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Video games => Borderlands => Borderlands (original) => Topic started by: Art Blade on December 19, 2010, 05:03:34 PM

Title: BL: Art's impressions
Post by: Art Blade on December 19, 2010, 05:03:34 PM
Finally.  ;D

This game is cool.. I started as the sniper guy. Sniper rifles and pistols.. nice :)

..and it is poison for the collector type of player like me. I can't stop picking up all sorts of things until my inventory is jammed  ;D And then: Decisions.. oh no, I have five repeater pistols and four sniper rifles and three more guns (12/12, full) when I find either another repeater pistol or another sniper rifle. I can't let go of what I already had collected.. oh no.. which one will I drop..  ;D

Then dealing with pesky skags, spitting skags, young skags, old skags, everywhere those pesky things. Bandits are more fun to kill I think.

I have reached level 8 now and can't stop playing.. Tired now, so I won't write much today, but hell yes, it is a good FPS game. :) :-X
Title: Re: BL: Art's impressions
Post by: PZ on December 19, 2010, 06:23:44 PM
Sounds like you're having a blast!   :-X ;)
Title: Re: BL: Art's impressions
Post by: Fiach on December 19, 2010, 06:37:13 PM
You probably know this, but just in case you aren't aware.

The more you use a weapon type, the more proficient you become in that weapon type, so if you spread your types too thinly, you will be less powerful.

A good idea would be to examine the skill trees, eg. Mord has skills in one tree for sniper and in another for pistols, so it would be a good idea to level up one or the other and use the skill tree to add more proficiency.

There are times when you really need a shotgun (Spider ants for example or midgets, stuff that gets in close). But after awhile you will notice that certain weapons suit certain characters and although there is no set rule, I would avoid using too many different weapons.

A good rule of thumb would be Lilith SMG, Mord Sniper or Pistol (inc Repeaters), Roland Assault Rifle (inc Combat Rifle), Brick .... stuff that goes boom! Then add another weapon or two at the most and get their proficiency up a little bit (less than 10 anyway).

My pistol Mordecai uses only a 2 shot pistol, but his skill tree and weapon proficency allows him to fire faster and reload faster, so even though it only holds two bullets, I can fire it almost constantly.

I'm glad to see you are enjoying it, I think its a really fun game :)
Title: Re: BL: Art's impressions
Post by: RedRaven on December 20, 2010, 03:17:45 AM
 Welcome to Pandora Art.
Glad your liking it, I loved it on PC and am about to start it again on PS3. Used Roland when I played through and from that experience I agree with Fiach about weaponry, went with rifles myself. Also when it comes to your skills don't forget that you can re-distribute your points at new-u stations - for ages I forgot about this so spent ages agonising over which skill to increase each level. Watch out for 9 Toes, he has a surprise in store!!!
Title: Re: BL: Art's impressions
Post by: Fiach on December 20, 2010, 03:36:38 AM
Mord vs 9 Toes, Pistol, 5 bullets.... his dogs were a bigger pain the a$$ lol :)

There is a mission to collect crystals go there asap, there are purple worms there, shoot them in the eye for a quick kill, I was getting 900+ XP per kill, got a few levels in there too, before it became too low.

There are 2 red crates there, if you proceed through the tunnel keeping to the left, kill all the worms, then there is an area on each side with red chests .... just before the skags. Farm the crap out of them.

There are a few more red chests in there but they can be painful to get to.,

Also there is a Claptrap to rescue there, the repair kit is hidden in some pipes on the left hand side after you go past him. The Claptraps add more space to your inventory and sometimes open a secret area with a red chest.
Title: Re: BL: Art's impressions
Post by: RedRaven on December 20, 2010, 03:46:20 AM
 If that is the same crystal cave I am thinking off I had a very odd experience in there. Was using Lilith and an SMG. Not sure how it came to be exactly but by the time had got about halfway through the cave had run out of ammo AND cash.  :-\\ :-( :'( :-D
Title: Re: BL: Art's impressions
Post by: Fiach on December 20, 2010, 04:45:24 AM
Well there is a vending machine at the start and 2 or 3 bandit camps with ammo boxes, plus odd ammo boxes kicking around, plus skag plies to rummage through., I had no problems, Your SMG could have had a very high fire rate and low accuracy, On my Lilith I had a flame SMG around then, because I remember using it on Moe or Curley, so that could have helped me, with the extra DoT damage.

Also I got a few levels on the worms, so my damage would have been high, I only really went there for the Claptrap and the crystal quest although there are maybe 3 more red chests futher in, theres nothing else there and the bandits gave no XP after levelling up on the worms, so I had no reason to stay there too long and use up ammo I guess.
Title: Re: BL: Art's impressions
Post by: JRD on December 20, 2010, 09:01:52 AM
That`s great Art... you`re gonna have a hell of a good time collecting and testing stuff.

Remember, you can always go to The Underdome DLC. The main area is just a lounge where you can choose which arena you will fight, but the best of all is the safe available there. There`s a Claptrap dressed as a banker behind a counter... just get close to him and you`ll be able to use the safe to store or retrieve weapons and other items. You have to pay some cash the first time if I`m not mistaken, but once you do it, the safe is yours to use as you want... 30 slots or more to use!  :-X :-X :-X

I have Mordecai lvl 15 with me but am playing Brick lvl 27 and also Lillith lvl 43... looking forward to see your impressions, mate!

Good hunt  :)
Title: Re: BL: Art's impressions
Post by: Fiach on December 20, 2010, 09:27:51 AM
JRD what are you doing with Brick? His skills seem counter-intuitive to me, how do you play him?
Title: Re: BL: Art's impressions
Post by: Art Blade on December 20, 2010, 10:05:48 AM
Hey all :) Wow, great to see a discussion going on with so many of you, and mmosu is yet to join us  ;D

I had no problems killing Nine Toes (who also happened to have "three balls"  ^+-+ ) and I didn't even notice much of the dogs. I just entered the area, used my flying falcon thing as often as possible, and waited for bandits to show up until they had died out. I entered the cave, waited on that lift platform and from there I killed whatever was down in 9Toes room. When I got in, he and I were alone.. for a couple of seconds. Then I was alone.  ;D

I had more troubles getting back out because in the outdoor area I saw some chests on a ledge and a tent there, so I had to get up and check it out. That took a lot of time and killing, and I indeed ran out of ammo once (not really a nice experience) so I had to use alternative weapons like a shotty and an assault rifle.

As to the tech tree, I realised that I could reset my XP points but it costs money and I'm low on money (buying a few upgrades like ammo slot expansions for sniper and pistol as well as a better shield).

Now I have to find and use a transportation, the one outside the base doesn't w@&k (only get to see the same mission objective) so I reckon I need to leave the area and use one of those far away that I saw on the map.

:)
Title: Re: BL: Art's impressions
Post by: Fiach on December 20, 2010, 10:35:21 AM
OK mate a couple of things, I think the transportation quest only activates at a certain level, even though you get it early. It will involve you killing Bonehead, he's in a yard beside the starter compound. After you kill him you will get the part at the back of his yard if I recall correctly.

The area with the tent etc. Thats probably where Scar is, its a quest skag you have to kill for TK, you will get a quest from TK to collect some seeds/flowers or something up there, as you progress through that area where the flowers are, there are two red chests on a raised area on the right hand side.

Basically go through the canyon, you will see a raised area with a couple of skags playing, there is a hidden caver there, also a little further on there is another raised area on the right, with a red chest, these are well worth farming.

I never use the bird thing tbh, on either Mordecai, I believe that at later levels its totally useless, but if thats the case, you can always swap out the points.

You will have more money than you know what to do with later on, I'm not sure I ever buy anything but those upgrades you mentioned and ammo. :)
Title: Re: BL: Art's impressions
Post by: Art Blade on December 20, 2010, 10:40:53 AM
Thanks Fiach :) You saved me from hitting that screen with an anvil because there was no transportation anywhere  ^+-+ I'll level up a bit and take on other side quests.  :-X

And yes, what you said about those red chests, I'm pretty sure those were the ones I was after (contained nice guns and ammo)
Title: Re: BL: Art's impressions
Post by: Fiach on December 20, 2010, 10:58:39 AM
Well you wont see those chests by accident, they are hidden mate and a fair bit away from Nine Toes :)

I think you may have seen the red chest that is where Scar is, I think there may be a tent there.
Title: Re: BL: Art's impressions
Post by: deadman1 on December 20, 2010, 12:20:41 PM
Bonehead are easiest to deal with when you have reached lvl 11 or above.

Spoiler
He´s got a pretty good smg called "Bonecrusher" or something like it. It´s will probably last you a few levels.
Title: Re: BL: Art's impressions
Post by: Art Blade on December 20, 2010, 12:32:10 PM
cheers, peeps :)

Man, this is quite a collection of members playing (or having played) BL  :-X

I'm going to do TK's missions now, grabbing some seeds and fetching his leg. :)

By the way, this is one of those rare games I do enjoy the music that comes with it.
Title: Re: BL: Art's impressions
Post by: mmosu on December 20, 2010, 01:30:09 PM
Well what do we have here?  I turn my back for a couple of hours and return to find you all have been very busy  :-D :-X

Glad to hear you've finally got around to it Art!  Sounds like you're right at a spot where the game starts to really pick up some speed - up till this point you kind of wander aimlessly trying to find your place in the world.  That gun deadman referred to is Bone Head's boneshredder and yes, it will last you a little while  >:D
Title: Re: BL: Art's impressions
Post by: Art Blade on December 20, 2010, 01:35:34 PM
there you are ;D

just picked up a grenade launcher in that skag gully or so, on my mission to pick up some seeds. :)
Title: Re: BL: Art's impressions
Post by: JRD on December 20, 2010, 02:55:00 PM
A word of advice mate! Do as many missions and level up as much as you can before hitting the mission path that takes you to Sledge... the one you have to retrieve the key to the mine at Sledge's safehouse and the following one at the mine to kill him.  ;)

From this point on the game lights up and you'll have a blast playing it!

Remember - use the safe at The Underdome... if anything else, this safe is worth the cash you spent on the game (I only played one arena once for a few fights and never again).

@Fiach... Brick was my last choice when I first fired the game, but after beating it once with Lillith I decided to have another character going on along with my second playthrough with Lillith. The choice for Brick was quite easy actually, I discarded Roland first (just don't like his face  ;D ), which left me with either Mordecai or Brick... since I usually find myself surrounded by foes in close combat range, that chicken seemed useless to me   ;D ;D ;D

I must say I'm pretty happy with Brick. Once you learn to use his Berserker skill it completely change the way you play the game... I now jump right in the middle of a bunch of bandits and punch them into a gooey splash of meat  >:D >:D >:D Also, he's got some great skill trees to improve his Berserker mode and great weapons. I'm trying to combine range weapons with shot guns to be deadly at any distance with him! He is also the one who makes best use of grenades!  :)
Title: Re: BL: Art's impressions
Post by: Art Blade on December 20, 2010, 04:08:50 PM
Alright.. I'll try not to start the wrong mission :) I make backups of that one savegame every now and then.. in case I screw up, I can always fall back.

lvl 10 now, and miraculously that transport point mission (sorry, not yet acquainted with the game language and names) turned green and I could get a new mission from that pole there when I got back from the skag gully. I did three missions at once there, like finding two tapes, collecting eight seeds and finding that leg of  TK. I didn't die :) By the way, what I had described before, that tent and crates I wanted (and did) loot was now part of that leg quest. Some rather nasty thing guarded it, but it was no match for a pretty nice SMG which I had picked up there the first time around. I have used that smg for killing skags a lot, it does make a difference to shoot 20 damage bullets with that smg compared to like 9 damage bullets and slow rate of fire with any pistol I have found so far. Now I found a couple of weapon crates there and I got a grenade launcher lvl10 and a halfway decent assault rifle which fires three bullet bursts at a higher damage level -- not bad against bigger skags. LOL @ "badass skag"  ^+-+

Big fun it is, and I see how this game may take AGES to play through, I just had a look at the achievement list in my inventory.. oh dear  ;D

By the way, I think I still have to download those DLCs, wasn't on the GOTY disc. I reckon it has a code for that. I heard it from a friend that one needs to download it.. lazy bastards! Why don't they sell a GOTY game with ALL THOSE DLCs on DISC!!!

I have no idea if my game is patched or where to get a patch. Any hints?
Title: Re: BL: Art's impressions
Post by: Fiach on December 20, 2010, 04:21:59 PM
Cheers JRD I'll try Berzerker then :)

Art, the SMG sounds great, but in all fairness pistols are more powerful, like 400 damage per shot, plus elemental damage and Mords reload skills, make a huge difference to your playthrough :).

When you go to Sledge, it would be a good idea to bring a Static Weapon to kill his shields, or you will have a tough time there.

The place with the flowers, keep an eye out for those red crates, the previous place with the leg was Scar, you will meet two others like him later that deal elemental damage called Curley and Moe (yup I'm serious :)).
Title: Re: BL: Art's impressions
Post by: Art Blade on December 20, 2010, 04:31:50 PM
Hehe :) And cheers, Fiach :)

Well, I can only dream of 400 damage.. right now I'm amazed at a sniper with like 76 damage. So I take what I find and right now the smg or the assault rifle help me deal with flocks of skags.. then I exchange that weapon with a pistol again. I like sniper+pistol :) And my bloodwing.. good for finding hidden enemies or to distract them while I'm cornered (if) -- not a bad thing, that action gimmick :) As to skill levels.. so far I have maxed out the first one that gives me better accuracy with all weapons and now I started with damage/reload speed for all weapons. It's all in the sniper skills part.
Title: Re: BL: Art's impressions
Post by: mmosu on December 20, 2010, 09:00:37 PM
The bloodwing is good for flushing enemies that are deep in cover if they're within the attack radius when you cut him loose.  It's also handy when you're in a situation where you're getting attacked, your shields are down, and you have to run for it.  Letting him off the leash in that situation is nice because he will attack your pursuers and either slow them down or prevent their shields from regenerating by picking at them while you're unable to do so.  There are two skills in the rogue skill tree that I do use - one is Predator which decreases the cool-down of the bloodwing, and the other is Aerial Impact which causes enemies to be dazed and disoriented by a bloodwing strike.  Both of these skills enhance the ability of the bloodwing to be used as a "pursuit breaker".  Other than this, like you Art I spend some of my skill points on the sniper tree, and like you Fiach I spend the rest on gunslinger.  This approach produces an extremely powerful long-range specialist that can still mix it up at close range and even save himself when things start getting too hot. 
Fiach, let me echo JRD and encourage you to give Brick a shot - I didn't think I'd like him until I gave him a try and realized he plays completely different from everyone else.  If you're interested, you can find some of my thoughts on developing him here (http://openworldgames.org/owg/forums/index.php?topic=1311.msg26903#msg26903).
Title: Re: BL: Art's impressions
Post by: Fiach on December 20, 2010, 11:10:00 PM
Cheers mate :)

Another Blood Wing use is Second Wind, it may be just the Get out of jail card you need before succumbing to the Grim Reapers advances  >:D
Title: Re: BL: Art's impressions
Post by: JRD on December 21, 2010, 03:16:56 AM
@Art... when you go to any of the fast travel stations you`ll see a list of places you already unlocked and to where you can  tele-transport (like skag gully, Fyrestone etc...) if you can see Jacobs Cove, T-Bone Junction and The Underdome there, then you have all DLC installed and will be able to fast travel to Dr Ned`s Zombie Island, Secret Armory of General Knoxx and Mad Moxxi`s Underdome respectively (don`t know the names of the Claptrap`s Robot Revolution DLC though)... you can play them at any time during your playthrough  but I strongly suggest you do so after finishing the first playthrough as you`ll be able to dig some sweet loot from those areas when you are on a higher level!  ;)
Title: Re: BL: Art's impressions
Post by: Fiach on December 21, 2010, 05:06:43 AM
erm..... Robot Revolution  :o ;D


Actually you may want to chec k out my post in (I think) the mods section, its possible that you wont get the DLC's SDU rewards, if you complete the main games Find Steele quest, instead you will get useless grenade Mods, so it may be best to play the main game up to the Crimsons, then ignore Find Steele, do the DLCs to get more SDU (if you want them), then finish the game.

Moxxie has a bank, I have been told that the particular DLC is boring, so its kind of expensive if you only want the banking facility, personally I would get it just for messing around, but I have been told that you shouldnt solo it unless you have a proficiency of 50 in a few different guns.  :o

*SDU's increase your Inventory Space.
Title: Re: BL: Art's impressions
Post by: JRD on December 21, 2010, 06:37:41 AM
You are right about Moxxi`s Underdome... quite boring. If you fancy playing coop in frenetic gun fights against wave after wave of enemies, then you are in heaven, otherwise... nah, don`t even bother!

Thing is: I got BL+3 DLC with 66% discount at STEAM, so it`s as if I got the game for the normal price with all DLC for free. Same goes to GOTY with all four DLC, so in the end, if you are going for the GOTY, you`ll have the Underdome anyway, so use the safe at your best!!  ;)

As for SDUs, I read that when you reach high levels (i.e. above 35, around which you should be through with the main game) the random generation of rewards such as SDUs or grenade mods from Claptraps depends on how full is your inventory. So if you are lvl 30 something and just unloaded your loot at a vending machine before finding a claptrap, the likelihood of getting another SDU is quite low. Conversely, if you find a claptrap while carrying a full load, you are in for a treat. Anyway, I found the claptrap at the prison in Knoxx`s DLC at lvl 41 with a full backpack and all I got was a lousy grenade mod  :-(
Title: Re: BL: Art's impressions
Post by: Fiach on December 21, 2010, 07:29:12 AM
But had you done the Find Steele quest before that?
Title: Re: BL: Art's impressions
Post by: JRD on December 21, 2010, 10:47:01 AM
First time around I decided to finish the main game first and only then move to the DLC so, yes, I`ve done the Find Steele quest before.
Title: Re: BL: Art's impressions
Post by: Fiach on December 21, 2010, 11:03:45 AM
Quote from: JRD on December 21, 2010, 06:37:41 AM
. Anyway, I found the claptrap at the prison in Knoxx`s DLC at lvl 41 with a full backpack and all I got was a lousy grenade mod  :-(

Quote from: JRD on December 21, 2010, 10:47:01 AM
First time around I decided to finish the main game first and only then move to the DLC so, yes, I`ve done the Find Steele quest before.

Then that could be the reason for the 'nade mod?
Title: Re: BL: Art's impressions
Post by: mmosu on December 21, 2010, 02:38:49 PM
Still not sure about the reason for the 'nade mods in place of SDU's - I'll defer to Fiach on that one since he seems to have read up on the issue much more than me.  However, I completed Borderlands and the DLC's in the order they were released and I feel that that's the order they should be completed in if you want to get the most out of the story and all the running jokes.  For me, that's worth sacrificing a few SDU's that aren't going to effect the game that much anyway.  Plus, as JRD said, you can farm better loot after Playthrough 1 is finished.

Quote from: JRD on December 21, 2010, 03:16:56 AM
...don`t know the names of the Claptrap`s Robot Revolution DLC though...

The fast travel for the 4th DLC is located in Tartarus Station  :-D
Title: Re: BL: Art's impressions
Post by: Art Blade on December 21, 2010, 04:15:53 PM
Alright.. I needed to vent off in the modding topic already but I'll repeat it here as an impression:

The GOTY version is unpatched v1.00 (and there is no hint to be found which version the game is running.. I had to do research on the net to find out) and then.. all DLCs need to be downloaded. For that alone I could kill..

Now the Patch. Thanks a LOT to Fiach who helped me :) (he found out about the patch and linked to it, see modding topic)

The world vs German Censorship. There are two patches, one for the entire happy gaming world and one for Germany, funny enough "our" patches are actually called "censored." Thanks to a nice regular link I first downloaded a "worldwide" patch 1.41 of nearly 200MB (I was lucky I had high speed internet, downloaded at around 690kb/s took around 4.5 minutes).

So I had to do it again, for my lovely censored patch. So no fun running over creatures while driving a vehicle because they just go "squelch" and that's that. No visual fun. No severing of limbs, no exploding heads.. they just drop dead.

In the end I can live with it because the game itself still is BL, but it annoys the sweet jeebus out of me.  >:( >:((

At least now I can mod.. which didn't w@&k before because the tools were already expecting a patched game and I didn't even know it was unpatched.

However, now I'm at lvl 12 and I had tweaked around a little for fun using my favourite tool "ArtMoney" (nothing to do with me, for link & tips see FC2 cheats topic for details) giving me some money and maxing out the skill tree. Wouldn't have done it if I had been able to test modding before, but hey, it's my game  ;D

Pheeeeeew. Maybe I'll just have someone buy a non-German version for me next time I feel like it or find a patch that revokes the censuring.. so far, there isn't a simple small patch for it (some forum offer a 15-parts-download of around 100MB each, I reckon it's more like a copy of a US version of the game I'd say, and I won't do that) but if I find a so called blood patch for the current game patch.. (yes, we have many of those.. we need them :) ) But then again, those DLCs are also localised. The censored ones for me, the rest of the world the normal ones. INCREDIBLE  :D
Title: Re: BL: Art's impressions
Post by: Fiach on December 21, 2010, 05:30:19 PM
man that sucks more than a scuba diver with hiccups  :-[

Well, the GOTY DLC, yeah I was going to buy the GOTY, I thought the DLC would be on a disc, so I would have a back up, but it was only codes to download the DLC, so I was pretty pissed at that.... and I aleady have the DLC lol :)

Tht censor stuff is a load of crap, I hope you can get a patch for it, squelch does not do Borderlands justice.  :D
Title: Re: BL: Art's impressions
Post by: Art Blade on December 21, 2010, 07:34:08 PM
Hehe, I'm going to top anyone.. I have the stand-alone game (disc, retail) and two DLC on a seperate retail disc and to get all of those DLCs I bought the GOTY. All of that in German. Next thing would be to buy any English GOTY

= 3 x game  ^+-+ :D ^+-+ :D
Title: Re: BL: Art's impressions
Post by: JRD on December 22, 2010, 02:50:23 AM
Quote from: Fiach on December 21, 2010, 11:03:45 AM
Quote from: JRD on December 21, 2010, 06:37:41 AM
. Anyway, I found the claptrap at the prison in Knoxx`s DLC at lvl 41 with a full backpack and all I got was a lousy grenade mod  :-(

Quote from: JRD on December 21, 2010, 10:47:01 AM
First time around I decided to finish the main game first and only then move to the DLC so, yes, I`ve done the Find Steele quest before.

Then that could be the reason for the 'nade mod?

Maybe you are right! I really don`t know how that `nade mod thingy works to be honest  ::)
I just don`t get it why doing that mission would change a reward from claps but, as mmosu said, a few slots on your backpack won`t change the game that much when you already have 40 or so with you.
Title: Re: BL: Art's impressions
Post by: JRD on December 22, 2010, 02:56:41 AM
Quote from: Art Blade on December 21, 2010, 04:15:53 PM
(...) giving me some money and maxing out the skill tree. Wouldn't have done it if I had been able to test modding before, but hey, it's my game  ;D

Extra cash can be good when you find that sweet assault rifle for sale and a full skill tree helps a lot, but the beauty of the game is the random generation of guns which is dependent on your level. Of course, using ArtMoney will help you get some exp and level up faster, but nothing beats the anticipation when you approach a Lance chest later on... rubbing hands, mouth watering... oh boy, oh boy, oh boy!!!!!
Title: Re: BL: Art's impressions
Post by: Fiach on December 22, 2010, 03:56:04 AM
There is a chest after New Haven in an area near Underpass, it gives good loot (sub lv 30), it has a good chance of rare loot, which you can sell if you dont need for ALOT of money. Its in Rust commons (probably the West one)

Spawn in Underpass beside the Scooter car gemerator, get in the car and look straight ahead.

You will see an Arch, drive through it and keep to the right of the windmill.

Keep driving and you will come to a circular area of rocks, with a path behind them.

Walk up the patch and face North.

You will see a tower (its a sniper) and to its left you will see a gap.

Go through the gap BUT HUG THE WALL to your right (or the sniper will kill you), drop down and scoot under the gap in the rocks, there is a red chest.

All this takes about 2 minutes, so its a very fast chest to farm, the only way you can get out is by Save and Exit, when you respawn, you will be at the car generator again.

Rinse and Repeat :)
Title: Re: BL: Art's impressions
Post by: JRD on December 22, 2010, 05:21:55 AM
This guy have a nice strategy to get to the chest without death or save/quit/respawn

Borderlands Secret Chest (without death at all) (http://www.youtube.com/watch?v=QTn-vZfqBaI#)

I found some great weapons and made good money from that chest!
Title: Re: BL: Art's impressions
Post by: Fiach on December 22, 2010, 06:37:47 AM
Its quicker to respawn mate, because you have more mobility on foot, drive on the rocks , jumo out, run down the gap, its faster than manouvering the car. Also respawning pops you back at the car generator, so you can just get a new car and go back down immediately as the crate will be respawned again too :)

I suppose I'm talking about farming the crate over and over, but all in all, even if you wanted to just open it once, its much the same timewise I guess :)

Its the most consistant chest I've looted for rares at that level though, all my character spend an hour or so farming that each playthrough, unless I found something spectacular on a different character and mule it to an alt.

Sometimes the randomness can be annoying, other times I like it, its like playing slots in vegas lol :)
Title: Re: BL: Art's impressions
Post by: mmosu on December 22, 2010, 09:48:35 AM
Art, it's a horrible injustice you have suffered, when your God-given right to pop skulls is taken away by faceless g-men who don't think that pummeling virtual enemies into a quivering pile of crap with a large vehicle is something that their constituents should be spending time on.  I hope you can find a blood patch out there somewhere, cause there's nothing liking busting on someone from a mile away and seeing the top of their head come back down to earth about 10 seconds later. 
Title: Re: BL: Art's impressions
Post by: Fiach on December 22, 2010, 10:02:59 AM
Quote from: mmosu on December 22, 2010, 09:48:35 AM
Art, it's a horrible injustice you have suffered, when your God-given right to pop skulls is taken away by faceless g-men who don't think that pummeling virtual enemies into a quivering pile of crap with a large vehicle is something that their constituents should be spending time on.  I hope you can find a blood patch out there somewhere, cause there's nothing liking busting on someone from a mile away and seeing the top of their head come back down to earth about 10 seconds later.

Of course any right thinking government would want to keep anybody that wants to see stuff like that .... off the streets!.

Uncensoring videogames would certainly go a long way to help with that lol :)
Title: Re: BL: Art's impressions
Post by: Art Blade on December 22, 2010, 11:01:44 AM
cheers, guys :)

good news: A friend of mine will help me and order a "proper" goty online and give it to me. In case he should fail, another friend of mine offered help as his local game shop does import anything.

I WILL GET a proper version. Until then I won't bother with the DLC and instead try to get to know the landscape and learn modding stuff :)

* * *

I don't know how to get from A to B other than on foot or using the "catch a ride" -- how do you teleport?
Title: Re: BL: Art's impressions
Post by: Fiach on December 22, 2010, 11:11:44 AM
When you go to the Dahl Headland, you will get a quest to power up some towers, that opens the teleport system in the low level areas, when you move to New Haven, you will have to power up about 7 generators around the town, so after that you will be able to teleport to any outpost you have discovered.

If you have DLC, they are automatically added to the teleport stations, you dont have to open up any new areas, just 'port to the DLC areas.
Title: Re: BL: Art's impressions
Post by: Art Blade on December 22, 2010, 11:14:12 AM
ahhh, alright. Cheers  :)
Title: Re: BL: Art's impressions
Post by: RedRaven on December 22, 2010, 04:30:03 PM
 Not sure if you have discovered this or not yet Art but some of the transition points between levels can be driven through, for a while I was getting out of my vehicle to hit the button then running to get another one. The vehicles are great fun :-() :-()
Title: Re: BL: Art's impressions
Post by: mmosu on December 23, 2010, 06:21:24 AM
It took me awhile to figure that out too Red  :-[   :-()
I think people forget to try it out because all of the early gates are too small to drive through, so they quickly quit trying.
Title: Re: BL: Art's impressions
Post by: JRD on December 23, 2010, 06:29:16 AM
I only found out when I parked (crashed) too close to the monitor thingy and pressed the "exit" to leave the vehicle. It is the same key to leave car / activate transition point  :D ::) :-D

After that I realized it shows on those on-screen tips during load screens... I learned to actually read those tips, some are valuable!
Title: Re: BL: Art's impressions
Post by: mmosu on December 23, 2010, 09:19:50 AM
Some are - and others are so obvious you want to punch the screen  :-()
Title: Re: BL: Art's impressions
Post by: Art Blade on December 23, 2010, 10:15:46 AM
Thanks again for all the nice tips and comments, peeps  :) :-X

I'm taking it easy now until I get my uncut copy. Until then, I'll mod and cheat and whatnot to have fun with the censored game, trying to explore and find out stuff.. like, I found out that some gaps/chasms can't be used for climbing down -- I died for the first time due to disintegration -- and found out that resurrection cost money.

:)
Title: Re: BL: Art's impressions
Post by: mmosu on December 23, 2010, 01:58:17 PM
He's something else you might not know - the amount of money it costs to get regenerated is variable depending on how much money you have, i.e. - the wealthier you are the more you get charged.  I think the most I was ever charged was just under $3 million  :o . . . ??? . . . :D . . .  :-()
Title: Re: BL: Art's impressions
Post by: Fiach on December 23, 2010, 02:37:27 PM
If I think I'm going to kick the bucket, I just save and quit, you are never too far from a save point.
Title: Re: BL: Art's impressions
Post by: Art Blade on December 23, 2010, 03:22:48 PM
I do the same, Fiach, planning my exit :) But that one time I actually died was an accident -- at least I don't plan my accidents, so that time I was a little far from home. Didn't matter though, I could afford both my death and my resurrection  ;)

As to my impressions, first of all: I do like the background music. Most games get on my nerves with their music and basically I always switch it off after a short time, but I like this one and keep listening to it. ;D :-X

I like the graphics. I didn't expect that. When you think about how games these days strive towards photo-realism, I have to applaud BL's devs and their decision to outline everything which gives it a touch of an adult cartoon -- it does make a difference. Else it might have been just another shooter.  :-X

Collecting and selecting gear is great fun. But with "87 Bazillion Guns" an inventory the size of half a pea is laughable  ::)  So I modded my backpack's free slots from 12 to 30 -- now I'm more relaxed.  :-D

Being able to mod weapons and some items of the game is big fun -- creating a new legit weapon is like being a kid playing with a box of new toys  :-() :-X

With proper weapons the game is a lot more fun (easier to cope with baddies), again: because of the limited space in your inventory it's laughable having to chase and search everything for better guns or for guns with different attributes (elemental vs normal) and because guns designed for a lower level character ("level requirement" for items) are worthless by comparison, the same gun with a higher level requirement would have been awesome.. and again, modding the level of a weapon (or item) turns a pebble into a boulder  :-()
Title: Re: BL: Art's impressions
Post by: JRD on December 23, 2010, 05:15:07 PM
During the main game you'll find 10 SDUs, increasing your inventory space to 42, plus 30 slots at the safe in the Underdome, plus the SDUs you might get on the DLC. In the end, you'll have enough space to manage your weapons pretty well.

If I'm playing Knoxx, where I mostly fight against Lance troopers, I'll have my corrosive kit ready on my backpack, otherwise I'll store those guns to have more room for loot. In the end I'm always with 3 or 4 snipers, 2 or 3 shotguns, 1 or 2 revolvers, 2 or 3 rifles and SMG and maybe one rocket launcher, which leaves me with some 20 to 30 free slots if you consider that grenade mods have a great rotativity and I carry only 1 or 2 class mods.

After a while you don't even look at green and blue guns... orange and purple only and the pearlescents too, but that's for Knoxx only  ;)

As for the music, they did a great job puting this soundtrack together. It really sets the mood for me. I said that before but one thing I appreciate is that it fits the action on the game and the level of your enemies. Frenetic gunfights with high level enemies brings fast paced tracks while gunfights with a bunch of regular bandits and skags brings on tracks not so intense. And if you are just wandering through Pandora, then the chillax songs is perfect!  :-X

In FC2 if you just shoot a twig out of a bush the "action track" plays....  :D
Title: Re: BL: Art's impressions
Post by: Art Blade on December 23, 2010, 06:47:57 PM
Nice, thanks, JRD. I'll try to play accordingly. For now I'm waiting for the game the rest of the world is playing.. until then, I'll mod the crap out of the censored one.  ;D

Quote from: JRD on December 23, 2010, 05:15:07 PMIn FC2 if you just shoot a twig out of a bush the "action track" plays....  :D
^+-+
Title: Re: BL: Art's impressions
Post by: Fiach on December 24, 2010, 02:02:13 AM
I think its called "Strategic Withdrawal" :)

Its weird that you have so many mods, yet none for blood lol :)

The intro song is called "No rest for the wicked" by Cage the elephant, they are a very good band, if you like this, you would like their album :)

Borderlands - Ain't no rest for the wicked (http://www.youtube.com/watch?v=1wJ36-p_WUw&feature=related#ws)
Title: Re: BL: Art's impressions
Post by: Art Blade on December 24, 2010, 02:47:15 AM
"This video is not available in your country"  :D

The mods I was talking about were self-made using WillowTree and GearCalc, basically a savegame edit. And the blood.. I'll get to see what all of you can see as soon as I get my uncut copy of the original game :) It is already ordered and on the way  :)
Title: Re: BL: Art's impressions
Post by: Fiach on December 24, 2010, 02:58:48 AM
Quote from: Art Blade on December 24, 2010, 02:47:15 AM
"This video is not available in your country"  :D


For once I don't know what to say  8-X  :'(
Title: Re: BL: Art's impressions
Post by: mmosu on December 24, 2010, 04:24:00 AM
Quote from: Art Blade on December 24, 2010, 02:47:15 AM
... I'll get to see what all of you can see as soon as I get my uncut copy of the original game :) It is already ordered and on the way  :)

:-() :-X
Title: Re: BL: Art's impressions
Post by: Art Blade on December 24, 2010, 05:25:14 AM
 ;D :-()
Title: Re: BL: Art's impressions
Post by: Art Blade on December 26, 2010, 07:38:53 AM
No screenshots! IrfanView gets a black nothing.  >:(( :D

OK, reached level 24 and it is getting a bit busier with enemies.

Apparently at this stage regular weapons that don't have elemental damage are not very effective any more, even if they have a very high damage value.

I killed Skagzilla with a few corrosive shots in the mouth -- did you know that skags when shot in the mouth are very likely to receive a critical hit? :)

The music is only nice over at Fyrestone. I thought it was the general background music, but apparently each map has its own music, if I'm not mistaken.

The use of character mods (like gunslinger, sniper, hunter mods for Mordecai) help a lot. Now I can buy them at vending machines. The first character mod I got was in a chest in Fyrestone.

I've reached New Haven.. nice :)

The game reminds a bit of FO3. Quests, rotten cities, "lotsa weapons and loot" and so forth.. but more action involved, let alone more and better guns :)

I like it.. can't wait for my "uncut" original copy. I hope my savegames will still w@&k then.

Title: Re: BL: Art's impressions
Post by: JRD on December 26, 2010, 08:07:21 AM
Quote from: Art Blade on December 26, 2010, 07:38:53 AM

I've reached New Haven.. nice :)


Wait till you reach Old Haven  :-\
Title: Re: BL: Art's impressions
Post by: Fiach on December 26, 2010, 10:22:47 AM
LOL, OH is a bit of an eye opener alright :)

Just a FYI on Mods, you can have up to 5 points in a skill according to the skill tree, BUT even if you have purchased the 5 points in a skill, if you get a mod that is +3 in that skill, if you equip the Mod, then you will have 8 Points in that skill (5 +3) :)
Title: Re: BL: Art's impressions
Post by: Art Blade on December 26, 2010, 12:05:35 PM
Ah.. cool :)

I have accidentally found Tetanus Warrens and repaired that claptrap in there (didn't even have a mission,yet I could finis it). Then I have just been visiting The Cesspool. Nice music there again :)

Title: Re: BL: Art's impressions
Post by: JRD on December 26, 2010, 03:53:28 PM
Just another heads up regarding Claptraps and SDUs mate!

All claptraps will be on your way as you deal with your quests and missions, except the one at Earl's Scrapyard. When you first get to this place you can easily miss the path to your left as you head to Earl's place. Since no mission takes you there, you'll also miss the claptrap. So try and remember this place - EARL's SCRAPYARD... it's easy to remember if you pay attention to Earl's pet, scrappy (who will be Scrappy All Grown Up later on  >:D )

Another one I missed on my first visit was the one at Old Heaven. It's inside a garage like place roughly on the southwest area. If you search the place for chests you'll bump into this one eventually, so do your homework and snif every inch of Old Heaven... if you can  ;D!

===========================EDIT===========================
By the way... when you are in Old Heaven check out this mission (http://borderlands.wikia.com/wiki/Bandit_Treasure:_Three_Corpses,_Three_Keys).

It's a mission given by a corpse bandit bolted to a wall near the entrance of OH. If you never go near this guy, you won't notice the mission, so, again, do your homework, mate!  ;)
Title: Re: BL: Art's impressions
Post by: Art Blade on December 26, 2010, 04:28:10 PM
Thanks for the hints, JRD  :) :-X

It is amazing what they come up with regarding level design. I like what I've seen so far, many details.. and surprising enemies (whoa, some come diving from the sky and some pop up from under the surface.. hehe)
Title: Re: BL: Art's impressions
Post by: JRD on December 26, 2010, 04:33:55 PM
If you consider the DLC, one can say that they managed to come up with ALL kinds of enemies a game can have: Humans, animals, aliens, alien-animals, mutants, robots, zombies, zombie-animals, zombie-alien-animals, zombie-mutants and zombie-robots  ;D

All in many colors, shapes, names and formats... running, crawling, flying, jumping....  >:D
Title: Re: BL: Art's impressions
Post by: mmosu on December 27, 2010, 05:27:27 AM
Art you're gonna love Old Haven simply because it's a sudden and sharp change of pace in the game.  You go from generally open-range combat to tight, close-quarters urban combat against an enemy set that you have (at that point in the game) not been exposed to at all.  The main objective there works a little differently too - instead of using the Echo to navigate you have to navigate visually using smoke signals that are going off in hot-spots around the city.  It's a lot of fun  :-X
Title: Re: BL: Art's impressions
Post by: Fiach on December 27, 2010, 06:31:20 AM
Bring a Corrosive weapon, melt those faces!   >:D
Title: Re: BL: Art's impressions
Post by: JRD on December 27, 2010, 07:48:50 AM
At that point I thought "what the blip is going on" ?  ???

Then I started carrying weapons with all kinds of elemental damage with me and paying attention to what class mod/grenade mod/loadout I had with me!

My first reaction was to finish the missions I had there and get out of there as I was being seriously beaten up by those canned morons... now OH is one of my favorite places in Pandora  ;D ;D
Title: Re: BL: Art's impressions
Post by: Art Blade on December 27, 2010, 09:33:55 AM
Cheers, boys :)

While I started without elemental weapons, I changed plans when you guys told me about the mine and the guy with loads of shield power so I thought shock damage was all I needed. After that I realised that setting enemies alight was quite effective but corrosive weapons were more effective, I have most elemental weapons set to corrosive. The Assassin class mod for Mordecai even improves that sort of damage :)
Title: Re: BL: Art's impressions
Post by: JRD on December 27, 2010, 09:49:04 AM
Rule of thumb is:
Shield: shock
Armour: corrosive
Flesh: fire and/or explosive
Elemental creatures are, obviously, not affected by the element they present. So spit skags are resistant to corrosive damage, shock skags to shock damage and so forth.
Fire weapons are usually more efficient against enemies as it sets them on fire so after you hit them you can see damage points coming out of them as they scream aaahhh it burns, it burns  ;D and explosive deals a lot of damage at once - a headshot will probably splash their heads into goo  >:D
I use fire and explosive weapons a lot as I like to hear they screaming and see them blowing. For enemies with strong shields I use a shock gun with 4x elemental to deplete the shield and fire/explosive to kill - a good recipe for Sledge  ;)
Brick carry a shock artifact that causes his punches to deal huge shock damage, so all I have to do is equip that one plus a strong explosive shotgun and a high fire rate weapon to make sledge cry like a baby!!! Close quarter combat against that huge hammer is not a piece of cake, but is the approach with that character - punch him hard, shoot his head with the shotty and dodge while delivering as many bullets as possible!  8)
Lance troops - corrosive, you can`t go wrong with those - same for sentry turrets.
When you combine the right elemental effect+critical hit you are unbeatable, but since there are so many combinations to so many enemies, one has to really apply himself to the game and do some research, which I guess is not a problem for you at all  ;)
Title: Re: BL: Art's impressions
Post by: mmosu on December 27, 2010, 10:12:34 AM
Everyone will find their own preferences sooner or later - I started carrying incindiary weapons early on after finding my first combustion hellfire, and didn't discover how good Mordecai was with corrosive guns until much later.

Quote from: JRD on December 27, 2010, 07:48:50 AM
My first reaction was to finish the missions I had there and get out of there as I was being seriously beaten up by those canned morons... now OH is one of my favorite places in Pandora  ;D ;D
I had hoped that eventually one of the DLC's would bring us to Sanctuary, which was the settlement that preceeded Old Haven.  That would have been cool, guess we'll have to wait and see if the next game takes us vault hunting off-world. 
Title: Re: BL: Art's impressions
Post by: Art Blade on December 27, 2010, 01:36:09 PM
JRD, sledge was a piece of cake using an SMG with shock damage, a couple of shock hand grenades and that awesome action bird of Mordecai.. I use that thing whenever I think I could use a hand  ;D

My first death was an accident when I fell off a ledge which I thought was climbable. The second death was when I had to fight that moron in his car in an arena with a circle of fire in the centre. What I wanted to do but didn't know it was allowed was to get out of my car and shoot the idiot with my corrosive sniper (powerful weapon). When I got myself wedged and blown to pieces I respawned outside the ring.. so I used my sniper and a few shots later that moron was history. Silly me, but heck.. only one death compared to over thousand kills is a good ratio :)

I have corrosive weapons that at the time deal significant regular damage so I am capable of blowing everything out of my way with those. Acid-spewing creatures are not totally immune to corrosive weapons, only takes a bit longer to take them out. That's when my bird comes in handy..  >:D
Title: Re: BL: Art's impressions
Post by: JRD on December 27, 2010, 02:22:07 PM
Quote from: Art Blade on December 27, 2010, 01:36:09 PM
Acid-spewing creatures are not totally immune to corrosive weapons, only takes a bit longer to take them out. That's when my bird comes in handy..  >:D

Any weapon has a bullet damage that will deal damage regardless of elemental features. A hit is a hit anyway but the extra corrosion won't do any harm.  ;)
Title: Re: BL: Art's impressions
Post by: Art Blade on December 27, 2010, 02:39:20 PM
I am happy that I have taken care of my guns.. apart from heavy elemental damage, they all dish out heavy regular damage for those who neglect the current weapon's elemental power  :-()
Title: Re: BL: Art's impressions
Post by: Art Blade on December 28, 2010, 02:28:01 PM
Quote from: JRD on December 26, 2010, 03:53:28 PMSo try and remember this place - EARL's SCRAPYARD... it's easy to remember if you pay attention to Earl's pet, scrappy (who will be Scrappy All Grown Up later on  >:D )

I've just entered that scrapyard and quit.

^+-+

Enough for today, that's why :) I think I did all missions in two areas (arid badlands and dahl headlands) and now I'm doing those quests of New Haven. In other words, I did all missions I found until reaching New Haven, and there I'm doing what's being offered.. Now being a mid-level 25 Mordecai, he does a good job so far, fun to play with :)
Title: Re: BL: Art's impressions
Post by: JRD on December 28, 2010, 02:34:53 PM
Quote from: Art Blade on December 28, 2010, 02:28:01 PM
Quote from: JRD on December 26, 2010, 03:53:28 PMSo try and remember this place - EARL's SCRAPYARD... it's easy to remember if you pay attention to Earl's pet, scrappy (who will be Scrappy All Grown Up later on  >:D )

I've just entered that scrapyard and quit.

^+-+

Enough for today, that's why :) I think I did all missions in two areas (arid badlands and dahl headlands) and now I'm doing those quests of New Haven. In other words, I did all missions I found until reaching New Haven, and there I'm doing what's being offered.. Now being a mid-level 25 Mordecai, he does a good job so far, fun to play with :)

First time at  Earl's there was a welcome party of a massive elemental skag plus a bunch of alpha skags along to greet me...  ??? ;)
Title: Re: BL: Art's impressions
Post by: Art Blade on December 28, 2010, 05:21:17 PM
I'm armed to the teeth and hope to have them finished before breakfast.  ;D
Title: Re: BL: Art's impressions
Post by: Art Blade on December 28, 2010, 07:16:35 PM
Alright then, couldn't wait until tomorrow. That scrapyard and that crazy guy in a trailer who has a stub of a moustache that reminds me of the world's most infamous moustache was nothing worth mentioning. I went through all that stuff like a white-hot knife through lukewarm butter.  >:D Although, I levelled up to 26 now. :)
Title: Re: BL: Art's impressions
Post by: JRD on December 29, 2010, 02:59:02 AM
Have you found the claptrap there?
Title: Re: BL: Art's impressions
Post by: mmosu on December 29, 2010, 03:53:53 AM
Art, you're definately overleveled for that part of the game, and if you're ahead of the curve now you're likely to stay ahead for most of the rest.  Should be smooth sailing for you  :-X
Title: Re: BL: Art's impressions
Post by: JRD on December 29, 2010, 05:19:37 AM
I think the same... I had a great time fighting enemies from that point on, a fair fight I must say! Very challenging. I had to use skills, techniques, loadouts, mods... all of it to finish the game!

It was a great playthrough... maybe being overleveled will take part of the fun out!  ????
Title: Re: BL: Art's impressions
Post by: Art Blade on December 29, 2010, 11:03:53 AM
First, yes, I found the claptrap which gave me an inventory expansion.

Second, being overlevelled is a result of someone's recommendation to level up before dealing with that first challenge in the mills, that shielded brute with his hammer (and a shotgun with like 0.0% accuracy but 10,000 burst count) you suggested I took him out with shock elemental powers. Ever since I stayed on top. :)

Third, no worries, I like to play like that. To me it's looking around, searching the area for loot, comparing guns and other gear, experiment with loadouts, and enjoy utter dominance  ;D I always liked cheating in SP games but here I don't really cheat -- I just get myself gear which I had loads of fun to construct (mod) and show it to the baddies  ;) And if some of those morons wear my shields down and my health out, I like to present them with my bloodwing and extra powerful weapons.. and blow their minds away and their brains out >:D
Title: Re: BL: Art's impressions
Post by: JRD on December 29, 2010, 11:24:08 AM
It`s your game, play it as you will  :) ;D :-X

Do you plan to go vanilla when you get your uncut copy? As I started another playthrough with Brick and a second playthrough with Lillith I realized how much fun and replay value there is in BL!  :)

By the way, you are aware of how things play when you start a second playthrough with the same character?
Title: Re: BL: Art's impressions
Post by: Art Blade on December 29, 2010, 11:33:52 AM
I think the first thing I'll do is try if my savegames w@&k with the new copy. If they do, I'll continue the way it is, else, I'll play vanilla at least for some time I reckon. But modding to get my own personalised weapons is just a very great pleasure and the weapons I made are legit constructs, so not really cheating. I can still die and I still need to get ammo for most of my weapons.

And no, I don't really know what happens if I start playthrough two. What will happen? :)
Title: Re: BL: Art's impressions
Post by: JRD on December 29, 2010, 01:01:13 PM
Quote from: Art Blade on December 29, 2010, 11:33:52 AM
And no, I don't really know what happens if I start playthrough two. What will happen? :)

You start all over... but with ALL your items, upgrades and levels!!! >:D

Enemies also level up to be par with you, so you will play the same story again but all enemies will be much tougher than the first time around. Expect alpha skags at the gates of Fyrestone, badass psychoes and bruisers right from start!  >:D >:D >:D

... oh, and the loot... aaaaahhh the loot... the tougher the enemy, the better the loot!!!  >:D >:D >:D >:D >:D >:D >:D >:D >:D

Talk about replay value!!!
Title: Re: BL: Art's impressions
Post by: Art Blade on December 29, 2010, 03:39:13 PM
Ahhhhhhhhh  :) :-X

Level 27 now. Was about to collect canned skag food for that scrapyard guy when I got stuck in my ride and a rocket turret took me out (only enemy). Ha ha ha, "kill one enemy to get second wind" -- a turret half a mile away, shooting rockets, and unfortunately halfway hidden behind the obstacle I got stuck on. That was my third death, basically a glitch, and "only" cost me 65k to get resurrected. Anyway, good sign to stop and go to bed :)
Title: Re: BL: Art's impressions
Post by: mmosu on December 30, 2010, 04:29:50 AM
 :-()  I've had a few moments like that   :-X
Title: Re: BL: Art's impressions
Post by: Fiach on December 30, 2010, 04:38:35 AM
Thats Krom I think, I killed him by accident lol, I forget how, I just saw the message come on screen that I had completed a mission, but yeah I think all BL players have to die now and again, before they realise its time to take a break.

It has to be the most addictive game I have ever played.

There was one other game that I found madly addictive, it was called Sacred 2 Fallen Angel, it was a kind of Diablo game with awesome production values, there was even a rock concert in the game, but it had lots of different character classes like BL that you levelled up etc, gotta unearth that and play it again :)
Title: Re: BL: Art's impressions
Post by: mmosu on December 30, 2010, 04:44:15 AM
Quote from: Fiach on December 30, 2010, 04:38:35 AM
It has to be the most addictive game I have ever played.
Oh yeah, no argument there!  There is always that voice in your head saying "just open one more chest"  :-()  It's hard to walk away knowing that chest you didn't open could have contained the one!  :-() :-() :-()
Title: Re: BL: Art's impressions
Post by: Art Blade on December 30, 2010, 10:22:55 AM
 :-D

Alright, boys and girls..

NOW I'M PLAYING UN CUT  >:D :-X

YESSSSssssss!  :-()

Man, what a difference. Now I hear my character commenting on his own shots, like "Feel that?!" after a head shot. And I've seen heads pop off, bodies split, corrode, melt, burn away, blow up, and also clouds of blood and limbs flying up and raining down. NICE  >:D

My savegames still w@&k, funny enough they seem to load quicker. When I downloaded the "worldwide patch 1.41" while I was using the censored version, I decided to keep it anyway, "just in case." Now it is the case and the patch has been waiting for this.. So I'm up and running, everything is good now  :-X

And I agree, bloody addictive game.. and fun :)
Title: Re: BL: Art's impressions
Post by: Fiach on December 30, 2010, 10:39:52 AM
Quote from: Art Blade on December 30, 2010, 10:22:55 AM

Man, what a difference. Now I hear my character commenting on his own shots, like "Feel that?!" after a head shot. And I've seen heads pop off, bodies split, corrode, melt, burn away, blow up, and also clouds of blood and limbs flying up and raining down. NICE  >:D


*looks around nervously, crouches and sneaks towards the nearest exit*


Gratz mate, I'm glad its as good as you hoped :)
Title: Re: BL: Art's impressions
Post by: Art Blade on December 30, 2010, 10:48:23 AM
 :)

Better.

;D
Title: Re: BL: Art's impressions
Post by: JRD on December 30, 2010, 10:58:12 AM
Uncut really gets the cartoonish style right... it`s great to see a Lance soldier corroding to death and then his armor falling to the ground, or heads blowing out as the body knees and hit the dirt... bandits burning theis skulls to ashes and so forth!  >:D
Title: Re: BL: Art's impressions
Post by: Art Blade on December 30, 2010, 11:05:18 AM
you're right about that, JRD :) And when I snipe someone's head off with a regular rifle, the body can be found with the upper bit smothered in blood and the head missing. Actually, I once found parts of the head, half a brain and a piece of skull with eye balls still in the sockets.  :)
Title: Re: BL: Art's impressions
Post by: mmosu on December 30, 2010, 05:41:12 PM
 >:D :-X

I like to refer to that as the world's closest haircut  :-()
Title: Re: BL: Art's impressions
Post by: Fiach on December 30, 2010, 06:12:42 PM
Quote from: Art Blade on December 30, 2010, 11:05:18 AM
you're right about that, JRD :) And when I snipe someone's head off with a regular rifle, the body can be found with the upper bit smothered in blood and the head missing. Actually, I once found parts of the head, half a brain and a piece of skull with eye balls still in the sockets.  :)

I'm starting to see the sense in germanys censorship laws  >:D
Title: Re: BL: Art's impressions
Post by: Art Blade on December 30, 2010, 07:42:21 PM
hehehe, Fiach :-() Next time you want to buy a game, order it in Germany and we'll talk about it when the rest of us are playing the "worldwide" version.  ;)

mmosu, that kind of haircut you're describing sounds like the hair dresser took a rather big swing with a massive scythe, aiming at the forehead  ^+-+
Title: Re: BL: Art's impressions
Post by: Art Blade on December 31, 2010, 09:39:15 AM
Now that I've played some time with the real version, I am still surprised at how many lines my character has to comment on events. Mostly on critical hits and his bloodwing in action. Apparently the entire banter and laughter has been banned from the game because then I never heard anything but when I opened a chest (not somebody's chest but a weapons crate) -- that was the only thing our censors allowed!  :D ^+-+

As a mature adult with a tendency towards a rather black humor I certainly do enjoy the uncut game quite a bit, I have to say  :-()
Title: Re: BL: Art's impressions
Post by: JRD on December 31, 2010, 09:51:25 AM
Lillith has some sacastic lines as well and it sounds even better on a woman's voice!

See Brick laughing as he goes berserk on enemies... that's evil!  >:D >:D

Borderlands: high level Brick vs low level Bandits (http://www.youtube.com/watch?v=QKZ7IdOt1fc#)
Title: Re: BL: Art's impressions
Post by: mmosu on December 31, 2010, 10:05:14 AM
Quote from: Art Blade on December 31, 2010, 09:39:15 AM
... I am still surprised at how many lines my character has to comment on events.

It never occured to me that they would have cut all that stuff out too!  When they laugh about things like headshots it really cements that part of the personality of the vault hunters as degenerate scoundrel pirates who are involved in these events strictly for financial gain, and for me that added a lot to the feel of the game and what my attitude is supposed to be toward what's happening (i.e. - to quote General George S. Patton, "may God have mercy upon my enemies, because I won't"  >:D).
Title: Re: BL: Art's impressions
Post by: Art Blade on December 31, 2010, 12:49:39 PM
Call me a degenerate scoundrel of a player, then, because if I perform an excellent head shot or someone jumps at me and I shoot him right before my eyes so he explodes, I usually laugh or drop comments like "NICE!" or "Wow! That was close enough!" or "Where are you hiding? Was that all? Show yourselves!"  :)
Title: Re: BL: Art's impressions
Post by: Art Blade on December 31, 2010, 12:51:55 PM
Quote from: JRD on December 31, 2010, 09:51:25 AM
Lillith has some sacastic lines as well and it sounds even better on a woman's voice!

See Brick laughing as he goes berserk on enemies... that's evil!  >:D >:D

I'll probably play Lilith next. :) And yes, hehe, that Brick sounds rather insane  ^-^
Title: Re: BL: Art's impressions
Post by: Fiach on December 31, 2010, 02:01:21 PM
Great video, I never saw Brick in action before, I think I saw him punch and enemy dead with one hit for 1K XP lol :)
Title: Re: BL: Art's impressions
Post by: mmosu on December 31, 2010, 02:07:01 PM
 ^+-+
Classic Brick!
My favorite part was the psycho that ran in at the end trying to be the hero and got a face full of boom stick!  ^+-+
Title: Re: BL: Art's impressions
Post by: Art Blade on January 01, 2011, 03:47:02 AM
I saw that 1k XP punch too, but I reckon it was coincidence (probably an achievement such as "kill 2,500 enemies" or some such). Still, that 1k punch looked hilarious :)
Title: Re: BL: Art's impressions
Post by: Art Blade on January 01, 2011, 03:31:03 PM
right now I'm mid-level 31 and doing that mission that requires me to sink three ships.

The map is enormous and sports enough humanoid enemies. What I do like about BL is the fact that time is no factor, I can play it as slowly or quickly as I want. This particular mission is very enjoyable for me if playing it rather slowly, in spite of being lvl31 I decided to make use of a "regular" sniper (no elemental powers to it) albeit its sheer power is impressive (515 single damage per round).

Higher level enemies can stand higher damage so by comparison it is not an over-the-top weapon. However, to make proper use of it, I basically have no choice but to go for headshots which at the time score as "critical" shots (something for an achievement).

While I play focussed, a headshot makes my character utter some comments or, better, laugh in a rather dirty way which in turn makes me chuckle  ^-^ Not a bad thing, it lets me chillax rather than play a little too strained. :)

***

At the beginning I tried all kinds of weapon types and later modded all kinds of weapons of either the same type (like various sniper rifles) or several different types like revolvers, shotguns, SMGs and so forth. That made me mod my inventory space because I couldn't carry all the stuff I wanted to test.

Now, a good while into the game, I have reduced my selection to only a few weapons, and my four favourite ones of them are usually in my active weapon slots. Playing the Hunter class (Mordecai) whose special abilities lie with snipers and revolvers made me use those in particular, but I also have a great 4x corrosive elemental power shotgun with a 12-round mag and a regular damage of 7x73 per shot (at level 31) which is perfect for any type of multiple attackers (hordes of bugs or ants in particular, but also flying targets).

I have a couple of grenade mods (I like the longbow type which teleports grenades to the target) and a few class mods (particularly the scavenger mod which adds extra loot and rare loot objects but also allows for a repeated use of the bloodwing with a rather short cooldown time, but also the sniper- and gunslinger character mod that regenerate ammo). Those "mods" are items you can find or buy, other than modding a weapon with an external tool.

All in all, with the right tools and toys, the game is fascinating and a lot of fun. And it is highly addictive :)
Title: Re: BL: Art's impressions
Post by: Art Blade on January 01, 2011, 07:57:33 PM
Old Haven is very interesting. That reminds me a lot of FO3. "Urban Combat" or CQC as well as sniping.. and I'm very glad I have a bloodwing which goes up and hammers down.. hehe :)

In case you don't know about that bloodwing, it's a bird that -- if levelled up and maxed out -- can attack up to six enemies before it returns to me. And.. because I found all elemental artefacts twice, it can dish out whatever elemental damage I assign it. :) Looks cool, a flaming bird popping my opponents while I sit there and whistle..  ;D
Title: Re: BL: Art's impressions
Post by: Art Blade on January 01, 2011, 10:18:48 PM
Old Haven was an adventure that took more than three hours until I was able to leave that town. Continuously respawning enemies with more and more sophisticated attacks as well as search&destroy missions kept me busy while minding my own stuff (I had a main mission, shut down four smoke signals across the city, and a secondary mission which was to find three keys that unlocked a treasure map in a different area outside Old Haven). The loot was tremendous both in quantity as in quality, I made more than a million by collecting and selling stuff. Oh and I levelled up to mid-32 there.  ^+-+

Phew :) :-X
Title: Re: BL: Art's impressions
Post by: JRD on January 02, 2011, 06:08:24 AM
OH is awesome indeed! Great combat there and a nice area to make use of all skills a character might present!

You'll be back soon to play Not without my claptrap and then move on towards the final part of the game. You can also play Zombie Old Heaven at Dr. Ned's zombie island DLC, which presents the city in a rather unique mood!  ;)
Title: Re: BL: Art's impressions
Post by: mmosu on January 02, 2011, 07:12:56 AM
Quote from: JRD on January 02, 2011, 06:08:24 AM
You can also play Zombie Old Heaven at Dr. Ned's zombie island DLC, which presents the city in a rather unique mood!  ;)

Lets just say the Crimson Lance gets a taste of what they did to the bandits living there . . .  :-()
Title: Re: BL: Art's impressions
Post by: Art Blade on January 02, 2011, 12:32:01 PM
I've just finished that claptrap mission there :) Now level 33.

Before that, what really impressed me, was that "challenge" mission with that Rakk Hive Monster big as a house in the middle of a spacious outdoor area with swarms of Rakks coming out of it. I was lucky, however, I didn't die while I killed it :)

I haven't downloaded the DLCs yet, but that is something I'll do soon.

Currently I'm very fond of those Alien weapons.. I've got a blaster (pistol) that shoots white balls which chase the enemy!  :)
Title: Re: BL: Art's impressions
Post by: Art Blade on January 02, 2011, 05:29:08 PM
Oh dear, this game gets even more addictive, once I started that "get the last fragment of the key" mission I couldn't let go.. killed the bugger on that massive digger / Thor, I found the "back door" exit of the level, went through Enclave Fastness and now I'm outdoors trying to activate 2 more (of 3) consoles to get communications back online. Whoa, great level design :)

This game is really cool  :-X
Title: Re: BL: Art's impressions
Post by: mmosu on January 02, 2011, 06:52:14 PM
Quote from: Art Blade on January 02, 2011, 05:29:08 PM
Whoa, great level design :)

Oh yeah!  :-() :-X
Title: Re: BL: Art's impressions
Post by: JRD on January 03, 2011, 05:34:10 AM
 :-X

Spoiler
From now on the game gets pretty linear. However, you`ll get to fight even more different enemies now as Guardians start to guard the path that leads to the vault... nice thing is that Crimson Lance also shows up fighting you and aliens, so you`ll get intense firefight as well!  >:D >:D
Title: Re: BL: Art's impressions
Post by: Art Blade on January 03, 2011, 11:02:04 AM
I saw some of that already yesterday, I was watching those two parties fighting each other while I was sitting around with something to drink and a smoke :)
Title: Re: BL: Art's impressions
Post by: JRD on January 03, 2011, 11:50:59 AM
TIP: Guardians have strong shields but once they are depleted they become an easy target. Have a nice shock gun with you for both long range and close quarter combat. A sniper or scoped revolver and a shotty will do.

Arch guardians (the ones shooting something like mortars at you) are very powerful from both far away and close so you`ll want to shoot them down with your sniper/scoped revolver... there is another kind of Guardian that will pop out from thin air and jump on you right away with devastating blades, hence the shotty!  ;)

Corrosive for the remaining Crimson Lance and you are good to go, vault hunter!

Dammit... what am I mumbling?? By now, room in your inventory should not be an issue, so just blast them all with the best you have!  ;D ;D ;D
Title: Re: BL: Art's impressions
Post by: Art Blade on January 03, 2011, 01:52:58 PM
Hehe :)

My loadout is comprised of four elemental snipers, an extremely powerful revolver (chimera) which randomly shoots acid, fire and shock elemental rounds plus a devastating common damage per round, two shotguns with either acid or shock, and a couple of Alien snipers and an Alien pistol (adding some random loot or booty).

By the way, when I found my way through the back door and after finishing some tough guys at the entrance of the Enclave Fastness (end of back door) I managed to climb up to the left platform at the rotunda, there was an almost unreachable weapon crate with powerful stuff. But I sacked an extremely powerful Alien blaster (about 1,000 damage per white ball fired) called "the 1010101 cannon" (or something like that digital number).

Basically all I need is my chimera revolver and the corrosive shotgun (12 shots mag, 2x acid damage, 7x conventional damage) and sometimes a sniper (usually acid) for very long range kills.  :)
Title: Re: BL: Art's impressions
Post by: Art Blade on January 05, 2011, 11:19:41 AM
Yesterday I finished the first playthrough. The savegame stated almost exactly "playing time 3:00:00:00" so I reckon the "3" is three days or 72 hours. It was great  :) :-X

To my surprise the one and only savegame, to be loaded on firing up the game, has got two entries now: "playthrough 1, playthrough 2" and I can choose which one to play. 1 means I can continue in the old game even though the main story is over, there are still a few side missions left to do, and 2 means start and continue a new playthrough with the same loadout and score and everything I had when playing 1.

The second playthrough seems to be a little unbalanced. The shotgun I used to take out the final boss now doesn't seem to impress even rather small skags  ???? The Fyrestone area where the game starts has a few of them at the entrance outside the camp and they take several, like 5,6 or 7 shots which are composed of 4x acid and 7x80 conventional damage per shot!  ??? It's almost like bringing fists to a gunfight. We'll see how it goes :)
Title: Re: BL: Art's impressions
Post by: JRD on January 05, 2011, 11:50:34 AM
Quote from: Art Blade on January 05, 2011, 11:19:41 AM
To my surprise the one and only savegame, to be loaded on firing up the game, has got two entries now: "playthrough 1, playthrough 2" and I can choose which one to play. 1 means I can continue in the old game even though the main story is over, there are still a few side missions left to do, and 2 means start and continue a new playthrough with the same loadout and score and everything I had when playing 1.

(...) The Fyrestone area where the game starts has a few of them at the entrance outside the camp and they take several, like 5,6 or 7 shots which are composed of 4x acid and 7x80 conventional damage per shot!  ??? It's almost like bringing fists to a gunfight. We'll see how it goes :)


Quote from: JRD on December 29, 2010, 01:01:13 PM
Quote from: Art Blade on December 29, 2010, 11:33:52 AM
And no, I don't really know what happens if I start playthrough two. What will happen? :)

You start all over... but with ALL your items, upgrades and levels!!! >:D

Enemies also level up to be par with you, so you will play the same story again but all enemies will be much tougher than the first time around. Expect alpha skags at the gates of Fyrestone, badass psychoes and bruisers right from start!  >:D >:D >:D

... oh, and the loot... aaaaahhh the loot... the tougher the enemy, the better the loot!!!  >:D >:D >:D >:D >:D >:D >:D >:D >:D

Talk about replay value!!!

Aahaaa...  :-D :-X
Title: Re: BL: Art's impressions
Post by: Art Blade on January 05, 2011, 01:50:15 PM
I remember, but I didn't expect that my weapon (lvl 37) would be so insignificant.  :)
Title: Re: BL: Art's impressions
Post by: mmosu on January 05, 2011, 04:11:23 PM
Yeah . . . you'll have that . . .
Welcome to playthrough 2  >:D
Title: Re: BL: Art's impressions
Post by: JRD on January 06, 2011, 03:31:32 AM
Quote from: Art Blade on January 05, 2011, 01:50:15 PM
I remember, but I didn't expect that my weapon (lvl 37) would be so insignificant.  :)

Well, the idea is to give players another go in the game but with an extra challenge! You can always start a playthrough one with another character... and mod the living crap out of it!  >:D
Title: Re: BL: Art's impressions
Post by: Art Blade on January 06, 2011, 09:50:21 AM
 ^+-+

Alright, cheers, guys  :)
Title: Re: BL: Art's impressions
Post by: JRD on January 06, 2011, 09:53:13 AM
If you want a nice change of pace and scenarios try Zombie Island... They tweaked the humor a few notches up on this DLC  8)
Title: Re: BL: Art's impressions
Post by: Art Blade on January 06, 2011, 09:57:00 AM
Yes, that was on my mind right now: Going to get the DLC soon. I already have the unlock codes from my (uncut) GOTY edition at hand :) I want to start to download those DLCs when the servers and internet aren't too busy (Time difference between US servers and Europe).
Title: Re: BL: Art's impressions
Post by: mmosu on January 06, 2011, 01:36:02 PM
I would recommend doing the DLC's next before getting into playthrough 2 too far, and do them in the order they were released - that way the story flows the way it was meant to and all the running jokes and character references will make sense  :-X
Title: Re: BL: Art's impressions
Post by: Art Blade on January 07, 2011, 02:13:40 PM
ah, cool, cheers  :-X :)

Actually, I stopped playing my second playthrough because I couldn't stop thinking about all of you guys talking about Lilith's qualities.. so I started a second career with her and am currently playing lvl5, but I decided to speed up the process by already maxing out all skill trees and giving her my favourite weapons and shield. Whoa!  ??? Phase-shifting is cool.. and shooting enemies sets me alight  ^+-+ Funny to see my feet on fire (erm, can't see them but "down there" are flames) and running away while phase-shifting is a nice way of getting her tiny arse out of trouble  ^+-+

Looks good, and I like Lilith's lines (comments) :)
Title: Re: BL: Art's impressions
Post by: JRD on January 07, 2011, 02:51:43 PM
Quote from: Art Blade on January 07, 2011, 02:13:40 PM
(...) and shooting enemies sets me alight  ^+-+ Funny to see my feet on fire (erm, can't see them but "down there" are flames)

At Zombie Island it's THE BEST way of dealing with hordes of zombies surronding you!  >:D
Title: Re: BL: Art's impressions
Post by: Art Blade on January 07, 2011, 04:36:43 PM
 :-X :)

I'll have to download those DLCs pretty soon it seems  >:D
Title: Re: BL: Art's impressions
Post by: Art Blade on January 08, 2011, 02:28:55 PM
Incredible, this is haunting me.. connecting from Germany, the BL servers recognise it and only offer links to censored DLC. I started a different topic so someone may help and post the "regular" links to those DLCs.

However, playing Lilith turned out to be not so much fun.. I played her normally until level 15, then I maxed her out (erm, her skill tree and I upped her level to 50) just to see how I'd have played after a long time. Not so much fun for me.. so I resorted to my last Mordecai savegame and modded that to lvl 50. Whoa :)

His comments and dirty laughter are more fun for me :) Also, the class mods he has are great. There is scavenger which creates extra loot and makes use of the Bloodwing, Survivor (not needed so far), Hunter (mostly for the Bloodwing), Assassin (extra corrosive damage and so on), Gunslinger (focusses on pistols and repeaters, the best version also generates ammo), Sniper (again, the best version generates ammo).. they all improve weapon skills and action (Bloodwing) skills..

I love to play Mordecai, especially with those class mods :)  :-X
Title: Re: BL: Art's impressions
Post by: Art Blade on January 08, 2011, 06:16:42 PM
Three hours after starting to download the DLCs I finally can start to play. Download speed around 690kb/s isn't exactly slow. I think it is a fricking rip-off to sell a retail version of a GOTY copy just to hand the customer a "token code" to unlock the DLCs yet leaving it to him to download and install them. People with a slow internet connection will have to wait a lot longer and hope the connection doesn't come apart in between. Oh, the GOTY came unpatched. So that comes on top and first of all, download the recent patch of like 200 MB, then 5 GB for the DLC.. A fricking brazenness that is  >:((
Title: Re: BL: Art's impressions
Post by: Art Blade on January 08, 2011, 08:19:57 PM
Zombie Island is strange :) Always dusk or dawn, never day.. and zombies that want to puke at me is something I'm not going to get used to -- BOOM, headshot!  :-D

Funny was a single zombie who ran around carrying a large weapons chest the size of a coffin, those you usually find in the last corner of an area after killing everything on your way there. I relieved him of his burden, hehe  ^-^

By the way, I think I like Mordecai for two reasons. One: Everything you can say about him, and two: His hilarious dirty laughter when he's on a killing spree  >:D
Title: Re: BL: Art's impressions
Post by: mmosu on January 09, 2011, 06:24:34 AM
The loot goons are fun to take down for sure, especially when you buzz one's head right off of his shoulders with a well placed shot  >:D  Now, the downside with Mordecai on Zombie Island - it's time to get off of the corrosive weapon wagon and start using incindiaries - dried-out zombie bodies light right up but are vitually uneffected by acid (since they spit it at you).   
Title: Re: BL: Art's impressions
Post by: Art Blade on January 09, 2011, 06:32:04 AM
I'll have to try that, cheers :)

The acid did have quite an effect on some of them though, I watched quite a few of them gargle and foam and spray all green until they turned into a pile of green goo.

My Bloodwing uses either explosives or fire to soften them up, both seems to w@&k well, too. I've got a little bit of "firepower" too, somewhere in my backpack.. hehe, going to test that now  >:D
Title: Re: BL: Art's impressions
Post by: Fiach on January 09, 2011, 07:59:52 AM
Funny I preferred Lil to Mord, she really gets into the thick of it, so you need to circle strafe etc.... the Boom... Phasewalk!.:), Whereas Mord is too far from the action sometimes for me. I would use phaseshift alot, but I have never used Bloodwing (maybe 2 or 3 times total), I think her voice is great, she reminds me of the high elf character in Sacred Fallen Angel (she "coos" ....you better not make me angry.... at enemies :))

But Lil and Mord a definately my favourite characters, I dont really like Roland and I havent tried Brick yet.

Just an aside as regards Brick, There is a game called Too Human, its also class based, its idea is that Viking Gods were actually cybernetic robots to protect earthlings, so you play as Baldur, but you can choose (I think) 6 classes, Commando is kinda shottys and grenades, there is another Sentinal which has self heal capabilities, but I think you would love the Berzerker if you like Brick.

You wield a huge axe and literally slide at speed into your enemies and chop them to pieces. I thought I would hate it after reading tghe description as I loved my commando, but it was a helluva lot of fun to play Berzerker, so maybe I better get cracking on Brick :)
Title: Re: BL: Art's impressions
Post by: Art Blade on January 09, 2011, 08:24:26 AM
hehe, you should try it :)

Regarding Mordecai, I actually go a lot into close quarter combat with him. All you need is a fast recharging and strong shield and a massive shotgun (preferably with elemental damage) or something else that sprays damage, like repeater pistols with large mags and high fire rate. I use melee attacks as well as my Bloodwing.. so with Mord I can actually play both long range (which I like in general) but also get up close and personal if I am so inclined. :)

Title: Re: BL: Art's impressions
Post by: Art Blade on January 09, 2011, 09:12:53 AM
Talking about up close and personal, CQC... I just finished the mission in Dead Haven where I had to wait for my ride. HORDES of zombies kept showing their feelings towards me while I kept receiving radio messages that my ride was delayed and that I had to wait a little longer, and again, and again.. when the ride (rocket, space ship) arrived, I was wading in gazillions of booty items. Looked like someone had spiked the ground with loads and loads of colourful thin sticks  :)

I had survived this using a repeater pistol with high fire rate and large mag, fire elemental damage, and my Bloodwing. I never ran out of ammo due to my gunslinger class mod which kept regenerating ammo  ;D
Title: Re: BL: Art's impressions
Post by: Art Blade on January 09, 2011, 11:39:42 AM
I finished the Dr. Ned's quest. Best was the title of one mission, "The night of the living Ned"  ^+-+

Somewhat fun, but overall I didn't like the always dark environment. It is winter outside, dark, and I like to see something else right now when staring at my screen  ;D I skipped those side quests from the mission board on the island, may do that some time later.

Now I just entered Mad Moxxi's Underdome, I already liked the intro sequence  ;D :-X
Title: Re: BL: Art's impressions
Post by: Art Blade on January 09, 2011, 12:35:25 PM
WOW  ??? ^+-+

Mad Moxxi's challenges are tough, as you guys already said, "wave after wave" of enemies. Although when you told me that, I thought it was going to be some kind of empty arena, like the one near Fyrestone where you had this mission to survive five rounds against various monsters. Now the first arena or dome, or whatever it is I'm currently playing, is more like a small part of a town with lots of hideouts and several levels so I try to stick to the border and upper level, fighting from there what comes running at me. Not bad with Mordecai as he's got his scoped weapons and can deal with enemies from the distance, unless they come up close and personal.. then they'll sniff on my knuckles and suck on the giving end of my pistols  >:D

There is some kind of lottery going, Moxxi makes up rules for certain waves like "only rocket launchers will w@&k well, all other weapons won't" or "the opponents will be faster and aim better" and stuff like that. Really challenging :) And then who's fighting me.. sometimes a wave consists of badass bandits, sometimes of big monsters, sometimes of map bosses I had killed before during my first playthrough.. they're all back just to die again :)

Right now I'm on Round 3, Wave 5. Total kills 125 so far and no death on my side (although I needed two times a "second wind" by killing an enemy before I bled out myself). I wonder how long it will take to make it to the end of the 5th round, I want to get out and chillax a little  ^-^
Title: Re: BL: Art's impressions
Post by: Art Blade on January 09, 2011, 01:10:37 PM
PHEW. So a round consists of five waves, 25 badass waves!! ???  :)

I won the first of three dome fights (Hell-Burbia), never died, and Moxxi gave me a certificate of badasserie, signed and a red lipstick imprint of her mouth next to her signature.  ^+-+

The worst thing was when she stripped me of my shield, GEEZUS, I took like four or five second winds to see it through *kisses Hunter's Defender acid Shotgun*  ;)
Title: Re: BL: Art's impressions
Post by: Fiach on January 09, 2011, 01:24:14 PM
I dont have it, but I was always under the impression that Moxxies was a Co-Op DLC, I seem to remember someone telling me that the first few levels are OK, but after that you would need eg. Lv50 proficiancy in weapons if you wanted to solo that DLC.

I saw some gameplay videos and it looked prety intense (and a bit boring)  :(.
Title: Re: BL: Art's impressions
Post by: Art Blade on January 09, 2011, 02:36:24 PM
I just finished The Angelic Ruins,  266 enemies killed, 25 rounds again. Intense but fun..

Well, I don't have weapon efficiency of 50, but I'm on a modded level 60  :-() Still, they sometimes get me and I have to kill one of them before I croak (second wind). I like it because you get to see all kind of badass opponents and ex level bosses and swarms of psycho bandits and so forth, they try to flank you or attack you with brute force.. some of them use ranged attacks, some go for CQC, so it is always a lot of stuff going on.

It is a shooter, and that mod makes it a shooter of the first water :)

Title: Re: BL: Art's impressions
Post by: JRD on January 09, 2011, 02:39:10 PM
I went through one round - 5 waves - and thought it was over... when I realized I had four more rounds to go - 20 waves - I left the arena and now I only come back for the safe to store some of my precious weapons!  :-(
Title: Re: BL: Art's impressions
Post by: Art Blade on January 09, 2011, 04:38:24 PM
Reading what you guys said (I also remember someone mentioning co-op for that DLC) there seem to be just a few things to consider if you want to play it on your own.

1) I recommend you do it on a very high level (I'm on 60) because your gear (and health) will be good enough

2) use a good shield and keep a variety of weapons and class mods available -- at least one really potent shotgun and revolver

3) one dome takes a LOT of time. I played 2, each time 5 rounds of 5 waves, and one dome (25 waves) took me around 90 minutes. I don't think that you can escape before you finish, but I have not died yet, so maybe if you die it might be over. After each wave the next starts, and after 5 waves a new round begins.. 25 waves is a lot :)

4) If you want to survive, best if you find shelter at the outer border of a dome. Like that you can't be surrounded. I prefer either to stand under a bridge or on top of something, like that I have either shelter or advantage of high grounds. Sometimes I need to seek and destroy the last remaining opponents, but I always get back to where I started (getting familiar with the little surrounding area).

5) After a wave, out of the sky they throw massive ammo and health drops, they only last for like 20 or 30 seconds.. watch where they drop and run and fetch them, then return to your "base".

6) In a boss fight, go for the boss but leave some weaker enemies around, in case the boss gets you, it will be easier to kill one of his lesser minions to get a second wind.

Well, that's about it :)
Title: Re: BL: Art's impressions
Post by: mmosu on January 09, 2011, 06:15:30 PM
Sounds like you've got the hang of the dome Art  :-X  If it takes that long to get through 5 rounds, imagine what it will be like when you move up to the big tournaments which are 20 rounds!!! The big tournaments are madening really, I've completed two of them I think, probably won't do the 3rd since there's no real reward for it. 
There is one trick to make them easier though, but you need a mule to do it.  See, the level of the enemies is determined by the host character, so if you have a say, level 10 host and a level 50 2nd player, well suddenly things get a lot easier  :-[  It takes the challenge out somewhat, but if you really just want to get the skill points it helps move things along a bit quicker  :-D
Title: Re: BL: Art's impressions
Post by: Fiach on January 10, 2011, 12:09:43 AM
How does that "mule" w@&k on PC?

On the 360 I have 4 profiles (me and the kids), so I just hook up a second controller and choose splitscreen and log in a second profile.

On saying that, you are stuck with splitscreen which would be crap for an intense fight.
Title: Re: BL: Art's impressions
Post by: mmosu on January 10, 2011, 04:17:17 AM
Not sure how it would w@&k on PC, other then finding someone online who was willing to grind it out with you . . .
Title: Re: BL: Art's impressions
Post by: Fiach on January 10, 2011, 04:26:32 AM
Yes, kinda figured that, I dont think it would be a runner for Art :(
Title: Re: BL: Art's impressions
Post by: Art Blade on January 10, 2011, 11:33:58 AM
heh, so you're saying that because I am hosting my own game (being level 60) that I actually don't have any advantage because my opponents match  my level 60? Woo-hoo. That means I actually managed to face 50 waves of lvl60 enemies without dying once  :-D

Big tournaments of 20x5? .. sounds like a job for the weekend  >:D
Title: Re: BL: Art's impressions
Post by: JRD on January 11, 2011, 04:30:28 AM
If you are not running the game with the latest patch, the one that raises level cap to 60, then are your enemies also level 60?  ????

I thought you were over leveled even for Moxxi`s DLC!! If you are actually fighting waves of lvl 60 badassess with legit lvl 60 weapons I`ll take my hat off to you mr. Blade!  :-X

I once found one lvl 60 psycho midget in T-Bone Junction and had a terrible time getting him belly up! OK, I was lvl 40-ish, but that was one hell of a midget!  :-D
Title: Re: BL: Art's impressions
Post by: mmosu on January 11, 2011, 06:03:59 AM
Oh yeah, the "Meat-popsicle" midget, I never really understood what his purpose was other than as part of the midget hunt.  When I killed him I somehow managed to get him to stay on the porch of the next shanty over, and I stood back at a distance and picked away at him until he went down - little punk nearly drained all my ammo, I would've hate to have seen what would have happened if he had actually come after me  :-D
Title: Re: BL: Art's impressions
Post by: JRD on January 11, 2011, 07:48:38 AM
I did the same... he somehow can`t go out of that shack (phew  :-D )... It took me all my ammo as well... little prick ba$t@rd...  >:((
Title: Re: BL: Art's impressions
Post by: Art Blade on January 11, 2011, 12:02:52 PM
I run the 1.41 patch and have all DLCs installed, so the high level cap is in place here.

A far as I understand it, the game essentially matches your and your opponent's level. Until you get that far, you'll eventually see enemies of higher levels or even a skull ("don't even try") where the level would be seen on an enemy's health bar / indicator.

Now at level 60 in the dome, I've never seen any level indicators. But by comparison, if I fire my most potent lvl60 revolver that deals 1,100 damage points per round (PLUS 4x elemental damage), only very few opponents fold to a single shot, and only if it takes off their head, probably they had been injured/weakened previously by some of my stray bullets from like shotguns. So they can indeed stand multiple hits with lvl60 weapons until they finally croak. That lets me believe that they are actually lvl60 opponents. For instance, a Boss in the arena takes so many shots that he usually cracks my shields (talking about like 2,000 shield) and nearly drains all my blood (something like 1,000 health) before I eventually kill him, if at all, usually I need to retreat and recover and try again to kill him. Headshots that take off an opponent's head can usually be performed at close range with my elemental shotgun that deals like 7x160 (=1,120) or so damage PLUS 2x acid damage. So again, I do believe that indeed I am coping with lvl60 enemies  :) And thank you, JRD  ;D
Title: Re: BL: Art's impressions
Post by: Art Blade on January 11, 2011, 01:34:46 PM
Correction: I can now CONFIRM that they are indeed level 60 opponents. For the first time I saw the level indicator next to an opponent  >:D

Instead of playing I thought about that lvl60 I just saw and didn't pay attention (just started the dome) and actually croaked the first time then, it caused me to end up in a penalty zone (cage) where I wasn't allowed to move around (imprisoned in that cage I believe in the centre of the map) but I was allowed to shoot if I wanted to continue, or restart the entire dome (back to round 1 wave 1).

Of course I restarted  >:D
Title: Re: BL: Art's impressions
Post by: Art Blade on January 11, 2011, 02:32:14 PM
Alright then, I won the last dome (The Gully) of those three ("prove yourself" mission complete) without dying (after that "restart"). 284 lvl60 enemies killed (kills from the very first wave still counted, from before the restart). Took me 70 minutes (without that very first wave).

PURE FUN >:D

The reward for completing that mission:

Spoiler
one extra skill point to spend :)

By the way, I started the dome at more or less precisely lvl 60, and now I'm halfway through lvl60.. if I did that again, I'd probably reach lvl61 :)
Title: Re: BL: Art's impressions
Post by: Art Blade on January 11, 2011, 02:39:55 PM
Quote from: JRD on January 11, 2011, 07:48:38 AMlittle prick ba$t@rd...  >:((

I don't think you'd like to meet King Wee Wee (dwarf) on level 60.. whoa. He was one opponent in The Gully (dome) ;D
Title: Re: BL: Art's impressions
Post by: Art Blade on January 11, 2011, 03:48:05 PM
I just want to add that I use legit weapons and gear.

I did skip a couple of levels by jumping from I think 37 to 50 and after that straight to 60. I modded my savegame so that my gear is also level 60. My Bloodwing is on level 6 regarding all artefacts (corrosive damage etc), but I overdid the skill tree (I maxed out all three skill tree branches). I once modded my weapon efficiency level for pistols and sniper and shotgun, "only" to level 15 (my pistol was already lvl10, sniper like 5 and shotgun I think was on 9).

So the kick comes from my character level 60, my maxed out skill branches, and my legit lvl60 weapons (see the modding topic, basically all I use, most of the time, is my Hunter's Defender elemental shotgun which regenerates its ammo, and my chimera revolver that randomly deals three types of elemental damage, and occasionally a few other weapons like a sniper and and another shotgun that deals extremely high damage with shock elemental damage but has got a low accuracy of only say 20%). And I make use of legit character class mods a lot, mostly Assassin (deals extra corrosive damage) and Gunslinger or Sniper to regenerate respective ammo. At lower character levels I used to use the Scavenger mod to get a lot of loot, but now I know I don't need any more loot. I have my favourite weapons that can't be topped for my taste, and meanwhile I have regularly collected 9,999,999$ which gives infinite money (I can't seem to get lower than 9,999,999$ even if I spend a lot).

For me the fun is, after having completed playthrough 1, to play on a very high level 60 and face REAL opponents and not Mickey Mouse impersonators with water pistols  >:D
Title: Re: BL: Art's impressions
Post by: JRD on January 11, 2011, 04:05:35 PM
Quote from: Art Blade on January 11, 2011, 03:48:05 PM
Mickey Mouse impersonators with water pistols  >:D

^+-+ :-X
Title: Re: BL: Art's impressions
Post by: Art Blade on January 11, 2011, 04:07:09 PM
 ^-^
Title: Re: BL: Art's impressions
Post by: Art Blade on January 15, 2011, 08:37:42 AM
Been a little since my last post.. I have been busy with all kinds of things, but I have resumed playing BL.

I'm not going to test Moxxi's 20 rounds x 5 waves too soon, instead I went on with the next DLC, Fort Knoxx.. I'm just about to enter the fort.

So far, this mod is very entertaining regarding new enemies, vehicles to drive around with and the jobs are not to bad, either. It is quite big, I have to travel around a lot. Usually I prefer to walk, but in this mod distances are considerable so I use one of those three vehicles available.

The only thing, in general, that annoys me about every DLC so far is that no matter how many areas (maps) there are "inside" a mod, when you quit and later resume the game, you'll always start at the very same spot at the beginning of the DLC (first map). While in the vanilla game you're starting in the area you quit, the DLC forces you to traverse half a world to get back to the location you quit the last time. Bah  >:(( However, it may be of use, some times, when you have to go back to the first map to report in.. just quit and restart.. saves you the journey. Well.

Going to knock Knoxx out of his boots now  >:D
Title: Re: BL: Art's impressions
Post by: Fiach on January 15, 2011, 08:56:49 AM
I would suggest you read up a bit on "farming" in the armory of Fort Knox, there is a workaround for unlimited time in there that is worth checking out before you kill the boss.

As regards quitting in DLC, the worst I have seen is in Resident Evil 5, you cannot save your game in the 1.5 hour DLC's. So I never got to finish them.  :'(
Title: Re: BL: Art's impressions
Post by: Art Blade on January 15, 2011, 09:00:20 AM
I've killed the boss already. The loot wasn't that spectacular.. actually I didn't pick up anything, just opened a lot of chests looking for pearl weapons, but none to be found, so I ran away and watched the armoury blow up.

Which was nice :)

Oh, and now I'm on lvl 61 :)

(actual levelling-up from 60 to 61 without modding)
Title: Re: BL: Art's impressions
Post by: Fiach on January 15, 2011, 09:24:29 AM
Yes but you can return repeatedly and farm the chests until pearls show up.
Title: Re: BL: Art's impressions
Post by: mmosu on January 15, 2011, 09:27:01 AM
Or just build some pearls - much easier and less time consuming  :-()

General Knoxx is probably my fav character - some of the stuff that comes out of his mouth is rediculous funny  ^+-+
Title: Re: BL: Art's impressions
Post by: Art Blade on January 15, 2011, 10:41:10 AM
Thanks for the tips, Fiach and mmosu :)

I'm still using the same guns, mainly my chimera revolver and the hunter's defender acid shotgun. And a few more for fun. The chimera combined with the gunslinger class mod is practically unbeatable. For example, in the Knoxx mod there are vehicles patrolling the highways. Two or three shots with that revolver takes them out.  :) Those stupid probes that line the roads, same. I used to get out of my car to unleash the power of my handgun rather than fight for minutes with the rocket launcher turret of my ride and on top wait for the car's shield to rebuild :)

By the way, I encountered a glitch. I was unable to "turn in" for the mission that included to survive those four special squad attacks (those guys with red-glowing samurai swords). I had completed it (by surviving) and the map marker where I was supposed to turn in was in a location that used to be a road block in a previous mission. There was nothing I could meet, switch, or do, the marker was there but I couldn't finish it. I solved it by marking it finished with the WillowTree program.

***

Now I'm playing the Claptrap Robolution mod (lol) which looks quite promising so far :)

Title: Re: BL: Art's impressions
Post by: mmosu on January 15, 2011, 01:41:24 PM
Man, you're moving fast  :o
Title: Re: BL: Art's impressions
Post by: Art Blade on January 15, 2011, 02:05:58 PM
Haha, yes..  :) Basically all I do is mission after mission (err, if possible, a couple of missions at the same time, practical if their goals are located in the same area) and get rid of opponents as fast as possible in between. ;D
Title: Re: BL: Art's impressions
Post by: Art Blade on January 15, 2011, 03:11:37 PM
Oh man ;D

I liked a mission by Mr Blake, had to scurry through a massive cave and restart some power plant. Fun, all the opponents that I already know are there, only they all wear their brains in a jar and are robots :)

This is insane: Three missions in a row, always the same task, only the numbers differ. I am supposed to collect parts of claptraps, and if I can't find any parts just lying around, I am supposed to rip them off their spines (kill claptraps). So the first mission was I believe 25 parts, the second 75 and the current one 100 parts. The problem isn't so much to rip them out of claptraps that recently died of perforation, the problem is that I keep perforating claptraps just as fast as you'd eat peanuts. And they're gone just as fast, too. There is no area respawn, unlike FC2, so my simple solution is to save and exit (which just means going to the main menu). Because on reloading the areas respawn  :-D

I just "harvested" 75 of 100 (well, and those parts from the previous two missions) and I can't get any more claptraps to show, hence exit (time for a post here) and restart :)
Title: Re: BL: Art's impressions
Post by: Fiach on January 15, 2011, 03:21:50 PM
Handy to know, thanks for the tip mate :)
Title: Re: BL: Art's impressions
Post by: Art Blade on January 15, 2011, 03:41:27 PM
welcome :) I found that out accidentally. I was happy because I had cleared the area when for some reason I had to quit to the main menu (probably because I was going to edit the savegame). When I returned, all freaking enemies were back on and fresh as a morning breeze, so I had to do it all over again.

That means, if you cleaned a difficult area, don't exit so you can continue the next time. Better continue just right away and exit if you're actually through with the stuff you have to do in that area.  :)
Title: Re: BL: Art's impressions
Post by: Art Blade on January 15, 2011, 03:58:51 PM
Oh, a funny side note: Collecting parts from claptraps (robots, mind you) I found one "part" that looked funny. Like pink panties. And the sign that pops up when you check what it is reads

QuotePINK PANTIES
You collected.. pink panties? Wait.. what? You're taking them? Ok..

^+-+
Title: Re: BL: Art's impressions
Post by: Art Blade on January 15, 2011, 04:11:15 PM
oh dear, the fourth mission is to collect a ridiculous amount of claptrap components: 150. Exit, restart..  ^+-+
Title: Re: BL: Art's impressions
Post by: Fiach on January 15, 2011, 04:43:17 PM
Clap Rev sounds a little boring fro what you say, am I mis-interpreting at all, or is it a bit sucky?
Title: Re: BL: Art's impressions
Post by: Art Blade on January 15, 2011, 06:35:09 PM
Oh no, it's not boring. On the contrary, it keeps you bloody busy  ;D

Only some missions take a lot of time (maybe that's what you'd call boring) like now, collecting 150 claptrap parts (it's just stuff that pops out of dying opponents, same as any gear, it's got that green chalice symbol) translates to: kill 150 claptraps. If I hadn't found out about the restart trick, it would have taken ages to trudge around the entire DLC world looking for rogue claptraps. Right now, I've returned from an extensive walk through that map which I used to just enter, harvest, and leave, but it is massive. I didn't know that before because the map marker is very close to the map entrance. This time I took a different route and that led me through the entire map which of course I wanted to explore. It is called Hyperion Dump, by the way, a massive scrap yard. I encountered a lot of different enemies, all robot versions of regular creatures.

I found another funny part:

QuotePIZZA
It's an oil, pepperoni, and cheese pizza. I guess even robots get the munchies.

^+-+
Title: Re: BL: Art's impressions
Post by: Art Blade on January 15, 2011, 10:47:32 PM
For a change, I'm back at Mad Moxxi's Underdome and playing at level 61 (so are my opponents). For starters I played one "Colosseum" (I prefer "dome") again, the first one with 5x5 waves, because I couldn't find a way to play those 20x5. Then I thought what the heck, is my DLC broken.. and then I found the stage which had been closed before I finished those three domes. On the stage are entrances to the same domes, but rather than counting 1, 2, 3 they're called 4, 5 and 6. Currently I'm on round 4, which means 9x5 waves in a row, unbeaten  :)

The only rule Moxxi may apply which I don't like is "NAKED" -- no shield but any enemy might pop up, so I had to fight four waves already, naked, against badasses, two bosses with their lackeys and one horde. That's rather difficult but doable. One of those waves took only perhaps one or two minutes, I was afraid of getting killed naked so I quickly finished them off before they could get me with my pants down, lol  ^+-+

I think it is the best DLC, action-packed adrenaline rush and LOADS to shoot. Usually a round consists of 40 opponents. Some waves may consist of perhaps 10 to 15 opponents (hordes), some only of three to five (bosses, badasses). I never managed to count them of course, it is too dangerous to stand still doing something that has nothing to do with killing or surviving. The only time I did that I got killed (I told you about that, when I decided to restart the dome).

My new favourite weapon is a repeater pistol with 4x fire damage and 12 rounds at a rather high firing rate. Since my gunslinger mod keeps producing ammo, I can't run out of it.. and it packs a punch (around 200 damage per round, x 12 rounds.. quantity hehe) even if elemental damage isn't working. :) I also have a repeater with 346 damage per round and a 42 rounds mag, yet no elemental damage. However, it shoots so fast that it doesn't matter  ;D
Title: Re: BL: Art's impressions
Post by: Fiach on January 16, 2011, 12:21:10 AM
Its good to hear the map is so big, at least when you quit out of the game, it still remembers your kills to date, so you dont have to repeat the quests :)

I dont think I would have the time to play Moxxie, I just couldnt commit that much time to one sitting :(
Title: Re: BL: Art's impressions
Post by: Art Blade on January 16, 2011, 05:34:52 AM
Gaming is time-consuming, I agree :) And about the map (areas and so forth), it is indeed nice that you can keep whatever you took and on returning, stuff respawns. Good for weapon chests, too :)
Title: Re: BL: Art's impressions
Post by: mmosu on January 16, 2011, 05:36:08 AM
Well, you don't so much notice how long it takes when you're running for your life  :-D

Art, those weird items are part of a trophy/acheivement quest on the console versions called "must've been quite a part . . ."  You have to collect so many panties, pizzas, and sets of 3D glasses.  I'm not sure what happens on the PC if you complete this, so I'll look forward to your report  :-()
Title: Re: BL: Art's impressions
Post by: Art Blade on January 16, 2011, 06:39:03 AM
mmosu, so far it has been a set of relating quests and I brought all parts to (what was her name) that female "scientist." When I had delievered the last part, out of nowhere a counterfeit tin can version of her popped up next to her desk, it looked like a puppet. That's all.. Now I have quests from Mr Blake going.

However, I needed some more action, so I returned to Moxxi's and I have just finished round 7 (35 waves of lvl61 opponents). Apparently the number of opponents increases with each round.. I said it were like 40 per round but now I keep getting stats at the end of a round that keep increasing, the last round was 54. Hehe. So far I killed 321 opponents. The rules that change every wave do differ, we already know these, and the regular quest used to apply two rules at the same time only in round 5. Now playing round 6 and 7 I had to continue playing with two rules every round like, enemies and player move faster, and enemies spawn with better weapons. Or: The player keeps losing health but will regain some by killing an enemy, and enemies are more likely to dodge. That sort of thing. Unless they strip me of my shield, I like the challenge :)

Going to start round 8 now  :)

Round 8 of course had three waves without me having my shield. 59 enemies, 380 total. Although I don't like that "naked" rule, I usually play very carefully and manage. I survived :)

Round 9 now...
Title: Re: BL: Art's impressions
Post by: Art Blade on January 16, 2011, 07:10:22 AM
round 9 had only 46 opponents, so I think it's kind of random. But gee, some Bosses are so freaking mean it takes like 20 mags to put them down  >:D

NOOooo! Round 10 starts with THREE rules!! ..and there are four entries in the rule table. So at some point, supposedly beginning with round 15, there will be four rules...  :o ;D
Title: Re: BL: Art's impressions
Post by: Art Blade on January 16, 2011, 07:33:18 AM
Quote from: Art Blade on January 16, 2011, 07:10:22 AMround 9 had only 46 opponents, so I think it's kind of random.

Well, round 10 had 67 opponents.. they made up for those who missed out on round 9.
493 kills now.. all heavy stuff.. if you guys want to earn money or level up, this is the mod for it. Some nice weapon drops (loot) might occur, too.. I'm now at around 75% completion of level 61. If it goes on like that, I might end up lvl62 :)
Title: Re: BL: Art's impressions
Post by: Art Blade on January 16, 2011, 09:49:13 AM
I gave up trying to get to 20 :)

On my way I got killed in a corner of the map without an enemy I could have killed to get a second wind, it was wave 5 of round 12 and I had to restart round 12 (at least not from round 1) and then I got killed in say wave 3 or 4 of round 14 ("naked" and my aim had been reduced and the enemy had regenerating health... lol), meaning I had to restart round 14.. I spent the entire evening with that dome, killing I don't know 700 or 800 badass lvl61 opponents.. it was a lot of fun, but after a couple of hours even I have enough of that fun  :-()

By the way, if you want to quit, get yourself killed and then choose to get back to the Underdome. Like that you can keep what you got, but if you quit in the middle of a fight (ESC, menu) you'll lose everything.
Title: Re: BL: Art's impressions
Post by: Art Blade on January 18, 2011, 11:10:21 AM
Fun with enemies.. there is a way to have some fun :)

All you need is some creatures on one side (their territory) and some bandits on the other side (their turf).
Now you run through the territory of the creatures towards the turf of the bandits.. when you get there, with all those creatures foaming with rage in your wake, the bandits may want to shoot you but they'll quickly realise that they need to turn around (and away from you) so they can fend off the creatures which are very happy to express their gratitude to the bandits that at least they care about them. Meanwhile you get yourself out of the line of fire, preferably on higher grounds, and enjoy the melee and massacre going on down there.. all you need to do is pick the cherries when they're ripe  >:D

You can do that in New Haven a lot and other places. :)

Of course you can try to drag bandits towards the creatures.. but bandits can shoot you in the back.. not half as funny.  ;)
Title: Re: BL: Art's impressions
Post by: Fiach on January 18, 2011, 11:16:04 AM
You can do it in Fyrestone :)

Drag the skags onto Boneheads men  >:D
Title: Re: BL: Art's impressions
Post by: Art Blade on January 18, 2011, 11:19:03 AM
Yeah, did that a couple of times  ;D
Title: Re: BL: Art's impressions
Post by: mmosu on January 18, 2011, 03:15:39 PM
That's really fun when you get a elemental skag or a big, nasty alpha to spawn, then lead him to his feeding grounds  :-()
Title: Re: BL: Art's impressions
Post by: Art Blade on January 18, 2011, 04:25:33 PM
 ;D

I had more often than not been playing with small stuff, like those scyths or what those crawling, squeaking fire bugs are called, particularly around New Haven. There they are next-door neighbours with those bandits. I led either one of them to their respective neighbours to encourage a chat.  :-() It looks somewhat like the film alien when they jump at the faces of the bandits  ^+-+
Title: Re: BL: Art's impressions
Post by: Art Blade on January 18, 2011, 07:13:49 PM
Alright.. finished the Claptrap DLC.  :-X

This was by far the best (apart from Moxxi's Underdome when I really want to fight, hehe). Both the story and the level design were great, it was pure fun to see the numerous robots of all shapes (all known enemies turned into some kind of Frankenstein monsters) and the claptraps themselves were extremely funny to look at (kind of hundreds of different outfits, form soldier to ninja, lol) and particularly satisfying to shoot them up.

I'm now level 62 and free to wreak havoc all across Borderlands (and its DLCs). More than 76,000 shots fired and more than 10,000 enemies killed so far.. great fun.

I really am glad and happy that I decided to get this game and its DLCs. One of the best games I've played so far, with and without DLCs, and the fact that finishing the story doesn't finish the game (free roam and loads of respawning enemies) makes it even better  :) :-X
Title: Re: BL: Art's impressions
Post by: Art Blade on January 22, 2011, 08:07:49 PM
Currently I am sifting through my arsenal of weapons and throw away what isn't good or fun to use. The stats on a weapon data sheet don't always reflect the usability in real combat situations. So sometimes impressive stats prove worthless because of small details.. for example, if the weapon dishes out a lot of damage per round but the fire rate or magazine size causes you to stall and lose a fight (well, not necessarily dying but taking unnecessary damage).. particularly hordes such as skags or psycho bandits that stream towards you can render a powerful but slow weapon useless. So the fun part is to free-roam and go on seek-and-destroy missions of your own choosing where you can test weapons. Sorry, bandits, that you keep losing your lives while I have fun testing weapons, but such is life. Err, death.  >:D

I like a combination of a powerful revolver combined with a 20 rounds shotgun and a fast firing sub machine gun that deals explosive elemental damage as well as considerable conventional damage. One slot is free for whatever else I've got, usually another revolver or perhaps a proper combat (assault) rifle. Like that I can wreak havoc all across the planet  :-()

Borderlands is fun for free roam, you'll always find a couple of willing targets  ^-^ :-X

What would Mordecai say?

"EHEHEHEHEhehehe!"   >:D
Title: Re: BL: Art's impressions
Post by: Art Blade on January 23, 2011, 05:43:43 AM
Hehe, I've thrown away (not even sold) weapons worth millions of dollars. Classified Dark Orange = very rare objects, with rare attributes and unusual stats, thrown away. I don't need to sell them because I made 9,999,999$ during my career, and once you get there, money never goes any lower than that amount. I can buy or sell whatever quantities for whatever amount of money, it remains 9,9m. So I throw the stuff away, maybe some children find the gear and erase their hometown with it, I don't care. Not my planet, anyway >:D

When I started the game, I had trouble finding good weapons and even more trouble buying better ones. I remember someone (Fiach?) commenting about weapons with 400+ damage while I was still labouring with less than 100 damage.

Now, I just payed Skagzilla a visit. H's a badass boss type, part/goal of an early quest, yet he keeps respawning. I still get goosebumps and the shivers when I hear that dinosaur voice of him out of the blue, the screen respectively your view really shakes (nice visual shocker element) when you're nearby and he hollers. Well, I used one of my remaining sniper rifles with explosive elemental damage and considerable regular damage and fired a single shot into Zilla's gob. He couldn't stomach it and croaked immediately. One shot. Cynical as Mordecai is, he couldn't help but say, "Nothing like a challenging kill."  ^+-+

Now I've got only  40 items to carry around with me, probably 15 of those are class and grenade mods and one extra shield (overloaded higher capacity yet slower regeneration compared to my favourite shield). That means around 25 weapons, which are snipers, revolvers, assault rifles, shotguns, SMGs, and repeaters. No fricking rocket launcher, hehe. I usually have for each weapon class a few different elemental types and at least one with just regular ammo/damage.

Oh I forgot, I have assorted Eridian (alien) weapons in my bank account over at Moxxi's Underdome, but I rarely use them. It was fun when I found my first Eridian weapon, a sniper and a blaster ("pew pew pew") because they regenerate ammo, a good thing back then. Now I have the ability to regenerate ammo using the gunslinger class mod, it generates ammo for revolvers and repeaters. The sniper class mod generates ammo for sniper rifles. Then I have weapons that do that on their own: A shotgun, a revolver, an SMG, and an assault rifle. Which means, I never need to worry about ammo, I have unlimited capacities with those :)
Title: Re: BL: Art's impressions
Post by: Art Blade on January 23, 2011, 11:05:58 AM
Anyone who wants to level up like mad.. get the DLC with General Knoxx, do the main mission, and then go to the mission board to grab one that is called "You. Will. Die." -- It is about the "secret" level boss Crawmerax which is a giant  crab that will be permanently accompanied by three massive lackeys (they get replaced when killed) until it dies. Took me half the afternoon to accomplish that, and now I'm about 80% into level 68  ^+-+

By the way, it doesn't matter which level you're playing, that boss will always be a few levels above you.  ??? I know because I saw that mission before and thought, wow, going to level up first. When I returned, it had levelled up, too.
Title: Re: BL: Art's impressions
Post by: PZ on January 23, 2011, 02:57:53 PM
Good to see you enjoying the game so much, Art  ;)
Title: Re: BL: Art's impressions
Post by: Art Blade on January 23, 2011, 05:15:14 PM
cheers :)

Actually, some may call me names now: I finished a 20 rounds 5 waves each competition at Moxxi's Underdome on my own. Took me 5:30 hours, including 2 small breaks. I am positive that I won't do another 20 rounds. I feel a little hammered now  ;D Killed 1,305 level 68 enemies.. oh boy  >:D
Title: Re: BL: Art's impressions
Post by: Fiach on January 23, 2011, 05:53:33 PM
HOLY CRAP! Hats off to you mate :)
Title: Re: BL: Art's impressions
Post by: Art Blade on January 23, 2011, 05:55:34 PM
 ^+-+ cheers  :-() :-X

It was insane.
Title: Re: BL: Art's impressions
Post by: mmosu on January 23, 2011, 07:54:55 PM
Like I said before, I only did this once using a mule to lower the spawn level of the enemies, so doing it legitimately is quite a feet - hats off to "The Blade".  :-D :-X
Title: Re: BL: Art's impressions
Post by: Art Blade on January 24, 2011, 03:34:17 AM
lol, cheers, mmosu :)

To do the remaining levelling-up, I killed Crawmerax again. Now I'm level 69.  >:D
Title: Re: BL: Art's impressions
Post by: mmosu on January 24, 2011, 02:30:17 PM
Farming Crawmerax and his minions is also a good way to quickly gain weapons proficiency - it just needs to be something you can land long shots with. 
Title: Re: BL: Art's impressions
Post by: Art Blade on January 24, 2011, 02:58:59 PM
i.e. scoped weapons.  :) Playing that Crawmerax and the 20x5 waves at Moxxi's unlocked an achievement, "I fired every round there is" (100,000 shots)  ^+-+ I helped my proficiency by modding it to 50 the second time I killed Craw. The first time I was on like 15. Also, 50 helped me at Moxxi's 20x5  ;)
Title: Re: BL: Art's impressions
Post by: ninzza on January 25, 2011, 02:49:04 PM
I'm considering to check out this game. Looks fun to me.  :)
Title: Re: BL: Art's impressions
Post by: mmosu on January 25, 2011, 02:51:13 PM
We're always looking to add one more to the party on Pandora  :-() :-X
Title: Re: BL: Art's impressions
Post by: Art Blade on January 25, 2011, 02:57:38 PM
Excellent  :) :-X

I reckon that this game is one of the most popular among our members (a considerable number of our active members are familiar with it) so you'll get a lot of help here, if needed  :)
Title: Re: BL: Art's impressions
Post by: Fiach on January 25, 2011, 05:00:17 PM
I was just talking to a guy in Gamestop, I hadnt seen him since xmas, he was complaining to me because I recommended Borderlands .... he cant stop playing it LOL :D
Title: Re: BL: Art's impressions
Post by: Art Blade on January 25, 2011, 05:29:34 PM
 ^+-+ :D :-X
Title: Re: BL: Art's impressions
Post by: Art Blade on January 31, 2011, 03:19:23 PM
I am still enjoying BL, picking up a side mission from one of those boards or just walking around randomly and exploring the map. I just like to pay those bandits a visit as often as possible. And hunting skags is another favourite pastime for me.

I just thought I'd upload a savegame for those of you who'd like to check out a couple of nice weapons I've got (all optimised) and to test a completely maxed-out Mordecai with all class mods (their best versions for my taste, like ammo generating for gunslinger and sniper) and all three  skill trees maxed out. Also, his Bloodwing has got all artefacts (6) for all elements, so you can dish out nicely when he's unleashed. All items I've got are maxed out as in they're all level 69, just like Mordecai.

Maybe a good idea if you've got WillowTree to check the items and stuff, copy some into WT and use them for your own savegames. ;)

Just click and -> DOWNLOAD <- (http://openworldgames.org/owg/forums/index.php?action=downloads;sa=view;down=150) it :)
Title: Re: BL: Art's impressions
Post by: ninzza on August 16, 2011, 04:13:13 PM
I've heard so many good things about this game and since I need an open world game fix, so I decided to pick this up used yesterday.

Because I love sniping so naturally I chose the sniper guy,  Mordecai.
Right now I'm at lvl 6. I've played for 3 straight hours.
Title: Re: BL: Art's impressions
Post by: Art Blade on August 16, 2011, 05:52:27 PM
Borderlands was great for the time being. I do have a couple of fond memories  :-()
Title: Re: BL: Art's impressions
Post by: JRD on August 16, 2011, 06:26:39 PM
You've picked a great FPS... good choice, ninzza  :-X
Title: Re: BL: Art's impressions
Post by: ninzza on August 17, 2011, 05:03:07 PM
I'm now at lvl 10. I like the RPG elements in this game: each character has unique ability and skills, tons of cool guns but the enemies are not fun, they (both animals and humans) keep charging me at no ends.
Title: Re: BL: Art's impressions
Post by: JRD on August 18, 2011, 06:56:31 AM
Relax ninzza... it gets much worse  >:D

As you progress in the game so does the level of the weapons you pick. The higher the level you are, the more likely it becomes to find a nice piece. Your enemies will also show up in higher lvl but usually you can deal with them with relatively no pain. When choosing missions to do, try those that match your level so you`ll level up more easily and get harder missions. There are arenas you can enter and have three rounds against enemies for extra xp. You might try those for the fun of it. The one in Fyrestone puts you against skags only - but the ugly ones in the third round.

Choose your weapons wisely... fire and acid against flesh, shock against shields and so on. It makes life easier against enemies. Be aware that some elemental enemies are immune to the element they have so spit skags (spitting acid balls) are immune to corrosive weapons, fire skags are immune to fire weapons and etc...  ;)

Enemies will respawn just like in FC2 so everytime you go from one place to another and back you`ll find them all again, which you can see as an opportunity to level up. Higher level enemies will also respawn. You probably killed Bonehead by now. If you come back to the area you found him once, he`ll be there again.
Title: Re: BL: Art's impressions
Post by: Art Blade on August 18, 2011, 10:16:32 AM
Quote from: ninzza on August 17, 2011, 05:03:07 PMI'm now at lvl 10. [...] the enemies are not fun

At level 60, I called those enemies Mickey Mouse impersonators with water pistols.  :-()
Title: Re: BL: Art's impressions
Post by: ninzza on August 18, 2011, 01:07:57 PM
Thanks JRD. Tips for newbies like are appreciated  :-X

Art:  ;D

Title: Re: BL: Art's impressions
Post by: mmosu on August 18, 2011, 01:20:59 PM
Glad you're enjoying ninzza :-X  Looks like another member will likely be joining our raiding party for BL2 next summer!  :-D