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Video games => Far Cry 2 => Far Cry series => Memorable moments => Topic started by: GPFontaine on March 31, 2010, 08:08:38 AM

Title: FC2 - Completed
Post by: GPFontaine on March 31, 2010, 08:08:38 AM
It took me nearly four months of playing, sometimes only for five minutes at a time, but I finally beat Far Cry 2.  I never felt compelled to follow the main story, so I did many buddy missions, tower missions, and wondered around a lot.

The experience was one of the best I have had with a video game.

While I understand the ending, I felt that the story telling towards the end could have been made more clear, but such is the life of a spy.  The only clarity is fixing the big picture by sacrificing the small one and hoping you aren't being played while you do it.

The game has its ups and downs but overall was fantastic.

I plan to put down the single player game for a month or two and perhaps play with the level editor a bit.  I'll make sure to play again, next time going for more diamonds and using different weapons.  I also plan to spend more time in Act 1.

Title: Re: FC2 - Completed
Post by: PZ on March 31, 2010, 08:12:40 AM
Welcome to the FC2 club, GP - I think that you'll find lots to enjoy in the future as you experiment in the game.  ;)
Title: Re: FC2 - Completed
Post by: JRD on March 31, 2010, 08:16:57 AM
I`m glad you enjoyed it GP... it`s a game for a few!

I`m also glad you understand the ending... I don`t  :-[

The reason why the Jackal should use the battery while you hand the gems at the border could be for him to escape (somewhere in the end they say his body was never found), but whan`t the point in that "the other one will put a bullet in his head"?  :(

Anyway... now you klnow what it`s all about... you`ll come back to Africa sooner than you think!!  ;)
Title: Re: FC2 - Completed
Post by: GPFontaine on March 31, 2010, 08:36:40 AM
Quote from: JRD on March 31, 2010, 08:16:57 AMI`m glad you enjoyed it GP... it`s a game for a few!

I`m also glad you understand the ending... I don`t  :-[

The reason why the Jackal should use the battery while you hand the gems at the border could be for him to escape (somewhere in the end they say his body was never found), but whan`t the point in that "the other one will put a bullet in his head"?  :(

Anyway... now you klnow what it`s all about... you`ll come back to Africa sooner than you think!!  ;)
Here is how I understood it, when you make the decision at the end, you are choosing a path out of this conflict.  You are agreeing that you will no longer be a part of what goes on in this section of the world.  The Jackal's proposition of suicide could be taken literally, but I think he is inferring that your spy identity is dying, not your physical body.  Likewise he plans to do the same.  He will cause no more trouble and neither will you... in that location.

I really dig the covert stories in many shows and movies.  The Bourne Identity, Chuck, Burn Notice, Human Target, Oceans 11-13.  It is all about presentation and the perception of reality.  In the end, you agree to save the people and present the illusion that you and the Jackal are gone.

I never took the bridge route.  I suppose that if you blow up you would simply be a star on the wall in Langley.

What I didn't understand was the lack of options with your past buddies.  They just flat out attack.  Why exactly?  I would have liked more options at that point.
Title: Re: FC2 - Completed
Post by: Art Blade on March 31, 2010, 08:40:43 AM
The end was sort of anti-climactic, and I never liked the fact that you couldn't go back to and through the prison. The Landing Zone part was both tough and silly, in my book. Indeed, why would people I killed or who went missing reunite and try to kill you?

While I did play the game the other way round, GP, the first time I went through the game all I did was the story line, I can see why one would want to do it the way you did it (well, I did that during next playthroughs, focus on all side missions).

I know that from the second time on, the game became more and more interesting as to what you can actually do. And for PC guys, the cheats... the cheats make the game a whole new experience, especially the ignore player cheat. :)

Have fun with it  :-X
Title: Re: FC2 - Completed
Post by: eor123 on March 31, 2010, 08:55:42 AM
The ending is a bit odd, isn't it? Walked, drove, swam, flew, battled malaria, helped get civilians out of the country, rescued and tried to keep buddies alive, struggled to stay alive, killed thousands...only to off yourself?   :(

I tried everything I know to generate a different ending but there is just no way out of the "Heart Of Darkness" and the two possible outcomes. Guess it wouldn't be called that, otherwise.  ;D

Completing FC2 gives one a sense of accomplishment unlike other games. If you do everything that is possible,  there is a significant time commitment. It takes me 40-50 hours of gameplay to "do it all."

I'm fortunate to have a lot of free time to play FC 2.  ;D

It is the only game I've come across that has held my interest for multiple play throughs. I've been through it probably seven times or so now and still see and hear new things. At times I regret not having it on PC but the inherent limitations and annoyances with console play may make it more challenging.

I get too comfortable with a preferred weapon set so I "force myself" to use a completely different set on a new play through. That keeps it interesting for me, For instance, I'm currently knee-deep in Act II, having vowed to primarily use the pump shot gun and either the silenced pistol of the .45 pistol -- on Hardcore. Hell of a ride.  :-X

I'm thinking about only using picked up weapons, malfunctions and all, on the next one. Probably will drop back to Normal for that attempt though.  :)

Infamous with a pistol.... hmmm?  ;)

Title: Re: FC2 - Completed
Post by: Art Blade on March 31, 2010, 09:28:24 AM
What you just said is true for me, too: I think it is the only game I've played through so many times (probably 10 times) and KEEP replaying it. Usually I play through a game once, if it is halfways good, twice, but I don't think more than thrice (always wanted to use that word).

Ah, no, there is only one exception, and I probably played through even more often than FC2, which is HitMan:BloodMoney.  ;D
Title: Re: FC2 - Completed
Post by: PZ on March 31, 2010, 09:41:56 AM
Quote from: Art Blade on March 31, 2010, 09:28:24 AM
Ah, no, there is only one exception, and I probably played through even more often than FC2, which is HitMan:BloodMoney.  ;D
This game is still on my Amazon list because no local store has it  :-X
Title: Re: FC2 - Completed
Post by: GPFontaine on March 31, 2010, 10:12:03 AM
Quote from: PZ on March 31, 2010, 09:41:56 AM
Quote from: Art Blade on March 31, 2010, 09:28:24 AM
Ah, no, there is only one exception, and I probably played through even more often than FC2, which is HitMan:BloodMoney.  ;D
This game is still on my Amazon list because no local store has it  :-X
Sorry, I should have said something a week or two ago.  It was on sale from Steam... two Mondays back I think.
Title: Re: FC2 - Completed
Post by: PZ on March 31, 2010, 10:15:37 AM
Thanks, I'll check it out, but might need to get it on DVD because my Internet connection is so slow  :'(
Title: Re: FC2 - Completed
Post by: eor123 on March 31, 2010, 10:36:00 AM
My stepsons really benefit with my obsession with FC2 and relative boredom with other games.

I buy the new releases, play them once or twice, and give them to the kids.

They like me.  ;D

Same here with my sons - I really don't play too many games more than once or at most a few times.  Mostly I bore of them before I even finish.  A few I recall not even playing the first 10% or so before giving up.  There is only one "king of the hill" and that is FC2.  However, I've played through so many times I can't even count them (and have hundreds of saved games) so am looking for a suitable alternative for my FC2 obsession.  So far, the only one that has come close is Assassin's Creed 2, not because it is equivalent, but because it has that "certain something" that appeals to me.  More recently, I've started with Just Cause2, which I must say has been lots of fun.  However, I still return to Africa once in a while, and when I do, it almost feels like coming home.
Title: Re: FC2 - Completed
Post by: Art Blade on March 31, 2010, 10:39:21 AM
 ;D :-X
Title: Re: FC2 - Completed
Post by: ninzza on March 31, 2010, 05:58:42 PM
I also think that the ending was weird. FC2 is one of 2 games that I play through more than thrice (the other game was Ninja Gaiden Black).
Title: Re: FC2 - Completed
Post by: Art Blade on March 31, 2010, 06:34:28 PM
Quote from: ninzza on March 31, 2010, 05:58:42 PMthrice

;D :-X
Title: Re: FC2 - Completed
Post by: fragger on April 01, 2010, 02:29:21 AM
Thrice.

I just had to post that, so we can say that thrice was used thrice ;D

I agree with your comments about the endgame, GP. Also, it kind of sucks that you become restricted to such linearity after all that free-world roaming.

But I too keep coming back to FC2. There's always something new to try.
Title: Re: FC2 - Completed
Post by: JRD on April 01, 2010, 05:53:00 AM
One thing just hit me... every time I go into the Heart of Darkness I take a nap to make sure it`s broad daylight and not raining... actually, only at the HoD and the barge mission...

Never tried the HoD at night or in any, say, unpleasant weather...

Have to try it stealth at night or under fog one of these days  8)
Title: Re: FC2 - Completed
Post by: GPFontaine on April 01, 2010, 07:33:16 AM
Quote from: GPFontaine on March 31, 2010, 08:08:38 AMI plan to put down the single player game for a month or two and perhaps play with the level editor a bit.  I'll make sure to play again, next time going for more diamonds and using different weapons.  I also plan to spend more time in Act 1.
I totally lied to myself.  I started a new game last night and have been playing it from the start with much more fluidity.  I actually recognized the ride from the airport as the people are evacuating the lands.  I noticed where the checkpoints are going to be and how the hostility encroached so quickly after the battle in Pala.  I also understood much more about the Jackals initial message to me as I was sick and paralyzed with malaria.

Right off the bat I am making better use of weapons and since I received a flame thrower (unused in first run through) I tore it up a bit on the tutorial section.

I just figured out that you can scout from afar using the map and monocular by holding right click and then left clicking an object.  I am not sure what the benefit is of doing this yet other than locating things before going in to strike.
Title: Re: FC2 - Completed
Post by: eor123 on April 01, 2010, 10:47:14 AM
Personally, I never found much use in scouting and tagging with the monocular. The few items I have tried to tag weren't "tagable."
Title: Re: FC2 - Completed
Post by: Art Blade on April 01, 2010, 11:12:22 AM
I use the monocular frequently from higher grounds, say bridges, to scout GPs that else would require me to cross a river swimming or climbing around some rocks. It does register everything it is supposed to, only it has to be aimed so the target (ammo, meds, vehicles, mounted weaps) is precisely in the centre of the binocular. Miss it, and it doesn't register.
Title: Re: FC2 - Completed
Post by: Dweller_Benthos on April 01, 2010, 11:59:29 AM
Yeah, the monocular is pretty much only good for tagging the location of stuff in the major locations. But, it is nice to mark on your map where the ammo & health stations are before you head in, good information to know before hand. One thing I would like to have seen is a tagger dart for the rifle, like the one in No One Lives Forever. You could tag someone and they would then have a tracker on them so they would show up on your map and you could avoid them if you had to. Be nice to tag a road patrol or a roving guard so you could sneak around and not have to peek and maybe get spotted. You could just wait in your hidey spot and watch the blip on your map get out of range before moving to where you wanted to be.
Title: Re: FC2 - Completed
Post by: Art Blade on April 01, 2010, 12:02:38 PM
nice idea :) How about adding a remote explosive device to that tagger. watch the patrol how it passes a GP on your map, hit the button, and blow both the patrol and the GP up in a single go. Hehe  ;D
Title: Re: FC2 - Completed
Post by: Dweller_Benthos on April 02, 2010, 12:45:36 PM
Yeah, that would be fun, with unlimited range. Heck, I'd like the IEDs to have unlimited range, since they all are set off by cell phone, you'd think they would. Be funny to place one (or more) in a GP you just cleaned out, knowing you'd have to come back that way after a mission, and not wanting to fight your way through again, just get back and hit the button to clear it out and be on your way.
Title: Re: FC2 - Completed
Post by: Art Blade on April 02, 2010, 02:12:49 PM
The cell phone in FC2 is a mysterious thing. Like, wherever you go, you'll eventually see a merc trying to use his phone but there never is a signal. They'll all walk around in circles trying to find a spot where they could establish communication, but always fail. Then again, every assessination mission and every side mission from your best buddy magically make those phones w@&k for that single precious moment, and of course, the IED's remote does w@&k, too.  :)
Title: Re: FC2 - Completed
Post by: eor123 on April 02, 2010, 02:43:54 PM
I think ATT is the provider for Leboa and Bowa. It would explain a lot.
Title: Re: FC2 - Completed
Post by: PZ on April 02, 2010, 09:15:58 PM
lol  :-X
Title: Re: FC2 - Completed
Post by: fragger on April 03, 2010, 02:04:31 AM
Lol, eor ;D ;D

I'd like to know how your best buddy knows when you've done something they've asked you to do prior to a main mission. As soon as you've picked something up, bumped someone off, or blown something up, the phone rings and they say something like, "OK, you've got the <whatever>, now go to the <whatever>". How do they know? Shouldn't you, as the picker/bumper/blower-upper, be calling them?
Title: Re: FC2 - Completed
Post by: Art Blade on April 03, 2010, 04:28:33 AM
haha, same when you didn't pick something up, bump someone off, or blow something up, the phone rings and they say something along the lines of "You didn't do as you were told, now I'm really annoyed"  ;D

Even better, how on earth do they know we just went to a HQ and took on a mission? They always call us moments after we took the envelope.  :)
Title: Re: FC2 - Completed
Post by: fragger on April 03, 2010, 04:42:42 AM
True! :)
Title: Re: FC2 - Completed
Post by: GPFontaine on April 03, 2010, 09:37:42 AM
Hey, the main character (you) is a great physical combatant, but lets be honest, for the number of times he is duped, his spying abilities aren't exactly on par with James Bond.

The buddies seem to play the game well, my guess is that they have a bug on you and video surveillance everywhere.
Title: Re: FC2 - Completed
Post by: Art Blade on April 03, 2010, 09:57:48 AM
 ;D Good thinking. I reckon I can live with that  :) Only the mysterious cell phones remain mysterious (as to why they w@&k just when your buddies need them, and no one else is capable of using them apart from assassination job givers).
Title: Re: FC2 - Completed
Post by: GPFontaine on April 03, 2010, 01:31:29 PM
Quote from: Art Blade on April 03, 2010, 09:57:48 AM;D Good thinking. I reckon I can live with that  :) Only the mysterious cell phones remain mysterious (as to why they w@&k just when your buddies need them, and no one else is capable of using them apart from assassination job givers).
Think back to Die Hard 4.

The bad guy takes out the cell networks, but the old Satcoms are still working.  They would have limited communication amongst just those who knew how to use them.  At least I think that is how it would w@&k.

http://en.wikipedia.org/wiki/Satcom_%28satellite%29
http://www.script-o-rama.com/movie_scripts/a2/live-free-or-die-hard-script.html
Title: Re: FC2 - Completed
Post by: ninzza on April 03, 2010, 01:51:39 PM
Quote from: Art Blade on April 03, 2010, 04:28:33 AM
haha, same when you didn't pick something up, bump someone off, or blow something up, the phone rings and they say something along the lines of "You didn't do as you were told, now I'm really annoyed"  ;D

Even better, how on earth do they know we just went to a HQ and took on a mission? They always call us moments after we took the envelope.  :)
My buddy called me immediately after I shot the Police Chief to death haha ;D ;D
This game is so funny, that's why FC2 is my all time favorite FPS.
Title: Re: FC2 - Completed
Post by: Art Blade on April 03, 2010, 02:43:52 PM
@GP: I remember that film, yeah... why not :)

@ninzza: Indeed, they always know what we do and give us a ring just the moment we did well or screwed things up :) I too like this game best, next to HitMan:BloodMoney, which has a similar variety of weird stuff and freedom during missions to offer.
Title: Re: FC2 - Completed
Post by: ninzza on April 03, 2010, 03:22:36 PM
Oh Art, I've just found "the sniper's paradise" rock in Shwasana thanks to your direction and screenshot. When I sat on that rock and Use my SVD to pick them off, one after one, they never spotted me. Thanks a lot for this very helpful tip, Art.  :-X
BTW, anyone has a full list of good sniping spots similar to this rock in Leboa and Bowa ?
Title: Re: FC2 - Completed
Post by: Art Blade on April 03, 2010, 04:01:35 PM
Thanks a lot, it feels good if someone actually tells me something like "I found it, used it, and it was good" -- gives a feeling of shared fun, else it'd be just me enjoying it.

(By the way, for those who don't know what we're on about, that rock can be found in my journals, locations of interest, see my signature)

There are two more that I know, one was found by comrade (lol) fragger, a rock opposite of Polytechnic in Bowa, and one near the Fort / Oasis in Leboa, also originally mentioned by fragger, see here (http://openworldgames.org/owg/forums/index.php?topic=1321.msg21112#msg21112).

There is one more that I discovered, good for an assassination in Mokuba, to be found here (http://openworldgames.org/owg/forums/index.php?topic=1004.msg13807#msg13807).

At least those are the ones that immediately spring to my mind. Enjoy  :)
Title: Re: FC2 - Completed
Post by: fragger on April 03, 2010, 11:37:41 PM
Hey ninzza,

Another one is the rock ledges north-northeast of Weelogol Villiage. If you start down the road that leads into the villiage and go to your left (west), there are some rocks you can climb up onto (you basically have to start from where the rocks begin). From there, you can make your way towards the villiage, climbing higher and higher up the rocks to your left, until you find yourself with a panoramic view of the villiage. You can actually get up quite high, and it's a great spot to snipe from as the mercs can't get to you up there. You can tag the solitary rocket guy beyond the villiage from there, too.

@Art: I used the Shwasana rock some time ago after you originally drew our attention to it, and it worked beautifully. I forgot to say thanks for the cool tip at the time, so - a belated thanks :) :-X
Title: Re: FC2 - Completed
Post by: Art Blade on April 04, 2010, 04:04:53 AM
thank you, too  :)
Title: Re: FC2 - Completed
Post by: eor123 on April 04, 2010, 12:53:46 PM
I'd like to encourage those of you who haven't, to play FC2 on Infamous. It's been said before, but it really IS a different game. You'll figure that out pretty quickly when you die trying to liberate and unlock the first safe house in the tutorial section.  ;D

A lot has been said about how things are different -- less ammo, less health, more aggressive and accurate AI, etc. but the best way I can describe it is to give you some examples of what happened to me last night:

You know that little GP close to Cock Fights you always blow through on your way out of and into Pala?

Full speed. Daytime. I never made through the Cock Fights area. Died on the road. Never even had a chance to inject myself.

Second try. Must have caught the guys at the GP napping. Blew through the GP and Cockfights without taking a hit but heard a Datsun Dummy pursuing me. After I was safely away from any GP where I would take fire, I slammed the brakes and shifted to the AT's turret. Swung the gun around. Never got a chance to pull the trigger. Dead from DD's shotgun blast. Killed by a DD....a veteran of several Hardcores and one Infamous play through. How humiliating.

You know that valley in the NW region of Leboa, between Cattle Crossing and North Railyard? -- with the sniper on a platform at one end the safe house with a hang glider at the other?

I shot the sniper with a silenced pistol and took out one of the mercs guarding the shed at the bottom of the valley but had to play musical chairs with the remaining merc guarding the shed with the diamond. We went "round and round" the shed swapping fire until I finally got him. I retrieved the diamond and thought I heard footsteps.

I did. The three mercs from the safehouse on the hill had run down the hill in response to the gunfire and had surrounded the shed.  Almost didn't make out out.

I've played several popular FPS's on the Hardest difficulty setting but none of them have been as immersive as Far Cry 2. I takes me quite a while to adjust my tactics and get "in the groove." Stick with it and adapt. It's very rewarding.   


 
Title: Re: FC2 - Completed
Post by: Art Blade on April 04, 2010, 01:29:22 PM
Thanks for the very descriptive post, I like how you made it virtually visible to me what it actually means to play on Infamous. I'm one of the guys who nearly always plays games on easy and sometimes on normal. So Hardcore is already something I tend to skip, let alone Infamous. On the contrary, once I've finished a playthrough, I'm very, very likely to find some cheats and play it again, then perhaps on normal or hardcore but that doesn't make sense anyway because it simply won't be hardcore. FC2 is something to me I play to relax, not to freak out over it  ;D I find it amazing that there actually are people who play games on hardcore or even one step further up the difficulty level. I never did that while playing shooters. If there are racing games, I might acutally advance voluntarily in difficulty as I really like to beat other drivers, and once I won a racing game, if it was any good, I try to beat them on higher levels. I only remember one race, ever, that took weeks of repetitions to manage, it was the ultimate race against the final opponent in RaceDriver:Grid when the only possibility to win was to drive smart enough so you could actually propell yourself out of his slipstream and overtake him, you still had to win though, and not a single mistake was allowed if you ever wanted to make it. That was a challenge I hated, and when I had won, I thought "YES! Never again!" lol
Title: Re: FC2 - Completed
Post by: ninzza on April 05, 2010, 02:12:29 PM
Thanks comrades Art and fragger for sharing the tips  ;D .
Like Art, I almost always play games on easy since I'm not a good gamers (slow reflexes).
Title: Re: FC2 - Completed
Post by: Art Blade on April 05, 2010, 02:44:29 PM
I like to relax while playing games, not fight competitively (those days are over, thinking about MP world league gaming... bah  ;D ) I still have good reflexes, but computer generated movements are somehow different from human movements. Have you ever been up close and personal with a FC2 merc? I am currently wreaking havoc in Port Selao (FC2 in the taskbar now) using ignore player cheat. Like that, I can stand right in front of a merc and empty my entire clip of my 6P9 not hitting once because the merc in front of me moves in ways no human ever would. So there is nothing wrong with your reflexes, I suppose, it is simply AI vs human. They do funny things like facing 12 o'clock, I am like 10 o'clock from him, and he'd turn all the way around passing 3, 6 and 9 o'clock, but like on steroids. Or he'd move left, right, left, right, as if not knowing what to do, and he always jumps like a yard when he moves from side to side. I could never do that with my mouse and keyboard... Crazy AI, that's all ;D On the other hand, I can perform like 8 headshots in a row with that pistol, like from 20 or more yards away. No (FC2) AI can do that  ;D
Title: Re: FC2 - Completed
Post by: PZ on April 05, 2010, 04:07:36 PM
Quote from: eor123 on April 04, 2010, 12:53:46 PM
... Killed by a DD....a veteran of several Hardcores and one Infamous play through. How humiliating.

lol, that's a great line - I can totally relate  :-X

I'm mostly like the other guys though, I always play on easy/casual because I'd not make it through the game a single time on anything higher.  As it is, I barely make it from mission to mission,and am thrilled when I accomplish something simple like blast through the GF arena without taking damage!

In fact, when I watch some of the videos, I'm amazed at how some people can play a game  :-X