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Video games => Far Cry 2 => Far Cry series => Memorable moments => Topic started by: Binnatics on May 07, 2011, 03:25:29 PM

Title: Binnatics' FC2 experience
Post by: Binnatics on May 07, 2011, 03:25:29 PM
Hey hello,

Well, bought the game yesterday and today I started my first playthrough. I found the hugh amount of FC2 topics, that's quite impressing.
Thought I could make one more, since it's kind of memorial that I actually bought the game. You guys convinced me and so far I don't regret it. The game is great. I started at hardcore difficulty, and that's oke for the missions. It's getting raugh when passing through one of these guard posts, which is unavoidable when doing a mission it seems...

These guys just start shooting at me for no reason and really don't give up, lol!
That's a new experience in an open world game; that I can't just drive round without having enemies on my tail every second.  :knockout
So saving the game is quite important there ;)

The first thing that surprised me in the game was the great noizes. You really imagine yourself in Africa, which is quite impressing; the drums, the animals, it's great, really.
The graphics started to be a desillusion, but I found out the game started in 600/800 resolution so as soon as I fixed that, the graphics were great. I was surprised by the damage a molotov can do to the surroundings. I set a whole forest on fire the first time I threw one  B-))

Gathering buddies is quite easy, I expected it to be more difficult. They just like you right away. In GTA you had to do all sorts of different activities and missions before they start to like you and help you out.
The gameplay is great so far, except for the driving. I don't get used to the rigid steering, but that will come along I guess. Usually it's a matter of time to the moment you don't even realize it anymore.

Last thing I've done was the first arms-dealer mission. I got shot on my way to the meeting point where by one of these @#$%^@ guardposts. So I'll have some rest now, and go on tomorrow  (:)
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 07, 2011, 03:37:45 PM
Ahhh, memories :-()

Hardcore, is it? So you're one of those cracknuts that start off right away on hardcore?  Geez ^-^

Maybe settle on normal first so you get an idea of what the game is like, there will be a couple of missions that are tough even on easy, let alone hardcore  ??? :)

I started a new playthrough myself today after having found out that it doesn't matter if the game had been installed on the same windows partition or not, in my case it is an XP installation but still runs under win7. So I tried MP and for the first time it worked (after about two years  :D ^+-+ )

Have fun, matey  :) :-X
Title: Re: Binnatics' FC2 experience
Post by: mandru on May 07, 2011, 03:52:08 PM
It will be fun keeping an eye on your impressions of the game Binnatics.   :-X

I'll toss out one tip here and that's to learn to interpret what you're seeing on you GPS/map it actually gives you a lot more important information than it would seem at first glance. 

Once you get an idea of the lay of the land you'll figure out which GPs you can drive up on, jump out and unload on 'em and which GPs need the finesse of a silent approach and ambush to clear.  Very few will let you get away with simply driving through with your skin intact and even fewer with the difficulty level set to Hardcore.   ;D
Title: Re: Binnatics' FC2 experience
Post by: fragger on May 07, 2011, 05:12:07 PM
Welcome to the jungle, Binnatics :-D

Straight onto Hardcore, eh? You're a braver man than I am! I always start any new game on an easy level to get familiar with it before graduating to the harder skill levels. Be aware that in FC2 there's quite a difference between Normal and Hardcore, not just in how much damage you take when you get hit but also in how much ammo you can carry. Hardcore is actually my favourite skill level as I find it tough enough to be a challenge while still giving me a fighting chance. Infamous level is very tough - you can't carry much ammo at all and just a couple of well-placed hits from the bad guys are enough do you in, but I do play on that level occasionally when I feel like making life difficult for myself :-()

If you grow to like the game enough, there's an add-on for it called the Fortune Pack which will give you two new vehicle types and three new weapons (which don't have to be purchased from a Weapon Shop, they're available from the first time you visit the shop at Mike's Bar). I may be wrong but I get the impression that the Fortune Pack is somewhat hard to come by these days, but if you become a FC2 fanatic like some of us you may want to keep it in mind. It's certainly not necessary to have the FP to fully enjoy the game.

Anyway, have fun with FC2! I'm going there myself in a bit :-X
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 08, 2011, 02:16:05 AM
hmmm. maybe you're right about the hardcore Art, but I usually start with a more advanced difficulty. Most games are just too easy if you set the diff. low. Maybe this is an exception. I'll go on for a while on Hc and see if it works, if not I'll go back to normal.
Another thing that caught my attention is the day-night scale. It really takes long for a day to pass by right? In GTA I remember that 2 minutes were equivalent to an hour in-game. This is different. More realistic though, it gives you the feeling of spending an entire day on vacation, only not so relaxed, hahaha
Title: Re: Binnatics' FC2 experience
Post by: deadman1 on May 08, 2011, 02:48:58 AM
Welcome to Africa Binnatics  ;D. Since it´s your first visit I would like to give you a few pointers to help you get around.

1. You don´t have to drive through the GP:s, very often you can go cross country and avoid tangling with them.
2. Do all the wWeapons dealer missions first in order to unlock some weapons that will be in better condition than the ones you start with. Less chance of having them jam in the middle of a fight  ???
3. Dweller_Bhentos made some very nice full colour maps for FC2, detailing useful stuff like were the patrolroutes are, you can find them in the media section.
Title: Re: Binnatics' FC2 experience
Post by: Ricamundo on May 08, 2011, 04:00:10 AM
Welcome to Africa Bin. In order to get a good start, i'd stay off the roads completely. Take your Jeep offroad at night and explore the open areas for diamonds, which you need to buy some good weapons. While you're doing that fiand as many safe houses as possible and kill the 2 to 4 guards outside each, to open them up for your future use.

The other option you have to road travel, is using a swanp boat at night, which is much faster and easier than trying to drive thru guard posts. if you hav e a long journey to your  target, you can take a bus to the nearest bus station, then walk, or find a car near the station.

Remember, that on hardcore, your ammo loadouts are way less than Normal, so scavenge ammo from dead mercs whenever available. If you do attack a guard post, you can have some fun, and save some ammo by shooting the red or yellow barrels, or the propane tanks you see at most guard posts. Some real fireworks there. ;D

Enjoy!
Title: Re: Binnatics' FC2 experience
Post by: Fiach on May 08, 2011, 04:01:34 AM
I agree with Art, playing at extreme difficulty could make you wind up hating the game, as there are so many guard posts and roving patrols to encounter, that respawn rather quickly.

I actually liked the fact they respawned quickly (I didnt buy a shooter to just drive :)), but it was a major annoyance for many players, couple that with HC difficulty and I can see frustration looming on the horizon for you :(

Anyway, great to see another member firing up FC2, looking forward to reading further impressions :)
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 08, 2011, 08:11:46 AM
To get it better going, 2 questions: How can I minimize the game? Is that not possible?
And: Is it possible to make screenshots?

Thanx for the respons, just finished my first weapondealer mission ;)
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 08, 2011, 08:34:41 AM
Screenshots yes: hit the PRNTSCR key (next to F12) :)

Minimise the game?

As in windowed mode? Hit ALT+ENTER to toggle between windowed and fullscreen mode. Depending on the game's screen resolution you'd see a bit of the desktop. However, it is recommendable to always use your monitor's native resolution so neither the graphics card nor the monitor have to scale down and blur the result. Crisp, clean and fast like that.

I think you're trying to make use of the maps while the game is running. I prepared the maps in a way they fit my windows desktop (wallpaper) so I could simply alt-tab out, check the desktop, and go back in again. :)
Title: Re: Binnatics' FC2 experience
Post by: mandru on May 08, 2011, 12:48:55 PM
In your "Documents" folder there is a sub-folder that was created when you loaded FC2 on your computer called "My Games".  There you will find yet another folder called Far Cry 2 and this is where you will find all the snapshots that you have taken by hitting the PRNTSCR key as Art described.

As for minimizing the game, if something comes up and I need to go to my desktop, I will first hit the "Esc" key to shift over to the Menu to pause the game safely and then if I hit "Alt + Tab" keys together it toggles me to the desktop so that I can do whatever I need to there.  Then to return to the game I click the FC2 page button at the bottom of the screen in the Taskbar which brings FC2 up again in full screen mode.   :-X
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 08, 2011, 01:23:43 PM
Alt-tab didn't w@&k for me. The game got uncontrollable and I needed to ctrl-alt-del to get in the taskmanager. Then the game was shown as 'not responding'. I'll try it again.
The reason why I want to minimize the game is because of wanting to check the forum in between and also to be able to shut down the pc without having to close and later fire up the game again. That takes so much time ;)
And since you can't save any moment and it takes a while for me to find the next hide-out... it just consumes quite some time at the moments that I don't have any  :-D

Funny thing is the game is starting to breed this desire in me to have 2 (or more) days entirely for my own and my PC. No wife and kids around, no w@&k, just losing myself in this endless environment ::)

I'm not worried about getting frustrated jet, since I manage to kill these freeks at the GP's by sneeking in and not rush through with my jeep. It only gets nasty once they send reinforcements in jeeps who all of a sudden spawn up just when I examine the direct surroundings of the post  :D

One thing bothers me atm. I bought 2 ammo supply upgrades for both pistol and assault, but it didn't do a thing to the amount of ammo I can carry with me. Spent 17 diamond on that stuff, and got in fact nothing in return  >:(( Maybe I don't get it jet with these ammo upgrades, so if you see my problem please help me out there.

Next thing I do is the second armsdealer-mission, to get the AK unlocked. Man I love that weapon  >:( :-()
Title: Re: Binnatics' FC2 experience
Post by: mandru on May 08, 2011, 01:41:15 PM
The upgrades bought you better accuracy and reliability so that weapon will last longer before jamming.   :-X

The pistol belt will give you more ammo as will the other types of belts for other weapons that you can buy on the 3rd window at the gun shop.   :)
Title: Re: Binnatics' FC2 experience
Post by: mandru on May 08, 2011, 01:45:50 PM
Binnatics, on the Alt + Tab method to toggle to the desktop you might try to press and hold the Alt button with your left thumb then with a finger reach up and tap the Tab button once to see if that gets you to the desktop.

You might also want to save first while there on the menu screen before trying that move again so that you don't lose your place in the game if it crashes.
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 08, 2011, 01:46:21 PM
you can save at any time hitting F5.

Oh, if you open anything small, like wordpad, you can often alt-tab to it rather than the desktop alone. Makes it easier if alt-tab to desktop doesn't seem to w@&k.

Shutting down the PC with FC2 still running might not w%&k because the temp file needed to restore it would be massive, and I've seen windows choke on it.

You can get a couple of free golden AK47 which are very reliable.. check out D_B's maps :)
Title: Re: Binnatics' FC2 experience
Post by: PZ on May 08, 2011, 01:52:22 PM
Quote from: Binnatics on May 08, 2011, 01:23:43 PM
One thing bothers me atm. I bought 2 ammo supply upgrades for both pistol and assault, but it didn't do a thing to the amount of ammo I can carry with me. Spent 17 diamond on that stuff, and got in fact nothing in return  >:(( Maybe I don't get it jet with these ammo upgrades, so if you see my problem please help me out there.

Next thing I do is the second armsdealer-mission, to get the AK unlocked. Man I love that weapon  >:( :-()

Strange about the ammo upgrades - are you sure you actually have them in your inventory?  I ask because when I go through the purchase routine too quickly, I sometimes exit the monitor before I actually complete checkout.

If you like the AK, then you'll love the golden ones that can be found in several areas - although they do not offer increased hitting power, they do last a long time without degradation - check D_B's maps for the locations of these AKs.

I'm impressed that you can start out on hardcore!  Although like the others, I'd recommend a lower level so you can enjoy Africa without the constant assault.  I play on easy just so I can drive through many of the guard posts  :-()

One bit of advice I can add - many people have claimed FC2 is a "buggy" game, and while there are a few that were easy to reproduce, some of them are annoyances I believe you can avoid.

For instance, when you speak with a buddy, let them completely finish their dialog before you move on.  Also, I'd not recommend going into the headquarters for a main mission and then leaving without taking it.  I did that once, and Africa became immensely violent - the mercs always knew where I was, and viciously attacked me even before I could see them.  Might be totally unrelated, but it is the only time in dozens of plays through on two different gaming platforms.

Finally, here are a few acronyms we use in the posts:
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 08, 2011, 02:03:07 PM
and GP = Guard Post

all guys that are not on your side are called "mercs" as in mercenaries. 

(some people wanted to call guard posts checkpoints but that's something different, you don't save the game while passing a GP, do you :) )
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 08, 2011, 03:29:00 PM
Lol, You guys give me a lot of info. I don't regret having started this topic. I read some of the hugh amount of info around here, but didn't know what or where or how to take benefit of it. The info you're giving me now is just what I need, and all understandable. I'm too enthousiast to get that golden AK, that should be great.
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 08, 2011, 03:36:31 PM
Quote from: Art Blade on May 08, 2011, 02:03:07 PM
some people wanted to call guard posts checkpoints but that's something different, you don't save the game while passing a GP, do you :)
I can understand that they use the word checkpoint, since it's more or less a point where the armies are checking everything that comes by the roads there. But I'll call it GP like you guys.
The game crashed twice on me today. And the graph card is working overtime. It's the first time I hear it blowing. Maybe because of the open world gameplay. I should adjust some graph settings I guess.

I assassinaded a guy in the vilage, and got myself my first sniper rifle. That makes the GP's less of a problem.
Now I was just moving in to my friend, who will help me with my first mission I got from the UFLL headquarters in the vilage.
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 08, 2011, 03:50:38 PM
Quote from: Ricamundo on May 08, 2011, 04:00:10 AM
Remember, that on hardcore, your ammo loadouts are way less than Normal, so scavenge ammo from dead mercs whenever available. If you do attack a guard post, you can have some fun, and save some ammo by shooting the red or yellow barrels, or the propane tanks you see at most guard posts. Some real fireworks there. ;D
That's good to know  :-X I knew these barrels were there for some purpose ;)
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 08, 2011, 04:00:10 PM
When I got the game new I hadn't yet met the guys here. So I tried it on my own (missing out on a lot of things) and during the following playthroughs I started to find out all about it, together with the boys.

So don't worry, just play through as you see fit and after that you may want to find out more during a new playthrough. That's when OWG will kick in at full force  :-()

To ease it on the vid card a bit, start with AntiAliasing and AnisotropicFiltering. Both set to "off" will give your card a lot of breath. If that doesn't help, try dx9 rather than 10, and reduce shadows which are a huge performance killer. The rest of the splendour should be still on and running nicely. :)

However, if and when you want to know stuff, don't bother going through a million posts. Just ask here and we'll answer your questions right away and perhaps point you to topics/posts that may be of interest :)

That sniper rifle you just found reminds me of how happy and proud I was when I got my hands on my first sniper rifle. Until it blew up spraying sparks and dissolved into thin air. Which means: Any weapon you find will eventually jam and jam more often and finally break apart. So you have two options: Find new weapons as our beloved merc friends will be more than willing to drop some if you ask politely enough (a bullet through their heads should do) or better, do arms dealer missions and spend some stones on a weapon you really want to use. :) Once purchased, they will always be there, fresh and polished, at your armoury. Pick one and be happy with a reliable weapon. They won't last forever but a lot longer than what you may find lying in the dirt.

And propane tanks.. blowing stuff up (don't forget to use cars for that matter) will usually result in big fires that will however magically spread only so far and will only last for so long. But just as well a fine way of calling mercs to randomly act stupid, set themselves on fire or forget about your presence.  :-D
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 08, 2011, 04:00:29 PM
I read the 'slaughterhouse mission tutorial' here at the site trying to find these maps for the golden AK47. I never did that 'mission', nut got to the slaughterhouse by accident because I was just following the railroad. I freed the prisoner 'Michele' and got out of there, but I never got the phonecall. You guys know If I get an opportunity to free another prisoner?
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 08, 2011, 04:09:52 PM
I allready found out about the 'jamming' issue, so I waited with using snipers until it was unlocked and bought it ;) The only problem with this rifle is that it only permints 1 shot at the time. You have to un-lock to reload, so you have to plan your shots carefully. But that's okay, since you guys told me about the barrels ;)

I combine it with the Mac 10, which has shown his worth on close encounters allready.

About exploding cars; Don't I need to use some explosive or molotov to destroy them? I think shooting them will consume a lot of ammo... I set some cars on fire when attacking a transport of filthy AK's for the weaponsdealer ;) That was a massacre  ^-^
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 08, 2011, 04:24:57 PM
You can free all prisoners and a secret one (again, check D_B's maps and map legend) as well. There are four districts when you start the game, one of which is where you start (no prisoner) and one you are assigned to so you get your first buddy. The other two locations can be visited and the prisoners freed. It's Fresh Fish, Lumber Camp, Slaughter House and Cock Fights. First you are limited to Leboa, later you will unlock Bowa. There will be more buddies :)

You can blow up a car if you drive full speed towards a yellow or red barrel and jump out before it hits the barrel.. or set fire to grass where the car is parked on.. might take a few additional hits (you can even use your machete to whack the engine until it starts to send up black smoke which will lead to fire and to blowing up the car). Or toss a hand grenade next to it..  :-D
Title: Re: Binnatics' FC2 experience
Post by: PZ on May 08, 2011, 04:59:45 PM
You'll love the Dragunov available after you do a few weapons dealer missions, and also the AS50 available later in the game.

There is also the famous "6th buddy" that is lying wounded in a valley north of Schwasana.  Each of these buddies can offer you two missions - some of them are really fun.
Title: Re: Binnatics' FC2 experience
Post by: JRD on May 08, 2011, 06:45:31 PM
Quote from: Binnatics on May 08, 2011, 04:09:52 PM
About exploding cars; Don't I need to use some explosive or molotov to destroy them? I think shooting them will consume a lot of ammo...

Oh, allow me to show you one of my masterpieces...  ;D

Just attach some IEDs to a car, drive, exit, detonate, rinse, repeat...  8)

Car Bombing a Guard Post (http://www.youtube.com/watch?v=BWUh2qNq1dI#)
Title: Re: Binnatics' FC2 experience
Post by: PZ on May 08, 2011, 07:32:51 PM
I remember that one - still a favorite because it was early in the history of experimentation in FC2  :-X
Title: Re: Binnatics' FC2 experience
Post by: mandru on May 08, 2011, 08:43:33 PM
Binnatics, here's some quick info about sniper weapons that may be useful.

It was mentioned above that on the higher difficulty settings it would be mandatory to scavenge ammo because you can carry less of it than at the lower difficulty levels.  Any assault weapon that has been dropped on the ground by a merc will help fill your allotment if you are carrying an assault rifle but before you step on the rifle to take the available ammo reload the weapon in your hands so that it is topped off, then step on the weapon on the ground to lift that ammo directly to your inventory.  If you take ammo from a weapon on the ground while your weapon has a half clip you're not getting a full refill.   :-X

Sniper rifles can only be refilled when scavenging ammo if you actually find a sniper rifle on the ground.  Assault rifle ammo will not refill a sniper rifle.

By the way Binnatics did you but the pistol belt to bring your ammo for that weapon up to the max yet?
Title: Re: Binnatics' FC2 experience
Post by: fragger on May 09, 2011, 01:24:18 AM
Bin, just a bit about weapons: You'll find that all your weapons degrade over time. Whenever you buy a new weapon and subsequently grab it off the armoury wall it'll be all new and shiny at first, but after you've used it for a while it will get more and more dirty and rusty-looking. If you persist in using it, eventually it'll start to jam. If you still keep using it, it will jam more frequently, and if you still persist in using it, eventually it will misfire and your guy will chuck it aside. Then you'll be left with nothing in that slot until you pinch a weapon off a dead merc, or get to a Weapon Shop armoury and grab a new weapon off the wall (you'll find 5 Weapon Shops around Leboa, represented on your map by a pistol icon).

What this is is a very crude way of modelling weapon maintenance. Since it would be pretty boring to watch your guy sit down, take his weapon apart and clean and oil it, they've done it this way instead. All of this is my roundabout way of working up to a tip - whenever you find yourself near an armoury, go in and replace all your weapons, even if you've only fired a few rounds from some of them. I've gotten into this habit and I almost never have a weapon jam on me in the field.

Once you've bought a new weapon from the shop's computer, there will be an infinite supply of that weapon in any armoury. You've probably noticed that as soon as you take a weapon from the wall, another one immediately appears in it's place. If you're so inclined, you can stand there grabbing the same weapon off the wall ad infinitum. Some weapons degrade faster than others. I think the most durable store-bought weapon is probably the AK-47, whereas the least durable is a species of sniper rifle that fires (ostensibly) poison darts. As others have mentioned, the most durable weapon in the game is the golden AK. I've played the entire first half of the game with one of those before it clagged out on me.

About the supply upgrade - I've discovered this quirk. Let's say you buy the Pistol Belt while you already have a full (pre-upgrade) supply of pistol ammo on you, but you actually have a different weapon type in your hands when you go into the armoury. In this case, you'll find you won't be able to pick up any more ammo for the pistol. After buying the Pistol Belt, you actually need to have your pistol in your hand when you enter the armoury in order to pick up the extra ammo for it. Same thing goes for the other weapon types and their respective supply upgrades - after buying the upgrade, you need to enter the armoury with that particular weapon in hand to in order to get the extra ammo for it, if you already had a full supply when you bought the upgrade.

Hope that made sense... :-\\
Title: Re: Binnatics' FC2 experience
Post by: deadman1 on May 09, 2011, 01:48:46 AM
One other useful thing conserning weapons are the weaponscrates you can find in your armory and your safehouse. Once you buy one of these you can put a fresh weapon in them and it will be avalible at your safehouse, so you won´t have to go to an armory to get a fresh one. However after you have changed weapon, you´ll have to replace the used weapon in the crate with a fresh one in the armory.
Title: Re: Binnatics' FC2 experience
Post by: Ricamundo on May 09, 2011, 03:44:15 AM
Once you have enuf diamonds, this is a great loadout of weapons that will see you thru any mission..

Dragonov sniper rifle..the best sniper in the game, dont waste your diamonds on the AS50, which comes up later on.

PKM LMG...has a big clip so you can wipe out several mercs without having to reload.

GL 79..i think is what the standard grenade launcher is called..fantastic weapon when there's an assault truck bearing down on you. One well placed shot with this baby and you can blow up guard posts real good! >:D

The PKM has a hella recoil, so to minimize this, right click to aim as you fire, and aim low, and let the recoil carry the aim up the target to the head. Dont forget the accuracy and reliability upgrades for every weapon you buy.

Another favourite loadout of mine is the stealth one...

Silenced Mak...good for in close sneak up behind a lone target, but get ready to run after shooting. ???

Silenced MP-5 assault...best of the standard assult rifles, better than the common AK, imho.

Dart Gun..very quiet sniper, but very small clip, and the most fragile gun in the game.
A good habit is to replace all your bought weapons after every mission, and i would replace the Dart Gun after about every 10 shots, just to be safe.
Title: Re: Binnatics' FC2 experience
Post by: mandru on May 09, 2011, 06:33:15 AM
Some good info there Ricamundo.   :-X

Quote from: Ricamundo on May 09, 2011, 03:44:15 AM
Dragonov sniper rifle..the best sniper in the game, dont waste your diamonds on the AS50, which comes up later on.

Big slow ugly clunky and kicks like a Clydesdale/mule hybrid on steroids with steel clad mud cleats but I love 'em.  Err... both the Clydesdale/mule hybrids and the AS50.    ;D

I happen to prefer the AS50 snipe rifle which becomes available after completing the first gun shop mission in the 2nd half of the game even though it has a clip of only 5 rounds as compared to the Dragonuv's clip of 10.  Being a .50 cal the AS50 is loud and can be heard from further away by the mercs who don't seem to be able to resist coming to look for you.

In some situations that saves me the trouble of having to go and look for them.   >:D

I also as a purely personal preference like to equip the AS50 for close up run and gun situations because of it's "One Shot" knock down/stay down capability.  You don't injure anyone with an AS50.  If you want to shoot someone "only a little" then the Dragonuv is the perfect weapon as long as you don't take the head shot.

To my eye the AS50 has the best looking scope in the game also with what I think is the best magnification available.  I think it was PZ that had posted he liked to fine tune the aim for a long shot with the AS50 scope and then with out moving the aim point quickly switch to the 6P9 silenced Makarov to take out targets at unheard of distances.   :-D
Title: Re: Binnatics' FC2 experience
Post by: spaceboy on May 09, 2011, 06:48:38 AM
Oh I loved the AS50 for the same reasons as mandru states.  I liked placing different weapons in the safe house boxes than I carried so that if I found a situation where I wanted something different it would be there for me.

I haven't read this entire topic Binnatics - but did you get the Fortune Pack DLC (maybe it came with the PC version)?  It's awesome with the ATV, Unimog, Cross-bow, and shotguns.
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 09, 2011, 07:38:27 AM
Quote from: mandru  on May 09, 2011, 06:33:15 AMI think it was PZ

No, it was JRD  :-()

Quote from: JRD on August 27, 2009, 06:56:39 PMThe only way I can do headshots from far away is aiming with a dart rifle (empty, or I'll use it), swaping to another gun without touching the mouse and firing.
Title: Re: Binnatics' FC2 experience
Post by: JRD on May 09, 2011, 08:02:26 AM
Indeed it was me... a workaround for when I`m out of bullets with the dart rifle and still want to be incognito...  :-()

The downside mandru pointed out on the Dragunov is actually a strong point imo... injure one merc and keep him on sight for a while... one fellow merc will come to his help. Injure him and wait for a third merc to get closer... I once managed to pile up a whole stack of wounded mercs... who I relieved from their misery using my rusty machete afterwards  >:D

Here`s a tip for you... you can find some powerful but rusty weapons in some safehouses (http://openworldgames.org/owg/forums/index.php?topic=673.msg8409#msg8409) that are available only in the second act of the game, after you move to the southern map. These are great weapons you can use for a while and save some diamonds for after the arms dealer missions  ;)
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 09, 2011, 08:35:29 AM
Damn you guys give me a lot of info. Good to see all these tactics on different guns. The AS50 sounds great, elephant-power  >:D

But the trick with the injured merc's is also very nice ;)

I don;t have the fortune pack edition. Could maybe download it later or something. Today I sneeked into this dagerous vilage called Mokuba to take out some equipment of a violent merc group. I first tried shooting my way in, but that was suicide. Should still find out a way to do something like that anyhow, but at this moment in the game it was impossible. I found out that when these guys see you, and you run and hide, the lose interest in you thinking you'd be gone  :-() So I threw a nice granade right onto their equipment and destroyed it all. Oh, eventually I alos started a fire in the village, making them think I started it and was still there  ^+-+
It felt good, and just after that I found the most beautiful safehouse so far, on a rock, just west of the village. Also adiamond there  ^-^

Gonna save my buddy next who has trouble with the FPA because I blew some medical stuff as well :P

Title: Re: Binnatics' FC2 experience
Post by: JRD on May 09, 2011, 08:41:01 AM
I`ll see that sometimes you have to go back to a place you visited before... that`s when FC2 shines... you`ll see how many ways you can try to get the job done. Most of the time things go unexpectedly wrong and in the end all works fine  ;D

I never accomplished the same mission the same way twice, I always try something different!  >:D
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 09, 2011, 08:51:31 AM
The missions will send you across the map and back, so inevitably you'll see (and pass) some places more than once. After a while you'll recognise locations, triggering good and bad memories and thinking things like "oh great, not again" as the mercs will all have happily respawned once again >:D

By the way, sometimes it might be a good idea to do missions at night. Go to a safe house and use that alarm clock to "sleep" through the day and wake up at dusk. Drive as long as you're away from settlements and walk once you're within earshot so the sleeping mercs (yes, they do sleep at night, in beds or on the ground) won't wake up and you can finish your job without too much of a fight, perhaps even without a fight. I rather do my jobs first, silently, save the game, and then come back and kill everything that still has a breath in it  >:D
Title: Re: Binnatics' FC2 experience
Post by: mandru on May 09, 2011, 09:35:57 AM
One thing I do like with the sniper rifles is if you watch for it the opportunity often arises where you can get just the right line up and make a double head shot as one merc walks directly between you and another merc standing still that you have in your sights.

There aren't any points to keep track of in FC2 but it's packed full of those all important "Yes!"  moments.   ;D
Title: Re: Binnatics' FC2 experience
Post by: JRD on May 09, 2011, 09:54:42 AM
Quote from: mandru  on May 09, 2011, 09:35:57 AM
There aren't any points to keep track of in FC2 but it's packed full of those all important "Yes!"  moments.   ;D

... and "Oh s#!t!"  moments too....  ;D

What I like the most is that you can plan your attack, then screw it all up, improvise, get the job done and having even more fun like that. It`s not a pity when plans go wrong, but an opportunity to re-think your concepts... of course, when an ambush to a convoy go as planned... then you have the "Yes!"  moments mandru is talking about  ;)
Title: Re: Binnatics' FC2 experience
Post by: spaceboy on May 09, 2011, 10:07:47 AM
I had a lot of Oh S#it moments followed closely by Yes or Phew moments...

Absolutely what made the most fun though was when things did not go as planned.

The number of times I destroyed my own ride and had to hoof it off somewhere (can't run for too long lol) or improvise with weapons I had to pick up.  These are just some things that left a deeper impression on me than in other games.  Perhaps its the lack of vehicles just driving around, and the inability to always find ammo for your guns.

I could fill an afternoon and empty a few pints with stories these guys all heard before, but one particular improvisation I recall is the mission to destroy a rail car - I was supposed to destroy it from a distance with my explosive crossbow, but I was aiming at the wrong car and of course alerted the mercs.  Lots of shooting and explosions later I stood alone with the rail car just barely steaming out of a couple holes, mission incomplete, and I had no grenades or explosives left.  I had to scrounge through the area, lifting what I could from the dead mercs.  Eventually I found a spare grenade and tossed it under the rail car to complete the mission.  What a mess I made of that mission, but what fun it was  ;D

Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 09, 2011, 10:37:00 AM
I believe that's what they call "snafu" -- situation normal, all fucked up.  :-()

Also funny if you killed everyone silently, not triggering any alarms, and think the area is clear so you start to walk around to do what you came there for and then, probably weapons jammed, no ammo left for the other one, and a machete whipped out, only then you'll hear a merc's voice, uncomfortably close, go "HM?!" ??? While you realise it's time for your rescue buddy to prove they know their business, you may have one of those "WTF was that" moments.  :-D ^+-+
Title: Re: Binnatics' FC2 experience
Post by: JRD on May 09, 2011, 10:45:55 AM
One episode I`ll never forget was an ambush to a convoy at southeast Leboa. The convoy goes through a bottleneck on some rocky formation in that area, making it a perfect spot for setting IEDs and watching the fireworks from above... "no chance to get spotted and killed" I thought... so there I was on top of the rocks after laying all IEDs I had with me... as the convoy passed over the charges and I detonated them the truck was catapulted high in the sky with the blast as the charges were a bit close and the explosion added up... of course the truck landed... on me   :D ... there was nothing I could do but watch, in awe as the moon disappeared being replaced by the falling wreckage of the flying truck  ^+-+
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 09, 2011, 10:56:05 AM
That story I remember, too. Probably the most hilarious and spectacular mishap in the history of FC2, ever  :-D :-X

Isn't that when we were making fun of "this is not going to happen.. oh, yes, it is." ?  ^+-+
Title: Re: Binnatics' FC2 experience
Post by: JRD on May 09, 2011, 11:00:38 AM
Quote from: Art Blade on May 09, 2011, 10:56:05 AM
That story I remember, too. Probably the most hilarious and spectacular mishap in the history of FC2, ever  :-D :-X

Isn't that when we were making fun of "this is not going to happen.. oh, yes, it is." ?  ^+-+

Exactly...  :-X  ^+-+

Too bad I don`t have it recorded...  :D
Title: Re: Binnatics' FC2 experience
Post by: spaceboy on May 09, 2011, 11:04:23 AM
classic FC2/OWG!  I absolutely love picturing it in my mind JRD - no worries about the recording....we ALL can picture it perfectly  :)
Title: Re: Binnatics' FC2 experience
Post by: JRD on May 09, 2011, 11:12:45 AM
Here, I found this... this is not me, but could be...  ;D

Far Cry 2 - Attempt on a truck (+funny end) (http://www.youtube.com/watch?v=-igpoiLqDFU#)

Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 09, 2011, 11:22:53 AM
I just wrote about a victorious assault on the Mokuba vilage, and the find of a great hideout. Now the next thing I did was getting down and into the new-delivered car (on any hideout) and when I was looking at the map how to go through, someone shot me... Guess what, The entire vilage came after me. Thought it was just 2 or 3, no, a seemingly endles stream of mercs was coming my way shooting at me like duck-hunt! Still trying to survive with half of the bullets I was wearing, so I'm a little bussy atm  :-D
Title: Re: Binnatics' FC2 experience
Post by: spaceboy on May 09, 2011, 11:24:57 AM
awesome vid JRD.  can't you duck into the safehouse Binnatics?  I recall getting chased near the pipeline and I ducked into the safehouse.  I could hear them outside milling around looking for me but they eventually went away.  "Where could he have gone?!"  ::)
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 09, 2011, 11:41:09 AM
Hehe, Binnatics  :-() :-X


Oh, I finally found the original comment regarding JRD's hilarious accident

Quote from: spaceboy on May 01, 2009, 07:20:36 AMI also wish I could've seen JRD get smashed by the truck ("that's not going to...oh yes it is...sh*&").

^+-+

By the way, that topic the quote is taken from is worth a read, Binnatics. it's called Your most infamous deaths (http://openworldgames.org/owg/forums/index.php?topic=388.msg3981#msg3981)  :)

Title: Re: Binnatics' FC2 experience
Post by: PZ on May 09, 2011, 11:48:59 AM
That was a funny video, JRD, but also informative.  I've never taken out that convoy from that position, but it is an excellent spot - the road straight, and your position high enough so the mercs can't get at you.  :-X

The other guys are accurate - there are an endless number of methods of attack.
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 09, 2011, 11:54:13 AM
Quote from: JRD on May 09, 2011, 11:12:45 AM
Here, I found this... this is not me, but could be...  ;D

Hehe, not bad  :-() It's for the first time I heard the German version of the game.
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 09, 2011, 11:58:19 AM
Quote from: spaceboy on May 09, 2011, 11:24:57 AM
awesome vid JRD.  can't you duck into the safehouse Binnatics?  I recall getting chased near the pipeline and I ducked into the safehouse.  I could hear them outside milling around looking for me but they eventually went away.  "Where could he have gone?!"  ::)

Well, I desided to hunt them all down, since I like a good game of duck-hunt. Just decided that they should be the ducks ;) Reaching the vilage I found out only 2 guys left, One nasty guy with a rocketlauncher. HAD to kill them all. Unfortunately, I forgot about my buddy, who was in trouble and needed my help. So I got a call that he was missing.... DAMN!!!!

Skipped back to the safehouse file and decided to just drive through the group of hunters, and that worked  >:D
Then, after rescuing my buddy, I got back to the vilage and finished the w@&k :-()

Great vid by the way  ^+-+
Title: Re: Binnatics' FC2 experience
Post by: JRD on May 09, 2011, 12:21:17 PM
Apart from the villages of Pala (north) and Mosate Selao (south), where the factions HQs are, all other villages can be wiped out from roaches.. err.. mercs, so a funny approach is to kill everything that moves, then do whatever you have to do in that particular place... makes things easy, you see...  ;)

Both Pala and Mosate Selao will spawn mercs endlessly so you can never clean up hose places... and that can be a good thing too  >:D
Title: Re: Binnatics' FC2 experience
Post by: deadman1 on May 09, 2011, 01:54:54 PM
Quote from: JRD on May 09, 2011, 10:45:55 AM
One episode I`ll never forget was an ambush to a convoy at southeast Leboa. The convoy goes through a bottleneck on some rocky formation in that area, making it a perfect spot for setting IEDs and watching the fireworks from above... "no chance to get spotted and killed" I thought... so there I was on top of the rocks after laying all IEDs I had with me... as the convoy passed over the charges and I detonated them the truck was catapulted high in the sky with the blast as the charges were a bit close and the explosion added up... of course the truck landed... on me   :D ... there was nothing I could do but watch, in awe as the moon disappeared being replaced by the falling wreckage of the flying truck  ^+-+

I had a similar experience in Bad Company 2 awhile back, on some of the maps there´s attackhelikopters that the attacking team can use. I was runningalong a road from the spawnpoint towards the objective, when all of a sudden I see a huge shadow on the ground around me.  ???? The next second I´m hit with the wreckage of one of our choppers that´s been shot down by the defenders.   ??? I like how that´s concidered a suicide by the game which gives you the message "Epic Fail" all over your screen.  ^+-+
Title: Re: Binnatics' FC2 experience
Post by: spaceboy on May 09, 2011, 01:57:22 PM
lol deadman - dodging wreckage from helis, jeeps, ATVs etc. is quite common for me in BC2. It's part of the awesomeness of the game!!!!
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 09, 2011, 02:11:41 PM
Quote from: deadman1 on May 09, 2011, 01:54:54 PM"Epic Fail"

^+-+ cool story  ^-^ :-X
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 09, 2011, 02:13:02 PM
My partner's dead!!! I just stole the ring and got a great (seems damageproof) SUV. Then I taged the gold and in came the ambush... of whatever bad suns of b#tches. They killed my buddy!!!! Can I prevent that, or is it just a silly concequence of the mission??
I'll first try to prevent it  >:(
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 09, 2011, 02:17:12 PM
there have been endless discussions about rescue buddies "wanting" to die no matter what. Answer is, no. They don't have to die but we'll never find out why they sometimes just do it. Only way around it, in such a case, is to reload a savegame prior to that particular moment. However, that Oasis mission with that gold down there is one of the hardest missions I can think of, I tried countless times to get through it alive and to keep my RB alive, too. Sometimes they croaked, no matter what, sometimes they survived.
Title: Re: Binnatics' FC2 experience
Post by: JRD on May 09, 2011, 02:26:09 PM
If you already done the two missions  each buddy can assign to you, then screw him/her... you won`t regret being one buddy short at the Landing Zone (to say more would spoil the game for you  8-X ). If not, then do as Art said... reload and try again... maybe an older savegame can prevent him dieing.

One thing is for sure... sometimes they die, period. 
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 09, 2011, 03:27:00 PM
Well... I set myself to save the man, and I did. It was hard, took me quite some reloads. Thanx alot Art for pointing me at the F5 possibility, that's a life-saver.  :-X
I used my brand-new SUV as extra cover, that helped me out quite a bit. It's not damage-proof I concluded, but it's definitely a nice car. Had to leave it at a bus-station. Just hope it will respawn when I get back to that savehouse at riverside ;)

Got myself some new malaria-pills. The bottle is orange... does that mean the malaria gets worse through the game, and you need to get advanced pils every now and then?

Damn, Africa is beautiful. I took advantage of the night to travel, but still I'm more kind of daylight. As it shines through these big leafs of multiple plant-variations, lol this game is a mind-thrilling experience!!!!

It climbs up in my best-ever-game-rankings  :-X ^-^
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 09, 2011, 04:39:32 PM
 ;D

Although I like FC2 a lot, I gave it a harsh rating by comparison. Back in the day when the game was new, I had been waiting for its release for a long time and at the same time, there was nothing out there that could actually compete. So despite all the stuff I didn't like much about the game, I kept on playing and eventually discovering all the bits and pieces. In general I like that you can do what you want the way you want whenever you want. Mostly free roam and taking out GPs, but still I prefer a lot of different cheats to really enjoy the game. Without.. not so brilliant. With them.. beautiful and fun :)

Malaria pills are always in an orange box and are always the same type but the disease will change in severity. Basically you'll start to heal to a point when it will be almost gone and then it will come back to you, so there will always be surprising malaria attacks. The pills are infinite until you trigger a scripted event that forces you to find a new pill box and then it will start over and over and over again.

Sorry to tell you but the golden Jeep is a "once in a life time" thing -- no respawn. And you will have to give it up eventually, so you can't even save it forever.

The quick save function is actually a regular save function bound to F5 which means you will create lots and lots of savegames. I usually ended up with around 1,000 saves per playthrough.

I'm currently playing FC2 with a new start, so perhaps another playthrough here ;)
Title: Re: Binnatics' FC2 experience
Post by: PZ on May 09, 2011, 05:41:55 PM
Quote from: JRD on May 09, 2011, 02:26:09 PM
One thing is for sure... sometimes they die, period.

If a single syrette doesn't cure them, I usually pull out the pistol  :-()

Like JRD said, as long as you do the buddy side missions, they are no great loss if they succumb during the attack.  ;)

One thing about the vehicles, if you leave one somewhere, it will still be there when you return, as long as you do not operate any other vehicle (except the gold jeep of course).   :-()
Title: Re: Binnatics' FC2 experience
Post by: mandru on May 09, 2011, 07:09:10 PM
The concept behind Open World Games that kind of pulled us all together here was the appreciation of games that were non-linear and allowed free roaming in an open world environment but with that said when playing through a game of that nature there are choices and decisions that can be made that possibly can cut off or close the door on certain aspects of game story or later possible missions depending on a decision or the outcome of a mission earlier in the game.

In FC2 if a Buddy dies before you can get their missions accomplished there's no other way to get those missions later in that play through.

Because of that possibility I tend to set an  order to the way I go about doing things in the game.

It sounds crazy but here I am playing an open world game and every time I consciously decide to put the early part the game on rails to avoid closing any doors on the possible interactions with my Buddies. 

Typically I will do all Gun shop missions first collecting every diamond that I get within a half an area map of.  Next I will do all the cell tower missions again making diversions for every diamond I get close to and then I equip the weapons I've unlocked buying them with collected diamonds and go into the buddy missions next after I've been equipped with my favorite gear.  I save the faction missions for last.

If a buddy dies before I get his two missions I find a save point (hopefully I've remembered to make a recent save) go back and try to keep them out of trouble through what ever hot spot got them.  The last part of tagging the King's gold is one of the toughest pinches in the game because there's no real good cover to protect your buddy and yourself.

Binnatic I found your usage of the Prince's pimp-mobile amusingly appropriate though I would have probably jumped up on top of it for a better vantage point to repel the attackers and draw their fire away from my buddy.   ^+-+

I choose to play in a linear fashion at the start of the first and second halves of the game so I can have the freedom to go off the script through the last two thirds of each half.
Title: Re: Binnatics' FC2 experience
Post by: PZ on May 09, 2011, 07:36:16 PM
I do a slight variation:
Title: Re: Binnatics' FC2 experience
Post by: mandru on May 09, 2011, 11:10:18 PM
Quote from: PZ on May 09, 2011, 07:36:16 PM
   
  • Mike's holds a maximum of 4 buddies, so when the max is reached, let one of them be killed.
   

Does:

   
count as letting one of them be killed ?   >:D



Spoiler

*I know the answer to this one but love hearing the answer over and over*    ^-^
Title: Re: Binnatics' FC2 experience
Post by: fragger on May 10, 2011, 02:33:28 AM
 ^+-+ :-X

Just a thought - it's a measure of how dear to all our hearts this game is when the impressions of one member who's new to the game spawns six pages of replies overnight :-()
Title: Re: Binnatics' FC2 experience
Post by: mandru on May 10, 2011, 05:25:16 AM
Yeah fragger.   :-()

I was thinking it's funny how anxious a lot of us are to be helpful.   ^+-+
Title: Re: Binnatics' FC2 experience
Post by: JRD on May 10, 2011, 06:30:45 AM
Quote from: fragger on May 10, 2011, 02:33:28 AM
^+-+ :-X

Just a thought - it's a measure of how dear to all our hearts this game is when the impressions of one member who's new to the game spawns six pages of replies overnight :-()

... and multiple playthroughs around the world too...  8)
Title: Re: Binnatics' FC2 experience
Post by: spaceboy on May 10, 2011, 06:50:09 AM
so true fragger - it's like introducing a new friend to an old friend and we dearly hope they hit it off so it's not awkward at parties. 
Title: Re: Binnatics' FC2 experience
Post by: PZ on May 10, 2011, 07:11:51 AM
Quote from: mandru  on May 09, 2011, 11:10:18 PM
Spoiler

*I know the answer to this one but love hearing the answer over and over*    ^-^

^+-+ :-X

It is indeed one of the fastest growing topics in a long time.  ;)

All of us veterans that still play don't post much about our adventures, because much has already been said, but when a new player enters the field, it is lots of fun sharing all over again.
Title: Re: Binnatics' FC2 experience
Post by: JRD on May 10, 2011, 07:30:53 AM
Quote from: mandru  on May 09, 2011, 11:10:18 PM
Quote from: PZ on May 09, 2011, 07:36:16 PM
   
  • Mike's holds a maximum of 4 buddies, so when the max is reached, let one of them be killed.
   

Does:

   
  • Waiting until you have a rescue buddy whose missions you've completed
  • Driving to an out of the way spot that has a spare AT
  • Parking a safe distance away from it
  • Standing on the hood of one of the two ATs while shooting it with an M-79 GL to force a rescue
  • Run over the rescue Buddy once you've recovered with the remaining AT to show your profound appreciation

count as letting one of them be killed ?   >:D



Spoiler

*I know the answer to this one but love hearing the answer over and over*    ^-^

As much as inviting a buddy to drink and serving Molotov cocktails till his out of combat count as a party  >:D
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 10, 2011, 08:36:33 AM
Quote from: fragger on May 10, 2011, 02:33:28 AM
Just a thought - it's a measure of how dear to all our hearts this game is when the impressions of one member who's new to the game spawns six pages of replies overnight :-()

I realized that too!! And something else; Before I started playing FC2 I only comunicated with the guys I've known through the cooking-, Portal-, Bulletstorm- and off topic topics. Now I get response to a lot more members, which makes me realize what an impact this game had to all of you.
I can imagine that it's an oportunity to talk it all through again, although everything might have been said already. I have that same sansation when someone begins getting enthousiast on the GTA series. Can't stop talking about it. It's just nice to share  ^-^

Talking about sharing; I thought this is a unique happening in the world of gaming; A victim who's taking a leak just before I pull the trigger  :-()

Edit: Oops, I forgot to paste the picture here:
[smg id=3303 width=500]
Title: Re: Binnatics' FC2 experience
Post by: JRD on May 10, 2011, 08:44:42 AM
Quote from: Binnatics on May 10, 2011, 08:36:33 AM
Talking about sharing; I thought this is a unique happening in the world of gaming; A victim who's taking a leak just before I pull the trigger  :-()

You could, at least, have the decency of waiting for him to finish........ nah...... never mind, shoot him down there first...  ;D
Title: Re: Binnatics' FC2 experience
Post by: spaceboy on May 10, 2011, 08:58:34 AM
I recall the first time I saw a merc taking a leak - this was way back on the old FC2world site (before OWG existed) but where a few of us "met"  (PZ, JRD, me, Dweller_Benthos, and a few others).  I was so surprised I thought maybe I was seeing things.

Seeing other AI in games even today do nowhere near the amount of animations and different activities that the mercs in FC2 do, really help me appreciate how awesome FC2 is.
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 10, 2011, 09:03:58 AM
Same for the talking of the merc's: They really have realistic conversations. So far, I haven't heard them say the same thing when I sneek in on them. And in missions it seems always mission-related. That's amazing. In normal games you get tired of hearing the same lines again and again. I remember one great frase though in GTA III: Some girl on the streets is shouting; "My mother's my sister". That's the weirdest frase I've ever heard in a game  :-D
Title: Re: Binnatics' FC2 experience
Post by: spaceboy on May 10, 2011, 09:09:20 AM
strange stuff in that GTA game..:0

Here is a topic that discuss the myriad of things these mercs do  http://openworldgames.org/owg/forums/index.php?topic=448.0 (http://openworldgames.org/owg/forums/index.php?topic=448.0)

and another about what they say http://openworldgames.org/owg/forums/index.php?topic=1452.0 (http://openworldgames.org/owg/forums/index.php?topic=1452.0)


also, I thought I'd share a link to all of my FC2 videos (some even set to music!! lol) http://mygamepages.com/index.php?action=articles;sa=view;article=4 (http://mygamepages.com/index.php?action=articles;sa=view;article=4)

Title: Re: Binnatics' FC2 experience
Post by: mandru on May 10, 2011, 09:24:12 AM
Quote from: Binnatics on May 10, 2011, 09:03:58 AM
"My mother's my sister".

Wouldn't that actually be a comment about an immoral decision made by her grandfather?   ???

Good catch on the screen shot Binnatics but if you'd been about 20 meters closer it would seriously make you doubt the actual value of the gun shop's camo upgrade.   :-D
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 10, 2011, 09:34:10 AM
 ^+-+

I know what you mean ;) I didn't find a 'proboscis' either  ^-^

@ Spaceboy: I'll check those  :-X I read a great part of a topic called 'what's he saying?' handling about the Zulu- and/or Africaans-Dutch sayings of these guys. I came along a grouyp that was talking a weird language, I think that's what is mentioned there. I couldn't make sh!t of that. Normally, I can quite well understand Africaans-Dutch as it's pretty similar to Dutch, so I guess it's Zulu. Didn't read the entire topic allready, it was late.  But I'll surf back to see if there was a clue allready ;)
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 10, 2011, 11:14:50 AM
[smg id=90 type=link align=center width=500]

This was my second screenshot I took when starting to post here at OWG. Funny how some people share the same interests.. as in which motives spark an unstoppable desire to take a screenshot and post it here  ^+-+
Title: Re: Binnatics' FC2 experience
Post by: spaceboy on May 10, 2011, 11:17:51 AM
grown men we are, but we still find the same stuff funny we would have 30 years ago (or more).   lol 
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 10, 2011, 11:23:59 AM
Haha, you really got in close there :-X ^+-+
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 10, 2011, 11:31:47 AM
lol space, true  ^+-+ :-X

And Binnatics, hehehe yes.. but I also know how to stay away if needed.. far away.. and do my thing :-D

[smg id=698 type=link align=center width=500]
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 10, 2011, 12:50:58 PM
Lol Art, that's a nasty explosion  :-X

How many sausages would you have fried there...  :-D
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 10, 2011, 02:29:30 PM
 :) Any sausages there would have turned into minced meat, a very charred kind for that matter :-()

You can do stuff like that with IEDs. Place them near explosives and flammables and of course vehicles.. best if the blast radius of one IED takes out a couple of things at once, so stick them carefully to whatever looks promising and drop them in suitable places. Then step back and watch the show  :-D

Or.. use a simple pistol on the right target.  :-()

[smg id=154 type=link align=center width=500]
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 10, 2011, 03:48:44 PM
Binnatics, three things came to my mind that you may not have known which are useful:

1) While F5 is for quick saving, F9 is for quick loading the latest/last (quick) savegame.

2) Bottles of water restore health. You can't pick them up when you're not wounded. While on easy difficulty a bottle restores full health, on harder levels it only restores a few health points. Still enough for minor wounds, saves you a syrette which would restore full health and therefore be wasted on a small wound ;)

3) hitting the "~" key (depending on your keyboard layout it may be located top left below the ESC key and left of the "1") opens the console, type "e" and hit "TAB" (for auto-completion of a word) and it will read "evict_resources," then hit "ENTER" which frees your PC's memory. Good if for some reason the graphics seem to stutter or if you experience little lags.

:)
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 11, 2011, 11:21:22 PM
Evict_resournces... interesting. Gonna try that once. I haven't had much trouble though since I downgraded the AA. Think that took a load of capacity of graphics. I noticed the waterbottles. On hardcore, I think they do restore like 1 or 2 stripes of life.
F9 is a good one. Gonna use that ;)
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 12, 2011, 09:47:40 AM
 :)

One more thing, I remember you said it took so long to start a game, here is a useful command line "cheat" that gets rid of the loading scenes when firing up FC2:

Go into the properties (either in steam or your desktop shortcut) and add the command after the quotation marks:

"HD:\whatever folder\Far Cry 2\bin\farcry2.exe" -GameProfile_SkipIntroMovies 1

:)
Title: Re: Binnatics' FC2 experience
Post by: JRD on May 12, 2011, 12:16:47 PM
Quote from: Art Blade on May 12, 2011, 09:47:40 AM
:)
(...) gets rid of the loading scenes when firing up FC2:

That`s part of the whole experience to me... besides, it gives you time to reach for another beer right before starting over in Africa...  ;)
Title: Re: Binnatics' FC2 experience
Post by: spaceboy on May 12, 2011, 03:19:32 PM
I like you JRD, I really like the way you think... :-))
Title: Re: Binnatics' FC2 experience
Post by: JRD on May 12, 2011, 04:35:36 PM
 ;D

:-))
Title: Re: Binnatics' FC2 experience
Post by: PZ on May 12, 2011, 09:17:52 PM
 ^+-+
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 13, 2011, 02:30:01 AM
 :-)) ^+-+

I think I didn't complain about the loading time? Anyway. it's not so annoying. I like the fire in the introes. Good for warming up ;)
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 13, 2011, 10:37:57 AM
I thought you wanted a quicker way to fire up the game, referring to this:

Quote from: Binnatics on May 08, 2011, 01:23:43 PMwithout having to close and later fire up the game again. That takes so much time ;)

:)
Title: Re: Binnatics' FC2 experience
Post by: PZ on May 13, 2011, 01:01:40 PM
Always be careful what you say to Art - he has a photographic memory, and can access it faster than mere mortals can access data via Google.  :-()
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 13, 2011, 01:54:46 PM
 :) I know it's not  photographic (I wish I had) but I can't deny it's working quite well.
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 13, 2011, 02:26:21 PM
I ment that having to close and open the game takes time; not too much if you just fire up the game, but yes too much if you only want to leave the game for a quick chek-out on the forum or anything. So yes you are right about me complaining, but it was more because of the game not minimizing when I was trying to do so ;)

Indeed a strong memory  :o
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 13, 2011, 04:49:49 PM
 :)
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 13, 2011, 05:32:40 PM
I found my first golden AK. IT was somewhere close to cattle Xing. It had me buy my first primary weapon-crate ;)
Couldn't waste it allready, or leave it behind ;)
Title: Re: Binnatics' FC2 experience
Post by: PZ on May 13, 2011, 06:53:34 PM
Indeed - although you can get more, it is kind of fun to have it in your primary case and use it on occasion.  :-X
Title: Re: Binnatics' FC2 experience
Post by: Ricamundo on May 14, 2011, 03:57:20 AM
My favourite part of the intro is the guy walking sillouetted by the setting sun. With the music it really gets me ready to enjoy. 8) Another treasured FC2 experience is the Taxi Ride when starting a fresh playthru. Especially the part where your driver mentions "Cold Beer". Now THAT makes my mouth water. :-D
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 14, 2011, 05:00:03 AM
 :)
Title: Re: Binnatics' FC2 experience
Post by: PZ on May 14, 2011, 07:43:58 AM
Quote from: Ricamundo on May 14, 2011, 03:57:20 AM
... Especially the part where your driver mentions "Cold Beer". Now THAT makes my mouth water. :-D

^+-+
Title: Re: Binnatics' FC2 experience
Post by: mandru on May 14, 2011, 09:40:00 AM
The taxi ride into Pala always leaves me with the impression that it's very dry and the temperature is up somewhere near slow bake.  When the driver mentions a cold beer to get on through the GP at the bridge is a nice touch there in the intro.

______________________________________________________________________

You know, between the airport and the hotel there wasn't enough time to catch malaria and have the symptoms come into full effect the way they have.

I've flown into Leboa-Sako having already contracted it in some other place and on some other mission.  The motivation for claiming Jackal's head was pretty tempting to get me to rush off again the way I did to take out a major player like him before at least getting myself stabilized.

This better be damn worth it.

I'm not here to clean up this cesspool's social problems.  I'm going to track, locate and surgically remove the cancer that's helped things to get this bad.  I'll get checked in and find me some wheels to keep moving.  At least the breeze takes some of the edge off this fever.

All this heat, worthless smart a$$ craptastic mercs bolstering up egocentric paper-mâché brass targets all barely worth a bullet, this long ride to the hotel with a chatty local driver pretending he doesn't realize how far up the dipstick the level of $*!% has risen and...  Oh, man...  Now the onset of another malaria attack?  This is going to be a bad one!

What a way to start a new assignment.
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 14, 2011, 11:54:22 AM
erm.. was that mandru gone retiredgord? :)
Title: Re: Binnatics' FC2 experience
Post by: mandru on May 14, 2011, 12:09:00 PM
Heh heh   ;)

I was having some fun filling in observed back story by dropping into character.  ^-^
Title: Re: Binnatics' FC2 experience
Post by: JRD on May 14, 2011, 04:24:22 PM
You bring an interesting insight there... your character already have malaria, there's no way you can catch it and have it kicking that bad, that fast.

It implies a background history in Africa or elsewhere where a low life like you (us  ;D ) could have got infected  ;)
Title: Re: Binnatics' FC2 experience
Post by: fragger on May 14, 2011, 05:56:41 PM
There might have been a plausible explanation if your character in FC2 was still Jack Carver from the original Far Cry - he could have contracted malaria while living in the Pacific.
Title: Re: Binnatics' FC2 experience
Post by: PZ on May 14, 2011, 09:39:43 PM
Whatever the back story, FC2 is still my all time favorite game.  Every thing about it, the music, the environment, the solitude... everything.
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 15, 2011, 05:47:52 AM
Yesterday Binnatics and I had set up voice communications (using STEAM) and invited each other to play exclusive home-made maps on each other's servers. Creating FC2 MP maps with the easy-to-use editor had occupied and entertained both of us, yet testing those maps together was even better :)

[smg id=3317 type=link align=center width=500 caption="Binnatics's Island, mountain in the clouds"]

[smg id=3318 type=link align=center width=500 caption="Art's Town, facing each other"]
Title: Re: Binnatics' FC2 experience
Post by: PZ on May 15, 2011, 07:47:07 AM
Way cool!

Not much of a fair standoff though - AS50 against machete.  :-()
Title: Re: Binnatics' FC2 experience
Post by: JRD on May 15, 2011, 08:55:04 AM
Have you guys tried one of Pat!ent's maps? That chap made some impressive MP maps  :-X
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 15, 2011, 09:57:20 AM
Quote from: mandru  on May 14, 2011, 09:40:00 AM
All this heat, worthless smart a$$ craptastic mercs bolstering up egocentric paper-mâché brass targets all barely worth a bullet, this long ride to the hotel with a chatty local driver pretending he doesn't realize how far up the dipstick the level of $*!% has risen and...  Oh, man...  Now the onset of another malaria attack?  This is going to be a bad one!
.... Indeed.... dancing with letters!  :-X ??? :-X

I really got into this map-editing.... Didn't check out other creator's maps at the forum, I will later. I'm so full of ideas that I have to w@&k some out myself first!!!
Title: Re: Binnatics' FC2 experience
Post by: nexor on May 18, 2011, 08:07:43 AM
Sorry guys, didn't mean to break any laws/rules.................. :D
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 18, 2011, 09:19:03 AM
no traces of what you're referring to, nexor.. can't see anything to worry about  ;)
Title: Re: Binnatics' FC2 experience
Post by: fragger on May 19, 2011, 01:20:30 AM
Me either - so nothing must have happened :-D
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 21, 2011, 03:34:53 AM
I made my way up to the second map. I was surprised to be killed trying to rescue my friends at Mike's. These guys just shot through the walls!!
After doing some traveling through the desertnomansland I assigned for my first mission in the second map and that was a pleasant surprise. I was quite worried allready by the lack of variety in the gameplay: basically until now it was; Go there, speak to someone, kill a guy or blow something up. Accept for the mission where you have to tag the gold at the oasis.
Now this first mission in Bowa Seko was finally different: Escort the big ammo-depot-boat over the river. I had fun blowing up these small patrolships with the MK19 weapon. Weird how it takes quite long for these granades to explode, like they have to sink to the bottom of the river first before actually exploding.
I hope for more missions like that to come  ;)
Title: Re: Binnatics' FC2 experience
Post by: Ricamundo on May 21, 2011, 03:45:57 AM
I just went thru that mish a couple of days ago. The 2nd map missions are pretty much like map 1 but in a different, and imho a more interesting location.

While the missions on paper appear to lack variety, its how you approach the targets, the weapons you now have to choose from, and whether you go in stealthily or guns ablaze that make it interesting. :-X

Now that im well into the 2nd map, ive rediscovered the joys of the USAS 12 shotty. What a piece! Early on, i "aquired" one of the gun trucks that fire like a cannon, so ive been nursing this now well shot up truck around the map, and enjoying the carnage i can wreck on guard posts. ;D
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 21, 2011, 05:50:45 AM
The second map (Bowa) is quite a bit more dangerous as you'll find yourself being harassed by better armed merc patrols (some of them drive around in ATs armed with a grenade launchers, therefore called GLAT, and some armed with that .50 cal gun Ricamundo was referring to) as well as GP located quite annoyingly just where you need to pass to get to a different location. There will be snipers and rocket launching mercs located on watch towers.. all the good stuff waiting for you  :-D

Oh, let's not forget about the real bastards armed with mortars  :-()
Title: Re: Binnatics' FC2 experience
Post by: JRD on May 21, 2011, 07:59:30 AM
Missions in FC2 are basically blow up this, steal that or kill that guy. This has to be like that in order to give players freedom to choose when and how to complete the missions. Had it been more intricate missions and we would be stuck to a mission structure, thus taking out the sandbox aspect of the game.

We all agree that the open worldness of FC2 really shines on your second playthrough on, when you can try so many different ways of doing things!  ;)
Title: Re: Binnatics' FC2 experience
Post by: PZ on May 21, 2011, 08:23:34 AM
Enjoy Bowa, Binnatics, and choose your mode of transport wisely - water, land or bus - there are easy and difficult ways to get around.  :-()
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 21, 2011, 02:37:23 PM
I'm glad Art convinced me of proceding on at easy difficulty. It's really more fun. Less reloading and still a challenge. I have put in my mind that this fellow, who gives you the ammo-depot-boat mission, mentions that 'my friend the jackall' is hiding on these islands. So I was wondering waht would happen if I sneek in there and see what I can find...
Sure won't find the jackall himself, but it should be good to poke around there once before the real storyline takes me there. And who knows...  ;)
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 21, 2011, 03:05:55 PM
 :)
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 21, 2011, 04:29:11 PM
Shitty rocks.... no way of getting up there... and these mortars make seeking a LITTLE difficult  :D
Planning on taking out some weapon transports... wanna get that SA50. And who knows what more. Got some new shiny explosives now :)
I have a problem with my dart-rifle though. Can't pick up a new one at the depot. The "switch for other weapon-icon" just not appears  :D
Guess I'lll have to buy another special weapon to unlock the glitch. Maybe mortars... don't know how to handle these things but they sure cause some chaos >:(
Title: Re: Binnatics' FC2 experience
Post by: fragger on May 21, 2011, 06:01:18 PM
Quote from: Binnatics on May 21, 2011, 04:29:11 PM
I have a problem with my dart-rifle though. Can't pick up a new one at the depot. The "switch for other weapon-icon" just not appears  :D

Binnatics, I've struck a glitch from time to time where I can't grab a particular weapon off the armoury wall, and I'm guessing that's what's happening in your case. I'll be standing in front of the weapon I want but the program will keep choosing the weapon either above or below it, or if there's just one weapon on that piece of wall, won't choose it at all. The glitch will disappear if you go to another armoury or travel a distance from the current one then go back. There's nothing you have to do to make the weapon available again, it's just a temporary quirk. It's generally quite rare, you're just unlucky enough to come across it in your first playthrough :)
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 21, 2011, 07:00:04 PM
happens to me quite often, too. I found out that carefully and slowly aiming around the desired weapon might eventually lead to success, you can grab it. Else, well, save and reload just there might help, too :)
Title: Re: Binnatics' FC2 experience
Post by: mandru on May 21, 2011, 08:00:06 PM
My solution to getting a stuck weapon off the wall is to look for a box or low crate on the floor near the desired weapon.  Finding that I move my character tight into a corner of that box or crate so that I in effect climb up on top of it slightly.  You may have to crowd the object you are trying to get a lift from at a bit of a diagonal.

Once I can see that I'm a little higher than when standing on the bare floor in front of the weapon I am usually able to grab it.   :-X
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 21, 2011, 08:09:45 PM
hehehe, funny how we all know that glitch and at the time come up with different solutions  :) :-X
Title: Re: Binnatics' FC2 experience
Post by: mandru on May 21, 2011, 08:17:59 PM
If you're headed out on a mission that is best suited to have the dart rifle and the bloody things stuck on the wall you learn to do what you've gotta do to get it.   ;) 
Title: Re: Binnatics' FC2 experience
Post by: fragger on May 21, 2011, 08:25:29 PM
 :-D

Sometimes I'll just go out and shoot a random merc. Doesn't help get the weapon, but what the hell. >:D
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 21, 2011, 08:35:54 PM
 ^+-+ :-X
Title: Re: Binnatics' FC2 experience
Post by: PZ on May 21, 2011, 09:18:36 PM
Like fragger, I just go to a different armory and the dart becomes available.  This quirky behavior is very rare for me on the PS3 - only a couple of times in dozens of plays through.
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 22, 2011, 03:09:03 AM
I had it twice in a row, in different armories!!!! The first time I thought "whatever, that will be a one-time-glitch" and took my worn-out dart-rifle with me, but sure thing it jammed during the next fight. So in another Armory I had the same damn problem!!!  :D I hope doing your sollutions will help out for me as well.  :-(

Oh, and now we're talking about glitches: I've been firinf FC2 from Steam last few times because of being able to conversate with Art during playthrough, but I noticed that a fix, that runs right after firing the game from the CD, doesn't run when using Steam. And the graphics are starting to stutter then. I guess Steam doesn't recognize the fix to be run before firing up the game, and therefore causing graph. trouble. Did you guys ever experience something like that?
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 22, 2011, 03:33:00 AM
fix? do you mean a patch? My game is patched and I use the FC2.exe rather than the FC2 game launcher when starting the game from within steam. Just create a desktop shortcut from the FC2 folder FC2.exe and then create a STEAM link to that shortcut, done :)
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 22, 2011, 10:37:56 AM
That sounds simple. Steam picked the one to use from their own search, I thought they'd pick the right one. But somehow this small pop-upwindow that's shown when I fire up Steam from the disc, is not shown when I use steam. I should check out what happens if I use the common .exe file on my machine.
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 22, 2011, 02:16:53 PM
Okay, I'm in trouble.... I'm suffering heavy malaria attacks and have no pills. Not even a mission where I can get pills from... The last story-mission I did was the one where the merc's war broke out in the big village in the south map. I escaped the town and went to my friend who was in trouble at Mike's Bar. I saved him and then I went for some armory missions... Doing so I got sick, and no pills left. I allready got 2 attacks after the last pill so what Should I do now? I have only UFLL and APR missions left, and off course the Mission from my dreadlocked friend at Mike's...

Any ideas?
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 22, 2011, 02:27:22 PM
The doc in the hospital gave you a mission. Check any underground houses and you should be fine. Usually when you're running out of pills, you'll get an assignment to get new pills, or vice versa: Before you start to run out of pills, you're given an underground mission.
Title: Re: Binnatics' FC2 experience
Post by: PZ on May 22, 2011, 02:52:24 PM
That happened to me on one of my last plays through - I ran out of pills and no underground missions appeared.  (by the way, you need to be in the big town - Mosate Selao, before you see the exclamation mark on the clinic indicating a mission).

Because I had no choice, I kept playing until I completely passed out due to the malaria, and woke up in front of the doctor.  Unfortunately he said nothing so I thought I was out of luck, but as it turns out, he must have given me a couple of pills because I now had them.  Once I ran out of these, a new underground mission appeared.

My advice - keep playing until you pass out from the malaria and then see what happens.
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 22, 2011, 02:59:26 PM
Binnatics, looks like you're prone to find ALL of the glitches in ONE playthrough  :-()
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 22, 2011, 03:05:32 PM
Lol, so it's a glitch... I was at the village, because I thought I would find something like the church in the first map there. But all that appeared there was UFLL and APR mission-sings. I'll just go on busting armorycars until I pass out ;)
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 23, 2011, 12:42:25 PM
I found out that it's not Steam that triggers my FC2 to stutter, it's using alt+tab. After doing so the game looses it's smoothness.
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 23, 2011, 12:45:16 PM
don't forget to use the console, type "e" and hit TAB so you'll get "evict_resources" which might help, too :)
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 23, 2011, 12:50:38 PM
Before or after using alt-tab? That might be a good idea  :-X
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 23, 2011, 01:19:01 PM
Aaaahhh, 71 diamonds in the pocket... all armory-missions done... let's choose some new loadout  (:)0
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 23, 2011, 03:16:15 PM
after. Whenever you think it's starting to lag or stutter, basically :)

Title: Re: Binnatics' FC2 experience
Post by: PZ on May 23, 2011, 08:06:15 PM
Evicting the resources works well - poor memory control by the programmers fills the ram with jusk that is not properly released.  Evicting resources forces the program to clear the ram and to reload the resources, thereby starting fresh.
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 24, 2011, 12:36:08 AM
It works!! Good to know what it actually does. Allways good to clean up the ram ;)
Title: Re: Binnatics' FC2 experience
Post by: Ricamundo on May 24, 2011, 05:31:35 AM
I'll be interested to see what your choices for a new LO are Binn. :-X
Title: Re: Binnatics' FC2 experience
Post by: PZ on May 24, 2011, 07:07:04 AM
Quote from: PZ on May 23, 2011, 08:06:15 PM
Evicting the resources works well...

Kind of makes me feel like a landlord.  :-()
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 24, 2011, 08:25:29 AM
Okay here's my new loadout: For the secondary weapon I sticked with the M-79 granade launcher, for practical reasons: Best Fast Blow available. For the primary weapon I chose the much hailed AS50: Damn what a blast. Fully upgraded allready and damn; over 90 bullets in the mag!
For the special weapon I choose an LMG M249 SAW: Since I allways want a bulletburst by the hand :P
The special weapon replaces my beloved AK47 and the AS50 comes in place for the Dart-rifle. Not much of a change so to say. But it's getting really dirty this time  >:D

The only issue so far is that I keep on reloading my M249 SAW after bursting about 20 bullets  :-\\ But that's kind of a luxuryproblem  ^-^
Title: Re: Binnatics' FC2 experience
Post by: Ricamundo on May 24, 2011, 09:40:24 AM
Quote from: Binnatics on May 24, 2011, 08:25:29 AM


The only issue so far is that I keep on reloading my M249 SAW after bursting about 20 bullets  :-\\ But that's kind of a luxuryproblem  ^-^

You should have a 100 bullet clip, right?
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 24, 2011, 11:33:36 AM
In my AS50 there are only 5 bullets in the mag, not 90  ???
Title: Re: Binnatics' FC2 experience
Post by: Ricamundo on May 24, 2011, 12:18:07 PM
Quote from: Art Blade on May 24, 2011, 11:33:36 AM
In my AS50 there are only 5 bullets in the mag, not 90  ???

Im assuming he means his inventory. Out of curiousity i bought the AS50 myself today, and playing on Normal, i have a 5 shot clip and 45 inventory,not 90, and thats with all upgrades, so Binn, are you playing on Easy, or are you referring to the Dragonov maybe?
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 24, 2011, 01:34:11 PM
Quote from: Art Blade on May 24, 2011, 11:33:36 AM
In my AS50 there are only 5 bullets in the mag, not 90  ???

hmmm, sorry for my bad English; I mean 5 in the mag and something like 85 extra rounds  :-[

Oh, and yes, I'm playing on easy now. Art convinced me to do so, and it's still quite a challenge, so it was good to downgrade from hardcore what I started with.
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 24, 2011, 03:20:59 PM
Nothing wrong with a little confusion  :-D :-X
Title: Re: Binnatics' FC2 experience
Post by: PZ on May 27, 2011, 11:16:47 PM
I love playing on easy in FC2 - lots of ammo, grenades, Molotovs - doesn't get better than that!  :)
Title: Re: Binnatics' FC2 experience
Post by: fragger on May 28, 2011, 02:02:25 PM
 :-X
Title: Re: Binnatics' FC2 experience
Post by: mandru on May 28, 2011, 06:45:55 PM
I was experimenting with the line edit cheats for the game launch EXE.shortcut.  What I wanted to find out was if the mercs were more aggressive, could detect me more easily when I was in stealth mode or even more plentiful when I had the toughest game level settings engaged.

What I found out was that the main difference to game play at tougher settings was that my resources were progressively more limited.  The missing gun site reticle, how many rounds for each weapon I could carry and the number of first aid syringes at my disposal all were lowered at higher play levels but that was the only differences I could detect.

I was actually hoping that the mercs themselves would get tougher and more numerous to liven up the party but unless the "no weapon decay+ infinite ammo" cheat was using skewed my results the level didn't affect the mercs.  They were still the same uncooperative butt heads.   >:D
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 28, 2011, 08:07:33 PM
that's basically all there is to say about that, which means "easy" is just more fun  :-()
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 29, 2011, 02:30:39 PM
Well, I might be mistaken, but I guess you die quicker on harder settings. After doing quite a while on hard, I switched to easy. I realized that I could forget about stealth and cover, since they just didn't kill me fast enough. In most cases I could kill all main threats before getting into the last life-bar.

Didn't you guys have the same experience?
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 29, 2011, 03:25:50 PM
I think so, but that's not due to the AI but to the player's setup (hardcore or infamous).
Title: Re: Binnatics' FC2 experience
Post by: JRD on May 29, 2011, 05:53:53 PM
The difference I can tell, apart from less ammo and syrettes, is: on harder difficulties you can sustain less bullets before going down and mercs can sustain even more bullets - except headshots, obviously.  ;)

I never feel them more fierce or in higher number then on easy or more alert to my presence, it's just a matter of how much they can endure versus how much you can endure.

I always play on hardcore as I think this is a nice balance between challenging and not too forgiving gameplay
Title: Re: Binnatics' FC2 experience
Post by: nexor on May 30, 2011, 12:39:03 AM
I always do the first gameplay on easy then w@&k my way up to the toughest one, that way I enjoy the toughest one more when I get to it..... :-D
Title: Re: Binnatics' FC2 experience
Post by: fragger on May 30, 2011, 12:54:17 AM
I generally go for Hardcore too, for the same reasons as stated by JRD, with an occasional Infamous trip just to remind myself of my own mortality :-D But like nexor, I start a new game on Easy or Don't Hurt Me or whatever the easy level is called in the game and w@&k my way up.
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on May 30, 2011, 10:28:53 AM
I almost always start on easy and stay with it. Only once in a long time it occurs to me to take a peek at a harder level just to almost immediately jump back to easy.

Almost like when you know a cup of really fresh coffee tastes great, always has, always will, you may once in your life put a cup of cold coffee or instant coffee into the microwave and hope that the first sip won't be half as horrible as you fear it might, yet the first sip of that gnat's piss will make you wish you never ever tried that. :-D
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 31, 2011, 01:23:35 AM
I actually liked the hardcore difficulty. It was not too hard and obligated me to be careful. Easy made it a lot easier, but since I was quite curious for the rest of the playthrough it was a good switch. Ny next playthrough will be hardcore again I guess, allthough Ididn't finish the first yet... Bussy with Dirt 3 now  :-()
Title: Re: Binnatics' FC2 experience
Post by: PZ on May 31, 2011, 07:35:35 AM
I'm just a tourist so I always have played on easy.  I tried some of the other levels on occasion, but quickly left those bad neighborhoods.  :-()
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 31, 2011, 08:40:30 AM
@ JRD: Great avatar!!!! I love Calvin and Hobbes  :-X :-X
Title: Re: Binnatics' FC2 experience
Post by: JRD on May 31, 2011, 10:11:34 AM
Who`s Calvin? The name is Spiff... Spaceman Spiff, you monstrous creature!!  \:/


;D
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on May 31, 2011, 02:17:33 PM
 ^+-+ ^+-+ :-X :-X :-X

"Calvin, where are you? It's time for diner!"
Title: Re: Binnatics' FC2 experience
Post by: PZ on June 01, 2011, 12:56:18 PM
Quote from: JRD on May 31, 2011, 10:11:34 AM
Who`s Calvin? The name is Spiff... Spaceman Spiff, you monstrous creature!!  \:/


;D

Now we have a spaceman, a spaceboy, and a spacekid  :-()
Title: Re: Binnatics' FC2 experience
Post by: fragger on June 02, 2011, 01:05:19 AM
At first I thought it said "Spaceman Spliff" which made me wonder if he was Major Tom's co-pilot ;D All we need now is a spacewoman to make the space family complete :-()

When I was thinking of joining OWG I almost picked Astroboy as my username, given my love of all things astronomical. But since there was already a spaceboy here I didn't want to appear to be plagiarist, and "Astroman" doesn't have the same ring or anime connotations to it :) I also toyed with "Astronut", but in the end I thought fragger sounded more macho (if slightly sociopathic :-\\ ) and was a real nickname of mine back in my Quake Deathmatch days :-D
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on June 02, 2011, 02:57:13 AM
 :) "fragger" has a ring to it I always liked. :-X

LOL @ Spaceman Spliff co-pilot.. Hehehe, adding "spliff" to a space-related nick certainly spiffs up any connotation :-()
Title: Re: Binnatics' FC2 experience
Post by: PZ on June 02, 2011, 03:26:14 PM
Quote from: fragger on June 02, 2011, 01:05:19 AM
..."Astroman" doesn't have the same ring or anime connotations to it :) I also toyed with "Astronut", but in the end I thought fragger sounded more macho (if slightly sociopathic :-\\ )

^+-+ :-X
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on June 02, 2011, 03:35:01 PM
I miss the old avatar of fragger, a frag grenade with some face painted on it.. looked like a cartoon version of a bird  :)
Title: Re: Binnatics' FC2 experience
Post by: fragger on June 03, 2011, 12:47:52 AM
You know what? I missed it too ;D

So... The old "Bird Bomb" is back :)
Title: Re: Binnatics' FC2 experience
Post by: PZ on June 03, 2011, 12:56:17 PM
 :-X
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on June 03, 2011, 02:45:42 PM
Fragger, in case your vision is still a bit blurry and while getting back up on your feet with a feeling that you're just about coming to, well, you're probably right. Some of those slaps on the back have quite an impact and leave a nice five-fingered mark  :-D :-X Cheers, man  :-() :-X
Title: Re: Binnatics' FC2 experience
Post by: fragger on June 03, 2011, 03:15:37 PM
LOL Art, I was wondering what hit me ;D ;D ;D And thanks! :)
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on June 03, 2011, 03:30:26 PM
Hehe  ;D In a game, I'd love to have hand grenades that look just like your avatar. And if you toss them they should holler like Tarzan  :-D
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 07, 2011, 03:02:38 AM
I finally desided to go on with my first FC2 playthrough, now that I'm no longer distracted by Batman:AA and DNF.
I picked up the story where I left it: Had to find an underground location somewhere near the dogon village. After that, I desided to do a UFLL mission, which brought me to the north-eastern part of Bowa Seko.
Going there I ran into a guard-post just east of the 'crash site'. I carefully appraoched the guardpost, and after killing the mercs who came chasing me in their trucks I knew there would only be one or two mercs left. One of them was shooting at me, and I couldn't find him. Most of the time I know where mercs are because of their firing; I thought he might have hidden himself behind a huge rock, because it seemed the bullets came from that direction. When I got there, exploring the rock, I saw (I was pretty sure I saw) bullets hitting the rock, so I must have been mistaken and the merc is certainly behind me. So I turned around, and while I tracked the area behind me, I carefully walked backwards. This time I was really confused being hit by some bullets again, coming from behind again!!??
So I turned back to the rock, almost certain that the merc must have found a way shooting right through the rock, but again I couldn't find him. He hurt me pretty bad allready, so I started panicing a bit, looking to all sides, even checking behind the rock if I could see the guy overthere... nothing ????
I climbed up the rock again, and now I saw bullets come OUT OF THE ROCK??? :o
And then I saw him; his forehead that is, and the gun he weared on his back. The rest was hidden inside the rock:
[smg id=3686 width=500]
I made up my confused mind and desided to shoot him in the (fore-)head right away: no result. He kept on shooting me.
I know I tend to run into any possible glitch this first playthrough, and had almost desided to just leave the guy there and go on with my mission, when I had an idea: more out of frustration than out of bright ideas how to kill the guy: I threw a molotov. And guess what: it worked. I heared him screeming, but one molotov was not enough. A second did the job >:D
[smg id=3687 width=500]
Had to adjust the pics a bit, because they were quite dark.
When I turend back to the guardpost after retrieving a map for my rasta friend, I was expecting the guy in the rock again; but no. Everything was back to normal ::)

I must admit that going on with my playthrough was quite satisfying. I got hooked by the African sounds right away and was feeling sucked right into this marvellous world again ^-^
Accept for driving in vehicles everything felt great. I really hope they solve that driving in the sequel. The land being far from flat, including the road, is all realistic, and I don't mind getting jiggled on my way to a certain point, but the steering and view when driving still feels weird. Like they didn't take the time to make driving the same realistic and smooth experience the rest of the game gives.  :-\\
Title: Re: Binnatics' FC2 experience
Post by: PZ on September 07, 2011, 05:42:08 AM
 ^+-+ :-X

That famous merc has been titled the RSM (rock solid merc) that many of us long time players know quite well.  It has become a custom of mine when passing that area to throw a grenade his direction to take care of his actions.  >:D
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on September 07, 2011, 09:37:45 AM
Binnatics: ^+-+  :-X

Fun to read someone's first impressions particularly how he encounters and deals with the RSM  ^+-+ :-X
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 07, 2011, 01:42:21 PM
Hahaha, cool!
I should have known this was the famous RSM, Art allready told me about him  ^+-+
I sort of suspected a merc looking like a rock, but that's just my memory playing tricks on me I guess. Funny how I hereby show how 'green' I am in FC2  :-X
Title: Re: Binnatics' FC2 experience
Post by: PZ on September 07, 2011, 01:43:59 PM
That's OK, I wish that I was as "green" in FC2 as you because then there would be still a huge number of things to fully experience.  ;) :-X
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on September 07, 2011, 02:01:19 PM
And he might wish he was as experienced as you, PZ, so he didn't need to fall for this or that surprise any more :)

Both of you will be satisfied if you put it this way: PZ once was  as green and he was eager to find out new stuff, now he's experienced and enjoys it. Would be silly to go back having to go through all that again  :) Binnatics, however, will gain experience and catch up with us and one day think back like we do  :)
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 07, 2011, 02:25:45 PM
Wise words Art ;)

Nicely crowded at OWG by the way :) Good to be able to "chat" without having to wait for responce. I guess the shoutbox worked ^-^
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on September 07, 2011, 02:30:56 PM
 :-()
Title: Re: Binnatics' FC2 experience
Post by: PZ on September 07, 2011, 03:22:36 PM
Quote from: Art Blade on September 07, 2011, 02:01:19 PM
... Would be silly to go back having to go through all that again  :) Binnatics, however, will gain experience and catch up with us and one day think back like we do  :)

Of course, us old guys sometimes forget the experiences we've had and then do them all over again as if they were the first time - guess they call that memory loss  ^+-+
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on September 07, 2011, 03:26:14 PM
I'd prefer to call it "selective repression"  :-()
Title: Re: Binnatics' FC2 experience
Post by: mandru on September 07, 2011, 04:19:42 PM
Reflective Suppression?   ????

Elective defection!  It was a case of "Stop the world I want to get off" and I did.   ^+-+
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 07, 2011, 04:48:48 PM
talking about magic  :-X ^+-+
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on September 07, 2011, 04:55:25 PM
I had to read mandru's post three times until I realised he hadn't repeated/quoted my term to make fun of it but came up with two new ones. And I love "stop the world, I want to get off"  ^+-+
Title: Re: Binnatics' FC2 experience
Post by: mandru on September 08, 2011, 12:51:59 AM
 :-D

That's one of my favorite "old geezer" pranks that I stole from the comedian Jonathan Winters.  Someone says something and if I can twist their words into something else quickly enough to bounce it back at them adding a question mark and then look puzzled or shocked they mark it off as my being hard of hearing.

Often the person will try to reword what they've said and if I'm on the top of my game I can keep the prank running a couple minutes.   ;D

Actually my hearing is quite good.  I've managed to ward off most of the ill effects of so many years standing in front of the guitar amps but some where along the way I realized that there were perks that come with getting older that would slip right past if I didn't grab onto them while I could still enjoy them.   >:D
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on September 08, 2011, 10:04:43 AM
 :) :-X
Title: Re: Binnatics' FC2 experience
Post by: fragger on September 08, 2011, 05:36:09 PM
lol mandru ^+-+

So Binn, you've made the acquaintance of Mr. Rock Solid :-D He's a pain - I'm always wary of him when I'm in that area. I've found that a grenade thrown near his rock behind the guardhouse will usually quieten him down - of course that means having to take out the GP. I once got him with an RPG fired from the higher ground to the west near the diamond case - I aimed at his rock and got lucky.

Alternative: Scissors are useless against a rock-merc, but a huge piece of paper might do the trick ;)
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on September 08, 2011, 05:52:30 PM
 ^+-+
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 09, 2011, 08:01:23 AM
Quote from: fragger on September 08, 2011, 05:36:09 PM
Alternative: Scissors are useless against a rock-merc, but a huge piece of paper might do the trick ;)
:-X ^+-+

I tried to headshot him, several rounds. But he seemed bulletproof. The fire did the job, but too bad I couldn't see him suffer >:D He was all hidden by his rock-fellow :-\\
Title: Re: Binnatics' FC2 experience
Post by: mandru on September 09, 2011, 04:55:42 PM
Good one fragger.  :-X

Some of the surrounding grass appears to run up under at least part of the rock the RSM is in.  A Molotov tossed into the grass on the lower side of his rock will sometimes be enough to get him.

The RSM seems to be a function of which side of the GP you approach from.  Coming from the Polytech will almost always have him spawn inside the rock,  approaching from the Crash Site often allows him to spawn on top of the rock rather than inside it and driving in from the bus stop is a coin toss as to whether he spawns correctly or not.

Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 10, 2011, 05:21:18 AM
Sounds familiar Mandru. Indeed when I came there first, coming from the south if I'm correct, he was there, inside the rock. When I returned from the crash site he wasn't in his rock, but just attacking me like the others. ;D
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on September 10, 2011, 08:05:41 AM
Oh. I never realised he could be outside the rock.. nice info  :-X
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 11, 2011, 08:44:07 AM
So, today I visited the main town in Bowa. Came to get another UFLL mission. Got it, end went out. On my way leaving the town I got the usual phonecall for a buddy-alternative. When I hang up the phone, evetybody started shooting me. Just out of nowhere. The game suggested that I'd leave the town and escape my attackers. I desided not to. I wanted to punish them for attacking me and I did. Wanted to kill the whole damn village... >:D >:D
But they just kept coming. I had that great assault truck with grenadelaungher on board, so I killed quite a few dosens. Finally I had to make my escape. The just didn't stop coming. I think they never will, isn't it? There must be an endless stream of mercs coming out of that village, making sure that you leave or die  :-()
Title: Re: Binnatics' FC2 experience
Post by: PZ on September 11, 2011, 09:59:37 AM
You are correct - the main town in Bowa is called Mosate Selao, and if you start trouble there, an endless spawn of mercs will result.  The same goes for the main town in Leboa (Pala).  However, there is a town in northwest Bowa called Sefapane, in which you can kill all the mercs (they do not keep spawning).

If you play with a cheat in Mosate, you can actually find the places where they span - one of those is the courtyard across from the APR headquarters to the west - they just keep coming up the stairs into the main road.
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 11, 2011, 11:44:11 AM
"It's your world" glitch known by anyone overhere?

LMAO, once again, I knew I would run into any available bug or glitch; Now by entering the safehouse where my buddy is abou to give me instructions for an alternative to a UFLL mission. It's the southmost safehouse when having the map in the RSM area. Surrounded by high rocky mountains. It's a nice safehouse btw.
I come in and he says "hi". Then he moves really fast towards me and back, and says " it's your world". The he tries talking again, but after half a sentence he starts moving again saying: "it's your world". This keeps going on. When I move a little towards him pots and pans, that are sutiated on a small wooden couch start shaking. I'll try to re-enter the safehouse. Maybe then it stops :-\\

Edit: Once I drew my map and put it away, My buddy is acting normal again. I have to kill Yabek, the arms dealer that delivers to APR exclusively. Hippolyte (or whatever his name is) told me to get the fuze of a bomb above his barge, on a bridge or so. I just desided to go get the fuze :-()
Title: Re: Binnatics' FC2 experience
Post by: PZ on September 11, 2011, 12:14:56 PM
hmmm... no, I've not experienced that glitch yet, but I suspect that there are quite a few glitches that can be introduced into the game, some of them problems that will eventually stop the game.  I've experienced a glitch that makes the mercs super aware of my presence, and no matter where I go, they are immediately aware that I am there.  For instance, the Dogon Village - normally I can sneak around without the mortar merc being aware of my presence, but in one game I heard the whistle of the mortar round even before I was in sight of the village.
Title: Re: Binnatics' FC2 experience
Post by: nexor on September 11, 2011, 12:46:11 PM
A silly question.......sounds like you creating your own maps Binnatics, could it be that the glitches creep in with the creating of maps?? maybe PZ and Art could shed some light...........I'm too stupid when it comes to those kind of things....  :-D
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 11, 2011, 01:14:32 PM
Hmm, dunno. But I don't think so. When I create a map, I use the map-editor which is a seperate program. When I use the created maps, I go to MP right away, and test it there, or enjoy it ^-^
Can't imagine that using an edited map can influence the SP. I did never do weird stuff, like modding or using cheats. The game is still a virgin so to speak :-D
Title: Re: Binnatics' FC2 experience
Post by: nexor on September 11, 2011, 01:52:54 PM
as i said, i'm stupid when it comes to this kind of thing, hope you come right
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 11, 2011, 03:46:19 PM
Well, no more glitches so far ^-^

I have found myself a new loadout. I bought the MGL 140 today; what a great weapon. I allready experienced its effectiveness in MP testing maps with Art, but now that I play on easy diff. I get 28 grenades!!!! Only downside to the weapon is that it occupies the second slot. So no more AK47 then...
But I found a solution to that: The Eagle .50, Great gun. My rescue buddy gave me one, and it turned out to be very effective at close range. Almost one-shot-kills.
For the third slot I use the dart rifle.
This loadout influences my style a bit: When I go to a battle area, I make sure to get a good position; a sniping position sort of spot. Then, I first play darts :-()
To change appetite I pick the MGL 140 and start to blow stuff up. It's great when you use it against guard-towers: You blow the whole tower to pieces, including the rifle-merc inside. Any car is a welcome target. When I'm done and don't see anything moving anymore, I sneek in with the Eagle drawn out: Anything that still resists gets the bullet >:D

This loadout, and forced new playerstyle, gives me lots of fun. I used to go berserk with the AK47 at hand, and shoot everything that moves around me. I replaced the AK with an LMG, but that wasn't the right choice. You have loads of bullets, but the weapon isn't really accurate, and it's almost impossible to perform headshots. So you waste a lot of bullets too. Reloading is too slow, and the gun jams often. So no more LMG for me.

...as for great missions: I stole a flatbed today, and therefore I had to get some equipment at the post-office. That place must be the most explosive area around :o
Really anything blows up overthere, it almost looked like my vulcano-map 8)
Title: Re: Binnatics' FC2 experience
Post by: PZ on September 11, 2011, 04:04:17 PM
Quote from: Binnatics on September 11, 2011, 03:46:19 PM
... I had to get some equipment at the post-office. That place must be the most explosive area around :o
Really anything blows up overthere, it almost looked like my vulcano-map 8)

Yes indeed - the post office in Bowa is like PetroSahel in Leboa - highly flammable, and very much fun to torch.  My favorite method at the post office is to approach from the river and climb the ladder to the top of the garage.  From there, usually a single grenade toward the large propane tank will burn the entire area.
Title: Re: Binnatics' FC2 experience
Post by: nexor on September 11, 2011, 04:41:18 PM
I started a new game a short while ago and decided to go with my two favourites, the Druganov and the PKM then
I took the flare gun for a change, I usualy try and find a vantage point some distance from whatever I need to attack. So now I set the place on fire first then snipe the mercs as they run around dodging the fires, works like a dream  :-D
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 12, 2011, 07:50:16 AM
Haha, great change of loadout :-X
Just yesterday I saw you can actually buy a flare gun. And I was wondering; what the H*** would I want to do with that??? You found the solution. Great thinking :-X ^+-+
Title: Re: Binnatics' FC2 experience
Post by: nexor on September 12, 2011, 09:06:23 AM
One of the other senior members had that idea some time ago but I was a bit sceptic about the success of the flare gun untill now that i've tried it out, and I'm glad I did.... :-X
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 12, 2011, 09:12:54 AM
I will try it out too!! It's sure worth the investment. If I'm correct, the flaregun only costs like 5 diamonds.
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 12, 2011, 02:34:15 PM
I regret my last loadout because of the Eagle .50. It's not what I expected in close battle. It does not kill instantly, as I thought. It might be allright for some lone mercs out in the open, but when it comes to a massive attack in a stronghold, it's pretty useless. When you have only the options to change to massive explosions or snipe mode, you're pretty handicapted. So I changed it for the Uzi. The Uzi is a little better then the Mac-10 imo. It hasn't got that extremely high firerate and the hits seem to do more damage. That makes it a good alternative for the AK. It's not as shiny as the Eagle though. Old and wasted are better words ;)
Title: Re: Binnatics' FC2 experience
Post by: ninzza on September 12, 2011, 02:54:46 PM
Quote from: nexor63 on September 11, 2011, 04:41:18 PM
I started a new game a short while ago and decided to go with my two favourites, the Druganov and the PKM then
I took the flare gun for a change, I usualy try and find a vantage point some distance from whatever I need to attack. So now I set the place on fire first then snipe the mercs as they run around dodging the fires, works like a dream  :-D

I thought the flare gun was useless but tonight or tomorrow, I'll try it using your strategy.
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 12, 2011, 03:41:27 PM
I guess I'm near the end now...
I got locked up in a prison ofter that guy stole my diamond case. I broke out but got shot near the pipelines. Heavy place to be with waisted weapons :-\\
Gonna give it another shot tomorrow. Tired ;)
Title: Re: Binnatics' FC2 experience
Post by: fragger on September 12, 2011, 04:09:21 PM
You're not quite as close to the end as you may think, Binn - there's still a few missions to do after the prison, and then - no, I won't say anymore :)

I like to ply the Flare Gun at Sefapane by climbing up the bell tower of the church and starting spot fires all over town. The mercs don't know where the fires are coming from or who's starting them, and I've seen them in their confusion back away from one fire only to get cooked in another one :-() Land a few flares in the right places to make the most of the abundant flammable material in town and it's like Guy Fawkes Night :-X
Title: Re: Binnatics' FC2 experience
Post by: mandru on September 12, 2011, 05:59:05 PM
Sorry for the rough go Binnatics.  ;)

That AT parked at the closest GP to the prison always has a nice shiny new mounted gun that won't wear out provided you can take it away from the mercs guarding it without blowing it up.  Fortunately there is the patrol that delivers a replacement if you foul up the first one as I often do.   ::)

You only have to make it as far as the marina to get re-outfitted or possibly that safe house near the pipeline if you've unlocked it and have fresh gear waiting in the lockers.

When using an AT as part of your extended weaponry perfecting the command ("C" on the computer version) to switch from driver to gunner position is a very useful survival skill to have under your belt.

Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 13, 2011, 03:53:41 AM
Good hint Mandru.. I also figured an AT would be the best replacement for the rusty gear I'm using when leaving the prison. Didn't know about the one close to the exit; maybe I blew it up ;)
Title: Re: Binnatics' FC2 experience
Post by: nexor on September 13, 2011, 01:59:45 PM
that's why I find the flare gun so handy fragger, it confuses the mercs, they back away from one fire just to step into another, specialy if you plant the flares around them. And in their confusion I snipe them with relative ease  :-()

Binnatics I don't know about the other guys, but I find PKM the best for closeup..........

Title: Re: Binnatics' FC2 experience
Post by: PZ on September 13, 2011, 03:52:59 PM
My way of escaping the prison is to sneak past the mercs by staying as far to the west near the canyon walls as possible.  Then I ambush an ATP that is making the loop near the lake to capture a ride.  :-()
Title: Re: Binnatics' FC2 experience
Post by: nexor on September 13, 2011, 04:24:40 PM
 I haven't yet had a problem in dealing with those mercs, maybe I'm just lucky      :-D   
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on September 13, 2011, 04:38:53 PM
Quote from: nexor63 on September 11, 2011, 12:46:11 PM
A silly question.......sounds like you creating your own maps Binnatics, could it be that the glitches creep in with the creating of maps?? maybe PZ and Art could shed some light

Binnatics and I used to create and play our own custom maps. They are only for MP and out of reach for our common SP game. So no, SP glitches have nothing to do with MP maps. :)
Title: Re: Binnatics' FC2 experience
Post by: nexor on September 13, 2011, 04:41:23 PM
ok, as I said to him, i'm stupid when it comes to those things, it was just a thought...........
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on September 13, 2011, 04:49:24 PM
Hey, man. You're not stupid! Stop saying that.  :-() And don't worry, anyone may utter wild speculations or ask any questions. We're here to support one another, not to blame anyone (not even oneself) :)
Title: Re: Binnatics' FC2 experience
Post by: nexor on September 13, 2011, 05:15:51 PM
 :-D :-D
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on September 13, 2011, 05:41:54 PM
 :-() :-X
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 14, 2011, 12:32:37 PM
I don't think it's stupid to come up with that idea either. In fact, it happened to me. My savegame in Dirt 2 got corrupted during online play, while you don't even really save anything. You only need the 'account' to connect to online races. It does save online ranks and progression though. It happened various times and I had to create a new account. So the whole singleplay campaign had to be done again >:((
...(completing SP will unlock great cars needed in the online racing, or you'll have a standard disadvantage to the rest of the racers)
Dirt is a marvellous racing game, but usually racing games don't have a great replay value. It's better to switch to online racing after having completed all the SP races. And I alos lost my online status and progression :D Lot of w@&k to do again.
I found a solution to the bug online; copy / paste parts of the savegame into a newly created savegame, leaving one file untouched. That didn't w@&k for me and caused 3 achievements to disappear. They disappeared 4 times, so I had to get them 5 times over again. Then, after that, I decided better to wait for Dirt 3, since everytime I reloaded the game I lost these damn achievements :-\\

At the prisonbreak: I stole a nice AT and got out. Went to a safehouse and that was the first time I regret to not have put weaponry in the crates. Had to make my way to the nearest gundealer to get new equipment. Anyway, gonna go on with the missions given in Sefapane now ^-^
Title: Re: Binnatics' FC2 experience
Post by: nexor on September 14, 2011, 02:02:32 PM
I'm busy now getting enough diamonds together to buy crates        :-X
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 14, 2011, 02:04:51 PM
I bought them this time ;)

I finally got the Jackal's location from Rueben. I went to the prison and...
...Decided to leave the rest of the fun for tomorrow :-()
Title: Re: Binnatics' FC2 experience
Post by: nexor on September 14, 2011, 02:11:08 PM
  I should also pack it up now and go to bed, is just after 11pm now, take care mate....................... :-X
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 15, 2011, 10:24:02 AM
 ^-^ :-X

We really are a "24 h. econ... urhm... society"  :-()
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 15, 2011, 01:25:02 PM
 :o ???....  ????....  8)

That, was a great end!

First, I picked the battery, and blew myself up. I still had my doubt about the Jackal so I went back in and did the briefcase. Same end. Good end.
The whole game, the shooting, everything makes sense now.
That was the first moment I realised the only citizens I found along the way were the ones I got a passpord for.
Could have been a real story.

Great game. When I did the last part, after entering the prison again, I found the landscape even more overwhelming. The small paths through the mountains, deep passes, the swamp.
I didn't bring a good loadout: I had the USAS 12, a great gun, but doesn't last long. Combined with the dart rifle, great gun too but also gets useless after let's say, 30 shots. So by the time I reached my so called friends, I had an almost wasted USAS 12, and the small grenade launcher left. That was a tough moment. I could loot an LMG from one of my fallen friends, and that came in handy until I reached the last safehouse. Glad I kept my golden AK47 there, all the time. That was a lifesaver. :-D


Well, and there it ends, my FC2 experience :)
My first FC2 experiences that is ;)

I got a little disappointed along the way, just before reaching Bowa. I found all missions look-a-likes and was tired of having to pass guardposts every second. When entering Bowa I found back the joy. Don't know why, but the game got more fun there. Maybe the best half ;)
When I just started I mentioned that the game had risen in my 'all times favourite games'. When I got disappointed, it sank. Took me a while to get back to it, but now that I completed my first playthrough it's definitely a top 10'er. Maybe even top 5 ^-^

Thanx for all the support along the way. That doubled the fun! :-X :-X
Title: Re: Binnatics' FC2 experience
Post by: fragger on September 15, 2011, 04:15:38 PM
Good on you Binn, congrats on getting all the way through! I'm glad you stuck with it and enjoyed the game :-X

I was a bit ambivalent about FC2 when I first started playing it. But it didn't take long for the open-world nature of the game to appeal, as well as the relative freedom of action (relative to most shooters, that is). I think it's that freedom of action more than anything that ropes me in - I can go and do what I want, when I want, with no time pressure - like retirement maybe, but with firearms and violence :-()

Hope you give FC2 another go or two Binn, you may come to like it even more once you become more familiar with it :)
Title: Re: Binnatics' FC2 experience
Post by: JRD on September 15, 2011, 06:37:08 PM
Congrats Binn...  :-X   I'm glad you enjoyed it.

fragger has good advice, give FC2 another try and it might shine bright second time around as you are more familiar with the game and can experiment more.

By the way, there's a golden AK near the end, act III, Heart of Darkness, following a fallen tree crossing a stream, wel.... check D_B's maps and you'll see it  ;)

Ahhhh... the thrill of a first playthrough... I just hope I don't get disappointed by FC3  :-\\
Title: Re: Binnatics' FC2 experience
Post by: PZ on September 15, 2011, 08:27:48 PM
One way to help overcome the weapons degradation while progressing through the Heart of Darkness is to have fresh ones in the weapons crate.  One of the safe houses along the way contains the crates.

I think you'll enjoy another play through Binnatics; the more I played through, the more eager I was to start another one to try different things.  :-X
Title: Re: Binnatics' FC2 experience
Post by: nexor on September 16, 2011, 01:21:46 AM
Congrats Binn.... I'm pretty sure you will do a second, third, fourth......etc   :) like most of us did, just a word of caution though, I would suggest you give the game a rest after the second playthrough....... I did my third within two days after finishing off the second, you get kind of used to the movements of the mercs so you know what to expect and when to expect and then the game can become boring      :-\
Luckely I found Battlefield Bad Company 2 and Medal Of Honor so I could take my mind off FC2 for awhile, after BBC2 and MOH I got back into FC2 and is still enjoying it together with the other two games    :-X
Title: Re: Binnatics' FC2 experience
Post by: nexor on September 16, 2011, 01:27:15 AM
Like your avatar JRD, first time I notice the hand moving      :-()
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on September 16, 2011, 05:04:43 AM
Hey Binnatics, congrats on finishing your first playthrough :)

For me the first playthrough almost never happened. I got so frustrated by a great bunch of things (decaying weapons, super-alert mercs who tore me apart, losing my parked vehicles for no apparent reason, and other things). So before I finished my first playthrough I was desperately looking for cheats. That brought me here (although at that time we didn't have them here) and this was the first site on the net that wasn't moaning and complaining and whining like the rest; they were thoroughly enjoying and discussing the game. Eventually I started to participate and contribute here, creating a source of tips and cheats for myself and everyone around. I still wouldn't like the game if I couldn't cheat, but with cheats.. marvellous. Enjoying the landscape and everything.. With those cheats (and now modding) I do like the game. I'm not sure how many times I played through, it has to be more than 10 times now and I don't get tired -- every once in a while I load a savegame or start a new playthrough :)
Title: Re: Binnatics' FC2 experience
Post by: JRD on September 16, 2011, 05:16:00 AM
Quote from: nexor63 on September 16, 2011, 01:27:15 AM
Like your avatar JRD, first time I notice the hand moving      :-()

Cheers! The hand wasn`t moving at first, I don`t know why but I couldn`t make it w@&k. I think it was a size issue. PZ sorted it out for me though.  8)
Title: Re: Binnatics' FC2 experience
Post by: PZ on September 16, 2011, 08:48:05 AM
Quote from: Art Blade on September 16, 2011, 05:04:43 AM
... this was the first site on the net that wasn't moaning and complaining and whining like the rest; they were thoroughly enjoying and discussing the game. Eventually I started to participate and contribute here, creating a source of tips and cheats for myself and everyone around. I still wouldn't like the game if I couldn't cheat, but with cheats.. marvellous. Enjoying the landscape and everything.. With those cheats (and now modding) I do like the game. I'm not sure how many times I played through, it has to be more than 10 times now and I don't get tired -- every once in a while I load a savegame or start a new playthrough :)

So true, and so glad that you decided to join our merry band of FC2 buddies.  We felt the same about the other sites, but there were a few of us on the old farcry2world site that were making the best of things.  JRD always had an upbeat demeanor, and spaceboy was just plain excited about the game.  D_B had just started with his first version of the FC2 maps, and was asking to host them on that site.  Just about that time, they got hit by a nasty hacker and decided to go belly up.  In a way, their demise was the reason for the eventual establishment of our place.  ;)
Title: Re: Binnatics' FC2 experience
Post by: ninzza on September 16, 2011, 02:16:00 PM
Congrats for finishing your 1st playthrough of FC2, Binn  :-X Glad to hear you really like it  :)

After my 1st run, I always bring AK, Carl G, Dart rifle and M79 before entering the heart of darkness.
Dart rifle to pcik off the mercs in the swamps, Carl G to take out the 2 faction leaders from afar without having to getting close to them, and M79 to kill your former buddies.

Like fragger and other guys said, I encourage you to play through it again. When I first playthrough it, I liked it but after 2nd run, I get more familiar with the game, thus I enjoy it more.

Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 17, 2011, 10:34:38 AM
No need to convince me on a second playthrough guys ^+-+ :-X

I will. Wanna complete the game on the hardest setting now, so that I know what it really takes to beat the mercs. When I'm done with that, I'm sure I have a whole lot of reasons to go on and start a third ;)
Only I'd love to upgrade my monitor first, and do a fresh install of windows on my system. I'm thinking about upgrading to win7, but with win8 to come, I might wait with that a while. I might also buy an SSD when I do that.
So much to long for...  ;)
Title: Re: Binnatics' FC2 experience
Post by: nexor on September 17, 2011, 11:56:25 AM
Hope you still playing without any cheats, I only started using cheats after my 4th play through, and Infamous without any cheats is very challenging but very exciting, when I play the game I wear earphones so I can concentrate on the terrain noises and I also prefer moving around on foot, that way I bring the fight to them and on my terms...... :-X

I almost punched my wife one evening because of that...... :-[  :-[ she was in the lounge working on her laptop while I was in my game room (with my back to the door) deeply involved in the game, I was attacking a merc post and at a crucial moment my wife came into the room and touched me on the shoulder, I got such a fright..... I lunged at her cursing like a sailor and took a swing at her, luckily I get to my senses just in time, and of course she almost s%&t herself          :-[ :D

Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 17, 2011, 01:22:55 PM
Quote from: nexor63 on September 17, 2011, 11:56:25 AM
I almost punched my wife one evening because of that...... :-[  :-[ she was in the lounge working on her laptop while I was in my game room (with my back to the door) deeply involved in the game, I was attacking a merc post and at a crucial moment my wife came into the room and touched me on the shoulder, I got such a fright..... I lunged at her cursing like a sailor and took a swing at her, luckily I get to my senses just in time, and of course she almost s%&t herself          :-[ :D

Something similar could happen to me. I know that exact hand on my shoulder and the rage that takes hold of me when due to that hand I f@#k up an important mission. Glad I could hold myself in until now :-D

Besides, don't worry, I hardly cheat. Last time I cheated must have been years ago when I played Doom 2. Normally, I like the challenge. That's why I started my first playthrough on hard. But due to the disappointment I experienced and Art's persuation techniques I switched to easy. Now I'm up to the challenge  >:D

Edit:
Funny; Thinking it over again I can even remember the cheatcodes in Doom 2: godmode: IDDQD and ammo: IDKFA. Must have used them A LOT!! ^-^
Title: Re: Binnatics' FC2 experience
Post by: nexor on September 17, 2011, 01:27:38 PM
Enjoy     :-X :) 
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on September 18, 2011, 11:56:57 AM
Hehe, you still knowing those cheat codes surprised me ^-^

I too know that touch on my shoulder. The hardest bit for me: when due to that touch of that hand I just supremely f@#ked up a mission, too keep a stiff upper lip and go, "oh no, don't worry, you didn't really interrupt anything -- it's just a game."  8-X ^-^ Why, oh why does it tend to be that single one mission that takes hours to almost accomplish/finish.   :D ^+-+
Title: Re: Binnatics' FC2 experience
Post by: nexor on September 18, 2011, 01:22:42 PM
the problem is, the mercs were shooting the living s%&t out of me....... and when my wife touched me on the shoulder I took a swing at her, needless to say she doesn't come near me after that incident, I have a phone right next to me so she phones me from the house phone...... :-D
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 18, 2011, 03:37:41 PM
LMAO, but the phone can still interupt you ::)

I have a question... Let's say: I kill all my buddies, except for one, maybe. Will that make the last part of the game, where you have to go collect the diamonds for the Jackal, easier? I mean, last time only one buddy was killed, during my playthrough. It was this Hyppolite guy. He was the only one not being present at the party, as far as I could see. Just an idea, since this infamous playthrough is getting tough, tough, tough!!
Bigest disappointment so far: Only 3 bullets for the dart rifle, and no marksman bandolier available at this point :D
And with the grenade ammo upgrade I can only hold 3 shots in my M-79 :o

I found something else disturbing: I have found various mercs during the last few days that were shooting at me, well, where they thought I was. I saw their side or back when they were firing. Poor bastards. BUT: They still hit me??!!
Somehow, no matter if they point strait or just shoot wildly, they always hit me with a few bullets. It is possible that I'm mistaken, but actually not. I'm pretty sure these guys or guy was the last mans standing, and he still hit me no matter where he aimed at. I allready knew they can shoot through walls, but if they also can shoot boomerang-style, this playthrough is gonna be a tough one. Since a good hit can almost instantly kill you.

Anyway: I'm having big fun. Found a new approach to GP's: Allways bring your AT with you and take out 3/4 of the guys from a safe distance >:D Then, when you have saved a lot of ammo, sneek in and kill the last guy. This technique is kind of a must-do since you have so few ammo. I now have only 90 rounds in my assault. I allready told about the poor quantity of other ammo, so you can figure how hard it is to stay with a safe amount of bullets. Looting will only give you 8 rounds per assault you pick.
In the Swashana village, I did a similar approach, but then I used a boat. I didn't have the dart rifle yet by that time, so all my attention went to the sniper on the second floor of the big building. Once I AB'ed that guy (assault-boated) the rest was peanuts. There was one merc trying to come close with another boat, but he was alone. When he tried to switch to gunmode, I killed him, just in time >:D

I take a lot more time in this playthrough. Not only because it's harder now, but also because I don't feel in a hurry anymore. That makes the game even more attractive :-X I'm searching for diamonds in lots of locations whenever I have the idea there might be something. I do need the cash too, to buy good weaponry. Also, I'm really gonna need some extra syrettes and the sneek suit.  ^-^
Title: Re: Binnatics' FC2 experience
Post by: fragger on September 18, 2011, 04:59:12 PM
 ^+-+ You guys! Art, I relate to your diplomacy in such a sitch, I'm the same. Outwardly I'll be saying "No, it's OK, you didn't disturb me, I'm just playing", whilst my inner dialogue will be more along the lines of "...rackin' frackin' goddamn sumbitch %#$@&..."

Binn, so you're playing on Infamous this time - good luck! :) In answer to your questions:

Indeed, any buddies you kill in Bowa will not show up at the Landing Zone (LZ), logically enough. I'm sure about that, but what I'm not sure about is this: I don't think it's possible to eliminate all of them, because after the Prison breakout whoever was your rescue buddy beforehand will still be at large somewhere, but you can't get in contact with them anymore at that point, until they show up at the LZ. Same story I think for whoever was locked up at the Prison. Please correct me if I'm wrong here, anyone.

Ammo: Yep, that's all you get, until you can buy some bandoliers and such, but even then the upgrades will only give you the equivalent of one additional clip for each weapon affected. I think you can end up having six darts for the Dart Rifle when you get the Marksman upgrade, but that's not available until you reach Bowa. So make those darts count!

Ah, boomerang-style shooting (cool expression :-X ). I think we've all seen that at some point, sideways- and backward-shooting mercs. It's a bit of an annoying glitch, but a relatively occasional one. I've sometimes played for weeks without encountering it, then I'll see it happening several times in one sitting. There's an easy way to make them stop doing that - shoot 'em :-()

An Infamous game is never a quick one as you simply can't afford to be rash. Hard-charging around gung-ho fashion in ATs will generally result in nothing more than getting yourself shot quicker, and on that level, bullets really hurt! I find myself doing a lot more walking and sneaking around on Infamous.

If you want more diamonds, check out Dweller_Benthos' maps under the Far Cry2/Overview maps tab above. He's marked the locations of all the diamond cases. I wouldn't have found half of them without these excellent maps. Getting in a good haul of diamonds can actually net you a fair bit of money, enough to buy some extra goodies early on. This is just me, but I go for every single diamond case on the maps in every playthrough, sometimes before I've even done any missions other than some Weapon Shop ones to unlock my favourites early. It helps to be able to purchase those before tackling any heavy missions. And besides, I just like to get everything :-()

Have fun mate, I look forward to reading more about your adventures :)

And here's a kudo for having the guts to go for Infamous on only your second playthrough :-D
Title: Re: Binnatics' FC2 experience
Post by: mandru on September 18, 2011, 06:54:22 PM
Quote from: fragger on September 18, 2011, 04:59:12 PM
There's an easy way to make them stop doing that - shoot 'em :-()

^+-+

An excellent line fragger and it's universally true!   :-D :-X

For me D_B's maps are invaluable for keeping track of each area and knowing if I've skimmed all the diamonds as I pass through on the different errands or if I'm just out stirring up trouble before starting missions.

Just like the handheld map the number next to the diamond in the upper left corner (<>15) at the zoomed into currant quadrant scale tells how many diamonds are within distance of a quick grab.  D_B's maps give me the advantage of more easily remembering which I've gathered and planning my routes to pick up those strays that are off the beaten path for missions throughout the game.

I can't tell you how many times towards the end of a game I find I've missed one or two diamonds.  I've had to drive around to all the different areas and count the number of diamonds collected in each area on my handheld map as compared to how many are supposed to be there.  When I find that I don't have a correct count match on my handheld  D_B's maps have saved me searching blindly over and over by comparing my handheld map against his maps showing all diamond locations to help me round up the rest. ;D

As you continue on in your career in FC2 you may also find it helpful to make mental notes of vehicle's types and locations that are scattered around as you encounter them just in case at some point in the future your ride spontaneously combusts as they are readily known to do.  That way you won't be making that embarrassing long hike home on foot.  It's rare to be more than 30 seconds on foot for some sort of replacement even if you have to take it away from someone.   >:D
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on September 19, 2011, 05:43:15 AM
Killing all our buddies (after having done their side missions) is what I believe all of us do. You won't have to fight that hard in the Landing Zone (LZ) and since we all know they all betray us why bother saving their collective arses  :-() In order to get all of their side missions first, see the funny tactics topic. Make your RB your BB so you get that set of missions, too (your Rescue Buddy doesn't show up at Mikes so you need to make him Best Buddy). Best buddies can be killed after their blue main mission is accomplished, they always need your help after that.. well.. I like to help them croak if they can't manage that on their own -- that at the time promotes the next buddy with highest history (needs 3 points more than the rest) to new BB. :-()
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on September 19, 2011, 05:51:25 AM
Quote from: mandru  on September 18, 2011, 06:54:22 PMyour ride spontaneously combusts as they are readily known to do

Not entirely correct. They only "spontaneously combust" (disappear) if you use any vehicle other than the one you arrived with. A bus trip does not interfere with your vehicle, though. :)
Title: Re: Binnatics' FC2 experience
Post by: mandru on September 19, 2011, 07:37:41 AM
My experience with vehicles spontaneously combusting  generally stems from being shot at so heavily my ride kicks over to producing black smoke and in my efforts to defend myself it keeps me from getting back to it in time to make repairs.   ::)

I've found (when it comes right down to it) if I can put a vehicle that has gone to the black smoker stage between me and my assailants and back steadily away I can often draw mercs into the blast range right before it explodes.  When it goes up in a fireball every merc removed makes it that much easier to do a mop up on any remaining mercs.   >:D

Just another one of those fine details where the player is able to manipulate and make use of the game environment and its resources that makes the game so playable.   :)
Title: Re: Binnatics' FC2 experience
Post by: nexor on September 19, 2011, 08:28:26 AM
Clever move mandru, I haven't been able to try that one yet, mostly I put as much distance as possible between me and the smoker, specially when it turns black        :-D
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on September 19, 2011, 09:27:42 AM
Alright, mandru, that's something I didn't expect and yes, you're right about that :) Hehe, I too love to use a black-smoking vehicle as a long fuse to blow right into the mercs' faces when they poke around :-() I like to do that with boats.. let them move around and attack the engine until it starts to emit black smoke. Wait until it blows up somewhere. Might attract free-roaming mercs and get them off of your track  :-()
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 19, 2011, 01:14:51 PM
I also try to remember where I can find a vehicle asap after loosing mine. Especially an AT, since that provides the firepower I need now ;)
6 shots for the dart rifle after the marksman upgrade? Hmm, that's the double. A musthave indeed. I'll take a look at D_B's maps. I can really use the diamonds. ^-^
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on September 19, 2011, 01:41:38 PM
I'd mod the sweet bejeebus out of your game so you get more gear, mate, but that's just me.  :-()
Title: Re: Binnatics' FC2 experience
Post by: fragger on September 19, 2011, 05:23:16 PM
I think it's six darts you get... The Dart Gun always seems to get its ammo doubled with the upgrade, relative to your skill level, so that's what I'm assuming. Truth is, I can't remember for sure.

All GPs have at least one vehicle that you can pinch, even if it's just a swamp boat. Of course this nearly always means you'll have to fight for it. You'll have noticed there's quite a few vehicles parked around the maps, I guess it's just a question of getting to know where they are. This might help a bit - check out "Places of Interest" in the Articles section, if you haven't already. Art went to a great deal of trouble to list (and take screenies of) the locations of all the Buggies on both maps, plus he found a cool way to deal with Shwasana Fishing Village.

Just wondering Binn - are you playing with DLC? There is an add-on product called the Fortune Pack, which will give you three new "free" weapons - a sound-suppressed shotgun (Primary), an antique sawn-off double barrel shotgun (Secondary) and a crossbow that fires explosive bolts (Special). These will appear in a crate in the Armoury and don't have to be unlocked or bought, but they can't be upgraded (although the ammo capacity upgrades will boost the ammo you can carry for them, as per regular weapons). There are also two new vehicles - a Unimog (with .50 cal mounted gun) and a quad-bike. These two replace a number of the vehicles on the map, i.e. the new vehicles are not in addition to the existing ones. Some buggies remain as they are, as do most ATs. So a GP which formerly owned an AT might have it replaced with a Unimog, for example. The FP is no longer available for sale, unless it's available from Steam or online somewhere. It's not really a "must have", but it brings a little more to the game (the Unimogs are actually my favourite vehicles now).

Now I want to play some more :-()
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 20, 2011, 03:09:55 AM
I don't have the DLC installed. Don't know if it's easy to obtain now, no idea where to get it. I bought my 5 euro retail version without any dlc. But thanx for the tip, I'll check places of interest.
I also found out that, if you're in trouble finding a car, quite often an AT or Datsun comes along. If you follow the road that is. Of course this means a small fight as well, but if you resist the tention to blow it up, you'll have a fresh car to bring you whereever round :-D
Title: Re: Binnatics' FC2 experience
Post by: nexor on September 20, 2011, 04:15:18 AM
There are two, one is the Fortunes pack, the other is the Farcry2_IntelBonusMissions
Binn check these sites out, both do look above board sites and the downloads look legal enough....  8-X

http://www.gamersgate.com/DD-FARCRY2FP/far-cry-2-fortune-pack (http://www.gamersgate.com/DD-FARCRY2FP/far-cry-2-fortune-pack)

http://www.gamefront.com/files/Far+Cry+2+Intel+Bonus+Missions/;12590668;/fileinfo.html (http://www.gamefront.com/files/Far+Cry+2+Intel+Bonus+Missions/;12590668;/fileinfo.html)
Title: Re: Binnatics' FC2 experience
Post by: JRD on September 20, 2011, 05:54:22 AM
QuoteFar Cry 2 Intel Bonus Missions

Description:
These bonus missions extend Far Cry 2's game play by a whole 3 gripping hours. Mission 1: the Morrocan This mission sends you into the most heavily guarded region of the Leboa-Sako territory. Hiding out at the old Legion fort is a Moroccan who m (EDIT: quote is truncated here!!!  :D  )
Ubisoft has released these two bonus missions that extend Far Cry 2's game play by a whole 3 gripping hours.

Aren`t those bonus missions the Predecessor missions? If it is so, then you have more than two extra missions... or are those two extra Predecessor missions in addition to those previously released?  ????
Title: Re: Binnatics' FC2 experience
Post by: nexor on September 20, 2011, 10:17:28 AM
I'm pretty sure they are the Predecessor missions, before I installed it I didn't have the Predecessor missions.
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 20, 2011, 03:20:42 PM
I'm trying to do buddie missions, but I'm confused... Does every buddy give you one or two missions? I did one mission for Josip now, and one for the black girl. The black girl is my best buddy but I somehow was able to do a Josip mission. The second buddie mission for the black girl won't pop up. Can I make them pop up somehow? Or do I have to kill her to get other best buddies and their missions?

I also rescued a guy up north, who had a planecrash. He wears a turban, don't know his name. But he doesn't offer me missions.  :-\\
Title: Re: Binnatics' FC2 experience
Post by: fragger on September 20, 2011, 04:31:06 PM
Each buddy has two missions to offer. You can accept a mission from any buddy at Mike's, whether that buddy is your current best buddy or not. "Best buddy" simply means that this is the buddy who will offer alternatives to main missions, but you're not restricted to doing only that buddy's side missions.

If the girl's second mission won't pop up (the buddy sounds like Flora), you may find you'll have to drive up the road from Mike's a certain distance (back to about where the water hole in the road is) and then drive back - her other mission should now be available. Watch your map as you drive - when you get near the water hole you'll see the little yellow triangle appear above Mike's. Same thing happens in Bowa, you need to drive back up the Marina road almost all the way back to the main road to make a new buddy mission appear at Mike's.

The plane crash guy is Quarbani, and if he's not offering missions it may be because you've done ten of them already. This is a peculiarity of FC2. By default, the program allows for ten side missions from five buddies in each map, but there are actually six buddies in Leboa. The only way to get the sixth buddy's missions is to bump off one of the other buddies (one whose missions you've already done). The sixth buddy's mission should then become available. Don't leave it too late though, there's a point in the game where this is no longer permissible (I think once you've done all main missions before the Goka Falls one to bump off a faction leader). To be on the safe side I usually do my best buddy's side missions first, then let or make them croak during the aftermath of a main mission when I'm expected to save their hide. Get that buddy out of the way early, then you should be able to do 12 buddy missions in Leboa. You'll reach the end of the game and the stats will say "Side Missions Completed: 42/40", assuming you do all the arms dealer and comm tower missions as well.

Sounds to me like that's what might be happening there :)
Title: Re: Binnatics' FC2 experience
Post by: mandru on September 20, 2011, 05:16:44 PM
fragger is correct in most of what he's posted.  You do need to drive up to near the spot in the road when you are in the Northern half of the game midway between Pala and Mike's where the over sized mud puddle forces you to take the jump over the rocks (if you hang to the right) before each new buddy mission will become available upon completion of a previous mission.  You can also take the swamp boat out to where it meets with the main river and return and that will also activate any pending missions too.

Some of the guys here have discussed stacking missions (faction + underground for medicine or underground + buddy, I'm not perfectly clear on this)  but I have never tried that and I'm not sure how it works but I do know that accepting certain buddy missions will cause a warning to pop up that any ongoing mission will be canceled if you accept.

But I'm sure each buddy gives two missions and I've not encountered a limit of 10 as fragger mentioned.  I've not had a time where one of the buddies has failed to issue both missions but then I've also never tried accepting a 2nd mission that has the pop up warn that any current mission will be canceled.

Just to jog your memory Binnatics to see if one of the missions were missing, the buddy you are talking about is Flora Guillen and her two missions are:

1. One of the faction bosses is moving furniture (there's a comment about gold dishes) in a convoy circling near the bus station in the S. E. corner of the map.

2. She sends you up to Cattle Crossing the big ranch in the N. E. corner of the map to destroy a cache of weapons so that they don't fall into the factions' hands. 
Title: Re: Binnatics' FC2 experience
Post by: PZ on September 20, 2011, 05:39:00 PM
Quote from: mandru  on September 20, 2011, 05:16:44 PM
Some of the guys here have discussed stacking missions (faction + underground for medicine or underground + buddy, I'm not perfectly clear on this)  but I have never tried that and I'm not sure how it works but I do know that accepting certain buddy missions will cause a warning to pop up that any ongoing mission will be canceled if you accept.

The only missions I've been able to successfully stack are the malaria and predecessor missions.  For instance, I have had up to 4 mission icons on my map - the main mission, buddy mission, predecessor, and malaria missions.  However, like mandru wrote, others such as trying to combine the arms dealer or different buddy missions results in an aborted mission warning.
Title: Re: Binnatics' FC2 experience
Post by: JRD on September 20, 2011, 05:57:27 PM
PZ is right. That's because the Predecessor missions are like parallel missions you can do anytime you want. Since these are nothing but retrieving a tape that won't change the game in any way, they were created to be done (grabbing the tape) anytime you are near the place where the tape is. So if you are to go to the Fort you can also pick up the tape that is laying there. Same goes to other tapes spreaded around the map.

If you try to stack missions, any mission, a message will pop up saying that accepting the mission will cancel the one you have active in that moment. Just don't know why... you could be allowed to kill, steal and blow up stuff in one go.  ????

Title: Re: Binnatics' FC2 experience
Post by: Art Blade on September 21, 2011, 06:01:33 AM
If you rescue all buddies and the plane crash ("secret") buddy and no buddy died, then you have more buddies than fit into Mike's bar. You need to take care about that, have your BB croak (after you finished his side missions and alternative missions) so the extra buddy pops up at Mike's :)
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 21, 2011, 08:31:22 AM
Thanx for all the info guys. So, basically:
In bowa there are 6 buddies; I met 4 until now.
All have 2 side missions; they pop up as soon as you leave the area (at least until the mudpool).
Flora has the following: "Furniture robbery" and "Ammo pile destruction".

I did here second mission only (if that is a straight order, guess not).

I also did one mission of Josip: Blowing up a gastank somewhere on a railstation up north.

I stacked up 2 missions once: Josip's buddy mission + the underground mission (to get malarya pills). I knew I could stack them because the main missions were still available in the map (all the exclamation points). I did the malarya mission on my way to the armsdealer, and then I took care of the gastank.  ^-^
I had a yellow and a red mark on the map. I don't have predecessor missions I guess. They are DLC related aren't they?

Title: Re: Binnatics' FC2 experience
Post by: PZ on September 21, 2011, 09:06:17 AM
No, the predecessor missions are related to a bonus code - they appear as white mission icons.  Here is a link (http://openworldgames.org/owg/forums/index.php?topic=118.msg719#msg719) to a post that should get you started.
Title: Re: Binnatics' FC2 experience
Post by: nexor on September 21, 2011, 10:39:55 AM
ahhh... you right PZ, sorry I completely forgot about it    :-[
Title: Re: Binnatics' FC2 experience
Post by: PZ on September 21, 2011, 10:58:12 AM
Thats alright, my memory is so poor that I even forget what I forgot.   :-()
Title: Re: Binnatics' FC2 experience
Post by: nexor on September 21, 2011, 11:53:18 AM
 ^+-+ :-X
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 21, 2011, 12:03:51 PM
Thanx PZ, and D_B for the info. Just edited the reg. Let's see what will happen ;)

Edit:
Well, it turned out to w%&k fine. It got me into some funny situations allready. The first note was just where the furniture truck came by. So I blew the whole convoy up with 3 well marked M-79 grenades and then the guys put next to the note came running in to see what happened. All I had to do was pop them down with my new favourite: The Silnced MP-5. That is a great weapon btw. Perfect for sneeking in.
That brings me to the second msg, a tape this time. Back of the huge king's castle. Had to snipe the snipers on the roof, then I sneeked in, using the backdoor left entrance. I popped 2 guys in silence, and stole the tape. Left the rest in the castle, because I was low on health. As long as you instant kill a merc with the silenced MP5 (headshot) he won't make an alarm, great weapon ^-^

About the buddies: I did the second for my current best buddy Flora, and next mission I'll kill her. But first I'm working on the other buddy's missions. So if they turn to be my rescue buddy I won't have trouble getting their missions anymore. I have that problem with Josip now. I'll try to kill as many buddies as possible, these stupid traitors >:((


I think I'll still have to save 2 more buddies, right? One is at the slaughterhouse, I can remember that. Don't know where the last one is. Any ideas?

By the way, sorry for asking. I'm sure these things are somewhere hidden in all the topics. I'm just too much into the game to go searching :-D
Title: Re: Binnatics' FC2 experience
Post by: PZ on September 21, 2011, 03:31:28 PM
I think you will potentially find a buddy at the slaughterhouse, the lumber yard, the cock fight arena, the small fishing area, and the "missing" buddy in the valley somewhat northwest of Schwasana.
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 21, 2011, 05:17:01 PM
Thanx, I had a clue it should have been in Cockfight. All the others were close to the main village, Pala. I found Michelle at the slaughter house, and Paul Cerrec at the Cock Fight. This Paul guy is a pain in the a$$. Smartass punk. I'll make sure to kill him first >:D

I did all the buddy missions, accept for one Josip mission (he's my resque buddy now) and Michelle. Michelle didn't appear at Mike's. I hope Once I kill Flora, Josip will appear again, and hopefully Michelle will appear also. Maybe it's to full now?? Rueben also showed up in the bar.

Found my second note. The tape is somewhere near the railroad in the northwest. Didn't get it yet. Indeed these predecessor missions can be stacked up as well. I tried to do aan assassination mission after a buddy mission (only had to go back to Mikes) but it said I'd loose my current missionprogress, so I skipped it.

I was hoping the buddy missions would help me get my safehouse set up quickly, with the extra ammo and better gun mounted to my AT, but that didn't happen. I guess that's story related.  :-\\

My new loadout fits perfect for this moment of the game on infamous:
Primary: Silenced MP-5
Secondary: M-79 grenade launcher
Special: Dart rifle.
3 kills from distance, then sneek in, and when they find you, blow the s#!t out of them with some grenades >:D It's dangerous though, the explosions have a huge impact. If you're to close you'll die as well.
I'm beginning to like the game even more. Want to get all diamonds, safehouses and GP's :-D
And do all missions of course ^-^
Title: Re: Binnatics' FC2 experience
Post by: fragger on September 21, 2011, 06:24:33 PM
Go forth and wreak havoc, my son :-D

About safehouses: To get them upgraded with vehicles, ammo, health etc. you need to complete not the buddies' side missions, but the secondary missions that your best buddy suggests whenever you accept a mission from one of the factions. When you get out of the faction HQ after accepting the mission, your BB phones you and asks you to meet somewhere to discuss an alternative way of completing the mission. It's completing these alternative or secondary missions that provide you with safehouse upgrades (you can still choose not to do the secondary mission your BB suggests, but your safehouses won't be upgraded in that case). After you've done your BB's alternative, you go on to complete the main mission and you should receive the "Safehouse Upgraded" message once you've done that.

Good loadout for Infamous :-X On that level, any kind of sniping weapon is your best friend :)
Title: Re: Binnatics' FC2 experience
Post by: mandru on September 21, 2011, 06:44:17 PM
I'm glad you're having fun with the M-79 Binnatics, it's one of my favorites too.   >:D

A handy trick to know about with the M-79 is that when it is fired into the air it will often cause all of the mercs in the area to curse in a steady stream.

Sometimes you have to kill everyone in the area to complete some objectives such as Underground medicine runs, protecting your BB at the end of several missions and in unlocking safe houses but you will encounter mercs that instead of running out to attacking you will turn run rabbit and hide so you can't find them.   :D

An M-79 fired carefully in the air so that it doesn't come down on something you want to keep safe will usually be enough to make that hiding merc give himself away with all of his swearing.   :-D

Title: Re: Binnatics' FC2 experience
Post by: JRD on September 21, 2011, 06:47:17 PM
As you might have noticed by now, even the guys who developed Far Cry 2 would learn a trick or two if they ever show up around here!  8)
Title: Re: Binnatics' FC2 experience
Post by: nexor on September 22, 2011, 12:19:31 AM
that's for sure, even more so after Art and PZ got their paws onto it's innards      :-() :-()
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 22, 2011, 03:01:42 PM
Okay, I killed Flora after a main mission, the chief of police one. So she made place for others at Mike's. I found Josip, who didn't get my best buddy. I didn't have a best buddie left. Anyway, I could do his mission, so I have 10 buddie missions done now. Weird thing is; Michelle didn't appear at Mike's??!!

I'm affraid I'll have to kill them all to force her to get back into the game ????
Not that this is a bad thing to do, I'll enjoy it anyway >:D

This "badass" "Main man" Paul is annoying me endlessly. I Hope I can get him before leaving Bowa.
Title: Re: Binnatics' FC2 experience
Post by: JRD on September 22, 2011, 05:55:35 PM
Quote from: Binnatics on September 22, 2011, 03:01:42 PM
This "badass" "Main man" Paul is annoying me endlessly. I Hope I can get him before leaving Bowa.

Same for me on my first playthrough. I decided I'd play as him on my second playthrough so I didn't have to see his sorry a$$.  >:D
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 23, 2011, 02:35:03 AM
Heheh, I can imagine :-()

I had the weird feeling I didn't want to kill Josip. I was him at my first playthrough an he thus didn't annoy me at all. But still... had to get rid of him >:D
Title: Re: Binnatics' FC2 experience
Post by: JRD on September 23, 2011, 05:34:10 AM
The one that annoys me the most is that china Xianyong ... man, I could blast his face with a shotgun on sight straight away, no questions asked!  >:((
Title: Re: Binnatics' FC2 experience
Post by: nexor on September 23, 2011, 05:40:55 AM
I don't think anyone can be born as annoying as Paul, one would have to go for training to be like that    :-D
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on September 23, 2011, 06:27:10 AM
Just in case, Binnatics (anyone, really), check the funny tactics and tips topic every now and then and see if you can find something that might be useful now that you know more about the game. Like, the part about how to make your RB your new BB quickly and how to manipulate who'll be your next BB/RB. A lot of stuff is covered in that long topic, so just check its index and jump to the respective post(s). :)
Title: Re: Binnatics' FC2 experience
Post by: nexor on September 23, 2011, 06:30:30 AM
Or ask Art     :-D :-D
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on September 23, 2011, 06:31:42 AM
 ^+-+ good one :-X

Alright, that is a valid alternative  ^+-+
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 23, 2011, 01:42:22 PM
I've checked it. Somewhere between these hundreds of interesting things I found info about the BB/RB shift tactics. But I didn't find the following:

What if you pick one of Leboa's buddies? I did the first playthrough. I picked Josip. But I didn't focus on buddies that playthrough. What will happen then? Will there be a buddy from Leboa transported to Bowa?

This time I'm Frank... urhmmm, the Fiach guy. He's kind of dull. I remember he was the one that was talking to me at Part III. But he has a nice jacket, that's why I chose him :-()
Title: Re: Binnatics' FC2 experience
Post by: nexor on September 23, 2011, 03:48:16 PM
Nope, none get transported to Bowa, in Bowa you will meet a bunch of new buddies
Title: Re: Binnatics' FC2 experience
Post by: fragger on September 23, 2011, 05:43:38 PM
Quote from: Binnatics on September 23, 2011, 01:42:22 PM
This time I'm Frank... urhmmm, the Fiach guy. He's kind of dull.

? Fiach isn't dull!



;D
Title: Re: Binnatics' FC2 experience
Post by: PZ on September 23, 2011, 08:05:57 PM
 ^+-+

I'd agree with that - Fiach is never dull!
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 24, 2011, 02:19:21 AM
I know, I know!!! I mean the guy on the picture! :-[

Title: Re: Binnatics' FC2 experience
Post by: deadman1 on September 24, 2011, 02:44:05 AM
 ^+-+
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on September 24, 2011, 06:00:05 AM
Picture? What picture?

Oh, and Fiach isn't dull.




:-D
Title: Re: Binnatics' FC2 experience
Post by: deadman1 on September 24, 2011, 08:51:34 AM
Well both Frank and Fiach are from Ireland so I can see how one could maybe, possibly get them mixed up  :-()
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on September 24, 2011, 10:31:09 AM
Maybe he wanted to say Frank was dull, rather than Fiach, but then again it is uncertain. I think he really meant to say Fiach.




^+-+
Title: Re: Binnatics' FC2 experience
Post by: mandru on September 24, 2011, 10:50:30 AM
Quote from: Binnatics on September 23, 2011, 01:42:22 PM
What if you pick one of Leboa's buddies? I did the first playthrough. I picked Josip. But I didn't focus on buddies that playthrough. What will happen then? Will there be a buddy from Leboa transported to Bowa?


If you play as any of the Bowa-Seko characters Marty will end up in the 2nd half of the game.  I've had him as BB in the 2nd half many times.  That includes my current play through as Andre.   ;)

Marty is a curiosity.  He can show up in either half of the game.  If you select a 1st half character Marty will be in the first half also but depending on your character selection there are three different missions possible from among which Marty will select two that don't conflict or overload you on trips back to one specific area.

I think the either / or  missions that Marty varies is:

* the trip to scrap salvage to blow up a batch of lotion that didn't cure his rash.   ??? (too much info!)
* the trip to the mansion to blow up ammo along the river bank (quayside he sez) because they ripped him off.

Apparently Marty was used by the developers to keep things balanced in the game.  Is that an oxymoron?   ????
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 24, 2011, 11:41:10 AM
...oxymoron... Damn Mandru, you allways get me dizzled with your vocabulary ^+-+

This time your term brought me to Wiki (again) and I read a very entertaining piece of etymology there ^-^

Your answer is exactly what I was wondering about. How can you have 6 buddies in Bowa when you are one of these buddies yourself??? Marty's the explanation. I was thinking about this problem, especially because of the topic PZ started; the quiz-topic "what is wrong with this picture?"
So Marty's the oxymoron. We should pick Marty for a playthrough, see if the game alows us to go roaming in Leboa early ::)

I didn't do his missions yet, but am I right his missions are allways located in Bowa? So even when you meat him in Leboa, he'll direct you back? That makes sense.

I'm doing well on imfamous by the way. In Bowa I did all missions, side missions, predecessor missions, buddy things and even unlocked all safehouses and guardposts. All there's left are a couple of diamonds and meeting Rueben at the lumberyard.
I think it's time for D_B's maps to get these last diamond cases.  ^-^

Edit:
Well, just did a fast run through entire Bowa to get the last diamonds left. I found 89 myself, and with D_B's help I got to a total of, if I'm not mistaken, 113.
I must say: I've rarely seen a map so accurate and handy as the ones you made D_B. Maybe a little late, but you deserve a thick fat kudo from my side ;)
It made it al simple. The one that was really troublesome for me was the one in the upper east; on the hill side. I missed the small passage upwards to the Datsun various times. Well hidden there ;)
The best hidden diamond is, as far as I can see, the one near the king's castle. Where you have to jump over to the other side on the big rocks. You don't even see the green led-indicator from the road, so thisone is given away only to the real explorers. Another great hiding spot was the one where you have to use the hang glider from Goka falls. Allthough thatone is to be found with the indicator earlier if you're on your way to the base at the water. Not that I found it; I took the other way up the first time. The bigger road next to the comm. tower.


Edit:
I made a mistake. A had 112 diamond cases collected in Leboa, or Bowa. Still confused. I found one diamond case on the transition map, in the desert. In a burnt bus. Now I found the others too, so that makes 116 total, when entering Bowa.
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on September 25, 2011, 04:35:43 AM
Quote from: mandru  on September 24, 2011, 10:50:30 AMApparently Marty was used by the developers to keep things balanced in the game.  Is that an oxymoron?   ????

I don't think it is. It isn't controversial in itself to try to balance an unbalanced game (if that's what's on your mind) :)
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 25, 2011, 10:35:29 AM
I think a 'balanced game' is an oxymoron itself. Games are made to be out of balance, otherwise there's nothing to do but to enjoy the landscape and maybe some great personalities ^-^
Title: Re: Binnatics' FC2 experience
Post by: mandru on September 25, 2011, 05:52:14 PM
Quote from: Binnatics on September 24, 2011, 11:41:10 AM

I didn't do his missions yet, but am I right his missions are allways located in Bowa? So even when you meat him in Leboa, he'll direct you back? That makes sense.


I knew that wasn't quiet right Binnatics but wanted to make sure that I gave you correct information.  I happen to be working on a play through where Marty is my BB in Bowa-Seko and I'd already done his buddy missions so while I could remember one of them I couldn't remember the other even though I'm sure I've done it dozens of times.   :D

To figure out Marty's other mission I returned to a save point that I like to keep for the 2nd half opener for the barge mission, grabbed a quick Gun Shop mission to unlock and populate Mike's (at the end of the barge mission your BB's still standing in the pilot's cabin of the pre-sunk barge) and then went to Marty to get both missions.

Mission 1: Kill the gun dealer in Sefapane on the UFLL side of town ( the side with Voorhees and the garage that gets blow'd up   >:D ).

Mission 2: Go to TaeMoCo diamond mine and kill its chief of operations.

Sorry it took me so long to get back to you on this Binn but I've had my hands full and couldn't get right on it.   ^-^

Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 26, 2011, 10:43:25 AM
Quote from: mandru  on September 25, 2011, 05:52:14 PM
Sorry it took me so long to get back to you on this Binn but I've had my hands full and couldn't get right on it.   ^-^

Damn Mandru, no apology please, you've helped me allready and put so many w@&k to it to find out about his missions. I have him as my buddy right now actually, he was driving the huge barge full of explosives. By the way; that mission, and the mission when you have to escape the town, are VERY TOUGH on infamous. Especially the barge mission. I think these guys on both sides of the river, hidden between the rocks, have killed me 50 times or so.
Then I changed strategy several times, and finally switched back to my first strategy again. Bang the s#!t out of the rocks with the mounted w-249 until it gets on fire, run back and hide in the cabin. Only get out to quickly kill some assault-boat shooters or drivers, and of course the guy on the rocks shooting grenades at you. And to repair the boat every now and then.
The kortar guy I didn't find. Well, when we finally reached the shore, and things got a little quiet, I found a guy sitting in some rocks somewhere close to the buss station I guess. I shot him, he must have been the mortar guy.

That mission was what you call, insane. Reminded me of my playthrough on the hardest settings in Halo 2. Almost undoable, until you finally find a way through 8)
Title: Re: Binnatics' FC2 experience
Post by: nexor on September 26, 2011, 03:22:05 PM
I usualy blow the mercs up on either side amongst the rocks with the mounted GL, then I switch to my sniper rifle and kill the guy with rocket launcher straight ahead, then I switch to my GL to nail the mercs on their boats, while repairing the motor ever so often.......good mission  :-D :-D
Title: Re: Binnatics' FC2 experience
Post by: PZ on September 26, 2011, 04:17:52 PM
Once the barge starts, I've at times jumped off the boat and onto the rocks on the left side - kill all the nearby mercs, then the RPG guy on the island directly in front.  Then I make my way to the left to get the mortar guy.  I've even made my way into Mosate Selao while it is still calm (the barge stops in the water if you leave too soon).

If you try this method, you should start with a save just before the mission starts so you can experiment.
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on September 26, 2011, 04:22:33 PM
I also thought of leaving the boat; or escorting it with an assault boat. Had it parked ready to the side. But finally desided that these explosives should do the w@&k. Hiding was the ticket. On infamous a few good shots will kill you instantly, so no time to fool around :-D
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on October 01, 2011, 04:13:00 AM
I had an amazing experience today: I was on my way to an arms transport east of Mosate Selao. It was making circles as usual round the piece of land that is rounded by the river. I decided to take out the guardpost first, just across the bridge coming from the west. I did that, and since it was in the middle of the night I only found one (!) merc smoking and looking around. Dart rifle ended him. I found it quite disturbing that ther was only one, so I desided to go down to the river and check if there were more guards overthere. Well, there was a swambboat with 2 other mercs patroling that part of the river, so I killed these.
Then... suddenly I heard some tumult behind me; I got a briefing saying "mission complete" and when I moved up, I got a rocket floating at me, and the rest of the guardpost full of guys :o
I moved back in direction of the river and took out 2 mercs following me down.

Then I sneeked back up, and checked for the guy with the rocketlauncher: He was just about to shoot another rocket at me: I sniped him right after he did. The rocket first continued its path towards me, but then, when his shooter fell down, he changed direction. He circled 2 times in perfect rounds, and then hit the middle of the guardpost and exploded literally everything there >:D

Do rockets allways act like that when you take out their shooter? That could make some funny tactics possible :-()
Other question: Did any of you ever have that 'mission complete' status without doing anything but messing up a guardpost? Maybe I caused a merc-war without knowing... the transport was about to pass the guardpost when I moved down to the river...
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on October 01, 2011, 10:52:08 AM
Rockets that act up like that are not the RPG rockets (which are just propelled explosives) but Carl-G rockets (guided rockets). When you have a Carl-G RL and aim at anything through the scope, your rocket will follow your crosshairs. What happens when you shoot a CG merc.. his aim is virtually "off" and that's when his rocket starts to go around in circles until it burns out and blows up.  :)

The missing, err, mission complete without doing anything.. yes. I even posted about unlimited arms dealer missions in, guess where, the funny tactics and tips post.  :-()
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on October 01, 2011, 11:32:07 AM
The Carl-G rockets indeed. I've experimented a little with it; seemed a nice way to take out a guardpost. But usually it will start to draw some circles (horiontally and/or vertically, and then suddenly burst away in any direction. Once it even hit me, so nope, it's not quite usefull. Still funny though ;)

My next mission is the assassination of a target in the middle of Dogon Village. Had some ongoing trouble with the RSM again. Damn that guy is hard to catch, and a good shot!! :o
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on October 01, 2011, 12:24:43 PM
smoke him  :-D
Title: Re: Binnatics' FC2 experience
Post by: mandru on October 01, 2011, 05:23:58 PM
Fun with the Carl G.   :-X

Pick your target then fire high above it with out using the scope.  The rocket will travel in a straight line at an upwards angle.  About 4 or 5 seconds after launch put what you want to hit in the middle of the scope and the rocket will lock on from high altitude and come down on it like the fist of God!

Because the rocket pretty much came from straight up any surviving mercs on the receiving end of the strike have no idea where the attack came from so it's ever so easy to give them another one.   >:D
Title: Re: Binnatics' FC2 experience
Post by: fragger on October 01, 2011, 05:54:02 PM
Got to try that one :-X
Title: Re: Binnatics' FC2 experience
Post by: PZ on October 01, 2011, 08:45:01 PM
Quote from: Binnatics on October 01, 2011, 11:32:07 AM
... But usually it will start to draw some circles (horiontally and/or vertically, and then suddenly burst away in any direction...

Are you sure you're keeping the crosshairs of the scope locked onto the target until the rocket hits?  If you fire and then put the launcher down before it strikes target, the rocket will go wild because it is no longer being guided.

mandru, that's a great idea - need to try that one myself  :-X
Title: Re: Binnatics' FC2 experience
Post by: mandru on October 01, 2011, 09:06:47 PM
 ^-^

Just remember that when you are shooting upwards with the Carl G that the exhaust out the back can hit the hillside if you are standing on a downwards slope or a building behind you and slap you pretty good with wash back or at least set the grass under your feet on fire.   ;)
Title: Re: Binnatics' FC2 experience
Post by: PZ on October 01, 2011, 09:51:30 PM
 ^+-+

I've been burned like that more than once!
Title: Re: Binnatics' FC2 experience
Post by: nexor on October 02, 2011, 02:27:33 AM
Yep me too    :-D   gotta try that one out, thanks mandru    ;D 
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on October 02, 2011, 02:29:27 AM
@ Mandru: Great idea, I'll definitely try that!  :-X Just bought my own Carl G yesterday. I also bought a mortar finally... still wanna try how that works. But; only 3 mortar grenades on infamous :-(

@ PZ: I was trying to have fun with the carl-G rocket owned by one of my enemies. Shoot the enemy just after his launch. I thought I could 'use' his rocket since the first time it hit the ground (in the middle of the guardpost) after doing some circles. But then I found out it was going in random directions. I even got it on my own head when experimenting :-D
Title: Re: Binnatics' FC2 experience
Post by: PZ on October 02, 2011, 05:11:19 PM
I'm not positive because I don't use the Carl-G that often but I seem to recall that if you try to use an old nearly worn-out launcher, it will misbehave as you reported.
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on October 02, 2011, 05:29:21 PM
PZ, it's different. I tried to kill the merc holding a carl-g rocket, just after he launched one in my direction. By killing him, his missile gets 'confused' or whatever, and acts like I described. I was hoping that whenever you do so, the rocket will eventually hit the ground underneeth it. If that was true, you could use the rocket by killing 'his' merc at the right time. And have it blow up an entire GP, like what happened to me the first time I did that.
Unfortunately, aftera few tries, I found out that once a rocket is unguided, it will fly away in a random direction after doing some circles. That's too bad :-\\
But we still have Mandru's tactic >:D The only bad thing is that you have to bring a Carl G in yourself. I like to use the special weapon slot for the dart-rifle. Allways a perfect start in any given situation ^-^

I guess this is my all times favourite loadout I'm using now:
Primary:        Silent MP5
Secondary:   M-79 G-Launcher
Special:         Dart Rifle.

It provides stealth, from both distance and up close. Which is perfect. I like to sneak in and take the mercs out one by one. >:D
I have the G-launcher for some extra firepower if needed, e.g. to take some AT's out, or to blow something up. Together with the grenades they're all you need. ^-^
Title: Re: Binnatics' FC2 experience
Post by: PZ on October 02, 2011, 05:58:15 PM
Now I get it!  ^+-+ 8-X
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on October 03, 2011, 05:39:59 PM
anyone seen thisone before?
[smg id=3722 width=500]
Title: Re: Binnatics' FC2 experience
Post by: PZ on October 03, 2011, 07:04:39 PM
Not absolutely positive, but it looks like the spot between the southwest bus stop and the guard post to the north.  From the bus stop you go north through the buffalo valley and make your way to the tree, which has a diamond case at it's base.
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on October 04, 2011, 12:33:03 AM
Excellent!!! That's the spot :-X :)
Title: Re: Binnatics' FC2 experience
Post by: nexor on October 04, 2011, 02:11:54 AM
everytime I see that one I wonder about it, the nearby safehouse is one of my favourites
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on October 04, 2011, 04:37:52 AM
I like the area. The 'buffalo valley' is very beautiful. And always full of animals.

I finally completed the game on infamous. It was my second playthrough. It was good playing the game on infamous. Then you really have to search for possibilities on dealing with situations. Simply go berserk won't w@&k. You'll get killed. So I focused on sneeking. I began to like that very much ;)
First, from a distance, you headshot up to 6 guys with the Dart rifle. Then, slowly move in, crouching, with the Silent MP5 ready. Once you find a lonely guy, perform a headshot >:D Since he won't have the time to scream, no one will note he's dead. That's why headshots are important here. No sound. When you hit them in the chest, they scream and alert other guys nearby. Plus, mostly he will be able to fire back. If you just mis his head, he'll somehow know exactly where you're hiding, and scream "Help, ik het hulp nodag".
Once one guy sees you, they all know exactly where you're at and will try to pump you full of lead. Then there's only 2 options; run like hell and find a new hiding spot, or just pop some more heads until it's quiet again :-()
Coming close to completion I got pretty good at headshots. I really like the MP5. It's very stable, has almost no recoil and has never jammed on me. Switching from normal view to 'aim-view' feels completely natural. That's maybe because I got used to the weapon. Other weapons don't feel that natural now, but sure will after practice.
The problem with the dart rifle is the fact that it jams quickly. I remember it would jam on easy after like 30 rounds, now on infamous it would jam after 12 or 15 rounds :o
But if you use it right, you can weaken an enemy base a lot. Especially when it got snipers and/or rocket launchers nearby. Usually these guys are kind of 'out of sight' of the rest of the mercs, so killing them won't alert others.
I also got used to their flanking techniques. Can be frustrating in the woods, but in the open it's funny. You can see them pass round and take them out before they get dangerous.
Speaking of AI, I found a guy lifting up another, heavily hurt collegae and carry him to safety. He didn't succeed, but it was the first time I saw them do such a thing. It happened in Sediko. I was on top of the northern building, making use of a dead merc's sniper rifle. A Dragunov. I like that one better then the AS 50. The fact that it has 10 rounds per clip is a big advantage on infamous. Side-effect is that you won't instantly kill them, but when their buddies take care of them like that, it's even better >:D


When I was dealing with this playthrough I began to really like the game. I wanted to get 100% and do everything possible. I did. And when I was close to completing it (right before Act 3, entering 'the Heart of Africa') I desided to write a game rating. If you're interested, check it out here (http://openworldgames.org/owg/forums/index.php?topic=2406.msg44703#msg44703).

I'm sure there will be a third playthrough sometimes. But I guess i'll need a break first ^-^
Title: Re: Binnatics' FC2 experience
Post by: nexor on October 04, 2011, 06:24:27 AM
Wounding a merc is one of our favourite tricks in getting other mercs out in the open, they will always come and rescue their buddies then you can pick them off one by one and the Dragunov is the perfect weapon for that ;D
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on October 04, 2011, 06:34:49 AM
 ^+-+

See, only 2 playthroughs is nothing compared to what the game has to offer ;) I've only just begun ^-^

By the way; my system needs a clear reinstall. Having trouble of all kind; from BSoD's (too regular to be good) to gamecrashes and even a self-weaking-up-at-night-sleep-mode. I want to keep my last 2 savefiles (the one before entering the Heart of Africa) and the one nearly completing the game. Can I just copy-paste them into the savegames folder after reinstalling the game?
I definitely don't want to copy all of them; I guess I've made close to a 1000 savegames :-[
Title: Re: Binnatics' FC2 experience
Post by: mandru on October 04, 2011, 09:51:34 AM
Game saves can be shifted to a thumb drive or other storage for safe keeping and reinstalled later or even shared with other FC2 players.  I believe there's a few save points posted over in the download section.


I go away for a day and there's so much to catch up on.   :-D

Jumping back to the topic of the Carl G or the RPG-7 for a second.  Any of your sniper rifles have the ability with their long scope to shoot an enemy's launched rocket out of the air.  It works best if you have him in your sights before he fires and if you can hit it quickly enough the resulting explosion will take him out too.

Even if you miss the rocket your shot is most likely going to hit the merc because he is after all the source of the launch that you are naturally aiming at but be aware that if the rocket headed you way is from the RPG-7 instead of a Carl G you are best advised to dive for some quick cover or if you got the guts you have time to stand your ground and let the rocket get slightly closer but not too close to make it a larger target.

Who doesn't like fireworks?   ;D
Title: Re: Binnatics' FC2 experience
Post by: nexor on October 04, 2011, 10:42:41 AM
I've been wondering about that for some time but keep on forgetting to try it out, now i'm making a point of testing it, thanks mandru    :-X
Title: Re: Binnatics' FC2 experience
Post by: Binnatics on October 04, 2011, 11:27:32 AM
Great ideas Mandru, I will test that too ;) Shooting a rocket, brilliant. :-X
I've noticed that an RPG-7 rocket goes much faster then the slow Carl-G rocket. That would make it quite a challenge ^-^
Title: Re: Binnatics' FC2 experience
Post by: PZ on October 04, 2011, 11:57:27 AM
Quote from: mandru  on October 04, 2011, 09:51:34 AM
...  Any of your sniper rifles have the ability with their long scope to shoot an enemy's launched rocket out of the air.  It works best if you have him in your sights before he fires and if you can hit it quickly enough the resulting explosion will take him out too.

Cool - I had no idea  :-X
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on October 04, 2011, 12:52:55 PM
sounds familiar (shooting at rockets)  ;)
Title: Re: Binnatics' FC2 experience
Post by: PZ on October 04, 2011, 01:59:21 PM
Unfortunately no - anything more than a day in the past is a distant lost memory.  :-()
Title: Re: Binnatics' FC2 experience
Post by: Art Blade on October 06, 2011, 11:31:21 AM
Wow, you already make the passing of 24 hours sound pretty frightening. Better not get you started about real ageing.  :-()