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Video games => Far Cry 2 => Far Cry series => Memorable moments => Topic started by: eor123 on September 06, 2010, 02:28:16 PM

Title: Major Milestones Achieved
Post by: eor123 on September 06, 2010, 02:28:16 PM
I just completed what was probably my 6th complete play through of FC2. I have a whole library of games but FC2 is the only one that I have any interest in replaying numerous times.

During this play through I accomplished some new things:

Exploiting the safe house door gap I learned about here, I finally killed that a$$hole Prince. I've wanted to off him ever since my first play through.

However the biggest accomplishment was gaining a Level 5 reputation before entering the Heart of Darkness. I've never been able to do that.

I suppose this was the result of sparing Greaves at Sepoko and Vorhees at the diamond mine and returning to Mosate Saleo and killing Quieppo and Kankaris, respectively.   Again...this is something I read about here but had never tried before.

You can bet I saved the game out at that point...all weapons and upgrades and a Level 5 rep. Some serious free roam carnage and chaos will ensue at some point in the future. 

And for the final act, I managed to grab the case of diamonds at the Landing Strip and run away without a scratch. Nasreen apologized prior to my planned demise me but was left standing at the Landing Strip yelling, "f@#$!" as I sprinted off through the swap.  I envisioned her jumping up and down in her frustration, her boobs bouncing angrily. Yet..I digress. For some reason I had thought it was necessary to kill the buddy at the Landing Strip prior to grabbing the diamonds.

I also heard unfamiliar dialogue on this play through -- amazing given how much time I have spent playing this game. I heard a quip from one of the mercs referring to me as a "Colonial." It really stood out as it was completely different from any of the banter you typically hear in a firefight.

Oddly enough, I now have the location of all but a few diamond cases committed to memory. I was stumped by one last case and had to refer to one of the maps showing the locations.

So what did I do after the credits stopped rolling late last night?

I changed characters, increased the difficulty to Hardcore and started over, of course!

;D

Title: Re: Major Milestones Achieved
Post by: JRD on September 06, 2010, 02:48:55 PM
Congratulations eor123!  :-X

You might not hold the record for most times playing through FC2, but I'm pretty sure you hold the record for longest extended gameplay!!! :-X :-X :-X :-X

No one else is seriously playing FC2... I for one fire FC2 for fun every now and then, but I rarely spend more than one hour shooting mercs and doing missions!

We are also glad to know that OWG helped you finding more funny stuff to do in FC2, after all our moto is "have fun"  ;)
Title: Re: Major Milestones Achieved
Post by: eor123 on September 06, 2010, 04:50:17 PM
As long as new and different things keep happening, or I can find a different tactic or weapon set to complete a mission, I'll keep playing.

....or at least until Halo Reach is released.  ;)

This afternoon after being rammed by a pursuing AT, I took a wild ride down the side of a mountain on the Unimog. I lost count of how may times I rolled and flipped end over end, while being shot at by the AT. It came to rest upside down near the northern gun store in Leboa and I was taking fire form three mercs before I could even get out of the damn thing.

Now that's entertainment.   ;D
Title: Re: Major Milestones Achieved
Post by: Art Blade on September 06, 2010, 05:01:31 PM
well done, Eeyore ;D

I've not yet managed to run away unharmed with the diamond case, let alone not killing those pesky buddies at the LZ.. sounds like a new one to me  :) :-X

Although I am like JRD, spending occasionally some time with FC2, in the past when I was playing the game excessively I tried out about everything there is in FC2. Good times to remember :)

Quote from: JRD on September 06, 2010, 02:48:55 PM
No one else is seriously playing FC2

Well, mandru is :)
Title: Re: Major Milestones Achieved
Post by: mandru on September 06, 2010, 09:05:49 PM
Congrats on your accomplishments with this play through.  I guess if there wasn't so much packed into this game the end credits wouldn't be nearly so long.  ;D

And regarding:
Quote from: Art Blade on September 06, 2010, 05:01:31 PM

Quote from: JRD on September 06, 2010, 02:48:55 PM
No one else is seriously playing FC2

Well, mandru is :)
Yeah, afraid so.  ::)

But there is a lot less activity over in the FC2 section of the boards as people move on to newer games.

When I had my computer built for me there were a couple games, Halo 2 and FC2 that I was comped gratis because of the components I selected.  I received a free copy Halo 2 for my graphics card which I tried to load when my computer was fresh out of the box and caused the only serious crash my computer has ever experienced.  Needless to say I dug that monster out of my computer with a cutting torch and hammer and used the disc for a beverage coaster at my computer desk until it became too warped and wobbly from all the cups of hot coffee that had been set on it.

It was either the HAF Cooler Master case or the eVGA X58 motherboard that caused the copy of FC2 to show up with my system.

To be completely honest I was so leery of what had happened with the Halo 2 fiasco and was of a frame of mind that I didn't really want to play a soldier/army game that I almost tossed FC2 aside and reached back into the boxes of games that I have from older systems that I used to enjoy but I went ahead and loaded FC2 knowing that if I needed to I could remove it again.

The most recent game I'd played with acclaimed graphics at the time of release was HL2 Episode 1.  Let me tell you, the taxi ride into Pala that opens FC2 had me wanting to see more and by the end of the tutorial I was pretty well hooked.

I'll probably keep playing FC2 until it stops surprising me (now I've got to keep my ears open for the word colonial  ????) though I am starting to cast an eye about for another game as I'm probably in my 75th + time through FC2 or maybe go back to the HL2 series and see what it looks like on this system compared to the computer I used to play HL2 on that now seems to have responded like a tin lizzy.

I did load Diablo about a year back from the dusty old game box but this computer is so fast that it doesn't allow the duplication bug used to cheat and build wealth faster so I pretty much lost interest in a couple hours and never went back to it.

Africa was calling, I had to answer and not just because I enjoy getting my money's worth out of a free game. 8)
Title: Re: Major Milestones Achieved
Post by: JRD on September 07, 2010, 12:31:31 AM
Well, turns out I was wrong!  ::)

Nice to see some trusworthy member keeping the FarCry2 torch lit!  8) :-X :-X :-X
Title: Re: Major Milestones Achieved
Post by: eor123 on September 07, 2010, 06:49:00 PM
Boy am I screwed.

The upstairs door at APR HQ is closed and I can't get what I assume is the last mission. Restarting the game and rebooting the PS3 doesn't resolve it. I went back to an earlier save point but it was too recent and whatever I did to cause the game to glitch was already in the works. The next save point back is many hours back. Further than I want to go.

I had this happen once before but somehow worked around it -- I think by restarting from a earlier save point.

I've done All possible missions and collected all diamonds in Hardcore.  :D :D :D

I think what confused the game was attacking the lodge at Goka Falls before getting the mission to do so. I was in the neighborhood and thought I would go ahead and collect the last diamond. I crashed the glider but figured out how to get up on the rock ledge without it.

s#!t. Never should have gone to Goka Falls. Never should have climbed that path. Never should have killed all those guys. Never....

;D

 
Title: Re: Major Milestones Achieved
Post by: PZ on September 07, 2010, 07:38:42 PM
That's a shame - the only thing I can think of is to wander around doing whatever you can for a while in the hopes of resetting the mission - maybe getting yourself killed, etc.

Good luck with it  ;)
Title: Re: Major Milestones Achieved
Post by: mandru on September 07, 2010, 07:43:29 PM
Sorry I'm not familiar with the w@&k arounds on PS3.  Have you checked your journal to see if there's some requirement being missed to get in to get that mission?

Other than that I'm at a bit of a loss.

It does seem that the door man at the entrance wouldn't have let you in ("Nothing for you today man") if there wasn't supposed to be a briefing waiting upstairs.  ????

I know that when a bug pops up in the game on my PC, a save at that point also saves the bug too.  Hmm...
Title: Re: Major Milestones Achieved
Post by: eor123 on September 07, 2010, 08:10:29 PM
I tried about everything. The glitch is saved.  >:(

Note to self...make periodic saves other than after the tutorial.

Oh well...back to hotel in Pala.
Title: Re: Major Milestones Achieved
Post by: Art Blade on September 08, 2010, 01:32:44 AM
Quote from: eor123 on September 07, 2010, 06:49:00 PMsh!$. Never should have gone to Goka Falls. Never should have climbed that path. Never should have killed all those guys. Never....

;D

Hahaha  :-() I know the line you're paraphrasing  ;D :-X

Quote from: eor123 on September 07, 2010, 08:10:29 PMNote to self...make periodic saves other than after the tutorial.

Oh MAN  ??? ^+-+
Title: Re: Major Milestones Achieved
Post by: JRD on September 08, 2010, 01:59:45 AM
A silly thought

Can you use the mortar glitch to get into the office?

I mean... if the door is closed, the glitch won`t let the game trigger the mission brief... but maybe they are there, inside, pretending there`s no one home!!  ::) ;D
Title: Re: Major Milestones Achieved
Post by: eor123 on September 08, 2010, 02:22:08 AM
The funny thing is I usually have numerous saves at different points in the game, but this time I got cocky. I mean...what can go wrong, huh?

Oh not much...just a failure to complete Act One and progress...that's all.  ;D

I said I had completely played FC2 through six times. After I thought about it, it is at least eight and maybe ten. I've done several on both the Xbox and the PS3 and lost count.

Being the OCD maniac I am, I started over. Thought I'd be Josip this time since we are about the same age. Hardcore again. Going to see how far I can get using the Homeland shotgun / Golden AK47, the .45 pistol, and the crossbow.  Flora is my best bud this time. Going to be hard to let her die to get the extra two missions. I may not be able to do it.

Already have all the assassination missions done, one main mission, and two convoy missions. I've rescued all but the crash victim and have already collected about 80 cases. And yes...I have a a couple of saves. 

I have never tried the mortar glitch. I think I read that a patch eliminated that on the consoles.

Did just hear something new between two mercs at the fishing village.

"Hey, you look familiar!"
"What?"
"Must be a family resemblance. I buggered your sister!"
"f@#k you!"

^+-+
 
Title: Re: Major Milestones Achieved
Post by: JRD on September 08, 2010, 02:41:34 AM
Quote from: eor123 on September 08, 2010, 02:22:08 AM

Did just hear something new between two mercs at the fishing village.

"Hey, you look familiar!"
"What?"
"Must be a family resemblance. I buggered your sister!"
"f@#$ you!"

^+-+


Excelent...  ^+-+ :-X :-X :-X
Title: Re: Major Milestones Achieved
Post by: Art Blade on September 08, 2010, 08:20:21 AM
I heard that one in town (either Pala or Port Selao) :)
Title: Re: Major Milestones Achieved
Post by: PZ on September 08, 2010, 09:35:44 AM
Quote from: eor123 on September 08, 2010, 02:22:08 AM
...I have never tried the mortar glitch. I think I read that a patch eliminated that on the consoles.

You're correct about this one - very early on in my plays through FC2 I wanted to experience the mortar glitch, but alas - I believe that one of the earliest patches "fixed" that issue.
Title: Re: Major Milestones Achieved
Post by: eor123 on September 12, 2010, 09:57:03 AM
Took me about 15 hours of game play to get back to where I was when I got stuck. Went ahead and completed the game for what I think may have been the 10th time [ 3rd time on "Hardcore"] -- all missions, diamonds, tapes, weapons, etc.  I did lose Xianyang at the diamond mine, though. His death really didn't bother me much. Man, he is annoying.

Went back to Leboa with a Level 5 Rep and a GLAT. Created some serious havoc. 

After the credits rolled, I switched to Paul and selected "Infamous." I've beaten it twice on "Infamous" but had forgotten how difficult it is. It requires a completely different mindset. Flora and I are getting pretty well acquainted in the field.  ;D

I've dropped my controller in exasperation several times already.  :D

I hate to admit I've gone down three times at that goofy guard post in the middle of the intersection near Pala. Those guys are really aggressive now. Guess they got fed up with being run over.

One time poor Flora got stuck in one of those "death do-loops" where she screams and repeatedly falls  injured with no enemy in sight. I kept running back from the safe house to save her until finally she succumbed. I've seen that happen twice before -- where I am rescued by a buddy and the enemy is cleared out, but the rescue buddy keeps getting injured for no apparent reason. You can can save them twice but they die the third time. I reverted to a previous save as I didn't want to kill her off with only 8% of the game completed!

I am still hearing things I've never heard before -- caught a comment about how I am rumored to have some kind of shaman-like skill to make myself invisible. There was an African word for it but I missed it.

This will be the first playthrough in which I am not doing any of the buddy/side missions -- just the main, assassination, and convoy missions. And I'm only going to collect as many diamonds as I need to get the handful of weapons and equipment I prefer ASAP. Curious how long it will take to complete the game.

Title: Re: Major Milestones Achieved
Post by: Art Blade on September 12, 2010, 01:44:47 PM
good read, Eeyore. :)

I haven't seen that glitch with a rescue buddy getting injured without apparent reason, but I heard someone dying endlessly ("ahh, ugh, ow, argh, ahh, ugh, ow..").

I never played the game through on hardcore nor on infamous, not even "normal"  ;D I did test a little of everything but man am I glad I was allowed to play on easy.

The first time I played the game was without sidequest, just like you all I did was the arms dealer missions and getting just enough diamonds so I could afford to buy weapons and upgrades needed. I remember how hard it was to gather enough stones to buy the camo suit and I was disappointed at how little it did.
Title: Re: Major Milestones Achieved
Post by: eor123 on September 12, 2010, 03:31:03 PM
I w@&k hard to gather diamonds in order to buy to buy the camo suit early in the game but like you, I wonder how much it really helps.

It think it may make more difference at the higher difficulty levels. As I started this play through it seemed like the AI was aware of my presence much earlier than after I bought the suit.

And it seems that increased AI alertness and aggressiveness are key components of increasing difficulty.

Maybe it is psychological.... 
Title: Re: Major Milestones Achieved
Post by: mmosu on September 12, 2010, 04:51:22 PM
Eor, I've seen that death loop glitch before too - I wonder if it's somehow more common on the console versions  ????
Title: Re: Major Milestones Achieved
Post by: Art Blade on September 12, 2010, 04:52:35 PM
The camo suit is something so subtle it isn't really worth 40 stones (if I remember the price correctly). For my taste it should have had a significant  impact, like being able to breathe down a merc's neck without him seeing you. That  would have been funny :)
Title: Re: Major Milestones Achieved
Post by: eor123 on September 12, 2010, 10:22:54 PM
45 Diamonds for the Camo suit.

And ooops...i forgot that you have to do the buddy missions in order to upgrade the safe houses. Duh.

Back up and re-group.

Kinda need that ammo and health on Infamous. You only get 90 rounds for the assault rifle in Leboa.  120 in Bowa if you purchase the ammo upgrade.

90 rounds don't  seem to go very far in Infamous. Mercs are much harder to kill. Head shots are almost mandatory unless you want to blow half a clip per merc.
Title: Re: Major Milestones Achieved
Post by: Art Blade on September 13, 2010, 01:00:16 PM
That reminds me. Back in the day when games only used to register either a hit anywhere on the body or none at all, I was extremely surprised when invited over to a LAN party where some mates were playing counter strike. That was the first game I played where body parts made a difference, and ever since all I do is going for headshots. Just as you say, it's the only way to get rid of any opponent with the least amount of ammo  ;D
Title: Re: Major Milestones Achieved
Post by: JRD on September 13, 2010, 01:05:35 PM
Quote from: Art Blade on September 13, 2010, 01:00:16 PM
(...) and ever since all I do is going for headshots. Just as you say, it's the only way to get rid of any opponent with the least amount of ammo  ;D

specially in FC2 where a whole clip to a shirtless guy won't do the trick  >:(( :D
Title: Re: Major Milestones Achieved
Post by: PZ on September 13, 2010, 01:11:05 PM
Quote from: JRD on September 13, 2010, 01:05:35 PM
specially in FC2 where a whole clip to a shirtless guy won't do the trick  >:(( :D

^+-+ ^+-+ ^+-+  I forgot about that!  Those mercs must have been on PCP  >:D
Title: Re: Major Milestones Achieved
Post by: Art Blade on September 13, 2010, 01:41:06 PM
yeah, that was a great line back then (still is)  ^+-+
Title: Re: Major Milestones Achieved
Post by: mmosu on September 17, 2010, 03:20:35 PM
 ^+-+  psycho tweaker mercs hopped up on PCP, Khat, and hazzlenuts!  ^+-+
Title: Re: Major Milestones Achieved
Post by: eor123 on September 17, 2010, 10:27:15 PM
Those hazelnuts are the sh!$e, man.  ^-^

I sure could use some about now. I'm deep into Act II on Infamous and the game is trying to kill me, I swear.

A malaria attack 15 seconds after the garage blows up at Sefapane with the huge firefight in progress!

And on the mext mission...a malaria attack just as the firefight at the airport begins and I'm trying to back up Nasreen! 

I mean really...that CAN'T be a coincidence, can it?

A merc who  takes five rounds from a .50 cal pistol at 10-15 yards and is still able to kill me with a shotgun blast!

An AT that somehow knows my exact location and is able to run me down on the other side of a blind hill!

A .50 cal gunner who seems to know my exact location on the other side of a sheet metal wall at Sepoko...and rounds that pass through that wall, the wooden wall of the office building,  two desks, and almost kill me!

A mortar guy at Dogon Village who targets and kills me from the other side of a cliff wall I have not yet made my way around..and on foot!

I'm shooting from cover, sights on the target. My rounds strike the tree or wall unless I step all the way out from cover to fire. FC2 really doesn't do a good job with the shooting from cover physics, IMO.


Maybe some of this is an instance of the possible "no stealth" glitch. Maybe that is the way it is on Infamous, but I don't remember it being like this the other two times I played it on that level. This is the first time I've attempted it on the PS3, though. 

This entire playthrough has been very strange. I've seen and heard many things new to me, even after 10 or so playthroughs. 

I think I even started a merc war at the Polytechnic. An AT from the bridge GP chased me to the Polytech. I drove all the way around to the back and took cover behind a building. there was a lot of mounted machine gun fire fire that was not directed at me. I assume the merc were fighting at the entrance to the Polytech. Maybe they could see me through 6 or 7 walls and were firing at me? I dunno... anything is possible this time.

Worst moment yet playing FC2...malaria attack while swimming and being shot.  ???

I know I've said it before but if and when I finally finish this one, I'm done with Infamous. I'm afraid I am going to throw my controller into the monitor if I keep getting killed by guys who are taking multiple hits and keep firing away as if they are being bitten by mere mosquitoes..and it seems like it is always the last one or two guys at the GP or objective that get me.  :D :D :D

Title: Re: Major Milestones Achieved
Post by: Art Blade on September 18, 2010, 12:02:08 AM
To quote one of the town's mercs who goes, "that doesn't sound right."  :-()

Man, I'd already have thrown the monitor through the window (almost, hehe) if I had been in your shoes. However, what you said here..

Quote from: eor123 on September 17, 2010, 10:27:15 PMWorst moment yet playing FC2...malaria attack while swimming and being shot.  ???

..reminds me of the topic your most infamous deaths (http://openworldgames.org/owg/forums/index.php?topic=388.0) where I started off with this one:

Quote from: Art Blade on May 01, 2009, 05:24:00 AM
[smg id=243 align=center width=500]
Screen cap taken near Pala. I was shot, about to drown in a river
and having a malaria attack, lacking pills.

:-D
Title: Re: Major Milestones Achieved
Post by: deadman1 on September 18, 2010, 02:02:54 AM
That thing about not beeing able to fire from cover happends on all the difficulty levels, I remember I from both Easy and Normal. I think it has something do to with how the meshes and the textures don´t exactly match, meaning that when you think you stick the end of your gun around an object the still thinks there´s something in the way.
Title: Re: Major Milestones Achieved
Post by: mmosu on September 18, 2010, 05:12:46 AM
I've encountered that on the PS3 too - you think you have a clean shot on somebody, pull the trigger, and get a spray of sparks, concrete, or tree bark back in your face  :D  Not to mention you just blew your cover and have nothing to show for it  :D :D  But from what you're saying eor, it sounds like just walking into the sector blows your cover!
Title: Re: Major Milestones Achieved
Post by: mandru on September 18, 2010, 07:47:54 AM
eor123 I've long been convinced that mortarmen are selected for their telepathic locating abilities.

I enjoy playing the role in FC2 of being the type of warrior who snipes the sniper and the look out with a rocket launcher. 

There's nothing quite as satisfying as clearing out a well staffed area without the enemy ever becoming aware that their comrades are dropping one by one and there's that one guy remaining who starts screaming "Heeey! Where is everyone?"

I'm the conductor and I'm here to punch your ticket.  (Heh heh heh 8) )

I can't tell you how many times I've gone to the brewery to free a buddy sneaking in on foot coming up under the blind side of the building they are being held in and not a single merc on the brewery grounds has become aware of my presence but I'll suddenly hear the sound of a mortar launch and have a smoke marker land at my feet.  ???

There's a raised bank between the mortarman's position on the island and me so there's no possible line of sight, not to mention that there's a building that sufficiently shields me from view of every other merc in the area who are on level ground with me.

That's not even taking into consideration that I'm tight against the far side of a building and putting a round at my feet requires a trajectory angle impossible in ballistics.  >:((

It's made me so grumpy I now go out of my way to solve that continuing problem.  I first make it a point to always sneak past the backside of the brewery, swim out (between patrol boats) to his island and quietly ice him before returning and attempting any other business I have at the brewery.



I've been able to get up on the roof of the building that the mortarman in Dogon Village occupies and about half of the time he drops the mortar so that you can use it if you like but it's not my favorite vantage point to clear out that rat's nest so I usually just snipe him from a distance.

This is my weapon.  This is my gun
But darting a mortarman's
satisfyingly fun!
Title: Re: Major Milestones Achieved
Post by: eor123 on September 18, 2010, 09:15:05 AM
Yes, my experience reminded me of that "most infamous death" shot.

I may have new worst moment in FC2:

The set up:

I found that if you approach Sedieko from a certain direction, you have quick and hidden access to the back door of the building that houses the captured buddy. You can then go out the front door, run to your right and up a little, climb the stairs, take out the sniper on the roof up close and personal, break the boards, and jump to second level of the building where the diamond case is.

From this vantage point you can shoot almost the entire village's merc population from the windows in relative safety.

I attempted to repeat this tactic on the mission to kill Tambossa but it went VERY wrong.

Even though there is no way I could have been seen, the mercs alerted to my presence as I was headed for the back door. I got inside and thought since I had just battled my way from Sefapane -- dodging the Dogon mortar guy; killing the crew at the nearby GP and stealing their AT; and taking out two AT's on the road -- I thought I'd take advantage of the Save Game blue box upstairs before continuing on.

And thus began my new worst moment in FC2.

All the mercs in the village surrounded the building. They started lobbing grenades at both doors and if I was anywhere close I'd get wounded. Occasionally, a muzzle of a PKM would poke through the door and they would fire off a few shots, some hitting me.

There are no windows from which you can shoot in that building, which doesn't matter because in that building you cannot brandish a weapon anyway. I couldn't even attempt some rounds through the doors.

After about half a dozen "Butch And Sundance" moments in which I died as soon as I stepped out of the building or after taking a few steps in any direction from either door, I managed to escape by going to my left out the front door, jumping to a lower level of the village, and jamming needles in my arm like a madman as I ran away from the village.

I was able to run to the nearest safehouse, replenish my first aid and save the game in a slightly more favorable moment.

And the fun wasn't over....

While I was in the safehouse I heard the AT that patrols that area stop at the foot of the hill. They knew I was in the safe house. WTF?

I had to battle them before I could get back on track to kill Tambossa. I M79'ed the AT, picked up a replacement grenade, and got in my GLAT. I probably drove about 50 yards before one of the guys who had unknowingly survived the explosion, killed me as I drove by -- took about two bursts from his FN FAL.  :D

Okay... loaded game and dealt with the AT guys again. Headed to Sedieko. Thought I go on foot -- sneak up on the place as usual, through the side with the heavy green vegetation.

Wrong.

I couldn't get within 100 yards of the village without a merc screaming, "Motherf@#$er!" and a being rushed by half a dozen who flanked me as I tried to dart from tree to tree for cover. After dying twice, I decided a new tactic was in order...

I drove the GLAT right up to the village entrance, close to where the AT is parked under a shed. I swept and hammered the village with grenades for five to ten minutes blowing and burning everything possible. It looked like the closing scene from "Apocalypse Now!"

I dismounted, got to an upstairs vantage point and mopped up from a window.

Afterwards, I walked among the carnage. The ground was scorched and littered with dead mercs and their flashing weapons, goats, and chickens. I think even the worms and insects were all dead.

I was so pleased with myself I almost forgot to kill Tambossa.

I swear by the Gods of Bowa Sako I will never, under any circumstances, play this game on Infamous again!
Title: Re: Major Milestones Achieved
Post by: eor123 on September 18, 2010, 09:37:40 AM
Re...the mortar guy in Dogon...

I remember the first time I encountered him was the most disoriented I've ever been in a game. I had no clue where it was coming from or how to stop it. All I could do was wildly run around the village, but ran into a shooting merc at seemingly every corner.
Title: Re: Major Milestones Achieved
Post by: Art Blade on September 18, 2010, 09:43:00 AM
very entertaining story, Eeyore, and I almost felt your pain  :-D

As for the mortar guy near the brewery (any mortar guy, in fact) -- it's my prime priority to take him out first before considering anything else.
Title: Re: Major Milestones Achieved
Post by: mandru on September 18, 2010, 10:16:07 AM
That's pretty sad eor123 when the mercs come running out to meet you before you can get there.  ???

Mercs coming from der voodvork out!  A vicious glitch indeed.
Title: Re: Major Milestones Achieved
Post by: eor123 on September 18, 2010, 10:44:25 AM
That seems to be typical AI behavior in Infamous. A certain number seem dedicated to leaving their posts, charging, and flanking a threat.

At Weelogol, I usually attack from the Safe House side, jumping down the rocks. There are some large rocks at the crest of a grassy hill from which I like to shoot.

Last time I was there the mercs charged out of Weelogol in force as soon as I got into position and backed me up all the way down the hill to the desert floor, trying to put some distance between me and them. When you run out of cover, you have to rely on distance.  ;D

I think I may have figured out a way to record my gameplay and then upload it.

If I can get it worked out, I'm going to attempt to upload some Infamous gameplay.
Title: Re: Major Milestones Achieved
Post by: Art Blade on September 18, 2010, 11:12:06 AM
 :-X
Title: Re: Major Milestones Achieved
Post by: eor123 on September 18, 2010, 05:06:37 PM
I can now add obtaining a Level 5 Rep before entering the Heart Of Darkness in Infamous to the milestones. Still managed to grab the diamonds at the Landing Zone without taking a single hit nor firing a shot.

I did hear Flora ask Nasreen what she was waiting for and why she didn't just shoot me. Nasreen replied, " I'm sorry I can't shoot him."

Made my heart melt, it did.  ;D

Title: Re: Major Milestones Achieved
Post by: Art Blade on September 18, 2010, 05:19:40 PM
wow, nice one  ;D :-X
Title: Re: Major Milestones Achieved
Post by: fragger on September 18, 2010, 06:09:54 PM
Don't get too warm and fuzzy, eor - maybe she was out of ammo ;D
Title: Re: Major Milestones Achieved
Post by: Art Blade on September 18, 2010, 06:14:15 PM
yeah! She said "can't"  and not "don't want,"  didn't she  >:D That bitch.  :-()
Title: Re: Major Milestones Achieved
Post by: fragger on September 18, 2010, 06:27:57 PM
 ^+-+
Title: Re: Major Milestones Achieved
Post by: PZ on September 19, 2010, 05:39:47 PM
 :-X :-()
Title: Re: Major Milestones Achieved
Post by: PZ on February 21, 2011, 12:59:24 PM
I don't exactly recall how early in the game you earn the GLAT, but I'm at 69% and the baby is sitting at all of my safe houses.  I've only done a couple of buddy missions, no assassinations, and have only 8 buddies total - not sure how I earned that grenade launcher, but I'm certainly enjoying doing some of the side missions now that I have it.  If I'm not mistaken, it will not be long before I head into the last part of the game where I need to retrieve the diamond case from the dead leader.
Title: Re: Major Milestones Achieved
Post by: fragger on February 21, 2011, 02:19:17 PM
I think the GLAT may be earned once you complete the mission to blow up the pipeline after first destroying the cutoff valve for your buddy. I may be wrong about that, it may be simply after you complete a certain percentage of the game, but the pipeline mission springs to my mind as sometimes I head for the nearby safehouse after blowing up the pipe and I always seem to find a GLAT and a .50-cal AT glued together there, which both promptly fly apart as soon as I touch them :-()
Title: Re: Major Milestones Achieved
Post by: PZ on February 21, 2011, 02:35:28 PM
I have completed the pipeline mission, but I've never seen the two vehicles at the safe house at the same time  ????
Title: Re: Major Milestones Achieved
Post by: mandru on February 21, 2011, 07:03:54 PM
If you do the missions straight through without alternating between the factions (as I sometimes do to get the variant word tracks from the faction leaders who are angry for working both sides of the road) the Pipeline mission and Yabek's Barge mission are the third and sixth faction missions.

So yes the Pipeline can be the spot in the storyline where the safe houses become GLAT equipped but usually only if you do the missions for MajorTambossa last.

If this is as early in the game as you have described the only thing I can think of is to ask if this is the game save variant that has all the mercs set to anticipate, search and destroy that you've mentioned elsewhere?

If that's the case having the GLATs show up like this may be an extension of that bug and the game's tossing you a bone PZ for the extra w@&k it's putting you through.   ;D
Title: Re: Major Milestones Achieved
Post by: PZ on February 21, 2011, 07:25:37 PM
 ^+-+
Some of the bug may be maintained, but I started from a much earlier point to get rid of their aggressive behavior.  So, now I am enjoying all the wandering I like happy in the knowledge that I have GLATs at my safe houses - man, it would be a kick if I had GLATs in Leboa as well  ????
Title: Re: Major Milestones Achieved
Post by: fragger on February 22, 2011, 03:03:13 PM
Quote from: PZ on February 21, 2011, 02:35:28 PM
...I've never seen the two vehicles at the safe house at the same time  ????

No? At that point of the game I get that glitch every time at that particular safehouse. As far as I know it's only that safehouse that's affected. The AT and the GLAT will essentially be superimposed over one another, and if I try to get into one or even just bump against them they make a crashing noise and fly apart. If I'm not careful around them they can actually do me some hurt :-() Maybe it's just a quirk of my particular game.
Title: Re: Major Milestones Achieved
Post by: PZ on February 22, 2011, 05:07:17 PM
I'll have to check out that safe house - would be cool to at least see something that unusual  :-()
Title: Re: Major Milestones Achieved
Post by: mandru on February 22, 2011, 07:37:09 PM
If your 6th mission is killing Yabek there is the safe house back along the train tracks near the bridge you drop on Yabek's barge that also experiences the superimposed GLAT over the 50 cal AT once the 6th faction mission is complete but you have to go straight there after leaving your BB  to catch it.   :-X

Notice that I didn't say "after saving your BB" because if it's the 6th mission that's your last chance to whack them before the appointment at the LZ.  >:D

Actually if you have an active rescue buddy after clearing up accounts with dear old BB then it's also a prime time to take an intentional powder and play possum to get the 2nd BB to get foolish enough to walk over and attempt poke at you with a stick.   >:D  >:D

I posted some picks in screen shots a while back from the superimposed ATs at this other safe house focusing on the merged gun barrels to show that it was a genuine overlap and gave a description of the wild ride when you hop in for the launch.  I also keep a save file that links this effect for times I just want to literally take a spin.   ;D
Title: Re: Major Milestones Achieved
Post by: PZ on February 22, 2011, 07:46:22 PM
You describe what I did exactly - to the safe house, and I had to do a double take noticing the GLAT for the first time.  However, no superimposition of ATs - using the PS3 for this particular play  ????
Title: Re: Major Milestones Achieved
Post by: mandru on February 23, 2011, 12:18:22 AM
PZ, does the PS3 typically superimpose the flare gun and the other pistol in the holsters when you've killed a merc while still in his vehicle so that he hasn't had a chance to draw doesn't drop the weapons on him?

My PC always does and was just curious.
Title: Re: Major Milestones Achieved
Post by: deadman1 on February 23, 2011, 01:31:19 AM
Here´s a pic I took a loooong time ago of those mating AT:s  :-()

[smg id=814]
Title: Re: Major Milestones Achieved
Post by: PZ on February 23, 2011, 05:39:20 AM
I hadn't noticed the flare gun/pistol event, mandru - do you need to have the flare gun, or is it something the merc has?

I remember that pic, deadman - have  never seen that , but I'm not sure I've ever completed a play through on the PC - I mostly just play around.
Title: Re: Major Milestones Achieved
Post by: mandru on February 23, 2011, 06:37:00 AM
I don't need one PZ. We were talking about ATs being superimposed and I wandered off to one of the other items in the game I know that something similar happens to on my PC and wondered if it the bug also showed up on PS3.

Here's a screen cap also uploaded to the gallery by deadman1 and I'm sure there are others available since dead mercs are such a popular subject.  ;D
[smg id=603]

You can see the two pistol grips. Another angle would have shown the 45's barrel inside the flare gun's.

Easy enough to check out PZ knowing how much you love stealing that GLAT there by the arms dealer in the N.E..  Next time you kill the gunner or driver (actually works with any driver any vehicle) before they can dismount try giving their holster a look see.   ;D  :-X
Title: Re: Major Milestones Achieved
Post by: PZ on February 23, 2011, 10:13:26 PM
Quote from: mandru  on February 23, 2011, 06:37:00 AM
Easy enough to check out PZ knowing how much you love stealing that GLAT there by the arms dealer in the N.E..  Next time you kill the gunner or driver (actually works with any driver any vehicle) before they can dismount try giving their holster a look see.   ;D  :-X
Perfect - now I have a place to look.  ;)

EDIT: looks like my PC version works like yours, mandru - as long as you take out the merc before he exits his vehicle, he has no chance to draw his weapon.  Evidently, as you suggest, mercs have both side arm and flare gun in the same holster - I guess this explains why we often see flares discharged when our ominous presence is noticed in the FC2 areas  :-()

I've yet to try this method on the console - this weekend, but I suspect the outcome will be similar.  :-X
Title: Re: Major Milestones Achieved
Post by: PZ on February 24, 2011, 12:45:51 PM
Although I don't have a picture (I was on the PS3), I was traveling down the road in a GLAT when off in the distance I saw an ATP - quickly I equipped the launcher while simultaneously they noticed my presence and came rushing to my position.  A single grenade dispatched the pair and when I went to examine their bodies, they both had their sidearm in holster along with a flare pistol.  Evidently many of them carry the flare gun just in case they want to alert their friends  :-()
Title: Re: Major Milestones Achieved
Post by: mandru on February 24, 2011, 08:43:56 PM
That leads me to believe that any merc if the need arises can fire off a flare.

Once or twice (in all the times I've played through ) I've actually been able to identify a merc about to fire off a flare and kill them before they managed it.  For a long time I was convinced familiarity with each of the areas would allow me to recognize and take the flare gun carrier out before they could be called on to use it but because each of the mercs are randomly skinned as you enter the area the mercs posted to the different zones of travel and activity within each area adds to the complexity of trying to identify them.  Let's just say I gave up on that project.   ;D

I think my opinion on that has been voided by your comment:

Quote from: PZ on February 24, 2011, 12:45:51 PM

Evidently many of them carry the flare gun just in case they want to alert their friends  :-()


It would seem that beyond "many of them" as you suggest PZ, I would go on to say any merc has the ability to produce and fire a flare.

Mercs on foot have it concealed because we can walk up and look at them and they are only drawn if the scripting calls for it.  Otherwise their flare guns are not visible for the players.  Mercs in vehicles haven't needed to have their flare guns concealed (deemed unnecessary by the developers?)  because you can't really walk up and look at their holsters while they are patrolling.

The programmers seemed to have forgotten that we would have access to lots of dead bodies from mercs that used to be in vehicles.   >:D

I can bet with fairly certain confidence no one has ever picked a flare gun up after it was dropped by a dead merc even if he was using it as you shot him. 
Title: Re: Major Milestones Achieved
Post by: PZ on February 24, 2011, 10:05:14 PM
Interesting thoughts - the other characteristic I noticed is that the dead mercs had nothing to pick up - no grenades, no primary weapon, etc.
Title: Re: Major Milestones Achieved
Post by: mandru on February 24, 2011, 10:29:36 PM
 :)  Yeah, there have been times where I've been outfitted with a gold AK or some other assault rifle (the snipe and dart rifles I usually carry can't usually be topped off by merc drops  :( ) and I have some objective I'm getting close to where I will need the ammo they are carrying.

You'll find me crowding the shoulder of a road with a solid tree as a shield to dodge behind to ward off the oncoming bumper waiting for an approaching patrol that normally could be killed easily but instead I have to flag them down and ask if they'll dismount so I can kill them for their stuff.   >:D
Title: Re: Major Milestones Achieved
Post by: PZ on February 25, 2011, 07:32:06 PM
Quote from: mandru  on February 24, 2011, 10:29:36 PM
You'll find me crowding the shoulder of a road with a solid tree as a shield to dodge behind to ward off the oncoming bumper waiting for an approaching patrol that normally could be killed easily but instead I have to flag them down and ask if they'll dismount so I can kill them for their stuff.   >:D
^+-+ :-X
Title: Re: Major Milestones Achieved
Post by: fragger on February 26, 2011, 03:16:40 AM
 ^+-+

Quote from: mandru  on February 24, 2011, 08:43:56 PM
That leads me to believe that any merc if the need arises can fire off a flare.

I think I can verify that. Yesterday I was in the Dogon village when I killed a merc just after he'd fired off a flare. Only about half a minute later, another flare went up from somewhere else in the village, so it does seem that any of them can fire flares. It's the first time I've seen two flares fired from within the same location during one mission.
Title: Re: Major Milestones Achieved
Post by: PZ on February 26, 2011, 11:32:46 AM
That's because the right hand doesn't know what the left hand is doing.  :-()
Title: Re: Major Milestones Achieved
Post by: fragger on February 26, 2011, 03:47:04 PM
lol ^+-+
Title: Re: Major Milestones Achieved
Post by: Art Blade on February 28, 2011, 05:35:34 PM
I have not yet experienced those two merged cars, either, but I know about the flare guns :)