Increasing weapon range for all weapons.

Started by OWGKID, February 23, 2016, 11:55:54 PM

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OWGKID

FC3's weapon range is pretty gimped compared to FC2. Here is why:


   <object name="RangeMultiplierCasual">
              <object name="RangeMultiplierDifficulty">
                <object name="RangeMultiplier">
                  <field name="fStartMultiplier" type="Float32">1</field>
                  <field name="fEndMultiplier" type="Float32">1</field>
                  <field name="fMinRange" type="Float32">0</field>
                  <field name="fMaxRange" type="Float32">400</field>
                </object>


The game uses this code to determinate maximum range (along with the fRange parameter). This wasn't the case in FC2, the code was used, but the MaxRange was 0. Finally, I could snipe people from afar in FC3 again >:D

LEGACY

PZ

 :-X

When the modding tools came out for FC2, I could finally adjust the range and awareness so I could snipe from afar without immediately notifying every merc on the planet to my position.  :-()

OWGKID

LEGACY

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