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Video games => DayZ SA => ArmA => alpha => Topic started by: Art Blade on April 29, 2014, 04:09:42 AM

Title: DayZ (standalone)
Post by: Art Blade on April 29, 2014, 04:09:42 AM
Survival Horror, Multiplayer Only.

DayZ was originally an ARMAII mod and is currently going to be a game by itself, as in it is already possible to buy and play it as an early access option which means you can play while it's still being developed. This alpha version 0.44 that is currently the one you can play and the latest stable release is already very nice.

Courtesy of Abletile, who gave it to me as a gift so he could make me play it (as a team) I am currently.. surviving. The game is basically still ARMAII except that you spawn with nothing but shoes, jeans, shirt and a torch plus alkaline battery that you have to combine with the torch ("craft") in order to make it w@&k. The rest is to be looted or, if and when you're lucky, traded. Since it's MP only, there are good guys ("heroes") and a lot more bad guys ("bandits") and of course zombies. With the latest iteration of game updates, the zombies have turned into a serious threat that will follow you until they get killed. If you can't kill them, you'll end up dead. If you die, you lose everything and start over as a fresh respawn also known as "Bambi."

Your major problems are preventing yourself from starving and dehydrating and obviously, from bleeding to death. You need to find food and beverages which isn't easy as there is no abundance of items plus other players have the same goal and may have looted the house before you got there, leaving you nothing. You can find more or less everything you can think of, useful or useless stuff. The game is extreme with regards to those details, there are even blood transfusions to be had but there are blood types to consider, as you would have to in real life.

Weapons and ammo and armour and backpacks, all there, but never all of it in one place. You need to walk from town to town or village, military bases, industrial zones.. just to get your gear together. If you survive that long, that is.

I got surprised by a zombie when checking a lone barn, ran upstairs and he knocked me off the stairs. He, funny as it might sound, died falling on the floor (about one storey high) while I "just" broke my leg. Night fell, I was alone in the dark, couldn't walk but crouch, didn't know where I was, and Abletile knew he was at an airfield. I decided to leave the barn, crawled out, in the middle of the night, thought I'd better crawl uphill, saw a pole so there might be a road, and saw a shape of something that looked like the Greek letter pi, hoped it was a place-name sign, fiddled with my torch and saw this:
[smg id=6759 type=preview align=center caption="DayZ 001"]
[smg id=6760 type=preview align=center caption="DayZ 002"]
Lucky me, I can read Cyrillic so I could read, "Tshernaya Polyana" -- Able said, "can you google it?" and turns out the English word is "Polana" so I could find it on the Chernarus map. That is how I knew exactly where I was.

http://dayzdb.com/map#5.103.079 (http://dayzdb.com/map#5.103.079)

Crazy.  :-D
Title: Re: DayZ (standalone)
Post by: Dweller_Benthos on April 29, 2014, 07:59:29 AM
I've seen some videos of people playing this. I would be interested, again, if my connection could handle it. It seems from what I've seen that teaming up with someone that you can speak with over skype or something greatly increases your chances of survival. I guess there's also some type of local speak where you can talk to people nearby you through the game itself? That seemed pretty cool.

Most of the videos I've seen though, are of a guy lasting 5 minutes before he gets jumped by someone who leaves him in his underwear in a field. Another guy was so thirsty all he had to drink was some kind of window washer fluid and it made him sick. He crawled for 10 minutes to find his friend who could only stand by and watch him die of thirst as there was no water around.

Funny stuff.
Title: Re: DayZ (standalone)
Post by: Art Blade on April 29, 2014, 09:12:58 AM
There is an option (Caps Lock) to enable voice chat on the sever, to be heard by nearby players. I use steam voice chat to talk to Abletile.

I think you can only survive with at least one more player teaming up with you, preferably someone you can trust. I survived badly injured, crawling around for a long time, barely able to find stuff to eat or drink. Took six hours real time to survive and meet with Abletile.
[smg id=6761 type=preview align=center caption="DayZ 003"]
Abletile and I, next to a pond where to drink from and for replenishing water bottles. Trying not to be too colourful so you can't be spotted that easily..

I've still got that broken leg and need help. He found someone in Chernaya Polyana where I was which happens to be a newly added town that doesn't have a name on the map yet, it's North of the North-Eastern airfield, shaped like a triangle or a shark's tooth. The confusion with another settlement called Polana very far to the South is based on these circumstances, particularly because the English spelling of Polana doesn't match the Russian spelling.
Title: Re: DayZ (standalone)
Post by: PZ on April 29, 2014, 10:16:43 AM
Looks like an interesting game.  Not sure I would have the patience to wait 6 real-time hours to heal up though
Title: Re: DayZ (standalone)
Post by: Art Blade on April 29, 2014, 10:30:03 AM
Heh heh, I was actually very interested in dying so I could start over but I couldn't stand up, leaving me to my crouching around, as in Art Blade eye to eye with grass blades, so I was involuntarily sneaking around extremely stealthily because I could never get up and that meant zombies didn't notice me hence I didn't receive any more injuries. So, couldn't die, couldn't live, might as well crouch around. I managed to enter houses ONLY IF they didn't have any bloody door steps because I couldn't "vault" over those let alone get upstairs anywhere. Which means I couldn't even drop myself to death from a door step. Yet I still kept finding stuff and food, and a water bottle, and a pond.. which is where Able and I finally met. He brought two sticks, I had a bandage, and I crafted a splint, Abletile applied that to me and wow, my leg healed instantly. So it paid off :) We're now both fit and in a properly good mood  :-()
[smg id=6762 type=preview align=center caption="DayZ 004"]
Background is dark because the screenshot was taken at night.
Title: Re: DayZ (standalone)
Post by: Abletile on April 29, 2014, 10:32:37 AM
I must say that I have run all over this map in search of Art! You cannot comprehend how satisfying it was to finaly him find and be equiped with the right things to mend his wonky leg  :laugh:
Title: Re: DayZ (standalone)
Post by: Art Blade on April 29, 2014, 10:37:38 AM
It was thrilling just to wait for six hours just so someone would finally care about arriving at where I was limping around..  :-()

Seriously, thank you for the adventure and help and all that. +1  :-X mate, you're just a great bloke to hang out with in any game :) :-X
Title: Re: DayZ (standalone)
Post by: Abletile on April 29, 2014, 10:40:49 AM
Well if I had been told exactly where to locate the sick puppy, it wouldn't have taken 6 hours!  ;)
If it had been anyone else I would just have said f@#k him  :laugh:
Title: Re: DayZ (standalone)
Post by: PZ on April 29, 2014, 11:07:25 AM
Quote from: Abletile on April 29, 2014, 10:32:37 AM
I must say that I have run all over this map in search of Art! You cannot comprehend how satisfying it was to finaly him find and be equiped with the right things to mend his wonky leg  :laugh:

Because of the high level of attention to detail (e.g., crafting a splint out of sticks and a bandage, finding food, water, etc) I can believe that it is very satisfying hooking up with your comrade.  What happens if one of you dies?
Title: Re: DayZ (standalone)
Post by: Binnatics on April 29, 2014, 12:11:02 PM
And what happens if you decide it's bed time? Can you get out, save and return at a later moment? Or will it be bambie again?

And how big is this map exactly? I can imagine if all worldwide players start liking this game, it will fill up rather quick, no matter how big it is. And if it's only allowing a certain amount of players per game / live world, how can you meat eachother?

I guess it could be a cool game, if there is some kind of continuance so that 2 hours of effort looting and brawling will pay off during your next play. I'm usually not in the position to stay online for such large amounts of time, at least without a serious brake. But the concept is interesting, that's for sure :)
Title: Re: DayZ (standalone)
Post by: Abletile on April 29, 2014, 01:16:12 PM
You can exit at anytime and, if you don't die, you will respawn where you left off complete with you gear.
The map is 230 sq. km! :o

Night time is very quick to get dark, so unless you have eaten lots of carrots, it's very hard to see! A torch can help but it's a beacon for others to see and maybe shoot you!
Title: Re: DayZ (standalone)
Post by: Binnatics on April 29, 2014, 01:30:14 PM
230 sq KM's :o That's huge. I guess it takes quite a while to fill up. Good that there's zombies round ;)

Are there vehicles available for fast travel?
Title: Re: DayZ (standalone)
Post by: Art Blade on April 29, 2014, 01:38:37 PM
Able beat me to answering questions, too..  :-D Here my answers not influenced by his post.  :-()

If one of us dies, he's dead for good. It means to start over creating a new character and then you respawn at a random location, usually on the sever you died on. Then you'll have to figure out where that respawning took place and find each other anew.

If you decide it's bed time, you just hit ESC and quit. There is no savegame option. As long as you haven't died, you may start the game and choose "play" which will connect you to the last server you played on and it will remember the exact location you bailed out of as well as your exact stats. For instance, if you bail out in front of a tower while bleeding (or, with a broken leg) you will respawn exactly in front of the same tower still bleeding (or still with a broken leg). You will only be a Bambi when you start the game for the very first time and after you died.

The map you can see if you use the link at the end of the first post of this topic. It is huge.  :-D

Not the entire world plays on one server. You get a server list from the game menu and you select a server of your choice, there are usually servers with 30 or 40 players max. You can add servers to a favourites list and you can select "friends" to find servers with friends playing on them.

You find each other by joining the same server obviously ( :-D ) and then by finding out individually where you are (if you didn't die and if you quit while being close to each other both of you will spawn exactly where you quit) and then agreeing on a location where to meet.

So, survival pays off, as does team play. :)

No vehicles yet. :)
Title: Re: DayZ (standalone)
Post by: Art Blade on April 29, 2014, 01:40:23 PM
Quote from: Abletile on April 29, 2014, 01:16:12 PMNight time is very quick to get dark, so unless you have eaten lots of carrots, it's very hard to see!

:laugh:
Title: Re: DayZ (standalone)
Post by: durian on April 29, 2014, 01:57:37 PM
Quote from: Abletile on April 29, 2014, 01:16:12 PM

Night time is very quick to get dark, so unless you have eaten lots of carrots, it's very hard to see! A torch can help but it's a beacon for others to see and maybe shoot you!

So we don't need night vision goggle ?  ;D
Title: Re: DayZ (standalone)
Post by: Art Blade on April 29, 2014, 04:24:14 PM
would be nice but the military gear isn't that advanced. There are only a few weapons out resembling very much WWII state of the art. Oh wait, it's Russian. So it's advanced contemporary stuff, then  :-D

Anyway. It's only alpha and very good already. Some bugs are to be expected and not to be whined about. For instance, both Abletile and I lost ALL of our gear and were forced to start out as freshies again without having died before. Or, zombies turned from silly puppets to really lethal and persistent monsters due to changes in the game. I hope that they reduce their strength and persistence a bit, they are bloody killing machines and no fun for a Bambi at all.

The game is very cool, how intense it is to feel the survival horror. Horror more due to not being able to get enough food and stuff rather than fearing monsters, which are still there and adding to that horror.

Able and I had a full 15-hours straight gaming day together with DayZ,  ??? :-X :-()
Title: Re: DayZ (standalone)
Post by: Art Blade on April 30, 2014, 03:18:34 AM
This is what it looks like when you're still a Bambi, almost no gear, but a team. We just finished off a zombie by clubbing him to death (if that makes any sense).

[smg id=6764 type=preview align=center caption="DayZ 005"]
Title: Re: DayZ (standalone)
Post by: Dweller_Benthos on April 30, 2014, 08:14:32 AM
So, a scenario comes to mind. Say that when Art was injured, he was able to tell Able where he was, and logs off in his injured state. Able then makes his way to where Art was, let's him know on Steam speak and Art logs back in, and pops up in front of Able who has the materials needed to heal him.

Possible? Of course, you'd have to be able to to tell exactly where each other are, and from the videos I've seen, isn't that easy.

"I'm near the water"
"Me too"
"Do you see a boat"
"Yeah, I'm standing on it"
"I don't see you, is there a metal building"
"Yeah, it's on the shore"
"No up the hill"
"Oh, no then"

Different coast, different boat. There doesn't seem to be any coordinate system in the game I guess? Where you can just tell your friend you're at a certain latitude & longitude?
Title: Re: DayZ (standalone)
Post by: Art Blade on April 30, 2014, 10:11:41 AM
it does w@&k as you think it might. Actually, it was what I did a couple of times. If you check the map link at the end of the first post, you'll notice that the mouse pointer creates x/y coordinates but there's no altitude. In my case, once I found out that I was in a yet unnamed spot on the map that in the virtual reality had name-signs reading Chernaya Polyana in Russian, it was easy to find a reference on google and youtube.

Abletile and I looked up the spot on the map and we decided to meet at the pond north of it. I crawled there, saw a zombie idling by a nearby road that didn't see me due to me being prone, and I disconnected. When Able got there, he let me know and I joined. At some point the zombie saw us, I disconnected and when I reconnected, the zombie was only inches away from my face which gave me quite a start so I immediately disconnected. Apparently the zombie went to where she (in this case it was a female) last saw me and when I rejoined, she apparently only didn't trigger because I didn't move and I disconnected again with a bit of horror. Able took her out and I reappeared to finally get fixed up.

The problem is, it works at any given place. I think I now know why we keep seeing players that look like coming straight from a military special units outfitter. I reckon those people go to a military base, loot everything and disconnect, then connect to a different server and are already at the looting spot so they can grab more gear and keep doing that until they are completely kitted out. The risk involved here is that they might materialise right in front of an unsuspecting player who will kill them because he wouldn't want to risk his own life. We'll have to see how this goes when the game is finished.

How all of this works is quite simple: all servers are connected to one master server called "the hive" that stores all player data. When Abletile and I entered a server once, after that broken leg story, both of us lost all our gear and started as Bambies for no apparent reason. I reckon that the hive lost our data. Well, it's still alpha and part of the experience :)
Title: Re: DayZ (standalone)
Post by: Binnatics on April 30, 2014, 11:22:04 AM
Interesting idea. Bringing up gear from one server to the other. They might fix that 'leak' by creating spawn points and random spawning when entering a different server than the one where they had their experience, and gear, from. That wouldn't be such a bad idea I guess, since there's no need for spawning at the same spot in a different game. I find it quite fascinating and am thinking about getting the game too. The graphics look cool, realistic :-X
Title: Re: DayZ (standalone)
Post by: Art Blade on April 30, 2014, 01:07:44 PM
the stress level is realistic, too :)
Title: Re: DayZ (standalone)
Post by: Abletile on April 30, 2014, 01:09:46 PM
I think that 'leak' ought to be fixed to stop that kind of play. But until they do I can live with it.
I agree the graphics are pretty, you will probably need quite a hefty graphics card to get the best out of it. I can only get full performance playing at 1920 X 1080 with my HD7970!  :o I did try running at higher res but I noticed a significant frame rate drop!

There are a few niggles but considering it's alpha it does show much promise. I hope they mange to get the game to its full potential.
Title: Re: DayZ (standalone)
Post by: Art Blade on April 30, 2014, 01:11:55 PM
Agree, about the need for fixing the respawning at the same spot and the pretty graphics.
Title: Re: DayZ (standalone)
Post by: Binnatics on April 30, 2014, 02:03:49 PM
Uhhh, what kind of display do you have, Able, that you try resolutions above HD quality? ???

Quite impressive. I would be happy to get the highest possible settings to w@&k smoothly in 1920 1080 config, that's all I desire.  ^-^
Title: Re: DayZ (standalone)
Post by: Binnatics on April 30, 2014, 02:29:13 PM
I reread a Dutch article about the game. Some whizz-kids tried it out and gave their comments. They stated that until now the world is far too empty, and (re-)spawning of items is still a bit weird. They gave the advice to start at a somewhat tranquil server to get comfortable with looting and preparing for battle before trying the more crowded servers where you may find a quick death due to various other advanced players who are obviously more effective and even teaming up, which makes you an easy target bambying around, so to speak ^-^
Anyway, this game is giving me the shivers, and I HAVE TO try it out. The idea is that the game will be much more entertaining and the world will be much more filled up by the time the devs are done creating it. There will be all sorts of missions you may pick up and who knows what else you may do and acquire. 

I'm desperately looking forward to play the role of the lone wanderer in the desolate post apocalyptic world that this promises to be. It actually sounds like a true adventure :-X :)
Title: Re: DayZ (standalone)
Post by: PZ on April 30, 2014, 02:48:28 PM
Funny how some people just feel the compulsion to w@&k the system to gain an unfair advantage.  Not that I mind cheating - I do it all the time in my single player game - I would just never try to gain advantage over other gamers by such methods
Title: Re: DayZ (standalone)
Post by: Binnatics on April 30, 2014, 02:50:56 PM
Totally agreed!  :-X
Title: Re: DayZ (standalone)
Post by: Art Blade on April 30, 2014, 10:24:01 PM
Agree. However, right now it is the only wise thing to do to counter those actions -- if you don't play by those rules (gear up and then go to battle) you will end up dead, more likely sooner than later.

I read on the dev forum that they have been planning to populate the world with a LOT more zombies but so far have been working around it because so far, they can only handle a certain amount of spawning entities. They say that they could populate the world with 4,000 zombies if they didn't spawn any loot items. Obviously they decided against that for the time being.

I hope if they spawn that many zombies, that players will be forced to focus on fighting zombies and even be forced to team up to do so, rather than killing Bambies or other unaware players in order to rob their gear.

What really is disturbing in my opinion is the fact that some players brag with cruelty. I watched a vid on YouTube that showed how a harmless and unsuspecting player got involved in a chat with a guy in front of him while another player sneaked up from behind and handcuffed the poor soul. To top that off, they used a burlap bag on his head so he couldn't see anymore. Handcuffed, blind, and utterly helpless, that poor player was then beaten to death accompanied by the cruel laughter of those low-lives. To upload that on YT to brag about it is beyond my comprehension. I've seen server-side messages popping up on my screen stating, "no cruelty" and some such, so it is already a common thing to do for some players. What is extreme about it, the victim cannot escape. If he hits ESC and then joins a different server, he will spawn handcuffed and blindfolded. Nice.

I also watched a vid that had a second vid embedded which showed the player's real face recorded live with a webcam so the viewer can watch him and the game at the same time. That player apparently didn't care at all about his character, he just went in, managed to talk other Bambies into ganging up with him and then they'd randomly kill themselves and other players they encountered. Just because.. what, again?

That is the main reason why I don't want to meet other players, I'd much rather shoot first and ask questions later than getting mugged. So I prefer servers with very few people on just to minimise the risks.

Anyway, it is an adventure. Even the stuff mentioned above, it only adds to the horror and the will to survive, to avoid danger and all that. It is very intense. And when you think you're safe, a bloody zombie takes you out.  :-D

I just returned from a "game" which forced me to fight off three zombies at once with my bare fists. I even survived that. I was on my own which was dangerous, and after a few more encounters with zombies I had a broken arm and all the nice gear that I had collected ("legally") didn't quite help me because I lacked something to fix my fracture with. It ended with my death when I tried to find medicine and a single zombie with a single blow was all it needed.

[smg id=6766 type=preview align=center caption="DayZ 006"]
And here we go again. I'm a Bambi running for supplies and away from zombies :)

What is nice, after all, is the fact that three of my friends have now acquired the game and two more already had it, so at least a gang of four is very likely. So far we have Abletile, Binnatics, me and another old friend of mine who just joined OWG (again), TheAceness. We already had a first meeting in one private voice chat room so everyone could talk with everyone and that alone was already so funny that I am really looking forward to playing with that complete crew. Maybe I get those other two guys to join up with us, too.  :-()
Title: Re: DayZ (standalone)
Post by: Art Blade on May 01, 2014, 12:01:36 AM
I survived my first encounter with a Russian player. He entered the house I was looting and I had my loaded rifle plus attached bayonet in my hands while he entered empty-handed although he did have a rifle on his back. He said in a rather high-pitched voice, "no shoot!" Well, I didn't raise my weapon and instead packed it away. I then had to go through loads of different signals, meaning those keys F1-F8 as far as I can see are bound to stuff like pointing, raising one hand, raising both hands, flipping the finger (which might come in very unhandy) as well as sitting down and whatnot. So I wanted to say, hi, and did all kinds of stuff instead. We didn't end up killing each other.

We somehow looted a few houses together when all of a sudden he disappeared without leaving the server. After a while a steam friend request popped up, which I declined. I much rather keep a few select and excellent friends than adding random people. I didn't feel safe after he disappeared so I decided to leave the area and of course I had to run into a zombie which I killed with one shot. I heard a second shot go off nearby and a bullet whiz past me. Only one, and it didn't hit me. Might have been a warning, a badly aimed shot at me or a bullet meant for the zombie, I will never know. I went down the road and into the woods.

And I'm still alive.  :-D
[smg id=6767 type=preview align=center caption="DayZ 007"]
Title: Re: DayZ (standalone)
Post by: Abletile on May 01, 2014, 06:27:06 AM
Quote from: Binnatics on April 30, 2014, 02:03:49 PM
Uhhh, what kind of display do you have, Able, that you try resolutions above HD quality? ???

Quite impressive. I would be happy to get the highest possible settings to w@&k smoothly in 1920 1080 config, that's all I desire.  ^-^

I have a Dell U2713HM (27") monitor capable of 2560 X 1440. It came with a certificate guaranteeing that the colours are a true representation (in other words some engineer calibrated it properly  ::)).

I love plenty of real estate on my screen  :-D

It only comes into it's own really when I'm using CS6 or suchlike. Films are more than watchable as well  :laugh:



Title: Re: DayZ (standalone)
Post by: Dweller_Benthos on May 01, 2014, 08:02:04 AM
OK, so your player data is persistent and stored on a central server no matter what local server you log into? I can see all sorts of ways that can be exploited. Like, log into a server that currently has no other players, and wander around getting all the loot, logging out, then logging into a server with people and you're all kitted out easily without having to even see anyone. From the videos I've seen, fighting zombies is secondary and it actually looks like you have to seek them out and cause trouble before they even attack you. It's just the other jerk players you have to look out for.

I'm sorry, but the game seems it's just too much of a breeding ground for a-holes to make it fun for me, if I could even play it that is. If it is improved to where you actually have to fight zombies and team up to survive because someone on their own or even small groups would be too vulnerable, then it might be tolerable.
Title: Re: DayZ (standalone)
Post by: Binnatics on May 01, 2014, 09:12:03 AM
I think you have a point there, Dweller. In my first in-game experience I've been wandering around for 30 minutes or something without meeting a single soul, alive or undead. There were 11 other players in that game so I could have found one. I stumbled upon a real dead, but before I could loot the body (some interaction sign said it carried an assault with ammo) it disappeared. But walking around in that environment, so huge, so empty and frightening, has something cool to it. I hardly found stuff around, and the first tin can filled with peaches disappeared from my inventory, but I am looking forward to my next encounter, hopefully with friends around this time.

Wandering around in this game makes me think back to when I was 12 or 13 years old, and I went to the local park where I sneaked upon the rangers together with a friend. We had all sorts of fantasies about them being evil and whatnot, and had an entire war going on against them, without them knowing it at all :-D

Most of the games we play are in the mind. This game expresses that in a very weird kind of way ;D
Title: Re: DayZ (standalone)
Post by: PZ on May 01, 2014, 10:42:36 AM
Quote from: Art Blade on April 30, 2014, 10:24:01 PM
What really is disturbing in my opinion is the fact that some players brag with cruelty. I watched a vid on YouTube that showed how a harmless and unsuspecting player got involved in a chat with a guy in front of him while another player sneaked up from behind and handcuffed the poor soul. To top that off, they used a burlap bag on his head so he couldn't see anymore. Handcuffed, blind, and utterly helpless, that poor player was then beaten to death accompanied by the cruel laughter of those low-lives. To upload that on YT to brag about it is beyond my comprehension. I've seen server-side messages popping up on my screen stating, "no cruelty" and some such, so it is already a common thing to do for some players. What is extreme about it, the victim cannot escape. If he hits ESC and then joins a different server, he will spawn handcuffed and blindfolded. Nice.

That is utterly ridiculous behavior just to ruin the fun of another gamer.
Title: Re: DayZ (standalone)
Post by: Art Blade on May 01, 2014, 02:11:15 PM
The current version 0.44 (with which I started) has upgraded zombies so most of the videos out there are not showing what is currently happening. They made them far more damage resistant and they trigger a lot faster than before from what I can see. One zombie put an early end to one of my Bambies: I was prone and crouched through grass towards a house in front of which I could see that zombie. He saw me too. The next pic is the last one I could take before I got killed by a zombie that spotted me seconds later.
[smg id=6768 type=preview align=center caption="DayZ 008"]

Sometimes it's a bit of luck. I have no idea why I didn't die fighting off three zombies at a time, landing KO-punches on their faces all the time. Luck. And bloody intense :) And those zombies popped up in a forest so I reckon they must have spotted me on my way from the shore across road and railroad into the forest and followed me. That is something else, once they spot you, they will never give up unless they die or lose sight of you. They probably still try to find you which is why I guess I had so many unexpected encounters like getting into a house to check my gear or standing in a forest without seeing anything for some time so I decide to alt-tab out to check the map, making me stand still for some time and when I alt-tab back, suddenly there are two zombies attacking me.

As to disappearing gear and gear in general: sometimes the game glitches out when you drop something on the floor in a building, it's just not there any more. I lost a jacket stuffed with items like that. It has never disappeared from my inventory, though.

Interesting about gear: where you store it. Good example: I had a compass, bandages and a bayonet in the pockets of my jacket which means front pockets. After a fight with a zombie that did injure me, the compass was ruined (I indeed couldn't use it any more) so were the bandages and the bayonet. I decided to try the bayonet for opening a can of tactical bacon (lol) and it still worked for that but I guess it was ruined as a weapon. So, the gear in my backpack was still intact the way I put it in there. Apparently frontal zombie attacks can ruin stuff in your jacket but won't ruin stuff on your back. I saw in a video that someone shot dead was being salvaged and they commented about a "perfect shot to the neck" because all the stuff on him was still intact, including the helmet. So, if you get shot, it does ruin gear. That is why clever bandits won't spray you with bullets or massacre your body. Here you can see my current inventory and what the stuff is packed into. Note that loading a weapon requires you to drag and drop bullets from your inventory onto the weapon. Takes many seconds.
[smg id=6769 type=preview align=center caption="DayZ 009"]

Anyway. It is a true adventure to be part of this raw world. They're still working on it. Maybe the final release will almost be boring compared to the horror that's present.  :-()

edit: tactical bacon, not beacon ;)
Title: Re: DayZ (standalone)
Post by: PZ on May 01, 2014, 02:51:27 PM
I'm enjoying your stories and pics +1  :-X
Title: Re: DayZ (standalone)
Post by: Art Blade on May 01, 2014, 04:10:00 PM
Thank you very much, PZ :)

It is the only game I recall having played that is that intense. Sometimes I am too frightened to even join a server so I just sit there musing about what might happen to me if I joined now because I had bad experiences like oh, yay, game time, let's play, join a server, walk a few steps, find a zombie and get killed. All the gear lost, everything lost, all the time spent on getting the little gear I had, lost. My orientation, lost.

You know, when you spawn as a Bambi, you don't know where you are. You need to find landmarks or road signs (which requires you to be able to read Cyrillic, luckily I can) and from there decide where to go and then find the basic stuff like food and water and a melee weapon of sorts.

It is funny when you find canned beans, you're hungry, but can't open that blasted can. You need a tool suitable for it. My very first meal was canned food that I opened with a damn axe. Since an axe is a bit of an overkill, you spill some of the canned food rendering the can less nutritious than it would have been using a can opener.  :-D So you really have to find a can opener or a bayonet or tools like that in order to eat canned food. It is crazy to think that you have a couple of cans but can't open them, starving with both hands grasping unopened cans. :-()
Title: Re: DayZ (standalone)
Post by: Abletile on May 01, 2014, 05:42:05 PM
I just came across this weird thing in Gorka! I was thinking for a minute that I had somehow shrank and this was someone's golf ball on a tee  :laugh:[smg id=6770 type=preview align=center caption="Dayz, anyone for golf?"]

You may notice that there is a red 'broken chain link' symbol on my screen shot. This represents a warning that I am losing a connection with the server. Sometimes it just goes away and if it doesn't, I will get a message saying that the server hasn't received a message for "X" seconds (it counts up). After about 80 seconds you get booted off the server and end up back in the lobby.
The rifle I am carrying is the famous Mosin 9130  8). The best sniper rifle in the game especially if I can find the large scope! Very loud though so, if fired, it will attract the attention of any zombies in the near vicinity! You may also see in the top right of my screen shot, the number "100". This is the range that the rifle is zero'd in at. You can alter this using page up and page down keys. I like to keep it at 100  (default setting I think) in case I need to react quickly to a zombie that has surprised me  :-D
Title: Re: DayZ (standalone)
Post by: Art Blade on May 01, 2014, 07:46:47 PM

Hahaha, that lollipop there looks funny :) I'm currently on my way getting there.
[smg id=6771 type=preview align=center caption="DayZ 010"]

For those of you interested, here's an interesting article on wiki.
http://en.wikipedia.org/wiki/DayZ_%28video_game%29 (http://en.wikipedia.org/wiki/DayZ_%28video_game%29)
Title: Re: DayZ (standalone)
Post by: Art Blade on May 01, 2014, 10:08:57 PM
Heh heh, got there. A good 5 km walk, then :)
[smg id=6772 type=preview align=center caption="DayZ 011"]
[smg id=6773 type=preview align=center caption="DayZ 012"]

Had to duke it out with couple of zombies on my way, one I spotted next to a petrol station. I preferred to take her out with a silenced pistol -- the bullet went right through the back of her skull (there are male and female zombies, even "ex" soldier zombies with helmets) and popped out of her supposedly already ugly face in a cloud of blood. I was tempted to shoot one of those gasoline tanks next to her but that bang might have called in all zombies from the countryside. :-() Before I got up and went for Gorka, the town Abletile is currently hanging out, the one with that lollipop, I had two zombies having a rage attack at me and I was freaking out and killed them with seven rather than two bullets. Bloody hell, if you don't stay calm as a coma, you go through your ammo like a hot axe through butter.  ??? By the way, my first advice to anyone new to the game is, "there are no crows in that game," if you hear something weird that sounds somewhat like crow on cough syrup, it's a zombie coming for you. But there are crowbars. So it's only fitting I reckon, I clobbered the next one to death with my crowbar. :-D

I found a Mosin, by the way, and a green colour spray can so I sprayed the Mosin green with it. Camouflage is everything and becoming one with the earth is all that counts. :-D I also found a badly damaged brown coat that I fixed up with a sewing set which I found in a shack (now the coat is "worn" rather than "badly damaged") and I still need cargo trousers a tad less bright than those I'm wearing. I carry the green-sprayed SKS in my hands because I can't stuff it in my backpack where the Mosin and a crowbar are residing. Can't swap them out, either. So, for the time being, I'm running around with an SKS assault rifle sporting a bayonet, a sniper rifle with tripod and muzzle modification, and a silenced pistol. And a crowbar.  :-()
[smg id=6774 type=preview align=center caption="DayZ 013"]
Title: Re: DayZ (standalone)
Post by: Abletile on May 02, 2014, 09:17:13 AM
Well after starting the game again and expecting to be spawning in Art's location, I searched!  :o

It turns out there are at least 2 'Golf Ball Towers',  :-D Art's sense of navigation was close, but not exact! (1.5 km away  :'(). So a short run and we finally met up again, Yey!!!

We set off to the NW Airfield..............................
More to follow, stay tuned!

[smg id=6775 type=preview align=center caption="DayZ Lobby 2"]
Title: Re: DayZ (standalone)
Post by: Art Blade on May 02, 2014, 09:21:33 AM
 :laugh: I took a shortcut so the direction was alright but who'd have guessed that there'd be two of them ??? :)

Title: Re: DayZ (standalone)
Post by: Binnatics on May 02, 2014, 09:38:33 AM
Good reads, Art en Able!!  :-X :)

I got a good second time in the game. I spawned in an area where not many weapons were available so I had to go and search for small villages, houses and other places that might hold weaponry. I also needed food and, most of all, a can opener. Suddenly I stumbled upon my first real zombie. He came running at me like a madman and I didn't know what to do. Luckily Art and Able where near, through the Steam group-chat, and they advised me to draw out my fists and punch the bugger until he got down and.... stayed down. When fighting a zombie with your bare hands you need to aim for his head. And when he goes down, he will most likely get up again a few times, so don't go hasty and think you already survived; he'll rip your back open before you know what happened ^-^
Lucky me I survived after a good brawl. Problem was I was bleeding. Again the voice chat came in handy. My friends told me how to apply bandages to the wound and heal myself. I thought I could loot the zombie, but the moment I tried his corpse disappeared; that is an impossibility that might have been different IMHO.
Later on I found more zombies and a small abandoned village. When I killed the zombies that spawned there, 2 or 3 I think, I could loot all the shacks and houses in the town. I found a lot of food, a backpack, a multi-purpose vest and a nicer helmet. And also some ammo. But still no can opener, weapon or even an axe. I decided to push through towards the south. I had discovered my position on the map availability online, and I tried to loot all the smaller areas, hoping not to run into a group of armed players that could of course instantly kill me.

Finally, I discovered an axe. It was on top of a huge tower, part of a ruin of an old medieval castle somewhere in the woods in the centre of the map.  Now I could first taste my canned peaches. I lost 44% of the contents due to opening it with an axe, but they sure as hell tasted good! I listened to the sound of my character eating them as if it was a bloody feast 8)

A few minutes after that delicious moment I got caught by another zombie. I tried to kill him with the axe, which wasn't as easy as I thought it would be. I had the 3rd person view equipped and that makes it hard to aim for the head. Next time I will change to first person view to be more accurate ;)

Now I will try to make my way to a larger village or military area, in order to find some fire arms. Hopefully I can find Art and Able by that time ;)
Title: Re: DayZ (standalone)
Post by: Abletile on May 02, 2014, 10:47:06 AM
Quote from: Binnatics on May 02, 2014, 09:38:33 AM
Good reads, Art en Able!!  :-X :)

I got a good second time in the game. I spawned in an area where not many weapons were available so I had to go and search for small villages, houses and other places that might hold weaponry. I also needed food and, most of all, a can opener. Suddenly I stumbled upon my first real zombie. He came running at me like a madman and I didn't know what to do. Luckily Art and Able where near, through the Steam group-chat, and they advised me to draw out my fists and punch the bugger until he got down and.... stayed down. When fighting a zombie with your bare hands you need to aim for his head. And when he goes down, he will most likely get up again a few times, so don't go hasty and think you already survived; he'll rip your back open before you know what happened ^-^
Lucky me I survived after a good brawl. Problem was I was bleeding. Again the voice chat came in handy. My friends told me how to apply bandages to the wound and heal myself. I thought I could loot the zombie, but the moment I tried his corpse disappeared; that is an impossibility that might have been different IMHO.
Later on I found more zombies and a small abandoned village. When I killed the zombies that spawned there, 2 or 3 I think, I could loot all the shacks and houses in the town. I found a lot of food, a backpack, a multi-purpose vest and a nicer helmet. And also some ammo. But still no can opener, weapon or even an axe. I decided to push through towards the south. I had discovered my position on the map availability online, and I tried to loot all the smaller areas, hoping not to run into a group of armed players that could of course instantly kill me.

Finally, I discovered an axe. It was on top of a huge tower, part of a ruin of an old medieval castle somewhere in the woods in the centre of the map.  Now I could first taste my canned peaches. I lost 44% of the contents due to opening it with an axe, but they sure as hell tasted good! I listened to the sound of my character eating them as if it was a bloody feast 8)

A few minutes after that delicious moment I got caught by another zombie. I tried to kill him with the axe, which wasn't as easy as I thought it would be. I had the 3rd person view equipped and that makes it hard to aim for the head. Next time I will change to first person view to be more accurate ;)

Now I will try to make my way to a larger village or military area, in order to find some fire arms. Hopefully I can find Art and Able by that time ;)


I think you are in the 'Devils castle'. Art and I passed through there on our way to the big airport! We are now planning on meeting up with Aceness there  :-D
It would be good if we were all able to join up, 4 is safer than 2 or even 3  ;)
Title: Re: DayZ (standalone)
Post by: PZ on May 02, 2014, 01:18:31 PM
+1 for Able and Binn as well; excellent adventures, guys!
Title: Re: DayZ (standalone)
Post by: Abletile on May 02, 2014, 05:55:32 PM
The adventure continues................ 8)

I left Artblade near the Airport and went in search of Aceness and Binnatics. We were all due to meet up at Devils Castle.
[smg id=6776 type=preview align=center caption="Devils Castle Approach"]
What a cool place with cool views from the top!
[smg id=6777 type=preview align=center caption="Devils view 1"]
[smg id=6778 type=preview align=center caption="Devils view 2"]
[smg id=6779 type=preview align=center caption="Devils view 3"]

Well Binnatics wasn't where I thought he was (about 8km further away  :laugh:), so a long run down to his actual location was involved. I was about 2km away when the news came over my headset that the saddest of events had occurred. He died  :D RIP that character :(
So back up the map to find Art again ;) Finally we meet up..
[smg id=6780 type=preview align=center caption="Meeting up with Artblade"]

So now we decide to loot the airfield again.  Time to kill zombies again! First picture you can just see him in front of the building. Microscope needed,  :laugh:
[smg id=6781 type=preview align=center caption="Zombie 1"]


Time to shoot, once, twice and this is the result.

[smg id=6783 type=preview align=center caption="Dead 2"]
[smg id=6784 type=preview align=center caption="Dead 3"]

More to follow...........  :-D


Title: Re: DayZ (standalone)
Post by: Art Blade on May 02, 2014, 07:32:19 PM
Looting the South-West Airstrip, Able and I got surprised by a few strange events which probably meant that we had bandits nearby so we left the server. When I rejoined, my character died, all I could see were messages of my broken and hurting leg(s) so I assume I respawned in mid-air rather than on a catwalk and fell down before I even knew what was going on. Well. Everything lost, due to a failed spawning. Just great. Now I'm a Bambi yet again and have to start over. To add insult to injury, steam collapsed, the voice chat stopped (which is how I noticed), couldn't rejoin steam.. Just great.

Taking a break now..
Title: Re: DayZ (standalone)
Post by: PZ on May 02, 2014, 07:38:26 PM
That one pic reminded me of the fort in Leboa  :-X
Title: Re: DayZ (standalone)
Post by: Binnatics on May 03, 2014, 09:59:23 AM
Sorry to hear about your fall Art, Able already told me what happened yesterday. I was able to stay alive because the moment Stema crashed, a zombie was trying to kill me. I was late in responding 'cause I was checking the map. I bailed out of the game before he could end me, and today, when I respawned, I only had to cure my blood loss.  ^-^
I found Able online too, and he was actually close to where I left the game yesterday, so we met and we raided the airfield again (first time for me though, lots of zombies around :o

I found a Magnum, and magazines and rounds for my sporter .22 which is great. Able finally found his desired M14, so he gave me his SKS rifle. I will preserve it in a good state so that once we meet up again I can hand it over to you ^-^ I guess it's wise to focus on just 2 fire arms in this game, and try to fully equip them with silencer, good magazines, fast-load-stuff and of course, loads of rounds >:D I'll see what I can find for the .22 rifle. Hope to find a suppressor and a scope for it, already found 2 magazines, one for 30 rounds and another for 10 rounds. That'll keep them busy heheh 8)
Title: Re: DayZ (standalone)
Post by: Abletile on May 04, 2014, 12:37:15 AM
Well I read an interesting statistic, apparently the average time for a character to last in DayZ is 1 hour and 5 mins!  :o
So I guess keeping mine alive for so long was above that  8)

How did I die then? Probably the most 'unfair' way to go  :'(

I had just met up with Binn and we had looted the big airfield. He had to have tea, so he exited the game in the woods close to the airfield. As there was not many humans on the server and as this airport hadn't been looted, I decided to keep looting (looking for a magazine for one of my pistols that I wanted to pimp out). My phone rang, I could see it was from the company that monitors my mother's alarm pendant. I answered the call to be told mum had fallen over again. I said I'm on my way over to her place to sort her out. Call lasted less than 30 seconds....... (you all know where this is going  :(). I hang up the call, look at my monitor and I see the dreaded words

You are dead

Gutted! I drive to my mother's, pick her up off of the bathroom floor etc. She's fine now btw.

I guess I'll start all over again now then............  :knockout
Title: Re: DayZ (standalone)
Post by: Abletile on May 04, 2014, 06:13:59 AM
Funny!

[smg id=6785 type=preview align=center caption="Pristine or Rotten?"]

How can a rotten Kiwi be in Pristine condition? :laugh:

Anyways, the adventure continues........

I've managed to equip myself with the basics (backpack, food, drink and a crossbow + screwdriver to open tins!) after spawning in Orlovets.
Met up briefly with Aceness and now I plan on going to the airfield again.  8)
Title: Re: DayZ (standalone)
Post by: Art Blade on May 04, 2014, 07:18:53 AM
All of the above, particularly the 1.05h lifetime, makes me wonder how people who post vids on YT manage to stay alive for 18+ days after starting the vid series which they start to upload when their characters are kitted out as if they'd just come from a military outfitter where they spent a couple thousand bucks on gear.
Title: Re: DayZ (standalone)
Post by: Binnatics on May 04, 2014, 11:31:07 AM
I also found death yesterday. After my Tea break I found no friends online and decided to try my luck and raid the airfield on my own. By then I had learnt some about loot and backpack space and also about which type of ammo belongs to which type of guns.
I was very successful looting and rapidly found good stuff for both the Sporter .22 and the M4A1 that I found. I did some interesting discoveries which I will share with you guys below:

First of all, I read somewhere online that it is pointless carrying shitloads of food and water with you, unless you lack a screwdriver or such to open your tin cans of course. This is why: Your body can consume loads and loads of food and beverages until you are really full and satisfied. The game will prompt you quickly that you're stuffed or that your belly is really full now, but that's only temporary. It doesn't mean you are well-fed or totally hydrated. There are certain values (up to 5000) to become fully fed and it is hard enough to obtain that consuming everything you find, so there's no need to carry stuff around in your backpack. Eating it means you carry it around in your stomach, which is much more economically imho.

Second, I found out you can combine amounts of bullets in your backpack. You can for example combine 20 rounds of 556 with another 20 rounds of 556 and they will occupy half the space. Although the prefab boxes of 556 ammo only hold 20 (or 30) rounds, it's thus better to empty the boxes and combine them to bigger sums of rounds in a single backpack slot. I did that discovery because I found a so-called ammo-box, that could hold 300 556 rounds in it. But there were only 10 slots inside, so I wondered how it could be possible to load so many rounds in it when a cardboard box only held 20? I found out that when you empty a magazine of 40 rounds, your inventory will place the 40 rounds all together in one slot. From that moment on I started combining ammo in piles instead of boxes and that saved me a lot of space.  :)

I practised with the sporter .22 and I found out it is really silent. And if you headshot a zombie, it will always drop dead instantly. The fire rate is very high, so itá a perfect weapon to fight zombies with, with a magazine of 30 rounds :-X :)

I also found a pristina S handgun which is auto-silenced, but I failed to find a 10/10 clip for it, although I had found one before. That would make it a perfect silenced weapon, with also the .22 rounds.

I also found excellent stuff for the M4; good scope, suppressor, light weight hand grip etc.
Finally, after looting all the military tents, I became overconfident, and left the airfield running. Stupid me, I grabbed a tin can of bacon and started eating, and then came 4 zombies :o that started rubbing their hands in my face. I got killed before I could even grab my sporter .22 :(

But the experience was really worth it, and I am longing for my next try to get a descent loadout :-D
Title: Re: DayZ (standalone)
Post by: Art Blade on May 04, 2014, 02:33:14 PM
That's sad, basically eating got you killed, but it is a funny story  :-D

The silent pistol Amphibia S is common but the ammo clip for it is very rare. I kept finding .22 mags for the sporter but never for the Amphibia.

I got killed several times over today but finally Abletile and TheAceness made it to my location where I had run to and sat there waiting for them to bring food -- I had outrun zombies but was about to starve. Acey was really thoughtful and opened cans of food on his way to me so I could just pick them up and stuff myself without even having to wait for a can opener :-() :-X

Then the three of us went off to loot a nearby settlement when we had an unexpected accident: Abletile experienced a severe lag which caused him to fall off the roof of the police station which killed him. He suggested I came to grab his gear so it wouldn't go to waste which I was very grateful and eager to do as I had not yet found anything useful.  :-X :) Unfortunately that was several kilometers away from his new spawning point.. I'm currently on my way to meet up with him again while on his way to the airport, he keeps ransacking everything that's got a door in it  :-D
Title: Re: DayZ (standalone)
Post by: Art Blade on May 04, 2014, 06:52:22 PM
I'm pleased to say that I've survived since Abletile "dropped" some gear for me (from the roof of the police station, with his dead body still clinging to it) and that I met up with Binnatics for the first time. This time I could help, giving him a saline infusion after his rather exhausting and blood-draining trip that involved pummeling a few zombies along the way to a town I happened to hang out in. The saline infusion put the colour right back onto his screen :) (excessive blood loss causes the colours to faint and the vision to get blurry and eventually you'll pass out and away)

We then trudged happily along tree lines in a crouched manner (not so fast but not so noisy, either) in order to meet up with Abletile who, unfortunately, happened to encounter yet another lag that chucked him off stairs killing him exactly when he had just geared himself up like a Christmas tree. RIP, and, here we go, Bambi. That made it unnecessary for Binnatics and me to continue to walk in the direction we were headed because Abletile was now somewhere else entirely. So we decided to pay the Devil's Castle a visit, a place which I hadn't yet seen. That's where Binnatics and I ended our today's journey and disconnected while Abletile, as I'm writing this, is still gearing up his new character and I am still in a voice chat with him.

[smg id=6786 type=preview align=center caption="DayZ 014"]
saline infusion
[smg id=6787 type=preview align=center caption="DayZ 015"]
off we go
[smg id=6788 type=preview align=center caption="DayZ 016"]
we can see the castle already
[smg id=6789 type=preview align=center caption="DayZ 017"]
that's a look to the left, couldn't leave that without taking a screenie
[smg id=6790 type=preview align=center caption="DayZ 018"]
there it is, finally
[smg id=6791 type=preview align=center caption="DayZ 019"]
night falls quickly
[smg id=6792 type=preview align=center caption="DayZ 020"]
my current character, for the first time I see the status "healthy" :)
Title: Re: DayZ (standalone)
Post by: Dweller_Benthos on May 05, 2014, 08:05:37 AM
That large "golf ball on a tee" or "lollipop" is a water storage tower. Pump the water up there when you have the power and it will gravity feed when you don't. Can you get water near there?

The thing is, it looks like an interesting game, and if I had the connection speed, I'd try it, but with the PvP being so full of jerks just trying to ruin your day, the appeal fades.
Title: Re: DayZ (standalone)
Post by: Binnatics on May 05, 2014, 09:30:11 AM
A water tower, that could indeed be a good explanation. Although I find the bas (stick) a bit small to carry that bowl full of water.
The water we can carry towards it should be such small amounts, bottles and tin cans, that it wouldn't make any difference. But cleaver thinking there, this environment does appeal to be worn out in every possible way >:D
Title: Re: DayZ (standalone)
Post by: Art Blade on May 05, 2014, 12:47:12 PM
water tower was my very first idea when I saw those but they look ridiculous. A tiny ball up there, on a thin pipe, and to prevent it from falling over, there are loads of wires attached to the ball that run from there at an angle into the ground to keep it from falling over in a storm, I suppose. A waste of space. If you think about Wild West films with their water towers at a rail station, one huge tank, or in the game JustCause2 where they have a tank on the roof of a building.. all that makes more sense to me than those lollipops :)

D_B, I wish I had the game as such for me alone, preferably without zombies right now, and just check out 230km² and find food and stuff. Once the zombies are reset to something less lethal, particularly around spawning points (whether a Bambi gets killed by or survives a zombie is probably 70/30 and I got killed by zombies several times over within say 15 minutes after spawning) I might enjoy it even with zombies.

Right now, the biggest fear are zombies followed by server-hopping loot bandits that might materialise in the same building you are in and those trolls that whack Bambies right after spawning. And of course idiots that kill just like that. So far I have been lucky, I only ran into one Russian and survived unharmed. However small that chance was, 3 people on the server, including myself, and I run into one. :D I'm just happy that it didn't end up in a slaughter :)

I try to stay away from places close to spawning points but getting away is already horrible. Basically, if you survive the first 30 Minutes, you're more or less out of the woods. Oh, no pun intended..well, I'd much rather stay in the woods, though.. visibility and such.. ;)
Title: Re: DayZ (standalone)
Post by: Art Blade on May 06, 2014, 05:07:06 AM
Today has been very successful so far. I was in the very North of the map checking out a few unnamed spots and then headed towards the NWAF (Northwest Airfield. There are two more, NEAS and SWAS which are airstrips for some reason rather than airfields) which was the first time I found a place that hadn't been looted so I found all the nice gear and TheAceness met up with me there. I was so loaded with gear I was happy to sort him out with some nice gear such as a pistol plus various magazines, loads of ammo, clips for his rifle and matching ammo. I got two ammo boxes that only use up four (2x2) slots yet contain 5x2 slots each but may only contain ammo, expanding the backpack enormously. Both are loaded with ammo of all kinds, ready to sort out Abletile and Binnatics, too ;) I got a fully kitted-out Assault rifle including suppressor with lots of magazines and a 9mm pistol, also with suppressor, and the rifle Binnatics found out was silent and great against zombies, a sporter .22 plus two magazines. A full medkit (uses 2x2 and contains 3x2 only fits medical supplies) and a yellow protection case (I think it's called) that again uses 2x2 and expands the backpack 3x2 that may be used for anything. Everything fine, so far, healthy, energised, hydrated, kitted out.. nice  :)

Here a few pics.

going cross-country
[smg id=6796 type=preview align=center caption="DayZ 021"]
which is a vast country.. very far up North here, and yet another lollipop almost on the horizon (below, centre)  ^-^
[smg id=6797 type=preview align=center caption="DayZ 022"]
approaching the airfield
[smg id=6798 type=preview align=center caption="DayZ 023"]
see the content of ONE ammo box.. there's one more in my backpack  :-()
[smg id=6799 type=preview align=center caption="DayZ 024"]
time to find a safe spot away from the airfield
[smg id=6800 type=preview align=center caption="DayZ 025"]
while still in reach.
[smg id=6801 type=preview align=center caption="DayZ 026"]
Here's some more of my current outfit. :)
[smg id=6802 type=preview align=center caption="DayZ 027"]
Title: Re: DayZ (standalone)
Post by: TheAceness on May 06, 2014, 05:09:29 AM
I must say, this is an excellent game. It is so satisfying building yourself up from starting up and staying alive, all the way to upgrading all your items to pristine. It is a shame that it is still so buggy, but updates will be coming soon I guess so I cannot really complain.

Really my only complaint is the bandits! First few minutes in the game and I was slaughtered twice *sigh*. But since then I have managed to stay alive by erring on the side of caution.

So anyway, this is me. Glad to see other posts about the game and reading your stories!

[smg id=6795 type=preview align=center caption="2014 05 06 00001 (1024x640)"]

Edit:

Quote from: Dweller_Benthos on May 05, 2014, 08:05:37 AM
-snip- The thing is, it looks like an interesting game, and if I had the connection speed -snip-

Dweller, I really do not have the worlds best connection. In fact, quite the opposite. My internet is appalling. I actually use 3G on my iPad instead of WiFi because it is faster lol. Anyway, I am running the game fine.
Title: Re: DayZ (standalone)
Post by: Art Blade on May 06, 2014, 05:26:44 AM
Welcome to OWG, old friend :) good to finally have you here  ^-^ And +1 :-X for your support and all that  :-D

Keep posting, that first one made me grin quite a bit  :)
Title: Re: DayZ (standalone)
Post by: Dweller_Benthos on May 06, 2014, 08:31:42 AM
Those water towers are pretty much what they look like, there is one in a town near me that I drive by quite often, do a google image search for "golf ball water tower" and you'll see some places actually paint them like golf balls, but here's a plain one

Spoiler
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I put that in a spoiler because it's a huge picture and it doesn't seem to scale to the window size.

As for the game, it seems that my strategy of joining an empty server to get all the gear works out, then join a more populated one, though even then the PvP doesn't seem to be very attractive.
Title: Re: DayZ (standalone)
Post by: Binnatics on May 06, 2014, 08:42:22 AM
Welcome Ace!!!!  :-X Good to have you around, and good to see more and more people start to explore this game. I bet others will follow.... :-D

Art, that ammo box is brilliant. I found one myself, which was exclusively for 556 rounds, so very useful when using an assault rifle but worthless if you focus on pistols and sniper- or hunting-rifles. Yours has more potential, great! Gotta find one of those. I have a med-kit myself, and hope to find more of those space-saving tools. I actually took the same path you did, but yesterday. Able and I met close to the North-Eastern Airstrip, and later at night I was there alone. First I went to the airstrip, and there happened what was my first meeting with another, unknown player. I found out one of the buildings were opened (doors) and became cautious. When I was sneeking around, I suddenly stumbled upon a player hiding in the shadows of the building. I saw him, he moved his head, and I shot him. Later I regretted that action, but I thought; it's him or me. Better be him. Anyway, maybe this guy was friendly. Anyway, I looted his corpse, which gave me some nice ammo, and then someone else opened fire on me. I turned around, had one bullet left in my magnum so fired back, didn't look what was the result of my shot and ran off in a hurry to get myself to safety.
The guy had fired at least 5 bullets at me, and not a single one hit me, and later on I thought that maybe he was a friend of the first one, being pissed at me for killing his friend. Who knows, I didn't stay around to ask :angel:

Anyway, after that I followed the same path as you describe: From East to West all North, and came across that same location with the water tower. Found 2 can openers there ^-^ I have two pristine ones now, so if you need one give me a shout ;)

It was late at night already, so I decided to leave the airfield for what it was and go to the hill a bit to the North of it, where the map indicates a spawning point of heavy weaponry. After I fought my way through 7 zombies (that is a lot for a single building) I found an SKS there, including a 10 round loading clip. Now I have to decide whether to keep the SKS or the Blaze 95 Double Rifle, for which I have 2 quick loaders now (found them on the corpse of the player I killed :-[)

Decisions decisions :angel: This game is so totally, completely, fantastically, utterly, great, I just forgot of all the other great games I've been playing until recently, lol :)
Title: Re: DayZ (standalone)
Post by: Art Blade on May 06, 2014, 10:19:46 AM
D_B, that pic, wow  ??? :laugh: :-X
Quote from: Dweller_Benthos on May 05, 2014, 08:05:37 AMCan you get water near there?
Actually, I don't know but my guess is that you can't. There are ponds and wells and water bottles (which can be filled there) instead. By the way, you can even fill a water bottle when it's raining if you've got the bottle in your hands.

And about the game, yes, I had the same idea and feel the same. Looting is actually fun if the gear is still there but the zombies are a bloody pain in the neck. And I want to avoid players at all costs if I can by playing on servers that ideally are empty.


Binnatics, heh heh heh  :-D
Yep, it really is a totally different game. There are games that make me sweat at times because of non-stop shooting action or the likes while this game doesn't, to my surprise. It is all in the head, a proper mind game. Don't worry about the guys you killed or shot. To me it sounds as if he and the other guy were already preparing to ambush you.

Funny that you took the same route and found the lollipop, even  ^-^ I had to kill roughly 10 zombies at the airfield at a certain random time and I am just glad that I had my M4. Mostly there were only a few zombies, but that time they kept popping up and running hollering at me. Bloody freak show.

The ammo box you've got is exactly of the same type that I've got and I only know of that one type. Check out my screenshot again and you'll see there's a description popping up on the right of my inventory which states, "the box has 'Contains 300 x 5.56 mm cartridges' written on it's <sic> side in yellow paint." You'll notice that you cannot put boxed ammo in it so you need to empty the boxes first and then any unboxed ammo can be placed inside. Bear in mind though that you need to open that big box ("view contents") if you want to take some out of it and then drag rounds for example onto a magazine. :)
Title: Re: DayZ (standalone)
Post by: PZ on May 06, 2014, 10:53:17 AM
D_B: I edited your post to set the width parameter in your image tag so it is now set to 600 pixels wide (that was a monster image!)

TheAceness: welcome to the forum!

I'm seriously enjoying reading the adventures of you chaps in the game, but like D_B, the antics of the internet fools prevent me from even attempting it.
Title: Re: DayZ (standalone)
Post by: Art Blade on May 06, 2014, 10:57:20 AM
monster pic, so true  :laugh:

Yes, the "PvP" (player versus player) aspect is what prevents me from playing if I can't find empty or nearly empty servers. Which means, the best gaming time when everybody goes online is basically a no-go. The risks of losing everything are already insanely high even without bandits. :(
Title: Re: DayZ (standalone)
Post by: Art Blade on May 06, 2014, 01:30:27 PM
I've been browsing YT looking for some nice vids of players who play with decency and honour, like really nice people, but wherever I look, they're all bandits. They may play "nice" for some time but eventually you'll see them kill for greed, they're lying, whatever. Right now I quit watching a vid by a guy who uploaded useful vids and all that but right now he killed someone because he wanted that other guy's chest holster for his own pistol. They were three random guys who had met as poorly equipped Bambies near the beach and after walking some time and looting houses together, the YT guy noticed an empty holster on one of the guy's chest and said, "I want that holster." And, paraphrasing, "my pistol takes up space that I could use for something else." It took some time for that guy to react, he didn't have a mic, and that YT guy grew impatient and just shot him with a shotgun. The usual argument ensued, excuses and all that, and he killed the guy, took the holster, saying something like, "I didn't want to do that, why didn't he just drop that holster. It wasn't lag, I didn't have lag." And all that. What the hell.. I guess most of the people we see on YT who are really kitted out to the max got their stuff by killing other geared-up players and taking from them what they could use until they got everything they wanted.

By comparison, our merry group here IS decent. We've taken care of one another, we collect stuff for ourselves and for our friends and share what we've got so everyone is and stays happy. It is just so nice when someone drops gear for you that he had looted somewhere just for you. You know what the guys went through getting it. And it is a pleasure to repay them with stuff you find that you know they want or need. Helping and sharing good gear is just so much more rewarding. Or, those saline infusions. It was just so great when Abletile put me back on my feet with one and it was equally great when I was able to put Binnatics back on his feet with one.

I guess that's what makes the difference.. we're OWG  :)
Title: Re: DayZ (standalone)
Post by: PZ on May 06, 2014, 02:06:44 PM
Your story reminds me of any of a number of post apocalyptic movies, one in particular, [imdb]The Postman[/imdb] with Kevin Costner

There always seems to be a group of moral ethical individuals, and a group of dirt bags.
Title: Re: DayZ (standalone)
Post by: Binnatics on May 06, 2014, 02:21:26 PM
Indeed, well said! :-X

I have some nice stuff to give away now. Along the way I found 2 quickloaders for .00 shotgun ammo, 2 quickloaders for 7,62x51mm rounds for the blaze 95 double barrel. Also have 60 7,62x51mm rounds, safely kept away in my, yes indeed, 2 ammo boxes I found ^-^

I have an Amphibia S gun, without any clip or attachment, hoping for finding some of these along the way or, find the right gun for my pistol suppressor and 15 45ACP clip. Both pristine 8)
I hope that I can turn one of those into a silent gun with at least 10 rounds before reloading is required. That would be handy fighting zombies in crowded areas, like I used to do with the Sporter .22.
I don't want to carry that rifle around anymore since I'm hoping to make either my SKS or a soon to be found Mosin into a proper sniper with good zoom. But scopes for those rifles are pretty hard to find.

I have currently equipped an SKS with pristine bayonet and I found 3 10 round clips for that. I could use some ammo though, only have 8 extra rounds.
Besides I have the Magnum and I have one quickloader for that. Hope to find a second one. The magnum with a quickloader is guaranteed to keep zombies at safe distance, although the sound of the gun will attracts all nearby zombies to come looking for you. Today I raided the airfield again, went for the massive row of hangars this time. I was lucky no other players were around, but I guess I've killed at least 25 zombies along the way.

I am going to change my name into [OWG]BinnZ. I see many have their "private" game server and play together there. No idea how to get that arranged, but it seems impossible to get it really private. Since they warn others not to join like "join=kick". Other servers are always 'sunny' and with 'good loot'. It would be nice if we could set up our own server ;)
Title: Re: DayZ (standalone)
Post by: Art Blade on May 06, 2014, 02:39:53 PM
PZ:
I don't know that film. Dirtbags emerge everywhere if and when there is no one strong enough to prevent them from getting started. Unfortunately, it is far easier to destroy than to build, which is why most people tend to violence and unlawful behaviour. Games are a good mirror of the real world's society and human behaviour in a game is distilled to pure and simple forms. The good and the bad, the stupid and the smart, the cautious and the reckless.. and most of the time, what we consider "generally positive" is a minority. I reckon "gently smart" is perhaps 1/10 while the rest is basically "violently stupid." It has never been easy to be good.  :-D

Binnatics:
I've got all you need for a Mosin, except the biped. I've even got a pristine long range scope.. and a few more for it, plus loads of ammo. I think I can sort you out with the rest somehow, too :) Given that all of us survive until we meet again, that is  :-()

If I were you, I wouldn't use a name tag in that game as you'll stand out as a "clan" member which I'd always consider a bandit clan so it makes you even more of a target if anyone notices. I much rather want you to stay alive without it ;)

Servers at this stage can only be hired. No private servers allowed, so far. I've noticed some server hosting companies demand around $US 50.- or some €40.- and as far as I can tell there are only three companies allowed to host them.
Title: Re: DayZ (standalone)
Post by: Art Blade on May 06, 2014, 05:01:21 PM
I was just thinking about two things:

1) Running around with really proper gear, everyone can see that we're geared-up which basically renders us walking supply units: Shop all you want, to be paid with a bullet through our heads. Or, we pose a threat to everyone just because we're all geared-up. They've got to think that we're professional bandits. It's a shame, one way or another, we've basically got no choice but to keep a low profile, literally. Walk crouched, stay out of sight, don't make noise.. and stay alive.

Which leads to

2) I'd absolutely love to play on a password-protected server to keep out scum.
Title: Re: DayZ (standalone)
Post by: Abletile on May 07, 2014, 12:15:17 AM
Great read guys. I left Binnatics at the NE Airfield and am fully equipped. I was expecting to play a bit more but have been hectic at w@&k and personal stuff  :-(. Should be online tonight htough  :-D

I would love to play on our own private, passworded server!
Title: Re: DayZ (standalone)
Post by: Dweller_Benthos on May 07, 2014, 08:03:40 AM
The one youtuber I've been watching is BdoubleO100, who plays with his real life brother. They are very funny and don't play too seriously. But they so far haven't killed anyone for no reason and generally just muck around and have a good time, or try to until someone else ruins it. Bu generally they don't try to get in fights with other players unless the other ones start it first.
Title: Re: DayZ (standalone)
Post by: Binnatics on May 07, 2014, 08:38:53 AM
That is a proper way of playing. But I must say the fact that other players are out there also adds up the amount of danger / excite / fun and I would get bored rapidly if there were only zombies to protect yourself against. If you're fully equipped it's so easy to stay alive that the game would loose its potential. There's got to be more threat than just some simple running enemies that always give you a warning sign before they attack you....

But later on there will be missions and who knows what more developed, so then it would at least be good to have a proper separation between violent players and friendly, teaming players. That also demands some sort of punishment for those who misbehave on the wrong servers, but until now I'm glad I have human presence around. Even if it means danger ;)
Title: Re: DayZ (standalone)
Post by: Art Blade on May 07, 2014, 09:49:41 AM
What annoys me is that most players turn the game into a free for all deathmatch game while it is supposed to be a survival horror game, emphasis on survival as in find food, hunt, cook, find medicine because there will be diseases such as cholera from unclean water and such. I'd also appreciate a place where to store some of the loot so not everything will be lost every time you die.
Title: Re: DayZ (standalone)
Post by: PZ on May 07, 2014, 10:29:27 AM
Tell them to play COD online
Title: Re: DayZ (standalone)
Post by: Art Blade on May 07, 2014, 11:56:03 AM
heh heh  :)

Right now, Abletile and Binnatics and I have met and exchanged some of our gear. While we were busy doing that I found a rabbit and tried to kill it but it didn't w@&k.

[smg id=6805 type=preview align=center caption="DayZ 028"]
[smg id=6806 type=preview align=center caption="DayZ 029"]
[smg id=6807 type=preview align=center caption="DayZ 030"]
[smg id=6808 type=preview align=center caption="DayZ 031"]
[smg id=6809 type=preview align=center caption="DayZ 032"]
[smg id=6810 type=preview align=center caption="DayZ 033"]
Title: Re: DayZ (standalone)
Post by: Abletile on May 07, 2014, 11:58:21 AM

Well here are the 3 of us  8)
[smg id=6804 type=preview align=center caption="The 3 Amigos"]


I think this poor zombie was in need of some 'feminine hygiene products'  :laugh:

[smg id=6811 type=preview align=center caption="Poor girl!"]
Title: Re: DayZ (standalone)
Post by: PZ on May 07, 2014, 01:28:40 PM
What a motley crew!  :laugh:

Why couldn't you kill the rabbit?  ????
Title: Re: DayZ (standalone)
Post by: Abletile on May 07, 2014, 02:44:57 PM
I think the rabbit is 'indestructible' either that or Art is a crap shot  :laugh:

[smg id=6812 type=preview align=center caption="3 Happy Chappies right at the edge of the map!"]

[smg id=6813 type=preview align=center caption="Edge of the map!"]
Title: Re: DayZ (standalone)
Post by: Art Blade on May 07, 2014, 03:19:33 PM
I'm not a crap shot 1 inch away from a target that's sniffing at the business end of my rifle :laugh: It's just indestructible.

Here some more pics.

Heading towards the Northern end of the map
[smg id=6814 type=preview align=center caption="DayZ 034"]
There we are, expressing our feelings
[smg id=6815 type=preview align=center caption="DayZ 035"]
And we all like it here :)
[smg id=6816 type=preview align=center caption="DayZ 036"]
The same bus Able and I came across earlier (see my last post) and funny, we actually leave footprints on the ground :)
[smg id=6817 type=preview align=center caption="DayZ 037"]
Binnatics finally found a Mosin and makes use of the long range scope I had picked up earlier.
[smg id=6818 type=preview align=center caption="DayZ 038"]
This is just a nice view, one of those unnamed settlements
[smg id=6819 type=preview align=center caption="DayZ 039"]
Time for a break. The start menu always shows your current character featuring your current loadout.
[smg id=6820 type=preview align=center caption="DayZ 040"]
Title: Re: DayZ (standalone)
Post by: PZ on May 07, 2014, 03:35:33 PM
Are you expressing your feelings with a middle finger salute?  ????  :angel:
Title: Re: DayZ (standalone)
Post by: PZ on May 07, 2014, 03:36:56 PM
Quote from: Abletile on May 07, 2014, 02:44:57 PM
I think the rabbit is 'indestructible' either that or Art is a crap shot  :laugh:

:laugh: :-X
Title: Re: DayZ (standalone)
Post by: Art Blade on May 07, 2014, 03:44:26 PM
Quote from: PZ on May 07, 2014, 03:35:33 PM
Are you expressing your feelings with a middle finger salute?  ????  :angel:

Wasn't me and I won't say who it was, either.  :-D Let's just say, there are a lot of gestures and we went through them randomly when I took this particular shot. Just couldn't resist  :-D

By the way, here's an almost night time shot, we cranked up brightness and gamma to the max and could see rather well.

[smg id=6821 type=preview align=center caption="DayZ 041"]
Title: Re: DayZ (standalone)
Post by: Art Blade on May 07, 2014, 06:50:36 PM
Quote from: Dweller_Benthos on May 07, 2014, 08:03:40 AM
The one youtuber I've been watching is BdoubleO100
Found him, watched the first episode which made me laugh when he drank that disinfectant cleaner which made him sick and his screen went blurry and washed out and then he topped it off by eating rotten fruit and all went really blurry and black and white, crawling down the street towards his brother  :laugh:

The second episode was more like what the game is like, gearing up, staying away from other players and all that and of course, getting shot at and getting killed.. sadly, the game seems to be almost always like that when you meet other players. You can consider yourself really lucky if you don't get shot at or killed.

I'll much rather play on empty or nearly empty servers just to avoid those jerks. With our guys together in a team, it's less dangerous but still not safe.
Title: Re: DayZ (standalone)
Post by: Art Blade on May 07, 2014, 07:23:36 PM
D_B, here's more uploads than by B 00, by the other brother, now I can watch both views ;) http://www.youtube.com/playlist?list=PLlg4p5KBL2C2W7SlwG6KufJq-nlwSJAfm (http://www.youtube.com/playlist?list=PLlg4p5KBL2C2W7SlwG6KufJq-nlwSJAfm)
Title: Re: DayZ (standalone)
Post by: Art Blade on May 07, 2014, 11:57:47 PM
Now it's looking really good. Totally geared up and kitted out, even the weather is fine :)
[smg id=6822 type=preview align=center caption="DayZ 042"]
[smg id=6823 type=preview align=center caption="DayZ 043"]
[smg id=6824 type=preview align=center caption="DayZ 044"]
Title: Re: DayZ (standalone)
Post by: Dweller_Benthos on May 08, 2014, 08:00:06 AM
Yeah, I suppose I should have supplied links to those videos....

Here's BdoubleO's vids

https://www.youtube.com/watch?v=UsT1XZFMXI8 (https://www.youtube.com/watch?v=UsT1XZFMXI8)

https://www.youtube.com/watch?v=_i5xIAvOs5A (https://www.youtube.com/watch?v=_i5xIAvOs5A)

Art already posted the ones from Pungence, they are fun to watch, but I can see how frustrating that game can be.

One of the most funny parts is in the first video where another player kills him, then realizes who he is and gets all bummed.
Title: Re: DayZ (standalone)
Post by: Binnatics on May 08, 2014, 10:44:55 AM
Well, it's my turn to finally mass upload some pictures of this game. I have some old stuff to share and some new, which is related to the posts Art and Able published recently. I was really happy to finally meet us 3 together, (have only met one other friend at the time), and it helped me getting a Mosin (thanx to the sharp eyes of Able) with pristine superscope (thanx to Art with his dedication carrying stuff around so we don't have to :angel:)
Thank you guys, I really am happy with that super Sniper Mosin Nagant thing. I dreamt about it last night, actually I guess I've dreamt about it the entire night :o
When I woke up I was determined to arrange a proper looting fest in the south where I take the role of being the Sniper overwatch that secures his looting brothers. Most airstrips have these towers that make it easy for a sniper to search and secure the entire area, so the rest can easily loot all that's interesting ;)

He;s a short depriefing of my adventures in Chernarus so far:

My first experience with something living in Chernarus. VERY living actually, and as you can understand from earlier posts, quite unkillable
[smg id=6825]

My first encounter with an undead. He was awake due to probably some noise I produced, but hadn't seen me yet. He was easily wandering around outside and I kept spying on him while in the shed.
[smg id=6826]

My first weapon; A shovel, NICE :-D
[smg id=6827]

I have no idea what this weird structure is. To me, It looks like a collection of bee hives but it also could be a server-array if you ask me :angel:
[smg id=6828]

On top of the tower of my first castle I ever climbed. It's called ROG. Nice view and as you can see I found my first Axe ^-^ The axe is a great melee weapon, but the melee weapons are quite tough to handle because of a weird timing problem. I'd rather use my fists if there's no fire arm available
[smg id=6829]

All good things come to an end....
[smg id=6830]

Just to show off and seduce the rest of you to finally join us on our noble quest, a sunset:
[smg id=6831]

... and a town square:
[smg id=6832]

... me, scaring the s#!t out of myself:
[smg id=6833]

... and a scarecrow:
[smg id=6834]

... Art Blade fully loaded:
[smg id=6835]

... Approaching the Devil's Castle:
[smg id=6836]

... The dangerous Art, erhmmm... Air:
[smg id=6837]

... swimming:
[smg id=6838]

... wandering through the woods:
[smg id=6839]

... the Northern rail road to the west:
[smg id=6840]

... A grave (Russian Orthodox Cross):
[smg id=6841]

... noman's land around the airfield:
[smg id=6842]

... very charming undead:
[smg id=6843]

... approaching the end of the world:
[smg id=6844]

... the edge:
[smg id=6845]

... "Cheers brothers, we've made it!":
[smg id=6846]

... don't we look tough?
[smg id=6847]

... Mosin Scoped view:
[smg id=6848]

Well, I hope this pushed you over the line. We need a bigger crew so come on over and join us!!!! :-D :) :-X
Title: Re: DayZ (standalone)
Post by: PZ on May 08, 2014, 12:24:36 PM
Fantastic story and pics, Binn!  :-X
Title: Re: DayZ (standalone)
Post by: TheAceness on May 08, 2014, 12:51:42 PM
Great day of playing. Finally found everyone in one place and got some good new kit :)

Started the game today and coincidentally, we were all in the same town!

[smg id=6849 type=preview align=center caption="2014 05 08 00002 (1024x640)"]

Checked out this out house, had absolute heart failure when I saw this.

[smg id=6850 type=preview align=center caption="2014 05 08 00004 (1024x640)"]

Finally, we were all 4 in one place! It's been a long time coming :)

[smg id=6851 type=preview align=center caption="2014 05 08 00008 (1024x640)"]
Title: Re: DayZ (standalone)
Post by: Abletile on May 08, 2014, 12:55:21 PM
The 4 Amigos!
Art, Binn, Aceness and I
[smg id=6852 type=preview align=center caption="4 of us together!"]
Title: Re: DayZ (standalone)
Post by: PZ on May 08, 2014, 03:03:13 PM
Now as a squad you can terrorize the landscape  >:D
Title: Re: DayZ (standalone)
Post by: Dweller_Benthos on May 09, 2014, 07:43:12 AM
Yeah, with a well-organized and equipped group like that, I would imagine anyone would be a fool to mess with you.

The thing is, can you resist the urge to mess with other people? Scenario comes to mind, have one member wander around an area looking like they aren't well equipped, or have just enough gear to entice other players to try to take it. If they act OK and don't cause a problem, you let them go, if they try to attack, the other members of your group let them know the error of their ways.
Title: Re: DayZ (standalone)
Post by: Binnatics on May 09, 2014, 07:47:40 AM
Yesterday I left you guys at the Northern Village without name on the map, after we stuffed AbleZ's backpack with equipment. Today I had some time and I assumed you had probably returned to the airfield in the North West so I made my way towards it along the big orange tarmac road. I came halfway I guess. Let me know where I can find you tonight. I'm still carrying something for you too, Aceness ;)
Title: Re: DayZ (standalone)
Post by: Art Blade on May 09, 2014, 08:59:17 AM
D_B, someone was foolish enough to attack Abletile, Binnatics and me while we were looting a hangar. I heard bullets ricochet around me and yelled at our guys, "are you shooting at me?" The answer was no and all of us quit the game just in time. Whoever attacked us must have been an idiot because he was obviously too far away to manage to hit anyone of us and on top, he would have destroyed the gear we were wearing. You see, bullets kill but they also destroy the equipment they hit which is why "professional" bandits either take hostages to rob or perform headshots / neckshots. The problem was that we left the game in a very dangerous place, in the middle of an airstrip, so we chose a night time server to respawn and walked out into the pitch black night using pistol-mounted lamps to get away into a nearby forest without being spotted by anyone.
[smg id=6853 type=preview align=center caption="DayZ 045"]
We proceeded to raid the airfield on a daytime server. There are always zombies which usually can be shot dead but unfortunately Abletile got himself killed when chasing and fighting a zombie. We don't know what really killed him because both Abletile and the zombie were hidden from us in some extremely dense trees and bushes. We heard him fire two single shots with a short pause in between then followed by some 6 or 7 shots in rapid succession, which all came from his suppressed Amphibia S pistol. Usually zombies don't kill a fully hydrated, energised and healthy player just like that. It might have been an ambush, a shot by someone else we weren't aware of so Binnatics and I decided to quit rather than to check whether or not someone else was still lurking out there. The next thing to do was to run to and find Bambi Abletile and escort him while he was gearing up. It was a long run all across the map to the town in which I had my broken leg experience in.
[smg id=6854 type=preview align=center caption="DayZ 046"]
We brought weapons, ammo, food and all that so he already had a halfway decent start. We hid in a barn to sort him out.
[smg id=6855 type=preview align=center caption="DayZ 047"]
Binnatics left the game because it was late already while Abletile and I continued. We ran all across the map to loot the northwestern airfield. He's now almost back to what he used to be. This time he found and chose to stick with an M4, the same type of weapon I'm using, so I gave him two massive 60-rounds magazines and probably 300 rounds for it. You can see that I found a way to double the capacity of an ammo box, I had 600 rounds in it ;) Usually M4 rounds can be stacked up to 30 rounds per slot but emptying a 60-rounds magazine gives you a stack of 60 rounds per slot :-()
[smg id=6856 type=preview align=center caption="DayZ 048"]
With camo suits it's really hard to be spotted.
[smg id=6857 type=preview align=center caption="DayZ 049"]
It has been quite an adventure :)
Title: Re: DayZ (standalone)
Post by: PZ on May 09, 2014, 09:14:53 AM
Sounds like an exciting time of it!  :-X
Title: Re: DayZ (standalone)
Post by: Art Blade on May 09, 2014, 05:59:48 PM
The last time we left the game at different times and different places so we didn't start in the same spot which means we had to meet up somewhere the next time we'd be playing. Only Abletile and I left at the same time and location so today the three of us had the pleasure of starting the game together at the same time but only Abletile and I spawned right next to each other while Binnatics spawned quite a bit away from us.

On the way we stopped occasionally so Abletile could check the map while I checked the area for zombies. The next pic here shows what it looks like when you're aiming while prone.. obviously it doesn't make sense when the grass is that high.
[smg id=6858 type=preview align=center caption="DayZ 050"]

While I was checking the area for zombies and other players with my M4 at the ready, Abletile was going through buildings of the northwestern airfield for the last bits of gear to be fully kitted out once again. In the meantime, Binnatics was on his own and on his way to meet with us. He came across the northeastern airstrip and stopped there for some loot when he got unexpectedly killed by a zombie. So Abletile and I set off to meet and sort out our unfortunate Bambi Binnatics. We haven't met yet but are carrying all kinds of gear to help him out as soon as we meet again.

This is just a look at one of those runways with all the rubber marks, looks cool. So we left the airfield and headed off to meet Binnatics.
[smg id=6859 type=preview align=center caption="DayZ 051"]
While running behind Abletile I noticed that his fireman's axe reflected the sunlight -- so I'll drop mine for camouflage reasons. Or I'll give it away. I much rather shoot zombies than allowing them to touch me in a brawl. The axe is better than nothing if you have nothing but it's not what it used to be anymore: before the recent changes, a zombie could be killed with a single blow of that axe. Now you need some four or five hits which renders the weapon basically useless, especially compared to suppressed firearms.
[smg id=6860 type=preview align=center caption="DayZ 052"]
Title: Re: DayZ (standalone)
Post by: Abletile on May 10, 2014, 05:05:57 AM
Just browsing through my screenies and I see this. [smg id=6861 type=preview align=center caption="Paradise?"]

The caption on the sign says "Paradise, just a flight away"!  :laugh:
Title: Re: DayZ (standalone)
Post by: Art Blade on May 10, 2014, 05:45:45 AM
 ??? :-D
Title: Re: DayZ (standalone)
Post by: Abletile on May 10, 2014, 04:37:45 PM
Fun and games! Binn (UN Helmet) 'accidentally' managed to shoot Ace (Blue Backpack) whilst trying to kill a 'Z'  :laugh: We had to administer a saline bag, then wait while Ace feasted on food and liquid while his character healed.

[smg id=6862 type=preview align=center caption="First aid for Aceness"]

We encountered many 'Z'... :o
[smg id=6863 type=preview align=center caption="Zombie 1"]

[smg id=6864 type=preview align=center caption="Zombie 2"]
[smg id=6865 type=preview align=center caption="Zombie 3"]

Nice Ice Cream. yum yum.......... 8)[smg id=6866 type=preview align=center caption="Ice Cream Anyone?"]

We were then joined by Art in Zelenogorsk. Off down south now to the military base and the SW Airfield! Adventures await!  ;)
Title: Re: DayZ (standalone)
Post by: Abletile on May 10, 2014, 06:02:36 PM
Tragedy!

Poor Binn suffered from 'rubber banding' whilst on the roof of the hospital in the secret military base.  :o
We tried to use a defibrillator but to no avail. The small consolation is that we took what we could off of his corpse with a view to returning it to his new spawned character.
We saluted a fellow comrade and paid tribute............ :'(

Rest in peace man.

[smg id=6867 type=preview align=center caption="Tribute to a fellow Warrior"]
Title: Re: DayZ (standalone)
Post by: Art Blade on May 10, 2014, 06:35:28 PM
Today I joined last. Abletile, TheAceness and Binnatics had already regrouped and were some 6km southwest of my position (near Grishino) so I tossed away my fireman's axe as promised and then started to run all across the country to meet up with the lot over in Zelenogorsk. First I saw a landmark Abletile told me I would see on my way which was a massive radio tower on the Green Mountain.
[smg id=6868 type=preview align=center caption="DayZ 053"]
Then I finally met up with the boys. :)
[smg id=6869 type=preview align=center caption="DayZ 054"]
We were then headed towards a "secret" military base I had heard of before and watched vids about; I had been curious for some time and really wanted to visit it and see it for myself. :)
[smg id=6870 type=preview align=center caption="DayZ 055"]
Binnatics was on the roof of a tall building where he found a defibrillator which was supposed to be able to bring a dead player back to life. Well, unfortunately we had the opportunity to test it just moments later because he died for no apparent reason. I found him behind the building, Acey ran up to grab the defib while Able and I were guarding Binnatics's body.
[smg id=6871 type=preview align=center caption="DayZ 056"]
Unfortunately, the defibrillator did not bring him back. "BinnZ has no pulse and is lukewarm to the touch," it reads when I checked his pulse.
[smg id=6872 type=preview align=center caption="DayZ 057"]
Sad to see literally a "fallen" comrade.
[smg id=6873 type=preview align=center caption="DayZ 058"]
We saluted him and picked over his gear to keep some of it in order to return it to him the next time we meet Bambi Binnatics.
[smg id=6874 type=preview align=center caption="DayZ 059"]
Title: Re: DayZ (standalone)
Post by: Art Blade on May 10, 2014, 11:43:13 PM
Can't help it, every time I look at the pics with Binnatics lying there, face down, the expression "faceplant" springs to mind.  8-X :laugh: It was still tragic, though.
Title: Re: DayZ (standalone)
Post by: Stiku on May 10, 2014, 11:45:35 PM
War doesn't need one man who cant stay alive and fight.  8-X
Title: Re: DayZ (standalone)
Post by: TheAceness on May 11, 2014, 03:11:52 AM
So, our convoy has made it from the North West, to the South West. And I must say, it definitely has been eventful. From kitting up to the look I like, to then getting shot (but thankfully not killed), and then having a fallen comrade... Maybe eventful is an understatement... Anyway, here's some snaps of our epic journey... Good times and bad...

[smg id=6875 type=preview align=center caption="At the N/W airfield - just got my 'all-black' kit"]

[smg id=6876 type=preview align=center caption="Passing the Radio Tower... Houston come in."]

[smg id=6877 type=preview align=center caption="Magic zombies with cool party tricks. Our ammo party that is..."]

[smg id=6878 type=preview align=center caption="Although saddened by our fallen team mate, one couldn't help but laugh at Abletile"]

[smg id=6879 type=preview align=center caption="And now this morning, the lone ranger soldiering on!"]
Title: Re: DayZ (standalone)
Post by: Art Blade on May 11, 2014, 03:18:42 AM
 :-()
Title: Re: DayZ (standalone)
Post by: Binnatics on May 11, 2014, 06:40:28 AM
Quote from: Abletile on May 10, 2014, 06:02:36 PM
Tragedy!

Poor Binn suffered from 'rubber banding' whilst on the roof of the hospital in the secret military base.  :o
We tried to use a defibrillator but to no avail. The small consolation is that we took what we could off of his corpse with a view to returning it to his new spawned character.
We saluted a fellow comrade and paid tribute............ :'(

Rest in peace man.

[smg id=6867 type=preview align=center caption="Tribute to a fellow Warrior"]

Thank you guys, that is truly moving :)

It's sad that I had traveled all across the map with an equal devibrilator in my equipment without knowing it was so useless. Well, that's what we have learnt now ^-^

On to my next playthrough. I've decided to go for a different look this time; more live I'd say ;)
Title: Re: DayZ (standalone)
Post by: Art Blade on May 11, 2014, 08:33:25 AM
sounds as if a yellow raincoat and an orange backpack were about just the right fashion for you  :-D
Title: Re: DayZ (standalone)
Post by: Binnatics on May 11, 2014, 02:46:01 PM
You are getting warm. I haven't yet decided what exactly I will wear, but it's definitely more visible heheh 8)

I found a new UN helmet, and I found a Mosin and FNX. The FNX is fully equipped; I like it so much I even threw away the magnum I found. I still need a high power scope for my Mosin, besides that it's tip top. I currently have a less magnifying scope for it, but it's a start. I wish there will be any quick loaders for the Mosin. Reloading is really a problem when using it.

I combined some maps and now have the entire South in-game. I do like the map, it's very detailed. But swapping back to normal view is complicated. I also found a walky talky. I guess with our Steam chat that is totally superfluous, but you'll never know. Gotta check it out sometime :)

I reached the Huge Radio tower and saw a guy enter the Prison building over there. I tried to contact him but he didn't respond. Figured I'd better make my way to safety and continue tomorrow. I did find another friendly player in the server. His name was Ben. We'd better make a list of friendly fellows, that makes us less afraid when moving around ;) The other guy I met is called Oslken. He's from Germany and was really kind. I made friends on Steam as well, but I think he doesn't have Voice. Whatever, good to know there's good people out there ^-^

/edited on behalf of Binnatics.
Title: Re: DayZ (standalone)
Post by: PZ on May 11, 2014, 08:45:26 PM
It is nice to know that there are at least a few good guys that play  :-X
Title: Re: DayZ (standalone)
Post by: Stiku on May 11, 2014, 11:41:10 PM
There seems to be a quite mixed bunch of players in that game, others are there just to cause harm to others  :'( , and minority(like you guys) are there to play, explore, survive, and enjoy the game. >:(

Though the game is still in alpha stage(beta being the release), sounds that they still have tons of stuff to fix, and have they even released any info what's to come?
Title: Re: DayZ (standalone)
Post by: Dweller_Benthos on May 12, 2014, 08:22:55 AM
So, how long does a player's body stay there after he dies? Does the loot he carries disappear?
Title: Re: DayZ (standalone)
Post by: Binnatics on May 12, 2014, 10:02:23 AM
ArtZ, AbleZ and AceZ had been picking like crows at my carcass for quite a while >:D so I figure it will last at least long enough to make sure you have looted the most valuable stuff before it disappears. I think indeed that the corpse will remain intact until the server will restart, like all the other loot. In this case, the server restarts every hour.

When will you guys ever start to explore and survive? It's great fun, and I don't think it needs that much bandwidth ;)
Title: Re: DayZ (standalone)
Post by: Abletile on May 12, 2014, 02:41:57 PM
When Binnz said his next character was gonna be more 'visible' he wasn't joking   :laugh:
[smg id=6880 type=preview align=center caption="BinnZ (Bit gay maybe?)"]

We also found 2 Z's locked up in jail  ??? They must have been very naughty  :laugh:
[smg id=6881 type=preview align=center caption="Jailed Zombies"]

Along our travels to the SW Airfield we came across this cool panorama  8)  (Still pouring down with rain!)
[smg id=6882 type=preview align=center caption="Nice view"]

Also this lighthouse, complete with rotating light!
[smg id=6883 type=preview align=center caption="Lighthouse"]
Title: Re: DayZ (standalone)
Post by: Art Blade on May 12, 2014, 03:10:05 PM
Nice pics :)

"The" server doesn't restart every hour, there are a lot of different servers with different setups that may restart every three hours and so on but indeed there are some that restart every hour. I've never seen a corpse other than the one of Binnatics so I don't know how long they stay. Binnatics's corpse was there for some 10 minutes I'd guess and was still there when we left the area. Oh, and I've never called myself ArtZ :)

As to the road map of Bohemia, they said that they wanted to keep the game in its alpha stage for "at least one year" so supposedly it will be around December 2014 or even later when they'll release the first beta.
Title: Re: DayZ (standalone)
Post by: Dweller_Benthos on May 13, 2014, 07:45:12 AM
I was just wondering if you die then respawn if you can make your way back to your own corpse and get your loot back. If it stays there until a restart, that might be possible.
Title: Re: DayZ (standalone)
Post by: Abletile on May 13, 2014, 08:16:47 AM
Hi Dweller, yes, in theory, this is possible. In practise this may not w@&k for several reasons though.
First there are a set number of spawn points, I would guess 6 to 8. Trying to reach where you 'died' may prove difficult as the map is huge (230sq km!). If another player chooses, he may choose the 'hide corpse' option which would effectively remove it from the environment.  In BinnZ case I doubt if he would have enough time to reach it as his new spawn character would need to eat and drink before reaching it. Of course if you died near your spawn point then it would be easier (as long as no other fresh spawn got there first).
In a large group maybe 2 players could meet the fresh spawn at a half way point of the journey and give food and drink to the bambi, while the other team members could stand guard over the corpse to preserve it as long as possible.
We haven't died enough in 'ideal circumstances' yet to try this theory  :-D
Title: Re: DayZ (standalone)
Post by: Art Blade on May 13, 2014, 12:58:53 PM
 :-D
Title: Re: DayZ (standalone)
Post by: Abletile on May 13, 2014, 03:33:39 PM
Well that theory is still untested! I managed to fall to my death off of a balcony on the 6th floor of an apartment building in the town to the N of the SW airfield! FML  :'(
I tried to run, as a fresh spawn, from the middle of the E coast back to BinZ and my loot. I outran 10's of Z's and managed to get 2/3 of the way there before I was shot and killed by an unknown.  :D

Next spawn was on the NE ship wreck, far too far to try and reach my gear! Suicide time  :o

Third try I spawned just N of the NE airfield! I figured that I might as well try and grab a weapon. Well I couldn't avoid 1 Z and after killing him the server restarted! This time there were 3 Z's to cope with!
So bleeding, no bandages left I try to find some rags in the jail and ATC. I found mixed ammo, and weaps but no ammo for any of the guns (by now I'm starting to think I'm about to die again). Then I hear a voice over my headset. French guy who bandaged me up  :-X :)
He also gave ma a saline injection. His English was hard to understand but as he had saved my life I agreed to team up. Meanwhile, BinZ was heading N with as much of my gear as he could carry, bless him.  ^-^
Success, we all meet on black mountain  :bow
I've now got energized, hydrated and healthy. Maybe a bit dangerous as well  8), but certainly not in my final form  :-D. The adventure continues tomorrow..................
Title: Re: DayZ (standalone)
Post by: Art Blade on May 13, 2014, 06:12:53 PM
that was quite a trip, mate. Incredible, a friendly player who even patched you up, and on top a French doing that to an Englishman  :laugh: Miracles still happen, it seems. You do realise that this might as well have been the first one since 1066?  8-X :-()
Title: Re: DayZ (standalone)
Post by: Abletile on May 13, 2014, 11:41:50 PM
 :laugh: @ Art

This momentous, historic act, was unfortunately not caught on any screenshots. Sheesh, all this tech  and I miss the moment  :-D
Title: Re: DayZ (standalone)
Post by: PZ on May 13, 2014, 11:43:27 PM
Quote from: Art Blade on May 13, 2014, 06:12:53 PM
... Incredible, a friendly player who even patched you up, and on top a French doing that to an Englishman...

:laugh: :-X  he probably thought AbleZ was a fellow countryman
Title: Re: DayZ (standalone)
Post by: Abletile on May 13, 2014, 11:44:33 PM
Impossible, I wasn't holding a white flag!  :laugh:
Title: Re: DayZ (standalone)
Post by: Abletile on May 14, 2014, 02:32:44 AM
Moments from my last character.

[smg id=6888 type=preview align=center caption="BinnZ getting jiggy with it !"]

What's this?
[smg id=6889 type=preview align=center caption="Is it?"]

Let's have a look through my bino's
[smg id=6890 type=preview align=center caption="Yes it is!"]

I found Art's wish list item  :laugh:
[smg id=6891 type=preview align=center caption="Case of explosives"]

Title: Re: DayZ (standalone)
Post by: Dweller_Benthos on May 14, 2014, 07:48:52 AM
Is that a zombie or a player out in the water? How far out can you swim?
Title: Re: DayZ (standalone)
Post by: Art Blade on May 14, 2014, 10:50:21 AM
that's got to be a zombie. I reckon no one dares to find out how far one may swim because it's likely to get you killed one way or another in the process but you can swim.

Able, nice find on the explosives box, excellent :-() :-X

And  :laugh: @ white flag :laugh: :-X I'm almost glad for you that you didn't take any screenies because it's a lot easier to deny that interaction ever to have happened  :laugh:
Title: Re: DayZ (standalone)
Post by: PZ on May 14, 2014, 11:51:40 AM
Quote from: Abletile on May 13, 2014, 11:44:33 PM
Impossible, I wasn't holding a white flag!  :laugh:

:laugh: :-X :laugh: +1!
Title: Re: DayZ (standalone)
Post by: Abletile on May 14, 2014, 02:20:54 PM
It's a zombie!  :o

I'm not sure how far you can swim but BinnZ swam to a small island on one of his spawns which must have been about 800mtr off shore. 8)
Title: Re: DayZ (standalone)
Post by: Abletile on May 14, 2014, 02:32:56 PM
Quote from: Art Blade on May 14, 2014, 10:50:21 AM


I'm almost glad for you that you didn't take any screenies because it's a lot easier to deny that interaction ever to have happened  :laugh:

:laugh: He's not too bad for a Froggy. He wanted to add me on steam so we'll see how that goes. Met up with him again today, seems he's a bit accident prone. He 'accidentally' managed to drink some disinfectant so we spent ages looking for charcoal tabs whilst he was puking his guts up  :shocked

He's all good now though.  :laugh:
Title: Re: DayZ (standalone)
Post by: Art Blade on May 14, 2014, 05:46:21 PM
 :laugh: Keep him away from your after shave or he might drink that, too :-()
Title: Re: DayZ (standalone)
Post by: Art Blade on May 15, 2014, 05:48:29 PM
Today I joined the server Binnatics and Abletile were on just after poor Abletile had died for whatever reasons. I was about 10km away from them, Binnatics had to leave early so I was left with one goal: Meet up with Abletile. He got killed again, and again, then a power outage made him disconnect, at some point he lost his character and all the good gear only because of some bug which caused him to respawn as a Bambi.. He had a bad day, I have to say, it appeared to be as if he was on a dying rather than killing spree. However, in the end we met, then he was fighting desync problems which nearly got him killed -- I watched a zombie going right after him which he couldn't see but I took out the zombie before any harm was done. However, my ricocheting bullets from my M4 on full auto attacking that zombie nearly had Able have a coronary. :-D

I myself had to kill probably 20 zombies just getting to that town and one of which jumped me and both ruined some of my gear (including a FNX pistol I had saved for Able) and made me bleed ??? There appear to have been changes made on the server files because zombies now sound different and we think that there are quite a few more than there used to be.

Well, my character is still alive, it's a fortnight now :)

I keep seeing and running past that radio tower a lot, recently. You can barely see it on the horizon, centre
[smg id=6898 type=preview align=center caption="DayZ 060"]
[smg id=6899 type=preview align=center caption="DayZ 061"]
I like the open world on a sunny day
[smg id=6900 type=preview align=center caption="DayZ 062"]
Reaching Dolina where Able is gearing up
[smg id=6901 type=preview align=center caption="DayZ 063"]
[smg id=6902 type=preview align=center caption="DayZ 064"]
And here we leave the server again.
[smg id=6903 type=preview align=center caption="DayZ 065"]
Title: Re: DayZ (standalone)
Post by: Binnatics on May 16, 2014, 08:02:19 AM
Able's first death yesterday was so weird; In the upcoming screeny you can see him running towards me through my sniper scope. Maybe 10 secs later he gets attacked by two zombies and when I look again I see him bleeding, standing next to one zombie still alive (err, undead) that keeps beating him. Meanwhile I hear him say through Steam Voice that he's getting a timed-out message from the server and is pulled out the game. He's still trying to check what's happening and I see him finally fall down on the floor and see the zombie run off.
When I checked his body (Able still thought he'd be alive since he left the server alive) I couldn't see most of his gear, and what was left was almost all ruined. I could only save 2 60 round M4 magazines.

Here's Able, a minute before his unfair death:
[smg id=6919]

This shot is from probably a week ago, after we went to the western boarder of the map.
[smg id=6904]

Art and Able seen through the Long Range Scope attached to the Mosin. First time I took a good look through that thing. Now that I have some experience with it, I find the scope a bit limited. The binoculars is far more powerful. But I guess it's realistic that you cannot shoot a target almost a kilometre away. Anyway, all in all I think the Mosin is a nice toy, and if you have a fully equipped FNX at hand that kind of toy is very welcome, but for good surviving it's not adding much. After my hopefully-not-to-come-soon next death I will probably focus on the SKS again, or the M4.
[smg id=6905]

The next two shots are made when we explore the darkness around the airfield. Art and Able have pistol flashlights attached to their FNX. I did not have that because back then I tried to get a good Amphibia S gun prepared. That gun has good silenced shooting like the sporter S but it lacks killing power and the possibility to add other useful attachments, such as a pistol flashlight :-D
[smg id=6906]


[smg id=6907]

The Radio tower
[smg id=6908]

Another billboard
[smg id=6909]

My trip to the South Eastern island
[smg id=6910]

On reaching the island I saw this beautiful shipwreck. There was no loot in it though :(
[smg id=6911]

This lighthouse can be found on the small island. Later in the game Able and I found one on the South coast and there Able found out that the light is really turning round :o Nice detail. Wonder if it will shine at night ;)
[smg id=6912]

I went to Chapaevsk with Able, attracted to the promised amounts of clothing. Unfortunately that's where Able found his death after a few days of collecting stuff...
[smg id=6913]

This is where he fell off :-\\
[smg id=6914]

And this is what he looked like after that unfortunate fall
[smg id=6915]

I managed to take almost all his important gear with me and Able tried to run around the entire map to get to his corpse, as a freaking bambie. He outran the zombies (funny view must that have been ^-^) but a freaking bandit gave him the bullet somewhere close to his destination. So I grabbed all his stuff except his fully kitted M4 (it got lost due to server restart) and went North. On my way North I saw this ruin:
[smg id=6916]

And close to it this fallen chopper:
[smg id=6917]

Finally I met him, together with his new-made Friend from France. We could exchange goodies and left for upcoming adventures 8)
[smg id=6918]
Title: Re: DayZ (standalone)
Post by: Art Blade on May 16, 2014, 10:15:08 AM
nice pics and story, Binnatics :) Man, there's a lot of starting over going on, isn't there.
Title: Re: DayZ (standalone)
Post by: Binnatics on May 16, 2014, 12:44:39 PM
I am currently about 18 hours alive in-game. I checked my total playing time at steam. So I am doing fine atm 8)
Title: Re: DayZ (standalone)
Post by: Binnatics on May 16, 2014, 05:16:20 PM
Took a closer look at Able's new appearance. Nice coat!! ;)
[smg id=6920]
...the Mosin can be such a nice weapon 8)


I came across some fine lecture ;)
[smg id=6921]

Able's self made backpack. Looks cool :-X
[smg id=6922]

The sea:
[smg id=6923]

A Hummer
[smg id=6924]

Cold Sunset
[smg id=6925]
Title: Re: DayZ (standalone)
Post by: Art Blade on May 17, 2014, 04:30:47 AM
Last night I was a bit tired and had a nap, and another nap, got up to sit down at the PC desk still half slumbering and fell asleep in my chair. I woke up early this morning and thought it was just fine because the servers would be empty so I fired up the game. Turned out that Abletile had gone through more or less the same routine except he was already playing for a few hours :-D So we met up in the south and have been exploring the area there. This is just a little break from gaming, enjoying a coffee and all that before going back in again. My character is still doing fine and I've got some gear I needed, like a new vest and a new FNX pistol and of course, having blown through quite a couple of rounds when dealing with those pesky zombies, MOAR AMMO  :-() I'm good now, loaded and armed to the teeth, we're ready for some more exploration.

Here a few screenies, one of which shows a traffic sign that I found amusing, it reads "ELECTROZAVODSK CENTRE 1" which means that particular city is big enough to have signs telling you where the city centre is.  :) I had heard stories and watched vids about Electro so I wanted to see it myself, preferably without those infamous bandits swarming the area.

Always raining, 90% of the time, I bloody hate it.
[smg id=6928 type=preview align=center caption="DayZ 066"]
So this is why it's called Electro
[smg id=6929 type=preview align=center caption="DayZ 067"]
Bloody zombies everywhere and sometimes they come in packs. They disappear rather quickly so you only see two of 'em.
[smg id=6930 type=preview align=center caption="DayZ 068"]
IF the sun is out, it DOES look really nice :)
[smg id=6931 type=preview align=center caption="DayZ 069"]
Here, to the city centre 1km  :-D
[smg id=6932 type=preview align=center caption="DayZ 070"]
I'm just glad that I've got weapons and a lot of ammo. Much better than boxing them  ;)
[smg id=6933 type=preview align=center caption="DayZ 071"]
Sometimes rooftops can be accessed. It's all good unless you drop off :-()
[smg id=6934 type=preview align=center caption="DayZ 072"]
[smg id=6935 type=preview align=center caption="DayZ 073"]
This is part of the harbour of Electro. The water looks pretty damn clean ???
[smg id=6936 type=preview align=center caption="DayZ 074"]
So that's the lighthouse and that island. Nice :)
[smg id=6937 type=preview align=center caption="DayZ 075"]
[smg id=6938 type=preview align=center caption="DayZ 076"]
Found a nice hotel by the seaside in Chernogorsk.
[smg id=6940 type=preview align=center caption="DayZ 077"]
There is a church you can walk around in, even the ceiling is painted with religious motives.
[smg id=6943 type=preview align=center caption="DayZ 078"]
Near Balota. There are swamps with military vehicles..
[smg id=6946 type=preview align=center caption="DayZ 079"]
[smg id=6947 type=preview align=center caption="DayZ 080"]
..and there are places that look rather peaceful..
[smg id=6949 type=preview align=center caption="DayZ 081"]
..but peace never lasts long in these parts. Abletile taking care of zombies while I took care of capturing the moment.
[smg id=6950 type=preview align=center caption="DayZ 082"]
Between tents at the Southern airstrip. Abletile enjoys himself so much that he's rolling around on his back  :laugh:
[smg id=6951 type=preview align=center caption="DayZ 083"]
Title: Re: DayZ (standalone)
Post by: Abletile on May 17, 2014, 04:31:36 AM
Well I had the weirdest death yet!  :D
I was fully loaded and I met up with BinnZ at the SW Airfield. I could see him on the runway plus there were 2 Zombies stood frozen still. I took a bead on the first one with my M4 (Acog sight 4x magnification 60 round mag). I shot but the Zombie didn't drop :o Then I realised they must be glitched as they didn't respond to the gunshot. Next thing I get a message on screen saying I had lost connection with the server, the administrator would be notified and indeed I had a lobby screen. BinnZ was telling me through steam chat that on his screen that there was a Z chomping happily on my face. I wasn't worried as I had left the server, or so I thought........
On respawning however I was a Bambi! WTF?

I tried to run back to my gear/corpse. I outran loads of Z's including one occasion I had 6 of them chasing me, it was a bit like doing the 'Conga'  :laugh:
Then when I was 2/3 of the way there, I popped into a house to find a drink/food, and I was promptly shot dead by an unknown player!
A very buggy evening followed with multiple exits and always spawning as a bambi! :D
Finally I was able to exit and reload as a saved character. I could only find a bright yellow coat at this stage but I did have a Mosin plus 24 rounds for it. I also found the items required for crafting a backpack ( rope, burlap sack and sticks) 8)
[smg id=6926 type=preview align=center caption="My Newly Crafted Backpack"]

I met up with Art who helped me out then next day I was off to green mountain.
[smg id=6927 type=preview align=center caption="On my way to Green Mountain"]

The adventure continues................ ;)
Title: Re: DayZ (standalone)
Post by: Abletile on May 17, 2014, 04:49:49 AM
Here are a few random screenies from my continued adventure.............. :-D

[smg id=6939 type=preview align=center caption="My latest incomplete character"]

As Arnie once said "Get to the Chopper"

[smg id=6941 type=preview align=center caption="Rusty Helo!"]

Close up of military Zombie......(scary!). I now have a fully equipped green M4 again  ;)
[smg id=6942 type=preview align=center caption="Soldier Zombie"]

A rabbit at the airfield by the jail.

[smg id=6944 type=preview align=center caption="I tought I saw a wabbit!"]

Graphic glitch
[smg id=6945 type=preview align=center caption="Floating fire extinguisher"]

Here is Art, investigating the downed chopper
[smg id=6948 type=preview align=center caption="Art looking inside the wreckage"]
You can also see that I now have 3 fully loaded ammo boxes (over 1200 rounds of M4 ammo plus 400 rounds for both of my FNX's) plus 2 protective cases. This character is up to speed again including weaps, clothing and tools (tin opener, bino's, compass, medical supplies etc)
Title: Re: DayZ (standalone)
Post by: Binnatics on May 17, 2014, 05:45:53 AM
We are getting good at this ^-^ :-X

Nice stories guys ;)
Title: Re: DayZ (standalone)
Post by: Art Blade on May 17, 2014, 06:11:32 AM
Thanks  ^-^

What I like a lot is that the screen usually is free of any HUD elements. Only if you change weapons or press one of those hotkeys does the hotkey bar pop up. And there are those messages to the lower left corner telling you that you're getting wet, feel pain, ate food and some such. But most of the time you've got a damn nice empty screen which is just great, like it used to be when playing FC2.  :) Oh, and you can toggle between FPS and TPS at any given time. I mostly use TPS so I can see zombies around me a lot quicker without having to turn around all the time.
Title: Re: DayZ (standalone)
Post by: Abletile on May 17, 2014, 07:32:32 AM
I thought I would share this vid with you guys. It made me chuckle  :laugh:
SCRAM! - DayZ Standalone (http://www.youtube.com/watch?v=XlLw-iB-t3Q#ws)
Title: Re: DayZ (standalone)
Post by: PZ on May 17, 2014, 09:52:12 AM
Quote from: Binnatics on May 16, 2014, 01:31:46 PM
Hey PZ, if your internet is fast enough for BF4, it should definitely be fast enough for DayZ :)

I'm sure it is but I'm not interested in the fools. I'd like to be with you chaps, but our time differences is likely to be an issue because I typically have a very narrow gaming opportunity during the day. However, I'd like to explore the potential.
Title: Re: DayZ (standalone)
Post by: Art Blade on May 17, 2014, 11:40:15 AM
plus you'd have to cope with physical distance. An American and a European player on the same server means the player farthest away from the server will have at least some 200ms delay up to about 450ms which means a significant lag. That means under critical circumstances that the player on a "local" server can kill a player from across the globe without that player being able to react accordingly. It takes quite some practice to cope with that amount of lag and renders you vulnerable as soon as you face someone or something with fast movements. I can already picture a situation where a local zombie dishes out while the lagging player doesn't even know what's happening. This means, Americans and Europeans will stick to their own. On our servers we're used to a ping of about 20-40ms (you don't notice that small amount of lag) which is really nice and it would be at least unfair if not unplayable for someone having to cope with 10 times the amount of lag.
Title: Re: DayZ (standalone)
Post by: Art Blade on May 17, 2014, 12:05:58 PM
Regarding Able's link to that "scram" vid:
funny what he did to that scumbag and annoying to see that scumbags like that are out there trying to kill Bambies for no reason at all but boredom, lack of creativity and inquiring mind. I wouldn't say he's totally stupid but he's at least one fry short of a happy meal.  :-D
Title: Re: DayZ (standalone)
Post by: Art Blade on May 17, 2014, 12:40:40 PM
A few thoughts about the game and about what we've posted so far.

When I started to post here telling you about my broken leg I kept confusing "crouching" and "crawling." With broken legs you may stop moving and erect your character to a crouched stance but you can't crouch and you cannot stand up except for a glitch using those F-keys for instance to salute, it actually made me stand up occasionally. As soon as you start to move, you'll go prone and crawl. That is why I couldn't get into houses with doorsteps at the front door. They simply were too high an obstacle.

I then remarked about loading weapons that you had to drag ammo from your inventory onto the weapon. That is not entirely correct. The thing is, usually you find weapons without magazines which means you can only chamber one bullet and that's what I meant. Also, for the Mosin, as far as I know, there aren't any spare magazines available which means you drag and drop ammo onto it and it then loads up to five rounds into the sniper rifle. However, as soon as you find magazines for your weapon, you drag and drop ammo onto the magazine loading it up and then put the magazine into your weapon. If you've got only one magazine, you'll have to eject the magazine and then load it as described. You can only load empty magazines which means if you fired a few rounds and still have at least one bullet in the magazine (or in the Mosin) you need to eject the magazine and empty it (or empty the Mosin), reload the magazine (or the Mosin) and put the magazine back into the weapon. All that from inside the inventory. Once you have more than one magazine for your weapon, you can actually reload your weapon in-game which causes your current magazine to get placed in the first empty slot there is in your gear (like in a jacket) and the next matching magazine to be loaded into your weapon. From here it's as described above, so you'll eventually have to go through all your gear, collect and reassign magazines to slots of your choice (I like to keep my mags in my backpack) and empty and/or reload them and so forth. Emptying a weapon or a magazine requires you to have at least one empty slot in your gear or the ammo will be dropped on the ground in your vicinity from where you'd have to pick it up again.

Soaking yourself in water (by extended exposure to rain or by drinking from a pond by wading into it rather than keeping just close to it or by swimming) makes you use up energy a lot faster than you would with dry clothes. You need to eat more and more frequently. Some foods like rice and cereal crisps dehydrate you so you need to drink more and more frequently. You cannot fill a bottle by holding it into the rain.

There are no silencers. There are only suppressors. The guns are still damn loud but the muzzle flash isn't visible. The shots may sound a bit damped, however.

The type and amount of gear you're carrying changes the amount of noise and even the type of noise you're making when running around.

The devs doubled their team and spent some time showing the new guys what's up and the next major thing they're on is improving zombie AI regarding path-finding and collisions with obstacles. They basically said that they were not pleased with what it's like right now. Zombies will be able to run around both in the exterior and interior world so I think they will actually use doors and walk up stairs rather than clipping through walls and getting stuck on the ground floor.
Title: Re: DayZ (standalone)
Post by: Art Blade on May 17, 2014, 01:07:59 PM
nearly forgot, here's the dev blog

http://dayzdev.tumblr.com/ (http://dayzdev.tumblr.com/)
Title: Re: DayZ (standalone)
Post by: Binnatics on May 17, 2014, 03:47:54 PM
Good read Art, indeed, as we proceed we discover. I haven't come across any magazines for the Mosin, which is a big downside to the weapon. Besides, You nearly don't use it for far range shots. It maybe perfect for bandits but not for us.
I do love the SKS though. Got all the gear collected again for it. I am waiting for the moment I have the courage to throw away the Mosin and exchange it with the SKS I find along the way. I currently have the PU Scope for it and 4 magazines. And a whole ammo box full of rounds ^-^
Title: Re: DayZ (standalone)
Post by: Binnatics on May 18, 2014, 02:55:46 AM
I finally made that tough decision; I left my Mosin aside. In the Police Station at Zelenogorsk I found a pristine SKS and a SKS Bayonet and decided to swap.

Bye Bye, dear Mosin:
[smg id=6955]

I had collected a lot of pristine stuff for it, not to forget 200 rounds. The lone wanderer that comes to this police station before server restart won't believe his eyes:
[smg id=6956]

I came across a long bendable stick, so I forced myself to keep some spare space in my backpack until I found a rope. That same police station has a couple of garages where I finally crafted my first custom bow:
[smg id=6954]
It looks cool, but is to no use. You can span the tendon with the trigger function and aim, but when you release it, the arrow will not be able to let go of the tendon. So it won't leave its original position. Nice for threatening but I don't think the Zombies will be much impressed :-D
Besides of that, it replaces your rifle in your inventory so even if it was more or less useful, I doubt if it could stand against an M4 or SKS. I was hoping that it would replace the axe, but nope :-\\

Btw, I found out why I couldn't use and or merge the loose bolts I found along the way, back then when I tried out the crossbow. If you find a bolt and right-click on it, you get a option to "eject" the bolt. When I did that it changed into a single, countable bolt. Same when you 'empty' a pack of ammunition. Now I was able to stack them up together, up to a maximum of 5 in one slot. That makes the crossbow an attractive weapon again to try out.  ;) I have "ejected" several bolts already along the way, and I found out that if you're lucky, you'll get 5 bolts out of what looks as a single bolt. It can also be just one, so always a surprise what you'll discover ;)

Babushka:
[smg id=6957]

Here's some more nice scenery I captured along the way. I especially like the sunset. The colouring is so intense and natural, really brilliant:
[smg id=6953]


[smg id=6952]


[smg id=6958]


[smg id=6959]


[smg id=6960]


[smg id=6961]
Title: Re: DayZ (standalone)
Post by: Binnatics on May 18, 2014, 03:22:17 AM
Quote from: Art Blade on May 17, 2014, 11:40:15 AM... This means, Americans and Europeans will stick to their own. On our servers we're used to a ping of about 20-40ms (you don't notice that small amount of lag) which is really nice and it would be at least unfair if not unplayable for someone having to cope with 10 times the amount of lag.
edit: quote inserted for readability reasons after merging posts from a different topic / Art

Agreed. So we'll have to talk Mandru into this game as well then ^-^ That makes 2 American OWG members, and on a silent server, in a silent corner of the map, we could exchange gear and looks and say high, without the lag being too death-threatening  8)
Title: Re: DayZ (standalone)
Post by: Art Blade on May 18, 2014, 06:36:34 AM
 :-D Sorry about not having mentioned our Canadian friends, you're welcome to the party as well   ^-^
Title: Re: DayZ (standalone)
Post by: mandru on May 18, 2014, 07:33:53 AM
I tend to play more slower and more methodically poking into nooks and corners which would just make me an unreliable dead weight in team play.  :(
Title: Re: DayZ (standalone)
Post by: Art Blade on May 18, 2014, 08:50:07 AM
mandru, so far, there are no rules. You may take your own time and do whatever you want. The "team play" basically means, more than one pair of eyes is just better than one pair of eyes  :-() So we try to guard or to supply one another. I'm slow, methodical and cautious, too, and I have survived, that's what this is all about  ;)
Title: Re: DayZ (standalone)
Post by: Binnatics on May 18, 2014, 04:27:57 PM
This is getting more and more interesting:
Quote
Fireplaces

We're ready now for our final implementation next week of fireplaces and the ability to light flammable objects on fire. Many visual updates and changes to the engine have occurred as part of this and we're now making the mechanisms for players to decide where and how to make fires and how to light items on fire.

*Quote from DayzDev.tumblr.com

I'm going to collect me a matchbox already ^-^ :-X
Title: Re: DayZ (standalone)
Post by: Art Blade on May 18, 2014, 05:21:57 PM
Cool, maybe the bow you found can be used with fire arrows >:D

The devs are working towards horticulture, hunting and fishing. We'll be able to collect tinder and branches in the woods, hack stones for a fireplace off of rocks using an axe, even cut down a tree, make a fire and cook game, whatever livestock and fish.  :)

I wonder if anyone will dare to do that as long as bandits might want to gatecrash a dinner party.

Then again, maybe we could roast those bandits, served with boiled zombies as a side dish. >:D
Title: Re: DayZ (standalone)
Post by: Dweller_Benthos on May 19, 2014, 09:33:33 AM
lol 30-40 ms ping? Must be nice. If I get below 500 to a server in my own state I'm lucky.

So, yeah, I won't be playing this game.
Title: Re: DayZ (standalone)
Post by: Art Blade on May 19, 2014, 11:51:52 AM
500ms :o that IS unplayable.

Title: Re: DayZ (standalone)
Post by: Abletile on May 19, 2014, 12:16:45 PM
 :D Another respawn as a bambi!
I'll be so pleased when I can rely on my old character reloading properly! Come on devs, sort this s#!t out before any further 'updates!!!'

Well, a couple of hours and I'm back up to speed again........... :laugh:

I think that when they introduce hunting I'll just rest in my bed with a pistol and shoot from there!
[smg id=6963 type=preview align=center caption="Rabbit in the bedroom!"]
Title: Re: DayZ (standalone)
Post by: Art Blade on May 19, 2014, 12:31:20 PM
 :laugh:
Title: Re: DayZ (standalone)
Post by: PZ on May 19, 2014, 12:33:54 PM
Justice would be if the developers programmed the mod so you could kill and eat those rabbits  >:D
Title: Re: DayZ (standalone)
Post by: Abletile on May 19, 2014, 12:35:31 PM
I think that may be the plan for the game later on!  :-D
Title: Re: DayZ (standalone)
Post by: Art Blade on May 19, 2014, 01:41:01 PM
Here a few pics of today.

Meeting up again with Abletile who had died yet again without being his fault. I found an M4 for him and spare 60 rounds magazines.
[smg id=6962 type=preview align=center caption="DayZ 084"]

This is the Southwest airstrip, Able and I going to loot the place.
[smg id=6964 type=preview align=center caption="DayZ 085"]

I found a green raincoat for the first time and decided to use green all over. Also, first time I got a 1911 with magazines.
[smg id=6965 type=preview align=center caption="DayZ 086"]

This freaked out Abletile who was quite a bit away when I went into full panic mode and used full auto on my M4, taking out five or six zombies that for whatever reason had decided to attack me from every which angle at the same time.  :o Here's the aftermath, some bodies had already disappeared.
[smg id=6966 type=preview align=center caption="DayZ 087"]
Title: Re: DayZ (standalone)
Post by: Binnatics on May 19, 2014, 01:43:36 PM
I am pretty sure that's indeed what they have in mind. I think I read somewhere that this week will be a new update release which should contain the new animal AI and hunting possibilities :-X ^-^

Are you already quitting??!! Wait for me, I'm just joining!!!!!
Title: Re: DayZ (standalone)
Post by: PZ on May 19, 2014, 05:46:45 PM
Wow, did the developers add more zombies to the map?  ???
Title: Re: DayZ (standalone)
Post by: Art Blade on May 19, 2014, 06:26:21 PM
likely. They keep changing the server settings and I expect that to happen because the game is survival horror and not a PvP deathmatch. They could have spawned 4,000 zombies on the map but would have been unable to spawn loot.. so they're working on both ends: Loot and zombies.  ;)
Title: Re: DayZ (standalone)
Post by: Dweller_Benthos on May 20, 2014, 08:02:26 AM
Quote from: Art Blade on May 19, 2014, 11:51:52 AM
500ms :o that IS unplayable.

Sometimes it's over 1,000 or 1,500 (yes, that adds up to over a second or second and a half) heck, I've had pings over 3,000, but I don't bother on those servers. This is in Minecraft, and I usually can play that OK with a 500ms ping though it gets annoying and PvP is not an option.
Title: Re: DayZ (standalone)
Post by: Abletile on May 20, 2014, 09:04:36 AM
Quote from: Dweller_Benthos on May 20, 2014, 08:02:26 AM
Sometimes it's over 1,000 or 1,500 (yes, that adds up to over a second or second and a half) heck, I've had pings over 3,000, but I don't bother on those servers. This is in Minecraft, and I usually can play that OK with a 500ms ping though it gets annoying and PvP is not an option.
OMG!!! :o That is truly unplayable! You need more internet in your life Dweller  :'(
Title: Re: DayZ (standalone)
Post by: Binnatics on May 20, 2014, 09:39:22 AM
Nice pictures Art!  :)

I also have been busy capturing some nice stuff again, yet again :-D

Here's an example of the magnification of the Binoculars:
[smg id=6972 align=left][smg id=6973 align=centre]

This is my new dress: All beige with a Tan tactical shirt and a brown cowboy hat. I hope to find a beige one of these sooner or later ^-^
[smg id=6974]

Holy moley!
[smg id=6975]

Funny billboard
[smg id=6976]

VERY steep hill
[smg id=6977]

Abletile studying the trees... or is he posing for that nice girl that just came along?     
8-X
Spoiler
Nah, he's just scared of a bunny :laugh:
[smg id=6978]
Title: Re: DayZ (standalone)
Post by: Abletile on May 20, 2014, 12:46:16 PM
Quote from: Binnatics on May 20, 2014, 09:39:22 AM
Nice pictures Art!  :)



Abletile studying the trees... or is he posing for that nice girl that just came along?     
8-X
Spoiler
Nah, he's just scared of a bunny :laugh:
[smg id=6978]

Don't underestimate the rabbits, they watch me while I sleep  :laugh:

I am evaluating some new software for capturing gameplay etc. Here is my first 'capture'.




Looting SW Airfield 2 (http://www.youtube.com/watch?v=S7PigBWjPhQ#ws)
Right at the end of the 5 min video
Spoiler
I was concentrating on the new software and not on what I was doing,  :-[
Title: Re: DayZ (standalone)
Post by: Art Blade on May 20, 2014, 01:10:19 PM
Thanks, Binnatics :) Your screenies are nice, too. That billboard, what the.. that's not even Russian ????

Abletile, heh heh, your vid: I heard the zombie, even saw him run behind you, and then you got hit which must have been a surprise for you  :)
Title: Re: DayZ (standalone)
Post by: Binnatics on May 20, 2014, 04:34:50 PM
Nice capture, good quality. :) But can you remove the "Action" symbol in the top middle of your capture? I wouldn't need that ????
Title: Re: DayZ (standalone)
Post by: Abletile on May 20, 2014, 04:47:38 PM
The capture software is just a trial version, so they embed their logo.

If you can tell me where this screenie was taken put your answers below  ;)......

[smg id=6979 type=preview align=center caption="If you go down to the woods today you never know what you'll find......"]
Title: Re: DayZ (standalone)
Post by: Dweller_Benthos on May 21, 2014, 07:59:16 AM
Quote from: Abletile on May 20, 2014, 09:04:36 AM
OMG!!! :o That is truly unplayable! You need more internet in your life Dweller  :'(

One server I sometimes play on had a ping over 3,000 last night, so I didn't play there, lol. That's why when I read about a new game and see "online multiplayer only" I just skip to the next item.

Quote from: Abletile on May 20, 2014, 04:47:38 PM
The capture software is just a trial version, so they embed their logo.

Nice video, Abletile, and I saw that zombie come in after you and thought "What was that?" then you got hit, but took care of him pretty fast, lol.

If you have an Nvidia graphics card, you can get free recording software, just download the GeForce Experience software they have and check out the shadowplay feature, records anything on your screen. And it's free and no watermarks. You can add a camera view (I think, never tried) for a face cam view while playing. Some games you may need to start the recording at the desktop first, then start the game and go full screen to record that, but otherwise it works fairly well, especially for free.
Title: Re: DayZ (standalone)
Post by: Abletile on May 22, 2014, 12:48:11 PM
I have a Radeon HD7970 card so maybe they do some equivalent software? I'll do a hunt.

I just finished editing (well not finished but uploaded anyways) a new vid. 13 zombies in 5 mins!

ZombieFest3 (http://www.youtube.com/watch?v=oxEkTOjIT60#ws)
Title: Re: DayZ (standalone)
Post by: Art Blade on May 22, 2014, 04:00:55 PM
I really liked the vid but JEEZ, intro volume = 5000%  :o ??? actual film volume = 20%  ???? :-()
Title: Re: DayZ (standalone)
Post by: Art Blade on May 22, 2014, 04:22:02 PM
I've been busy playing and haven't had time to post much recently. Just a short update now, going to post more this weekend :)

I kind of lost track as to how often the other guys have died in the meantime, I know Able was unlucky spawning as a Bambi for reasons unknown so I had to run all across the map and sort him out with a spare M4 and other gear and then we ran back to the SW airfield for more loot. Binnatics got killed by a player today while looting the SW airfield so I had to run all across the map to sort him out with some gear, and again we ran back to the SW airfield. Acey has been alive so far but hasn't been playing much. I'm still alive and kicking :) I did have a couple of near-deaths when zombies attacked me, one of which ruined my jacket yesterday and badly damaged my 1911 which I was carrying inside of it and that zombie also bloody ruined another pistol's suppressor. I was quite mad at all that but I found some good gear so I replaced my 1911 and I also found a pristine suppressor for the other pistol. Only today I was finally able to replace my ruined jacket, too. The gear I had given away has been replaced, too -- it is just nice to know that we all support one another and share gear or help find stuff someone needs or wants. Great team :)

Binnatics and I encountered two players the other day who were friendlies (and not exactly well armed) so he gave one of them a pistol and ammo, I sorted both of them out with bandages. A little later one of them came back and brought a quiver for Binnatics which I think was extremely nice.

Here, an unexpected yet not bloody encounter with those two unknown players in Electro.
[smg id=6988 type=preview align=center caption="DayZ 088"]
Title: Re: DayZ (standalone)
Post by: Binnatics on May 23, 2014, 12:22:20 AM
I read somewhere in the DayZ Wiki that you have 4 types of players; Bambies, Survivors, Bandits and Heroes. The last category is them who go back to spawning locations, fully kitted out, and help new bambies get geared up and running. I think we can consider ourselves amongst these guys now :)
Title: Re: DayZ (standalone)
Post by: Abletile on May 23, 2014, 03:46:02 AM
Quote from: Art Blade on May 22, 2014, 04:00:55 PM
I really liked the vid but JEEZ, intro volume = 5000%  :o ??? actual film volume = 20%  ???? :-()

Yea, sorry about the intro volume  :-[ I adjusted the music volume and assumed, as it was on the same track, that the intro would match. How wrong can I be! (They do say assumption is the mother of all f@#k ups  :laugh:)
With the help of Art's friend Stiku, I have started to use Cyberlink PowerDirector 12 along with Media Coder 64.

Anyway after managing to deal with some personal issues I was able to have another go using the same game clip .

Zombiefest3 1 (http://www.youtube.com/watch?v=4GH7wMM34hY#ws)

Hope you guys prefer this version.
Title: Re: DayZ (standalone)
Post by: Binnatics on May 23, 2014, 08:36:19 AM
Nice capture, and very creative with the background sounds and intro +1 as an encouragement :) :-X
Title: Re: DayZ (standalone)
Post by: Dweller_Benthos on May 23, 2014, 08:49:46 AM
Yeah, nice vid, though still a bit low volume for me, might be my system, but I have to turn everything up to 11 in order to hear anything.

Did that one zombie clip through the wall as you were heading up the stairs?

A lot of nice one-shots in there too, good shooting.

And I can see a zombie attack making a mess or ripping/tearing your clothing, but breaking a gun? That's a bit weird, I mean guns by nature are pretty sturdy things, a zombie clawing at your coat shouldn't break a gun that's in the pocket. I can see maybe getting shot at might ruin a gun that gets hit by the bullet, but not any kind of melee attack from a zombie. Weird mechanic there if you ask me.

Also, they should make the zombie lootable after you kill them, they were once humans, and might still have something in their pockets, you know?
Title: Re: DayZ (standalone)
Post by: Abletile on May 23, 2014, 09:43:46 AM
Thanks guys. It's a weird thing this volume business, on my system I have to turn it down as its too loud  :o
That may be because I run my pc sound through a 5.1 system, maybe I should w@&k from headphones only (even then it's loud!)

Zombies are currently quite amusing, yes they clip through walls  :-(), and they fall off of roofs but can't climb stairs! I get quite entertained when they can't reach you and make that angry pissed off noise  ^-^
The current bug is they kill themselves if they run downhill   :laugh:

When they do 'hit' you it seems quite random how much damage they do, some of it is very unrealistic! I agree they should be lootable, after all, they have pockets  :laugh:

More screenies, this time from Electro

[smg id=6989 type=preview align=center caption="Town Hall I presume"]

[smg id=6990 type=preview align=center caption="Tribute to 9/11?"]

Is that life imitating art or vice versa?

Title: Re: DayZ (standalone)
Post by: mandru on May 23, 2014, 11:37:19 AM
Hmm, seems that I'm not able to insert quotes at this time.  ????   But Abletile said "and they fall off of roofs but can't climb stairs!"

The zombie that took the dive off the roof in your video gave me a good chuckle.  :-D


Also on the matter of looting zombies I've noticed that some of them are in better military grade gear than your respawn load out.  If nothing else it seems that their clothes could be torn up for spare bandages.  ???
Title: Re: DayZ (standalone)
Post by: Art Blade on May 23, 2014, 02:14:40 PM
I just checked that vid, I had to crank up my system volume to 58% in order to get a somewhat audible sound while I usually have it at 20% only. The 58% was still not loud for that vid, I'd have loved to go even higher but I didn't want to risk having a coronary the next time something else produced any sound. :-D
Title: Re: DayZ (standalone)
Post by: mandru on May 23, 2014, 08:02:54 PM
I looked up the GeForce Experience software for shadow play that DB mentioned and while the GTX680M is supported I happened to buy the GTX680 which is not.  :D
Title: Re: DayZ (standalone)
Post by: PZ on May 23, 2014, 10:22:54 PM
I like your video, AbleZ - and the intro was quite creative  :-X +1 from me as well
Title: Re: DayZ (standalone)
Post by: Binnatics on May 24, 2014, 01:59:58 AM
I would like to be part of your next capture AbleZ!! :) I have a cool idea for a situation to record, I'll let you know ;)

I found a very accurate video about the accuracy for a variety of weapons in the game. Thought I'd share:

#1 - DayZ Standalone Weapon Accuracy Test - M4 Mosin 9130 SKS Blaze95 .357 Magnum - (http://www.youtube.com/watch?v=4PgKmlW9xkI#ws)

These results match my ideas of the accuracy as far as I've taken count of. What you guys think?
Title: Re: DayZ (standalone)
Post by: Abletile on May 24, 2014, 02:10:08 AM
Nice video find Binn +1 for the info  :-X

I didn't realise that the 357 magnum was so inaccurate! I also expected more from the SKS. I do question the 100m zeroing on a 60m ranged target though, why not 50m zero? (the Mosin won't zero down less than 100m and I suspect neither the SKS will either) The target should be 100m to make this test more accurate. The Sporter isn't included or any of the automatic pistols (FNX, 1911, AmphibiaS, or the CR75) but I guess the whole video shows at least he can hit a barn door  :laugh:

It would be great to have our own OWG video, so I look forward to hearing your idea  8)
Title: Re: DayZ (standalone)
Post by: Art Blade on May 24, 2014, 03:17:34 AM
I doubt his accuracy test was representative. By the time that video was recorded, those "new" weapons hadn't been implemented yet. It is possible that by now some of the weapon stats have been altered as the game is w@&k in progress.

As some of the comments on YT showed, the state of weapon parts and which weapon parts are on the guns does influence the accuracy. All I can say is that we've been using pristine gear and I haven't heard any of you guys in game commenting on bad accuracy when you killed zombies even from afar. I've never been under the impression that pristine weapons with pristine weapon parts were inaccurate at all.

As to pistols, well.. they're simply no ranged weapons. I use pistols for 20m and less, preferably 10m and less and can perform headshots with them. I killed zombies with my M4 and ACOG within a 500m range and didn't think I missed due to weapon inaccuracy. When I missed I had simply not been on target.
Title: Re: DayZ (standalone)
Post by: Binnatics on May 24, 2014, 06:07:05 AM
I did notice inaccuracy when using the Magnum, the FNX and the M4. Never with a Mosin, but I use it more for long range and am still getting used to the bullet-drop config. I was thinking about applying the test he did to the crossbow. But I'm afraid that aiming for a stable point will be difficult with that raw iron sight view it offers. Plus... I would have to go searching for quivers and bolts again :-D
Title: Re: DayZ (standalone)
Post by: Art Blade on May 24, 2014, 08:10:06 AM
Today Binnatics had been killed by a player (yet again) so I decided to join and help him out with gear and on my way I needed to hydrate. I did that under a bridge, dropped the spare M4 because the game didn't allow me to drink from that pond and while I was fiddling around a zombie popped up and smacked me once, I tried to whip out a pistol while I got smacked the second time and.. was dead.  After about 3 weeks it's kind of funny to start over again, together with Binnatics, two Bambies about get back in business again.

I spawned in Svetlojarsk and met another player who gave me rice and a soda. Then another player showed up so I gave him half of the rice. I then decided to leg it when I couldn't see anybody anymore but kept hearing shots from different parts of the town.. I didn't want to be part of that.
[smg id=6991 type=preview align=center caption="DayZ 089"]
Of course, zombies won't stop chasing me.. had to kill them which is can be hard if they're tough as nails
[smg id=6992 type=preview align=center caption="DayZ 090"]
Title: Re: DayZ (standalone)
Post by: Art Blade on May 24, 2014, 09:00:56 AM
I found a Mosin but decided not to keep it because it stuck out so much and was loud as hell, and I didn't have ammo.. so I tossed it away. I tried to meet up with Binnatics and had to pass an airfield which I thought best to avoid because there were about 12 players on the server and they all tend to spawn in the North just like I did or to return to the North for some killing.

And indeed, now I just got killed by a player. I was between Krasnostav and the NE airstrip where there were just a few lone houses. I was about to leave the house when a fully kitted-out guy in military outfit opened the door, saw me (imagine, I looked typical Bambi: violet backpack, mixed civilian clothes, NO WEAPONS) and went a step back outside behind the wall to get his M4 ready, went back into the door frame and killed me with a couple of rounds. I said, "thank you, I didn't even have a weapon." He didn't respond, I heard him reload his magazine and going through my gear. I said, "there's nothing you can use except a few tins." He then fired another round into my dead body and went away.

I'm just glad that I don't know people like him :)
Title: Re: DayZ (standalone)
Post by: Art Blade on May 24, 2014, 12:40:02 PM
Reinforcement has arrived in form of a helmeted Stiku.  :-D At the time Binnatics got killed yet again by yet another unknown player. What is wrong with those people.. At least we've got an ever growing band of brothers  :-()

[smg id=6993 type=preview align=center caption="DayZ 091"]


Title: Re: DayZ (standalone)
Post by: Binnatics on May 24, 2014, 04:57:06 PM
I think it's time to form a proper Clan; [OWG] 4 or 5 times in the players list will scare them off I guess 8)
Title: Re: DayZ (standalone)
Post by: Art Blade on May 24, 2014, 06:25:01 PM
Might be a good idea unless you play on your own or with just one partner. But indeed, as soon as there are three or more of us on a server, it might frighten some of those bandits away. However, I keep seeing YT video titles the likes of "squad of five wiped out" or "1 vs 5, wiped squad" and so forth, so there are players and "teams" that are actually seeking out and enjoying that type of challenge.

Title: Re: DayZ (standalone)
Post by: Art Blade on May 24, 2014, 06:31:45 PM
Today has been an eventful day. Binnatics got killed by a player and I thought I'd help him but I didn't feel so good about joining a half-full server in the middle of a day, on top it was weekend.. danger, danger, danger. Well, I died. At least it was a zombie but still. Armed to the teeth and more than 1,000 rounds of ammo and 4 pistols and 2 assault rifles.. and a F***ING zombie takes me out with two punches, catching me off guard, under a bridge in the middle of nowhere while trying to get a drink of water. Incredible. At least none of my good gear fell into the hands of any of those murderous players. Then I spawned, met a friendly player who gave me food and drink, I run across the map a few kilometers and in the middle of nowhere, a bandit runs into that house and kills me. At least he didn't get anything of value from me. I did mention the above in a prior post but had to repeat it here as it was the prelude of what was coming next.

Alright. A new spawn, preparing to meet up with Stiku and then with Binnatics. Stiku being the fifth OWG player joining up with our little team :)

I found that island Binnatics told me about, with that ship.. and I didn't even see that guy next to me when I took the screenie. I don't know who he was. He didn't talk but was apparently following me. When I noticed him about a minute later or so I thought he was a zombie, like all in black and such, until I realised he raised his fists when I did.. something's wrong with zombies and bare white arms and fists.. a player! Shocked, I hit the voice talk button and said I didn't want to attack him, thought he was a zombie. He didn't reply, didn't attack, either, but ran away. Never saw him again. Weird.

What the.. who's this guy?
[smg id=6994 type=preview align=center caption="DayZ 092"]

That zombie saw me, started to run down that slope and.. broke his neck.  :laugh:
[smg id=6995 type=preview align=center caption="DayZ 093"]

After meeting up with Stiku, we quickly found our MO regarding zombies. Almost like tennis.
[smg id=6996 type=preview align=center caption="DayZ 094"]
It's basically, "one for you.. one for me.. one for you.. one for me.." swinging the axe in turns until they drop dead. :-D
[smg id=6997 type=preview align=center caption="DayZ 095"]

We saw a building with half a plane sticking in that gap high up and checked it out
[smg id=6998 type=preview align=center caption="DayZ 096"]
[smg id=6999 type=preview align=center caption="DayZ 097"]
[smg id=7000 type=preview align=center caption="DayZ 098"]
[smg id=7001 type=preview align=center caption="DayZ 099"]

Did that tank shoot it down? Maybe not. What kind of monument is that, anyway?  ????
[smg id=7002 type=preview align=center caption="DayZ 100"]

Patching up Stiku who had had a nasty encounter with a zombie.
[smg id=7003 type=preview align=center caption="DayZ 101"]
And some more.. I crafted the splint Stiku is applying to himself..
[smg id=7004 type=preview align=center caption="DayZ 102"]

And then something crazy happened. Over the voice chat we heard Binnatics, who had been god knows where on the map, yelling that he was being chased by two zombies while I saw three people running right through the building Stiku and I were in and I started yelling, "there are players," and Stiku was also saying something about other players and then Binnatics was shouting that there were other players, too, and I noticed the first guy had a green hard hat on and Stiku was asking whether or not it was Binnatics running through there and Binnatics was shouting something about whether or not he saw us there where he was running through and I shouted that I was now disconnecting (which I did) and over the voice chat I could still hear Stiku and Binnatics and I asked whether it was him or not.. UTTER CHAOS PANIC MADNESS :o ???

And yes, it was him. Binnatics had somehow managed to find JUST the very building where Stiku and I were completely unaware of his presence, just to run through there with two zombies in his wake.  :laugh:

Binnatics (with green hard hat) Stiku and I met for the first time in front of the building he had just run through and after we had killed the zombies. :)
[smg id=7005 type=preview align=center caption="DayZ 103"]

We then made it to the SW airstrip and looted the living daisies, err, daylights out of it. Now we're all geared up properly and I finally found my first engraved 1911.  ^-^
[smg id=7006 type=preview align=center caption="DayZ 104"]
Title: Re: DayZ (standalone)
Post by: Binnatics on May 25, 2014, 03:30:45 AM
Nice story and screenies ^-^

I remember that building, but didn't find the plane in it. Gotta have a second look next time ;)

I remember our mad encounter there very clearly; I had indeed 2, maybe 3 or 4 zombies on my tail. I thought you guys were on the other side of the town, actually at the border, so what I wanted to do is rush through trying to lose these zombies in a mad cross-town run. When I entered the building you guys were in, I was shocked to see two other players, with weapons on their backs etc. The first thing that sprung to mind was; "Godd, I'll keep running and have thém deal with these zombies. Meanwhile I'll warn Stiku and Art that there's fully equipped players in the vicinity." These players happened to be you guys. Funny as hell :laugh:

I kept running in circles to distract the zombies and keep them busy, and when we found out it was eachother we were giving the shivers, Art returned and used the only prepared fire arm to get rid of them :) :-X

We exchanged bullets and on we went on; now I had my Mosin Rounds and Art had his SKS rounds ^-^

Stikus first character:
[smg id=7015]

We found a Swombie:
[smg id=7016]

On my way towards Stikus and Arts location:
[smg id=7014]

Funny propaganda on the beach:
[smg id=7013]

In Kamishovo I found this wasted car, and suddenly I realised it was a Lada:
[smg id=7012]

A frightening sky: You can see these clouds move as if it were heavily storming up there, truly realistic:
[smg id=7009]

This is before I got killed. I had a fully equiped gas stove and I even managed to get it to w@&k ^-^
[smg id=7008]


Title: Re: DayZ (standalone)
Post by: Art Blade on May 25, 2014, 03:40:46 AM
Nice! :) Yesterday for the first time I found a cooking pot in a kitchen and it had 5 slots in a row.

That zombie cross-town run of yours was really funny and now that I know what it was like from your point of view, it's even funnier.  :laugh:
Title: Re: DayZ (standalone)
Post by: Binnatics on May 25, 2014, 04:05:03 AM
I also found a cooking pot, and have tried to put any type of food in it; the only thing I didn't try was rice, but since the rice uses to vertical slots, I assume that it's not possible either. So for now it's only decoration :-D
Title: Re: DayZ (standalone)
Post by: Art Blade on May 25, 2014, 05:06:10 AM
I didn't even touch it :)

Considering that most likely there will be hunting and fishing, and that there already are all kinds of items needed to create a nice camp fire and outdoor cooking (matches, gas stoves, stones and firewood, water purification pills) and all those different types of medicine including charcoal tablets, penicillin, syringes, alcohol tincture and so forth I reckon the survival aspect is going to be quite a bit more than just eating canned food and avoiding zombies. :)
Title: Re: DayZ (standalone)
Post by: Binnatics on May 25, 2014, 11:52:49 AM
Yep, I think you will easily be exposed to life threatening dangers concerning food and drinks. And getting colds and fever and all that, lol :-D
Title: Re: DayZ (standalone)
Post by: Art Blade on May 25, 2014, 12:43:32 PM
I suspect cholera and stuff like that :) The problem is the education of medical staff. They all learn to treat anything with a lead pill administered with the aid of a firearm.  :-()
Title: Re: DayZ (standalone)
Post by: Stiku on May 26, 2014, 08:53:26 AM
All cars seems to be either Lada or Moskovitsh, also a burned buss
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Also they have nice details on the apartment buildings

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Also found a downed chopper near the airfield.

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Also checking Arts pulse, there were none  :angel:
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Title: Re: DayZ (standalone)
Post by: Art Blade on May 26, 2014, 09:06:35 AM
Nice pics, stiku. :)

Those apartment buildings are scary, as are those towns they're located in. Imagine having to live there.. <shiver>  ???

[smg id=7024 type=preview align=center caption="DayZ 105"]
[smg id=7025 type=preview align=center caption="DayZ 106"]
[smg id=7026 type=preview align=center caption="DayZ 107"]
[smg id=7027 type=preview align=center caption="DayZ 108"]
[smg id=7028 type=preview align=center caption="DayZ 109"]
[smg id=7029 type=preview align=center caption="DayZ 110"]
[smg id=7030 type=preview align=center caption="DayZ 111"]
Title: Re: DayZ (standalone)
Post by: PZ on May 26, 2014, 01:20:39 PM
Amazing stories, gents!  :-X
Title: Re: DayZ (standalone)
Post by: Art Blade on May 26, 2014, 01:41:27 PM
Thank you :)
Title: Re: DayZ (standalone)
Post by: Binnatics on May 26, 2014, 01:55:44 PM
I am fully kitted out for a "Late Night Session" now. I have a portable Gas Light, a portable Gas Stove, found firewood and matches (not sure those last will w@&k, or combine, or anything, but it's worth a try. We may need stones to combine them with, but they are very rare. I found a 'badly damaged" stone, that had "zero remaining" lol ;D

But with the gas stove and the gas lamp and some Rasputin Gvass we could have a nice party in some lone forest somewhere on the edge of the map ;)

Of course we need a good server that operates at night for that 8)
Title: Re: DayZ (standalone)
Post by: Art Blade on May 26, 2014, 02:09:15 PM
excellent.  :-X Maybe we can torch the forest there while we're on it  :-()
Title: Re: DayZ (standalone)
Post by: fragger on May 26, 2014, 04:13:48 PM
Well... I've been out of the loop for about a month, and there's a whole new game you guys are into which I've never even heard of!

I've just had a brief peruse of the first few pages, will read the rest when I have more time. I'd love to join you guys in an online game but you know what my access is like (which is precisely why I've been out of the loop for a month... ::)) I'll keep you posted. If things look up for me internet-wise - i.e. once I go with a different ISP and see if it improves things - I'd like to try and join you chaps in a game.

If only I could play with just you guys though, and without those puerile jerks who apparently extract great joy from ruining other peoples' gaming fun. Wouldn't you just love to get face-to-face with some of those turkeys and give them a little life lesson? :angry-new:

Looking at all the screenies, the game looks very reminiscent of the Stalker series, in appearance anyway.

Great stories and adventures guys, very fun read so far 8)
Title: Re: DayZ (standalone)
Post by: Art Blade on May 26, 2014, 05:30:20 PM
you hit the nail on the head there, Stalker was what I was thinking when running around in that town with those apartment houses or through forests and plains, even the season (autumn) seems to be the same looking at the colours of the trees. Exchange mutants for zombies and factions for.. hold it, there actually were bandits in Stalker. Only we don't have artifacts but that could be exchanged for some of the stuff you can find.

However, I wouldn't want to get face-to-face with some of those turkeys and give them a little life lesson. Instead, I'd like to stuff those inbreds onto one server and let them have fun with themselves while we could enjoy a decent game without them.

Glad you like the stories, they're as virtually real as it gets.. the panic, fear and accidents are just as real and lethal as your mind allows. Building up a character takes time and a lot of risks so I don't intend to get killed at all, I actually want to survive.

It was interesting when Stiku and I were almost alone on a server which had just restarted, we looted some military facility, a bunch of army tents, and then decided to check the airfield behind us. With our ACOGs we scanned the area and with a bit of horror realised that some doors were open, meaning someone had been there at the same time we were looting the tents, just a few hundred yards away. We crouched around and took cover, even using shadows and ditches to stay as invisible as possible while checking for movements or other traces of human presence.

[smg id=7031 type=preview align=center caption="DayZ 112"]

We peeked through windows and checked the rooms looking through windows from the outside and then started to clear building after building without anyone to be found. I reckon whoever it was either left the area after a quick loot (including the possibility of disconnecting from the server) or they might have become acutely aware of our presence and decided not to risk a fight. Stiku and I were armed to the teeth and had a fully military outfit at the time so our looks might have imposed quite a threat not to be trifled with. Whatever it was, no one interfered with us. It was interesting for me because from a third person view I could see myself and Stiku covering every angle and it would have been quite deadly for anyone to pop up in our line of sight. I am quite sure we'd have killed them.

It feels different, this game, you don't just run around with guns blazing. I can virtually count the rounds I fired as I only shoot to kill and only if there's no avoiding it. I did take out zombies attacking team mates and it was a close call at times but I only fired when I was dead sure to actually hit the target rather than a friend. Those were moments I had to rely on the accuracy of my weapon and it hit right where I wanted it to. That's why I don't trust that video showing those crazy ranged groups of bullets that were supposed to demonstrate the inaccuracy of the weapons available. Friends also came to my help and shot zombies that were just an arm's length away. It is good to know that you can rely on your team mates.

Anyway, this game is 100% open world. Your rules. Your choices. And your friends. ;)
Title: Re: DayZ (standalone)
Post by: mandru on May 27, 2014, 05:24:19 PM
When you drop or discard an item does it stay there so that you or your companions can retrieve it as needed?

Or is it possible in cooperation with several friendly players to find a highly defensible position (a solid redoubt) and build up a sizable stockpile of supplies collected by foray teams sent out to explore while others stay on guard and protect the group's base of operation?

Outside of having a private server I was wondering if this was a way of dealing with marauders and griefers.  :-\\
Title: Re: DayZ (standalone)
Post by: Abletile on May 27, 2014, 06:22:39 PM
Nice to see you back Fragger  :-X ^-^

Quote from: mandru on May 27, 2014, 05:24:19 PM
When you drop or discard an item does it stay there so that you or your companions can retrieve it as needed?

Or is it possible in cooperation with several friendly players to find a highly defensible position (a solid redoubt) and build up a sizable stockpile of supplies collected by foray teams sent out to explore while others stay on guard and protect the group's base of operation?

Outside of having a private server I was wondering if this was a way of dealing with marauders and griefers.  :-\\

In answer to your question, yes an item does stay put however, due to the fact that the game is still alpha, items do have a habit of vanishing sometimes. Also if the server restarts everything disappears!  :(

This video has a tale. A bandit killed Stiku whilst he was helping me to gear up again after I was killed by a fucking bandit :D
Anyway here's the vid (excuse if the volume is off, I'm still trying to get the levels suitable for all)
Revenge (http://www.youtube.com/watch?v=UvQJ-VZJKPw#ws)

I was trying to pick up some gear for Stiku but it was all ruined, I also discovered you can't pick up another M4 when you already have one!
Title: Re: DayZ (standalone)
Post by: mandru on May 27, 2014, 07:37:15 PM
Thanks for the answer and good video Abletile.   :-X  +1   

After Art's description of crawling injured for several hours seeking the needed supplies to get healed and back on his feet I'm really struggling to find something about this game I might like.  So far I'm not having much luck in that effort.

I'm glad you guys are enjoying DayZ SA (if that's the right word).  At least you are intrigued and it has caught and held your attention.  :)

In a game setting I can get into fighting and kicking the snot out of game generated AI enemies all day long.  But player vs player just does not register on my fun radar.

I'm too noncompetitive. I won't even play checkers in real life.  ::)
Title: Re: DayZ (standalone)
Post by: Art Blade on May 27, 2014, 07:45:29 PM
 :-D

Nice vid mate, volume is good now.

Actually you can pick up an M4 when you already have one, remember I brought you one while I had another one  ^-^
Title: Re: DayZ (standalone)
Post by: Abletile on May 27, 2014, 07:46:29 PM
Quote from: Art Blade on May 27, 2014, 07:45:29 PM
:-D

Nice vid mate, volume is good now.

Actually you can pick up an M4 when you already have one, remember I brought you one while I had another one  ^-^

Maybe it was just because it was a corpse  :(

By the way, nice avatar Art!  :-X
Title: Re: DayZ (standalone)
Post by: Stiku on May 28, 2014, 04:00:41 AM
Getting killed was so stupid mistake from my part, I actually saw the player first and panic shot 3 rounds, and then thought to myself that is was Able, then the little bugger started shooting at me and killed me.

So from now on Ill have to keep more closer look who's who, and shoot everyone.


Now here is some pics from yesterday.

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Title: Re: DayZ (standalone)
Post by: Art Blade on May 28, 2014, 12:08:19 PM
Thanks, Able :)

Nice pics, Stiku  :-X
Title: Re: DayZ (standalone)
Post by: PZ on May 28, 2014, 01:22:28 PM
Quote from: Art Blade on May 28, 2014, 12:08:19 PM
Nice pics, Stiku  :-X

:-X
Title: Re: DayZ (standalone)
Post by: Stiku on May 29, 2014, 10:17:18 AM
Art's trying to steal a car / Gas prices are high / How to stack canned food / map in-game(half of it atleast)
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Title: Re: DayZ (standalone)
Post by: Art Blade on May 29, 2014, 03:24:06 PM
lol I wasn't trying to steal it. I tried to hide it but the engine died on me in the middle of the road!
Title: Re: DayZ (standalone)
Post by: Art Blade on May 29, 2014, 03:50:18 PM
Picture of the DayZ

The Cyrillic letters transcribe "Fast Food"  :laugh:
[smg id=7039 type=preview align=center caption="DayZ 113"]
Title: Re: DayZ (standalone)
Post by: mandru on May 30, 2014, 07:39:12 AM
 :laugh:
Title: Re: DayZ (standalone)
Post by: Art Blade on May 30, 2014, 09:00:38 AM
"Art, I wonder, is it safe?"
"Perfectly safe, Stiku."
[smg id=7040 type=preview align=center caption="DayZ 114"]
"You see, it's nothing. Just a broken leg. I happen to have sticks and rags so I can craft a splint and fix up your leg in no time, Stiku, and then we'll start to pick up all those teeth that came popping out of your mouth."
[smg id=7041 type=preview align=center caption="DayZ 115"]

"Not so tough anymore, eh, zombies? Want some more?!"
[smg id=7042 type=preview align=center caption="DayZ 116"]

British replacement zombies, they know how to queue.
[smg id=7043 type=preview align=center caption="DayZ 117"]

OH MY GAWD!  :o -- he gave me quite a start.
[smg id=7044 type=preview align=center caption="DayZ 118"]

Boom! Headshot.
[smg id=7045 type=preview align=center caption="DayZ 119"]

"Hey :) It's getting dark.."
[smg id=7046 type=preview align=center caption="DayZ 120"]

"Do you have a light?" -- "Yup."
[smg id=7047 type=preview align=center caption="DayZ 121"]

"There are stars up there!" -- "Where?"
[smg id=7048 type=preview align=center caption="DayZ 122"]

A lighthouse :) And someone using the bog.
[smg id=7049 type=preview align=center caption="DayZ 123"]

Why is Stiku following me with that bottle?
[smg id=7050 type=preview align=center caption="DayZ 124"]
Oh. Alright.. because he wants to force-feed me. He actually forced me to drink when I wasn't looking  :laugh:
[smg id=7051 type=preview align=center caption="DayZ 125"]
Title: Re: DayZ (standalone)
Post by: PZ on May 30, 2014, 03:16:14 PM
Love thelighthouse pic  :-X
Title: Re: DayZ (standalone)
Post by: Stiku on May 31, 2014, 01:38:19 AM
Just to be clear, it was a sudden gust of wind that caused me to drop from that roof extension. :D

BTW, now Art cant run infront of me anymore, because he's scared that my macros could kick in and cause him harm, also now he can't run behind me, because he gets scared that I might force feed him something.   8)
Title: Re: DayZ (standalone)
Post by: Art Blade on May 31, 2014, 04:30:56 AM
wind. :-()

The macro thing ^-^ When Stiku just got the game and the bunch of us were looting those military tents, all of a sudden an M4 went off in what appeared to be a somewhat long burst so everyone started to freak out, over the headphones a cacophony of voices chanting "what was that, who's shooting" along with gunfire pierced our eardrums, followed by some mad laughter from Stiku. A macro bound to one of his mouse buttons which was meant for the game minecraft was the reason, it basically automatically triggered the fire button several times in a row.  :o  :laugh:

And no, I'm not afraid of those guys. After some practice, most of the time they now know when to press which buttons and which ones not to  :-()
Title: Re: DayZ (standalone)
Post by: Binnatics on May 31, 2014, 04:55:39 PM
In the end, I died again because of breaking my leg 3 time sin a row on the top floor of a barn. Weird glitch. Too bad. Had been searching for 10-round clips for my SKS for days, didn't find them and was about to reach the North Western Airfield. Funny how easy you can get killed by being on the second floor ;)

Wanna play soccer?
[smg id=7052]
Gôôôôooooooaaaaallll!!!!!!!!!!!
[smg id=7053]

Weird lump in the landscape:
[smg id=7054]

I could swear this building is new in the game:
[smg id=7055]

What the F*** are they doing?  :o
[smg id=7056]

Dying of starvation:
[smg id=7057]

My new headgear:
[smg id=7058]

Nice warning, indeed Art, Cholera it will be 8)
[smg id=7059]

Canned Sardines:
[smg id=7060]

I can see the stars in the sky:
[smg id=7061]
Title: Re: DayZ (standalone)
Post by: Art Blade on May 31, 2014, 05:16:30 PM
Nice pics :) :-X

The house isn't new, however, I saw those several times in the past.
Title: Re: DayZ (standalone)
Post by: Art Blade on May 31, 2014, 07:34:00 PM
Today Stiku and I should have played lottery rather than DayZ. There was only one other player on the server and maybe half an hour later he surprised us: He managed to find us in the SW airstrip's tent town where you don't usually find other players, and shot me from behind while I was looting a tent. I was immediately unconscious (disconnecting while unconscious causes the character to die so I had to stay) and then he managed to shoot Stiku, too, which "only" caused Stiku a broken leg so he could disconnect. I just got to and tried to use a morphine stick on myself when that player returned to the tent I was in and shot me again, this time I died.

I spawned in a strange place: Shakhovka, some 4km north of Electro. Now I'm on my way to the SW airstrip again with sticks and bandages in my children's suitcase to fix Stiku's broken leg. So I'm fighting zombies with bare fists and opening tins with a screwdriver.. the usual.

Fighting zombies without firearms isn't half as funny. Bandaging myself.
[smg id=7062 type=preview align=center caption="DayZ 126"]
Title: Re: DayZ (standalone)
Post by: Art Blade on May 31, 2014, 11:27:54 PM
OK, I was lucky that I found an M4 and a 20-rounds mag for it as well as a tin opener in the police station of Chernogorsk which helped me to find enough to eat and drink so I started to heal and then I went on to fight my way through a pack of zombies until I reached the SW airstrip. There I got most of the gear I needed and I headed to a barn in Balota where Stiku had left the server. We should be good again now. Took roughly four hours to get back to speed  :)
Title: Re: DayZ (standalone)
Post by: Art Blade on June 01, 2014, 10:47:24 AM
I was just thinking about the game and how we find our way from A to B or how we tell one another where we are. I don't know about you guys, but in real life I don't say things like, "I'm in the SE end of the tent area." Usually I don't use a compass, either.

When I was new to the game, I was completely and utterly lost. It then started to make sense to relate positions to where the sea was, as we usually start on the East of the map, where the sea is. There is also sea to the South, however. Then it started to make sense of making out where the sun was in the sky. At first we needed someone with a compass to tell where the sun was but now it's making more sense to check the server time before connecting. If it's morning, the sun will be more to the East, if it's evening, to the South-Southwest (should be West but hey, apparently it's not exactly accurate)

Sunset seen from the South by the airstrip.
[smg id=7063 type=preview align=center caption="DayZ 127"]
So now I'm able to navigate without compass if I can see the sea or the sun or both. The seaside is now somewhat familiar, having run around there so often and respawned on the beach numerous times, you can likely recognise which shore you're on and then determine the directions. In the beginning we'd say something like, "I'm in some green two-storey building next to the main road and I can see a church from here," but now it's easier, particularly in the tent town, to say, "I'm in the NW of the tents," meaning close to Balota and the airstrip or, "in the SW of the tents," meaning the far end near the beach and towards Chernogorsk. Learning a few of the landmarks and general directions helps navigating around even without a map or compass. :)
Title: Re: DayZ (standalone)
Post by: Binnatics on June 01, 2014, 12:12:08 PM
Your story about becoming used to the country and the natural phenomenons is completely how I slowly got used to Chernarus and its characteristics. The simple fact that the game will have no mercy when you die, and the fact that you have to keep yourself alive in a very basic way, is the most challenging and yet appealing thing in this game.  :)

I died yesterday and didn't respawn because I was tired. I left that for today. I spawned roughly 2 kilometres east of Shakova in a small town called Dolina. To my surprise there was even a police station. That helped me up a bit with even a gun and a rifle at hand, without ammunition though :angel:
Stiku popped up asking me where I was and he told me about his broken leg adventure. He described where he was and I promised to go looking for a splint or some morphine. I went West South-West, following the sun, and even discovered a new (to me) castle called Zub, 3 km straight North of Chernogorsk. I went down hill towards Nadezhdino where I luckily found a splint. I just told Stiku about my luck, when he commented he got killed by a zombie due to his gun malfunctioning. I was beaten by bad luck, but then I had the luminous idea to go loot Stikus corpse and save his goodies for his bambi appearance and, of course some for myself >:D
Following his instructions I found the exact location where his body should be. I fought of dozens of zombies there, his killer must have been one of them 8) but sad oh sad I couldn't find his corpse. For some reason it must have been vanished. Anyway, I went looting the airstrip yet again with the intent to loot for two, so to speak ^-^

Stiku spawned far away but managed to find an M4, so I kept all the coupled 30 round mags I found, and on looting the airstrip, whilst running from the ACT towards the East most prison building, I saw something grey behind some bushes. I was only half distracted, but a second later I realised that little grey didn't belong there. When I turned I heard the shot- BANG!!!! he fired his sawn-off at me. And BANG!!! again! I saw him and immediately pointed my FNX at him, shot and must have killed him with the first bullet in the head, because he was bent over and silent. Just to be sure I emptied my clip on his face. >:D >:D >:D
Victory!!!! Sweet revenge 8) :-() :-() :-X

Looting his corpse was a joy, although the only thing useful he had for me was an M4, a pristine compass and some Mosin rounds; he must have been still getting up to speed just like me. If he'd been a better shot he'd been the one enjoying himself, but luckily it was me this time ^-^

Title: Re: DayZ (standalone)
Post by: Art Blade on June 01, 2014, 12:18:36 PM
weird s#!t.  :-D
Title: Re: DayZ (standalone)
Post by: Stiku on June 01, 2014, 09:19:18 PM
Weird weekend for all of us then :o
Atleast we got into gear last night, so now we have pretty much everyone geared up and running again.

Here's a couple of sunsets:
Spoiler

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Bonus picture, broken leg
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Title: Re: DayZ (standalone)
Post by: Art Blade on June 08, 2014, 01:31:22 AM
pants.

:-()
Title: Re: DayZ (standalone)
Post by: mandru on June 08, 2014, 07:28:54 AM
Summer uniform.  ;)
Title: Re: DayZ (standalone)
Post by: TheAceness on June 11, 2014, 01:56:16 PM
Excellent stories - good to read and catch up on everything I have missed.

Looks like everyone has had an eventful 2 weeks in my absence. I've had to concentrate on finishing on college.

Good to see more players joining the crew in DayZ! Hope to play with everyone soon :)

Title: Re: DayZ (standalone)
Post by: Art Blade on June 12, 2014, 08:33:11 AM
good to have you back, Acey :) It was getting worse by the minute, so to speak. I'm properly fed up with all those bandits.
Title: Re: DayZ (standalone)
Post by: mandru on June 12, 2014, 03:32:55 PM
Two questions.

Does the game maker provide private servers for groups?

And how many players would OWG have to have registered with the maker to obtain a private server?


If there's any kind of story line associated with this game beyond "trying to explore and kill zombies and/or other players before they kill you" I've not been able to detect it after having read every post here on OWG about this game.

Beyond being a big (very deadly) open sandbox I guess I'm failing to see any draw to what appears to be game play centered around the massive frustration factor of being knocked all the way back to -Zero- each and every time you die.  It doesn't matter how good you get at the game if the only continuity is 'Die and lose all your stuff'.  ????
Title: Re: DayZ (standalone)
Post by: Stiku on June 12, 2014, 11:58:09 PM
Quote from: mandru on June 12, 2014, 03:32:55 PM
Two questions.

Does the game maker provide private servers for groups?

And how many players would OWG have to have registered with the maker to obtain a private server?


If there's any kind of story line associated with this game beyond "trying to explore and kill zombies and/or other players before they kill you" I've not been able to detect it after having read every post here on OWG about this game.

Beyond being a big (very deadly) open sandbox I guess I'm failing to see any draw to what appears to be game play centered around the massive frustration factor of being knocked all the way back to -Zero- each and every time you die.  It doesn't matter how good you get at the game if the only continuity is 'Die and lose all your stuff'.  ????

There are providers in EMEA,AMERICAS and ASIA that sell servers by the slot (1€/0.95£/1.15$), don't know if there are any providers in OCEANIS area.
Also there is a possibility to create private servers that are password protected, also you can host your own server which isn't connected to the hive that stores your character.

Game is still in alpha stage, meaning that there is only the looting, killing and not getting killed part of the game available, but here is what they plan to do with the game : DayZ Roadmap (http://dayz.gamepedia.com/Introduction_to_DayZ), but I haven't seen or read anything like a story in the game, though the objective is to survive in a group, in the wilderness, killing zombies, using survival skills to gather food and setting up a base of operation.

Title: Re: DayZ (standalone)
Post by: Binnatics on June 13, 2014, 09:02:06 AM
Staying alive can be very entertaining and time consuming when there's real loss by getting killed. Meeting eachother in the game and sharing stuff and helping eachother along makes it even greater fun. I don't remember having had such panic attacks when meeting other players in any other game. Of course you don't want to get killed, but when you respawn it isn't that hard to get back in shape if you get used to it :angel:
I'm looking forward to hunting animals and more variety in the weaponry and now that I read Stikus reply to your first post, I wonder if it would be possible to join an Asian server for us, or an American one. I'd be willing to hire a server for a couple of months to make sure we can enjoy this game together in a password-protected area where both Americans and Europeans can meet eachother and share the fun. (I think we can accept a bad ping if we can share the fun, at least I would) But I think we'd better wait with such an event until the game hits at least a beta state. ;)
Title: Re: DayZ (standalone)
Post by: Art Blade on June 13, 2014, 09:23:11 PM
yep, still too early