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Video games => Portal2 => Topic started by: Binnatics on April 20, 2011, 04:03:11 AM

Title: Multiplayer walkthrough
Post by: Binnatics on April 20, 2011, 04:03:11 AM
Had my first MP experience today. Just tried to connect to another player (the game recommends you play with friends and that is a good gesture since you really have to coop and communicate to salve the puzzles). This guy had allready some experience with the MP part of the game, which was good because he helped me quite well in there.

First of all you find yourself in a glass cube right next to your partner. That's where the indroduction to MP tactics begins. Basically communicating with eachother. You can make gestures to eachother by pressing the 'q' (on PC) and then when you hold the button choose a gesture with the mouse pointing at the one of your choice. Advancing in the game there are new gestures to learn, which makes the game even more fun!
Then you are introduced to the way of communicating, in case you don't both have a mic set up. You have to press and hold 'f' to open a menu of communicating symbols. First of all actually, point you marker to the spot where you want the symbol to appear. IN the symbol menu you can choose a stopwatch, Portal sign or an eye. The eye is to direct someone to look in the direction of your choice, whyle the portal symbol indicates the other player should make a portal on the desired spot. The stopwatch can be used to visualize a timer, what can be helpful if you both have to press a button or do another sort of action at the same simultaniously.

Once you practiced a little with this, you both go to the first 'chapter'. It is actually a corridor which leads both players to a sort af square where the real game will start. The corridor is used to practice the most basical coop tactics, such as pushing a button in one room so your teammate is able to move to the next room and do the same thing for you. Step by step both players proceed that way.

When you enter the square, you can choose various sub-rooms in which you can choose a number of testing-chambers. Above the door of these sub-rooms is an indicator telling you which levels you allready cleared, and which chambers your friend completed.

I completed the first sub-room with 6 testing-chambers in it with my new friend. It's basically an introduction of teamwork-strategies, in an environment that is not different from the single player mode.
You'll find laserbeams, prisma's to guide them, walls, turrets and more.
The most surprizing I found doing these first chambers was the possibility of using 4 portals. Sometimes you have to guide a laser-beam through 2 walls for example, or transport it to another place twice, so the game gets a lot more complicated with that, making it a real challenge solving these puzzles in MP.

It was great playing with this guy who had allready some experience to this. I will go on with the rest of the available chambers as soon as I have time, but now it is working time again  :-(

...to be continued...
Title: Re: Multiplayer walkthrough
Post by: JRD on April 20, 2011, 06:27:34 AM
I assume ALL puzzles have to be completed by coordinating actions between you and your mate like he opens a door and you walk into a room where you have to push a button so he can continue and so forth, right?

I cannot even imagine how complicated this will become as you both progress in the game  >:D

They really hit the nail in the head with this MP feature for Portal 2  : 8)

Great read Binnatics, keep it coming!  :-X
Title: Re: Multiplayer walkthrough
Post by: Art Blade on April 20, 2011, 11:03:40 AM
I think it is better to use headsets and talk to each other rather than fiddling with menus and symbols :)
Title: Re: Multiplayer walkthrough
Post by: Binnatics on April 20, 2011, 01:49:29 PM
Well done! You must be dying allready to run to the shop and actually buy the game, so I skipped the puzzle in this next test to stop bothering you.
Spoiler
In fact, there is one last thing I want to show you before you go buy it, and that is the multiplayer part.
[smg id=3240 width=500]
Enter this door (http://openworldgames.org/owg/forums/index.php?topic=1439.msg38767#msg38767) and you'll move on to the multiplayer part of this introduction...



@ Art: You're absolutely right, we used headsets and without it it would have been harder, and less fun off course. But the pointing ability is quite usefull because you can direct the other person right to the spot where he should do something in stead of explaining to him where, on which wall, how it looks like, stuff like 3 o'clock or south-southwest would be like, damn hard.

@ JRD: Yes, there is a coop need in allmost every action, but there are rooms where you are togehter. You then need to use both portal devices to advance, like redirecting a laserbeam. There are hughe possibilities that way I think, and my teammate, who advanced to higher rounds allready, told me it can be quite complicated... Imagine, the variabilities just increase with a factor... well, anything more then 2  :-D

@ All: I'm affraid my topic start is somewhat poor for a walkthrough,  :-[ but I had quite some trouble with getting started, and thaught it might help. And off course we can all help this to be a good walkthrough. Looking forward to find you guys online and enjoy a good coop game with you.
Never ever experienced a better coop concept so far.
Title: Re: Multiplayer walkthrough
Post by: mmosu on April 23, 2011, 06:30:41 AM
I played through the tutorial part of co-op last night using two controlers and a split-screen.  All I kept thinking was "I'm gonna need a headset"  :D
Title: Re: Multiplayer walkthrough
Post by: fragger on April 23, 2011, 08:05:03 AM
I would have thought a headset would be a must, as timing can play a crucial role in completing a section (in SP it does, anyway) and communicating with a keyboard would be cumbersome for that.

It didn't occur to me that 2 players with portal guns equals 4 portals! Interesting possibilities...
Title: Re: Multiplayer walkthrough
Post by: Art Blade on April 23, 2011, 11:19:48 AM
Usually I play using 5.1 speakers but if I really need communication I put on my headset.

Good thing you might want to try: right-click on the speaker symbol on the task bar and select "playback devices" and make your headset your default communication device. Like that, voicecom will be routed to your headphones while the sounds of the game itself will continue playing through your 5.1 speakers. Like that you can put your headset aside if you don't need it and keep playing 5.1 and if you're using your headset you can focus on the communication while the game is "outside" in the background. I was very successful with that setup when playing bulletstorm coop with Binnatics. :)
Title: Re: Multiplayer walkthrough
Post by: mmosu on April 24, 2011, 05:01:40 AM
I think that's the default setup with a Bluetooth headset on the PS3
Title: Re: Multiplayer walkthrough
Post by: Art Blade on April 24, 2011, 05:56:31 AM
Ah OK.. I use one with a cord and USB plug on my PC.
Title: Re: Multiplayer walkthrough
Post by: mmosu on April 24, 2011, 07:09:02 AM
I would imagine that they have those too, but the official Sony endorsed ones are all wireless
Title: Re: Multiplayer walkthrough
Post by: fragger on April 24, 2011, 02:22:14 PM
I hate to tell you this mmosu, but GLaDOS has invaded your profile. Watch out mate, she's on to you... :-\\





(Love that quote!)
Title: Re: Multiplayer walkthrough
Post by: Art Blade on April 24, 2011, 03:05:21 PM
I only just read your and mmosu's new signature. Hehe  :-X ;D
Title: Re: Multiplayer walkthrough
Post by: mmosu on April 24, 2011, 05:15:03 PM
Cheers guys  :-X

Yeah Art, there's this banter that evolves in the second half of P2 between GLaDOS and Wheatley (another AI) where she keeps calling him a moron in order to provoke him.  You eventually find out that Wheatley was designed as an "intelligence dampening sphere" that was attached to GLaDOS in order to restrain her growing intelligence by generating an endless stream of bad ideas.  That's where the quote comes from.  She later follows it up with He's not just any moron, he's the product of the greatest minds in the world coming together with the expressed intent of creating the dumbest moron on earth . . . and you just put him in charge of the entire facility (clap, clap, clap).
Title: Re: Multiplayer walkthrough
Post by: Art Blade on April 24, 2011, 07:48:29 PM
sounds like a mirror of real world society..  :-D
Title: Re: Multiplayer walkthrough
Post by: spaceboy on April 25, 2011, 09:20:05 AM
very true Art - I just finished the SP story how power corrupts is the overriding theme.
Title: Re: Multiplayer walkthrough
Post by: Art Blade on April 30, 2011, 05:07:46 PM
Binnatics and I just finished MP together. One puzzle gave us something to think about before we managed to solve it, the rest was more or less a quick walk in the industrial park  :) There are 5 parts, let's call them chapters, and each of those consists of perhaps 8 or so chambers. More or less large chambers. I think it's a bit too much to compose a walkthrough for all of the stuff.. however, we had a good time  :-X

[smg id=3272 type=link align=center width=400 caption="Portal2 MP 006"]
Title: Re: Multiplayer walkthrough
Post by: PZ on April 30, 2011, 05:11:13 PM
I wish I could do MP - the descriptions make it sound like another completely different experience.
Title: Re: Multiplayer walkthrough
Post by: Art Blade on April 30, 2011, 05:27:26 PM
Oh, you were quick, PZ -- I think you posted before I finished editing  ;)

Indeed it is. You always need the help of your partner. You cannot proceed without him. There is not one puzzle you could solve alone. Sometimes you need to time your actions to get things done so communication is always present, headsets are a must if you want to enjoy the experience and someone you can rely on. We always coordinate our efforts and keep each other informed about our actions. :)

[smg id=3273 type=link align=center width=400 caption="Portal2 MP 007"]
Title: Re: Multiplayer walkthrough
Post by: mmosu on April 30, 2011, 08:50:15 PM
Looks like fun gentlemen, and congrats on putting MP to rest.  Maybe you can school the rest of us when we are able to get back in . . . I'm gonna need a headset . . .
Title: Re: Multiplayer walkthrough
Post by: Art Blade on April 30, 2011, 08:52:02 PM
Cheers, sure do :)

Quote from: mmosu on April 30, 2011, 08:50:15 PMI'm gonna need a headset . . .

I was expecting something related to that PSN outage and instead of headset, I read "headshot."  :-[ ^+-+
Title: Re: Multiplayer walkthrough
Post by: mmosu on April 30, 2011, 08:57:16 PM
That's Ok, whenever I see a topic including the term "PS3 outage", my brain keeps reading "PS3 outrage"! 
^+-+ . . .  :'( . . . >:(( . . .  :D
Title: Re: Multiplayer walkthrough
Post by: Art Blade on April 30, 2011, 08:58:39 PM
 ^+-+

Seriously, it's really crap what Sony are delivering there. :(
Title: Re: Multiplayer walkthrough
Post by: mmosu on April 30, 2011, 09:06:32 PM
We'll be ending week two of the "outrage" in a couple of days and still no word on a timeline.
Title: Re: Multiplayer walkthrough
Post by: JRD on April 30, 2011, 09:20:19 PM
Let's start to imagine how Sony's gonna make up for it for 77.000.000 users left offline?  ????

Title: Re: Multiplayer walkthrough
Post by: Art Blade on May 01, 2011, 02:41:37 AM
That's simple:

They'll tell you they're sorry :)
Title: Re: Multiplayer walkthrough
Post by: mmosu on May 01, 2011, 06:33:50 AM
What bothers me the most isn't being left without network play for the past week and a half, it's that information was witheld about what was really going on for days, and only when they felt they were out of options did they let us in on the (sort of) details.  As a counter example, about six months ago a security breach occured at my university's registrars office.  Names, birthdates, and social security numbers were likely compromised for thousands of undergraduate and graduate students alike.  Within 8 hours of discovery of the breach the entire student body was notified of all of the details of the situation via an email from the dean and automatically enrolled with a credit monitoring service for 2 years time at the expense of the University.  That is how you handle a situation like this, and by comparison Sony's response was such an uncoordinated cluster-f*** that it makes me sick  >:((  Where we go from here as far as my trusting them again, well, I'm really not sure  :(
Title: Re: Multiplayer walkthrough
Post by: Art Blade on May 01, 2011, 07:26:19 AM
[admin]Although I see the connection between this topic's subject (MP, as in online) and the problem regarding PSN users not being able to play MP because they can't go online (due to that outage of PSN / Sony's responsibility et al) I was wondering if we could keep this topic for the actual MP stuff and everything else in that PSN topic called PSN outage info - PS3ers - must read! (http://openworldgames.org/owg/forums/index.php?topic=2222.msg39595#msg39595) :) Cheers  :)[/admin]
Title: Re: Multiplayer walkthrough
Post by: Binnatics on May 01, 2011, 02:18:22 PM
I was just trying to make a connection from there to here, somehow. I mean, these sonyboys must have taken notice of Portal's multiplayer when they finally came with their excuse, it WAS a funny guesture  :-D
Title: Re: Multiplayer walkthrough
Post by: Binnatics on May 01, 2011, 02:27:45 PM
This pic is to make all you 'not yet multiplayers' salivate  >:D
[smg id=3277 width=600]
Title: Re: Multiplayer walkthrough
Post by: Art Blade on May 01, 2011, 02:32:28 PM
That pic.. shows a great moment in MP. Took some working to get there  :-D

Good you posted that one, I got the same screenshot and was considering an upload already but then again.. now you found a place where to post it :)
Title: Re: Multiplayer walkthrough
Post by: spaceboy on May 01, 2011, 06:51:56 PM
I had a great time playing split screen co-op with my son this weekend.  We only finished the 1st section and then almost all of the 2nd.  What a great time.  Of course it helped he is a funny kid and we just goofed around a bit and did silly stuff, but the game certainly allows for that.

Some of the funniest was doing stuff in front of the camera and getting a rise out of GLaDOS!  The things she'd say was so funny.

Right at the end of the night I just shot two portals coming out of the wall and walked through it (one was angled and clearly a launcher) but just walking through got nowhere of course.  I knew this, just goofing.  So he's like, you're doing it wrong (he's laughing and joking).  He takes his robot and backs him up for a "running start"    - of course they don't really run so the goofy robot walks/trots  towards the opening and we're laughing, and out he pops and lands right in front of the portal.  In a robot voice he exclaims "I made it 2 centimeters further than you!"..  :)
Title: Re: Multiplayer walkthrough
Post by: Art Blade on May 02, 2011, 09:28:43 AM
 ;D

that spacekid is as cool as his own creator  :-D
Title: Re: Multiplayer walkthrough
Post by: spaceboy on May 02, 2011, 09:31:47 AM
lol - thank you!  I like him quite well!!
Title: Re: Multiplayer walkthrough
Post by: Art Blade on May 02, 2011, 09:34:24 AM
 :) Take good care of him -- he's OWG's 2nd generation  :-()
Title: Re: Multiplayer walkthrough
Post by: PZ on May 02, 2011, 09:43:48 AM
Quote from: spaceboy on May 01, 2011, 06:51:56 PM
... "I made it 2 centimeters further than you!"..  :)
Metric system from a kid - I love it.  ;)
Title: Re: Multiplayer walkthrough
Post by: Binnatics on May 02, 2011, 10:21:49 AM
So great you can actually play a game like this with your kid!!!

Indeed, take good care of him. He has a good sence of humor  ^+-+
Title: Re: Multiplayer walkthrough
Post by: JRD on May 02, 2011, 05:08:15 PM
I'd like to see those guys criticizing videogames for not being quality time you spend with your family!

Great one, space...  :-X
Title: Re: Multiplayer walkthrough
Post by: fragger on May 02, 2011, 05:41:47 PM
Good story, space :-X He sounds like a great kid :)
Title: Re: Multiplayer walkthrough
Post by: spaceboy on May 02, 2011, 06:21:41 PM
thanks guys - my 7 year old daughter also likes gaming, she is currently enjoying using my new wheel I bought for GT5  ;D

I like training these little people to be JUST LIKE ME!!! 
Title: Re: Multiplayer walkthrough
Post by: Art Blade on May 02, 2011, 06:30:56 PM
 ^+-+ :-X
Title: Re: Multiplayer walkthrough
Post by: mmosu on May 08, 2011, 05:39:49 AM
It's funny how kids latch on to certain aspects of certain games!  My 3 1/2 year old daughter calls P2 "Ow, Ow, it burns!" because that's what the turrets say when you hit them with a discouragement beam  ^+-+
Title: Re: Multiplayer walkthrough
Post by: Art Blade on May 08, 2011, 08:36:36 AM
 ^+-+
Title: Re: Multiplayer walkthrough
Post by: Binnatics on May 08, 2011, 01:27:26 PM
 ^+-+

These turrets have a tiny, atracting voice. I remember that turret which is to be saved for an achievement saying "I'm different".  ^-^
Title: Re: Multiplayer walkthrough
Post by: Art Blade on May 08, 2011, 01:39:09 PM
 ^-^
Title: Re: Multiplayer walkthrough
Post by: mmosu on May 09, 2011, 01:19:32 PM
Remember Wheatley's reaction when you first encounter that little guy jammed in the pipe?  Something like "Oh . . . uh-oh . . . move along, move along, don't make eye contact", like someone walking uncomfortably past a homeless person and not wanting to acknowledge them  ^+-+
Title: Re: Multiplayer walkthrough
Post by: spaceboy on May 09, 2011, 01:54:06 PM
that's funny about your daughter mmosu - the turrets are quite cute with their voice.  I'm sure she likes Atlus and Pbody too then.  The way they hug and wave etc.
Title: Re: Multiplayer walkthrough
Post by: Binnatics on May 09, 2011, 03:29:27 PM
Quote from: spaceboy on May 09, 2011, 01:54:06 PM
that's funny about your daughter mmosu - the turrets are quite cute with their voice.  I'm sure she likes Atlus and Pbody too then.  The way they hug and wave etc.

Especially I like the voice of Pbody, when he does his tricks. What about PSN? Stil no online fun for the PS3 users? I'm lokking forward showing you around  ^-^
Title: Re: Multiplayer walkthrough
Post by: spaceboy on May 09, 2011, 06:59:19 PM
they're frantically working on it but no word quite yet.  I think they're taking the time to do major w@&k that would be tough when its up and running (I hope at least).
Title: Re: Multiplayer walkthrough
Post by: Binnatics on May 10, 2011, 08:51:01 AM
So they really WAS behind on schedule before this atack happened.... Too bad the customers (and their friends on cross platform games) are the ones who bite the dust  :-\\
Title: Re: Multiplayer walkthrough
Post by: mmosu on May 10, 2011, 01:20:50 PM
The latest word today was "at least a few more days".
Title: Re: Multiplayer walkthrough
Post by: Art Blade on May 10, 2011, 02:25:04 PM
Full services are expected to be re-established by the end of May. This year.
Title: Re: Multiplayer walkthrough
Post by: Binnatics on May 11, 2011, 11:09:50 PM
...this year... lol  :-D
Title: Re: Multiplayer walkthrough
Post by: Art Blade on May 12, 2011, 09:42:58 AM
 :-()
Title: Re: Multiplayer walkthrough
Post by: mmosu on May 12, 2011, 04:45:56 PM
I have to laugh to keep from crying . . .








:-()
Title: Re: Multiplayer walkthrough
Post by: spaceboy on May 15, 2011, 06:40:55 PM
my son successfully played co-op on Portal 2 using the Steam interface.  It's interesting actually that when going to play with a random other person it does not make a distinction between PS3 and PC.  Also it appeared to match him with someone who was very close to where he was through the test chambers.  They were only one chamber apart so my son had to re-do one chamber with the guy.  I helped a bit and it was a blast of course!
Title: Re: Multiplayer walkthrough
Post by: Art Blade on May 16, 2011, 05:11:18 PM
 :) :-X
Title: Re: Multiplayer walkthrough
Post by: mmosu on May 17, 2011, 04:08:17 PM
I'll be back in to playing soon, so I'll be looking for someone to go through with me . . . once i get a headset of course . . .
Title: Re: Multiplayer walkthrough
Post by: Art Blade on May 17, 2011, 05:10:32 PM
Should be fun, looking forward to seeing you if the time difference and cross platform allows it  :)