OpenWorldGames Server ONE

Video games => Far Cry 2 => Far Cry series => Missions => Topic started by: spaceboy on March 14, 2009, 12:43:28 PM

Title: Normal vs. Hard difficulty level
Post by: spaceboy on March 14, 2009, 12:43:28 PM
I typically play all games on Normal because a) I'm not that good  :-[ and b) I like it to be challenging but still seem that I am actually a good soldier/merc/jedi/whatever. 

However, back on FC2world there was a thread saying to play on hardcore.  So early on in my 2nd time through I switched to Hardcore and in the example below I found it nearly impossible.  Since I never got this mission when playing Normal, I have no frame of reference.  Can anyone give me their experience with it?

A cell tower gave me a mission to assassinate someone in a convoy near the airfield in the Northern map.  (Of course, with pzrzao's tips here I would have faired better).  On hardcore these trucks were totally swerving around their "path" and certainly seemed to be going faster than I see vehicles drive in FC2.  The swerving was not all the time, I mean swerving to avoid my pitiful attacks of guns, grenades, and molotovs.  After I finally completed the mission, there were snipers pelting me from somewhere but I could not for the life of me find them.  I wound up running away and switching back to normal shortly thereafter.

Can anyone describe their experience with this mission on Normal or any other insights into Normal vs. Hardcore?
Title: Re: Normal vs. Hard difficulty level
Post by: PZ on March 14, 2009, 12:54:25 PM
Well, to be honest, I suck at the game and always play on easy.  I read something about increased realism on higher levels, but I tried it once and was immediately terminated!  That was quite a while ago though, so maybe I'll try again.

That convoy assassination is a tough one spaceboy.  Because the convoy does not keep to roads, you have to find a spot that they come by so it usually takes me a cycle or two.  I personally try to catch them at the end of a long straight path so I can train my RPG on them.  Failing that, I usually try to snipe the driver.  When that fails, or if I don't have a proper weapons set, I'll just run my vehicle into the big truck trying to disable it.
Title: Re: Normal vs. Hard difficulty level
Post by: JRD on March 14, 2009, 01:27:22 PM
For convoy mission I often pack some IEDs and place two or three of them in a place they'll drive by, and must admit that on PC the quicksave helps a lot as I can save right before placing the IEDs and if I miss, don't have to wait for another round.
In the airfield area it is somewhat harder to see where they pass, so I always place the IEDs right next to a big tree or someting, hide in the bushes and wait.
Playing on hardcore, my first cell tower mission was that one. I did what I just described, blew the convoy and as soon as they blew up, the sniper at the tower east of the airfiled spoted me and gave me a hard time. I managed to run toward him using trees as cover till get close enough to fire my assault rifle (real early in the game I was making some money before going to the first arms dealer missions, so I had no sniper rifle with me).... than, I guess I was rather angry with him, I decided to have my revenge, went up the tower, swaped my assault rifle for his sniper rifle (1903) and shot one merc at the airfild in the leg, a fellow merc came to save him and.... another leg shot. I went on and on till I was out of bullets. Got my assault rifle back (its the very first one you get, can't remember the name) and walked slowly to the pile of wounded mercs and finished one by one with my machete......
Yes... I'm evil hahahahahahahahahahah.
My first playthrough was on easy. I always begin on easy to feel the game and get used with its dynamics, then move up a notch. Now I only play hardcore, think its more challenging. Haven't try a run on Infamous yet as the amount of ammo you carry and too few grenades gives the mercs a huge advantege. Its unfair..
Title: Re: Normal vs. Hard difficulty level
Post by: spaceboy on March 14, 2009, 01:42:56 PM
Excellent.  Thanks for the info guys.  I love the story of you exacting your evil revenge, jrderntl.  I can imagine it as if I was there.

What was funny about my brief switch to hardcore was that you can do it in-game from your menu.  And after I confirmed and went back to the game screen, the screen blurred for second, my controller vibrated, and a thump sound came out of my speakers.  I interpreted it as a simulation of a punch in the gut...oh and a couple syringes were taken away.  I said "Oh, crap"  But my hardcore days were short lived, I may try again, but will probably stick to Normal.
Title: Re: Normal vs. Hard difficulty level
Post by: PZ on March 14, 2009, 02:56:23 PM
I like the idea of wounding everyone in the area and then coming in to finish them off!
Title: Re: Normal vs. Hard difficulty level
Post by: Dweller_Benthos on March 16, 2009, 08:06:47 AM
I'm still on the first play through, so meybe next time around I'll try one of the harder settings, but I just left it on normal to begin with.

Title: Re: Normal vs. Hard difficulty level
Post by: Ricamundo on March 21, 2009, 02:59:43 AM
This is my 3rd playthru, and this time, i'm on normal. For some reason, i skipped it last time and went from easy to HC. :D

The mercs seem easier to kill(3 or 4 bullets from my AK) on normal than HC, and on HC you get a few less bullets, but I cant really see a huge difference between the different skill levels.

I havent tried Infamous yet. that will be for next time. 8)
Title: Re: Normal vs. Hard difficulty level
Post by: Chupacabraa on April 01, 2009, 03:45:18 PM
I've played though the game a bit on infamous.  Its not that bad, you only have 2 grenades of each type and 2 extra clips of ammunition.  I deleted the game cuz I was curious how hard it was and just messing around.

I generally play a game through on the normal difficulty and try to complete it as much as possible and just enjoy it.  On the second play through I like to put the difficulty up as high as possible and complete the game 100%. 

The enemies are more accurate, and try to flank you more on infamous.  The A.I. is generally just more smart.  Also, there is no cross hairs at all, only iron sights.  As long as you are a decent shot and don't go running widly into a fight and take cover, and constantly move/flank the enemy and use grenades correctly, infamous difficulty is fairly easy.  Although, I am generally a good player at FPS games.
Title: Re: Normal vs. Hard difficulty level
Post by: spaceboy on April 01, 2009, 07:16:02 PM
Thanks for the input Chupacabraa, I may have to try infamous for a bit and see if I can live through a mission.  I think I'd fail, even on normal there's been missions I narrowly escaped with my life, but as you say I may have been a bit more liberal with my methods knowing I have syrettes and ammo.
Title: Re: Normal vs. Hard difficulty level
Post by: shiba on April 02, 2009, 03:22:07 AM
Hi !
I understand your questionning. Actually when I first started the game, I saw 4 levels of difficulty
- easy
- normal
- hard
- legendary

As I like challenge, I tried "hard" but that time was really merciless so I came back on normal mode.
I must also admit something, I found out that when I started the game I had no "cross aim" so I had really trouble for aiming.
I think hard difficulty is really ... hard !
Title: Re: Normal vs. Hard difficulty level
Post by: spaceboy on April 02, 2009, 05:45:27 AM
I don't know how folks can play without crosshairs.  Despite the lower level of immersion, I need them.  They help as they light up red so I can scan the area and find the hiding mercs.  FYI, from the menu when I switched to Hard and the cross hairs went away i was still able to turn ON the crosshairs and still be on Hard.  Not sure about Infamous.
Title: Re: Normal vs. Hard difficulty level
Post by: Ricamundo on April 02, 2009, 05:54:46 AM
I will try Infamous next time, but tbh, i barely scraped thru the damned Barge mish, even on normal, so how i'm going to manage on Infamous, is anybody's guess. :D
Title: Re: Normal vs. Hard difficulty level
Post by: PZ on April 02, 2009, 07:46:55 AM
Man, you guys are tough... I still can barely do normal, kind of like spaceboy!
Title: Re: Normal vs. Hard difficulty level
Post by: JRD on April 02, 2009, 08:01:12 AM
PZ.. go for Hardcore and stick to it...
It is not that hard after a few hours... they are a little bit more tactical and drop less grenades when shot down.
But it gives you another sense of consequence...
Move up a notch and hold on man....
Title: Re: Normal vs. Hard difficulty level
Post by: PZ on April 02, 2009, 08:07:56 AM
OK, I'll w@&k my way up the ladder, but it is probably only going to become ugly...I guess that I need to get a new challenge anyway!
Title: Re: Normal vs. Hard difficulty level
Post by: Ricamundo on April 03, 2009, 03:33:11 AM
Really, HC isn't a problem if you w@&k at night and go stealthy. The barge escort mish is a problem for me, tho as you are basically a sitting duck for what seems like an eternity.
Title: Re: Normal vs. Hard difficulty level
Post by: Dweller_Benthos on April 03, 2009, 11:19:12 AM
I thought the barge mission was hard until I realized that the mounted guns were grenade launchers, then it was easy. Except for the boats that come at you from behind, everything else is toast.
Title: Re: Normal vs. Hard difficulty level
Post by: spaceboy on April 03, 2009, 12:29:50 PM
I've been brewing an idea I hope to hatch this weekend.  Take videos of doing the same "mission" (probably just a guard post or something) on each of the difficulties to see if we can tell AI behaviour changing.
Title: Re: Normal vs. Hard difficulty level
Post by: JRD on April 03, 2009, 01:25:56 PM
To be honest., I never felt any striking difference changing from normal to HC, other than the ammount of ammo you can carry, of course
I realized they drop less grenades when downed, bullet damage in your character seems a little bit tougher, but other than that... can't see they flanking you more or any smarter behavior... they threw grenades on me when I was on normal as much as they do now on HC
Think I'll go back to normal next time, just to see if it feels easier....
Title: Re: Normal vs. Hard difficulty level
Post by: DKM2 on April 03, 2009, 01:36:08 PM
That'd be interesting, the only thing I don't like about Hard and up is the laser eye shots the AI gets.
I swear they can shoot through rocks sometimes.
Title: Re: Normal vs. Hard difficulty level
Post by: spaceboy on April 03, 2009, 01:49:20 PM
bah, if they don't act "smarter" it might not be too interesting.  Thanks for the inputs. Maybe I'll try a couple things before recording.
Title: Re: Normal vs. Hard difficulty level
Post by: PZ on April 03, 2009, 02:00:10 PM
According to the Prima guide, they become smarter in infamous (not sure about the other levels) - flanking you from multiple directions and increased aggressiveness when compared to lower levels.
Title: Re: Normal vs. Hard difficulty level
Post by: spaceboy on April 03, 2009, 02:16:55 PM
increased aggressiveness?  because they just a bunch of Marys on Normal lol.  I'll see what I can get.  My concern is just that to get a good feel for it, the vid might get too big.
Title: Re: Normal vs. Hard difficulty level
Post by: JRD on April 03, 2009, 02:24:54 PM
I read the same thing on the Prima Guide, abou increased agressiveness, but never felt it really.

Less ammo to carry, less grenades droped by AI and more susceptible to bullets... thats my impression.

They seem as dumb and angry as always.... if there is a difference, maybe it is very subtle...


But its good to have you guys to check and exchange impressions...
Title: Re: Normal vs. Hard difficulty level
Post by: Ricamundo on April 04, 2009, 06:25:56 AM
Quote from: Dweller_Benthos on April 03, 2009, 11:19:12 AM
I thought the barge mission was hard until I realized that the mounted guns were grenade launchers, then it was easy. Except for the boats that come at you from behind, everything else is toast.

Sheesh, i don't know if i've ever stepped up to one of the guns, as ive been too busy hovering near the damned engine with my wrench. I'll have a go next time tho, thx.

Good idea SB. It would be interesting to know about AI behaviour vs difficulty level. Remember in the old days, increasing the diff just gave you more baddies to kill, but they were just as stupid. Im thinking of Q2 here.
Title: Re: Normal vs. Hard difficulty level
Post by: spaceboy on April 04, 2009, 07:51:40 AM
That's one of the things that make me so amazed with games like FC2 is the increased AI, when mixed with the graphics, it just astounds me.  One thing that is sticking in my head is in the "guard post action" video clip I posted here where I zoom in on a merc with my crossbow, release, and you can actually see the merc fall/jump awkwardly out of the way - kind of arching his back (very realistic).  The character movement as well as reacting to what I was doing is pretty cool.
Title: Re: Normal vs. Hard difficulty level
Post by: Dweller_Benthos on April 04, 2009, 01:31:49 PM
I've had the mercs actually side step and dodge a machete attack, and that's with AI Ignore on, so they shouldn't even see me coming. Never noticed it while actually fighting them, but I usually don't get the machete out unless they are on the ground wounded and don't want to waste ammo.
Title: Re: Normal vs. Hard difficulty level
Post by: spaceboy on April 04, 2009, 02:06:40 PM
Oh man, I love the machete,  use it all the time,  esp. for roadside attacks
Title: Re: Normal vs. Hard difficulty level
Post by: spaceboy on April 05, 2009, 08:41:01 PM
So I tried the same run on Normal, Hardcore, and Infamous.  Leaving the underground house in NE Leboa, driving the big truck and storming into the guard post around the corner.  I may try more, but my takeaways are this:

Normal difficulty has it's challenges to survival, but you have enough syrettes to get through a fire fight even if storming in like a maniac.  Very fun.

Hardcore is pretty tough and success would hinge on ensuring a good loadout, and employing tactical efforts such as taking cover and not trying to walk around like The Terminator.  The AI seemed to move around more. I might have to try some more on HC.

Infamous is crazy, the AI shoots poisonous bullets, and you'd better snipe at least 3/4 of them dead before even thinking of approaching their homes.  They will kill you. 

Also, I must state I play better while on my 37" LCD vs. the tiny screen I have to look at when recording - it is smaller and with MUCH less definition.

Oh and sorry about the Zebra in the Normal clip...

Normal:
[smg id=28 type=av]

Hardcore:
[smg id=29 type=av]

Infamous:
[smg id=30 type=av]
Title: Re: Normal vs. Hard difficulty level
Post by: Roaven on April 05, 2009, 09:03:11 PM
Wow. Infamous didn't take long. X_X
Title: Re: Normal vs. Hard difficulty level
Post by: PZ on April 06, 2009, 08:25:01 AM
Great movies spaceboy - thanks for taking the time to make them and do the research on the difficulty levels - really cool to be able to see how others play the game.  I can learn lots just from watching the action!
Title: Re: Normal vs. Hard difficulty level
Post by: JRD on April 06, 2009, 09:43:20 AM
Nice videos spaceboy
I haven't played on infamous yet... poisonous bullets?? Don't sound appealing to me.
Hardcore, on the other hand, seems more chalenging, as you said... they move around more and you must use cover a lot.
Truth is: I die much more playing HC, even though I'm more familiar with the game dynamic.
Since I have a quicksave option, its OK to me. If I was on console, maybe normal would be my choice

Title: Re: Normal vs. Hard difficulty level
Post by: spaceboy on April 06, 2009, 10:28:18 AM
infamous was crazy, I jumped out of the truck with like 3/4 health and b4 I knew it I was down.  I think i see just the corner of a merc to my right so I think he was getting me from behind, but there was no time to react.  Thing is I like mixing up some sniping with some stealth and sometimes just charging in like that so infamous would never w@&k for me.
Title: Re: Normal vs. Hard difficulty level
Post by: PalusMus on April 12, 2009, 02:25:15 PM
I know I'm probably kinda old for this (58) but I am totally loving FC2 for PC.  I have played it through 3 times....the last time on hardcore.  I'm gonna try it next on infamous.  I'll probably get frustrated pretty quick but I got to try.  I use quick save alot because my eye/hand coordination is pretty bad compared to you guys.  I just found this site and have really enjoyed reading the tips and stuff.  I also d/led the maps and checklist so I can make sure I'm getting every mission before I move on.
Good luck and thanks folks 
Title: Re: Normal vs. Hard difficulty level
Post by: retiredgord on April 12, 2009, 02:37:47 PM
Quote from: PalusMus on April 12, 2009, 02:25:15 PM
I know I'm probably kinda old for this (58) but I am totally loving FC2 for PC.  I have played it through 3 times....the last time on hardcore.  I'm gonna try it next on infamous.  I'll probably get frustrated pretty quick but I got to try.  I use quick save alot because my eye/hand coordination is pretty bad compared to you guys.  I just found this site and have really enjoyed reading the tips and stuff.  I also d/led the maps and checklist so I can make sure I'm getting every mission before I move on.
Good luck and thanks folks
Title: Re: Normal vs. Hard difficulty level
Post by: Art Blade on April 12, 2009, 02:51:56 PM
Quote from: PalusMus on April 12, 2009, 02:25:15 PM
I know I'm probably kinda old for this (58)

I couldn't help commenting, NICE ONE. In my oppinion, you can't be too old for anything that you actually do, ie play a vidgame. Good to know there's one more guy to rise our average age :) I don't think I have an eye/hand handicap yet I do quicksave a LOT (1.5 careers, 800+ savegames). Just have fun mate :)
Title: Re: Normal vs. Hard difficulty level
Post by: JRD on April 12, 2009, 03:29:39 PM
Quote from: Art Blade on April 12, 2009, 02:51:56 PM
Quote from: PalusMus on April 12, 2009, 02:25:15 PM
I know I'm probably kinda old for this (58)

I couldn't help commenting, NICE ONE. In my oppinion, you can't be too old for anything that you actually do, ie play a vidgame. Good to know there's one more guy to rise our average age :) I don't think I have an eye/hand handicap yet I do quicksave a LOT (1.5 careers, 800+ savegames). Just have fun mate :)

On my first playthrough - 935 savedgame files
And I'm 34... so I think it has nothing to do with age ;)
I agree you are never too old to do whatever you like... play games or skydive or moutain climbing or sleeping in the couch...
Besides, this forum is proud to have a 62 years old player!
So welcome mature players... pop a beer and salute!!!
Title: Re: Normal vs. Hard difficulty level
Post by: Art Blade on April 12, 2009, 04:08:34 PM
on topic:

I usually play all those games on easy just to make sure the fun factor is bigger than my stress level. "Maybe I'm too old for this" hehe. Nevertheless, I sometimes play normal and catch a glimpse of what higher difficulty levels are like.

I also read in the guide about changed AI (AD) behaviour and experimented with it. I think there isn't much of a change in AD, but I do miss my stack of handgrenades and the ammo/syrette supply is a joke. Your health is so low you die if you jump off a sidewalk. I can't see the fun in this, so I stick to easy :)
Title: Re: Normal vs. Hard difficulty level
Post by: PZ on April 12, 2009, 08:23:37 PM
Quote from: PalusMus on April 12, 2009, 02:25:15 PM
I know I'm probably kinda old for this (58) but I am totally loving FC2 for PC.  I have played it through 3 times....the last time on hardcore.  I'm gonna try it next on infamous.  I'll probably get frustrated pretty quick but I got to try.  I use quick save alot because my eye/hand coordination is pretty bad compared to you guys.  I just found this site and have really enjoyed reading the tips and stuff.  I also d/led the maps and checklist so I can make sure I'm getting every mission before I move on.
Good luck and thanks folks

Like the other guys indicated PalusMus, you're never too old to game like this, althought I must admit that I thought the same when I started picking up mu PS3 controller nearly every day...

We're glad to have you as one of our members my friend - we range in age from at least early 20's to the 60's and the bond that unites us all and transcends age is the way that we approach not only the game, but our online interactions.  Enjoy the camaraderie...
Title: Re: Normal vs. Hard difficulty level
Post by: RedRaven on April 12, 2009, 08:27:39 PM
my first run thru the game was done on easy (and just rushed to the end so could see what the game had to offer) now playing on hardcore with 3 different characters and approaches to it, mostly with marty sniping my way in attempt to complete it with 100% accuracy. biggest difference i`ve noiced is the amount of ammo/syrettes/grenades carried. maybe due to tactics i`m using - no one gets close to me, lots of crouch sneaking and cheeky shots from trusty dragonov. going to investigate the difficulties with a new save, will post any significant findings.

meanwhile, back on the farm.....
  workin on a weapon guide, if somebody could instruct me  on how to upload images will be able to post it up. cheers guys.

and welcome PalusMus, as PZ says your never too old, mid 30`s myself and new to this site but its friendly, useful and interesting.
Title: Re: Normal vs. Hard difficulty level
Post by: PZ on April 12, 2009, 08:51:39 PM
I guess that I'm kind of like Art - playing on easy... I have a heck of a time aiming quickly and accurately using the PS3 controller - it either responds too slowly or too rapidly and I overshoot the target - annoying at times...

dke58, go to the gallery to upload your images - preferably in jpg format - looking forward to your weapons guide - we've the beginnings of one in the top menus, but nothing concrete so far...
Title: Re: Normal vs. Hard difficulty level
Post by: Zomby Woof on April 13, 2009, 07:32:14 PM
Just started my second playthrough and have bumped it up from normal to HC.  I'm just getting started, so I've only done the convoy missions and an assination, but I have scouted a fair amount of guard posts.  Most of what I have noticed has already been meantioned.  First off, less ammo (brutal with dart rifle; only having 4 shots with my baby is a dagger  >:( ).  Second, enemys are more active.  I usually snipe, and I've noticed that though they still stop running to look around, their stops are more brief and often behind cover.  Third, mercs are tougher.  When I played on normal, a quick burst with the Mac-10 droped enemies with ease.  So far on HC, I'm lucky to get two kills per clip.  Still I do have to say that so far I've had more fun on HC, it forces you to play a little smarter and watch your ammo. ;)
Title: Re: Normal vs. Hard difficulty level
Post by: Zomby Woof on April 14, 2009, 02:56:12 PM
Just something else I noticed last night that might interest you guys.  I could be crazy, but I'm pretty sure that when I went from normal to HC the water level droped quite a bit.  Has anyone else noticed this?  All the sudded streams are more narrow, and new rocks and logs have been exposed.  It's pretty hazardous to boat at night.  I kept running in to stuff in places I remember flying through.

I could be wrong, but I think that the little pond jump in between Pala and Mike's is lower too.  Now I see why the Ubi guys put in the ramp, because the car doesn't have enough ground clearance.  It just gets stuck if you take the eastern path.  So now I have to steal the truck from Mike's to get back to Pala (at least smoothly).  Thought that was interesting.
Title: Re: Normal vs. Hard difficulty level
Post by: PZ on April 14, 2009, 04:04:04 PM
Fascinating - I'll need to change my difficult level - would like to experience a difference in the environment...
Title: Re: Normal vs. Hard difficulty level
Post by: JRD on April 14, 2009, 04:34:28 PM
Funny... thats one thing I never noticed!!
Think I'll make a go around somewhere with a swamp boat, maybe go from the marina to the bridge and back, then change from HC to easy and do it again to see if I can see something different in water level!!
Title: Re: Normal vs. Hard difficulty level
Post by: Zomby Woof on April 14, 2009, 04:53:25 PM
yeah, let me know what happens.  I hope I'm not going nuts.  I did just finish my first playthrough, so I had been in the southern region for awhile.  Then started my next playthrough on HC in the north obviously, but I could swear it's different.
Title: Re: Normal vs. Hard difficulty level
Post by: Zomby Woof on April 14, 2009, 08:30:45 PM
sorry for the double posting guys.  just wanted to let you know that I must be crazy.  I tryed it out, switching difficulties in game on the waterline and didn't see any difference.  Sorry to get any hopes up, guess that's what you get out of a newbie  :P .
Title: Re: Normal vs. Hard difficulty level
Post by: JRD on April 15, 2009, 04:48:30 AM
No problem Zomby Woof.
Always experiment new things... nothing wrong can come ou of that  ;)
Title: Re: Normal vs. Hard difficulty level
Post by: PZ on April 15, 2009, 08:26:14 AM
Well, you'd be surprised at how many times I've given slightly inaccurate information due to the excitement of the game - doesn't matter one bit to the rest of us - just gives us another thing to try out!   :)
Title: Re: Normal vs. Hard difficulty level
Post by: Art Blade on April 27, 2009, 04:21:49 AM
Quote from: PZ on April 14, 2009, 04:04:04 PM
Fascinating - I'll need to change my difficult level - would like to experience a difference in the environment...

I'm on my 2nd through and this time I try to accomplish all missions. Today I did a main mission when Hakim rung me up with a better idea -- I had to destroy the pump and the safety cutoff system at the pump house of MS Pipeline in Bowa.

Before, I sometimes walked or drove around in the canyon between MS Pipeline and TaeMoCo Mine and found a swamp boat sitting in the dry dirt. It looked odd in a dry canyon. Now, to my utter surprise, after the above mentioned mission, I accidently ended up in that canyon again. Only this time it was a river... whoa! I found the boat and drove upriver, and the entire landscape, that used to look somehow odd before, now made sense... of course it doesn't have to do with difficulty level, but with the above discussed change in environment. This one was unexpected but everybody can do and see it :)
Title: Re: Normal vs. Hard difficulty level
Post by: JRD on April 27, 2009, 06:48:58 AM
You can drive a buggy from the soutwest bus station to the MS Pipeline through that dry river bed and come back using the swamp boat... a nice trip  ;D
Title: Re: Normal vs. Hard difficulty level
Post by: Art Blade on April 27, 2009, 07:14:20 AM
LOL! in my case, I did what I had done before... take a hazardous shortcut (=me plummeting down a steep slope like a boulder) only this time I didn't have to push my car back upright but to keep myself from drowning ;)
Title: Re: Normal vs. Hard difficulty level
Post by: PZ on April 27, 2009, 08:41:51 AM
Reference: ...Only this time it was a river... whoa! I found the boat and drove upriver...

[thanks for teaching me about this reference thing Art]

I hadn't noticed this until one of the other members (D_B, DKM2, dke58?) had mentioned it.  The mission is to flood the mine which flooded the dry river bed and then the mine area.  Funny how even large changes like that escaped my notice on earlier plays through the game...
Title: Re: Normal vs. Hard difficulty level
Post by: Dweller_Benthos on April 27, 2009, 09:20:45 AM
I still wish Weelegol got flooded too, but I guess there isn't enough water to get over that little hill in the way. It is definitely a fishing village though. Another thing that would be nice in the FC2 world - running water like in Crysis, so you could have actual streams & rivers with currents.....
Title: Re: Normal vs. Hard difficulty level
Post by: JRD on April 27, 2009, 09:24:40 AM
... and floating dead bodies passing by  ;D
Title: Re: Normal vs. Hard difficulty level
Post by: Art Blade on April 27, 2009, 09:29:03 AM
... you could empty a couple of barrels of gasoline into the river, set it on fire, and watch boats and towns downriver burn down ;D
Title: Re: Normal vs. Hard difficulty level
Post by: PZ on April 27, 2009, 09:38:06 AM
There's an idea... Greek fire...
Title: Re: Normal vs. Hard difficulty level
Post by: Art Blade on April 27, 2009, 10:19:17 AM
... and feathers! loads of 'em!
Title: Re: Normal vs. Hard difficulty level
Post by: Ricamundo on April 28, 2009, 03:28:12 PM
I'm on Infamous this time thu, and so far, I have to say, althoiugh i have been killed many many times, it's still quite enjoyable. The silenced shotty from the DLC is great. I think it's a keeper. The crossbow is great! I did a gun dealer mish today, and took out the munitions truck with one shot from the crossie. Kahboom! 8)
Title: Re: Normal vs. Hard difficulty level
Post by: Art Blade on April 28, 2009, 04:07:59 PM
what was that word again... sounds like mustard, only doesn't start with "mu" ;D

I want DLC... no, let me rephrase that. I want C, on a CD!
Title: Re: Normal vs. Hard difficulty level
Post by: B33 ENN on April 30, 2010, 07:14:35 AM
Quote from: Dweller_Benthos on April 27, 2009, 09:20:45 AM
I still wish Weelegol got flooded too, but I guess there isn't enough water to get over that little hill in the way. It is definitely a fishing village though. Another thing that would be nice in the FC2 world - running water like in Crysis, so you could have actual streams & rivers with currents.....

I started playing on my media centre PC which is an "old" 2.66Ghz Quad Extreme (not O.C) and has my "old" HD4870X2 card. I had settings in game as DX10 and everything "Very High" or "High". The rivers always looked pretty flat, but real enough for me.

When I recently switched to my gaming PC with i7-920 and a HD5870, I noticed "Ultra High". The main difference that caught me was the rivers now have visible ripples and currents! It looks like real water!  :) :-X

Been too busy playing to do real comparison tests, but I assume this is more to do with full DX10 feature support in the HD5870 rather than just the detail settings.
Title: Re: Normal vs. Hard difficulty level
Post by: JRD on April 30, 2010, 07:22:05 AM
I play FC2 on my REALLY old and obsolete intel dual core 2,20 GHz, Win XP 32 DirectX9 and always had Ultra High settings on - my GPU is a nVidia GeForce GTX 1 GB, and it makes all the difference in that case.

Other games require more CPU power (GTA IV, Crysis) so even with 1GB on a video card I don`t play all maxed out!

Weird, you should be able to play Ultra High on your old rig!
Title: Re: Normal vs. Hard difficulty level
Post by: B33 ENN on April 30, 2010, 08:25:11 AM
Just did a check running on both systems...

You're right, they're the same, Ultra High on both, and water looks the same from what I can see now.

One runs on plasma 1280x768, other is 3840x1024 so maybe that changed my perception.  :-[

Oh.. and I moved up to Hardcore, early days, but so far I found the mercs hide more, and move with more purpose. Again, could be my perception, but will keep playing at this level to see if there is more of a challenge.
Title: Re: Normal vs. Hard difficulty level
Post by: JRD on April 30, 2010, 01:21:00 PM
I only played once in normal and twice in hardcore... my playthroughs takes a long time to end.  ::) , so I realy don't remember if I felt something diferent when I moved up on difficulty level. Maybe mercs do flank you a bit more and use better tactics to tackle your presence, but nothing really noticeable.

I remember reading at the Prima Guide that you sustain more damage when hit, mercs drop less ammo and grenades when shot down and you carry less stuff with you (ammo, syrettes, grenades etc)... don't remember if the AI is really... ahem...smarter  ;)

Anyway, Hardcore is my way ever on FC2... maybe next time I'll try Infamous...
Title: Re: Normal vs. Hard difficulty level
Post by: B33 ENN on April 30, 2010, 02:19:04 PM
Quote from: JRD on April 30, 2010, 01:21:00 PM
I remember reading at the Prima Guide that you sustain more damage when hit, mercs drop less ammo and grenades when shot down and you carry less stuff with you (ammo, syrettes, grenades etc)... don't remember if the AI is really... ahem...smarter  ;)

Anyway, Hardcore is my way ever on FC2... maybe next time I'll try Infamous...

I think I agree. Made my way back south as North seemed deserted. Did an arms dealer mission which was easy enough. Getting there was another matter, got a hiding while trying to travel by boat from Safapane to Mosate. Lost two boats, and had to swim. Hijacked a unimog and got run off the road, over a hill, and into a lake/river. Stayed in it till it sank. Was damned upset about that as they aren't easy to find and I hoped to hang on to this one.

Then I got to a GP near the convoy location, fought well with the local rent-a-mercs, but one had a CG, and nuked me from far away, I only know as I heard that familiar whistle and saw a fireball before I went down. Nasreen had already pulled me out of the riverboat incident and I musta forgot to re-charge her, so I bought it big style.

Reloaded and did it better this time. Anyway, I noticed the less ammo, but can't be sure if the mercs are different or if the South is still too new and they are just better at getting the drop on me.

I'm in Mosate again now, looking for a bit of action, but both factions have their upstairs doors closed so I can't get a mission evne though they are in there talking...

:( is this one of those bugs?
Title: Re: Normal vs. Hard difficulty level
Post by: PZ on April 30, 2010, 02:26:23 PM
Quote from: B33 ENN on April 30, 2010, 02:19:04 PM
I'm in Mosate again now, looking for a bit of action, but both factions have their upstairs doors closed so I can't get a mission evne though they are in there talking...

:( is this one of those bugs?

I don't recall exactly, but that is a bad sign if you don't see the mission indicators on the map.  I take it that you've able to get past the doorman?

As to the Unimog, there is a handy one at the armory east of Mosate Selao - blast past the merc-infested village and turn left at the nest road to get to the armory.  I always pick one up when I go east of the city.  There is another one north of the southeast bus stop in Bowa - just across from the pathway that leads up to the safe house above the bus stop.

I also recall a post or two in which we had located quite a few of the DLC vehicles.
Title: Re: Normal vs. Hard difficulty level
Post by: B33 ENN on April 30, 2010, 03:37:13 PM
Quote from: PZ on April 30, 2010, 02:26:23 PM
I don't recall exactly, but that is a bad sign if you don't see the mission indicators on the map.  I take it that you've able to get past the doorman?

Found the Unimogs you refered to  :) cheers. It's cumbersome and not my favourite (prefer the dune buggy and quad bike) but it's great for ram raiding or exploring unknown areas.

About the mission issue, yes, I get in past the door man who disarms you. I go up and hear the usual chatter, but the door is closed, same for the opposite faction. However, the markers on the map are mission active showing the hazzard symbol. In fact, the cell towers and gun dealer also show available missions, and the journal page says go to any mission location etc.
Title: Re: Normal vs. Hard difficulty level
Post by: PZ on April 30, 2010, 04:13:04 PM
The quads are found in several places as well, but the only one I can think of right now is at the northwest bus stop in Bowa - I normally use that one to take the foot path shortcut to Sefapane.

Maybe one of our other members will recall better than I do for a solution to the closed door, but one thing you might try to do is a different kind of mission in an attempt to abort the current one.
Title: Re: Normal vs. Hard difficulty level
Post by: B33 ENN on April 30, 2010, 04:26:16 PM
Quote from: PZ on April 30, 2010, 04:13:04 PM
Maybe one of our other members will recall better than I do for a solution to the closed door, but one thing you might try to do is a different kind of mission in an attempt to abort the current one.

Well, I'm not sure if this was the solution but seems to be solved now... I went out into the town and was irritated. I bumped one of the mercs wondering about accidentally.

He shoved me! and told me to back off or something. I didn't like that so I started bumping him, he kept pushing me away and saying a few more interesting lines. THen two other mercs came along telling me to stop, essentially. Not having encountered this before I tried to see how far I could push them!

They're reactions and name calling were hilarious. Eventually, one said he had enough of this and pulled his gun from his holster. I shoved him again and again a friend of his came in between. I kept it up and his pal told me to get lost or else. SO I pointed my gun at him ln aiming mode He seemed to lose his bottle and stick his hands up backing away, mumbling something, but his pals got nervous and told me to lower the gun or else... Then one of them yelled and crouched down at which point they opened fire and I blew the other guys head off and ran for cover... and outta town as fast as i could as every merc in the place converged on the location.

Most hilarious fun I had in 10 minutes of FC2! Just the variety conversations and comments they make is awesom attention to detail!  ;D Needless to say when at a safe distance I lobbed grenades into the town until I cleared the area.

When I came back and everything was calmed, I went into a faction HQ and the door was open, and Greeves, I think was in their offering a mission for some dental clinic bombing  :-X
Title: Re: Normal vs. Hard difficulty level
Post by: PZ on April 30, 2010, 04:43:46 PM
Cool story  :-X

I've encountered a few rare incidents with mercs on the outskirts of town, and have enjoyed every one of them.  I recall a time when a merc in the village east of Mosate hopped into a Jeep and chased me toward Mosate - typically then won't cross the line into town, but I was able to sucker him into doing so.  When he crossed the line, he immediately calmed down and was no longer hostile, and strolled down the road to mingle with the town's folks.
Title: Re: Normal vs. Hard difficulty level
Post by: Art Blade on May 01, 2010, 02:31:27 AM
That closed door issue has to be a glitch. I never experienced it myself, though.

Being in town, I also like to stir up the mercs rather frequently and basically I just cannot leave town without starting a war first  ;D
Title: Re: Normal vs. Hard difficulty level
Post by: mir24 on May 31, 2010, 02:03:55 AM
Hmmmm. Playing on Insane, I can't comment except that the vehicles do try to avoid any grenades flung at them...

So my two cents would be:

Convoys are like ants. They follow a trail. Try this for an experiment: Locate a trail of ants. Now, using just one finger, repeatedly rub a line perpendicular to the trail. This "negates" the chemical trail the ants lay down so other ants can follow them. The next ant that comes along suddenly finds a blank trail. Ditto the next one. So they all mill about in confusion until one wanders off ahead and ah-hah! relocates the original trail... Then everything's hunky-dory...  :)

So it is with the convoys. Use an RPG-7 to destroy the first Assault Truck. The ensuing confusion will give you time to reload and destroy the truck, and the second AT. To make this method even more effective, position yourself on a straight stretch of road with yourself directly in front of the convoy. In the words of Lord Baden-Powell at the Battle of Mafeking: "When the time comes, all you have to do is shoot straight!"  :P

An alternative option is to scout for a bottleneck in the road. Usually a bridge or a very narrow path through a ravine or such. Arrive wayyy before the convoy and block off the route with another AT, car, jeep or Unimog. The convoy will arrive, try to get around the block, fail miserably and then EVERYONE gets off their vehicles... At which point you can use a single humble grenade to blow everything sky-high!  8)
Title: Re: Normal vs. Hard difficulty level
Post by: Art Blade on May 31, 2010, 09:30:09 AM
cool, very nice observation and idea. I'll remember that  :) :-X
Title: Re: Normal vs. Hard difficulty level
Post by: PZ on May 31, 2010, 09:46:47 AM
Nice technique - one of my favorite ways is one you mentioned.  There is a bridge near a GP north of the southwest bus stop on which a convoy passes.  I like to park an AT on the bridge and then go to the side opposite of the GP where I'll hide just over the edge of the ravine and wait.  When the convoy arrives, I dispatch the ATs but keep the big truck, which I typically load with IEDs and race toward some target.
Title: Re: Normal vs. Hard difficulty level
Post by: Art Blade on May 31, 2010, 09:54:42 AM
Hehe, I once drove that big truck (target) to Cock-Fights and started a merc war. The truck blew up in the process  ;D
Title: Re: Normal vs. Hard difficulty level
Post by: PZ on May 31, 2010, 10:26:47 AM
Nice - I still think that FC2 is the king-daddy of games in which to experiment.  :-X
Title: Re: Normal vs. Hard difficulty level
Post by: mir24 on May 31, 2010, 05:34:34 PM
Quote from: PZ on May 31, 2010, 09:46:47 AM
Nice technique - one of my favorite ways is one you mentioned.  There is a bridge near a GP north of the southwest bus stop on which a convoy passes.  I like to park an AT on the bridge and then go to the side opposite of the GP where I'll hide just over the edge of the ravine and wait.  When the convoy arrives, I dispatch the ATs but keep the big truck, which I typically load with IEDs and race toward some target.

I know exactly which bridge! 'Tis my favourite Bridge Over the River Dry.  :P

This is the one where I planted IED's onto the bridge directly, blocked off the end of the bridge, convoy drove onto the bridge, stopped and everything... EXPLODED. Without me pressing the detonator.  :-*

It's such a great spot for cartwheels that I've got a saved game just before the convoy arrives. Does my heart a trucklo- er, I meant, a convoyload of good to watch them explode time and time again!  ;)