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Video games => Far Cry 2 => Far Cry series => Memorable moments => Topic started by: PZ on January 15, 2011, 10:12:19 AM

Title: New play through
Post by: PZ on January 15, 2011, 10:12:19 AM
Well, I'm happy to report that I deleted every saved game on my console, and started a brand new play through in FC2.  I must say that it is lots of fun after a long hiatus.

My first task was to do a couple of arms dealer missions to get my favorite weapon - the 6P9  >:D
Title: Re: New play through
Post by: Art Blade on January 15, 2011, 10:51:04 AM
 :) I might do that some day myself  :-X
Title: Re: New play through
Post by: PZ on January 15, 2011, 08:15:18 PM
It's kind of fun - although I clearly remember the game, it has been long enough so that I needed to familiarize myself with the controls.  I've forgotten most of the missions, so it is almost like playing fresh.

One of the missions I did was to get the big truck as it passed through PetroSahel - the only problem was that there was a big truck that a merc had jumped into, and now two of the trucks were driving around - of course I ended up shooting the wrong one  ????
Title: Re: New play through
Post by: Art Blade on January 15, 2011, 09:02:16 PM
That's called "finding a solution by process of elimination"   >:D
Title: Re: New play through
Post by: PZ on January 15, 2011, 09:16:44 PM
 ^+-+
Title: Re: New play through
Post by: fragger on January 18, 2011, 04:33:07 PM
 ^+-+

Never saw that happen, PZ :-X Already something new!

I think I may fire that game up myself. There's something I always wanted to have a go at - trying to get all diamond cases in Leboa before doing any missions at all, using only the initial and DL weapons and whatever I can snaggle off the dead guys. It's be a hell of a challenge on Infamous - getting the case at Mokuba, the one at the Railyard, the one at the Fort... :-\\
Title: Re: New play through
Post by: PZ on January 18, 2011, 05:15:36 PM
I've never retrieved the diamond at PetroSahel on the console because my skills were too poor to make the jump just right.  I may go for it just for fun.  :-()
Title: Re: New play through
Post by: PZ on January 18, 2011, 09:09:36 PM
When I compare FC2 to all the other games I've played, a single theme emerges as to my appreciation for a game - the resemblance to reality.  Looking at it another way, the further away from reality (zombies, monsters, aliens, etc.) the less appreciation I've had.  The mercs in FC2 look like normal humans, with contemporary clothing and weapons - the vehicles are reasonable facsimiles to what I've seen in real life.

Even though FC2 is one of my oldest games, I realize now that I play it again that these are among the reasons it is so good for me.  The take home lesson - if a game looks like it approaches reality, I'll probably have some kind of appreciation for it (as long as it is open world  :-())
Title: Re: New play through
Post by: mandru on January 19, 2011, 12:13:57 AM
 :-X
Title: Re: New play through
Post by: Art Blade on January 19, 2011, 11:11:35 AM
I like that too in a game. Details, real-looking stuff, believable stuff.. yet I don't mind weird stuff (monsters) as long as the general environment is great. Then it may be completely alien, for example sci-fi themes.  :)
Title: Re: New play through
Post by: PZ on January 20, 2011, 01:02:17 PM
As I was driving my red sun-faded Datsun on the road from the airport toward the river to the east, the sun was rising, highlighting the oxidized paint perfectly - reminding me of my own Datsun pickup I had when young - also red, and also just as oxidized.

The graphic detail still amazes me despite the fact that FC2 is an older game now - I almost felt like I was taken back in time to when I was driving that old rig - one I'd forgotten long ago until this graphic reminder.
Title: Re: New play through
Post by: Art Blade on January 20, 2011, 02:03:17 PM
what I always notice when driving a Datsun in FC2 is the sound it makes, as if some loose parts were about to fall off from somewhere around the engine or suspension. I hope your old rig didn't sound the same :)
Title: Re: New play through
Post by: PZ on January 20, 2011, 02:12:05 PM
 ^+-+ No, not quite - while the oxidation was not too pleasing on the eye, mechanically the truck was alright.
Title: Re: New play through
Post by: PZ on January 25, 2011, 04:51:23 PM
I recently did the nitrous gas mission during which you drive the big truck to the garage in Sefapane.  Andre was the buddy I was to meet there, and because I knew what was coming in a moment, I did a save just after I parked the truck in the garage.  Andre died during the mission, and no matter how many times I reloaded and played again, the mercs still managed to kill him, so on the last attempt, I did the mercs a favor, so they need not waste bullets  >:D
Title: Re: New play through
Post by: Art Blade on January 25, 2011, 05:16:31 PM
 ^+-+

"Oi, André, you goddamn moron! That's for what you'd be going to do! DIE!"
"AAaaaaaargh"
Title: Re: New play through
Post by: fragger on January 26, 2011, 09:31:59 PM
 ^+-+

Just guessing PZ, but I'm willing to bet your history with Andre was up to 20, or would have been with the end of that mission. The game won't let you build up any higher history than 20 with anyone, and when buddies reach that level they automatically become ant food no matter what you do.

It's as though your guy doesn't want anyone to get too friendly with him ;D
Title: Re: New play through
Post by: Art Blade on January 27, 2011, 09:17:53 AM
Sorry fragger, that's not correct. I had a level 34 history with a buddy. :)

27) Increase your rescue buddy's history - quickly. (http://openworldgames.org/owg/forums/index.php?topic=212.msg14097#msg14097)
Title: Re: New play through
Post by: fragger on January 29, 2011, 05:06:50 PM
Really? I stand corrected :)

I can never get them past 20. At that point they go down at the end of a mish and all the surrettes I can pump into them won't save them.

Must be just me, then. That's a bit of a confidence-shaker, the fact that my buddies apparently prefer death to hanging out with me for more than a few missions. Maybe my character's tropical B.O. has something to do with it :-[


EDIT: Art, I didn't spot that link you posted at first, so I just went there to have a look. I didn't see that tip before - so that's how you did it! Possibly you can't get a buddy history past 20 unless you go about it the way you did, i.e. not during the "normal" course of the game.
Title: Re: New play through
Post by: Art Blade on January 29, 2011, 08:25:14 PM
"Normal" is a term which has never appealed nor applied to me.  :-D
Title: Re: New play through
Post by: fragger on January 30, 2011, 03:48:08 AM
 ^+-+
Title: Re: New play through
Post by: PZ on April 03, 2011, 06:05:55 PM
I just started another play through this morning - this time as Warren.  When I left the hotel through the window, I went down a different way to get out of town and ended up at the Lumber Yard - I'd never been here before as a starting place.  The interesting thing is that even though the starting tasks are the same, the different routes you need to take make the game feel almost new.  In fact, setting the stage this way has allowed me to approach initial missions in a different way, using different routes as well.
Title: Re: New play through
Post by: fragger on April 05, 2011, 05:09:16 PM
That's interesting as I too started my current playthrough at a different location from what I'm used to, in my case the Slaughterhouse. Am I right in saying there are four start locations - Fresh Fish, Lumber Yard, Cockfights and Slaughterhouse? I mean, there are no others that I haven't discovered, are there?

It is cool when you start somewhere new, it puts a whole new slant on things :-X
Title: Re: New play through
Post by: mandru on April 05, 2011, 07:31:04 PM
Yes fragger those are the four start points chosen by where you are in Pala when you become unconscious as you are fleeing the hotel.  Each of the town's quarters NE, NW, SE or SW as shown in the Tutorial Missions in the FC2 drop down tabs above.

PZ as you noted it changes your approach to the missions in the tutorial but each of the four locations provides you with a different weapon for your Special Weapons slot which is also (if you depend on changes at all) going to radically affect your play in the tutorial and extend into the game until you can reequip with your preferred set up.

I like to mix up the start points as I rotate through game starts but really favor the SE sector (which is going back out the way the cab brought you in) to receive the cock fight arena.  It starts me out with the flame thrower which I often find more effective than a shot gun and allows me to make the very effective but inexpensive little makarov my tutorial required weapons purchase.

My FC2 gaming experience has made me want to acquire a Makarov for a personal carry in real life but sadly they've gone out of production and anyone that has an original here in the U.S. isn't selling.  The only thing in that caliber available is all pretty much unreliable after market copies.   :knockout
Title: Re: New play through
Post by: PZ on April 06, 2011, 05:30:44 AM
Yeah, I noticed that my weapons are different with each location.  I now have the RPG as my special weapon, but I can hardly wait for my dart  :-()

I also changed my avatar to Warren, in memory of my current play through  :-()
Title: Re: New play through
Post by: mandru on April 06, 2011, 07:51:13 AM
Quote from: PZ on April 06, 2011, 05:30:44 AM
I also changed my avatar to Warren, in memory of my current play through  :-()

I'd noticed the swirling yin yang was missing, that explains it.   :ideas
Title: Re: New play through
Post by: PZ on April 10, 2011, 07:50:28 AM
Question:

How do you kill the three mercs at the place where you pick up Predecessor missions without firing a shot, or using a machete?

Answer:
Spoiler
Run them over using the AT you stole from the southeast bus stop.  :-()

I use this method every time I go there now - funny to see them try to dive out of the way.  ^+-+
Title: Re: New play through
Post by: Art Blade on April 10, 2011, 03:20:32 PM
catch them, tie them up, and BURN THEM  >:D
Title: Re: New play through
Post by: PZ on April 23, 2011, 10:20:30 AM
I did a couple of missions for Quarbani this morning, and in neither did I fire a single shot.

The first was a mission to retrieve a briefcase from the police station.  Starting from the southwest bus stop, then driving north past the GP, I encountered a riving jeep patrol.  We played cat and mouse for a while, and after a while, set it up so that he exited his vehicle, which allowed me to run him over.  Then driving up the west side of the map, I entered the police station and caught the guards off-guard (pun intended) - ran two of them over and quickly hopped out of my truck.  Running into the garage to retrieve the briefcase, I did not take hardly any damage - I guess the guards were so surprised they didn't know what to do.  :-()  Finally, I jumped into another truck and raced out of the area, running over yet another guard.  Mission completed.

The second mission took me to the southeast oasis to retrieve a box - took the bus to the southeast bus stop and used the truck to drive to the secret tunnel leading into the oasis from the north.  There was a single guard running about (this was a first for me - usually haven't seen guard there), but I ducked into the passage and he didn't see me.  Driving back to the bus stop, again I didn't need to fire a shot.
Title: Re: New play through
Post by: Art Blade on April 23, 2011, 11:49:20 AM
very clever, PZ, well executed (anti-pun intended  :-() )  :-X

When I for whatever reason managed to complete a mission without firing a single shot (or worse, without any casualties and collateral damage) I always felt compelled to go back and wreak havoc on the place, just to show them. And I did :-D
Title: Re: New play through
Post by: PZ on April 23, 2011, 09:22:42 PM
Thanks, AB, I thought  it time that the mercs began fearing "vroom...vroom..."  ^+-+
Title: Re: New play through
Post by: Art Blade on April 24, 2011, 04:05:51 AM
funny, my mercs are specifically trained vrooom-vrooom-magnets it seems  ^+-+
Title: Re: New play through
Post by: fragger on April 24, 2011, 05:32:05 AM
 :-D

Same here - along with every zebra, gazelle and water buffalo within earshot >:D

Mercs don't have much road sense. Once at the Railyard I started sniping from the high ledge and bad guys immediately began running for cover, only to get run over by the railyard AT which had apparently been commandeered by Mr. Magoo. He took out about six of his mates with it :-()
Title: Re: New play through
Post by: Art Blade on April 24, 2011, 05:52:12 AM
 ^+-+ ^+-+ ^+-+ ^+-+
Title: Re: New play through
Post by: PZ on April 24, 2011, 10:19:07 PM
 ^+-+ :-X I love running over the mercs

This morning I did the Mbantuwe furniture convoy mission for Flora - parked my AT sideways so it blocked the pass through the mountain, and then hid behind the rocks and listened.

Sure enough they came through the pass and were stopped by my AT - they tried jockeying past, but were unsuccessful, so they got out of their vehicles and started milling about smoking cigarettes, etc.  Crouching, I made my way silently toward them and threw a single grenade at the bunched vehicles - the explosion completed the mission amidst plenty of aahhhh....hhhaaas
Title: Re: New play through
Post by: RedRaven on April 25, 2011, 01:33:27 AM
Your making me want to play it now but just started SoC again.

Need more arms so can play PC and PS3 at same time, then could be playing both :)
Title: Re: New play through
Post by: fragger on April 25, 2011, 04:57:14 AM
You need a clone - or a stunt double :-()
Title: Re: New play through
Post by: Art Blade on April 25, 2011, 06:44:38 AM
 :)
Title: Re: New play through
Post by: RedRaven on April 25, 2011, 07:33:18 AM
Stunt Man Mike would be good for FC2, at least he can drive :)

EDIT - just been watching some BBC wildlife documentaries, and when it got to Africa all I could think was where are the Merc's and Outposts ?
Title: Re: New play through
Post by: PZ on April 25, 2011, 08:36:10 AM
 ^+-+
Title: Re: New play through
Post by: JRD on May 01, 2011, 04:39:24 PM
Been on another playthrough myself... the 3rd one  ::)

Well... first time in Africa I went through all missions but not 100% complete (tapes, diamonds etc). Second time around was a complete run - 100% on all aspects, thrid time was more of a funthrough, if you know what I mean  ;)

Anyway... here I am, have to steal the dynamite and head to the pipeline in order to go on with the business. First thing I realize is that all buddies are dead - I wonder what happened  ::) - so I have to go all alone :-D .... dynamite on, head to pipeline via the guard post with the GL up on the cliff... of course, my visit to Africa after almost a year away must have fireworks...  8)

A few missions later and I find myself at the prison, rescuing my last buddy. All is well till I leave the prision and get an assignement to meet Vorhees at Sefapane.... mate... mind you..., first time I have to go on that mission... well, I know what's gonna happen now. I'll have to kill other faction leaders in order to continue the story, but anyway, It's a new unfold to me... AFTER 3 YEARS PLAYING THAT GAME  8)

That game sure is THE GAME against which all games are measured  >:D
Title: Re: New play through
Post by: PZ on May 01, 2011, 06:55:09 PM
Sure is - I measure every game I consider purchasing against FC2  ;)
Title: Re: New play through
Post by: fragger on May 02, 2011, 03:18:00 AM
Second that :-X

In fact, it's back to business for me. I loved playing Portal 2 and I will be returning to it anon, albeit at ever-increasing intervals of time, but right now I'm ready to start shooting something other than quantum gates in walls :-() There's a bunch of mercs at the Diamond Mine who were stuffing me around before I left - it's time to go back and sort them out >:D
Title: Re: New play through
Post by: PZ on May 02, 2011, 09:11:47 AM
Quote from: fragger on May 02, 2011, 03:18:00 AM
... There's a bunch of mercs at the Diamond Mine who were stuffing me around before I left - it's time to go back and sort them out >:D
^+-+ :-X

My favorite method of attack is from the sniper position on the rock ledge at the southeast edge of the area.  :-()
Title: Re: New play through
Post by: fragger on May 02, 2011, 06:02:59 PM
Mine too! :-X

That was the side mission to blow away a suit for Marty there. It's good to be back - I missed the place! After reporting back to Marty I went into town for a paying mission and drew the nitrous-oxide truck one. All went well initially - I raised Cain at the Post Office to get the distributor cap, then went and neutralised the Dental Clinic and fixed the truck. But then an oddity ensued... When I started up the truck and started driving, there was no engine sound! I could hear all the squeaks and rattles and the crunching of the tyres on the dirt road, but the engine made no sound whatsoever. It was kind of surreal to drive a silenced truck all the way to Sefapane and be able to hear the birds chirping without being drowned out by engine noise.

After completing the mission I pinched the old town car at the eastern end of town to drive back to Port Selao, and the engine sound was fine. Same with the patrolling AT I commandeered along the way. I'll have to find another big truck and see if that engine sound glitch happens again.
Title: Re: New play through
Post by: Art Blade on May 02, 2011, 06:32:26 PM
cool glitch :) Or you found the first electro car in FC2.  :-D
Title: Re: New play through
Post by: PZ on May 02, 2011, 07:22:25 PM
Interestingly, I've experienced the silent engine for at least a year, and attributed it to one of the updates and having the DLC (my Unimog has behaved this way for a long time.

I like the missions to the dental clinic - I always enter from the west through that narrow pass from the pill house.  After killing the sniper, I wait behind the big rick until the mercs start coming my way, then throw a Molotov into the grass.  Still hiding, I can hear the choruses of "ahhhh...hhhaaaas".  Then using the 6P9, I tke care of the rest that come through the pass one by one.
Title: Re: New play through
Post by: mandru on May 02, 2011, 08:30:49 PM
On the road between Sefapane and Selao there is a footpath that comes into the dental clinic from the North.  It is possible to sneak in from that direction and take the sniper's tower and actually get off a few silenced shots before the entire area becomes aware of exactly where you are.

The down side of this is that there are some explosive materials right there under the tower that the mercs have an uncanny ability to tag almost every time.   :o   That's been enough of a deterrent to make me give up on that approach.

There's the CP on the N.W. approach to the clinic but fighting in past them and then after clobbering the clinic fighting my way back out through the same CP again has never appealed to me so I also use the gap to the south to make my approach.

I really hesitate to make fires or set off the ammo piles though because I have had the unfortunate situation arise a few times where I've blown up the nitrous truck before I could fix it.   :-[

I too like the gap to the south because it allows me to tag the sniper with the loud AS50 then quickly pop a few gawkers getting the mercs good and stirred up.  Then I can back part way out of the gap and tag them one by one as they come after me.  Push in to remind them I'm still there then pull back again until they stop coming then do a mop up sweep on the stragglers.

Quote from: JRD on May 01, 2011, 04:39:24 PM
Been on another playthrough myself... the 3rd one  ::)

...All is well till I leave the prision and get an assignement to meet Vorhees at Sefapane.... mate... mind you..., first time I have to go on that mission... well, I know what's gonna happen now. I'll have to kill other faction leaders in order to continue the story, but anyway, It's a new unfold to me... AFTER 3 YEARS PLAYING THAT GAME  8)


I was just wondering JRD if you were aware that you can subvert the 2 lieutenant's missions to whack their bosses and turn the tables on the guys who send you out to whack Greaves and Voorhees with a little negotiation at gunpoint?   >:D  Sometimes it's even the lieutenant that is there at the time of the hit with Greaves or Voorhees that you end up working a deal with.   :go

When that happens there are a few additional variables that are brought into the game on how you go back to the faction headquarters and get the bad lieutenant.   ^+-+

Oh FC2, Game of games! We salute you!   :bow
Title: Re: New play through
Post by: Art Blade on May 03, 2011, 12:37:49 AM
 :-D
Title: Re: New play through
Post by: fragger on May 03, 2011, 04:16:44 AM
 :-X

mandru, that's interesting about Greaves' or Voorhees' lieutenants offering you a deal. Do you need to bump off Greaves or Voorhees first for that to come about? I've always shot whichever lieutenant is there on sight so I've never had the experience you describe. I'm getting closer to that part of the game so I'll have to keep that in mind when the time comes.

Another first for me today - I managed to run over a merc with a swamp boat :-() I was on my way by boat to do Frank's side mission to destroy his mate's stash at the Polytechnic, having taken a swamp boat all the way from the Marina. I was piloting the boat under the bridge near the weapon shop outside of Port Selao just as the patrolling AT reached the bridge. I heard their engine stop, but I didn't bother looking back when they subsequently opened up on me - I just hightailed it up the river. I completed the mission and was taking the same river route back when I came across the AT guys at the bridge again. When I'd heard their engine stop on the way in I didn't realise that it was because they'd driven off the bridge. Their AT was still there, on its side and half in the river, and there was one merc nearby knee-deep in the water. So I did what came naturally and ran him over with the swamp boat >:D
Title: Re: New play through
Post by: mandru on May 03, 2011, 05:40:36 AM
fragger, sometimes the lieutenants will make a comment like "Shoot him not me we can w@&k this out" and admittedly when you do that there's a chance the lieutenant may start shooting and foul the double cross up.

I think the one lieutenant that almost always gives me trouble setting up a double cross is Carbonell when he's with Voorhees at the mine.  I can spot that he's going to be a problem when he opens up his comments while being held at gun point with "Eat sh*#!"

I've noticed that when Carbonell is behaving this way if you shoot him in front of Voorhees it will often cause Voorhees to draw and start shooting at you.  To avoid that I will step just far enough back into that room before the main office that Voorhees can't see me take his lieutenant out then quickly enter the room with the sights locked on him to make him more compliant towards a deal.   :-X
Title: Re: New play through
Post by: JRD on May 03, 2011, 05:44:58 AM
Quote from: mandru  on May 02, 2011, 08:30:49 PM
I was just wondering JRD if you were aware that you can subvert the 2 lieutenant's missions to whack their bosses and turn the tables on the guys who send you out to whack Greaves and Voorhees with a little negotiation at gunpoint?   >:D  Sometimes it's even the lieutenant that is there at the time of the hit with Greaves or Voorhees that you end up working a deal with.   :go

When that happens there are a few additional variables that are brought into the game on how you go back to the faction headquarters and get the bad lieutenant.   ^+-+

Oh FC2, Game of games! We salute you!   :bow

Although I`m pretty much like fragger regarding shooting those lieutenants on sight, I`ll make sure I have a savegame at that precise point so I can go both ways from there, thanks for the headsup, mandru!  :-X

Title: Re: New play through
Post by: mandru on May 03, 2011, 07:25:49 AM
 :-X
Title: Re: New play through
Post by: Art Blade on May 03, 2011, 01:24:16 PM
That's how I came to do what I did in that pic:

Quote from: Art Blade on January 30, 2010, 09:27:40 PM
I "fired" Walton Purefoy  ;D

[smg id=1917 align=center width=400]
Title: Re: New play through
Post by: Art Blade on May 03, 2011, 01:32:13 PM
by the way, regarding those lieutenants..

Quote from: Art Blade on April 28, 2009, 03:07:55 AM
Today I had the opportunity to kill both leaders of the opposing factions. The first leader was easy, he waited with an associate in TaeMoKo Mine for me. When I shot Vorhees, his associate asked me not to kill him and told me I could waltz into Port Selao and finish off the other leader. Joaquín Carbonell was in his HQ and all shades were open.

There are various ways to finish him off.

1) In the centre of Selao, opposite of the church, you'll find a blue house with a ladder leaned against the wall. Climb it, and take out Carbonell with a sniper rifle (or a rocket launcher).

2) Climb the bell tower of the church and shoot from above.

3) Stuff some IEDs and blow the place up

4) Lob a handgrenade into the office from down the street.

All the above mentioned tactics are dangerous since you have to escape town from right in the middle and every merc in town breathing down your neck...

5) Easy come, easy go:

[smg id=199]

Enter Port Selao from the east with your Carl G Rocket Launcher. There is an escape car already waiting (so that's why they put it there...)

[smg id=200]

Walk up the slope and position yourself so you can see the target (the open left window of the HQ that is)

[smg id=201]

Fire, wait, laugh, escape. Leave in peace and quiet, rather ;D

[smg id=202]

Enjoy.
Title: Re: New play through
Post by: mandru on May 03, 2011, 05:11:20 PM
While on one of the subverted lieutenant's missions but going to the office across town from the one in Art's pictures above I had to kill my target through a window that would be opened for me.

The N.E. corner of that faction building has a wrecked truck that can be climbed making for an easy hop over to the ledge that runs around 3 sides of that upper floor.  This allowed me to go over and look directly into the window to see my victim at eye level.  Being unable to resist climbing in through the window to gloat I whacked him up with the machete but quickly came to realize I was unable to get back out of the building the way I'd come in and the normal exit point was locked to me too.   :D

I had to go back to a fortunately not too distant save point and run the mission again having learned the lesson of not climbing in open windows no matter how inviting they appear.   ;)
Title: Re: New play through
Post by: Art Blade on May 04, 2011, 08:31:48 AM
I remember having tried that myself. I had stuck IEDs outside the building and wanted to set them off so the blast would take out my target but.. walls are nuke-proof and that was that. No door to get out.. reload  :D :)
Title: Re: New play through
Post by: PZ on May 04, 2011, 10:19:27 AM
Cool - I've not done this tactic before - has anyone tried throwing IEDs through the window for remote detination later? (once you are in a safe spot  :-())
Title: Re: New play through
Post by: mandru on May 04, 2011, 11:18:35 AM
A good thought PZ.  I haven't tried that but I would suspect placing an IED on top of the window sill would be effective.

I keep running into things I need to try the next time I go through FC2.   :-D
Title: Re: New play through
Post by: PZ on May 04, 2011, 11:47:56 AM
Quote from: mandru  on May 04, 2011, 11:18:35 AM
I keep running into things I need to try the next time I go through FC2.   :-D

I need to make a list - there are so many now, that I'm losing track!  :-()
Title: Re: New play through
Post by: RedRaven on May 05, 2011, 12:21:20 AM
I've found that one of the best weapon sets for taking on the merc's in that area are Shotguns, Molotov's and the good old LPO-50 flame thrower. Its not a very subtle approach, involving running between the 2 garages and getting on the roof for cover.


If you have the patience for it a sniper rifle can deal with the majority of merc's from a distance, moving in when only a couple left for close quarter action. In previous games that has taken over 3 hours to clear the area.


Which ever method I took I always went for the various items scattered around that explode, gas cannisters, ammo dumps etc.



Title: Re: New play through
Post by: PZ on May 10, 2011, 07:09:19 AM
I finally have a new load out!  I gave up my dart in favor of the PKM so I could carry the mighty AS50.  My usual method is to go in completely stealthy with the dart, then the 6P9, and mop up with the AR16.

This time I went to Sepoko and approached from the north - stayed by the rocks outside the area and started picking off the mercs.  I was so far away, it took them 5 minutes to reach my position, so a good number of them met their demise.

Then I moved, took a single shot, then moved again.  Using this method, they hardly knew where I was until I was inside the area.  Funny moment: the RPG merc took a shot at me, and hit the truck only a few feet in front of him.  ^+-+

This new way completely changed the fun I typically have in Sepoko.  :-X
Title: Re: New play through
Post by: Binnatics on May 10, 2011, 09:47:26 AM
I found out that it's very hard to climb mountains. It should be great being on top of one with a sniper, but apart from that, I'd like to discover the environment there. Did anyone ever try to climb the big mountain in the north-western corner of the Leboa map?
Title: Re: New play through
Post by: JRD on May 10, 2011, 10:06:24 AM
Never bother trying to climb mountains in FC2... if you don`t see a clear path taking you uphill, forget it... your jump capabilities are ridiculous, if you have to jump over a twig, you better go around it  :D
Title: Re: New play through
Post by: PZ on May 10, 2011, 10:38:53 AM
Very true with the vanilla game, however if you want a completely different experience, use one of the trainers that allows high jump and fast running.  High jump allows you to reach some places formerly inaccessible, and fast run allows you to run as fast as a vehicle.

There are other cheats as well that are lots of fun.  :-X
Title: Re: New play through
Post by: Binnatics on May 10, 2011, 11:03:21 AM
I mgiht use some cheats when I finished first playthrough. I'm not such a cheater actually, got disappointed too much by online cheaters. But for fun in SP, why not  8)
Title: Re: New play through
Post by: Art Blade on May 10, 2011, 11:22:41 AM
There are invisible walls that prevent you from climbing anywhere. Except there are "map holes" (basically bad programming). If you find any, it still isn't exactly easy to get there. So better stick to the regular paths until you've finished your first playthrough, then you may find it more interesting to peruse the FC2 boards and find topics that may help you do things differently :) That's how we did it, anyway :)

As to cheats, I am completely against cheating if it affects other players (as in cheating to win a MP game) but I have always liked to cheat in SP for my very own pleasure  :-()
Title: Re: New play through
Post by: eor123 on May 22, 2011, 09:45:45 PM
Haven't checked in here for a while. Glad to see you guys are still enjoying Far Cry 2 as I am. I'm currently on an Infamous play through which I believe is my fourth. And I just completed a Hardcore play though.

I had forgotten how difficult Infamous was.  :D

I played the final DLC for Mass Effect 2, Homefront, and Crysis 2 recently and still find myself coming home to Leboa. I estimate that I have played FC2 a dozen times or so and I still see and hear things I've never seen.

Even though it is becoming dated, FC2 still holds up well against the bigger name games, IMO. 
Title: Re: New play through
Post by: PZ on May 22, 2011, 10:47:51 PM
Quote from: eor123 on May 22, 2011, 09:45:45 PM
... I estimate that I have played FC2 a dozen times or so and I still see and hear things I've never seen.
This is exactly why I'm still continuing to start new plays through, from the beginning rather than from a save at the point where you exit the Church.  The entire ambiance of FC2 makes me want to play through as though it was my first time.  :-X
Title: Re: New play through
Post by: Art Blade on May 23, 2011, 11:19:46 AM
Although I had been abstinent for a while (apart from few moments when starting from random savegames), I too started a new playthrough from scratch. Fun :)

And I agree, it still looks great  :-X
Title: Re: New play through
Post by: Ricamundo on May 23, 2011, 01:07:40 PM
Yep, im well into the 2nd map now. Just the buddy and main mishes to do, plus a few more safehouses to "ventilate". ;D FC2 has always looked great and run smooth as silk on this PC, either the old nVidia or the newer ATI. No freezes, no CTD's no serious bugs apart from the usual rock bound merc whom i managed to get with a few point blank blasts with the shotty.

Even after 3 years, and without the benefit of DX11, it still looks fantastic. For shits n giggles, try that test mode benchmark from the desktop shortcut. The vegetation looks so real, you could reach out and touch it. 8) Its a shame that the devs never trusted the FC2 community with the software(whatever its called) that could be used to make user addons and mods, like so many other games nowadays. ????
Title: Re: New play through
Post by: Art Blade on May 23, 2011, 03:18:35 PM
Indeed  :) and, indeed :-(
Title: Re: New play through
Post by: PZ on May 23, 2011, 08:02:11 PM
I really like the ability to mod - I play JC2 on both PC and PS3, and it is a real kick to have some of the mods I have in the PC version - makes it feel like the vanilla game on steroids, and completely changes the play.  However, when I compare the flawless play in modded JC2 versus modded FO3/FNV, all I can do is ask why there is such a difference.  JC2 has never crashed on me whereas I feel lucky when the Fallout series doesn't have some kind of crash.  :-()
Title: Re: New play through
Post by: mandru on May 23, 2011, 08:08:21 PM
I haven't been away from FC2 hardly at all (other than a bit of occasional Venice thrashing in AC2) and was well into the 2nd Act but I needed to run the opening part of the game to get a quote right from the Jackal's monologue at the Hotel Pala for a comment on another thread a day or two ago.

Now I'm having trouble deciding which of my two current games to play.   :'(
Title: Re: New play through
Post by: PZ on May 23, 2011, 08:20:18 PM
While the games in the Assassin's Creed series are spectacular in their own right, there is something in the solitude in FC2 that I find even more appealing.  While I will undoubtedly return to Italy, FC2 is actually more crowded with characters in my opinion.  The towns in AC are full of people, but they are automatons with very little personality.  In contrast, I often stop to listen to the banter between the mercs in FC2, and I could swear that I've not heard some of the lines before.  While that is probably not accurate, the important point is that the game makes me feel that way.
Title: Re: New play through
Post by: Ricamundo on May 24, 2011, 05:27:45 AM
I know what you mean PZ. The merc banter in FC2 is unsurpassed in any other game ive ever played, and the complete freedom to "have it your way" keeps me coming back. I hate to sound like a broken record, but if there were a modding community around FC2 like the FO or STALKER series, FC2 would have been huge, and probably inspired an FC3 by now. :'( The same thing aways happens in the 2nd map, i have a 100 or so diamonds, with all the main pay mishes to do yet, and ive run out of things i want to buy. ::) :D