First off, congrats on the site migration. Everything looks great! Love the menus.
Now back to the topic. Playing as Warren, I was running out of Pala like a bat outta hell. Just finished tightening up some suit in an alley and took one in the arm during my escape. Normally I pull out the ol' leatherman and rip out the slug, but this time I sparked up a fist full of matches and coterized the wound!
Awesome! never seen that one before. Just the standard leatherman, gauze, pulling out broken glass, patting out fire, but never anything that cool. Are there more to look forward to? Do they depend on your character? Do you any of you guys have a personal favorite?
Yeah they do cooler stuff sometimes don't know why though.
I may be obtuse, but what do you mean by leatherman?
As for the wounds, I don't think the character matters. I've seen the matches alot (it is cool).
I particularly like when you pull a length of rebar out of your leg. It's much better than pulling the slug out.
There's also "lamer" ones like popping his fingers or arm socket back in place.
Knives and multi-tools. http://www.leatherman.com
Never had the chance to actually use one like in the game thou. Thank god.
I'm on 60% on my 2nd playtrough and only got the same animation now. I was amazed when I saw a new one that far in game...
Wow, JRD, I can't believe you haven't seen the matches animation for that long... I wonder if there are others I'm missing (or maybe because I'm almost always near death I get more animations...)
We should see if we can make a complete list.
matches to cauterize a wound
wrapping a bandage around the wound
patting out fire
pulling a bullet out with pliers / leatherman
pulling rebar out
popping your arm back into place
popping your fingers back into place
any others?
I don't see that many. I'm a big baby, half health and I bailout and re-group.
Can't remember any other... looking at it now it seems too few animations, I thought there would me more than that!
How about the "poke the bullet out with a finger that goes all the way through the arm"? That one's kinda funny.
And pulling a bullet out with your teeth!
He spits it out after... funny too
Right I do remember the finger poke, but I've never seen the teeth pull. Cool.
I once read somewhere that the devs incorporated more than 80 (!) FAA, so it should be funny observing this topic unil you got em all :D
I've seen those mentioned above too, not much more that I could recall. On the other hand, I usually reload a save game before I croak.
80 FAA!!!!!
I would like to see that... funny cos I get lots of the same animation over and over and then, all of a sudden, a new one!!
Anyway, i think there is always a new one to come ;)
wow, pulling the bullet out with your teeth sounds awesome! haven't seen that one. I seem to remember reseting a broken foot being another one. I'll try to keep track of anything new I see. And 80! we'll be at this for a while.
The most painful one, though is the digging the bullet out of the knee with the knife, I always cringe at that one.
I've broken my legs/arms/fingers so many times that I'm becoming accustomed to the crunch as I reset the broken limbs - pathetic in a way. I thought I'd seen them all, but 80.... wow
I am wondering if those "80" are real. Apparently the ones mentioned above are known to most of us, but hey... it's only a tiny fraction of 80. I think we should have seen more, especially when I think some of you have been through the game more than once, someone said 9 times I think. I start to believe it is less than 80 now.
remember the nail between teh finger animation
never saw that one grenada, sounds painful. Thanks for adding it to the list.
I once had my character spit out some (of his own) teeth
yeah... never got this nail one too... another one to the list... how many left to 80?? ;D
I was wondering what that was -- saw myself dropping something into my hand, but didn't equate it to teeth... cool
I also remember the nail one - just forgot about it - sucks getting old...
getting old doesn't suck half as bad as sucking bullets out of your limbs :)
hahaha, good point Art! ;D
hehehehe always heads up there. you beat me by a couple of moons, but hey... look what fun you have even now. Btw, I too remember the nail one.
I've seen the bullet pop out of the elbow... Bullet wound in elbow, grab forearm bend elbow straight, wiggle from the force, bullet pops out
Here's a new one to me, maybe to all. I got caught in a firefight and tried to drive away. Well all the hits I was taken made me think to get under cover so I went offroad , into the bush. Well I crashed and as I jumped out to heal there's a crunch and when I'm on the ground there's a branch sticking out of my arm. That was weird. Biggest HONKIN Sliver I ever saw. Jusst pulled it out like it ween't anything special.
Yeah I remember that one too. The best place actually to see all of the FAA's is to play MP. When you heal in MP it is with the animations not the syrettes
Cool - I've never seen that one before :-X
Here's a pretty good compilation of them (http://www.youtube.com/watch?v=ENswNs3Q-Fg)
Roaven my man... you sure do know how to find interesting videos to post :-X
A fine collection of snaping parts back in place... I never got many of those.
I also like the ending... all swearing a merc can say at once ;D ;D ;D
So I do, So I do. Glad you enjoyed it.
Indeed, great snippets - got a chuckle out of some of those :-X
That was a great video, loved the ending too. ;D :-X
really, a nice find :-X man, I had a fun curve from smiling over chuckling to laughing, increasingly so ;D I kept thinking it was one guy who in real time had to do all those healing actions, in short order LOL
That's a hysterical clip, Roaven! Great find! :-X :-X
Don't think I've seen any of the broken hand/finger ones before. Did see the matches one for the first time a coupla nights ago - ouch!
He's one tough hombre, he never makes a sound. Maybe his tongue got shot out. Or maybe it was hurting so he pulled it out.
Hi,
I'm playing on infamous and there are nearly no first aid animations - I guess because health is dropping too fast. I tested it and ran into a fire and died instantly - when the health indicator was on the blinking red bar on hardcore. It's a bit annoying cause I like playing on infamous due to the low ammo but I love the faa. Do you have also this "problem"? I used the forum search but didn't find anything.
What is "faa?"
I don't recall anyone mentioning missing first aid animations, at least not in this context (as in regarding it as a problem). We did discuss animations in general, though.
Quote from: Art Blade on August 23, 2011, 03:45:34 PM
What is "faa?"
I don't recall anyone mentioning missing first aid animations, at least not in this context (as in regarding it as a problem). We did discuss animations in general, though.
;)
As for missing faa, I never heard about that too... maybe you are just dieing so fast you don't even get to the point where you trigger an animation when trying to use a syrette... sorry if it's of no help, mate.
"faa" appears to be an acronym for first aid animations
I'm lucky to be able to play on normal so I don't die so much, so unfortunately I'm no help at all :-()
Cheers, guys ("faa".. geez, I must be tired :D :-() )
I'm very, very prone to using god mode in FC2 and usually I'm playing on easy.. so, like PZ, I'm not exactly an expert in this matter, either :-D
As I recall the animations for first aid are interrupted (stopped cold) if you take a hit while you are trying to heal up.
More than once I've had to scramble several times in quick succession out of the merc's direct line of fire as they are closing in on me to be able to use the heal option. Every time the animation sequence would start I'd take another hit from a merc cutting off the animated segment and leaving me still unhealed.
The action of standing in a fire would also (I assume) cause you to take damage hits so rapidly that the animation sequences would never be able to initiate. Now if you could get out of the fire once the last health marker has been impinged and try to heal you might get the animation but I think you may need to actually be in a combat situation for those FAAs to actually display.
I could be totally wrong as there's no science behind my opinion. Just observation and a wonky memory. :-D
It's only a problem on infamous difficulty on all other difficulties I have the proper animations. The problem with the fire was, that it never reached the last bar, where I could usually put the fire out with the animation - it skipped the complete last bar - so it was instant death. That's ike in all other combat situations. I think the problem is that on infamous you lose too much health per hit, so that it never gets to the last bar which is a matter of fact. I'm in Act2 and had not one (possible) faa. So i switched on hardcore and voila I had the last red blinking bar. But then I thought it was very easy on hardcore compared to infamous, which is a bit of a pity, cause I liked playing on infamous but I love the faa so much :/ So now I'm playing on hardcore to have the animations in.
mandru has a good point there... FAAs are interrupted cold when you get another hit and being into the fire would cause the animation to be interrupted even before it could start.
If I remember correctly you can have an animation even when not under fire as I recall once after firing a M79 accidentally ( ::)) at a nearby rock or tree and getting injured, but not dead, enough to trigger a FAA.
Thgame won`t recognise a situation where you are under fire to trigger an animation. I once fell off a cliff and had my rescue buddy "saving" me by firing against the enemy and looking for cover after I get better :D
When I was burning on hardcore I could put the fire out - the last bar was blinking red so I could start the animation. On infamous I instantly died before it came to the blinking part. So I think the damage done is too high on infamous.
I know the animation is interrupted when you get another hit but that's not the point. Because it works as it should on hardcore or lower difficulty levels but not on infamous - because you die before you could start the animation, and I'm very sure that's because of the high damage.
Sounds plausible.
You might want to test it: Grab a few grenades and go to a safehouse (so you can reload and repeat quickly). Then throw a grenade just far enough so you take damage. This will require a couple of tries because you can't predict precisely where the pineapples go off exactly so maybe an M-79 could do the trick a little better. The goal would be to injure (not kill) yourself on infamous without enemies interfering. Once you're injured, the FAA should kick in. See if you get at least one FAA :)
Or try falling from a not so high ledge. You can even measure how much energy you lose after falling the first time so you don't die the second time.