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Video games => Far Cry 2 => Far Cry series => Single player modding => Topic started by: aleeque on February 04, 2015, 06:12:02 PM

Title: Don't bother modding camo suit stealth value
Post by: aleeque on February 04, 2015, 06:12:02 PM
...or buying the item at all, for that matter.

I just spent like three hours testing all possible values (from 1 to 100) and it never works. Basically, what the description says is that you are hard to notice when stationary and crouched in tall grass. Okay, this might very well be true, indeed I had enemies walk up very close to me and do nothing. But guess what? As soon as you do ANYTHING, everyone immediately starts shooting at you. And by "anything" I mean even something as subtle as shooting someone with a silenced 6P9 and missing. Sure, if you actually land a headshot, no one will be alerted, but guess what? You can do that perfectly fine without the camo suit.

Don't waste the 45 diamonds.
Title: Re: Don't bother modding camo suit stealth value
Post by: PZ on February 04, 2015, 08:42:28 PM
Thanks for doing the research - I thought as much because I stopped purchasing the camo suit years ago, and never noticed a difference I could really believe.
Title: Re: Don't bother modding camo suit stealth value
Post by: Art Blade on February 05, 2015, 10:56:38 AM
indeed, thanks for bringing up this one. I have never truly believed those who claimed that it did w@&k because to me it never felt as if it did.
Title: Re: Don't bother modding camo suit stealth value
Post by: fragger on February 06, 2015, 04:45:02 AM
I couldn't detect any appreciable difference either. There never seemed to be one. At times I felt as though I may as well have spent my diamonds on a Day-Glo vest :-()

Thanks for your efforts aleeque :-X
Title: Re: Don't bother modding camo suit stealth value
Post by: wobatt on February 06, 2015, 02:14:23 PM
You can make the camo suit do something useful though (even if it isn't hiding you).

The DLC weapons don't have operations and repair manuals, but you can add their effects to the camo suit. This is what to add:
Spoiler

         <Plan name="stealth_camouflage">
            <bonus attr="stealth" value="1" />
            <bonus attr="accuracy" value="20" type="percent" object="SawedOffShotgun" />
            <bonus attr="recoil" value="20" type="percent" object="SawedOffShotgun" />
            <bonus attr="degradation" value="-20" type="percent" object="SawedOffShotgun" />
            <bonus attr="unjamtime" value="-35" type="percent" object="SawedOffShotgun" />
            <bonus attr="accuracy" value="20" type="percent" object="SilencedShotgun" />
            <bonus attr="recoil" value="20" type="percent" object="SilencedShotgun" />
            <bonus attr="degradation" value="-20" type="percent" object="SilencedShotgun" />
            <bonus attr="unjamtime" value="-35" type="percent" object="SilencedShotgun" />
            <bonus attr="accuracy" value="20" type="percent" object="crossbow" />
            <bonus attr="recoil" value="20" type="percent" object="crossbow" />
            <bonus attr="degradation" value="-20" type="percent" object="crossbow" />
            <bonus attr="unjamtime" value="-35" type="percent" object="crossbow" />
         </Plan>
Title: Re: Don't bother modding camo suit stealth value
Post by: aleeque on February 06, 2015, 03:21:46 PM
Huh, I didn't know that. Thanks!
Title: Re: Don't bother modding camo suit stealth value
Post by: PZ on February 07, 2015, 09:37:50 AM
Very nice, wobatt  :-X
Title: Re: Don't bother modding camo suit stealth value
Post by: OWGKID on February 07, 2015, 11:03:03 AM


What is the object name for the ATV and the Utility truck? I'd like to drive them wrecked :-D >:D
Title: Re: Don't bother modding camo suit stealth value
Post by: wobatt on February 07, 2015, 03:57:18 PM
I believe the object name that the vehicle manuals use is in XX_vehicle.xml, in the element with hash "F1B1D97B". So probably "quad" and "unimog".
Title: Re: Don't bother modding camo suit stealth value
Post by: OWGKID on February 08, 2015, 06:20:48 AM

Nothing in 40_vehicles. :( But there is an item called quad_single in the dlc1 entitylibrary.
Title: Re: Don't bother modding camo suit stealth value
Post by: wobatt on February 08, 2015, 08:03:32 AM
It's in the DLC entity library, in file 2_vehicle.xml, although you may need to convert from the hex to read it.
Title: Re: Don't bother modding camo suit stealth value
Post by: OWGKID on March 19, 2015, 10:06:43 AM


The game crashed when I added repair bonuses for the Unimog and the ATV to the camo suit  :'(
Title: Re: Don't bother modding camo suit stealth value
Post by: wobatt on March 20, 2015, 11:44:49 AM
Not quite sure why it wouldn't w@&k. I did something slightly different though.

I added the repair bonuses to other vehicle entries, ATV on the buggy, and unimog on the big truck. Here are those sections:
Spoiler

         <Plan name="buggy_vehicle_manual" object="buggy">
            <bonus attr="degradation" value="-50" type="percent" object="buggy" />
            <bonus attr="repairtime" value="-50" type="percent" object="buggy" />
            <bonus attr="degradation" value="-50" type="percent" object="quad" />
            <bonus attr="repairtime" value="-50" type="percent" object="quad" />
         </Plan>
         ...
         <Plan name="bigtruck_vehicle_manual" object="bigtruck">
            <bonus attr="degradation" value="-50" type="percent" object="bigtruck" />
            <bonus attr="repairtime" value="-50" type="percent" object="bigtruck" />
            <bonus attr="degradation" value="-50" type="percent" object="unimog" />
            <bonus attr="repairtime" value="-50" type="percent" object="unimog" />
         </Plan>

On the camo suit, I added the manual stuff for the DLC weapons:
Spoiler

         <Plan name="stealth_camouflage">
            <bonus attr="stealth" value="1" />
            <bonus attr="accuracy" value="20" type="percent" object="SawedOffShotgun" />
            <bonus attr="recoil" value="20" type="percent" object="SawedOffShotgun" />
            <bonus attr="degradation" value="-20" type="percent" object="SawedOffShotgun" />
            <bonus attr="unjamtime" value="-35" type="percent" object="SawedOffShotgun" />
            <bonus attr="accuracy" value="20" type="percent" object="SilencedShotgun" />
            <bonus attr="recoil" value="20" type="percent" object="SilencedShotgun" />
            <bonus attr="degradation" value="-20" type="percent" object="SilencedShotgun" />
            <bonus attr="unjamtime" value="-35" type="percent" object="SilencedShotgun" />
            <bonus attr="accuracy" value="20" type="percent" object="crossbow" />
            <bonus attr="recoil" value="20" type="percent" object="crossbow" />
            <bonus attr="degradation" value="-20" type="percent" object="crossbow" />
            <bonus attr="unjamtime" value="-35" type="percent" object="crossbow" />
         </Plan>
Title: Re: Don't bother modding camo suit stealth value
Post by: OWGKID on March 20, 2015, 02:34:22 PM

Nice  :-X :) I'll test that. The camo suit trick worked great for the DLC weapons  >:D >:D The game works now, thank you  :-D :-D :-D :-D 1+