Manual modifications

Started by Art Blade, August 31, 2011, 08:32:10 AM

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Art Blade

Glad you liked that :) It is important that we share all we know or think so we can sort things out together.

Here is an example of the modded manuals to be found in gamemodesconfig.xml (and their values actually are reflected in the player's pause menu if you check your upgrades there, lol)

         <!-- ============= OPERATIONS MANUALS BONUSES  ============ -->
         <Plan name="ithaca_oper_manual" object="ithaca">
            <bonus attr="accuracy" value="100" type="percent"/>
            <bonus attr="damage"   value="100" type="percent"/>
            <bonus attr="sticky"   value="0" type="percent"/>
            <bonus attr="recoil"   value="100" type="percent"/>
         </Plan>
and

         <!-- ============= REPAIR&MAINTENANCE MANUALS BONUSES  ============ -->
         <Plan name="ithaca_repair_manual" object="ithaca">
            <bonus attr="degradation" value="-100" type="percent"/>
            <bonus attr="unjamtime"   value="-75" type="percent"/>
         </Plan>

and

         <!-- ============= VEHICLE MANUALS BONUSES  ============ -->
         <Plan name="rover_vehicle_manual" object="rover">
            <bonus attr="degradation" value="-95" type="percent"/>
            <bonus attr="repairtime" value="-95" type="percent"/>
         </Plan>

[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

TheStranger

Ah the manuals. I have asked me since I found these entries what the sticky value could mean exactly?

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