OpenWorldGames Server ONE

Video games => Borderlands => Borderlands (original) => Topic started by: JRD on August 24, 2010, 01:13:21 PM

Title: Endless search for a better gun! >:D
Post by: JRD on August 24, 2010, 01:13:21 PM
Found myself deep into managing my inventory!  8)

The story so far (Lilith level 13) isn't really getting me, but looking for a better gun and someone to try it... hell yeah, that's where the fun is for me.  >:D >:D

Quests are there only to send you somewhere and back, killing basically anything that moves, human or beast. Anyone that complains about missions being too repetitive in FC2 will find the same kind of idea in BL - kill, steal or blowup and go back to report your deeds and colect your reward!

But what you find during the way, well, that's another story!

You have the basic gun classes in BL: Assault Rifles, SMG, Sniper Rifles,, Shotguns, Pistols/Revolvers, Rocket Launchers and Alien Guns (didn't find any yet) but their specs change drastically and even though they look very much the same (very, very much the same - I have two different AR with me, both look the same, even the color), you have to compare, compare and compare to decide what to take with you and what to sell - bearing in mind you'll find more loot on the way, so unless you don't mind dropping a reasonable gun in the middle of Pandora, you better have room for more!

Now I get why they say 87 Bazillion guns - everytime you run into a gun its class and specs are randomly generated, so you need a good dose of searching and luck to find a gem... thus, the endless search!  >:D >:D >:D >:D

Anyway... nothing new for those playing BL for almos a year now, but I really enjoy the search for a gun in this game!  8) >:D
Title: Re: Endless search for a better gun! >:D
Post by: Art Blade on August 24, 2010, 01:54:36 PM
That sounds very appealing to me. Every game that allows weapon modding (or upgrading etc) keeps me busy checking every way to get the maximum out of it. I can already see me stopping in the middle of a desert because I found a weapon and then wasting endless amounts of time just to decide whether or not to drop it or to take it.  :-()
Title: Re: Endless search for a better gun! >:D
Post by: JRD on August 24, 2010, 02:26:21 PM
I do it a lot!  :-()

Not only you will be spending some time checking stats and all, but also experimenting when (against who) to use a gun. Some enemies have armor that can sustain heavy damage, but is very weak against fire or shock ammunition, so you want to have a gun with elemental damage with you, even if it has lower specs overall. Some skags are tough to put down using conventional ammo, but once you hit them with incendiary bullets they burst in flames and by the time they get close enough to attack you they fall dead in a beautyful fireball  :-D

Today I was approaching a compound heavily guarded with two snipers positioned on the entrance. I had an incendiary sniper rifle with me and I only had to shoot both once and watch as they burned to death screaming  >:D . Of course, everybody else knew I was there and the party begun, but keeping this sniper with a high fire rate assault rifle with scope with me and a heavy caliber pistol for close quarter combat made the whole thing pretty easy. Heavy armored enemies dealt from far away, ordinary soldiers brought down with my AR and those weird little masked one-armed creatures that charge against you laughing and brandishing an axe were welcomed with a pistol shot between the eyes.

Thing is... if you have a huge variety of guns, enemies will also come in a huge variety of forms... carrying different guns, armor and loot, so firefights are usually unpredictable and epic
Title: Re: Endless search for a better gun! >:D
Post by: Art Blade on August 24, 2010, 05:48:33 PM
I remember times when we wished just any game to pop up that might interest us. Now I have so many games I can't decide which to install next and at the time can't stop playing the ones I recently purchased. It is SO hard for me not to play AP again right now.. and now you're watering my mouth with BL!  ;D
Title: Re: Endless search for a better gun! >:D
Post by: deadman1 on August 25, 2010, 01:17:14 AM
Quote from: Art Blade on August 24, 2010, 05:48:33 PM
I remember times when we wished just any game to pop up that might interest us. Now I have so many games I can't decide which to install next and at the time can't stop playing the ones I recently purchased. It is SO hard for me not to play AP again right now.. and now you're watering my mouth with BL!  ;D

Art, that is a very nice problem to have. Being swamped with good games  :-()  :-X
Title: Re: Endless search for a better gun! >:D
Post by: fragger on August 25, 2010, 02:52:55 AM
True! The spice of life indeed :-X

JRD, good to hear you're enjoying BL. It's still on my games-to-get-once-I-get-around-to-getting-them list ;D
Title: Re: Endless search for a better gun! >:D
Post by: JRD on August 25, 2010, 03:38:18 AM
Its incredibly fun if you want a run and shoot game. There`s not much tactics involved. If an enemy is tough, land as many critical shots (headshots) as possible with the right gun. Depending on you play style you can stay away and snipe or carpet bomb the area or get close and personal with your own fists and a shotgun!  >:D

You won`t run out of ammo easily, same for grenades, so use them a lot... it has the most variable kinds of grenades... regular ones, one that teleports to target and explode, one that explodes and release several smaller grenades that also explode with a large blast radius, one that pops in mid air and rain some smaller grenades... and I keep finding more mods for grenades!

The places I`ve been so far are very Mad Max and some dialogues are very humorous!
Title: Re: Endless search for a better gun! >:D
Post by: Art Blade on August 25, 2010, 11:26:07 AM
<drool> :P
Title: Re: Endless search for a better gun! >:D
Post by: mmosu on August 25, 2010, 02:56:43 PM
Good stuff JRD  :-X  Sounds like your early experiences with it a tracking along pretty well with how it went with me.  Trust me, there is SO much more on the way . . .

P.S. - you might enjoy using a Hunter with a Scavenger class mod - these raise the probability of uncovering higher quality loot from enemies and chests
Title: Re: Endless search for a better gun! >:D
Post by: JRD on August 30, 2010, 07:30:05 AM
All that is left for me is to go after Sledge at the mine now!  >:D

I just went back to Arid Hills to kill two tough skags by the name of Moe and Marley (name puns?) and looted the whole place enough to be well equipped! Purchased as many upgrades to allow me to carry more ammo and grenades and pack an explosive SMG, an incendiary stomper, a shock combat rifle, shock shotgun and a spread rocket launcher!  >:D >:D >:D

This is gonna be fun  >:D >:D >:D >:D >:D >:D >:D >:D >:D

The reasons I'm looking forward to kill Sledge are: an Eridian weapon stashed somewhere in there and the opening of new areas!!!
Title: Re: Endless search for a better gun! >:D
Post by: mmosu on August 30, 2010, 08:56:15 PM
Finding your first Eridian will be exciting simply for the rarity of it, but I'm not much of a fan of them myself.  I feel like most of them take far too long to recharge, and you could have reloaded your smg and drained another clip in the time it takes to get one back up and running again. 
I can tell you're loving this game JRD, because your posts a progressively gaining more of these  >:D each time!
Title: Re: Endless search for a better gun! >:D
Post by: JRD on September 20, 2010, 05:56:39 AM
My first thought as I set foot in Old Heaven for the first time was

"Holy Crap"  ???

They are insanely tough for ordinary weapons those Lance chaps!  >:((

Well, the whole premise of the game is: tougher opponents = better loot!  ;) and so I was really happy to start checking my new elemental weapons, hardly earned after blood-squishing firefights against the Lance and those damned gatling guns  ;D ;D ;D. After the mission where you are sent to investigate Old Heaven and have to extinguish the smoke signals there, the game acquired a new meaning... much better guns and frantic combats ensued after that, keeping me alert for any movement at any corner! The whole thing made me much more aware of how different elemental weapons have to be used against different enemies (love my caustic SMG  :-D )

Will post images of my fav guns so far as soon as I find the folder where the images are stored on STEAM!  :-[

No pearlescent gun so far though... the search still on  :-(
Title: Re: Endless search for a better gun! >:D
Post by: mmosu on September 21, 2010, 07:37:10 AM
Awsome JRD!  :-X
I LOVE the Old Haven missions - it has a different feel, dirtier, grittier, like a no-holds-barred grudge match with the baddest paramilitary machine in the known universe should.  It's blood for blood and by the gallon baby  >:D  I liked how you have to navigate visually to find the smoke signals there rather than rely on the echo compass - gave a different twist from navigating to other objectives. 
Oh, and also, you won't find pearlescents anywhere but the Parched Fathoms region - it's a bummer but that's how it works  :D
Title: Re: Endless search for a better gun! >:D
Post by: JRD on September 21, 2010, 07:42:43 AM
I assume the Parched Fathoms was introduced with the 3rd DLC and should be accessible via T-Bone Junction?!?!

I`m going back to Old Heaven tonight as I figured that the last Claptrap Rescue I`m missing must come from there.

I have a huge selection of corrosive weapons crying for body armor to be used!  >:D >:D >:D
Title: Re: Endless search for a better gun! >:D
Post by: mmosu on September 21, 2010, 07:48:01 AM
Yes, the Parched Fathoms includes T-bone Junction and the immediately connected areas.
Happy Hunting  >:D >:D >:D
Title: Re: Endless search for a better gun! >:D
Post by: JRD on September 21, 2010, 08:00:23 AM
Outstanding replay value!

I just finished the game and still have LOTS of things to do before start my 2nd playthrough.

On my list are
- Get all SDU available in the 1st playthrough and DLC (I had 2 missing from the main game: one was in Crazy Earl`s Scrapyard and the other one should be the one at Old Heaven and I know Zombie Island will give me another one, which add up to six more slots on my backpack)
- Go at least once through Zombie Island and General Knoxx and maybe one go at the Underdome.
- Level up to 40 something
- Stash as many good elemental guns of all classes as possible

Only then I`ll be off to my 2nd playthrough where I got as far as before killing Nine-Toes, which covers the basic introducory missions.  ;)
Title: Re: Endless search for a better gun! >:D
Post by: JRD on September 23, 2010, 06:54:51 AM
Quote from: JRD on September 21, 2010, 07:42:43 AM
I`m going back to Old Heaven tonight as I figured that the last Claptrap Rescue I`m missing must come from there.

I have a huge selection of corrosive weapons crying for body armor to be used!  >:D >:D >:D

Found my last Claptrap from the main game... now I`m with 42 slots on my backpack and close to get the one at the Lumber Yard in Jacob`s Cove!  >:D

But it seems I`ll have to go back to Old Heaven, yet again... I found out about a mission given to you by a dying bandit (http://borderlands.wikia.com/wiki/Bandit_Treasure:_Three_Corpses,_Three_Keys) pierced to a wall. It is not in the main story and apparently, unless you get close to his body and see something flashing you`ll miss that one! The wiki says you have to search the body of three bandits in Old Heaven in order to get pieces of a map so the Crimson Lance won`t have it... it`s a map to a red chest in Dahl Headlands that may or may not contain kick a$$ guns (or only class and grenade mods, who knows  ????)

In the end I had a few incursions in Old Heaven... I did both main missions one at a time, then came back for the Claptrap and now for the map. It might sound troublesome to anyone familiar with the difficulty in fighting Lance soldiers, but think about the exp earned - not to mention the fun factor  >:D >:D
Title: Re: Endless search for a better gun! >:D
Post by: Art Blade on September 23, 2010, 07:33:35 AM
that's something which sounds intriguing, are you always able to go to all places you visited earlier? You mentioned going back to some place. Although it sounds like at a certain point you can't go back any more.
Title: Re: Endless search for a better gun! >:D
Post by: JRD on September 23, 2010, 07:56:15 AM
You have a sort of fast travel network called New-U stations connecting all areas in Pandora. As long as you "find out" (get close to) an outpost, you can travel to that place from any New-U station.

One map can have a few outposts, allowing you to travel to and from there at any time. Every time you go to a place, enemies there will respawn as well as ammo, red and silver chests.

Some elements on a map will only be available for a certain time. For instance, the Claptrap in Old Heaven is only available after you complete the missions "Not without my claptrap", the secret basement in New Heaven is only available if the mission "The third piece" is on, but usually you can travel through Pandora and even re-do some missions... Skagzilla will respawn and I guess the Rakk Hive too (two massive monsters you bump into eventually)
Title: Re: Endless search for a better gun! >:D
Post by: Art Blade on September 23, 2010, 09:50:55 AM
so it is kind of like FC2 where you could walk around, mercs would respawn, and certain events were only there during missions. I like that :)
Title: Re: Endless search for a better gun! >:D
Post by: JRD on September 23, 2010, 10:40:36 AM
Regarding respawns, yes, only it's kind of different from FC2. You can leave an area in the same map and come back later and still find the place deserted or with just a few enemies. Usually, when you do a mission that requires you to go back using the same way you came in, you'll find it either full of corpses (if you were a good boy  :-() ) or with a few more enemies.

The way the world is laid is similar to STALKER SC, large maps divided by load screens, so once you are in a map, it'll load everything there, enemies, chests etc and respawns are time based, I guess, although I didn't quite get how it works... mmosu?

Some maps are wide open in true open world style, like Fyrestone and Dahl Headlands, others are pretty much a corridor, like Krom's cannyon (a V shaped area with missions on the two tips and basically one route to each only) or Headstone Mine (an open air mine but mostly a wide corridor. Also you have some indoor areas like Sledge's Safehouse or Crimson Fastness, which calls for a completely combat style and loadout.

As for events being there, even bosses will respawn and if you inadvertedly step into the boss zone, you'll have to fight it again. Skagzilla is always there once you play it's mission (not really a boss), I know Baron Flynt also and maybe Sledge. If you fight them again there's always their drop outs, which are usually good and the exp you earn for the fight itself.  ;)
Title: Re: Endless search for a better gun! >:D
Post by: mmosu on September 23, 2010, 11:57:50 AM
In my experience it does seem that respawn is time based - I haven't seen anything to make me think there's any more to it than that.
Title: Re: Endless search for a better gun! >:D
Post by: JRD on September 23, 2010, 02:27:43 PM
I just opened a red and a silver chest in Jacob's Cove, then went to the Lumberyard then to the Mill and back to Jacob's Cove where I found a path free of zombies and the two chests open and empty.

It took me a while doing those mission there, maybe a couple to three hours, and yet, clear way back to JC!!
Title: Re: Endless search for a better gun! >:D
Post by: Art Blade on September 23, 2010, 02:36:10 PM
sounds like you travelled for three hours just to find empty boxes  ??? ???? :)
Title: Re: Endless search for a better gun! >:D
Post by: JRD on September 24, 2010, 06:41:20 AM
I keep experimenting with different loadouts and always, I mean, always, find new ways to engage the multiple combat situations created in BL.  8)

After using rifles, snipers and SMGs a lot, I am now using lots of revolvers. I have one, a scoped Swift Low with damage of 445 which I used a lot to deal with Sera Guardians at the Eridian Promontory in the end of my playthrough 1. It has only two bullets in the barrel but that`s all it takes to bring those winged guardians down and with a very fast recharge time, it is better than any sniper rifle I have!

Now on Jacob`s Cove, when zombies line up and charge towards me, I`m using a sweet lvl 40 Bloody Equalizer with incredibly damage of 667!!!  >:D

Headshots never felt so satisfying!!! With a 6 bullets per barrel it is my weapon of choice if I`m facing an ordinary pack of zombies! And it also regenerates ammunition HAH, now, can it get better than that (well, yes, if it had elemental effect, but can`t complain now, can I?  :-())

The cherry on the cake is that after all claptrap missions I did, I can carry up to 45 items on my backpack plus four weapons of any kind in my pockets and I`m always leaving some gems behind due to lack of space!!!  ???
Title: Re: Endless search for a better gun! >:D
Post by: Art Blade on September 24, 2010, 12:18:41 PM
 ;D

Sounds like they should create a new character class for you, called SMACK ("Supremely and Massively Armed Collector and Killer")  ;D
Title: Re: Endless search for a better gun! >:D
Post by: mmosu on September 24, 2010, 02:25:46 PM
I think revolvers are often overlooked as "sniper alternates".  They can have comperable damage, accuracy, and zoom to snipers, so why not use them this way?  The only thing they lack is the obligatory large critical hit bonus (all sniper rifles have a critical hit multiplier of at least 100%, even if it's not actually listed).  That Tediore Equalizer you mentioned is a good find JRD!  :-X  Ammo regen is the one thing Tediore guns seem to excel in.
Also, that weird little 2 shot cylinder your other one has is a big plus in my book because that particular part comes with a hefty baseline damage increase.  I use it in almost all of my revolver constructs.   
Title: Re: Endless search for a better gun! >:D
Post by: Art Blade on September 24, 2010, 02:31:05 PM
Reminds me of ALPHA Protocol. I soon figured out that pistols are by far better than any other weapons and when you bought a proper pistol and "pimped" it with proper upgrades plus maxing out the pistol ability/skill branch, you're nearly unbeatable with those. I played through one game using only pistols  :)
Title: Re: Endless search for a better gun! >:D
Post by: mmosu on September 24, 2010, 02:35:17 PM
Nice Art  :-X  There is actually an entire branch of Mordecai's skill tree titled "Gunslinger" - I'll give you one guess what skills in that branch are devoted to  ;D
Title: Re: Endless search for a better gun! >:D
Post by: Art Blade on September 24, 2010, 03:55:35 PM
Thanks for pointing that out to me. You just helped me decide with which character to start and which gun to specialise in :) :-X
Title: Re: Endless search for a better gun! >:D
Post by: JRD on September 24, 2010, 04:39:45 PM
The downside of revolvers are, obviously, fire rate. Numerous times I managed to finish off tough enemies and bosses with weapons that were somewhat downgraded in damage but with high fire rate. Delivering dozens of medium damaging shots per seconds will do the trick much better than delivering one or two high damaging shots in the same ammount of time.

For regular enemies, high damage + low fire rate is great but for tough enemies you want to go for quantity over quality... specially if it comes with elemental effect!

@Art... I first chose Lilith simply because my first loadout with her was fairly better than with the playthroughs I started with the other three characters. I was experimenting and turns out I was way too into the game to start over with another character. But now, after a full playthrough and one DLC latter, I see how good my choice was. Lilith has a great skill power (phase walking) to when you find yourself overwhelmed and surrounded by enemies. I thought at first that Modecai would be the best one, but now I see how much your choice of character will influence you gamestyle and not the opposite. No matter who you go with, you'll have to learn how to play with it, leading to a very different gamestyle.  ;)
Title: Re: Endless search for a better gun! >:D
Post by: Art Blade on September 24, 2010, 05:14:52 PM
thanks for that, JRD  :-X :) Well, one has to start with something. I think that I'll experiment a lot. We'll see how it goes  :)
Title: Re: Endless search for a better gun! >:D
Post by: mmosu on September 25, 2010, 08:08:10 AM
That's a good point about revolvers and fire rate JRD.  Revolvers with the "Swift" prefix come with increased fire rate.  Also, several skills in Mordecai's "gunslinger" tree directly address this issue:
"Gun Crazy"(Tier 1) - gives a chance to fire two bullets per trigger pull with pistols, with the second shot being a "free" shot (i.e. - it doesn't consume a unit of ammo)
"Hair Trigger"(Tier 3) - increases ROF and mag size with pistols
"Relentless"(Tier 4) - kills increase ROF and trigger a chance for a damage bonus for a few seconds
Also keep in mind that these skills also effect repeater pistols and machine pistols  >:D

Oh, and btw, two days left until the Revolution begins!  >:D >:D >:D
Title: Re: Endless search for a better gun! >:D
Post by: JRD on September 25, 2010, 08:44:14 AM
Good to know for when I decide to go on with some other character!  :-X :-X

One thing I learned to love in Lilith is the ability to be able to phase walk out of a surrounding crowd of Psychos and Zombies and also to be invisible to look for hiding and wait for my shield to regenerate when fighting tough bosses.

Her skill and Brick's are great for close combat whereas Mordecai's and Roland's are better for range attacks and support!

Tough call as to who to choose next....... (after my second playthrough, that is  ;) )

As for the revolution, I'm still finishing some loose ends in Jacobs Cove and still have General Knoxx to deal with, so I can wait for the Revolution for a few more weeks maybe another sales near christmas, who knows?!?! But I'm really looking forward to see what you guys think of it, must be a great DLC as usual!  8)
Title: Re: Endless search for a better gun! >:D
Post by: JRD on October 06, 2010, 02:59:07 AM
Been farming the General Knoxx DLC before hitting the Armory... I now know the location of several Crimson Lance chests scattered around T-Bone junction and so far none of them or any Lance trooper dropped a pearlescent weapon  :-(

I`m guessing that good guns will be dropped latter on in this DLC and sure dropped from Crawmerax when (and if) I can kill it - I read it ALWAYS spawn at level 64, no matter what`s your level or playthrough   :-( ???

Actually, best guns I found so far were in ordinary red chests... two great sniper rifles with around 350 damage, very high accuracy and fire rate and good reload speed, one shock and one corrosive which, added to my Vulcano (incendiary) and Kyro`s power (healing effect), gives me a huge advantage from afar!  >:D >:D . Both are purple rare guns!
Title: Re: Endless search for a better gun! >:D
Post by: mmosu on October 06, 2010, 04:21:17 AM
That's true about Crawmerax's spawn level.  That's bad from the viewpoint that it's tough to beat him in a group, and almost impossible to solo him.  But it's also good from the aspect that he is functionally the "gatekeeper" of pearlescent weapons - the odds of finding them dropped from him are way greater than finding them anywhere else.  If you're not interested in doing lots of very tough farming from him to find pearls though, then your best bet is to fire up Gearcalc, cook up some legit pearls, and dump them to your savegame.  I can't emphasize this enough - pearlescents are something like 60x more rare than dark orange guns!!
Title: Re: Endless search for a better gun! >:D
Post by: JRD on October 06, 2010, 05:18:39 AM
Quote from: mmosu on October 06, 2010, 04:21:17 AM
That's true about Crawmerax's spawn level.  That's bad from the viewpoint that it's tough to beat him in a group, and almost impossible to solo him.  But it's also good from the aspect that he is functionally the "gatekeeper" of pearlescent weapons - the odds of finding them dropped from him are way greater than finding them anywhere else.  If you're not interested in doing lots of very tough farming from him to find pearls though, then your best bet is to fire up Gearcalc, cook up some legit pearls, and dump them to your savegame.  I can't emphasize this enough - pearlescents are something like 60x more rare than dark orange guns!!

And so far I only got ONE dark orange gun... my beloved revolver Bloody Equalizer  :-(

As for Craw, I`m considering going after him for good when I`m over 64 (43 so far) so I can at least stand a chance... which will keep me busy for a few more weeks. Too bad I`m afraid I`ll be able to get Craw only by the end of my 2nd PT, which might make any pearlescent gun quite useless to me  :-(

I also read something about the Lance chests at the armory not re-spawning if you open all five of them. So if one is to farm the armory for pearls, he should never open them all... do you know anything about it, mmosu?

=========================EDIT===========================

Found it

ROAD`s END

Five of the Crimson Lance Chests in Road's End are only present while the mission Lost Lewts is active. For farming purposes, to ensure that the chests continue to respawn fresh loot, only four of the chests should be accessed. Once all five stashes on the Lost Lewts mission checklist are checked, the chests will no longer appear. These chests always spawn at level 55.

One of the Crimson Lance Chests is only accessible from where the mission Bugged is completed. Players must ride the gondola up, continue through the top area, cross the bridge, and drop to where the chest is located, above the open area where Drifters are first encountered in Road's End. This chest will be level 61 in Playthrough 2.

The final two Crimson Lance Chests can be found on the approach the Crimson Armory. They can alternate between three different positions near the Crimson Armory side door. One of these chests will always contain a Crimson Shorty and will be level 58. The other will be level 61 during the It's Like Christmas! mission.


Better keep that in mind to ensure good loot throughout General Knoxx!  >:D >:D >:D
Title: Re: Endless search for a better gun! >:D
Post by: mmosu on October 06, 2010, 11:21:28 AM
Check out this video JRD:
Borderlands - Easy Way to Kill Crawmerax Solo (http://www.youtube.com/watch?v=rTT7giQc194#)

This video demonstrates the northwest cliff glitch in Crawmerax's lair.  If you can make it in quickly enough, you can take advantage of it to defeat him by yourself.  I did it this way a few time alone at level 61, but it's even easier if you use a 2nd "crash dummy" player to distract him so you can pick off the weak spot on his back.  Check it out and let me know if you have any questions about how to do it.

As far as the Crimson Lance chests, I'm not sure about those particular 5 chests.  I've never noticed anything disappearing or changing after "Lost Lewts" is completed.  Looks like you'll be the first one here with an opportunity to test it out  :-()
Title: Re: Endless search for a better gun! >:D
Post by: JRD on October 06, 2010, 11:45:05 AM
Very educational...  :-() :-() :-()

Thanks a lot, mate... after seeing the arsenal this guy is packing I definitely will do my homework before going after that huge lobster thingy!