How to reduce weapons degredation

Started by PZ, October 04, 2011, 09:56:51 PM

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PZ

To make weapons more reliable, find the <!-- ============= REPAIR&MAINTENANCE MANUALS BONUSES  ============ --> section in gamemodesconfig.xml.

I edited the "degredation" value in my weapon of choice, in my case, I changed the degredation value from -20% to -500%.  When I entered the game, my 6P9 still had not degraded after 200 rounds - ran out of rounds (was already jamming before I made the change).  Without the change, the weapon jammed after only a few clips.

<!-- ============= REPAIR&MAINTENANCE MANUALS BONUSES  ============ -->
<Plan name="ithaca_repair_manual" object="ithaca">
<bonus attr="degradation" value="-20" type="percent"/>
<bonus attr="unjamtime"   value="-35" type="percent"/>
</Plan>
<Plan name="spas12_repair_manual" object="spas12">
<bonus attr="degradation" value="-20" type="percent"/>
<bonus attr="unjamtime"   value="-35" type="percent"/>
</Plan>
<Plan name="usas12_repair_manual" object="usas12">
<bonus attr="degradation" value="-20" type="percent"/>
<bonus attr="unjamtime"   value="-35" type="percent"/>
</Plan>
<Plan name="fnfal_repair_manual" object="fnfal">
<bonus attr="degradation" value="-20" type="percent"/>
<bonus attr="unjamtime"   value="-35" type="percent"/>
</Plan>
<Plan name="g3ka4_repair_manual" object="g3ka4">
<bonus attr="degradation" value="-20" type="percent"/>
<bonus attr="unjamtime"   value="-35" type="percent"/>
</Plan>
<Plan name="ak47_repair_manual" object="ak47">
<bonus attr="degradation" value="-20" type="percent"/>
<bonus attr="unjamtime"   value="-35" type="percent"/>
</Plan>
<Plan name="m16_repair_manual" object="m16">
<bonus attr="degradation" value="-20" type="percent"/>
<bonus attr="unjamtime"   value="-35" type="percent"/>
</Plan>
<Plan name="mp5_repair_manual" object="mp5">
<bonus attr="degradation" value="-20" type="percent"/>
<bonus attr="unjamtime"   value="-35" type="percent"/>
</Plan>
<Plan name="m1903_repair_manual" object="m1903">
<bonus attr="degradation" value="-20" type="percent"/>
<bonus attr="unjamtime"   value="-35" type="percent"/>
</Plan>
<Plan name="dragunov_repair_manual" object="dragunov">
<bonus attr="degradation" value="-20" type="percent"/>
<bonus attr="unjamtime"   value="-35" type="percent"/>
</Plan>
<Plan name="mgl40_repair_manual" object="MGL140">
<bonus attr="degradation" value="-20" type="percent"/>
<bonus attr="unjamtime"   value="-35" type="percent"/>
</Plan>
<Plan name="as50_repair_manual" object="as50">
<bonus attr="degradation" value="-20" type="percent"/>
<bonus attr="unjamtime"   value="-35" type="percent"/>
</Plan>
<Plan name="makarov_repair_manual" object="makarov">
<bonus attr="degradation" value="-20" type="percent"/>
<bonus attr="unjamtime"   value="-35" type="percent"/>
</Plan>
<Plan name="star45_repair_manual" object="star45">
<bonus attr="degradation" value="-20" type="percent"/>
<bonus attr="unjamtime"   value="-35" type="percent"/>
</Plan>
<Plan name="de_repair_manual" object="deserteagle">
<bonus attr="degradation" value="-20" type="percent"/>
<bonus attr="unjamtime"   value="-35" type="percent"/>
</Plan>
<Plan name="mac10_repair_manual" object="mac10">
<bonus attr="degradation" value="-20" type="percent"/>
<bonus attr="unjamtime"   value="-35" type="percent"/>
</Plan>
<Plan name="uzi_repair_manual" object="uzi">
<bonus attr="degradation" value="-20" type="percent"/>
<bonus attr="unjamtime"   value="-35" type="percent"/>
</Plan>
<Plan name="m79_repair_manual" object="m79">
<bonus attr="degradation" value="-20" type="percent"/>
</Plan>
<Plan name="flare_repair_manual" object="flare_gun">
<bonus attr="degradation" value="-20" type="percent"/>
</Plan>
<Plan name="6p9_repair_manual" object="6p9">
<bonus attr="degradation" value="-500" type="percent"/>
<bonus attr="unjamtime"   value="-35" type="percent"/>
</Plan>
<Plan name="dart_rifle_repair_manual" object="Dart_Rifle">
<bonus attr="degradation" value="-20" type="percent"/>
<bonus attr="unjamtime"   value="-35" type="percent"/>
</Plan>

Binnatics

That's an interesting topic; I wonder, did you also find the starting values for degredation of the different weapons? That would make it possible to stop the total degredating thing from scratch, and, to me more interesting, will give you the info how fast a certain weapon will jam. The reliability manuals do the same reduction in percentage to all weapons, that's clear, but what are the starting values?
I think for example that the starting values for the Dart Rifle and the USAS12 are very high, I mean high degredation. But I'm pretty sure that also depends on the difficulty level you're playing.
I'm sure that the Dart Rifle will jam quicker when you're playing on infamous than when you play on easy. That corresponds with the ammo quantities you're able to carry, so it makes sense as well.

I also found out that there's no reduction to the 'unjam-time' for the M-79 and the Flare gun. Does that mean they never jam? Or is it just not doable to reduce that time ????
"Responsibility is not a matter of giving or taking, responsibility is something you share" -Binnatics

TheStranger

The M-79 "jam" is just a grenade that doesn't go to the intended direction i.e. it's falling at a very short range and does explode then. If you want to know more about the weapon jams and the weapons just take a look in this thread:

http://openworldgames.org/owg/forums/index.php?topic=2358.0

Binnatics

I checked out the site; Interesting info indeed, but these guys seem to find a mistake in almost anything the developers did according weapons ????
They must be obviously right, but does it matter?

It does say that, for example, the USAS 12 degredates incredibly fast, which I've noticed myself ^-^, but I didn't find info like a table showing which weapons are most reliable, or just not.
"Responsibility is not a matter of giving or taking, responsibility is something you share" -Binnatics

PZ

Yes, I experimented quite a bit with the reliability settings for individual weapons, but was not able to find a combination that made any difference - here's the result:

       
  • Changing reliability values for individual weapons - no noticeable change in degradation - I watched the pistol become rusty in my hands after only 20 rounds.  It blew up after 70-80 rounds - changing the numbers made little difference, but it probably deserves more experimentation.
  • Changing the repair manuals - I ran through 200 rounds and the pistol did not even become rusty.

Binnatics

Well, then it's just a very succesfull w@&k-around :-X

"Responsibility is not a matter of giving or taking, responsibility is something you share" -Binnatics

PZ

Yes I think so - however my intent was to still allow the weapons to degrade, but much slower than the single mission versions in the vanilla game  :-()

Maybe if I set the degradation value to -10,000 instead of the -20 the weapon would last the entire game  >:D

Art Blade

I use a cheat for that  :-()  in the properties of the game shortcut:

"HD:\Far Cry 2\bin\farcry2.exe" -GameProfile_UnlimitedReliability 1
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

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