How to increase bandoleer values

Started by PZ, October 04, 2011, 10:54:49 PM

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PZ

In gamemodesconfig.xml find: <!-- ============= BANDOLIER BONUSES  ============ --> and change the values to whatever you want.  I don't know if there are limits, but I changed the number of grenades I carry to 60 - ridiculous, I know, but it sure is fun to rain a ton of shrapnel on the mercs  :-()

<!-- ============= BANDOLIER BONUSES  ============ -->
<Plan name="pistol_belt">
<bonus attr="maxammo" value="40" object="makarov" difficultyLevel="0"/>
<bonus attr="maxammo" value="16" object="makarov" difficultyLevel="1"/>
<bonus attr="maxammo" value="8" object="makarov" difficultyLevel="2"/>
<bonus attr="maxammo" value="8" object="makarov" difficultyLevel="3"/>
<bonus attr="maxammo" value="40" object="star45" difficultyLevel="0"/>
<bonus attr="maxammo" value="16" object="star45" difficultyLevel="1"/>
<bonus attr="maxammo" value="8" object="star45" difficultyLevel="2"/>
<bonus attr="maxammo" value="8" object="star45" difficultyLevel="3"/>
<bonus attr="maxammo" value="40" object="deserteagle" difficultyLevel="0"/>
<bonus attr="maxammo" value="16" object="deserteagle" difficultyLevel="1"/>
<bonus attr="maxammo" value="8" object="deserteagle" difficultyLevel="2"/>
<bonus attr="maxammo" value="8" object="deserteagle" difficultyLevel="3"/>
<bonus attr="maxammo" value="100" object="6p9" difficultyLevel="0"/>
<bonus attr="maxammo" value="50" object="6p9" difficultyLevel="1"/>
<bonus attr="maxammo" value="40" object="6p9" difficultyLevel="2"/>
<bonus attr="maxammo" value="30" object="6p9" difficultyLevel="3"/>
</Plan>

<Plan name="light_assault_webbing">
<bonus attr="maxammo" value="150" object="mac10" difficultyLevel="0"/>
<bonus attr="maxammo" value="60" object="mac10" difficultyLevel="1"/>
<bonus attr="maxammo" value="30" object="mac10" difficultyLevel="2"/>
<bonus attr="maxammo" value="30" object="mac10" difficultyLevel="3"/>
<bonus attr="maxammo" value="150" object="uzi" difficultyLevel="0"/>
<bonus attr="maxammo" value="60" object="uzi" difficultyLevel="1"/>
<bonus attr="maxammo" value="30" object="uzi" difficultyLevel="2"/>
<bonus attr="maxammo" value="30" object="uzi" difficultyLevel="3"/>
</Plan>

<Plan name="shotgun_bandolier">
<bonus attr="maxammo" value="60" object="ithaca" difficultyLevel="0"/>
<bonus attr="maxammo" value="24" object="ithaca" difficultyLevel="1"/>
<bonus attr="maxammo" value="12" object="ithaca" difficultyLevel="2"/>
<bonus attr="maxammo" value="12" object="ithaca" difficultyLevel="3"/>
<bonus attr="maxammo" value="60" object="spas12" difficultyLevel="0"/>
<bonus attr="maxammo" value="24" object="spas12" difficultyLevel="1"/>
<bonus attr="maxammo" value="12" object="spas12" difficultyLevel="2"/>
<bonus attr="maxammo" value="12" object="spas12" difficultyLevel="3"/>
<bonus attr="maxammo" value="60" object="usas12" difficultyLevel="0"/>
<bonus attr="maxammo" value="24" object="usas12" difficultyLevel="1"/>
<bonus attr="maxammo" value="12" object="usas12" difficultyLevel="2"/>
<bonus attr="maxammo" value="12" object="usas12" difficultyLevel="3"/>
</Plan>
<Plan name="assault_webbing">
<bonus attr="maxammo" value="150" object="mp5" difficultyLevel="0"/>
<bonus attr="maxammo" value="60" object="mp5" difficultyLevel="1"/>
<bonus attr="maxammo" value="30" object="mp5" difficultyLevel="2"/>
<bonus attr="maxammo" value="30" object="mp5" difficultyLevel="3"/>
<bonus attr="maxammo" value="150" object="fnfal" difficultyLevel="0"/>
<bonus attr="maxammo" value="60" object="fnfal" difficultyLevel="1"/>
<bonus attr="maxammo" value="30" object="fnfal" difficultyLevel="2"/>
<bonus attr="maxammo" value="30" object="fnfal" difficultyLevel="3"/>
<bonus attr="maxammo" value="150" object="g3ka4" difficultyLevel="0"/>
<bonus attr="maxammo" value="60" object="g3ka4" difficultyLevel="1"/>
<bonus attr="maxammo" value="30" object="g3ka4" difficultyLevel="2"/>
<bonus attr="maxammo" value="30" object="g3ka4" difficultyLevel="3"/>
<bonus attr="maxammo" value="150" object="ak47" difficultyLevel="0"/>
<bonus attr="maxammo" value="300" object="ak47" difficultyLevel="1"/>
<bonus attr="maxammo" value="30" object="ak47" difficultyLevel="2"/>
<bonus attr="maxammo" value="30" object="ak47" difficultyLevel="3"/>
<bonus attr="maxammo" value="300" object="m16" difficultyLevel="0"/>
<bonus attr="maxammo" value="60" object="m16" difficultyLevel="1"/>
<bonus attr="maxammo" value="30" object="m16" difficultyLevel="2"/>
<bonus attr="maxammo" value="30" object="m16" difficultyLevel="3"/>
</Plan>
<Plan name="marksmans_bandolier">
<bonus attr="maxammo" value="40" object="m1903" difficultyLevel="0"/>
<bonus attr="maxammo" value="20" object="m1903" difficultyLevel="1"/>
<bonus attr="maxammo" value="10" object="m1903" difficultyLevel="2"/>
<bonus attr="maxammo" value="10" object="m1903" difficultyLevel="3"/>
<bonus attr="maxammo" value="100" object="dragunov" difficultyLevel="0"/>
<bonus attr="maxammo" value="20" object="dragunov" difficultyLevel="1"/>
<bonus attr="maxammo" value="10" object="dragunov" difficultyLevel="2"/>
<bonus attr="maxammo" value="10" object="dragunov" difficultyLevel="3"/>
<bonus attr="maxammo" value="100" object="as50" difficultyLevel="0"/>
<bonus attr="maxammo" value="20" object="as50" difficultyLevel="1"/>
<bonus attr="maxammo" value="10" object="as50" difficultyLevel="2"/>
<bonus attr="maxammo" value="10" object="as50" difficultyLevel="3"/>
<bonus attr="maxammo" value="100" object="Dart_Rifle" difficultyLevel="0"/>
<bonus attr="maxammo" value="50" object="Dart_Rifle" difficultyLevel="1"/>
<bonus attr="maxammo" value="40" object="Dart_Rifle" difficultyLevel="2"/>
<bonus attr="maxammo" value="30" object="Dart_Rifle" difficultyLevel="3"/>
</Plan>
<Plan name="rocketeer_satchel">
<bonus attr="maxammo" value="30" object="rpg-7" difficultyLevel="0"/>
<bonus attr="maxammo" value="2" object="rpg-7" difficultyLevel="1"/>
<bonus attr="maxammo" value="1" object="rpg-7" difficultyLevel="2"/>
<bonus attr="maxammo" value="1" object="rpg-7" difficultyLevel="3"/>
<bonus attr="maxammo" value="30" object="carl_gustaf" difficultyLevel="0"/>
<bonus attr="maxammo" value="2" object="carl_gustaf" difficultyLevel="1"/>
<bonus attr="maxammo" value="1" object="carl_gustaf" difficultyLevel="2"/>
<bonus attr="maxammo" value="1" object="carl_gustaf" difficultyLevel="3"/>
<bonus attr="maxammo" value="3" object="mortar" difficultyLevel="0"/>
<bonus attr="maxammo" value="2" object="mortar" difficultyLevel="1"/>
<bonus attr="maxammo" value="1" object="mortar" difficultyLevel="2"/>
<bonus attr="maxammo" value="1" object="mortar" difficultyLevel="3"/>
</Plan>
<Plan name="grenadier_webbing">
<bonus attr="maxammo" value="60" object="m67" difficultyLevel="0"/>
<bonus attr="maxammo" value="2" object="m67" difficultyLevel="1"/>
<bonus attr="maxammo" value="1" object="m67" difficultyLevel="2"/>
<bonus attr="maxammo" value="1" object="m67" difficultyLevel="3"/>
<bonus attr="maxammo" value="3" object="m79" difficultyLevel="0"/>
<bonus attr="maxammo" value="2" object="m79" difficultyLevel="1"/>
<bonus attr="maxammo" value="1" object="m79" difficultyLevel="2"/>
<bonus attr="maxammo" value="1" object="m79" difficultyLevel="3"/>
<bonus attr="maxammo" value="3" object="ied" difficultyLevel="0"/>
<bonus attr="maxammo" value="2" object="ied" difficultyLevel="1"/>
<bonus attr="maxammo" value="1" object="ied" difficultyLevel="2"/>
<bonus attr="maxammo" value="1" object="ied" difficultyLevel="3"/>
<bonus attr="maxammo" value="8" object="MGL140" difficultyLevel="0"/>
<bonus attr="maxammo" value="8" object="MGL140" difficultyLevel="1"/>
<bonus attr="maxammo" value="4" object="MGL140" difficultyLevel="2"/>
<bonus attr="maxammo" value="4" object="MGL140" difficultyLevel="3"/>
</Plan>
<Plan name="pyrotechnic_satchel">
<bonus attr="maxammo" value="60" object="flare_gun" difficultyLevel="0"/>
<bonus attr="maxammo" value="6" object="flare_gun" difficultyLevel="1"/>
<bonus attr="maxammo" value="3" object="flare_gun" difficultyLevel="2"/>
<bonus attr="maxammo" value="3" object="flare_gun" difficultyLevel="3"/>
<bonus attr="maxammo" value="500" object="lpo50" difficultyLevel="0"/>
<bonus attr="maxammo" value="200" object="lpo50" difficultyLevel="1"/>
<bonus attr="maxammo" value="100" object="lpo50" difficultyLevel="2"/>
<bonus attr="maxammo" value="100" object="lpo50" difficultyLevel="3"/>
<bonus attr="maxammo" value="60" object="molotov" difficultyLevel="0"/>
<bonus attr="maxammo" value="2" object="molotov" difficultyLevel="1"/>
<bonus attr="maxammo" value="1" object="molotov" difficultyLevel="2"/>
<bonus attr="maxammo" value="1" object="molotov" difficultyLevel="3"/>
</Plan>
<Plan name="gunner_pack">
<bonus attr="maxammo" value="500" object="pkm" difficultyLevel="0"/>
<bonus attr="maxammo" value="200" object="pkm" difficultyLevel="1"/>
<bonus attr="maxammo" value="100" object="pkm" difficultyLevel="2"/>
<bonus attr="maxammo" value="100" object="pkm" difficultyLevel="3"/>
<bonus attr="maxammo" value="500" object="m249" difficultyLevel="0"/>
<bonus attr="maxammo" value="200" object="m249" difficultyLevel="1"/>
<bonus attr="maxammo" value="100" object="m249" difficultyLevel="2"/>
<bonus attr="maxammo" value="100" object="m249" difficultyLevel="3"/>
</Plan>

<!-- ============= CAMOUFLAGE BONUSES  ============ -->
<Plan name="stealth_camouflage">
<bonus attr="stealth" value="10"/>
</Plan>
       
<!-- ============= HEALTH BONUSES  ============ -->
<Plan name="health_basic">
<bonus attr="healingtime" value="1"/>
<bonus attr="maxammo" value="1" object="syringe" difficultyLevel="0"/>
<bonus attr="maxammo" value="1" object="syringe" difficultyLevel="1"/>
<bonus attr="maxammo" value="1" object="syringe" difficultyLevel="2"/>
<bonus attr="maxammo" value="1" object="syringe" difficultyLevel="3"/>
</Plan>
<Plan name="health_advanced">
<bonus attr="healingtime" value="1"/>
<bonus attr="maxammo" value="1" object="syringe" difficultyLevel="0"/>
<bonus attr="maxammo" value="1" object="syringe" difficultyLevel="1"/>
<bonus attr="maxammo" value="1" object="syringe" difficultyLevel="2"/>
<bonus attr="maxammo" value="1" object="syringe" difficultyLevel="3"/>
</Plan>

Art Blade

[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

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