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Video games => Fallout series => Fallout4 => Topic started by: PZ on November 23, 2015, 11:47:34 AM

Title: BUG: becoming stuck in hacking terminals
Post by: PZ on November 23, 2015, 11:47:34 AM
For those that have high refresh rate monitors, you might become stuck in the hacking terminals with no way to continue the game (happened to me last night)

This is the fix: http://www.gamepur.com/guide/21122-how-fix-fallout-4-stuck-terminals-bug.html (http://www.gamepur.com/guide/21122-how-fix-fallout-4-stuck-terminals-bug.html)
Title: Re: BUG: becoming stuck in hacking terminals
Post by: PZ on November 24, 2015, 08:39:04 AM
I've an Acer 144hz monitor and kept becoming stuck in the terminals. Even using the console to turn on clipping did nothing to repair the issue - still stuck in place unable to move after exiting the terminal.

To fix my problem, I did an update to the nVidia driver, then opened the control panel and navigated to the 3D settings. Chose Fallout 4 then scrolled to vsync - set it to "let the program decide" and problem solved - no more stuck in terminal bug
Title: Re: BUG: becoming stuck in hacking terminals
Post by: fragger on November 24, 2015, 03:21:19 PM
 :-X
Title: Re: BUG: becoming stuck in hacking terminals
Post by: OWGKID on November 25, 2015, 12:26:55 AM
So Bethesda never bothered to program the physics engine independent from the frame-rate? Seems like they didn't learned their lesson from Skyrim's physics issues :D ::) >:((
Title: Re: BUG: becoming stuck in hacking terminals
Post by: Art Blade on November 25, 2015, 07:09:42 AM
 :-D
Title: Re: BUG: becoming stuck in hacking terminals
Post by: mandru on November 25, 2015, 07:27:41 AM
Makes me wonder who they sell the most games to.  Could they be doing that intentionally so that PCs don't have a huge advantage over consoles?  ????

I mean that would kind of keep consoles relevant and on par for the people that prefer playing on a console. 
Title: Re: BUG: becoming stuck in hacking terminals
Post by: PZ on November 25, 2015, 09:50:18 AM
If I have just a casual interest ina game, then I'll get it for the PS4, but if I'm serious, then definitely the PC version.  Graphics are way better, and for the most part, I like the controls better.

I suspect as GKID - Bethesda never really followed through with past mistakes.  In the end however, I suspect that enough people with high frame rates will turn the tide.  There appear to be plenty of complaints already.

Don't get me wrong, I love the game, and am happy that there is a fix for a potentially game breaking bug that has turned out to be a minor inconvenience.
Title: Re: BUG: becoming stuck in hacking terminals
Post by: OWGKID on November 26, 2015, 02:58:09 AM
Problem is, the engine has to be re-tooled if the physics logic is tied to the frame rate and I guess Bethesda don't want to re-release Fallout 4 because of that...

The latest Need for Speed was delayed on the PC version to accomodate unlocked frame rate.  NFS Rivals would go crazy with an unlocked frame rate (https://youtu.be/eDA37BmvNwM?t=309) :laugh:



Title: Re: BUG: becoming stuck in hacking terminals
Post by: Art Blade on November 26, 2015, 11:19:52 AM
funny vid (TotalBiscuit's comments, actually)  :laugh:
Title: Re: BUG: becoming stuck in hacking terminals
Post by: OWGKID on November 27, 2015, 12:03:53 AM
"I would imagine that the audience in this game are drooling idiots, that at least Ghost Games seems to be of belief"  :laugh: :-D
"Why do we have to get through a lot of tutorials (and cutscenes) for a game that has, like four bloody keys?!"  :-()

Yes indeed ^-^ :-()
Title: Re: BUG: becoming stuck in hacking terminals
Post by: fragger on November 27, 2015, 05:07:19 AM
 :-D
Title: Re: BUG: becoming stuck in hacking terminals
Post by: Dweller_Benthos on November 27, 2015, 05:42:42 AM
The physics being locked to the framerate reminds me of the bad old days when games had their internal timers set to the clock speed of the CPU. Probably a good idea when you're trying to get the most out of a CPU like the old 386, but play the game on a 486 running at 20mHz (yep, my first computer was a 486-20) and it's a bit funny to watch. I guess that's why they put those "turbo" buttons on those computers, to run the CPU slower to match old 386 speeds.
Title: Re: BUG: becoming stuck in hacking terminals
Post by: Art Blade on November 27, 2015, 09:04:34 AM
Ever tried to play a 386 pinball game on a 486? Bloody hell. :-D
Title: Re: BUG: becoming stuck in hacking terminals
Post by: OWGKID on November 27, 2015, 12:05:36 PM
Quote from: Dweller_Benthos on November 27, 2015, 05:42:42 AM
The physics being locked to the framerate reminds me of the bad old days when games had their internal timers set to the clock speed of the CPU.

Like this? (https://www.youtube.com/watch?v=nwJQxD8LLNY)  :laugh:
Title: Re: BUG: becoming stuck in hacking terminals
Post by: fragger on November 27, 2015, 04:43:12 PM
 :laugh:
Title: Re: BUG: becoming stuck in hacking terminals
Post by: PZ on November 28, 2015, 09:13:04 AM
 :laugh: :-X
Title: Re: BUG: becoming stuck in hacking terminals
Post by: OWGKID on April 13, 2016, 11:23:52 PM
Quote from: mandru on November 25, 2015, 07:27:41 AM
Makes me wonder who they sell the most games to.  Could they be doing that intentionally so that PCs don't have a huge advantage over consoles?  ????

It's because modders will fix their broken game anyway  :laugh: :D Or some stupid programmers that can't code properly...