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Video games => Far Cry 2 => Far Cry series => Memorable moments => Topic started by: JRD on March 12, 2009, 02:58:54 PM

Title: Artificial Dumbness
Post by: JRD on March 12, 2009, 02:58:54 PM
I remeber an excellent post in the deceased farcry2world forum named "FarCrying moments" that made me laugh every time I read it. I used to check the post on a regular basis just waiting for a good far crying moment.
Don't want to steal somebody's idea here, but there is something I always look for when playing..... something only "Artificial Intelligence" can provide

I was in the southern map, about to assault a guard post (can't remember which)... so I moved to a rock nearby where I could snipe them first, before scouting the GP.
I shot the first guy and the confusion begins, one merc, trying to shoot at me "accidentaly" shoots a yellow barrel, blow himself up and starts a fire that spreads towards me. Since I'm on top of a rock, fire can't reach me so I don't move. Other two mercs jumps into a jeep and drive towards me to gun me down... they, however, drive INTO the flaming grass right beneath me in a pretty clever tactic..... hop off the jeep, scream and run till fall down, toasted.
It leaves me one guy left that I just outflank and kill with a machete!!!
One shot... 4 kills and a huge mess...
Whish I had recorded it....
One other time, one merc spots me on the other side of a river.... he runs to me shooting blindly, fall into the water and drown!!!!
Don't you guys just love the way they act sometimes? Artificial Dumbness this is!!!
Have one story? Let us know!!!
Title: Re: Artificial Dumbness
Post by: PZ on March 12, 2009, 05:38:29 PM
Great story jrderntl, I can't help but laugh at that one myself!

Not quite a funny, more than once a grenade assault truck notices me, comes screaming my way, fires off a grenade and blows themselves up instead (I just love how they yell when toasted).

Another interesting time was on the first barge mission you get when going south for the first time - was using a Dragunov and finally managed to kill most of the AI (gun boats were floating all over the place)  There was a single guy left in one of the boats, and he calmly stood up, shouldered his weapon, stepped onto the side of the boat and just as calmly stepped into the water, drowning of course.  He bobbed a few times and then peacefully sank into oblivion.
Title: Re: Artificial Dumbness
Post by: spaceboy on March 13, 2009, 09:50:00 AM
That was one of my favorite threads on fc2world too.  Funny post.  I had a similar experience where I was watching through my AS50 scope from afar and without ever pulling a trigger the guard post mercs did something that kicked off an explosion and a subsequent huge fire.  It was in the Southwest Southern map and it was a post with explosives.  I'm pretty sure they all died.  No shots from me.

I'm glad also pzrzao you recounted your story of the lone survivor drowning himself.  Very funny.  I hope I get a chance to see that happen sometime.
Title: Re: Artificial Dumbness-falling off a cliff
Post by: PZ on March 15, 2009, 08:17:27 AM
Here's another example of AD - was traveling on a malaria mission in the southeast region of Leboa (attached pic) when an assault truck passed me going the other way (east).  As expected, they turned around to chase me down, but unfortunately for them, it was at a spot too close to cliff side.  I heard them yelling but couldn't see them so I stopped to investigate - you guessed it, they backed off the cliff (close to the glider in the pic)!  I went to the edge and there they were, upside down on a rock ledge approximately half way down the cliff.  They couldn't go anywhere so it was interesting to see them fussing somewhat incoherently.  They started shooting at me so I threw a grenade which landed under their truck sending it and them off the cliff starting fires all the way down. In retrospect, I probably should have continued my malaria mission and returned to see if they were still there... 

As an aside in a FC2 moment, this is one of the most beautiful places to view the landscape in my opinion - it nostalgically reminds me of the Wild Animal Park in San Diego - looking over the African veld.  I just stood there watching the small herds of animals in the sunlit valley near the river and the flocks of birds in the robin's egg-blue sky.  In fact, it looked almost like buzzards were circling my recently deceased friends at the bottom of the canyon.  I probably never would have stopped here (no reason to) because I'm too engrossed in the missions to pay attention to the scenery - most of the time...

Then I noticed a small "hiker" sign close to the edge to the cliff the likes of which I have never really noticed.  I looked a bit closer and there was a small inconspicuous trail leading down the cliff.  Intrigued, I left my vehicle and started cross country. - I ended up at the golden AK spot - no mission, nothing to accomplish, but I felt as satisfied as if I had just completed one of the more difficult assignments.

Three take home lessons for me - I really need a PC so I can record screen captures, there are still things to experience even after playing the game for so long, and I should slow down and smell the roses once in a while - talk about open world...

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Title: Re: Artificial Dumbness
Post by: spaceboy on March 15, 2009, 10:36:31 AM
I can't believe they put in a hiker sign.  You're right about stopping to enjoy the views, it's well worth the time.  That's why I never get too frustrated when losing my own truck in a roadside battle or something, because it has led to many beautiful walks with some discoveries.  Plus it adds to the immersion.
Title: Re: Artificial Dumbness
Post by: PZ on March 15, 2009, 07:02:01 PM
Regarding the hiker sign, sometimes I feel like a fool when I discover something that I should have noticed on my firstplay through.  Fire is a great tool - set off a few explosions, which almost always start fires, and step back to notice what the AI (AD) are up to.  Even though they are supposed to react to fire like another threat, they sometimes are so engrossed in killing you that they fail to take fire danger into account.  Yesterday I experienced similar to what jrderntl reported in an earlier post: guys jumping into a vehicle and then becoming toasted as they back into the fire.  (I just love the ahhhh....ahhhhh...ahhhhh triple death call that they frequently make).
Title: Re: Artificial Dumbness
Post by: Dweller_Benthos on March 16, 2009, 08:40:20 AM
LOL, that is so funny, and timely, I just experience AD this weekend. I was attacking the pipeline complex in the south from the post on the opposite side of the canyon. I first snuck up on the sniper and chopped him with the machete. Then, some fun with the dragunov. On my way to this spot, I had taken out the patrol on the road that leads in there, but they respawned at some point. I was busy using the mounted grenade launcher to really mess with the guys on the other side of the canyon when I heard the truck come down the road behind me. They were coming fast, really fast, oppps! too fast!! I didn't see it directly (dang) since the small hut was in the way, but I heard the brakes squeal, then the screams then the crash. I left the grenade launcher to go have a look, then I heard the explosion. They had driven right off the cliff into the vallet below a landed on the roof and exploded. SO. DAMN. FUNNY. I wish I had a reording of that one.

So, how about a screenshots forum? I got a couple more funny ones, and some just pretty to look at.
Title: Re: Artificial Dumbness
Post by: PZ on March 16, 2009, 09:04:54 AM
Outstanding idea my friend - done!

Regarding your last experience - this is exactly what I love reading about - different ways to approach a mission!  I'm investigating what I'd need for PC equipment so that I can more fully enjoy games like FC2 - I can't count the number of times I've said to myself "man I wish that I could capture this and post on the forums..."

Also, many thanks for point us to ImageShack - the embedded posts are marvelous!
Title: Re: Artificial Dumbness
Post by: spaceboy on March 16, 2009, 09:44:17 AM
Speaking of AI/AD driving problems, I was being chased by an assault truck while on my ATV and I was swerving back and forth over the train tracks with tight turns and the truck couldn't handle it.  I heard screaming and a crash so I whipped around to see they had turned the sucker over.  One guy died in the crash and the other was wounded pretty good.  He came limping after me though, god bless him.  I "mercy" killed the sob and went on my way.
Title: Re: Artificial Dumbness
Post by: PZ on March 16, 2009, 09:56:58 AM
Great story spaceboy, chuckled as always - I was wondering if the ATV had advantages that the other vehicles couldn't match, and it sounds like it does.  That's a big plus because the ATV is unarmed, I assume.

I've noticed differences in the throttle response and acceleration especially with the buggy, but it seems that the top speed is no better because you can't seem to always outrun the AI.  I have recently begun to swerve back and forth like you, and it seems to help a bit.

Have you driven that other large vehicle that comes with the DLC?
Title: Re: Artificial Dumbness
Post by: spaceboy on March 16, 2009, 10:13:49 AM
In addition to being pure fun, the ATV does SEEM faster.  It's hard to tell and could be the smaller size though.  Also the view is better.  With nothing blocking your view it just seems you can see ahead as well as the terrain in front of you better.  It's small size is good for exploring too.  Of course the handling is tighter than the trucks.

You are right it is not armed although it does adhere to the African government technology decree #156873:  "All vehicles no matter what state of disrepair are henceforth mandated to be equipped with a working GPS!  Exception for hangliders only."

As for the other truck, it's ok but more or less an assault truck on steroids.  Harder to take make it through some tighter turns.  I should check what kind of gun comes on it (grenade or .50 cal). But I'm not as adept as you guys with mounted guns...I seem to always get picked off when I'm standing up there.
Title: Re: Artificial Dumbness
Post by: JRD on March 19, 2009, 08:42:32 AM
While grabbing the screenshots of my assault to the northern railyard, another proof of AD happened.
I was in the rock, giving lead to the mercs down in the railyard and stopped to reload when I heard voices whispering and that clicky noise you get when pull out a grenade. I thought "Wow, they're gonna blow me up! Thats cool, they are getting smarter!!".
Only I could not see the grenade or the mercs.
I heard the explosion and saw the smoke to the right of my position.
The dumb a$$ and his fellow couldn't toss the grenade high enough to make it land by my side... it fell back down, at their feet, and they kept waiting for the blast... which eventually occurred!
I can imagine both mercs looking up to the rock, a clever smile in their faces, thinking "now we got him good, the boss gonna give us a reward"
Title: Re: Artificial Dumbness
Post by: PZ on March 19, 2009, 08:46:27 AM
Great story jrderntl; had to laugh at that one!  I too can just see them snickering below - they really do seem a bit stupid at times.
Title: Re: Artificial Dumbness
Post by: spaceboy on March 19, 2009, 11:11:11 AM
Yeah, I'd laugh at those poor bastards for their "rejected" grenade throw if I hadn't done something similar many times myself...the only difference normally is that I'm smart enough to run away. 

As for another AI story, not sure if this had previously been discussed but I believe one Pala merc killed another in an argument last night.  I was strolling through Pala and I heard an argument but couldn't tell you exactly what they were saying.  As I was getting closer I heard the unmistakable "Aaaarrrgh" sound of a merc dying... sure enough, I come around the corner and there is one guy standing having a smoke and next to him a dead body.  So, I lit up as much of them as I could with my flamethrower until I was taken down - time to shut off and go to bed.
Title: Re: Artificial Dumbness
Post by: PZ on March 19, 2009, 12:08:14 PM
Reminds me of an unusual occurrence I had yesterday, also visiting Pala.  One of the AI was manning the mounted machine gun at the edge of town (never noticed that before), so I had to investigate - bumped into him (accidentally...) and he of course let go of his gun and shoved back even though I begged his pardon.  Naturally I wasn't going to let him get away with that so I gave him the gift of a short burst from the golden AK (those rounds sure do have impact at close range).  His friends were not pleased with my disrespect so they all started after me - I ran of course.  The funny thing is that even the enemy members of the other faction also were angry with me...

Oh well, just another day in paradise...
Title: Re: Artificial Dumbness
Post by: JRD on March 19, 2009, 12:20:13 PM
Quote from: spaceboy on March 19, 2009, 11:11:11 AM

As for another AI story, not sure if this had previously been discussed but I believe one Pala merc killed another in an argument last night.  I was strolling through Pala and I heard an argument but couldn't tell you exactly what they were saying.  As I was getting closer I heard the unmistakable "Aaaarrrgh" sound of a merc dying... sure enough, I come around the corner and there is one guy standing having a smoke and next to him a dead body.  So, I lit up as much of them as I could with my flamethrower until I was taken down - time to shut off and go to bed.

So they do kill each other from times to time eh?
But why people didn't start shooting AT HIM all at once? He broke the peace within Pala!!
Or killing a guy without firing his gun doesn't count as breaking the cease fire cos he never fired? :P







hmmm..... boring afternoon in the office
Title: Re: Artificial Dumbness
Post by: spaceboy on March 19, 2009, 01:18:25 PM
You're right, it should have been mayhem he broke the cease fire.  I know I've broken the cease fire with my machete - a guy gave me just a bit too much crap - and it did count 'cause they all started shooting at me. 

Interesting thought, I had actually just got off the bus and saved the game, so when it was saving I walked away for a bit, took the dog out etc., so I was away for approx. 3-4 minutes and of course I come back and my character was just standing there checking his gun, cracking his knuckles, whatever.  So I wonder if the longer "idle" time leads to more diverse AI interactions?  Because I never saw one kill another before.
Title: Re: Artificial Dumbness
Post by: JRD on March 19, 2009, 01:28:29 PM
Hmmmmm really interesting.......
The only way you can stay close to them without shots being fired is just hanging around, maybe idle as you said, within the city (without any -Devmode cheats, of course).
Maybe they'll act differently, since they know you are there but cannot shoot you!!
Gottta try that
Title: Re: Artificial Dumbness
Post by: Dweller_Benthos on March 20, 2009, 07:24:36 AM
I heard something similar last night, only using the AI Ignore code, I was mapping patrols again, and I heard two guys talking, then the one guy died. But I have seen in some instances, a guy just die for no reason, so who knows?
Title: Re: Artificial Dumbness
Post by: PZ on March 20, 2009, 08:46:42 AM
I attribute some of it to inaccurate code in the AI, but when it helps me stay alive a few moments longer in a fire fight...

... I'd hate to see it go the other way and have a guy I just killed get right back up and start drilling me!
Title: Re: Artificial Dumbness
Post by: Dweller_Benthos on March 21, 2009, 06:34:20 AM
I know I wacthed a guy die once, it was a strange series of events. I had posted this on the old FC2world. Two guys were talking and drinking beer, one sitting, one standing. The guy who was standing was also bouncing up and down slightly. If you've ever seen a dead body half embedded in something, which happens sometimes, you'll see that the collision physics can't handle it and the body will tremble and bounce around. Well, that's what this guy was doing, only he was standing and alive. A few seconds later, he starts making pain noises, and drops his beer. The beer gently floats to the ground and sinks into it, and disappears. The guy continues bouncing and making pain noises until he dies and crumples in a heap. The other guy just goes on drinking. Funny.

Back to the topic of artificial dumbness, I was following this road patrol when they stopped at the end of the patrol area and tried to make a three-point turn to go back the way they came. Well, the driver overshot the turn a bit, and I thought he was going to drive right off the cliff, but he stopped just at the edge, then couldn't get the truck back out, so he gave up and got out, but since there was no room for him to get out, he popped up on top of the truck. The gunner then took the wheel, like gunners do when there's no driver, and he couldn't get the truck out either, his buddy still standing on top of the truck.

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Title: Re: Artificial Dumbness
Post by: retiredgord on March 21, 2009, 09:09:30 PM
 ???What was this guy doing?  I was on the rescue mission of the person  held in Sediko Dogon. I took the bus there and remembering that a grenade truck passes there I decided I would borrow it to give presents to the AI in the village. You should never visit without bringing something. I left  and went  right where there is a grassy knoll with a rockface.
I waited and shot the guy on the laucher and the driver drove up to the base of the hill (there is a rock face) and shot a grenade..blew himself and my ride up.  Inconsiderate dumb jerk  lol
Title: Re: Artificial Dumbness
Post by: Hakim on March 22, 2009, 10:50:47 PM
 When I was in the boat in the middle of the river close to the GP when these mercs spotted me two of the AI jump onto the jeep and speed up toward me and drowned, I was aiming at them w/ my machinegun just suddenly they disappear into the river. Looks like the driver thinks he's driving also a boat found out only that twas jeep when he hit the water.

That's the first time I saw AI died because of stupidity. Secondly when I drove fast my jeep to this GP along the road can't remember which one, there's four of them took out the two with my machinegun mounted in the jeep then the two remaining AI like 20 feet apart I was aiming to the one that near me when suddenly he start screaming "I will protect You" "I will protect you" the other AI jump into a car and speed up and run over him and died instantly. I was shock what the hell just happen. No choice the one in the car took my bullets for supper.




Title: Re: Artificial Dumbness
Post by: Dweller_Benthos on March 23, 2009, 07:56:22 AM
lol, I've seen so many guys run over by their buddies, but it's funny every time. Road patrols are notorious for this, then they reach the end of the patrol route, turn around and run over the dead body again. double lol

Title: Re: Artificial Dumbness
Post by: Art Blade on April 11, 2009, 10:01:21 PM
I have one event on my mind (which I will never forget) that I want to tell you about:

I was on that crash site to recover some fuse for a huge bomb. Far from me I observed two cars crash into one another (some civilian car and some armed jeep). The civilian car then produced thick black smoke (I don't know what that guy had filled into his tank before) and the other car tried to pull away. The following explosion of the small car took out both cars, thus preventing the other from pulling cowardly away, though. You'll have to give them credits for entertainment.

After I had cleaned the area (nearly killed me, low on ammo, no grenades left etc) I examined some promising parts of the higher grounds, don't ask me what miracles I expected to find there. A mean male voice drilled into my head "look what we've got here..." and nearly tripled my heartbeat. I simply hadn't expected anyone to survive. Whoa.

Since he already got me started, I dashed away for cover, behind a nearby knoll. We then started what Quake2 players may remember as "circle of death", only we didn't have knolls then. That soldier and I circled around that knoll, both clockwise and counter-clockwise, the knoll always in the middle. Like in some old Buster Keaton movie. I couldn't see that bloke, but I heard his footsteps. I now wanted to oppose him, take one last tough stance, but he was always behind that damned knoll. Do you think a malaria attack would spice things up a bit? Here you go. I couldn't believe it. About time for a real life bashing of PC hardware... almost.

While I was busy doing malaria pills, he was busy doing pineapples. I heard him pull that safety thing off of his handgrenade, thinking "oh god, oh god, oh god" to myself. Then I heard something metallic drop and bounce on the floor on the other side of that hill (you know that clink-clink-clink sound) and I also heard him shout "oh s#!t!" - followed by an impressive bang and... silence. I turned around that knoll and saw him for the first time, peacefully lying on the ground, performing an eagle impression. I believe he had a smile on his face...

Bless AD for saving my AL (artificial life) :)
Title: Re: Artificial Dumbness
Post by: PZ on April 11, 2009, 10:26:59 PM
Excellent story Art, brought a smile and a chuckle!  (Don't you just love the artificial dumbness...)
Title: Re: Artificial Dumbness
Post by: Art Blade on April 11, 2009, 11:00:58 PM
Thank you :) Yes, AD made me laugh quite a bit.

Always a highlight is when they somehow manage to blow themselves up. And the sugar on top is their comments, such as "Arrrrrgh, stupid" followed by a death grunt. And even funnier it is when I can't see them while they do that. Good for your imagination which may be even funnier than (virtual) reality.

Speaking of deaths, and AD, I have read here some comments about misterious deaths i.e. in a cease-fire zone. I have observed and investigated some of them. Apparently some "hardware" such as tables, chairs etc have a "killing edge" to them, so that when someone only wants to just sit down and relax, it finishes him off. I once witnessed how a guy tried to sit down but instead got flung high in the air (I was on top of a roof of a house and he came up eye-to-eye and pulled back down. The result was a fatal crash... accompanied by the beloved "uh-URRRRRrrrrgh!"... Yes, I do love it :)
Title: Re: Artificial Dumbness
Post by: spaceboy on April 11, 2009, 11:12:20 PM
That is a great story.  AD is excellent, and if "they" ever get so good at programming AI and this stuff goes away it'll be sorely missed by guys like us that can appreciate it.  It's great for laughs.
Title: Re: Artificial Dumbness
Post by: JRD on April 12, 2009, 08:06:02 AM
Nice one Art... I just love when they blow themselves up.
Ysterday, for the first time I saw a grenade truck blow up.
I was on an underground mission, out of syrettes and on my second malaria strike with no medication (will try to keep that way to see here malaria will take me).
I attacked the UG location when a grenade jeep came from behind and blasted me... survived with just one piece of health. They were maneuvering to send me into pieces when the driver passed behind a large rock and the gunner fired...  ;D
As you said, AD saved my AL...
Title: Re: Artificial Dumbness
Post by: Art Blade on April 12, 2009, 08:38:17 AM
your post made me chuckle, hehehe... yeah, funny how they tend to overextend themselves on blowing you up and in the end only succeed in making you laugh, relieved.

Recently I had to hide in the night with two mercs on my neck. I prefer roofs or high grounds so they have a hard time reaching me. So the two clowns went all mental and started chucking handgrenades up to my spot. Perhaps they missed out lunch or something, but they just couldn't throw the pineapples high enough. They would probably have liked to put the pins back in when those grens went ballistic... The silence after the explosion is almost somewhat disappointing after all the fuzz. In a way it's funny too, when you have had all the noise for some time and then BANG *chirp* all you hear is crickets :)
Title: Re: Artificial Dumbness
Post by: Bravo on April 13, 2009, 02:42:34 AM
Yesterday I watched a jeep drive off a bridge only to hit the boat that was after me...all 4 of them died. It was epic.
Title: Re: Artificial Dumbness
Post by: JRD on April 13, 2009, 05:46:04 AM
That one is excellent.... a true sample of AD...
Title: Re: Artificial Dumbness
Post by: PZ on April 13, 2009, 08:02:22 AM
Quote from: Art Blade on April 11, 2009, 11:00:58 PM
... Good for your imagination which may be even funnier than (virtual) reality.

You hit the nail on the head with this comment.  although unrelated, it is using your imagination and planning FC2 activities that has many of us so intrigued with the game.  It's sad that the folks that complain about driving too much are "missing the boat" when it comes to playing the game.  Oh well, diversity is what makes the world go 'round.
Title: Re: Artificial Dumbness
Post by: Bravo on April 13, 2009, 11:45:35 AM
Quote from: JRD on April 13, 2009, 05:46:04 AM
That one is excellent.... a true sample of AD...

I could not stop laughing. Just the look of it all...it was great.
Title: Re: Artificial Dumbness
Post by: Art Blade on April 21, 2009, 05:09:41 PM
"artificial intelligence is no match for natural stupidity" :)
Title: Re: Artificial Dumbness
Post by: JRD on April 22, 2009, 05:22:06 AM
Art... allow me to use it as my sig?
Title: Re: Artificial Dumbness
Post by: Art Blade on April 22, 2009, 09:52:22 AM
sure :) I don't have any copyrights for it :)
Title: Re: Artificial Dumbness
Post by: JRD on April 22, 2009, 11:30:56 AM
It fits the inexorable principle of Artificial Dumbness upon which mercs behave ;)



And so do I sometimes  ;D
Title: Re: Artificial Dumbness
Post by: Aeris on April 30, 2009, 02:57:09 AM
Once, there was this Mercenary with a Carl G, sitting on top of a Sniper Tower, he saw me, I thought "sh!$.", turns out that I was quite wrong right there... he crouched, fired... the rocket blew right in his face, he shot the metal shielding the Sniper Tower had... my thoughts changed in that moment "What a dumbass.".

I do not remember where this would have been, but it was quite funny.
Title: Re: Artificial Dumbness
Post by: spaceboy on April 30, 2009, 05:06:57 AM
That would have been awesome to see, the actions of the AI never cease to amaze us.   And welcome to the forums Aeris... 
Title: Re: Artificial Dumbness
Post by: Dweller_Benthos on April 30, 2009, 08:05:40 AM
I've seen a rocket merc do that too, at the airfield. He shot one RPG at me, which missed, so I naturally moved so there was a tree between me & him. I was just peeking around the tree with the Dragunov scope to see if I could get a shot at him, just in time to see him fire right into the tree not 5 feet in front of him. Bet that was a surprise.
Title: Re: Artificial Dumbness
Post by: Art Blade on April 30, 2009, 08:48:45 AM
I love it when they do that :) sometimes you hear a merc yelling, "careful!" and then you hear a BANG "Aaaa-Aaaaaarrrrgh!"  ;D
Title: Re: Artificial Dumbness
Post by: Aeris on May 01, 2009, 01:13:16 AM
Quote from: spaceboy on April 30, 2009, 05:06:57 AM
That would have been awesome to see, the actions of the AI never cease to amaze us.   And welcome to the forums Aeris...
It was quite funny, I could not contain my laughter, I had "to Esc" so that I could laugh my guts out... Thanks for the welcome. :P

Quote from: Dweller_Benthos on April 30, 2009, 08:05:40 AM
I've seen a rocket merc do that too, at the airfield. He shot one RPG at me, which missed, so I naturally moved so there was a tree between me & him. I was just peeking around the tree with the Dragunov scope to see if I could get a shot at him, just in time to see him fire right into the tree not 5 feet in front of him. Bet that was a surprise.
I bet that his last thought must have been "F*** whoever planted that tree right there."

Quote from: Art Blade on April 30, 2009, 08:48:45 AM
I love it when they do that :) sometimes you hear a merc yelling, "careful!" and then you hear a BANG "Aaaa-Aaaaaarrrrgh!"  ;D
Lol, yeah, that is quite funny.

---

While in Mosate-Selao, I saw one Merc, all of sudden, trip over one of the Tables with the Parasols on them... he died instantly, and some of the Beer Bottles on the table burst, then... this one Merc with sunglasses just locks his eyes on me, for like 3 seconds, next time I know...

"Escape the cease-fire zone and lose your attackers." pops up on the top part of the screen, they thought I had killed that one guy, just like that time when I was standing nearby and watched a murder in the same town... quite random, I wonder what else this game has hidden from us.
Title: Re: Artificial Dumbness
Post by: Art Blade on May 01, 2009, 02:23:16 AM
I have noticed that mercs die a lot out there, from furnitures, mostly. In Sefapane there is a table with a chair outside that huge building you can walk in and up to the roof. From the roof I saw the table was destroyed (my fault hehe) and every once in a while a merc touched the wreck of the table and died. Same in Port Selao, there are a couple of places where mercs die (benches, tables). That has to be a bug in the game, yet it still makes you laugh once in a while or wonder if you didn't know about the circumstances.

The best moments are if you hear a merc go "Argh, stupid... Ah-haaaaargh!" That was always a funny mystery to me, what the flipping heck did he just do  :)
Title: Re: Artificial Dumbness
Post by: spaceboy on May 01, 2009, 05:03:30 AM
Just last night I was driving along and a truck was coming towards me on the road when all of a sudden...BOOM the car exploded flipped over forwards all in flames.  Both mercs died instantly.  I don't think it could have been a grenade truck blowing itself up because the explosion was from behind.  Very strange.  I stopped and got out, surveyed the area.  There was nobody out there attacking me so I thanked the Far Cry 2 "gods" got back in my truck and drove away.  Funny stuff.
Title: Re: Artificial Dumbness
Post by: Ricamundo on May 01, 2009, 05:04:07 AM
Talking about natural stupidity, I was in a crouch aiming the crossbow at a target, using a small bush for cover. I fired, and immediately the bush and surrounding grasses caught fire. :-[ I had to backpedal outts there quick, nursing some burns. Sheesh what a maroon!

Title: Re: Artificial Dumbness
Post by: PZ on May 01, 2009, 08:00:47 AM
That's a funny one Ricamundo - I can't tell how many times I've watched myself burn after firing a rocket!
Title: Re: Artificial Dumbness
Post by: Art Blade on May 01, 2009, 08:59:38 AM
Only recently I was wondering why the hell the grass around me started to burn, ran away, and again the grass burning around me. It was me burning, a walking torch, who set the grass alight with every step LOL
Title: Re: Artificial Dumbness
Post by: DKM2 on May 01, 2009, 12:20:24 PM
Quote from: Art Blade on May 01, 2009, 08:59:38 AM
Only recently I was wondering why the hell the grass around me started to burn, ran away, and again the grass burning around me. It was me burning, a walking torch, who set the grass alight with every step LOL
This should go into tactics, "how to quickly spread a fire with no wind present"
Title: Re: Artificial Dumbness
Post by: Art Blade on May 01, 2009, 12:24:00 PM
Hahahaha! It's not exactly subtle, torching yourself with a rocket launcher first, then, as a shiny example, show everyone how to spread fire with no wind present.
Title: Re: Artificial Dumbness
Post by: DKM2 on May 01, 2009, 12:30:34 PM
Well, I respect ingenuity, so I thought you should have the credit.    ;)

Art Blade aka Human Torch.
Title: Re: Artificial Dumbness
Post by: Art Blade on May 01, 2009, 12:51:11 PM
I respect that  ;D

Today I witnessed another example of AD. I had to cross a bridge, on the other side a GP. The guys there saw me, got in a truck, but couldn't get away. I hesitated a moment and decided to just watch.

They moved back and forth, halfways stuck between a hut and a corrugated iron fence. Some mercs were interested in what was going on there and homed in on the truck.

They did that a while until the car started to smoke. The whole process was accompanied with occasional "Aaa-haaaaaarg" sounds until everyone over there was dead. The remaining merc (the driver?) then condescended to walk to the bridge... then he too was a goner. Just one single shot to clean up an entire GP? Cheers, AD  ;D
Title: Re: Artificial Dumbness
Post by: PZ on May 01, 2009, 04:01:30 PM
Quote from: DKM2 on May 01, 2009, 12:20:24 PM
Quote from: Art Blade on May 01, 2009, 08:59:38 AM
Only recently I was wondering why the hell the grass around me started to burn, ran away, and again the grass burning around me. It was me burning, a walking torch, who set the grass alight with every step LOL
This should go into tactics, "how to quickly spread a fire with no wind present"

LMAO!!!  :-X :-X
Title: Re: Artificial Dumbness
Post by: PZ on May 01, 2009, 04:04:05 PM
Quote from: Art Blade on May 01, 2009, 12:51:11 PM
I respect that  ;D

Today I witnessed another example of AD. I had to cross a bridge, on the other side a GP. The guys there saw me, got in a truck, but couldn't get away. I hesitated a moment and decided to just watch.

They moved back and forth, halfways stuck between a hut and a corrugated iron fence. Some mercs were interested in what was going on there and homed in on the truck.

They did that a while until the car started to smoke. The whole process was accompanied with occasional "Aaa-haaaaaarg" sounds until everyone over there was dead. The remaining merc (the driver?) then condescended to walk to the bridge... then he too was a goner. Just one single shot to clean up an entire GP? Cheers, AD  ;D

hahahahahaha,.... I can relate Art - I watch the same kind of activity when I'm playing with the Datsun mercs at the southeast bus stop in Bowa!
Title: Re: Artificial Dumbness
Post by: Art Blade on May 03, 2009, 03:41:45 AM
I have proof the animal AD works too!

Bully Attacks Jeep:

[smg id=263]

I was on top of a hill getting a diamond, when I noticed strange noises from down and behind. What I saw was that idiot bull bullying my car! He did that for a while and dropped dead... <sigh> AD...
Title: Re: Artificial Dumbness
Post by: retiredgord on May 03, 2009, 06:58:54 AM
Wow a bullying bull.  These programmers have gone WAYOUT thee.  It's awesome what everyone will find or experience yet.
Title: Re: Artificial Dumbness
Post by: PZ on May 03, 2009, 11:35:36 AM
Good one Art,  I wonder if any of the FC2 animals have ever head-butted a human...
Title: Re: Artificial Dumbness
Post by: Hacko on May 03, 2009, 12:42:07 PM
Quote from: PZ on May 03, 2009, 11:35:36 AM
Good one Art,  I wonder if any of the FC2 animals have ever head-butted a human...

I had one run into me once while playing, he just stood there after running into me, then ran away. I'm suprised it didn't drop dead after hitting me, what with the animals soft craniums in this game. :)
Title: Re: Artificial Dumbness
Post by: Art Blade on May 03, 2009, 01:17:24 PM
haha you guys!  :-X

In Bowa, between Airfield and Marina, there's an underground location. The animals that run around there (goats, I think) sometimes do go after you, and cars too... That's why you see them dead on the road sometimes, because the merc patrol doesn't care much.
Title: Re: Artificial Dumbness
Post by: Art Blade on May 03, 2009, 01:44:37 PM
Quote from: PZ on May 03, 2009, 11:35:36 AM
Good one Art,  I wonder if any of the FC2 animals have ever head-butted a human...

I found something related on this forum (wildlife from behind):

Quote from: spaceboy on April 16, 2009, 04:50:11 PM
post away Art!  Last night a water buffalo came up to me right after I took out a truck with a grenade and he just stopped like 2 feet in front of me face to face...I was so shocked.   Then he just took off running and smashed head first into the destroyed truck which knocked him out cold.  Weird.

Well, if they do, they sure spare spaceboy  ;D
Title: Re: Artificial Dumbness
Post by: spaceboy on May 03, 2009, 05:50:02 PM
Thanks for remembering my post Art!  I was just thinking of retelling that.  I think he ran away because, well, I'm a scary merc.
Title: Re: Artificial Dumbness
Post by: PZ on May 03, 2009, 05:57:46 PM
You sure are spaceboy... anyone ever tell you that you look like Johhny Cash?  I'll bet the mercs in town are surprised seeing you toting a gun instead of a guitar...
Title: Re: Artificial Dumbness
Post by: spaceboy on May 03, 2009, 06:05:30 PM
Just got out of Folsom and went straight to Africa!  Who says I don't go into Pala with my guitar?  You ever see Desperado with Antonio Banderas?
Title: Re: Artificial Dumbness
Post by: PZ on May 03, 2009, 06:07:08 PM
hahaha, yeah, that is definitely you spaceboy, I can see you now, strollin' in singin' "I walk the line..."!   ;D
Title: Re: Artificial Dumbness
Post by: Art Blade on May 04, 2009, 10:22:55 AM
hahaha, you two should never part
Title: Re: Artificial Dumbness
Post by: Art Blade on May 15, 2009, 11:48:19 AM
Yesterday night I went for a stroll and drove up to the fort in Leboa (I'm "on holiday" there, since I've already got permission for Bowa. I like to drive around in "the old world" with my GL truck sometimes).

Well, beneath the fort to the right is that little guard post, right on the foot of the hill, and I silently killed one of the mercs there. The other one took notice and snuck around, trying to find me. He then guessed I was in the hut (where the ammo crates are) and decided to chuck a grenade in.

I was lucky that I was only close to the hut, but not inside... so I snuck around behind the merc, who was now listening to the fireworks he had just initiated. Intrigued, he went inside to observe it closely... and got shot by the stray bullets. I couldn't believe it when I watched him walk right into the bursts of bullets... funny mercs, haha  ;D
Title: Re: Artificial Dumbness
Post by: Art Blade on May 28, 2009, 06:22:51 AM
Today I watched something... On my way to Sefapane, I had equipped myself with a different loadout at the arms dealer nearby, I saw a Liberty driver and gave chase. I rammed him, he stopped, I drove away, I got out and shot at him (whole clip, no headshot). Now the essential part. He stopped his car again in a manner I could see the right side of it. So when he got out, he disappeared "behind" his car. I thought he sought cover there and waited for him to pop up again... which he didn't. Alright, I went looking for him and found him lying beneath his car. Apparently he had forgotten to make use of the handbrake. Subsequently, he had been rolled over by his own car.  ;D ;D
Title: Re: Artificial Dumbness
Post by: PZ on May 28, 2009, 12:20:10 PM
hahaha, your story reminds me of a real-life incident told about a colleague of mine - apparently he was sitting in the back seat of his car, seat-belted in and managed to run over his own foot with his own car as he tried to exit the vehicle.  I know, I know... how did he do it - at first I didn't believe the story teller, but when I asked my colleague, he confirmed the story.  I believe it to be true; here are a couple more experienced by this guy:He appears to be programmed with the same AI as the mercs in FC2!
Title: Re: Artificial Dumbness
Post by: Art Blade on May 28, 2009, 01:12:02 PM
LOLOLOL!!! some people! Reminds me of a real-life incident. Some old bloke around 80 was hospitalised with about every bone in his body fractured. You know, jokes spring to mind such as "patient X, who had been run over by a steam roller, has been relocated to rooms 10 to 14". When asked what had happened, it was quite mundane. He had attempted to climb a ladder to pick cherries off the top of the tree and slipped. Free fall at that age isn't half funny :)
Title: Re: Artificial Dumbness
Post by: spaceboy on May 28, 2009, 08:08:30 PM
uh oh, real life "artificial" dumbness opens a whole slew of stories.  how about tying a Christmas tree to the roof of my car THROUGH the open windows - great until I wanted to open the door.  Yeah, I did that - a long time ago...  :-[
Title: Re: Artificial Dumbness
Post by: PZ on May 28, 2009, 08:15:39 PM
hahaha .... spaceboy, I'd never have guessed!  Reminds me of the Chevy Chase movie - Christmas Vacation!   :-X
Title: Re: Artificial Dumbness
Post by: spaceboy on May 28, 2009, 08:30:41 PM
That was a great movie.  I won't even go into all the funny parts, but I just love when he's in the attic watching the old movies of when he was kid...with Ray Charles' "That Spirit of Christmas" playing in the background.  Ray's CD by the same name is my utmost favorite Christmas album, followed closely by Johnny Mathis and Vanessa Williams.

OK, back to topic.....sorry.
Title: Re: Artificial Dumbness
Post by: PZ on May 28, 2009, 08:55:19 PM
Andy Williams is tops for Christmas albums for me...

... also sorry, couldn't help myself...
Title: Re: Artificial Dumbness
Post by: Art Blade on May 29, 2009, 01:27:26 AM
I don't know why it doesn't bother me at all if people here slide off topic... like this time, it simply made me smile a lot reading that...

...very sorry to have been off topic.  ;D
Title: Re: Artificial Dumbness
Post by: retiredgord on May 29, 2009, 05:09:21 AM
Heck Art why apologize.  We all get off on these tangents.  It's one of the things about this site that makes it so enjoyable. What's fu too is the topics everyone comes out with. Any visitor might think they've wandered into Feeble Corridor 2.  hahaha.
Title: Re: Artificial Dumbness
Post by: Art Blade on May 29, 2009, 06:16:40 AM
haha, retiredgord, actually I was making fun of apologising for it, since everyone went off topic, apologised, but kept staying off topic anyway.

by the way, sorry for being off topic again  ;D
Title: Re: Artificial Dumbness
Post by: spaceboy on May 29, 2009, 08:11:43 AM
nobody minds offtopic too much here really, makes it more conversational.  I dislike when people on other forums right away post some comment about it.  It's all for fun.

Of course, then you ask why I apologized for going off topic..  who knows!

flowers, helicopters, brain surgery, toe jam, dental floss, scube diving, corn on the cob,

how's that for off topic?
Title: Re: Artificial Dumbness
Post by: KingRat on June 08, 2009, 02:19:12 PM
Ok, more in line with JRD's first post.  :)

Took the Bowa bus to the SW sector. Instead of heading to the village I went out the back toward the mine. Unlocked the safe house, and was looking at the GP across the valley with the monocular. Watched as ATP guys came across bridge and the fun began. They started backing, going forward, backing...almost backing off the cliff then finally going forward off the cliff!  :D This put all the guards on alert so I equip a sniper and start watching through the scope. One of them must have shot a barrel because the whole place erupted in flames....gas pumps etc.

I noticed some of the guards heading in my direction, and instead of taking them out I went inside. Not much later I hear some rustling around outside. Through the crack in the door frame I see one of the guards nosing around. Waited for him to clear and headed back to the bus.....

I was thinking how I would have liked a vid of that, and I didn't have to fire a shot... ;D
Title: Re: Artificial Dumbness
Post by: JRD on June 08, 2009, 07:33:18 PM
Great story KingRat... I love when I arrive somewhere and the whole place is just a mess. ("I didn't do it" comes to mnd  ;D)

As for the jeep going back and forth... I call it an "Austin Powers manouver"  ;D ;D  and only AD can perform it on a wooden bridge  ;)
Title: Re: Artificial Dumbness
Post by: Dweller_Benthos on June 09, 2009, 07:24:33 AM
Yeah, that simple u-turn seems to get messed up more often than not:

Guests are not allowed to view images in posts, please Register or Login
(http://img340.imageshack.us/i/screenshot0216.jpg/)

I've seen them stuck there like this, or they drive off the cliff into the gully that gets flooded by the pipeline later in the game. With the driver & gunner just standing around trying to look innocent.

"We didn't do it, we found it that way"
Title: Re: Artificial Dumbness
Post by: PZ on June 09, 2009, 03:44:51 PM
Here's another pinnacle of artificial dumbness - a speeding Unimog.... a merc standing in the middle of the road yelling "Well, look what we got..." in a derisive tone of voice...
Title: Re: Artificial Dumbness
Post by: JRD on June 09, 2009, 03:54:27 PM
While you, behind the wheel, thinking: "Well, look what we got..."  ;D ;D
Title: Re: Artificial Dumbness
Post by: PZ on June 09, 2009, 04:08:47 PM
hahaha, you know it JRD!  I wait for that line when in the game!   ;D
Title: Re: Artificial Dumbness
Post by: Art Blade on June 09, 2009, 04:50:53 PM
lol... look what we got... that's so bloody catchy :)  :-X

On this forum we recently have both "flares" and "merc war" as a dear subject. So maybe you get a chuckle out of this one:

Down at CockFights I watched the mercs from the nearby GP waltz into the area and although slightly outnumbered (3vs5) they started to hassle the resident mercs. So one of the CF mercs goes "give me cover, I'll launch a flare!" With me right next to him (hidden in a bush). What I saw was a merc in one of those stands with a roof... and what I heard was a flaregun next to me go *pop* immediately followed by a pouf of the flare, and the merc going "Huuuhh! HuuuooaaaaAAAHH! -- AAh-Aaaahrrrrrrrrrg!" The idiot had launched the flare straight at the roof (at an armlength distance) and set himself alight  :-X  ;D

Title: Re: Artificial Dumbness
Post by: JRD on June 09, 2009, 05:28:13 PM
huahuahahahauauahuahauhauhauahuahuahhjghfshgalkabv
Excellent Art  :-X

Worse than "shot himself in the foot".
This guy must be Ned's cousin  ;D ;D ;D ;D ;D
Title: Re: Artificial Dumbness
Post by: PZ on June 09, 2009, 06:39:38 PM
hahahahahaha.... good one both of you!  :-X
Title: Re: Artificial Dumbness
Post by: Art Blade on June 09, 2009, 06:44:04 PM
;D ;D I always get a chuckle out of JRD's long laughs hahahaha

cheers, PZ :)

About Ned's cousin, I thought "who do you think actually sees a flare that doesn't even go much higher than your head"  ;D ;D ;D

Title: Re: Artificial Dumbness
Post by: PZ on June 09, 2009, 07:03:53 PM
Talking about a chuckle, I always get one when there's obviously something horribly wrong in an area (dead mercs, fires, explosions) and you hear a couple of the mercs saying "hey, you hear about Ned?" or "nah... it's nothing..."
Title: Re: Artificial Dumbness
Post by: JRD on June 09, 2009, 07:24:52 PM
I also like
- He's here somewhere!
- How many is he
;D ;D ;D ;D
Title: Re: Artificial Dumbness
Post by: retiredgord on June 09, 2009, 07:53:47 PM
"We got you surrounded. Sourrounded.  Hell he's got us surrounded".  One of my fave's
Title: Re: Artificial Dumbness
Post by: Art Blade on June 09, 2009, 08:09:07 PM
"He's here somewhere, I can practically taste him" one of mine  :)

Quote from: JRD on June 09, 2009, 07:24:52 PMHow many is he ;D ;D ;D ;D

Glad you brought that one up, I always thought I didn't hear it right  :)
Title: Re: Artificial Dumbness
Post by: PZ on June 10, 2009, 07:34:59 AM
Just finished the mission to destroy the kilns at the Dogon Village and decided to stop by Sediko to free a buddy.  Managed to sneak in without firing a shot and when I freed Andre, he said "Good, you killed all the guards.."  I wish at times that I wasn't a mute so that I could have replied: "no - no... they're all still alive!"
Title: Re: Artificial Dumbness
Post by: JRD on June 10, 2009, 08:04:51 AM
Or "Yeah, sure, why don't you take a walk outside, it's a beautyful day"  ;D ;D ;D
Title: Re: Artificial Dumbness
Post by: Art Blade on June 10, 2009, 08:07:22 AM
hahahaahahahahah!!! ...and wait inside, crank up the volume of your speakers, and listen to act 2 of merc wars  ;D
Title: Re: Artificial Dumbness
Post by: RedRaven on June 13, 2009, 03:31:41 AM
these dumb mercs...
just done my usual of driving full speed past the broken bus in south-east, where the envelope for predecessor tapes appears. ran 1 merc down, sped off to avoid gun fire and pulled up behind a rock to snipe the other two, turned round just in time to see one throw a grenade right at the feet of his pal !?!

saved me a bullet i guess.
Title: Re: Artificial Dumbness
Post by: PZ on June 16, 2009, 09:10:21 PM
I saw another pair of AT dummies hear me as they were crossing a bridge.  On the other side, they turned around as I prepared for a gun battle - just as I pulled out the trusty MP5, the driver accidentally gunned the engine and drive off the edge and into the river.  Quickly I ran to the edge in time to see the two mercs bobbing in their death throes... then the final sink into oblivion...

The sun was behind my back and I was far enough to see a gorgeous landscape that was their death tribute.
Title: Re: Artificial Dumbness
Post by: JRD on June 17, 2009, 07:54:14 AM
hahahaha great one PZ...
I almost can see it... a beautyful landscape, sunset and drowning mercs... poetic  ;D ;D ;D
Title: Re: Artificial Dumbness
Post by: Art Blade on June 17, 2009, 08:15:51 AM
 ;D

I'd miss a burning oil well or three, to complete the picture  :)
Title: Re: Artificial Dumbness
Post by: Dweller_Benthos on June 17, 2009, 09:23:16 AM
Quote from: PZ on June 10, 2009, 07:34:59 AM
Just finished the mission to destroy the kilns at the Dogon Village and decided to stop by Sediko to free a buddy.  Managed to sneak in without firing a shot and when I freed Andre, he said "Good, you killed all the guards.."  I wish at times that I wasn't a mute so that I could have replied: "no - no... they're all still alive!"

I did the same thing when I rescued Andre, only he said something like "So, the guards are still alive?" then went on, but I forget what he said after that, I just walked back out the way I came.
Title: Re: Artificial Dumbness
Post by: PZ on June 17, 2009, 12:52:24 PM
Well, I guess we could call it "artifical buddy dumbness".  Either I'm the best silent killer in the world, my buddy is completely deaf, or he/she is just plain stupid to ask me if all the guards are dead...  ;D
Title: Re: Artificial Dumbness
Post by: PZ on June 17, 2009, 12:58:00 PM
Here's a funny one - I've been using the flare pistol quite a bit and have been improving my aim.  I hit one merc this morning from a distance and he starts gasping as the flames engulf him - and he had the audacity to pull his flare pistol out and fire one into the air!  Talk about a dumb guy...  ;)
Title: Re: Artificial Dumbness
Post by: Art Blade on June 17, 2009, 01:57:24 PM
the buddies are helping you consider whether or not to kill them later  ;D
Title: Re: Artificial Dumbness
Post by: Ricamundo on June 18, 2009, 03:28:09 AM
Quote from: JRD on June 17, 2009, 07:54:14 AM
hahahaha great one PZ...
I almost can see it... a beautyful landscape, sunset and drowning mercs... poetic  ;D ;D ;D

[smg id=826]

Speaking of sunsets, or sunrises, that reminded me of a pic i took a while back, that i liked so much i now use it on my DT. Even my wife was impressed. ;)
Title: Re: Artificial Dumbness
Post by: PZ on June 18, 2009, 08:28:27 AM
That's a beautiful one Ricamundo!

Notice how we seem to be saying things like "even the wife is impressed" implying that most wives must think that we're just big kids wasting our time playing video games!   ;D
Title: Re: Artificial Dumbness
Post by: Ricamundo on June 18, 2009, 10:18:49 AM
Quote from: PZ on June 18, 2009, 08:28:27 AM
That's a beautiful one Ricamundo!

Notice how we seem to be saying things like "even the wife is impressed" implying that most wives must think that we're just big kids wasting our time playing video games!   ;D

I think my wife was just happy that i got rid of my old DT wallpaper, a pic of a Porsche Turbo. ;)
Title: Re: Artificial Dumbness
Post by: Art Blade on June 18, 2009, 12:21:26 PM
nice pic it is, Ricamundo :)

Quote from: PZ on June 18, 2009, 08:28:27 AMmost wives must think that we're just big kids wasting our time playing video games!   ;D

Funny, isn't it, that men maintain the ability of "playing" (be it FC2 or Porsches or wrist watches) whereas women seem to have lost that ability... maybe there are a few exceptions, though (thinking of young SoulFallen)
Title: Re: Artificial Dumbness
Post by: PZ on June 25, 2009, 10:03:02 AM
I overheard an interesting verbal disagreement between a UFLL and an APR merc in Port Selao this morning.  Although I could not make out the words initially (was too far away), as I approached I heard the UFLL guy say "oh yeah, APR stands for  A Pathetic Regiment" and the APR guy replied "shut up..." in a menacing voice.  For a moment I thought a fire fight was going to break out.
Title: Re: Artificial Dumbness
Post by: Art Blade on June 25, 2009, 01:02:00 PM
hahahaha! never heard that one... amazing that there are still lines you'd never heard of.
Title: Re: Artificial Dumbness
Post by: PZ on June 30, 2009, 07:53:15 AM
A hilarious FC2 moment this morning - was driving north toward Pala when a Datsun dummy came up behind me (was in a Unimog).  He drove into me so fast he pushed me - I mounted the .50 and aimed back toward him intending to make him stop pushing my vehicle, but to my surprise I could not see him at all (thought it was a bug).  Then to make matters worse, from behind me (in front of the Uni) came a voice (as my Uni was still being propelled forward) that said "Game over a$$... ahhhhhh..hhahhhh.ahhhh".

The Datsun dummy had pushed my Uni right over the top of one of his buddies.  But where is the Datsun?  I hopped out and my Uni was on top of it!
Title: Re: Artificial Dumbness
Post by: Art Blade on June 30, 2009, 08:13:07 AM
incredible, lol  :-X
Title: Re: Artificial Dumbness
Post by: retiredgord on June 30, 2009, 02:27:32 PM
What a Kodak moment..that would make a cool poster  lol
Title: Re: Artificial Dumbness
Post by: PZ on June 30, 2009, 07:12:29 PM
You're telling me; another example of wishing that I had recorded the console.  In fact, the Uni was so high off the ground that I had to get into the Datsun to drive from beneath it.  What an interesting experience that was - looking out the windshield at the tires and chassis of a Unimog - the thing looked like a semi and completely shaded me from the sun...
Title: Re: Artificial Dumbness
Post by: RedRaven on July 08, 2009, 01:36:26 PM
i know this thread is about "Artificial Dumbness" but recently some mercs seem to of adapted to some of my tactics? some examples -

>the more i play using grenades/rockets/IEDs and, well anything that will blow them up i guess, i get more and more grenades thrown at me (that is when they do throw them at ME and not the wall or tree they are behind, or even funnier a vehicle thats on same side (good when they do that as it saves my grenades  ;D )

> also have alot of fun using the nearest vehicle as a merc-mower, but they have started jumping out of the way (the cheek of it) first few games i played thru they either ran away or mostly just stood/crouched there - guess they must be part deaf as some dont even turn to look as i plant my bumper up their rear ends ?

has anyone else out there in merc land noticed any actual Artificial Intelligence - or attempts at it by the enemy mercs? or does anyone know some interesting facts on the AI used in FC2?

cheers everyone, happy hunting
Title: Re: Artificial Dumbness
Post by: JRD on July 08, 2009, 02:08:44 PM
Sorry... don't know any interesting fact about AI in FC2.

What I can say is I don't think they'll adapt to your tactics. As far as I know difficulty levels only apply to ammount of ammo/grenades you can carry (or they drop when downed), hit damage on you vs them and health bar size (slightly bigger on easier levels).

It would be funnier to have an adaptative AI... this way you'd be forced to change your tactics throughout the game.
I heard about learnig AI in some games, but never really felt it in any game I've played (not a massive gamer though).

Thats a good question  :-X... any facts about AI in Far Cry 2 anyone?
Title: Re: Artificial Dumbness
Post by: Art Blade on July 08, 2009, 04:49:16 PM
not much...

fuzzy logic, enables them to act according to a system of priorities:
- no enemies around, can sit down and have a beer. Enemies spotted, go alert, search area, even call help using flares
- enemy far: use long range weapons. Enemy close: use side arm. You know those RPG snipers, if you're too close they use their uzis.
- if someone is wounded, help him only if no enemies are nearby (at least if they think so)

fuzzy logic basically tries to emulate human behaviour, we do act quite like that.
Title: Re: Artificial Dumbness
Post by: RedRaven on July 08, 2009, 05:26:33 PM
didnt really think it would be that advanced (would of given Ubi excuse to charge double if it was!).
reckon its just coincided with my progression thru difficulty levels etc. just got me thinking as it seemed it was certain groups of mercs in 3 different games..... one day maybe :)
Title: Re: Artificial Dumbness
Post by: JRD on July 08, 2009, 05:28:55 PM
Thats true, but even if you attack enemies the same way, with the same loadout... their behavior and tactics to get you will be basically the same, as you just described, which means they do not learn from your behavior or their mistakes  ;)

Imagine if after sniping some mercs and moving in over and over the same spot they begin to prepare an ambush... that'd be cool.
Imagine if they just leave an ammo pile or a diamond case unsupervised, but are hiding somewhere just waiting for you to get close and attack at all at once??  8)
Title: Re: Artificial Dumbness
Post by: RedRaven on July 08, 2009, 08:13:24 PM
would certainly make me think twice and more about assaulting some places, as it is i tend to get my target (outpost / case etc) at the edge of visual range, get at least half hidden behind a massive rock or behind thick tree trunk, pull out the M1903 and watch them, often waiting for that split second when two mercs walk past each other down the line of fire, shoot and you can hit both, killing 1 and wounding other (not got the double-kill yet, job for the AS50 i reckon) aproaching that way and using machette/grenades and fire enables me to keep accuracy above 100%, so when it comes to really needing to shoot a fuel can it does not take me below 100% :-X ;)
Title: Re: Artificial Dumbness
Post by: Art Blade on July 09, 2009, 12:27:40 PM
JRD, that thought of yours is cool yet the imagination of a game like that frightens me ;D

dke58, the AS50 is good for a double kill through the chests. Any sniper rifle and even a 6P9 can do a double-kill if you go for a double headshot. But the chances to miss are significantly higher with a target as small as a head, especially if moving.
Title: Re: Artificial Dumbness
Post by: RedRaven on July 09, 2009, 12:56:30 PM
only managed a few double-kills, usually from as far away as possible can take a shot that kills one but only wounds second guy, but a hit is a hit, dont have to run as fast after them if they are hobbling away, even easier if another merc comes over to carry his wounded pall off to safety, need to w@&k on crippling hits instead of kill-shoots for a bit ;D
Title: Re: Artificial Dumbness
Post by: Art Blade on July 10, 2009, 12:27:40 PM
haha, the Dragunov is just perfect for that. Just shoot legs with it :)
Title: Re: Artificial Dumbness
Post by: RedRaven on July 10, 2009, 12:54:19 PM
indeed, if you take a breath between shots it hardly ever seems to have much recoil. think going to have to get it down off the wall for a hunting trip now ;)
Title: Re: Artificial Dumbness
Post by: PZ on July 12, 2009, 04:01:19 PM
I read somewhere (Prima guide, I think) that as you player higher difficulty levels, the AI will become better at coordinated flanking and such - I've had no experience myself though...
Title: Re: Artificial Dumbness
Post by: Art Blade on July 12, 2009, 04:24:02 PM
When I tested different difficulty levels I only found myself deprived of healing abilities, ammo and grenades, yet the AI wasn't all of a sudden superior. They do use tactics and flank you even on easy. We do have a vid here that demonstrates two approaches at the same location/situation on different levels, yet the result, better AI attack, may have been random.
Title: Re: Artificial Dumbness
Post by: tehsam016 on July 14, 2009, 06:17:35 AM
I'm fairly sure the only big difference in difficulty modes is how many shots it takes to kill you. The 50. cal tears you up in hardcore mode, and I heard it can kill you in 1-2 shots in infamous. However the enemy AI seems about the same, maybe a bit more ruthless when they're fighting you. Anyway, last time I was playing (i'm on hardcore I mind you) I was traveling down the river in the bowa-seko region(forgot where exactly). As i was traveling down the river I noticed another boat was approaching from ahead so i decided to ditch my boat and jump into some bushes on land and proceed further down the river. A couple minutes down the river I see an enemy outpost along the river with about 4-5 guys in it. I closely examined which one was furthest from the pack, and took my shot with my trusty dragunov which lead to a perfect head shot. Since the dragunov is relatively loud, this of course sent the rest into a small cautionary state. As I scanned the outpost for the rest of my victims I catch two crossing their little footbridge. The first one made it across fine but the one behind must have met his fate with a banana peel as he slipped off the bridge into the water with arms flailing and everything. Gave me quite a laugh as I finished off the rest.  ;D
Title: Re: Artificial Dumbness
Post by: JRD on July 14, 2009, 06:35:50 AM
Hahahaha... I always find thoughtful mercs that goes for a nice dive and never comes back again... saves a bullet, which is great, specially in harder levels  ;)
Title: Re: Artificial Dumbness
Post by: Art Blade on July 14, 2009, 07:17:21 AM
funny story, flailing arms lol... makes me realise how much love for detail went into the game and how very much I like FC2 for it.
Title: Re: Artificial Dumbness
Post by: tehsam016 on July 14, 2009, 09:23:49 AM
Indeed :). I also noticed almost every merc in the game smokes. Whenever they're just walking around aimlessly in their GP's and what not they usually stop every 30 secs or so and light up a cig (or maybe something else? :P), but that could have to do with all the drinkin they do as well  ;D
Title: Re: Artificial Dumbness
Post by: Art Blade on July 14, 2009, 11:58:05 AM
Funny you should mention that. I think it's great how politically incorrect FC2 is, showing that behaviour hahaha :) I was already looking for an excuse to post the following pic LOL although it's an ArmA2 screenie (you don't see anyone smoke cigs there though), there's no better place but right here right now to put it... made me nearly drop off my bike ;)

[smg id=1013 align=center width=400]
Title: Re: Artificial Dumbness
Post by: PZ on July 14, 2009, 03:16:12 PM
That's a great photo - can't wait to find enough time to do all the gaming I'd like to!
Title: Re: Artificial Dumbness
Post by: Art Blade on July 14, 2009, 03:38:35 PM
Reading all this here and the thinking about the fun of FC2 I finally took a few steps in Africa again. Checking my last savegame date, 2009-06-16, surprised me. One month without actively playing FC2?! Of course, I had been quite into ArmA2, then Fuel (finished the career there lately) and well... it was about time, wasn't it. So I reloaded FC2, and instantly felt at home. Happy moments when I met my first Datsun Dummy after all this time, driving his car making sounds like an angry hornet. Of course I had to tease him and then punch his lights out with a blow from my good old 6P9 ;D I realised I was still on an arms dealer mission, so I went after the convoy just to watch how they got tangled with one another in the middle of the road, as if inviting me to lob a handgrenade over, which I did, and finish the show. Good to be back in FC2... I love the mercs and their banter and chats, the DD, the light and sounds of the environment... simply great. :)
Title: Re: Artificial Dumbness
Post by: PZ on July 14, 2009, 04:31:47 PM
I'll echo that - today was my first day back on any game, and I did the Dogon kiln mission.  On my way to help Frank at the un-named post west of the Outpost, I ran into a ATP who immediately rammed my Uni.  The driver hopped out and drew his flare gun - I was close enough so that I could see the dirt on it.  He fired up, but no one came to his rescue.  This was the first time I have ever been up close to a merc firing a flare gun.  Then, after helping Frank, I started walking toward my Uni when I heard his shotgun blasting away again - another first - the outpost mercs had heard the commotion and came to investigate.

I'm still trying to start a merc war between those two outposts.

It's great to be back in Africa...
Title: Re: Artificial Dumbness
Post by: PZ on July 16, 2009, 07:28:45 AM
I has one of the funniest times this morning - was traveling toward the eastern cell tower in Bowa when an ATP began chase (I heard their engine behind me).  I quickly mounted the .50 on the Uni, swiveled quickly and shot blindly.  Luck was with me because the short burst had taken out both driver and gunner simultaneously.  Their truck was still racing toward me, careening off to the side to reveal their dead bodies lying in the road, only inches apart from one another.  Made me kind of sad... perhaps they were brothers...  ;) ;D
Title: Re: Artificial Dumbness
Post by: JRD on July 16, 2009, 07:53:14 AM
Quote from: PZ on July 16, 2009, 07:28:45 AM
... perhaps they were brothers...  ;) ;D

... and as siamese brothers they died  ;D ;D ;D ;D
Title: Re: Artificial Dumbness
Post by: Art Blade on July 16, 2009, 03:19:25 PM
perhaps that's what they call "brothers in arms" - brought down by your arms, dying in the road in each other's arms  ;D
Title: Re: Artificial Dumbness
Post by: Ricamundo on July 17, 2009, 04:08:11 AM
Im roughly 50% thru my 6th playthru, and still loving it as much as ever, but i've had bad luck lately with a couple of vehicle rollovers.

I had started the 2 nd map, and had hopped in the Uni parked on the road by the lake near the nearest safehouse to Mike's, when who did i literally run into but the most persistant of the datsun dummies, who rammed into my Uni and I was the one who flipped over! Argh.

Later on I was lucky enough to find a GL gun truck, and on my way to a gun shop, rounded a left turn a little to sharply, and rolled it. I tried to set it upright using the Gun Guy's blue jeep, but no luck. Later on i was driving cross country at night, when i drove part way into a small pond. The damned truck didn't have the power to back up, so i had to re load my last save and drive more carefully. >:( ;D
Title: Re: Artificial Dumbness
Post by: Dweller_Benthos on July 17, 2009, 09:57:38 AM
You can turn vehicles back over by walking up to the side of them, and you should get the hand icon, hit use and the vehicle will start rocking, keep hitting use until it flips back over. I do it all the time, I'm constantly doing rollovers. Unless the thing is damaged or stuck under a tree or rock, you should be able to flip it back over. Your merc guy is very strong, if he can lift a heavy truck by himself.  :-*
Title: Re: Artificial Dumbness
Post by: Hacko on July 17, 2009, 11:49:12 PM
Quote from: Dweller_Benthos on July 17, 2009, 09:57:38 AM
You can turn vehicles back over by walking up to the side of them, and you should get the hand icon, hit use and the vehicle will start rocking, keep hitting use until it flips back over. I do it all the time, I'm constantly doing rollovers. Unless the thing is damaged or stuck under a tree or rock, you should be able to flip it back over. Your merc guy is very strong, if he can lift a heavy truck by himself.  :-*


Wow, great tip, never knew that. :-X :-X
Title: Re: Artificial Dumbness
Post by: PZ on July 18, 2009, 07:35:34 AM
You can do the same with boats as well - when they are beached a bit too high.  This points out an interesting fact - the things that many of us do routinely in the game, and take for granted might not be known to other gamers.  It might not be a bad idea to repeat some of these techniques from time to time.  For instance, I recall someone quite a while ago not being aware that you can look behind you when driving by holding down the right joystick button on the consoles, or both mouse buttons on the PC.
Title: Re: Artificial Dumbness
Post by: Ricamundo on July 19, 2009, 04:25:38 AM
Yes i knew about the hand icon to upright vehicles, but although it works well to push boats back into the water, i cannot get vehicles to go upright no matter how many times i've tried. in fact all i get when i try rocking them is the sound of me getting injured, if you know what i mean.
Title: Re: Artificial Dumbness
Post by: Art Blade on July 19, 2009, 04:33:04 AM
try to walk to the opposite side of where you want to push it towards, and don't get too close. just so the hand appears. then hit the key you use for it often and fast like hammering it. Usually that should make a vehicle start to bounce and rock and finally flip over or jump away :) Don't get under it ;) You may walk towards the vehicle while hammering the use key, so the vehicle will move forward in small jumps. Oh, the hand symbol is like a crosshair where your pushs and blows will land, you can aim at where exactly you want to push
Title: Re: Artificial Dumbness
Post by: PZ on July 19, 2009, 07:21:44 AM
Yeah, I experience the same as Art - never have problems getting the vehicle back on it's wheels, even the huge unimog.  The technique is probably the key, although I always experience the "injured sound" like you do Ricamundo, even when I'm successful at righting the vehicle.
Title: Re: Artificial Dumbness
Post by: RedRaven on July 24, 2009, 03:50:12 AM
 out and about Testing my skills with Assault Rifles (errm sort of ::) ) on my way to Get me some Gold Bars after passing Prince The King`s ring (looks like its from a Kinderegg to me!)
  As i get to bottom of the hill all the Mercs are still corpses where i left them half hour before, rumaging round seeing what i can loot and i get shot at, was next to the MG position that faces Med station so got behind it and started scanning round for more enemies and see him creeping out of med station, easy! then another head stuck itself out of the door. that one went down too, then another , then another!!!!! 
4 of em in total, 3 STUPID enough to follow 1st one after had put about 50 or so rounds in his gut.

[smg id=1080]
(http://openworldgames.org/owg/forums/index.php?action=mgallery;sa=media;id=1080;preview)
it must be a new breed they got out here,
Sheep in Mercs clothing.
Title: Re: Artificial Dumbness
Post by: JRD on July 24, 2009, 05:55:17 AM
Quote from: dke58 on July 24, 2009, 03:50:12 AM
(looks like its from a Kinderegg to me!)
and
Quote from: dke58 on July 24, 2009, 03:50:12 AM
Sheep in Mercs clothing.

made me chuckle... a great start for a friday, thanks  :-X  ;D ;D ;D ;D
Title: Re: Artificial Dumbness
Post by: RedRaven on July 24, 2009, 08:44:47 AM
figured would make a change to ranting, but lord knows how anyone uses assault rifles to any effect !!! only got a 10% accuracy score after few hours and getting shot way too much cos got to get closer, sort of thought would of been better than that as can maintain 90%+ with sniper rifles and pistols as a side arm!
  Tho have just spent nearly half hour triming trees with truck mounted PKM, then burning it all ;D ;D
Title: Re: Artificial Dumbness
Post by: PZ on July 24, 2009, 09:21:09 AM
hahaha, great posts dke!  :-X
Title: Re: Artificial Dumbness
Post by: Art Blade on July 24, 2009, 12:21:52 PM
Quote from: JRD on July 24, 2009, 05:55:17 AM
Quote from: dke58 on July 24, 2009, 03:50:12 AM
(looks like its from a Kinderegg to me!)
and
Quote from: dke58 on July 24, 2009, 03:50:12 AM
Sheep in Mercs clothing.

made me chuckle... a great start for a friday, thanks  :-X  ;D ;D ;D ;D

ditto  ;D ;D ;D
Title: Re: Artificial Dumbness
Post by: mandru on October 13, 2009, 10:47:21 AM
For another thread here in the forums I'm trying to gather Information to build a profile on back story for Xianyong Bai from the other buddies' perspectives which requires me to either:

1a. kill Xianyong after every mission and try to position different new best buddies to step in and take his place by starting a new mission to extract their comments on Xianyong's passing

1b. kill Xianyong and myself to trigger buddy rescue after every mission and try to position different new best buddies to step in and take his place by starting a new mission to extract their comments as well as setting up a 2nd BB to screen for additional comments on Xianyong's passing

2. kill Xianyong and then myself after every mission to trigger a buddy rescue and then go to a safe house to reactivate the same 2nd BB on active duty to get their comments about Xianyong.

Trying to set up every possible combination is a larger project than I thought when I started it.  :P

Last night I had Nasreen as my 2nd BB and had just completed the Polytech run and under the variants 1a, 1b and 2 above She gave me nothing but trouble.   >:(

When I whack myself I use the grenade launcher on a vehicle while standing on the hood as it's quick and only requires 1 shot but last night I could not keep Nasreen away from the burning wreckage after she showed up to rescue me!

She'd drag me off a ways instruct me to heal myself then run straight back over against the burning vehicle and start screaming "AHHHHHHHH!, AHHHHHHHH!, AHHHHHHHH!" until I'd go over and push her away from the fire.

She had the whole freaking airport to run around in and no matter where, over several attempts, I relocated the blowing up of the vehicle I was using to summon her, she insisted on dashing back over and screaming until I either crowded her away from the fire or she fell injured and set off the blue smoke.   :D

Even after I got her moved away from the flames if I took to long getting out of there to the next step of the process I was trying to accomplish she was right back in it and screaming again and once she even managed to kill herself after I was out of earshot so that when I picked up the next mission she was no longer in the line up and I had to go back to my save point and start over again.   :'(

At this point Art Blade can have Nasreen!

I'll get over it but I think I currently prefer the intelligence of a water buffalo.
Title: Re: Artificial Dumbness
Post by: Art Blade on October 13, 2009, 10:51:19 AM
ROFL ;D ;D ;D ;D
Title: Re: Artificial Dumbness
Post by: Dweller_Benthos on October 13, 2009, 11:17:14 AM
Too bad I can't get a decent extraction of the sound files, it would then be a matter of just playing them all and hearing what they have to say about each other.

Interesting project, though, and requires more patience than I have, lol.
Title: Re: Artificial Dumbness
Post by: mandru on October 13, 2009, 11:47:18 AM
Oh boy!  :-\

Quote from: Dweller_Benthos on October 13, 2009, 11:17:14 AM
Interesting project, though, and requires more patience than I have, lol.

Hearing something like that from our mad skills uber involved map maker now has me scared. *heh heh*

If I can get one good profile completed as an example to show every one what to look for as they play through then I don't have to carry the entire load of of cataloging all the back story.

Title: Re: Artificial Dumbness
Post by: fragger on October 14, 2009, 04:18:59 AM
Please don't make it a chore for yourself, mandru, no one here will hold you to anything. Fun is still the name of the game! :)
Title: Re: Artificial Dumbness
Post by: Art Blade on October 14, 2009, 07:50:32 AM
Quote from: fragger on October 14, 2009, 04:18:59 AM
no one here will hold you to anything

I'll decide that later.

Depending on his results.





Ok, I won't  ;D
Title: Re: Artificial Dumbness
Post by: mandru on October 17, 2009, 06:33:05 PM
Crowd a CP and anything can happen.

[smg id=1559 align=center width=210]

At least Marcus was spared the embarrassment of having his learning permit revoked.
Title: Re: Artificial Dumbness
Post by: Art Blade on October 17, 2009, 07:09:13 PM
LOL :-X
Title: Re: Artificial Dumbness
Post by: fragger on October 17, 2009, 07:30:45 PM
Good one, mandru! ;D ;D ;D
Title: Re: Artificial Dumbness
Post by: Art Blade on December 03, 2009, 03:41:33 PM
Oh man. I just finished the mission in Leboa when you have to dig up that gold in the desert, at the Oasis, with your best buddy. I always thought this was one of the more intense firefights and most of the time my buddy gets it (but also, most of the times, I can bring him back with a happy syrette).

So this time, as always, I touched the gold and instantly turned towards the ladder to get back up to the surface as quickly as possible to help my idiot friend fight the mercs off. To our surprise, we managed to do so efficiently with neither one of us rendered incapacitated, perforated or spread about the place like toppings on a pizza.

My buddy, who was standing close to a clay wall, decided to turn around so he could start his ritual weapon cleaning but oh dear, there was a chunk of wall on the ground he could and did wedged his big stinking feet underneath and actually tripped, breaking his legs. Of course he had a blue smoke device implanted which automatically set off to call me (as if I hadn't seen it with my own eyes from only a couple of feet away).

Before I reloaded the savegame, I shot him in the head. Twice.
Title: Re: Artificial Dumbness
Post by: mandru on December 03, 2009, 04:18:05 PM
He he he!  ;D

Trust your BB to step in it.

Also, find a clean undamaged piece of the wall around there and then shoot it a couple times to break off a few pieces and then walk over them (the retaining walls in Dogon Sediko are the same Crumbly stuff), you will hear a "Thoop!" and if you watch closely you may be able to see part of the re-broken wall fly far off. Sometimes clean over the horizon.

In fact, the closest safe house to the Oasis there to the East of the Old Fort (for the first part of the "Kill a King" assignment) has a rusted up bicycle around the corner to the right of the door, leaning against the house. If you try to walk over it, it is yet another kick it over the horizon object out of many in the game.

Broken fish traps are fun too.  ;)
Title: Re: Artificial Dumbness
Post by: Art Blade on December 03, 2009, 04:58:32 PM
thanks for those gems :) I didn't think about reproducing that for fun, but indeed I watched parts of the crumbled walls go off as if they were self-propelled.  ;D Going to check the fish traps and those bikes, never tried to send them flying to the moon hehe  :-X


edit:typo.
Title: Re: Artificial Dumbness
Post by: Art Blade on December 06, 2009, 02:30:10 PM
hey mandru, I just so happened to be around in Leboa, near the fort, precisely the "Well and Windmill shop" where I found a bicycle leaning against the garage with that big truck. Only then I remembered your post, played around a little (at first it wouldn't fly away) until finally it did a jump, bounced off my car and sailed away into the horizon  ;D ;D ;D :-X
Title: Re: Artificial Dumbness
Post by: mandru on December 06, 2009, 04:32:33 PM
@ ART  :-X

Sometimes the fragmented tops of propane or gas cylinders after they've exploded will also get super loft when walked over and kicked. 
Title: Re: Artificial Dumbness
Post by: Art Blade on December 08, 2009, 03:01:13 PM
I've just seen something rather unexpected and utmost stupid: After the TaeMoCo mine was flooded, the valley to the south had turned into a river, below to the south of the nearby GP. On the opposite side of the valley and that GP is a safehouse I've just unlocked. Apparently the GP mercs took notice, because when I took a look across the valley, I noticed a couple of mercs running downhill towards the river and me. What I didn't expect was that the mercs didn't expect a river to be there, "suddenly," and through my scope I watched them drown one by one. LOL  :D ;D ;D ;D

[smg id=1750 align=center width=400]
Title: Re: Artificial Dumbness
Post by: PZ on December 08, 2009, 03:30:21 PM
aarrrgggg.... STUPID...

;D ;D ;D

Excellent story  :-X
Title: Re: Artificial Dumbness
Post by: fragger on December 08, 2009, 11:47:34 PM
Funny you should post that just now, Art. I discovered something new (for me, anyway) at the M-S Pipeline. Starting from the safehouse just near the Pipeline (the one with the comm tower outside), if you walk down into the the valley and keep going past the Pipeline camp, you find this high and dry boat:

[smg id=1751]

It's only high and dry though until you do the "rupture the pipeline" mission, after which it becomes usable:

[smg id=1752]

You can take the boat only so far before the new river runs out, just near that GP you described.

I love finding these things! You've got to wonder how many more of these little bonus discoveries are hidden away in the hills and dales of the FC2 landscape.

I've got a question about the M-S Pipeline: There's a hang glider just near the sniper's position to the west. Does anyone know what that's for? I've never needed to use it to get any diamonds or anything. Only use I can think of for it is to quickly get from the sniper's side of the canyon to the camp's side.

I know this isn't an "artificial dumbness" story, but it was sort of related to what Art posted above. Cool story by the way, mate :-X :-X
Title: Re: Artificial Dumbness
Post by: mandru on December 09, 2009, 07:26:25 AM
Fragger, if you take the boat you referred to after blowing the pipeline just as far as where the first native canoe on the right bank is, there's a trail that goes up to the roadway where the AT patrols. Then you can avoid risk from that CP further on down, while you are rushing to assist your BB at the diamond mine.

Climb up on the ridge of rock just across the road after leaving the boat and hiking up the trail, stage an ambush on the AT, steal it and you can then drive up the hill to the first cut on the left and with a bit of careful steering arrive at the diamond mine in good time with no exhaustion from running.



Now about the glider, I like to approach the Pipeline Mission in a way where after I've destroyed the cut off valve at the lake front I go back up to near the safe house your BB had briefed you about blowing the cut off and there is the road patrolled by an AT that goes down to that glider and the sniper tower overlooking the pipeline compound (there's also a Jackal tape and a diamond close together along that road).

As soon as I have control of that sniper tower and have killed the two guys there I first snipe the sniper on the opposing tower. Then I like to snipe as many of the mercs as I can, at least until they figure out what's going on and start hiding and then on the lower level of the sniper tower there's a mounted GL from where I can fairly pound most of the remaining resisting force.

** It dawns on me that I have never tried skipping the dynamite and blowing the pipeline weak spot with the mounted GL! Which would completely change the reason for having the glider right there! But I would still also have the AT I drove up to the overlook with and it would be faster than a glider trip. Decisions decisions. GAH! So many things I've yet to try. **

When all is quiet in at pipeline I hit the shack behind the overlook to grab fresh ammo and head up to the glider. If you are playing on a computer so that you can make a save before you launch, I would suggest doing that any time you take a glider (so much can go wrong). With this flight you are attempting to land at the head of the trail that leads down to the the swamp boat discussed above.

With this aerial trip you will need to quickly pull a U-Turn but try to keep it smooth. Be aware that this can be tricky and if you wobble out of control you will end up on the canyon floor and totally wasted the reason for taking the glider.

Don't fly too far away before turning back to the pipeline because the extra distance can cause all the mercs to regenerate so that when you get back they are waiting for you.

Even with a perfect flight, there will be a couple of the hiding mercs to clean up but I've enjoyed this approach because it adds some complexity to the various approaches that can add flavor to the mission.
Title: Re: Artificial Dumbness
Post by: Art Blade on December 09, 2009, 11:22:53 AM
I tried to destroy that pipeline with a M79 (at least the power of the GL) and nothing happened. I think the game requires you to use the dynamite you stole from the mine.

On a sidenote, I've read so many times here and never managed to comment on the BB to be assisted in a fight after his/her mission was completed. I read so many times "to rush" there. You don't need to :) The fighting only starts once you've crossed an invisible border, and it doesn't matter from where you approach. It means, once you get inside a circle with your BB at its centre, the assistance part triggers. So I spent quite often a lot of time doing things before I decided to go help my buddy. Once you've crossed that line (hehe) you'll indeed have to be quick and/or thoughtful as to how you're going to help.
Title: Re: Artificial Dumbness
Post by: fragger on December 09, 2009, 03:14:03 PM
Cheers guys :-X :-X

I figured that was what the hang glider was for, but it's just one of the many things in this game that I haven't gotten around to trying yet. I've also tried to take out the pipeline with the mounted GL launcher at the cut, but it either wouldn't do the job or it wouldn't traverse to the correct position, I can't recall which.
Title: Re: Artificial Dumbness
Post by: PZ on December 10, 2009, 09:16:10 AM
It's been my experience that the GL doesn't swing to the left far enough to try the method, but I'll bet that Art is correct - you'd probably need to use the dynamite to get the job done.
Title: Re: Artificial Dumbness
Post by: KingRat on January 05, 2010, 01:25:52 PM
I bought the Eidos package off Steam, and am in the process of replaying DeusEx. Had something happen that made me think of these non-swimming mercs. I was doing the mission to get to Lebedev's 747. I swam through the tunnels and came up outside the boathouse/dock; I was spotted (in the water) by the guard with the flame thrower, and instead of flaming me (probably because I'm in the water) he drops the flame thrower, pulls out his knife and jumps in and starts swimming after me...I stopped him with a tranq dart  :)

DeusEx is a great game, rated #1 by PCGamer in the new issue. I just found it interesting that a 10 year old game had better A.I. (water) than FC2 when generally the DX A.I. is pretty dumb  ;D
Title: Re: Artificial Dumbness
Post by: JRD on January 05, 2010, 01:31:41 PM
Hey KingRat!
Nice feature about theat guy with a knife after you!!
I heard a lot about DeusEx... almost got it at STEAM as well, but I'm not a real RPG fan and already purchased some Star Wars RPG I have to keep playing!

Title: Re: Artificial Dumbness
Post by: KingRat on January 05, 2010, 09:48:05 PM
Quote from: JRD on January 05, 2010, 01:31:41 PM
Hey KingRat!
Nice feature about theat guy with a knife after you!!
I heard a lot about DeusEx... almost got it at STEAM as well, but I'm not a real RPG fan and already purchased some Star Wars RPG I have to keep playing!

Hi JRD,

Not much of an RPG fan myself, but DeusEx plays more like an FPS with RPG elements. I sure had to do some major tweaking to get it running on my system. You should give it a try when you have time  :)
Title: Re: Artificial Dumbness
Post by: fragger on January 10, 2010, 12:32:10 AM
I really enjoyed Deus Ex when it came out originally, and still fire it up occasionally. The graphics may be a bit dated compared to what's around today, but it stands up pretty well, I think. I agree with KingRat's summation of the game being FPS with RPG leanings. It also has a good dollop of replay value as many missions are relatively non-linear, and as your character is bionic you can "configure" him in a variety of ways. Good storyline, too.

I also like that you can knock people out instead of killing them. They're as good as dead for gameplay purposes in that they supposedly don't wake up until sometime after you've completed the mission and moved on. Once they're down, they're down for the count. I once completed the entire game without killing anyone except 3 of the principal characters, but you don't have a choice with them - it's them or you. But even then I sort of killed two of them by proxy.

Tip for KingRat (unless you know this already): When you get on board the 747 to meet Lebedev, Anna shows up - if you top her there on the plane, you'll get more skill points than you will if you let her top Lebedev. Also, once Anna's gone Lebedev will impart more information to you. Anna's tough though, so get behind her and use a big gun. A sniper rifle to the back of her head generally works well. Be careful though - she blows up when she croaks!
Title: Re: Artificial Dumbness
Post by: KingRat on January 10, 2010, 09:34:08 AM
Fragger,

I played DX so many times now I just start a new game with bCheatsEnabled True  ;D Even then I'll probably put in 50+hrs on it, I'm at the Brooklyn Navy Yard now....I was actually stationed there for a couple months back in the winter of '65. I was on the last ship built there(USS Duluth LPD-6) before they closed it down.

And as for Anna, sticking a LAM on the wall where she comes running in usually takes care of her  :)
Title: Re: Artificial Dumbness
Post by: JRD on January 10, 2010, 10:28:00 AM
Speaking of Deus Ex...
=============================================================

DEUS EX III

Projected release date: September 2010

Deus Ex 3. The sequel, the myth, the mystery. A game that's been passed around from generation to generation, and apparently, development studio to development studio. We know that Eidos established a new Montreal development house last year and that this group is tasked with the game. And we know that the game is also planned for release on the Xbox 360 and PS3. And...that's about it. The original Deus Ex was a quirky, open-ended RPG/shooter hybrid that became a cult classic on the PC. The sequel, Deus Ex: Invisible War, was developed from the ground up as a console game and in my opinion, and the opinions of other people as well, suffered for it. Which path will Deus Ex 3 take? We'll find out this year. Hopefully.
=============================================================
Title: Re: Artificial Dumbness
Post by: fragger on January 10, 2010, 08:17:05 PM
Quote from: KingRat on January 10, 2010, 09:34:08 AM
And as for Anna, sticking a LAM on the wall where she comes running in usually takes care of her  :)

D'oh! Why didn't I think of that? :D

Incidentally, KingRat, it was interesting to learn that you were at the Brooklyn Navy Yard. Must have been a bit of a nostalgia trip for you when you first played DX :)

@JRD: I didn't know about DX3, it'll be interesting to see what they come up with. Thanks for the early heads up :-X
Title: Re: Artificial Dumbness
Post by: mandru on January 11, 2010, 08:07:47 AM
Wow!  ::)

Quote from: fragger on January 10, 2010, 12:32:10 AM
Be careful though - she blows up when she croaks!

That almost perfectly describes my first ex-mother in-law, "The Toad".  ;)
Title: Re: Artificial Dumbness
Post by: Art Blade on January 11, 2010, 01:07:21 PM
Eeew. I have just visualised a toad the size and shape of a chubby old lady blowing up at the dinner table and stopped thinking about it when I looked around in that virtual room.  ;D

If you've ever seen anything "organic" blow up (corpse of a horse or stuff like that) you'll not want that mess in a room, unless you fancy some weird kind of modern art wall papers with a palpable structure and don't mind the stench.  ;D
Title: Re: Artificial Dumbness
Post by: mandru on January 11, 2010, 02:37:55 PM
 ;D
Title: Re: Artificial Dumbness
Post by: fragger on January 18, 2010, 10:11:29 PM
I haven't seen this before. I'd just completed the mission to blow up the tanker at the North Railyard (Leboa) and pulled Josip's nuts out of the fire at the subsequent train wreck battle. After that was all over, I thought I'd go back and unlock the safehouse that's stuck way up in the corner of the map NW of Petro Sahel. Went there and did that, then made my way back east, keeping well north of Petro Sahel. Since it was broad daylight however, the sniper on top of the oil tank there spotted me and let off a few, but he missed with all of them, and I continued on until I was out of his line of sight around that spur of northward-sticking rock further east (where the railway makes an inverted "U"). I continued on, and passing the still-smoking train wreck, I heard an engine behind me. I looked back to see a merc from, I assume, Petro Sahel, giving me chase – in a big truck! Now, he could have picked an AT at PS, but he chose to come after me in this truck instead, which of course still managed to catch me up in my Unimog. Then he rear-ended me on the railroad tracks, making me lose control, and this was how we ended up:

[smg id=1867]

That's the first time I've seen a merc driving a big truck outside of the convoy missions.
Title: Re: Artificial Dumbness
Post by: Art Blade on January 18, 2010, 10:22:47 PM
nice pic  ;D :-X

I've seen that just a short while ago, he was from North Railyard. In my case, he chased me in the big truck because I had blown up all stationary ATs there :)
Title: Re: Artificial Dumbness
Post by: KingRat on January 26, 2010, 08:00:24 PM
Started a new game today. Found a pre-order Gamestop copy at a thrift shop and installed it on a PC in my shop. This one is running Vista, 9800gtx, so I get to see what DX10 offers  :) Have been playing upstairs on my WinXP, 275gtx system....

Anyway, haven't run the updater so it's v1.00 and the bonus mission code on the box installed the predecessor missions (at least some of them) as I've already got one. When unlocking a safe house near the envelope drop I wounded one of the mercs and heard this>

"a bottle of scotch will fix you right up" "lucky for you he's a s#!t shot"

Hadn't heard that before and I cracked me up  ;D

Title: Re: Artificial Dumbness
Post by: mandru on January 26, 2010, 08:10:35 PM
You may have a real gem there KingRat!  8)

Makes me wonder if the some of the language and dialogue was trimmed back on subsequent releases. Please keep us posted if you keep getting new lines.  :-X
Title: Re: Artificial Dumbness
Post by: fragger on January 27, 2010, 01:39:13 AM
Quote from: KingRat on January 26, 2010, 08:00:24 PM
"a bottle of scotch will fix you right up" "lucky for you he's a sh!$ shot"

Nice one, KingRat, I haven't heard that one before :-X

Maybe mandru is onto something regarding pre-patch versions of the game.
Title: Re: Artificial Dumbness
Post by: RedRaven on January 27, 2010, 02:05:32 AM
Playing it with patch 1.03 and there is still swearing in it, the "F" word came up at least twice in Pala. Keep hearing funny things from mercs but always forget to write them down :( .

Will make more of an effort to do so in future.

Just run over a merc whilst driving the nitrous truck into the garage at Sefapane ;D  At least 4 other mercs just stood watching and did nothing. Bonus, one less to shoot :-X
Title: Re: Artificial Dumbness
Post by: fragger on January 27, 2010, 02:33:45 AM
Same here, Red, regarding dialogue. I hear something being said and I think "I must remember that" then promptly forget how the dialogue went :D I may have to start writing them down as soon as I hear them...

I do remember hearing a wounded merc remarking, while being treated by a medic, "Christ, doc, are you digging down to China?" and the doc's response was something like "Shut up, tough guy" but I can never remember dialogue exactly unless I've heard it a number of times.
Title: Re: Artificial Dumbness
Post by: RedRaven on January 27, 2010, 04:12:26 AM
Usually I find that if you can hear a merc then its time to quick save, check all guns are loaded and get shooting ;D
Title: Re: Artificial Dumbness
Post by: JRD on January 27, 2010, 04:24:12 AM
KingRat, you could check the Jackal Tape bug (http://openworldgames.org/owg/forums/index.php?topic=657.msg8094#msg8094) if you don't patch your game!

Just in case you feel like doing so, of course... don't patch and play trying to get all tapes, which is pretty easy, compared to diamonds, and see if they all play or if you get it stuck on the kid with boots tape
Title: Re: Artificial Dumbness
Post by: KingRat on January 27, 2010, 10:56:17 AM
Quote from: JRD on January 27, 2010, 04:24:12 AM
KingRat, you could check the Jackal Tape bug (http://openworldgames.org/owg/forums/index.php?topic=657.msg8094#msg8094) if you don't patch your game!

Just in case you feel like doing so, of course... don't patch and play trying to get all tapes, which is pretty easy, compared to diamonds, and see if they all play or if you get it stuck on the kid with boots tape

I'm pretty sure I'll be able to get all the tapes. Starting the game from the Farcry2.exe in the Bin appears to bypass the auto-update. My x360 is also unpatched and I got all but one tape on that system.

I've currently got 4 games running; FC2 down here and Crysis and Far Cry 1 upstairs with Mass Effect on the x360... :D  ;D

Speaking of the original Far Cry, I watched the movie the other night and the only resemblance to the game was Jacks shirt in the beginning  ;D
Title: Re: Artificial Dumbness
Post by: Art Blade on January 27, 2010, 12:12:05 PM
I know that line with the sh!$ shot, heard it a couple of times. It's not new, sorry, guys.  :-[
Title: Re: Artificial Dumbness
Post by: fragger on January 28, 2010, 02:39:08 AM
Quote from: KingRat on January 27, 2010, 10:56:17 AM
Speaking of the original Far Cry, I watched the movie the other night and the only resemblance to the game was Jacks shirt in the beginning  ;D

? There's a movie?
Title: Re: Artificial Dumbness
Post by: JRD on January 28, 2010, 02:50:19 AM
Quote from: fragger on January 28, 2010, 02:39:08 AM
Quote from: KingRat on January 27, 2010, 10:56:17 AM
Speaking of the original Far Cry, I watched the movie the other night and the only resemblance to the game was Jacks shirt in the beginning  ;D

? There's a movie?

Is there? I don't know either  :(
Title: Re: Artificial Dumbness
Post by: RedRaven on January 28, 2010, 04:28:54 AM
Here is IMDB link for it http://www.imdb.com/title/tt0400426/ (http://www.imdb.com/title/tt0400426/)
From what I can recall of it it is not very good.
Title: Re: Artificial Dumbness
Post by: JRD on January 28, 2010, 04:47:10 AM
Eeeeeeeeewwwwwwwwwwww

http://www.youtube.com/watch?v=1Zy0425YLQA&feature=related
Title: Re: Artificial Dumbness
Post by: mandru on January 28, 2010, 05:10:23 AM
No fair!

They got helicopters to shoot up in the movie and we don't.   :(
Title: Re: Artificial Dumbness
Post by: JRD on January 28, 2010, 05:13:42 AM
Val looks better though (less blocky)  ;D
Title: Re: Artificial Dumbness
Post by: deadman1 on January 28, 2010, 12:28:26 PM
well it was directed by Uwe Boll, that man makes
Ed Wood (director famous for making the worst movies ever made) look like Oscarmaterial  ;)
Title: Re: Artificial Dumbness
Post by: Art Blade on January 28, 2010, 12:31:09 PM
The movie had so bad critics here, no matter where you looked, I didn't bother checking it out.
Title: Re: Artificial Dumbness
Post by: wexer9 on January 28, 2010, 05:56:13 PM
Quote from: JRD on January 28, 2010, 04:47:10 AM
Eeeeeeeeewwwwwwwwwwww

http://www.youtube.com/watch?v=1Zy0425YLQA&feature=related

Wow, that looks terrible. :-\
Title: Re: Artificial Dumbness
Post by: fragger on January 29, 2010, 02:24:03 AM
Second that, it looks like crappola. I wish I knew how to spell a raspberry-type noise.

(Picture this upside-down): :-X
Title: Re: Artificial Dumbness
Post by: wexer9 on January 29, 2010, 06:44:54 AM
Quote from: fragger on January 29, 2010, 02:24:03 AM
Second that, it looks like crappola. I wish I knew how to spell a raspberry-type noise.

(Picture this upside-down): :-X

Lol, indeed. :P
Title: Re: Artificial Dumbness
Post by: PZ on January 17, 2011, 07:32:34 PM
After completing the assassination mission of the used car salesman in shanty town, I was returning to Mike's for another mission.  My path took me through the valley to the west of Mokuba to the road south of Mike's.  As I traveled north, I knew I would need to get past the mercs at the GP south of Mike's on the river - the GP on the east side of the bridge.  I typically sneak past, head to the river, and swim the short distance to Mike's cove. 

This time the mercs at the GP heard me and gave chase, however, I was too far ahead and easily made it to the river, when I heard a splash as their truck entered the river - evidently they needed a bath and wanted to go swimming.  They should have exited the vehicle however, because it is not healthy to remain submerged for extended periods.
Title: Re: Artificial Dumbness
Post by: PZ on February 21, 2011, 11:29:27 AM
 ^+-+
I had a good laugh this morning at a couple of points:

Driving from the northeast bust stop toward the armory, I encountered the GLAT, whose gunner and driver immediately recognized me from a distance (bright sunny day).  I kept speeding toward the pair hoping to get close enough to prevent the grenade from being launched - I heard the dreaded "pop" and almost immediate detonation - he had destroyed his own vehicle.  I was laughing as I passed by the burning vehicle on my way to the Dogon village.

While attacking a GP, I was still at a distance, but fortunately was using my dart rifle to scope the area - I was looking at an AT whose gunner had just jumped out of the back of the truck - just then the driver decided to back the rig, to the amazed "arrr...rrrrgggg" of his partner.  ^+-+

Quite often I hear the untimely demise of mercs that I can't see - how priceless it would be to have these moments recorded.
Title: Re: Artificial Dumbness
Post by: mandru on February 21, 2011, 07:12:50 PM
 ;D
Title: Re: Artificial Dumbness
Post by: Art Blade on March 01, 2011, 11:28:13 AM
 ;D

Sometimes I drive on empty roads and then see a dead body on it in the distance, pass it, and leave it behind while thinking, "what the heck had happened here?"  ???? :)
Title: Re: Artificial Dumbness
Post by: PZ on March 01, 2011, 08:16:24 PM
Indeed - there are often times that I hear mercs dying without knowing the cause; burning vehicles also without an obvious reason.  Clearly the game mechanics are continuing the "artificial dumbness" even though we can't see it.
Title: Re: Artificial Dumbness
Post by: mandru on March 02, 2011, 05:25:17 PM
Thank goodness for the merc's artificial dumbness.  :-X

Even with the promise of diamonds if they were any smarter they'd all bolt and leave the game as soon as we logged in.   >:D
Title: Re: Artificial Dumbness
Post by: Art Blade on March 04, 2011, 01:59:17 PM
 ^+-+
Title: Re: Artificial Dumbness
Post by: PZ on March 27, 2011, 11:24:15 AM
I was traveling between Mike's Bowa and the southeast bus stop.  I typically run into the Datsun dummy (DD) on the east side of the bridge.  Often (as this time) he is coming toward me, so I blast past him on the left side, and park right in front of the bis stop.  He always races to a spot near my vehicle and we typically battle it out.  However, this time it was a bit different.

I exited my vehicle and immediately crouched down, and crept to where I thought he was, but he was nowhere to be seen.  I stayed down and crept into the office - outside I heard commotion, and saw my merc turning to face south and start shooting - I thought it was another one of those instances where the merc shoots sideways and ends up hitting me  :-()

Not this time, however - he evidently killed one of the mercs that roam near that area on foot.  I guess the other merc must have shot my DD and he returned the fire.  It was very funny, and kind of cool to be that close to mercs battling it out - I could see the whites of his eyes.
Title: Re: Artificial Dumbness
Post by: Art Blade on March 27, 2011, 01:14:22 PM
nice story  ;D I too watched a mini merc war like that there once.
Title: Re: Artificial Dumbness
Post by: fragger on March 27, 2011, 05:51:06 PM
I knew that the DD and the patrolling AT further along the east road weren't friends, but I didn't know the DD and the foot-patrolling guy near the bus stop weren't either. Interesting... Nice discovery PZ :) :-X

"Datsun Dummy" - that still makes me laugh even after all this time :-D
Title: Re: Artificial Dumbness
Post by: Art Blade on March 27, 2011, 07:03:37 PM
me too  :-D
Title: Re: Artificial Dumbness
Post by: PZ on March 27, 2011, 09:11:49 PM
 ^+-+

Even after all this time, FC2 is still a delightful game.  :-X