OpenWorldGames Server ONE

Video games => Assassin's Creed => Unity => Topic started by: PZ on November 14, 2014, 08:44:09 AM

Title: AC:5 - the good things
Post by: PZ on November 14, 2014, 08:44:09 AM
I thought I'd start a topic about all the good things to balance all the bad that I'm reading in the online reviews.

First, I'm on PS4, and although the bugs seem to affect all platforms, it appears that it is worst on the PC.

So far, the good:  graphics are stunning as everyone can agree on. 

Title: Re: AC:5 - the good things
Post by: Art Blade on November 14, 2014, 09:39:20 AM
nice, I agree :)

I like the stealth system. Pressing CTRL makes you crouch, tapping CTRL and you stay crouched -- when you stay crouched, you may still run and the moment you stop running, you automatically crouch again -- excellent. Arno can make use of cover and attack from it.. so stealth is a whole new game. :) :-X

As to character customisation: Only colour sets are cosmetic, the rest of your non-weapon gear is divided into hood, chest (coat), arms (some lower arm armour), belt and trousers including boots. Those items are each available in five price classes, from 1 to 5 diamonds that represent the overall characteristics of any item. So the more money you spend, the more powerful your gear. Inside those diamond categories you will find different fixed combinations that affect stealth, health, armour, ammo capacity and several more so picking an item that has the most appealing characteristics for your gaming style (like, full stealth but no health or armour upgrade but next to no stealth or the other way around or combinations of those various characteristics) really helps your gaming experience in a way that you want. Whichever item you pick, they all look different. Per class (say trousers) there are LOADS, like 20 or so, different looking items that all have different characteristics. :) :-X

And they brought back the villa type of real estate from AC2, you upgrade it and buy stuff and earn stuff and you get revenue like every 15 minutes to be collected at the Café Théâtre which is your base. Also the showcases and all that are there.  :) :-X
Title: Re: AC:5 - the good things
Post by: Art Blade on November 14, 2014, 10:47:37 AM
Café Théâtre. I start earning reasonable amounts of money now at an increasingly fast speed. Did the 4th mission for Madame Gouze which was a 4-diamonds mission but thanks to stealth and careful planning, I got away with it, not a scratch. :-D I'll buy more of those social clubs now but they are not all the same price it seems. However, those early investments are helping to make the dough necessary for the real proper stuff, like a 5-diamond dagger for 125,000 livres or some such, :-D

[smg id=7327 type=preview align=center caption="Café Théâtre"]
Title: Re: AC:5 - the good things
Post by: PZ on November 14, 2014, 10:57:12 AM
Nice  :-X

I like the theater and the social clubs so far.  I like that the theater is your home base - just feels right.

I still shudder when I think of the den attacks that I disliked am glad that I have not seen such foolishness in this game (yet)
Title: Re: AC:5 - the good things
Post by: PZ on November 15, 2014, 12:00:39 AM
I love this game so far.  Another update, and another co-op play with my son and we had a blast - no glitches at all.

I'm convinced that some of the complaints are user error.  There is one complaint of having trouble getting through windows.  If I used the same  method as in prior games, then yes, there would be difficulty,  However, if I did the proper button presses, everything worked splendidly.

While there are definitely glitches in the program, I believe that many of the problems that users experience are user error, as I believed in FC2.
Title: Re: AC:5 - the good things
Post by: Art Blade on November 15, 2014, 04:14:55 AM
I think the same. On top, apparently a number of complaints came from people with specs below minimum.
Title: Re: AC:5 - the good things
Post by: Art Blade on November 15, 2014, 08:01:04 AM
I have to say, with a corrupt savegame after a game-breaking bug, my career was gone, that I think it's not always user-related. I posted a topic (http://www.openworldgames.org/owg/forums/index.php?topic=3572.msg70856#msg70856) about solving that issue (regain your career with a backup).
Title: Re: AC:5 - the good things
Post by: PZ on November 15, 2014, 10:45:44 AM
Quote from: Art Blade on November 15, 2014, 08:01:04 AM
I have to say, with a corrupt savegame after a game-breaking bug, my career was gone, that I think it's not always user-related.

Oh, I agree completely.  When a gamer such as yourself experiences game breaking bugs, then it is almost certainly software related. 

The rabid complaints of what I believe are a large pportion of the gaming community comes from the 12 year-old crowd (mentally and in reality).  The type of gamer that runs and guns and if things do not progress exactly as they expect, they immediately cry murder, just as in FC2.  In FC2, I'm convinced that many of the problems stemmed from the impatient gamer interacting with the software at the point where they are offered a main mission, or a buddy mission.  As you all know, the conversation toward the gamer by the buddy is broken into segments, between which you needed to press the "E" key to continue the conversation.  I'll bet some of them left before the deal was sealed.
Title: Re: AC:5 - the good things
Post by: Art Blade on November 15, 2014, 01:35:36 PM
aw.. they're not that bad. But they started to complain about guard posts respwaning..
Title: Re: AC:5 - the good things
Post by: PZ on November 15, 2014, 03:34:10 PM
I guess there is always something to complain about.  In contrast, we at OWG tend to make remarks such as "I hope they add this..." to the game" rather than immediately displaying the negative comments.
Title: Re: AC:5 - the good things
Post by: PZ on November 15, 2014, 11:59:39 PM
I have never enjoyed multiplayer as much - ever.  Even with the glitches, the ability to w@&k cooperatively with friends on missions has been priceless, and is everything I ever wished it to be.  The missions are excellent, and are every bit as much fun as the single player missions, but with co-op, you can play with your friends.  Imagine being overwhelmed in a prior game because there were so many foe, but in co-op, there are 3-4 of you working toward the same goal.  There were countless times someone saved my a$$, and countless times I saved someone else's bacon.  We seemed to w@&k like a well oiled machine.

Despite the occasional glitches, I love this game.  It is epic.
Title: Re: AC:5 - the good things
Post by: Art Blade on November 16, 2014, 05:45:30 AM
agree, coop is really fun, everything actually is. Epic is indeed a word that I too used describing the game. :)

Let's just hope they sort out those major bugs.
Title: Re: AC:5 - the good things
Post by: PZ on November 16, 2014, 11:44:35 AM
I really hope so, AB, especially for the PC users due to the game breaking glitches present.

The only game I liked MP in was Battlefield 4, but even in that, you battle other people, not w@&k cooperatively with your friends on a mission.  In AC5, I would pay extra for DLC with more co-op missions, and I like the fact that you can do the same co-op mission several times, and each time receive a different bonus.

The game is very well thought out, and the sheer magnitude of Paris is evidence enough for me why it took so long to complete.  It also gives me the patience to wait for fixes to the bugs, because I cannot imagine how difficult it was to program.
Title: Re: AC:5 - the good things
Post by: Art Blade on November 17, 2014, 11:37:42 AM
something good:

During missions you're not limited to a walled-in mission area. For instance, I ran out of berserk blades and just left the building, ran across the street around the block where there was a street vendor who helped me out replenishing my ammo and other "consumables" such as medicine (health) and I ran back to continue mopping up the remnants in the building and to kill my target there. Also, during the same mission, I was busy systematically killing everybody in that building (erm, more like a palace) when I heard that sound that indicates a random crowd event (crowd events: like someone stealing from somebody so you can tackle the thief or someone threatening somebody so you can kill the "criminal" and so on) so I jumped off the roof and ran across the street and killed a criminal. A bit later I tackled a thief in the garden (god knows how he got in there) and yet again later I had more criminals to kill. All the time I went between random events and main mission, same with the shops to replenish my stock. That is so cool  :-X :) Oh and I must have killed like 50 or so guys..  8-X :-()
Title: Re: AC:5 - the good things
Post by: PZ on November 17, 2014, 02:05:09 PM
Indeed that's cool!  It's a good thing the enemy didn't re-spawn like the mercs in FC2 outposts
Title: Re: AC:5 - the good things
Post by: Art Blade on November 17, 2014, 02:18:23 PM
but they may get scripted back in. I had cleared the building and at a certain point (like, hide and listen to the conversation, done that..) the room I was sitting in was surrounded by guards. It's a kinda maaaaagic... :-()
Title: Re: AC:5 - the good things
Post by: PZ on November 18, 2014, 07:35:00 AM
I played single player last night with the intent of increasing the money in my chest.  Doing the theater missions increased the capacity and money per unit time.  Purchasing the more expensive clubs also helped.  This is way better than the banking system in prior games.  I really did not like the banks and other renovations you needed to do in the last couiple of AC games.

I only experienced a single graphics glitch - the shadow of a couch floating briefly in the air above the street.

I am in main mission sequence 3 and my status is also a level 3 player with not too many weapons and gadgets, nor skills - most is still locked although I have plenty of skill points to spend.  Evidently I need to complete sequence 5 before anything useful becomes unlocked.

I really LOVE the way free run works - climbing up and down the buildings is simply wonderful, and is better than in any prior AC game in comparison.  In the other games, I always felt rather clumsy - no so in AC5.

I'm not sure why people think Arno is too weak in fighting - as I mentioned, I am only a level 3 player, yet relatively easily completed the highest (5 diamond) theater mission to gain $25,000.  I died in the first attempt, but in the second, I simply stood on the roof of a tall building after I had cleared it of all snipers, and then shot the guards below each in the head until they were all gone.  Mission accomplished.  Take home lesson - play the game as an open world game thinking about your mission approach in each instance.  But then, I guess that is too much to ask of a 12-year old complaining gamer.

No other problems at all in single player.  The game is beautiful, and all in all, I have not found anything that I really have a problem with - everything (except the occasional glitch) is really good.
Title: Re: AC:5 - the good things
Post by: Art Blade on November 18, 2014, 08:13:58 AM
nice :) I'm a tad farther in the game, starting sequence 9 now (this sequence will unlock the next set of skills)  ;)

What I like is that IF you've got different items with different specs, like for instance I have one chest / coat that is good for stealthy sneaking around in restricted areas, gives me 100% more time until detection, and another one that gives me 16 health points and armour which is good for brute force encounters, you can change your gear during a mission. Excellent  :) :-X Only thing to bear in mind is that you can only do so on ground level, not if you're on top of a roof.

Here I change from armour to stealth. You can actually tell not only by the metal shine but by counting the white health bar segments. Above, 14, below, 12.5
[smg id=7346 type=preview align=center caption="changing during mission 1"]
[smg id=7347 type=preview align=center caption="changing during mission 2"]
Title: Re: AC:5 - the good things
Post by: PZ on November 18, 2014, 10:17:31 AM
That's a feature I really enjoy - the ability to customize at will without having to go to a lair.   :-X
Title: Re: AC:5 - the good things
Post by: Art Blade on November 18, 2014, 11:05:42 AM
that, and even better, DURING missions. Also available during missions: shops that sell ammo, during a mission it is really cool. I just did that, kept killing everyone with phantom blades but can carry only 5 at a time so I went to that shop about 5 times  :laugh:
Title: Re: AC:5 - the good things
Post by: PZ on November 18, 2014, 12:33:14 PM
 :-X :-()

I did that too with health and bullets in a more difficult mission - that's really cool that the software is sophisticated enough to allow you to break free of the main routine to do a side event.  It is not a wonder why the game is so buggy - with how robust the game is, I'm surprised there are not more bugs.
Title: Re: AC:5 - the good things
Post by: Binnatics on November 18, 2014, 01:59:49 PM
Indeed! In fact, what's causing trouble is just one, HUGE bug, but for the rest I hear all good stories of you guys. About the gameplay and in-game appearance of missions, NPC's, interacting with stuff.... Only the usual bugs in multiplayer, but the SP seems fluid....
Title: Re: AC:5 - the good things
Post by: Art Blade on November 18, 2014, 02:52:36 PM
hehehe :) I don't know about you guys, but when I'm on a mission, say Sequence 9 Memory 2 "Hoarders," I can't do just the main objective. I feel compelled to kill everyone in the vicinity first  :-() Which gives a lot of extra creed points by the way.
Title: Re: AC:5 - the good things
Post by: PZ on November 18, 2014, 03:11:03 PM
I like to do that as well.  I find it relatively easy to kill the enemies as long as you have the right weapon, or proper defense - easier so than in prior games in the series for me.
Title: Re: AC:5 - the good things
Post by: Art Blade on November 18, 2014, 03:31:48 PM
I actually avoid open fights if possible but if I get down, I do it properly  >:D I prefer to sneak around and do silent kills with the hidden blade or use the phantom blade for single targets and berserk blade for groups. More than once I purposefully had my objective / target killed by a berserk foe. :-()
Title: Re: AC:5 - the good things
Post by: PZ on November 18, 2014, 04:44:58 PM
It is really funny watching the beserker start to whip his former friends into submission  :laugh:
Title: Re: AC:5 - the good things
Post by: Art Blade on November 18, 2014, 04:56:13 PM
 :laugh:
Title: Re: AC:5 - the good things
Post by: PZ on November 19, 2014, 08:39:38 AM
Another great SP experience last night.  I completed sequence 5 and now have upgraded skills and weapons.

Arno is quite the acrobat, and running about gives a great sense of satisfaction, not experienced in prior games.  The movement is so much better.
Title: Re: AC:5 - the good things
Post by: Art Blade on November 19, 2014, 09:00:11 AM
they're currently working on patch3 that will also include improved movement, particularly when climbing to high points.

What I like is that we are able to rack up creed points during a mission, get killed, and start over with prior side objective achievements still in place plus keeping creed points already achieved. :-X

Which leads to an interesting strategy: either replay your prior memories or do it during an ongoing current mission -- collect creed points by getting killed during a mission and starting over which will give you a constant supply of enemies to kill while you keep racking up creed points.

Which leads to the next cool thing: if you have an item that you wish to upgrade but lack the amount of creed points needed, just rack them up during the mission and.. once you got them, upgrade your item. Upgrading while on a mission really is cool. :-X
Title: Re: AC:5 - the good things
Post by: PZ on November 19, 2014, 10:53:49 AM
Despite the problems, Ubi really did an excellent job with this game, which to me is a departure from all the prior game mechanics.  Of course, I have not played that many games, but in all of them, you could not do upgrading while on a mission.
Title: Re: AC:5 - the good things
Post by: Art Blade on November 19, 2014, 11:12:38 AM
yes, indeed. None of the above was in any game I know. Keep whatever you achieved despite restart from checkpoint, shift in and out of the mission area to buy ammo, change gear during the mission even from the menu rather than from whatever headquarter, upgrade from menu during missions. Hell, you can even buy and upgrade stuff and equip it during a mission. :-X :)
Title: Re: AC:5 - the good things
Post by: fragger on November 19, 2014, 04:36:29 PM
Glad to see you guys are enjoying the game, in Art's case despite the PC version issues :-X
Title: Re: AC:5 - the good things
Post by: Art Blade on November 19, 2014, 04:41:11 PM
at least the SP works just fine. And I had the chance to play coop before the game was patched to death. I knew I'd like the game and it is exactly as I had hoped for. Except of course the bloody mess with what UBI's doing to those online parts of the game that keep filling their forums with complaints on end.

However, it is really nice and a HUGE gameworld, particularly due to the map design and those epic hordes of NPC populating every part of the map. It really looks alive :)
Title: Re: AC:5 - the good things
Post by: Art Blade on November 19, 2014, 04:59:38 PM
By the way, this is one of the few games that show different body heights. Makes it look even more realistic.  :-X :)
Title: Re: AC:5 - the good things
Post by: fragger on November 20, 2014, 02:27:57 AM
That's a good touch :-X
Title: Re: AC:5 - the good things
Post by: PZ on November 20, 2014, 11:14:36 AM
Had another great co-op play with my son last night.  A couple were challenging - just the two of us playing a 5-diamond missions designed for up to 4 players.

He has the disguise skill, and when I come close to him, he can disguise both of us as someone else.  There was a particularly busy mission where there were something like 54 enemy, and we calmly walked right past them all to get to the target.  Funny, and great fun.  :-X
Title: Re: AC:5 - the good things
Post by: Art Blade on November 20, 2014, 11:26:12 AM
 :) Yep, it's cool if you choose a different "team skill" like the shared eagle vision. He will see what you see and you will look like him when he disguises himself. That's a whole different league of team play  ;) :-X
Title: Re: AC:5 - the good things
Post by: PZ on November 20, 2014, 05:33:04 PM
I'm really looking forward to more game play - I'm only at the beginning of sequence 6 and have many more adventures to look forward to  :-X
Title: Re: AC:5 - the good things
Post by: PZ on November 21, 2014, 06:46:59 AM
I'm not sure if the prior game bugs prevented people from experiencing fun fighting, but it seems to me that it is very reasonable.  I like the way you can parry, which is the equivalent of the counter action in prior games, only better because the animations look cleaner and more believable.

I also like the ability to rush an enemy and body slam into them.

I'm now in sequence 7 and have purchased one of the highest swords and one of the highest of the heavy weapons.  Great fun indeed, and no bugs even in co-op (keeping fingers crossed)
Title: Re: AC:5 - the good things
Post by: Art Blade on November 21, 2014, 09:23:14 AM
 :) :-X
Title: Re: AC:5 - the good things
Post by: PZ on November 25, 2014, 12:28:51 PM
I am loving this game more each time I play. Although most of the prior games are favorites, I still played with trepidation waiting for the hammer to come down so to speak.  There was always that something (usually a f'in timed event) that would annoy the hell out of me and spoil the moment.  Not so with this version.  Every mission, even the 5-diamond kind with 64  enemy are approachable if you choose the correct approach.

So far, this is likely my favorite of them all.
Title: Re: AC:5 - the good things
Post by: Art Blade on November 25, 2014, 03:35:37 PM
Yes, the main story was enjoyable and usually you had the freedom to do it your way. However, there are very few chases which are in a way timed events and there is only one bloody annoying QTE though.
Title: Re: AC:5 - the good things
Post by: fragger on November 26, 2014, 01:20:06 AM
I'm glad to hear this title hasn't disappointed, lads (well, except for the probs with the PC version...) :-X It's so good to find a game that ropes you in and doesn't make you feel like you've wasted your dough.
Title: Re: AC:5 - the good things
Post by: PZ on November 26, 2014, 08:37:16 AM
I've finished he main missions, run through the credits, and am now doing free roam while doing side missions and co-op.  While I still love the Ezio stories, this game is easily my favorite of them all because of the game mechanics and the way the developers have designed the game

This s the first time I have really enjoyed doing online gaming
Title: Re: AC:5 - the good things
Post by: Art Blade on November 26, 2014, 12:39:42 PM
 :)

I think it's a true gem at heart. Now they're working on a couple of fixes that are badly needed and then it will be a goddamn blood diamond  :-D
Title: Re: AC:5 - the good things
Post by: JRD on November 27, 2014, 05:30:43 AM
Quote from: PZ on November 26, 2014, 08:37:16 AM
I've finished he main missions,

Already?  ???

That was fast!! How long did you play the game until you beat it?

I am replaying Brotherhood for over three weeks and am still two sequences from the end plus all Desmond parts outside the Animus. But again, I don't play every day and just a few hours on weekends when I'm not out with the wife doing something with our friends.

I am also known to postpone the end of any game I play in order to milk as much fun as I can from my first playthrough. I usually play side missions, quests, gather collectibles, gear up, craft, loot and whatnot with a main mission interspersed every now and then to keep moving but usually only hit the final stages of the game when I'm done with pretty much anything that catches my attention. Once the main missions are done I will usually start a new playthrough and only get back to the first one if I want to calmly free roam.
Title: Re: AC:5 - the good things
Post by: PZ on November 27, 2014, 09:51:35 AM
Yes, the main story line finishes rather quickly, but I did almost none of the side missions until now.  There are so many of them and they are of such high quality that I'm having a blast.  I really like getting a mission to assassinate someone and then having to find a way to get it done - now doing social club missions.

I recall a timed event in AC2 where I had to outrun a fast guy through a bunch of flags - hated that kind of mission even though I loved AC2.  Nothing like that here in AC5 - seems almost like they tailored the game to my liking.  ;D

There is still so much to see and do in the game - I know it represents many hours of fun.
Title: Re: AC:5 - the good things
Post by: Art Blade on November 27, 2014, 10:08:00 AM
JRD, 114 hours until then, I did the first few missions to get past the tutorial stage, then I played a lot of coop (while it lasted) and apart from that, I prioritised maxing out the Café Theâtre so my revenue would be maxed out earliest possible in the game. I then purchased the best gear in the process. After the game started to crash, I played offline only (bypassing the crash) and focussed on the SP main story missions.
Title: Re: AC:5 - the good things
Post by: Art Blade on November 28, 2014, 02:00:14 AM
just checked: U-play (if you visit it on the net with a browser) shows 59 hours.
Title: Re: AC:5 - the good things
Post by: Art Blade on November 29, 2014, 09:55:41 PM
The good thing about playing coop in free-roam, that is when you are not on a team doing a coop mission, is that you actually SHARE with your friend(s) when you find a treasure chest, everyone gets the same amount of money that was in the chest or when you encounter a random crowd event, it counts for everyone. During coop missions, sync points are given to everyone if someone finds one. So coop is better than most other coop games.  :) :-X
Title: Re: AC:5 - the good things
Post by: PZ on November 30, 2014, 03:37:38 AM
Yes, that is an excellent feature - I managed to level up a little quicker while playing co-op.

Another feature I appreciate is that if a partner can't be found, the game will get you into the mission solo
Title: Re: AC:5 - the good things
Post by: Art Blade on November 30, 2014, 04:59:43 AM
yes :) You can try this: Hit ESC to open the menu, click the progress tracker, move to the coop bit, click on that coop slot and you'll see all those coop missions. Every single one has two options, play and play in private. If you choose private, you can start it right away all by yourself.  :)
Title: Re: AC:5 - the good things
Post by: PZ on November 30, 2014, 10:54:26 AM
Good tip  :-X