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Video games => Far Cry series => Far Cry 3 => Topic started by: TheStranger on March 19, 2013, 10:46:17 AM

Title: Art and Stranger exploring a co-op level
Post by: TheStranger on March 19, 2013, 10:46:17 AM
So we were playing jailbreak on co-op the last weekend and after the grenade launcher competition we got stuck with the grenade launcher in our hands and no enemies were spawning in the level. Art told me that this is a bug so we decided to take a look around the level. I think we were exploring for about an hour, because they made the co-op maps gigantic. We came to a big mountain on the other side of the map but look for yourself:

[smg id=5709]

Notice the flying trees. There the actual co-op action takes place, but it's already too far away:
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After Art had a little accident  :-D I decided to go diving. And even there the bottom of the see was not flat. What a waste of resources actually.
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Title: Re: Art and Stranger exploring a co-op level
Post by: Art Blade on March 19, 2013, 10:51:30 AM
 :-D

[smg id=5719 type=preview align=center caption="2013 03 17 00030"]
[smg id=5720 type=preview align=center caption="2013 03 17 00032"]
Title: Re: Art and Stranger exploring a co-op level
Post by: PZ on March 19, 2013, 02:10:09 PM
Did you shoot TheStranger?  ????
Title: Re: Art and Stranger exploring a co-op level
Post by: Art Blade on March 19, 2013, 02:22:44 PM
No, why? - besides, in coop you can't kill fellow crew members even if you wanted to. :)

edit: maybe because he's drowning? I slipped first and broke my neck. In order to get the game to restart, he had to kill himself. Unfortunately, even that was bugged so we had to actually abandon the session.
Title: Re: Art and Stranger exploring a co-op level
Post by: TheStranger on March 19, 2013, 03:03:08 PM
Hehe yes. And the level borders are marked on the minimap if there is unexplored territory you can't swim there, because of hidden walls.
Title: Re: Art and Stranger exploring a co-op level
Post by: PZ on March 19, 2013, 04:15:38 PM
Quote from: Art Blade on March 19, 2013, 02:22:44 PM
No, why? ...

Only because in the second image you seem to be pointing your grenade launcher at him, getting ready to fire.  :angel:
Title: Re: Art and Stranger exploring a co-op level
Post by: Art Blade on March 19, 2013, 05:31:53 PM
hehe, I see  :laugh: actually, I didn't have any option (as in, no knife or other weapon to switch to) but wanted him to be in the picture.. so I had no other choice than to "aim" at him  :)
Title: Re: Art and Stranger exploring a co-op level
Post by: TheStranger on March 19, 2013, 05:49:16 PM
Btw. I made my screenshots with "Print Screen" so there is (obviously) no hud in there. Maybe I start up Fraps next time.

But I find it fascinating that the maps are so huge - I mean the playable area was in a completely other part of the map and this huge mountain was on a peninsula - and nobody can see the mountain from the playable area. Strange, strange, strange or just Ubisoft.

At least they could have made an easteregg ;)
Title: Re: Art and Stranger exploring a co-op level
Post by: Art Blade on March 19, 2013, 06:32:02 PM
indeed. It occurred to me that those comparatively long loading times between missions could have been significantly shorter if they had chopped the map down to what is actually accessible plus a little bit of background. Plain stupid to load a continent if all we get to see is a city.
Title: Re: Art and Stranger exploring a co-op level
Post by: Binnatics on March 20, 2013, 01:27:41 PM
 ^-^ :-X

Kudo for the post The_Stranger. Interesting find. I was exploring like that once, in a same buggy situation. But it was another chapter. It was the one where you have to fire rockets at the artillery ship in the bay. I managed to swim to the other end of the water, but that turned out to be the start of the chapter. No 'wasted space' in that level. Very weird indeed ????