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Video games => Far Cry series => Far Cry 3 => Topic started by: Binnatics on December 27, 2012, 05:13:42 AM

Title: weird glitch
Post by: Binnatics on December 27, 2012, 05:13:42 AM
I have been experiencing a very weird glitch. Somehow, sometimes, enemies don't respond to me anymore. I first found this out during a Rakyat Trial. Wanting to get high scores with silent takedowns things went a bit too good. I got a score of 1325, which is incredible. I could sneak around without any guy seeing me. First I thought it had to do with the newly obtained perk 'silent walker' or something, but it turn out to be a bit extreme. They couldn't even see me when I was right in front of them. Later things were normal again (maybe after restarting the game, don't know). When I tried the challenge then, I couldn't come past 730. Anyway, today it happened again. Not only in that trial, but also in another. And when I played around on the islands, the enemies didn't even see me there either. It got to have something to do with the way AI responds to you. They keep acting normal and do their normal stuff, even shoot eachother and animals, but somehow ignore me entirely. You start to feel kind of lonely when ppl stop shooting at you, lol :angel:
A restart made an end to this glitch, but I am curious if this will happen more often. Until 2 days ago I had never had such thing happen ????
Title: Re: weird glitch
Post by: mandru on December 27, 2012, 07:06:19 AM
That is pretty weird Binn.  ???   But at least it's somewhat better than having every bad guy in the game aware of your location before you even come over the horizon.

It's good that a restart cleared it up.
Title: Re: weird glitch
Post by: Binnatics on December 27, 2012, 08:40:49 AM
Quote from: mandru  on December 27, 2012, 07:06:19 AM
But at least it's somewhat better than having every bad guy in the game aware of your location before you even come over the horizon.

That's for sure ;) I think FC3 does a good job in AI-player awareness compared to FC2 :)
Title: Re: weird glitch
Post by: Art Blade on December 27, 2012, 10:03:52 AM
not happened to me yet.. if it does, I'll be headed towards some of those trials..  :-()
Title: Re: weird glitch
Post by: mandru on December 27, 2012, 11:39:40 AM
@ What Art said -  Yeah.  Oh Yeah!  >:D
Title: Re: weird glitch
Post by: PZ on December 27, 2012, 02:17:04 PM
Quote from: Binnatics on December 27, 2012, 08:40:49 AM
That's for sure ;) I think FC3 does a good job in AI-player awareness compared to FC2 :)

Absolutely  :-X
Title: Re: weird glitch
Post by: Art Blade on December 27, 2012, 02:56:51 PM
agree.. and unawareness, too  :-D
Title: Re: weird glitch
Post by: Jim di Griz on December 28, 2012, 12:29:28 AM
Even at 730 Binn, that's a great score  :-X which particular trial was that?
Title: Re: weird glitch
Post by: fragger on December 28, 2012, 01:24:19 AM
Yes, it is :-X

I like some of the trials. There's one where it switches weapons on you every couple of shots, going through a large range of guns including a bow and arrow. And one where you have to shoot down choppers with an RPG. One of the toughest ones to score on I think is one where all you can do is chuck hand grenades. Please tell me that wasn't the one where you scored 730 Binn, or I'll be insanely jealous (I think I only scored about 100 on that one...) :-()
Title: Re: weird glitch
Post by: fragger on December 28, 2012, 02:23:36 AM
Speaking of glitches, I have noticed another one. Well, I didn't actually "notice" it, the game kind of bitch-slapped me across the face with it - and it's not a glitch, it's a truly inspired piece of boneheaded programming. We'll call it an "applied glitch":

I have had a few hangs since I started playing, about half a dozen altogether. That's not the problem, annoying as it is, and considering that I've probably put in a couple of hundred hours playing, it's not too bad. Even good old FC2 used to hang on me once in a blue moon. BUT... No matter how many times I manually save, or no matter how many times the game autosaves, when the program hangs and I have to get out via Task Manager and then reload it, none of those saves are remembered - instead the game will only reload from wherever the saves were at when I last exited the game normally. So it appears that whenever a save is made, manually or automatically, the saved game doesn't actually get written to the HD or the cloud or wherever until you exit the game (via the menu). Apparently it just gets stored internally somewhere until you exit.

That's just spectacularly dumb, not to mention damned annoying when you've just put in several hours collecting relics and liberating outposts and stuff, diligently saving along the way, then have to do it all over again after a program crash :D I thought one of the main purposes of a save function was to ensure that you didn't lose everything prior to the save in the event of just such an occurrence ???? So it appears that if I want to be absolutely sure that all my efforts aren't in vain, and since I never know when a hang might happen, I'll have to save and exit the game, then reload it, just in case there's a crash and all my "saves" for that session become "losts".

Er, yeah, sure, okay, I don't mind doing that every freaking time I want to save... >:((
Title: Re: weird glitch
Post by: Art Blade on December 28, 2012, 10:47:00 AM
Fragger, not sure if there is still hope: The game will put you to either your nearest safehouse or radio tower no matter where you saved before you exited. Only during the game, for some reason, it might, if not always, put you exactly where you manually saved or where you died, until you quit and exit. Then that savegame will turn into a "nearest safehouse or radio tower" relative to your last position. However, it will keep your inventory, including relics. So maybe it appeared to be lost but if you check closely you should find out that you didn't lose anything but your position. Go test it :)
Title: Re: weird glitch
Post by: Binnatics on December 28, 2012, 05:20:44 PM
Quote from: Art Blade on December 28, 2012, 10:47:00 AM
Fragger, not sure if there is still hope: The game will put you to either your nearest safehouse or radio tower no matter where you saved before you exited. Only during the game, for some reason, it might, if not always, put you exactly where you manually saved or where you died, until you quit and exit. Then that savegame will turn into a "nearest safehouse or radio tower" relative to your last position. However, it will keep your inventory, including relics. So maybe it appeared to be lost but if you check closely you should find out that you didn't lose anything but your position. Go test it :)

That is not entirely true, I guess. Sometimes I get a "in the middle of nowhere" savepoint the next day I play, so sometimes the game DOES remember what I wanted to save. On other occasions the game finds it time to pop me back into a savehouse or radiotower no matter what I was doing, while I'm still in the game. Maybe that has to do with the definition of insanity; don't go on doing the same thing over and over again thinking that you will manage eventually :-D
Anyway, I've still not found a good logic behind the saving behaviour. What you tell, Fragger, is extremely horrible. I thought that might have to do with this "cloud" thing, but on the other hand the game allows you to play off line so it would at least be possible to save off line as well. Weird :-\\

About that challenge: no, it was not the one with the grenades. That one is indeed extremely hard. I managed to get 455 if I'm right. The one I referred to is "dashing assault". My current 'real' highscore is 855 :-() My glitched highscore is 2025 >:D
Title: Re: weird glitch
Post by: PZ on December 28, 2012, 05:57:23 PM
Yes, there is something strange with the way the game chooses to save at time.  I was doing a tower and fell 3 times (died).  On the third reload I was in a liberated outpost rather than at the base of the tower.
Title: Re: weird glitch
Post by: fragger on December 28, 2012, 10:42:28 PM
I'm not sure if my post was properly read and/or understood, or maybe I didn't make myself clear enough. Allow me to try again :-()

This is part of what I wrote:

Quote from: fragger on December 28, 2012, 02:23:36 AM
So it appears that whenever a save is made, manually or automatically, the saved game doesn't actually get written to the HD or the cloud or wherever until you exit the game (via the menu). Apparently it just gets stored internally somewhere until you exit.

In other words, all saves made during a given gaming session are temporary and are lost in the event of a program hang because no saves are actually "finalised" until the game is properly exited via the menu. When a hang takes place, all the saves for that aborted session simply disappear because they don't get a chance to be written, because a legal exit from the game has not been reached. Saves are merely temporary until you close the gaming session - then they become finalised (actually written somewhere and no longer stored internally). So when the game is reloaded after a hang, the only saved games available are the ones that were finalised the last time the game was exited properly, i.e. via the menu.

It's like if you're walking to the bank to deposit money that's in your wallet, but you lose the wallet before you get to the bank. That money doesn't get saved and if you view your account statement, you'll only see what money went into your account the last time you did get the wallet to the bank.

I was playing with the specific purpose of collecting relics and loot chests and making sure I did plenty of saves, but on two occasions now after program hangs I've reloaded the game to find that all the chests and relics I'd collected during the aborted session were back on the map, and any outposts I'd liberated were back in enemy hands. I had to do everything I'd done during the aborted session all over again. And believe me, after having to redo everything that took me several hours to do - twice - I definitely noticed that something was amiss :-()

I stress again that this only happens when the game is reloaded after a hang, not after a normal program exit. Then the saves are written and they w@&k just fine.
Title: Re: weird glitch
Post by: PZ on December 28, 2012, 10:50:23 PM
That's good to know fragger  :-X

I've only experienced one issue on the PC, and that was after I installed the latest nVidia drivers.  Other than that, I've not had any software issues even though I've installed mods  >:D
Title: Re: weird glitch
Post by: Jim di Griz on December 29, 2012, 12:44:35 AM
That is annoying that the manual save appears to be no more than a save to cache/clipboard function and not validated until you perform an exit to menu. Although I'm not sure in how far the two operating systems differ, but my lady wife tells me that she never exits to main menu on the PS3 version, just does the save and exits via the PS button and her save is good; ie: it recalls everything done - so that's not necessarily true about the save functionality, at least not on the PS3.

In view of the amount of system crashes you're experiencing, it might be worthwhile checking your PC/network environment to stop that happening.
Title: Re: weird glitch
Post by: Art Blade on December 29, 2012, 01:50:25 AM
Wow.. I've had a few crashes but I've never really missed anything after reloading. I don't understand the logic behind the savegame mechanics.
Title: Re: weird glitch
Post by: fragger on December 29, 2012, 02:12:12 AM
I haven't nailed it down for sure, but it's looking like the hangs are happening whenever I'm interacting with the vending machines. Not every time I interact with one of course, but as far as I recall that's when it does happen. I do know already that if I try to sell any more than about six single things in a row it will freeze.

Maybe I should bite the bullet and let the 1.03 and 1.04 patches download and see if it helps (I'm still on 1.02). When I have a couple of hours to spare I'll try it... My net speed is never great but at this time of the year, living as I do in an area surrounded by resort towns, everyone and his dog arrives from the cities for their end-of-year vacations and of course they all bring their lappies, tablets and smartphones with them to clog up the local bandwidth and reduce the access speed to a crawl - I'm averaging around 3.5 KB/S right now. Flipping blow-ins... :-()

@Jim, that's also a possibility, I will look into that. However, I only ever play offline and there are times when I can play the game for hours and hours (I had it going for 10 hours once without a hiccup), but just now it hung again after only about half an hour (sigh - another Wanted Dead mission I'll have to do over - and I pulled it off really well this time...)
Title: Re: weird glitch
Post by: Art Blade on December 29, 2012, 02:39:50 AM
This game is so great if you ignore all those great let-downs.
Title: Re: weird glitch
Post by: fragger on December 29, 2012, 02:47:56 AM
 ^-^ Amen
Title: Re: weird glitch
Post by: JRD on December 29, 2012, 10:06:41 AM
Quote from: fragger on December 28, 2012, 10:42:28 PM
In other words, all saves made during a given gaming session are temporary and are lost in the event of a program hang because no saves are actually "finalised" until the game is properly exited via the menu. When a hang takes place, all the saves for that aborted session simply disappear because they don't get a chance to be written, because a legal exit from the game has not been reached. Saves are merely temporary until you close the gaming session - then they become finalised (actually written somewhere and no longer stored internally). So when the game is reloaded after a hang, the only saved games available are the ones that were finalised the last time the game was exited properly, i.e. via the menu.

Not sure if it is entirely true, fragger. I've only experienced one hang event in FC3 so far. Iwas playing for three hours in a row and stopped by a recently liberated outpost to sell stuff. I realised I had way too many unnecessary animal skins with me and decided to get rid of them. Since there's no "quick sell" button to sell items you can use for crafting I had to go one by one, which caused the game to froze. I had to start the task manager and force close the game.

I may be wrong, but I think the Uplay screen was still on and running when I shot FC3 down... that's something to keep in mind!

When I loaded my latest save game I was still into the outpost, right in front of the vending/selling machine. Some of my latest actions wasn't saved though. I had a memory card uncollected and a couple chests unlooted (is this a word?  ???? ). If your theory was entirely correct, then I'd have lost three hours worth of gaming, which  I haven't.

Maybe it has someting to do with your connection speed. After I finish the game I always see the Uplay screen "synchronizing" my savegames. I believe it does stores game save files while you play but when you have a limited connection speed it may stores only the latest save file and upload it to the cloud only once, when you close the game via the menu. In case of a hang, there's no time for a synch!  ????
Title: Re: weird glitch
Post by: Binnatics on December 29, 2012, 11:58:00 AM
I once had an odd experience with this 'synchronizing' achievements and stats etc. It "wasn't possible to match cloud and local data" and the game (Uplay) prompted me to "play anyway". I did that, and the game tried to synchronize again :angel: which of course didn't w@&k :D
Then I thought; I'm fucked. I've fallen between wall and ship and there's no way to get it back on track :-\\

Desperate I pressed "play game" again and suddenly it worked ::)

What I'm trying to say is that I don't think an internet connection is needed to properly save progress. I get the 'wallet to bank' idea and I think that must be what's happening. Maybe that's designed for this cloud saving as is happening everytime I quit the game but is indeed uselesly making life hard for ppl with bad connection.

Still, this hanging in the vending machine is a weird glitch. Never happened to me. A patch might indeed save the problem ????
Title: Re: weird glitch
Post by: Art Blade on December 29, 2012, 12:48:15 PM
Quote from: Binnatics on December 29, 2012, 11:58:00 AMA patch might indeed save the problem ????

Let's hope not, better not save but solve that problem..  :-D
Title: Re: weird glitch
Post by: Binnatics on December 29, 2012, 02:08:20 PM
Oops :-[ Might have even thought I did that on purpose :angel:
Title: Re: weird glitch
Post by: durian on December 29, 2012, 02:14:23 PM
 :laugh:
Title: Re: weird glitch
Post by: fragger on December 30, 2012, 08:54:52 AM
Quote from: JRD on December 29, 2012, 10:06:41 AM
Since there's no "quick sell" button to sell items you can use for crafting I had to go one by one, which caused the game to froze. I had to start the task manager and force close the game.

I've had exactly the same experience, several times. In fact, every time I try to do any more than about five or six single sells in a row, the program hangs. I have to sell four, disengage, re-engage, sell four more, and so on if I want to sell a bunch of leaves and/or skins without a crash.

Don't take this the wrong way, but I'm kind of relieved to find out that I'm not the only one experiencing that glitch.
Title: Re: weird glitch
Post by: Art Blade on December 30, 2012, 08:56:37 AM
Don't take this the wrong way, but I'm kind of relieved to find out that I'm not experiencing that glitch.  :-D
Title: Re: weird glitch
Post by: fragger on December 30, 2012, 09:03:49 AM
That's alright, I'll take it the right way and pretend I didn't see it :-()
Title: Re: weird glitch
Post by: Art Blade on December 30, 2012, 09:14:47 AM
 :laugh: :-D
Title: Re: weird glitch
Post by: Binnatics on December 30, 2012, 09:59:35 AM
 :laugh:
Title: Re: weird glitch
Post by: fragger on December 30, 2012, 09:47:17 PM
Forget what I said about the game only hanging when I was using a vending machine. This afternoon it hung while I was just running around out in the open and there wasn't any action going on, not even any animals present.

I'm increasingly thinking it's something to do with the free-roam, I had nothing like this many crashes during the game proper.
Title: Re: weird glitch
Post by: Art Blade on December 30, 2012, 09:56:25 PM
as if the game wasn't buggy enough already.
Title: Re: weird glitch
Post by: Jim di Griz on December 31, 2012, 03:15:41 AM
I have started to notice some of the completely transparent sections of ocean shore now, as well as some lakes. I also have seen a few fish swimming about half a metre above the water...
Title: Re: weird glitch
Post by: fragger on December 31, 2012, 03:26:24 AM
Quote from: Art Blade on December 30, 2012, 09:56:25 PM
as if the game wasn't buggy enough already.

Well, the game has slapped me in the face, now it's kicked me in the jewels...

Because I've been having that issue with the game crashing and not remembering my saves, during my post-game free-roam I've gotten into the practice of saving the game, exiting via the menu and then reloading after liberating each outpost and completing a few Wanted Dead and Path of the Hunter missions, just to make sure I didn't lose any ground, and it's been working. It has been a tad annoying and I shouldn't have to do it, but it has been working.

Until tonight, when it went and hung itself while I was trying to exit via the menu!

I tell you, if someone at Ubisoft is being paid to mess with my head, then they've done an outstanding job and they deserve a raise...

To be fair, this time the program actually did remember where I was up to after I'd reloaded and I didn't lose anything, but I mean, really :angry-new:
Title: Re: weird glitch
Post by: Jim di Griz on December 31, 2012, 04:48:38 AM
That's pretty damn bad - to be fair, I suppose you are lucky the gamesave didn't corrupt during that crash - in PS3 land, that's ehat generally happens  :(
Title: Re: weird glitch
Post by: Art Blade on December 31, 2012, 05:35:00 AM
Jim, thanks for giving fragger's game ideas.
Now there's something else he can wait for..  8-X

:laugh: oh dear  :-()
Title: Re: weird glitch
Post by: fragger on December 31, 2012, 05:52:59 AM
Shhh... quiet, it'll hear you... 8-X
Title: Re: weird glitch
Post by: JRD on December 31, 2012, 06:52:23 AM
Now it seems weird, fragger my friend!!

It seems something related to your drivers or any compatibility issue. I had something like that with GTA IV and it completely disappeared after I change a few parts on my rig. I'm not saying you should upgrade your rig but rather check drivers and settings. It shouldn't happen so often ideed!  ????
Title: Re: weird glitch
Post by: Jim di Griz on December 31, 2012, 08:16:41 AM
Quote from: fragger on December 31, 2012, 05:52:59 AM
Shhh... quiet, it'll hear you... 8-X
Ooops - sorry  :)

To distract your game, has anyone had the personal waterfall effect yet? Noticed this after having gone behind a waterfall looking for a relic and no matter where I went after that, I had my own personal waterfall obscuring my vision. Now, I could have been sweating profusely, but I doubt it  :laugh:

I had to go into the map or something like that to get rid of it.
Title: Re: weird glitch
Post by: Art Blade on December 31, 2012, 08:23:04 AM
Hehe, no :)

When Vaas kicked over the concrete block attached to my feet, I had my personal water fall indeed  :-D Well, after that, I did have trouble getting out of that waterfall to take down the pirate behind it. I somehow lost orientation for a while but eventually emerged so I could trudge on to fetch the chopper :)
Title: Re: weird glitch
Post by: fragger on December 31, 2012, 03:58:26 PM
No, haven't had that one yet. Although my vision was a little like that in reality this morning after last night's New Year's Eve piss-up :-()

I did try to climb into the back of a truck once and apparently bumped my head on the canopy because I got a red flash and a very brief red detection indicator pointing straight ahead and lost a little bit of health. There was nobody around... :-\\
Title: Re: weird glitch
Post by: Jim di Griz on January 01, 2013, 12:56:16 AM
Quote from: fragger on December 31, 2012, 03:58:26 PM
...I did try to climb into the back of a truck once and apparently bumped my head on the canopy because I got a red flash and a very brief red detection indicator pointing straight ahead and lost a little bit of health. There was nobody around... :-\\
Was that after the New Year's Eve session?  :)
Title: Re: weird glitch
Post by: fragger on January 01, 2013, 02:15:32 AM
 :-D

If it had been I wouldn't have felt it :-()
Title: Re: weird glitch
Post by: Art Blade on January 01, 2013, 03:46:42 AM
 :-D
Title: Re: weird glitch
Post by: PZ on January 01, 2013, 04:54:58 PM
 :-X
Title: Re: weird glitch
Post by: fragger on January 12, 2013, 04:10:57 AM
This game is certainly not without it's weird glitches.

So there I was in the south island, on the highest point of land (ENE of Gaztown) looking towards the radio tower almost due south. Now, I've managed to hang-glide/wingsuit/parachute to that tower from this location before and land on that tower, and I pulled it off again this time too. Perfectly, I might modestly add, so much so that I actually uttered a self-congratulatory "Yess!" upon landing right next to the tower's junction box. Only... once on the tower, I could interact with neither said junction box nor the loot crate on the same level, no weapon would appear in my hands no matter how many keys I bashed, and I was stuck in a permanent crouch (I must have done my back in when I landed). After crawling around on the catwalk apparently in dire need of a chiropractor for a couple of minutes, I must have gotten too close to the edge because the next thing I know I'm falling through the air and subsequently expiring from the effects of deceleration trauma upon meeting the ground.

Back to the last save point (sigh).
Title: Re: weird glitch
Post by: Jim di Griz on January 12, 2013, 05:07:22 AM
That was more than harsh of the game fragger - do you think it's learning and sticking its tongue out at us after we have outsmarted it?
Title: Re: weird glitch
Post by: PZ on January 12, 2013, 08:46:08 AM
Absolutely; they're going to teach us a lesson for being clever.  Reminds me of an incompetent boss who punishes because he recognizes subordinates that have more skill than he has.  :-()
Title: Re: weird glitch
Post by: Art Blade on January 12, 2013, 09:25:10 AM
fragger, I had the very same experience. Was kind of a downer, I can tell you that.  :-D
Title: Re: weird glitch
Post by: JRD on January 12, 2013, 01:27:09 PM
I had a similar glitch too, early in the game. I went up on a tower but could not interact with the box, no matter what. I ended up falling from the tower too and after respawning at the base of the same tower I climbed up again and, again, could not interact with the box.  ????

It was late and it made me quit to desktop and go to bed. By the next day the glitch was gone and I could interact with the box and clear the tower.
Title: Re: weird glitch
Post by: PZ on January 12, 2013, 01:46:05 PM
You must have annoyed the game on the prior evening.  It's anger had cooled by morning.
Title: Re: weird glitch
Post by: Art Blade on January 12, 2013, 09:03:36 PM
it's just like any random woman. Have a promising start and then it goes fubar without ever knowing what on earth caused that. :-D
Title: Re: weird glitch
Post by: fragger on January 13, 2013, 04:38:21 AM
Well, I tried the exact same thing again tonight, and the exact same thing happened. Well, almost... this time I didn't get stuck in a permanent crouch. Still, I couldn't interact with anything on the tower, so I tried to do a base jump off it, only to find that I couldn't interact with my wingsuit either. Thud...

Interestingly, when I respawned, I found myself at the very same tower that I hadn't been able to interact with. So I climbed up it and this time all was as it should have been.

It's odd that I once flew to this tower in the exact same way and everything worked as it should, but now it hasn't, twice in a row. Maybe the game is learning - having been created by Skynet :-\\
Title: Re: weird glitch
Post by: Jim di Griz on January 13, 2013, 05:40:14 AM
Quote from: fragger on January 13, 2013, 04:38:21 AM
...Maybe the game is learning - having been created by Skynet :-\\
The towers are linking up!  ^-^
Title: Re: weird glitch
Post by: mandru on January 13, 2013, 06:22:59 AM
Having previously experienced a situation where dressed as  a recruit I'd grabbed a .50 cal armed truck at a heavily populated privateer location and had two of them jump on board (one shotgun and the other as gunner) I figured it was something I should be able to recreate but switch the alignment of my passengers to carry the fight to the bad guys.

The chance to experiment came when I had one of the rubber air filled boats but it had no gun so when I spotted an armed patrol boat of the same type that had no gunner I edged up close and finally managed to hop over to that other boat and was able to assume the gunner position.

But the boat wasn't going anywhere interesting and after becoming bored shooting a few dozen sharks I tried hitting the "C Key" for change between driver and gunner position without effect.  So then I tried exiting the gunner position and standing next to the driver and hitting the "E Key" for Commandeer (take over vehicle).  Once again to no effect.

The native driving studiously ignored me and while I knew that I could shoot him and have the boat to myself but I really wanted to preserve him as a gunner so I could the pilot with the thought in mind that I could take us somewhere we could find some heat instead of making circles in peaceful waters.  Strolling around the deck I finally positioned myself directly in front of him trying to block his view.  I received the sound of me being run over by the boat and I was dead.

Add another item to the list of "Things to avoid doing in the game".  ???
Title: Re: weird glitch
Post by: Jim di Griz on January 13, 2013, 06:44:15 AM
How weird indeed - sounds like someone I saw in co-op yesterday who kept getting runover by the truck. I found out later that they kept on trying to jump onto the cab, for whatever reason.

Difference is the idiot kept on doing it...

I also got dumped into the river as the boat steamed off when doing the co-op gunning challenge. Co-op has lots of weirdness.
Title: Re: weird glitch
Post by: mandru on January 13, 2013, 07:27:37 AM
Had a crock grab me right out of a boat when I stood up from driving as I was preparing to exit via the nose of the boat which was shoved well up on the beach.  :D
Title: Re: weird glitch
Post by: fragger on January 13, 2013, 02:29:04 PM
Quote from: Jim di Griz on January 13, 2013, 06:44:15 AM
Difference is the idiot kept on doing it...

Apparently nobody ever told him the definition of insanity.
Title: Re: weird glitch
Post by: Art Blade on January 13, 2013, 02:39:27 PM
 :-D
Title: Re: weird glitch
Post by: Jim di Griz on January 13, 2013, 05:07:43 PM
Quote from: fragger on January 13, 2013, 02:29:04 PM
Apparently nobody ever told him the definition of insanity.
:laugh: I had my mic on - I wish I'd though of saying that...
Title: Re: weird glitch
Post by: fragger on January 14, 2013, 02:37:33 PM
Here's a few minor anomalies I've observed. I'd be interested to know if anyone has experienced these:

Animal sounds disappearing - sometimes I'll be scouting an outpost or just standing around when I'll get a red flash and "scratch marks" and will look down to find a dog gnawing on my arm or a Komodo Dragon chewing my ankle, all taking place in complete silence. They'll sneak up on me apparently in stealth mode, and even after I shake them off and shoot them they won't make any sounds. Looks weird to see a dog throw its head back and mime a howl! This glitch fixes itself after a while.

Tag silhouettes disappearing - occasionally after I've tagged a bunch of guys (and sometimes animals) the little red tag will stay above a particular tagee but the grey silhouette will disappear. This seems to happen after I've taken out one of the other tagged enemies in the same location. A tad annoying as I can see where the tagged enemy is direction-wise, but not how close he is or which way he's facing. This glitch doesn't fix itself, such tagged enemies stay that way until they're killed. Fortunately, it happens only very occasionally.

Money (and one loot crate) that can't be interacted with - Here and there I come across a wad of cash that can't be picked up. For instance, in Badtown there's some money lying on the floor of a house next to a mattress with a woman writhing on it (whether she's sick, been assaulted or rapt in a post-coital euphoria I can't tell - I'm assuming one or both of the first two), and no matter how often I go in there and try I can never pick up that money. In all cases, it's not because my wallet and/or rucksack is full - I just never get an interact prompt. I try standing and crouching at all angles to the money but it makes no difference. There's also a loot crate on the south island under a table on a kind of porch-like structure that stubbornly refuses to be interacted with. I can never open that one, so I'm probably missing out on $9 and a seashell there :-()

Like I said, they're minor quirks.
Title: Re: weird glitch
Post by: PZ on January 14, 2013, 03:14:17 PM
Quote from: fragger on January 14, 2013, 02:37:33 PM
... rapt in a post-coital euphoria I can't tell

:laugh: :-X

I've not experienced the issues you mention on either console of heavily modded PC version.
Title: Re: weird glitch
Post by: Art Blade on January 14, 2013, 03:40:54 PM
me neither.. luckily
Title: Re: weird glitch
Post by: Jim di Griz on January 14, 2013, 03:51:49 PM
Only the money and one loot chest have remained superglued down for me - I suspect a bunch of Rakyat are hiding behind a bush close by and laughing their socks off...

I've not seen any of the other glitches though - however co-op is currently experiencing a plague of invisible allies and enemies - makes things a bit difficult.
Title: Re: weird glitch
Post by: mandru on January 14, 2013, 05:00:46 PM
The loot chest under the table?  It's right on the river front? North bank maybe?

If it's the same location I'm thinking of try a little C-4 to take either the table or if there's a chair in the mix it gets them out of the way.



As for sound dropping out I will get the same thing some times with vehicle engines.  I really hate it when I get an electric Jet-ski.  :-D
Title: Re: weird glitch
Post by: PZ on January 14, 2013, 05:11:57 PM
I'm sure you guys have already done this, but did you try crouching to get access to the chest under the table?  There was one in an area I can't recall now that was a challenge to get unless crouching.

I do remember one place where I had difficulty getting to a chest in plain sight - inside a trommel in the mining town.  I went in via the open end of the trommel, but ran into an invisible wall.  However, I could go down into the trommel's hopper and get it just fine.  Oddly enough, I could exit the trommel via the original way I tried to enter.
Title: Re: weird glitch
Post by: mandru on January 14, 2013, 07:23:35 PM
Nothing as simple as a crouch PZ.  That was the first thing I tried.  ::)

It's possible that it have been the med kit or the ammo restock sitting on top of the table that was blocking my ability to loot the chest.

The spot I'm talking about is on the deck of a hut located at X:295.9, Y:366.9 on the North bank of the river running East to West on the Southern island between Krige Valley River Fishing Outpost and the Airport.
Title: Re: weird glitch
Post by: PZ on January 14, 2013, 07:53:40 PM
I figured you likely did, but wanted to be sure.  I'll check out the coordinates to see if I have the same issue - always nice to know if it a general bug or one limited to something with the particular save, or PC, or whatever.  ;)
Title: Re: weird glitch
Post by: mandru on January 15, 2013, 12:08:50 AM
PZ I went back and checked that spot I mentioned just above. If you have full health and a full med kit the med kit on the table top will beep and maintain a barrier with it in the way so that the loot chest won't register.  The same is true for the ammo also setting on the table top where full ammo in your inventory creates a rejection barrier so that once again the loot chest won't register for interaction.

If you do go to that spot PZ watch out for the local crock.  He's the one that grabbed me right out of the boat.   ???
Title: Re: weird glitch
Post by: Jim di Griz on January 15, 2013, 12:57:19 AM
There is a loot chest that appears on the map but is nowhere visible and it has nothing to do with ammo or health packs as it is in the open on an island in the river. I will provide co-ordintes shortly but it's a little way north-west of a Rakyat challenge where you use the shottie, just past a small temple - EDIT: X:730.6/Y:710.5 is the island's location

Both my lady wife and myself are experiencing difficulties finding this one, so it's not a game save issue - it also periodically disappears from the map and mini-map when you are hunting around for it. I will say that I haven't tried setting it as a location.
Title: Re: weird glitch
Post by: fragger on January 15, 2013, 03:54:12 AM
I think I may know the one you mean, Jim - and if not, then this is another oddie. You'll find it here

[smg id=5459 width=600]

on this tiny, tiny little island (or rather you won't). There's a crocodile near it, so be careful. I've noticed that there will be a diamond icon showing on the map right on that little island but it disappears from my minimap when I get on top of it, and I can't see anything there. But if I then open the main map, the icon will still be visible on the map but in a slightly different position (but still on the island). So I'll make a waypoint on it and close the map, but if I'm still close by it won't show up on the minimap and I won't see a flashing waypoint indicator. If I stand where the item's shifted position was indicated and open the main map, the diamond will have shifted to yet another position on the island. The island is tiny, only a few meters across, so if there was something there you wouldn't think it would be too difficult to find.

If I get right off the little island and open the main map, the diamond is back where it was to start with, right in the middle, and if I then close the map, the diamond will be back on the minimap as well. But as soon as I get on that island, poof - away it goes again. And as far as I can tell, there is absolutely nothing there. I think maybe the programmers forgot to put the chest on the island but it was still included on the map, or something like that.

Something else I've noticed with the loot icons on the map. If you buy the loot and items maps for a given area, not all of the items in that area will be shown on the map immediately. Often, new diamond icons will appear in places you've already done, as though they're being "released" over time. I know it's not my imagination because it was happening so often that I started making a point of observing. Example: The purchased maps will show four item locations close to a particular place, let's say an outpost. I will diligently collect those four items and they will all disappear from the map. Sometime later, I'll notice that yet another diamond icon has appeared in that same area. When I go to check it out, it will indeed turn out to be something that I hadn't collected before - not because it was shown on the map before and I missed it, but because it simply wasn't shown before. In other words, the purchased maps don't reveal everything at once, they seem to reveal the total items over time.

Rant:
On the subject of glitches, I'm still getting these blasted hangs and losing all my progress during the session leading up to the hang, regardless of how often I save. So since my save game function is basically useless until I quit the game via the menu, I have to stop playing every hour or so, save and exit the game, then reload it just in case I get a hang. Earlier today it slipped my mind and I played for three straight hours without a hitch, but at other times it's hung after only about ten minutes. An hour and a half seems to be about my average session time before the game folds, so I play for an hour, get myself to a safehouse (so I know where I'll be starting next time), do a save, quit and reload. Otherwise I lose everything I've done during that session when the inevitable hang comes.

I enjoy the game but I am not impressed with the save/load functionality - not impressed at all. Even if it was working properly, I still think it's a bodgy system designed by some misanthropic trog. Three slots - I mean, come on... I really miss FC2's no-nonsense, logical, straightforward, user-friendly system.
end Rant
Title: Re: weird glitch
Post by: mandru on January 15, 2013, 06:03:31 AM
When you mentioned the loot case that wasn't there I instantly thought of this location that fragger has provided.  :)

To add to fragger's thorough scouring of this little lump of rock I can only add that when you are standing 20 or 30 paces away from the indicator created onscreen by having the way marker set on the diamond in the map screen it shows that the target location is right at the surface and not in a cavern underground.  The marker will maintain that elevation as you move in an arc left or right as you sweep around it's location.

I've collected all diamond markers on the Northern island except for this one.  Worth noting after considerable collection efforts and the loot chests start to become exhausted then loose money laying around starts to appear on the map as diamond markers and is indistinguishable from loot cases.  So if you are just after loot cases it pays to be methodical in your gathering patterns.  ;)
Title: Re: weird glitch
Post by: Jim di Griz on January 15, 2013, 06:08:15 AM
Yup, that's the one fragger - it moves around for me too - I reckon the croc ate the chest...
Title: Re: weird glitch
Post by: PZ on January 15, 2013, 01:15:16 PM
Quote from: fragger on January 15, 2013, 03:54:12 AM
...I enjoy the game but I am not impressed with the save/load functionality - not impressed at all. Even if it was working properly, I still think it's a bodgy system designed by some misanthropic trog. Three slots - I mean, come on... I really miss FC2's no-nonsense, logical, straightforward, user-friendly system...

I agree wholeheartedly.  I too miss the old FC2 way of saving the game, where you had the option to save as many games as your hard disk space would allow.  Three slots is ludicrous, and is the same lame method that I hated in the Assassin's Creed series. 

Question: What is the definition of an idiotic moron?

Answer:
Spoiler
a person who has the choice between two methods of accomplishing a task and ALWAYS choosing the wrong one.  (e.g., someone stupid enough to make it to the top of the Ubisoft developer chain)  \:/

:shocked  did I say that?
Title: Re: weird glitch
Post by: durian on January 15, 2013, 02:20:50 PM
Only idiots think having 3 save slots is a briliiant idea  :D
Title: Re: weird glitch
Post by: fragger on January 15, 2013, 03:36:24 PM
 :laugh: PZ

Yeah, you really do have to wonder what the reasoning is behind decisions like that. Common sense should have told them that it would be a hugely unpopular move ????

That reasoning must be something along the lines of, "Well, we don't want to spoil our customers too much in case they get accustomed to a level of quality and workmanship which we'll be compelled to keep providing, so what can we do to keep their future expectations of us a bit lower? How about stuffing them around in the saved game department? Plus we'll hold back on a string of whopping patches until after the release date and put in a mess of annoying little program glitches, just to make sure our reputation doesn't get too stellar".
Title: Re: weird glitch
Post by: PZ on January 15, 2013, 04:26:53 PM
This is likely how they made the decision:

Quote from: Ubisoft think tank...just think how grateful gamers will be once we go back to the old FC2 save method in FC4; we can market it as a new and exciting feature!
Title: Re: weird glitch
Post by: Art Blade on January 15, 2013, 05:07:01 PM
 :-D
Title: Re: weird glitch
Post by: PZ on January 15, 2013, 10:05:08 PM
Just paid a visit to fragger's location on the tiny island.  I did not see a diamond marker on the map, either before or after I picked up 4 other chests in the same area.  I have not purchased any maps in this play through.  Perhaps it is a bug in your saved game, or perhaps a bug on the game.  Who knows, it might be related to the crashing some of you are experiencing.

Just as an aside, when I'm on OWG, playing games, or almost any activity I'm using a limited account in Vista-64.  To install anything I use an administrator account (not run as administrator) because I have had issues in the past where a folder or two did not have the correct permissions when I used a limited account to install the game.  I mention this only for those that might have problems when using admin versus limited accounts.

ahhh... brings back fond memories of FC2, but also a few harrowing ones with mercs in gunboats chasing me  :-()
[smg id=5460 width=400 align=center]

Before collecting the 4 area chests...
[smg id=5461 width=400 align=center]

...after
[smg id=5462 width=400 align=center]
Title: Re: weird glitch
Post by: fragger on January 15, 2013, 10:28:36 PM
Now that you mention it PZ, I think the phantom diamond did pop up only after I'd bought the Badtown maps.
Title: Re: weird glitch
Post by: PZ on January 15, 2013, 11:02:14 PM
That's what you get for being honest, fragger - you should have stole the map like any good merc  >:D
Title: Re: weird glitch
Post by: fragger on January 16, 2013, 01:06:36 AM
 :laugh:
Title: Re: weird glitch
Post by: Art Blade on January 16, 2013, 09:39:16 AM
 :-D
Title: Re: weird glitch
Post by: Dweller_Benthos on January 16, 2013, 10:16:02 AM
Just ran into the same area last night, while testing the latest useless "bug fix" from Ubi about my crash problem (ooooh, try reinstalling the video drivers, that might w@&k, right, like I didn't already try that?) anyway, in between crashes, I made it to that area, used some C4 on the obviously ancient and priceless archaeologically interesting ruins to get at the two loot drops there, then found the other two around the island, where there was a guy mourning over the two dead bodies of his friends, but he didn't seem to mind when I ransacked their bodies for more loot, then I went out onto the island, and there is nothing there. I did buy the loot maps so I think it's a glitch with the maps, as it doesn't show on the minimap in game.

Then it crashed again and I gave up for the night.
Title: Re: weird glitch
Post by: PZ on January 16, 2013, 10:26:37 AM
All that crashing is ridiculous  :D
Title: Re: weird glitch
Post by: mandru on January 16, 2013, 11:54:40 AM
It makes no sense D_B.  :-(

We have virtually the same system.  I've only had one case where the game shut down on me and that was at the 11.5 hour mark of a long session.  Then it booted right back up for another few hours with no further issue.  The absence of personal stats in FC3 make it so I can't state the total hours in the game but I'll bet I'm easily pushing 200.  :-\\
Title: Re: weird glitch
Post by: Binnatics on January 16, 2013, 05:43:02 PM
I found out someting about another weird glitch I'm experiencing:
Whenever I start the game I get a "dang!!" Error message telling me the program could not locate the file called "kernelbase.dll" and needs to close. The game actually never closes and runs fine all the time. When I try to access Ubi though (shift-f2 usually) for stats or invites it is unreachable. I found out that this functionality is influenced by the access to that file.
I think I happened 3 or 4 times to get access to Ubi in game, when occasionally the game did NOT prompt me the error message at startup. Once Ubi was off line and I chose to start the game in off line modus. Guess what: no error message.
All I did to stop this from happening (I want it to stop because Ubi community can come in handy when playing on line) did not make any difference; I reinstalled my gfx driver, I reinstalled the game, I bought a new PSU (that helped get some minor weird issues go away I had on my PC but it did not influence the game) and I even tried to download and copy-paste the file in my system32 folder. All useless. The game can't run with the ubi-community functionality, which is so weird...

Something else: sometimes a AI character starts to vibrate between 2 points. It looks like you see it double, as a drunk man, but slightly vibrating. I thought it would be gone after the reinstall (everything runs a lot smoother after that) but no. I even think it started after bug-fix 1.04 ::)

I won't be getting started about weird glitches in on line coop. Don't be surprised if you suddenly turn into some sort of lead-magnet, sucking up all the bullets in favour of your teammates, or when you suddenly blow up like you were cooking a grenade. Other things that happen are 'interaction bugs' or 'endless aim bugs'. I've also come across teammates that start to shoot and can't stop. Like they have an endless magazine size. Very funny ::)
Title: Re: weird glitch
Post by: fragger on January 16, 2013, 09:08:04 PM
I very, very occasionally get that endless shooting thing happening in SP, as though the trigger gets stuck :-() Hitting the fire button a couple of times stops it. Also once I engaged a vending machine and the menu kept scrolling rapidly with all entries selecting themselves one ofter another, again like I was holding down a key.  Pushing the "down arrow" key a few times stopped it, even though I know it wasn't the key that was causing it. That one only ever happened once ????
Title: Re: weird glitch
Post by: mandru on January 16, 2013, 10:14:14 PM
You've got a gun that won't stop firing?  Ok, you take point.  :-D
Title: Re: weird glitch
Post by: PZ on January 16, 2013, 10:26:08 PM
 :laugh:
Title: Re: weird glitch
Post by: Jim di Griz on January 17, 2013, 02:08:14 AM
Quote from: mandru  on January 16, 2013, 11:54:40 AM
...The absence of personal stats in FC3 make it so I can't state the total hours in the game but I'll bet I'm easily pushing 200.  :-\\
On the PS3 version, so I'm guessing it's the same elsewhere, when you go to launch the game, under 'Continue' you have the picture showing what part of the game you are currently at - it says how many hours for that save on the upper right. Then on the individual saves it says the same thing, usually with a slight difference between the 'autosave' and 'save 1' or 2.

That auto fire in co-op can be annoying alright. Good tip about the keys - I was switching weapon just to get it to stop, except for yesterday on the DLC co-op maps where I used the autofire to take out three snipers - not easy with a wildly bucking U100.
Title: Re: weird glitch
Post by: fragger on January 17, 2013, 03:00:36 AM
Quote from: mandru  on January 16, 2013, 10:14:14 PM
You've got a gun that won't stop firing?  Ok, you take point.  :-D

:laugh:
Title: Re: weird glitch
Post by: mandru on January 17, 2013, 07:32:50 AM
Quote from: Jim di Griz on January 17, 2013, 02:08:14 AM

... under 'Continue' you have the picture showing what part of the game you are currently at - it says how many hours for that save on the upper right. Then on the individual saves it says the same thing, usually with a slight difference between the 'autosave' and 'save 1' or 2.


So I've got 145 hrs under continue and 34 hours under Save 1 which I quit using as soon as I realized it was making me lose ground if used improperly.

Funny it seemed like I'd played a lot more.  Though I'd still like a running tally of how many kills friend/foe I've made as well as other vital stats.  ;)



Under the topic of glitches I went in again for the fifth or sixth time last night to to size up the layout of the four areas for the power plant for the Black Gold mission. When I was leaving I decided to grab the .50 cal truck that's just inside the front gate and for an hour or so used it to terrorize the countryside and provoking the privateers at the airport and the canyon bridge.

Freewheeling around I was on a straight stretch in broad daylight with no other vehicles anywhere nearby and Boom!  Like a vengeful Fist of God I was dead.  There was no dieing animation, no wreck, no twisted screaming metal or any explanation what so ever of what had happened.

After a quick reload I was stuffed back in one of my captured outposts stripped of my joyride and wondering what the hell was that?  ???
Title: Re: weird glitch
Post by: Dweller_Benthos on January 17, 2013, 08:10:00 AM
Yeah, strange about the crash issues I have, I tried everything in the Ubi forums that suggest all sorts of weird things - except playing in offline mode - I've tried in safe mode, with themes turned off, etc, but not offline. I will have to try that this weekend or tonight if I get a chance. Thing is, since your save games are on the cloud, can you load a save in offline mode?
Title: Re: weird glitch
Post by: mandru on January 17, 2013, 08:13:34 AM
 :knockout

Sorry no help here on that I just loaded it, got past the first barrage of updates and from then on played it as if I'd stole it.
Title: Re: weird glitch
Post by: Art Blade on January 17, 2013, 09:45:42 AM
I'm posting here right after reading quoted post because I want to reply to it before reading on starting with the next post after the one quoted. :)

Quote from: mandru  on January 16, 2013, 11:54:40 AMThe absence of personal stats in FC3 make it so I can't state the total hours in the game but I'll bet I'm easily pushing 200.  :-\\

There is a total game time stats (next to others of your personal stats). Check the handbook,down right corner is a button "statistics." There are more stats if you check your coop profile (don't need to play that).
Title: Re: weird glitch
Post by: Art Blade on January 17, 2013, 09:55:21 AM
Quote from: mandru  on January 17, 2013, 07:32:50 AMSo I've got 145 hrs under continue and 34 hours ... Funny it seemed like I'd played a lot more

I have three different careers so they'll all add up. On steam it says I'm now playing for more than 500 hours.  :-D
Title: Re: weird glitch
Post by: Art Blade on January 17, 2013, 10:01:48 AM
Quote from: Dweller_Benthos on January 17, 2013, 08:10:00 AMThing is, since your save games are on the cloud, can you load a save in offline mode?

Not tested that as my game runs smoothly. I remember we had a save game discussion. The files are only a few k big. Oh, and k as in kb. If that's all, why need a cloud? My guess: a bigger matching file is on the cloud and both w@&k together as one whole savegame.
Title: Re: weird glitch
Post by: mandru on January 17, 2013, 10:45:20 AM
Quote from: Art Blade on January 17, 2013, 09:45:42 AM

...Check the handbook,down right corner is a button "statistics."...


Cool, thanks Art that's just what I wanted.  :-X
Title: Re: weird glitch
Post by: Art Blade on January 17, 2013, 10:54:37 AM
pleasure, pal :-D
Title: Re: weird glitch
Post by: PZ on January 17, 2013, 12:18:47 PM
Quote from: Dweller_Benthos on January 17, 2013, 08:10:00 AM
... Thing is, since your save games are on the cloud, can you load a save in offline mode?

I don't know how it works but I have the Uplay game front end in offline mode all of the time and have no problems saving games.  It's funny though - when you click the Play button, a message pops up that playing offline is not recommended. Click through that and you're on your way to the islands
Title: Re: weird glitch
Post by: Binnatics on January 17, 2013, 02:21:14 PM
I think it's no problem playing in off line mode and saving. I had no problems with it, and neither has fragger.... ??? oops I'll have to recall that ::) But it seems to w@&k in the end without the cloud, so try it. Who knows ;)

I have the idea that the game somehow thinks that I run a different type of windows (Win7 instead of vista?) because the 'kernelbase.dll' file is related to win7 and not to winvista, it seems. But I might be completely wrong about that.
Anyway, when you check for dll downloads on the net, it turns out to be a profitable business to offer 'free' dll files. There are tons of sites giving you 'what you need' and advice you to  run a 'complete system scan' to prevent further bothering and pay an amount of money for future protection ::)
Title: Re: weird glitch
Post by: PZ on January 17, 2013, 03:44:14 PM
The problem with installing .dll files is that it is a way for a hacker to introduce malicious code onto your system, so exercise care that anything you insert into your OS is from a reputable source.
Title: Re: weird glitch
Post by: Dweller_Benthos on January 17, 2013, 05:34:51 PM
Quote from: mandru  on January 17, 2013, 08:13:34 AM
:knockout

Sorry no help here on that I just loaded it, got past the first barrage of updates and from then on played it as if I'd stole it.

Well, save games w@&k fine in offline mode, but unfortunately, FC3 doesn't. Still get crashes, if anything, they are more frequent.

Mandru, what video card and driver version are you running? Trying to narrow things down.
Title: Re: weird glitch
Post by: mandru on January 17, 2013, 08:22:28 PM
D_B, I've got an NVIDIA GTX 680 but I have no idea of where to look for the driver specs.

Edit additional: D_B, I spent more time poking around in my system and may have found something.  Does this sound right?

Computer> Local Disc (C:)> NVIDIA> DisplayDriver> 306.97
---------------------------------------------------------------------------
Also + The method of finding the driver PZ directed me to follow while I was typing this edit comment also verified driver # 306.97 as the version I have loaded.

Hope that helps.  :-X
Title: Re: weird glitch
Post by: PZ on January 17, 2013, 08:33:30 PM
mandru, if you open the nVidia applet in your system tray you'll see a home icon at the top left - click that and you'll find the driver version
Title: Re: weird glitch
Post by: mandru on January 17, 2013, 08:40:39 PM
Thanks PZ you allowed me to verify that with what I'd found.  :-X
Title: Re: weird glitch
Post by: Dweller_Benthos on January 18, 2013, 08:09:10 AM
OK, cool, thanks. I have nothing to lose but to grab that version of the nvidia driver and see if it helps.
Title: Re: weird glitch
Post by: mandru on January 18, 2013, 08:19:02 AM
 :-X
Title: Re: weird glitch
Post by: fragger on January 19, 2013, 01:39:59 AM
Here's something a little different.

I was clearing an outpost on the south island (Lonely Shore Way) from a nice high vantage point atop the cliffs south of the outpost. I'd sniped all three alarm switches before eliminating all the guards, until this guy was the only one left with a tag - except he was already dead!

[smg id=5481 width=600]

The "victory" sequence didn't happen so I waited and waited to see if any more guys would come into view, but none did. I chucked a grenade down to see if it got any responses but there were none. There were no voices, nothing. I was about to go down and check it out close up when, on a hunch, I sniped the dead guy in the head. Lo and behold, his tag disappeared and I got the flag-raising routine - success! All I'd had to do was kill him twice :-()
Title: Re: weird glitch
Post by: Binnatics on January 19, 2013, 02:21:06 AM
 :-() :-X

I had something similar. I found a dead body during the bunker approach when you have to bring down Hoyt's satelite dish, and I would have sworn it was screaming towards its colleague privateers "It's snowwhite!! Watch out, snowwhite is coming!!"
I checked around for someone else, but couldn't find any remaining pirates, all there was was his corpse. I took a closer look and then saw his eyes winking ????
I then saw his lips move, damn, the guy was alive!! ??? I could tag him like yours, and finally shot him in the head like you did >:D That helped shutting him off 8)

Here's a screenie of the guy before I gave him the bullet:
[smg id=5482]

Title: Re: weird glitch
Post by: Art Blade on January 19, 2013, 04:33:51 AM
weird.  :-D
Title: Re: weird glitch
Post by: PZ on January 19, 2013, 07:46:06 PM
Interesting; I'll need to keep that in mind.
Title: Re: weird glitch
Post by: Art Blade on January 19, 2013, 10:02:25 PM
During coop yesterday I saw a glitch: We needed to repair a train and keep it in a somewhat good state. For that purpose each player had a status bar not unlike a download progress bar on top of the screen. That bar should have disappeared starting the next chapter but no, it was still there (even though the train wasn't, which is normal in this case, hehe) and the funny thing: the bar went from full and white to zero and red and it started to rapidly fill up again while changing colour from red to white, and over again and again and again..  ??? ???? :D :-D
Title: Re: weird glitch
Post by: Art Blade on January 19, 2013, 10:09:43 PM
and one more..

[smg id=5484 type=link align=center width=500 caption="2013 01 15 00008"]
Title: Re: weird glitch
Post by: fragger on January 19, 2013, 10:19:21 PM
 ???? WTF?

"Come on! Come on! Come on! Let's go space truckin'..."
Title: Re: weird glitch
Post by: Art Blade on January 20, 2013, 04:48:27 AM
the SP part has a lot of bugs in it but there is a whole carpet of bugs in Coop. Ranges from being unable to grab hand grenades even if you had run out of them, along with everyone blowing up randomly but at the same time, to getting kicked from the server (happened to me but hey, last time I was the host/server and there is no vote-kick in place) :-D
Title: Re: weird glitch
Post by: Jim di Griz on January 20, 2013, 05:50:21 AM
Yeah, I couldn't use my GL yesterday in co-op and there are always a few minor ones that come and go. Other than the vanishing boat I mentioned a while ago, I've not seen anything like the above  :)

How did you get the explosives into the truck?
Title: Re: weird glitch
Post by: Art Blade on January 20, 2013, 06:04:13 AM
I didn't -- I was spectating. And I have no idea if or how they managed. My guess is that they saw it on the ground and it was just me who thought it was floating.
Title: Re: weird glitch
Post by: Jim di Griz on January 20, 2013, 06:50:01 AM
Ahh  :) I've also seen fire arrows suspended in mid-air as if in frozen time along with a few bullet-time trails.
Title: Re: weird glitch
Post by: Art Blade on January 20, 2013, 08:05:23 AM
those fire arrow trails I know, too :)
Title: Re: weird glitch
Post by: PZ on January 20, 2013, 06:38:25 PM
 :laugh:
Title: Re: weird glitch
Post by: fragger on January 21, 2013, 05:47:29 AM
I found a way to prevent losing my entire session's progress in the even of a hang. The problem appears to be with the manual saves. If I simply let the game do an autosave, as opposed to me doing manual saves, if the game hangs (or should I say when - it always does sooner or later), then I only lose what I did since the last autosave instead of the whole session's worth of doings. Similarly, when loading, if I choose "Continue" from the Story menu instead of loading a manual save, it will pick up from the last autosave. In effect, it means my manual saves aren't worth a piddle in the event of a hang.

So now, if I haven't done a mission for a while, every so often I get to a safehouse, engage the vending machine, buy and/or sell something, then disengage, and the game does an autosave at that point and I go with that. As soon as I start doing manual saves, or loading them, it stuffs up the preservation of my progress.

Marginally better, but the hangs are still a pain, and I still lose some progress.
Title: Re: weird glitch
Post by: PZ on January 21, 2013, 09:05:34 AM
Nice discovery fragger  :-X
Title: Re: weird glitch
Post by: fragger on January 21, 2013, 02:25:07 PM
Cheers :)

I met my first rock-solid merc in FC3 last night:

[smg id=5490 width=600]

As with the one in FC2, I couldn't shoot him and he just kept plugging me every time I showed myself. I used to be able to get the one in FC2 with a grenade, but this guy was as immune to explosives as he was to bullets.

I finally nailed him though with sniper rifle. He wasn't quite fully inside the stone and when he wasn't shooting at me he was kind of bobbing backwards and forwards quickly as though he was running on the spot, which meant that his head kept popping in and out of view. From just the right angle, I had to time it just right to score a headshot on him and leave him in the rock permanently.
Title: Re: weird glitch
Post by: Art Blade on January 21, 2013, 03:20:18 PM
you can be quite persistent, did you know that?  :-D
Title: Re: weird glitch
Post by: PZ on January 21, 2013, 08:52:47 PM
I found a RSM today while playing on the console so I could not get a picture.  However, I could not see any part of him so I simply ran away.  Interestingly I could see the red indicator that pinpointed his presence, but because he was behind/inside the wall of a building, he was impervious to bullets.
Title: Re: weird glitch
Post by: JRD on January 22, 2013, 04:07:35 AM
Try a grenade... it is the only way to kill the rock merc in FC2!  ;)

... or C4....  >:D
Title: Re: weird glitch
Post by: PZ on January 22, 2013, 12:03:42 PM
Yeah, I thought of that but was in a hurry to get somewhere  :-()
Title: Re: weird glitch
Post by: Art Blade on January 22, 2013, 01:16:13 PM
re coop, the floating truck.

Same place, different time. The dog was alive and walking around in mid-air. I could see his red outline through the church wall which made it look a bit diabolic after a fashion  :-D And it haunted me during the upcoming loading screen: I could clearly hear a dog barking, coming from my right speaker. Spooky.  :-() Baskerville..  8-X :-D

[smg id=5496 type=link align=center width=500 caption="2013 01 20 00030"]



Title: Re: weird glitch
Post by: PZ on January 22, 2013, 01:40:31 PM
What a bad dog...
Title: Re: weird glitch
Post by: fragger on January 22, 2013, 01:55:15 PM
Oh oh - the dogs of doom are howling! Funny pic Art :-() Reminds me of the floating Buck I came across, except he didn't move.

Quote from: Art Blade on January 21, 2013, 03:20:18 PM
you can be quite persistent, did you know that?  :-D

:-D

I had to get the bugger back for trashing my nice new body armour >:D
Title: Re: weird glitch
Post by: Art Blade on January 22, 2013, 03:27:51 PM
 :-D
Title: Re: weird glitch
Post by: Jim di Griz on January 22, 2013, 03:51:41 PM
It saved burying him... :)
Title: Re: weird glitch
Post by: Art Blade on January 23, 2013, 08:01:56 AM
Bury? Good god, way too much hassle.


There are vultures that will gladly do the job for us.  :-D
Title: Re: weird glitch
Post by: Binnatics on January 23, 2013, 11:11:53 AM
I think a Molotov would be very effective against these RCM's. Or RCP's ^-^
Any fire would do, I assume
Title: Re: weird glitch
Post by: fragger on January 28, 2013, 02:59:33 PM
There's a bit of an underwater trap at x:445 / y:803. A relic and a couple of loot chests are located inside a sunken wreck here, off the coast just north of outpost "Welshore Wrecker's House". The wreck is indicated by a buoy with a bell on it, the tip of a tall rock and the top part of the wreck's mast sticking up out of the water. The relic and one loot chest are in the lowermost part of the ship's hull, next to a couple of shipping containers. One of these containers is completely open, the other one is only half-open (I think it's lying on its side and one door is closed, hanging down from the top). I swam into this half-open container and couldn't get back out again - I couldn't seem to fit through the opening from the inside. So I had to stay in there until I drowned.

And I took a long time to drown... Once I realised that I couldn't get back out, I just hung around the middle of the container, resigned to the inevitable. But when my deep-dive injection and then my breath ran out, I found myself glubbing for at about half a minute without getting any closer to death. It was only when I swam back to the opening that my health instantly dropped to zero and I mercifully expired.

So not only is the half-open container a trap, it's a trap from hell in which you can apparently drown forever.
Title: Re: weird glitch
Post by: fragger on January 28, 2013, 09:18:10 PM
Found my first hole in the map, at x:678.7 / y:636.

I took on the side mission, "Cargo Dump", where an old geezer asks you to photograph the barcodes on five parcels in order to get his daughter back from aliens (or so he believes). The final parcel is on a ledge inside a waterfall. Once you get onto that ledge, if you face the rock wall behind the waterfall and move up close to it, a "climb" prompt will appear. Once you climb up, you'll go through a hole in the map, where there several places you can end up in or move between depending on where you position yourself: stuck underwater, back on the ledge (but you won't be able to get off it), or here in Placeholder Land:

Spoiler
[smg id=5516 width=600]

[smg id=5517 width=600]

Like the holes in the FC2 map, there's no way back once you fall in. But there is a way out, of sorts - simply get to the spot where you're underwater and wait to drown. After you die, the game should automatically reload with you back atop the falls, and it will have remembered your progress up to that point, so you won't lose much ground. For a change, the automatic save function works in the player's favour here.

I guess the devs forgot to finish this bit of the map :-()
Title: Re: weird glitch
Post by: PZ on January 28, 2013, 09:24:53 PM
Too bad the developers didn't use holes like that to their advantage to create Easter eggs  :-()
Title: Re: weird glitch
Post by: fragger on January 28, 2013, 09:27:08 PM
 :-D
Title: Re: weird glitch
Post by: Art Blade on January 29, 2013, 08:35:39 AM
Quote from: fragger on January 28, 2013, 02:59:33 PMa buoy with a bell on it

Isn't that where the profession's name "bell boy" was derived from?  ????

:-D
Title: Re: weird glitch
Post by: PZ on January 29, 2013, 10:31:37 AM
[...groan...]  ??? :angel:
Title: Re: weird glitch
Post by: fragger on May 06, 2013, 11:49:42 PM
Well, here's a new one. I started a new game recently and all the Rakyat Trial icons on the map are black, as though I've done them already. Not only that, but when I do complete them, they're not registering in my stats (Handbook). I've done three, all successfully, yet my stats show none completed. I wouldn't care so much except for the fact that it means I'll miss out on earning one of the sig weapons. Bloody annoying :D
Title: Re: weird glitch
Post by: Art Blade on May 07, 2013, 08:29:59 AM
I had that too in one of my playthroughs.

But it gets worse:

No matter which playthrough you're on, you'll always have to compete with your highest score. Which means if you start the game and do Trial #1 and you overshoot the minimum requirement of say 250 points so you get perhaps 260, the next playthrough will require you to be better than 260 rather than 250. So, if you are unaware of that fact and give your very best during your first playthrough and get something like 500 points for Trial #1, the score on your next playthrough will have to be better than 500.

So you may very well face the fact that you can't beat yourself and therefore can't accomplish "all trials" which indeed inevitably leads to failing to unlock the Ripper.
Title: Re: weird glitch
Post by: mandru on May 07, 2013, 10:48:58 AM
As I started a new replay on my second game file I had Rakyat Trials that didn't even come close to my original game file high scores and yet I was still able to get the ripper once I'd completed all the N. Isle trials.  ????

Disturbingly enough I know it calls lower scores than the mark set in a previously played trial a fail.  But I really had the impression that as long as you don't die before the time runs out it still counts as a Complete.  UBI will take any opportunity to tell us how much we suck but I doubt they would go out of their way to kill any hope for giving us some level of replay value.  :-\\
Title: Re: weird glitch
Post by: Art Blade on May 07, 2013, 12:02:10 PM
Looks as if it were a bit random what will happen on a new playthrough regarding those trials. Binnatics said something along the lines that he too (like you) was able to get the ripper regardless, as in they did count for him too, while I couldn't for the life of me get a completion on that. I think he also said his trials were all red while mine were all black or the other way round (on the map).. whatever, it is obviously buggy.
Title: Re: weird glitch
Post by: fragger on May 07, 2013, 03:24:34 PM
Thanks for your input chaps, seems it's not such a novel glitch after all.

However, the weirdness continues...

Last night I attempted the mission to burn Hoyt's drug fields. I dutifully went to the "trial" area with the two isolated fields first. I burned those two fields, but Jason didn't then say, "This thing is awesome!" or whatever it is that he normally says there. After burning those fields I like to get up on the ridge separating the two lots of fields and snipe as many bad guys as I can before doing the main burns. Surprise - four of the fields in that area were already burned, and yet the mission status box reported that only 3 of the 5 crops were burned. The last field just would not burn, no matter how much I tried. I repeatedly employed the flamethrower, shot the exploding barrels, even lobbed Molotovs into it, and there would be fire for a minute or so, yet the plants stayed nice and green and stubbornly refused to turn black. Since I couldn't get past the "3 of 5..." message, I couldn't get on with the rest of the mission. The boat was at the dock and I even went down there and blew it up with a hand grenade, but as I expected, it made no difference.

So I restarted the mission. Once again, I went to the two trial fields and burned them, and once again there was no comment from Jason about how awesome a weapon the FT was. But then, while I was still in the trial area, I got the "5 of 5 crops burned" message and then it updated to say "Get to the village". When I went into the crop area all crops were already burned and so I had to go straight on to the village. The rest of the mish went OK though and I finally completed it.

????
Title: Re: weird glitch
Post by: Art Blade on May 07, 2013, 04:46:54 PM
sounds like you got the exact same problems I had during one playthrough. I actually had that bug two times in a row, in two consecutive playthroughs and only my third went correctly from start. You're not alone out there  :-D
Title: Re: weird glitch
Post by: Binnatics on May 08, 2013, 09:04:52 AM
Quote from: fragger on May 07, 2013, 03:24:34 PM
the weirdness continues...
:laugh: :-X

I think I'm the only one that never reported anything strange on the weed-burning mission. Weird ::)

As for the Rakyat, all pretty weird too, indeed. I had to discover all the Rakyat trials again like a fresh vanilla first play, and once trying them, I could bail out seconds after the start of it, it would still register as a Rakyat that I completed. No need to actually do my best for it (thank god since I don't think I am able to beat most of my scores ::)) I would still get them counted in the stats and get the ripper for it. Well, on one occasion, I seemed to have missed one. Didn';t know which one it was, so to get 100% completion I needed to try to beat all my own scores. Finally I found which one it was.  ::)
Title: Re: weird glitch
Post by: fragger on May 18, 2013, 04:58:20 AM
Quote from: fragger on May 06, 2013, 11:49:42 PM
I started a new game recently and all the Rakyat Trial icons on the map are black, as though I've done them already. Not only that, but when I do complete them, they're not registering in my stats (Handbook) ... it means I'll miss out on earning one of the sig weapons.

And it's one of my faves - the Ripper :D
Title: Re: weird glitch
Post by: Art Blade on May 18, 2013, 08:13:06 AM
all you can do is install a mod that makes it available regardless.
Title: Re: weird glitch
Post by: nexor on June 25, 2013, 01:44:14 AM
I'm keeping quiet in my little corner, touch wood (says he with his hand firmly on his head) I haven't had any of those    :-D
Title: Re: weird glitch
Post by: fragger on August 19, 2013, 05:08:36 AM
A new glitch appeared tonight during the burning of the drug fields mission. I swear I could devote an entire topic to the glitchy stuff that happens with that mission...

This time, I arrived at the "flame-thrower test fields" and accordingly set them alight with the flamer. Then I climbed the ridge to have a go at the "real" fields. Suddenly everything took on a peculiar yellow-green tint and a trippy effect started happening. No matter where I looked, everything in my peripheral view appeared to acquire a kind of double-exposure which was slowly expanding and contracting. I've played FC3 many times now and I've never seen this before.

Suspecting a glitch, I deliberately killed myself to restart the mission, and I was placed back at the start, just outside the plantation. I went in and it seemed that the effect had disappeared - for a while. But then it was back, but it was only happening in certain places and this time there was no yellow-green tint colouring everything. I thought maybe it was a deliberate effect, that I was supposed to be getting stoned from all the burning weed around me, but if so I've never seen it before in any of my many playthroughs.

I tried to capture the effect in the following shots. You can see how there are ghost images of everything around the edges of the view, it's most noticable among the trees, the yellow barrel in the first picture and the fence in the second picture. Imagine those ghost images slowly moving towards the edges of the screen, then back inwards past the original objects towards the middle of the view, then out again, as though being superimposed over the original objects.

[smg id=6188 align=center width=600]

[smg id=6189 align=center width=600]

Has anyone else seen this?
Title: Re: weird glitch
Post by: Art Blade on August 19, 2013, 06:41:11 AM
that mission is indeed full of glitches that happened to me, too. I remember having seen those ghost images myself and also my entire screen having a green misty frame.
Title: Re: weird glitch
Post by: mandru on August 19, 2013, 06:42:10 AM
Cool story fragger.  ^-^

+1 for the screen cap of the mountain doing the hula in the distance.  8)

I'm wondering if the green tint you experienced was a function of the time of day.  Even though you restarted the sequence I think the time doesn't roll back (continuing to march forward) it just starts you out with different initial lighting conditions.

The first two times I burned the drug fields it unintentionally occurred during night time (in the game) so I didn't even notice the optic effects of the squeezing and expanding of Jason's field of vision.  The third time through that sequence however was early morning (game time) with harsh long shadows and the effect was so present that I panicked pausing the game and flipping over to my desk top to see if something was going wrong with my monitor.  :-[

It's too bad that the music from that sequence and the other key mission's audio tracks don't unlock as they're completed and become available channels on the vehicle radios adding some variety to the thin selection of muzak when driving.  :-\\
Title: Re: weird glitch
Post by: Dweller_Benthos on August 19, 2013, 08:33:15 AM
Yeah, I saw that too, you're getting stoned from all the burning weed, as you mentioned. I think there's even something said about it at the time. Jason says something like "This is really good stuff" and coughs a bit. That's how I remember it anyway. I think it depends on how long and how close you stand near the burning weed.

Funny though, players are so used to a game being buggy that when something happens that is deliberate, they immediately think it's a glitch.
Title: Re: weird glitch
Post by: Binnatics on August 19, 2013, 10:12:23 AM
I do remember the 'stoned' view changing the appearance of the gameworld indeed, when burning the fields. I also have heard the commentary D_B pointed out, I always thought he was commenting the flamethrower instead of the weed though (dull me) although the special effects I did blame on the weed. But greenish, I don't know if that happened to me. What I remember, is that all the colours are getting more saturated, and the lines might indeed blur a bit. But I'm not absolutely sure. Waht I see happening in the screenies looks a bit weird :)
Title: Re: weird glitch
Post by: PZ on August 19, 2013, 01:13:53 PM
I recall thinking "glitch" too when I was on a hillside and could not keep the cross hairs of my rifle trained upon my mark - actually restarted the mission  :laugh:
Title: Re: weird glitch
Post by: fragger on August 19, 2013, 04:20:13 PM
 :-D

OK, so it is a deliberate effect. I thought at the time that if it was a glitch, it was an oddly purposeful looking one :-() I guess then the real glitch here is that the program never actually ran that mission properly before ????

Or maybe it has done that in the past but I've been too busy dealing out mayhem that I haven't noticed it, although I'm sure I would have. Hmm...

Anyway, thanks all for clearing that up :)
Title: Re: weird glitch
Post by: Art Blade on August 19, 2013, 04:46:33 PM
 :-()
Title: Re: weird glitch
Post by: nexor on August 23, 2013, 08:20:35 AM
farcry3 Remember the merc in the rock in FC2 (http://www.youtube.com/watch?v=Z1iZdVSAI_4#)
We all remember the merc-in-the-rock in FC2
nothing worked for this guy, until I emptied the shotgun on him
Title: Re: weird glitch
Post by: nexor on August 23, 2013, 08:23:02 AM
[smg id=6205 type=preview align=center caption="farcry3 Pirate in the rock"]

I was hoofing it past on a road above the spot when I heard gunfire, saw two locals fighting it out with two pirates but I could only see one pirate, after sniping him I could still hear the other one firing and cursing, my mini map pointed him out but I couldn't see him, I went down the embankment to where the map pointed out the pirate and that's when I saw the firing coming from inside the rocks.
Title: Re: weird glitch
Post by: Art Blade on August 23, 2013, 09:29:06 AM
I just checked the place out. Apparently you had some randomly spawned pirates there and something went wrong :) When I checked, there were "my" randomly spawned pirates executing natives which I had to watch before exploring the area. They did take their own time, the shotty pirate had to reload his mag a couple of times >:D

However, right next to your pirate spot (background centre right in the pic) ends a very nice long zip line, just walk up the hill.

[smg id=6206 type=preview align=center caption="nexor's rock"]
Title: Re: weird glitch
Post by: nexor on August 23, 2013, 10:24:21 AM
When I spotted the goings on from the top of the embankment to the right of your picture, these guys were on the grass near those rocks in the back, the pirate I sniped was in the pathway and I thought the reason for not seeing the other one was that he was close to the rocks behind that rock next to the lean-to, that's why I went down there.  So it looks like the pirate stuck in the rocks was a once off occurrence, oh and yep I noticed  the zip line
Title: Re: weird glitch
Post by: Binnatics on August 23, 2013, 01:35:23 PM
A rock-solid pirate ^-^ :-X

Good find. We should all visit the place, see if it happens more often :)
Title: Re: weird glitch
Post by: Binnatics on August 23, 2013, 02:03:11 PM
I visited the place twice.... first time I forgot to go in a violent situation, so I found my friendly Rakyat soldiers :angry-new:
[smg id=6207]

Second time I did it right. I approached the location by zipline. Indeed a fine line to sneak in. Too bad I didn't have my Deagle equipped:
[smg id=6208]

This was the result; my not-so-solid-as-a-rock-pirates. They were discussing whatever TV show probably, not aware of me. I thought them, heheh >:D
[smg id=6209]

Found something else that can be easily called a glitch imho: I had to update when I started the game (U-play) through steam of course, and after that tried to make some screenshots with F12 (usually the screenshot-key for Steam) Nothing happened.  ???? I pressed shift-tab to get the steam overlay during gameplay; nothing happened :angry-new: I alt-tabbed out and sent a personal msg to ArtBlade, who was currently in-game playing FC3, but he didn't respond >:((
Freaking U-play disabled the entire Steam functionality!!!!! Those bastards!!!!!!!!!!
Title: Re: weird glitch
Post by: Art Blade on August 23, 2013, 03:45:22 PM
At that time I was having dinner while the game was still on and I simply didn't see Binnatics's message. But we talked later :)
Title: Re: weird glitch
Post by: PZ on August 23, 2013, 03:48:59 PM
Man, that guy is bulletproof.  Good thing his bullets didn't leave the rock.  :-()
Title: Re: weird glitch
Post by: mandru on August 23, 2013, 04:59:06 PM
In the canyon mission where you have to get a photo of the conspirators to get in good with Hoyt the bridge crossing that gorge has a privateer at the South end who will sometimes times spawn inside the big concrete abutment.  Dropping a C-4 charge on top of the concrete block or an explosive round from the AMR (signature sniper) easily takes care of him.
Title: Re: weird glitch
Post by: nexor on August 24, 2013, 02:58:57 AM
And the rocks even lights up while he fires his gun
Title: Re: weird glitch
Post by: Art Blade on August 24, 2013, 05:56:24 AM
maybe we could fry eggs on that lit-up spot, too?
Title: Re: weird glitch
Post by: fragger on August 24, 2013, 06:15:52 AM
 :laugh:

I've often found a RSM at the camp in the small canyon below the radio tower which overlooks the lumberyard (where Vaas stockpiles the munitions with which to attack Amanaki). Three times now I've heard "You're mine, shithead!" and "I'm gonna eat you alive!" and such braggartry, been assailed by detection indicators and seen muzzle flashes coming from inside the rock at the bottom of the canyon's cliff-face. I've tried using grenades, exploding arrows and C4 to dislodge the rock-rooted ratbag and gone through a whole pouchful of syringes in the process but I can never render the clown dead. Eventually I've had to concede defeat and shamefacedly slink away.

And the annoying part is that there have been Rakyat guys wandering around right in front of the RSM who not only don't get shot at but clearly don't give a tinker's cuss about my hassles.

So I shoot them before I slink away >:D
Title: Re: weird glitch
Post by: mandru on August 24, 2013, 06:54:35 AM
Quote from: fragger on August 24, 2013, 06:15:52 AM

And the annoying part is that there have been Rakyat guys wandering around right in front of the RSM who not only don't get shot at but clearly don't give a tinker's cuss about my hassles.

So I shoot them before I slink away >:D

Giving them their shots?  I think of it as inoculating them against the ravages of old age.  ;)
Title: Re: weird glitch
Post by: Art Blade on August 24, 2013, 08:23:46 AM
 :-D

When I started with FC3, I felt really bad when I realised I had killed any allies or civilians. Having spent countless hours and days in that world and having been let down and annoyed by Amanaki warriors and civilians, I now feel compelled to help those pirates take out any Amanaki warriors and I have grown to dislike particularly those male civilians who whimper at the lightest of disturbances all the way until I relieve them with a fatal blow. I used to come to help civilians being harassed by pirates but now I seek out those events just to sit back and watch until pirates have achieved total victory over those annoying wimps. Then again, I keep supporting carnivore animals attacking any pirates or mercs; I also keep luring pirates and mercs and, if possible, civilians into the killing zone of carnivores. After taking outposts, I have made it my first and most important duty to throw a pack of C-4 at the arriving Amanaki warriors before they can utter anything, particularly nonsense like "hey you, there's more to do" and "who's da man? Me!" -- And then, having killed pirates and mercs and Amanaki warriors and civilians, I take to any animals in my sight. Clean the place of ..any living thing. Just to get my peace and a quiet place to spend a holiday. >:D
Title: Re: weird glitch
Post by: nexor on August 24, 2013, 05:16:55 PM
The only way I could silence the guy in the rocks was by emptying my shotgun on him
Title: Re: weird glitch
Post by: nexor on August 28, 2013, 12:22:19 AM
farcry3 playing possum (http://www.youtube.com/watch?v=yQuV9B0IEAs#)
I couldn't understand why the "new safe house" didn't appear after I cleared the post, and nobody was shooting at me while I was walking around inside the post, then a bunch of pirates arrived from all directions shooting at me, after I cleared the area from the second bunch of pirates I noticed on my mini map there was one pirate somewhere inside the post, following the indicator I found this guy playing possum 
Title: Re: weird glitch
Post by: fragger on August 28, 2013, 06:34:10 AM
I've had that happen too. I had to kill the guy a second time :-()
Title: Re: weird glitch
Post by: Art Blade on August 28, 2013, 08:29:44 AM
 :-D

I'd have to try and kill everyone a second time in order to find out who it was because a) with Ziggy's mod I don't have a radar like you and b) I keep any HUD indicators switched off. All I see is what you can see in the pic below: health, armour, a compass, the inevitable ammo/grenade/molotov count and money on looting someone or something. Bodies and stuff don't flash at all (as opposed to the body seen in the vid) so.. my screen is almost as clean as a whistle  :-D

[smg id=6232 type=preview align=center caption="clean hud"]
Title: Re: weird glitch
Post by: PZ on August 28, 2013, 06:45:56 PM
I really like Ziggys mod because it cleans up the hud almost as clean as the hud in fc2
Title: Re: weird glitch
Post by: nexor on August 29, 2013, 09:57:02 AM
[smg id=6235 type=av]
All this happened when I drove over parts of a chopper I blew up shortly before, a piece of the chopper was lying in the road and when I came racing past the guard post I drove over it, there was a loud bang and my jeep stopped so I bailed out running, I turned around when I was out of range and creped back towards the guard post that's when I saw all these funnies.

[smg id=6236 type=av align=center caption="farcry3 Weird 2"]
I split the video up into 3 clips, the third one is a bit long so I uploaded it to youtube, hope it comes out clear, will post it as soon as it's available


Title: Re: weird glitch
Post by: Art Blade on August 29, 2013, 11:01:36 AM
 ??? + ???

:laugh: man, those are really weird glitches :-X
Title: Re: weird glitch
Post by: mandru on August 29, 2013, 11:32:55 AM
Strange things a happening!

OK, Officially one of the weirdest bugs I've ever seen in FC3.  Nice catch nex!

+1
Title: Re: weird glitch
Post by: Art Blade on August 29, 2013, 12:02:14 PM
agree, another +1  :-X :)
Title: Re: weird glitch
Post by: Binnatics on August 29, 2013, 12:07:01 PM
Indeed, very weird. I've seen similar things happen to corpses, really dead ones this time. They kept bouncing on the road or on the grass where they fell down, only one food remained stuck to the surface, as if someone had tightened his shoelaces to the ground. Very weird. But later I found out that this glitchy appearance wasn't a FC3-only glitch, it also happened in Sniper Elite V2 and Max Payne 3 a couple of times, so it has to have something to do with my hardware/driver/OS combo.
Still weird. It seems to be triggered by a not too easy to process fall of a corpse. Usually a coprse falls down in one way or another, but sometimes it gets stuck during the process, or it hits another object. Most of the time that seems to trigger the weird behaviour, like the graphics programming can't configure the gravity of the corpse anymore, and it can't stop "falling" and keeps bouncing :-D
This topic gets weirder and weirder ^-^ :-X

And my +1 you got as well. Good catch on these videos :-X
Title: Re: weird glitch
Post by: Art Blade on August 29, 2013, 12:28:29 PM
maybe it's a PhysX thingy?
Title: Re: weird glitch
Post by: nexor on August 29, 2013, 02:07:03 PM
Wait till you guys see the clip I'm uploading on youtube
Title: Re: weird glitch
Post by: Art Blade on August 29, 2013, 02:41:25 PM
can't wait  :)
Title: Re: weird glitch
Post by: Binnatics on August 29, 2013, 03:17:12 PM
Quote from: Art Blade on August 29, 2013, 12:28:29 PM
maybe it's a PhysX thingy?

According to what I find on the net about PhysX these games don't use that tech. But it's likely to be something like that, engine-based weirdness.
Title: Re: weird glitch
Post by: PZ on August 29, 2013, 10:36:23 PM
Cool, nex!  :-X +1
Title: Re: weird glitch
Post by: nexor on August 29, 2013, 11:08:16 PM
Quote from: nexor on August 29, 2013, 02:07:03 PM
Wait till you guys see the clip I'm uploading on youtube

Update on the youtube upload......about two more days, the avi clip is 4.26 min 3.57GB in size, I can upload it in mp4 format at 164MB but the quality is bad ???
Title: Re: weird glitch
Post by: PZ on August 29, 2013, 11:24:32 PM
Essentially 1gb/min is way too large to effectively do a video upload in a reasonable amount of time.  What I do when I upload to YouTube is to use Windows Movie Maker to reduce raw video (avi) to a more reasonable size by using the setting in Movie Maker: Produce for playback on my computer (or something like that), which greatly reduces the size of the video while preserving quality.  The resultant video is only a fraction of the original, yet good enough quality for HD video, and that is what I upload - takes only a fraction of the time and the results are more than acceptable.
Title: Re: weird glitch
Post by: nexor on August 30, 2013, 01:04:19 AM
I will check it out, thanks   :-X

Checked it out, Movie Maker converts to mp4, did upload faster to youtube but still very fuzzy so I deleted it.
Did some editing to cut down on size then converted it to flv, here is the result

[smg id=6237 type=av]
Title: Re: weird glitch
Post by: Art Blade on August 30, 2013, 12:01:22 PM
as far as I know (at least it used to be like that) videos uploaded to YT take a while until they're crisp. I remember watching a really "fresh" vid on YT and it was all blurry and the uploader commenting on the fact. Some time later the same vid was crisp.

And man.. that is some weird stuff you filmed there  ???
Title: Re: weird glitch
Post by: nexor on August 30, 2013, 02:27:29 PM
I felt like shooting the local who was floating above me in the a$$  >:D
Title: Re: weird glitch
Post by: Binnatics on August 30, 2013, 02:40:50 PM
All I kept thinking; "Shoot that damn Rakyat floating punk, SHOOT 'm!!!"  :-D >:D >:D
But good thing you remained calm and got that excellent glitch on tape :) :-X
Title: Re: weird glitch
Post by: PZ on August 30, 2013, 04:57:24 PM
 :laugh:
Title: Re: weird glitch
Post by: Art Blade on August 30, 2013, 09:02:40 PM
 :-D
Title: Re: weird glitch
Post by: fragger on September 01, 2013, 03:29:59 PM
That's some cool glitchiness you recorded there nex, haven't seen anything like that before :-X ????

+1 8)
Title: Re: weird glitch
Post by: nexor on September 03, 2013, 01:02:10 AM
They were really weird, pity I had to edit the clips  :-\\
Title: Re: weird glitch
Post by: nexor on September 08, 2013, 04:12:12 PM
Stuck in the car (http://www.youtube.com/watch?v=yrvAZr0-QWQ#)

Some joker was in the ground underneath the jeep shooting at me
Title: Re: weird glitch
Post by: Art Blade on September 08, 2013, 04:36:11 PM
crazy. :-D
Title: Re: weird glitch
Post by: mandru on September 08, 2013, 09:15:53 PM
But it looks like you fixed his wagon.  :-D
Title: Re: weird glitch
Post by: fragger on September 09, 2013, 03:22:18 AM
 :-X
Title: Re: weird glitch
Post by: nexor on September 09, 2013, 05:15:21 AM
It seemed like he was already buried but didn't know it yet   ???
I just pointed it out to him   >:D :angel:
Title: Re: weird glitch
Post by: Art Blade on September 09, 2013, 06:46:29 AM
 :-D
Title: Re: weird glitch
Post by: Binnatics on September 09, 2013, 12:40:47 PM
 :laugh: :-X
Title: Re: weird glitch
Post by: Art Blade on September 11, 2013, 11:40:38 AM
now I've just seen a funny glitch, look at the pics.. I'm walking around in broad daylight yet I'm using a flashlight and smoke is surrounding me and everything else around is dark. I came out of a cave and something happened, the "cave mode" kicked in again.  ??? :-()

[smg id=6253 type=preview align=center caption="flashlight"]
[smg id=6254 type=preview align=center caption="flashlight 2"]
[smg id=6255 type=preview align=center caption="flashlight 3"]
Title: Re: weird glitch
Post by: Art Blade on September 11, 2013, 12:11:21 PM
I played around with it more, here 3 pics series. Check the colour of the light reflection on the Dragunov, err, SVD. Flashlight on, flashlight off with a transition, and flashlight off as in a normal night pic. It had simply turned night, that was not caused by me playing around.
You can probably do it, too: X:256,Y:319 (South of the Pacific Airport) near the coast is a black dot on the map, a cave entrance. The coords are roughly where the game "thinks" that you are still in the cave while you walk around outside. :)

[smg id=6256 type=preview align=center caption="flashlight 4"]
[smg id=6257 type=preview align=center caption="flashlight 5"]
[smg id=6258 type=preview align=center caption="flashlight 6"]
Title: Re: weird glitch
Post by: Binnatics on September 11, 2013, 12:28:03 PM
That is weird indeed. Sloppy, actually, to forget to turn the lights back on ^-^
Title: Re: weird glitch
Post by: fragger on September 12, 2013, 12:11:25 AM
There are a couple of spots where the opposite happens - you'll be in a cave and the flashlight will go out in certain places. Apparently the program then thinks you're outside in those places.
Title: Re: weird glitch
Post by: Dweller_Benthos on September 12, 2013, 07:59:23 AM
Yeah, I've had that happen walking on the ground above a cave, and the flashlight will flick on and off as if it thinks I'm in the cave.
Title: Re: weird glitch
Post by: nexor on September 12, 2013, 10:44:48 AM
Maybe one of the tattoos is a built in day/night sensor and works like my outside security lights  >:D :angel:
Title: Re: weird glitch
Post by: Art Blade on September 12, 2013, 11:02:05 AM
might be particularly cool at night if you sneak up on someone who's looking towards you and then *flick* enlighten your enemy as to a) that you are there at all and b) spotlight your exact position :-D

I noticed that when I had the light on, the environmental sounds (rain, thunder) completely faded away while singular sounds (mercs shouting) would have a reverberation just as if they were in a large cave. ??? :-D
Title: Re: weird glitch
Post by: mandru on September 12, 2013, 05:13:52 PM
When in a tunnel the sounds from outside over your position are transmitted with the echoing effect you mention Art as if they are there in the cave with you.

Once a group of privateers far above on the surface was being attacked by a swarm of Komodos.  The cursing, scuffling footsteps, frantic shooting, screams of agony and hissing - I could hear it all clearly.  I got to laughing so hard that I had to wait until it was over before I could really focus on making the needed jumps between ledges to get through the cave I was transversing.

Oh yeah, I think the Komodos won.  :-()
Title: Re: weird glitch
Post by: Art Blade on September 13, 2013, 09:57:24 AM
heh heh  :-D

yep, happened to me, too. It is funny because if you can hear them, they can hear you, too. So, fire a loud weapon in a cave and listen to the ruckus on top of you.. "WHAT.. THE.. HELL?" and so on  :laugh: Even better, sometimes the surface is so close that you can set it on fire through the cave with either C-4 or molotovs. Also works in bunkers  :-()
Title: Re: weird glitch
Post by: mandru on September 13, 2013, 04:24:42 PM
Quote from: Art Blade on September 13, 2013, 09:57:24 AM

Even better, sometimes the surface is so close that you can set it on fire through the cave with either C-4 or molotovs. Also works in bunkers  :-()


Now that's an interesting prospect.  :o

I'll have to keep an eye out for an opportunity to give it a try.  :-X
Title: Re: weird glitch
Post by: mandru on October 10, 2013, 04:35:31 PM
I stumbled upon an amusing weirdness in the game earlier today.  As I come and go from the weapons vending machine/save point at Kell's Boat Repairs there is a propane tank directly across the driveway under the awning that I like to shoot with whatever weapon I have equipped at the time.

What can I say?  I like the boomies.  ^-^

Today I popped the tank with the bow and one of the cardboard boxes on the shelving right next to it came off the shelf and out towards the driveway.  At first I was surprised that the box when impacted by an explosion wasn't torn to bits but on closer examination I found the box to be indestructible and as lively of a bouncing object as a soccer ball. 

**(Yes, yes I know what some of you probably tend to go starkers when that word is used to describe your beloved game.  Just accept the fact that in the U.S. we have a weird local accent that causes the word Fotball to sound like Soccer.  Deal with it.  >:D )**

Shotgun blasts, exploding sniper rounds and even C-4 charges only temporarily marred the surface if at all but that quickly healed as the graphic's damage overlay faded.  However having the box sitting in burning grass did give it a darker burned appearance even when it was the (unmarred) box itself that had started the fire when it returned to earth from unbelievable heights after a combined C-4 and landmine detonation.

OK a super bouncy indestructible cardboard box isn't that weird but this should qualify the weirdness claim.  When a C-4 charge is affixed to one of the vertical faces of the box while it's sitting on a level surface the box is slowly propelled along the ground as if the C-4 charge is some kind of impulse engine.  What I can make out of it (through maybe an hour's worth of experimenting or what all of you might have called "dinking around with it" ) is that the box hates the C-4 and tries to move away from it which in turn drags along the C-4 because it's stuck onto the box.  It's a pretty slow crawl but it still is moving right along for something that shouldn't be moving at all.

It doesn't matter if the box is propelled down the beach and into the water.  It's perfectly happy chugging along the seabed.  As long as the box doesn't butt up against a solid impassible object or tumble over so that the C-4 is on the top face of the box at which point the impulsive force is downwards and the motion stops.

The next time I have Kell's populated with pirates I am really going to have to try lining up the box with an intended victim, then attaching a landmine to the face of the box aimed at him and a C-4 charge at the back to impel the box with its load of boomy happiness to within critical range.  :-D


One other note about the nature of these two boxes to be found at Kell's Boat Repairs is that the property of their physics allows them to ignore the fact that they are in water.  A box falling from considerable height not only doesn't slow when it hits the surface of the water it bounces several times when it hits the bottom.  ???

One box in the water had tumbled over because of my swimming along next to it.  I had bumped it at a wrong moment and it took a bad roll so that the C-4 was on the top face.  Since it was no longer moving and I considered it to be a completed observation not to mention it was pretty boring just sitting there like that.  Rather than let a C-4 charge as well as a landmine that was attached to the opposite face go to waste I got out of the water so that I could use the remote to detonate it.  The box from its position a few meters underwater shot straight up into the air going so high that the game caused it to blink out as it had reached an altitude where the game stopped rendering it.  I was thinking "Oh well that's gone" but after several seconds it popped back into view as it reached an acceptable height for the game to start to display it once again.

A C-4 charge by itself doesn't have that kind of lifting power but the added presence of that mine really put it over the top.
Title: Re: weird glitch
Post by: Art Blade on October 10, 2013, 04:57:06 PM
Mandru, that was an awesome read  :) :) :) +1  :-X for your experiments and discoveries and the fun I had while reading it.  :)

And that here..
Quote from: mandru on October 10, 2013, 04:35:31 PMJust accept the fact that in the U.S. we have a weird local accent that causes the word Fotball to sound like Soccer.

..was the highlight  :laugh:

By the way, since you spelled football "Fotball" (note the missing second "o") it even looks more like soccer. Sooccer would be an awful misspelling which slightly resembles "sucker"   :-()
Title: Re: weird glitch
Post by: mandru on October 10, 2013, 06:06:04 PM
Thanks Art.  I'm glad you enjoyed the read.  :-D

I used fotball  because I thought that was the way most of the world spelled it.  Am I wrong?

I guess it's possible that fotball is the Hispanic spelling.  I often see it as I'm flipping past while using the on-screen cable guide finding something non-annoying to watch on TV.

Other than brief encounters with the game in school where it was used as a physical activity that even the wimpiest kids in the class could participate I've never paid much attention to it.  Come to think of it the teacher that usually tried to convince us (when we balked) that it was a real sport was named LaPorte. (Hmm...)

Playing or viewing I'm of the personal opinion that watching paint dry is a more amusing pastime. 

Not that I've spent 10 minutes (in total) over the last 40 years watching any team sport other than an occasional sports related video clip that shows up on a couple of the viral video sites I follow.  It seems to me the key highlight of soccer is the dramatic overacting displayed when a player is trying to draw a foul against an opposing player by faking either a tripping call or injury penalty.
Title: Re: weird glitch
Post by: Binnatics on October 11, 2013, 07:27:58 AM
Quote from: mandru on October 10, 2013, 06:06:04 PM
Not that I've spent 10 minutes (in total) over the last 40 years watching any team sport other than an occasional sports related video clip that shows up on a couple of the viral video sites I follow.  It seems to me the key highlight of soccer is the dramatic overacting displayed when a player is trying to draw a foul against an opposing player by faking either a tripping call or injury penalty.

Your description of soccer matches reality quite well, mandru :-X :-() Those overpaid lame a$$ lawnmowers are more focused on the referee than on the ball most of the times :-D

The Hispanic version of the game's name is fĆŗtbol. Take the English sound and write it down the Castillian way ^-^

Edit: I totally forgot, great discovery with those boxes Mandru, and indeed a good read :-X :) + one from me too ;)
Title: Re: weird glitch
Post by: Art Blade on October 11, 2013, 08:27:00 AM
And "sports" in Spanish is "(el) deporte"  :)

I share your enthusiasm for football, mandru, I experience it just like you do :-() And no, the English (even the American English) spelling is with two "o."

Paraphrasing what you said: Just accept the fact that at least in some parts of the UK (and I guess in Oz, too)  they have a weird local accent that causes the word Soccer to sound like Footy.  :-D
Title: Re: weird glitch
Post by: mandru on October 11, 2013, 10:21:18 AM
Thanks for the slap on the back Binn.  :)

:-D  :-X @ Art
Title: Re: weird glitch
Post by: Art Blade on October 11, 2013, 11:28:32 AM
 :-D
Title: Re: weird glitch
Post by: durian on October 11, 2013, 12:32:53 PM
mandru, I wish I can write posts that are long and excellent as yours +1  :-X :)

I used to be a futbol fanatic and when I came to the States, I loved football as well. Because nobody in my family or my friends like it, I would have to go to bars to watch football and root for my favorite teams. Now for some reason I'm losing interest in both futbol and football.  As for the word "soccer", I still have no idea how Americans came up with it. And I think they should change "football" to "handball" as the players mostly use their hands in games  ;D
Title: Re: weird glitch
Post by: Art Blade on October 11, 2013, 02:03:08 PM
 :-D

..or, to "anything-but-football"  >:D You know, they're used to carrying the ball around with them across the field and old habits die hard  :-()

In my country, there seems to be no other sport than "soccer." What I hate the most is entering the office after a football match and from that moment on having to overhear almost all male colleagues talking about that fudging game all day long. Not to mention those days or weeks before the match.  :D OK, there may be a few people who are fond of Formula One racing but that is by far not as bad as the football topic.
Title: Re: weird glitch
Post by: mandru on October 11, 2013, 03:29:20 PM
Thanks Durian.  :)

Quote from: durian on October 11, 2013, 12:32:53 PM
mandru, I wish I can write posts that are long and excellent as yours...

I'm afraid it comes from being an old geezer, naturally long winded and not having anyone around to talk to most of the day.  :laugh:


I think we use football because of the emphasis placed on the kickoffs that start the play at the beginning and second half of the game as well as when the ball is turned over to the other team after a score.

I'm not certain about that but outside of the kickoffs any punting in the game is typically much less dramatic and though essential as punting is (when used to attempt an extra point or to kick the ball as far down field as possible before losing control of it on a fourth down) it's not really considered to be a ceremonial highlight of the game the way a kickoff is.
Title: Re: weird glitch
Post by: durian on October 11, 2013, 03:46:54 PM
Quote from: Art Blade on October 11, 2013, 02:03:08 PM
:-D

..or, to "anything-but-football"  >:D You know, they're used to carrying the ball around with them across the field and old habits die hard  :-()

In my country, there seems to be no other sport than "soccer." What I hate the most is entering the office after a football match and from that moment on having to overhear almost all male colleagues talking about that fudging game all day long. Not to mention those days or weeks before the match.  :D OK, there may be a few people who are fond of Formula One racing but that is by far not as bad as the football topic.

Same with my old country if not more. People talk about WC, Euro Championship, Champion League, SouthEast Asian Cup, Asian Cup, South American Cup ... I would stay up late until 4-5 am to watch live WC matches because of the differences in time zones.
Title: Re: weird glitch
Post by: fragger on October 12, 2013, 05:14:21 AM
I thoroughly enjoyed reading about your box exploits mandru :-X :) That's probably about the most fun I've ever heard of anyone having with a box (a cardboard one, that is ;))

Football/fotball/futbol/footy is a national obsession here too, so much so that if another man asks me "Which team do you follow" and I respond with "None, I'm not into it" I get the sort of look that I would get if I'd just confessed to being a hermaphrodite. Like Art I've worked in places where the sole topic of conversation is "the footy" which causes my eyeballs to involuntarily roll about and puts thoughts of the "get a life" variety in my head.

The two main forms of football played here are Rugby League in some states and Australian Rules in others. If I had to choose (and I can't stress the term "had to" greatly enough) I would choose Australian Rules. It's fast-paced, fairly skillful and can actually be exciting to watch at times. Rugby League is more of a brute-force contest which all too often degenerates into an all-in brawl, which is not really surprising given the nature of the game and the nature of the players, the upward-tapering heads of many of whom resemble Easter Island statues and contain about the same number of I.Q. points. The game itself is heavily contact based - charge into the guy with the ball and try to tackle him, and if he can't be legitimately tackled to the ground, thump him there instead.

Whenever I see any of that game, I can't help but think that the Leakeys are wasting their time searching for the missing link in East Africa - it's alive and well and playing League in Oz :-()

Soccer is fairly big here too, but not as much as the other codes.
Title: Re: weird glitch
Post by: Art Blade on October 12, 2013, 06:43:50 AM
excellent post :-D
Title: Re: weird glitch
Post by: mandru on October 12, 2013, 09:05:44 AM
 :-D
Title: Re: weird glitch
Post by: durian on October 12, 2013, 12:14:58 PM
Quote from: fragger on October 12, 2013, 05:14:21 AM
I've ever heard of anyone having with a box (a cardboard one, that is ;))

Football/fotball/futbol/footy is a national obsession here too,

Soccer is fairly big here too, but not as much as the other codes.

I'm confused. Isn't futbol=soccer ?

Title: Re: weird glitch
Post by: Art Blade on October 12, 2013, 01:07:17 PM
yes, the Spanish word for it. Correctly spelled: fĆŗtbol  ;)
Title: Re: weird glitch
Post by: durian on October 12, 2013, 01:16:30 PM
I know it is. American keyboards don't allow me to spell it correctly (Well, I can if I go to a VN forum and copy and paste) But fragger obviously was confused when he's referring to it as Australian football. Here I used to watch a lot of futbol on Spanish language TV channels so I know some sports related words like futbol, deporte ...  :)
Title: Re: weird glitch
Post by: fragger on October 12, 2013, 01:37:48 PM
I was just gathering the words together :-D

Actually, anything to do with football confuses me ???? :-()
Title: Re: weird glitch
Post by: Art Blade on October 12, 2013, 02:13:38 PM
Quote from: durian on October 12, 2013, 01:16:30 PM
I know it is.

just to make sure: I wasn't correcting you, just stating the correct Spanish spelling. :)
Title: Re: weird glitch
Post by: PZ on October 14, 2013, 10:32:21 AM
Quote from: mandru on October 11, 2013, 03:29:20 PM
...I'm afraid it comes from being an old geezer, naturally long winded and not having anyone around to talk to most of the day.  :laugh:

:laugh: :-X +1
Title: Re: weird glitch
Post by: mandru on October 14, 2013, 09:44:12 PM
Thanks PZ.  ;)
Title: Re: weird glitch
Post by: PZ on October 14, 2013, 10:07:40 PM
I always enjoy your reads,mandru - there is depth of thought, wit, and embedded humor - always a treat  ;)
Title: Re: weird glitch
Post by: fragger on October 15, 2013, 12:53:22 AM
Agree totally, mandru never disappoints 8) :-X
Title: Re: weird glitch
Post by: Art Blade on October 15, 2013, 08:18:16 AM
I miss all those posts he nearly finished but discarded when reaching the 50,000 characters per post limit.
Title: Re: weird glitch
Post by: mandru on October 15, 2013, 06:45:18 PM
 :-D
Title: Re: weird glitch
Post by: PZ on October 15, 2013, 07:01:21 PM
Quote from: Art Blade on October 15, 2013, 08:18:16 AM
I miss all those posts he nearly finished but discarded when reaching the 50,000 characters per post limit.

:laugh: :-X
We need to create a special category and see if we can increase limits for mandru  :-D
Title: Re: weird glitch
Post by: mandru on October 15, 2013, 10:11:07 PM
That or as I noted over here: http://www.openworldgames.org/owg/forums/index.php?topic=3259.msg65198#msg65198 (http://www.openworldgames.org/owg/forums/index.php?topic=3259.msg65198#msg65198)

That trick also works on big old slugs so if you put a copper strip across the threshold of threads you want to protect...

Well, there wouldn't be a need for a limit expansion.  :-()
Title: Re: weird glitch
Post by: fragger on October 15, 2013, 10:44:07 PM
Quote from: PZ on October 15, 2013, 07:01:21 PM
We need to create a special category and see if we can increase limits for mandru  :-D

Heck, let's just give him his own site :-D We might need to borrow some storage space from CERN...
Title: Re: weird glitch
Post by: Binnatics on October 16, 2013, 08:57:16 AM
 :laugh:
Title: Re: weird glitch
Post by: Art Blade on October 16, 2013, 12:24:19 PM
 :-D
Title: Re: weird glitch
Post by: durian on October 16, 2013, 02:22:14 PM
Give him the new title of "Sir-write-too-long"  >:D

Title: Re: weird glitch
Post by: Art Blade on October 16, 2013, 02:27:02 PM
his current title "dancing with letters" already refers to his elaborate writing style but you're right, the newer titles start with "Sir" but they are not negative as in "too long". Also, they bear resemblance to "Sir Lancelot" hence the "Sir" and the "alot" ending which is intended to refer to what the person does "a lot" so it is a characterisation.  Alright, I've got a compromise. Hold on..
Title: Re: weird glitch
Post by: Art Blade on October 16, 2013, 02:32:27 PM
done. The reason for his long and elaborate posts is now reflected, I hope :) Since you're the new guy, we'll have to wait and see what you do most but like everyone else, you'd need a first title before we can dub you "Sir" -- so here's your new title, I hope you like it  :-D
Title: Re: weird glitch
Post by: durian on October 16, 2013, 02:59:28 PM
You're right, I thought "too long" implies something negative, which is absolutely not the case here. But it's intended as a joke. Anyway how about Sirwritealot  :)
Title: Re: weird glitch
Post by: Art Blade on October 16, 2013, 03:02:29 PM
No, that would be me. :-()

I suggest we just stick with what we've got and give him a chance to check his new title. Did you see yours, at all?
Title: Re: weird glitch
Post by: Art Blade on October 16, 2013, 04:16:12 PM
Just in case: everybody may change their own titles in their forum profile (same menu where you edit what games you're currently playing, above the signature box, called "custom title")
Title: Re: weird glitch
Post by: durian on October 16, 2013, 05:15:32 PM
Quote from: Art Blade on October 16, 2013, 03:02:29 PM
No, that would be me. :-()

I suggest we just stick with what we've got and give him a chance to check his new title. Did you see yours, at all?

Yeah Sirthinkalot is a much more accurate than Sirwritealot which is basically the same as yours. Just realized I've got new title  :-D :-X

Anyway, I found myself recently enjoy thinking (specifically philosophy and psychology) which I wouldn't imagine myself doing it many years ago as it's utterly boring. I've just checked out a wonderful introduction book of Stoicism titled,"A guide to the good life: the ancient art of Stoic joy" by Prof. William Irvine (Wright State Univ, in Dayton, OH) . I'd  thought Western philosophy is completely superfluous unlike the Eastern counterpart but I've recently realized it's not necessary so.
Title: Re: weird glitch
Post by: Art Blade on October 16, 2013, 10:23:17 PM
 :-D +  :-D :-X

Me, on the other side, I've had enough (both as in sufficient and as in fed up with) of the Western philosophy and found joy in Eastern philosophy and literature. I went through Zen and Taoism which is a different way of thinking; Taoism being the one that fascinated me the most.
Title: Re: weird glitch
Post by: mandru on October 16, 2013, 10:35:11 PM
 8)
Title: Re: weird glitch
Post by: Art Blade on October 17, 2013, 08:26:45 AM
that.. was kind of anticlimactic, mandru. :-D
Title: Re: weird glitch
Post by: durian on October 17, 2013, 12:52:57 PM
Quote from: Art Blade on October 16, 2013, 10:23:17 PM
:-D +  :-D :-X

Me, on the other side, I've had enough (both as in sufficient and as in fed up with) of the Western philosophy and found joy in Eastern philosophy and literature. I went through Zen and Taoism which is a different way of thinking; Taoism being the one that fascinated me the most.

Let me tell you one of my little secrets: Taoism has been my favorite school of philosophy as well  :-X :) But Stoicism may replace it soon. There are some things Taoism and Stoicism share in common: they stress the value of tranquility which is the ultimate goal of their respective philosophies; and in order to attain it, the practitioners must not persue valueless, superfluous things like fame and fortune, and learning to accept one's death. However, there's at least one difference  between the two is that while Taoists avoid social duties, the Stoics are active members in their society (Seneca was Nero's counselor, Marcus Aurelius was emperor, ect) This is why I said Stoicism might replace Taoism as my favorite philosophy. Anyway, one of Stoicism's techniques that fascinates me is their use of humor as the most effective way of dealing with other's insults (whether direct or indirect).

One excerpt from the aforementioned book to illustrate this technique:

[The Stoic philosopher] Cato was pleading a case when an adversary named Lentulus spit in his face. Rather than getting angry or returning the insult, Cato calmly wiped off the spit and said, "I will swear to anyone, Lentulus, that people are wrong to say that you cannot use your mouth!" ;D

In my observation, Westerners don't need to look to the East as the only source of wisdom to cope with their daily stresses as there are many Western philosophy schools such as Stoicism, Epicureanism, ect that offers valuable and insightful advices and guidelines that help them to achieve tranqulity, peace, or enlightenment, nirvana or kingdom of God ...

Title: Re: weird glitch
Post by: Binnatics on October 17, 2013, 02:22:19 PM
I never actually felt truly bonded with one philosophy stream, although I feel much for the existentialism in Kierkengaards thinking. I feel like a thinker myself and have always tried to find 'the solution' for 'the questions' of life. Somehow I came to the conclusion it's easier living when you accept the fact that there are things unknown, and will be unknown forever. I think life would collapse if it knew itself.

About Asian thinkers I read an interesting point of view in a recently read novel written by Yalom, a well known psychiatrist and psychotherapist... and novel writer ^-^

one of the persons in his roman called The Schoppenhauer cure went to the far east to go in "retraƮte" to be able to cure herself from psychic pain after intense psychotherapy and group sessions weren't able to help her. On following the path 'inside' she did finally feel relief, but then another thought came to mind; I am hiding for the problems and the people I deal with, and being so devoted to myself and myself only isn't the way I want to live. I want to live my life with the people around me, including the problems we share and suffer from.
This thought made her terminate the treatment and go back to the group sessions, where a miraculous social interconnection was unfolding and taking place. The story didn't end all bad but the interesting point I remember is the refusal to deny life as a way to cure problems caused by that life. Life in its most social, complicated and paradoxal form.
That doesn't mean the  unbinding process of inner concentration helps people take distance and see things from another perspective. It is a way to reach a desired state, but not a goal in itself.

Well, that's it for tonights thinking ^-^
Title: Re: weird glitch
Post by: Art Blade on October 17, 2013, 03:12:36 PM
What I've learned is that there is no one true philosophy or religion. I take what I like best from any source and am much closer to a happy life than with any single philosophy or religion and I've learned to strictly avoid extremes (i.e. not "only" Tao, not "only" Stoicism, and so on -- walk in the middle) also that some things just happen or don't happen, no matter how hard you try to achieve something or avoid something. It will just happen or it will never happen and indeed, some things cannot be explained -- I've already accepted all that. So I live a very relaxed life with a smile on my face almost every day. :)
Title: Re: weird glitch
Post by: durian on October 18, 2013, 01:02:17 PM
I have the same attitude to philosophy as you guys. Because of my relative open mindedness and my conviction that there's not "perfect religion/philosophy, every single philosophy has its own strengths as well as weaknesess, therefore I don't follow a single philosophy either, instead I cherry pick the best elements from multiple schools of philosophy and mix them together to form my own.

Art, I now don't know which title would best suit your personality: Sirpostalot or Sir-smile-a lot  ;D
Title: Re: weird glitch
Post by: Art Blade on October 18, 2013, 01:24:19 PM
thank you :) Maybe both fit but there are other people who smile a lot, too, yet there is only one extreme posting guy which would be me, then  :-()
Title: Re: weird glitch
Post by: durian on October 18, 2013, 01:58:00 PM
You're right  :) It's easy to find someone who smiles a lot but how often do you come across a guy that posts a lot ? The odds is even smaller than that of winning lottery's jackpot   :)

Title: Re: weird glitch
Post by: Art Blade on October 18, 2013, 02:38:08 PM
when I started out here, I didn't even plan to post much at all. It just so happened :) One reason would be that I am not active anywhere else and another reason that discussions here tend to be really inspiring.
Title: Re: weird glitch
Post by: durian on October 18, 2013, 03:48:46 PM
Quote from: Art Blade on October 17, 2013, 03:12:36 PM
snip
(...) also that some things just happen or don't happen, no matter how hard you try to achieve something or avoid something. It will just happen (...)
It's an example of what you said earlier  :)
Title: Re: weird glitch
Post by: Art Blade on October 18, 2013, 04:03:35 PM
 :) I just let it flow. Follow the stream of life.. :)
Title: Re: weird glitch
Post by: fragger on October 19, 2013, 04:19:09 AM
Quote from: durian on October 18, 2013, 01:58:00 PM
You're right  :) It's easy to find someone who smiles a lot but how often do you come across a guy that posts a lot ? The odds is even smaller than that of winning lottery's jackpot   :)

And what are the odds of finding another online forum where the members all respect one another and don't engage in puerile insult contests? At least as small, I'd say.

The only other online community of any sort which comes anywhere near close is among the CG-modelling community, however the discussions there are almost entirely CG art-oriented. OWG is the only place on the net I've ever found where I can interact with people who have such a wide range of interests, viewpoints, topics of conversation and terrific senses of humour. It's way, way more than a gaming site and it's everything that social networking should be. A pretty small network to be sure, but all the more valuable for the close camaraderie of its active members.

This is my favourite place online :-X I feel a kinship with the members here that I've never experienced anywhere else on the net. I know that every time I visit, there will be something of interest to read. It's unique.
Title: Re: weird glitch
Post by: mandru on October 19, 2013, 09:56:02 AM
Yeah, what fragger said.   :-))
Title: Re: weird glitch
Post by: Art Blade on October 19, 2013, 10:38:44 AM
agree  :) :-X
Title: Re: weird glitch
Post by: durian on October 19, 2013, 02:06:37 PM
Amen* to that fragger   :-X :)

*Though I'm no longer a Catholic.  Having abandoned it 4 years ago due to doubting God's existence.
Title: Re: weird glitch
Post by: Art Blade on October 19, 2013, 02:53:26 PM
lol, I used to be a Catholic too, but not by choice, so I freed myself about 20 years ago. Same reason, plus it saves me from having to pay church taxes  :-() Not belonging to any party or religion and for other reasons, I feel like a free man in many an aspect :-D

By the way, nice signature, durian.  :-X
Title: Re: weird glitch
Post by: durian on October 19, 2013, 03:35:33 PM
 ;D I think if we keep talking, there's a good chance we know more common things we share , e.g. your ex girlfriend was also my ex  :-()

Cheers  :)
Title: Re: weird glitch
Post by: Art Blade on October 19, 2013, 04:16:50 PM
she already told me  :-D See, the problem with pretty girls.. you can't keep 'em  :-()
Title: Re: weird glitch
Post by: durian on October 19, 2013, 04:50:31 PM
 :-()
Title: Re: weird glitch
Post by: nexor on October 20, 2013, 02:03:17 PM
Thanks to OWG oz and sa became friends...... :-D
Title: Re: weird glitch
Post by: fragger on October 20, 2013, 10:04:43 PM
 :-))

Who would have thought it possible? We should be diplomats, eh nex? :-()
Title: Re: weird glitch
Post by: Art Blade on October 21, 2013, 01:16:23 AM
 :) :-X
Title: Re: weird glitch
Post by: nexor on October 21, 2013, 07:37:38 AM
 :-))
you right on that one fragger   :-D
Title: Re: weird glitch
Post by: PZ on October 21, 2013, 09:05:19 AM
Quote from: fragger on October 19, 2013, 04:19:09 AM
And what are the odds of finding another online forum where the members all respect one another and don't engage in puerile insult contests? At least as small, I'd say.

The only other online community of any sort which comes anywhere near close is among the CG-modelling community, however the discussions there are almost entirely CG art-oriented. OWG is the only place on the net I've ever found where I can interact with people who have such a wide range of interests, viewpoints, topics of conversation and terrific senses of humour. It's way, way more than a gaming site and it's everything that social networking should be. A pretty small network to be sure, but all the more valuable for the close camaraderie of its active members.

This is my favourite place online :-X I feel a kinship with the members here that I've never experienced anywhere else on the net. I know that every time I visit, there will be something of interest to read. It's unique.

Well said, fragger; I have not encountered a single online community where conversations are as pleasant, stimulating, and insightful as this one.  Unfortunately, individuals with respect, manners, and intelligence are a vanishing breed.

Quote from: nexor on October 20, 2013, 02:03:17 PM
Thanks to OWG oz and sa became friends...... :-D

oz, sa, and a whole bunch of worldwide areas - imagine if the entire world behaved as we do on this forum.  Sure, we might have differing opinions, but all are respected, as are the individuals expressing them.
Title: Re: weird glitch
Post by: Art Blade on October 21, 2013, 09:53:42 AM
PZ, +1 :-X for having started and running the best site on the net. :-() :bow :-))
Title: Re: weird glitch
Post by: PZ on October 21, 2013, 10:15:47 AM
Thanks, AB, but I'm just the guy that takes care of the infrastructure - all OWG members make the place what it is.

I have to give you +1 for being the core foundation of our membership  ;)
Title: Re: weird glitch
Post by: Art Blade on October 21, 2013, 11:25:35 AM
thanks, PZ, but I'm just one of the guys. You're too kind, man :)
Title: Re: weird glitch
Post by: PZ on October 21, 2013, 01:02:21 PM
Credit given where credit is due, my friend  ;)
Title: Re: weird glitch
Post by: Art Blade on October 21, 2013, 02:49:45 PM
OK, we're even, then.  :)


For now. :-()
Title: Re: weird glitch
Post by: fragger on October 21, 2013, 06:17:52 PM
Art and PZ: When I first started perusing this site, it was the largely the exchanges between you two guys that drew me in.

So here's a kudo for each of you :) :-X
Title: Re: weird glitch
Post by: Art Blade on October 21, 2013, 07:03:40 PM
Thank you, fragger :) I have to admit, quite a few of PZ's comments and posts have triggered the cheeky humour in me. I can't leave him alone :-D
Title: Re: weird glitch
Post by: PZ on October 21, 2013, 09:32:22 PM
Quote from: Art Blade on October 21, 2013, 07:03:40 PM
Thank you, fragger :) I have to admit, quite a few of PZ's comments and posts have triggered the cheeky humour in me. I can't leave him alone :-D

:laugh: :-X

Thanks fragger; you and all of our regular posters and long term members are what makes OWG a special place on the 'net  ;)
Title: Re: weird glitch
Post by: Binnatics on October 22, 2013, 07:32:08 AM
I feel honoured to be able to give you, PZ, your hundred-est kudo. We've been giving eachother kudos for a lot of things, and the most popular amongst them is the way we treat eachother. That's what we're proud of, and that's our trademark. Probably that's why we stay small and tight. But that's excellent. No need to grow huge. We would become a 'big city' with complicated infrastructure and rules. We now are more like a small village, smeared out worldwide that is. We feel eachother sort of, with simple rules and short communication.
And PZ, you allow that. Your patience and dedication, and all the time you put into this weird community, deserves respect. You deserve that third digit. And I'm just happy that I had the opportunity to do that ;)

Title: Re: weird glitch
Post by: Art Blade on October 22, 2013, 07:34:36 AM
 :-X :)
Title: Re: weird glitch
Post by: durian on October 22, 2013, 01:03:20 PM
Quote from: Binnatics on October 22, 2013, 07:32:08 AM

(...) No need to grow huge. We would become a 'big city' with complicated infrastructure and rules. We now are more like a small village, smeared out worldwide that is. We feel eachother sort of, with simple rules and short communication.(...)


Great minds thinks alike  ;D I completely concur, Bin. I've been pondering about what makes our site stand out in the (huge) crowd. Firstly, as you guys already mentioned, it's the way we treat one another. Not only does it lack the blatant, direct insults people throw at one another at countless forums on the net, it's also totally free of indirect ones. Secondly, the intimacy between the members thanks to the small size of our site. If our site becomes too big with thousands of members, that intimacy would be lost. And the members wouldn't feel like they're friends, instead they feel they are just members of that site.

Title: Re: weird glitch
Post by: Art Blade on October 22, 2013, 01:28:46 PM
agree :)

for some reason, the right people find their way to us despite the fact that we're not advertising nor on top of google search. And I like it like that.
Title: Re: weird glitch
Post by: PZ on October 22, 2013, 05:22:51 PM
Quote from: Binnatics on October 22, 2013, 07:32:08 AM
I feel honoured to be able to give you, PZ, your hundred-est kudo. We've been giving eachother kudos for a lot of things...

Thanks Binn!  ...true about the increase in kudo awards - however, life is too short - give more kudos is my motto  :-()
Title: Re: weird glitch
Post by: Art Blade on October 22, 2013, 05:26:33 PM
I want cake.
Title: Re: weird glitch
Post by: fragger on October 22, 2013, 08:24:33 PM
 :laugh:

I hate to tell you this Art, but the cake is a lie.
Title: Re: weird glitch
Post by: Art Blade on October 22, 2013, 08:33:29 PM
That lie is a lie so other people won't come looking for it. :-D
Title: Re: weird glitch
Post by: fragger on October 22, 2013, 08:36:13 PM
Ah... double reverse psychology :-D
Title: Re: weird glitch
Post by: Art Blade on October 22, 2013, 08:39:51 PM
I'd do about anything for that cake.
Title: Re: weird glitch
Post by: fragger on October 22, 2013, 08:46:34 PM
OK then, here it is:

[smg id=6409]
Title: Re: weird glitch
Post by: Art Blade on October 22, 2013, 08:51:57 PM
That's the one! The one of my dreams! ???

Thank you, fragger, +1 :-X :-D
Title: Re: weird glitch
Post by: PZ on October 22, 2013, 11:14:14 PM
That looks delicious, fragger!
Title: Re: weird glitch
Post by: fragger on October 23, 2013, 01:36:40 AM
It probably would be if it was real :-D
Title: Re: weird glitch
Post by: mandru on October 23, 2013, 05:55:35 AM
Isn't that a two layer acceleration gel cake with rebound gel frosting?  Yum2!

Oh yeah I found another shelf with two of the indestructible cardboard boxes that can be propelled by attaching C-4 at the East side of the sewage treatment plant on the North island.
Title: Re: weird glitch
Post by: Art Blade on October 23, 2013, 07:38:28 AM
sounds like a chop shop makes your cakes :)

Those cardboard boxes, I'll yet have to check those out :)
Title: Re: weird glitch
Post by: durian on October 23, 2013, 12:51:06 PM
The cake looks delicious, Art. I'm not a guy who like cake or sweets in general (that's why I'm skinny) but I love a good muffin (especially chocolate) sometimes to go with my coffee in the afternoon break.  :)
Title: Re: weird glitch
Post by: Art Blade on October 23, 2013, 03:01:31 PM
 :)

I'm not necessarily a cake lover but I never say no when I'm offered a big juicy chunk of cake  :-D
Title: Re: weird glitch
Post by: fragger on October 23, 2013, 10:16:55 PM
I too have yet to have the cardboard box fun :)

Speaking way off-topically as we were about cake and flirting with a split-off as I am by getting back to it, I'm curious to know if anyone here has ever tried a Pavlova? I don't know if they're very popular, or even heard of, outside of Australia or New Zealand. It's not your typical cake, but served cold in summer it makes a lovely dessert, even if it is a concentrated tooth decay time bomb waiting to go off.

The traditional topping of strawberries and kiwifruit counterpoints the main concoction with a mocking allusion to healthiness (maybe so you won't feel so guilty about eating what's under it) but it does compliment very well.

http://en.wikipedia.org/wiki/Pavlova_%28food%29 (http://en.wikipedia.org/wiki/Pavlova_%28food%29)
Title: Re: weird glitch
Post by: fragger on October 24, 2013, 04:29:11 AM
OK, I've pushed myself back on-topic (and hopefully staved off a topic-split) to report that I have now had a box experience, at Kell's Boat Repairs. It didn't last very long though. I stuck a C4 charge on a box and consequently marvelled at the resilience of Rook Island cardboard as it tumbled aloft without so much as a crease. Determined to push R.I.'s quality control to the limit I put another slab of C4 on the box after it landed and dropped a mine next to it, then let the C4 rip again. The box indeed tried for orbital insertion but then it came down in flames like a piece of Skylab (thanks for dropping that on us by the way, U.S. :-()) and landed in the water just off the dock. I tried to find it on the sea floor but I got munched on by a shark and stung by a manta ray while trying so I decided that the box indeed ruled and left it for Davy Jones to lock up.

Definitely had potential for much time-wasting fun though :-X
Title: Re: weird glitch
Post by: Art Blade on October 24, 2013, 05:20:24 AM
no split-off  :-D

lol fragger, a shark, a manta ray.. hey, how come you missed out on a moray eel :laugh:
Title: Re: weird glitch
Post by: Dweller_Benthos on October 24, 2013, 08:09:43 AM
I never had a problem with the manta rays, they just ignore you, sure you weren't stung by a jellyfish?
Title: Re: weird glitch
Post by: mandru on October 24, 2013, 09:48:03 AM
I've found a few other places with the boxes to establish that they turn out to be fairly plentiful on both the North and South islands.

So beyond this I'll quit reporting on them other than mentioning one notable location to be found by starting at Broken Neck Home outpost (on the South tip of the North island) and going North up the coastline past the Amanaki Trial location to the small bay (marked by a shark icon) where there are a few buildings with three piers for docking.  The multilevel building fronted by two of the piers has a plethora of both larger and smaller boxes on shelves and scattered around on the floors both up and downstairs.

Note that a shot gun helps to move them around for rough positioning much better than a rifle blast.  :)


My new obsession is the physical characteristics of the various plastic drums scattered around when force is applied to them.  ::)

I was showing Mrs. mandru how lively they were when stimulated (starting by lying on their side) with three landmines place on one end (the flat top or bottom) of the drum and a C-4 charge offset by 90 degrees on the outside edge of the opposing end.  Paraphrasing fragger's apt observation as the drum locked in a violent spin (because of the C-4's  offset initial boost before the mines kicked in) attempted to reach orbital insertion I commented to her "Watch this puppy bounce when it hits the ground!"

Only it didn't.  :o

I don't know if the spin was too much for the physics engine to calculate but when it touched-down the ground swallowed it up as if it had never existed.  Which actually impressed the Mrs. more than if it had actually bounced.  :-D
Title: Re: weird glitch
Post by: Art Blade on October 24, 2013, 10:30:51 AM
 :laugh:
Title: Re: weird glitch
Post by: fragger on October 25, 2013, 02:05:15 AM
Quote from: Dweller_Benthos on October 24, 2013, 08:09:43 AM
I never had a problem with the manta rays, they just ignore you, sure you weren't stung by a jellyfish?

Maybe... I saw the manta ray pass very close overhead just as something bit me. Maybe a jellyfish or even another shark. I just associated the red claw marks with the manta because it was so close at the time, but I may well have been wrong.
Title: Re: weird glitch
Post by: Dweller_Benthos on October 25, 2013, 07:49:35 AM
Quote from: fragger on October 25, 2013, 02:05:15 AM
Maybe... I saw the manta ray pass very close overhead just as something bit me. Maybe a jellyfish or even another shark. I just associated the red claw marks with the manta because it was so close at the time, but I may well have been wrong.

I think if you see the three claw marks, it's a shark. They are sneaky.
Title: Re: weird glitch
Post by: mandru on November 09, 2013, 07:17:01 PM
There's a hole in the bottom of the sea
There's a hole in the bottom of the sea
There's a hole, there's a hole
There's a hole in the bottom of the sea

(verse one of a very long, annoying and pointless youth camp song but aren't they all? )

Now that that's out of my system I will attempt to minimize my embellishments.  :angel:

I encountered another piece of FC3 weirdness that I've been able to recreate by shutting down my computer, restarting and entering the game again.  Hopefully this will also be a glitch present on all PC installs and not just mine.

First I'm going to give some coordinates for the area I'll be describing South of the South Island and a good ways off shore:

NW Corner  X:300.8,  Y:288.0
NE Corner   X:307.1,  Y:288.0
SW Corner  X:300.8,  Y:281.7
SE Corner   X:307.2,  Y:281.6

I was swimming very deep in god mode (so I didn't have to come up for air) doing a census on eels when I encountered a fairly square shaped area where the ocean surface looked like water but once I crossed into the zone I found myself falling, then standing on the bottom holding my shotgun and taking that gasping breath you hear after holding your breath for a while.  A quick check showed that all weapons could be equipped and used as well as the camera and knife.

Reef fish, sharks and mantas  outside of the zone continued to swim far above my head but once they entered the Dry Patch they would drop sharply to my level.  The sharks and mantas would drag along the seabed (stray jellies were stuck in one spot throbbing on the bottom) but the reef fish maintained a height off the bottom where the school's center mass would be about even with my head level.

I could shoot the sharks and mantas (and even a boatload of privateers) inside and outside the Dry Patch with rifles and shot gun (when in range) but every RPG round would detonate when it hit the vertical walls marking the boundaries of this quirky spot.  I used thrown rocks (listening for the sound of the clunk when they hit) to help me define the edges of the zone as well as (when walking) experiencing stepping from dry sea bottom to instantly swimming.  By swimming directly backwards after stepping out of the zone I would come back out of the water and onto dry ground again.

I also piloted one of the rubber rafts into the zone where once entered the water fell out from under me and the boat dropped to the bottom.  Pushing the boat back outside the boundary and into the water had the effect that the boat would start to rise quickly but eventually it would slip as if drawn by the absence of water back into the zone where it would again fall to the bottom.

Once I'd returned to shore I climbed to a high embankment that overlooks where I now know this anomaly to be and I could faintly make out a non-reflective square patch that looks almost like flat matte fog amid the normal reflective wave animations going on around it.

It's not as exciting as finding all seven dragon balls and getting to make a wish but if you decide to check it out either go in god mode to check it out, fast travel out or park your boat nearby and swim in because if you get your boat stuck in it you'll be swimming back to shore and this is an area positively rife with sharks.  ;)
Title: Re: weird glitch
Post by: fragger on November 09, 2013, 09:49:29 PM
You're pretty good at finding these oddities mandru :-D Cool, something else to play around with!

I found out the other night that there is a cave near Amanaki Outpost which if entered into at speed on a jet-ski will drop you through a hole in the map and into a sub-map area, like the ones we used to find in FC2. At least with FC3 you can fast travel your way out of these traps. I can't remember where the cave is, but there are rocks in the water just inside the entrance and a jet-ski can usually be found nearby with which to propel yourself into the weirdness.

I've only tried it once so I don't know if it will happen every time.
Title: Re: weird glitch
Post by: nexor on November 10, 2013, 01:40:22 AM
This game is getting weirder by the day  ???
Title: Re: weird glitch
Post by: Art Blade on November 10, 2013, 04:39:13 AM
agree. Then again, maybe it's not the game.. it's the players  :-D

fragger, heh heh, I think the game has a lot of surfaces that are thin as paper. Countless times I pierced head on into oblivion and on my way through the rocks I scraped off every fibre of whatever vessel I was using. Usually ending in an endless fall (paradox, I know, pun intended :-() ) or sometimes landing in an invisible ocean just to fall out of it again eventually. I love the sight of when the map starts to become visible, from rocks to outpost to area to world.. more and more gets sucked into the field of view until even the world fades away :)


mandru, +1 :-X for upholding OWG's spirit of experimentation, exploration and documentation ^-^
Title: Re: weird glitch
Post by: PZ on November 10, 2013, 08:12:17 PM
Quote from: Art Blade on November 10, 2013, 04:39:13 AM
mandru, +1 :-X for upholding OWG's spirit of experimentation, exploration and documentation ^-^

:-X X2
Title: Re: weird glitch
Post by: mandru on November 11, 2013, 06:22:59 AM
Thanks for the kudos guys.  I enjoy the rummaging around so of course if I spot a weirdness I've got to share it.  :-()
Title: Re: weird glitch
Post by: mandru on November 11, 2013, 07:05:23 PM
Speaking of rummaging around I came across some weirdness at Valsa Docks on the NW of the North island.  There is a zip line that runs from the awning off the front of the safe house over to the nearby Side Mission bulletin board that is amusingly useless.

Starting atop either the awning or by standing on the roof of the bulletin board and jumping to catch the zip line allows you to cross about 20 feet but it does not automatically decouple you from the line when you hit the end of the ride the way every other zip line I've encountered does.  As there is little or no slope to the line there isn't a top or bottom and once you reach the far end of the line if you turn your character to face the other direction you can scoot back and forth along it's short length.  ;)



Using a glider and scanning the ocean surface I have also located an additional square of missing water at X:182.9, Y:286.1 that I was able to visit even though it is a fair ways out into the out of boundary range on the world map.  As far as I could tell it has the same conditions as the other dry zone I reported on other than being slightly less populated by sharks.

So far I've scoured about 75% of the North island's coastline from the air and not spotted any dry zones in the waters there.  Maybe the game developers were hurrying to finish up the last 1/3 of the game and got sloppy with the texture mapping on the South island.  :-()
Title: Re: weird glitch
Post by: nexor on November 12, 2013, 10:35:15 AM
I just went and tried it out mandru
first I parked a jeep next to the awning (the only way I could get onto the roof) then tried to grab the zipline, no luck, then I got onto the bulleton board roof (the same way I got ontop of the awning) also tried to grab the zipline, also no luck.
So what you found is a real glitch for sure
Title: Re: weird glitch
Post by: mandru on November 12, 2013, 04:39:56 PM
Interesting it's not working for you fragger.  :-\\  I was using a standing still straight up jump to connect not a running jump if that would have made any difference.

Hmm...  I'm currently going around thrashing things while in god mode along with no detect and leaving all the safe houses populated by bad guys so that the surrounding roads remain busy with potential victims but I wouldn't think that would affect this one way or another.  Although without the command line no detect cheat hanging there during the slow drift across that short span I'm pretty sure would leave you feeling like the lone piƱata at a party of hyperactive children without blindfolds buzzed on red cream soda, cotton candy and each with their own stick.

To gain access to the two roof areas I was starting out by going around back of the safe house (outside of the fence) and there's a spot where the fence is at its lowest.  You can jump atop the fence and then tightrope walk one way to make the leap to the bulletin board or the other to make the more difficult leap to the flat roof of the covered area that is in turn within jumping distance of the safe house awning.

It's funny how I'm able to run along the top of a corrugated metal fence but sometimes unable to navigate my way up a six foot stretch of bare sloping rock.  ::)
Title: Re: weird glitch
Post by: Art Blade on November 12, 2013, 07:35:06 PM
you're thinking about fragger a lot, aren't you?  :-()
Title: Re: weird glitch
Post by: mandru on November 12, 2013, 10:43:05 PM
Oops!  Sorry it was nex that had gone out and tried it.  :-[

I was so busy trying to figure out why it hadn't worked (I'd even checked nex's system info to be sure he was on a PC) I failed to respond to the right person.  :D
Title: Re: weird glitch
Post by: Art Blade on November 13, 2013, 03:29:05 AM
at their age, they tend to forget things like that in no time. :-()
Title: Re: weird glitch
Post by: fragger on November 13, 2013, 03:35:13 AM
 :laugh:

I'm glad you thought of me anyway, mandru - whatever it was about :-()

There's a hole in the ground at X:607 Y:676 which links to a cave where a relic is located, on that long and very high ridge that lies east of the centre of the north island. This is that hole:

[smg id=6471 align=center width=600]

The cave is constricted in one place where you have to crouch to get through and it's a bit of a trek to get to the relic, and since I'd noticed this hole in the roof of the cave on previous plays I thought that maybe I could save myself a bit of time by dropping down this hole into the cave and landing almost right on top of the relic. But once I'd dropped into it I found that I couldn't fit through and I was sure I'd be stuck down there - it's deepish and the sides looked too steep to allow a jump back out.

I needn't have worried. Once down there, as soon as I tried to move I was magically wafted back up to the top edge of the hole. I repeated this several times and had the same result each time - if I stood still after dropping into the hole I stayed there, but as soon as I made any move at all I smoothly slid back up to the top as though an invisible hand was hoisting me aloft.

Just another little oddie :-D
Title: Re: weird glitch
Post by: nexor on November 13, 2013, 03:36:34 AM
Oh, was it me that went out to test it? darn, I completely forgot...... ???    :-D
Title: Re: weird glitch
Post by: nexor on November 13, 2013, 03:43:13 AM
sounds vaguely familiar fragger, I must have experienced it also, seeing as I have collected all the relics   ::)
memory's getting a bit short :-D
Title: Re: weird glitch
Post by: fragger on November 13, 2013, 03:46:06 AM
 :-D
Title: Re: weird glitch
Post by: Art Blade on November 13, 2013, 06:10:29 AM
 :laugh:
Title: Re: weird glitch
Post by: nexor on December 02, 2013, 05:35:01 AM
Quote from: mandru on November 09, 2013, 07:17:01 PM
I encountered another piece of FC3 weirdness that I've been able to recreate by shutting down my computer, restarting and entering the game again.  Hopefully this will also be a glitch present on all PC installs and not just mine.

I also found it mandru, if you don't mind, I took a video clip from down there and is the process of posting it on youtube, will post it here when completed
Title: Re: weird glitch
Post by: mandru on December 02, 2013, 05:49:55 AM
 That will be great nex.  +1   :)  :-X
Title: Re: weird glitch
Post by: nexor on December 02, 2013, 11:40:40 AM
farcry3 Hole In The Water (http://www.youtube.com/watch?v=qFv_6YbluuY#)
mandru's hole in the water
Title: Re: weird glitch
Post by: PZ on December 02, 2013, 01:23:18 PM
Cool, nex +1  :-X
Title: Re: weird glitch
Post by: Art Blade on December 02, 2013, 01:47:02 PM
 ??? crazy! :-X
Title: Re: weird glitch
Post by: fragger on December 02, 2013, 02:51:24 PM
Nice one nex :-X

That does look weird ????
Title: Re: weird glitch
Post by: mandru on December 02, 2013, 04:59:54 PM
 ^-^
Title: Re: weird glitch
Post by: nexor on December 02, 2013, 08:40:28 PM
Oh, you can fire your guns, I shot a shark while down there   ???
Title: Re: weird glitch
Post by: fragger on December 06, 2013, 01:56:19 AM
I don't know if this qualifies as a glitch or not - I guess it does.

Somehow, I managed to get 11 special arrows into my quiver (limit is supposed to be 10), all explosive ones. I tried to get a screenie of the crafting menu showing 11/10 Explosive Arrows to back me up, but I couldn't get it to paste into IrfanView. No mods involved, just the normal game. I had 10 explosive arrows in my quiver just before I did the Path of the Hunter quest at Kell's Boat Repairs, the one that ups your quiver capacity to Extended, so I'm guessing that had something to do with it. I was already on Heavy Duty quiver, or whatever the quiver level immediately before Extended is called. I can't try and reproduce the same result right now because the game autosaved as soon as I completed the mish - that'll have to wait until the next 'thru.

Has anyone else seen this?
Title: Re: weird glitch
Post by: mandru on December 06, 2013, 06:58:34 AM
Nice find fragger.  :-X

I don't use the bow much so that one slipped right past me.
Title: Re: weird glitch
Post by: PZ on December 06, 2013, 11:14:10 AM
Quote from: mandru on December 06, 2013, 06:58:34 AM
Nice find fragger.  :-X

I don't use the bow much so that one slipped right past me.

Same here - never did master the bow
Title: Re: weird glitch
Post by: Art Blade on December 06, 2013, 03:30:56 PM
Quote from: fragger on December 06, 2013, 01:56:19 AMHas anyone else seen this?

Yes. And I have a screenie of it. Oh, and I beat you to it by a year.  :-()

Quote from: Art Blade on December 16, 2012, 07:30:52 AM
One special arrow extra (11/10)

[smg id=5018 type=link align=center width=500 caption="2012 12 16 00033"]

1. Craft the maximum of special arrows (10/10)
2. Equip the bow and select a special arrow
3. Go to the crafting menu again and you'll see (9/10) -- because one arrow is equipped, the quiver has room for one more.
4. Craft one special arrow (10/10)
5. Now you can equip whatever you want.. you'll have 11/10  :-()
Title: Re: weird glitch
Post by: fragger on December 07, 2013, 04:57:13 AM
I should have known :-()

Bloody hell, it's been a year already!? Where did that one go? I blinked and I missed it ???
Title: Re: weird glitch
Post by: Art Blade on December 07, 2013, 05:58:55 AM
 :-()

That last line of yours reminds me of a dialogue I once read in a Garfield comic book by Jim Davis,

Jon Arbuckle: "Did I ever tell you I'm 29, Garfield?"
Garfield: "You would have been 30 but you were sick a year."


:-D
Title: Re: weird glitch
Post by: fragger on December 07, 2013, 04:20:53 PM
 :-D
Title: Re: weird glitch
Post by: PZ on December 07, 2013, 08:15:52 PM
Dang, hard to believe it has already been a year
Title: Re: weird glitch
Post by: nexor on December 15, 2013, 02:03:45 PM
EISH ! ! !
Title: Re: weird glitch
Post by: mandru on December 25, 2013, 08:47:39 AM
I've noticed when using the command line cheats for godmode and no detect that if I approach a North Island outpost and shoot one (or all) of Vaas' Molotov throwers with the Signature silenced .45 while leaving everyone else untouched the ones I've shot will burst into flame and wander around with no one noticing that they are mobile human bonfires.  They do not spread fire when they are in this condition and bumping into them will not cause your character to catch on fire as you usually would.  When they are in this state they can no longer be killed with one of the Takedown moves and attempting to do so will slash them instead.

Once anyone at the Outpost encounters a dead body and an alert goes out the ignited flamers will become aware of their condition, become agitated and eventually expire.



In a passing aside:  It's also worth noting that Crocks, Snakes and Eels cannot be tagged with a scan of the camera or when centered in iron sights the way that every other animated danger of FC3 can.
Title: Re: weird glitch
Post by: Binnatics on December 27, 2013, 08:29:23 AM
Maybe that last fact is due to them being cold-blooded creatures and won;t respond on any heat-seeking device or infrared technology... but do sharks belong to that group as well ????
Title: Re: weird glitch
Post by: mandru on December 27, 2013, 02:10:12 PM
Sharks can be tagged along with tortoises and the other cold blooded denizen komodos.  :)
Title: Re: weird glitch
Post by: Art Blade on December 28, 2013, 03:55:02 AM
you cannot tag quite a lot of animals. For example, those paradise birds, seagulls, lizards and crabs.. :)
Title: Re: weird glitch
Post by: mandru on December 28, 2013, 07:28:29 AM
Interesting additions my friend.  :-X

You are of course right about those other animals.  I was stuck in the mind set that I was only counting animals that attack or could be skinned.  ^-^

I'll need to try finding a macaque I can drop an iron site on to see if they can be tagged him to round out the informational set.  Sure I could just try the camera but if there's an annoying critter in the game that deserves to be converted into a lingering airborne flash of fuzz it's those damn monkeys.  >:D
Title: Re: weird glitch
Post by: Art Blade on December 28, 2013, 07:06:48 PM
you can actually kill and skin one or two of those buggers  :) It's possible in one mission where you crawl around in some kind of a sunken temple compound where you have to find a way through narrow corridors and occasionally dive through ruins of some sort. Can't actually recall which mission it was but that I did kill one of those pesky screaming fluffballs. The skin was just some item like the feathers of a crow that cannot be used for crafting hence they sell cheaply. You can't get those of Amanaki Town, however.
Title: Re: weird glitch
Post by: mandru on December 28, 2013, 11:45:31 PM
The macaques in Amanaki town tag with the camera.  Then I went up on the hillside to the West of town and found a spot that allows me to pull out the AMR, sight up on them when they're easier to find and I smoked the little buggers.  >:D
Title: Re: weird glitch
Post by: Art Blade on December 29, 2013, 04:48:21 AM
congratz, +1 :-X  :) I tried and never managed. Now I have a goal  >:D
Title: Re: weird glitch
Post by: mandru on January 24, 2014, 10:36:17 AM
Here's yet another weirdness. (Can't leave it alone.  I just keep digging, don't I?  >:D )

Many of the rivers in FC3 have current that will mildly tow you along.  When that condition exists try tossing in a big truck.  The easiest place to try this out is at the lumber yard on the North island as there are two respawn spots for the big trucks (outside the fence N. end and beyond the buildings S. end) and the river is  right there.  I've tried every other land vehicle with this and only the big trucks are grabbed by the current and dragged (for some reason tail end first) down stream with the dual rear wheels locked in place and the front wheels (trailing in the current) turning in the direction the truck is being dragged.

The weirdness for this really comes into play (but not on the lumber yard strip of river as it stays quite deep) when a river goes really shallow so that the wheels are only half covered (yet still bouncing up and over exposed rocks in the riverbed) and you can stand by or even walk around the truck without being kicked over into swimming animation.  The current continues to affect the truck as if it is still fully submerged.  A bend in the river might actually force the back wheels up onto shore and then drag the truck back into the channel of the current.  If the river is very deep and becomes shallow abruptly the truck can be observed to roll steeply up hill.  In some situations where this occurs the movement of the truck can become rapid and lunging along violently.  This dragging effect is not exactly current and definitely not an effect of gravity but I will continue to refer to it as current for the sake of convenience.

I've even encountered one spot where the truck's progress would normally be blocked by the presence of the lip of the drop off of a waterfall along the river's path but the majority of the river flow diverts into a nearby cave hauling the truck right along through its entire length for a subterranean excursion.

There will be a continual scraping sound of the locked rear wheels dragging along the bottom.  Diving under to examine the wheels will show bubbles being kicked up as they are scuffed along.  Be aware that unless you are keeping full visual contact with the truck if you wander beyond the range of that dragging sound it will often cause the truck to disappear.   The influence of the current will end sometimes without seeming reason mid river course but always when the presence of a lake or ocean becomes more dominant.

Being a fairly slow and nonsensical way to travel when the water is deep enough to allow it I swim above the canopy or bed of the truck so that when (and if) it gets shallow I can stand up on top of the truck as it emerges and equip my weapons to shoot at any passing enemies or animals to pass the time as I bump along.  And if the current lags and my progress is impeded (when I'm atop the truck) three quick charges of C-4 tossed under the front bumper will sometimes get things moving again.  ;D
Title: Re: weird glitch
Post by: Art Blade on January 24, 2014, 03:54:03 PM
that's some strange stuff, mandru -- nice discovery and observation. :)
Title: Re: weird glitch
Post by: mandru on January 25, 2014, 06:58:54 AM
Quote from: mandru on January 24, 2014, 10:36:17 AM

I've even encountered one spot where the truck's progress would normally be blocked by the presence of the lip of the drop off of a waterfall along the river's path but the majority of the river flow diverts into a nearby cave hauling the truck right along through its entire length for a subterranean excursion.


Here's a correction for this part of my post above.

There wasn't a nearby waterfall.  :-[

I went back to find the X,Y coordinates and realized my error.  By the way X:679.0, Y:734.0 is a good launch point on the verge of a cliff at the bottom of a straight downhill run giving the truck good placement in the current of the river below.  The current at that point has only the mouth of the cave in it's course.

The easiest way to initially locate this area on the river and the mentioned cave so that you can give it a good eye-balling (before dragging a big truck clear across the map) is to start with one of the water vehicles in the river that marks the North of Bad Town.  Looking at the map this river runs East West and the Western point where the river appears to disappear for a short distance before resuming again is the part of the river's course that runs underground.

Happy spelunking.  :-D
Title: Re: weird glitch
Post by: Art Blade on January 25, 2014, 06:59:46 AM
 :-D

as an aside, "Spelunke" is a term in German for a shabby pub. :-()
Title: Re: weird glitch
Post by: mandru on January 25, 2014, 04:33:31 PM
 :laugh:
Title: Re: weird glitch
Post by: fragger on January 25, 2014, 07:35:23 PM
 :laugh:

Good find mandru :-X A kudo for your exploratory prowess +1
Title: Re: weird glitch
Post by: PZ on January 25, 2014, 09:21:40 PM
Quote from: fragger on January 25, 2014, 07:35:23 PM
:laugh:

Good find mandru :-X A kudo for your exploratory prowess +1

+1 from me as well!

Quote from: Art Blade on January 25, 2014, 06:59:46 AM
:-D

as an aside, "Spelunke" is a term in German for a shabby pub. :-()

:laugh: :-X
Title: Re: weird glitch
Post by: mandru on January 27, 2014, 11:08:27 PM
Thanks for the  +1's guys.  I just keep thrashing around and trip over this stuff.  :-D

Wait till I post the picture of the crock I scooped up in the back of the truck last night.  Man was he irritated.  :o
Title: Re: weird glitch
Post by: Binnatics on January 28, 2014, 01:44:36 PM
 :laugh:

Amazing find Mandru!! +1 from me as well :-X

I love the thoroughly investigations you let loose on this glitchy game environment. It's always a good read and another temptation to go back wandering the islands again too ;) :)
Title: Re: weird glitch
Post by: mandru on January 28, 2014, 10:11:31 PM
Thanks Binn.  ^-^


OK as promised:



[smg id=6565 type=preview align=center caption="Hitch Hiker"]


[smg id=6566 type=preview align=center caption="Load of Crock"]


It's been so long since I've posted an image I had to dig my notes out and learn how to do it all over again.  :-[
Title: Re: weird glitch
Post by: Art Blade on January 28, 2014, 10:28:30 PM
 :laugh: alright old chap, you've got your +1 :-X from me now :-D :-D
Title: Re: weird glitch
Post by: fragger on January 28, 2014, 10:37:10 PM
That's hilarious, great pics :laugh: :-X
Title: Re: weird glitch
Post by: nexor on January 28, 2014, 10:41:53 PM
Like your pet mandru, is he housebroken?   :-D
Title: Re: weird glitch
Post by: mandru on January 28, 2014, 11:07:39 PM
 :-D

My toothy friend's not nearly as lively as he looks.

I was standing on top of the truck as it was being dragged down the river.  I spotted the crock in some duckweed that was positioned right before those rocks you see in the first picture that the truck is being thrust up and over.  Not knowing if the crock would interfere with the passage of the truck I shot him and timing was just right to scoop him up in the open back end.

I know that if I'm swimming while using the command line cheats godmode and nodetect crocks can't be pushed out of the way as they drift there by the shore.  As near as I can tell a live crock is stiff as a rod and immovable.  I've tried crashing a jeep into a crock but never succeeded in killing one that way though a boat does the trick nicely.

By being dead and rag doll flexible he just looks like he's daring you to try to pull him out of there. 
Title: Re: weird glitch
Post by: nexor on January 29, 2014, 08:34:14 AM
Either way I wont try, I like having my fingers intact   :-()
Title: Re: weird glitch
Post by: Binnatics on January 29, 2014, 12:04:15 PM
 :laugh:

Nice shots!! :-X
Title: Re: weird glitch
Post by: fragger on January 29, 2014, 08:59:42 PM
There's got to be a gag about "Crocodile Rock" in there somewhere but I can't think of one :-()
Title: Re: weird glitch
Post by: mandru on January 29, 2014, 11:06:58 PM
 :-D
Title: Re: weird glitch
Post by: Art Blade on January 30, 2014, 02:07:47 PM
"Croc solid" perhaps?  :-D