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Video games => Other games => Race and Flight => Topic started by: mmosu on December 10, 2010, 11:02:35 AM

Title: Gran Turismo 5
Post by: mmosu on December 10, 2010, 11:02:35 AM
Finally got a chance to play GT5! 
The game suggests you let it install files on the hard drive in order to shorten load times . . . sounds like a good idea to me.  I hit "ok" and it informs me that the download will take 30 minutes ( ???)

. . . 62 minutes later the game started  :D :D :D . . .

Much to my delight however, the frustration of the previous hour immediately gave way to the photo-realistic world that is GT5  :-D.  After a brief tour of the menus and a glimpse at what cars I will soon have my sights set on, I again select the same trusty Honda Civic Type R that I have started every Gran Turismo with since the very beginning.  Soon I am winning races and making upgrades and my little hot-hatch is getting better with every outing.  I'm now just under 300hp and 900kg, and in the races I've entered so far there really isn't anyone that has anything for me  :-X

As for the actually game, it's exactly what we expect from Gran Turismo:  a sea of obtainable cars, excellent and realistic physics, almost infinite adjustability, and opponent AI that starts out pretty dumb and suddenly becomes nearly flawless at the most unexpected time.  At first the game menus are a little cumbersome (there are a lot of them, and they can look very busy) but veterens of the series will soon find themselves well oriented and right at home.  This game was definitely designed with the hardcore series fanboys in mind - and that's not a bad thing imo.  There also appears to be the beginnings of an extensive online community which I haven't been able to delve in to yet, as well as Gran Turismo TV - a feature that gives access to all kinds of racing media, including episodes of the BBC's hit series Top Gear.  There is a lot here to see, so I'm gonna get back to it . . . more to come  :-() 
Title: Re: Gran Turismo 5
Post by: PZ on December 10, 2010, 12:44:26 PM
Sounds like a great racing game - that photo-realistic environment is courtesy of 1080p, like in AC:B  :-X
Title: Re: Gran Turismo 5
Post by: mmosu on December 12, 2010, 07:20:55 PM
Right now I'm working my way up the ranks and trying to complete as many races as I can with the car I have.  Right now it's hard to chose between continuing to upgrade my car and thinking about what I'll need in the future to keep progressing, but that's the nature of these games - it takes a lot of effort to get your career rolling, so to speak  :-()
Title: Re: Gran Turismo 5
Post by: mmosu on December 23, 2010, 06:35:36 AM
My garage of highly modified cars has grown to include:
Audi R8 4.2 FSI
Maserati Gran Turismo S
Lamborghini Murcielago 670-4 Super Veloce
Ferrari 458 Italia
I've also got tons of prize cars, most of which I probably will end up selling off, a few others with enough potential to "invest" in.  My driver level is 17 now (max is 24) giving me access to all but the most extreme cars and races at this point.  I've also been dabbling with the photo-shoot mode and have taken some cool picks of my R8.  I'm hoping to be able to post some of these soon, along with a more in-depth review once I've seen more of what the game has to offer.
Title: Re: Gran Turismo 5
Post by: PZ on December 23, 2010, 07:14:09 AM
Quote from: mmosu on December 23, 2010, 06:35:36 AM
My garage of highly modified cars has grown to include:
Audi R8 4.2 FSI
Maserati Gran Turismo S
Lamborghini Murcielago 670-4 Super Veloce
Ferrari 458 Italia
I've also got tons of prize cars, most of which I probably will end up selling off, a few others with enough potential to "invest" in.  My driver level is 17 now (max is 24) giving me access to all but the most extreme cars and races at this point.  I've also been dabbling with the photo-shoot mode and have taken some cool picks of my R8.  I'm hoping to be able to post some of these soon, along with a more in-depth review once I've seen more of what the game has to offer.
Cool - looking forward to pics and impressions.  :-X
Title: Re: Gran Turismo 5
Post by: RedRaven on December 24, 2010, 04:11:22 AM
 Looking forward to playing this. Had a quick lap at a mate's, and despite my complete and utter lack of skill at racing games I reckon this, if any is the game to improve my abilities so that I can actually finish a race for a change.


And it is likely to be the closest I will ever get to driving many of the fantastic cars, (its the Mercedes-Benz SLS AMG that does it for me :-D ).


Title: Re: Gran Turismo 5
Post by: spaceboy on December 24, 2010, 07:53:38 AM
yeah you definitely need to take braking properly and angles at turns etc. into consideration.  This is not aracade racing.  While you can skid/drift in some cars,you're best bet is to slow down and approach the turn wide and then hit the gas as you come out of the turn.  You will also notice a huge benefit from upgrading your tires.

The thrill of the game comes as much from executing your driving properly as it is in the winning/racing. 
Title: Re: Gran Turismo 5
Post by: mmosu on December 25, 2010, 06:53:05 PM
Agreed, I love to dive-bomb turns to get under another driver and then power through the rest of the turn as I wave bye-bye in the rear-view  :-()  Successfully completing a lap while thrashing your car on the knife-edge of disaster is definately where the thrill is, but equally important is knowing how to set the car up correctly and then continue to tweak and field-test so you can continually improve your lap times.  Take the suspension for instance:  ride height, spring rate, damper compression, damper extension, sway bar rigidity, camber, and toe are all independantly adjustable and influence the performance of the car.  So not only do you have to pick the correct racing line on the track, but you also need to have the car set up correctly to be able to take that ideal "out/in/out" through the apex.  The best philosophy is "slow is smooth, and smooth is fast" - you can try to barrel through the turns drifting wildly and burning the tires down to smoking nubs, but you're probably not going to be as fast as the guy who hit the breaks when he should have, hit the apex correctly, and then accelerated out properly at full throttle.   
Title: Re: Gran Turismo 5
Post by: Art Blade on December 25, 2010, 07:09:10 PM
Quote from: mmosu on December 25, 2010, 06:53:05 PMburning the tires down to smoking nubs
^+-+

Indeed. Drifting means losing friction which means losing speed. I can tell you first hand and from real life (kart) race experience that slowing down before you enter a curve so you won't screech around the corners makes a difference in lap times. Sometimes you need to know when not to slow down.. some turns can be taken full throttle -- costs some nerve but pays off :)

The tweaking you described reminded me of NFS underground I+II, I spent hours tweaking and tuning my car for individual races. Your setup is only good for the track you plan to race.. like, if you're going to drive on an oval racing track with long high speed straights, your setup should be different from a track with tight left/right turns without high speed straights. Also the surface might differ, like smooth flat tarmac or sandy bumpy terrain... :)
Title: Re: Gran Turismo 5
Post by: PZ on December 25, 2010, 08:56:16 PM
My oldest gave me GT5 as a stocking stuffer, and I reluctantly (although not obviously so) installed it on my console.  Because I had the Prologue, I imagined that I would quickly bore of the game, however, I was pleasantly surprised at the sophistication and refinement of the title.  One of the characteristics of the Prologue that annoyed me so much was how proficient the AI drivers were even in the beginner races - you felt like you needed a GT-R in order to advance!  In the full game, I was pleased to see that the beginner AI drivers were little better than I was, which made it much easier (and commensurately more fun) to advance through the ranks. 

Also, my wife has a Honda, and I have a Subaru, both of which I purchased and played in the game - the game versions handle surprisingly similar to the real thing!

I give the game a thumbs-up, and am sure that I'll have quite a bit of fun with it.
Title: Re: Gran Turismo 5
Post by: mmosu on December 26, 2010, 06:34:04 AM
The spring after I turned 16 and got my license, I took an emergency driving course that was taught at Mid-Ohio Sports Car Course (a great course about an hour north of where I live, the American Le Mans Series actually runs there every year).  The class focused on emergency maneuvers like controlling slides and spins, but in the process had to address many aspects of performance driving as well.  It was taught by a pair of ex pro race drivers, and the first thing they taught us about was tires:  a tire can only do so much - another way to look at it is the tire only has so much "resource" it can contribute to the performance of the car, and everything the tire does uses up it's resources, including sliding.  The more sliding (or even just turning) a tire does, the less it can contribute to either braking or acceleration.  A tire that is turning and sliding is contributing less control over speed than a tire that is just turning, and a tire that is turning only is contributing less to the car than a tire that is straight.  The take home message was that both braking and acceleration are more efficient if done when the wheels are pointed forward and have not broken traction (either through wheelspin or from be locked up during breaking), and this is one of the reasons that the fastest line through a turn is at the apex, since this allows the wheels to remain as straight as possible during both the braking and accelerating portions of the corner.  These principles also apply to controlling a car that has lost traction - steer in to the slide and only try to power out if and when the wheels can be brought back to less of an acute steering angle, mashing the gas too soon will only perpetuate the slide, which is what you want if you're trying to drift.  I learned a lot about cars in that course that I've never forgotten, and the world of Gran Turismo is so realistic that these lessons have helped me there too  :-X   
Title: Re: Gran Turismo 5
Post by: Art Blade on December 26, 2010, 07:09:32 AM
nice :)  :-X
Title: Re: Gran Turismo 5
Post by: PZ on December 26, 2010, 08:51:51 AM
I can relate to what you wrote  :-X  Driving appears to be quite realistic, especially when you're using a steering wheel/pedal controller

Here's a funny moment - I entered a B-spec world compact car championship which was supposed to be for small speedy hatchbacks.  On a whim, I tried to enter the series using a 500 hp Subaru STI that had been well-tuned - the game allowed me to enter.  Because the Subie is so fast, I actually lapped some of the other cars before the race finished.  A Mini Cooper or Pontiac Vibe is not the car to enter in a race with a modified STI  >:D
Title: Re: Gran Turismo 5
Post by: mmosu on December 26, 2010, 11:19:36 AM
I've had similar experiences with my Civic Type R, and I actually completed the European Hot-hatch competition that you're talking about in a raced-out Lotus Elise 111R!  :-D  At least your Subaru fit the specs of the race a little more closesly than that!!
Title: Re: Gran Turismo 5
Post by: PZ on December 26, 2010, 11:40:24 AM
 ^+-+ :-X
Title: Re: Gran Turismo 5
Post by: PZ on January 04, 2011, 03:27:33 PM
This image was actually captured by mmosu, but he was having problems uploading the image.  Care to comment mmosu?

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Title: Re: Gran Turismo 5
Post by: mmosu on January 05, 2011, 09:03:47 AM
This is a shot of my Audi R8.  It's fully race tuned and it was my workhorse in the early stages of the game.  The background of the shot shows how detailed the environments get, and even though you can only see the back half the car model looks pretty good too.  I'm gonna try again to get more images up soon.
Title: Re: Gran Turismo 5
Post by: PZ on January 05, 2011, 10:49:17 AM
It's a beautiful image, and I'm very impressed with the graphics.  I've not managed to purchase anything as fast as the R8 yet, but am having fun modifying my existing rides.  ;)
Title: Re: Gran Turismo 5
Post by: Art Blade on January 05, 2011, 11:07:11 AM
A friend told me he got and played GT5 until rather early in the game he had to stop driving but rather had to teach an AI team mate how to drive (instruct him during a race and make him win). My friend kept cursing and exclaimed, "I want to drive myself!" -- and quit playing it for good.

I reckon that it is only a small portion of the game and that you'll be able to drive yourself pretty soon again. Any comments?
Title: Re: Gran Turismo 5
Post by: PZ on January 05, 2011, 11:23:48 AM
Strange experience.

There are a couple of main parts of the game, one in which you do all the driving, and another in which you are kind of like the head of a racing team in which you coach the drivers from the pit while they do the racing.  It is an interesting twist in a racing game - your skill is now in selecting the correct driver, their skill level, and personalities (like aggressiveness, speed, etc.)

The later is a part of the game I've only dabbled in because the actual racing part is more fun, but it is kind of interesting to play the part of a pit boss and watch your novice racer become experienced and win you money and cars.

I've not progressed enough in the game to experience what your friend has - I was unaware that the game would force you to do the race coaching.  So far, I've had the choice to do what I wanted, much like an open world game.  Maybe he has completed all of the races and the coaching is all there is left?
Title: Re: Gran Turismo 5
Post by: Art Blade on January 05, 2011, 11:33:25 AM
Didn't sound like it, I was under the impression that he raced a few and then, rather early, was forced to play coach. I bet he never read the manual and he's very impatient, that's why he gave in once he realised he couldn't drive himself. I myself like the idea and I know a game that almost worked the same way (RaceDriver:GRID) although you were racing along  with your team mate. It was the same decision you said you had to make: Buy a driver (better=more expensive) and decide if he'd have to be aggressive or so, and the drivers to choose from also were specialised in a certain type of race, as in "good at rallye but bad at formula 3" -- It was great fun to buy better and better drivers and experiment with their character and skill sets how they best matched my own style :)

I remember I won the season and my driver was second, of the entire grid of hundreds of virtual AI racers. Once I kicked him out, he quickly vanished down the stats and score boards. So the drivers were even dependent on you -- together you could win but not any one of you on their own :)
Title: Re: Gran Turismo 5
Post by: PZ on January 05, 2011, 11:53:44 AM
That does sound quite similar, and I agree - the coaching aspect is kind of fun for a change of pace.  Then when you tire of coaching, you go back to racing yourself.  However, I've not been forced to do the coaching at all - purely my choice.  If I recall correctly, the "A-spec" events are the ones in which you race, and the "B-spec" events are the coaching races - you have the choice of either simply by clicking your preference.  I might be mistaken as to the title of the events, but it is something similar to the above.
Title: Re: Gran Turismo 5
Post by: Art Blade on January 05, 2011, 12:22:41 PM
Thank you, I'll tell him. :)
Title: Re: Gran Turismo 5
Post by: PZ on January 05, 2011, 01:31:17 PM
My pleasure - I hope it works out for him because it is a rather well thought-out game overall  ;)
Title: Re: Gran Turismo 5
Post by: spaceboy on January 05, 2011, 03:09:35 PM
PZ has it right, the A-spec events you drive, the B-spec events are for B-Spec Bob and other drivers that you direct... The menus are two huge sections of your GT Life menu.  They are separate and you are not forced to do B-spec if you don't want.

He probably clicked on B-spec not knowing and thought it was forcing him to do so.  There are also lots of special events and practice runs, and license tests etc.
Title: Re: Gran Turismo 5
Post by: mmosu on January 05, 2011, 03:44:37 PM
B-spec was introduced in Gran Turismo 4 - I dabbled in it back then, but I haven't done any B-spec in GT5.  In GT4, you could race the literal 24 hours of Le Mans and I think B-spec was introduced primarily as a method of completing this and a few other long endurance races - as in, it wouldn't take undivided attention for 24 hours to complete it, but rather you could figure out how long you had in between pit stops and check back in periodically as needed.  In GT4, any event could be selected for either A-spec or B-spec, rather than having a set of specific A-spec events and then a different set of specific B-spec events, so you could try to drive for 24 hours if you really wanted  :-()  Overall it seemed a little more flexible, although I can't say for sure since (as I said before) I haven't done any B-spec in this game yet.     
Title: Re: Gran Turismo 5
Post by: mmosu on January 05, 2011, 03:55:38 PM
Ok, this is a test . . . Aha! It works!  PZ, you sir are a genius  :-() :-X
Ok, more pics on the way . . .
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Title: Re: Gran Turismo 5
Post by: mmosu on January 05, 2011, 04:05:17 PM
Commence car porn . . .  :-()
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Title: Re: Gran Turismo 5
Post by: PZ on January 05, 2011, 04:28:05 PM
Stunning automobile, with equally stunning game graphics  :-X
Title: Re: Gran Turismo 5
Post by: spaceboy on January 05, 2011, 07:24:42 PM
yeah, beautiful isn't it?  It's hard not to crash sometimes especially driving through the world circuits!
Title: Re: Gran Turismo 5
Post by: mmosu on January 06, 2011, 05:41:48 AM
It sure is!  Here's a couple more creations - both V8 Ferrari's.  First up, my 430 Scudiera:
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Title: Re: Gran Turismo 5
Post by: mmosu on January 06, 2011, 05:48:10 AM
. . . and my 458 Italia.  Both cars are screamers, with redlines around 10,000rpm and the Italia tops out well over 200mph since it has a sequential 7-speed transmission (the cars in the background of the last picture are finding that out  :-D)!
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Title: Re: Gran Turismo 5
Post by: JRD on January 06, 2011, 05:54:31 AM
Hehehe... except for the red horns, that last picture looks like this guy -  >:D
Title: Re: Gran Turismo 5
Post by: PZ on January 06, 2011, 06:44:30 AM
Very nice, mmosu!  :-X

i need to get some of those fast cars  >:D
Title: Re: Gran Turismo 5
Post by: mmosu on January 06, 2011, 07:07:02 AM
Both of these cars beat a field of full-blown race cars in a lap around the Nurburgring once fully tuned, so they are definately worth the price  :-X
Title: Re: Gran Turismo 5
Post by: Art Blade on January 06, 2011, 09:48:16 AM
nice pics  :) :-X
Title: Re: Gran Turismo 5
Post by: mmosu on January 14, 2011, 01:45:03 PM
Now at driver level 23 and with most of the main game behind me, it's time for some final thoughts...
First off let me reiterate that this game looks and sounds flippin' fantastic, and while I'm a GT fan going back to the first game in the late 90's, I'm going to try and form an objective and picky review and not gush like a pathetic fan-boy.  So with that in mind, let's start with what isn't so great:

-Premium Cars vs. Standard Cars:  It's a dirty, dirty little trick they played on us.  Yes sir, a clever ruse indeed, but a painfully obvious and disappointing one.  We all heard the hype – "over 1,000 cars".  Here's the problem – only about half of those are the beautifully rendered "premium" models, which can be painted, have new wheels fitted, and can be driven using a super realistic cockpit view that puts the player right in the driver seat of some of the most incredible machines on the planet.  The rest, however, are the "standard" models which are forever stuck with their stock showroom wheels and mysteriously all have tinted windows that seem to hide the lack of attention paid to the space inside their doors.  Their lines are not a smooth as the premiums, their chrome doesn't seems to shine quite as brightly, and forget about feeling like you just literally slipped behind the wheel of one of these babies because cockpit view is not an option.  I can understand why the devs did this, I really can.  1,000 cars is a daunting task, especially considering where the bar was set with this game.  The biggest issue isn't that they created two levels of detail for the cars, but rather that some of the cars that didn't make the "premium cut" don't make sense.  While my Honda Civic Type R is rendered in full, beautiful premium-level detail, my $1 million and 1,000+ horsepower Bugati Veyron is a second-class citizen with only standard details.  Why is beyond me.

-Dumb driver AI:   the opponent drivers might be blind . . . or stupid . . . or a bunch of dirty bastards . . . or maybe all three.  Let me set the stage for you:  Tokyo, the final leg of the Japanese Super GT series.  It's the second lap of ten, my foot is on the floorboard, the needle is beginning to tick upwards of 160mph, and I'm door-to-door with the race leader heading in to turn number one – it's a game of chicken to see who can wait the longest to break for the turn, and the lead.  I'm on the outside lane, and since I have brass ones and ice-water for blood, he breaks first.  I wait just a split second longer, stab the breaks briefly and dive-bomb the apex for a perfectly clean pass and the lead – international racing etiquette demands he must give way as I've already overtaken him.  But what does he do?  Well I'll tell you – he tags me, hard, on the rear quarter, making my back end step out and almost putting me into the wall.  Shaking my fist in the rearview mirror, I manage to power out of the slide and maintain the lead with a dirty brake-check of my own, then pull away (with a lead I will be able to maintain for the remainder of the race) while issuing a two-finger salute a la Steve McQueen in Le Mans.  It's strange – left alone the opponent AI will put down textbook laps, rarely smoking the tires or missing an apex.  However it appears that the logic that governs this excellence is so rigid and inflexible that it can't readily adapt to a human player with an aggressive and risky driving style.  It makes for some really frustrating moments, and more often than not I find myself in these situations when victory is on the line.  In the real world someone driving like that would earn themselves a black flag, in the world of Gran Turismo 5 all I can do to vent is return the favor on the next corner . . .   

-Beautiful background and scenery – at least until you start looking really hard . . . – This is something that bugs me – if you know there is a weak area in the track scenery, don't put a camera right across from it!  In GT 1&2, spectators were little more than cardboard cut-outs positioned along the circuit.  In GT 3 some of them got upgraded so that they could wave their arms in the air as you drove by, and GT 4 saw a few more complex animations.  So naturally, it was no surprise to find that spectators in GT 5 were full 3D rendered models with multiple animations and who would even react to your driving, cringing and drawing back if you lost control near their area.  But wait, what's this?  Alas, it appears not all GT5 spectators are created equal, for if you look hard enough you can still spot a few cardboard people out there as you fly by.  It's understandable – like the extras in a movie, it doesn't matter so much what they look like but rather that they're just there.  But what the designers have done in a few areas is the equivalent of giving the biggest uggo on the street a closeup in the next summer blockbuster, and the biggest offender is the London circuit.  There is one particular corner toward the end of the lap where the replay camera is up on a balcony of a nearby building.  This particular balcony is co-inhabited by a guy I affectionately refer to as the "cardboard cameraman".  There he stands, frozen motionless, fingers fused together in an amorphous blob of a hand gripping a black box that's supposed to be a camera, all with a polygon count that would have been a joke on the PS1.  And it's not that you just barely glimpse him in the shot – rather he bloody fills the right third of the screen!!!  It's frustrating to look at really.  If you really have to put a camera right there, then don't park that guy next to it!  In such a beautifully put-together environment that is like looking at a moving photo of the real world, it's these little non sequiturs that briefly take you out of the experience.   

Ok, so now that I've established my objectivity, lets talk about the good stuff:

- The open world of racing at your fingertips – It's all here:  JGTC, DTM, the American Le Mans Series, SCCA, Formula One, WRC, D1GP, and for those who like to watch a bunch of rednecks drive around in a left-handed circle, NASCAR!  Almost every major racing organization in the world is represented in spirit, if not explicitly by name.  The competition ranges from casual weekend warrior stuff to intense pro-level races where having the wrong final drive ratio or aerodynamic settings can be enough to keep you out of the winners circle.  The tracks are diverse in design and location, with a good mix of real world street courses, world class circuits like Monza, Daytona, Laguna Seca, and Sarthe, and both classic and new "original" circuits designed specifically for the world of Gran Turismo.  Whatever your skill level or interest level, if you have any interest in four-wheeled vehicles, there is something here you can enjoy.     

- Creative and unique challenges – How do you feel about racing around the Top Gear test track in a field of 16 VW Buses?  How about participating in the Grand Tour, a unique series of races stretching down the Italian coastline?  What about private drafting lessons with Jeff Gordon or a drifting tutorial with Sebastian Loeb?  Hitting 80+ mph in a go-kart?  What about a performance driving course from Mercedes-Benz?  This game is full of unique events that will push your skills to the limit and add more for the completionist who has to do everything.  Not to mention that special "seasonal" events are constantly being added online for additional challenges – we're talkin' replay value people!

-Massive online support - GT online is a huge online community in which you to create a profile similar to Facebook that allows other players to view your accomplishments, cars, photos, race replays, and more.  Competitions are constantly being organized, world records updated, and legacies created.  Plus, with GT TV, you can watch tons of exclusive racing and production content that is also being continually changed and updated. 

- It actually does look pretty good – As I hope some of the image I've posted point out (and my earlier comments haven't detracted from), despite the occasional hitch, glitch, or "what the heck is that" moment, this game looks and sounds amazing!  Overall the visuals pop with vibrancy and detail, from the weave of carbon fiber aero-parts to the sparks that jump from the underbody of a low-slung race car as it passes over a rumble strip.  There are moments where textures and effects tear in a funny way or shadows will, for a split second, detach from their source, but aside from these occasional instances it looks almost perfect, and could certainly be considered state-of-the-art for this genre of console games. 
The soundtrack is appropriate without being distracting.  The menus have a smooth jazz theme that is reminiscent of what you would hear in a lot of high-end car dealerships, and the race tracks (er, songs) fit the feel of what's going on with a good mix of rock and techno.  The engine sounds are recorded from the actual cars that they represent, so in a big race your ears are presented with a symphony of 6, 8, 10, 12, and even 16 cylinder engine notes that can raise the hair on your arms when the volume is cranked up.  The engine sounds even change and become more aggressive and harsh as the engine and exhaust are tuned toward maximum power – you'll immediately notice the difference when going from the stock exhaust to fitting a full racing titanium set-up. 

- Infinite tuneability - almost every parameter is tunable, from brake balance to gear ratios, from suspension settings to tire softness – you could spend days fine-tuning your ride for each track if you wanted to.  While it might not be necessary for winning many of the races, this is one of the areas from which I derive much of my enjoyment from this game – extracting every single drop of speed out of every single car I build – it's what separates the casual player from the hardcore perfectionist. 

All in all, despite a short list of flaws, this is the realization of the game that GT5 Prologue promised and had us all on the hook waiting for for the last few years.  With so much to offer, I know I'll be coming back again and again – well, at least until GT6 comes out!   
Title: Re: Gran Turismo 5
Post by: PZ on January 14, 2011, 02:02:14 PM
Nice review, mmosu - although I'm nowhere near where you are, in my mind I can visualize much of what you wrote  :-X
Title: Re: Gran Turismo 5
Post by: Art Blade on January 14, 2011, 04:42:27 PM
Nice, mmosu! That earned you a thumbs-up slap on the back, mate :) Kudos  :-X
Title: Re: Gran Turismo 5
Post by: mmosu on January 15, 2011, 06:30:01 AM
Cheer guys  :-X Next thing I want to do is try to get some replay footage uploaded to Youtube, not sure how it's going to w@&k out but I'll keep you all posted.
Title: Re: Gran Turismo 5
Post by: mmosu on January 22, 2011, 07:16:08 PM
Some new additions to the garage - a BMW M3, Lexus LFA, and Audi R10 TDI, the car that broke Peugeot's back during the last 24 hours of Le Mans - worth every penny at $4.75 million ( :o)

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Title: Re: Gran Turismo 5
Post by: Art Blade on January 22, 2011, 08:23:48 PM
I loved that car when playing RaceDriver:Grid. Most excellent  :) And whoa, those pics look fantastic  :-X
Title: Re: Gran Turismo 5
Post by: PZ on January 23, 2011, 02:37:28 PM
Wow, those are great pics!  :-X
Title: Re: Gran Turismo 5
Post by: Art Blade on January 23, 2011, 05:21:48 PM
Quote from: Art Blade on January 05, 2011, 12:22:41 PM
Thank you, I'll tell him. :)

I told him. He then told me that he had finished all A challenges, which left him with Bs.. those he didn't like at all.
Title: Re: Gran Turismo 5
Post by: PZ on January 23, 2011, 05:25:18 PM
I have to admit that they are not terribly exciting.
Title: Re: Gran Turismo 5
Post by: Jim di Griz on June 19, 2012, 01:13:59 AM
B-Spec is something you like or don't, I think and going through the whole can be...challenging but not always in a good way. I say that as there are some B-spec events where your carefully trained Driver (or Bobs as they are affectionately known) forgets absolutely everything. The NASCAR event is one of these and your Bob will have shredded the tyres and lost all chance of winning long before all the AIs.

However, B-spec has really come into its own in the occasional Seasonal Event. As mmosu says, PD have been updating the game frequently since (I think) spring 2011 and now the seasonal events are weekly additions alternating with TT and drift events. There have been a few good B-spec ones such as the Spa Francorchamps GT500 one, which I loved so much I did about six times.

On that note, Polyphony Digital have improved a lot of the original points of concern. Standard cars are still pixellated messes in some cases though you can now drive from the 'cockpit' view - it's more often than not a simple black frame to suggest the interior of a car, but on some such as the Caterham and other open top cars, boy it's fun! You can also change their wheels and paint the rims, including some race cars.

The AI difficulty levels can now be adjusted in Arcade mode, so you can get a good challenge going in practice. Online though is the bit that keeps most gamers coming back, though not so much in random lobbies as you still get those who spoil the fun of the ones hoping for a serious race. Toward this end there are hundreds of groups that meet up regularly and I was there having loads of fun with the Casual Racing Affiliates Program (yes, CRAP because were all were at the srtart) until my PS3 decided the GT5 disc wasn't one of those it would randomly refuse to play. I played that game every day from launch - I've even reach level 40 in both A and B-spec twice due to a corrupted game save; even so, I've loved this game all the time.

There have been track and car DLC packs, including a slew of racing suits, helmets and specialised colour chips. Those new tracks haven't been many, only two so far but Spa has weather and Route X has time progression - that last one is basically a very pretty test track with 15km long straights  :-D

My only disappointment has been the rally in GT5. It was GT3 that got me into driving rally car games and GT4 improved upon that. Other than a severe under representation, GT5 has done something weird with the physics I think. Though having said that, I still race it when I can and have fun with the track editor, creating fine circuits for all of the rally classes.

Roll on GT6!
Title: Re: Gran Turismo 5
Post by: PZ on June 19, 2012, 09:03:55 AM
 :-X

My f'in dog chewed through the USB cable to my driving wheel  :D
Title: Re: Gran Turismo 5
Post by: Jim di Griz on June 19, 2012, 10:37:47 AM
Ouch - not good. I hope it's not a sealed unit cable...
Title: Re: Gran Turismo 5
Post by: PZ on June 19, 2012, 12:50:07 PM
She chewed the end that plugs into the bus - I was hoping to find some kind of repair kit.
Title: Re: Gran Turismo 5
Post by: Art Blade on June 19, 2012, 01:13:42 PM
I'd be hoping to first find a dog swatter to whip that plug out of her  >:D
Title: Re: Gran Turismo 5
Post by: PZ on June 19, 2012, 01:31:09 PM
 :laugh:

That dog is lucky to have survived that incident.  >:((
Title: Re: Gran Turismo 5
Post by: Jim di Griz on June 29, 2012, 02:18:57 PM
I meant to say that I really like all your pictures there mmosu - always good to see someone else's take on how the game appeals to them.

That is no excuse for the following pictures though, but I thought I should post up a few of my favourites to balance out the D2 & 3 ones from a little while ago. Having looked back on mmosu's though, I see mine are predominantly of misty days, rain or dusk/dawn shots from the tracks that have time/weather change settings - luckily not all though  :)

The GT-R35 RM on Le Mans
[smg id=4545]

Some night racing also on Le Mans
[smg id=4547]

Track creator fun
[smg id=4556]

An improbable track for F1 - London
[smg id=4557]

GT500s at Spa
[smg id=4550]

Oval X fantasy track
[smg id=4562]

RX-7 RM at Madrid
[smg id=4551]

I've only put a few in an album as I have hundreds saved - they can be quite addictive
Title: Re: Gran Turismo 5
Post by: Art Blade on June 30, 2012, 02:50:40 AM
amazing how detailed and realistic those look  :-X
Title: Re: Gran Turismo 5
Post by: Jim di Griz on June 30, 2012, 03:57:38 AM
For a console it is quite surprising. On the down side though - PD haven't really managed to incorporate dust and spray quite so well - something to do with the antialiasing put in place - so quite a lot of potentially good photos are worthless as a result. A real shame as I love rally shots with lots of dust and snow.

Probably time for me to fire up Photoshop and correct things...
Title: Re: Gran Turismo 5
Post by: mmosu on July 06, 2012, 07:55:47 AM
Well maybe they'll get it right for GT6  8)

First of all, let me give you a belated welcome Jim!  :-X  I haven't been around much lately to see some of the new faces (but we're working on that  ;D)  You're certainly more advanced in the game than I have been or likely ever will be - I discovered I don't have the patience to complete all of the longer events.  Looks like I'm just going to have to live through your nice pics there  :-X
Title: Re: Gran Turismo 5
Post by: Jim di Griz on July 06, 2012, 09:46:00 AM
Cheers Mmosu - no worries, I just read your return post, so welcome back and let's hope the exciting times ahead are all good!

GT5 is always a game you can pick up whenever - I spent over a year solid on it, every day and even then I haven't completed the last 24hr event...then I got a corrupted gamesave and lost the lot - so I started again  ^-^ so I think I've wasted more than enough time on that game for both of us  :)

Don't worry though, I'll put up a few more pictures  :-X

...and here they are...
[smg id=4566]
[smg id=4571]
A silver chrome Cobra just had to be done.
[smg id=4570]
A rare shot into the pits at Le Mans 24hr.
[smg id=4573]
Some good close racing on the Green Hell.
[smg id=4574]
And to prove that GT5 isn't always about serious racing...
[smg id=4575]
And no, that is not the real Stig, though his outfit is in the game.
Title: Re: Gran Turismo 5
Post by: mmosu on July 07, 2012, 08:30:10 PM
**DROOL**
That Subaru is nice  :-X
I can remember back when GT2 was out on Playstation 1 - I was still living at home and my dad and I wasted SO much time on that game.  He had a white Impreza STI wagon that he loved to wind out in that game, even though I made fun of it  ^-^  He used to call the wall on the outside of the last corner at Laguna Seca the "Subaru shame wall" because of all the times he crashed that car head-on into it - he said that there must be an imprint of a Subaru hood emblem carved into it  :laugh: Ah, memories . . .
Title: Re: Gran Turismo 5
Post by: PZ on July 08, 2012, 07:38:37 PM
Love that old Fiat.  Reminds me of the Avengers.   :-X
Title: Re: Gran Turismo 5
Post by: Jim di Griz on July 09, 2012, 12:29:38 AM
 :laugh: loved that comment! There's also the Caterham, which I do believe was the car used in The Prisoner intro...

The Prisoner intro Patrick Mcgoohan 60s (http://www.youtube.com/watch?v=14eUKogPF7s#) I'll see if I can post up a pic later  :-X
Title: Re: Gran Turismo 5
Post by: PZ on July 09, 2012, 09:23:23 PM
Good one - I liked the original Danger Man, which was called Secret Agent in the States.  The Prisoner was also an interesting series, however, my all time favorite is The Avengers, especially the ones with Emma Peel.
Title: Re: Gran Turismo 5
Post by: fragger on July 10, 2012, 05:09:46 PM
I've just been checking out your eye candy additions here Jim, excellent :-X I haven't visited this thread for a while. GT5 really is an amazing looking game! I still can't get over the photorealism of these screenies 8)
Title: Re: Gran Turismo 5
Post by: Jim di Griz on July 11, 2012, 12:38:30 AM
Thanks fragger - in all fairness, the majority of cars (the standards) aren't quite so realistic and some of that antialiasing can ruin an otherwise good pic - so I think I have something like 700 good shots out of the 1,500 I've already taken EDIT: make that 2285 - I just checked :o   ;)

I've just completed the Ferrari F1 seasonal event on the Nürburgring 24hr track, so that should provide some excellent shots.

You should see some of the humbling shots posted on GTPlanet - some of those players spend an obscene amount of time taking some really fine shots from the game. Mine are just impromptu 'happy accidents'  :)
Title: Re: Gran Turismo 5
Post by: Art Blade on July 11, 2012, 09:04:04 AM
still very nice accidents :)
Title: Re: Gran Turismo 5
Post by: Jim di Griz on September 09, 2012, 06:54:10 AM
I really should have posted this up yesterday, especially as a few of you enjoy motorsport on TV.

Okay, this isn't F1 but GT and the race is happening now...

I mention it because Jann Mardenborough was one of the GT5/Nissan GT Academy winners early last year - gamers who used GT5 in competition mode to determine who was the fastest in their region. The prize for each of these academy events has been an intensive real-life race training programme for Nissan and the chance to drive for the Nissan team in world GT events.

All of the drivers selected so far have done extremely well, often achieving podium or pole in class for some big events. Jann though has had an exception two years and is racing today at Silverstone.

http://www.gtplanet.net/rising-star-mardenboroughs-championship-weekend/ (http://www.gtplanet.net/rising-star-mardenboroughs-championship-weekend/)

Gaming can lead to a career  :)
Title: Re: Gran Turismo 5
Post by: Art Blade on September 09, 2012, 04:05:25 PM
 :)
Title: Re: Gran Turismo 5
Post by: mmosu on September 12, 2012, 06:19:34 PM
Quote from: Jim di Griz on September 09, 2012, 06:54:10 AM
Gaming can lead to a career  :)

Yeah, I tried to tell my wife that once . . .  :-[
Title: Re: Gran Turismo 5
Post by: Art Blade on September 13, 2012, 12:22:42 PM
to be a dancer in a strip club is a nice job, too. Most of the club owners and customers agree on that :-D
Title: Re: Gran Turismo 5
Post by: fragger on September 13, 2012, 02:18:25 PM
They wouldn't if I took it up :o
Title: Re: Gran Turismo 5
Post by: Art Blade on September 13, 2012, 02:29:07 PM
you should consider a very close shave. Everywhere.  :-D
Title: Re: Gran Turismo 5
Post by: Art Blade on September 13, 2012, 03:43:51 PM
Above, a job description of a travelling barber. In case you wondered.  :-D
Title: Re: Gran Turismo 5
Post by: fragger on September 14, 2012, 02:35:30 AM
Hehehe :-D