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Video games => Far Cry 2 => Far Cry series => Memorable moments => Topic started by: Art Blade on June 13, 2011, 02:17:15 PM

Title: FC2 revival (yet another playthrough)
Post by: Art Blade on June 13, 2011, 02:17:15 PM
I don't know how many times I played through FC2 but I think it's clearly more than ten times.  Not so long ago I started another playthrough and I thought I'd do a quick one this time, no side missions or buddy missions. Just straight. Still, my favourite distraction that has always kept me from finishing any playthrough quickly is not letting any merc go unpunished or any GP untouched, I'd much rather "compassionately" burn it to the ground and kill every merc than just drive through or around it.

Because we all like to see some pics, I made a few screenshots. They're from the second half (Bowa).

1) Post Office, mercs in awe.
[smg id=3385 type=link align=center width=500]

2) Weelegol Village.. waiting for them to come (just finished the last one)
[smg id=3386 type=link align=center width=500]

3) M-S Pipeline, blowing up the pipeline.
[smg id=3387 type=link align=center width=500]

4 + 5) A glitch at M-S Pipeline. When I move the slightest, it's gone, and I can do it back and forth.
[smg id=3388type=link align=center width=500]
[smg id=3389 type=link align=center width=500]

6) Dogon Village, the kiln, about to blow up.
[smg id=3390 type=link align=center width=500]

7) Briefing at Port Selao.
[smg id=3391 type=link align=center width=500]

8) The airfield. Anything wrong with this pic? -- No.  :-D
[smg id=3392 type=link align=center width=500]

9) Artificial Idiot Chicken. It ran towards the car and slammed into it (sounded like someone threw a stone at the car), then it did it again and -- died. LOL  ^+-+
[smg id=3393 type=link align=center width=500]

10) No, not the barge mission. And no, not the marina. This is at Rail Xing :)
[smg id=3394 type=link align=center width=500]

11) The prison. They're carrying away my "buddy" André. He deserves it.  >:D
[smg id=3395 type=link align=center width=500]

12) About to receive orders.. not without having made my point first.
[smg id=3396 type=link align=center width=500]

13) Receiving orders.
[smg id=3397 type=link align=center width=500]

14) At Sepoko, where I was to assassinate two faction leaders, I let one of the victims live. In return he gave me the opportunity to kill the assassination contractee. Looking at the open office windows.
[smg id=3398 type=link align=center width=500]

15) Throwing in two Molotovs rather than sniping him..
[smg id=3399 type=link align=center width=500]

16)  Mission accomplished  :-()
[smg id=3400 type=link align=center width=500]

17) Because I didn't blow up the bridge, I may now enjoy a nice view, relaxing after all the killing :)
[smg id=3401 type=link align=center width=500]

Now I'm looking forward to doing some serious damage at the Landing Zone. :)
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 13, 2011, 02:26:38 PM
check again, I had one pic missing, needed to rearrange them ;)
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on June 13, 2011, 02:28:48 PM
Great pics  :-X

Every time I see FC2 postings, I want to go back into the game.  :-()
Title: Re: FC2 revival (yet another playthrough)
Post by: ninzza on June 13, 2011, 02:36:15 PM
Great screenies Art  :-X
The annoucement of FC3 got me to play FC2 gain after about 2 month break.  Graphics looks a bit dated but the gameplay is still as exciting as ever.  :)
Title: Re: FC2 revival (yet another playthrough)
Post by: eor123 on June 13, 2011, 03:49:31 PM
I was waiting for LA Noire to be released and started what may have been my 12th playthrough of FC2. I had LA Noire sitting on the table with my stepsons begging for me to play it so they could get it from me .. but I was determined to finish FC 2 first.  :-()

It was, I think, my 4th play through on Infamous. I am a completionist. I can't play without doing every possible mission and collecting all the diamonds and the tapes. Infamous is maddening.  :D

I finished LA Noire in about 25 hours of game time...and went back to FC2 for an occasional diversion. Hardcore seems easy now.  I have a handy Act One save spot now in which I have all of the weapons unlocked and have collected all of the diamonds but have done no missions. From there I can pretty much jump in for a while and do whatever with whatever. I'm going to create a similar save spot in Act Two eventually.

I still hear or see something new from time to time. Last night I did a convoy mission and the big truck landed on top of me but it didn't kill me. I was alive but trapped inside the truck, burning with mercs shooting at me. I kept injecting myself and trying to crouch or jump my way out but couldn't. Weird. 

Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 13, 2011, 04:31:12 PM
cheers, guys  :)

Hehe, Eeyore, for the first time I nearly died in a quite similar accident. I blew up an AT with my MGL-140 and the burning wreck came flying perhaps 30 yards towards my parked car and landed on it "back to back"  ??? Fortunately I wasn't in the car and again, fortunately I was able to drive away in it, dropping the wreck off and behind me  :)
Title: Re: FC2 revival (yet another playthrough)
Post by: ninzza on June 14, 2011, 01:16:39 PM
I've just had a pretty weird experience. I went to the tower in the north east of Bowa to do an assassination mission.
I parked my truck near the foothill and then walked up to the tower. After listening to the message. I was looking down to my truck and  suddenly, I saw 4 mercs were standing close together about over 100 yeards away from my truck, they apparently looking for something on the ground. I used my monocular but I didn't see anything. Then I took the mercs one by one with my dart rifle. The funny thing was that the guys didn't get alert and go searching me even after their comrades got shot.  I'd never seen this before in my previous playthroughs.  ???
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on June 14, 2011, 03:22:45 PM
Interesting experiences - can't say that I've had those yet.  That's one of the things I like best about FC2 - you never know exactly what kind of funny moment might pop up next.
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 14, 2011, 05:22:57 PM
Indeed.. and yes, interesting. Never seen that before.

Speaking of the unseen and new, I had a new one myself today. I was about to enter a faction's HQ and wanted the bouncer to frisk me so I could get in but instead of pressing the interaction button I pressed the one that made me throw a hand grenade at him and for some reason I was able to press the interaction button almost immediately thereafter. It resulted in the hand grenade to bounce off of the bouncer who then started to frisk me but got killed doing so while I shook a little watching the door in front of me. It then opened and I got pushed inside "into safety" because the hysterical mercs outside couldn't find me and started to go ballistic while I was stuck inside at the entrance. I was alive but couldn't move. I had to reload a savegame.
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on June 14, 2011, 05:25:15 PM
 ^+-+

Cool experience, nonetheless!
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 14, 2011, 05:29:39 PM
quite funny to listen to the ruckus for a while from where I was, yes  :-()
Title: Re: FC2 revival (yet another playthrough)
Post by: mandru on June 14, 2011, 07:06:52 PM
ninzza?  Was that the cell tower that has the hang glider right there?  Or was it the one to the East of there closer to the Polytech?   ????

I've had times at the cell tower (the one with the hang glider to get the diamond case off the cliff to the South in the center map North Bowa) and that nearby GP that bridges over the river when I've driven in coming from the South (by way of the gun shop) and skirted too close to the previously mentioned GP.  It can cause some of the mercs to come up looking for me in a situation that sounds a lot like what you've described and I'm wondering if that's the case for you too.
Title: Re: FC2 revival (yet another playthrough)
Post by: ninzza on June 15, 2011, 01:06:32 PM
Quote from: mandru  on June 14, 2011, 07:06:52 PM
ninzza?  Was that the cell tower that has the hang glider right there?  Or was it the one to the East of there closer to the Polytech?   ????

I've had times at the cell tower (the one with the hang glider to get the diamond case off the cliff to the South in the center map North Bowa) and that nearby GP that bridges over the river when I've driven in coming from the South (by way of the gun shop) and skirted too close to the previously mentioned GP.  It can cause some of the mercs to come up looking for me in a situation that sounds a lot like what you've described and I'm wondering if that's the case for you too.

Yes, the cell tower with the hangglider.
I still dont know how to use the hangglider  :'(
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 15, 2011, 01:22:35 PM
time to check out the using hang gliders (http://openworldgames.org/owg/forums/index.php?topic=57.0) topic  :)
Title: Re: FC2 revival (yet another playthrough)
Post by: ninzza on June 15, 2011, 02:02:11 PM
Thanks Art  :)
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on June 15, 2011, 02:06:59 PM
That's a glider that I often use (the only one I use more is the one at the Dogon Village).  To get an assassination mission, I typically start at the northeast bus stop - go to the armory nearby and wait for the GLAT, which I steal.  Driving west, and following the roads to the Outpost, I grenade the place into submission, then off road to the edge of the river near the cell tower.

For fun, I attack the fishing village GP and then make my way toward the tower for my mission.  Once the mission is received, I fly the glider back to the GLAT I parked at rivers edge.  This is a fun and quick way to get to the often out of the way cell towers.
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 15, 2011, 05:04:22 PM
I'm through :)

Two things worth mentioning: I was able to collapse the bridge over at the heart of the jungle without using fire (the fire you see was just collateral when the fuel crate blew up subsequently) and I was able to smuggle in a weapon when I met the Jackal in prison.  :-D

[smg id=3408 type=link align=center width=500 caption="FC2 revived 018"]

[smg id=3409 type=link align=center width=500 caption="FC2 revived 019"]

[smg id=3410 type=link align=center width=500 caption="FC2 revived 020"]
Title: Re: FC2 revival (yet another playthrough)
Post by: mandru on June 15, 2011, 09:13:54 PM
 :o

The obvious question is did you smoke him as per your initial assignment?   >:D

Any idea how you managed that Art?
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on June 15, 2011, 10:05:20 PM
Very cool!  :-X
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 16, 2011, 08:58:19 AM
 :-()

Mandru, don't you think I'd have posted a pic, no, a new topic, about a confirmed kill of the Jackal with detailed screenies if I had managed to smoke him?  ;) So no, I didn't. Because it wasn't possible. I'll explain why answering the second question.

I do remember how I managed that. Anybody who enters the prison can do it. Actually it was almost predictable and I just proved it by actually doing what I had imagined:

When the Jackal is in prison he turns it into a cease-fire zone that makes you holster your weapon. So when you leave that kind of zone, you'll whip out your weapon again and see it in front of you.

When your buddy is in prison with you, he will be dragged into a different cell where you can visit him -- he turns his cell into the same kind of zone. So when you leave it, you'll whip out your weapon again and see it in front of you.

Get it?  :) What I did was rather than listening to the Jackal, I went downstairs into the cell where my buddy had been and when I got out.. I whipped out my weapon again and saw it in front of me  ;D Since I already was in the Jackal's zone while I whipped out the weapon I successfully tricked it  ;D

Unfortunately it was still a cease-fire zone and that meant I couldn't pull the trigger nor switch weapons.
Title: Re: FC2 revival (yet another playthrough)
Post by: Dweller_Benthos on June 16, 2011, 10:00:43 AM
I think I remember seeing a video where someone did successfully kill the Jackal there, and it broke the game, since he is needed to open the door to let you out into the third act. Forget how they did it though.
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 16, 2011, 11:23:22 AM
That's what I was thinking about, then -- if I killed him there it'd probably break the game.
Title: Re: FC2 revival (yet another playthrough)
Post by: mandru on June 16, 2011, 11:44:29 AM
Quote from: Dweller_Benthos on June 16, 2011, 10:00:43 AM
I think I remember seeing a video where someone did successfully kill the Jackal there, and it broke the game, since he is needed to open the door to let you out into the third act. Forget how they did it though.

A mortar round from outside the prison before entering if I remember correctly.   :-D
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 16, 2011, 11:45:56 AM
I want to try that  :)
Title: Re: FC2 revival (yet another playthrough)
Post by: Dweller_Benthos on June 16, 2011, 11:50:42 AM
I'm pretty sure they didn't use the mortar, but got in with a weapon and shot him.

This might be it, he used the mortar door glitch

Far Cry 2 Glitch- How to Shoot, and Kill, The Jackal (http://www.youtube.com/watch?v=Mxy6ZkGHytU#)
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on June 16, 2011, 11:51:04 AM
Sounds like fun!   Need to use an unpatched version of the game though.  Might be worth it to get rid of the "boots" glitch as well.
Title: Re: FC2 revival (yet another playthrough)
Post by: mandru on June 16, 2011, 11:55:34 AM
I thought it was Art that told us about it.   :o

It's hard to believe that the Blade would forget something posted here on OWG.  Maybe an "evict resources" and reboot is in order.   >:D

I do know that a properly placed mortar round dropped over the prison wall will also take out the Jackal as I've tried it on recommendation of a post I read here on OWG.
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 16, 2011, 12:06:17 PM
I'm not sure what you're referring to, mandru.. I didn't say anything but finish with my pics that showed a new  way of getting a weapon inside the prison even with the patched game.

When you mentioned someone killed the Jackal with a mortar round, that is something I don't recall having heard before, so I wanted to try it. Now, having seen the referral "mortar glitch"  I of course remember that (impossible with the patched game).

Does that redeem myself? :)

I'll still have to check out where you found out about killing the Jackal with a mortar round, though. :)
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 16, 2011, 12:12:09 PM
Found it

here (http://openworldgames.org/owg/forums/index.php?topic=1355.msg22517#msg22517) -- fragger killed the Jackal.

:-X
Title: Re: FC2 revival (yet another playthrough)
Post by: mandru on June 16, 2011, 12:12:31 PM
Hmm...

My memory server must be off then.

I can't do an "evict resources" and reboot so I'll just have to go take a nap instead.   :-D
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 16, 2011, 12:15:32 PM
By the way, I now remember someone killed the Jackal.. with a mortar round.. it was fragger.  :-()
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on June 16, 2011, 12:45:47 PM
Quote from: mandru  on June 16, 2011, 12:12:31 PM
I can't do an "evict resources" and reboot so I'll just have to go take a nap instead.   :-D
^+-+ spoken like a true old geezer, mandru  :-()
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 16, 2011, 01:37:07 PM
He made me feel old and in dire need of a nap -- best way to evict resources and reboot  <shakes hands with mandru> :-D
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 16, 2011, 02:03:05 PM
OK, surprise, people.. you made me think all of this through. Now indeed I managed to kill the Jackal with my favourite toy.. a hand grenade.

After he finished his speech. With the door open to the jungle.

And now I'm out of jail and in the jungle.

>:D

Really.  :)

[smg id=3411 type=link align=center width=500 caption="FC2 Jackal died"]

How? Go to the cell downstairs, get your weapon out.. and then.. just whip out your map  :) Then you may throw a grenade whenever you like  :)

[smg id=3412 type=link align=center width=500 caption="FC2 preparing the kill"]
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 16, 2011, 02:28:37 PM
[admin]To prevent double topics and posts, please continue talking about the Jackal's death  and the aftermath of it by clicking on the link here (http://openworldgames.org/owg/forums/index.php?topic=1355.msg41567#msg41567). If you want to talk about the rest (FC2 revival) as in stay on topic, you are welcome to do so and continue posting in this topic :) Cheers[/admin]
Title: Re: FC2 revival (yet another playthrough)
Post by: ninzza on June 16, 2011, 03:00:44 PM
I was doing "A Bridge Too Far" mission today.
In my last playthroughs, I always brought my AS50 to snipe the RPG guy and then snipe the guys protecting Yabek from that spot. But today I wanted something different. From Port Selao, I drive along the rail to the east, save game at the safehouse then I drive to the guardpost, take out the mercs there and use the hanglider to reach the high rock across the river from where the hanglider was. In the first two attemps I landed on the rock successfully, fromt here I use AS50 to take out the baddies. Some of them ran towards where I was but they stopped when they was about 200 yards away from me. They look at me but they didn't see me.

I reloaded the save game but I couldn't land safely on that rock anymore. Instead I crashed hard onto the rock and died about 5-7 time in a row.  :'(
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 16, 2011, 03:03:11 PM
wow.. :( Still, nice try and idea  :) :-X

I found out that reaching reputation level 5 will be accomplished even without doing any side missions when you get the job offer to kill two faction leaders that in my case were in the TaeMoCo Mine, letting one live resulting in an assassination job in Port Selao and later, in my case in Sepoko, again letting one of the two faction bosses live which again results in an assassination job in Port Selao and then meeting Reuben at the Airfield. That string of events rises your rep from 3 to 4 to 5.  :)
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 16, 2011, 03:52:05 PM
Time to say "bye" to Reuben, I reckon :) I had climbed the rocks and got behind the GP at the extraction / deportation zone without any trainer. Now I have finally done all the things I always wanted to try in FC2 :)

[smg id=3415 type=link align=center width=500 caption="FC2 revived 021"]
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on June 16, 2011, 07:43:33 PM
Nice job  :-X

Ubi Montreal would do well to have OWG members beta test FC3
Title: Re: FC2 revival (yet another playthrough)
Post by: mandru on June 16, 2011, 08:41:56 PM
 :-X
Title: Re: FC2 revival (yet another playthrough)
Post by: fragger on June 17, 2011, 01:25:51 AM
Maybe so... but would FC2 be as much fun without all the weird and wonderful glitches? :-()

@Art, here's a slap on the back for finding a new trick to play on the Jackal :-X

I've never been able to pull off that trick with the deportation area. I just can't seem to find the right rocks to climb...
Title: Re: FC2 revival (yet another playthrough)
Post by: fragger on June 17, 2011, 01:47:50 AM
Quote from: Art Blade on June 13, 2011, 02:17:15 PM
Not so long ago I started another playthrough and I thought I'd do a quick one this time, no side missions or buddy missions. Just straight.

Great minds and all that... I just started another 'thru and I too decided to try it without doing any buddy or side missions. Actually, it was deadman who put the thought into my head as he did this himself recently (cheers dead :-X )

I'm kicking off with a Diamond Tour, I like doing that. I'm also thinking of not doing any convoy missions nor buying any weapons. I had to buy a Makarov as the game requires the player to buy at least one weapon during the tutorial to proceed, but I didn't bother with the upgrades for it.

Can it be done with just a Makarov, a gold AK-47, a Fortune crossbow and whatever I can find in the safehouses or scrounge from dead mercs? We'll see... I'm curious to see how many diamonds I end up with when I go to meet the Jackal at the Prison.

Should be an interesting playthrough.
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 17, 2011, 08:08:30 AM
Cheers, guys  :)

Fragger, good luck and even more fun on that playthrough of yours  :-()
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 17, 2011, 08:14:43 AM
Quote from: fragger on June 17, 2011, 01:25:51 AM
I've never been able to pull off that trick with the deportation area. I just can't seem to find the right rocks to climb...

I remembered that you need to do it from the "outside" -- not following the path up to the GP where you'd hand over the diamonds but on the other side of the rocks. Maybe at the same position of that GP, just on the other side. There's a slope you can climb, follow the path "down" to the barrier where you'd turn around and up the path to the GP, but keep staying on the rocks. When you reach the fence you cannot cross there, you need to go to the right of that big chunk of rock and try hard to get around it (facing again the "off" side of the path, where you climbed up) and you'll see and end up on a grassy plateau. Done :) I needed to reload a couple of times because I fell off the rocks.
Title: Re: FC2 revival (yet another playthrough)
Post by: fragger on June 17, 2011, 03:22:28 PM
Thanks Art, I'll look for it when I get there :-X
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 17, 2011, 03:29:58 PM
hehe, welcome ;D

Like you, I had never found a way over the fence and no starting point where to successfully climb the rocks so I could stay on top. This time, however, I was very determined and kept looking for a slope (which is quite far back down the path) and there I hopped around to get on top. Then I finally got to the fence just to find out I'd always fall down in front because of the invisible walls there so I had to start all over and that time made a save there "on the rocks" so I could simply reload to get back up  :-() Finally I found a way around (to the right) of the big lump of rock where I took a "leap of faith" (not knowing if it actually was going to w@&k) and ta-dah, I managed  :-D You'll manage, too  ;)
Title: Re: FC2 revival (yet another playthrough)
Post by: deadman1 on June 17, 2011, 11:18:02 PM
Quote from: fragger on June 17, 2011, 01:47:50 AM
Quote from: Art Blade on June 13, 2011, 02:17:15 PM
Not so long ago I started another playthrough and I thought I'd do a quick one this time, no side missions or buddy missions. Just straight.

Great minds and all that... I just started another 'thru and I too decided to try it without doing any buddy or side missions. Actually, it was deadman who put the thought into my head as he did this himself recently (cheers dead :-X )

Are you sure that it was me that did that?  ???? I don´t recall ever having gone through FC2 without doing any side or buddy missions.
Title: Re: FC2 revival (yet another playthrough)
Post by: fragger on June 18, 2011, 06:39:13 AM
 :-[ Just checked - it was JRD, he posted about it here. (http://openworldgames.org/owg/forums/index.php?topic=2255.msg40861#msg40861)

So cheers, JRD :-X

Man, senility really sneaks up on you. At least I think it does - I can't remember whether it's snuck up on me before or not ;)

The 'thru is going well, actually. I've almost gotten all the diamond cases in Leboa and worn out one gold AK-47 in the process, I'm now on my second one. The armouries look a bit bare with nothing on the walls but a lone Makarov :-() The only concession I'm allowing myself is to use the Fortune crossbow to deal with snipers and the occasional AT. A couple of times I've picked up a dropped sniper rifle to help thin out the crowd at such places as the Railyard and Petro Sahel, but as I don't want to leave my Goldies behind I only snipe from the spots where I've picked the rifles up from, then grab the AK again once I've cleaned house a bit.

The plan is to collect all diamond cases, buy nothing and do nothing but main missions until I get to see Reuben at the Airstrip in Bowa, then go and do all the comm tower missions in both districts before meeting the Jackal and see how many diamonds I end up with. Theoretically I should have 996, having spent only 4 to buy the Makarov.

That's if I can make the gold AKs stretch that far. If they run out, I can see myself doing a lot of frantic unjamming of rusty pre-loved merc weapons :-\\
Title: Re: FC2 revival (yet another playthrough)
Post by: fragger on June 18, 2011, 07:04:22 AM
I know this sort of thing has been seen before, but it's the first time I've come across it myself. This was near the Weapon Shop east of Pala - a pair of levitating mercs. Apparently their AT went on without them:

[smg id=3418 align=center width=400]

They didn't move, they just hung in the air like a couple of bad smells. They were easily dispatched with a machete, but even after being knocked off they still continued to just hang there - until, presumably, they eventually did become a couple of bad smells.

[smg id=3419 align=center width=400]
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on June 18, 2011, 11:58:48 AM
 ^+-+  I've never seen that one yet!
Title: Re: FC2 revival (yet another playthrough)
Post by: ninzza on June 18, 2011, 01:13:38 PM
 :-() I've never seen levitating mercs before.
FC2 would have been much less enjoybale if there hadn't been funny glitches like this.  ;D
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 18, 2011, 02:12:52 PM
Nice one  ;D I liked the expression "they just hung in the air like a couple of bad smells" ^+-+ :-X
Title: Re: FC2 revival (yet another playthrough)
Post by: ninzza on June 18, 2011, 02:31:42 PM
Just noticed that the driver's hands were in the wrong direction  :-D
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 18, 2011, 02:32:54 PM
lol ninzza  ^+-+

There was one more thing I always wanted to do and never managed to until now:

Getting back into the hotel room where it all started  :-D
[smg id=3420 type=link align=center width=500 caption="FC2 revived 022"]
Title: Re: FC2 revival (yet another playthrough)
Post by: fragger on June 18, 2011, 03:53:47 PM
Cool :-X The old place is still the same, I see :-()

I love how there's so much we can still think of to try in this game :-X

@ninzza, yeah, that definitely looked weird - and uncomfortable ???
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 18, 2011, 07:28:05 PM
Indeed :)

Like, how bold can you be? You guys know that cell tower mission where you have to take out a suit in the back seat of a Jeep Liberty driving around in a convoy at the airfield of Leboa.

I always liked that mission and usually ended up ambushing the convoy with whatever explosives I had at hand. I remember having tried to use a Dragunov on them but ended up firing like a madman at them -- not exactly sniper-like.

This time I thought heck with it, let's just try, not thinking much about it. So I climbed up that observation tower and saw the target, aimed, one shot.. and I was, err, surprised  ??? Maybe I was kind of too lucky.. then again, maybe not.. so let's try that again (reloading save game). And again, target down after just one shot  ??? Erm, what's going on.. Having duelled a lot with Binnatics online, using sniper rifles, apparently was very good exercise :-D

The mission, target ahead (the other arrow is to Bowa, meet the Jackal)
[smg id=3423 type=link align=center width=500 caption="FC2 revived 023"]
View from the target to my position
[smg id=3424 type=link align=center width=500 caption="FC2 revived 024"]
My view on the target
[smg id=3425 type=link align=center width=500 caption="FC2 revived 025"]
Almost can't see it with bare eyes
[smg id=3426 type=link align=center width=500 caption="FC2 revived 026"]
Reloaded a save game, new target position, almost too far to see
[smg id=3427 type=link align=center width=500 caption="FC2 revived 027"]
View through the scope, dead target to the left (the cars drove on a bit)
[smg id=3428 type=link align=center width=500 caption="FC2 revived 028"]

That was a really, really satisfactory way of completing this mission (twice, even)  :)
Title: Re: FC2 revival (yet another playthrough)
Post by: fragger on June 19, 2011, 12:44:14 AM
Nice w@&k Art, I'm impressed :) :-X Seems there's always a new approach!

Playing the game this way (no buddy or side missions) has yielded some interesting results. So far I've managed to get all diamond cases before doing anything else, which I've done before. But then I started doing the main missions without doing the accompanying buddy missions, which is where it got interesting, because without accepting the buddy missions they were of a completely different character.

First off was the UFLL mission to destroy the Special Forces' equipment. This of course took place at the south-eastern Oasis instead of Mokuba, where I found myself up against a bunch of crewcut guys in camo pants who I've never seen before.

Then came the ARP mission to bump off the police chief. This I did while he was riding in his motorcade – I nailed him down the road from the Slaughterhouse. Three well-placed crossbow bolts did the trick.

Next job was to blow up the tanker at the Railyard, again for the APR. One crossbow bolt from the high ledge followed by immediately running away completed the mission (no train wreck to deal with).

Then a toughish one, another APR job – destroy the compressors at the Scrapyard. Tough because all I had was the Makarov, Goldie and the crossbow. I managed to start some nice fires though which took out a few baddies, which helped.

Then an interesting development. The game wouldn't let me progress until I sprung a new buddy from the Lumberyard. The bouncer at the UFLL HQ gave me this job, and when I immediately ran over to the APR HQ the doorman there was on the phone, probably with the same offer because he wouldn't respond - no doubt because I'd already accepted the job from the UFLL. So it seems you have to spring a buddy at that point to continue the game.

After freeing the buddy, I drew the King's Gold mission from the UFLL. This time all the guards were already at the Oasis when I got there and I was able to get up onto the high ledge to the west and take them all out turkey-shoot fashion, as opposed to myself getting clobbered after emerging gopher-like from the hole in the ground. Once all the guards were down, I tagged the gold and that was that, mission complete.

Next up, the mission to destroy the hardware at the OGC. Another tough one with just the aforementioned weapons on hand, but done nonetheless with a lot of hitting and running.

Finally it was up to Goka Falls to give Kouassi his comeuppance. This time after doing the mission I decided to see how far back down the river the hang glider would take me. The answer was, a surprisingly long way – almost all the way back to the riverside village with the dock.

Generally speaking, not only is it a lot quicker through without the buddy and side missions, but the main missions are more easily accomplished even without  lot of fancy weaponry. It's taken me about 11 hours, but the majority of that time was spent collecting all the diamond cases. Actual mission time would have been about 4 hours including the underground ones. But it's fun and challenging. I even tried to take out Gakumba at the troop rally with the mortar from the sandstorm shack. I judged the distance fairly well but didn't get the bugger. A .50 cal round from the moggy which I'd borrowed from the nearby GP finally shut him up.

I've found the Makarov to be very accurate. I've taken out a lot of mercs with a single head shot, sometimes from quite a distance. I've noticed that if you only use one shot, the other mercs will hear it but won't know where it came from, allowing you to relocate, but two or more shots from the same place and they can pinpoint your position.

JRD was right about the safehouses. They just become places to sleep - no ammo, vehicles or syrette dispensers. Since I'm not spending any money I don't even have the luxury of storage crate access, or additional ammo upgrades for that matter.

During this 'thru I discovered something I'd never realised before. When you need more medicine, you don't have to go to the priest in Pala or (presumably) the doctor in Port Selao. You can get an underground mission from any underground location that you've previously liberated (one with a fist icon showing on the map). Probably old news to some, but new news to me.

Right – I'm off for a diamond hunt in Bowa. Got to find a new Goldie first – I used up three of them in Leboa.
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 19, 2011, 02:44:14 AM
Very nice read, fragger :) and quite the challenge with just those weapons you've got there  ???

Once in a while I do a playthrough without any side missions (this last one of mine was one of those playthroughs). What you read before, the cell tower mission, was something I did after finishing off the Jackal prematurely and after finishing the game from a prior save game. So for the side missions left (just a few cell tower missions) I now use even earlier save games.

What you can do is mix both ways, you can choose to do this side mission but skip that one, do this buddy mission but skip that one and so on. That's what I once did just to "save" Sefapane and the rail track (both times explosions would have ruined a structure that I wanted to keep).

As to the underground locations, that indeed almost always works. I found out that it doesn't matter which location you visit first, could be the priest or a different underground location, they will always point you to the same new underground location where to deliver papers to and receive medicine from. I know that because when I had to find medicine, rather than going to the designated first spot with that exclamation mark (the hospital in Port Selao) I saved the game and went to an underground location I knew existed (between the marina and the airfield) instead just to see where they'd send me to. It was locked (no interaction hand symbol at the door). So I drove to a previously unlocked underground location and they pointed me to the very same house I had just found locked  ^+-+ -- I saved again and reloaded the previous save game, went to the hospital and indeed, the doc there sent me to the same previously locked underground location  :-()
Title: Re: FC2 revival (yet another playthrough)
Post by: mandru on June 19, 2011, 09:38:10 AM
A couple thoughts on the last few posts.

When you drop a weapon to grab a used one the act of picking up that other weapon instantly turns the weapon you drop into a used one which will void any warranty of durability that you may have expected from it.

I had a brand new (fresh from the gun shop) AS50 that had fired one shot to remove the gunner from a passing AT and as the driver jumped out to come after me on foot I nailed him too.  As I was getting into the AT I had to step over the driver to jump into the driver's seat but instead of entering the AT I picked up the dropped assault rifle laying right there on the ground.

I switched back to my AS50 and charged on into a mission which quickly became a problem when the darn thing started jamming every 3rd or 4th shot and this was all while I was using the non-degrading weapons cheat.   :D

I'm betting even the extended life of a gold AK becomes slashed once it's perceived by the game to be a used weapon.

Quote from: Art Blade on June 19, 2011, 02:44:14 AM
That's what I once did just to "save" Sefapane and the rail track (both times explosions would have ruined a structure that I wanted to keep).

I've become so used to cutting off road through the patch of desert once the rail line is blocked that I hardly even notice it anymore.  An added bonus gained by becoming familiar with the off roading lay of the land through that area is that by hugging the Northern edge of that area of the map you can completely slip past the notice of the DDP and the mercs at the GP between you and the gun shop further to the East.   :-X
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 19, 2011, 12:30:33 PM
I too use the non-degrading weapons cheat but I haven't had my own weapons degrading after dropping and picking them up again like fragger did.

Maybe it has to do with the difficulty level? I'm on easy and only the used merc weapons degrade on me despite the cheat.
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 19, 2011, 01:05:42 PM
Another discovery, peeps.. I managed to literally "bypass" the prison. As you can see, there are still a lot of missions available, yet I'm already on the other side towards the Heart of Darkness. To do that, all you'll need is patience and walk around the prison to the right of the entrance. Takes some climbing and patience to actually get it done, but hell yes, it is doable  >:D

[smg id=3429 type=link align=center width=500 caption="FC2 bypass prison 001"]
[smg id=3430 type=link align=center width=500 caption="FC2 bypass prison 002"]
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 19, 2011, 03:56:07 PM
I tried to get back but that I couldn't do. Pity.. would have been cool to get back to town after the Jackal had sent you to the jungle :)

The heart of darkness bit is just the same as it was after killing the Jackal prematurely. A few mercs, no extra missions.

So I reloaded a save game and did some more stuff like blowing up a truck with a hand grenade to stop mercs from chasing me. Amazing what a single pineapple can do  :-D

[smg id=3431 type=link align=center width=500 caption="FC2 revived 029"]
Title: Re: FC2 revival (yet another playthrough)
Post by: mandru on June 19, 2011, 04:26:34 PM
Getting around the prison is an interesting feat Art and worthy of a slap on the back!   :-X

I know that a visit to the prison before the appointed time with the Jackal is populated with mercs including one merc that sits in a nest high up on the wall above the prison floor that cost me several grenades to clear out because I couldn't get a good line up to shoot him.

By any chance as you were working your way around the prison did you gain enough elevation to be level with the top of the prison walls or maybe higher?  I want to drop back by and shoot that merc in the crows nest from a position that he can see the determined whites of my eyes.   >:D

I'm going to have to go investigate this discovery because I'm thinking if that trick of going around the wall to the right and climbing could actually let us mount the top of the prison wall it would be very cool.   :-D
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 19, 2011, 04:59:46 PM
Thank you, mandru  :)

Unfortunately you won't look down at the top of the walls. I too tossed hand grenades up to take out the gunners with luck, sometimes they may peek over the top so you can snipe their heads off.

Getting around the prison is possible with a "new" way of climbing.

So far, we all have always thought about "what you see is what you get" but I thought about those damned invisible walls keeping us from climbing those visible rocks. Then it occurred to me that if you scratch "invisible" there are still walls.. walls that you may climb if you "feel" your way around. Keep walking (not running) forward and watch yourself as you hit an invisible barrier, listen to the sound your virtual feet make. Eventually you'll notice a glitch, you seem to have hit a crack, wedged yourself, got slightly stuck.. that's when you may find ways previously hidden. Then you may try jumping, running, whatever it takes to get up. That's how I got onto a couple of rocks we never thought possible and that's how you indeed eventually get around the prison. Take your time, it's not simple.

I thought about that climbing style when I found my way into the end zone a few post prior to the getting around the prison, which was just some sort of "proof of concept." :)
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on June 20, 2011, 12:10:02 PM
Nice w@&k gentlemen - I was almost through with FC2 again for a while, but now I want to go in and experiment a bit more  :-()
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 20, 2011, 01:39:47 PM
Same.. when Binnatics started as a complete newbie to the game, I just had to give it another go. And look what we got :-()
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on June 20, 2011, 04:33:04 PM
Quote from: Art Blade on June 20, 2011, 01:39:47 PM
... look what we got :-()
^+-+
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on June 20, 2011, 04:35:41 PM
I was thinking about you when I used that line  :-D
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on June 20, 2011, 04:38:28 PM
I suspected that you did that deliberately, remembering that it is my favorite line in the game!  ;)

The only bad thing is that I only hear it when my reputation is low, and even then, not nearly enough  :-()
Title: Re: FC2 revival (yet another playthrough)
Post by: fragger on July 10, 2011, 04:02:40 AM
The no-frills playthrough continues in Bowa-Seko...

After bumping off Gakumba at the troop rally, I visited the SW weapon shop to equip myself with some decent firearms before heading for the southern district. So, armed with my trusty Makarov, the crossbow and the AK-47 from the sandstorm shack (having used up three of the four gold ones in Leboa and wanting to save the fourth one until I really needed it), the first thing I did was acquire the first of the Bowa Goldies (the one near the hang-glider in the north, south-east of the Dogon village). Then it was diamond-hunt time. This took quite a bit longer in Bowa than it did in Leboa as they're generally more difficult to get at, a good number of them being in heavily-guarded locations. This actually took about ten hours all up. I also discovered that the safehouses in Bowa come equipped with ATs – no need to do any buddies' side missions to make them appear.

During the diamond hunt I came to be at the Marina. Here's what the lagoon looks like with no barge, or wreckage thereof, in it:

[smg id=3485 align=center width=400]

Eventually I parleyed with Greaves at Sefapane, leading to the barge mission, which ended up being a do-over as I got creamed by .50-cal and mortar fire first time around. I would have made it if I hadn't been frozen in place trying to cauterise an arm wound with a handful of lit matches while I could hear the fatal mortar round whistling in and couldn't immediately take cover from it. Talk about lousy timing...

With that mission done and after saving Barge Skipper Nasreen's bacon at the Marina, I went back to Port Selao to begin working for the factions. I went to the APR first and did all three of their missions in a row. As in Leboa, after the first two I couldn't proceed without springing a buddy. Completing main missions in Bowa without doing the buddies' secondaries tends to be tougher than doing the same thing in Leboa as there are still well-populated targets to deal with. Generally.

The first one was to blow up the nitrous truck at the Dental Clinic. I went in under cover of darkness along the path from the Underground house south of the Clinic and managed to avoid being spotted by the sniper in the tower. A grenade chucked under the truck completed the mish as I hightailed it out of there the same way I came in. The mercs were none the wiser as to who bent their truck. This meant that the garage in Sefapane stayed intact.

Next was the radio transmitter job near Weelegol Village. This was tough without any sniping weapons bar the crossbow, for which only five bolts can be carried (playing on Normal). But I'd earlier nicked the GLAT from that same region and approached from cross-country, east of the main road in:

[smg id=3486 align=center width=400]

This gave quite a good high view of the village, with rock outcrops protecting my flanks. This helped to clean the place out a bit but an exciting running firefight through the village ensued, which almost got too exciting when a merc jumped onto the mounted grenade launcher intent on transforming me into stew. He only got a few shots off though before I propane-tanked him into the hereafter. Once the village was merc-free and happily ablaze, my way to the objective was clear, and this time there was no DJ in the shack for me to hassle.

Then came the afore-mentioned buddy-springing, followed by the Pipeline mission. I went in from the west, popping the sniper in the back of the head and using the mounted GL to thin out the crowd before hang-gliding over and completing the job. No flooding this time of course, so the nearby ravine and presumably the mine stayed bone-dry (haven't had any reason to go back there yet, but I will when it comes time to do Voorhees).

Next it was time to tackle the three UFLL missions – blow up the kilns at the Dogon Village, bump off Seth Uniya at the Polytechnic (of course making use of the newly-discovered high ground) and to permanently close Yabek's potty-mouth on his barge. This last I have never done before without dropping the bridge on his inflated head, so I tried the following:

First, to see if it was possible to get a vehicle onto the bridge, and if so, how far across it could be gotten. The results were: Yes it is, and almost all the way. There are piles of rails and sleepers at the other end, the first couple of which can be driven around but not the last lot. This is where I ended up:

[smg id=3487 align=center width=400]
[smg id=3488 align=center width=400]

Facing a railroad to nowhere:

[smg id=3489 align=center width=400]

From that end of the bridge I made my way down the switchback path, where I found this handy rock ledge on which to perch and snuff out a few mercs with the crossbow:

[smg id=3490 align=center width=400]

A bit further down the path I drilled the rocket guy with a single pistol headshot, pinched his RPG launcher, aimed at the open door to the barge's wheelhouse and let one fly, just in case there was a merc hiding in there:

[smg id=3491 align=center width=400]

To my surprise, this silenced Yabek who was in the cabin below. Apparently the blast shock from the RPG exploding in the wheelhouse was enough to plug him right through the wall and floor. Then I simply returned the way I'd gone in – never even had to set foot on the barge.

After all that, I carjacked a GLAT and went back north to do the comm tower missions there (picking up the last Leboa Goldie in the process), then came south and did them there too before taking on the case-full-of-diamonds mission. I'd had to reload after I'd discovered that once this mission is accepted, the uncompleted comm tower missions disappear, which in my case meant all of them. Since the point of the exercise here is to collect all diamonds before the endgame, I had to reload and do the Yabek mission a second time. No prob, though – I did it the same way again.

One interesting thing happened while I was back in Leboa. I drew the comm tower mission to whack the suit at Schwasana. I parked the GLAT at the hairpin bend on the road leading in, continued on foot, completed the mission and made my way back to the GLAT, where I did a save whilst standing next to it and quit the game for the night. Next day when I reloaded the game, I was in the same place but the GLAT was gone. Annoyingly, I had to do the rest of the hit missions GLATless, but do them I did. The one at the Airstrip was easy – I shot the bugger while he was asleep on the floor of the hanger. Then back to Bowa for the other comm missions, followed by the diamond case one.

Once that dirty Jackal had pinched my diamond case, stomped my face and framed me, and once I'd subsequently escaped from the prison, ALL weapons became unlocked. Since I haven't done any convoy missions at all so far, I no longer have to do any of them – all weapons are now available for purchase if I want. But I still don't want to yet. I lost my Goldie when I got busted, so the first order of business was to get a shiny new one - the one near the cliff north of Rail Xing. I'm now on my seventh one, and there's still one more near the Swamp during the endgame, so it appears that it is possible to make them last throughout the entire game.

As mentioned earlier, I'm playing this on Normal difficulty. The next challenge may be to try this on Infamous and not resort to using the Fortune crossbow, so the only available special weapons will be the occasional one-offs from safehouses and cruddy pre-owned merc ones – now that would make for a tough 'thru, especially with the greatly reduced ammo/syrette capacity and hurt tolerance.

I still have the missions to bump off Voorhees and Greaves and/or their lieutenants to go, and to rescue Reuben and the refos from the Airfield. Then it'll be on to the Prison to meet the fancy-shirted one and play the endgame. The LZ should be interesting...
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on July 10, 2011, 05:15:00 AM
Whoa. Nice read :)

Interesting to see you drove onto that bridge in an AT, nice one  :-() :-X

I have no idea why you lost your ride after saving the game. Strange  ????

When all weapons became unlocked, that explains the message we all know, "new weapons available" -- usually it doesn't make sense because we usually already had them unlocked, but in your case it makes perfect sense :)

Keep going, matey  :-()
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on July 10, 2011, 11:35:49 AM
One of the best reads I've yet encountered, fragger - excellent job.  Now I want to go back into FC2 following the method you have established (minus the complete diamond collection that is  :-() )
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on July 10, 2011, 12:40:47 PM
 :-()
Title: Re: FC2 revival (yet another playthrough)
Post by: JRD on July 10, 2011, 04:09:37 PM
Indeed a very nice read...  :-X

That's a nice way to play the game... one can tell we are milking all we can from this game when you start to put challenges to your playthrough that would not be otherwise put by the game itself  ;D
Title: Re: FC2 revival (yet another playthrough)
Post by: mandru on July 10, 2011, 06:14:48 PM
Way cool fragger.  Setting limitations like that is an interesting approach to raising the bar on game difficulty and exposing aspects of the game I've not encountered before.

Cheers!  :-))
Title: Re: FC2 revival (yet another playthrough)
Post by: fragger on July 11, 2011, 01:17:54 AM
Thanks heaps for the nice responses, guys :)

True, it's made for a more challenging game. I'm surprised that I've made it this far without requiring a rescue buddy - well, I did cop it on the barge, but no rescue buddy is available at that point, so that's a technical "1".

I have a couple of small items to add. Since I'm not doing any buddy side missions, I've rarely had any occasion to visit the Marina this time around. Once during the diamond hunt, again to help Nasreen after the barge mission, and just once more to visit the Weapon Shop there after escaping from the Prison. There just haven't been any reasons to go there.

I did discover a footpath near the Marina though which I'd never known was there - no doubt some of you have already found it. For anyone who may not have: If you go down the road towards the Marina, it curves first to the right and then to the left. Just at that left-hand bend, in the bush on your right, is a path with a solitary merc walking up and down it. It cuts westward through the bush and brings you out just where the west-patrolling DD does his turnaround. There's a hut halfway along the path with an ammo and flammables store, which has come in quite handy for me since my safehouses have no ammo supplies. I've often wondered where the merc who sometimes surprises me at the Marina comes from, now I know - he must see me drive down there on occasion and follow me. If you're coming from the west, this footpath provides a good way to detour around the DD and get to the Marina - just watch out for the walking merc.

I've found a few more places to climb around in, though nothing near as big as the one at the Polytechnic. I'll post some locations anon.

I had a bitch of a day at w@&k today, so after dinner I'll be getting stuck into the game again - gotta vent a little >:D
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on July 11, 2011, 09:57:29 AM
I know that path and I remember the merc. He never remembers me, though. Must have to do with him dying every time he gets to know me. :-()
Title: Re: FC2 revival (yet another playthrough)
Post by: mandru on July 11, 2011, 11:00:27 AM
I'm familiar with that path running from the marina road over the hill and down to the small cemetery with the AT and the lone merc patrolling it.  Parking my AT at the mouth of the path and walking up a bit I like to use him to keep my 1 shot 1 kill accuracy stats pumped up every time I drive through there.   ;)

Having that lone merc show up at the marina has most often occurred for me when I've picked up a new weapon at the gun shop and spend a few clips experimenting with it there over the lagoon before entering the bar to accept a buddy mission.  He'll regularly come puffing down the hill to check out the disturbance and be snooping around when I emerge from Mike's.  I've learned to listen for him stomping around so he doesn't surprise me.

I've even had him show up as a late arrival after receiving the barge mission completed flag and as for getting the drop on him and taking him hostage he's not much fun.   :-\\

He knows that he's alone and he knows you are alone so eventually he always tries to pull a fast draw on you if you attempt to push him around with almost no variation so I've become accustomed to plugging him as soon as I have a clear line of sight.

That path over the hill also has the advantage of an overlook for the road between the marina intersection and the bend before the cemetery that's perfect for using the grenade launcher on the DD as he patrols past for the sheer fun of it.   >:D
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on July 11, 2011, 12:10:58 PM
Nice tips guys!  :-X
Title: Re: FC2 revival (yet another playthrough)
Post by: fragger on July 15, 2011, 06:26:24 AM
And so, the final few missions before the endgame...

Kankaras offered me the job of offing Voorhees at the Mine, who "doesn't like me anyway". Fair enough, I never liked him either - tit for tat.

Because I hadn't blown up the control valve during the earlier Pipeline mission, the mine was still unflooded, which meant that there were more mercs to deal with than there would have been otherwise, including the sniper in the tower. A crossbow bolt fired from the big rock across the way persuaded him not to be so uppity. After a spirited running firefight through the surrounding shrubbery I got into the mine office and knocked off Voorhees' lieutenant (I think it was Carbonell) and accepted the offer from a chastened Voorhees to go back into town and do the dirty on Kankaras.

[smg id=3506 align=center width=400]

Because the mine hadn't been deluged it meant that the explosive store there was still dry and accessible, which came in handy for restocking on crossbow bolts and grenades.

Back in Port Selao, I left my AT parked in the street behind the UFLL HQ, and used the burnt-out truck in front of it to climb onto the awning outside Kankaras' office window. Firing through said window, I used a single Makarov round to adorn him with a new earhole before sprinting back around the awning, jumping into the street and thence into the waiting AT, getting out of Dodge forthwith and heading for the eastern Weapon Shop to obtain some fresh hardware. I got a call from my old mate Reuben along the way, who wanted me to meet him at the Marina.

After having a yak with Reuben at Mike's, Queippo suggested bumping off Greaves at Sepoko. Jumping at the chance to let some of the hot air out of the plummy-mouthed one, I accepted. I took the bus to the NE stop, where the patrolling GLAT guys were good enough to bring their vehicle along right on time, for some reason travelling very, very slowly. It turned out that they were losing traction due to there being a dead buffalo stuck under their car. This gave me the chance to line up a nice pistol headshot on the grenadier – which missed. A short, sharp squabble ensued, but I came out of it a GLAT ahead. I used this to come at Sepoko from the north, despatching the sniper and generally raising Cain with the grenade launcher before moving in and mopping up.

Since I'd spared a principal player back at the mine, I thought I'd dispense with one out here, so Greaves ate dirt while his lieutenant Purefoy upped the ante by suggesting a doublecross of Queippo.

[smg id=3507 align=center width=400]

Or he would have, only for some reason he didn't pitch his offer but instead just stood there with his hands up. When I looked though, the doublecross mission had indeed been logged, so I went with it, and an odd thing happened.

When I drove back into Port Selao, I heard someone declare that they had a live one and all the mercs immediately opened up on me. There was no "Escape the ceasefire zone and lose your attackers" message, and no "You have safely escaped the ceasefire zone" message even though I drove all the way back to the eastern Weapon Shop again. When I went back into town everyone had cooled down and they were back to their old routine of drinking, smoking, wandering around and arguing with each other, so who knows what that was all about. Maybe just some of the boys letting off steam – you know how it is.

The thug on the APR HQ door gave me a thumbs-up and invited me and my Makarov inside, so I went upstairs, made Queippo eat floorboard and ran away amid much shouting and banging. Reuben then called me to ask if I would be so kind as to come and save his hide, so I took my GLAT to the Airfield, coming in through the hidden trail east of the field and using the crossbow to take out the mortar guy and the RPG guy before wreaking havoc by 'nading everything in sight, then mopped up the stragglers. Once all the mercs were quietly introspective, I happened to run past the hanger containing Reuben when I heard him call out "I'm in here" through the wall. When I didn't go in but instead went off looking for ammo, he yelled again through the wall, "Damn your selfishness! Come here and listen to what I have to say!" Fine way to talk to me after I'd just saved his hide! So I went in, bitch-slapped him, and listened to what he had to say.

What he had to say, after laying a bunch of stuff on me to give to his wife and daughter should he not make it, was that there'd been an altercation at the Prison and that the Jackal was probably responsible and may even be hanging around there, no doubt to clap me on the back and tell me what a sterling chap I was. So off I went, eager to reacquaint myself with this fine upstanding gentleman, and maybe to thank him for all the kindnesses he'd shown me – pointing a pistol at me, swinging a machete at me, setting me up for a stint in the joint, and leaving a bootprint on my face.

So, here I am at the prison:

[smg id=3508 align=center width=400]

And here's the pre-endgame stat sheet. 996 diamonds accrued, primary mission accomplished:

[smg id=3509 align=center width=400]

My accuracy stat is pretty lousy, but hey – I was under duress a lot of the time.

Now for the endgame – uh-oh. I think I'll be doing the bolt once I pick up the diamond case at the LZ...
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on July 15, 2011, 07:54:15 AM
May I say that your accuracy stat is pretty lousy, but hey – you probably were under duress a lot of the time.

:-D
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on July 16, 2011, 05:32:54 PM
Nice story fragger!  :-X
Title: Re: FC2 revival (yet another playthrough)
Post by: fragger on July 21, 2011, 07:42:49 PM
The final chapter...

The endgame was tough with just the Makarov, gold AK and crossbow. Fortunately there's a good deal of ammo to be had along the way, but no Weapon Shops, so my Makarov only just lasted the distance and was starting to jam towards the end.

I thought the Heart of Darkness was going to be tough, but the mercs made it easy for me by having a cosy little get-together in one spot (maybe for a jolly session of "row row row your boat"), thus allowing me to take almost all of them down with a single exploding crossbow bolt:

[smg id=3525 align=center width=400]

With one exception, they all went down like bowling pins:

[smg id=3526 align=center width=400]

A couple of AK bursts allowed me to pick up the spare. On to the swamp, where I acquired the eighth and last Goldie:

[smg id=3527 align=center width=400]

The swamp was tough and I used up almost all of my ammo fighting off the mercs. I did manage to pull off the best pistol headshot of my FC2 career, plugging a guy at extreme range with one shot while he was at a full run from left to right. Lucky shot maybe, but no less satisfying. He fell in the water before he could reach the mounted grenade launcher, which I think was what he was going for.

After clearing the swamp, it was off to the leaders' compound. I never before realised that I could get into the camp from the west and complete that mission before doing the LZ:

[smg id=3528 align=center width=400]
[smg id=3529 align=center width=400]

There's a rock ledge to the left just beyond the gate (you can see it in the first of the last two screenies) which gives a great unobstructed view of the leaders' hut – and a nice big opening to fire a crossbow bolt through to put out both leaders' lights, which I did and it did.

[smg id=3530 align=center width=400]

Trouble was, I then had mercs swarming at me from both flanks, which led to a great deal of frantic dodging and syrette abuse. I had none left when it was all over – fortunately there was a dispenser in the camp.

Then I continued on to the LZ, which was an anticlimax due to me grabbing the diamond case and hastily absconding with it after topping Nasreen from a distance. I left all my former buddies scratching their heads and wondering where I'd gotten to.

Finally I met the Jackal again, chose the briefcase over the battery and left him in his gasoline-soaked hut, flare pistol in hand. It was during the fight to the border crossing that my Makarov started to jam, which it did twice. I'm not sure, but I think weapons will jam three times before they misfire and are chucked aside, so it just lasted the endgame out.

So here's the final stat page, though I don't know how I managed to get to 100% game completion while somehow missing two main missions...

[smg id=3531 align=center width=400]

Title: Re: FC2 revival (yet another playthrough)
Post by: JRD on July 21, 2011, 08:12:31 PM
Well done fragger... what a playthrough!

Congrats mate!  :-X

Great pics and nice writting, kept me reading all along  8)
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on July 22, 2011, 12:06:06 AM
Indeed - great posts, fragger - I've enjoyed reading of your latest adventures, and it has me planning to enter Africa again before FC3 comes out.  :-()
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on July 22, 2011, 08:47:06 AM
yes, cool  :) Nice stats pages there, fragger  :-() :-X
Title: Re: FC2 revival (yet another playthrough)
Post by: fragger on July 22, 2011, 04:56:44 PM
Thank you, gentlemen :)
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on September 07, 2011, 12:30:38 PM
Today I have seen something unusual.

First off, now that we discovered how to mod FC2, I have a vehicle that doesn't seem to take any damage while I'm sitting in it which means I can ignore chasing ATPs and their .50cal cannons. I may still take damage but hey, either mod that or use god mode; I did the latter one. Alright. Car stays pristine, I stay fine.

I took on a job from Frank to go to the Polytech. I had picked up that particular red Wrangler just before I got to Frank so I decided to keep and drive it. On my way towards the Airfield/Polytech I naturally happened upon that DD but ignored him while he didn't ignore me (for whatever reason). With that dummy in my wake, I next happened, naturally, upon the .50 ATP near the Underground house.  I ignored him while, for some reason, he didn't ignore me. I drove on with the sound of their .50 suddenly stopping. Instead I heard something like a SAW, in any case it was automated gunfire. Then silence. None of them were after me. So I stopped, curiosity made me, and drove back to see what the story was.

I saw the Datsun connected with the stone fence (slammed into it) of the Underground estate, black smoke curling up from its hood. Farther down the ATP had connected with the local AT (slammed into it), the dead driver curling down from the driver seat. Now the Datsun was on fire and exploded. Silence. I couldn't make out what had happened to the dummy and the gunner of the ATP nor where they had ended up.

Looks like those two patrolling merc vehicles belong to opposing factions but I don't recall that I ever managed to get them to meet one another like that before. Hehe  :-D

PS: tried it again, different location (closer to the marina/bridge) same result. Datsun slammed against a tree, on fire, exploded; ATP right next to the tree, one dead (no idea who he was) and one lonely merc staring into the woods.  ^+-+
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on September 07, 2011, 01:27:49 PM
I love those merc drivers - the most zealous drivers I have ever seen.  They will stop at nothing tochase down their target, even if it means risking their own lives.  :-()
Title: Re: FC2 revival (yet another playthrough)
Post by: ninzza on September 07, 2011, 06:37:30 PM
A few days ago, while I'm driving, a ATP is coming at me. I'm ready to shoot them but to my suprise they dont shoot me. The driver just keeps going back and forth  ;D for a few minites , then I open fire at the guy who controls the mounted gun. He died, the driver .... runs away  :-D :-D
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on September 07, 2011, 07:20:25 PM
That.. is crazy. ^+-+ :-X

When they chase me with their supercharged cars they tend to ram and overtake me. I try to control which side they're going to overtake (by driving slightly more to the other side) so I can set up a trap for them. Either so they hammer into something like a tree, a rock, a bridge fence or so they careen down a cliff or gorge  >:D The best part is when the second engine you kept hearing (next to your own) is absent all of a sudden. Always makes me laugh, stop and return to check what had actually happened and what it looks like. ^+-+
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on September 07, 2011, 09:07:08 PM
 ^+-+ so true!  It is great fun to see them come up beside you only to run into a rock or tree!  ^+-+
Title: Re: FC2 revival (yet another playthrough)
Post by: TheStranger on September 09, 2011, 07:39:55 AM
When I read about the DD and the AT fighting each other a sitaution from my last playthrough came to my mind. I planned to attack the Health CP on the west bank of Lake Segolo. I was approaching from the west down the hill and was very cautious because I had no syrettes left. So I was sneaking closer and closer always looking through the scope of my worn out dart rifle - but I saw nobody. When I was close enough I noticed that there were no mercs at all only their corpses and one AT was burning. So wtf? Did they fought without me? But it was very nice. What a pity it's so rare, because I was really surprised  :) Btw. started my 4th playthrough with Quarbani Singh ;)
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on September 09, 2011, 11:17:41 AM
I've encountered similar, but as you, saw only the aftermath.  However, I was on the rocks above a GP one time contemplating my next move when a merc walked across the street and an ATP ran him down without any kind of sympathy of compassion.  The driver and gunner didn't even have the decency to turn to see if they could be of any assistance; it was as if they had simply run over a bug in the road.
Title: Re: FC2 revival (yet another playthrough)
Post by: TheStranger on September 09, 2011, 12:07:23 PM
Oh a similar thing happened with my new game as Quarbani. Did a convoy mission in Leboa (the one in the northeast). The convoy had to pass a GP and I was hiding behind a rock, when I heard the arghhhh! of a merc who was obviously in the way of the convoy hehe
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on September 09, 2011, 02:54:36 PM
I love it when that happens  :-()

Several OWH members have mentioned finding the aftermath of some kind of battle or other disturbance that was out of eye/earshot.  I guess the biggest of these is the merc wars that I think Art? first discovered.
Title: Re: FC2 revival (yet another playthrough)
Post by: mandru on September 09, 2011, 04:48:39 PM
Just this last week I had the cell tower "Target of Opportunity" mission in Bowa where two AT's are escorting the target in a Wrangler as they run a counter-clockwise circle around the loop with the Crash Site, the GP with the Rock Solid Merc and the N.E. gun shop.

I was coming in from the cell tower near Sediko with the hang glider.  The target's convoy had slipped past the gun shop moments before I was able to arrive so I parked the GLAT I was driving well away from any possible harm and took up position on the rock ledge across the street from the gun shop to await their return.

Keeping an eye on their progress on my handheld map I made a save point that was comfortably a few seconds before they were due to come into view to the East near the bus station and then equipped with my trusty AS50 I was fully set to reach out and touch someone not just once but several times over and over.  >:D

One particular time playing through the assault from that set save point that stood out as particularly memorable for me was once when I'd removed the lead AT's driver and then quickly following its gunner as he shifted to the driver's position.  The Target's Wrangler bumped into the back end of the now unmanned AT and as they were backing up to have the clearance to go around the blockage the following AT hit them from  behind pinning them momentarily.

Apparently the Target finding himself in a vehicle that was no longer moving decided to bolt and try to find cover on foot so he bailed out the passenger side and started hoofing it to the North.  Backing up quickly the remaining AT in trying to get untangled and quickly to my position because of the AS50 round that had imbedded in their grill after it had killed the Wrangler's driver kicked it into hyper-drive and came around the right side of the Wrangler and rode straight up and over the Target as he was attempting to flee.  Mission completed!  ^+-+

I probably played with that save point for an hour or more before moving on and while I had quite a few good belly laughs I was never able to recreate that exact same chain of events again. 
Title: Re: FC2 revival (yet another playthrough)
Post by: fragger on September 09, 2011, 05:05:20 PM
Good story mandru, I can almost see that sequence of events :-X :-D That's about my fave comm tower mission pure and simply for some of the outcomes, like when the convoy runs into the patrolling GLAT - they don't get along at all and some of the resultant mayhem is a joy to behold :-() Just curious though mate - when the target got run over, did you still get the diamonds for it? I've found that sometimes if the encounter between the target and the GLAT takes place before I can get there, the suit gets killed by someone else and I'll get the Mission Complete message, but no moolah.

@TheStranger: Interesting place to find an aftermath like that ??? I've come across that sort of thing too but never at that particular GP. Wonder who they'd been fighting with?

And yeah, mercs have no road sense whatsoever. Their folks apparently never taught them to look both ways before crossing the street ::)
Title: Re: FC2 revival (yet another playthrough)
Post by: mandru on September 09, 2011, 05:41:31 PM
Sorry fragger I was having so much fun I wasn't paying any attention to the cash flow.   :-[

Title: Re: FC2 revival (yet another playthrough)
Post by: fragger on September 09, 2011, 05:44:05 PM
Completely understandable :-D
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on September 10, 2011, 07:58:37 AM
@TheStranger: Nice, your 4th playthrough :) I can see the pride  :-() :-X Most of us will have stopped counting but in the early days I too was proud of every new playthrough and still, when I start a new one, I think of it as being something special. No other game that I played several times made me feel that way.  :-X

@PZ, yes it was me who first discovered the Merc Wars  :) TheFishlord just started a similar topic on the run (Locations for other merc wars).

@mandru: Hehehe, nice story :) I saw the suit run away (on foot) more than once but I've never seen such a funny display of incompetence (of his guards)  ^+-+

Title: Re: FC2 revival (yet another playthrough)
Post by: nexor on September 21, 2011, 01:28:03 AM
Spoiler
[smg id=3708]

This is what Sefapane looks like from a bit higher up   :-D
Title: Re: FC2 revival (yet another playthrough)
Post by: fragger on September 21, 2011, 04:54:41 PM
Nice shot, mate :-X

It seems you hadn't yet done the Nitro truck mission when you took that pic - there is no smoking ruin in place of the garage :-D Unless you blew up the truck at the Dental Clinic already...
Title: Re: FC2 revival (yet another playthrough)
Post by: nexor on September 22, 2011, 12:14:12 AM
Nope, the pic was taken before destroying the good looks of Sefapane, will try and get on top of the same rock and take a video when I'm blowing up the truck      :-D
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on September 23, 2011, 07:02:40 AM
 :)
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on November 01, 2011, 05:22:24 PM
For fun I started a new playthrough (first time with a modded FC2). I was so keen on getting the first faction mission done that I completely forgot to check my RB for side missions first. I realised that when I had already taken on the blue mission from my BB, knowing that if I killed him my RB would advance to BB and I'd have lost two missions. I didn't care much, did the blue mission so my BB needed help.. I made sure he needed my help, that is.. and refused to give it  >:D

I could see the blue smoke rising into the sky for quite some time while I walked away from it  :-D My buddy history accounts him for "missing" now.
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on November 01, 2011, 06:34:47 PM
No worries - I'm sure you'll see him again  :-()

Enjoy your play through  :-X
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on November 02, 2011, 01:01:11 AM
hehe yes and thanks :)
Title: Re: FC2 revival (yet another playthrough)
Post by: nexor on November 02, 2011, 01:40:49 AM
Shame on you !!      :-D
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on November 02, 2011, 04:25:07 AM
Hehe.. I'm only providing my services. OK, not only did I leave him behind despite his blue smoke signal, I left him behind while the entire area and he himself were on fire. Some like it hot, so my service was to ensure he was left to his own devices..  :-D

Here's my next vict.. err, client, awaiting treatment.  :-()

[smg id=3798 type=link align=center width=500 caption="FC2 revived 030"]
Title: Re: FC2 revival (yet another playthrough)
Post by: nexor on November 02, 2011, 04:42:25 AM
YOU GONNA "SERVICE" HER TOO!!!!!!!  :o :o
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on November 02, 2011, 05:23:07 AM
Aw c'mon, what would their reincarnation be good for if we didn't kill them over and over again? She's already resting her feet on a gasoline-soaked hay carpet.  :-()
Title: Re: FC2 revival (yet another playthrough)
Post by: nexor on November 02, 2011, 08:18:09 AM
Ow!!!! you gonna "kill" her, I thought.......:-()                8-X :angel:
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on November 02, 2011, 10:05:44 AM
 :laugh: :-X
Title: Re: FC2 revival (yet another playthrough)
Post by: TheStranger on November 02, 2011, 10:26:39 AM
Quote from: Art Blade on November 02, 2011, 04:25:07 AM
Hehe.. I'm only providing my services. OK, not only did I leave him behind despite his blue smoke signal, I left him behind while the entire area and he himself were on fire. Some like it hot, so my service was to ensure he was left to his own devices..  :-D

Here's my next vict.. err, client, awaiting treatment.  :-()

[smg id=3798 type=link align=center width=500 caption="FC2 revived 030"]

So you modded her in Act 1 or are you already in Act 2???
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on November 02, 2011, 01:45:52 PM
Good observation :)

That is just a picture I found in my screenshot folder and at the time a picture I hadn't uploaded. I'm still in Act1 and haven't modded her in :) I should have said "one of my next victims"  ^-^
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on November 02, 2011, 06:40:51 PM
I just thought you were on one of your "blaze though" plays.  :-()
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on November 03, 2011, 12:06:57 AM
sort of, halfway, yes.. but not that fast a blaze-through  :-()
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on November 03, 2011, 05:12:07 AM
You all know the secret buddy who was stupid enough to wreck his/her plane and lies around waiting for you. Nearby is a safehouse that needs to be unlocked. Which means there are mercs. Who hate our buddies. So all you need to do is lead them to the crash site.. and watch them finish off the crashed buddy (did that with Michelle) who after that doesn't even show up on your list  >:D
Title: Re: FC2 revival (yet another playthrough)
Post by: nexor on November 03, 2011, 05:15:27 AM
Now that's a good one Art     :lamp:   so didn't manage to "service" her.................   :-D
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on November 03, 2011, 06:27:29 AM
even better: had her serviced.  :-()
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on November 03, 2011, 08:49:40 AM
Good one AB!  What a great experiment  :-X
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on November 03, 2011, 09:22:07 AM
cheers :) Did that before but for some reason never mentioned it.
Title: Re: FC2 revival (yet another playthrough)
Post by: nexor on November 03, 2011, 11:34:08 AM
i've just realised something,  yes FC2 is an amazing game, but sharing these tips and tricks with our fellow OWG members has created such a bond between total strangers (untill about two years ago) that no one, at least not the developers could have imagined it in their wildest dreams.

Thanks UBISOFT, and thanks to all the members (friends) at OWG, without you life would have been pretty dull..... :bow
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on November 03, 2011, 11:53:18 AM
agree  :-() :-X :-))
Title: Re: FC2 revival (yet another playthrough)
Post by: fragger on November 03, 2011, 02:48:27 PM
Aye :-D :-X

And good thinking, Art 8) :-X

I had a new experience last night. I too just started a new 'thru, and after visiting Pala to get drugs from the good Father and end the tutorial, the first thing I did was try to pinch the diamond from the restricted area in the northern part of town. I always sneak in through the hole in the back wall and often there's nobody in the house, allowing me to grab the rock and slink back out unobserved. This time, just as I grabbed the diamond, I heard a "Game over, arsehole!" and it was on. So I lit out back through the hole in the wall, jumped into my waiting AT and got out of town via the nearby bridge. Up the road a little way I got the "safely escaped" message, but just as I got turned around and was heading back, this merc came barreling across the bridge from Pala in a town car, I think the one from the next bridge over, and started hassling me, so I had to stop, get out and pump some sense into him. That's the first time I've had a merc not only chase me beyond the town perimeter, but use one of the Datsuns to do it in and after the all clear. All I can think of is that he jumped into the car while the flap was still on and this somehow exempted him from the stand down.
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on November 03, 2011, 03:04:29 PM
Cheers, fragger :)

Looks as if we were still able to tickle a few new twists out of that game, eh, fellows?  :-D

I remember that mercs chased me in their town Datsun as well as their town AT (the one next to the other rock we tend to nick early on) and that they followed me out of town, too, but that was at the very beginning of my FC2 career and I don't think I had time to pay attention to whether or not I got an all clear message back then, it was adrenalin rush city back then  :-() After that they haven't chased me out of town any more.
Title: Re: FC2 revival (yet another playthrough)
Post by: nexor on November 03, 2011, 06:43:24 PM
Coming from the Airfield to Selao, a merc chased me with the grey Cherokee standing at the railway lline at the T-juncyion all the way over the bridge beyond city limits.
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on November 04, 2011, 02:02:32 AM
 ??? That is unusual to say the least   :-D :-X
Title: Re: FC2 revival (yet another playthrough)
Post by: nexor on November 04, 2011, 02:39:40 AM
yes it is, usually they stop just short of the bridge, since then everytime I come past there I bug the daylights out of them just to see if one of them will chase me beyond that point again, only, this time I will have fraps running so I can capture it....... ;D
Title: Re: FC2 revival (yet another playthrough)
Post by: mandru on November 04, 2011, 08:58:09 AM
Yet another nice discovery Art.  Very Artistic.   ;)

I usually waste all three of the mercs at that safe house in one move by bringing an AT up through the back path to that location and pinning them to the front of the house by slamming in before they can react.  I like this approach.  "Hey plane wreck not-yet-a-buddy.  I've got a little present for you.   >:D   :laugh:

Quote from: fragger on November 03, 2011, 02:48:27 PM

...I got the "safely escaped" message, but just as I got turned around and was heading back, this merc came barreling across the bridge from Pala in a town car.... All I can think of is that he jumped into the car while the flap was still on and this somehow exempted him from the stand down.

I think that once you are outside of town beyond the "Cease Fire" boundary any merc you encounter is going to be after you whether he originated in a town or not.  It is possible that your actions had drawn him out of town just far enough that even though he had received the stand down notification seeing you in the anything goes zone kicked him back into aggressive mode.   ;)
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on November 04, 2011, 09:43:39 AM
 :-D
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on November 04, 2011, 01:27:49 PM
Quote from: nexor63 on November 03, 2011, 06:43:24 PM
Coming from the Airfield to Selao, a merc chased me with the grey Cherokee standing at the railway lline at the T-juncyion all the way over the bridge beyond city limits.

This happens to me all the time because I usually just blast through that merc post.  However, on one occasion, the merc made it across the bridge into the cease-fire zone - he hopped out of his car like he was going to start something, then calmly shouldered his weapon and began a slow trudge into town.
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on November 04, 2011, 01:30:49 PM
that's not exactly normal, either  :-() :-X
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on November 04, 2011, 02:04:38 PM
Indeed - because it was so funny, I tried suckering one of the mercs that stop on the other side of the bridge to my area.  Took a while, but he worked his way toward me and when he crossed the cease-fire line, that's exactly what he did.  :-()
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on November 04, 2011, 02:22:07 PM
hehe  :-D
Title: Re: FC2 revival (yet another playthrough)
Post by: fragger on November 04, 2011, 02:57:19 PM
@mandru: That sounds highly probable to me :-D

Re: the bridge-crossing merc at Selao, I've had that happen too. I was on my way into town to do a comm tower mission and a merc from the T-junction chased me over the bridge. I left him behind, but then walked back and found him wandering among the outlying buildings. I shot him and consequently got the "escape" message, so that was what I did. When I came back to town to complete the hit after getting the all-clear, the suit was running around firing at me while all the other mercs just strolled and stood about like nothing was going on. The earlier sequence of events had evidently upset the programming apple cart.

I've also had a merc in a Jeep make it over the bridge at the other side of town, from that area to the west where there is a long straight stretch of road with a bunch of roadside stalls and three lurking bad guys. But that guy ran into the side of the gateway (with the "no weapons" signs on it) after getting past the bridge so he was still just on the "outside" when he got out of the car to have a go at me (I'd stopped to see what he'd do). Because I was on the "inside" when I returned fire, I got the "escape" message and had to get back out of town. Damned cheek... I went and took it out on his mates back at the stalls >:D
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on November 04, 2011, 04:04:33 PM
 :laugh:

and.. "programming apple cart"?  ??? ????
Title: Re: FC2 revival (yet another playthrough)
Post by: fragger on November 05, 2011, 01:47:26 AM
"To upset the apple cart" means to mess up an organised system or to spoil an arrangement or sequence, a bit like "to throw a spanner in the works". Sorry about that, I tend to forget that not everybody here is a native English speaker :-[ :)
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on November 05, 2011, 03:11:35 AM
Oi mate! It cannot be your problem if someone doesn't make use of his/her abilities to ASK if expressions are unknown  :-D Then again, I take it as a compliment that you forgot about other people here not being native English speaking people  :-() And last but not least, some idioms may not be known to everyone including native speakers.. remember, "I wouldn't be dead for quids."  :-D

Thanks for the explanation, matey  ^-^ :-X
Title: Re: FC2 revival (yet another playthrough)
Post by: fragger on November 05, 2011, 05:38:37 AM
Quote from: Art Blade on November 05, 2011, 03:11:35 AM
...remember, "I wouldn't be dead for quids."  :-D

Good point :-()
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on November 05, 2011, 05:44:15 AM
 :-() :-X
Title: Re: FC2 revival (yet another playthrough)
Post by: fragger on November 28, 2011, 02:13:21 AM
The surprises never stop in Far Cry 2...

I'm in the later stages of the game, and after busting out of the Prison I journeyed to Sefapane to meet up with Greaves and receive the mission to bump off Mbantuwe at the Brewery. After accepting, I engaged the "save box" on the wall of his office, saved the game and headed south. After completing the mission, I was making my way out of the Brewery area when I was jumped by the mercs from the GP up the road, whom I had planned to sneak past but who had somehow gotten wind of what was up. Things had gotten heavy at the Brewery, and playing on Infamous as I was, I quickly found myself completely out of ammo. It was while I was trying to prove that discretion is the better part of valour by running away into the bush that I was shot in the back and killed. Since I'd forgotten that I no longer had a rescue buddy at that point in the game, I had to reload from where I'd last saved - all the way back in Greaves' office in Sefapane.

When I reloaded the game, I was immediately presented with this:

[smg id=3844 align=center width=500]

Great... I was going to have to fight my way out of the bloody office!

This became apparent when I tried to leave. Instead of knocking on the door to be let out as per normal, I had to open the door myself, which allowed Greaves' doorman to immediately pump me full of bullets and kill me before I could raise a weapon and return enough fire to take him out (remember, this was on Infamous - health goes down very quickly on this level). After dying and reloading the game a few times I realised that trying to engage the doorman then and there was futile. And with a town full of irate mercs rapidly converging on the building, the only way I could possibly get out of strife was to bolt straight up the stairs opposite the door and run up to the roof, which I managed to do with my health meter down to the second-last bar. Half the population of Sefapane subsequently entered into the building intent on having a roof party with me but I managed to repel them by camping at the top of the stairs, eventually leaving about a dozen of them sprawled in the stairwell below, but not without cost. I was out of syrettes and almost out of ammo again by the time I wiped up the last merc and got the all-clear message.

I've never gotten a "get out of town" message inside a leader's office nor seen so many mercs crowd into one building before ????
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on November 28, 2011, 09:06:07 AM
Wow - I'd never experienced that one fragger - good one!  ;)
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on November 28, 2011, 09:20:38 AM
Excellent thrill there, mate  :-()

You're very lucky that you received your job in that building rather than the other one in Sefapane which is located near the garage on the other side of town. There are no stairs and roof to escape to over there. I was thinking you were there and already picturing how half the town had gathered outside, around the bouncer, willing to give you a really good bounce, "more bounce to the ounce"  :-()

The next thing I'd have considered would have been to change the difficulty level while inside the office and then save again, reload, and hope for the best.  :-D
Title: Re: FC2 revival (yet another playthrough)
Post by: mandru on November 28, 2011, 10:27:03 AM
Wow fragger, that was a tense jam to w@&k your way out of.  :o

I've had several games where every time I've accepted a mission from one of the faction leaders the whole town goes nuts but I didn't have the added difficulty of playing on Infamous when it's happened.  I'm not really into punishing myself so I typically play on easy.

I've experimented with the difficulty settings while using God mode or occasionally with out a cheat and from my observations I can't detect a difference in the determination, ferocity or the number of mercs attempting to rush me in a town based confrontation.  As far as I can tell the only difference is the amount of med kits and ammo I can carry balanced by how easy it is to receive damage.  Either the mercs become better shots or I don't shrug off the damage they are inflicting on me as easily.  I've not been able to tell which.

One tool you have to aid self preservation in this type of situation is to listen for the scuffle of foot steps as they frantically search for you.  When the mercs are on high alert they lose all ability to walk softly and run every where.  As they fail to find you in one area they will typically broaden their search pattern but that's going to be a random dispersal so you may have to wait a bit before you can make a dash for it.

At the very least it's good to hear that you're still having fun with FC2 and being challenged by it.   8) :-X
Title: Re: FC2 revival (yet another playthrough)
Post by: fragger on November 28, 2011, 01:49:07 PM
You're right Art, if it had been the other office I would have been in a bad place :-\\ It never occurred to me to try changing the skill level between loads, but in any event I took it as a challenge to try and get clear of the town on the skill setting I was on, just to see if I could do it. One thing I forgot to mention was that my special weapon was the Dart gun, which isn't terribly effective in a frantic close-quarters fight and besides that you only get six rounds for it on Infamous - and that's with the Marksman pack. I ended up having to "borrow" a grubby PKM from a fallen merc to be able to get any sort of edge. He was kind enough to drop it off on the roof for me.

@mandru, I agree, the main differences between skill levels do seem to be the ones you mentioned - carrying capacity and damage taken (especially from those flipping .50 cals, they really hurt). I'm increasingly under the impression that the mercs do actually become better shots on Infamous as I seem to get hit a lot more on that level. It may have been just a fluke that so many mercs got into the building at once (a couple came all the way up onto the roof at first, such as the PKM donor), but otherwise I too have never detected any increase in tenacity from them on Infamous. Generally speaking, everything just hurts more and you have less to fight back with :-()

You know, I am still having fun with this game. I've dallied with about a dozen others since getting it but I keep coming back :-X
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on November 28, 2011, 02:02:05 PM
Quote from: fragger on November 28, 2011, 01:49:07 PM
...You know, I am still having fun with this game. I've dallied with about a dozen others since getting it but I keep coming back :-X

I know I'll return to my favorite hunting grounds as well - this is one game that still has not left my disks, and was the first one I installed on my replacement console.  :-()
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on November 28, 2011, 04:04:23 PM
It still is classy  :) :-X
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on July 22, 2013, 11:06:52 PM
Well chaps, after reading of Jim's adventures and a few others recently, I've opened a "new" game.  However, I loaded a saved game made as soon as I was free to roam the African landscape.  I'm at 4% and have just exited the Church in Pala, ready to start my first mission.  My current load out is:

Unfortunately I was using the wrong program stored on my Logitech mouse and instead of bringing up the map, threw a grenade.  Naturally the towns folk over reacted to that insult and had the nerve to start shooting at me without even asking questions!  What a nervy bunch; ready to kill someone for spitting on the sidewalk.

My response was to steal the diamonds in town, quickly hop into my Datsun and make a run for the bus stop - I went to the southeast corner where I intended to find the clue to messages that are spread throughout the Far Cry world.

I followed the map marker to a shanty out in the desert wilderness that was patrolled by 3 men, each with anger management issues.  Naturally I ran over the first one even though he tried to dodge my truck.  Because of the satisfying AHHHhhhhhhh..... expressed by the chap, I decided to run over the next guy - same outcome.  However, there was still one very angry native behind the dilapidated bus, but like a fool, he ran out front directly into the path of my vehicle.  Naturally he suffered more than my vehicle.

After collecting the goodies (stimpacks, ammo, a Jackal tape, and the letter) I made my way back to the bus stop and encountered a pair of exceedingly sharp sighted individuals (they started shooting at me even before I fully recognized they were hostile).  I quickly ran to the bus stop and pulled my trusty AR-16 - love that weapon now that I've filed the mechanism to allow continuous bursts rather than the ridiculous 3-round limits imposed by the manufacturer.

All in all, I think that establishing a psychiatric facility would be extremely profitable, perhaps even more so than what the Jackal earns with his nefarious activities.

Oh well, on to new adventures.
Title: Re: FC2 revival (yet another playthrough)
Post by: nexor on July 22, 2013, 11:41:20 PM
Since we did the mod on the AR-16 it became my favorite companion, and now you made me want to go back to Africa again PZ,  I need to make a few adjustments to my rig then go to Africa  ;D
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on July 23, 2013, 12:13:27 AM
I'm greatly enjoying this latest foray, nex.  Even though I know just about every inch of the place, once I return to the game, I'm having a blast.

FC2 is in many ways tons better than FC3:

I am doing the mission where you are to destroy the merc supplies in the desert, but I took the side mission to the Private house.  It was night time, and I equipped the silent AS-50.  I managed to take out at least half the mercs before anyone raised the alarm.  I'm not sure why it was so difficult to do so in the vanilla game - I formerly used the dart, and the mercs seemed to hear it about half the time.
Title: Re: FC2 revival (yet another playthrough)
Post by: fragger on July 23, 2013, 06:05:50 AM
Nice stories PZ :-X I must go back to Africa soon! I do miss the rich ambience, the beautiful lighting, the loquacious mercs, the realistic day/night cycle, etc etc etc...
Title: Re: FC2 revival (yet another playthrough)
Post by: Art Blade on July 23, 2013, 09:31:47 AM
 :)
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on July 23, 2013, 12:26:52 PM
Thanks fragger; with the mods installed, the game experience is quite different, and significantly changes how I do things.
Title: Re: FC2 revival (yet another playthrough)
Post by: nexor on July 23, 2013, 06:15:44 PM
Not just the almost true to life African environment the FC2 devs created with this game, but the gameplay and saving method of the game makes it in my opinion the best game ever developed.
One would think the FC3 devs would take note and copy that into their game, instead, typical to the human race, I-can-do-better-than-you,  my-game-is-better-than-your-game attitude and then they go and stuff it up big time.   >:((
Title: Re: FC2 revival (yet another playthrough)
Post by: PZ on July 23, 2013, 08:53:46 PM
I'm with you 100% nex; I understand that their efforts are to claim increasingly more market share and I really can't blame them for that.  However, it is a shame to gamers such as ourselves that there are so many of the "little kid" gamers that they are marketing to, and relatively few of us.