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Video games => Watch Dogs 2 => Topic started by: PZ on November 28, 2016, 11:10:11 AM

Title: PZ's Watchdogs 2 experiences
Post by: PZ on November 28, 2016, 11:10:11 AM
I did not know whether or not to start this post in the Rant board, considering Watchdogs 2 is a Ubi game.

As I mentioned in another post, I generally like the game so far very much - graphics, silky smooth movements, driving, fighting, etc.

However, I have not done a main mission, and am already dreading the possibility of missions like the motorcycle atop the train mission (which I hated) in GTAV.

My first rant will be that there is no way to save the game in the menu system - I know exactly where I left off, and we'll see how far back that puts me in the game when I reload it.  \:/
Title: Re: PZ's Watchdogs 2 experiences
Post by: Art Blade on November 28, 2016, 11:11:36 AM
happy ranting -- I am expecting loads to come :-D
Title: Re: PZ's Watchdogs 2 experiences
Post by: OWGKID on November 28, 2016, 12:48:50 PM
Sounds like a good game :) Komplett haven't sent my copy of the game yet, but I expect them to do so tomorrow (2 hours until midnight launch in Norway)  ^-^ Unfortunately, I have to play the game at potato settings. Changed to my new PSU today and there was no space for my beloved graphics card  :'(
Title: Re: PZ's Watchdogs 2 experiences
Post by: PZ on November 28, 2016, 01:01:56 PM
I think you'll probably like the game if you enjoyed GTAV type gaming.  I like the hacking part, and being able to control my small wheeled robot that can fit into tiny spaces like ventilation ducts. Eventually I'll be able to purchase a tiny drone from which I can hack and do other kinds of things.  I hope it will be fun, and not a nuisance, else the ranting will really start.  :-()
Title: Re: PZ's Watchdogs 2 experiences
Post by: OWGKID on November 28, 2016, 01:36:33 PM
 :-D
Title: Re: PZ's Watchdogs 2 experiences
Post by: Art Blade on November 28, 2016, 02:20:12 PM
 :-D
Title: Re: PZ's Watchdogs 2 experiences
Post by: OWGKID on November 28, 2016, 02:44:33 PM
The game have received a lot of positive ratings from critics. PC port is available here in 20 minutes.
Title: Re: PZ's Watchdogs 2 experiences
Post by: PZ on November 28, 2016, 03:39:24 PM
Let us know how big the update is - the PS4 was rather small, but the console does not indicate the actual size - we only know by how quickly it downloads.  :-()
Title: Re: PZ's Watchdogs 2 experiences
Post by: OWGKID on November 28, 2016, 09:36:09 PM
Well, I am still waiting for Komplett to send it. I don't mind if I won't be able to play until the weekend
Title: Re: PZ's Watchdogs 2 experiences
Post by: PZ on November 29, 2016, 09:04:42 AM
Well, a few things to report.

After starting the game, I was exactly at the same point as when I left it yesterday, so that part is good. I still wish we could do as many game saves as we like - Uncharted 4 allows me to save games just like FC2, so I can go anywhere back in time to any point of interest I saved.  No such benefit in WD2 - just the same old Ubishit autosave a single game.

I did the mission to hack the movie studio, and discovered that if you die, you go right back to the beginning of the mission and start completely over (more Ubishit).  Naturally I died a few times just to see what happens and how far I could get into the mission. At the end of the day, the mission is relatively short if you go in running and gunning, but can take quite a bit of time if you "ghost" it (go in stealthy).

I was able to use my tiny robot wheeled-thing called a Jumper for the first time.  It was cool to drive it - much like a remote control car.  I went through ventilation shafts, and under the theater stage.

A good thing is that this is really open world, and you can approach missions from many different aspects.  I finally went in running and gunning with my stun gun, and completed the mission in about 30 minutes.

An interesting aspect is that you can opt into online missions right in the SP game - they are listed as purple icons on the map. The bad is that you are automatically signed in to the UbiClub when you start the game.

Other than the typical Ubishit foolishness in game design, I really like the game overall.
Title: Re: PZ's Watchdogs 2 experiences
Post by: OWGKID on November 29, 2016, 12:23:15 PM
So basically no checkpoints? Well, that reminds me of the older GTA games.
Title: Re: PZ's Watchdogs 2 experiences
Post by: PZ on November 29, 2016, 01:09:50 PM
I believe so - there was a point in one of my attempts where I was nearly done with the mission, and a guard killed me from behind.  The game put me completely at the beginning of the mission again (right outside the gate of the facility)

I have to say that I don't like that kind of programming. I wanted to go in stealthy, but ended up mostly running and gunning to get the job done.  At one point I was stuck in the last room, surrounded by guards, and as I was killing them from behind cover, the remainder kept calling in reinforcements.  It made me feel like I was in one of the big towns in FC2 with mercs spawning in an overwhelming way.

The cops are also on alert when the guards call them, and they chase you around like in GTAV.  One time while in this mission, I tried to escape in a vehicle, and up comes the stupid prompt "You are leaving the mission area, and have x number of seconds to return".  I did turn around, and felt like a chicken with head cut off trying to dodge the cops between buildings, limited to a relatively small sphere of being within the mission parameters.

One of my favorite things in the game is the smart phone, which allows you to install apps for a variety of purposes.  For instance, one that looks and works like Google maps.  That little bit of realism makes it more fun for me.
Title: Re: PZ's Watchdogs 2 experiences
Post by: OWGKID on November 29, 2016, 01:28:18 PM
Cool :)
Title: Re: PZ's Watchdogs 2 experiences
Post by: fragger on November 29, 2016, 03:32:25 PM
That saving system, if you could call it a system, sounds like a royal pain - classic Ubisoft :-( When will they learn that players actually hate that kind of thing? They need a jolly good talking to about some of their lousy game design habits \:/

How stupid of them to expect you to lose the cops, yet restrict how far you can run. That doesn't sound very sporting.

Geez, I'm ranting more than you are and I'm not even playing. It comes easy when Ubi is involved :-() I'm glad you're enjoying the game regardless, PZ :-X
Title: Re: PZ's Watchdogs 2 experiences
Post by: Art Blade on November 29, 2016, 03:54:13 PM
 8-X :-D
Title: Re: PZ's Watchdogs 2 experiences
Post by: PZ on November 30, 2016, 08:53:38 AM
 :laugh: I like your rant, fragger!

I totally agree about the save game issue - other new games allow it. On a positive note, the larger missions do have check points that you return to if you crash and burn. The mission I complained about yesterday was in reality so short that it did not need a check point. I guess the bottom line is that if doing a mission, and you are returned to the beginning, it is much easier than you think, and need to follow another approach.

I had a much better experience today on another mission where I was to steal a car and escape the cops. I crashed so much my car was running on the rims, so I thought my try was over and I'd need to go again. So, I tried hopping out of my car and sure enough the cops started shooting me. Here's where it went well: I was able to steal a new car and then escape the cops.  Once successful, I got the prompt to go back to get my original car and drive it to the garage, which I did. That was refreshing - normally I would expect the game to demand that I stay in the original car.

More cool stuff: you can hack into junction boxes and create an EMR sphere which will electrocute guards if they enter it. There are plenty, and you can watch from cameras in restricted areas, setting the traps via camera or Jumper, and then just lure the bad guys to their demise. That's really fun.

I also encountered lots of gunfire and yelling outside my hideout - turns out the cops were fighting a rival faction, and I could stand by and watch the fireworks.

One last thing for now - I normally HATE the drive challenges where you have to go through rings following a path while cops are chasing you. The one I did this morning was so reasonable I managed to do it in one try - it was NOT timed like in other games - the time issue is what I hate most about drive (or any other) timed challenges.

So far so good, and I have had pieces of missions that really give me enjoyment and satisfaction.
Title: Re: PZ's Watchdogs 2 experiences
Post by: PZ on December 01, 2016, 08:27:19 AM
This is kind of cool - there are a series of skills you can obtain by using "research" points, which you gain by doing missions. In addition to shooting, hacking and other skills, I activated one this morning that allows you to target people and send one of the gangs to attack them.

Reminds me of the "send the assassins" skill in the AC series.  I always enjoyed targeting a bad guy and having the assassins go in to do the dirty w@&k.  I hope this works the same.
Title: Re: PZ's Watchdogs 2 experiences
Post by: OWGKID on December 01, 2016, 09:37:08 AM
 :-D :laugh:
Title: Re: PZ's Watchdogs 2 experiences
Post by: Art Blade on December 01, 2016, 10:19:59 AM
dirty w@&k? Delegate. Doesn't w@&k? Renegade.  :-D
Title: Re: PZ's Watchdogs 2 experiences
Post by: PZ on December 01, 2016, 03:15:12 PM
 :laugh:

I'm going to target the next cop I see and see if the gangs attack him  >:D
Title: Re: PZ's Watchdogs 2 experiences
Post by: Art Blade on December 02, 2016, 07:34:06 AM
laying a trap, also a nice MO  :-()
Title: Re: PZ's Watchdogs 2 experiences
Post by: PZ on December 02, 2016, 08:28:39 AM
Agreed AB  :-X  It's great fun to hack the electrical boxes and lure the guards into the EMR.  There are big ones as well.  In the streets, you can hack some kind of explosive so when a car passes by it explodes leaving a rather large crater.

I tried sending gang members to take out a cop, but they were unsuccessful.  However, with my next batch of research points, I upgraded to high level gang attackers and tried again, this time on a cash bag guarded by a gang.  I sent in a request for a gang attack, and central sent experienced killers who not only did away with the rival gang allowing me to stroll in and grab the cash, they also killed the cops responding to the ruckus.  There was one cash bag that was on the roof of a building that would be a challenge so I used the drone to fly high, target a gang guard, and then tried sending my gang attackers - they managed to kill the guards!

There is one higher level of gang attack called "gang war" which I assume sends a whole bunch of gang killers.

Regarding the drone - you actually go to your gang hideout and use a 3D printer to manufacture the Jumper and drone - kind of a fun and different way to create your tools.

Regarding your cell phone - you can actually go out of service in outlying areas, and that prevents you from accessing your phone apps, although your hacking is not affected. Of course, this might just be a game bug, and not really intended to be part of the design.  8-X

I'm really liking the game, but have so far avoided anything that sounds like a race or challenge, which thankfully have only been in side quests.
Title: Re: PZ's Watchdogs 2 experiences
Post by: Art Blade on December 02, 2016, 08:36:11 AM
I am glad that you're enjoying the game and that finally there is a game that keeps you playing for more than 10 minutes total  :-X :-D
Title: Re: PZ's Watchdogs 2 experiences
Post by: PZ on December 02, 2016, 09:55:03 AM
 :laugh:

Hey, I'm playing my third play through in Uncharted 4 and only put it away for the time because Watchdogs 2 is out!  :-()
Title: Re: PZ's Watchdogs 2 experiences
Post by: Art Blade on December 02, 2016, 10:07:25 AM
I'm terribly sorry to hear that  :-D
Title: Re: PZ's Watchdogs 2 experiences
Post by: PZ on December 04, 2016, 09:27:30 AM
 :-D

Each time I play I like the game more. There is of course the requisite online integration, but this one is with a twist. I normally detest online for a variety of reasons, but this game is a bit different. On the single player map are purple icons that indicate online missions. Just for the sake of curiosity, I looked at one and it specified "1-2 players", which piqued my curiosity because how can you do online with 1 player?

I went into my online preferences in the game and specified only friends - I only have one PS4 friend, my son, so I initiated the mission.  I played it alone, and it was wonderful - just like a single player mission in which I had plenty of time to think about my approach.  I completed the mission very satisfied, and after all, isn't that what the game marketers want - a satisfied gamer?

I still have purposefully avoided any races or challenges, which has me delighted with the game. I'll try them one of these days, but I want to enjoy the positive aspects of the game as long as I can before I blow a gasket with the stupidity of the developers.

The map is small when compared to GTAV, but the detail is amazing. I was in Oakland this morning, and it almost felt like being there, the detail is so rich and unique.

I also purchased a new research perk - APB (acronym for all points bulletin) that allows me to target a person, which will initiate the police arresting the individual.  Quite funny, and I tried it out on one of my contacts for a mission - she was arrested and carted away!
Title: Re: PZ's Watchdogs 2 experiences
Post by: OWGKID on December 04, 2016, 12:14:18 PM
 :laugh: Could you still do the mission?  :-D
Title: Re: PZ's Watchdogs 2 experiences
Post by: Art Blade on December 04, 2016, 12:23:11 PM
 :-X :)
Title: Re: PZ's Watchdogs 2 experiences
Post by: PZ on December 05, 2016, 08:10:22 AM
Yes, that's the part I really appreciated - I could do the mission completely alone.  :-X

I played again this morning on a hacker mission, and got to use the Jumper and Quadcopter. It was great fun, and exactly the kind of gaming I like.
Title: Re: PZ's Watchdogs 2 experiences
Post by: PZ on December 10, 2016, 10:11:39 AM
Did another mission this morning, and it started out just fine, but it was a puzzle/unlock mission which was unfortunately for me, unacceptably tedious so I aborted and I started watching TV.  It was timed to 5 minutes so I felt like always in timed missions - rushed to the point where I could not enjoy the experience. One of the side effects of becoming old is that I have less patience repeating the same lame thing over and over again.

However, I did another mission where I was to hack a computer - it was guarded by many opponents, several of which were capable of calling reinforcements. I targed one and sent in the gang - they killed almost all of then which allowed me to go in to do what I needed.  That one was fun.
Title: Re: PZ's Watchdogs 2 experiences
Post by: OWGKID on December 10, 2016, 01:06:25 PM
I learned the gang/police attack skills today  >:D :-D Also bought one of the fastest super cars (the 360 000$ one) :) I have spent my time collecting stuff/messing around in SF. Did a mission involving tagging various places in the city. Ended up on the Golden Gate  :-D Did you spent any time in your youth in SF, PZ?

Learned the Explosive gadget skills. You have litterally INFINITE explosives, they regenerate over time >:D
Title: Re: PZ's Watchdogs 2 experiences
Post by: PZ on December 11, 2016, 08:17:49 AM
I love using the gang/police on unsuspecting individuals - makes for quite the laugh as someone is carted away by the cops  :laugh:

I like the idea of infinite explosives!  I usually do not even bother with explosives, but if they are so readily available, that's another story altogether.

No, I never lived in northern California, but a decade or so ago I had business there that required a significant number of visits.  However, I never did stray much from Fisherman's Wharf area.  I've traveled through many times on the way north or south so much of my experience with that area is on the highways.  :-()
Title: Re: PZ's Watchdogs 2 experiences
Post by: OWGKID on December 11, 2016, 09:04:15 AM
Nice :) :-X Well, explosives takes some time to regenerate, I don't know how long it takes. I prefer using the gang attack on restricted areas. Creates some very heavy shootouts :-D  The weapons used by the gangs are recycled from WD1 (Goblin, ATSG-12, AK-47, U100 LMG, P-9mm). I may grab the first game just to see how it plays compared to this one.
Title: Re: PZ's Watchdogs 2 experiences
Post by: PZ on December 11, 2016, 11:31:34 AM
There were many negative comments about the first game, but I liked it quite a bit. I actually like the home base in the first game more than the hacker hideout in this game. Although you had to unlock it, it felt more like what you would expect out of the series Person of Interest.
Title: Re: PZ's Watchdogs 2 experiences
Post by: OWGKID on December 11, 2016, 02:58:02 PM
Cool. Well, I pissed off the cops/gangs today and enjoyed some massive shootouts. A skill I have learned is "Highlight people with wealthy bank accounts". Don't remember the exact name, but it does what it says. I wish we could have some takedown related skills (detonate grenades/overheat cellphones) as options rather than random possibilities.

Maybe I should have called the cops/gangs on the Ubisoft guy before I did the actual mission  >:D
Spoiler
He is located at Stanford university
Title: Re: PZ's Watchdogs 2 experiences
Post by: PZ on December 12, 2016, 09:11:33 AM
I like the highlight rich people skill - it was the same in WD1.  :-X
Title: Re: PZ's Watchdogs 2 experiences
Post by: PZ on December 14, 2016, 07:28:48 PM
I managed to get in an hour this morning and went to Oakland (the wrong side of town where gang activity is rampant). Targeting a bully that tried to shove me around, I told the cops that he was a wanted felon, so they came and got him. He resisted of course, and was promptly shot ensuing a police/gang war which was quite interesting to observe.

This is a good open world game where you can experiment to your heart's content.
Title: Re: PZ's Watchdogs 2 experiences
Post by: OWGKID on December 15, 2016, 03:04:36 AM
Yeah, those things never happens in GTA V sadly :( Rockstar could have done so much more to innovate. I would say I see no large difference in how it plays compared to the old GTAs. Switchable protagonists? Good idea, but why is they locked to use in some missions together as a team?
Title: Re: PZ's Watchdogs 2 experiences
Post by: PZ on December 15, 2016, 08:30:29 AM
I did not like having to play as different characters in GTAV - made me feel like a schizophrenic.  8-X
Title: Re: PZ's Watchdogs 2 experiences
Post by: OWGKID on December 15, 2016, 09:55:37 AM
Hmm, I like it. Their abilities make them a little unique.
Title: Re: PZ's Watchdogs 2 experiences
Post by: Art Blade on December 15, 2016, 03:29:32 PM
lol PZ :laugh:
Title: Re: PZ's Watchdogs 2 experiences
Post by: PZ on December 16, 2016, 09:38:50 AM
 :-D

I went to Akatraz this morning just to see if there was anything there, and sure enough, you could thoroughly explore the prison. There were plenty of tourists that had deep pockets, so I naturally robbed them of their excesses. There was also a piece of clothing to pick up so I went there to discover that there were plenty of guards that needed disposing, which I did using the gangs. Afterward, I found research data, cash caches, and photo ops.

It was quite fun exploring the prison, which appeared to be the same as what I see in the movies.
Title: Re: PZ's Watchdogs 2 experiences
Post by: OWGKID on December 16, 2016, 11:25:52 AM
The only game I have played that features Alcatraz would be Call of Duty: Black Ops 2. Featuring 4 mobster trapped in a purgatory of the prison ;) Unfortunately, no chance to visit that on our school trip for me  :'(
Title: Re: PZ's Watchdogs 2 experiences
Post by: PZ on December 17, 2016, 08:34:05 AM
Only collectibles and a side mission, but was lots of fun.
Title: Re: PZ's Watchdogs 2 experiences
Post by: OWGKID on December 18, 2016, 08:24:21 AM
 :-X
Title: Re: PZ's Watchdogs 2 experiences
Post by: PZ on December 19, 2016, 09:02:23 AM
I started the game today, and was back at Alkatraz. I thought I'd completed everything, but an online opportunity appeared to free a Dedsec friend.  This was an online co-op mission, but it specified 1-2 persons, so after starting the mission, you have the opportunity to do it co-op or alone, the latter of which I opted.  What a refreshing experience - I can now do the online missions, but have the opportunity to do them alone, which is what I prefer to do.

So far, the game is still excellent, and I look forward to each time I start it.
Title: Re: PZ's Watchdogs 2 experiences
Post by: Art Blade on December 19, 2016, 02:48:16 PM
 :-X :)
Title: Re: PZ's Watchdogs 2 experiences
Post by: fragger on December 20, 2016, 12:47:34 AM
I'm glad you've found a game you can really enjoy, PZ :-X It's becoming a rarer and rarer thing. For all of us I mean, not just you :-()
Title: Re: PZ's Watchdogs 2 experiences
Post by: PZ on December 20, 2016, 08:11:48 AM
Thanks fragger - it seems that the developers are deliberately doing things that annoy gamers, for instance the single save "feature" rather than allowing as many as you like.
Title: Re: PZ's Watchdogs 2 experiences
Post by: OWGKID on December 20, 2016, 09:36:35 AM
Having multiple saves is great, you can have one where everything is complete and another one for a fresh start :) At least the PC version have three save slots for this game ^-^
Title: Re: PZ's Watchdogs 2 experiences
Post by: PZ on December 21, 2016, 09:29:09 AM
That's good news, but even 3 slots is miserably deficient. I think the Ubistandard is to introduce one new annoying thing with each new game.  It appears that their hope is that in a few years they will have developed a game so annoying, no one will want to play it.  8-X
Title: Re: PZ's Watchdogs 2 experiences
Post by: OWGKID on December 21, 2016, 10:07:19 AM
Maybe  8-X I would prefer having infinite saves rather than a limit. Why would they limit it in the first place?
Title: Re: PZ's Watchdogs 2 experiences
Post by: PZ on December 21, 2016, 10:34:50 AM
Probably just to see what they can get away with  8-X
Title: Re: PZ's Watchdogs 2 experiences
Post by: OWGKID on December 21, 2016, 10:36:23 AM
Yep  8-X