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Video games => Far Cry 2 => Far Cry series => Single player modding => Topic started by: Diwas Amatya on May 07, 2012, 09:08:28 PM

Title: FXAA, SMAA color injector for Far Cry 2.
Post by: Diwas Amatya on May 07, 2012, 09:08:28 PM
Loving it the colors are much more vibrant, textures seem sharper somehow just all around enjoying the game even more now. Give it a go if you're interested. But bare in mind you'll have to mess around with the in-game display settings a little, because the shadows are a bith too dark until you turn up the gamma and contrast from the in-game menu. Here's a quick video showcasing the difference b/w stock and Injected versions. Please do watch it in 1080p.

Far Cry 2 - Graphical Enhancement Suite (http://www.youtube.com/watch?v=S92qHMYDnNE#ws)
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: PZ on May 07, 2012, 09:16:08 PM
Man, that intro screen looks fantastic!  However, I can't watch any video because my provider (satellite) has over sold their connections and I am almost down to dialup speed.

How do you get this effect?  ... a mod?
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: Diwas Amatya on May 07, 2012, 09:22:11 PM
Yup you just copy and paste the contents into your Far-Cry 2 folder. Here's a link to the download(you need to have an account thought).
http://www.moddb.com/mods/far-cry-2-graphical-enhancement-suite (http://www.moddb.com/mods/far-cry-2-graphical-enhancement-suite)
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: PZ on May 07, 2012, 09:49:04 PM
Thanks for the link - trying to do the download (only 1 mb), but am having trouble due to my connection  :D
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: PZ on May 08, 2012, 02:41:21 PM
I noticed that there was another download link to the mod so you need not register an account:

http://www.gamefront.com/files/21637627/FC2_-_Graphical_Enhancement_Suite.zip (http://www.gamefront.com/files/21637627/FC2_-_Graphical_Enhancement_Suite.zip)

Added benefit - the zip file is only 53k
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: PZ on May 09, 2012, 08:52:59 AM
You guys probably all remember the conversations about the beauty of the FC2 landscape we had a couple of years ago when everyone was playing the game.  There are still places I remember at the time, and will now revisit with the color injector installed.  The vibrancy of the colors almost takes your breath away.  ^-^
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: nexor on May 09, 2012, 09:50:51 AM
Thanks guys, going there now    :-X
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: fragger on May 09, 2012, 05:18:33 PM
I DL'd the mod zip but don't have time just yet to install it - I have to go into town soon to unload some junk, pay some stuff, re-register the car and do some much-needed clothing shopping (O what fun - my poor wallet...) Will try the mod out this afternoon.

Btw, thanks for sharing this find Diwas Amatya :) :-X
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: PZ on May 09, 2012, 08:31:33 PM
Really easy install - drag the bin folder to your FC2 install and you're done.  If you want to be extra cautious, you can make a list of the files in the bin folder, then do the same in the bin folder in your FC2 install (if you have a bin folder), and backup any vanilla files you find duplicated.

The readme gives detailed list of the files that need to be removed if you want to delete the mod.

One last thing, there is a dx10 dll file that the mod will look for - if not there, will not provide improvement.
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: PZ on May 10, 2012, 10:02:17 AM
I found that you can easily change between dx9 and dx10 to go to the new colors or revert to the old ones.  Although I'm not positive, it almost looks like there is a small difference in color in dx9 but a large difference in dx10.  I did need to play with the brightness, contrast, and gamma quite a bit to achieve exactly what I like.  One of the things that stand out the most for me is writing on signs, boxes, etc.  The text really pops now.  :-X
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: fragger on May 11, 2012, 06:44:43 AM
I must be running in dx9, I can see a slight improvement but not a lot. Pardon me for being a nonce, but how can I get it to display in dx10? I know I have that, I can run CivV under '10.

What I have seen in dx9 has whetted my appetite... nice :-X
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: PZ on May 11, 2012, 08:53:26 AM
If you look in the display options in FC2 you'll see a drop-down box allowing you to choose the DirectX version.  If you don't see that then you can go to the Microsoft DriectX update page here : http://www.microsoft.com/en-us/download/details.aspx?id=35 (http://www.microsoft.com/en-us/download/details.aspx?id=35)

I did an update from this page and it did a great job even with my slow connection.
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: fragger on May 11, 2012, 02:23:03 PM
Thanks muchly PZ, will have a look at that :) :-X
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: PZ on May 11, 2012, 03:21:11 PM
Best of luck fragger, I recall that your Internet connection is as bad or worse than mine!
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: fragger on May 11, 2012, 04:44:10 PM
 :-D

Hmm... I don't see a DirectX option in the game's Display menu (I'm assuming it would appear on the left "page" of the menu), however I'm already running DirectX11 according to my DX diagnostic. Could the DirectX option in FC2's menu be something that is added by the 1.02/1.03 patches? I've been playing unpatched vanilla in order to hear all the Jackal tapes which now, thanks to your efforts, I can listen to anytime :-(), but I've almost finished that 'thru and will be patching back up again for subsequent gos (man, over three years I've been playing this game and I'm still not sick of it yet... ???)
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: PZ on May 11, 2012, 04:53:54 PM
Yes, that might be it - I have reverted back to the patched game so I can use the weapons mod again (really love that mod).  Interestingly, in the 42% game I played to collect all of the tapes, I can still listen to them now even with the 1.03 patched version.  So the original problem is not with the tapes themselves, but with the collection system in the game.

I suspect once you play the patched game again, you'll see the DirectX menu. :-X

One other thing - when I went to the original unpatched game, I just renamed the Far Cry 2 folder of my 1.03 game to a different name (Far Cry2-103), then installed the vanilla game, which created a new Far Cry 2 folder.  Then when I was done with the unpatched game and I wanted to use the patched game, I rename the vanilla game folder to something else (Far Cry2-unpatched), then rename the patched game folder (Far Cry2-103) back to Far Cry 2 and all is Bob.  The Far Cry 2 installation is a very simple one, and all you need do is keep track of the folders and you can easily switch between patched and unpatched versions.
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: fragger on May 11, 2012, 05:04:25 PM
Thanks mate :)

Cool idea of changing the folder names for switching between patched and unpatched game, I never thought of doing that. Convenient :-X

When I do patch back up I'll try out the weapons mod too, haven't gotten around to that yet.
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: PZ on May 11, 2012, 05:06:14 PM
I think you'll probably like it - I'm using the AR-16, and instead of a 3-round burst limit, it is full auto  >:D
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: fragger on May 11, 2012, 05:14:53 PM
I'm sure I will like the mod, I always wanted to go full auto with the AR-16 :-X It's a pity the devs didn't code in a choice like they did with FC1 where you had a couple of weapons that you could switch between full and semi auto - an MP5 and I think an M16.
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: nexor on May 14, 2012, 09:36:19 AM
Since we got the full auto mod on the M16 It has become my favourite, even more so after the mod to change the 30 round clip to 90 rounds. I have posted a clip on how effective it is in stopping an AT, must just figure out how to post a link to it here   :D
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: Art Blade on May 14, 2012, 09:48:24 AM
Quote from: nexor on May 14, 2012, 09:36:19 AMI have posted a clip

where?
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: PZ on May 14, 2012, 09:57:10 AM
Quote from: nexor on May 14, 2012, 09:36:19 AM
... I have posted a clip on how effective it is in stopping an AT, must just figure out how to post a link to it here   :D

I have personally found it easiest to post to YouTube and then past the url into a post which automatically embeds the video.
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: nexor on May 15, 2012, 02:43:25 AM
That is what I did PZ, I just wanted to post a link to the topic where I have it posted. I just solved the problem

Quote from: nexor on March 14, 2012, 01:56:52 AM
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: Art Blade on May 15, 2012, 10:35:42 AM
very nice quote, rather neat and crisp, yet almost bordering verbosity  ^-^
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: PZ on May 15, 2012, 01:11:12 PM
 :laugh:
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: fragger on May 16, 2012, 06:40:15 AM
:laugh:
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: fragger on May 21, 2012, 09:21:25 PM
Quote from: PZ on May 09, 2012, 08:31:33 PM
One last thing, there is a dx10 dll file that the mod will look for - if not there, will not provide improvement.

Well, I patched up the game AND reinstalled the Fortune pack but I still don't see the dropdown DirectX menu item in the game's display options. I did however get the message about the mod not being able to find the dx10.dll file (whatever it was called). The message popped up in a dialog and I selected OK, had to do this three times, then the game ran as per normal (but with no enhancement of course). Interestingly enough I didn't get that missing .dll message until after I'd patched the game up to v1.03.

PZ, I was looking at the DirectX update at Microsoft that you linked to earlier but it appears to be for DX9.0c (v9.29.1974). I'm kind of reluctant to mess with it as my DX Diagnostic says I'm already running on 11. If I ran that update, do you know if it would downgrade my DX version? I don't think it would but I'm not 100% sure. Sorry mate, I'm not much up on these sorts of things...

If I am already on 11 it's strange that I still don't get the DirectX option in FC2's display menu ????

It's no huge deal, I'm still quite happy playing with the original graphics.

Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: PZ on May 21, 2012, 10:09:12 PM
Honestly I don't know, fragger.  Best not mess with your setting unless you are willing to live with the consequences.  I can say that I was working with the unpatched version of FC2 in which the DirectX options were not available, and when I switched to the patched version, there was the new menu item that allowed me to switch between 9 and 10.

However, I really don't care if I mess up my computer; as I become older, things matter to me increasingly less as I realize how short life is.
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: fragger on May 22, 2012, 01:49:34 AM
Thanks anyway PZ :) Agree, life's too short, and since I don't want to waste any of what I have left on avoidable PC restores, I'll stick with it the way it is :-()
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: Art Blade on May 22, 2012, 09:48:47 AM
never change a running system :-D
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: Knightmare on May 22, 2012, 12:52:23 PM
Just make a backup image of the boot partition first (Acronis True Image + external HDD + bootable restore CD), so you can just restore it if you screw things up badly.

Many games (and I guess some game mod utils) require a special sub-version of DirectX to run that's not included with Windows or the standard DirectX installer.  This is the case with Crysis and Mass Effect, where the installer asks you if you want to install DirectX9 or 10 (which you already have), and if you choose no, you'll get an error message when you try to run it, saying "can't find d3dx9_xx.dll" or something like that.
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: fragger on June 06, 2012, 04:37:27 AM
Thanks for the tip Knightmare :) I actually do already have a backup of that - I just don't relish the prospect of doing a restore if things go pear-shaped, just for the sake of a mod :-()

I did notice something though. When I uninstall the colour mod by removing the relevant mod files from FC2's bin directory, the DirectX option in FC2's display menu then becomes visible. If I put the mod files back in the bin directory, the DirectX option goes away again. Remove the mod files and it reappears, etc.

So I tried removing the mod files from the bin directory, firing up FC2, changing the DirectX version to 10, getting out of the game, copying the bin files back into the FC2 bin directory and starting the game back up. Alas, I still get the missing .dll message and the mod won't w@&k, so it does appear to be some niggling DirectX sub-version thing.

C`est la vie ::)
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: TheStranger on June 07, 2012, 02:57:05 AM
I think these injectors are always either for DX9 OR DX10. Depends on the files you copy.
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: Plecky on July 07, 2012, 05:53:34 AM
Well, I'm playing in XP with DX9, and the color injector (really more of a mud remover) works pretty well. When I start the game, it pops up a window saying it can't run because DX10 can't be found, but the game continues to load and now the trees are green and the sky is blue.

I had no idea the ATV started out shiny and blue and gradually got muddier and duller until the whole thing was uniformly brown, for example. That's an improvement in my book.
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: Nekron on August 03, 2012, 09:26:15 AM
I used the skyrim fxaa post process injector because this mod didnt w@&k for me and i have to say the skyrim mod looks the best. it is so easy to install and it comes with a tool to tweak it to your liking. i made a pic of the 4 presets you can choose from. [smg id=4605 type=preview align=center caption="FC2 fxaa "]
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: PZ on August 03, 2012, 01:15:50 PM
That looks great!  Where do you get the skyrim mod?
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: Nekron on August 03, 2012, 01:24:17 PM
Quote from: PZ on August 03, 2012, 01:15:50 PM
That looks great!  Where do you get the skyrim mod?

From skyrim nexus http://skyrim.nexusmods.com/mods/131 (http://skyrim.nexusmods.com/mods/131)  it looks really good in skyrim also. it works with just about anygame. Just make sure that you install it into the bin folder. you can install it again without having to delete any files to change the preset. i havent tried playing around with the customization tool for fc2 but it is really easy to use and it looks great.
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: Art Blade on August 03, 2012, 05:47:34 PM
cheers and welcome to OWG, Nekron :)
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: PZ on August 03, 2012, 06:00:28 PM
Thanks for posting, Nekron, and a hearty welcome from me as well!  :-X
Title: Re: FXAA, SMAA color injector for Far Cry 2.
Post by: Nekron on August 03, 2012, 06:20:17 PM
thanks guys im glad to be here and im glad i found this place.