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Video games => Far Cry 2 => Far Cry series => Tips => Topic started by: Cerpin Daiyokai on May 08, 2009, 08:43:00 AM

Title: Mortar experiences
Post by: Cerpin Daiyokai on May 08, 2009, 08:43:00 AM
Hi, I'm new here. Been lurking for a few days before I registered, but I've been very addicted to this game the past couple weeks.

My first play-through I pretty much stuck with the basic assault rifle/machine pistol/RPG load out. This time I'm trying to vary my tactics a bit. I've been trying to get good with the mortar and was wondering if anyone has some tips for aiming, or is it all trial/error type practice?

I haven't really been able to use it to its full range yet. I usually stick to 3-5 "notch" range, and can be pretty effective. I know one time I was approaching a GP, I believe one the ones just outside Selao, and managed to put a round right on top of a sniper tower.

I've also been able to take out a convoy by "pre-sighting" a point on the road before hand. Anyone else have some mortar experience?
Title: Re: Mortar experiences
Post by: spaceboy on May 08, 2009, 08:45:58 AM
Well, welcome to the forums Cerpin!  We're glad you decided to sign up.  As for mortars I'm terrible at it but make sure you use the tracer/smoke shot first to see where it will land. 

That's quite impressive by hitting the sniper tower...you may already be our resident mortar expert.
Title: Re: Mortar experiences
Post by: Cerpin Daiyokai on May 08, 2009, 08:48:50 AM
About the smoke rounds, it seems a little difficult to use them to test the distance when enemies are around, because they will often just high-tail it out of there (understandably) when they see that smoke.

This can be a good thing, though. I often travel with a mortar/sniper rifle, so when the smoke flushes them out, they are easy pickings for my rifle. And I think you have unlimited smoke rounds, so even when you are out of explosive rounds, you still have a backup weapon in it.
Title: Re: Mortar experiences
Post by: Art Blade on May 08, 2009, 08:57:25 AM
Hello and welcome, Cerpin Daiyokai :)

I admit it is quite challenging to use that mortar properly. As spaceboy pointed out, the yellow marks are useful, and better waste them before wasting the real grenades on a trial and error basis. But as you pointed out, those attempts may attract mercs.

Then again, I cannot imagine that a 1on1 against a merc with a mortar would be wise. The AI is incredibly good at shooting with mortars... but the human player may be better with a grenade launcher such as the MGL. Quick, precise, long-ranged... and with a scope :) That's more to my taste than to die trying.
Title: Re: Mortar experiences
Post by: Cerpin Daiyokai on May 08, 2009, 09:02:36 AM
I've been taking the mortar out into a field and trying to hit specific targets (bushes, rocks, zebra....) and noting how far away they are, and how many "notches" on the mortar aim-y thing it took to fire that distance. It seems like to get really good, you just have to internally know how far each notch will fire.

Also, it looks like to really get long-range use from the mortar, you'll have to be able to fire at things you can't see (just going by the map alone, I mean.) I tried to take out the assassination target in Selao (or was it Sefapane? I get them mixed up) from outside of the city. It took me two shots, but on the second shot I nailed him.

Of course, I stupid went in to inspect my handiwork, and the guards must have looked at the mortar strapped to my back and put two and two together...
Title: Re: Mortar experiences
Post by: Art Blade on May 08, 2009, 09:07:02 AM
haha... yeah... Offenders always return to the scene of the crime, they say :)
Title: Re: Mortar experiences
Post by: JRD on May 08, 2009, 09:10:33 AM
I must echo Art's and spaceboy's words...
Mortars are hard to use, but funny as hell though.
AI will outsmart you for sure if you want to take one of the mortar mercs out, so don't try it.
What I did was head to the armoury northwest of Bowa and grab a mortar. From there you can go up the sand dunes just south of it and practice on the GP anearby. You can come back to the armory to reload and try again... too bad mercs won't respawn as you don't go too far. But you get to practice with many rounds as you want, if you don't mind sprinting to reload, of course ;)
But I have to say... take out a convoy with a mortar is a stylish way to accomplish a mission... well done.  :-X
I once killed Leon Gakumba from far away... a lucky shot I must say ;)
Spaceboy may be right... you seem to be the expert on mortars around here  ;D
You came to a place to get info and end up being a master... welcome Cerpin Daiyokai stick with us and share your stories  ;D
Title: Re: Mortar experiences
Post by: Cerpin Daiyokai on May 08, 2009, 09:17:27 AM
Yeah, the first time I used it I had no clue what was doing so I just ditched it. But the more I use it the more I like it. My goal is to hit a target at the max range.  8)

I accidentally found an easier way to mortar a convoy. I had just had a vehicle shootout with an assault truck, and our two vehicles were left strewn about on the road. I watched the convoy get hung up on them, and then cursed myself for not having my mortar with me at the time.
Title: Re: Mortar experiences
Post by: PZ on May 08, 2009, 12:16:07 PM
I'm glad to have a member that is interested in acquiring expertise in using the mortar - I've tried it on occasion and was not very successful.  I didn't know that you had unlimited supply of tracer rounds - learn something new every day.  It is interesting that you mentioned that the mercs often run away from the mortar shells - using the smoke rounds might be a good way to clear an area, even if temporarily - would be fun to play with in any case.

Welcome to the forums, Cerpin Daiyokai
Title: Re: Mortar experiences
Post by: Cerpin Daiyokai on May 08, 2009, 12:22:25 PM
I haven't actually tested if they are unlimited, but it just seemed like I was never running out of them. :) I think when you are out of normal rounds, there is no ammo indicator while holding the tracers.
Title: Re: Mortar experiences
Post by: Art Blade on May 08, 2009, 12:25:15 PM
if I'm not completely wrong, I think I ran out of tracers once. But I had used loads before that happened :)
Title: Re: Mortar experiences
Post by: PZ on May 08, 2009, 12:25:22 PM
Seems like a reasonable conclusion to draw then - now that you mention it, I too seemed to never run out of the smoke rounds, but I've never used the mortar that much.

In any case, we'll be interested to hear of your experiences!
Title: Re: Mortar experiences
Post by: Cerpin Daiyokai on May 08, 2009, 12:28:37 PM
Either way it seems like tracers can be used to cause as much chaos as the normal ones - minus all the fire and explosions.
Title: Re: Mortar experiences
Post by: Art Blade on May 08, 2009, 12:33:39 PM
one thing that I didn't like about mortars (still don't like it) that every time I used them, I used them up rather quickly. They sparked off like a fuse of a firecracker and doh, nothing... had to get a new one. Quite sensitive, they are :)
Title: Re: Mortar experiences
Post by: Cerpin Daiyokai on May 08, 2009, 12:40:11 PM
I also found that you don't have to watch the mortar round fall as the camera follows it. By tapping the ammo type button twice after firing (once to switch to tracers and again back to normal) you can really unleash a true "barrage." Very effective if you are sure you're on target.

The ammo upgrade definitely helps, but it does hurt when you don't make them count. :-\
Title: Re: Mortar experiences
Post by: Art Blade on May 08, 2009, 12:48:57 PM
at first I didn't know the camera followed the tracer... I released the button too quickly :)
Title: Re: Mortar experiences
Post by: PZ on May 08, 2009, 12:50:38 PM
Of course, when you play on easy like I do then there are usually plenty of rounds!  ::)
Title: Re: Mortar experiences
Post by: RedRaven on May 10, 2009, 04:03:33 PM
got to admit it, tried to use the mortar once, failed completely to hit anything and never bothered to try again (have used every other weapon as they become available to test them if nothing else but always use RPG / GL instead).
annoyingly the guy with a mortar during the barge mission seems to hit every time, moving target or stationary! took at least 6 attempts to get the barge to dock on 1st play thru, was 4th or 5th when actually spotted him to put an end to his shenanigans.
Title: Re: Mortar experiences
Post by: Art Blade on May 10, 2009, 04:32:52 PM
it's amazing how well those mercs can aim with a piece of pipe, and the barge mission... my first through was a walk in the park, then the second through, surprisingly quite nightmare-ish  ;D
Title: Re: Mortar experiences
Post by: PZ on May 10, 2009, 05:11:15 PM
I've similar experience to report - sometimes the barge mission is quite simple, and at other times almost impossible to complete.
Title: Re: Mortar experiences
Post by: Art Blade on February 15, 2010, 03:16:23 PM
Ok people, another old topic, but no one seems to have tested any more with our beloved weapon, the mortar, so far. Time for someone to figure it out  ;D

Simplest thing to do is to put the mortar on the ground, on a mark, to be more precise. The mark is the starting point from where on to count the steps you need to get to the point where the yellow tracer lands. And if you want to continue testing, you need to find your mark again (in case you can't or won't reload a savegame). Well, you can do it without, just find a long straight road with interesting stuff on the sides, so you can memorise the point where it hit. You'll soon notice that the yellow smoke runs out before you reach the point... so memorise the surrounding, find a landmark where the shell dropped. Then fire from there back to where you started, walking back and forth... :)

Next thing is, choose the steepest angle, basically shoot the round straight up. See where it lands, and walk up to that spot. I counted 17 steps from the firing mark to the impact spot. Then I shot towards the mark, only one notch up. Best if we count from the lowest possible notch as "1" and count upwards.

It was about 12 more steps... quite logically, you start with 5 steps "overhead" and add 12 per notch, hence the first available notch is 17 (5+12) and then always +12, and +12, and so on :)

So, if you pick notch 6, it will hit "6 x 12 + 5 ~=65 steps away from you. Taking into account that "steps" are not very precise, and picking a notch is gliding around on that scale... rather sloppy mechanics and not really a precise measurement, but at least you'll know how it works :)

By the way, if you use a Logitech G15 keyboard, programming one key so it simulates a pressed-down right mouse button makes things a lot easier. Like that, the mortar will stay the way you want, without constantly pressing the RMB. :)

I tried it practically, in an environment with solid landmarks and a target that reacts to a hit... a car in Bowa  ;D I walked from the car along the road where the hospital is, and hoped the mercs wouldn't mind  ;)

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Title: Re: Mortar experiences
Post by: fragger on February 15, 2010, 04:00:30 PM
Nice bit of research mate. Funny, I've never bothered with the mortar after my first playthrough (after finding out how to fire an explosive round), I thought it was more trouble than it was worth. But after doing that kill-the-Jackal-in-the-prison thing I've gotten interested in it again.
Title: Re: Mortar experiences
Post by: Art Blade on February 15, 2010, 04:15:21 PM
same here (apart from the Jackal bit  ;) ) I remember how I had a used mortar and it exploded in my hands... even a fresh one from the armoury isn't exactly long lasting... but with the reliability and unlimited ammo cheat, that thing is slightly more interesting  ;D

If you ever thought about how to administer the real big suppositories, here's a tip  ;D

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Title: Re: Mortar experiences
Post by: fragger on February 15, 2010, 04:57:18 PM
 ;D ;D :-X

That'll make his eyes water ;D
Title: Re: Mortar experiences
Post by: Art Blade on February 15, 2010, 05:18:30 PM
 ;D

Really? I couldn't tell his eyes from his knee caps. All the same mushy stuff plastered across the walls and raining down around, it really didn't matter.  ;D
Title: Re: Mortar experiences
Post by: Art Blade on February 16, 2010, 01:54:59 PM
The mortar is really not so bad after practicing a lot. Which means, reliability and unlimited ammo cheats are essential if you don't want to practice right next to the armoury all the time  ;D

Best if you can find a bottleneck sort of path when waiting for a convoy. Prepare with a yellow tracer so you get the distance right, don't forget to switch to explosive rounds, and wait until you hear the convoy getting close... I took out two convoys and a couple of guard posts now. Kind of developing a feeling of how much on the scale you need to get the distance right. Once you're quite familiar with that, it's turning into fun, really  :)

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Title: Re: Mortar experiences
Post by: PZ on February 16, 2010, 02:43:23 PM
Nice  :-X
Title: Re: Mortar experiences
Post by: Art Blade on February 16, 2010, 03:25:58 PM
Thanks :)

A couple of notes on the mortar:

Apparently, the yellow tracer doesn't always show the precise spot where the explosive will hit. I overshot a couple of times with the tracer, then got it right, but the explosive landed a couple of feet short of the target. That means, the explosive doesn't seem to fly as far as the tracer. Maybe 12 steps for the tracer per notch, and probably 11 for the explosive.

The explosive doesn't always go exactly straight. More than once it deviated a little to the side, looks like it has a tendency towards left

Careful with invisible walls in the sky. The game engine (map design) uses some of them, you'll notice when the tracer bounces off of thin air... some areas w@&k great, others don't.

Please let us know what your experiences are, can you confirm above observations?
Title: Re: Mortar experiences
Post by: Art Blade on February 17, 2010, 01:36:41 PM
Been playing some more. I thought it might be interesting for you to see what seven notches look like (how amazingly far that is). In the pic I am near Sefapane. Behind me and to the left, is the safehouse, in front of me the outer guard post near the passage to Leboa, to the right Sefapane. I had already taken out the GP, but there was a Liberty still waiting for someone to take pity on it...

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Title: Re: Mortar experiences
Post by: Art Blade on August 01, 2010, 06:38:30 PM
I was just checking the gallery and found those mortar pics. It was simple to find this topic because my pics almost always have a description with a hyperlink to the topics they were used in :)

Has no one ever bothered to play some more with mortars?

How about our FC2 expert, mandru.. anything to say? :)
Title: Re: Mortar experiences
Post by: fragger on August 01, 2010, 07:17:22 PM
You just reminded me - I tried a trick of mandru's the other day. He mentioned the island with a bench on it just to the north-west of where the mortar guy hangs out in the lake in Bowa (I can't remember where mandru's original post is). He's right, it's a perfect spot to nail the mortar guy from. With the aid of the dart gun I took him out, along with the patrolling swamp boats, then commandeered a boat, went to the mortar guy's island, picked up his mortar and used it on the Brewery preparatory to rescuing the locked-up buddy therein. After lobbing my three mortar rounds in, I went ashore and found only two mercs still standing. There were about half a dozen bodies all around the kilns where one of my mortar rounds must have landed. I think that's the best hit rate I've ever had with that weapon :-X
Title: Re: Mortar experiences
Post by: PZ on August 01, 2010, 08:11:43 PM
The mortar is a real challenge - one I've never mastered  ;)

However, I'm nor fearful of the brewery area any longer; stealth works relatively well (I've freed the buddy without firing a shot), and my usual method is to hijack a GL swamp boat to devastate the shoreline.

Normally I start at the GP on the western edge of Lake Segolo (the one just to the east of the safe house) and take a shot toward the lake - inevitably a GL boat shows and it is easy to take it from those merc children.  ;D
Title: Re: Mortar experiences
Post by: mandru on August 01, 2010, 10:38:47 PM
Sorry guys, I couldn't hit Mbantue in the backside with a mortar round if I caught him in the open, sneaked up behind him and fired a round from between his feet.  :'(

I've never really been able to get the mortar to w@&k well for me.  All I've ever been able to succeed at with it is letting every merc in the area know exactly where I am.   ???

I've played with it a couple times but have given up on it quickly because I have so much better accuracy with an M79 GL of even a GLAT.  I don't even right click to aim those anymore.  I just set the target in the middle of the screen, eyeball the distance, adjust for ballistics's drop, shoot from the hip and trust to Kentucky windage.

I'll have to give the mortar another serious try and stick with it a bit longer like my current experiments with the USAS12 Full Auto-Shotty which was brought on because on another thread here at OWG I'd had to admit that I'd never given that weapon a fair shake or serious assessment.  I'm quite enjoying it while I'm engaged in rampage mode even though there's no way around the fact that it's a shot accuracy killer.
Title: Re: Mortar experiences
Post by: Art Blade on August 02, 2010, 11:31:41 AM
thanks for all your quick input, guys :)

If anyone has trouble with the mortar, I suggest you read back in this topic and check my experiments and results, should give you a better understanding of that "heat pipe"  ;) I know it's a devil but at least if you're on a PC, consider those cheats that keep the weapon from melting away in your hands after three shots and use the unlimited ammo cheat. Maybe ignore_player and godmode.. and zombie mode.. LOL, not ALL of them, but you know what I mean. As for accuracy.. I think it's enough if you played FC2 through one time with best possible stats and then, guys, forget about accuracy stats. Man, have some FUN! Keep shooting at everything with everything you've got! You all know you could do better and probably have done better, so why the hell not play some game  and try silly things. As long as you get the job done and the playthrough finished, no one cares and knows about your stats, unless you proudly publish them as did D_B with an astounding 7% and over 120,000 shots in only 15 hours. That's the spirit  :-X  :)
Title: Re: Mortar experiences
Post by: mandru on August 02, 2010, 11:42:56 AM
I actually did go back over this entire thread before my last post above.

With the thought of what haven't I tried with the mortar, pinging the rafters and walls while inside an aircraft hangar put a grin on my face that made my wife ask me this morning, "What are you up to?"
Title: Re: Mortar experiences
Post by: Art Blade on August 02, 2010, 11:48:48 AM
HAHAHAHA ;D :-X

OK, in other words, if anyone can help improve the sort of tutorial I tried to cobble together here, please post away.

I admit that after posting my experiences and tests I never touched the mortar much because as mandru said the M79 or GLAT (and MGL) are easier to handle. However, I want to be able to use that bloody mortar and hit something, I did it already, I will do it again. By the way, nice one, fragger.. blowing up that brewery with a mortar  :) :-X