Binnatics' FC2 experience

Started by Binnatics, May 07, 2011, 03:25:29 PM

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Ricamundo

My favourite part of the intro is the guy walking sillouetted by the setting sun. With the music it really gets me ready to enjoy. 8) Another treasured FC2 experience is the Taxi Ride when starting a fresh playthru. Especially the part where your driver mentions "Cold Beer". Now THAT makes my mouth water. :-D
Are you listening to the wind now? Tell the wind to bring me some beer. F*ck the beer, we need women!

Art Blade

[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

PZ

Quote from: Ricamundo on May 14, 2011, 03:57:20 AM
... Especially the part where your driver mentions "Cold Beer". Now THAT makes my mouth water. :-D

^+-+

mandru

The taxi ride into Pala always leaves me with the impression that it's very dry and the temperature is up somewhere near slow bake.  When the driver mentions a cold beer to get on through the GP at the bridge is a nice touch there in the intro.

______________________________________________________________________

You know, between the airport and the hotel there wasn't enough time to catch malaria and have the symptoms come into full effect the way they have.

I've flown into Leboa-Sako having already contracted it in some other place and on some other mission.  The motivation for claiming Jackal's head was pretty tempting to get me to rush off again the way I did to take out a major player like him before at least getting myself stabilized.

This better be damn worth it.

I'm not here to clean up this cesspool's social problems.  I'm going to track, locate and surgically remove the cancer that's helped things to get this bad.  I'll get checked in and find me some wheels to keep moving.  At least the breeze takes some of the edge off this fever.

All this heat, worthless smart a$$ craptastic mercs bolstering up egocentric paper-mâché brass targets all barely worth a bullet, this long ride to the hotel with a chatty local driver pretending he doesn't realize how far up the dipstick the level of $*!% has risen and...  Oh, man...  Now the onset of another malaria attack?  This is going to be a bad one!

What a way to start a new assignment.
- mandru
Gramma said "Never turn your back 'till you've cut their heads off"

Art Blade

erm.. was that mandru gone retiredgord? :)
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

mandru

Heh heh   ;)

I was having some fun filling in observed back story by dropping into character.  ^-^
- mandru
Gramma said "Never turn your back 'till you've cut their heads off"

JRD

You bring an interesting insight there... your character already have malaria, there's no way you can catch it and have it kicking that bad, that fast.

It implies a background history in Africa or elsewhere where a low life like you (us  ;D ) could have got infected  ;)
Artificial Intelligence is no match for Natural Stupidity

fragger

There might have been a plausible explanation if your character in FC2 was still Jack Carver from the original Far Cry - he could have contracted malaria while living in the Pacific.

PZ

Whatever the back story, FC2 is still my all time favorite game.  Every thing about it, the music, the environment, the solitude... everything.

Art Blade

Yesterday Binnatics and I had set up voice communications (using STEAM) and invited each other to play exclusive home-made maps on each other's servers. Creating FC2 MP maps with the easy-to-use editor had occupied and entertained both of us, yet testing those maps together was even better :)

[smg id=3317 type=link align=center width=500 caption="Binnatics's Island, mountain in the clouds"]

[smg id=3318 type=link align=center width=500 caption="Art's Town, facing each other"]
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

PZ

Way cool!

Not much of a fair standoff though - AS50 against machete.  :-()

JRD

Have you guys tried one of Pat!ent's maps? That chap made some impressive MP maps  :-X
Artificial Intelligence is no match for Natural Stupidity

Binnatics

Quote from: mandru  on May 14, 2011, 09:40:00 AM
All this heat, worthless smart a$$ craptastic mercs bolstering up egocentric paper-mâché brass targets all barely worth a bullet, this long ride to the hotel with a chatty local driver pretending he doesn't realize how far up the dipstick the level of $*!% has risen and...  Oh, man...  Now the onset of another malaria attack?  This is going to be a bad one!
.... Indeed.... dancing with letters!  :-X ??? :-X

I really got into this map-editing.... Didn't check out other creator's maps at the forum, I will later. I'm so full of ideas that I have to w@&k some out myself first!!!
"Responsibility is not a matter of giving or taking, responsibility is something you share" -Binnatics

nexor

Sorry guys, didn't mean to break any laws/rules.................. :D

Art Blade

no traces of what you're referring to, nexor.. can't see anything to worry about  ;)
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

fragger

Me either - so nothing must have happened :-D

Binnatics

I made my way up to the second map. I was surprised to be killed trying to rescue my friends at Mike's. These guys just shot through the walls!!
After doing some traveling through the desertnomansland I assigned for my first mission in the second map and that was a pleasant surprise. I was quite worried allready by the lack of variety in the gameplay: basically until now it was; Go there, speak to someone, kill a guy or blow something up. Accept for the mission where you have to tag the gold at the oasis.
Now this first mission in Bowa Seko was finally different: Escort the big ammo-depot-boat over the river. I had fun blowing up these small patrolships with the MK19 weapon. Weird how it takes quite long for these granades to explode, like they have to sink to the bottom of the river first before actually exploding.
I hope for more missions like that to come  ;)
"Responsibility is not a matter of giving or taking, responsibility is something you share" -Binnatics

Ricamundo

I just went thru that mish a couple of days ago. The 2nd map missions are pretty much like map 1 but in a different, and imho a more interesting location.

While the missions on paper appear to lack variety, its how you approach the targets, the weapons you now have to choose from, and whether you go in stealthily or guns ablaze that make it interesting. :-X

Now that im well into the 2nd map, ive rediscovered the joys of the USAS 12 shotty. What a piece! Early on, i "aquired" one of the gun trucks that fire like a cannon, so ive been nursing this now well shot up truck around the map, and enjoying the carnage i can wreck on guard posts. ;D
Are you listening to the wind now? Tell the wind to bring me some beer. F*ck the beer, we need women!

Art Blade

The second map (Bowa) is quite a bit more dangerous as you'll find yourself being harassed by better armed merc patrols (some of them drive around in ATs armed with a grenade launchers, therefore called GLAT, and some armed with that .50 cal gun Ricamundo was referring to) as well as GP located quite annoyingly just where you need to pass to get to a different location. There will be snipers and rocket launching mercs located on watch towers.. all the good stuff waiting for you  :-D

Oh, let's not forget about the real bastards armed with mortars  :-()
[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

JRD

Missions in FC2 are basically blow up this, steal that or kill that guy. This has to be like that in order to give players freedom to choose when and how to complete the missions. Had it been more intricate missions and we would be stuck to a mission structure, thus taking out the sandbox aspect of the game.

We all agree that the open worldness of FC2 really shines on your second playthrough on, when you can try so many different ways of doing things!  ;)
Artificial Intelligence is no match for Natural Stupidity

PZ

Enjoy Bowa, Binnatics, and choose your mode of transport wisely - water, land or bus - there are easy and difficult ways to get around.  :-()

Binnatics

I'm glad Art convinced me of proceding on at easy difficulty. It's really more fun. Less reloading and still a challenge. I have put in my mind that this fellow, who gives you the ammo-depot-boat mission, mentions that 'my friend the jackall' is hiding on these islands. So I was wondering waht would happen if I sneek in there and see what I can find...
Sure won't find the jackall himself, but it should be good to poke around there once before the real storyline takes me there. And who knows...  ;)
"Responsibility is not a matter of giving or taking, responsibility is something you share" -Binnatics

Art Blade

[titlebar]Vision without action is a daydream. Action without vision is a nightmare.[/titlebar]What doesn't kill us, makes us weirder.

Binnatics

Shitty rocks.... no way of getting up there... and these mortars make seeking a LITTLE difficult  :D
Planning on taking out some weapon transports... wanna get that SA50. And who knows what more. Got some new shiny explosives now :)
I have a problem with my dart-rifle though. Can't pick up a new one at the depot. The "switch for other weapon-icon" just not appears  :D
Guess I'lll have to buy another special weapon to unlock the glitch. Maybe mortars... don't know how to handle these things but they sure cause some chaos >:(
"Responsibility is not a matter of giving or taking, responsibility is something you share" -Binnatics

fragger

Quote from: Binnatics on May 21, 2011, 04:29:11 PM
I have a problem with my dart-rifle though. Can't pick up a new one at the depot. The "switch for other weapon-icon" just not appears  :D

Binnatics, I've struck a glitch from time to time where I can't grab a particular weapon off the armoury wall, and I'm guessing that's what's happening in your case. I'll be standing in front of the weapon I want but the program will keep choosing the weapon either above or below it, or if there's just one weapon on that piece of wall, won't choose it at all. The glitch will disappear if you go to another armoury or travel a distance from the current one then go back. There's nothing you have to do to make the weapon available again, it's just a temporary quirk. It's generally quite rare, you're just unlucky enough to come across it in your first playthrough :)

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