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Video games => Far Cry series => Far Cry 3 => Topic started by: OWGKID on July 23, 2015, 08:05:54 AM

Title: Far Cry 3 silent AMR in action
Post by: OWGKID on July 23, 2015, 08:05:54 AM
https://www.youtube.com/watch?v=8by1ChihR5s (https://www.youtube.com/watch?v=8by1ChihR5s) >:D :-() :-D
Title: Re: Far Cry 3 silent AMR in action
Post by: PZ on July 23, 2015, 08:39:55 AM
Nice w@&k GKID - truly silent since they did not find you.

Makes me want to fire up FC3 again  :-X
Title: Re: Far Cry 3 silent AMR in action
Post by: Art Blade on July 23, 2015, 10:40:42 AM
nice :)

But man, I couldn't enjoy that crazy "first person" style  :-()
Title: Re: Far Cry 3 silent AMR in action
Post by: OWGKID on July 24, 2015, 07:55:08 AM
I don't like having weapons smashed into my face  ;)
Title: Re: Far Cry 3 silent AMR in action
Post by: Art Blade on July 24, 2015, 10:25:14 PM
alright :-()
Title: Re: Far Cry 3 silent AMR in action
Post by: Binnatics on July 26, 2015, 03:31:03 AM
Nice modding indeed, but why is there a black spot in the sniper-scope everytime you adjust zooming?
Title: Re: Far Cry 3 silent AMR in action
Post by: OWGKID on July 26, 2015, 06:18:20 AM
Must be a bug due to my iron sight FOV increase and how Ubisoft programmed the variable zoom effect :angel:
Title: Re: Far Cry 3 silent AMR in action
Post by: Knightmare on December 19, 2015, 05:10:58 PM
Looks like a postprocess shader for the zoom "blink" effect that's not working right due to being coded for specific FOVs. Notice how the black spot is bunch of raw, unfiltered pixels.  This effect may or may not be hard-coded.