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Video games => Other games => Topic started by: JRD on January 08, 2010, 01:28:51 AM

Title: Mirror's Edge
Post by: JRD on January 08, 2010, 01:28:51 AM
I remember playing the Crash Bandicoot serie on the PS1 long ago and many other plattforming games. All, except maybe Tomb Raider, had this childish feel... made for kids, obviously.
Mirror's Edge is another plattforming game, but with a more mature plot and feel. It's a linear game, with a lot of trial and error, I mean A LOT! But its an old genre in an new coat! A beautyful coat! Its extremely funny to run through rooftops, dodging bullets and blues (cops) and engaging into some mild combat, which also brings a lot of adrenalyn to the gameplay.
You cannot actually fight your way through as Faith (your character) cannot deal with bullets like in FC2 or any other FPS but you can disarm enemies and kick, literally, the living crap out of them!
Faith can perform breathtaking leaps, wallruns and stunts... she's great! The city is just beautyfull, colors are excellent, sound is great and the first person perspective adds a lot to immersion!
I read some bad reviews of this game and maybe that's why I posponed purchasing it for a while. I'm glad I got it now and I'm having a great time playing it!

Pics soon...
Title: Re: Mirror's Edge
Post by: Fiach on January 08, 2010, 03:49:39 AM
i tried it mate , it is beautiful, but oi didn't care for it much, as you said, lack of combat and trial and error made it unappealing.

You should check out The Club, it may float yer boat :)
Title: Re: Mirror's Edge
Post by: spaceboy on January 08, 2010, 07:09:47 AM
JRD - glad your enjoying it mate.  Looking forward to the pics.  This is one that's been on the fringe for me as well.  I can't wait to hear more about it and see some pics.  I had tried the demo awhile back but never picked it up as I was deep into other games at the time.  I remember thinking Faith was a cool new character and the first person platforming was pretty cool looking.

Cheers.
Title: Re: Mirror's Edge
Post by: JRD on January 08, 2010, 01:23:49 PM
The flow... momentum... that's what the game is about, and it feels great.

You start in one end of a rather linear level and have to deliver a package at the other end... in your way you'll find unbelievable rooftop leaps in a parkour-ish style and the police after you (your sister have been framed for a murderer and you have to clean her name). Whatever you do in ME, do it non stop. You see the flow with your runner vision, which is how runers like you find their way through the city. Some ways are highlighted in red as you approach them and you see where to go like that. If you stop, you loose momentum and a jump from one building to another may be impossible or much harder, if you want to disarm a blue, try to do it using your momentum... run dodging bullets and kick him or, by clicking RMB when their weapons turn red, disarm them in a very smooth move. You can keep the gun and even use it against other blues, but you better drop it and run as it will hold you back as you build more momentum. You can do great disarm moves wallrunning, jumping and kicking and the way blues take the hit feels like a great accomplishment. And to play it in a wide 29' flat monitor in high settings gives me vertigo hahahahahahahahahahaha awesome!!!
A lot of trial and error mean some frustration, of course, but when you complete one sequence flawlessly you feel like heaven... its really thrilling to do so  8) and after all there are checkpoints not far from one another, so eventually you'll progress into the level

The game has its downside, of course... Its a pretty linear game and has only 8 levels. I heard some of the last levels can be huge though... wait and see! Also, even though you play a lot on rooftops you are not in a true open world game. There's not multiple paths to choose. Everything is around you very close, no room for changes and you have to miss a lot before get it wright.

But it used to be like that since Pitfall  ;)

@Fiach... will check The Club for sure mate, thanks for the headsup  :-X
Title: Re: Mirror's Edge
Post by: spaceboy on August 24, 2011, 08:51:31 AM
JRD - I finally got around to picking this up with a free rental coupon!  And I'm really liking it.  The trial and error is there but that's kind of the challenge and it feels great when you can really string together jumps, rolls, slides, hurdles etc.  What I like about the combat is since Faith can't take those bullets as you say if there are multiple blues around you need to play a little cat and mouse game, drawing them towards you using the big rooftop A/C units or whatever for cover.  Take one out, double back run and jump kick another to the head. 

I throw those guns down right away, here's a game you can get by with just your disarming moves, no need to kill.  It's pretty refreshing.  I'm on Chapter 3 right now.

Title: Re: Mirror's Edge
Post by: JRD on August 24, 2011, 09:54:09 AM
I`m glad you are enjoying it, space.  :-X

ME is a great game, very satisfying when you complete a level smoothly. It`s quite short though. They could`ve added a couple more levels but that`s ok. I like the colors they created with the reds showing you the way. It gives a pretty good idea of a sterile society. The first person perspective is also refreshing... some people complained about the head bob but I think it adds to immersion. A thrid person perspective would have ruined the experience for me.

Check out the last 50 seconds of this Spider Man movie trailer... does it look familiar to you?  ;)

Amazing Spider-man trailer (Official) (http://www.youtube.com/watch?v=qJQS16dGk0w#ws)

Title: Re: Mirror's Edge
Post by: spaceboy on August 24, 2011, 10:13:26 AM
oh wow, other than the sticky hands lol it's Faith!  the sliding under the pipes and the feet when jumping is spot on.  Makes me think if they ever make a first person Spidey game it may be something I consider!

The head bob, the way her steps sound (especially when strafing) is extremely well done - it so much more realistic strafing than the normal sideways glide you get in most games. For some reason that really sticks out to me.
Title: Re: Mirror's Edge
Post by: JRD on August 24, 2011, 10:56:00 AM
Quote from: spaceboy on August 24, 2011, 10:13:26 AM
Makes me think if they ever make a first person Spidey game it may be something I consider!

Me too... that would be a nice twist to super hero games!  >:D
Title: Re: Mirror's Edge
Post by: mmosu on August 24, 2011, 12:51:20 PM
Quote from: spaceboy on August 24, 2011, 10:13:26 AM
The head bob, the way her steps sound (especially when strafing) is extremely well done - it so much more realistic strafing than the normal sideways glide you get in most games. For some reason that really sticks out to me.

The fact that you can look down and see your body doesn't hurt either, which is much more than most first-person games bother to give you (Killzone 2 & 3 are another couple that got this right).  I haven't played the full game but I've given the demo many spins through when I felt the mood - maybe I should look into it, probably can be found pretty cheap by now.
Title: Re: Mirror's Edge
Post by: spaceboy on August 24, 2011, 01:00:39 PM
definitely can be found cheap, I think used copies on Amazon go for under $10.

I'm enjoying the full game much more than the demo.  You get some different environments (inside buildings) that change it up.  And the changes help me get better and seeing the path and stringing together some sweet runs.  The whole game is just really quite refreshing.

For PS3 though I turned off the motion control (sixaxis) for the controller.  I found it hard to get across the pipes with that and instead just "balance" with the left stick.

Seeing your legs and body like you say is cool, the tuck rolls on landings can be a bit disorienting, but not that bad.  I love seeing my legs during slides and kicks (well, Faith's legs...mine don't look as nice as hers lol)
Title: Re: Mirror's Edge
Post by: JRD on August 24, 2011, 01:50:03 PM
You just gave me something to do tonight, space!  8)

I finished B:AA and all that is left is to go on with the challenges but sometimes it is a bit too intense (or frustrating) and I`m also stuck playing Wings of Prey... a damned timed mission getting on my nerves... so I`ll just drop by The City and deliver some packages.  :-X
Title: Re: Mirror's Edge
Post by: Binnatics on August 24, 2011, 02:32:07 PM
Wonder what Faith's bottom would look like ;) Looking forward to the screen pics  >:D
Title: Re: Mirror's Edge
Post by: Art Blade on August 24, 2011, 02:54:52 PM
 ^+-+ The title suggests that there's at least one mirror you could check out your buttocks  :-()
Title: Re: Mirror's Edge
Post by: Binnatics on August 24, 2011, 03:39:16 PM
In other words, we are running wild on those promised screen caps  :-()
Title: Re: Mirror's Edge
Post by: PZ on August 24, 2011, 03:40:43 PM
Screencaps??? did someone say screencaps???
Title: Re: Mirror's Edge
Post by: spaceboy on August 24, 2011, 03:43:44 PM
lol the character design of Faith is quite attractive, I haven't had too many mirrors to check myself out in, though falling to my grisly death I have caught a blurry glimpse in some building windows hahaha.

The sound of Faith's bones breaking is reminscent of Lara Croft's many falls.  Thankfully you don't see it happen, it just goes black.

it'll have to be JRD with the screenies from his PC version.
Title: Re: Mirror's Edge
Post by: JRD on August 24, 2011, 04:19:20 PM
I'll have to finish downloading and installing it again as my gaming PC where I had it before went belly up.  :-\\

But that's fine... I feel like playing it again anyways  ;)

Title: Re: Mirror's Edge
Post by: Binnatics on August 25, 2011, 01:41:39 AM
Playing as a woman and having mirrors at hand is something inevitable I guess  :-()
I remember the portals in Portal 2 would w@&k out fine as a mirror  :-D
Title: Re: Mirror's Edge
Post by: JRD on August 25, 2011, 05:01:52 AM
Yes, I remember checking myself out and thinking hhhhmmmmmm  :-\




No, wait... it just sounded wrong!  ????  :-[ ::)  :-D
Title: Re: Mirror's Edge
Post by: PZ on August 25, 2011, 05:10:00 AM
 ^+-+ :-X
Title: Re: Mirror's Edge
Post by: spaceboy on August 25, 2011, 07:41:50 AM
actually during gameplay Chell and Faith are quite similar and don't speak lol.  The cutscene's in ME are comic book style fyi.  Come to think of it though, I'm on chapter 5 or 6 now and there really aren't any mirrors to check myself out too much.  But I do cast a sexy shadow!  (you're right JRD - that does sound quite wrong)
Title: Re: Mirror's Edge
Post by: Binnatics on August 25, 2011, 12:21:10 PM
Well at least spawn that sexy shadow then  :-D :-D :-D
Title: Re: Mirror's Edge
Post by: spaceboy on August 25, 2011, 02:54:00 PM
standing on a crane way up high above the city I looked down and saw my cool split toe (parkour) shoes, which reminded me of my dear to heart inFamous antagonist Cole McGrath - I nearly jumped off the crane ready to land a Thunder Drop on the unsuspecting civies below!
Title: Re: Mirror's Edge
Post by: Art Blade on August 25, 2011, 03:03:42 PM
Quote from: spaceboy on August 25, 2011, 02:54:00 PMI looked down and saw my cool split toe

Phew.

For a moment I thought you were going to refer to camel t..  8-X  :-[ 8-X :-()
Title: Re: Mirror's Edge
Post by: spaceboy on August 25, 2011, 03:07:12 PM
you dirty old man you.

I may be crass sometimes, but not that bad!
Title: Re: Mirror's Edge
Post by: PZ on August 25, 2011, 03:12:17 PM
 ^+-+  You boys are too much; at least I always know where to come for a laugh!
Title: Re: Mirror's Edge
Post by: Art Blade on August 26, 2011, 03:01:23 AM
 :-()
Title: Re: Mirror's Edge
Post by: spaceboy on August 26, 2011, 10:32:55 AM
The difficulty in executing what I need to do in Chapter 6 made it a bit less enjoyable.  The deaths from the gunners come swiftly if you take the "wrong" path.  I hope the rest of the game doesn't keep this level of heat from the guns.  The enjoyment of running and taking out a few cops along the way got lost in this chapter.  I wouldn't mind even having to run through them all (too many to fight) if the paths to escape were easier to identify (on the run) vs. trial and error or internet video walkthroughs.

The first 2/3 of the game were a lot of fun, I'm nervous the change it took will stay for the remainder...
Title: Re: Mirror's Edge
Post by: JRD on August 26, 2011, 11:25:25 AM
Mirror`s Edge is about trial and error.

Period.

I got tired of it after a while too. I don`t see how they would do a game with such story line in a different way. If you can identify the path straight away, then it gets too easy, if it`s quite hidden then it akes a lot of trying and dieing  :-(

There`s not much to do but run as fast as you can and as smoothly as possible, which makes the game a bit fast too... which chapter is 6? where are you now?
Title: Re: Mirror's Edge
Post by: spaceboy on August 26, 2011, 11:36:02 AM
I know you're right, but sometimes the joy of it being easier is in the fluidity of the action.

But the biggest way they could make it different is having multiple paths to your destination and the city being more of an open world.  You might not even need the red highlights.  That way if you veer off in any direction as long as you don't plummet to your death, you can always find a way back to your where you need to be by climbing, jumping, etc.

Think of Ezio in AC games, of course big falls will still kill him but you quickly learn which jumps you can make, and you also naturally see different paths as options.

But this hadn't hurt the experience until the snipers came out and just nail you unless you make a perfect run (which you have to figure out)

Ok so anyways...I've just gotten out of that building with the Dog sign.  Getting in was real tough, but once I was into the conveyor belt section it wasn't so bad.  I've just started the boat level and again once I jump out of the van I am swarmed by gunners, I've run around the room and am missing where to go - all the while being shot  :(
Title: Re: Mirror's Edge
Post by: JRD on August 26, 2011, 11:53:13 AM
Can`t help you with any tips as where to go since it`s been a while to me, sorry.  :-(

You`re right about the fact that they could`ve made it more AC2 style, more open world with multiple paths to choose. Maybe some kind of reward if you can make it in less than X minutes so you`ll try to figure out the fastest way instead of going around blues.

I don`t think ME hit the nail in the head after all, but if they ever come up with a sequel, I just hope they improve those aspects  ;)
Title: Re: Mirror's Edge
Post by: spaceboy on August 28, 2011, 12:48:42 PM
I finished this up and even made it through without shooting anybody - but I was quite tempted a few times that's for sure! 

So in the end despite the few rough parts where the trial and error nearly got the best of me (especially when trying to go through without shooting anyone) in the end I really enjoyed it. 

You can see some of where DICE was going with the animations on with BF3 coming up.

I think the game is well worth a playthrough and I applaud the fact that it was something different than most other games.   :-X
Title: Re: Mirror's Edge
Post by: Art Blade on August 28, 2011, 01:47:01 PM
Nice, glad you enjoyed it, space  :)

By the way, looking back, did you look down some more and perhaps discovered other body parts as well?  :-()
Title: Re: Mirror's Edge
Post by: JRD on August 30, 2011, 06:46:27 PM
Ok, it took me a while as I was out of town for the weekend and haven't played much of ME after the reinstall.

Here are a few screeneies:

This is as close as you can get to a mirror and see what Faith looks like

[smg id=3654]

Concept art

[smg id=3658]

You get to see Celeste though...  :-D

[smg id=3655]

Split toe shoes and shadow.  >:D

[smg id=3657]

Finally this is the training (tutorial) level and thast what pretty much you get to see throughout the game. Sometimes indoors, sometimes outdoors with a main color changing at each level but all with that clean, sterile look.

[smg id=3656]

I'll play some more this weekend and post a few more pics of the action... it's a nice looking game.  :-X
Title: Re: Mirror's Edge
Post by: Art Blade on August 30, 2011, 08:02:36 PM
cheers, nice pics, JRD  :) :-X
Title: Re: Mirror's Edge
Post by: spaceboy on August 31, 2011, 06:18:38 AM
nice shots JRD.

Oh, here is a nice vid/trailer with in-game footage showing the free running and melee combat.  At the end you get a nice shot of Faith.

Mirror's Edge Trailer (http://www.youtube.com/watch?v=2N1TJP1cxmo#ws)
Title: Re: Mirror's Edge
Post by: JRD on August 31, 2011, 07:27:10 AM
Nice video, space... I remember that one, I guess it was one that sold me out  :-D

I like the part where Faith jumps into the void and turns back to shoot at a blue... I never managed to do that  :-(
Title: Re: Mirror's Edge
Post by: spaceboy on August 31, 2011, 07:33:28 AM
well the only time I shot a gun was in the server room breaking the glass around the servers trying to open up running platforms (which was unnecessary in the end)

But I recognize that part in the game and I did succeed in slide kicking a blue off of that scaffolding  ;D  pretty satisfying indeed
Title: Re: Mirror's Edge
Post by: Art Blade on August 31, 2011, 08:41:09 AM
I remember that vid, too :) What a nice blue sky.. <starts to dream> *sigh*  :)
Title: Re: Mirror's Edge
Post by: Binnatics on September 01, 2011, 08:50:50 AM
Indeed very nice pics JRD. That last one, with all the roof tops, seems pretty complicated to go running and jumping over...

Nice vid indeed space. That gives a little more sense to the jumping and stuff. Very nice Faith-shot in the end :-D
Title: Re: Mirror's Edge
Post by: JRD on September 03, 2011, 05:33:21 PM
Ok, a few more screenies  ;D

You alternate rooftop parkour action style with indoors, underground plattforming style, here's a level at the water drainage system at the city, main color scheme changes drastically.

[smg id=3677]

The way out of the drainage system is up, up, up

[smg id=3678]

Next chapter (ch 3), escaping an office buiding. Again, main color scheme change drastically!

[smg id=3679]

Out again

[smg id=3680]

A change in the bright blue sky

[smg id=3676]

Some humor at the elevators

5 signs someone you know might be a Runner
No5: A fondness for the color red

The new threat to children: Running


[smg id=3675]

I'm enjoying this playthrough a lot. I can't remember some areas in the game so I have to find my way through again. Fighting somehow became easier this time around and disarming blues is quite satisfaying once you get it right.  8)





Title: Re: Mirror's Edge
Post by: Art Blade on September 03, 2011, 05:49:37 PM
 :-X

"a fondness for the colour red" -- as in red stop signs?
Title: Re: Mirror's Edge
Post by: JRD on September 03, 2011, 05:52:11 PM
The game hints you where to go by highlighting some elemnets in red. Follow that color whenever you see it and you are on the right way!  ;)
Title: Re: Mirror's Edge
Post by: Art Blade on September 03, 2011, 05:55:11 PM
Then that remark on the checklist indeed is humorous  ^+-+
Title: Re: Mirror's Edge
Post by: Binnatics on September 04, 2011, 07:23:09 AM
I like the coloured world in that game  :-X
Better than all these grayscale graphics in CoD games  :-()
Title: Re: Mirror's Edge
Post by: JRD on September 04, 2011, 09:33:31 AM
The visuals of this game are really nice, even for today's standards.

The contrast between bright colors and white was very well thought. It is full of nice details like your legs and arms showing as you run, the sound of your (err... Faith's) breath and the footsteps.

Too bad that the gameplay lacks a lot of freedom.

I'd have made it a bit different;

- Multiple paths instead of only one most of the time
If ME was a true openworld game it would be a blast. They could've made it so that if you reach a certain place in less time, thus taking the fastest and more dangerous route, you get a bonus like better shoes for running or climbing hooks to help you get higher areas. If you choose another route, it takes longerm you don't get the perks but still are free to do so if you want to try another approach.

- Reward system. If you manage to explore and find other bags (which you already can) you get to deliver it to the Runner that left it behind and earn other perks like a district map, night vision goggles, decoys to attract blues to a certain area and so on... now all you get if you find all stashed bags are unlockables like soundtrack and artwork... lame.  >:((

More variety in missions and even side missions. Help another Runner to do this and that, tail someone unnoticed, break in and out and place a spy camera somewhere.

Well... so much for dreaming, let me go back to ME and finish it. I think I'll post a rating afterwards  ;)
Title: Re: Mirror's Edge
Post by: spaceboy on September 06, 2011, 06:23:42 AM
nice shots JRD, and I like your ideas there.  :)
Title: Re: Mirror's Edge
Post by: mmosu on September 07, 2011, 01:36:39 PM
JRD, the time trial map DLC that they released for ME . . . did it have multiple paths through the courses?  I never played it of course, but from what I saw of it, it looked like the courses were so complex there would almost have to be multiple paths to take to the goal 
Title: Re: Mirror's Edge
Post by: Binnatics on September 07, 2011, 01:44:52 PM
I think this game might be like Portal; A test-like game to try a new way of thinking. If there will ever be a Mirror's Edge it might just be anything you'd wish for; different paths, more explorables and bonusses, who knows ;)
Title: Re: Mirror's Edge
Post by: JRD on September 08, 2011, 06:05:44 AM
Quote from: mmosu on September 07, 2011, 01:36:39 PM
JRD, the time trial map DLC that they released for ME . . . did it have multiple paths through the courses?

I didn`t play any DLC, only the main game, but I don`t think they made anything much different from the game.

In some areas of the map the path branches a bit so you get maybe two ways of getting to a place but there is no difference between taking one or the other path.

I read that DICE, the developer of ME, was working on a sequel but it was cancelled after a while, so probably no ME 2 at all. It didn`t sell well so there`s no way a company will risk putting money in a project with high chances of failing again.

I`m almost finishing this playthrough now and will post a few more pics just for the fun of it!!!
Title: Re: Mirror's Edge
Post by: spaceboy on September 09, 2011, 10:14:43 AM
Quote from: Binnatics on September 07, 2011, 01:44:52 PM
I think this game might be like Portal; A test-like game to try a new way of thinking.

I think you're right about a test like game.

btw, the sequel is called Battlefield 3  lol.  No but really so much of what I've read of your characters movements in BF3 (sliding, standing up, jumping over stuff and climbing) is what you see in ME. 
Title: Re: Mirror's Edge
Post by: mmosu on September 09, 2011, 02:58:11 PM
Quote from: spaceboy on September 09, 2011, 10:14:43 AM
btw, the sequel is called Battlefield 3  lol.

Same developer, so that statement may be more true than you think  ;)

As far as the DLC goes, it was drastically different from the main game.  The courses consisted of brightly colored platforms and ramps suspended in mid air, it at least seemed more open than the single player campaign.
Title: Re: Mirror's Edge
Post by: mmosu on September 09, 2011, 03:00:07 PM
Here it is:

Mirror's Edge DLC Trailer (http://www.youtube.com/watch?v=Jo2NAQ7-DFc#ws)
Title: Re: Mirror's Edge
Post by: spaceboy on September 09, 2011, 03:06:08 PM
Quote from: mmosu on September 09, 2011, 02:58:11 PM
Quote from: spaceboy on September 09, 2011, 10:14:43 AM
btw, the sequel is called Battlefield 3  lol.

Same developer, so that statement may be more true than you think  ;)

hello McFly - that's what I meant.   ;)  Actually ME being made by DICE is what made me so interested in it since I love me my Battlefield Bad Co games so much  :-D
Title: Re: Mirror's Edge
Post by: JRD on September 09, 2011, 03:55:42 PM
Very nice vid mmosu, thanks!  :-X

It changes completely the game as the path doesn't have to look like a city. Out of the box thinking!  8)

It is also pure time trial as it says in the end, but that's the only replay appeal the game has anyway.
Title: Re: Mirror's Edge
Post by: JRD on September 10, 2011, 02:00:31 PM
All right, final shots... another playthrough is over

Here's a nother view of the city

[smg id=3689]

Then another

[smg id=3690]

At the docks. There's a whole level inside that ship.

[smg id=3691]

Final chapter. You are to go up that building...

[smg id=3692]

... through the elevator shaft

[smg id=3693]

Last view before credits... this is The City. It could very well be a great open world game don't you think?  :-\\

[smg id=3694]
Title: Re: Mirror's Edge
Post by: Binnatics on September 11, 2011, 01:19:14 PM
Absolutely,

I'm still moved by the colours in the game. Realworld cities could take an example of it :-X
Title: Re: Mirror's Edge
Post by: mmosu on September 12, 2011, 06:55:03 AM
Quote from: spaceboy on September 09, 2011, 03:06:08 PM
hello McFly - that's what I meant.   ;) 

^+-+ Ten points for the Back to the Future reference!  ;D
Title: Re: Mirror's Edge
Post by: spaceboy on September 12, 2011, 07:18:59 AM
Quote from: mmosu on September 12, 2011, 06:55:03 AM
Quote from: spaceboy on September 09, 2011, 03:06:08 PM
hello McFly - that's what I meant.   ;) 

^+-+ Ten points for the Back to the Future reference!  ;D
lol, well we just recently watched the first movie a few weeks back with the kids, then actually last night we watched the 2nd.  The 3rd sometime this week.  I never saw the 2nd or 3rd installments, but yeah it's all about BTTF in my house right now... 8)
Title: Re: Mirror's Edge
Post by: Art Blade on September 13, 2011, 11:21:15 AM
Quote from: JRD on September 10, 2011, 02:00:31 PM
Last view before credits... this is The City. It could very well be a great open world game don't you think?  :-\\

[smg id=3694]

Indeed. That pic reminds me very much of JustCause2 which is open world.
Title: Re: Mirror's Edge
Post by: PZ on September 13, 2011, 11:40:17 AM
Indeed - like Panau City - reminds me of a mission where you are chasing a helicopter from an airport to a landing site on a building in the big city.  That was a tough one for me.
Title: Re: Mirror's Edge
Post by: Jim di Griz on July 07, 2012, 09:55:58 AM
The possibility of a sequel for ME isn't as dead as used to be the case. EA recently started making it public that they want to do the Sony thing (though they didn't call it that  ;)) and support smaller, unusual games in future and specifically mentioned ME. Okay, they also said that it wouldn't necessarily be a ME2 sequel but they did like the game and were looking at other DICE projects.

Not surprised that they like DICE though, what with BF3 netting them so much money since its release. Like Space said though, DICE used what they had for BF3 too - the Paris office building section as well as the villa interiors are so very reminiscent of ME that it's quite disorientating.

Great game.
Title: Re: Mirror's Edge
Post by: JRD on August 08, 2012, 03:55:03 PM
Hi Jim Di Griz... I remember you from My Game Pages... nice to see you around too!

I'd like to see something similar to ME released one day... I explained how I appreciate the potential of the game but also how I felt frustrated at times due to poor game design. If they take ME as a starting point and do something along those line but better, I don't care whether they call it ME2 or not, that's a game I'd put on my radar
Title: Re: Mirror's Edge
Post by: Jim di Griz on August 12, 2012, 03:04:29 AM
Quote from: JRD on August 08, 2012, 03:55:03 PM
Hi Jim Di Griz... I remember you from My Game Pages... nice to see you around too!
Guilty as charged  :) indeed JRD I remember your own posts over there  :-X sorry for the slight delay in comms - just back from a week in Vancouver, chillin' and out of communication range  :)

Agreed that ME gameplay can be irritating as hell sometimes - I'd like to see the parkour element used again, especially if added to by the capacity for improvement as shown in Brink's free-flow style. There was w@&k done on ME 2 after 1 came out, but I doubt they'd do that now.
Title: Re: Mirror's Edge
Post by: JRD on August 12, 2012, 08:20:46 AM
Quote from: Jim di Griz on August 12, 2012, 03:04:29 AM
just back from a week in Vancouver, chillin' and out of communication range  :)

8)  :-X

I read about some w@&k being done in ME2 short after 1 came out too but it was dropped due to the bad reviews and poor sales. That should be the best decision. If a franchise never nail it in the first game, they should never associate the name to a new game even if it represents a huge step forward... basic marketing 101  ;)

I can only hope they use the parkour idea on another title and that they nail it this time! 8)
Title: Re: Mirror's Edge
Post by: Art Blade on August 13, 2012, 10:36:25 AM
kind of like what they did in BRINK! -- clever automatic movement
Title: Re: Mirror's Edge
Post by: JRD on August 13, 2012, 11:15:10 AM
True!

Which proves that parkour is a great game element as it creates multiple ways of interacting with the surrounding environment.  :-X

Brink was more team based, multiplayer focused whereas ME was pretty much a single player experience with a background story to connect the dots (not a good one though).
Title: Re: Mirror's Edge
Post by: Binnatics on June 03, 2016, 09:41:53 AM
There's going to be a new Mirror's Edge released next month for PC! Called Mirror's Edge Catalist. Looks amazing:

! No longer available (http://www.youtube.com/watch?v=r6GQEtUREWY#)
Title: Re: Mirror's Edge
Post by: PZ on June 03, 2016, 02:31:59 PM
 :-X
Title: Re: Mirror's Edge
Post by: Art Blade on June 03, 2016, 05:59:11 PM
When JRD finds out about it, he'll be in time to get it at a bargain bin price. 8-X :-()
Title: Re: Mirror's Edge
Post by: mmosu on June 03, 2016, 07:27:18 PM
I saw this was coming out, but all I know of it is the "open world" buzzword being used. Don't know how well the term will actually stick to this one, as it seems to be used with highly varying degrees of honesty these days...hopefully it will deliver  :-X
Title: Re: Mirror's Edge
Post by: Binnatics on June 04, 2016, 02:51:04 AM
I also read 'open world' indeed. Curious ;)

They state that you have the entire City of Glass open for you to explore but the short peak I took on the gameplay, it's pretty mission based; so I wonder when and how you get to explore it. And what else than glass buildings are there to find? We'll see when it comes out ;)
Title: Re: Mirror's Edge
Post by: Art Blade on June 04, 2016, 05:34:58 AM
you might find several spots where to catch a glimpse of some rather interesting details on the buildings' glass facades while plummeting down towards yet another most spectacular gut-wrenching death.
Title: Re: Mirror's Edge
Post by: Binnatics on June 04, 2016, 02:56:37 PM
lol, that sounds epic :laugh: :-X
Title: Re: Mirror's Edge
Post by: Art Blade on June 04, 2016, 04:53:53 PM
epic? nice, hehehe  :-D I was hoping you might enjoy that sentence, cheers ^-^
Title: Re: Mirror's Edge
Post by: mmosu on June 04, 2016, 05:53:03 PM
Ha, yes, lots of plummeting. That's a promise I'm sure they'll be able to deliver on  :-D
As far as the open world aspects go, I imagine it may end up taking on somewhat of an assassins creed feel - I don't really have anything to base that on, it just seems to make sense.
Title: Re: Mirror's Edge
Post by: Art Blade on June 05, 2016, 12:32:33 AM
sounds about right to me, good idea. That sparks the idea of having to find your own routes across the rooftops.