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Video games => Far Cry series => Far Cry 3 => Topic started by: JRD on January 07, 2013, 03:44:58 PM

Title: Far Cry 4 wishlist
Post by: JRD on January 07, 2013, 03:44:58 PM
Oh yeah... it's time we start talking about what we want in the next Far Cry game!  8)

1 - the buddy system back to subvert mission
2 - Ability to pick up bodies (only dragging those I stab is annoying)
3 - Less... much, much less linearity, or should I say, more freedom in main missions.
4 - customize weapons on the fly
5 - improved crafting/trading system.
6 - .........
Title: Re: Far Cry 4 wishlist
Post by: Jim di Griz on January 07, 2013, 03:56:24 PM
What, what...umm, what? That's forward thinking...
Title: Re: Far Cry 4 wishlist
Post by: PZ on January 07, 2013, 08:24:29 PM
Good one, JRD  :-X

My most important in addition to what JRD mentioned - completely get rid of button mashing, especially the random key button mashing  :D

I'd also like to see addon mission packs (the good kind of open world missions), an options menu where the gamer has all kinds of options to set.  For instance, allow outposts ( or whatever the similar in FC4) to re-spawn, weather control, time of day/year.  I miss the ability to sleep as we did in FC2.

Once the game is completed the first time, a complete menu of options on how you want to replay, e.g., have all your weapons, skills, etc. or not.

This list will go on and on for me.
Title: Re: Far Cry 4 wishlist
Post by: Jim di Griz on January 08, 2013, 01:01:41 AM
I think a return to proper, dark and disorientating night time should be there. Night attacks in FC2 were a lot less predictable as a result. I'm not a fan of this old-style Hollywood blue filtered daylight instead of true night that we have in FC3.
Title: Re: Far Cry 4 wishlist
Post by: fragger on January 08, 2013, 04:39:19 AM
I was thinking about the nights in Stalker: Call Of Pripyat. Dark! Like, can't see anything without a flashlight...

Back to FC4 wishlist:

Save/load functionality like FC2's (PC version), and scrap this checkpoint stuff already!
No timed missions. None, nada, zip, zero, zilch. They stink.
Bring back the hand-held map and the GPS-type things in vehicles.
I'm gonna wait till the midnight hour - bring back sleeping. I know PZ just said that in his post, but I want to say it too.
Fix the crummy day/night cycle. If the planet rotated that quickly, we'd all get flung off it. And last time I looked, the rotation didn't speed up at night and slow back down during the day, nor be dependent on whether the observer moves around or not.

My, we are a demanding lot, aren't we? :-()
Title: Re: Far Cry 4 wishlist
Post by: Art Blade on January 08, 2013, 11:02:30 AM
I very much do like all those splendid suggestions you good people came up with. Allow me to add a humble request: please add some FUCKING RANGE to the sniper rifles.  :-D
Title: Re: Far Cry 4 wishlist
Post by: PZ on January 08, 2013, 11:24:30 AM
I'm fully on board with all you guys have recommended  :-X
Title: Re: Far Cry 4 wishlist
Post by: durian on January 08, 2013, 01:21:55 PM
Very good suggestions, gentlemen, I pretty much agree with you guys.

- Setting: I'd love to return to Africa or fragger's homeland for a change.
Africa is still better than tropical island IMO as its terrains are more diverse. FC2's Africa was more boring to Rook Islands because it was poorly designed.

- More animals, more random events, more weapons.

- Enemies wounds make a return.

- More destructible environments.

- Improved looting mechanics. It's fun, I now can understand the appeal of Borderlands series, in which looting plays a major part. But the flaw of the looting in FC3 is that as fragger already pointed out, at some point you have a ton of money without anything worthwhile to spend it on. Weapons become free when you unlock radio towers sound good initionally but actually it's a very bad idea as it kills the motivation to loot. The price of the regular guns and sig weps should have been significantly higher to encourage gamers to loot. Slain baddies should have dropped much less ammo. Also, there should be rewards for getting all the collectibles. As far as I know, you don't get anything rewards for collecting 50 relics.

- A lot save slots like FC2.

- New game + mode like Arkham City, Borderlands 2  ... All the skills, weapons, money, items carry over.

- Some story missions being linear are OK but they should be well designed and fun. The majority of them must be open ended. Once players completed the game, they can select any mission to replay.

- Oh, the lame QTEs like the Hoyt fight do not return, please.




Title: Re: Far Cry 4 wishlist
Post by: fragger on January 08, 2013, 01:44:45 PM
Good point about the radio towers durian. Completing the radio tower missions should just unlock new weapons, not make them available for free - something like the convoy missions in FC2. Weapons should still have to be bought. But the way it has been done is probably yet another concession to the CoD crowd.
Title: Re: Far Cry 4 wishlist
Post by: JRD on January 08, 2013, 02:24:43 PM
I agree with all that you guys brought up so far.

There seems to be some concessions made to the general public intended to please the masses of CoD hardcore fanboys... the radio towers being one and the railroad shooting missions another. :angry-new:

I forgot about the sleeping thing and how good it was to hold the map in my hands. PZ is right about having a menu where the player can choose several different setting like respawn rate and how long the day/night cycle will take.

The idea of a New Game Plus durian presented is fantastic. There are so many games with that feature now, I don't know why Ubi didn't commit to that. It extends gameplay two fold!

I did another playthrough of Borderlands and Batman Arkham City because of that and it extended my fun to a whole new level!
Title: Re: Far Cry 4 wishlist
Post by: PZ on January 08, 2013, 03:33:27 PM
One thing I forgot.  The general button mechanics are goofy and flawed.  For instance on the console I need to hold the triangle button to heal, but if you're in the middle of a fight then under many circumstances holding the button does nothing, and you have no idea why.  If you release the button and then hold it again it often works properly.  It is almost like the program is stuck in a linear sequence of commands and when a different command comes along it is ignored until a repeated button press is done.

In fact the entire "hold the button to interact" is annoying.  Why not simply (and quickly) press the button and have done with it, especially when the control affects combat situations.
Title: Re: Far Cry 4 wishlist
Post by: Art Blade on January 08, 2013, 04:55:15 PM
I don't care about where the game takes place as long as it's well designed. The current one is pretty nice except the "artificial" horizon.. man, it ruins the view with those fake mountains that stretch out beyond the horizon.

The buttons.. man, make them all remappable and I mean all -- why is F9 and F11 not even listed? And why do you always have to hold them rather than tap/press them? It takes forever to interact with the vending machine if you for whatever reason have to use it several times in a row, and then the stupid "are you sure, really sure, that you want to sell/discard this item? Because, you know, it will really be removed from your inventory forever, are you REALLY sure? -- please HOLD the OK button to confirm." :D And speaking of which, I want to have a decent sort and group option for my inventory. And it should remember my preferences.
Title: Re: Far Cry 4 wishlist
Post by: fragger on January 08, 2013, 05:05:00 PM
Yep, the sort function in the inventory is a total waste of time. Or rather, it would be if I wasted any time on it :-()

Agree about the nanny machine and it's incessant checking to make sure that this is really, absolutely, positively what you want to do ::) Especially considering that if you accidentally sell or discard a green leaf, there's like ten million more of them growing out there just waiting to get picked... it's not like they're precious one-offs. Ditto the animal skins and all the junk that comes out of loot chests.
Title: Re: Far Cry 4 wishlist
Post by: Art Blade on January 08, 2013, 05:07:14 PM
or you want to get away in a car quickly and no, you cannot, because it states "hold <key> to interact" -- for seconds. I'm dead by the time it accepts my wish.
Title: Re: Far Cry 4 wishlist
Post by: fragger on January 08, 2013, 05:08:47 PM
Yep, that too :D
Title: Re: Far Cry 4 wishlist
Post by: PZ on January 08, 2013, 06:58:12 PM
We'd perhaps consider what we complain about else some idiot in the next "features" think tank will suggest random buttons that you mash to execute a function. For example:  "mash the X button to heal yourself"  the next time, "mash the O button to heal" (except on Tuesdays when you need to mash the square button during the day, and at night you need to mash the triangle button)
Title: Re: Far Cry 4 wishlist
Post by: durian on January 08, 2013, 07:14:04 PM
Quote from: Art Blade on January 08, 2013, 04:55:15 PM
And why do you always have to hold them rather than tap/press them?
Couldn't agree more. No idea why they think press and hold a button is better than just press it ? Maybe those idiots thought it would make the game more challenging, hence more fun ?  ;D  :D
Title: Re: Far Cry 4 wishlist
Post by: Art Blade on January 09, 2013, 09:07:23 AM
 :-()

and PZ just sparked an idea: UBI, if you really want to add to the challenge, change "hold <key> to interact" to "mash <random key> to interact". Should be fun to use a zip line.

Or even better:
I already can see myself standing in front of a vending machine trying to guess which random key might pop up next, then hammer "F" while it's now "hold Left CTRL + right SHIFT and mash <numpad '-'>" and get a message "you've died" <reload save and start from next radio tower>  ???
Title: Re: Far Cry 4 wishlist
Post by: PZ on January 09, 2013, 12:45:36 PM
I don't know why you can't just load from your last save like any normal person would think.  Playing on the console, I recall doing one of the towers unsuccessfully.  Because the controller and my hand/eye coordination are not always in synch, I managed to fall off and die several times.

Evidently the program thought I had enough chances because instead of spawning at the tower on my third attempt, I spawned at a distant fast travel location and had to make the long arduous trek back to the tower.  :D
Title: Re: Far Cry 4 wishlist
Post by: durian on January 09, 2013, 01:03:07 PM
that's a stupid design choice
Title: Re: Far Cry 4 wishlist
Post by: PZ on January 09, 2013, 01:11:15 PM
Indeed, and it has happened to me more than once  \:/

(love that emoticon)
Title: Re: Far Cry 4 wishlist
Post by: Art Blade on January 09, 2013, 05:50:23 PM
 :knockout  :-D
Title: Re: Far Cry 4 wishlist
Post by: mandru on January 15, 2013, 09:30:20 AM
Here's a couple wishes for the land vehicles.

* Vehicles that don't handle as if you are a sponsored Pro-Am Drifting contender.  There is no reason I should have to maintain balance over a perpetual power slide to stay on a straight road.  :D

* Add functionality to the Left Shift Key (since we are already accustomed to using it for run) for those times you want to drift or use an extra kick of turbo boost for speed without your wheels going squirrelly.

* Destroy the notion that the larger a vehicle is (include the Patrol Boat in this one) the more limited its forward view and its cabin becomes claustrophobically tiny.  The front seats of the Styrus is luxurious in comparison to one of the large cabbed twin axled dual wheeled big trucks.  If it was a bench seat you should be able to lay out a sleeping bag cross cabin and have a comfortable snooze during down time.  ???

* Remember the mouse button driving controls for controlling where your field of vision fell from FC2?
    Right click = glance right
    Left click = glance left
    Right click + Left click = look behind

  And any mouse button click when released the view would snap back to eyes front!

I'm kind of surprised no one else has mentioned it but I think I miss that last feature most of all.  :(
Title: Re: Far Cry 4 wishlist
Post by: Art Blade on January 15, 2013, 10:45:15 AM
no mandru, I miss that, too.
Title: Re: Far Cry 4 wishlist
Post by: JRD on January 15, 2013, 01:02:54 PM
Using mouse buttons to look around and behind is something I missed as soon as I drove the first vehicle in the game. Snapping back to looking forward is absolutely necessary, or at least add one key to do that like "V".  :-X
Title: Re: Far Cry 4 wishlist
Post by: PZ on January 15, 2013, 01:21:11 PM
Agreed - I also miss being able to turn off the lights, but then again, night time in FC3 is so short you need not worry about it  :-()
Title: Re: Far Cry 4 wishlist
Post by: fragger on January 15, 2013, 03:42:39 PM
You can turn off the lights, there's a key for it but I can't remember what it is offhand (I remapped mine).

I agree with you guys about the driving, and I also miss the snap views.
Title: Re: Far Cry 4 wishlist
Post by: JRD on January 15, 2013, 04:11:56 PM
Quote from: fragger on January 15, 2013, 03:42:39 PM
You can turn off the lights, there's a key for it but I can't remember what it is offhand (I remapped mine).

Default "G" if I'm not mistaken but it is easy to check!!
Title: Re: Far Cry 4 wishlist
Post by: PZ on January 15, 2013, 04:27:56 PM
Excellent!  :-X ^-^
Title: Re: Far Cry 4 wishlist
Post by: Binnatics on January 16, 2013, 06:09:16 PM
Agreed on all the above.

I'd like to see some extra abilities for the multiplayer character design. The lame tattaus are awful and I could think of a million things to change to show off with either creativity or challenge-obtained items :)
Title: Re: Far Cry 4 wishlist
Post by: Art Blade on January 17, 2013, 10:41:26 AM
good point, Binnatics :)

Online weapons' upgrades should be following the same pattern, like "weapon X will get a marksman scope at weapon level 10." Currently that scope can range basically anywhere, almost random, and while one weapon gets it at lvl 7, a random other gun gets it at say, 18.
Title: Re: Far Cry 4 wishlist
Post by: Binnatics on January 17, 2013, 02:32:14 PM
I don't mind these differences. I could think of reasons why make it not the same. But I don't get why you can lvl up to 20 while there's only upgrades to earn until lvl 10 ???? And what you do get when reaching lvl 20 is a louzy 'gold skull' medal that only shows in the menues. Make that available in the tattau section so others can see you're "the master" with one or another type of weapon ^-^
Title: Re: Far Cry 4 wishlist
Post by: Art Blade on January 17, 2013, 04:18:12 PM
hehe, badges, medals.. decorations :)
Title: Re: Far Cry 4 wishlist
Post by: Abletile on May 18, 2013, 08:09:45 AM
My wish list contains DIFFERENT key press to pick up a weapon! The number of times, in the heat of battle, I have dropped my gun whilst trying to revive someone or pick up ammo! Very tiresome to say the least!!!

:D
Title: Re: Far Cry 4 wishlist
Post by: Art Blade on May 18, 2013, 08:54:25 AM
I second that. Able's signature line during almost every coop session is, "where's my f***ing gun?!  >:(( "

:laugh:
Title: Re: Far Cry 4 wishlist
Post by: Abletile on May 18, 2013, 08:58:43 AM
Yea, it matches the 'Kill Assist' message I get every time Art gets 'busy'  :-D
Title: Re: Far Cry 4 wishlist
Post by: Art Blade on May 18, 2013, 09:03:36 AM
 :laugh:
Title: Re: Far Cry 4 wishlist
Post by: Dweller_Benthos on May 20, 2013, 09:01:23 AM
I agree with most everything said here, but I think they could all be solved by them doing one simple thing:

Design the game on PC first, then port it to consoles, not the other way around. Almost everything in this thread that are complaints are based on the fact that FC3 was a console game designed with consoles in mind, then ported to PC almost as an afterthought.

Short view distance/sniper range? Console limitation.
Checkpoint saves? Console limitation.
Hold a button instead of tap it to get an action done? Console limitation (I think they've added this in games recently to accommodate slow on the uptake wireless console controllers, or just the fact that console controllers are just so imprecise that the extra second or so of time is needed for the "sweet spot" to be hit so the action can take place. I've gotten my timing down in FC3 that I hit the action button just at the right time to do it almost instantly. Getting in cars is easy, just hold down the button and walk in the general direction of the door you want to get in. When you hit the right spot, you get in autmatically. Doors on buildings are a little more finicky though, you need to time it just right).
Title: Re: Far Cry 4 wishlist
Post by: Binnatics on May 20, 2013, 11:01:07 AM
Timing the moments to trigger 'the entering' or the holding, almost becomes a second nature when you spend enough time, but I wish I'd used that attention to other parts of the game, which would definitely raise the immersion of the game. Somewhere else where it is quite attention-consuming is when looting. Because you have to take care not to swap your weapon with the ones on the floor.  :angel:
Title: Re: Far Cry 4 wishlist
Post by: fragger on May 20, 2013, 04:00:21 PM
Agree. But at least if you pick up a bad guy's weapon in FC3 it doesn't jam after a few round have gone through it :-()
Title: Re: Far Cry 4 wishlist
Post by: Art Blade on May 20, 2013, 04:10:51 PM
I hated weapon degrading and am glad it's gone in FC3.  :)
Title: Re: Far Cry 4 wishlist
Post by: Dweller_Benthos on May 21, 2013, 08:41:59 AM
Quote from: Binnatics on May 20, 2013, 11:01:07 AM
Timing the moments to trigger 'the entering' or the holding, almost becomes a second nature when you spend enough time, but I wish I'd used that attention to other parts of the game, which would definitely raise the immersion of the game. Somewhere else where it is quite attention-consuming is when looting. Because you have to take care not to swap your weapon with the ones on the floor.  :angel:

Man, I hate the looting and weapon swapping. First off, the sweet spot for looting is apparently centered over the crotch of the corpse, you essentially have to be standing on their junk staring at it in order for the loot prompt to appear. Of course, this requires you to fiddle about going back and forth over a dead body in order to get the loot. Then, you are off by a thousandth of a millimeter at the last second and the prompt changes to swap weapons and you drop your shredder in exchange for a crappy AK.
Title: Re: Far Cry 4 wishlist
Post by: Art Blade on May 21, 2013, 10:38:49 AM
correct to the smallest detail. :-D
Title: Re: Far Cry 4 wishlist
Post by: TheStranger on May 21, 2013, 11:34:07 AM
Quote from: Art Blade on May 20, 2013, 04:10:51 PM
I hated weapon degrading and am glad it's gone in FC3.  :)

I really loved that feature, because the animations were just great and it added the extra challange to a battle. But it was a bit to often. So it was perfect with the mod which added ten times the weapon durability.
Title: Re: Far Cry 4 wishlist
Post by: Art Blade on May 21, 2013, 02:48:46 PM
I simply used the no weapon degrading cheat. 100% reliable  :-D
Title: Re: Far Cry 4 wishlist
Post by: TheStranger on June 28, 2013, 07:53:49 AM
I would love kind of Mexico-like scenario. So you could have jungles, deserts, cities and the sea, which would be great.

Yeah and the things the others said already like getting rid of the consolish menu and a bit more complexity concerning crafting and weapons.
Title: Re: Far Cry 4 wishlist
Post by: Art Blade on June 28, 2013, 12:27:29 PM
I wish it wasn't UBI (nor EA) but perhaps Rockstar or some other nice company going to do FC4.
Title: Re: Far Cry 4 wishlist
Post by: PZ on June 28, 2013, 02:28:46 PM
I too love the desert-Mexican theme.  :-X

In fact, even in my "real life" I enjoy the deserts greatly.
Title: Re: Far Cry 4 wishlist
Post by: mandru on June 28, 2013, 05:43:24 PM
Sometimes when I've reset all the outposts I like to just drive in road rage mode to see what mayhem I can stir up and have wished I could get the music from the pot field burning mission tuned in on the radio.  :(

While the sand rail buggies are cool for their speed and ability to perform nimble avoidance handling but I would seriously enjoy it if there was at least one respawning big truck (preferably with twin rear axles) heavily armored and equipped with with a bulldozer blade.  :-X


I'm also coming to the opinion that outside of planned events and missions the developers were way too stingy with the assault helicopters.  There should be locations that have regular flyovers as well as occasional random air patrols or flights redistributing personnel after I've depleted a sector of the map of yellow jackets.


And then there's the thoughtless uniform gung-ho suicidal behavior of every last pirate of privateer.  :-(

Come on.  :angry-new:  Give me the occasional coward who's nerve once broken will bolt and run away screaming for mercy and plea bargaining for his life as you run him down.  They could show up on the mini map as a distinguishable icon and easily be used to reintroduce the reputation index that we had in FC2.

"Let's see.  Choices, choices.  Do I kill you?  Maim you?  Maybe take an amusing trophy or something more artistic?  ^-^   How about something so amusing that when your buddies find what's left of you they'll whisper about it among themselves?  That way they'll come to know what's waiting for them out here and that I'm coming for each of them.  Let's make that thought begin to infuse their dreams.

Shall we begin?"  >:D
Title: Re: Far Cry 4 wishlist
Post by: TheStranger on June 29, 2013, 03:02:50 AM
The Stalker Mod misery (new version 2.0 will be released end of July) will have such a feature:

http://www.moddb.com/mods/stalker-misery (http://www.moddb.com/mods/stalker-misery)

You can sneak inside bases and if it rains or even a thunderstorm is going on it will be much easier to be stealthy. Then some enemies will surrender and you can spare them which could be useful if you meet that certain person again, or rob them, blackmail them to find a stash or just execute them.
Title: Re: Far Cry 4 wishlist
Post by: fragger on June 29, 2013, 03:36:30 AM
Interesting feature 8)

@mandru: :-X :-D >:D

Remember the yellow-bellied mercs in FC2? You'd hear them saying stuff like, "Never should have come here... Never should have bought the tickets, never should have got on the f**king plane..." and stuff like that. The only time you hear guys being wimps in FC3 is after you've shot them: "Don't... let... me... die...", "I... can't... die..." I agree it would be nice to hear some bad guys browning their backsides once in a while.

I'm playing a more cut-down version of FC3 these days, sort of. I like to leave all towers and outposts in the north island alone and concentrate on hunting animals for crafting the carrying gear and getting the dough together to buy all available weapons and going for relics, Lost Letters and Trials of the Rakyat to unlock the related sig ones, then I do the towers while leaving the outposts unliberated. Once I get the wingsuit, get to Thurston Town and interact with Sam to unlock the remaining weapons, I go about getting the dough to buy those, then do the south island towers. Then I do all the outposts, north and south. I don't even bother with the south island main missions anymore, not even the one to get the privateer uniform, because they bore the dickens out of me and besides, the island is way more exciting in "behind-the-lines" mode.

The way I've been playing means I get to have unlimited combat as there is no shortage of patrols (and more opportunities to come across Rakyat v bad guy fights to help out with and civvies to rescue, thus earning some more money) and there's way more incentive to find loot crates, do contests and loot bodies. In this current playthrough I've killed over two thousand bad guys (how many bloody pirates are there on this island?), gotten my skills up fairly early (relative to where I am in the story) and my wallet hasn't been maxed out once - and I haven't even gotten the extended one yet.

Once I've done all the outposts, I call it a game and start all over. I manually saved a game just past the tutorial part and I start with that.

Playing it this way, it's close to being perfect for me :-X Lots of action, lots of exploring and lots of freedom. Outside of the story, I get more and more hooked on the game, despite its shortcomings.
Title: Re: Far Cry 4 wishlist
Post by: TheStranger on June 29, 2013, 04:19:13 AM
I started a new playthrough with Ziggy's mod - I have chose the hardcore version. It's more challenging because you only have a compass and loot chests and relics aren't on the map anymore (which only resulted in opening the map everytime when you were near lootable chests and that was annoying). Shop prices are more realistic. Now you need more items for crafting so you actually have to hunt for plants and skins and money. And no blinking and no key prompts like "reload". I hope there are still key prompts whennfighting animals. Hm. Don't know that.
What I find also very cool is that enemies now use more weapons and even with attachments - can't wait to see the diversity and - most probably - die :)

Btw. there are whimpy quotes in FC3 when the mercs complain about the heat:
"I sweat like a pig!" and some others which I can't remember at the moment.
Title: Re: Far Cry 4 wishlist
Post by: PZ on June 29, 2013, 12:53:43 PM
I've been using Ziggy's 2.5.1 for a while and really like the exceptionally clean HUD.  I also like the fact that the southern map is open from the start.  I took a boat down and liberated a single outpost so I could have a quick travel point between the islands.  While liberating the outpost, I picked up a Z93 and an ACE from the fallen foe, which now make them available in the shops - nice that I did not need to purchase them.
Title: Re: Far Cry 4 wishlist
Post by: Art Blade on June 29, 2013, 04:03:59 PM
I like it that you can climb banks and hills that are steeper than perhaps 30°. I wish the vanilla game didn't limit us like that. With Ziggy's mod I can climb most of the terrain. That's a FC4 wish.. stop preventing players from climbing around, god damn it.
Title: Re: Far Cry 4 wishlist
Post by: TheStranger on June 29, 2013, 05:20:28 PM
Yeah they should make the climbing more like in Assassin's Creed - i mean not so extreme but you get my point. Another cool thing would be a big town or a some kind of city maybe something like in Dead Island in Moresby.