Recent posts

#61
Watch Dogs 2 / Re: GKID's Watch Dogs 2 experi...
Last post by OWGKID - February 10, 2017, 08:36:00 AM
Alright, there was a bug two days ago that seems to be fixed. I somehow lost access to my paintjobs I bought >:(( They didn't showed up in the Premium store, but the store was back again on the next day :)
#62
Single player modding / Re: Big FC2 mod - Infamous Fus...
Last post by PZ - February 10, 2017, 07:37:04 AM
I can't think of anything you ahve not already thought of, Hans.  I checked the mod site and your pics are quite detailed.  :-X

It should be a great mod!
#63
Single player modding / Re: Big FC2 mod - Infamous Fus...
Last post by OWGKID - February 10, 2017, 02:43:46 AM
Nice :-X
#64
Fallout4 / Re: Free High resolution textu...
Last post by PZ - February 09, 2017, 03:25:04 PM
Not pesky at all mandru - you know we are all here to help each of us when we have information to share  ^-^

Please see comments in blue in the quote:

Quote from: mandru on February 09, 2017, 09:13:47 AM
PZ, I had questions about:

1: Is that link dependent on installing the links provided by T.V. earlier in this thread? Yes, T.V.'s link was much more detailed on what to do if it is not as simple as mine was.  However, the link to the WinLive app within his link is the same application as the one I posted.

2: The steps involved.  Would I need to buy then download/install the non-functioning copy of GOTY FO3 and then install the link you provided? That's what I did - I just pulled out the old install DVD media and did the FO3 install.  It came up with an error message indicating that it might not run on this version of Windows, but it installed anyway.  Once installed, I clicked the fallout3.exe file in the FO3 folder and it failed, giving me some sort of message indicating a missing dll or something like that.  With nothing to lose, I installed the Windows Gaming application.

3: Is the Win Live application something that knows where it's supposed to to be installed or does it require manually mounting? Yes, all you need do is double click the installed once it is downloaded - it knows exactly what to do and does not require intervention from you.  Once installed, I would try starting FO3 to see what happens - if it still fails, then I would try starting the Windows Gaming application.  After I installed the WinLive application, I started it and it asked me to enter a Microsoft ID, which I did not want to do.  So, I went into the start menu and clicked the FO3 launcher, and lo and behold, the game started without fail even though the WinLive application was not started.  I am not positive, but I think the WinLive application simply installed files that FO3 needed. Windows still comes up with popups indicating that the software might not run on W10, but I just clicked through them and the game started anyway.

One important thing I would like to mention though is that my version of FO3 has nothing to do with Steam - I'm using physical media. I do not know if the method I used works with the downloaded version, but from what T.V. posted, it sounds like it should.



Sorry to be a pest on this.  :-\\

I've watched several youtube vids on installing the Nexus mod manager and the additional set up steps for adding each game you want to mod.  As much fun as that might add to my gaming it's too many steps, it's over my head, and I don't want to risk reinstallations of game software or run the risk of turning my rig into yet another expensive doorstop.  :( I know what you mean - I do these things because I really do not care if I need to do a reinstall.  All I do is be sure I have a backup point in case I want to do a restore.

On an aside, I ran through the Vault tutorial, and then went out into the waste land to find and explore Megatron - I'd forgotten how much fun this game was.
#65
Single player modding / Re: Big FC2 mod - Infamous Fus...
Last post by hans_dampf36 - February 09, 2017, 03:19:51 PM
We are looking forward to your ideas on points 2-4 since these are the main focus now. We may release a summary of enemy models and looks on moddb but that will hardly be possible in completeness, there are just so many options now. In the meantime you can get a first impression when you take a look at the already posted images on moddb. Remember that factions look different now.

Cheers,

Hans
#66
Single player modding / Re: Big FC2 mod - Infamous Fus...
Last post by hans_dampf36 - February 09, 2017, 03:12:28 PM
To sum up options we have, I name the following points:

1. General enemy behavior is governed by stats or parameters. We have already changed most including the driving speed. Enemy types even vary in their spotting and shooting abilities.

2. We can now change the type and look of enemies in particular areas, sectors - e.g. guard posts or safe houses.

3. Together with the 2nd point we can alter the lifecycle of an enemy - decide on his state being local or global. There are no more realizable options for now.

4. We can even add new enemies in selected areas to some extend (there is no 3D modeling of the sectors, everything is done the 'Matrix-Style' with bits and hex bytes). Thus, creation of new camps is to be limited or even avoided. Enlarging existing areas is eadier to achieve.
#67
Single player modding / Re: Big FC2 mod - Infamous Fus...
Last post by PZ - February 09, 2017, 03:10:26 PM
Thanks for the info Hans  :-X

I didn't think it would be reasonable to do, but asking never hurts  :-()

It still sounds great that merc stats can be changed - that in itself would be a game changer, as would be reinforcement limits as well!
#68
Single player modding / Re: Big FC2 mod - Infamous Fus...
Last post by hans_dampf36 - February 09, 2017, 02:57:17 PM
PZ sent some good suggestions. However, they cannot be realized in a customizable form of GUI options. All parameters are fixed in the game. Let me comment on some points:

1. Enemy stats like aggressiveness, range and field of view, running and driving speed are written once in a definition regardless of difficulty level. We have to decide on fixed values and test them.
2. Spawns / lifecycles are independent from time. There is no option to couple the spawns with time. They depend on type (local or global state) and distance - when you leave a sector state of the local type is simply forgotten.
3. Spawns in cities wotk with reinforcements. They will be analyzed and maybe changed to end after a while. Currently, reinforcements are infinite.
Anyway, sectors and their objects/spawns cannot be reduced to a certain percentage; they are either loaded fully (local state) or their last known global state is restored. The later means that enemis can be set to simply live once snd die out once killed.
#69
Fallout4 / Re: Free High resolution textu...
Last post by Art Blade - February 09, 2017, 10:25:12 AM
If you paint it nicely, it wouldn't be that bad a doorstop I suppose.
#70
Fallout4 / Re: Free High resolution textu...
Last post by mandru - February 09, 2017, 09:13:47 AM
PZ, I had questions about:

Quote from: PZ on February 08, 2017, 02:46:20 PM

... At first it did not run, but when I installed the Games for Windows Live application, FO3 now runs just fine...

...This is the direct link to the installer: https://steamcommunity.com/linkfilter/?url=http://download.gfwl.xboxlive.com/content/gfwl-public/redists/production/gfwlivesetup.exe ...



1: Is that link dependent on installing the links provided by T.V. earlier in this thread?

2: The steps involved.  Would I need to buy then download/install the non-functioning copy of GOTY FO3 and then install the link you provided?

3: Is the Win Live application something that knows where it's supposed to to be installed or does it require manually mounting?


Sorry to be a pest on this.  :-\\

I've watched several youtube vids on installing the Nexus mod manager and the additional set up steps for adding each game you want to mod.  As much fun as that might add to my gaming it's too many steps, it's over my head, and I don't want to risk reinstallations of game software or run the risk of turning my rig into yet another expensive doorstop.  :(
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