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Video games => Just Cause2 => Topic started by: PZ on April 02, 2010, 11:12:11 AM

Title: PZ's impressions
Post by: PZ on April 02, 2010, 11:12:11 AM
One thing I noticed while playing some of the main areas is that there appears to be at least one helicopter available for you to fly.  I've been regularly completing 100% since using this technique:
Title: PZ's impressions
Post by: Art Blade on April 02, 2010, 01:38:47 PM
That sounds like a really useful tactic.  :-X

Impressive, "unmount it and walk around" LOL  ;D In the videos I watched I didn't see that, nor a symbol telling me that you can. Anything to watch out for, like icons, or can you always unmount weapons?
Title: PZ's impressions
Post by: ninzza on April 02, 2010, 01:53:54 PM
OK I'm now 5% complete with 12:35 hours in but the Political debate faction mission is killing me. I hate timed missions.
Title: PZ's impressions
Post by: PZ on April 02, 2010, 01:58:23 PM
Quote from: Art Blade on April 02, 2010, 01:38:47 PM
That sounds like a really useful tactic.  :-X

Impressive, "unmount it and walk around" LOL  ;D In the videos I watched I didn't see that, nor a symbol telling me that you can. Anything to watch out for, like icons, or can you always unmount weapons?

Not all, but some.  I've not been able to un-mount the guns on vehicles, but you can in the cement "pill boxes" and other fixed structures.  This is a very useful technique because they have unlimited ammo on the casual level (don't know about the higher levels though).

The HUD will let you know if you can remove the weapon from it's mount.

I'm still having a great time in the game, and will return to it momentarily  :-X
Title: PZ's impressions
Post by: PZ on April 02, 2010, 02:00:21 PM
Quote from: ninzza on April 02, 2010, 01:53:54 PM
OK I'm now 5% complete with 12:35 hours in but the Political debate faction mission is killing me. I hate timed missions.

I'm at 6% and approximately 13 hours into the game.  I've found approximately 12 out of 307 settlements - this is going to be a long game, well worth the price if you count it by the hour  ;D

I'm totally with you ninzza, I really dislike the timed events myself.
Title: PZ's impressions
Post by: Art Blade on April 02, 2010, 02:08:38 PM
There is a whole club here at OWG who hate timed events, including myself  ;) ;D
Title: PZ's impressions
Post by: PZ on April 02, 2010, 03:21:17 PM
Quote from: Art Blade on April 02, 2010, 02:08:38 PM
There is a whole club here at OWG who hate timed events, including myself  ;) ;D

Seemingly more each time we talk about it  ;D

On another note, the game has a strange way of saving - evidently you start in one area no matter where you were when you saved the game.  For instance, there is a stronghold that I cleared early in the game and whenever I die, that is where I re-spawn, no matter where I died.  In fact, when I save a game in another area and die, I still start out at the first stronghold.  The game saves merely record your game stats (money, etc) rather than position.

@ninzza - I don't know if this might be your problem at 96-ish% but it took me the longest time to realize that there is an antenna that comes out of a platform that you need to destroy to reach 100% in some of the areas.  The platform looks almost like a small helicopter pad, and has three terminals that you activate, after which the antenna rises out of the ground.  You then have a short time to destroy the top of the antenna before it descends.
Title: PZ's impressions
Post by: spaceboy on April 03, 2010, 08:31:50 AM
PZ - Where you start from when starting up the game is at the nearest faction stronghold (of any of the 3 factions) from where you were when you died or quit.  If you are spending time in a certain area it may seem like its always the same one, but it actually picks the nearest stronghold.   It's not bad but can make things difficult as far as saving at a favorite place.  The actual game saving (stats, items collected etc) is pretty good as it autosaves quite often.

Another tip is to use extraction to get from place to place. 
Title: PZ's impressions
Post by: ninzza on April 03, 2010, 01:43:43 PM
Quote from: PZ on April 02, 2010, 03:21:17 PM
Quote from: Art Blade on April 02, 2010, 02:08:38 PM
There is a whole club here at OWG who hate timed events, including myself  ;) ;D

Seemingly more each time we talk about it  ;D

On another note, the game has a strange way of saving - evidently you start in one area no matter where you were when you saved the game.  For instance, there is a stronghold that I cleared early in the game and whenever I die, that is where I re-spawn, no matter where I died.  In fact, when I save a game in another area and die, I still start out at the first stronghold.  The game saves merely record your game stats (money, etc) rather than position.

@ninzza - I don't know if this might be your problem at 96-ish% but it took me the longest time to realize that there is an antenna that comes out of a platform that you need to destroy to reach 100% in some of the areas.  The platform looks almost like a small helicopter pad, and has three terminals that you activate, after which the antenna rises out of the ground.  You then have a short time to destroy the top of the antenna before it descends.

Thankfully, FC2 doesnt have that kind of missions.
Thanks PZ but now I don't bother getting 100% in those areas (military bases, stronghold ...)
Title: PZ's impressions
Post by: PZ on April 03, 2010, 06:52:27 PM
Thanks space, I only had the one stronghold cleared so your explanation makes perfect sense.  I've a second one cleared now, but I don't like it as much - there's no jet!  :'(

On a side note, I like the game so much that it is now equal to FC2 in my eyes.  Sure there are some annoyances, but I've experienced the following:You've all played the FC2 mission where you drive the big truck from the dental clinic to Sefapane to blow up the garage - the truck part of the JC2 mission is similar, but with these differences:  The truck in FC2 is clumsy, and is very simplistic compared to the truck in JC2.  For instance, while I was on the mission to destroy the Japanese hardware, my pilot buddy had loaded 6 crates of cargo on the back of the truck.  When we started driving, I noticed a cracking sound, and realized that it came from the crates shifting around in the bed of the truck as I hit bumps or accelerated/decelerated too fast.  In fact, I had to drive the truck carefully, not turn curves too aggressively, nor drive too fast to begin with else damage the cargo.  The diesel sound the truck makes is perfect (you even hear the up shifts/downshifts), and the black smoke emanating from the pipe is as authentic as it gets.  In fact, this mission played out like a movie that I was asking Art about a long time ago (the name escapes me at the moment) - driving a dynamite truck through the South American jungle - only I'm the driver!

Although this game will not be for everyone (e.g., 3rd person) and I'm sure that others might have different opinions, I'm enjoying JC2 more with each mission that I play, and if this keeps up, JC2 will surpass FC2 in my book - and I never thought that I'd be able to write these words.
Title: PZ's impressions
Post by: Art Blade on April 03, 2010, 07:12:38 PM
Thanks for the detailed impression, PZ :) I am really looking forward to playing it (erm, first of all, getting it).

As to the film, I think this topic was it, you may need to read around that quote if necessary:

Quote from: Dweller_Benthos on October 02, 2009, 10:25:43 AM
You're probably thinking of Sorcerer with Roy Scheider

http://www.imdb.com/title/tt0076740/

To spoil it: everyone dies by the end, lol. And don't be turned off by the beginning where it's French with subtitles, the rest of the movie is in English, they just show you the origin of each of the main characters and why they ended up at a rat hole oil drilling company somewhere in South America.

Music by Tangerine Dream , which is why I remembered it, and it is a remake of the movie previously mentioned.
Title: PZ's impressions
Post by: PZ on April 03, 2010, 07:24:09 PM
That's it!  I did a search for "dynamite" but did not come up with anything - I'm glad you could find it  :-X
Title: PZ's impressions
Post by: Art Blade on April 03, 2010, 07:56:03 PM
you know me  ;) I did search for "movie" and author "PZ"  ;D
Title: PZ's impressions
Post by: spaceboy on April 04, 2010, 10:19:14 AM
PZ, I have to agree, I'm loving this game more and more as I play it.  Like I said it seems to marry FC2 and FUEL to me, so it's a match made in heaven.  The fact that the entire island is open to you from the get go is great.  There is no unlocking areas.  The missions have so far been quite varied - I really like the ones that you w@&k with the various factions. 

****Slight spoiler*****

I just did one last night where I needed to defuse 3 bombs set on the Reapers convoy.  You need to catch up, grapple to each car and defuse the bombs, all the while having the MP on shooting and driving along the convoy.  Some great action ensued since you can grapple to the military vehicles if you need to - I hopped to two of them laying triggered explosives (IEDs) to each, jumped back to my convoy vehicle and blew them to pieces.  After defusing the last one I wound up getting entangled for a few seconds with the military but I wanted to catch back up to the convoy (despite the mission being over) and see where they went.  So I quickly grappled and chuted to the point I could grapple back down to the convoy.  It wasn't necessary but you can kind of build your own immersion and story deeper.  I "escorted" and protected them the rest of the way.  Sure enough they did wind up pulling into a little town and a few mercs got out to fight off more military.  It was cool that they kept driving to an actual destination.
Title: PZ's impressions
Post by: Art Blade on April 04, 2010, 12:47:39 PM
cool, I'd have expected them to dissolve somehow, or drive towards some border you can't follow any more. Nice :)
Title: PZ's impressions
Post by: PZ on April 04, 2010, 09:02:01 PM
Great story space,

I did a mission today that I didn't think that I'd be able to accomplish because I'm just not that coordinated with the controller.  **Slight spoiler** - the mission: destroy 3 helicopters before they blow up a silo.

At the start, there was a helicopter for my use, but because I didn't think that I could do the mission, I just hitched a ride on top of a sports car - "we" drove down the road at break-neck speeds getting into all kinda of trouble.  When the action became too hot, I did air slingshot-ting toward the 3 red blips that I assumed were my targets, but of course I was not in an attack copter.  When I reached them (amazingly), I was able to grapple one of them and throw the pilot out the window, after which I chased the other two and even managed to gun them down, completing the mission!

The side point is that you can do anything you like in the game, and the world is huge.  Because I don't like the time events, I simply don't do them and concentrate on having fun in the rest of the world.  It is simply amazing, the variety of action possible in this "sand box" game.  :-X
Title: PZ's impressions
Post by: Art Blade on April 05, 2010, 01:55:44 AM
nicely done, PZ :) Hehehe! Crazy sports car trip, some glider fun, helo-jacking, and destruction of the remaining goals. That sounds like adventure!  ;D :-X
Title: PZ's impressions
Post by: PZ on April 05, 2010, 06:22:12 AM
Thanks, Art - it's that kind of unexpected adventure that has me so enthralled with the game.  You never know what's coming up next, nor how you're going to accomplish it.  Opportunities arise at every moment, dependent on which way you run/grapple/jump, etc.  Even without a mission of any kind, you can explore the island discovering new settlements, many of which have a military presence complete with equipment such as helicopters, boats, tanks, etc.  Even though technically not a mission, you still get points for clearing the area to 100%.  In fact, it is lots of fun just riding on the roof of some vehicle while the driver takes you for a "tour" of the area.  What makes it extra fun is that if the driver speeds or does some other outrageous thing, the government troops will start gunning for you.

When I look at my map, I still have a huge amount of area to explore, and am already 30 hours into the game.
Title: PZ's impressions
Post by: JRD on April 05, 2010, 07:52:37 AM
Oh man... my laptop just won't run this gaming masterpiece... and I have to wait untill I'm back home with my PC to upgrade it... gonna be a looooooooooong wait...  :'(
Title: PZ's impressions
Post by: Art Blade on April 05, 2010, 07:58:15 AM
...at least any bugs will be patched by then  ;D Don't worry, good games are good games, and even a year from now it will still be "recent" enough not to worry about outdated graphics.
Title: PZ's impressions
Post by: PZ on April 05, 2010, 09:32:54 AM
Well JRD, you have something else to look forward to in addition to the pleasure of being at home again - the time will pass before you know it.  ;)

In the mean time, we'll keep posting our experiences so you have a sense for how you might approach the game when you finally get to play.

I have to agree with spaceboy in regards to the similarity between Fuel and JC2.  In fact, I'd say that for me, if you took the large beautiful open world of Fuel and added guns, people, and other features you'd have JC2.  I always thought that the Fuel environment was beautiful, but a bit sterile for my tastes - almost like being the last man in the world alive, so it never captured my fancy.  In JC2 however, I often am struck by the breathtaking beauty of the environment, just as I was with Fuel and FC2.

You never feel solitary or really alone in the open world of JC2 - there is always something or someone to interact with.

While I still absolutely love Far Cry 2 as one of my all time favorite games, I'd go one step further and say that it is rather primitive in comparison to JC2.  In fact, I'd be thrilled if Ubisoft programmed a Far Cry 3 with the features of JC2, and that it would be worthy successor to the original FC2.  :-X

I love this game more each time I play it, and no other game has come as close to FC2.

EDIT: I've started a Just Cause2 wiki entry (http://openworldgames.org/mwiki/index.php/JC2_video_collage) to organize videos.
Title: PZ's impressions
Post by: PZ on April 05, 2010, 09:56:01 AM
I'm going to go out on a limb and coin a name for the government troops in the game: govman.

JC2 has it's funny moments as well - I love using the grappling hook as part of my weapon arsenal and have developed enough technique so I actually earned a trophy.  Here are a couple of examples of fun things to do with the hook:What makes it funny are the words and sounds that come out of those govmen as they're being yanked ever closer - not as good as FC2 lines, but very funny to hear nonetheless.
Title: PZ's impressions
Post by: spaceboy on April 05, 2010, 11:21:24 AM
you can also do other fun things such as hanging a govman from a wall by grappling him first then the wall.  You can then go over and melee him to death - do it enough to earn the Pinata Party Trophy!

PS - I like the new JC2 forum!
Title: Re: PZ's impressions
Post by: Art Blade on April 05, 2010, 11:43:15 AM
Quote from: PZ on April 05, 2010, 09:56:01 AMyank him

Any suggestions what non-Americans should do?





<runs away screaming, dodging a wild yank's grapple  ;D>
Title: Re: PZ's impressions
Post by: PZ on April 05, 2010, 11:54:19 AM
lol, good one, Art  :-X
Title: Re: PZ's impressions
Post by: PZ on April 05, 2010, 01:17:11 PM
Quote from: spaceboy on April 05, 2010, 11:21:24 AM
you can also do other fun things such as hanging a govman from a wall by grappling him first then the wall.  You can then go over and melee him to death - do it enough to earn the Pinata Party Trophy!

PS - I like the new JC2 forum!

That's a great idea space!  I always forget about the double grapple  :-[

I'm glad that you like the new board  :)
Title: Re: PZ's impressions
Post by: Art Blade on April 05, 2010, 03:03:02 PM
This board is great, I like it too  :) :-X
Title: Re: PZ's impressions
Post by: PZ on April 05, 2010, 03:59:27 PM
Quote from: Art Blade on April 05, 2010, 03:03:02 PM
This board is great, I like it too  :) :-X

I'm glad that you like it too, Art - sure does make it easier to keep conversations organized, rather than in a single huge topic!  :-X
Title: Re: PZ's impressions
Post by: spaceboy on April 06, 2010, 07:35:39 AM
Quote from: PZ on April 05, 2010, 09:56:01 AM
  • If a govman is standing on the opposite side of a waterway, yank him into the drink - govmen hate water as much as the FC2 mercs.  ;D

Well I find the govmen will keep firing their weapons at you while treading water.  So if you yank them out of a boat you still better take them out or get out of there because they will try to shoot you (maybe not one who was manning a turret if he doesn't have a gun on him I suppose though)
Title: Re: PZ's impressions
Post by: PZ on April 06, 2010, 10:37:31 AM
Thanks for the info - I've not yanked anyone out of a boat yet, just from the dock to the water, but boating will be one of my next adventures  :-X
Title: Re: PZ's impressions
Post by: PZ on April 07, 2010, 09:17:59 AM
Well, I had a little time to play this morning and started out on one of the small islands on the southern end of the map (at a stronghold area).  Just to the southeast of that was an undiscovered settlement, so I took a quick parachute trip to the spot - as I neared, I realized that it was filled with chaos items, there was a chain link fence around it, and plenty of barracks - lo and behold, a military outpost.

No planes, helicopters, nor SAMs to deal with - no big problem I foolishly thought.  I started in and quickly discovered large numbers of govmen gunning for me, and they even called in a helicopter.  OK, I thought, I'll just grapple the copter and then hose down the compound.  My only problem - three copters arrived, all very angry at my presence.

I managed to grapple one, kill the copilot, and then throw the pilot out the door.  However, during the struggle, the other two copters were firing at me so things were looking fairly red (bleeding out).  Luckily I managed to get both of them just as my copter exploded, but I successfully parachuted down only to discover that three more copters were racing toward me.  I finally had enough and grappled my way out of the area toward a civilian settlement.

I thought that the civilian settlement would be safer, but evidently the govmen got word that I was there, and the action started all over again!  I barely managed to survive.

The take home lesson for me - exercise great care on that small island because it sure is a hornet's nest.  ;D
Title: Re: PZ's impressions
Post by: Art Blade on April 07, 2010, 10:26:04 AM
teehee... good story, PZ  ;D :-X
Title: Re: PZ's impressions
Post by: PZ on April 07, 2010, 09:12:08 PM
As I was attacking a military base this evening, it occurred to me that one of the reasons I like this game is because of the variety of things to do in a variety of places.  For example, attacking military bases represents high speed, non-stop action that often leads to your character being seriously bloodied. 

When you visit the civilian villages, the pace is mostly slow, unless you cause trouble.  You can experiment with a variety of techniques, and even if you get into trouble, you can usually get out of it quickly.

The larger metropolitan areas are fun because there is lots to see and do.  Performing the spiderman techniques with the skyscrapers is a blast...

... and the above list doesn't even include the main, faction, agency, stronghold, and race missions.

Then you can fly, drive, pilot any of the hundreds of vehicles you encounter in Palau, and each of them has different mechanical physics (I like the large diesel trucks which are really easy to drive).

Using the black market dealers extraction feature allows you to go to any place you have already visited in the world.  As a FC2 analogy, think of being able to take the bus to any area you have visited with almost no travel time.  One cool thing about the extraction is that you are picked up by a helicopter and then you parachute out over the area you have chosen on the map.  As you leisurely float down toward the earth, you have plenty of time to observe the area from high above.

I'm 40 or so hours into the game, and there are literally dozens, perhaps hundreds of areas that I've not visited.  In fact, there are whole islands I've not visited yet (the world is made up of a collection of islands, large and small).
Title: Re: PZ's impressions
Post by: PZ on April 08, 2010, 08:42:19 AM
Playing again this morning, I began at the nearest undiscovered area and it turned out to be a small military area - not sure what to call these because their icon is not the usual chevron of the full sized military establishment.

This one consisted of three clusters of buildings on separate small islands - two civilian clusters that looked like a resort, and then the military base.  To earn 100% you needed to do the chaos in all areas.  Fun part was that you needed to discover that the gas pumps for the boats in the civilian area are chaos items.

After completing that area, I began island hopping and discovered the next small military area which had the communications array that rose out of the ground - your task is to blow the top of the array before it descends again - relatively easy with an IED.

Finally I ended up at another area called the sawmill - never saw anything like it before.

Again, I'm amazed at the variety of areas that the developers have created using much of the same content items - makes each one feel somewhat unique.
Title: Re: PZ's impressions
Post by: eor123 on April 08, 2010, 11:18:53 PM
I just bought JC2 and a PS3.

I hope I can get as fully immersed in and enjoy it half a much as FC2.
Title: Re: PZ's impressions
Post by: fragger on April 09, 2010, 04:21:03 AM
Nice reads, PZ :-X
Title: Re: PZ's impressions
Post by: spaceboy on April 09, 2010, 06:23:35 AM
Quote from: eor123 on April 08, 2010, 11:18:53 PM
I just bought JC2 and a PS3.

I hope I can get as fully immersed in and enjoy it half a much as FC2.

hey sweet eor123!   360 and a PS3?  nice  8)

I think you'll really like JC2.  It's such a great world of chaos and fun. 
Title: Re: PZ's impressions
Post by: PZ on April 09, 2010, 08:13:23 AM
Quote from: fragger on April 09, 2010, 04:21:03 AM
Nice reads, PZ :-X

Thanks fragger!   :)

I too hope you get into the game eor123 - if you find half as much in JC2 as you have in FC2, we're going to see some interesting posts   :-X
Title: Re: PZ's impressions
Post by: PZ on April 10, 2010, 09:35:40 AM
A few interesting impressions:The fascinating thing is that you never know what is going to happen, and the unexpected things that occur make the game all the more enjoyable.  :-X
Title: Re: PZ's impressions
Post by: PZ on April 11, 2010, 05:52:52 PM
Here's another interesting detail - I was working my way through a military outpost and as usual, a govman copter was called in to make short w@&k of me.  However, this time, in his eagerness to get me, the pilot actually hit the hillside and crashed his copter!  I had no idea that this kind of "mistake" was programmed into the game.
Title: Re: PZ's impressions
Post by: fragger on April 11, 2010, 06:17:25 PM
Cool! It's good to see "human" error programmed in :-X

As opposed to the "DDs" in FC2, which are not so much errors of judgement as examples of just plain klutzy driving ;D
Title: Re: PZ's impressions
Post by: PZ on April 17, 2010, 12:48:03 PM
I had fun today in a small town.  There was a large Church bell tower in the center of town, and lots of chaos items to dispose of.  I had the black market dealer drop off 10 C-4 charges and I placed them on each of the chaos items, plus rigged a couple of car bombs which were strategically parked next to govmen assault trucks.

First I picked up all the weapons and vehicle upgrade parts and then I made my way to the top of the Church tower to detonated all the C-4 charges - what a fireworks display - vaporized all chaos items plus the govmen trucks.  100% completion with the flick of a single button.
Title: Re: PZ's impressions
Post by: Art Blade on April 17, 2010, 05:08:27 PM
very nice  ;D

The vids I've watched always impressed me when something blew up, the sound of explosions is really cool, I like that "THUMP" or "FUMP" sound a lot  ;D
Title: Re: PZ's impressions
Post by: PZ on April 17, 2010, 05:18:36 PM
Yes, the sounds are very nice - almost can feel the sonic boom  ;D

One sound is kind of funny though - When Rico (you) runs, it sounds like a tennis ball being hit with every foot fall.
Title: Re: PZ's impressions
Post by: Art Blade on April 17, 2010, 05:50:33 PM
hahahaha, that's a lot better than in ArmA2 when you sounded like carrying heavy boxes full of cutlery  ;D ;D ;D
Title: Re: PZ's impressions
Post by: spaceboy on April 17, 2010, 06:08:23 PM
speaking of sounds.  I like some of Rico's comments.  When he survives a big fall he often says "Son of a Mia!"  And if he survives an explosion he simply says "Ouch"  I don't know it's just funny.
Title: Re: PZ's impressions
Post by: Art Blade on April 17, 2010, 06:27:07 PM
I've noticed that he comments a lot of things, last time (after he blew up a big construction) I heard him say "that was fun" in a way that reminded me of DukeNukem3D.
Title: Re: PZ's impressions
Post by: PZ on April 17, 2010, 07:59:49 PM
Quote from: Art Blade on April 17, 2010, 05:50:33 PM
hahahaha, that's a lot better than in ArmA2 when you sounded like carrying heavy boxes full of cutlery  ;D ;D ;D

lol, funny you should mention this - I've decreased the volume of the music which allow the other ambient sounds to be evident - when Rico runs, he does jingle like he's carrying cutlery!  ;D
Title: Re: PZ's impressions
Post by: Art Blade on April 17, 2010, 08:06:39 PM
jingle LOL  ;D ;D ;D
Title: Re: PZ's impressions
Post by: eor123 on April 17, 2010, 08:14:43 PM
I'm trying to like JC2 but after 4 hours of gameplay, I decided to return it.

I've been playing Uncharted II which has softened my position on third person shooters so I'm going to give JC2 another chance.

I recall I wasn't that fond of Far Cry II the first few hours I played it.
Title: Re: PZ's impressions
Post by: Art Blade on April 17, 2010, 08:22:41 PM
I started to hate FC2 after the first couple of hours... go figure  ;D
Title: Re: PZ's impressions
Post by: spaceboy on April 17, 2010, 08:46:07 PM
what are your annoyances eor?  Early in the game I felt an overwhelming feeling like there's so much to do so what should I do.  Once I started just going along as I felt it really clicked.
Title: Re: PZ's impressions
Post by: PZ on April 17, 2010, 08:50:22 PM
Well, like with all other games, not all titles are for everyone, but I'm glad that you've decided to give it another go.  When I first started JC2, I too wasn't impressed, but as I developed the techniques that I now use, my appreciation for the game greatly increased.  What tipped the scales for me was using the grapple hook to grab govmen bringing them ever closer to deliver a final melee attack, and using the grapple to slingshot across the landscape.

I also played Uncharted2 before JC2, and learned to appreciate the 3rd person games, and JC2 reminds me of elements within Uncharted2.

Like spaceboy, it can be overwhelming with the choices of what to do, but the solution that I found is to just started doing whatever I felt like, and the fun just followed.

I hope that you can find enjoyment in the game  ;)
Title: Re: PZ's impressions
Post by: Art Blade on April 17, 2010, 09:00:32 PM
Of all the things possible in JC2, I know I'll be simply and peacefully flying around with my glider. No need to rush. The area is so vast, diverse and beautiful, I am likely to just move around. That's what I usually do in games that allow free roaming, and what I still do in FC2 although that game appears to be microscopic in scale compared to JC2, and it's hostile whereas JC2 allows peaceful roaming.
Title: Re: PZ's impressions
Post by: PZ on April 17, 2010, 09:04:36 PM
Quote from: Art Blade on April 17, 2010, 09:00:32 PM
... JC2 allows peaceful roaming.

Be careful of gliding above restricted areas though!  ;D
Title: Re: PZ's impressions
Post by: Art Blade on April 17, 2010, 09:33:26 PM
So that's how the fun begins, I assume?  ;D Thanks for the advice, though  :)
Title: Re: PZ's impressions
Post by: PZ on April 17, 2010, 09:56:22 PM
It can if you want it to.  The restricted areas are the military installations - evidently they have restricted airspace above them.  You can do what you want in civilian areas as long as you don't attract the attention of the govmen.

My current technique to obtain 100% in an area is to have the black market dealer extract me to an area which means that he will allow you to parachute out of his helicopter high above the area.  I now open my chute immediately and circle the area as I descend, looking for the telltale flashing of the weapons and vehicle parts I need to find.  I also look for the red-striped structures with white star which are government structures that need to be destroyed.

When descending over civilian areas, you can land wherever you want and not attract attention.  When descending over military installations, it is best to land well outside the area and then walk of grapple your way closer.  There is typically a fence or wall that surrounds the installation and then one or two entrances guarded by pill boxes with miniguns.  These are preferred entry points because you can take the minigun and sweep the area.

I usually find cover outside the main gate and then lure govmen out one at a time, grappling them closer until I can melee them.  Eventually their numbers will reduce to the point where I can run and gun.
Title: Re: PZ's impressions
Post by: Art Blade on April 17, 2010, 10:19:52 PM
Ah, I see. Although I am patiently waiting for the game to arrive (probably by the end of next week) I am all excited about actually playing it myself :) I've watched countless vids on youtube so I've already got an idea of what it might be like, and I am quite positive that "my way" will be different (regarding details) from what I've seen other players do so far. I think I'll be more like you, as far as I know you, you do take your time, too. I like to inspect an area and then decide what to do, like you I love luring opponents into death traps and taking advantage of whatever the facility has to offer. I usually don't like to leave stuff behind (except for strategic or tactical reasons) so I'm likely to ruin a place completely before moving on. What I've gathered from the game, one's own weapons eat through ammo rather quickly, so using the grapple as a weapon seems to be appropriate, as well as making use of vehicle's guns and dismounting those massive gattling guns to walk around wreaking havoc with those.
Title: Re: PZ's impressions
Post by: PZ on April 17, 2010, 10:31:50 PM
You're absolutely correct in your assessments, and from the way that you play games, I believe that you will enjoy the game.

There is an old movie titled "That Man from Rio", a comedy in which the main character enters adventure after adventure, seemingly in a chaotic way.  JC2 reminds me of that movie, except that you get to choose how the play goes.  I can't count the number of times I've planned the outcome of a mission only to have it change at the last minute because of circumstance that allows a new opportunity to arise.  This is one of the characteristics that I enjoy most.  For instance, I plan to go in and hose all govmen to complete the mission only to find that there are too many of them, and my health is dangerously low.  Instead of fighting it out, I grapple to the top of a hillside and open the chute to slingshot out of the area only to discover a boat race that I'd not considered before the mission.

I do the boat race, and because I get to keep the boat after the race completes, I pilot to another area and clear out a civilian village, and the fun progresses from that point further. 

I now realize that no matter what I plan, circumstances in the game are not predictable so you never know how your path will change.  This is unique in a game for me, especially when I think of the linear games like Call of Duty, which are fun, but once you do them once, you know that you can't do them again without becoming repetitious.
Title: Re: PZ's impressions
Post by: Art Blade on April 17, 2010, 10:57:49 PM
That's something I like too, opportunities. Like spaceboy, when he made me chuckle with his comment how shiny objects distracted him (hahaha) I also tend to do several things that are not exactly linked to one another, yet it keeps me playing.

What you said about running low on health, I was amazed at how simple it seems to be to stay alive, because all you need is a little break behind cover and watch your health restore itself for at least enough to keep on playing; and I watched a guy doing it on a higher difficulty level (one below max difficulty). What I learned from watching him is to use cover a lot and if possible avoid up close and personal fights except you're in a tactical position to take out a few enemies. Then go back behind anything you could call cover and recover  ;D Most of the fights seem to be quite simple if you keep that in mind, there is apparently no room to go in rambo style when you're being flanked; but also apparently that seems to w@&k when walking in with a dismounted gattling gun and enemies exclusively in front of you.

I want to play that game now  :)
Title: Re: PZ's impressions
Post by: spaceboy on April 18, 2010, 05:35:10 AM
be aware the govmen can call in reinforcements, sometimes even parachuting in.  You'll want to take out their communication towers to prevent this.  Also take out their SAMs ASAP so that if you steal or hijack a chopper you won't get shot down.
Title: Re: PZ's impressions
Post by: PZ on April 18, 2010, 06:54:03 AM
Indeed, I try to take out the SAMs and towers by placing explosives before I go in.  Just this morning I heard the govmen call in for reinforcements and I expected a heavily armed chopper to arrive, but instead I saw large shadows which turned out to be a dozen parachutes above me.

Fortunately I was carrying a minigun at the time  ;D

One thing I've been encountering - chopper after chopper are attacking me if I can stay aloft long enough, sometimes two or three at a time.
Title: Re: PZ's impressions
Post by: batdog on April 18, 2010, 07:07:00 AM
I think my record so far for "chopper-swapping" is four times.  In other words, I'm in a helo which gets blown out of the sky by another helo; I parachute, grapple and hijack that helo; I'm immediately shot out of the sky by another helo; parachute, grapple and hijack; rinse and repeat.

I've also been in a helo when it was blown up whilst I started to perform the hijack animation.  I couldn't stop this "minigame" so before I performed all of my attacks I'd plummeted to my death with the pilot.
Title: Re: PZ's impressions
Post by: Art Blade on April 18, 2010, 07:32:15 AM
NICE.  ;D

I watched a vid showing someone who had about the same troubles. I'll keep it in mind  :)
Title: Re: PZ's impressions
Post by: PZ on April 19, 2010, 09:46:03 AM
I did a couple of fun missions recently, the one called "Fly me to the moon" or something like that, which is the one with the rockets/satellites that  you need to destroy.  The other one was the Mile high club.

Both were lots of fun, and different from the missions I've done before.  In fact, this area of Panau has somewhat different characteristics - the civilian areas that I've visited have visuals that I've not noticed in other areas.

I like the fact that visiting different areas gives one the sense that you are visiting a different culture - OK, the govmen still viciously attack you in the same way, but the changing environment is visually appealing.
Title: Re: PZ's impressions
Post by: eor123 on April 19, 2010, 10:07:28 AM
I started over after completing Uncharted 2 -- this time with a different perspective.

I think you just have to embrace the absurdity of it all.  ;D
Title: Re: PZ's impressions
Post by: Art Blade on April 19, 2010, 10:10:32 AM
Well said... it is as far away from being realistic as George W. Bush is from being eloquent. If you don't mind me saying so.  ;D
Title: Re: PZ's impressions
Post by: PZ on April 19, 2010, 11:04:03 AM
Quote from: Art Blade on April 19, 2010, 10:10:32 AM
Well said... it is as far away from being realistic as George W. Bush is from being eloquent. If you don't mind me saying so.  ;D

ROFL!
Title: Re: PZ's impressions
Post by: PZ on April 19, 2010, 11:05:14 AM
Quote from: eor123 on April 19, 2010, 10:07:28 AM
I think you just have to embrace the absurdity of it all.  ;D

Absolutely - I think I mentioned a movie in relation to JC2 - "That Man from Rio", which contains the same absurdities, but one of my favorites nonetheless.  ;)
Title: Re: PZ's impressions
Post by: PZ on April 20, 2010, 10:15:25 AM
I ran across several large windmills (the kind that generate electricity) in a civilian area.  There were lots of generators and transformers as well.  When I tried throwing C-4 from the ground, it did no visible damage to the windmills, so I grappled my way to the top and planted a charge there (those blades are huge).  I collected all the weapon and vehicle parts (there were only two) and then I planted C-4 on all other items.  Finally I went into a small metal shack to detonate.  The desired 100% completion message appeared and then sirens. gunshots, etc as the govmen responded to the violence, but because I was inside the shack, they never did find me, and a few moments later I strolled out on my way to my next adventure.

Just like with FC2, my methods are changing as I progress in experience.  I now collect all the upgrade parts, and then target the chaos items.  It is fun finding a hiding place to get away with the crimes.  ;D
Title: Re: PZ's impressions
Post by: Art Blade on April 20, 2010, 10:17:56 AM
yeah, yeah, sneaky!  ;) ;D :-X
Title: Re: PZ's impressions
Post by: PZ on April 20, 2010, 11:27:15 AM
Loads of fun, and if I were a bit more clever, I'd come up with other ways to experiment, but unfortunately it takes lots of time in a game before I develop those techniques  ;)
Title: Re: PZ's impressions
Post by: JRD on April 21, 2010, 02:59:05 AM
Quote from: PZ on April 20, 2010, 11:27:15 AM
Loads of fun, and if I were a bit more clever, I'd come up with other ways to experiment, but unfortunately it takes lots of time in a game before I develop those techniques  ;)

Which only proves the value of each penny spent on a good game like JC2!!  ;)
Title: Re: PZ's impressions
Post by: PZ on April 21, 2010, 06:18:45 AM
Exactly, I'm now at 70 hours of play and only a little over a third completed - I still feel like there is so much to see and do  :-X
Title: Re: PZ's impressions
Post by: PZ on April 23, 2010, 09:57:39 AM
I did a race this morning, and was given a funky little car that looks almost like an old convertible out of the 1940's.  It is rather delicate and would not stick to the road all that well, plus it would easily be stopped by almost any other vehicle.  Naturally, I was not successful, so I purchased the ice cream truck and went to town - had a blast knocking other cars off the road, working my way toward the finish line.
Title: Re: PZ's impressions
Post by: Art Blade on April 23, 2010, 10:07:18 AM
did you honk its horn? funny melody :)
Title: Re: PZ's impressions
Post by: PZ on April 23, 2010, 10:42:20 AM
Yes I did - reminds me of the ice cream trucks that visited our neighborhoods when we were young.  :)
Title: Re: PZ's impressions
Post by: PZ on April 27, 2010, 11:01:15 AM
When first entering the game, you are close to a small civilian city that contains a fire truck.  I'd seen it there dozens of times I'd been passing through, but this time I got in and drove it.  Using the "honk" key, it turns on the siren, complete with lights flashing - was kind of cool driving around with flashing lights, running people off the road, and generally causing chaos.  The truck is surprisingly resistant to the hail of govman bullets.  ;D
Title: Re: PZ's impressions
Post by: fragger on April 29, 2010, 11:54:18 PM
Quote from: PZ on April 23, 2010, 10:42:20 AM
Yes I did - reminds me of the ice cream trucks that visited our neighborhoods when we were young.  :)

Believe it or not, one of those occasionally still does the rounds in our neighbourhood! It's a bit of a nostalgia blast as we certainly don't see them in the cities anymore. They used to be called "Mr. Whippy Trucks" when I was a kid (that was the company name), and for some reason they always played "Greensleeves" over the loudspeaker to announce themselves.

Sorry, don't let me hijack the topic ;D
Title: Re: PZ's impressions
Post by: PZ on April 30, 2010, 08:38:35 AM
Quote from: fragger on April 29, 2010, 11:54:18 PM
Sorry, don't let me hijack the topic ;D

ahhh... mo worries, fragger - us old guys regularly go off on tangents and then Art splits the topic and sets us straight again - he's very kind not to chastise us too much.  ;)
Title: Re: PZ's impressions
Post by: JRD on April 30, 2010, 02:00:26 PM
Quote from: PZ on April 30, 2010, 08:38:35 AM
Quote from: fragger on April 29, 2010, 11:54:18 PM
Sorry, don't let me hijack the topic ;D

ahhh... mo worries, fragger - us old guys regularly go off on tangents and then Art splits the topic and sets us straight again - he's very kind not to chastise us too much.  ;)

Let me add: Please do hijack the topic and take us somewhere unexpected... surprise me fragger!!!  :-X
Title: Re: PZ's impressions
Post by: PZ on April 30, 2010, 02:07:29 PM
Well said, JRD!  :-X
Title: Re: PZ's impressions
Post by: Art Blade on May 01, 2010, 02:48:56 AM
Hehe guys, go on as you like :) It's not that I never go off topic myself... and then split off my own deviation  ;D
Title: Re: PZ's impressions
Post by: PZ on May 05, 2010, 09:40:03 AM
I was riding the roads yesterday and ran across a few Roach buddies in a hard spot, so I joined them.  They started in one of those armed off-road vehicles, but that one ended up destroyed, so the driver hopped into a cargo truck and started driving away.  Naturally, I hopped onto his truck and came along for the ride.  I had a few good laughs as the motorcycle govmen would race up beside us, and some would run head on into on-coming traffic.  I also experimented double grappling them off of their bikes (one end of the wire to them and the other end to the ground or another vehicle), and it was hilarious to see them yanked off their seats. I also tried grappling their bike to the ground so they went sailing over the handle bars - these bike govmen are really fun to play with.

I recall yanking one off of his bike, and as he stood there yelling, I grappled him to the back of the truck I was riding on.  He dangled like a fish being trolled from a boat for a while, but after about 5 seconds or so, the wire breaks.

Another trick was to grapple the govmen Jeeps to the ground, but the only problem was again that that the wire breaks rather easily.

Now on to the Bolo patch (liksted in the JC2 mods index), which lets you have high strength wires (and more than one if you wish) - man that is both fun and funny.  The govmen now are dragged for what seems like an unlimited time (until they die) behind the rig, and when you grapple one of their vehicles to the ground, it looks like a rabid dog chained to a post - they can't escape.  ;D
Title: Re: PZ's impressions
Post by: Art Blade on May 05, 2010, 11:26:06 AM
those extra strong wires sound like a lot of fun indeed  ;D I'd try to connect anything that flies (aeroplanes, helicopters) with govmen vehicles... I am visualising a police car dangling from a civilian jumbo jet sailing away... ;D
Title: Re: PZ's impressions
Post by: PZ on May 05, 2010, 01:20:41 PM
I'm going to try some things - I wonder if mass/gravity plays a role in the game.  How about trying to fly away a large truck or boat with the tiny helicopter  ;D
Title: Re: PZ's impressions
Post by: Art Blade on May 05, 2010, 01:28:18 PM
haha, if you can get away, you got a way  ;D
Title: Re: PZ's impressions
Post by: PZ on May 05, 2010, 08:51:26 PM
I just tried the Rowlington K22 (sp?) helicopter to pick up a large truck and it was unable to.  However, it was able to pick up a tuk tuk (taxi) which I used to drop on the head of a Colonel  ;D

By the way, when you fully upgrade the Rowlington, you get dual machine guns on this tiny fast and agile helicopter.  Using these guns, I've been able to defeat all govmen helicopters sent my way.
Title: Re: PZ's impressions
Post by: fragger on May 06, 2010, 06:36:36 PM
Quote from: PZ on May 05, 2010, 08:51:26 PM
I just tried the Rowlington K22 (sp?) helicopter to pick up a large truck and it was unable to.  However, it was able to pick up a tuk tuk (taxi) which I used to drop on the head of a Colonel  ;D

Cool! :-X :-X
Title: Re: PZ's impressions
Post by: PZ on May 10, 2010, 01:35:46 PM
Although I have not noticed this before, I was able to sneak up behind a govman without him (or anyone else) knowing I was there and deal him a death blow.  This was in a military installation with plenty of govmen around; they were just not looking in my direction.  However, reminiscent of FC2, as soon as the deed was done, every govman in the area knew exactly where I was.  ;D
Title: Re: PZ's impressions
Post by: Art Blade on May 10, 2010, 03:03:30 PM
Hahaha :) Yeah, I know that... one reason might be that we don't have silenced weapons  ;D
Title: Re: PZ's impressions
Post by: eor123 on May 10, 2010, 08:06:36 PM
I have been able to sneak up on a Colonel and his entourage a couple of times -- the ones on rooftops in Panau City Residential District. I was able to get close enough to toss a triggered explosive and detonate it before they had an opportunity to react. 
Title: Re: PZ's impressions
Post by: PZ on May 10, 2010, 08:09:22 PM
Cool technique - I'll remember that one.  I love using the triggered explosives.  :-X
Title: Re: PZ's impressions
Post by: Art Blade on May 11, 2010, 10:24:07 AM
My approach to colonels is a single headshot with a sniper rifle. Almost too easy  ;D
Title: Re: PZ's impressions
Post by: PZ on May 11, 2010, 10:34:33 AM
My last few colonels have been done fro a distance using a gunship of some kind - I'm too far for him to hit effectively, but I can watch his icon frantically moving as he tries to dodge the spray of bullets until it finally disappears.  ;D
Title: Re: PZ's impressions
Post by: Art Blade on May 11, 2010, 01:08:03 PM
I did exactly the same today  ;D
Title: Re: PZ's impressions
Post by: PZ on May 12, 2010, 06:07:35 AM
As I was collecting black boxes and skulls, the process kind of reminds me of collecting diamonds and predecessor tapes in FC2.  You get to travel all over the world and see lots of new things.  Because the landscape is so varied, I'm enjoying the collecting a bit more than in FC2.
Title: Re: PZ's impressions
Post by: spaceboy on May 12, 2010, 06:34:55 AM
I feel the same way PZ but I also think it has to do with the varied transportation and the fact that the items are marked on the map and you can mark a waypoint.  I never found all the diamonds despite DBs maps, but I think I'll find the factions items.
Title: Re: PZ's impressions
Post by: PZ on May 12, 2010, 08:09:49 AM
Good point, spaceboy - I think you hit the nail on the head with the transportation and waypoint comments.  Because the boxes and skulls are located in such diverse areas, you need sometimes to fly, others to drive, and yet others to sail a boat.  This is what keeps the quests from becoming boring.  :-X
Title: Re: PZ's impressions
Post by: spaceboy on May 12, 2010, 08:55:29 AM
heh well that made me think - when we hit the open plains in RDR our choices may well come down to Appaloosa vs. American Quarter  lol

But I did enjoy riding the horses throughout the kingdom in AC1...
Title: Re: PZ's impressions
Post by: PZ on May 12, 2010, 10:07:53 AM
Darn, I was hoping for a grapple  ;D
Title: Re: PZ's impressions
Post by: eor123 on May 12, 2010, 01:15:09 PM
SPOLIER ALERT Re Faction Items










































You don't get a damn thing after having collected all the faction items-- no "Thank You's" "Attaboy," or "I want to have your baby." [Bolo  ;D] no trophy, no rewards unlocked...nada...zilch.

Major suckage, IMO.

Title: Re: PZ's impressions
Post by: Art Blade on May 12, 2010, 02:31:07 PM
well, you got the experience  ;D
Title: Re: PZ's impressions
Post by: PZ on May 12, 2010, 02:47:42 PM
It would be cool if something else opened up when you completed collections of any kind.  For instance, opening an additional bonus faction mission or the like.  That would make collecting things a direct benefit rather than it just being a sense of accomplishment.

I would have collected all the diamonds in FC2 if an additional mission or area opened up.  ;D
Title: Re: PZ's impressions
Post by: spaceboy on May 12, 2010, 02:56:26 PM
sure you do - You get free usage of their faction vehicles at all strongholds...oh wait...you already have that  :P  I agree that it sucks.  It would be nice to get something.  I think the trophy is at 100 faction items.  Will I ever get them all?  I don't know, it depends how much I visit Panau once RDR comes out.  I'm at about 43% so there is plenty to do and discover.  I'll probably just keep doing this rather than starting a new game (although I'd like to replay a few faction missions at some point). 

A bit of an incentive to complete things would be nice.  But - I'm having a good time doing it for now.  I've cleared out a large section of the beach front north and south of what's his names house where the Agency RV is at.  I spent a bit of time at that huge facility where the ninjas were at as well, but I still have a long way to go.
Title: Re: PZ's impressions
Post by: PZ on May 12, 2010, 03:00:45 PM
I've started collecting things because as you mentioned earlier today, there are lots of ways to travel, etc. to the area where you'll find the items.  Whenever I'm in an area now, I'll look for the dots indicating the location of something, and will spend the extra minute or two to find the item.  It's kind of fun thinking of the quickest way in and out of an area, which depends on the transportation method you use.
Title: Re: PZ's impressions
Post by: Art Blade on May 12, 2010, 03:15:09 PM
Whenever I find a new place, I try to complete at least those collectible items to be found there, and if it doesn't seem to belong to any mission, I destroy the rest, too. Maybe that's why it takes ages for me, as those govmen keep popping up when I whip out my weapons  ;D
Title: Re: PZ's impressions
Post by: spaceboy on May 12, 2010, 03:18:54 PM
so true PZ - I actually find myself doing all I can to avoid a gun fight and complete an area as fast as possible.  I try to get rid of the communications antennas first, then the SAMs so in case they do get a call in for air support and I hijack the chopper I won't get shot down.

Then I run around or grapple/chute to find and pick up as many items as possible running, rolling, destroying a few things along the way.  Eventually when I find myself near a mini gun I'll take it off it's mount and use it on all destructibles and govmen. 
Title: Re: PZ's impressions
Post by: Art Blade on May 12, 2010, 03:21:54 PM
oh yeah, I love to slowly walk around with an UnmountedGatlingGun wreaking havoc as I see fit  ;D
Title: Re: PZ's impressions
Post by: PZ on May 15, 2010, 07:45:19 AM
A couple more observations (slight spoilers)In the tropics one minute, and then up on a mountain with snow flurries swirling around me - kind of reminds me of southern California.  ;D

Man, I love this game.
Title: Re: PZ's impressions
Post by: Art Blade on May 15, 2010, 09:24:33 AM
nice descriptions there, PZ :)

Recently I found a small island down in the south, X 20666 Y 31111 (coords easy to remember) where you get ammo and health, some collectible, and two MTA Powerrun 77. That was when I decided to max out that vehicle with my black market dealer. Since then I prefer to grab my boat, drive to costal locations, leave the boat so I can escape easily, and take out whatever there is. Good for simple stuff like propaganda trailers etc, but also for big stuff like harbours. That boat outruns everything from patrols to helos, and pursuing boats can be downed with onboard guns if you are so inclined ;D
Title: Re: PZ's impressions
Post by: PZ on July 12, 2010, 10:58:45 AM
I'm taking a short vacation from RDR and have entered into Panau again - I must say that it is quite refreshing!  I started a new game, and as a whim, went into the PlayStation store and was pleasantly surprised to find free DLC in the form of a heavily armed tuk-tuk.  I also purchased an assault rifle with scope for 99 cents and the monster truck for 99 cents.  Both are now available in the black market dealer's offerings.

I did the "Driving Miss Stacey" faction mission this morning - the one with the pink limo.  Your task is to drive Miss Stacey to a safe place in the limo, but that car is a bit awkward to drive so I substituted the monster truck.  ::)

It was hilarious - Captain Boom-Boom was standing behind his barricade, and shot an RPG at me - didn't even phase the monster truck.  The funny part is that I ran him over while he stood in the road  ;D

This was definitely the easiest time I have ever had on that particular mission.
Title: Re: PZ's impressions
Post by: spaceboy on July 12, 2010, 04:37:45 PM
i go the tuk tuk but your description makes me want the truck.  I'll have to drop the $1 for it...
Title: Re: PZ's impressions
Post by: PZ on July 12, 2010, 06:22:43 PM
I probably wouldn't have made the purchase either, but I had $2.05 left on my PlayStation account so I spent $1.98 on the truck and the assault rifle.  Of the two, the truck is the best, but I like the high powered scope on the assault rifle.  Two things about it though, I have not found ammo in the field yet, and it seems to be semi-auto rather than full auto unless I'm missing something.
Title: Re: PZ's impressions
Post by: Art Blade on July 12, 2010, 07:11:16 PM
When I found out about the tuk tuk it was already available (automatically downloaded via steam). I purchased it from the BMD, flipped it by accident and dropped into shallow water. I couldn't get it back out.. very expensive moments. I bought a new one and wrecked it before I could do some damage with its impressive cannon. Fired a few shots into some trees, though. That thing is rather useless I think, it is quite unstable (tends to flip) and doesn't stand much damage it seems (well, it's still a tuk tuk, after all).

Regarding other DLC.. man, let me tell you what happened to me. I bought the game as a special edition that came with some codes to unlock stuff (so called Black Market Chaos Pack). On the pack and inside on a sheet of paper was the info that I could unlock it using games for windows live!  which angered me (this is a steam game, why the heck use ms live! -- I didn't want to). So I left the pack on my desk and never used the codes. By accident I found an entry on steam stating that it was a misprint, that we couldn't use MS live! but instead use steam (makes sense). So I grabbed the pack and found the sheet of paper (very thin paper) which had the codes imprinted on it (very thin imprint, like a dot matrix print). When I tried to pick it up, it ripped, quite badly. Apparently some coffee found its way onto that sheet and glued it to the pack, so I tore it apart without realising. The code was face down, I couldn't read it, and when I tried to pick up the shreds, they crumpled and messed up even more.. and the code got washed away, glued to the pack, glued to parts of the sheet, to itself, and torn apart.. useless! It was bloody useless! I couldn't recover it for the life of me. Stupid idiots to use paper so thin it dissolves with a drop of coffee, and an imprint that used ink that you could have rubbed off with your bare fingers. Alright, I don't care much about whether or not I get that DLC, but it really angers me when I think about all of the above.
Title: Re: PZ's impressions
Post by: PZ on July 13, 2010, 06:21:57 AM
Sorry to read about your mishap regarding the special addition - sometimes the "logic" of the companies making packaging decisions amazes me.  >:(
Title: Re: PZ's impressions
Post by: Art Blade on July 13, 2010, 08:39:50 AM
indeed.. but life goes on  ;)
Title: Re: PZ's impressions
Post by: fragger on July 18, 2010, 03:56:26 AM
Quote from: PZ on July 13, 2010, 06:21:57 AM
Sorry to read about your mishap regarding the special addition - sometimes the "logic" of the companies making packaging decisions amazes me.  >:(

Too true... reminded me of the days when a game would come in a package almost the size of a cereal box, just to contain a CD, a thin game manual, and about a square yard of cardboard box-filler. I guess they finally realised they weren't fooling anyone - or that kind of packaging just became too cost-ineffective (more likely).

I too am sorry to hear about that, Art - bloody cheapo nitwits >:(
Title: Re: PZ's impressions
Post by: Art Blade on July 18, 2010, 04:09:19 AM
Thanks, but don't worry. I didn't buy that special edition because I really wanted to get those gimmicks. I bought that special edition simply because there wasn't any other version available at all (the bastards had snapped up every regular game ;D )
Title: Re: PZ's impressions
Post by: fragger on July 18, 2010, 04:11:24 AM
 :) I see. Still...
Title: Re: PZ's impressions
Post by: PZ on July 27, 2010, 05:28:25 PM
I forgot to post this one - I did the faction mission where you are to kill the Colonel at his villa - when you get there, you find 4 SAMS that you need to destroy and then the Colonel will come out to do battle with you - careful though; he is deadly accurate with a rocket launcher.

Here is my variant - because I knew he would appear after the last SAM was destroyed, I waited to bomb the last one until I'd planted 4 C4 charges on his front porch  ;D

Then I ran out to the yard and threw a fragmentation grenade at the last SAM.  Sure enough, he came out of his house with all kinds of attitude, but I was hidden behind a building when I detonated the C4 - you should have heard the "ah...ha..." as he met his demise - he never did manage to get a glimpse of me.  ;D
Title: Re: PZ's impressions
Post by: Art Blade on July 27, 2010, 06:16:46 PM
very nice and wily :) :-X
Title: Re: PZ's impressions
Post by: PZ on July 29, 2010, 09:05:32 AM
I've returned to Panau for a while now, and am still having a blast.  Now I'm in the southeast corner of the map, enjoying chaos and destruction in the many military outposts.  As I was playing (and developing experience with how to approach an area) I wondered why I hadn't become bored with the same old mission types.

I think the answer is that although there are a limited number of Panau items (buildings, SAMS, fuel towers/tanks, etc., each site has a different arrangement of them.  Plus the fact that the terrain is almost never the same twice keeps me interested.

Another aspect that I appreciate is the ability to go to a snowy area when I tire of being on the beach.  ;D
Title: Re: PZ's impressions
Post by: Art Blade on July 29, 2010, 09:46:23 AM
You make me think of returning to Panau :) Right now I'm not deeply into any game, I'll still have to gather 9 feathers in AC2 to achieve all feathers for the first time, and then I'm open for other games. I've still got to test Serious Sam 2, a copy of which sits on my shelf untouched (a gift), but I'm not in the mood to play that. Panau and perhaps some FC2 sounds good :)
Title: Re: PZ's impressions
Post by: spaceboy on July 29, 2010, 10:15:27 AM
I've been visiting Panau this week as well.  I downloaded the 3 DLC vehicles, Monster Truck, Hovercraft, and Chevalier Classic.  I LOVE that Monster Truck.  The hovercraft was good but slow.  Great at taking out an oil rig (which I felt kind of weird about due to the BP oil disaster in the Gulf).  The hovercraft can tip easily though and I had to buy a new one after only like 1 minute  >:(

The Chevalier is a sweet ride too. 
Title: Re: PZ's impressions
Post by: Art Blade on July 29, 2010, 11:54:34 AM
Quote from: spaceboy on July 29, 2010, 10:15:27 AMThe hovercraft can tip easily though and I had to buy a new one after only like 1 minute  >:(

That's about what it was like for me to play with the free DLC cannon tuk tuk. I think I only bought it twice but never again :)
Title: Re: PZ's impressions
Post by: PZ on July 29, 2010, 04:08:58 PM
The monster truck is useful for just about any driving mission, especially those in which you need to deliver a person to a specific location.  The truck will roll over just about everything, and it's mounted gun is worth it's weight in gold.  ;D
Title: Re: PZ's impressions
Post by: Art Blade on July 29, 2010, 04:30:32 PM
I'd rather beat a man who gets in my way to death with a couple of gold bars than roll him over with a monster truck. That'd be just too brutal.
Title: Re: PZ's impressions
Post by: PZ on August 22, 2010, 08:36:29 AM
 :-()
I can't decide if I admire the courage, or disdain the stupidity of the govmen who charge at me with pistol blazing while I'm hosing them with a minigun in the chopper I just stole from one of their commanders.  :-D
Title: Re: PZ's impressions
Post by: Art Blade on August 22, 2010, 11:00:32 AM
Doesn't matter. As long as you smile while killing them. It just looks better.  >:D
Title: Re: PZ's impressions
Post by: fragger on August 23, 2010, 06:08:50 AM
I'd disdain the stupidity myself, but still smile a lot >:D
Title: Re: PZ's impressions
Post by: Art Blade on August 23, 2010, 11:00:27 AM
hehehe, that's the way we like it :-X :-D
Title: Re: PZ's impressions
Post by: PZ on August 28, 2010, 07:27:04 PM
It occurred to me this morning as I was playing JC2 that the grapple method of travel is really essential on a map as massive as this one.  I'm becoming quite adept at grapple flying just about anywhere (except water of course) at speeds as fast as some of the flying vehicles.

If the grapply method of travel is fast and easy - and immediately available.   If one had to drive a vehicle on the roads, or had to purchase/steal a flying vehicle to travel overland, the massive size of the map would be almost too large to want to explore all of it.
Title: Re: PZ's impressions
Post by: PZ on September 09, 2010, 05:45:15 AM
People of Panau... I played JC2 on the console this morning, and what a difference between the modded version on the PC and the vanilla game!  As I traveled I felt kind of lonely even while amidst numerous citizens - probably because they were disinterested in what I was up to  :-().  With the faction mod, I've lots of "friends" that come to my aid when being attacked, and because they have no fear, I can always see/join a fight.

I must say that even the smallest villages are fun to visit in the modded game because there is always something to see in the interactions between the factions and the govmen, and even among the factions themselves.
Title: Re: PZ's impressions
Post by: JRD on September 09, 2010, 06:02:38 AM
Reading through this thread I see how much you enjoy JC2 and how you compare it to FC2... being in a populated city, wandering and driving around without being bothered, bringing friends to a "party", exploring, modding... about all your complaints regarding FC2, plus beautiful graphics  8) ;D

Man, I`m looking forward to have a PC and start gaming this and AC2.

BL is a great game with very funny shootouts, but not really open world and you barely have other things to do but quests that involves a lot (I mean, a lot) of shooting and looting!

Exploring plays a major role in a game for me. As any other activity I get bored of doing the same thing so the ability to just forget about doing missions and quests and being able to go mind your own business, getting to know the place and all is very welcome in a game.   8)
Title: Re: PZ's impressions
Post by: spaceboy on September 09, 2010, 06:33:53 AM
that faction mod really sounds like a winner.  There were certainly a fair amount of faction involved shootouts in the console version and you could drive along with a faction member manning the guns, but those faction helicopters is something I would have really enjoyed!  The devs I think are missing out in supporting the game with more DLC of this type, or more missions, etc.
Title: Re: PZ's impressions
Post by: PZ on September 10, 2010, 05:32:46 AM
You're going to love exploring in JC2, JRD - I'm at 99 hour into the game now on the PC alone (even more on the PS3) and I still marvel at the new scenery I discover each day that I've not seen before  :-X

You're correct space - the developers were a bit stingy on how you interact with your faction buddies - all they had to do was put in a menu item regarding choice of how many buddies you can have, their aggressiveness toward each other, the govmen, etc.  and the game plays entirely differently.  I really like how the factions sometimes help me with the military installations now.
Title: Re: PZ's impressions
Post by: PZ on December 06, 2010, 12:47:11 PM
I just went into JC2 again last night for a moment - I forgot how much fun it is to navigate throughout Panau.
Title: Re: PZ's impressions
Post by: spaceboy on December 06, 2010, 02:25:52 PM
I love visiting favorites.  I just happend to rewatch a vid of mine on JC2 and made me long for Panau.  Too busy right now, but it will sit and wait for me to find the time to visit again.  It's by far my most played and favorite game of this year.
Title: Re: PZ's impressions
Post by: PZ on December 06, 2010, 03:46:28 PM
Definitely one of my favorites as well - I've come to realize that the music helps set the tone for my appreciation of the game.
Title: Re: PZ's impressions
Post by: Art Blade on December 07, 2010, 03:57:47 PM
Although JC2 is one of my favourites, I've come to realise that I almost always switch game music off.  ;D
Title: Re: PZ's impressions
Post by: PZ on December 07, 2010, 05:56:53 PM
I have the music going in some of my games (the ones in which I really like the sound tracks), and definitely turn the music off in those games that have head banging music.  However, in some games I turn off the music to become immersed in the story line - FC2 for instance, and then turn it back on again after a while.  In others, FO3, FNV, I never turn off the music because it defines the game for me.  The bottom line is that the music often adds just what is necessary for me to continue to play the game, or to replay it.  :-()
Title: Re: PZ's impressions
Post by: spaceboy on December 07, 2010, 07:53:41 PM
yeah, I'm more along the lines of PZ here.  Music can really help define a game or experience and help me relive it even when away from the game.  Plus, games are just getting better music nowadays.  JC2 is a bit light, although I did download the free tracks they offered, they are pretty short.  Good to have the Panauan national anthem on hand though!

Seriously Assassin's games, inFamous, Red Dead Redemption, Killzone 2, Little Big Planet, Uncharted...all really great soundtracks that definitely contribute to the experience and to my fond memories of the games.
Title: Re: PZ's impressions
Post by: Art Blade on December 08, 2010, 11:54:35 AM
Maybe I have just a different taste in music  ;) Not so many games out there with Funk or Deep House or Jazz  ;)
Title: Re: PZ's impressions
Post by: spaceboy on December 08, 2010, 01:48:18 PM
Yeah I really like sweeping atmospheric soundtrack music similar to Lord of the Rings etc.  Uncharted series is exceptional. 

You might like the Red Dead Redemption soundtrack. While it has a "western" theme to it, a lot of the pieces have a very definite Jazz tempo - at least to my untrained ear.
Title: Re: PZ's impressions
Post by: Art Blade on December 11, 2010, 07:07:21 AM
at least on a PC I can usually play whatever I want in the background while the game music is switched off.. always the right music no matter the game  ;D
Title: Re: PZ's impressions
Post by: PZ on June 07, 2012, 11:23:59 AM
Just started playing a bit of JC2 again, and am again amazed at how much you can do in Panau.  Evidently not having a MP element in the game has allowed the publisher to pack much more SP action onto the DVD.  :-()
Title: Re: PZ's impressions
Post by: Art Blade on June 07, 2012, 03:28:47 PM
it is a very special game indeed  :) :-X
Title: Re: PZ's impressions
Post by: fragger on June 08, 2012, 03:10:39 AM
(Smacks self on head) I totally forgot that I actually have that game. I bought it over a year ago but it wouldn't run very well on my claggy old PC, so I saved it for another day. Well, here it is, another day! Must try it on my new rig very soon :-X

It's a Steam title though, isn't it? Better leave it until I get a night where I don't have to get up for w@&k the next day, so I can get enough access speed up to endure the Steam ordeal in the wee small hours when all the local kids aren't taking up the neighbourhood bandwidth to do homework and play online games. Well, I know it's not just the kids, but I have noticed that my connection speed takes a big hit if I'm home and online around 4:00pm - very soon after school ends for the day. The little buggers should be kicked off the net at 6:00pm so that the big kids can have a go >:D
Title: Re: PZ's impressions
Post by: Art Blade on June 08, 2012, 08:54:48 AM
 >:D :-X
Title: Re: PZ's impressions
Post by: PZ on June 08, 2012, 09:52:32 AM
I had no problems even when I had slow connection because I had the physical media .  Give it a whirl fragger, you'll love the game.  You might even do some of the mods!
Title: Re: PZ's impressions
Post by: fragger on June 09, 2012, 02:58:08 AM
Thanks PZ, I shall :)

That's reassuring because I too have a disk, so maybe it won't be an ordeal at all.
Title: Re: PZ's impressions
Post by: PZ on June 09, 2012, 09:27:14 AM
Let us know how it goes and your experiences in Panau.  It truly is a massive game!