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Video games => Far Cry series => Far Cry 3 => Topic started by: Art Blade on December 07, 2012, 11:22:45 PM

Title: FC3: Tips and Tricks
Post by: Art Blade on December 07, 2012, 11:22:45 PM
FC3 TIPS AND TRICKS

Hey guys.. about time to start a collection of useful stuff :)

Feel free to post what you think might help others. The stuff you keep doing or avoid doing  :-()




1) As soon as the first set of missions allow you to free roam, go hunt the animals you need to upgrade your gear. Good gear can't be wrong when you get back into the missions. Don't buy armour vests for hunting -- they only stop bullets. I don't buy them at all.. when it depletes, you're most likely to have to restart anyway.. save the money instead  ;)

2) The final upgrade will always be one unique animal which you can only get by doing the corresponding "Path of the Hunter" mission which you will find in liberated outposts. Path of the hunter missions usually require hunting with a bow. If you have your own, you'll have a better scope/visor. You can always use your own weapon for the Path of the Hunter missions as long as you're carrying it with you, i.e. your own shotgun.

3) Ammo is expensive. Focus on weapons that are also used by your enemies so you can loot their ammo rather than buying it. Almost all your enemies have either Assault Rifles or Shotguns. SMGs, Launchers, Sniper Rifles, Pistols.. hard to get lots of ammo for those. Of course you can do what you like, but soon a new weapon will be unlocked and the money for it.. better have some at hand :)

4) Only collect plants for syringe recipes that you actually have and use. Keep your rucksack space free for loot rather than clogging it up with plants you won't be using any time soon. If you have plants, immediately make syringes so you keep your rucksack clean.

5) Focus early in the game on the XP that gives you health and helps you healing yourself. You will eventually get enough XP for the other stuff.
Spoiler
after completing plot mission 11 you'll unlock 26 more perks to spend XP points on
Get a third and fourth health bar as soon as possible. Get the perks that allow you to restore health without medicine. If you heal yourself like that, you'll save room for syringes that will be more useful. By the way, if you find a med kit, it will refill all unused syringe slots with healing syringes.. in case you're wondering why you haven't got any room for crafting other syringes any more it is probably due to that circumstance.

6) when you're walking around in the woods, keep a shotgun in your hands. It will take out animals much more efficiently than most other weapons.

7) Use your camera to see if predators or other enemies are nearby in sight. Use the zoom both to see farther and tag predators/enemies that are farther away. You can use your weapon scopes to tag single hostiles as long as you aim at them properly but the camera can tag a group at once.

8 ) Noise (gunshots) will attract predators and enemies. Stealth will be more rewarding (actually, it will give you more XP, too) when it comes to violence.

9) Unlock Radio towers first, then take down nearby outposts. Every radio tower both reveals the surrounding map and gives you a new free weapon. Outposts will turn into a fast travel location and provide you with a safehouse including an arms dealer vending (and buying) machine.

10) Taking down outposts without being detected will give you 1,500XP. Undetected means, the motion detection meter must not flash. Usually that means, stay out of sight. You can use explosives and all the gear you like, just stay undetected. Save your game before attacking (PC: hit F9 to quicksave, F11 to quickload) and in case you screw up (got detected) just hit ESC and quit to go to the main menu. There click Story, Load, and load your savegame (compare the time stamps in the lower line of the savegame descriptions) and try again. If you screw up you'll get 500XP and 550XP if no alarm was raised.

11) Dogs that belong to an outpost do count when it comes to detecting you -- be careful. They are easy to miss (sorry for the pun  :-D ). Some outposts have a predator in a cage, like bears and leopards.. shoot the cage once to free them. They will most likely mop up the place better than you could. As long as you have tagged at least one enemy who belongs to the outpost, you'll still get a "success" message and XP even if a bear did all the wet w@&k for you  :-D

12) best observe an outpost from an angle and for some time using your camera so you actually do tag all personnel (and animals) on the compound. Makes it a LOT easier to track them down once the siege begins. :)
Title: Re: FC3: Tips and Tricks
Post by: fragger on December 08, 2012, 07:40:55 AM
Great collection of tips there Art, nice w@&k :-X :)
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 08, 2012, 09:52:58 AM
Excellent idea, Art, and excellent post, kudos  :-X
Title: Re: FC3: Tips and Tricks
Post by: durian on December 08, 2012, 01:53:22 PM
Good tips Art  :-X

Always have 1-2 animal repellent syringe. It's very useful for stopping the most dangerous predators (especially tiger) from attacking you. When you're being atatcked by an animal ... as soon as you inject this syringe, the animal disappear immediately! ;D

Don't waste it on the less dangerous animals like the rabid dogs. They're annoying, butjust a shotgun shot bring them down.

Other syringes are very useful too like the Fireproof syringe which protects you from burn damage when you encounter the chager guys who throw molotoves at you.

Title: Re: FC3: Tips and Tricks
Post by: JRD on December 08, 2012, 02:04:50 PM
Indeed, good and valuable tips, I didn't know about the final upgrade being a unique animal you can get doing the PotH  :-X

Although a shotgun comes in handy when walking around the woods, it usually attracts more attention than I want to get. Instead, I usually carry a silenced weapon like a SMG (even the 6P9 will do) so I can hunt/defend myself without having all enemies in the area coming after me as I skin my catch  ;)

I also managed to hunt several animals like pigs, boars and goats with my knife hence saving precious bullets and not having uninvited guests showing up!
Title: Re: FC3: Tips and Tricks
Post by: durian on December 08, 2012, 02:13:52 PM
The alarm system at the outposts.
If you shoot an alarm box, only that box is disabled, whereas if you manually disable 1 box, all of the other ones will be automatically disabled too.
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 08, 2012, 02:17:15 PM
Quote from: durian on December 08, 2012, 02:13:52 PM
When attacking an outpost, shoot the alarm system by using a sniper rifle or disable it to prevent the reinforcements to arrive.

Good one; I did not know that you could disable the alarm system - really cool.  :-X
Title: Re: FC3: Tips and Tricks
Post by: durian on December 08, 2012, 02:19:19 PM
Quote from: PZ on December 08, 2012, 02:17:15 PM
Good one; I did not know that you could disable the alarm system - really cool.  :-X

I just edited it.
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 08, 2012, 02:21:33 PM
Do you need to do this while the outpost is still in enemy hands or can you manually disable the box in a cleared outpost?
Title: Re: FC3: Tips and Tricks
Post by: durian on December 08, 2012, 02:27:04 PM
Quote from: PZ on December 08, 2012, 02:21:33 PM
Do you need to do this while the outpost is still in enemy hands or can you manually disable the box in a cleared outpost?

When the enemies are still at the outpost.
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 08, 2012, 03:15:47 PM
 :-X

I was in the "sell" area of a safe house vending machine and accidentally hit the square button on the PS3 controller.  Up pops a menu item asking if I want to sell all unusable items - all crafting items will be retained.  This is not in the menu, but is a quick way to get rid of all the unusable items you loot/collect.
Title: Re: FC3: Tips and Tricks
Post by: durian on December 08, 2012, 03:53:49 PM
Quote from: PZ on December 08, 2012, 03:15:47 PM
:-X

I was in the "sell" area of a safe house vending machine and accidentally hit the square button on the PS3 controller.  Up pops a menu item asking if I want to sell all unusable items - all crafting items will be retained.  This is not in the menu, but is a quick way to get rid of all the unusable items you loot/collect.
Nice find. I didn't know this. This is very good as it saves your time.
Some of the greatest discoveries and inventions are accidental   :)
Title: Re: FC3: Tips and Tricks
Post by: JRD on December 08, 2012, 04:08:42 PM
Quote from: PZ on December 08, 2012, 02:21:33 PM
Do you need to do this while the outpost is still in enemy hands or can you manually disable the box in a cleared outpost?

I just have to ask... why would you consider disabling an alarm if you already cleared the outpost?  ????
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 08, 2012, 08:27:48 PM
Quote from: JRD on December 08, 2012, 04:08:42 PM
I just have to ask... why would you consider disabling an alarm if you already cleared the outpost?  ????

:laugh: I wouldn't if it were only the alarm for that one outpost, but evidently if you manually disable the alarm in one outpost, all alarms are disabled.  >:D

I just had a great outpost experience.  I'd equipped an M16 with silencer, and approached an outpost from a sniper vantage point.  Patiently waiting until things were just right, I managed to pick off all the pirates but one (couldn't see him from my point).  Sneaking down I manually disabled the alarm and received the "All alarms disabled" message.  Moving to the outpost sniper platform, I finally found the last guy and silently ended his suffering ... and earned 1500 bonus points.

What a satisfying clearance  ^-^
Title: Re: FC3: Tips and Tricks
Post by: fragger on December 08, 2012, 09:46:32 PM
Quote from: PZ on December 08, 2012, 03:15:47 PM
I was in the "sell" area of a safe house vending machine and accidentally hit the square button on the PS3 controller.  Up pops a menu item asking if I want to sell all unusable items - all crafting items will be retained.  This is not in the menu, but is a quick way to get rid of all the unusable items you loot/collect.

The "sell all but crafting items" option does appear in the menu in the PC version :)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 08, 2012, 11:53:13 PM
shshsh!!  :-()
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 09, 2012, 07:29:30 AM
Poker games:

Play on easy ($100) and keep hitting the left shift key for "help" every time a new card is being dealt. "Help" is nothing else but a chart with probabilities (percentages) of hands you're still able to get which is interesting to watch as the game progresses. The expert level ($250) will only show your cards and the ones on the table. I like to use the help function just because it is easier to see all cards from left to right rather than the sometimes not so easy to read cards on the table (when they are turned 90°).

Opponents seem to be sure bet guys, the probability that they do have good cards when they raise you is very high but to my surprise they also bluff once in a while  :laugh:

The game will auto-save after leaving the poker table but will not override your "save1" (quicksave/manual save). In case you screwed up big time.. go to the main menu and load save1 to get your "refund"  :)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 09, 2012, 09:08:19 AM
Quote from: PZ on December 08, 2012, 09:52:58 AM
Excellent idea, Art, and excellent post, kudos  :-X

I just waited until now to say "thank you"  :-D (no, I didn't forget..  8-X :-[ :-() )
Title: Re: FC3: Tips and Tricks
Post by: fragger on December 09, 2012, 03:42:12 PM
Here's a kudo from me too Art, meant to give you one but got sidetracked :)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 09, 2012, 04:15:13 PM
very nice of you, fragger  :) cheers :)

another tip:

Replenishing ammo

Walking over a weapon or touching an ammo pile will NOT replenish your weapon -- only your ammo pouch. So, first reload your weapon(s) to make room in the pouch and only then grab your ammo.

Good thing about abandoned weapons: they will not go to waste if all you can get out of them is just the one bullet you fired a moment ago. If you fire some more and reload and go back to the weapon, it will give you some more until its magazine is empty :)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 09, 2012, 04:45:06 PM
Quote from: durian on December 08, 2012, 01:53:22 PM
Good tips Art  :-X

Always have 1-2 animal repellent syringe. It's very useful for stopping the most dangerous predators (especially tiger) from attacking you. When you're being atatcked by an animal ... as soon as you inject this syringe, the animal disappear immediately! ;D

Cheers, durian :)

By the way.. that repellent syringe comes in VERY handy when you do the unique animals Path of the Hunter quests. For example, the black panther.. I used the Hunter's Instinct syringe to find him, then the repellent before I shot arrows at him. Whenever he wanted to attack me.. he turned away but stayed in sight so I actually ran after him to finish him off  :-D
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 09, 2012, 05:00:58 PM
Nice  :-X
Title: Re: FC3: Tips and Tricks
Post by: durian on December 10, 2012, 12:04:41 PM
Quote from: Art Blade on December 09, 2012, 04:45:06 PM
Cheers, durian :)

By the way.. that repellent syringe comes in VERY handy when you do the unique animals Path of the Hunter quests. For example, the black panther.. I used the Hunter's Instinct syringe to find him, then the repellent before I shot arrows at him. Whenever he wanted to attack me.. he turned away but stayed in sight so I actually ran after him to finish him off  :-D

Nice tip. I'm about to hunt black panther to make the extra large syringe holder
Title: Re: FC3: Tips and Tricks
Post by: Jim di Griz on December 10, 2012, 12:22:39 PM
A good initiative as always Art - thumbs up for that.

Though this'll be possibly a bit late for most, I found an intractive map of the islands - pretty big. Takes some faffing to get used to it but it does seem good  :)

Interactive maps (http://uk.ign.com/maps/far-cry-3/northisland)
Who would have though IGN would have come up with something as useful?
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 10, 2012, 12:28:08 PM
Nice one  :-X

IGN has in the past come up with reasonable maps
Title: Re: FC3: Tips and Tricks
Post by: DKM2 on December 10, 2012, 01:09:06 PM
I got the official strategy guide yesterday; they apparently have an online interactive map also, which they give you a code to access it. Sorry I haven't bothered with it yet, so I don't know if it is any good.

Not sure the guide is worth it, but its kinda interesting, first twenty pages or so is about how they made the game, early art w@&k and stuff like that.
Sadly the map provided is so compressed to make it fit on two pages that's its useless.
A good section on the crafts and recipes though.

Once I learn some more I'll likely make a Checklist like I did for FC2.
Even though there is kind of one in the game, its not too informative. I like to look at something and see what I've done and what I need to do to complete a task, etc.

Now all we need is a high res map.   8)
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 10, 2012, 01:35:43 PM
Quote from: DKM2 on December 10, 2012, 01:09:06 PM
Once I learn some more I'll likely make a Checklist like I did for FC2.
Even though there is kind of one in the game, its not too informative. I like to look at something and see what I've done and what I need to do to complete a task, etc.

Excellent!  The FC2 checklist was very popular  :-X

Quote from: DKM2 on December 10, 2012, 01:09:06 PM
Now all we need is a high res map.   8)

You're right!   :angel:

UPDATE: I added the maps that Jim found to the top of the boards, much like we have in the FC2 boards.  I also found a map that is reminiscent of D_B's maps - not nearly as good, but not too bad.

Map at Ubisoft (http://far-cry.ubi.com/fc-portal/en-GB/the-island/map.aspx)

I kind of like this map - interactive where you can scroll through marked map items and read descriptions and see small pics.  This would be a good resource to use when searching for unexplored things in the FC3 world.
Title: Re: FC3: Tips and Tricks
Post by: fragger on December 10, 2012, 09:58:06 PM
I'll have to check that map out another time. My poor old connection has its hands full just coping with this forum at present :D

Here's a tip for when you get to Hoyt's island and you want to liberate outposts (btw, on this island they're treated like the restricted zones in FC2. Even though everywhere else on the island you can freely move among the bad guys because you're disguised as one of them, you can't just waltz into an outpost or they'll open up on you). Whatever you do, at all costs, DO NOT let the bad guys set the alarm off! This is bad, very bad, way worse than when reinforcements arrive in the north. LOTS of guys loaded for bear arriving in armed vehicles, and helicopter gunships equipped with what sound like miniguns. Unless you're well and truly armed to the teeth with RPGs or something and skilled to the hilt, you won't have a prayer...

Disable the alarms, or make very sure you get all the enemies before any of them hit that button!
Title: Re: FC3: Tips and Tricks
Post by: Diwas Amatya on December 10, 2012, 10:47:13 PM
You can hold the interact button to roll/dive out of a speeding vehicle, C4+Quad Bike=Awesomeness.
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 10, 2012, 11:09:38 PM
 :-X
Title: Re: FC3: Tips and Tricks
Post by: Jim di Griz on December 11, 2012, 01:59:34 AM
Quote from: Diwas Amatya on December 10, 2012, 10:47:13 PM
You can hold the interact button to roll/dive out of a speeding vehicle, C4+Quad Bike=Awesomeness.
Yup, just discovered that today by mistake - i meant to pull up sideways with a handbrake turn but found myself rolling along the ground. It's about time I dusted off the C4.
Title: Re: FC3: Tips and Tricks
Post by: fragger on December 11, 2012, 05:02:58 AM
Nice one Diwas, must try that :-X

I tumbled to something useful today. You'll need to have at least two green leaves and one blue one in your kit for this. If you think you're about to get hit really hard, escape to the menu, craft yourself an endorphin boost syringe and use it immediately. It will add four extra bars to your health gauge, even if you're already at six, so you can have up to a whopping ten. There's no time limit on it, but the downside is that the extra four bars won't regenerate and they can't be refilled with ordinary syringes. The "endorphin" bars in your gauge will show up in white, not orange. It can sometimes make a difference.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 11, 2012, 09:15:30 AM
Excellent -- I'd never have tried to add more to those extra four, kudos :-X

I tried something similar, actually something in addition: Having filled up my health bars, I chucked another syringe into my arm that makes you immune to damage for a short amount of time (30 secs in my case, with the perk unlocked that extends the duration of syringe effects). Like that I stay in a temp god mode and when it wears off, I still have the extra health bars :)

The endorphin syringe is so far the only effect that can be both stacked and combined with any other syringe.
Title: Re: FC3: Tips and Tricks
Post by: Jim di Griz on December 11, 2012, 10:30:27 AM
Why has no one mentioned the gun-boats?  :-() Now they're handy in a lot of situations with a pretty damn heavy machine gun. I cleared the Pirates Cove out with it before it becomes a mission - just sailed into the cove and opened up...they never stood a chance.
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 11, 2012, 10:45:32 AM
Excellent tips, gentlemen  :-X ^-^
Title: Re: FC3: Tips and Tricks
Post by: durian on December 11, 2012, 02:44:22 PM
If you have a tough time killing the heavy guys, try to unlock Heavy Beatdown skill which alows you to do silent takedown on them.
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 11, 2012, 02:54:01 PM
Good one  :-X

I've not accumulated nor revealed at least half of the skills yet
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 11, 2012, 05:51:32 PM
if you collect those letters (500XP) and relics (250XP) and liberate outposts undetected (1500XP) you will accumulate perks rapidly :) Finishing the 11th mission will unlock 26 new perks and some time later, getting to the new southern map, the rest will become available, too.
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 11, 2012, 07:17:06 PM
Quote from: Art Blade on December 11, 2012, 05:51:32 PM
if you collect those letters (500XP) and relics (250XP) and liberate outposts undetected (1500XP) you will accumulate perks rapidly :) Finishing the 11th mission will unlock 26 new perks and some time later, getting to the new southern map, the rest will become available, too.

Good to know; thanks!  :-X  I'm getting better at liberating outposts; I have more skill points available than I have skills to spend them on.
Title: Re: FC3: Tips and Tricks
Post by: spearhead_22 on December 12, 2012, 02:28:20 AM
Very nice tips, Art.  :-X I have been actually implementing  most of the tips before I checked out this thread. Guess great minds think alike :-()
I am trying to activate all the communications tower, liberating the outposts and crafting most of the required stuff before proceeding with the main mission.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 12, 2012, 09:28:21 AM
 :-D I forgot how many XP points you get for the towers, but indeed, I reckon everyone will try to unlock them anyway, both for free weapons and of course for revealing the map.

Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 12, 2012, 10:34:03 AM
checked.. radio towers: 500XP.  :-()

Oh, since you always get supply drop missions after doing a tower, another 500XP for those  :)
Title: Re: FC3: Tips and Tricks
Post by: durian on December 12, 2012, 12:31:07 PM
Hello spear head,

Look at your list of games you're playing  :o
Title: Re: FC3: Tips and Tricks
Post by: Jim di Griz on December 12, 2012, 03:34:13 PM
Quote from: durian on December 12, 2012, 12:31:07 PM
...Look at your list of games you're playing  :o
Lots of pixel-shooting going on there  :)
Title: Re: FC3: Tips and Tricks
Post by: fragger on December 13, 2012, 04:53:35 AM
Watch it Jim, you could lose your title of Sir Gamealot! We may have to change it to Sir Doesn't-Quite-Game-So-Much-As-Spearhead :-()
Title: Re: FC3: Tips and Tricks
Post by: fragger on December 13, 2012, 05:07:13 AM
I was up on a small cliff and there was a tiger wandering around down below near a road. Along came a patrol vehicle with a couple of pirates on board, and it gave me an idea. When they got near I opened up on them, just a few rounds to get their attention, and as I hoped, they stopped and got out - right in front of the tiger, who immediately chowed down on both of them >:D
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 13, 2012, 06:02:18 AM
 :laugh:  Excellent!  :-X
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 13, 2012, 08:23:20 AM
 :-()

reminds me of PZ who came running through an outpost with a predator in his wake but shook him off so the outpost had something to play with, too  :-D

I tried it the other way round. I had a bear next to me and threw stones towards the outpost so the bear would go there and at the time make the guys in the outpost get out towards the oncoming bear. I sat back and watched as everyone else was getting way too busy to pay any attention to me. In the end, when I walked over not having fired a single shot, the compound was torched and bodies all over the place with a bear that dropped dead when I blinked at him.  :-D
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 13, 2012, 10:05:20 AM
Good one  :-X  I did not realize the animals would also investigate rock noises!
Title: Re: FC3: Tips and Tricks
Post by: spearhead_22 on December 13, 2012, 12:44:59 PM
Quote from: durian on December 12, 2012, 12:31:07 PM
Hello spear head,

Look at your list of games you're playing  :o

Hello durian, I love playing games, so whenever a new game comes out, and if it has a good rating, I try it out.  :)
So many games to play...so less time  :-(


Quote from: fragger on December 13, 2012, 04:53:35 AM
Watch it Jim, you could lose your title of Sir Gamealot! We may have to change it to Sir Doesn't-Quite-Game-So-Much-As-Spearhead :-()

Lol, fragger  ;D
Title: Re: FC3: Tips and Tricks
Post by: durian on December 13, 2012, 12:47:55 PM
Quote from: fragger on December 13, 2012, 04:53:35 AM
Watch it Jim, you could lose your title of Sir Gamealot! We may have to change it to Sir Doesn't-Quite-Game-So-Much-As-Spearhead :-()
:-()

spearhead should get title:"Sir Gametoomuch"
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 13, 2012, 01:03:25 PM
Quote from: durian on December 13, 2012, 12:47:55 PM
  :-()

spearhead should get title:"Sir Gametoomuch"

:laugh:
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 13, 2012, 01:50:30 PM
Done.  :-D
Title: Re: FC3: Tips and Tricks
Post by: fragger on December 14, 2012, 04:31:40 AM
I found out that you can shoot the tops off welding gas tanks and they'll fly around like the ones in FC2, starting a fire when they blow up. There's not many of them around, but they have the potential to do some damage if they can be set off in the right place at the right time!
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 14, 2012, 04:39:02 AM
same goes for red and yellow barrels as well as ammo crates (those you can interact with, they seem to contain rockets, grenades, ammo..). Ammo crates do produce nice fireworks :)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 14, 2012, 09:56:39 AM
Flamethrower during missions

I have never (FC2) been much of a fan of the flamethrower so I've only used it for testing purposes and put it back under lock and key. My current favourite (FC3) loadout is an SMG (signature weapon "the Shredder") as a powerful automatic weapon for extreme situations only, an assault rifle (the silenced MS16 for all purposes with highest accuracy and sufficient range, semi-automatic, powerful, never runs out of ammo dropped by enemies) and a sniper rifle (the Z93, the most powerful silenced sniper with very high accuracy which replaced my silenced M700).
Now the fourth weapon slot.. I keep carrying the AMR as #4, a signature sniper with the first three bars in its stats maxed out (accuracy, damage, range). One shot into a Jeep's grille and the car will catch on fire and blow up. One shot only. Only downside to it is.. no suppressor and man, it sounds like thunder  :-D Sometimes #4 is a shotgun (the Hunter, signature weapon) or an LMG (the Ripper, signature weapon).

So this time around (mission #31) I decided to drop the AMR or Ripper or Hunter in favour of the flamethrower on a mission, and I wasn't sure whether or not it was a big mistake.

Turns out that I was able to clear huge areas and hordes of oncoming enemies with a few bursts and I didn't even use half of the fuel I was carrying. The weapon seems to be really useful if you are in corridors or on wooden catwalks or otherwise narrow paths.. set it on fire and the flames will eat towards and through oncoming enemies and at the time block their way towards you.  :-X
Even in the open, a few bursts here and there, setting a hut on fire, a few bushes.. the flames leave a lot of lootable bodies behind :)

Give it a try if you dare. Not saying it will always be wise to use it, but I was lucky and will try it again.  :)
Title: Re: FC3: Tips and Tricks
Post by: durian on December 14, 2012, 12:39:22 PM
Quote from: fragger on December 14, 2012, 04:31:40 AM
I found out that you can shoot the tops off welding gas tanks and they'll fly around like the ones in FC2, starting a fire when they blow up. There's not many of them around, but they have the potential to do some damage if they can be set off in the right place at the right time!

I just shot a gas canister at an outpoast last evening, it flew around and then  exploded killed some Rakyat guys standing nearby.  ;D The other guys immediately shot at me.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 14, 2012, 12:53:08 PM
hehe, always careful with lethal experiments when locals/friendlies are nearby. For some reason they don't like to be part of the process of extinction  :-D
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 14, 2012, 01:28:46 PM
Quote from: Art Blade on December 14, 2012, 09:56:39 AM
Flamethrower during missions

Turns out that I was able to clear huge areas and hordes of oncoming enemies with a few bursts and I didn't even use half of the fuel I was carrying. The weapon seems to be really useful if you are in corridors or on wooden catwalks or otherwise narrow paths.. set it on fire and the flames will eat towards and through oncoming enemies and at the time block their way towards you.  :-X
Even in the open, a few bursts here and there, setting a hut on fire, a few bushes.. the flames leave a lot of lootable bodies behind :)

Give it a try if you dare. Not saying it will always be wise to use it, but I was lucky and will try it again.  :)

I finished the mission where you fly south.  As part of it you have to defend the airport, which involves quite a few pirates, some of whome are heavily armored.  I used the flamethrower to easily clear the lot.  The flamethrower was added to my 4th weapon slot as soon as I  crafted the holster, and is always available for when I'm in a tight jam.  It is one of my favorite close quarters weapons, and it's effects can last quite a while because of the fires it starts, some of which were as large as the fires in FC2.
Title: Re: FC3: Tips and Tricks
Post by: fragger on December 14, 2012, 10:06:58 PM
The flamethrower in this game is better than the FC2 one, I think. It seems to have more of a reach and is more - well, fuel efficient :-()

I took it on board when Willis offered it up in Badtown, and when the time came to use it, I remember saying something along the lines of hell yeah or yee-har >:D
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 14, 2012, 10:09:10 PM
Quote from: fragger on December 14, 2012, 10:06:58 PM
The flamethrower in this game is better than the FC2 one, I think. It seems to have more of a reach and is more - well, fuel efficient :-()

Absolutely - I love the way the heavies scream when they are flamed.  :-X  I also like the fires that result.  The only thing you need to worry about is burning yourself - be sure to have the flame resistant syrettes handy!  I keep this weapon in a dedicated slot because it's damage potential is huge, and it will take down dozens of enemy while the environment burns.

Quote from: fragger on December 14, 2012, 10:06:58 PM
I took it on board when Willis offered it up in Badtown, and when the time came to use it, I remember saying something along the lines of hell yeah or yee-har >:D

:laugh: :-X
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 15, 2012, 02:01:45 AM
 :-D

it is indeed a lot better than in FC2. The potential of burning yourself in the process is almost 100% though, I keep slapping my arms going "Hoo! hah! FFffff, fffff!" :laugh:
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 15, 2012, 02:27:15 AM
Wingsuit and Parachute

Use the wingsuit whenever you fall. Off a radio tower, a cliff, even boulders :) Try base jumps wherever possible.. high mountains are great if you can make it off the top without bouncing first. :)

While in mid-air, if you hit the "interact" key (the one you use on the vending machines), you can toggle between wingsuit and no wingsuit, repeatedly. Good for an even faster plunge or for slowing down a bit :) The wingsuit doesn't allow ascension, only descension.

Hit the "change seats" key to deploy the parachute.

Use the "backwards" key (keep pressing it) to descend straight down, allows for a precision landing on a spot exactly below you.

:)

Re-edited, back to the original version: you can toggle the wingsuit on and off any time by pressing the interact key. :)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 15, 2012, 05:16:46 AM
ENDGAME (no spoilers)

After mission #34 you'll be on a set of missions without being able to go back, therefore a message will pop up telling you exactly this, "are you sure? (point of no return)"

Make a manual save before accepting the Poker Night mission: Hit ESC (go to menu) > save.

After the endgame you'll still have the save from before and can decide what to do.. you might want to do it :)

More info with a little spoiler here:
Spoiler
You'll be presented with a choice during the endgame. You cannot go back and undo the choice you made during the endgame in case you wished you had chosen differently or just out of curiosity what might happen when taking the other option. The manual save will allow you to go back and start over or even continue your open world exploration without doing the endgame yet. :)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 15, 2012, 06:47:38 AM
PREPARATION for the time after the final mission

When you've played through, the world will stay open for you to keep exploring and do what you like. If you want some action, lots of action, after finishing the story, you should keep a couple of outposts as they are -- don't liberate them so you will keep having patrols and pirates/Hoyt mercs around for the casual mayhem.

I upgraded everything and got everything (weapons, skills and so forth) by doing the entire northern map and all of the southern radio towers. I did not need to free any outpost in the South. There will be plenty of fast travel stations even without taking down outposts.

So, if you want action.. you know what to do (or not to do)  :)
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 15, 2012, 10:34:04 AM
That's great news  :-X
Title: Re: FC3: Tips and Tricks
Post by: durian on December 15, 2012, 12:36:05 PM
I've never been a fan of the flamethrower but I think I'll give it a shot
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 15, 2012, 01:13:01 PM
I kept the flamethrower until the very last mission. During my next playthrough I'll equip it as soon as I can afford it, I guess :)
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 15, 2012, 02:04:29 PM
Quote from: Art Blade on December 15, 2012, 01:13:01 PM
I kept the flamethrower until the very last mission. During my next playthrough I'll equip it as soon as I can afford it, I guess :)

Same here; the heavily armored guys are easy to dispatch with this one.  I hardly ever used the flamethrower in FC2, but it occupies a permanent slot in my weapons wheel.  :-X
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 15, 2012, 04:28:37 PM
Explosive Arrows and arrows and arrows with explosives (hehe)  :-()

Arrows are silent and go DAMN far. They're flying like a curve ball, so think ballistics. The marksman visor is difficult at first but if you practice a lot with normal arrows you should get the hang of it. Go recollect them by walking over them. Even if you don't see them, just walk a straight line and you should hear the click when you pick them up automatically.

[smg id=5014 type=link align=center width=400 caption="2012 12 16 00003"]

I find explosive arrows a lot more useful than fire arrows. Fire.. you can get that almost always, shoot something and it blows up and sets stuff on fire, throw Molotovs, use the flamethrower. Explosions, however..

I just took out a group of five mercs with a single explosive arrow: Multikill, 300XP, I just shot the guy in the middle  >:D

One explosive arrow kills the crew in a car. Two explosive arrows will blow up a car.

Plant C4 somewhere and shoot it with an arrow.. it goes, "zit, BOOM"  >:D You can shoot mines, too. Here, cars from left to right and peeps in the middle.. I caught all of them by surprise when I fired an arrow at two packs of C4 which I had planted earlier on the grille of the car that was, erm, it's gone  :-() See pic, devastating.. the aftermath.

[smg id=5013 type=link align=center width=400 caption="2012 12 16 00004"]
Title: Re: FC3: Tips and Tricks
Post by: fragger on December 15, 2012, 10:22:23 PM
The recurve bow is definitely one of my favourite weapons :-X It's really satisfying when you take a guy down from a long distance away with it 8)
Title: Re: FC3: Tips and Tricks
Post by: Jim di Griz on December 16, 2012, 03:08:12 AM
Quote from: fragger on December 13, 2012, 04:53:35 AM
Watch it Jim, you could lose your title of Sir Gamealot! We may have to change it to Sir Doesn't-Quite-Game-So-Much-As-Spearhead :-()
:laugh: Sir games a bit on Sunday and Tuesday afternoons would suit me  :)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 16, 2012, 03:19:03 AM
 :)

fragger, the bow is most excellent when it comes to taking down a bear with a single shot. A single explosive arrow, that is. Very satisfying, too  >:D The equivalent of dynamite fishing; missile hunting.  :-()
Title: Re: FC3: Tips and Tricks
Post by: fragger on December 16, 2012, 04:05:17 AM
 :-D >:D :-X
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 16, 2012, 07:30:52 AM
One special arrow extra (11/10)

[smg id=5018 type=link align=center width=500 caption="2012 12 16 00033"]

1. Craft the maximum of special arrows (10/10)
2. Equip the bow and select a special arrow
3. Go to the crafting menu again and you'll see (9/10) -- because one arrow is equipped, the quiver has room for one more.
4. Craft one special arrow (10/10)
5. Now you can equip whatever you want.. you'll have 11/10  :-()
Title: Re: FC3: Tips and Tricks
Post by: fragger on December 16, 2012, 01:44:35 PM
Nice discovery mate :-D :-X
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 16, 2012, 04:11:15 PM
tee-hee  :-()
Title: Re: FC3: Tips and Tricks
Post by: Jim di Griz on December 17, 2012, 10:47:01 AM
Quote from: Art Blade on December 14, 2012, 12:53:08 PM
hehe, always careful with lethal experiments when locals/friendlies are nearby. For some reason they don't like to be part of the process of extinction  :-D
Also be careful of trying to be a good Samaritan if one of the locals is about to be attacked by a tiger or dogs. If you shoot too close to them, any others around will think you are actually shooting at one of their own instead of trying to save them...and you'll have a firefight on your hands.

Also, for anyone who hasn't tried the dive more than 60 metres thing, that circular lake south(ish) of the medusa is a good spot - go to the northern edge though as that is higher; the east/west or southern side are not high enough - just run at it and jump, you should go into a perfect tunnel-perspective swan dive.

EDIT: I also just did my first 'Lost Expedition' east of the Medusa. That was a fraught but highly atmosperic run with the place coming down around my ears - very reminiscent of the first Uncharted game.

I also like finding the occasional downed Zero fighter  ^-^
Title: Re: FC3: Tips and Tricks
Post by: fragger on December 17, 2012, 01:48:56 PM
Jim no doubt discovered this but didn't mention it in his post, but the crater lake provides another approach to the Medusa mission. If you go jump in the lake :-() then enter the cave but continue on past where the entrance to the ancient Chinese tomb is, you'll eventually emerge at a high vantage point overlooking the Medusa site.

I too like finding the old Zeroes, that's cool :-X
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 17, 2012, 03:01:26 PM
Quote from: fragger on December 17, 2012, 01:48:56 PM
Jim no doubt discovered this but didn't mention it in his post, but the crater lake provides another approach to the Medusa mission. If you go jump in the lake :-() then enter the cave but continue on past where the entrance to the ancient Chinese tomb is, you'll eventually emerge at a high vantage point overlooking the Medusa site.

Cool find  :-X  I have a feeling that you'll discover things in FC3 similar to what you accomplished in FC2  ;)
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 17, 2012, 08:40:49 PM
This set of walk through videos is fairly complete - might just get you past a difficult spot

http://www.youtube.com/playlist?list=PLHR3LrZaPrh7EdAT_JTPjD-xT9h87ku9y (http://www.youtube.com/playlist?list=PLHR3LrZaPrh7EdAT_JTPjD-xT9h87ku9y)
Title: Re: FC3: Tips and Tricks
Post by: Jim di Griz on December 18, 2012, 12:27:20 AM
Quote from: fragger on December 17, 2012, 01:48:56 PM
Jim no doubt discovered this but didn't mention it in his post, but the crater lake provides another approach to the Medusa mission...
Indeed I did fragger, but of course after the fact  ^-^

For the mission itself, I just used the westernmost hang glider to circle around and land on top of a grassy patch on the rock archway - nice view, hairy landing but I couldn't quite see all of the pirates and so got 'mission failed' each time. I ended up sneaking in under the same arch. The two cave exits would have been way cooler  :)

The merc-in-a-rock glitch is back by the way - I found one yesterday just north of Cittra's temple, under the radio tower hill crest - I couldn't dislodge him so had to leave his compadres corpses unrobbed.

EDIT: I can't find the post now, I think it was Fragger's where he climbed along the ridge north of Cittra's temple to use the hang-glider. I used that to reach Bad Town - hang-gliding is great fun in this game  :-X
Title: Re: FC3: Tips and Tricks
Post by: fragger on December 18, 2012, 02:29:30 AM
I agree, the hang gliders are a great improvement in this game. Flights of well over a minute aren't uncommon 8) And once you get the wingsuit/parachute, you can let go of the hang glider and parachute down. You can even steer the chute, it's excellent fun :-X
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 18, 2012, 02:43:56 AM
you just reminded me: I re-edited the wingsuit tip, you can toggle it on and off at any time using the interact key. :)

I love to use the hang glider, let go, whip out the wingsuit and toggle it off and back on, then rip on the chute line to do a nice landing.

If you deploy the chute quite high, you'll slow down and if you then press the down/backwards key you'll be able to do a precision landing :)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 18, 2012, 02:49:50 AM
Fast Travel with Rakyat Trials

Also good for: Quick discovery of undiscovered map areas after your first playthrough (any subsequent playthrough)

If you participated in any of the Rakyat Trials (those red rocks near radio towers or outposts) then you can open the map menu, look at the top right corner and click on the star. It will open a list of unlocked Trials (the ones you played during the current or previous playthroughs). Scroll through the list until you find a Trial that is close to your desired area, perhaps a radio tower, and say yes, you want to do the trial (again). Screw up the trial (or beat your own score if you are so inclined) and get out.. Ta-dah.. you've just reached your destination area.  :-D
Title: Re: FC3: Tips and Tricks
Post by: fragger on December 18, 2012, 03:26:37 AM
Good couple of tips there Art, cheers :)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 18, 2012, 04:31:12 AM
always very welcome, fragger  :)

inspired by Fiach's "bottom lines:"

Art, dying a thousand and one ways to filter out the useful from the not so useful stuff so you don't have to  :-D
Title: Re: FC3: Tips and Tricks
Post by: Jim di Griz on December 18, 2012, 04:57:09 AM
That is indeed a good tip Art.

If anyone decides to do co-op online, do try and get together with three other friends. A mate and myself just barely managed to complete the first scenario in the story - and kept failing on the first part of the second. In short it can get quite tough and more guns will increase your chances as they are coming from all directions and have attack dogs.

For the most part it's easy enough, but when a few of the machette dudes are on the loose, plus dogs you barely get a warning of impending death...
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 18, 2012, 09:26:54 AM
PC: Function Keys (F1...) fixed mappings

F1: Crafting
F2: Skills
F3: Loot Rucksack
F4: Handbook
F5: Survival Guide

F9: Quick Save (overrides the "save#" but not the autosave)
F11: Quick Load (from "save#")

save# is either save1 or save2 or save3, depending on which career you're currently playing
Title: Re: FC3: Tips and Tricks
Post by: Jim di Griz on December 18, 2012, 02:06:05 PM
I'm guessing those of you that have finished this game know already that the occasional stone doors in the temples are demolishable with C4. For those who didn't know this, you can identify them by a 'P' styled symbol carved into the stone - and of course an annoyingly hard to get relic symbol on the map that you just know has to be underground but just cannot find the hidden entrance. Just chuck a C4 package down at the door and retire before detonating.

I can't recall seeing this mentioned anywhere - apologies if it has been  :)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 18, 2012, 02:12:17 PM
It was mentioned somewhere.. Yet you did the right thing and posted it where it belongs: here. Nice  :-D

By the way, a proper shotgun does the doors in, too.. costs probably less  :-()
Title: Re: FC3: Tips and Tricks
Post by: Binnatics on December 18, 2012, 02:18:19 PM
Quote from: Art Blade on December 18, 2012, 02:49:50 AM
Fast Travel with Rakyat Trials

:-X That is a nice example of out of the box thinking. Cleaver and very handy mate :-X :)

Quote from: Art Blade on December 18, 2012, 04:31:12 AM
inspired by Fiach's "bottom lines:"

btw; I miss Fiach a bit on the Trial here ????


Quote from: Jim di Griz on December 18, 2012, 02:06:05 PM
...stone doors in the temples are demolishable with C4....

Don't worry, I think you're the first to post about this. I found out that it works with a shotgun as well. Not with regular bullets though. And there was one specific entrance to a cave (a cellar may be a better word) somewhere in the middle-east of the southern island, which is tapped by some wooden commercial boards. The only way I could get them away was with hand grenades. C4 may come in handy there as well ;)

Edit: Damn Art, you beat me seconds with this reply >:( :-D
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 18, 2012, 02:20:38 PM
^ (TM)  :-() and thanks  :)
Title: Re: FC3: Tips and Tricks
Post by: durian on December 18, 2012, 02:25:05 PM
I didn't know shotgun also works  :-X
Title: Re: FC3: Tips and Tricks
Post by: Jim di Griz on December 18, 2012, 02:42:30 PM
Quote from: Art Blade on December 18, 2012, 02:12:17 PM
...By the way, a proper shotgun does the doors in, too.. costs probably less  :-()
Cool  :-X I have the Signature shottie, so that should do the trick  :)
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 18, 2012, 03:33:46 PM
I must have missed the original post regarding the opening to passages leading to relics so I'm glad that you posted  :-X
Title: Re: FC3: Tips and Tricks
Post by: fragger on December 19, 2012, 02:50:39 AM
The Deep Dive syringe is very useful for finding some of the relics that are underwater, allowing you to stay down for over a minute (when used in conjunction with the two skills that make special crafted syringes last respectively 25% and 50% longer). A few relics are in some quite deep water, like the one that's inside a wrecked container in the lower hold of a sunken shipwreck on the bottom of the sea! That's this one here:
[smg id=5039 width=600]

I'm sure there are others like that.

You'll find the Deep Dive syringe in the Exploration category and you will need 2 blue leaves and 1 green leaf, and to have completed the "Island Port Hotel" mission.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 19, 2012, 03:29:50 AM
^ get it after mission #10, check the manual to see your progress and mission #  :)
Title: Re: FC3: Tips and Tricks
Post by: mandru on December 19, 2012, 06:02:09 AM
This thread is an excellent resource.  Let's hope I can remember a fraction of it and I'm sure I'll be back for refresher info.  :-X

I loaded the game yesterday but never fired it up in favor of finding survival strategies first before plunging in.  :-D
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 19, 2012, 07:56:09 AM
Dying by doing, was it?  :laugh: I plunged right into it without ever reading the manual and when I started, the game was only just out a few hours so nothing I could have read in preparation anyway  :-D
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 19, 2012, 10:51:47 AM
Avoid "fall damage"

When going downhill too fast or down some kind of steep mountain or steep slope, never go down straight as in head first: you'll eventually get to see your feet which is rare and in this case rather unhealthy and even if you don't see them, you're in for some health loss up to a total health loss..

Instead turn 90° and crouch so you can slide down sideways, almost like surfing a wave. At best you don't lose any health, sometimes just only one bar. :)


Animal Repellent syringe

Use it for the Path of the Hunter quests, particularly for those unique dangerous animals like Black Panther. You can almost call them over to you.. stand still, aim, shoot. The beast will come as close as to give you a nudge with its nose but never bite or attack, instead it will walk away in a bit of a rush  :-D .. while you keep shooting at it.

Best combine it as follows: use the Hunter's Instinct to find the beast, get close, then take the repellent syringe and start to shoot. :)
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 19, 2012, 10:56:05 AM
Quote from: Art Blade on December 19, 2012, 07:56:09 AM
... I plunged right into it without ever reading the manual and when I started, the game was only just out a few hours so nothing I could have read in preparation anyway  :-D

Same here; I don't think I've ever read a manual except for the button layout.  Typically the tutorial missions give me enough experience to get the job done.

One piece of advice I would give is to find the first relic if you are planning to collect the lot.  I can't recall exactly where you would find it, but somewhere near the beginning of the game in a place you cannot return to is the very first relic.  I've read complaints where gamers are lamenting that they have collected 119/120 relics with no opportunity to complete the challenge.
Title: Re: FC3: Tips and Tricks
Post by: mandru on December 19, 2012, 11:24:20 AM
See PZ that's the type of slip up I would prefer to avoid.  An area you can't return to with items that can be missed?

Lovely.  :-\\
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 19, 2012, 11:36:14 AM
This is where you should find the relic
Evidently it is reported to be in the cave where you find Daisy - do your exploration there and you should be good to go.  The report is that if you are not in one of the scenes where you are already inside the cave, you're out of luck.  While standing outside of the cave, you can see in from the outside but an invisible wall prevents your entry.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 19, 2012, 11:45:03 AM
I know where it is and will tell you in the spoiler below. I found it because I like to explore and not follow too hastily the mission's directions..

Just the essentially important stuff (location), no mission-related spoilers
Spoiler
In the cave below Dr. Earnhard's Mansion. Best do it when you enter it for the first time. You need to climb a little up some rock, it is to the left of the water quite at the end of the cave. Listen and follow the sound of a bear.. he's protecting the relic.
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 19, 2012, 11:46:33 AM
Do you have to kill him?  ????
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 19, 2012, 11:51:58 AM
The question is, won't you defend yourself when he tries to kill you?  :) You don't have to kill him, but I took the rare opportunity early in the game to, er, take his coat.  :-()
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 19, 2012, 12:05:24 PM
I was hoping to sneak past and steal the relic  :-()
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 19, 2012, 12:14:44 PM
good luck, however I recommend you bring a massive club, just in case..  :-D
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 19, 2012, 12:48:19 PM
I'm a few main story missions before the end of the game; is there another opportunity to get into the cave at this point?
Title: Re: FC3: Tips and Tricks
Post by: fragger on December 19, 2012, 01:28:57 PM
I think the last time you can enter the cave is for the scene where you tell the friends you're not leaving on the boat with them and you say goodbye to Liza (there's four friends there at that point: Daisy, Liza, Oliver and Keith).
Title: Re: FC3: Tips and Tricks
Post by: PZ on December 19, 2012, 01:43:30 PM
Dang, I'm already past that point.  Oh well, there's always another play through  :-()
Title: Re: FC3: Tips and Tricks
Post by: mandru on December 19, 2012, 04:00:19 PM
Gee.  ???   That is a good thing to be aware of. 
Title: Re: FC3: Tips and Tricks
Post by: Binnatics on December 19, 2012, 04:10:13 PM
I had the same issue. Have posted a rant or two about that 120th relic somewhere earlier I think :-D

It's unbelievable that you "buy" maps to get the relics to show and there's still one not shown. And only that specific relic is freaking missable. That's something you just don't make up ::)
Title: Re: FC3: Tips and Tricks
Post by: mandru on December 19, 2012, 05:02:13 PM
I have to ask are the other find-ables, collectables or things that need to be recovered (what ever you want to call this class of item) actually listed on the purchasable maps in game as "relics"?   ???? ?
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 19, 2012, 05:36:36 PM
yes: Loot Chests (basically they're for getting money), Lost Letters, Relics.
Title: Re: FC3: Tips and Tricks
Post by: Jim di Griz on December 20, 2012, 12:06:53 AM
I got that relic in the bear cave but you can still get it later - my lady went in and as she does, killed the bear and moved on. She went back into the cave after rescuing the stoner and picked the relic up then.

If you want to do the 60metre dive thing, that's a dark splotch on the map in the lagoon south-west of the weed crop mission - there is of course a relic down there...and sharks nearby.

EDIT: I though that destroy the weed crop mission was a lot of fun, especially as I'd scored a gun-toting jeep just beforehand; so I had a good backup ready for when the pirates got too numerous or close. It was mostly fun due to the effects of the burning crop making my aim all 'floaty' - that and the banging dub-tune belting out the whole while  :) I enjoyed that.
Title: Re: FC3: Tips and Tricks
Post by: mandru on December 21, 2012, 07:24:26 AM
From last night's Patch 1.04 in the notes it addresses in part the unobtainable relic.  Now if I can find the entrance I'll be in good shape.  :-\\

Is it the same cave that Dr. Earnhard sends you to to collect the mushrooms?  I had to go clear down to the shoreline pretty much following the run off from the pond in front of the mansion and then kill the sharks for their skins before diving deep and long to reach air again inside the cave.  I've gone back and spent 20 - 30 minutes tearing that whole chamber apart without finding anything close to what's been described to access the bear.

I see the mouth of a cave marked on the map beneath the gazebo on the cliff edge (Run! It's a Gazebo!  :o  ) but it's completely covered with dense vines and try as I may I cannot gain entrance there.  ????

If someone can point out what I'm doing wrong I'd sure appreciate it.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 21, 2012, 07:38:53 AM
No, not the mushroom cave. If you don't know where it is, then you haven't yet reached the point playing the main missions. You will be forced to go into  the cave  :-D Once there, go for it, you'll know by then :)
Title: Re: FC3: Tips and Tricks
Post by: mandru on December 21, 2012, 08:54:26 AM
Thanks Art.  :)  :-X



Edit additional: Cool!  The signature Bull made a killing.  In the exchange it wasn't the Bear's day and he got skinned ( intentional or not there's some irony there  ;) ) and I got that relic.   ;D
Title: Re: FC3: Tips and Tricks
Post by: fragger on December 26, 2012, 02:23:13 AM
I can highly recommend the SPAS-12 with extended magazine for dealing with those flame-throwing privateer heavies in the final few missions. Don't try using your own flame-thrower against them as they seem to be impervious to it - I think they must wear some kind of fire-retardant suit. Half a dozen quick, close-range SPAS blasts will keep them staggering so that they don't get a chance to bring their flamers to bear, provided you can get an early enough jump on them.

A couple of "untouchable" syringes came in very handy for the mission to rescue Riley. I used one during the bust out from Hoyt's compound and another when I entered the airport, and thus in Superman mode I could concentrate on quickly getting to where I had to go with the bad guys' bullets just bouncing off me :-() I also shot up an endorphin boost at the start of it all which helped make a difference.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 26, 2012, 04:28:09 AM
Thanks for the shotty tip, sounds good. :)

Hey, I prefer the same drug cocktail as you, fragger  :-D
I have 6 untouchable and 6 endorphin syringes packed and the loot rucksack is full of ingredients for syringes.  :-D
Title: Re: FC3: Tips and Tricks
Post by: fragger on December 26, 2012, 06:05:06 AM
They're good things to have on hand, I'm going to do what you do in future for those ridiculously tough scripted missions, like that fuel dump one with Sam - I wish I'd thought of it then :-X
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 26, 2012, 06:23:57 AM
I'm not sure what you're referring to? What are you going to do? And which mission, Black Gold perhaps?
Title: Re: FC3: Tips and Tricks
Post by: fragger on December 26, 2012, 06:34:43 AM
a) Have half a dozen untouchable and endorphin syringes on hand, with plenty of leaves to make more, and;

b) Yes, Black Gold is indeed the mission (couldn't remember the name of it).

:-D
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 26, 2012, 06:39:23 AM
<chortle>  :laugh: :-X :-()
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 26, 2012, 10:51:24 AM
Skills: The Heron skill tree, Aimed Reload

Allows you to reload while in scope mode which can be a disadvantage as you don't see your environment.

If you release your aim button right after the shot, your weapon will go into the common reload animation and move the scope away from your eye, as if you hadn't got that skill. :)
Title: Re: FC3: Tips and Tricks
Post by: Binnatics on December 26, 2012, 02:14:17 PM
Quote from: Art Blade on December 26, 2012, 10:51:24 AM
Skills: The Heron skill tree, Aimed Reload

Really?? I should try that myself :-X :)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 30, 2012, 02:22:27 AM
Keeping your car or other vehicles

Like in FC2, you may keep the same car or boat and the likes as long as you don't use a different one after that. I stole a camouflaged technical which was cool and wanted to keep it for exploring. No matter where I went, when I came back it was still there. I shouldn't have careened over a wooden bridge, though..

The next car was a pastel light blue with a .50 cal mounted gun. I parked it on the Southern island, swam to the Northern island, did some exploring, swam back and it was still there. Even better, after I saved and quit the game, the next time I fired up FC3 that blue car was still in the same spot I had parked it before. :)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 30, 2012, 05:10:09 AM
Almost Unlimited ammo

Don't reload your weapon, instead hit ESC (to see the menu) and again ESC to go back. At least your current gun should be fully loaded again  ???  :)

Happened just now, I killed a few pirates on the beach with my sniper when a steam chat message popped up, so I hit ESC to pause the game. When I got back, my rifle was fully loaded?! Since I hadn't done anything but what I just said I tried again as a pirate patrol car showed up so I shot them, too, hit ESC and again ESC, and indeed, my rifle was fully loaded again!!  ??? :-()

Just tried it with my SMG, emptied almost the entire clip into the car, ESC+ESC, and again, fully reloaded!!  :laugh:

When you empty your clip, you won't get a "refill" regarding remaining ammo, this trick only refills ALL your current yet not entirely emptied clips of all weapons you've equipped.  :)
Title: Re: FC3: Tips and Tricks
Post by: Binnatics on December 30, 2012, 09:44:46 AM
This is an amazing trick; wouldn't have thought it would w@&k for me, but it DOES!!!! Incredible! Good find!! :-X :)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 30, 2012, 10:40:52 AM
Thank you :)

Particularly nice for the GL-94, it is a treat  :-D
Title: Re: FC3: Tips and Tricks
Post by: Jim di Griz on December 31, 2012, 04:56:34 AM
During MP or local co-op be aware that you (for some reason) cannot pause.

Well, you can...but the pirates don't take a break to make a cuppa  ;) We were about to 'survive getting through the cave' after blowing the railroad bridge and so paused the session to make a drink etc, only to find that the pirates came looking for us... ???

Luckily we were both in the same room still, so there was a mad scramble for the controllers - quite comical actually  ^-^
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on December 31, 2012, 05:31:46 AM
 :-D
Title: Re: FC3: Tips and Tricks
Post by: fragger on December 31, 2012, 06:16:33 AM
Wish I could have seen it :-D

Pirates have no sense of decorum. But teamwork won through in the end, eh Jim? :-D "Against the assault of drinks, nothing can stand..."
Title: Re: FC3: Tips and Tricks
Post by: mandru on January 01, 2013, 11:51:03 AM
In the Hunter missions needed for crafting there is an assigned weapon that is required for the hunt to be successful but keep in mind that it is acceptable if push comes to shove your knife/katana can also be used should the prey turn predator and gets to close to take out otherwise.  :-X
Title: Re: FC3: Tips and Tricks
Post by: Binnatics on January 01, 2013, 12:23:16 PM
That's good to know! :-X
The Tanto is in fact very effective against most animals :)
Title: Re: FC3: Tips and Tricks
Post by: mandru on January 01, 2013, 12:32:02 PM
Ah! Tanto...  :-[

I knew it was one of the Japanese blades and now on a few posts I've named the wrong one.  :D
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on January 01, 2013, 12:37:52 PM
I was intensively trying to ignore it, mandru  :-D
Title: Re: FC3: Tips and Tricks
Post by: fragger on January 01, 2013, 01:56:14 PM
 :-D

There's a Path of the Hunter mission in the south island where you have to kill an albino crocodile with a blade, then skin it. You only get money for it, no upgrade or anything. The only way is to find the croc and jump in with him, then it's a matter of letting him get his gob around you so you can do the button-mash thing to defeat him by stabbing him in the head.

The first time I failed as I didn't know what button would be the designated mashing one (it turned out to be "c", and by the time I'd taken my eyes off the screen to hunt for it I'd lost those all-important first couple of seconds). Reloaded, I went back to try again, this time I confidently jumped into the water with my finger poised above c, ready to mash. Instead, a different key was designated - "<up arrow>". Failed again. Tried again - "<Right Shift>". This time I made it - just. Sneaky blighters.

Something to look out for, I don't know if any of you have had this happen. Sometimes when I'm on a Wanted Dead mission, I'll be in the middle of things and doing a pretty good job of silently taking down the cheese's henchmen one by one, when a noisy group of Rakyat yahoos will come screaming up in a vehicle and queer the deal for me. They'll alert all the pirates and sometimes kill the target, and when that happens you'll still get the "success" message but you won't get your reward. It's a bit like FC2's travelling suit mission in Bowa-Seko.

It's a lose-lose when those island-happy tattooed ratbags show up. They either screw the mission up for you by offing the leader, or if you see them coming and waste them before they get into the scrap you give yourself away. Dumb bit of programming there...

And so much for "Rakyat tradition". You try to do the right thing by them by taking out the pirate leader with a knife, then the Rakyat show up with their AK-47s blazing. Bloody hypocrites :angry-new:
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on January 01, 2013, 02:16:01 PM
 :laugh: :laugh: :laugh:
Title: Re: FC3: Tips and Tricks
Post by: mandru on January 01, 2013, 04:16:43 PM
Any nearby road always seems to be the key focus of the guards with much less attention paid (other than in random pacing) in other directions.  That gives the Wanted Dead locations something that feel to me like a front and back way to approach the group.   

I'm usually dug in under deep cover in a position closest to the leader waiting for a chance to strike.  Sometimes that opportunity is created as the Rakyat squad arrives. When that happens I've often been able to use their consistantly frontal distraction to creep out quickly, take down the target then melt back into the darkness of cover and distance before any of his squad is the wiser.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on January 01, 2013, 04:23:09 PM
very nice tactic and nicely described, particularly the "melt back" part which is very graphical  :-D :-X
Title: Re: FC3: Tips and Tricks
Post by: mandru on January 01, 2013, 04:44:19 PM
 :-D Thanks Art.

Beyond that Art I've been thinking about my tanto vs katana error and looked into it and came up with the blade name wakizashi.

A tanto by standard measurements is going to have a blade less than 12 inches (30.3 cm) where as a katana has a blade length longer than 23.5 in (60 cm).

The description tanto for the blade in the game felt off for me and I didn't have the descriptive name wakizashi on the tip of my tongue which is the curved Japanese blade that falls in size between the katana and tanto at 30.3 to 60.6 cm.  I'm hesitant to think about facing wild animals with what amounts to a fancy boot dagger or at least I'll suggest that UBI's misnaming the upgrade blade supported part of my error.  ;)


Also I came across this on wiki that in Portuguese catana means large knife or machete.
Title: Re: FC3: Tips and Tricks
Post by: PZ on January 01, 2013, 05:13:26 PM
Quote from: Art Blade on December 30, 2012, 02:22:27 AM
Even better, after I saved and quit the game, the next time I fired up FC3 that blue car was still in the same spot I had parked it before. :)

Cool  :-X
Title: Re: FC3: Tips and Tricks
Post by: Jim di Griz on January 01, 2013, 05:38:01 PM
I think all three blades have a distinct purpose and can often be seen in sets. Katana is the long battle blade, the Wakizashi was a shorter companion blade. The tanto is used for ritual suicide but may have combat uses as well for the Samurai - of that I'm unsure.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on January 02, 2013, 01:14:47 PM
Just to cut this short (hehe) -- I think the tantō we get in the game is entirely made up.

The handle/grip is almost as large as a sword's grip which is suited for two-handed use, and that, in a knife, is ridiculous. The blade is made in a way that it could be the top end of any nihontō (Japanese sword), as seen in a katana (worn edge up) or a tachi (worn edge down) or a wakizashi whereas a typical tantō did not have that triangular-shaped tip, nor did those knives or daggers have a tsuba (hand guard). The daishō Jim mentions ("companion blades") only means that two blades were paired in a matching look and only Samurai were allowed to wear two blades. Those two blades could be a tachi or a katana paired with a tantō or a wakizashi, basically any of the first two could be paired with any of the second two, while it is more likely to see a katana paired with a wakizashi.  :)
Title: Re: FC3: Tips and Tricks
Post by: Jim di Griz on January 03, 2013, 02:48:48 AM
There you go, I knew Sir Art Postalot would come up with a full and informed comparison  :-X
Title: Re: FC3: Tips and Tricks
Post by: mandru on January 03, 2013, 06:49:10 AM
I guess it's understandable that UBI could foul up the name and appearance of our upgraded carry blade in FC3 when you consider the fact that they don't know the difference between the LMB and the RMB for the PC gamers to engage the skill tree's Gunslinger Take Down in their tutorial for that move.  ::)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on January 03, 2013, 10:11:55 AM
I was thinking hey, the tanto we get is a "signature weapon" which are spiced-up versions of a regular base form. Bearing that in mind, it is kind of OK to come up with that kind of unique weapon. :)
Title: Re: FC3: Tips and Tricks
Post by: Dweller_Benthos on January 03, 2013, 11:20:27 AM
Quote from: Art Blade on December 30, 2012, 02:22:27 AM
Keeping your car or other vehicles

Like in FC2, you may keep the same car or boat and the likes as long as you don't use a different one after that. I stole a camouflaged technical which was cool and wanted to keep it for exploring. No matter where I went, when I came back it was still there. I shouldn't have careened over a wooden bridge, though..

The next car was a pastel light blue with a .50 cal mounted gun. I parked it on the Southern island, swam to the Northern island, did some exploring, swam back and it was still there. Even better, after I saved and quit the game, the next time I fired up FC3 that blue car was still in the same spot I had parked it before. :)

I don't know, very early in the game I took a jet ski from Valsa Docks to the Temple Of Stone island. I left the jet ski there and I think took a boat back with some locals or swam, not knowing about the dang sharks at the time. Much later, after having used many different vehicles, I was taking another jet ski from the Welshore Wrecker outpost all the way around to the southern edge of the island (which got interrupted when I found out FC3 doesn't like SLI) but I had been intentionally running into sharks along the way because the thump they make when you run over them is nicely satisfying, and my jet ski was starting to smoke, so I needed a new ride. Lo and behold, as I rounded the bend, there, sitting on the island shore was that same jet ski I had left there a long time before. At least I think it's the same one, I don't think one appears there by default.

Quote from: fragger on January 01, 2013, 01:56:14 PM
:-D

There's a Path of the Hunter mission in the south island where you have to kill an albino crocodile with a blade, then skin it. You only get money for it, no upgrade or anything. The only way is to find the croc and jump in with him, then it's a matter of letting him get his gob around you so you can do the button-mash thing to defeat him by stabbing him in the head.

The first time I failed as I didn't know what button would be the designated mashing one (it turned out to be "c", and by the time I'd taken my eyes off the screen to hunt for it I'd lost those all-important first couple of seconds). Reloaded, I went back to try again, this time I confidently jumped into the water with my finger poised above c, ready to mash. Instead, a different key was designated - "<up arrow>". Failed again. Tried again - "<Right Shift>". This time I made it - just. Sneaky blighters.


Same thing happened to me. The first croc that got me, the space bar was the "mash" key, so the next time, I was mashing the space bar and didn't notice until I was dead that the prompt said "S" key. Ooops.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on January 03, 2013, 11:32:50 AM
cool, need to keep that in mind regarding vehicles, see if some more stay where you leave them. :)

And I too had the experience with mashing one key and later get a different prompt which I realised too late. Now I first wait to see what exactly I have to mash before mashing the wrong key like mad.  :-D
Title: Re: FC3: Tips and Tricks
Post by: PZ on January 03, 2013, 12:26:09 PM
Quote from: Art Blade on January 03, 2013, 11:32:50 AM
And I too had the experience with mashing one key and later get a different prompt which I realised too late. Now I first wait to see what exactly I have to mash before mashing the wrong key like mad.  :-D

This "feature" of changing the keys is unnecessary and annoying.  That would be akin to me forgetting which hand I shoot with, i.e., a bear comes upon me in the woods and I shoot it with my right hand - all fine.  However, the next time I encounter a bear in the woods it kills me because I didn't know that my holster was now on my left hip, and I needed to use my left hand.  What kind of stupid is that! :D
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on January 03, 2013, 02:00:16 PM
hehe yes, indeed :) Looks to me as if they thought some extra challenge was needed to increase the frustration factor just that much so we're likely to mash the bloody key into the desk below the board while calling Ubi's devs names.  :-D
Title: Re: FC3: Tips and Tricks
Post by: PZ on January 03, 2013, 02:04:54 PM
I don't know what kind of moron thinks that increasing the frustration factor will make people like the game more(on).
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on January 03, 2013, 02:06:20 PM
Me neither but apparently they even get paid for it.
Title: Re: FC3: Tips and Tricks
Post by: durian on January 03, 2013, 02:10:23 PM
They're confused frustration with challenging
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on January 03, 2013, 02:16:30 PM
absolutely.
Title: Re: FC3: Tips and Tricks
Post by: PZ on January 03, 2013, 06:34:12 PM
I don't know about you guys, but it is plenty exciting enough to be running away from a bear while you hear it huffing right behind you.  Makes the hair stand up on the back of my neck.  If I decided to turn around and fight, having to look at the on-screen prompts to determine the correct key (that has changed from the last time) to push is just plain stupid and takes you completely out of the immersion.  There is no excuse for that kind of stupidity.
Title: Re: FC3: Tips and Tricks
Post by: Jim di Griz on January 04, 2013, 02:24:59 AM
I think they all borrow ideas from other games. As has been mentioned, the escape from the burning building and the lost expeditions segments are plainly inspired by Uncharted 3 and I'm afraid that the key prompts were rife in that game too, as well as the end boss fight in U2. I dislike them as you have perfectly good functions already in place for such situations, so why mix it up just because another dev thought it was cool and their game seemed to sell lots.

Perhaps it's the retro thing - truth is, it was annoying as hell in U2 and 3 and just as annoying in FC3.
Title: Re: FC3: Tips and Tricks
Post by: fragger on January 04, 2013, 03:55:41 AM
I agree with you guys, that variable key-mashing thing is just a cheap and dirty way of making the game "challenging".
Title: Re: FC3: Tips and Tricks
Post by: fragger on January 04, 2013, 04:04:45 AM
On another note, I took out a pirate with the blowtorch. I ran up behind him and set him on fire with it >:D
Title: Re: FC3: Tips and Tricks
Post by: Jim di Griz on January 04, 2013, 04:07:05 AM
I haven't tried that yet - sounds like fun  :)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on January 04, 2013, 07:20:57 AM
nice one, need to do that, too :-D
Title: Re: FC3: Tips and Tricks
Post by: mandru on January 04, 2013, 08:48:00 AM
Many of the large carnivores can be baited by shooting one of the herbivores that populate the same area .

I noticed last night that I had shot a goat near the Break Point Docks on the South Eastern coast of the Southern island.  The corpse of the goat remained for a long period of time during which a dozen or so of the local komado dragons came to feast.  There was also a vulture some ways off from the goat corpse at that same vantage point I was camping that I'd caught on the ground and killed with the long rifle with explosive rounds.  The dead vulture also drew in many komodos.

The bodies of the goat and vulture remained far longer than I'd anticipated (they were still there when I got bored and wandered off) but by turning between the two distant baited target zones the dead komodos would vanish and I was able to speed up the respawn of new targets.

Let it be noted that one of my least favorite wildlife encounters in FC3 is a komodo in tall grass and no they do not always give away their location with their typical loud hissing.  Often seen working in teams of two, the komodos like the pirates or privateers only the one closest to you typically will make any noise.  FC3 komodos are far faster and more agile than any found in nature.  I've seen these stumpy damn buggers inexplicably leap fully off the ground (with their front ends) and grab a pirate, privateer or local (armed or otherwise) by the face. 

If you take the time to listen you'll overhear a privateer's comment "At least I'm not on that island with the dinosaurs" (does that describe a different UBI game?  ???? ) or at least something very much like that but you know what?  Dinosaurs have to obey the laws of physiology and physics.  Unless you're in an UBI game  :-\\
Title: Re: FC3: Tips and Tricks
Post by: Jim di Griz on January 04, 2013, 09:31:26 AM
I think that might be a reference to the Jurassic Park game. If you look at it (currently being modded as Jurassic Life in the clip below) you'll definitely see the similarity.

I could of course be completely and utterly wrong  ^-^

Jurassic Life, 2012 December News (http://www.youtube.com/watch?v=lTPk4iO47RQ#ws)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on January 04, 2013, 10:20:58 AM
Guess what.. "unfortunately, this UMG music-content is not available in Germany, because GEMA has not granted the respective music publishing rights." :D
Title: Re: FC3: Tips and Tricks
Post by: Binnatics on January 04, 2013, 01:03:33 PM
Quote from: mandru  on January 03, 2013, 06:49:10 AM
I guess it's understandable that UBI could foul up the name and appearance of our upgraded carry blade in FC3 when you consider the fact that they don't know the difference between the LMB and the RMB for the PC gamers to engage the skill tree's Gunslinger Take Down in their tutorial for that move.  ::)

After reading the other posts, about the keyboard-mashing stupidity, I think this phrase has even some extra valour :-X ^-^ :bow
Title: Re: FC3: Tips and Tricks
Post by: mandru on January 04, 2013, 04:22:24 PM
Regarding button mashing in the predator close contact (to borrow from AC3's QTEs) "quick time events" where fragger said he was given first the "^" up arrow followed by the "R-Shift button".   :knockout

PZ's description "Moron" falls far short of carrying enough pointed and demeaning insult towards the slobbering self soiling imbecilic development team members that allowed that kind of crap into their game.

A simple rule of game construction for the PC market:

*The right hand should never have to leave the mouse* (other than possibly the "Enter key" during menus)
*The Left hand should never be expected to reach any button outside of an acceptable normal home row typing position*

By the way, the "7 and 8" buttons for ephedrine (sp?) and untouchable syringes clearly also violate this rule and has killed me more than once in the heat of combat.  >:((
Title: Re: FC3: Tips and Tricks
Post by: Jim di Griz on January 04, 2013, 04:53:19 PM
Sorry Art - I did try and find a German approved version of the vid but could only find one focused on the Visitor Centre interior, thereby defeating the point of posting.

It must be a pain...but I suppose that is the direction we'll all be heading in the near future.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on January 04, 2013, 05:11:20 PM
I'm used to it, Jim.. censored vids, censored music, censored games.. hell, it sounds like China.
Title: Re: FC3: Tips and Tricks
Post by: PZ on January 04, 2013, 09:57:04 PM
Quote from: Jim di Griz on January 04, 2013, 02:24:59 AM
I think they all borrow ideas from other games. As has been mentioned, the escape from the burning building and the lost expeditions segments are plainly inspired by Uncharted 3 and I'm afraid that the key prompts were rife in that game too, as well as the end boss fight in U2. I dislike them as you have perfectly good functions already in place for such situations, so why mix it up just because another dev thought it was cool and their game seemed to sell lots.

Perhaps it's the retro thing - truth is, it was annoying as hell in U2 and 3 and just as annoying in FC3.

You're absolutely correct; I see many elements of other games in FC3, including but not limited to JC2, Uncharted, AC series.  However, it disgusts me to think that some idiot in a Ubisoft think tank has the unmitigated stupidity to utter the words "Let's adopt the dumb button mashing idea from Uncharted!!" and think it is a good idea.  To make it worse, the rest of the morons in the group agree and slap him on the back for coming up with such a profound idea.
Title: Re: FC3: Tips and Tricks
Post by: fragger on January 04, 2013, 10:04:28 PM
True you guys, somebody must have thought it was a good idea or it wouldn't have ended up in the game ::) How sad.
Title: Re: FC3: Tips and Tricks
Post by: PZ on January 04, 2013, 10:21:45 PM
Quote from: mandru  on January 04, 2013, 08:48:00 AM
Many of the large carnivores can be baited by shooting one of the herbivores that populate the same area .

I noticed last night that I had shot a goat near the Break Point Docks on the South Eastern coast of the Southern island.  The corpse of the goat remained for a long period of time during which a dozen or so of the local komado dragons came to feast.  There was also a vulture some ways off from the goat corpse at that same vantage point I was camping that I'd caught on the ground and killed with the long rifle with explosive rounds.  The dead vulture also drew in many komodos.

That's cool; might be kind of fun to bait a corpse with C4, then wait for the Komodos to come in.  I hate those disgusting lizards, but they do come in handy for a pouch or two.  :-()
Title: Re: FC3: Tips and Tricks
Post by: fragger on January 04, 2013, 10:32:47 PM
That's a neat idea PZ :-X

And forgot to mention, thanks for the tips and info mandru :)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on January 05, 2013, 02:36:53 AM
Indeed, I successfully tested mandru's tip and the next time I'll do as PZ suggests: rig the carcasses  >:D
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on January 05, 2013, 12:37:39 PM
This is the last thing I got to see as I failed to mash the "F" key in time. If you don't start mashing instantly, you'll die.. in my case by a white tiger. Funny how big his nose is, almost covering my entire screen with his whiskers  :-D

[smg id=5305 type=link align=center width=500 caption="2013 01 05 00044"]
Title: Re: FC3: Tips and Tricks
Post by: durian on January 05, 2013, 01:17:30 PM
Quote from: mandru  on January 04, 2013, 08:48:00 AM
Many of the large carnivores can be baited by shooting one of the herbivores that populate the same area .

I noticed last night that I had shot a goat near the Break Point Docks on the South Eastern coast of the Southern island.  The corpse of the goat remained for a long period of time during which a dozen or so of the local komado dragons came to feast.  There was also a vulture some ways off from the goat corpse at that same vantage point I was camping that I'd caught on the ground and killed with the long rifle with explosive rounds.  The dead vulture also drew in many komodos.


I got the "Hunter Hunted" achievement by accident early in my 1st play through.
In a komodo dragon infested area in North map, I saw some goats and shot them, then some dragons came out, I killed those nasty lizards and a message appeared ons creen :"You just earned a trophy"  ;D

I agree the dragons in this game are unrealistically fast unlike in real life.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on January 05, 2013, 01:34:01 PM
nice :) I just checked, I unlocked it Nov 30 without paying attention to what it actually was.
Title: Re: FC3: Tips and Tricks
Post by: Jim di Griz on January 05, 2013, 01:44:44 PM
Has anyone mentioned how to get the relic in the cave halfway up the cliff face? It's at the start of that mission along the gorge on south island when J needs to get proof of the 'traitors'.

I used the hang glider further north, angled gently south along the river then cut in over the bridge and up the gorge uptil the cave mouth came into view. I was able to pilot it into the cave and landed without too much damage. Inside I did find a sodding big drop which would land you in the water deeper into the cave - but the entrance must have been forty metres or so up and the water wasn't that deep.

Also, don't drive too close to jeeps that are on fire at the roadside - for some reason I forgot that they blow up and one obligingly reminded me of this trait, just as I drove past it. I should remember that just because the privateers are stupid enough to stand around whilst it does that, I really should know better.
Title: Re: FC3: Tips and Tricks
Post by: Binnatics on January 05, 2013, 02:44:10 PM
Quote from: Jim di Griz on January 05, 2013, 01:44:44 PM
Also, don't drive too close to jeeps that are on fire at the roadside - for some reason I forgot that they blow up and one obligingly reminded me of this trait, just as I drove past it. I should remember that just because the privateers are stupid enough to stand around whilst it does that, I really should know better.

:laugh: :laugh:

I can relate ^-^ :-X
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on January 05, 2013, 03:50:55 PM
 :laugh: :-X
Title: Re: FC3: Tips and Tricks
Post by: PZ on January 05, 2013, 06:36:39 PM
I wonder if you can start mashing the "F" key as soon as the tiger approaches.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on January 05, 2013, 08:01:12 PM
of course.. given you expected it to be the F key. So far it had mostly been the space bar or CTRL key and I wasn't quick enough to realise which key it was.
Title: Re: FC3: Tips and Tricks
Post by: PZ on January 05, 2013, 08:25:11 PM
I see; the wonderful ever changing attack key  :D
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on January 05, 2013, 08:27:46 PM
exactly  :-D  Whoever invented that.. I'd love to ram that F key down his wind pipe. :D
Title: Re: FC3: Tips and Tricks
Post by: fragger on January 05, 2013, 10:33:16 PM
Quote from: Jim di Griz on January 05, 2013, 01:44:44 PM
Has anyone mentioned how to get the relic in the cave halfway up the cliff face? It's at the start of that mission along the gorge on south island when J needs to get proof of the 'traitors'.

I used the hang glider further north, angled gently south along the river then cut in over the bridge and up the gorge uptil the cave mouth came into view. I was able to pilot it into the cave and landed without too much damage. Inside I did find a sodding big drop which would land you in the water deeper into the cave - but the entrance must have been forty metres or so up and the water wasn't that deep.

I think that drop you mentioned is indeed the way in. Do you mean the big hole in the ground higher up and away from the gorge a bit, with a road or path leading to it?

If memory serves, I think you can actually jump in that way. Although it sounds like you found another way :-X

On a similar note, there's a relic in a cave branching off that hole Vaas drops you into with the Bessa block tied to your legs. Standing at the edge of the hole you'll see a ledge a little ways down that you can drop onto, the cave leads off that.
Title: Re: FC3: Tips and Tricks
Post by: mandru on January 06, 2013, 02:54:48 PM
Jim, regarding that relic with the cave entrance on the gorge I slid/rock hopped my way down to the cave entrance from the road above though I first had to cross to the opposite side of the gorge to get a precise read on where to start my descent after missing it once and ending up in the river.

As to how to locate the relic and obtain the relic I know I got it on my first entry to the cave (all relics collected now) but unfortunately I don't remember the specifics for this one.

Try looking for vines to climb or ropes indicating a jump point and I find it is always helpful to mark a treasure chest or relic when searching for them in a cave or otherwise as a "Way Point" on my main map.  That way it will not only show up on the mini map but also will have location markers visible on the game screen to let me know if it is above or below my current position. it helps to know if I need to climb or dive to get closer to my intended target.

Good luck on that Jim.  :-X
Title: Re: FC3: Tips and Tricks
Post by: mandru on January 06, 2013, 04:58:19 PM
Speaking of relics and the mini map.  There have been a couple times in a long duration swim underwater in a cave it has become so inky black that I've lost all reference of direction and the position of the object I'm diving for.  The mini map is very useful for this.

Having the often present blue leaf plants dotting the cave floor and their markers showing on the mini map copying the line of the cavern being navigated has saved my skin a couple times.  They point the way in and they also point the way out.

Also if you get trapped underwater and start making the choking noises and floundering gestures you always have the option of switching to your map and escape using the fast travel option to the nearest available point.  That way you don't lose any progress and come back to try again.
Title: Re: FC3: Tips and Tricks
Post by: Jim di Griz on January 07, 2013, 03:04:34 AM
Thanks mandru - I played a couple of late night sessions there and think I tried the slide downwards a couple of times but missed, hence coming up with the hang glider plan adapted from FC2 - so I got it. Talking of FC2 - there don't appear to be any locations that you need a glider to get onto, with the exception of one butte with a few loot chests on it and nothing else. A shame that.

I didn't know about the relic in 'Vaas' toilet' fragger,  nice find. There must be another way to it as I think I have all of them. I'll go and check though  :)
Title: Re: FC3: Tips and Tricks
Post by: fragger on January 07, 2013, 04:38:16 AM
There's a relic just outside Gaztown in the south island which is in a shallow alcove high up on a sheer cliff face. The only way I could find to get to it was to take a nearby hang glider from further along the top of the same cliff formation, fly it around and land in the alcove. Even that was dicey. I tried dropping from the top of the cliff directly above where the relic is but there didn't seem to be anything to land on except the ground a long way below. There didn't appear to be any way to get to it from either side and the relic isn't in a cave, just a depression with no cave behind it, i.e. no subterranean approach from another direction. I might have missed something of course, but I spent a good deal of time poking around looking.

After getting the relic I had to wingsuit and parachute down to the ground, there didn't seem to be any other way.

Jim, you could be right about the relic in Vaas' disposal pit. I can't remember how I got back out of there - I think I had to jump back into the "disposal" hole but I'm not sure. Maybe there is another way.

RE the gliders in FC2, I discovered over time that there was only one case that you absolutely had to use a glider to get to, the one SW of the Crash Site. There were sneaky ways to climb around and get to all the other apparent "glider cases".
Title: Re: FC3: Tips and Tricks
Post by: Jim di Griz on January 07, 2013, 11:01:15 AM
That's the cliff overlooking the western ocean, is it not? There is a rock jutting out slightly where there is a gap in the barrier about twenty metres or so north of the 'altar cave' - I just ran, jumped then deplyed my wingsuit followed immediately by my parachute and so swung around to land in there - took a couple of attempts though ^-^

I checked the cave fragger, it exits half way up the waterfall facing the fishing village where pirates keep spawning. Watch the pool below as it has a croc...
Title: Re: FC3: Tips and Tricks
Post by: fragger on January 07, 2013, 01:22:58 PM
Yep, that's the place. I too found that gap in the barrier and the rock beyond and fell off a couple of times trying to find a way down via it :-()

About the Vaas cave one, now that I read your post it comes back to me, cheers :)
Title: Re: FC3: Tips and Tricks
Post by: PZ on January 07, 2013, 02:51:11 PM
Quote from: fragger on January 07, 2013, 04:38:16 AM
RE the gliders in FC2, I discovered over time that there was only one case that you absolutely had to use a glider to get to, the one SW of the Crash Site. There were sneaky ways to climb around and get to all the other apparent "glider cases".

I was thinking the same.  However, didn't someone manage to find a way up without using the glider?  My failing memory seems to recall D_B.  ????
Title: Re: FC3: Tips and Tricks
Post by: mandru on January 07, 2013, 04:31:04 PM
Using a super jump with the FC2 trainer? And also I'm thinking it may have been fragger who reported about the area on top of that rock S.W. of the Crash Site with the diamond case on its ledge.  :-\\
Title: Re: FC3: Tips and Tricks
Post by: PZ on January 07, 2013, 08:27:45 PM
Maybe; I simply can't recall events that happened that long ago these days.  :-()
Title: Re: FC3: Tips and Tricks
Post by: fragger on January 11, 2013, 05:16:51 AM
I've gotten into the habit of cooking my grenades before tossing them. It's a very early skill you acquire in the game (in fact you may actually start with it, I'm not sure), but I've never explored the possibilities of it until now. If you chuck a grenade at a nearby group of pirates without cooking it, they'll hear or see it land and run away from it. You might still get one or two, but if you cook it for a bit before throwing (press and hold the throw button/key for a couple of seconds, then release) they won't get a chance to bolt before it goes off. You might even get it to air-burst among them, or over their heads. Just don't hold on to it for too long before you throw it...
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on January 11, 2013, 09:37:17 AM
more often than not, I manage to drop a grenade the moment I get taken out. Most enemies (AI and humans alike) tend to run towards and past you after you dropped dead.. if it takes just a few seconds, they'll be lying by your side and help you pushing up daisies.. >:D
Title: Re: FC3: Tips and Tricks
Post by: PZ on January 11, 2013, 01:31:28 PM
Just like in FC2 there is much to experiment with in FC3.  I too like cooking grenades, playing with mines, and setting off C4.  I like the sequential manner in which the C4 is detonated when you place multiples.

Too bad we can whistle or otherwise attract red shirts to the area  :-()
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on January 11, 2013, 02:11:49 PM
Quote from: PZ on January 11, 2013, 01:31:28 PMToo bad we can whistle or otherwise attract red shirts to the area  :-()

I think there's a " ' " and a " t " missing.

Because at least I can't whistle or otherwise attract red shirts to the area  :-D
Title: Re: FC3: Tips and Tricks
Post by: PZ on January 11, 2013, 03:09:05 PM
 :-D
Title: Re: FC3: Tips and Tricks
Post by: fragger on January 14, 2013, 02:46:37 PM
If you've done the Payback mission and by some chance you need a good infusion of funds without having to shoot, race, play poker or open a bunch of loot crates to get it, go visit Vaas' compound. There's hundreds of dollars' worth of cash there, lying around all over the place just waiting to be picked up! Unless you picked it all up on the way in earlier, or course. Odds are though that you were too busy trying to stay alive and eager to waste Vaas to want to spend time looking around the place.
Title: Re: FC3: Tips and Tricks
Post by: PZ on January 14, 2013, 03:15:28 PM
Good one  :-X  Do you recall the approximate location?
Title: Re: FC3: Tips and Tricks
Post by: durian on January 14, 2013, 03:17:38 PM
Quote from: PZ on January 11, 2013, 01:31:28 PM
I too like cooking grenades, playing with mines, and setting off C4.

Same here.

Title: Re: FC3: Tips and Tricks
Post by: fragger on January 14, 2013, 03:31:40 PM
Quote from: PZ on January 14, 2013, 03:15:28 PM
Good one  :-X  Do you recall the approximate location?

Right here:

[smg id=5458 width=600]
Title: Re: FC3: Tips and Tricks
Post by: PZ on January 14, 2013, 03:50:33 PM
Thanks fragger; I'm in dire need of cash.  >:D
Title: Re: FC3: Tips and Tricks
Post by: fragger on January 15, 2013, 04:01:00 AM
Have a good look around. In addition to the usual sorts of places, you'll find it on the pole dance stages, the cruddy sofas out in the open, on top of boxes and pallets of drug bags - it's not all on tabletops :)
Title: Re: FC3: Tips and Tricks
Post by: fragger on January 18, 2013, 03:24:24 AM
I found a cool spot to begin the Paint It Black mission.

Without going close enough to the comms centre to trigger the mission start, find this spot (X:213 / Y:481). The approach from the direction of Gaztown is best. A track branching off the main road will take you right to it.
[smg id=5473 width=600]

You'll see this shack with a barrel outside. X marks the spot!
[smg id=5474 width=600]

From here, you can tag all the privateers in the comm centre compound, and snipe most of them, without triggering a mission start. The furthest guys may take a moment or two to register in the camera, but be patient and they will. Using a suppressed Z93, I was able to get all of them except four - the sniper in the highest tower, the two heavies, and the furthest regular guy, near the truck. They were all just out of range. If you time it right, you can get all those other guys when they're out of sight of the others. They all wander around a fair bit and at some point go behind something that blocks the other guys' views of them. Drop the sniper in the lower tower first when the other guys aren't looking, they can't seem to see his body once he's down.

After dropping all the guys I could, the remaining four were none the wiser. Of course, if you move too far away they'll all respawn. I tried driving back to Gaztown to replenish and when I came back they were all up again.

This approach may make things easier on the way in. I haven't gone in yet as I'm on my own private relic-hunting mish and I just happened upon the shack, so I had a go. The Paint It Black mission is pending in my game but I want to gallivant a bit more first :)
Title: Re: FC3: Tips and Tricks
Post by: Jim di Griz on January 18, 2013, 06:18:14 AM
A good spot to do that from - I was on that smaller ridge just a bit east of your spot. I did the sniping too and had help from a leopard or two  :) I won't spoil the rest of it for you but I will say that you should grab every loot chest you see if you are keen on collecting them all as afterwards, the place will be inacessible.
Title: Re: FC3: Tips and Tricks
Post by: mandru on January 18, 2013, 07:50:02 AM
I later pulled a big truck up on the iron doors and leapt up on a ledge and from there I was able to scramble the rest of the way to the top of the bunker with the thought of recovering the few chests I'd missed in the frenzy of the Paint It Black mission.  I was able to get the chests that were outdoors on top however the interior of the base is effectively boarded up so that even C-4 won't crack it and becomes as Jim said permanently out of reach.



The old Japanese concrete trenches for their gun emplacements when accessed from the lower open field  to the North East of the base have the potential of bringing you up to within a few steps of the iron doors.  An advantage with that is having the same big truck as I described just above for decent if potentially explosive cover from which you can plot your ambush of the two heavies guarding the door.

Combined with the sniping clear out of the area as you've described fragger those two heavies should be close to the last impediment you meet before blowing the doors and things will get really lively.  Once you're inside the only advice I can offer is to take advantage of every ammo restock pile you encounter, keep your eyes open for surprises and supplies as you press forward, if the need arises fall back to a previous position to top off ammo/C-4/mines and keep something on hand to quickly deal with heavies.  The enemies through this stage of the mission are not infinitely respawning so keep a cool head and save your health for what comes after the climb up the ladder for a checkpoint and the final push to smash the dish.

PZ previously noted elsewhere that it's Sam in the chopper who's come to get you.  Don't frag it.  ;)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on January 18, 2013, 09:05:59 AM
perfect walkthrough for that mish, guys, NICE  :) +1 for each and everyone of you   ;D :-X
Title: Re: FC3: Tips and Tricks
Post by: PZ on January 18, 2013, 10:47:25 AM
I'll echo that!  Great spots  :-X
Title: Re: FC3: Tips and Tricks
Post by: Jim di Griz on January 18, 2013, 11:10:54 AM
Cheers muchly  :) Topside is definitely fraught and hectic - good call on the chopper PZ and mandru  8)
Title: Re: FC3: Tips and Tricks
Post by: mandru on January 18, 2013, 11:25:49 AM
 :-D Wow!

Thanks Art and PZ.  :-X
Title: Re: FC3: Tips and Tricks
Post by: fragger on January 18, 2013, 09:55:20 PM
Thanks from me too, chaps :)

Regarding getting the loot crates in the upper outdoor area of the comm centre, you can wingsuit/parachute into that area but only after Paint It Black is complete. Before that, the game won't let you parachute in and if you try you will be forced down short or "pushed away". There are a number of places back up the hill from where the hut is that I described that will give you enough altitude to get a sufficient base jump. But as mandru and Jim have said, you can't access the inner area at all after that mission, nor of course before it, so grab 'em while you can :-()

Same goes by the way for the loot chests inside Hoyt's mansion (plus some wads of cash in there that show up as diamonds on the map) - get them after the interview with Hoyt, on your way to the basement to do the interrogation. You could conceivably get at least some of them later after you clobber Hoyt, but you'll be racing against time at that stage, so it's better to grab them during the earlier opportunity. After you leave the place to rescue Riley you won't ever be able to get back into the mansion, not even post-game.

P.S. I'm wondering: what if mandru's technique at the comm centre was tried before Paint It Black comes up? It's too late for me to try that in my current game, alas. It would probably mean taking down all the guards as I can't imagine they would just stand around and let you do it, if you can do it. I believe the main outdoor area doesn't become restricted until Paint It Black comes up - I'm sure I've just wandered around in there among the privateers prior to that mission with no probs.
Title: Re: FC3: Tips and Tricks
Post by: mandru on January 19, 2013, 09:06:48 AM
I was going through and reorganizing my syringe kit by dumping useless syringes I'd never use or if the need arose I could prepare and apply on the fly since game time stops when you hit the ESC Key on the PC.

There were a couple Deep Dive syringes in my kit so for a lark I went out to a spot off the North shore of the North island (X:515.7, Y:823.4) where it looked on the map like the lighter blue island shelf plunged in a canyon like structure down into the darker deep water.  So I applied the first Deep Dive syringe and went over the side swimming as quickly as possible to the bottom.

I should say here that I've unlocked Faster Swimming and Longer Breath Hold as well as both of the syringe duration extensions on the skill tree resulting in 1:00 of syringe effectiveness.

As the first Deep Dive syringe hit the less than 0:10 second mark I noted a glowing fuzzy looking loop off in the distance.  Applying the second Deep Dive syringe (where I discovered they can extend without coming up for a breath resetting in 1:00 increments) I stroked towards the curious object and had my first encounter with a Moray Eel who quickly swarmed me and chomped onto my arm resulting in a QTE (quick time event from AC3) with the ever popular (  8-X  ) random button mash.

In my recently discovered (thanks to Art) personal stats for the Animals Hunted and Skinned categories this should have rounded out my dance ticket with all animals collected for the handbook but on further inspection my encounter with the macaques (monkeys) I killed and skinned (simply provided the same nondescript leather as crocks) during one of the Buck missions mysteriously failed to count towards my totals.  :o

The only other place in the game I've encountered these annoying little buggers is in Amanaki Town where weapons are not allowed.  So now I'll need to try standing just outside the weapons ban perimeter and not only hope that one of these rats with thumbs scamper into range but after bagging one I'll be able to lift his pelt.  :-\\


Edit additional:  Done and done!  >:D  Animal section of handbook and stats completed.  ^-^
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on January 19, 2013, 01:44:52 PM
 :-D :-X
Title: Re: FC3: Tips and Tricks
Post by: PZ on January 19, 2013, 08:18:30 PM
 :-X
Title: Re: FC3: Tips and Tricks
Post by: fragger on January 19, 2013, 11:09:45 PM
 :-D :-X

Good timing with that post mandru as I only just discovered the stats page last night. I had a look at the Animals section and was interested to see "Moray Eel" on the list. I thought I'd seen all the animals in the game, but I haven't seen that one. Now I'll have to go on a (very careful) quest to see one :-()

I was surprised to discover that I've sent six rats into the hereafter. They must have gotten run over or caught by grenade blasts or stray rounds or something because I've never deliberately targeted them. I did run over one of those birds of paradise or whatever they are (a blue one) but I've never clobbered a seagull or a lizard. I've also yet to stone a crow, although I have permanently grounded a vulture and gotten a bunch of feathers off it which I sold for a few bucks (who in the blazes buys vulture feathers?)

I've raked in a lot of dough during the course of this playthrough - over $120,000. Not bad for a twenty-something Californian greenhorn with the IQ of a sea anenome on a sparsely populated Indo-Pacific island that apparently nobody in the wider world has known about since the Imperial Army last had a jamboree there.

I may revise my plans for my next vacation...
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on January 20, 2013, 04:28:29 AM
count me in  :-D
Title: Re: FC3: Tips and Tricks
Post by: fragger on January 20, 2013, 04:32:14 AM
 :go
Title: Re: FC3: Tips and Tricks
Post by: Jim di Griz on January 20, 2013, 06:55:08 AM
Yes, I can imagine us lot arriving on one of the Malaysian islands ready for anything - it'd be like when Deep Silver offered a prize of a two week holiday on a similar island to Dead Island players...
Title: Re: FC3: Tips and Tricks
Post by: mandru on January 20, 2013, 07:34:23 AM
Quote from: fragger on January 19, 2013, 11:09:45 PM

I was surprised to discover that I've sent six rats into the hereafter. They must have gotten run over or caught by grenade blasts or stray rounds or something because I've never deliberately targeted them.


Hitting a rat or a chicken while driving will cause almost as big of a jolt as if you'd run over a water buffalo.  ????
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on January 20, 2013, 08:08:32 AM
well, if the rat or chicken is really big.. or the buffalo really small..  :-D
Title: Re: FC3: Tips and Tricks
Post by: PZ on January 20, 2013, 06:41:40 PM
Quote from: fragger on January 19, 2013, 11:09:45 PM
I've raked in a lot of dough during the course of this playthrough - over $120,000. Not bad for a twenty-something Californian greenhorn with the IQ of a sea anenome on a sparsely populated Indo-Pacific island that apparently nobody in the wider world has known about since the Imperial Army last had a jamboree there.

I may revise my plans for my next vacation...

:laugh: :-X
Title: Re: FC3: Tips and Tricks
Post by: fragger on January 27, 2013, 02:56:35 AM
I've settled upon what I think will henceforth be my standard approach for doing the drug field mission. Twice now I've done it this way, and it has worked both times:

Snipe as many bad guys as possible from the ridge between the plantation and the "flamethrower test field" (the one that the mission's initial yellow dot directs you to), then go down and burn one field. You need to burn at least one field to make the boat appear at the dock, otherwise there will be no boat and this method won't w@&k.

Get to the dock, kill the boat pilot (he'll fall out onto the dock and the boat's motor will die), then leave a mine or two between the boat and the shack at the end of the dock.

Go back and torch the rest of the fields. A baddie or two will probably still spawn, but once the last field goes up a heavy will spawn in or near that shack at the end of the dock (I'm not sure exactly where he appears, but both times I've later found him dead inside the shack). He will immediately set off the mine(s) you left there, destroying the boat in the process and saving you the trouble of running back and grabbing the RPG. Success!

Even if you don't do the mine thing, the boat can't go anywhere without the driver, so you can kill the heavy and destroy the boat at your leisure, whichever way you want. But you might as well let the heavy do the job for you >:D Either way: no more racing against time to get to the RPG!
Title: Re: FC3: Tips and Tricks
Post by: fragger on January 27, 2013, 04:01:32 AM
There's a place where you can scope out the Medusa site from really high up and take out most of the trash, from a ridge north of the crater lake into which you later jump to get to the Chinese tomb. NW of the crater, at x:481 / y:799, there's a wooden platform with a small shack and a hang glider. From there, you can tag all baddies except for the welding guy inside the Medusa's hull. But he should come outside and offer himself up as a target once you drop the other dirty rotter he hangs around with.

[smg id=5509 width=600]

I was able to snipe all but the two furthest-away guys (using silenced Z93), then I hang glided (hung glode?) down to the beach. This was tricky because if you go too far in any direction you'll get the warning message about leaving the mission area. Because the hang gliders in FC3 lose altitude so slowly you'll need to either circle around a lot or risk some "power dives" to get to the beach whilst staying within the mission zone, but it's doable (I actually managed to fly right through that stone arch - that was cool). Theoretically you could jettison the glider over the water, drop into the sea and swim back. Theoretically - I haven't tried it.

If you time your sniping well (and with a sound-suppressed weapon of course) you won't alert any of the other guys, except for the aforementioned welder-in-the-hull, but you actually do want to alert him in order to get him to show himself and thus become meat.

Incidentally, regarding jumping into the crater lake to get to the Chinese tomb: You have to do it that way in the relevant Buck mission, but if you want to get into the crater lake at any other time without jumping in, you can in fact swim into it. There's a cave not far east of the Medusa site, and if you go as far into that cave as you possibly can and then go underwater you'll find a subterranean passage that leads into the crater lake.
Title: Re: FC3: Tips and Tricks
Post by: PZ on January 27, 2013, 08:19:17 PM
Very nice fragger; I knew you would be among the best at finding alternative ways to approach missions.  I can easily envision in my mind your experience on these missions as I read of your adventure +1!  :-X
Title: Re: FC3: Tips and Tricks
Post by: mandru on January 27, 2013, 09:44:38 PM
Nice spot fragger.  :-X  To get down from there quickly when you're ready to dig in I'm wondering if there's enough clearance there at that ledge to deploy the wing suit and then parachute or if you can get enough lift from the wing suit to splashdown in the surf or the harder target of that pool at the base of the cliff. 

And yes the wing suit can safely deliver you to a water landing without the parachute if the water's deep enough.  ;)

Quote from: fragger on January 27, 2013, 04:01:32 AM

Incidentally, regarding jumping into the crater lake to get to the Chinese tomb: You have to do it that way in the relevant Buck mission, but if you want to get into the crater lake at any other time without jumping in, you can in fact swim into it. There's a cave not far east of the Medusa site, and if you go as far into that cave as you possibly can and then go underwater you'll find a subterranean passage that leads into the crater lake.


I've also observed that a fall that would normally kill you can be avoided by driving a vehicle off a cliff or into a deep hole if there's water at the bottom.  Well maybe not the buggy or the quad runners which have managed to get me killed surprisingly easily.  :-\\

There is that hard to reach cavern with a relic way up the Southern wall in the canyon where Sam sends you on the mission to get the photo of the treasonous privateers for Hoyt.  The South island map at the top of the page shows a pink marker for the location of the cave entrance holding that relic.  If you completely enlarge the map you will see that roughly a bit to the South of that pink relic marker there's a road that leads up to a pool and a road that leads away from the pool.  They may have been parts the same road once.  ^-^

What the map doesn't show you is that the pool (sinkhole is more like it) is about 50 or 60 feet lower than the road.  If you are being chased by privateers in a few of their little red jump buggies after getting them all frothed up by killing many of their companions in the canyon as well as all their dogs and you happen to select that route to make your escape it's easy to see that this is a discovery anyone could have made on their own.  :o

I should probably mention that there weren't any bridge out signs (at least that I happened to notice in the rush) before plunging down the hole and into the dark pool that hosts the relic at that location.  Although it did ruin a perfectly good escape vehicle I survived the fall with little or no damage and by exiting back into the canyon it put me in position to have another go at the privateers who had respawned in the canyon again.  >:D
Title: Re: FC3: Tips and Tricks
Post by: fragger on January 28, 2013, 05:49:40 AM
A base jump from anywhere along that ridge should be doable. It's a very sheer drop and the edge is pretty well defined. OF course you don't have the wing suit at the time of the Medusa mission, but once you do, it should be a straightforward jump. You can always steer the parachute back towards the land if you fly too far out to sea before deploying it.
Title: Re: FC3: Tips and Tricks
Post by: mandru on January 28, 2013, 08:34:03 AM
Too early in the game to have the wing suit.  :-\\

You are absolutely right fragger.  I keep forgetting that this UBI game doesn't have the utility to be able after completing or failing a sequence to go back and enjoy it again the way you can in the AC series.  :(

You would seriously think that UBI would understand by now that including the re-play functionality of a mission would be a huge selling point adding tremendous value to the gamer's purchase/investment.  >:(
Title: Re: FC3: Tips and Tricks
Post by: PZ on January 28, 2013, 10:00:53 AM
Quote from: mandru  on January 28, 2013, 08:34:03 AM
Too early in the game to have the wing suit.  :-\\

You are absolutely right fragger.  I keep forgetting that this UBI game doesn't have the utility to be able after completing or failing a sequence to go back and enjoy it again the way you can in the AC series.  :(

You would seriously think that UBI would understand by now that including the re-play functionality of a mission would be a huge selling point adding tremendous value to the gamer's purchase/investment.  >:(

You're absolutely correct, and it isn't like they need to design the whole system from scratch; they already did it for the AC series.
Title: Re: FC3: Tips and Tricks
Post by: fragger on January 28, 2013, 01:43:45 PM
 :-X

Left hand, allow me to introduce you to right hand. Please observe what he does and learn from him.
Title: Re: FC3: Tips and Tricks
Post by: mandru on January 28, 2013, 04:36:58 PM
Right you are fragger, as long as those hands aren't in mittens.  ???

I hate mittens there's only two things you can do while wearing them.  Clap your hands like a seal and pi$$ yourself.  :-\\
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on January 29, 2013, 08:06:38 AM
Quote from: mandru  on January 28, 2013, 04:36:58 PMClap your hands like a seal and pi$$ yourself.  :-\\

If you can't avoid the seal part I suggest you remove those mittens if you want to avoid the erm, other, part which I don't dare to imagine out of fear for thinking up some very shocking graphical images. :-D
Title: Re: FC3: Tips and Tricks
Post by: fragger on January 29, 2013, 02:11:11 PM
 :laugh: Both of you!

Title: Re: FC3: Tips and Tricks
Post by: mandru on February 02, 2013, 10:00:44 AM
Here's a couple tips on completing two of the Achievement requirements that gave me some trouble.

Rock Always Wins: Fully distract an enemy (animals don't count) "X" number of times (I think "X" was something like 25).

With hundreds of throws Rock always ranks as my most popular thrown weapon.  You can imagine my frustration with this achievement stubbornly failing to be awarded.  I've finally determined what I was doing wrong.  :D

When a rock is thrown and an enemy investigates the sound you have to allow them to completely return to their original position and drop out of alertness mode.  A second thrown rock while they are on alert and investigating will permanently lock them into suspicious and alert mode ready with a hair trigger which will thwart any credit towards the achievement.

If you have the patience allowing time for the "at ease reset" and can avoid detection it is possible to gain all required full distractions from just one enemy.  :-X
-----------------------------------------

Never Saw it Coming:  Kill an enemy from hang glider, parachute or zipline.

The toughest part of this achievement is:

1. After fifty or sixty attempts I found it near impossible (I never did succeed) to get the timing right for an attack from a hang glider or parachute to drop and make the required kill.  I used over several hours the air strip (where you rescue your brother) and the gliders near the radio tower immediately South of there.  Each failed attempt I would provoke the yellow jackets and let them kill me which would then drop me back at the radio tower for the next attempt.  Combinations of glider/drop to wing suit/parachute all failed me.


2. Most of the zip lines are part of an enemy populated outpost or in an active mission setting.  The trouble with that is there's some effort needed throwing rocks to position an enemy directly under the zip line path and if any other enemy present spots you attempting your slide they will shout alert and you will fail taking down your target.  The conditions for a successful attack in these circumstances brings to my mind a poster one of my first bosses had hanging on his office wall -

"When you are up to your a$$ in crocodiles it's difficult to remember that your original objective was to drain the swamp"

As I noted in JRD's thread http://www.openworldgames.org/owg/forums/index.php?topic=3146.msg58305#msg58305 (http://www.openworldgames.org/owg/forums/index.php?topic=3146.msg58305#msg58305) "Pirates respawn points in the northern island" there is a prolific respawn point in the village immediately below where Vass gives you private (or is that pirate?  :-\\ ) swimming lessons complete with targets and a convenient zip line.

Fail an attempt?  Kill everyone, pull back, allow the pirates to reset and give it another go.  I'm finding this packed with surprises location to be a fun place if only for mayhem and ransacking. ;)
Title: Re: FC3: Tips and Tricks
Post by: fragger on February 02, 2013, 10:39:43 PM
Great tips mandru, thanks :-X :)

I'll look at that village you mentioned as I still haven't pulled off the Never Saw It Coming achievement. In fact that's the last one on my to-do list.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on February 03, 2013, 02:04:29 AM
very nice, mandru, I have the same issues and still need to accomplish those two achievements.

By the way, if we use a zip line and then let go of it in order to drop, would we call that to "unzip" ?  :-D Kind of funny to think that I'm going to peg away and keep unzipping just to land arse first on the nut of a yellow jacket or red shirt hoping for them to peg out. :)
Title: Re: FC3: Tips and Tricks
Post by: mandru on February 18, 2013, 12:19:22 PM
Shooting from the hip a lot with an SMG or BMG?  Other than at point blank distances you may want to rethink that.

Stand or the bank of a river or in a well elevated spot overlooking the ocean and use one of the machine guns shooting from the hip into the water at a medium distance.  Even with the improved hip shooting skill tree bump added there's little rhyme or reason to the splash pattern.  Now try bringing the iron sites/scope into play and the difference of the scatter pattern is greatly diminished.  It's the difference of a scatter zone the size of a basketball or the side of a barn.

OK, it's a small barn but still...  ;)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on February 18, 2013, 01:36:59 PM
 :-D

you're right, aiming pays off.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on February 18, 2013, 01:39:20 PM
Quote from: mandru on February 02, 2013, 10:00:44 AM
Rock Always Wins

thanks to you I managed, quite easily, even  :) time for yet another  +1  :-X  :)
Title: Re: FC3: Tips and Tricks
Post by: mandru on February 18, 2013, 06:57:48 PM
Thanks Art.  :-D
Title: Re: FC3: Tips and Tricks
Post by: Ricamundo on February 26, 2013, 06:54:47 AM
Hi folks.  :-D I just got FC3 last week, and after some initial swearing at the start (one weapon, hardly any ammo), i've started to get the hang of it. TBH, I can't say all the hunting of wild animals sits well with me. Anyway, i've progressed to a point where i've liberated many of the bases, thus making fast travel easier, and several of the radio towers. The remaining towers are off the island(?) as every time I try to pilot a boat in their general direction, the game warns me i'm out of bounds and sends me back.

I haven't done any missions yet, except some of the main mish, up to the Professor's house, whatever his name is. Love the driving/boating/zip lines/and flying. I've died a million deaths, mostly from being blind sided by the wildlife whilst scouting out bases. Speaking of dying, what is the deal with the quicksave/load? when im out wandering or trying to liberate a base and I die, I get sent back to my latest safehouse or radio tower, even tho I quicksaved while in the field. :D I understand that I can't QS on a mish, but not being able to QS/QL while wandering the jungle is frustrating!

I can see by these discussions that i've barely scratched the surface of this amazing game.  :-X
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on February 26, 2013, 07:08:47 AM
Hey Ricamundo!!! Great to have you back, matey  :) And no, you're not falling behind.. I too have got only 744 hours of gaming time so far, according to steam.  :-D

The towers you tried to reach are on a still locked part of the map, you'll have to do more main missions that will lead you there eventually. Just like North and South in FC2. :)
Title: Re: FC3: Tips and Tricks
Post by: Dweller_Benthos on February 26, 2013, 07:57:21 AM
That's right, Art, but the saving function does suck big time. There's no way to do experimentation with the save function the way it is, you can't try to get a guard post one way, then reload and try something different. Severe case of console-port-itis. As it is now, since I'm going to be sent to a safe house anyway, I get to one first and then save, that way I know which one I'm going to start off at next time. Usually the radio towers are off in the boonies and getting back to where you want to be from one is a hassle.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on February 26, 2013, 08:50:26 AM
indeed. I don't know when and why, yet sometimes the quicksave/-load does take you to the exact position, the way it should always be.
Title: Re: FC3: Tips and Tricks
Post by: mandru on February 26, 2013, 09:56:04 AM
Hey Ricamundo, good to see you.  :-X

I know what you mean about the saves and respawns being fouled up but I might have a w@&k around for you.

When you are attacking an outpost if you are trying to capture it undetected and get spotted or have the reinforcements called even if you leave and do something else for a few hours the moment you get back within range it picks up right where you left off with the your cover blown or you'll hear the reinforcements' radio call to the outpost that they will be there in two minutes or some such.

If you are trying to be a purist on outpost captures and don't like the way things are going there's still hope.  As long as you've not killed all of the defenders you do have the option of  dropping your guard, walking out into the open and letting them kill you.  As sucky as that sounds your death does give the outpost capture attempt a clean restart when you respawn giving you the chance to try different tactics the next time you give it a go.
Title: Re: FC3: Tips and Tricks
Post by: Abletile on February 26, 2013, 12:13:29 PM
Good tip Mandru  :-X
Title: Re: FC3: Tips and Tricks
Post by: Dweller_Benthos on February 26, 2013, 03:26:33 PM
Quote from: Art Blade on February 26, 2013, 08:50:26 AM
indeed. I don't know when and why, yet sometimes the quicksave/-load does take you to the exact position, the way it should always be.

I've had that happen a few times, too. I think if you're close enough to an outpost or tower it will save your position. Hard to tell what the correct distance is though.
Title: Re: FC3: Tips and Tricks
Post by: PZ on February 26, 2013, 08:22:30 PM
Good to see you Ric!

Obtain all 4 holsters as soon as you can and then equip one of them with the flamethrower for the wildlife.  There is nothing alive that will resist that weapon.  ;)
Title: Re: FC3: Tips and Tricks
Post by: fragger on February 27, 2013, 12:38:39 AM
Hey Ric, welcome back :) All the lost FC2-ers are returning to the fold :-()

FC3 is pretty cool, for the most part. You'll probably find the main missions a bit on the corridory side compared to FC2, but the open-world stuff is lots of fun.

Hope you have fun with it 8)
Title: Re: FC3: Tips and Tricks
Post by: Ricamundo on February 27, 2013, 07:40:32 AM
Thanks guys. ;) I've now done a lot of the side missions found on bulletin boards at the camps i've liberated. They seem pretty similar once you've done one of each, but fun none the less. I've collected a few skill points, but apart from about 4 on each skill page, the others remain locked. The game says i need to do more missions to unlock, but i presume it means more of the main mish, and not side missions?

One other thing I've noticed since the get go, but forgot to ask about, is the echoey sound of the voices that happens often but not all the time. It seems especially prevalent during cut scene dialog, but the banter of the pirates and rebels is often echoey too, tho not undeciferable. Speaking of Pirate/Rebel banter, am I the only one that is a bit disappointed that in FC3, the NPC's have a very limited amount of conversation, compared to the wonderful and varied banter we heard in FC2?
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on February 27, 2013, 11:16:31 AM
no, we have various topics that deal with stuff we're not too happy about. "Echoey" voices, however, is new to me. You do get reverb in hangars and such but normally not as you describe it in general.

To unlock skills you need indeed to continue the main missions.
Title: Re: FC3: Tips and Tricks
Post by: PZ on February 27, 2013, 11:35:40 AM
I've not experienced echos either  ????
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on March 04, 2013, 03:33:28 PM
with the new patch 1.05 the "unlimited ammo" trick (hitting ESC) is no longer working  :(
Title: Re: FC3: Tips and Tricks
Post by: fragger on March 04, 2013, 09:58:10 PM
Actually, I know just what Ricamundo is on about regarding echoey voices. I too have noticed that if people are a bit of a distance away and talking, they sound as if they're at the bottom of a well.

I wonder if this is another hardware-related glitchy thing?
Title: Re: FC3: Tips and Tricks
Post by: mandru on March 04, 2013, 10:38:34 PM
Unlimited ammo gone?  :-\\

Not much interested in finishing the game.  I made it as far as the team run with Sam on the refinery but went off task to just roam around and rampage.  Infinite ammo made a lot of what I've been doing for the last month or so possible.   I don't see there's much left to keep me in the game.

They broke it by fixing it.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on March 05, 2013, 01:41:27 AM
I saw that happen with other games, too: fixing stuff that had been very popular without actually influencing the game. Why? No idea.
Title: Re: FC3: Tips and Tricks
Post by: fragger on March 06, 2013, 05:11:44 AM
Yet another dumb move from Ubi ::) Pity they don't fix the real glitches.
Title: Re: FC3: Tips and Tricks
Post by: PZ on March 06, 2013, 11:36:55 AM
I'm sure they're thinking "you ain't gonna get away with having fun at our expense!"
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on March 08, 2013, 08:09:42 AM
Too much money?

Fragger made me grin back then when he came up with the idea of going to poker games and I did the same for some time. Only problem: You can't help winning once and then which means playing all-in might result in getting a refund for that and those three prior games. And it takes a lot of time by comparison plus you need to travel somehow to a poker joint. Still fun but not helping as much as intended.

Instead try the following:

Go to a safehouse, equip an LMG such as the Ripper, blow through 400 rounds and then buy them without discount. A matter of perhaps two minutes and for those 400 rounds (8 x 50) you'll lose 8 x $200 = $1,600  :-D
Title: Re: FC3: Tips and Tricks
Post by: fragger on March 09, 2013, 04:12:52 AM
You can also buy up all the custom paint jobs and maps to help blow through the dough quickly. With the maps though you'll have icons showing all over the place on your game map.

I've been playing without unlocking any towers and have thus had to buy all weapons so I haven't hit the limit yet, not once, and I've done all missions (including sides) up to the final ones that start with the poker game at Hoyt's place. I have bought all weapons now so the wallet is getting thicker at last.

I didn't start doing the towers until I'd bought all the weapons except the Bushman (need to unlock all towers for that one). Have two towers to go and nearly all Outposts on the south island to do, then it'll be new 'thru time, if I feel like doing that. I'm not going to bother with the endgame this time and I might actually give the game a rest for a while after this one's over.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on March 09, 2013, 07:16:12 AM
Once you've finished all main story missions AND have liberated all outposts, the new (patch 1.05) option brings back new life: Reset all outposts. I did that twice now, reset all outposts and on top I currently play on the new (patch 1.05) difficulty "Master (very hard)" which adds even more to the experience. I don't want to go through the main story again (done that twice) :-D
Title: Re: FC3: Tips and Tricks
Post by: PZ on March 09, 2013, 08:45:12 PM
I measure my disappointment in the fact that I've only played completely through FC3 once or twice (can't remember), and in contrast, the number of times I played through FC2 was so high I lost track.  Don't get me wrong, I still really have a fondness for FC3, but it is just not the same as FC2.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on March 10, 2013, 07:34:53 AM
Agree.. I really have no intention to so much as touch the main mission ever again but the savegame from my complete playthrough is what keeps the game alive. Everything but the main missions. :)
Title: Re: FC3: Tips and Tricks
Post by: fragger on March 10, 2013, 07:36:59 AM
I agree too, I can't see myself playing FC3 anything like as much as I did FC2.

Patch 1.05 does sound like a good thing. One day when I have a few hours to spare I'll let the game update itself - I'm currently still running on 1.02 ::)
Title: Re: FC3: Tips and Tricks
Post by: Binnatics on March 11, 2013, 04:38:53 AM
patch 1.05 seems to have a downside; the "Esc-reload-trick" Art discovered doesn't seem to w@&k anymore :-\\

Some other trick in case you may go hunting some sharks: run them over with a yet-ski. Works brilliant >:D
Title: Re: FC3: Tips and Tricks
Post by: fragger on March 11, 2013, 05:51:48 AM
If the only major benefit to patch 1.05 is the outpost reset, I won't bother with it. Instead, I have an alternative.

I completed all main missions up to the poker game with Hoyt, leaving all towers and outposts unliberated (except of course for the one tower and the one outpost done during the tutorial). When the game did an autosave after I completed Black Gold (the last mish before the poker game), I fast traveled to Amanaki Village and interacted with the vending machine to do another autosave, and I also did a manual save at the same time.

Then I went on with the game, liberating outposts and towers. After I'd done them all, I went to the main game menu and loaded up the manual save, which put me back in Amanaki, then I interacted with the vending machine again to trigger another autosave. This saved the game in the autosave slot, effectively resetting it - all outposts and towers free again! If at any time I want to start over, all I have to do is load the manually saved game and immediately interact with the vending machine to reset the autosaved game to that state. I can do that over and over again and still have the other two save slots for playing the whole story, if I'm so inclined.

This way, I also have the advantage of still being able to move freely around the south island in my privateer uniform.

AND I still have the esc-reload trick available :-X
Title: Re: FC3: Tips and Tricks
Post by: mandru on March 11, 2013, 06:36:08 AM
In FC2 we had the command line cheats (i.e. a desktop shortcut targeting "C:\Users\*****\Desktop\Games\Far Cry 2\bin\farcry2.exe" -GameProfile_GodMode 1 -GameProfile_UnlimitedReliability 1 -GameProfile_UnlimitedAmmo 1) for god mode, unlimited ammo and no usage related weapon rot etc...

I've really hoped someone would reveal the same thing for FC3 as it would really let me tailor the play experience to suit my ramble around and create mayhem play style regardless of annoying updates.  :-\\
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on March 11, 2013, 09:54:11 AM
no such luck.
Title: Re: FC3: Tips and Tricks
Post by: mandru on March 13, 2013, 07:09:16 AM
I found that early on in the game Boar hides are at a premium.  There are a couple items to be crafted that require two boar hides each and other than the first mission Dennis sends you on after clearing the tower I was having trouble finding boars again when I needed to craft that first expanded bullet pouch.  ???

Then when I went to Dr Ernhardt's to meet up with Daisy and was sent on the mushroom gathering mission.  There were boars on the slope down the hill from the Dr.'s mansion.

Usually you'd find goats on that slope but when the Dr.'s retrieval mission is activated the approach to the underwater cave on the shoreline is populated with boars.  By going back and forth between where the boars were and the vending machine for more bullets I was able to acquire all the boar hides I needed as well as the four leopard hides (leopards are also to be found there all the time) needed for other early crafted essential items.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on March 13, 2013, 10:43:25 AM
nice observation and tip, mandru  :) :-X
Title: Re: FC3: Tips and Tricks
Post by: PZ on March 13, 2013, 11:51:09 AM
Indeed; +1  :-X
Title: Re: FC3: Tips and Tricks
Post by: mandru on March 13, 2013, 03:28:13 PM
 Thanks guys.  :)
Title: Re: FC3: Tips and Tricks
Post by: fragger on March 16, 2013, 05:02:38 AM
Well, I couldn't help myself - I got home from my first day back at w@&k after my vacation and had to fire up a new playthrough of FC3.

I'm going about it the same way as last time - leave all towers and outposts undone, except for the tutorial ones. I much prefer it this way as you really need to save up and find loot chests, do races etc. to get the money up and buy your weapons, as opposed to having them handed to you on a platter. Instead of having an overabundance of cash, it instead becomes a matter of scrimping and saving. I really feel as though I'm earning my guns this way and it's a lot more satisfying when I finally get my mitts on some good weapons. Those tower freebies make it way too easy imho.

It also means a largely blank map and fewer fast travel points, but that just adds to the challenge - of finding relics and loot chests, and the right areas to hunt specific animals. Once you go see Citra and later get to Badtown, that's two more fast travel points unlocked on the opposite side of the north island anyway. Between those and Amanaki Village, the doc's place and the tutorial outpost, you can access the rest of the island without too much travelling.

I really think it would have been better if interacting with the towers merely unlocked weapons, like the way the convoy missions in FC2 did, but still required you to get the dough together to actually buy them once they were unlocked.
Title: Re: FC3: Tips and Tricks
Post by: PZ on March 16, 2013, 02:39:52 PM
I know what you mean, fragger.  I start a play through and do various activities eventually getting through all of the main missions, and do not complete all of the side activities.  I do all of the outposts because they are my favorite thing in the game because they are open world, but have only done a handful of the Rakyat trials.

One thing I have enjoyed is to deploy the mod that makes the southern island available even when you have not completed the northern missions.  That way I feel the game is even more open world.
Title: Re: FC3: Tips and Tricks
Post by: Binnatics on March 17, 2013, 06:17:21 AM
Quote from: fragger on March 16, 2013, 05:02:38 AM
I really think it would have been better if interacting with the towers merely unlocked weapons, like the way the convoy missions in FC2 did, but still required you to get the dough together to actually buy them once they were unlocked.

I completely agree on that. I think it's another example of a devs team too big to have everybody undertstand what the heck the rest of the team is doing, like "You are making so many loot chests? Why, is that decoration? Oh, whatever, I won't bother you, I pretty darn busy myself connecting weapon unlocks to radio-towers."  ^-^
AND the lack of proper testing again ;)
Title: Re: FC3: Tips and Tricks
Post by: mandru on April 03, 2013, 08:25:18 AM
I don't know if this has been covered but the wingsuit will cut your descent speed enough to allow safe landings in water that's deep enough without requiring parachute deployment.

I've found this useful for stealth approaches for Wanted Dead mission targets on islands or shorelines.  I can cliff jump or drop from a very high altitude hang glider* and use the open and close feature (L Shift key on PC) of the wingsuit as an additional steering control (long/short rate of drop) though you do want to be sure the suit is engaged before you hit the water.

Once you're in the water there's a moment of confusion where your character gets his bearings before you regain control but then you can choose to use the mini-map/full map to orient for approach or pop up to the surface briefly to eyeball your objective placement then duck back underwater and stroke for shore to ensure a covert landfall.

I guess this tactic would be called a splashdown.  Is it even possible to land in the water?  ????   That sounds like too much of an oxymoron if you stop and think about it.

And by thinking about it I'm thinking I've been spending too much time reading the journal updates from the guy in the white suit.  ::)



*It kind of kicks HALO to the curb, eh?  I call it HANO.  High Altitude No Opening!  >:D
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on April 03, 2013, 11:25:27 AM
Hahaha, well, it is exchangeable. There is both "water landing" and "watering land" :-()

However, I love the wingsuit for rushing along a river or shore until contact. Just make sure there is not a single rock or tree where you're going to go down. Kind of annoying to do a five mile drop just to end up flossing with tree trunks.
Title: Re: FC3: Tips and Tricks
Post by: mandru on April 03, 2013, 11:51:55 AM
Yeah.  ???

I see your point Art.  That single rock could really spoil Jason Brody's day.  :-D
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on April 03, 2013, 11:55:46 AM
 :laugh:
Title: Re: FC3: Tips and Tricks
Post by: Hacko on April 03, 2013, 12:56:48 PM
 :laugh:

Flossing with tree trunks...nice one Art. :-X
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on April 03, 2013, 01:20:35 PM
cheers. :-D
Title: Re: FC3: Tips and Tricks
Post by: Binnatics on April 04, 2013, 02:21:58 PM
I am a bit confused steering the parachute. It seems almost unmanageable?? You can turn left and right, but I can't manage to steer farther down or 'up' to slide farther forward without loosing hight. I thought to remember it was possible to do so, just like in GTA IV, but didn't manage. Any ideas?
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on April 04, 2013, 04:44:39 PM
"to steer farther down ... without loosing hight" -- it is physically impossible to do otherwise  :) "or 'up' to slide farther forward" that is equally impossible -- ok, a plane can go up and forward but you don't have an engine and this is no thermic gliding. Gliding basically means to go down and forward. If you go up, you will "break" or stall but not go forward much. if you go down, you will accelerate. So, don't do anything but glide forward and steer left or right to get where you want to. Pull up to decelerate and down to accelerate. :)
Title: Re: FC3: Tips and Tricks
Post by: Binnatics on April 05, 2013, 09:07:10 AM
I should have known you needed a more extensive explanation there 8-X ::)

What I refer to with 'up' and 'down' are the possibilities to adjust the angle of descent. In GTA IV, you can reach farther by pressing the 'down-key' ("s" in my case). Your character will then stretch, feet first, and probably adjust the air inlet and/or outbound of its parachute. The angle of descent will get closer to horizontal and thus you reach farther than normal before actual landing. By pressing the 'up-key' you go in a more head-first position and make the parachute change position in a way that the airflow inside goes quicker, making you descent faster, closer to a vertical movement.
These extra controls are pretty handy when managing yourself to the landing spot of your choice. Plus you can time your landing.

I missed that type of control in FC3 when using a chute, and wasn't sure if it was me forgetting something (I thought that I had these controls during my first playthrough but wasn't sure) or the program refusing to make something possible.  ;)
Title: Re: FC3: Tips and Tricks
Post by: mandru on April 05, 2013, 09:30:43 AM
I find the controls for the parachute to be pretty clumsy.  The wing suit has better steering control though it eats up altitude much faster.  I try to hold off on popping the chute until the last second if I can't make a wing suit water landing and skip the chute all together.  Too bad really, considering the excellent job UBI did improving the hang gliders. 

Now if I could just get a small jet engine mounted on one of these gliders.  "Whoo boy, good stuff".  :-D
Title: Re: FC3: Tips and Tricks
Post by: fragger on April 05, 2013, 10:44:09 PM
I've found that if I hold the "down" control while parachuting (or whatever key you mapped for "dive" while wingsuiting), I will slow while moving in the forward direction and come down more vertically while still being able to turn, then as soon as I let go of the control I will move forward quickly again. I've also noticed that whenever Jason gets close to the ground he does a sort of struggle and there is a kind of rippling noise, like material billowing. If I hit and hold "down" as soon as that movement and noise starts, I will usually land cleanly and gently instead of tumbling and grunting.

Incidentally, my controls for wingsuit/parachute maneuvering are the default W/A/S/D, with S for dive/down. At least, I think those are the defaults.
Title: Re: FC3: Tips and Tricks
Post by: Binnatics on April 06, 2013, 01:39:13 PM
Quote from: mandru on April 05, 2013, 09:30:43 AM
I find the controls for the parachute to be pretty clumsy.  The wing suit has better steering control though it eats up altitude much faster.  I try to hold off on popping the chute until the last second if I can't make a wing suit water landing and skip the chute all together.  Too bad really, considering the excellent job UBI did improving the hang gliders. 

Now if I could just get a small jet engine mounted on one of these gliders.  "Whoo boy, good stuff".  :-D

:laugh:

Totally agree with your opinion. I also like the improvements to the glider. I use it a lot, because it's also a fast way of travelling.

I'll check again Fragger, you might be right. I've also noticed the somewhat cutscene-like movement when approaching the earth, will see if that also works for me :-X
Title: Re: FC3: Tips and Tricks
Post by: Dweller_Benthos on April 07, 2013, 06:18:01 AM
Quote from: Art Blade on April 04, 2013, 04:44:39 PM
"to steer farther down ... without loosing {height}" -- it is physically impossible to do otherwise  :)

... except over a place called "the compound" on the south island. If you haven't done that mission yet, I guess. I came upon it, and finding no way in to get the loot inside, climbed the hill next to it, jumped and deployed wingsuit, then parachute. I floated over the compound area, only to find I couldn't land, a mysterious force drove me back and up, away from the area until I finally landed outside the forbidden area.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on April 07, 2013, 06:22:55 AM
Hehe, D_B, happened to me too.  :-D



Guys, I found out how to get your unlimited ammo back (thinking particularly of you, mandru  ^-^ )

1) For non-steam users, go to the FC3 shortcut and open the properties with a right click on the icon, then edit the path just the way we did it with FC2  :-D
"HD:\games\Far Cry 3\bin\farcry3.exe" -GameProfile_UnlimitedAmmo 1 (at least that is what my FC2 folders looked like, but you'll certainly find your fc3 ".exe" :)

Needless to say, but hey.. some of the other FC2 cheats w@&k just the same.. check out ignore player, god mode (animals don't seem to consider you a god, though, but they do ignore you for not being one  :-() )

2) For steam users - fire up steam, click on library, check your games to the left hand side, FarCry3, right click it (not the start game button but the entry to the left where all your games are) and select properties -> the first tab, general, click on the "set launch options" button and fill in -GameProfile_UnlimitedAmmo 1 and click "OK" - then launch your game as usual.  :)
Title: Re: FC3: Tips and Tricks
Post by: mandru on April 07, 2013, 06:56:02 AM
(mandru does happy dance  ^-^  )

Most excellent find Art +1 for you.  :-X

I did a quick check and it works like a charm.  Now I'll need to check some of the other command line edits like the one for god  mode to see if they are also functional.  >:D  >:D  >:D

Grenades and Molotovs still deplete but the grenade launcher remains topped off and the ripper never goes empty though there are magazine changes each time the current empties.  :laugh:

Title: Re: FC3: Tips and Tricks
Post by: Binnatics on April 07, 2013, 07:18:05 AM
 :-X Good find! :)

I checked again, Fragger, and you are right. You can make the whole descent thing go faster by pressing forward button and by pressing backward button you descent slower with less forward speed too. Handy if you know what to expect :-X ^-^
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on April 07, 2013, 10:32:01 AM
Thanks, guys :)

Quote from: Binnatics on April 07, 2013, 07:18:05 AMI checked again, Fragger, and you are right.
Funny, you checked exactly what I said before him:
Quote from: Art Blade on April 04, 2013, 04:44:39 PMPull up to decelerate and down to accelerate. :)
Quote from: Binnatics on April 05, 2013, 09:07:10 AMI should have known you needed a more extensive explanation there 8-X ::)
I thought just the same about you, then  :) I said "pull up" which equals "backwards" using the keyboard and "down" which equals "forward". I used terms that are used for example steering a helicopter.

Anyway. Now that with different words and various checks the same result has been approved, we may conclude: No matter what we do, we'll always go down more or less graceful  :-()
Title: Re: FC3: Tips and Tricks
Post by: Binnatics on April 07, 2013, 12:41:59 PM
....... I guess you're right then, after all ;D

Anyway, I don't like the movement controls of a chute, indeed the hangglider is much more appreciated :-X
Title: Re: FC3: Tips and Tricks
Post by: mandru on April 07, 2013, 02:19:39 PM
From my understanding and what I've seen regarding parachute controls a hard reef on either the left or right control lines should set into motion a much tighter turn to the indicated side than can even be accomplished by a hang glider.  Modern chutes are even more nimble than the ones that were in use 30 years ago when I was interested and investigating skydiving.

The turns with a chute in FC3 are terribly slow and lumbering instead of the brisk and invigorating turns you would expect from an accurate simulation.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on April 07, 2013, 02:51:50 PM
it's not a trick, it's a UBI :)

regarding the command line cheats, sometimes the game resets some of them (apparently after some mission episodes) -- just quit to desktop and start over, they'll all w@&k again. They haven't failed me during missions, only after a few. What I do is fire a few rounds and reload. If the count stays the same, all is good, else, QTD and restart :)
Title: Re: FC3: Tips and Tricks
Post by: mandru on April 07, 2013, 04:51:36 PM
 :-X
Title: Re: FC3: Tips and Tricks
Post by: PZ on April 07, 2013, 05:35:26 PM
Quote from: Art Blade on April 07, 2013, 06:22:55 AM
Hehe, D_B, happened to me too.  :-D



Guys, I found out how to get your unlimited ammo back (thinking particularly of you, mandru  ^-^ )

1) For non-steam users, go to the FC3 shortcut and open the properties with a right click on the icon, then edit the path just the way we did it with FC2  :-D
"HD:\games\Far Cry 3\bin\farcry3.exe" -GameProfile_UnlimitedAmmo 1 (at least that is what my FC2 folders looked like, but you'll certainly find your fc3 ".exe" :)

Needless to say, but hey.. some of the other FC2 cheats w@&k just the same.. check out ignore player, god mode (animals don't seem to consider you a god, though, but they do ignore you for not being one  :-() )

2) For steam users - fire up steam, click on library, check your games to the left hand side, FarCry3, right click it (not the start game button but the entry to the left where all your games are) and select properties -> the first tab, general, click on the "set launch options" button and fill in -GameProfile_UnlimitedAmmo 1 and click "OK" - then launch your game as usual.  :)

Excellent w@&k, AB; +1!  :-X
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on April 07, 2013, 07:13:29 PM
thank you :)

It happened after I managed to merge the privateer "costume" with another mod but after the main mission those mercs kept attacking me despite that merc outfit. I did not find what could stop them so I was looking for other options and I tried those.. success, even better than expected ;)

Reminds me of the fun I had with FC2. I did half a playthrough now with all those fun cheats and so forth, I just couldn't stop  :-D Takedowns all over the shop, hahaha  :laugh:
Title: Re: FC3: Tips and Tricks
Post by: mandru on April 07, 2013, 11:19:28 PM
Oh what fun.  >:D

Tested command line edit -GameProfile_GodMode 1  and it works like a charm.  :-X

Besides adding the benefit of not being killed by human enemies (tigers, crocks and other animals that trigger a button mashing Quick Time Event can still kill you) it adds some interesting side benefits.

I swam from the South Island to the North Island across the oceans bottom and didn't come up for air once.

I dropped from a hang glider at great height with no harm.  This feat opened up a line of thought that I'm still investigating.  I went to the ledge where you use the .50 cal to rescue your stoner friend (Ollie?) overlooking the sewage plant.  With a run and jump I engaged the wing suit quickly enough to get a good glide and landed on the plant's lower level amid the pirates.  This means that with a little height and good timing it is possible to cover quite a significant distance very quickly because god mode allows safe landings using the wing suit feature by itself.

It's also given me the chance to go back and play with some of the weapons unlocked by clearing the radio towers.  Often I will equip my self with what I think is the most useful and powerful arms in my inventory which means that there's a lot of weapons that I've never tried before tonight because I was too task oriented to experiment.

I've spent almost 7 hours between the South Island airport and the North island's sewage plant just thrashing the hell out of the pirates and privateers.  :-D
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on April 08, 2013, 06:09:33 AM
same, I played half through in a single stint  :laugh:

Try the flame thrower on unlimited ammo. It won't go empty at all :laugh:
Title: Re: FC3: Tips and Tricks
Post by: mandru on April 09, 2013, 11:49:54 PM
With the god mode and unlimited ammo command line edits I've been doing a lot more up close and in the enemy's face combat trying things I wouldn't have considered in normal game play.  I was surprised to discover that the Death From Above (DFA) take down doesn't require full the height of a roof or high ledge.

A hand rail, a barrel, a waist high cement block, a crate or even the hood of a car or truck are perfect staging points to launch yourself from jumping onto the enemy and once the DFA take down (or even the Double) has been unlocked the action is carried out automatically when you come down on the enemy with no further keystrokes required.  Just jump on them, it's that easy.

I was at the sewage plant (N. Island) and had the pirates good and stirred up so they were swarming in gunning for me (showing their positions and the directions they're facing on the mini-map) but I'd gone into to a crouch and by scurrying quickly from my last known position I'd broken their line of sight so they had lost my location.  Working my way around behind a pair of them I positioned a wooden crate between myself and them.  Careful to hop up onto the crate (instead of scrambling across its surface) put me in perfect pounce range and I was rewarded with a Double DFA.  The horror and disbelief on that 2nd enemy's face as he leans in to get a better look is priceless.  >:D

No surprise required!  Even if they know you are coming and shooting at you all the while it does not interfere with the effectiveness of this take down.

Both a straight jump or a running jump (if the enemy is spaced a little farther away) w@&k equally as well.

Happy hunting.  :)  :-X
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on April 10, 2013, 07:59:00 AM
yes, I had that experience after the main mission during which Vaas kicked you down into the water hole. Having made it to the helo and after getting kicked yet again by Vaas, you have to retrieve your gear. That was where I took out a guy sitting on a chair next to a little rock which I ran up to and to my utter surprise made me perform a DFA. The next time was when I wanted to jump into a jeep but instead jumped at the guy next to it, another DFA (and man, the other mercs didn't quite like that)  :-()
Title: Re: FC3: Tips and Tricks
Post by: mandru on April 10, 2013, 08:28:07 AM
Quote from: Art Blade on April 10, 2013, 07:59:00 AM
...The next time was when I wanted to jump into a jeep but instead jumped at the guy next to it, another DFA (and man, the other mercs didn't quite like that)  :-()

They do tend to take that sort of behavior quite personally, don't they?  :-()
Title: Re: FC3: Tips and Tricks
Post by: PZ on April 10, 2013, 09:06:28 AM
Sounds like Art's discovery has opened an entire new world of open experimentation.  :-X
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on April 10, 2013, 09:18:18 AM
yes, and yes  :-D  :-()
Title: Re: FC3: Tips and Tricks
Post by: mandru on April 10, 2013, 04:40:00 PM
I even went as far experimenting by applying the FC2 & 3 command line edits into a new shortcut copy of AC3...  ;D

But no dice.  :-(
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on April 10, 2013, 06:04:11 PM
 :-D
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on April 13, 2013, 01:39:03 PM
Screenshot tip:

To get rid of your weapon in the middle of a beautiful screenshot
-- no, don't whip out your machete or switch weapons while hitting the screencap button --
use your bloody camera instead  :-D If you use the PRNTSCR key, all HUD elements such as a camera viewfinder disappear AND you can use the zoom of the camera, too  :)

[smg id=5825 type=preview align=center caption="Screenshot0440"]
Title: Re: FC3: Tips and Tricks
Post by: PZ on April 13, 2013, 04:34:05 PM
Great tip!  +1  :-X
Title: Re: FC3: Tips and Tricks
Post by: fragger on April 14, 2013, 07:04:26 AM
Nice one mate, cheers +1 :-X 8)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on April 14, 2013, 08:16:45 AM
thanks guys :) Isn't it funny that we had a camera at hand all the time and still we avoided using it exactly just when it came to do what it was made for, pictures?  :D :laugh:
Title: Re: FC3: Tips and Tricks
Post by: PZ on April 14, 2013, 12:06:41 PM
 :laugh:

I know... that's simply outrageous!
Title: Re: FC3: Tips and Tricks
Post by: Dweller_Benthos on April 15, 2013, 06:16:36 AM
As I mentioned in the screenshot thread, I've been using the camera all along, I figured it was pretty obvious, lol. Actually, I figured it out when I tried to take a screenshot of something where I wanted to include the camera HUD, and it didn't show up.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on April 15, 2013, 07:42:24 AM
 :laugh:

I'll transfer my  +2  :-X to your account right away mate, you should have posted it here  :) :) :)

Done  ^-^ Not going to keep what isn't mine  :)

Ah dang.. need to add another +1  :-X from me to you, too  :-() -- done  :-D
Title: Re: FC3: Tips and Tricks
Post by: Binnatics on April 15, 2013, 11:01:25 AM
I remember you mentioning it somewhere D_B, or was it Mandru? Anyway, from that day I keep pressing print screen every once in a while when I want to get rid of the damn hud things, and I never actually checked the game folder where these are stored :D :-D

Gonna check right away ;)

Edit:
@Art; you didn't really choose a photogenic type for your example, did you? ^-^
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on April 15, 2013, 11:06:35 AM
Binnatics, since you weren't around I had to take the next best model at hand.  :-D

By the way, someone (fragger?) did mention that the HUD elements go away when using the prntscr key but it never occurred to me that I could use the camera and get rid of the camera HUD.
Title: Re: FC3: Tips and Tricks
Post by: Binnatics on April 15, 2013, 11:10:03 AM
I just checked the folder. Guess what I found: Oops!

[smg id=5841]
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on April 15, 2013, 11:12:27 AM
looks like you surprised her when she was in dire need of..





..toilet paper.

:-D
Title: Re: FC3: Tips and Tricks
Post by: Binnatics on April 15, 2013, 11:14:17 AM
 ^-^
Title: Re: FC3: Tips and Tricks
Post by: nexor on April 19, 2013, 08:49:39 AM
I attacked a guard post from fairly high up on a mountain by only using my sniper rifle, I took all the pirates out and the ones that arrived when alarm was made except one, he was hiding behind a building.
After a few minutes more pirates arrived, I also took them out then a few minutes later more arrived, this continued for the best part of fifteen minutes, even two Helicopters showed up, eventually I got tired of this went down the mountain and at close range finished off the whole shebang and only then did the friendlies take over the post.
Title: Re: FC3: Tips and Tricks
Post by: Binnatics on April 19, 2013, 09:44:49 AM
Interesting.... Meaning such as when you don't kill the last survivor you can keep killing instorming reinforcements. Was it the one on the entrance of a mine, with a small factory on the hill flank? I remember having seen the kopters for the first time there as reinforcements. Could be cool to crank up your stats a bit ;)
Title: Re: FC3: Tips and Tricks
Post by: nexor on April 19, 2013, 10:13:08 AM
Nope not there,

[smg id=5864 type=preview align=center caption="This is the guard post"]

This is also the third time chopper reinforcements arrived at a post, I also posted another clip of where I took one down with the grenade launcher
Title: Re: FC3: Tips and Tricks
Post by: mandru on April 28, 2013, 09:00:24 PM
I've not heard it mentioned yet but as in FC2 it is possible to shoot an RPG when it has been fired at you.  They're smaller and faster than in FC2 but it can be done.
Title: Re: FC3: Tips and Tricks
Post by: fragger on April 29, 2013, 12:03:20 AM
Good discovery :-X
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on April 29, 2013, 02:56:08 AM
whoa, mandru.. you scare me  :-() :-X
Title: Re: FC3: Tips and Tricks
Post by: nexor on May 01, 2013, 04:20:18 AM
Have to try it, of course that is before the joker pulls the trigger......... :-D
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on May 01, 2013, 05:31:26 AM
 :laugh:
Title: Re: FC3: Tips and Tricks
Post by: mandru on May 13, 2013, 07:40:55 PM
I'm sure most of us have come across this but you never know when a newcomer to FC3 might actually trudge through all this thread panning for gold nuggets to help them along following the true path of the Rakyat.  ::)

Most of us probably learned pretty early on in our FC3 careers that shooting the pilot of a chopper was the fastest way to take the heat off when needed in tense situations but pilots aren't the only worthy individuals to target in FC3.  The driver of any wheeled vehicle is also vulnerable to this sort of attack.  It's even tastier if he's got a full load of passengers!  >:D

A well placed shot nailing the driver of a fast moving vehicle will almost always result in a straight ahead coasting (the driver dies with his foot on  the pedal  :laugh: ), an eventual quick veer off the road and roll which will kill every passenger on board either by landing on them or having the force of the roll fling their bodies up into the air in impressive arcs.  That chance that the flipped upside down rig often explodes from the rough handling is pure gravy.  :-D
Title: Re: FC3: Tips and Tricks
Post by: nexor on May 14, 2013, 12:28:54 AM
You right there mandru, now that you mention it, I remember it happened to me once, I meant to put a bullet in the grille of an oncoming jeep but accidently shot the driver, the result was hilarious   
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on May 14, 2013, 08:52:41 AM
I keep doing that (shooting drivers) when playing "defend the Compound" -- there are plenty of oncoming vehicles and boy, the area looks like a war zone after a while  :-D
Title: Re: FC3: Tips and Tricks
Post by: mandru on May 14, 2013, 09:53:01 AM
 :-D  :-X
Title: Re: FC3: Tips and Tricks
Post by: Binnatics on May 14, 2013, 12:11:04 PM
It did happen to me more than once in co-op play that I shot the driver of an incoming vehicle and the vehicle ran me over :-[ :-D
Title: Re: FC3: Tips and Tricks
Post by: PZ on May 14, 2013, 03:46:27 PM
 :laugh:
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on May 14, 2013, 04:33:14 PM
same :-D
Title: Re: FC3: Tips and Tricks
Post by: nexor on May 15, 2013, 08:07:59 AM
It's not against game rules to jump out of the way of oncoming vehicles guys   ::)
Title: Re: FC3: Tips and Tricks
Post by: PZ on May 15, 2013, 08:57:27 AM
 :laugh:
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on May 15, 2013, 10:33:23 AM
 :)

It's just about the same thing with flocks of birds trying to take out aeroplanes.

"You know, guys, you really shouldn't try to headbutt a 450-tonnes block of flying steel."

:-D
Title: Re: FC3: Tips and Tricks
Post by: Binnatics on May 15, 2013, 11:23:45 AM
 ^-^
Title: Re: FC3: Tips and Tricks
Post by: nexor on May 15, 2013, 01:08:30 PM
 :lamp:
Title: Re: FC3: Tips and Tricks
Post by: mandru on May 15, 2013, 02:00:30 PM
Or there is always one of my favorite FC2 activities.  I called it Jumping the Bumper.

Admittedly the rigs with the big .50 cal can take two hops to clear but you can run right across the top of most careening out of control trucks, step off the back and still get turned around back on the ground to enjoy it should they flip and blow up.  ^-^


An addition to my comment "Dies with his foot on the pedal".

Last night I tagged a driver in one of the techies ( :-\\? one of the crappy jeeps with the windshield folded flat on the hood) right as he had the gas punched and wheel cranked turning around to come back after me.  There was one passenger next to him in the front seat and a second human beanbag behind him on one of the benches in the back.

There was a hilarious 20 seconds or so of the jeep flying around in a tight circle while the passengers screamed pompous BS threats at me but they were moving too fast to hop out and try anything.  Or at least that was the case until I dropped a C-4 charge in their path and with practiced timing accelerated them in a completely new vector with Hell as the end terminus.  >:D
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on May 15, 2013, 02:50:53 PM
 :laugh: :-X

Quote from: mandru on May 15, 2013, 02:00:30 PMtechies ( :-\\?

:lamp: "technicals"
Title: Re: FC3: Tips and Tricks
Post by: Dweller_Benthos on May 16, 2013, 08:07:43 AM
I thought in order for it to be a technical, it had to have a gun mounted in the back. A jeep with the windscreen folded down is just a jeep, isn't it? Plus, ever notice that some (all?) of them have a 4x4 piece of wood for front bumper? lol
Title: Re: FC3: Tips and Tricks
Post by: mandru on May 16, 2013, 10:13:36 AM
Whatever they're called I just discovered that any vehicle that drowns out in water shallow enough to allow you to toss three charges of C-4 under the front bumper flies 10 times further than a blown up vehicle of the same type.  It's as if the fact that the vehicle flooded out the majority of it's weight has been removed.

Even once you've launched it out of the water and up on shore it will maintain its marvelous new found flight characteristics when repowered with subsequent C-4 charges.  ^-^  :-X
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on May 16, 2013, 10:17:13 AM
 :laugh:

@D_B:
Yes, it should have a mounted gun but the game doesn't distinguish between those two types. There are also Jeeps with and without mounted guns but those Jeeps never have their windscreen folded flat on the bonnet.

And yes, I too noticed those 4x4s  :-D
Title: Re: FC3: Tips and Tricks
Post by: fragger on May 17, 2013, 07:11:07 AM
Quote from: Art Blade on May 16, 2013, 10:17:13 AM
There are also Jeeps with and without mounted guns but those Jeeps never have their windscreen folded flat on the bonnet.

I've managed to drive a Jeep with a pirate folded flat on the bonnet. I explained to him that it was a new type of fitness routine - pirates.
Title: Re: FC3: Tips and Tricks
Post by: Binnatics on May 17, 2013, 08:10:43 AM
Quote from: mandru on May 16, 2013, 10:13:36 AM
Even once you've launched it out of the water and up on shore it will maintain its marvelous new found flight characteristics when repowered with subsequent C-4 charges.  ^-^  :-X

Now that is a cool "glitchy" discovery :) :-X
Title: Re: FC3: Tips and Tricks
Post by: fragger on May 18, 2013, 06:13:53 AM
Chitty Chitty BANG BANG :-D
Title: Re: FC3: Tips and Tricks
Post by: Abletile on May 18, 2013, 08:05:34 AM
Quote from: mandru on April 28, 2013, 09:00:24 PM
it is possible to shoot an RPG when it has been fired at you. 

Yes it is. I was playing with Artblade in Coop and we both managed it in the same chapter! Laugh, I thought my pants would never dry!  :laugh:
Title: Re: FC3: Tips and Tricks
Post by: mandru on May 18, 2013, 08:11:41 AM
 :laugh:
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on May 18, 2013, 08:26:10 AM
It was hilarious, Able managed to do it twice, even. Only thing more amusing was an RPG guy in some sort of a balcony who wanted to fire down at us. He announced himself properly so we looked up and exactly that moment we heard a bang and saw a flash and lots of smoke where he had been just a moment before.  :laugh:
Title: Re: FC3: Tips and Tricks
Post by: mandru on May 18, 2013, 09:31:50 AM
 :laugh:

Yeah, it's pretty funny anytime an RPG baddie fails to include a nearby obstruction in the path of his aim.  It's another one of those situations that always makes me giggle and wish I wasn't such a cheapa$$ and had bought Fraps.  :-()
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on May 18, 2013, 11:02:51 AM
we do have our imagination, mandru, don't worry  ^-^
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on June 11, 2013, 04:32:21 PM
By the way, I recently added a tactic to my repertoire of car-stopping actions.

Favourites are: Driver's Headshot, C4+Mine Ambush and now: Molotov To The Windscreen.

A Molotov cocktail thrown at a driving car causes a burning trace in its wake and the car to blow up (sometimes it flips before blowing up) and most of the times all passengers die either in the flames or by getting chucked out on flipping or in the unavoidable final explosion.  >:D
Title: Re: FC3: Tips and Tricks
Post by: PZ on June 11, 2013, 08:34:27 PM
 :-X :laugh:
Title: Re: FC3: Tips and Tricks
Post by: fragger on June 11, 2013, 09:42:28 PM
 :-D :-X

I discovered a new way of de-peopling a vehicle earlier today, only it's not something that one can pull off any old time.

I was hang-gliding and managed to land on a narrow upward-sloping ledge on the side of a steep hill above a road. I wanted to walk on up the ledge but the hang glider was blocking my way. After repeatedly bumping into it I finally managed to dislodge it and it slid down the slope until it ended up perfectly straddling the road below, with the pointy end facing back downhill - just in time for a car with three privateers in it to come along and apparently attempt to use it as a launch ramp. Instead they got stuck on it and continued moving on down the road a short way, with the glider underneath like a pair of car-mounted wings and the nose of the car pointing skywards, until the equilibrium was lost and the car flipped, spitting the occupants out. They survived - until the hand grenade landed among them...

I had been on my way to clear the radio tower near the Dry Palm Storage Depot outpost, so I continued on to it. After climbing to the top of the tower and interacting with the box, I realized for the first time that the bad guys at Dry Palm are camera-taggable from the top of the tower. I tried to snipe them as well with my Z93 but they were out of range. However, they were reachable with the recurve bow at slightly more than extreme range, provided it was equipped with explosive arrows (ordinary arrows don't seem to be able to reach them from the tower). I managed to blow the sniper off his platform and the others all came running towards me even though they didn't seem to be able to see me up there - no detection indicators ever appeared. When they got in range I was able to get them with the Z.

The outpost didn't liberate, so I assumed there must have still been a bad guy inside somewhere. I waited a little while but nobody appeared, so I decided to base jump from the top of the tower and 'chute in to the outpost. About three-quarters of the way there, while still in midair, I abruptly teleported into the safehouse and got the outpost liberated message. I had in fact gotten all the defenders - I just had to get closer to the outpost for it to register.

Best parachute landing I ever made :-()
Title: Re: FC3: Tips and Tricks
Post by: PZ on June 11, 2013, 11:43:35 PM
Nice one, fragger  :-X

I had similar experience when sniping from afar (using mods).  The game did not register liberation until I approached close enough to trigger the response.  Evidently the developers did not anticipate us OWG-ers experimenting from such long distances.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on June 12, 2013, 09:39:36 AM
 :-D :-X

lol @ until the hand grenade landed among them  :laugh:
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on June 12, 2013, 09:45:09 AM
another tip regarding

fast running

you may have seen fun vids or heard about it, "the guy with a knife always runs fastest." Somehow it applies to FC3, too, in a way. Try equipping some heavy gear like rocket launcher and run around with it, then switch to a pistol or even better, to C-4

Equipping the 6P9 pistol or C-4 will allow you to run significantly faster than with any other weapon.  :)
Title: Re: FC3: Tips and Tricks
Post by: mandru on June 12, 2013, 10:54:46 AM
There is a sprint burst syringe but to be honest I've never seen a need for it and haven't given it a try.  :-[
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on June 12, 2013, 12:11:29 PM
I only tried it to see what it does but I wasn't impressed. Equipping something small (C-4) speeds you up just fine :)
Title: Re: FC3: Tips and Tricks
Post by: fragger on June 12, 2013, 02:34:22 PM
I had actually noticed the relative speed ratios regarding weapons but never got around to commenting on it. You can get an idea of how a particular weapon will affect your running speed from the "Mobility" rating of the weapon when you select it at a vending machine.

I too have never bothered with the sprint syringe. The only syringes I ever use are health, endorphin boost, deep dive, an occasional untouchable and an even more occasional hunter's instinct for missions like the RPG dog cull. Most of the others I haven't even tried.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on June 12, 2013, 02:42:47 PM
yep, the mobility stats works for weapons but C-4 isn't rated so I thought I'd mention it here compared with the most agile weapon 6P9 which seems to be about similar. You're likely not carrying that party gun with you but you will be carrying C-4 most of the times so there you go, instant mobility boost  :)
Title: Re: FC3: Tips and Tricks
Post by: mandru on June 17, 2013, 10:45:19 AM
We all know that when you've killed an Amanaki warrior (intentionally or other wise) they all come gunning for you but I was recently surprised to find when the Amanaki were illuminated on the mini map as being hostile and one of the warriors got too close to me I received a take down prompt.  The first Amanaki death had been an accident however...

When you are working an area for any length of time it increases the chance that these bumbling gadflies will start being a distraction by wandering in and disrupting your intended targets.  The close up grimace on that warrior's tattooed face as I drove my knife through his chest was highly satisfying!  >:D

It opens up a minor area of exploration.  If you've not practiced the various take downs on aggressive Amanaki you may be rewarded with some game animations that you've not previously encountered.  :-D  :-X
Title: Re: FC3: Tips and Tricks
Post by: fragger on June 17, 2013, 03:11:26 PM
Cool :-X

I've noticed that if you do a takedown from front-on, sometimes blood comes gushing out of the targets mouth >:D

Often you'll see a two-pirate patrol with one of the two being a machete guy. I like to shoot the one with the gun, then wait for the machete guy to come running towards me. If it can be timed right, a front-on takedown can be done on him. He comes bolting towards you blathering on about chopping you up and wanting your blood, then runs right onto your blade. What a twit ::)

I pulled off my first multi-takedown yesterday. Snuck up behind two bad guys standing side by side, did a takedown on the left guy then immediately hit <right-arrow> to get the guy on the right.

I've yet to achieve a double death from above. I almost did last night but I mucked it up - I merely stepped off the rock I was on instead of jumping off and just landed between the two targets ("Hi guys, whassup?") The welcome I received was distinctly lacking in cordiality, I felt :-()
Title: Re: FC3: Tips and Tricks
Post by: nexor on June 17, 2013, 03:31:24 PM
I've botched a few double takedowns, the one where you kill the first guy then throw the knife at second one, instead of pressing the middle button I press the left, and seeing I always carry the shotgun it blows the guy to pieces but the load "bellow" of the shotgun brings the whole darn neighbourhood's pirates to the science
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on June 17, 2013, 03:52:57 PM
 :laugh:

interesting observation, guys. :) I have yet to see blood gushing out of a gutted victim's mouth, that's a new one for me.
Title: Re: FC3: Tips and Tricks
Post by: PZ on June 17, 2013, 04:01:26 PM
 :-X +1 mandru and fragger!
Title: Re: FC3: Tips and Tricks
Post by: fragger on June 17, 2013, 04:23:53 PM
Thanks PZ :)

@Art, I've only actually seen it twice. Once was during the mission to kill the three privateers who were "planning to steal from Hoyt" at the excavation site on the south island. It was the last guy, he turned just as I was closing in on him so I ran up quickly and did him, that's when he did the blood-barf. The other time was a similar scenario with the leader during a "Wanted Dead" mission. Maybe there's only an animation for the "yellow star" leader-types.
Title: Re: FC3: Tips and Tricks
Post by: mandru on June 17, 2013, 05:51:25 PM
Thanks PZ.  Once I get into a game I gotta keep digging.  :laugh:
Title: Re: FC3: Tips and Tricks
Post by: PZ on June 17, 2013, 06:08:37 PM
I noticed that, mandru.  You  do manage to squeeze every cent out of the cost of the game!  :-X
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on June 18, 2013, 10:45:56 AM
 :-()

thanks fragger, I was thinking about the same: maybe it happens only with special characters or only during certain missions.
Title: Re: FC3: Tips and Tricks
Post by: fragger on June 26, 2013, 12:30:48 AM
Art, that guy in your new avatar doesn't look at all well :-() Cool avi though 8)

A tip: If you're not playing on God mode and you're sick of fighting with the multiple Vasses when you're going to take him out, simply go in with an Untouchable syringe ready. Inject it right at the start of the sequence where the multiple Vasses come running along the television path at you and just sprint past them all (shoot some on the way to make it a bit easier - having the "reload while sprinting" skill comes in handy here). If he/they get a few stabs in along the way, it won't hurt you. As long as you've maxed out the skills to extend the duration of timed syringes, the Untouchable syringe will last until you get to the final takedown.

Makes that pain-in-the-butt sequence go a lot quicker.
Title: Re: FC3: Tips and Tricks
Post by: nexor on June 26, 2013, 01:05:16 AM
Thanks for that one fragger, it does get boring after a while having to fend off the same guy over and over again
Title: Re: FC3: Tips and Tricks
Post by: fragger on June 26, 2013, 02:14:38 AM
No worries :)

I found a cool spot to get into for the Buck mission that starts off inside the old submarine pen.

From the drain where you swim in, head for these rocks. You can't actually climb onto them normally, but even though you're still in the water, if you try doing sprint/jumps at the base of the rocks where indicated, you can eventually get up onto them. It may take a little perseverance, but once you're up, you can immediately turn to your left and do another sprint/jump to get up onto the dock:
[smg id=6039 align=center width=600]

From there you can make your way around through the old crates and containers, where there are lots of hiding places from which to snipe at the bad guys, and you can even get all the way around to the other side of the sub pen from the main dock:
[smg id=6040 align=center width=600]

Snipe away!

While I was mucking around in there, I found something else. I got to the other side of the pen from the main dock using the aforementioned method, then discovered this route that can get you all the way up to the second floor of the structure (more sprint/jumps required in places):
[smg id=6041 align=center width=600]

Apparently the devs didn't intend for anyone to get up there. The building has open doorways, but there are invisible walls preventing you from entering. There is an open doorway at one end of the building, which presents an odd view when you look into it:
[smg id=6042 align=center width=600]

From the balcony, you can get some neat views of the pen:
[smg id=6043 align=center width=600]
[smg id=6044 align=center width=600]

I don't think you could get all the way along that route without the pirates seeing you (especially the molotov chucker on the sub), but it's something to play around with!
Title: Re: FC3: Tips and Tricks
Post by: PZ on June 26, 2013, 10:13:22 AM
Man, fragger, you are the king of the hill at finding these cool spots!  (reminds me of the method you found to get to the ledges above the Polytechnic in FC2) 

+1  :-X
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on June 26, 2013, 10:50:44 AM
fragger, re: avatar. Heh heh, thanks  :-D It is a pic of a guy I sniped so badly he exposed all of his bare bones  :-()

apart from the first pic where you climbed up that rock which I don't remember whether or not I did that, I managed to get everywhere else, too, quite some time ago. I thought it was too tiresome to do it and you don't really benefit from it so I didn't post about it. Nice of you that you did :)
Title: Re: FC3: Tips and Tricks
Post by: mandru on June 26, 2013, 10:53:21 AM
Nice!  :-X
Title: Re: FC3: Tips and Tricks
Post by: fragger on June 29, 2013, 03:59:18 AM
Cheers :)

As far as I know, nobody has commented on the following as yet, and I may well be the last one to tumble to it...

Last night I played through the part where Vass dropped me into the sinkhole with a cinder-block bracelet and I had to get out, mug the pirates outside the waterfall, get through the village and hijack the chopper. I never realised it before but if you can take out the bad guys in the village by stealth and prevent them setting off the alarm, the timer won't start and you can take as long as you want.

I've always gone in like gangbusters so that the alarm gets set off and the timer starts. This time I tagged all the baddies from the small bluff near the sinkhole exit, snuck in and took down the pirates one by one. I advise getting the sniper first: wait until he wanders to the back of his perch (away from the others), sneak in and do a "death from below" takedown on him, assuming you have that skill. He should drop his sniper rifle in the process, which you can then grab and later drill the heavy near the chopper in the back of the head with it. You can also do a "DFB" on the rocket guy after you bump off the others (by luring them out of Mr. RPG's sight by strategically throwing rocks and taking them down). Then disarm the alarm at the box near the bridge.

As long as the alarm doesn't get activated, there will be no timer to race against.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on June 29, 2013, 04:33:11 AM
fragger, seriously, I didn't even know there was a timer. I always did it the stealthy way and never triggered an alarm.  ??? How funny is that. :laugh:
Title: Re: FC3: Tips and Tricks
Post by: PZ on June 29, 2013, 12:55:01 PM
Cool; I like the stealth methods the best  :-X
Title: Re: FC3: Tips and Tricks
Post by: Abletile on June 29, 2013, 03:07:29 PM
Quote from: Art Blade on June 29, 2013, 04:33:11 AM
I didn't even know there was a timer.

:laugh: :laugh: :laugh: :-X
Nice one Art  8)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on June 29, 2013, 03:54:07 PM
thanks :-D I had to read it twice because at first I didn't get what fragger meant and then I knew why.  ^-^
Title: Re: FC3: Tips and Tricks
Post by: mandru on July 12, 2013, 07:05:37 AM
If you are using a truck turret mounted gun and under the influence of an Untouchable syringe (or using the godmode command line cheat) if your truck blows up you will still be able to continue fire the gun even though the truck is in ruins.

Once you relinquish possession of the gun and exit the truck (using another syringe will force an exit) you will not be able to access it again.
Title: Re: FC3: Tips and Tricks
Post by: fragger on July 13, 2013, 01:46:10 AM
Cool :-X
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on July 13, 2013, 03:50:09 AM
nice one  :) :-X
Title: Re: FC3: Tips and Tricks
Post by: fragger on August 06, 2013, 05:39:24 AM
Found a neat trick today, though it will only w@&k in the right circumstances.

You've probably noticed how if you snipe bad guys from long range, the bodies will disappear if they get out of your line of sight before you reach them (and sometimes they still do anyway). I used this to my advantage when liberating the Nat's Repairs outpost. Using the Z93 with zoomable scope from extreme range I sniped the RPG guy on the roof of the safehouse and the molotov-thrower who hangs around one of the alarm switches (I was careful to get a headshot on him so he didn't become a running firestarter). Knowing that there was a bear near my position I looked behind me for a moment to make sure it wasn't sneaking up on me, then when I looked back towards the outpost the bodies of the two pirates I'd sniped had vanished. A patrolling guy walked past where the molotov-thrower had been and of course saw nothing.

As long as no other pirates see the targets drop and you look away before any wandering guys come across the bodies, there will be nothing for them to find and thus no trouble stirred up.
Title: Re: FC3: Tips and Tricks
Post by: mandru on August 06, 2013, 05:43:54 PM
Nice catch fragger. +1

Discovering a quirky spot in a game's mechanics and figuring out how to use it to your advantage is what it's all about.   :bow
Title: Re: FC3: Tips and Tricks
Post by: nexor on August 07, 2013, 01:53:02 AM
Now that can come in handy, thanks fragger  :-X
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on August 07, 2013, 05:35:51 AM
cool idea, fragger :-D +1 :-X
Title: Re: FC3: Tips and Tricks
Post by: PZ on August 07, 2013, 09:18:01 AM
Outstanding find, fragger +1  :-X

Of the ways to create a benefit in games, the ones I enjoy most are the ones where we can use defective programming to our advantage.  :-()
Title: Re: FC3: Tips and Tricks
Post by: fragger on August 09, 2013, 06:00:45 AM
Thank you chaps :)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on August 10, 2013, 03:08:23 AM
I tested it on Orphan Point which is an isle to the Southeast of Dr. Earnhardt's Mansion. To the South of Orphan Point is another small isle from where I sniped across. I could see the guys drop, turned around some and when I turned back, the bodies were gone. Unfortunately one of the guys must have seen a buddy drop but funny enough, when he came to investigate, the dead body was gone. So I killed him for replacement :-D
Title: Re: FC3: Tips and Tricks
Post by: fragger on August 10, 2013, 06:47:30 AM
Cool :-() :-X
Title: Re: FC3: Tips and Tricks
Post by: PZ on August 10, 2013, 01:14:31 PM
 :laugh: :-X
Title: Re: FC3: Tips and Tricks
Post by: mandru on August 15, 2013, 12:20:46 PM
I found that the Gunslinger Take Down will also target a least some of the animals if they are in the right place when you apply it.

I was at the lumberyard on the North island and was surprised when the Gunslinger move not only took out two pirates (in addition to the initial victim) but also brought down two cassowaries (each with a separate shot) that were coming in to attack the group of pirates.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on August 15, 2013, 05:24:43 PM
 :laugh: +1 :-X slap on the back, mate :)
Title: Re: FC3: Tips and Tricks
Post by: mandru on August 15, 2013, 08:25:43 PM
Thanks Art.  :)

I guess I'm kind of like an old German Shepard I had as a kid.  I keep going out in the woods and dragging in every old carcass I can find and dumping it on the lawn to show that I'm doing my job.  :-D
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on August 16, 2013, 01:40:00 AM
 :-()
Title: Re: FC3: Tips and Tricks
Post by: fragger on August 16, 2013, 02:47:10 AM
Nice one mandru - on both counts  :-X +1
Title: Re: FC3: Tips and Tricks
Post by: mandru on August 16, 2013, 06:00:02 AM
Heh heh. thanks fragger.  :)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on August 21, 2013, 07:45:29 PM
Here's how to produce the most probably biggest boom and environmental destruction possible.

Get three packs of C-4 and three land mines. Go to the Pacific Airport in the South and walk to the road just opposite the Arrival terminal near the river. From there move towards the tank lorry. In the road, carefully place a pack of C-4 and a land mine in turns (use all you've got but be warned, you cannot use more than three mines -- exceeding mines won't blow up) near those canvas barracks and the tank lorry. Try to get even and not too big distances between C-4 and mines just so one mine is able to blow up a neighbouring mine and at the time a mine will blow up a pack of C-4.

Wait for the patrol car and get your camera ready.  >:D

Here the story in pictures, click spoiler
Spoiler

1) just arrived and ready for rigging the area
[smg id=6194 type=preview align=center caption="biggest boom 01"]
2) Between the lorry and the barrack on the opposite side, a patrol is about to set off the explosives
[smg id=6195 type=preview align=center caption="biggest boom 02"]
3) all red lights on my remote went off so it was a success :)
[smg id=6196 type=preview align=center caption="biggest boom 03"]
4) first glance.. looking good  >:D
[smg id=6197 type=preview align=center caption="biggest boom 04"]
5) the tank lorry surely produces the biggest flash and smoke screen.. it was amazing. Here the remnants. The canvas barracks are destroyed.
[smg id=6198 type=preview align=center caption="biggest boom 05"]
Title: Re: FC3: Tips and Tricks
Post by: mandru on August 21, 2013, 09:40:09 PM
Heh heh. I'd just posted on the Funny Moment thread that a sky high Moon Shot Pirate screenie you'd posted reminded me that the canvass tents blow up nicely when nudged.  You edged me out on that factoid with this great series.  ;D

+1  :-X
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on August 21, 2013, 09:44:41 PM
Cheers mandru :) you just caught me posting this here so I had to slip in this line  :-()

***

tip: PROXIMITY for explosives

By the way, so you know the maximum distance between mine and C-4 and how to place them in order to get a chain reaction:

Mines are best placed when standing, don't crouch. Look all the way down so you can drop them neatly. Standing, they'll be just below your monitor's lower edge. Crouched, they'll drop about twice as far from your monitor's lower edge.

C-4 is best placed when crouched (don't stand, it is not a mine) and again look all the way down. You'll be sticking it to the ground about there where you'd aim down a barrel or with a scope.

Funny enough, those explosives need to be rather close in order to cause a chain reaction.

Here, this is about the maximum distance, you can see I used the painted numbers at the Pacific Airport in the South. The mine to the left on the inner corner above the white base line, the pack of C-4 opposite to the right.
[smg id=6200 type=preview align=center caption="proximity 01"]

And here a successful test, both explosives went off at the same time. :-D
[smg id=6201 type=preview align=center caption="proximity 02"]
Title: Re: FC3: Tips and Tricks
Post by: PZ on August 21, 2013, 10:45:27 PM
Excellent w@&k, Mr. Blade - did you shoot at one of the two explosives to cause the chain reaction?

+1 from me as well  ;)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on August 21, 2013, 11:04:14 PM
cheers PZ :)

yes, in the previous example I shot the mine -- note the ejected bullet casing flying away to the right of my 6P9.

You may shoot any explosive or set it off with a grenade in order to cause the chain reaction. In the example of the biggest boom, however, a mine was triggered by a vehicle. Mines may be triggered by any living thing and vehicle within its proximity, minus the player.
Title: Re: FC3: Tips and Tricks
Post by: PZ on August 21, 2013, 11:26:21 PM
Very nice  :-X ;)
Title: Re: FC3: Tips and Tricks
Post by: nexor on August 22, 2013, 12:21:22 AM
Nice fireworks Art  ;)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on August 22, 2013, 12:38:12 AM
thanks nexor :) one of my favourite pastimes in any game that features explosives  :-()
Title: Re: FC3: Tips and Tricks
Post by: fragger on August 24, 2013, 06:37:54 AM
Nice w@&k Bladey :laugh: :-X :-X :-X
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on August 24, 2013, 08:27:57 AM
heh heh, cheers fraggster  :-()
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on August 24, 2013, 01:28:57 PM
Finally I found out what had caused my FC3-ingame-screenshots to mess up. It is indeed motion blur which will enable automatically if and when you choose the high or ultra high settings in the options>video quality settings. You may check my FC3 video (not video quality) and nVidia driver settings in the spoiler at the end of this post.

In order to fix the motion blur problem while maintaining ultra high or high settings, you will have to manually edit your GamerProfile.xml which is located in HD:\Users\yourname\Documents\My Games\Far Cry 3\

There you may want to get a really clear sight when looking at distant objects rather than having a completely blurred view which is also the case when you use a scope. In order to fix this AND to get rid of the silly motion blur (particularly when taking screenshots using the PRNTSCR key) you will have to edit as follows:

Open with notepad or something like that, hit CTRL-F to find the PostFxQuality setting (just type post and hit enter) and in my case it is set like this: PostFxQuality="ultrahigh" -- note the ultrahigh setting. If you have a different one, perhaps "high" you will have to remember that and adjust the edit we're going to do which you'll find in the code below by replacing "ultrahigh" with "high" or whatever you use.

Spoiler
<Post>
<quality GameDepthOfField="0" CinematicDepthOfField="1" MotionBlur="0" SSAO="0" FXAALevel="0" CloudShadows="0" SSAOMaxDistance="100" id="ultrahigh" />
</Post>

Now the edit: check the code below and you'll see that after the CustomQuality now is an entry you don't have (the "post" one as shown in the previous code) check particularly the MotionBlur entry. Here it is plus my entire UltraHigh GamerProfile minus the Uplay string (heh heh heh, you better use your own, then) -- by the way, I am using spoiler tags because the code does blow the forum's spacing.

Spoiler
<GamerProfile>
<SoundProfile MusicEnabled="0" MasterVolume="100" MicEnabled="0" IncomingVoiceEnabled="0" Language="English" />
<RenderProfile MSAALevel="4" AlphaToCoverage="2" SSAOLevel="3" SDSM="0" ResolutionX="1920" ResolutionY="1200" Quality="custom" QualityEditor="editor_ps3" Fullscreen="1" Borderless="0" UseD3D11="1" D3D11MultithreadedRendering="0" WidescreenLetterbox="0" UseWidescreenFOV="1" FOVScaleFactor="1.23" EnableSubResolution="0" SubResolutionX="960" SubResolutionY="540" VSync="0" RefreshRate="0" DisableMip0Loading="0" GPUMaxBufferedFrames="5" ShowFPS="0" Brightness="1" Contrast="1" GammaRamp="1" AllowAsynchShaderLoading="1">
<CustomQuality>
<quality ResolutionX="1280" ResolutionY="720" EnvironmentQuality="high" AntiPortalQuality="default" PortalQuality="high" PostFxQuality="ultrahigh" TextureQuality="high" TextureResolutionQuality="high" WaterQuality="veryhigh" DepthPassQuality="high" VegetationQuality="veryhigh" TerrainQuality="high" GeometryQuality="ultrahigh" AmbientQuality="high" DeferredAmbientQuality="high" ShadowQuality="ultrahigh" EditorQuality="" Hdr="1" HdrFP32="0" ReflectionHdr="1" EnableVertexBinding="1" id="custom" />
</CustomQuality>
<Post>
<quality GameDepthOfField="0" CinematicDepthOfField="1" MotionBlur="0" SSAO="0" FXAALevel="0" CloudShadows="0" SSAOMaxDistance="100" id="ultrahigh" />
</Post>
</RenderProfile>
<NetworkProfile VoiceChatEnabled="0" CustomMapMaxUploadRateInBitsOnline="10240000" OnlineEnginePort="9000" OnlineServicePort="9001" FileTransferHostPort="9002" FileTransferClientPort="9003" LanHostBroadcastPort="9004" LanClientBroadcastPort="9005" ScanFreePorts="1" ScanPortRange="1000" ScanPortStart="9000" SessionProvider="" MaxUploadInbpsOnline="10240000">
<Accounts />
</NetworkProfile>
<GameProfile />
<ProfileSpecificGameProfile Sensitivity="0.784" Invert_x="0" Invert_y="0" DefaultFlickFireDirection_y="0" UseMouseSmooth="0" Smoothness="0" Smoothness_Ironsight="0.2" HelpCrosshair="0" Gamepad_vibration="0" UseRoadSignHilight="1" UseSubtitles="0" TaggingEnabled="0" WikiUpdatedEnabled="0" CollectibleUpdatedEnabled="0" TutorialUpdatedEnabled="0" ObjectiveReminderEnabled="0" CraftingTipsEnabled="0" DisplayXPEnabled="0" DetectionIndicatorEnabled="0" HitIndicatorEnabled="0" GrenadeIndicatorEnabled="0" UseAmbx="0" UseGamePad="0" GamepadAnswered="0" Autosave="1" Machete="0" IronsightToggleMode="0">
<FireConfig QualitySetting="VeryHigh" />
</ProfileSpecificGameProfile>
<RealTreeProfile Quality="VeryHigh" />
<EngineProfile>
<PhysicConfig QualitySetting="VeryHigh" />
<QcConfig GatherFPS="1" GatherAICnt="1" GatherDialogs="0" IsQcTester="0" />
<InputConfig />
<ZoneConfig />
</EngineProfile>
<UplayProfile LockString=" ENTER YOUR UPLAY STRING HERE " />
</GamerProfile>

Make a backup of your profile first, then make changes accordingly or just copy-paste my code but don't forget to insert your UplayProfile LockString.

It is mandatory to change the attribute of your file to read only because FC3 will override that file occasionally and even checking your video quality settings will reset your editing unless you have it write-protected.

Here without editing, obviously blurred, particularly the guys to the left (even without moving it keeps blurring screenshots)
[smg id=6212 type=preview align=center caption="motion blur on"]
And here, as it should be, no motion blur. Note the clearly visible mountains in the background, too.
[smg id=6213 type=preview align=center caption="motion blur off"]

Edit:
This here is my overall video setup:
Spoiler

..for my GTX660 video card so you may check it together with the above profile (which includes the modified "video quality" option) to get a complete impression of my settings.
[smg id=6216 type=preview align=center caption="video settings"]
and the nVidia driver setup:
[smg id=6217 type=preview align=center caption="nvidia driver setup"]

Enjoy  :)
Title: Re: FC3: Tips and Tricks
Post by: PZ on August 24, 2013, 01:45:14 PM
Definitely a great tip, bladester, +1
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on August 24, 2013, 01:49:53 PM
thank you, EZ-PZ  :)
Title: Re: FC3: Tips and Tricks
Post by: Binnatics on August 24, 2013, 02:05:02 PM
Good find indeed! What a difference  :-X :)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on August 24, 2013, 02:07:51 PM
thank you, Binnatics :)

Here one more example, using the above settings, that shows how far you can see and how detailed it is up to the horizon.
[smg id=6214 type=preview align=center caption="far view"]
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on August 24, 2013, 02:33:36 PM
One more tip for those of you who like to use the ignore player cheat:

Throw a rock at a pirate or merc (it goes SMACK!) and when you hit him he will shout out which will alert everyone else around him. Like that, you can make them follow you as they will always home in on the spot from where you threw the rock. If you follow a road, you may "pick up" more and more guys, just keep throwing rocks at them.

Best way to stop a patrol car: shoot TWO tyres.. it will render the vehicle useless and the crew will continue on foot. Add them to your followers.. :-()

Try to lead your minions to a decent place.. where there may be bears or Amanaki warriors..  >:D
Title: Re: FC3: Tips and Tricks
Post by: PZ on August 24, 2013, 02:37:51 PM
Man, you're definitely the king of open world experimentation!
Title: Re: FC3: Tips and Tricks
Post by: mandru on August 24, 2013, 03:25:13 PM
I'll 2nd that.  :-X
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on August 24, 2013, 03:26:18 PM
cheers, that tells me I'm just in the right place here, then  :-D
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on August 24, 2013, 03:49:22 PM
I just can't help but admire the clear view with the new settings. This pic was taken using the in-game camera and hitting PRNTSCR to create a screenshot without the HUD (viewfinder) overlay. Note the crystal clear twinkle on the mountain in the background or to the top and very right, a radio tower, in the far back of the centre, a faint smoke column.

[smg id=6215 type=preview align=center caption="clear sight"]
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on August 24, 2013, 04:20:44 PM
I edited the "anti motion blur" tip by adding a screenshot of my overall video settings AND my nVidia driver setup so you get a complete setup.
click here to jump to the corresponding post (http://www.openworldgames.org/owg/forums/index.php?topic=3096.msg63673#msg63673) :)
Title: Re: FC3: Tips and Tricks
Post by: PZ on August 24, 2013, 08:40:33 PM
I love it!  Do you know if it will collide with the mods I have installed?
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on August 24, 2013, 10:12:55 PM
won't collide, it's only tweaking your vid card to improve the visual impression. :)

If you want to keep all of your settings but get a crisp horizon, just paste the code into your GamerProfile as shown in the tip but change the last entry according to the entry in the CustomQuality setting, i.e. if you have it on "low" the code should look like this:

Spoiler
<Post>
<quality GameDepthOfField="0" CinematicDepthOfField="1" MotionBlur="0" SSAO="0" FXAALevel="0" CloudShadows="0" SSAOMaxDistance="100" id="low" />
</Post>

To get rid of only the blurred horizon, an alternative would be not to use any of the posted code but to change in game the video quality to "custom" and customise it (i.e. use the same settings there as before when you had e.g. "high" settings) and then quit to desktop. Thereafter edit your GamerProfile by changing the existing entry PostFxQuality to "false" as in

PostFxQuality="false"

which will simply disable any Post FX settings and cause a crisp horizon. It requires a write-protection or that entry will eventually be overridden. If you have motion blur problems, use the code as explained earlier.
Title: Re: FC3: Tips and Tricks
Post by: mandru on August 25, 2013, 06:36:12 AM
Art, while it is a stunning improvement to the game's visual clarity I have to admit that your tweak is so far over my head (and proof that I should probably leave well enough alone) that I can sum up in one simple sentence how far I fall short of copying your results.

Spoiler


What's Notepad?  ????

That's actually a rhetorical question not requiring an answer as it's probably best if I don't tinker with things I don't understand.  :-X

Title: Re: FC3: Tips and Tricks
Post by: Art Blade on August 25, 2013, 08:43:37 AM
And here I was thinking I made a comprehensive and simple instruction.  :-D

What this was all about:

1) To get rid of the blurry horizon and motion blur we need something that doesn't exist in form of a button or slider in the graphics menu of the game. The button that exists is called PostFX and is responsible for the blurry horizon and for motion blur but we cannot access "horizon" or "motion blur" with individual sliders or buttons.
2) It is only accessible if you add it to the config file called GamerProfile.xml but you won't see it in the menu.
3) What does not exist is the code snippet that starts with "< post >" and ends with "</ post >" (as in PostFxQuality, we are actually going to fine-tune PostFXQuality by adding the code snippet)
4) The game will only understand it if the last value in the code snippet "id=ultrahigh" is the same as the one in your GamerProfile.xml called PostFxQuality="ultrahigh" -- i.e. it has to be "ultrahigh" to w@&k in this example
5) Insert the code snippet below </CustomQuality> as shown in my example code of my own GamerProfile
6) In order to keep all, including the new settings, you need to change the file attribute of your GamerProfile.xml to "read only."

That's all. To keep it really simple: In your GamperProfile.xml look for PostFxQuality=" and change the word between quotation marks to ultrahigh. Don't worry, ultrahigh is just a word but we will customise the meaning of it. Then copy the code snippet, insert it into your GamerProfile.xml below </CustomQuality> and save and exit. Right-click on the file, select Properties, check the attribute Read-Only. Hit OK and done :)
Title: Re: FC3: Tips and Tricks
Post by: PZ on August 25, 2013, 11:44:44 AM
I see... however, because I'm using an old nVidia 295, it might not be able to handle the processing requirement?
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on August 25, 2013, 12:35:03 PM
It will be.

Just use it the way I described it for mandru: "ultrahigh" is meaningless because we change the definition of it with the code. You will see that most of the code is "0" except for 100 with is a default value in metres but again rendered useless because everything is set to 0. What I did was combining a trick to get rid of any PostFX and to get rid of motion blur. By telling the game PostFXQuality was "false" rather than, say, ultrahigh, the motion blur would not have been affected. Since I needed the game to understand that I wanted to disable the motion blur, which cannot be disabled other than with that code, I had to enable PostFXQuality (and used "ultrahigh" for it) but set everything to "0" including a new parameter for motion blur.

In other words, that code has nothing to do with any quality settings be it high, low or ultra, it is just a new switch, so anyone may use it regardless their overall settings.

If you want an ultrahigh setting, then use the rest of the code I provided including the driver setup.

If you are uncertain, just edit your GamerProfile.xml by changing PostFxQuality="false" and write-protect it. This will leave the motion blur alone but will take care of the horizon.
Title: Re: FC3: Tips and Tricks
Post by: mandru on August 25, 2013, 01:21:01 PM
Ok Art.  :-X

Examined individually I understood every word you said.  The train wreck only occurs when I let any of them sit next to each other.  :-D
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on August 25, 2013, 01:28:20 PM
 :-() :-X
Title: Re: FC3: Tips and Tricks
Post by: PZ on August 25, 2013, 02:37:21 PM
Quote from: mandru on August 25, 2013, 06:36:12 AM
Art, while it is a stunning improvement to the game's visual clarity I have to admit that your tweak is so far over my head (and proof that I should probably leave well enough alone) that I can sum up in one simple sentence how far I fall short of copying your results.

That's because Art speaks in tongues   ????  ::) :angel:
Spoiler
:laugh:
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on August 25, 2013, 03:35:28 PM
As long as you don't staple those tongues to my forehead I'm quite OK with that, I guess :-D
Title: Re: FC3: Tips and Tricks
Post by: PZ on August 25, 2013, 04:26:58 PM
 :laugh: :-X
Title: Re: FC3: Tips and Tricks
Post by: fragger on October 16, 2013, 02:49:23 AM
I found out tonight that one can simply swim from one island to the other. I swam from Thurston Town on the South Island to a point near the lighthouse on the North Island, no probs. Didn't take real long, either. A pirate patrol in a rubber boat showed up at one point but they just winked out when I got close to the North Island. I guess my reputation preceded me >:D
Title: Re: FC3: Tips and Tricks
Post by: Binnatics on October 16, 2013, 08:54:57 AM
 :-X :)

I knew you could swim the whole end. I swam from the middle back to the Northern island when I got pushed into the water on my attempt to reach the second island pre-mission-wise with a hang-glider. 
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on October 16, 2013, 12:28:42 PM
I did swim between those islands a few times myself. The only problem I have with it is one single thought that rules my mind until I get out of the water, "there ought to be sharks around here, where the flipping heck are they?"  :-D
Title: Re: FC3: Tips and Tricks
Post by: TheStranger on October 17, 2013, 06:19:44 AM
Quote from: Art Blade on August 21, 2013, 07:45:29 PM
In the road, carefully place a pack of C-4 and a land mine in turns (use all you've got but be warned, you cannot use more than three mines --

With Ziggy's mod there are no limitations ;) But I didn't try it yet how many of those things you can plant.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on October 17, 2013, 08:25:37 AM
really?

I am using v2.51, it limits mines to three just like the vanilla game. If I place more, only the last three will stay active. E.g. I placed five mines, the last three went off, the first two were still there and blinking (as in activated) but it was impossible to set them off.

I am not sure about the C-4 because obviously you can only remote-detonate three and after that the remote LEDs stay switched off unless you plant a new pack of C--4. Maybe exceeding packs can be set off with something else but I haven't tried that yet.
Title: Re: FC3: Tips and Tricks
Post by: TheStranger on October 22, 2013, 01:02:34 AM
The newest version is 2.7.

Version 2.52

• The optional file to enable tagging now enables the overhead icons as well.
• Activating a radio tower now gives 325 XP.
• Removed limit on how many mines and C4 can be deployed at one time.
• The AMR does much more damage to vehicles.
• Increased prices of AMR, inferno and blitzkrieg.
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on October 22, 2013, 03:52:51 AM
thank you for the info. can I continue with my old 2.52 savegames or are they incompatible?
Title: Re: FC3: Tips and Tricks
Post by: TheStranger on October 22, 2013, 04:53:52 AM
• I highly recommend you start a new game after installing this mod. Many features will not w@&k properly in existing games, so you need to start a new game to fully experience this mod. You only need to start a new game the first time you install this mod; if you reinstall this mod after a game patch or mod update, you don't need to start over again.

I started a new game because I had problems (I edited some things  :D) but it should w@&k if you just want to patch.

http://farcry.nexusmods.com/mods/63//? (http://farcry.nexusmods.com/mods/63//?)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on October 22, 2013, 05:24:41 AM
OK, thank you. Going to give it a go  :) :-X
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on October 22, 2013, 06:17:38 AM
OK, 2.7 is better than the old one I was using.

What I haven't yet observed is the new slowed-down time, 20% slower, which means that I can expect a night to look and feel a bit more like a night rather than a dark cloud passing by.  :-D

Multiple mines (>=4) are a lot of fun. The AMR signature sniper FINALLY is back to its old glory, the first two cars blew up instantly (a few others took more than one shot) and pirates/mercs get kicked off their feet again, fun to watch them "jump" when hit  >:D

The new additional numeric weapon stats are useful. The mouse wheel now changes weapons as it should have done in the vanilla version. To switch between molotovs and grenades you need to press G or > which is a bit of a bugger here, I have G bound to throw those items so I have to use > which is a US English keyboard code so on my German keyboard I have to press SHIFT + " . " which is acceptable.

I tried the C-4, threw 4 packs and was able to detonate them one by one, even the fourth pack. Still only 3 LEDs on the remote but that doesn't matter anymore.

I found one glitch: if you ran out of mines, scrolling through your weapons with the mouse wheel until your stop at the mines selection will show your hands pretending to hold a mine.. but you're literally empty-handed.

However, definitely an improvement over the previous version.  :) :-X
Title: Re: FC3: Tips and Tricks
Post by: Binnatics on October 22, 2013, 07:17:22 AM
Sounds great indeed, I should get into this mod sooner or later. Problem is, like good books, where do I get the time to enjoy them all :( :-D >:D
Title: Re: FC3: Tips and Tricks
Post by: TheStranger on October 23, 2013, 08:14:07 AM
I play it in hardcore mode and it's much better because in vanilla you were always looking at hat damn minimap in the corner for treasures and other stuff and didn't pay attention to the world. Now you have to explore. The weapons are more expensive - I like that! Fights need to be planned better because you die really quickly.
Title: Re: FC3: Tips and Tricks
Post by: PZ on October 23, 2013, 11:30:43 AM
Quote from: TheStranger on October 22, 2013, 04:53:52 AM
• I highly recommend you start a new game after installing this mod. Many features will not w@&k properly in existing games, so you need to start a new game to fully experience this mod. You only need to start a new game the first time you install this mod; if you reinstall this mod after a game patch or mod update, you don't need to start over again.

I started a new game because I had problems (I edited some things  :D) but it should w@&k if you just want to patch.

http://farcry.nexusmods.com/mods/63//? (http://farcry.nexusmods.com/mods/63//?)

Excellent ; will add it to my game  :-X +1
Title: Re: FC3: Tips and Tricks
Post by: fragger on January 27, 2014, 11:43:24 PM
I found a way to get into Citra's Temple without having to go through the front door.

Facing the temple from the front, it's possible to move along the right side of the complex, sticking to the wall and following it all the way along (there are a couple of tricky bits but nothing too difficult). Eventually you'll come to the area which contains Citra's sanctum, which you can simply walk into from alongside.

Once inside I had a good poke around and found some parts of the complex that I've never come across before. In the past I've just kind of hurried out of the temple once the purpose of my visit is over, so it was interesting to take some time to explore the place a little. Citra wasn't home though - in fact the whole temple was completely empty, there weren't even any guards present.

To get back out I had to retrace my steps as the front doors were closed fast and wouldn't open.

Here's some pics:

[smg id=6559 align=center width=600]

[smg id=6560 align=center width=600]

[smg id=6561 align=center width=600]

[smg id=6562 align=center width=600]

[smg id=6563 align=center width=600]

[smg id=6564 align=center width=600]
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on January 28, 2014, 10:42:40 AM
Nice :) I remember having done that long ago but apparently we never discussed it on the forum.
Title: Re: FC3: Tips and Tricks
Post by: Binnatics on January 28, 2014, 01:34:34 PM
Did you actually enter the part that I would call the 'living quarters' of Citra and here primary guards? Or just the part that's behind that towards the place where you fight the demon? I do remember having entered the last bI 'tI've ever been in the living quarters besides mission-related.
Title: Re: FC3: Tips and Tricks
Post by: fragger on January 28, 2014, 04:09:34 PM
Citra's living quarters is where I entered the complex, which is beyond the area where you fight the demon. It's a bit of a hike to get in - you need to go all the way along the outside of the complex, almost all the way out to the very end of the land, which is where Citra lives. No guards were there either :)
Title: Re: FC3: Tips and Tricks
Post by: Binnatics on January 29, 2014, 12:06:05 PM
Cool. Nice find! :) :-X
Title: Re: FC3: Tips and Tricks
Post by: mandru on January 29, 2014, 02:20:36 PM
 :-X
Title: Re: FC3: Tips and Tricks
Post by: fragger on February 11, 2014, 02:05:40 AM
I've already discovered that it isn't possible to enter the hotel where Vaas tries to burn you and Liza, either before or after that scene, at least not from ground level, so I decided to try getting in from the roof. To get on the roof, I took a hang glider from high up on the long ridge that runs past the place, flew to the hotel and landed on top of it.
[smg id=6583 align=center width=600]

There are a number of big gaps in the roof such as this one, which appear to provide access to the interior:
[smg id=6584 align=center width=600]

But when I tried to drop in I couldn't. There are invisible floors running above the holes so that instead of dropping down, I simply walked right over them, apparently on thin air.
[smg id=6585 align=center width=600]

I tried the same thing with a few other holes but no dice. I've been doing this prior to reaching the part of the game where Vaas has his indoor barbeque, which meant that the scaffolding out the front was still intact, which afforded a partial way down to the ground. In fact, it's the only way down.
[smg id=6586 align=center width=600]

So I got part of the way down from the roof. The two upper levels of scaffolding can be reached by dropping down onto them one after the other, but the lower levels of it are directly below one another and thus unreachable. The only way to get further down was to drop the rest of the way to the ground, which looked to be sufficiently high to result in a fatal fall. I dropped down anyway expecting to die, but by landing on the steps outside the front door I managed to survive, although it cost me a couple of health bars. I don't know if it's possible to get down after Vaas' fireworks since all the scaffolding collapses during the escape sequence, but I'm going to try the whole thing again after I've done that part of the game and see what happens.

Here's the room where all the flaming fun starts, as seen from the top of the external scaffolding. But of course I couldn't get in there thanks to the usual invisible wall.
[smg id=6587 align=center width=600]

Now I want to see what else I can land on top of. The hang glider that is found at the northern end of the ridge, the one outside the abandoned weather station, looks to be at a sufficiently high launching point to reach almost any point on the north island, excepting maybe the other, more distant, high points. I know I can fly all the way to the south island from there.
Title: Re: FC3: Tips and Tricks
Post by: fragger on February 11, 2014, 02:12:37 AM
POSTSCRIPT: If you want to try this, mark the hotel with a waypoint first if you can. From where the hang gliders are located further along the ridge you won't be able to see where the hotel is. I waypointed the hotel while I could still see it from the part of the ridge that runs closest to it. The hotel doesn't show up very well on the map - it appears to show only the front wall, so it looks like a thin line. Anywhere near the hotel is good enough for a waypoint though, at least to get you to the right area. When you get close enough to your waypoint you'll see the hotel. It's a short and tricky landing area though, a bit like landing on an aircraft carrier - touch down too late and you might fall off the end of the deck :-()
Title: Re: FC3: Tips and Tricks
Post by: mandru on February 11, 2014, 07:07:35 AM
Nice find fragger. +1  :-X

The warehouse where you have the final confrontation with Vaas can also be landed on with a glider and has the large open holes in the roof but invisible walls keep you out.  Walking out onto the gaping hole and dropping a C-4 charge (or planting a landmine or tossed rock) leaves it hanging there in the air instead of falling in.

Because I use the command line godmode cheat for all my intensive exploring I don't have to worry about falling either from the hang glider to the roof or from the roof to the ground.  So that's pretty gutsy doing it all commando.  :-D

While using godmode if you come in high enough to avoid the repulsion fields over Thurston Town, Hoyt's Compound or other similar areas you can also drop off the glider and land on various rooftops that are otherwise inaccessible as long as you don't engage the wingsuit or parachute.  :)
Title: Re: FC3: Tips and Tricks
Post by: Binnatics on February 11, 2014, 08:45:25 AM
Good find indeed. Too bad it's inaccessible. Wonder what the difference will be after the burning scene :-X :)
Title: Re: FC3: Tips and Tricks
Post by: PZ on February 11, 2014, 10:13:27 AM
Nice exploration, gents!  +1  :-X
Title: Re: FC3: Tips and Tricks
Post by: mandru on February 11, 2014, 10:44:03 AM
I cracked the invisible walls on the hotel but to do so (in spite of Scotty's constant protestations on Star Trek) "I had to change the laws of physics."  ;)

There is a quirk in the game's edge detection properties when using the flying suit.  I've often encountered a glitch where when using the flying suit I bump into and fly through the surface of a face of a cliff and get stuck either falling towards the game's set gravity center or I'll hang there unable to get back out without traveling to an unlocked safe point.

Using a ledge on the hill behind the hotel I was able to engage the wing suit and pass through the brick face of the hotel's back.  Once inside I had to hit the cancel wing suit key or I would have flown straight through and out the front.

At the point I was able to stop inside on my first attempt I could explore the path between that lowest spot at the bottom of the stair well (where you fall to twice actually) as the building is burning around you with the clock ticking and up to the broken open walled rooms in the upper right corner (when looking from the front of the hotel) that are protected behind the invisible barrier.

I noticed when coming up the stairs and crossing one landing there on the floor is actually one of the red valve handles you have to shoot off to release the water from the pipes to quench flames so that you can pass.  The way back to the room where Liza is rescued is blocked by materials that fell through from either the floor or ceiling above.  I was unable to navigate beyond that point.  It's possible that using the flying suit glitch I could enter the building at a different point and reach that room but I've not given it a shot yet.

I had to use quick travel to get back out after I'd had a look around.
Title: Re: FC3: Tips and Tricks
Post by: fragger on February 11, 2014, 01:33:47 PM
Thanks for the kudos, chaps :) And well done mandru, here's +1 back at you :-X

Quote from: mandru on February 11, 2014, 10:44:03 AM
The way back to the room where Liza is rescued is blocked by materials that fell through from either the floor or ceiling above.  I was unable to navigate beyond that point.  It's possible that using the flying suit glitch I could enter the building at a different point and reach that room but I've not given it a shot yet.

I'm wondering if you could get to Liza's room before Vaas burns the place. Trouble is, you don't get the wingsuit until well after the burning hotel sequence so it may not be possible, unless as you said mandru you try entering via wingsuit through a different part of the building. Unless there's a cheat to get the wingsuit early?

I didn't know about that wingsuit glitch. I think that trick may only w@&k with the wingsuit, not with a hang glider. I haven't tried it but I think the glider would probably just bump into the wall and spill me to the ground.

Quote from: mandru on February 11, 2014, 07:07:35 AM
So that's pretty gutsy doing it all commando.  :-D

:-D

I could have just fast travelled my way out of trouble but I wanted to see if the drop was survivable. I was quite surprised to find that it was :)
Title: Re: FC3: Tips and Tricks
Post by: PZ on February 11, 2014, 02:01:10 PM
Quote from: fragger on February 11, 2014, 01:33:47 PM
...Unless there's a cheat to get the wingsuit early?

I know some of the mods give you the wing suit from the beginning - I think I have it using Ziggy's
Title: Re: FC3: Tips and Tricks
Post by: mandru on February 11, 2014, 04:40:13 PM
Thanks for the kudos.  :)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on February 11, 2014, 05:50:09 PM
nice, and nice. 1+1 =  :-X :-X from me, too :-D
Title: Re: FC3: Tips and Tricks
Post by: fragger on February 12, 2014, 01:12:23 PM
Thank you Art :)
Title: Re: FC3: Tips and Tricks
Post by: mandru on February 12, 2014, 03:58:00 PM
 ^-^
Title: Re: FC3: Tips and Tricks
Post by: nexor on February 13, 2014, 03:34:43 AM
Slap on the back for mandru and fragger  :-X
Title: Re: FC3: Tips and Tricks
Post by: mandru on February 13, 2014, 07:11:42 AM
Thanks for the kudos.  :)

I'd have been equally as happy with a giggle or at least one good groan over my comment:

Quote from: mandru on February 11, 2014, 10:44:03 AM
I cracked the invisible walls on the hotel but to do so (in spite of Scotty's constant protestations on Star Trek) "I had to change the laws of physics."  ;)

I worked on getting the words to that sucker just right for at least 30 minutes.  >:D


I hate taking any credit for this.  What am I saying kudos are kudos!  But this item is fragger's discovery.  :bow

I just have a some small skill (amplified by persistence and insane amounts of time on my hands) at thrashing around and digging things up (after beating a game) searching for the loose corners the designers would prefer stay hidden.  :laugh:
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on February 13, 2014, 11:38:00 AM
keep digging, mandru :-D
Title: Re: FC3: Tips and Tricks
Post by: fragger on February 14, 2014, 12:19:41 AM
Indeed mandru, you've turned up some real gems :-X :) And don't feel bad about taking any credit. I may have landed on the roof, but you found a way to get in! And I did get a good chuckle from that Scotty line :-() :-()

Thanks for the kudo, nex :)
Title: Re: FC3: Tips and Tricks
Post by: nexor on February 14, 2014, 01:49:16 AM
Quote from: fragger on February 14, 2014, 12:19:41 AM
Thanks for the kudo, nex

I gave a slap    :-D   if I can pass on kudo's how do I do that  ???
Title: Re: FC3: Tips and Tricks
Post by: fragger on February 15, 2014, 12:00:39 AM
I dunno, but I hope you never find out :-\\



:)
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on February 15, 2014, 03:24:00 AM
 :-()
Title: Re: FC3: Tips and Tricks
Post by: nexor on February 15, 2014, 04:43:57 AM
Ok, then give someone a kudo    ::)
Title: Re: FC3: Tips and Tricks
Post by: fragger on February 15, 2014, 05:23:38 AM
 :-D OK - here you go +1
Title: Re: FC3: Tips and Tricks
Post by: mandru on February 15, 2014, 06:06:41 AM
Quote from: nexor on February 15, 2014, 04:43:57 AM
Ok, then give someone a kudo    ::)

Or one of these:

Spoiler
http://en.wikipedia.org/wiki/Kudu   :-D

Title: Re: FC3: Tips and Tricks
Post by: Art Blade on February 15, 2014, 10:27:03 AM
I'd pass on that one, then  :-()
Title: Re: FC3: Tips and Tricks
Post by: nexor on February 15, 2014, 12:36:56 PM
That is a beautiful Kudu Bul mandru   :-X
Title: Re: FC3: Tips and Tricks
Post by: mandru on February 15, 2014, 04:44:34 PM
nex, just to make sure you're funning with us (and not becoming frustrated at us poking fun back) I though I'd verify that you were aware when looking at a poster's avatar there are various lines of account information under it.  The third line down (right under their Kudos total) says [thumbs-up].  Clicking that will add 1 to the person"s kudos count.

If I misread the situation and jumped in when I shouldn't have you can chalk this post up to me being a busybody.  :-D
Title: Re: FC3: Tips and Tricks
Post by: Art Blade on February 15, 2014, 11:56:43 PM
I think I'll give mandru a slap on the back for just saying that. Yes, I'll pass a kudo on to him, period.

:-D +1 :-X
Title: Re: FC3: Tips and Tricks
Post by: nexor on February 16, 2014, 03:26:43 AM
Some time ago I was informed by Art how to do it mandru but I forgot how, so thanks for refreshing my memory.   :-X here's one +1 for you
As to me getting frustrated with you guys funning with me, not a chance, I'd get concerned if you don't, cause I can give and take    :-D
Title: Re: FC3: Tips and Tricks
Post by: mandru on February 16, 2014, 12:18:06 PM
 Thanks  :)  :-X
Title: Re: FC3: Tips and Tricks
Post by: fragger on February 16, 2014, 02:04:39 PM
Oops - I DID misread it :-[ Sorry nexor!

OK, I'm ready for that slap now...
Title: Re: FC3: Tips and Tricks
Post by: nexor on February 16, 2014, 10:21:25 PM
Quote from: fragger on February 16, 2014, 02:04:39 PM
Oops - I DID misread it :-[ Sorry nexor!

OK, I'm ready for that slap now...
:-\\ :-\\  +1   ::)  :-()
Title: Re: FC3: Tips and Tricks
Post by: mandru on February 17, 2014, 09:43:04 AM
Geez fragger, I've read elsewhere about the size of this cat's paw.  :o  ( http://www.openworldgames.org/owg/forums/index.php?topic=3340.msg66916#msg66916 (http://www.openworldgames.org/owg/forums/index.php?topic=3340.msg66916#msg66916) )

I hope you were fully braced.

Spoiler


Do we need to call you a chiropractor?

Title: Re: FC3: Tips and Tricks
Post by: Art Blade on February 17, 2014, 10:59:49 AM
I think this is getting out of hand a bit. :-D
Title: Re: FC3: Tips and Tricks
Post by: nexor on February 17, 2014, 02:24:05 PM
 :-D