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Video games => Fallout series => FO: New Vegas => Topic started by: PZ on October 22, 2010, 02:53:22 PM

Title: Mods: your experiences
Post by: PZ on October 22, 2010, 02:53:22 PM
Use this thread to post your experiences (good and bad) so that others may benefit from your knowledge.

Mods can be extremely fun, or quite exasperating depending on your experience.  There are several categories of mods:
Title: Re: Mods: your experiences
Post by: PZ on October 22, 2010, 05:35:58 PM
I just tried the d3d9.dll (http://openworldgames.org/owg/forums/index.php?topic=1916.msg32516#msg32516) mod to see how performance would be changed and I was able to switch to ultra high setting with a performance better than what comes with Vista set at high.  What a difference this small change has made.

PS: I sent the file through Art's online virus scanner and it came up clean.
Title: Re: Mods: your experiences
Post by: PZ on October 22, 2010, 07:52:35 PM
I've installed all the mods in which I've entered a green comment in the mods thread with no ill effects so far.  :-X
Title: Re: Mods: your experiences
Post by: PZ on October 22, 2010, 10:10:13 PM
The Colt assault rifle (http://openworldgames.org/owg/forums/index.php?topic=1916.msg32565#msg32565) mod is outstanding.  I've used it for a couple of hours now, and have found it to be an excellent all-around weapon.  It looks great on the screen, and the scope works as well as any other weapon.  Because it works in single shot, or automatic mode, it is a devastating weapon.  If you like assault weapons and sniper rifles, I don't think you'll be disappointed with this weapon.
Title: Re: Mods: your experiences
Post by: PZ on October 23, 2010, 09:52:15 PM
CONELRAD 640-1240 - Civil Defense Radio (http://openworldgames.org/owg/forums/index.php?topic=1916.msg32620#msg32620)

This is a great mod if you like vintage music and radio advertisements.  It adds another layer of immersion into the game - I recall something similar in FO3 - a set of authentic advertisements that takes old timers back to the good 'ol days.  :-X



edit: to avoid confusion with the actual mod topic, I changed the yellow colour and bold to normal. I had already split and was about  to move the following post into this (lol) topic when I realised what caused the confusion, both the yellow colour and the fact that this isn't a description of an "experience" with that mod. :) /Art
Title: Re: Mods: your experiences
Post by: Ricamundo on October 24, 2010, 04:37:41 AM
I installed the "VATS Disabled "mod hoping that the irritating almost constant "Press V to Enter VATS" message that is on my top left corner of the screen would finally be gone, but its still there. ::) I installed it in my main NV folder. Is that where it goes? There's no instructions. I guess they just expect you to know. :-\

Ok, i had to put it in the data folder, duh! But even tho VATS no loonger works, im still getting tose stupid on screen messages telling me to "Press V to ennter VATS". Argh.

On pther minor peeve...where is all the ammo? I have hundreds of rounds of 5.56 ammo, but no gun that uses it. No sign of assault or chines assault rifles, at least yet. The AK47 addon that i downloaded gave me 15-20 copies of the gun but a measly 150 rounds of ammo, and it uses 5mm, which i havent seen anywhere yet.

now im running a bit low on 9mm and 10mm ammo as single shot guns just arent anough out in the desert with multiple packs of coyotes, radscorpions, and other critters.

Oddly, even after i wiped out the Legion podst in that town whatever its called, im stealing if i clear out their stuff from lockers etc. weird.
Title: Re: Mods: your experiences
Post by: PZ on October 24, 2010, 01:45:12 PM
Interesting VATS problem Ric, I never see that message, and I even use VATS on occasion.

There is an ammo mod that is available, I'll see if I can remember the details and post.

EDIT: You might check the latest mods I posted information about - a couple of them sound like they might do the truck regarding ammo.
Title: Re: Mods: your experiences
Post by: PZ on October 25, 2010, 06:30:11 PM
The Adventurers New Vegas (http://openworldgames.org/owg/forums/index.php?topic=1916.msg32696#msg32696) mod that changes the game parameters is very good.  Now a weapon can actually take down a target without having to expend 100 bullets to do so.  However, you too have less resistance to being struck and damaged.
Title: Re: Mods: your experiences
Post by: Art Blade on October 27, 2010, 07:52:16 PM
(Show me what you have)

Quote from: PZ on October 27, 2010, 03:11:08 PM
QuoteLets you access the inventory of everybody.
If you can talk to them it will show an option to access their inventory. You can take what you want from them and they wont care.

I don't know if it will break your game if you take a quest item.

^+-+ ^+-+ ^+-+ ^+-+ :-X

Now that is ridiculous and funny as hell.. anyone tested this yet?  ^+-+
Title: Re: Mods: your experiences
Post by: PZ on October 27, 2010, 09:31:42 PM
I did - it was funny - after talking with some punk, I looked into his inventory - all he had was 21 caps and his dirty outfit - I took both leaving him standing there in his underwear.

^+-+
Title: Re: Mods: your experiences
Post by: Art Blade on October 27, 2010, 10:27:42 PM
Are you talking about real life or that mod?


^+-+
Title: Re: Mods: your experiences
Post by: fragger on October 28, 2010, 01:46:31 AM
 ^+-+

Let's hope it's the mod - although a dirty punk outfit would ensure that you'd always have plenty of elbow room at the movies ;D
Title: Re: Mods: your experiences
Post by: Ricamundo on October 28, 2010, 03:20:15 AM
I installed the Weapon House, which is up on a hill near Nipton. I assumed this was a trader/gunsmith type deal, but its actually unoccupied. Just walk in and every weapon available in the game is in there waiting to be taken for free, no caps required. There's also several boxes with 1000's of rounds of every kind of ammo, for which i was grateful. Nothing like having a gun and no ammo to use it! :-[

The only minor glitch is that when inside the framerate is poor, and i get a rather nasty case of frame judder. >:((

I have the No VATS mod installed, but i still get constant messages in the top left of my screen saying "Press V to use VATS" argh. When displayed it blocks other messages, like the one that tells you that you dont have enough experience points to unlock this safe, or whatever. I didnt have this issue in FO3. ::)
Title: Re: Mods: your experiences
Post by: PZ on October 28, 2010, 05:48:48 AM
You're a funny guy, Art!  ^+-+

You might try looking at both of the game menus, Ric - the one before the game starts, and the in-game menu.  There must be some kind of setting that will disable that prompt - however, I can't remember ever seeing the VATS thing you're experiencing.  I'll check more closely to see if I can get my game to pop up the VATS message
Title: Re: Mods: your experiences
Post by: Ricamundo on October 29, 2010, 12:10:19 PM
Quote from: PZ on October 28, 2010, 05:48:48 AM
You're a funny guy, Art!  ^+-+

You might try looking at both of the game menus, Ric - the one before the game starts, and the in-game menu.  There must be some kind of setting that will disable that prompt - however, I can't remember ever seeing the VATS thing you're experiencing.  I'll check more closely to see if I can get my game to pop up the VATS message

I wonder if its because of XP. perhaps they didnt beta test using XP as much as with Vista/7. :-\\

Has anyone else noted the changing atmosphere in the game? I mean literally. Some areas all the colours are dull and lifless, almost blanched out into a sort of reddish hue. then inside a building or if i fast travel to another area, it returns to normal.

Ive just installed the clean up mod. the one that supposedly cleans up the trash so fps should improve, although i havent been in Vegas much so i dont know what effect, if any it has, as yet.
Title: Re: Mods: your experiences
Post by: PZ on October 29, 2010, 03:20:30 PM
I hadn't thought about the XP angle, but if the VATS prompt is specific to that OS, then it must be some kind of bug.

I've not noticed any strange color changes, but I already have quite a few mods installed that change the environment.  I just saw another DirectX mod specific to the nVidia cards, so I'm going to try that one as well as an early release of FVMM (a mod manager)
Title: Re: Mods: your experiences
Post by: PZ on November 15, 2010, 08:31:22 AM
I'm using the latest release of FOMM, which includes support for FNV.  When you start the mod manager, you are prompted with a question asking which game you want to mod - FO3, or FNV - cool, you can use the same manager on both.

FOMM now installs like any other application, into your All Programs area.  So far, it has worked flawlessly; I experimented with adding a few mods, then deactivating them, and FOMM removed all traces of their installation.  The good part is that it is really easy now to trace problem mods by deactivating them to remove their affect on the game.  Sure, you can uncheck the mod, but I recall reading somewhere that .esm files are loaded even if they are not checked, which appears to be correct because I can uncheck the vanilla Fallout New Vegas master and the game still runs.  This fact explains why I had some mod problems months ago in FO3 that would not go away - now I know why.
Title: Re: Mods: your experiences
Post by: Art Blade on November 15, 2010, 10:03:21 AM
interesting.. good to know, cheers  :-X
Title: Re: Mods: your experiences
Post by: PZ on November 15, 2010, 02:40:20 PM
 ;)

One thing that works really well is the ability to change the meshes and textures, yet be able to get right back to vanilla at the click of a button.  For instance, there is a money replacer that normally would have written over the vanilla files, but because everything in FNV is in the .BSA files, you can replace to your heart's content secure in the knowledge that it is now impossible to do any damage to the vanilla files.  FNV is the modder's paradise when used with FOMM (which now does archiveinvalidated from within the application - no more modifying the .ini files)
Title: Re: Mods: your experiences
Post by: Ricamundo on November 17, 2010, 08:45:03 AM
After yet another CTD, i installed FOMM, but when i tried starting NV from there, it didnt w@&k. ::) it says Steam load error, then a bunch of numbers, so there's a conflict with Steam, i guess. :-(
Title: Re: Mods: your experiences
Post by: Art Blade on November 17, 2010, 08:50:13 AM
 :-\\
Title: Re: Mods: your experiences
Post by: PZ on November 17, 2010, 10:17:23 AM
Quote from: Ricamundo on November 17, 2010, 08:45:03 AM
After yet another CTD, i installed FOMM, but when i tried starting NV from there, it didnt w@&k. ::) it says Steam load error, then a bunch of numbers, so there's a conflict with Steam, i guess. :-(
Sorry to hear that, Ric.  I've noticed on the Steam boards that people are having different experiences, all the way from no problems at all, to completely un-playable (the game won't even start).  The only common thread seems to be power of the PC and/or graphics unit.  High power units don't seem to have nearly the problems as the ones that meet minimum specifications.

As to FOMM, it is simply passing the parameters to Steam, so there should not be a conflict.  A couple of things I'd check - be sure that your Steam client us updated to the latest version, and that FOMM is the latest - I'm using 10.13, and it works great.

As to starting the game, I've done two ways (each with FOMM).  You should be able to start it without the Steam client first being loaded - FOMM will start Steam, then log you in, then start the game, and then close itself so that only the game is running.

The second way is with Steam already started.  In that case, FOMM immediately loads the FNV start screen and the game begins.

You might try both ways to see if that changes the error you are receiving.
Title: Re: Mods: your experiences
Post by: Ricamundo on November 18, 2010, 11:34:28 AM
Ok, today, i went online with Steam( I normally start in offline mode) and Steam updated NV to v1.2.285 or something like that. Afterwards, with Steam still running, i tried the FOMM and NV started right to the load screen as usual. I'll have to try starting NV without Steam running and see how that goes. I hope the slightly altered mod load order makes NV a little more stable. :-X
Title: Re: Mods: your experiences
Post by: PZ on November 18, 2010, 12:20:21 PM
Quote from: Ricamundo on November 18, 2010, 11:34:28 AM
Ok, today, i went online with Steam( I normally start in offline mode) and Steam updated NV to v1.2.285 or something like that. Afterwards, with Steam still running, i tried the FOMM and NV started right to the load screen as usual. I'll have to try starting NV without Steam running and see how that goes. I hope the slightly altered mod load order makes NV a little more stable. :-X
Keep fingers crossed  :-X

The game should start with or without Steam first being opened.  One thing to keep in mind with CTD is that the game will load any .esm files you have in the data folder regardless of whether or not it is checked, so if you are trying to track down a problem mod, don't forget to physically delete any suspicious .esm file.

Also equally important, click each .esp file in FOMM, and it will tell you if it has a master (.esm) that it relies on - if the master is missing or if it is lower in the mod order than the .esp file, you are guaranteed to have a CTD.

PS: FOMM is now at version 13.19
Title: Re: Mods: your experiences
Post by: Ricamundo on January 03, 2011, 11:48:36 AM
Just an update to keep the FO threads sort of active. :-D A couple of weeks ago, i discovered that i could play FONV without the DVD in the tray, so just like FC2, i can fire it up straight away now. 8) A side benefit in my case is that for whatever reason, NV has been running crash free for pretty much the same length of time. My crashes were 2 fold, the standard CTD, and the more problematic PC reboot, which was always immediately after i heard the DVD Rom starting to spin up during the game.

Now that the DVD tray is empty, NV has been great, even after adding a couple of new mods, its been really well behaved. Im impressed. ;D

Speaking of new mods, i want to recommend 1 in particular, which has been great fun. Its called "A World Of Pain" or AWOP for short. The modder has added something like 35 new locations to the world, mostly of the underground bunker, subway, fortress, or sewer variety. I hear there's even a dungeon somewhere. Its not finished yet, according to the modder, he wants to add even more locations and also quests, but right now, as a shoot and loot mod, its really fun. :-X Plenty o baddies, and some special weapons and loot.

As ive entered some of these underground locations, ive stumbled upon a firefight in progress between several different factions, including FO3 mutes and others. You can join in on the action, or loot the place, then loot the dead bodies later, its up to you.
Title: Re: Mods: your experiences
Post by: PZ on January 04, 2011, 03:31:22 PM
Most of the games I've purchased lately, and all of the ones that require an online launcher w@&k without the CD/DVD in the drive - I guess that is a benefit of the newer anti-piracy mechanisms.

I too installed AWOP not too long ago, and found it to be an excellent mod - greatly enhances the life in the FONV world.  :-X
Title: Re: Mods: your experiences
Post by: deadman1 on January 05, 2011, 01:38:14 AM
I went to Vegas yesterday for a new game with a few mods installed, among others A world of pain and Underground hideout. Awop looks really cool, I have found a couple new places around Goodsprings. The UHO are a little different compared to the FO3 version, here´s some examples:

- It doesn´t come prestocked with ammo, you have to suppply that yourself.
- The displaywall in the armory doesn´t have prefixed places for specific weapons and modded weapons won´t show up on the wall when you put them there. They don´t dissappear, the textures just won´t materialize on the wall and you can still pick them up if you want to.
-Remember that picture I once posted of a 6room in the FO3 hideout that I didn´t know what it was for? Well turns out it´s a displayroom. If you find some nice things in the desert that you want to put on display, just drop them om the floor and pick them up using "Z" and position them where you want them.
- The teleporter now needs a powersource in order to teleport you home and back. You are able to set up some favorite locations in the teleport but I haven´t really gotten in to that so I don´t know exactly how that´s going to w@&k.
- Among the weapons that you find in the bedroom (there´s a wallstand there) there is a very nice silenced sniperrifle with what looks like a nightvision scope on it.

I think I´m going to enjoy this trip through the desert  >:D
Title: Re: Mods: your experiences
Post by: PZ on January 05, 2011, 06:31:40 AM
UHO is one of my favorite mods for both FO3 and FNV.  The sorters w@&k very well, as do most of the other things.  Your companions can also call this home - I recall in FO3 using a gun that turns NPCs into slaves (using some kind of slave collar as I recall) - I somehow managed to turn a raider into a slave, and then had her call this place home, which she did- complete with walking around, using the bathroom, sleeping, etc.

Check the teleporter settings deadman, if you want to change how it works, you can change the setting to use more, less, or no power.
Title: Re: Mods: your experiences
Post by: deadman1 on January 06, 2011, 01:39:00 AM
Quote from: PZ on January 05, 2011, 06:31:40 AM
UHO is one of my favorite mods for both FO3 and FNV.  The sorters w@&k very well, as do most of the other things.  Your companions can also call this home - I recall in FO3 using a gun that turns NPCs into slaves (using some kind of slave collar as I recall) - I somehow managed to turn a raider into a slave, and then had her call this place home, which she did- complete with walking around, using the bathroom, sleeping, etc.

Check the teleporter settings deadman, if you want to change how it works, you can change the setting to use more, less, or no power.

I have left the teleporter at default for now, it costs me 5 powercells each teleport but since they are´nt that rare it should be enough of a challenge. The AWOP mod really lives up to it´s name. I found a place just outside nipton that turned out to be not only enormous ( haven´t finished searching through it yet) but also packed with enemies. Really good stuff  :-X
Title: Re: Mods: your experiences
Post by: Ricamundo on January 06, 2011, 06:02:21 AM
Ahh, you must be referring to the Nipton sewers. :-X I explored that area yesterday, and it is enormous and lots of fun. I like how the modder is interconnecting some of these newer underground areas with existing areas, giving you ways out without having to retrace your steps. 8)

I see the modder is preparing another update for next week some time. I encourage you guys to go to Nexus and endorse his mod, as i did. I want him to keep it up! :-()
Title: Re: Mods: your experiences
Post by: PZ on January 06, 2011, 06:42:27 AM
Indeed - I particularly like the mods that either increase the areas or expand on quests - almost like having DLC addon.  There is one mod I just installed which does away with the borders (invisible walls) on the map so that you can roam even more freely.  I've yet to test it thoroughly.
Title: Re: Mods: your experiences
Post by: PZ on January 09, 2011, 12:11:30 PM
I occasionally see the term "lore friendly" when reading about mods - anyone know exactly what that means?
Title: Re: Mods: your experiences
Post by: Art Blade on January 09, 2011, 04:58:14 PM
they don't interfere with the main mission (lore)  :)
Title: Re: Mods: your experiences
Post by: PZ on January 09, 2011, 10:03:15 PM
I see - thanks!  :)
Title: Re: Mods: your experiences
Post by: PZ on January 10, 2011, 11:24:53 AM
I installed the RustTown area mod and it is quite nice - almost like it was supposed to be in the game from the beginning.  It's nice to see new areas added that need nothing more than a .esp file that uses the vanilla components.
Title: Re: Mods: your experiences
Post by: PZ on January 11, 2011, 08:16:38 AM
Wasteland Defense (http://openworldgames.org/owg/forums/index.php?topic=1916.msg34889#msg34889) is a fantastic mod!  This is the one where you build a fort, and then man it with securitrons and/or human guards.  Here is how it basically works:
The bottom line is that you now have a central fort that you can place wherever you want, and can continuously build/improve the area.  Of course foes will attack, but if you have companions and guards, you can make quick w@&k of them.

What a great way to increase the fun in the game!  :-X
Title: Re: Mods: your experiences
Post by: PZ on January 11, 2011, 08:24:12 AM
New Vegas Bounties I (http://www.newvegasnexus.com/downloads/file.php?id=37310) is another highly-recommended mod.  This one adds a shack which is manned by a guy that issues assassination contracts - you get paid for going out into the wasteland and doing your dirty deed in an almost Far Cry2-like way.  He issues the mission, and then you find the intended victim.  This is somewhat of a pleasant departure from the sometimes boring quests where your only task is to accumulate things that you find in the FNV world.  I've only done the first mission, but I can see that this is going to be loads of fun because the missions are designed more like shooter missions.

Spoiler
My first mission involved some rogue ranger that was a crazy sniper - as I made my way to his position, I equipped my binoculars (another mod that highly improves on the vanilla version) and saw him near a campfire on a bluff overlooking the valley.  As I continued to watch, some of the wasteland animals also noticed him, and a pack of dogs tore him to shreds - all I needed do was to find his body (easy) and remove his finger as proof to the bounty guy that he was dead.
Title: Re: Mods: your experiences
Post by: Ricamundo on January 11, 2011, 01:55:20 PM
Ive played thru the New Vegas Bounties mod twice good fun, and its got a few surprises for ya, enjoy! ;) A new mod called RustTown looks good, but im leery of trying it as its place of embarcation is the Emergency railway station, i think its called, and it was modded in the AWOP (A World Of Pain) so there may be a conflict there. Wasteland defense looks interesting.

I just noticed that you already have tried the RustTown mod PZ. I take it there are no conflicts with AWOP? Also a number of others have mentioned a lot of lagging in the Rustown area, how is it for you?
Title: Re: Mods: your experiences
Post by: PZ on January 11, 2011, 02:10:10 PM
RustTown works great, and it is well worth the experiment.  It is fun to take the train, and once you do, a new map marker for RustTown appears in the southwest corner of the map.  I have AWOP installed as well, and no conflicts so far.  I've been to RustTown a couple of times now, even with my companions, and everything appears to w@&k well.  I'm not experiencing any lag, at least nothing more than the vanilla game - it feels like a normal extension of the original game.

Just be sure to make a game save before you do the installation, so in case you have a problem, you can delete RustTown and revert to the save before the installation.

I think you'll enjoy Wasteland Defense - although I've just started, it has been fun to start my fort near Goodsprings.  In fact, you might consider wandering throughout the wasteland to see exactly where you might want to place the fort.  Depending on the location you choose, there could be lots of activity  :-X
Title: Re: Mods: your experiences
Post by: PZ on January 15, 2011, 08:31:08 PM
A World of Pain had been updated on 1/15/2011

QuoteLAST UPDATED 15/01/11
Version 0.3 is complete!
Battle your way into The Underground in a new four part quest.
10 new locations added and three major locations altered & expanded.
UPDATE WARNING: Due to the changes made in this version of AWOP it will play best from a new game and *may* result in crashes (I don't get this but it has been reported) if you choose to carry on from a save quite far in. If you want to finish your current game it is best to leave downloading this version untill you are happy to start again.
Title: Re: Mods: your experiences
Post by: Ricamundo on January 16, 2011, 11:53:38 AM
I installed the newest version of AWOP, and its even better. :-X I walked into Frankie's Ammo shop, and there's now a merchant who can buy and sell, and gives you a quest, so Goodsprings is better for a home base. I started a new game just to make sure there wouldnt be any issues, and i had some great fights in the Goodsprings sewer, as well as  massive underground tunnels and sewers in the Bonnie Springs area. Fun fun fun ! :-D
Title: Re: Mods: your experiences
Post by: Ricamundo on January 24, 2011, 05:31:36 AM
Just a little update on the AWOP mod. This is easily my favouite mod so far, even better, imho than NV Bounties. The update for AWOP adds about 10 extra locations, which have been combined into one massive level called "The Underground". You have to complete a quest from Frankie, the Goodsprings gun merchant first. (not to be confused with Chet, the vanilla NV gun merchant) After completing Frankie's quest, he gives you a key that unlocks The Underground's entrance, which will have a map marker. Lots of fun. :-X
Title: Re: Mods: your experiences
Post by: PZ on January 24, 2011, 05:35:10 AM
Quote from: Ricamundo on January 24, 2011, 05:31:36 AM
Just a little update on the AWOP mod. This is easily my favouite mod so far, even better, imho than NV Bounties. The update for AWOP adds about 10 extra locations, which have been combined into one massive level called "The Underground". You have to complete a quest from Frankie, the Goodsprings gun merchant first. (not to be confused with Chet, the vanilla NV gun merchant) After completing Frankie's quest, he gives you a key that unlocks The Underground's entrance, which will have a map marker. Lots of fun. :-X
Cool - are there things to do in the Underground?  New characters/quests?
Title: Re: Mods: your experiences
Post by: Ricamundo on January 24, 2011, 11:43:45 AM
Hmmm, not really. its ultimately a shoot n loot, although this may change eventually. There's a lot of potential in this mod for quests and npc interaction, but the modder has stated clrearly he's a pure noob in scripting quests and dialogue, so he's waiting for some help, or learning it the old fashioned way.

There's a huge player home deep in The Underground, which strikes me as odd as its too far away from the wasteland and fast travel to be of much use. Ironically, its probably the only room in any of his locations that isnt loaded with enemies or loot. it's pristine, and not even some stimpacks or radaways, just furniture and a kitchen, and lots of empty closets, boxes and footlockers, oh, and a non functioning jukebox. ::)

Lots of interesting levels just getting there tho. 8)
Title: Re: Mods: your experiences
Post by: PZ on January 24, 2011, 02:11:00 PM
That sounds good - my kind of game where there are bad guys to shoot  >:D

Even though the quests can be kind of fun, I like the gunning aspects more, even though the weapons are kind of cheesy when compared to a FPS.
Title: Re: Mods: your experiences
Post by: Ricamundo on January 25, 2011, 03:10:39 AM
Speaking of weapons, i have to say the M versions that can be scavenged in AWOP are pretty good. :-X Im now @ level 29, and i concentrated my level ups on Guns, and lockpick, so they're both at the 100 max. this, combined with some of the perks, ive chosen have given me pretty good firepower. My current fave is the 10mm SMG M version, that has both its mods installed, reduced recoil, and a larger magazine, which adds to the already larger mag on the standard M 10mm. i have a 55 shot clip, and using the hollow point ammo that i can get in large quantities from the Weapon House mod, i can pretty much chew thru anybody or thing. >:D

The other M weapons i like, are the 9mm smg, 12.7 silenced pistol, and smg, and the Light Machine Gun, which reminds me of the one in FC2. One other item to look for when you're scavenging the AWOP levels, are the portable storage containers, (cant quite remember the name). These are must haves, as they add considerably to your carry weight. Now with 3 of those containers, plus the endurance implant, and the carry-weight increase perk, im up to something like 650 lbs. Ridiculous, i know but i love it.
Title: Re: Mods: your experiences
Post by: deadman1 on January 25, 2011, 07:41:29 AM
Quote from: Ricamundo on January 25, 2011, 03:10:39 AM
Speaking of weapons, i have to say the M versions that can be scavenged in AWOP are pretty good. :-X Im now @ level 29, and i concentrated my level ups on Guns, and lockpick, so they're both at the 100 max. this, combined with some of the perks, ive chosen have given me pretty good firepower. My current fave is the 10mm SMG M version, that has both its mods installed, reduced recoil, and a larger magazine, which adds to the already larger mag on the standard M 10mm. i have a 55 shot clip, and using the hollow point ammo that i can get in large quantities from the Weapon House mod, i can pretty much chew thru anybody or thing. >:D

The other M weapons i like, are the 9mm smg, 12.7 silenced pistol, and smg, and the Light Machine Gun, which reminds me of the one in FC2. One other item to look for when you're scavenging the AWOP levels, are the portable storage containers, (cant quite remember the name). These are must haves, as they add considerably to your carry weight. Now with 3 of those containers, plus the endurance implant, and the carry-weight increase perk, im up to something like 650 lbs. Ridiculous, i know but i love it.

Those portable containers, are those the ammoboxes you can buy at some of the merchants?
Title: Re: Mods: your experiences
Post by: Ricamundo on January 25, 2011, 10:32:49 AM
Hiya Deadman, nope, they are found in random lockers, and gun/ammo cabinets in some of the AWOP levels. One may be on one of the baddies after you off him, but i cant remember for sure. I know one of them i found by accident, as i was wandering around some kind of multi story office type area, that was partially flooded, ie: water up to your waist or so, when i walked into a room that had a large hole in the floor, only i didnt notice it. I fell thru to a flooded room underneath, and picked a locked cabinet underwater that had one of those things inside. Thank goodness you dont drown while lock picking!
Title: Re: Mods: your experiences
Post by: Art Blade on January 25, 2011, 11:07:39 AM
Quote from: Ricamundo on January 25, 2011, 10:32:49 AMThank goodness you dont drown while lock picking!

Too bad they didn't know that on the Titanic. Might have saved a few thieves  ;)
Title: Re: Mods: your experiences
Post by: deadman1 on January 25, 2011, 12:50:23 PM
Quote from: Ricamundo on January 25, 2011, 10:32:49 AM
Hiya Deadman, nope, they are found in random lockers, and gun/ammo cabinets in some of the AWOP levels. One may be on one of the baddies after you off him, but i cant remember for sure. I know one of them i found by accident, as i was wandering around some kind of multi story office type area, that was partially flooded, ie: water up to your waist or so, when i walked into a room that had a large hole in the floor, only i didnt notice it. I fell thru to a flooded room underneath, and picked a locked cabinet underwater that had one of those things inside. Thank goodness you dont drown while lock picking!

Hmm I may have the wrong version of AWOP (the old one), so that´s another thing to lookout for during the next playthrough.  :)
Title: Re: Mods: your experiences
Post by: Ricamundo on January 26, 2011, 03:48:04 AM
The version i have(0.30) has 48 locations, including Frankie, a handy gun merchant in Goodsprings that gives you a quest, which in turn gets you a key to the Underground, the huge new series of levels that's amazing. You're right about delaying that for a fresh playthru, as the mod maker has recommended not updating until you start a new game or at least making a clean save, but i started a new game and have had no issues with the mod at all. He says he's working on adding several more levels for a future release next month, but once im done this playthru i think i'll return to FC2, as im starting to get the itch again. :-X