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Video games => Other games => Fantasy and Sci-Fi => Topic started by: black.penta on May 31, 2009, 05:06:04 PM

Title: Duke Nukem Forever
Post by: black.penta on May 31, 2009, 05:06:04 PM
 :)   http://tonyka.softarchive.net/_d_realms_still_in_business__m_duke_nukem_forever_bill_revealed.42253.html
Title: Re: Duke Nukem Forever
Post by: Art Blade on May 31, 2009, 05:13:16 PM
HE'S ALIVE! or is he? ;D

thanks for the link and welcome to OpenWorldGames, black.penta  :)

First post and a cool start here :)
Title: Re: Duke Nukem Forever
Post by: spaceboy on May 31, 2009, 07:48:29 PM
yes, welcome to the forums, but I do hope the release a quality Duke Nukem title worthy of this generation of gaming.  DN3D is what started me back into gaming after a long break from childhood.
Title: Re: Duke Nukem Forever
Post by: Art Blade on May 31, 2009, 08:03:34 PM
I loved D3D! Pigs from space! What are you waiting for, christmas? <cracking knuckles> It's time to chew chewing gum!  ;D ;D ;D
Title: Re: Duke Nukem Forever
Post by: spaceboy on May 31, 2009, 08:46:22 PM
haha, I think the exact quote is something more like "It's time to kick a$$ and chew bubble gum, and I'm all out of gum."

Great game, played SP as well as MP on a LAN and over the modem.
Title: Re: Duke Nukem Forever
Post by: Art Blade on May 31, 2009, 08:50:47 PM
I know I'm growing older when... I forget game lines of a game 10 years back. Respect Mr spaceboy, those words sound familiar. LOL

I too played SP and LAN... on a LAN we had keys bound with spoken lines, one of which was a horrendous scream. That's why after some beers I ran across the map hitting that key like a maniac, laughing all the time like a lunatic  ;D ;D ;D
Title: Re: Duke Nukem Forever
Post by: Fiach on June 01, 2009, 02:44:38 AM
Welcome penta :)

I have a friend working on DNF  ???  :-X
Title: Re: Duke Nukem Forever
Post by: Ricamundo on June 01, 2009, 03:51:54 AM
Welcome Blackpenta. I never played Duke, but I see you're also a Q2 fan. Now there's a game near and dear to me heart. 8)

I played Q2(sp only) plus the 3 official mish packs, nearly to death. I don't have them installed any more, but i may just give em a go if i can tear myself away from FC2 long enough. ;D
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 01, 2009, 05:28:23 AM
Ha! I will always keep a copy of Q2  ;D ;D ;D played like 10 years online...
Title: Re: Duke Nukem Forever
Post by: Dweller_Benthos on June 02, 2009, 12:33:02 PM
Well, you never know, we may see DNF eventually, that would be cool. I even had the beta of Duke 3D way back when that actually had Coke cans for powerups like the original Duke side-scroller. Guess they couldn't get (or afford) the licensing for that.
Title: Re: Duke Nukem Forever
Post by: JRD on June 02, 2009, 01:20:40 PM
Cool... but it might take ages to see the game hitting the shelves  :(
welcome black.penta... few words (if any) with strong content  ;)
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 11, 2009, 08:18:17 PM
[smg id=781 type=av]
Title: Re: Duke Nukem Forever
Post by: Fiach on June 12, 2009, 12:34:45 AM
DNF is now officially cancelled guys. :(
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 12, 2009, 12:36:18 AM
DNF as in Did Not Finish, eh?

I checked 3DRealms.com this morning and there was nothing about cancelling DNF... where did you get your info from?

I did read they "released" the DNF team, and some legal stuff going on with Take-Two (publisher)... but I hope it's not really the end... someone will buy the scraps worth $20m !
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 12, 2009, 05:45:38 PM
The vid... erm...   >:(

"Dieses Video ist aufgrund des Urheberrechtsanspruchs von Sony Pictures Entertainment nicht mehr verfügbar."

roughly translates to "This video is no longer available due to a legal claim by Sony P.E. to copyright"
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 12, 2009, 06:02:47 PM
found one on voodoo extreme. the vid has some other crap in it (a show) but dnf starts at 2:40mins

http://ve3d.ign.com/articles/news/39141/The-Jace-Hall-Show-With-Duke-Nukem-Forever-Segment
Title: Re: Duke Nukem Forever
Post by: Art Blade on September 05, 2010, 05:50:14 AM
Oh man, our good man deadman revealed good news (http://openworldgames.org/owg/forums/index.php?topic=1836.msg30913#msg30913) ("pigs can fly")  :)
Title: Re: Duke Nukem Forever
Post by: black.penta on October 17, 2010, 05:12:03 PM
 :) :) :)
http://www.pcaction.de/content/contentgfx//2010-09/dukenukemforeverscreenshot.jpg (http://www.pcaction.de/content/contentgfx//2010-09/dukenukemforeverscreenshot.jpg)




http://www.shacknews.com/onearticle.x/65514 (http://www.shacknews.com/onearticle.x/65514)

http://www.pcaction.de/Duke-Nukem-Forever-Der-Duke-steht-in-den-Startloechern-nur-das-Feintuning-fehlt-noch/News/article/view/5306/ (http://www.pcaction.de/Duke-Nukem-Forever-Der-Duke-steht-in-den-Startloechern-nur-das-Feintuning-fehlt-noch/News/article/view/5306/)
Title: Re: Duke Nukem Forever
Post by: Art Blade on October 17, 2010, 05:39:49 PM
Hehehe, good old black.penta, my friend ;) Always good for a surprise ;D

The German version is a short version of the one to be found at shacknews (second link).

IT IS GOING TO HAPPEN! <faints>
Title: Re: Duke Nukem Forever
Post by: fragger on October 18, 2010, 05:40:49 AM
 ???

I'm going to find a feather and see if I can knock myself over with it
Title: Re: Duke Nukem Forever
Post by: Art Blade on October 18, 2010, 10:39:38 AM
let me know if you succeeded.
Title: Re: Duke Nukem Forever
Post by: fragger on October 18, 2010, 11:21:01 PM
Feather: 1 / fragger: 0
Title: Re: Duke Nukem Forever
Post by: PZ on October 19, 2010, 08:14:46 AM
 ^+-+
Title: Re: Duke Nukem Forever
Post by: Art Blade on October 19, 2010, 09:36:14 AM
Maybe you can trick the feather with some tar (and hide a lit match behind your back).  ;D
Title: Re: Duke Nukem Forever
Post by: fragger on October 21, 2010, 04:08:05 AM
I'm short of hair back there as it is, let alone risk any kind of naked flame near it :-\\
Title: Re: Duke Nukem Forever
Post by: Art Blade on October 21, 2010, 08:57:05 AM
Ow. Didn't see that one coming.  ;D
Title: Re: Duke Nukem Forever
Post by: deadman1 on January 21, 2011, 08:56:24 AM
Hail to the king baby!! Duke now has a releasedate (no I haven´t been drinking although there´s a glass of Famous Grouse with my name on on my desk as I type this) May 6 is the date when Duke gets to kick some alien rear end again. And to celebrate here´s there reveal trailer:

http://www.fz.se/filmer/20110121/duke-nukem-forever-reveal-trailer/ (http://www.fz.se/filmer/20110121/duke-nukem-forever-reveal-trailer/)
Title: Re: Duke Nukem Forever
Post by: spaceboy on January 21, 2011, 09:15:47 AM
that trailer is hilarious!  I may not get it at launch, but I will get it.
Title: Re: Duke Nukem Forever
Post by: Art Blade on January 21, 2011, 09:26:37 AM
Excellent  ;D :-X
Title: Re: Duke Nukem Forever
Post by: Fiach on January 21, 2011, 10:05:50 AM
LOL at the list on the rating at the beginning.... what more could you want from a game  8) >:D
Title: Re: Duke Nukem Forever
Post by: fragger on January 22, 2011, 03:23:39 AM
Agreed, something for everyone! ^+-+

Cool - a May release gives me plenty of time to stock up on bubble gum - or not :-()

All hail the crew-cut one  :-X :-X :-X



"Nobody steals our chicks - and lives!"
Title: Re: Duke Nukem Forever
Post by: deadman1 on March 24, 2011, 06:43:39 AM
Well it is Duke Nukem after all so I guess we shouldn´t be to surprised  :-()

http://www.fz.se/filmer/20110324/duke-nukem-forever-special-message/ (http://www.fz.se/filmer/20110324/duke-nukem-forever-special-message/)
Title: Re: Duke Nukem Forever
Post by: spaceboy on March 24, 2011, 07:05:03 AM
that's actually pretty funny and well done.  Just a slight delay. 

After reading more in the mags about it, I've actually lost a bit of interest in this game.  I think I'll eventually rent it to check it out but I don't think I'll be dropping $$ to buy it.

What made Duke 3D so awesome was the multiplayer on LAN or modem.  Sure the SP was fun to goof around in, but the long life came from MP with friends.  I had even bought a disk with 500 user made levels!  Still have it actually. 

Anyways, 5 person LAN games at w@&k on Saturdays, 1v1 over the modem with a friend, talking about the crazy antics and kills at w@&k the next day.  That was Duke to me.  The link below details the online play and I just don't see it living up to my memories.

Like I said I will eventually play it, and I do think it's great its coming out, but somewhere in the last 6 months my interest has just dropped.  Perhaps it has to do with the glut of other high quality games coming out,  I'm just not sure how much I want to pay for nostalgia that probably won't be close to being as fun.   Not trying to be a downer, just sayin'.

http://www.strategyinformer.com/news/11512/duke-nukem-forever-multiplayer-detailed (http://www.strategyinformer.com/news/11512/duke-nukem-forever-multiplayer-detailed)
Title: Re: Duke Nukem Forever
Post by: Art Blade on March 24, 2011, 08:44:51 AM
I feel the same, space, and I have the same kind of memories (funny, we too loved a 5-player LAN party  ^-^ ). What I liked were the recorded voices to bind F-keys with, I used to have a couple of them bound, one of my favourites was that long holler... "AAAAAAaaaaaaaaaaaaaaaaaaaaahrg!"  ^+-+
Title: Re: Duke Nukem Forever
Post by: Fiach on March 24, 2011, 10:05:04 AM
I have Duke 3D on PS one, N64 and PC and soon I will have it on 360 (XBLA DLC), I cant wait for its release! :)
Title: Re: Duke Nukem Forever
Post by: spaceboy on March 24, 2011, 11:08:32 AM
that's cool Fiach.  Do you know if the DLC is only available on 360 or is it coming to PSN.  A quick google search proved fruitless.  Is it just the single player game or is there anykind of online component?  Also, I even have the Duke it out in D.C. extra level disc from way back when.

@Art - those LAN parties were so fun.  That's great thinking of you doing the same.   :)

Title: Re: Duke Nukem Forever
Post by: Fiach on March 24, 2011, 12:22:40 PM
Take this for what its worth Spaceboy :

PC :

Duke Nukem multiplayer continues to exist online through launcher services maintained by fans such as YANG, Meltdown and Dukester X. This has been possible thanks to fan made Windows and Linux ports of the game such as hDuke, xDuke and eDuke32. Various Duke Nukem 3D community maintained web sites still exist on the Internet supporting online play and there is a still community of players throughout the world currently playing.

As for 360 XBLA :

About Duke Nukem 3D XBLARather than simply porting the game, developer 3D Realms completely revamped the original game, adding online multiplayer, voice chat, configurable controls and 12 achievements worth 200 gamerscore points. A major addition is the User Clips feature, which allows players to record and share game clips online or with friends. An extension of this is Painless Death. After dying, players can review their game clip and rewind to a point before things they died.2

As for PSN, I dont know anything about PSN as I dont use it, I found it cumbersome to find stuff compared to XBOX LIVE, so I just use 360 for DLC. :(
Title: Re: Duke Nukem Forever
Post by: Dweller_Benthos on March 24, 2011, 12:50:05 PM
That's actually good for me, since Portal 2 comes out supposedly in April, I won't have another conflicting game. I'll probably grab Duke fairly soon after release, unless the reviews come in really bad.
Title: Re: Duke Nukem Forever
Post by: spaceboy on March 24, 2011, 07:52:31 PM
ah- thanks Fiach.  I can take a look, but it doesn't seem to be going there based on some forum banter that came up on searching.
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 20, 2011, 09:04:23 AM
So here it is  :)

Five minutes of installation, a couple more to get some update from STEAM, then some first-time installation of DirectX9.0c (erm.. hadn't I got it already?) then some Microsoft Visual C++ 2005 AND 2008 Redistributable Packages (which littered my game HD's root with eulas and stuff, grrrrrr >:(( ) and an AMD Dual Core Optimizer (err.. I use an i7 which is Intel and it's a quad core respectively virtual 8-core  ???? )

Simple setup of the game, and here we go.

[smg id=3432 type=link align=center width=500 caption="DNF 001"]

You start off with this view and a small sign "LMB to piss" which you need to keep pressed. When you release it, you stop.. press, and go.. stop.. go.. <chortle>  ^-^ You do see an option/button to end this but it is just stupid fun to watch that you can even look left and right and your aim.. still keeps it on target (phew). Some more stop and go and I hear some dude to the right (can't see him since I'm focussed) go "Sure taking your time, Duke. If I were you, I'd think of water. Like the ocean smashing into the shore.." ^+-+ And you know what? I had to pause the game and disappear for a moment  ^+-+

I'm all in now  ^+-+
Title: Re: Duke Nukem Forever
Post by: Fiach on June 20, 2011, 11:12:14 AM
Loved duke 3D hope you have tons of fun mate :)
Title: Re: Duke Nukem Forever
Post by: JRD on June 20, 2011, 12:03:25 PM
DN was a simple, straightforward shooter and as long as they stick to the formula and keep the humor it`ll be fine.

I think you are doing the right thing, Art, by not keeping your expectations too high... less chance of disappointment.   ;)
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 20, 2011, 01:01:54 PM
I loved D3D back in the day, the first LAN parties I ever joined used to be all night Duke Nukem  :-D

OK.

First impression:

This game is fun  :-()

Anyone who played it back then and was longing for a sequel, just treat it as if it was just what we'd have hoped for, a sequel from back then. With a little more polished graphics, but generally speaking, it's like that. Same stupid blunt humour (  :-D :-X ) and an over-the-top boys thingy with 150% narcissism and self-cult.

Something you'd desperately hope no woman was watching you because it might be embarrassing to admit that boys, even at our age, (may) find that kind of stuff just plain funny and entertaining.

Please don't even try to approach that game with any kind of intelligence and philosophical thoughts. It is Neanderthal.  :-D

If you don't find it funny to use any toilet you come across and keep chortling at this original Duke voice (yeaaahh!  :-D  :-X ) commenting even stuff like that. If you think it is lacking words to describe what it is when you look down into a toilet and see something dark and its form sausage-like that has an icon next to it "E - grab" and when you think gee, why not, let's pick that up, you do it and hear your (Duke-) self go "Ahh, no. Nooo. Urgh, nooo." and on top you find another icon telling you to "LMB - throw" (you're also able to drop it, if you are so inclined) and then, looking for something to throw that thing at, pick those white tiles on the wall across the room, throw it and wow, it leaves muddy brown marks on the wall. Then you realise, that's Duke. Nothing for you? Then better don't even think about getting it.

Or, in a kitchen, I noticed some annoying squeaking, checked all the cup boards and found a rat sitting in one of them. Previously I had found bags with corn for use in a microwave so I made popcorn in it and ate it. Now that I had grabbed the squeaking rat, an icon showing "E - squish" but I thought, "microwave?" Hehe, yes.. I was able to open the microwave, put the rat in, close it, and start and watch it until that rat popped.  >:D

Then I saw a clock on the kitchen wall (I kept hearing the seconds ticking away all the time). It occurred to me to check it against the real life time of the day and wow  ??? It was accurate. They managed to use the PC's time to set the game's clock  ^+-+

OK, so the game is just what it used to be, lots of stuff to interact with (like vending machines, cup boards, showers, toilets, water dispensers, basically everything is potentially interactive. Just like it used to be  :)

Moving and shooting and boxing is simple and easy. No fancy precision aiming, this is the rough stuff. Aim and fire. You'll hit, anyway.  ;D Enemies that are incapacitated can be executed, walk up and hit "E" to perform a kick to the head just like you'd do if you were in Duke's boots.  :)

Anyone who unfortunately never played the old D3D, if you consider buying this DNF, you'll kind of see a retro game. The sort of game we'd have had our eyes popping out of their sockets if we had had that kind of computing power. Still, the graphics are really not comparable to today's standards, but hell, it is a game that started some 12 years ago and they probably used some of that code. Most likely, even  ;)

I'll post a couple of screenshots in a sec.
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 20, 2011, 01:03:04 PM
You'll see how the graphics are patchwork, apparently whatever the devs had come up with during the last 12 years is in it.

First encounter with a level boss is just like how the old game ended, if I remember correctly: Rip its eye out and score a field goal with it.
[smg id=3433 type=link align=center width=500 caption="DNF 002"]
Admire yourself (Duke)
[smg id=3434 type=link align=center width=500 caption="DNF 003"]
Your mindless living sex toys.
[smg id=3435 type=link align=center width=500 caption="DNF 004"]
Mixture of old and new graphics. The new stuff reminds of Hitman:BloodMoney.
[smg id=3436 type=link align=center width=500 caption="DNF 005"]
Rat about to get microwaved.
[smg id=3437 type=link align=center width=500 caption="DNF 006"]
"Duke Vision" (basically a blue night vision)
[smg id=3438 type=link align=center width=500 caption="DNF 007"]
Some of the "puzzles" (steer that little monster truck around so it pushes the energy cell through a gap in the wall where you can grab it)
[smg id=3439 type=link align=center width=500 caption="DNF 008"]
Pig cops (crappy graphics regarding those piggies)
[smg id=3440 type=link align=center width=500 caption="DNF 009"]
Rather fancy graphics (random wall decoration and to the right, your laser gun)
[smg id=3441 type=link align=center width=500 caption="DNF 010"]
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 20, 2011, 01:37:33 PM
Coming to think of it, I think this game is unique. I mean, there simply is no other game that shows all stages of 12 years of interrupted development. Like they threw all code snippets together and actually managed to finish the job.

That alone is just crazy and worth seeing. The offensive stuff and stupid stuff and whatever people are complaining about really doesn't get to me, I just have the phantom on my rig and I'm playing it. I don't care if it is good or bad, all I know is that it is strange and in a way rare and awkward, as if walking through a museum.

So far I haven't regretted buying it, we'll see how it goes and what I'm going to say once I finished it.  ;)
Title: Re: Duke Nukem Forever
Post by: JRD on June 20, 2011, 02:29:40 PM
And it`s Gearbox doing the final stitches... I read people saying from start that if they came up with Borderlands imagine what they can do to DNF.

Apparently they did what was supposed to be done: a sequel to a shooter that made history, that`s just it  :-X
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 20, 2011, 04:05:38 PM
Nice, hehe :)

I'm still not bored or annoyed, not in the least. Now I've got some of those sticky laser trip mines  >:D Man, I loved to mine corridors with those, and they're working just the same now  :) :-X

Also, there are ammo crates that never run out of ammo. You use them just by hitting "E" and all your weapons (well, you can only carry two firearms) are replenished instantly. HEHE  >:D I've dropped that alien laser in favour of a mighty shotgun and I have a 1911 pistol with under barrel laser pointer. The shotty knocks aliens the size of gorillas right off their socks and sends them flying backwards a couple yards, hehehe  :-D

A little side note: My G15 keyboard's display shows a DN radio activity (nuke) symbol when the game is paused and some simple stats when active. Nice gimmick :)

Boss Fight (mothership)
[smg id=3442 type=link align=center width=500 caption="DNF 011"]
Being shrunk to the size of an action figure, I drive around in a toy car. With nitro injection for speed boosts ^+-+
[smg id=3443 type=link align=center width=500 caption="DNF 012"]
One out of many ways to play games (like, 8-ball, pinball, pushing weights and so on) in the game. Winning/doing some of these extends your EGO (life) bar permanently.
[smg id=3444 type=link align=center width=500 caption="DNF 013"]
Just one of many nice sceneries, this is somewhere I had to shoot my way through, just nice looking. The game isn't half bad -- I like it :-D
[smg id=3445 type=link align=center width=500 caption="DNF 014"]
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 20, 2011, 05:44:03 PM
Quote from: Fiach on June 01, 2009, 02:44:38 AMI have a friend working on DNF  ???  :-X

Tell him they did a good job  :-D :-X
Title: Re: Duke Nukem Forever
Post by: Fiach on June 20, 2011, 06:08:24 PM
Yeah they never gave up on it, even when he kept telling me it wasnt dead, I really believed him :)

Yes the old game was famous for its interaction, I'll never forget that freakin cinema, I spent so much time straffing along walls and jumping against windows looking for secret areas!!!

I used a jet pack cheat and flew up to this ledge in one of the games and inside, written on the wall was .... "You're not supposed to be here!

I also remember the star trek bridge, with the Ready Room and the Really Ready Room with all the ... ahem...stuff inside :)

Glad you are having a blast mate, I am a few games behind at the moment, so it will be awhile before I get my grubby mits on it :(
Title: Re: Duke Nukem Forever
Post by: fragger on June 21, 2011, 01:16:58 AM
Glad you mentioned the rocket pack, Fiach, I was going to ask Art about whether you still get that in DNF. I remember there was scuba gear as well, and I liked how you could switch them on or off to make them last. The rocket pack was great fun in DN - until it ran out of fuel when you were ten stories in the air :-()

Good rundown so far Art, looks like lots of fun with the Duke we've come to know and love :-X
Title: Re: Duke Nukem Forever
Post by: Binnatics on June 21, 2011, 05:49:17 AM
I don't know the old Duke so well; I remember flying with the rockedpack once or twice at the PC of a friend, but that's it. I'm getting the picture though, and I think I missed something there ;)
Good that they made this new version, sounds lot of fun. No bullsh*t, just fun and action  ^-^
Title: Re: Duke Nukem Forever
Post by: Fiach on June 21, 2011, 07:04:51 AM
Quote from: Binnatics on June 21, 2011, 05:49:17 AM
Good that they made this new version, sounds lot of fun. No bullsh*t, just fun and action  ^-^

Sounds like Borderlands.... oh wait, they made that too :)
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 21, 2011, 08:30:45 AM
LOL  ^+-+

Cheers, fragger :) Sorry but there is no jet pack in SP. Only in MP.

Fiach, sorry about you not being able to play that game yet, .. hope you'll get your grubby greedy mitts on it real quick  :-D

Binnatics, you didn't miss just something,  then. You missed a milestone of the shooter genre  :'( But. If you think you missed something you would have liked to play had you known about it, maybe now is your chance to at least get an idea of what it used to be, this game so far isn't far from what it used to be  :-()
Title: Re: Duke Nukem Forever
Post by: Fiach on June 21, 2011, 08:53:12 AM
*While reading through the topic, Fiach suddenly realises that Art has been discussing a FPS and hasn't mentioned "headshot" once!

The meds must be workin mate :)
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 21, 2011, 10:12:18 AM
No headshots :-()

Back in the day of Duke, there was just either a "hit" or a "miss," no aiming at certain parts of the body required. Back in the day, things used to be simple.

Hmm, if "miss" is female, then the opposite sex indeed should be "hit" rather than "mister."  :-()
Title: Re: Duke Nukem Forever
Post by: Fiach on June 21, 2011, 10:17:36 AM
I think it comes from Mistress :)

A mistress is something you usually find, between Master and Matress :)
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 21, 2011, 10:18:33 AM
 ^+-+ ^+-+ ^+-+ :-X
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 21, 2011, 03:55:11 PM
[smg id=3446 type=link align=center width=500 caption="DNF 015"]

So far, the game is just pure fun. Old school shooter. Old school Duke. Forget about what other people, so called "critics," wrote. I reckon they were expecting something ten times cooler than what Crysis was thought to be before the game was released. I believe they thought 12 years of ongoing over-the-top dedicated development would bring us the next generation of video games. No.

During the past two years, Gearbox indeed managed to stitch together 12-year-old code fragments and all they got from the devs. They present us with a game based on the Unreal engine.

The game is far, far from taking itself seriously, it is a parody. It exaggerates everything that has ever been done in 1990s shooters, it is great fun. It is just what I thought it would be: A proper sequel of Duke Nukem 3D.

If you liked D3D then you will  like DNF  :)
Title: Re: Duke Nukem Forever
Post by: Fiach on June 21, 2011, 04:03:53 PM
Its amazing how a game with a sense of humour tends to go right over the heads of reviewers. It's not like Duke humour is subtle, its really in your face and you cant ignore it, so maybe that annoys some reviewers, I dunno.

I reckon the game will sell well, lots of Duke fans will get it, regardless of the reviews, others will get it, because of the Gearbox connection, others will just buy it, while they wait for the next big FPS, to see what all the fuss is about.

Hopefully it will generate enough revenue, to allow Gearbox to develop it into a proper franchise and bring us a more up to date version in the very near future.

Hail to the king baby! :)
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 21, 2011, 04:10:11 PM
Well said  :)

There are only very few "modern" things added to the game:

Self-healing (stay out of trouble for a couple of seconds and the health bar, called "EGO," will go back to full), and you're only capable of carrying a primary and a secondary weapon along with "stuff" (beer, amphetamine, laser mines, pipe bombs). And because it is STEAM-based, there are achievements to be unlocked.

One of which is "kill 30 enemies with headshots," which I just unlocked. Fiach. :-()

The only downside for me so far is that console feature of checkpoint saving. No manual saving, and only one savegame. Pity.

All the rest.. COME, GET SOME!  >:D
Title: Re: Duke Nukem Forever
Post by: Fiach on June 21, 2011, 05:04:33 PM
boom headshot (http://www.youtube.com/watch?v=olm7xC-gBMY#)
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 21, 2011, 11:29:49 PM
Good ol' Doug.  ;D

"Sometimes I think, maybe I wanna join the army. I mean, it's basically like FPS, except better graphics. But what happens if I get lagged out there? I'm dead!"
Title: Re: Duke Nukem Forever
Post by: Fiach on June 22, 2011, 12:05:03 AM
Yeah, I love the knife bit, "everyone knows you run faster with a knife" :)
Title: Re: Duke Nukem Forever
Post by: Binnatics on June 22, 2011, 12:25:38 AM
Hmmm, Jetpack in MP? That sounds very, very good! Reminds me of the MP in Red Faction Guerrilla, which I loved very much!  :-X
More fancy stuff in MP? Backpack-weapon-combi?
Title: Re: Duke Nukem Forever
Post by: fragger on June 22, 2011, 01:05:31 AM
So they've made one concession to modernity regarding weapon loadouts - being able to carry only two weapons instead of the original ten :-()

I remember a couple of innovative and funny weapons in the original Duke: A shrink-ray gun that reduced bad guys to about six inches high for a few seconds, allowing you to run up and step on them, and a Mr. Freeze-type weapon that would turn enemies into ice, again just for a few seconds, but you could then shoot them with another gun or even just run up and kick them and they'd shatter :-X

But my favourite was a weapon whose name escapes me which was a kind of twin rocket launcher that would spit out a stream of mini-rockets in very quick succession, sort of like a machine gun firing rockets instead of bullets. It was called the Eliminator or Annihilator or something like that. Unfortunately the ammo you could carry for it was limited and it ran out quite quickly.

No jetpack in SP, huh? Bummer...
Title: Re: Duke Nukem Forever
Post by: Fiach on June 22, 2011, 02:53:41 AM
Quote from: fragger on June 22, 2011, 01:05:31 AM

But my favourite was a weapon whose name escapes me which was a kind of twin rocket launcher that would spit out a stream of mini-rockets in very quick succession, sort of like a machine gun firing rockets instead of bullets.

Sounds like a weapon you would find in Borderlands lol :)
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 22, 2011, 09:58:19 AM
I haven't tried MP yet so I cannot comment on it. I hear that there are four MP types and 10 maps.

The Devastator or whatever the name of that gun is, is still there. You even start with it, check the arena screenshot again, here:
[smg id=3433 type=link align=center width=500]
I think it's got like 65 rockets ammo to carry around with. You'll find that weapon again later in the game.

Where I am now in the story, like halfway through, there are now the alien "volcano" things that shrink you when you step on them and white round plates on the floor that put you back in size when you step on those. I fought mini pig cops that, funny enough, shoot with guns that are as loud and as powerful as the big versions. It is funny when you're big and a little piggy shoots at you: You hear the shots, you see the tracers, you get damn well hurt by them but you hardly see the tiny bastards using them  ??? :-D

There will be ice and shrink weapons, I hear. Apparently later on in the game. For now I am very  happy with a sniper rail gun (only 12 rounds ammo to carry, though, but it is like a guaranteed instant kill).

There are different weapons you keep finding: a rocket launcher, a shotgun, a pistol, an alien laser, an alien captain laser, that devastator, a three-barrelled AR, rail gun. So far. There will be more which I'll have yet to find  :)

This game is SO much fun  ;D
Title: Re: Duke Nukem Forever
Post by: Fiach on June 22, 2011, 11:06:44 AM
I just came across a .... well not a review, they said the game was so crap, they wouldnt review it LOL :)

Can you run around and stomp on people you shrink?
Title: Re: Duke Nukem Forever
Post by: Binnatics on June 22, 2011, 11:57:37 AM
Was the old Duke 3D before or after Doom 2? Must have been slightly after it I guess. Doom 2 didn't have mouse-aiming did it? I remember having a completely different setup on my keyboard. With shift you could switch from straving left / right to turning left or right. Lol, that's long ago  :-D
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 22, 2011, 01:03:47 PM
Fiach, you can't stomp on them (there is no kick attack unlike the boot that used to be there in D3D) which is sad. You can crouch and smack them, however, or use other options (shoot, explode stuff, throw stuff).

Binnatics, Doom2 was released 1994 while D3D was released in 1996.
Title: Re: Duke Nukem Forever
Post by: Binnatics on June 22, 2011, 02:59:51 PM
Haha, you have a funny line under your posts Art!! Indeed, gaming time is in dark, so the sunlight won't f*@k up your brightness levels :)
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 22, 2011, 03:13:16 PM
my signature, yes  ;D Those are my very own words and it is my true creed :-()
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 23, 2011, 12:00:16 AM
The gun fragger was referring to is indeed called "Devastator." I found the shrink-gun in the meantime and there is another weapon called "Enforcer." The three-barrelled assault rifle is called "Ripper." There is something else you may remember: Our beloved Holoduke is back  :-() :-X (you turn invisible while your holographic clone walks around for some time to distract enemies and it even shoots rather noisily ^-^)

Just a few more pics :)

Shrunk pig cop (left) and a random body (right)
[smg id=3448 type=link align=center width=500 caption="DNF 016"]
Some High Noon Western parody, a shoot-out here. With aliens.  :-D
[smg id=3449 type=link align=center width=500 caption="DNF 017"]
About the only pic I could take that doesn't contain too much flesh in Duke's "Titty Town" strip club where there are also a lot of playable games to be found in a games room, like pool, basketball, air hockey and more.
[smg id=3450 type=link align=center width=500 caption="DNF 018"]
The game DNF is full of funny details. Found this on the ceiling of his MP apartment (kind of your personal lobby). LOL  ^+-+
[smg id=3451 type=link align=center width=500 caption="DNF 019"]
Here the original to be found in the Sistine chapel.
[smg id=3447 type=link align=center width=500 caption="Michelangelo's original"]
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 23, 2011, 03:36:14 AM
After a Boss Fight. Standing on top of it with one of its horns relocated to where it used to have an ugly eye. I had that horn torn off of its head prior to violently sticking it back in  >:D

[smg id=3452 type=link align=center width=500 caption="DNF 020"]

Bosses only fold to explosives like rockets, pipe bombs, environmental stuff like exploding barrels and the likes, you cannot just shoot and kill them with simple firearms. Bosses also require you to finish them off just like this one, you usually need to wrestle something like an eye, a horn, a tongue and so on out of their bodies so they finally croak.

Yay, now I've got the Freeze Ray Gun which is the first weapon that automatically recharges, no need to find ammo for it :-X

At the same time, I'm presented with this modern loadout problem: Only two weapons. Since I found the rail gun I have always tried to keep it or to find a new one as soon as possible. Only 12 rounds but it's a scoped weapon, good for reconnaissance, and it packs a hell of a punch per round combined with almost endless range. I love to snipe. For close-quarters combat I love my 28 rounds of decent shotgun blasts that knock any enemy back to the Stone Age.  :-D

And now I'll have to give one up in favour of that freezing thing. :'(
Title: Re: Duke Nukem Forever
Post by: Dweller_Benthos on June 23, 2011, 12:01:19 PM
I'm disappointed to hear you can only carry two guns, one of the great things about Duke was how many silly weapons you could carry, and the decision to use one or the other. It's like if Serious Sam could only carry two, why bother?
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 23, 2011, 12:29:57 PM
Oh, I have thrown away the freeze gun in favour of my favourite loadout.  :)

By the way, shrunk enemies can be stomped by simply walking over them, I just found out.  :-()

D_B, that's not really a problem. You'll find most of the weapons lying around almost everywhere, except perhaps a devastator or freeze ray. Pigcops drop weapons, typically the Ripper and pipe bombs. You'll frequently find small crates to smash open, filled with random auxiliary stuff such as holodukes, pipe bombs and laser mines. A lot of the environment, preferably lockers, contain all sorts of stuff, often a pistol, beer, pipe bombs and the likes. Random dead bodies usually have random weapons on the floor next to them, like an RPG (rocket launcher) or a shotgun. Aliens usually drop different kinds of lasers. Sometimes you'll see a lone weapon like a rail gun leaning against a wall or on top of a shelf. Sometimes you'll find freeze ray guns or shrink guns lying around, particularly in rooms a little away from the main path (keep exploring).  :)

[smg id=3453 type=link align=center width=500 caption="DNF 021"]

A funny way to kill enemies: Fork them with a fork lifter.  :-D

[smg id=3454 type=link align=center width=500 caption="DNF 022"]
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 23, 2011, 03:21:09 PM
Hehe  :-D

[smg id=3455 type=link align=center width=500 caption="DNF 023"]
Title: Re: Duke Nukem Forever
Post by: Fiach on June 23, 2011, 05:46:06 PM
Nice  :'( :-()
Title: Re: Duke Nukem Forever
Post by: fragger on June 24, 2011, 12:49:31 AM
Two questions, Duke - er, Art :-()

One: What does beer do? In the game, I mean - I know all too well what it does in reality...

Two: In your last pic, were you actually able to write your name and OWG on the whiteboard with those markers I can see? How cool is that! :-X
Title: Re: Duke Nukem Forever
Post by: fragger on June 24, 2011, 12:59:05 AM
Quote from: Art Blade on June 23, 2011, 12:00:16 AM
The gun fragger was referring to is indeed called "Devastator."

That's it! :) As I recall, the three-barrelled gun in D3D was also called the Ripper.

I'm with D_B - you shouldn't be limited to just two weapons in a game like this. It detracts from the character of a DN game to allow real-world logic to stick its ugly head in.
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 24, 2011, 07:49:08 AM
Although I fail to see why Fiach is crying (maybe my handwriting was unpleasant to his eye) the game indeed features interactive whiteboards with differently coloured markers and a sponge to wipe them clean with. So yes, I indeed wrote OWG and ART on the board in game  ;D There is one part in the game when a little boy hands over a book by Duke Nukem ("Why I'm So Great") to Duke Nukem (the player) to get an autograph. You can then sign the book and give it back to the boy. The first time I wrote "Duke" but I thought it over and instead wrote "f@#k you" in it and gave it back to the little annoying brat ^+-+

Beer gives you a short time of damage resistance (taking less damage) and combined with steroids (harder punches) it puts you in berserk mode  >:D
Title: Re: Duke Nukem Forever
Post by: Fiach on June 24, 2011, 10:57:55 AM
Quote from: Art Blade on June 24, 2011, 07:49:08 AM
Although I fail to see why Fiach is crying (maybe my handwriting was unpleasant to his eye)

Because you're playing it and I'm not  :D  ^+-+

Went to get Shadow of the Damned today, but it wasnt available, so I got F3ar (Fear 3), love that series :)
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 24, 2011, 12:04:31 PM
Ah, alright mate  ^+-+ Be quick about it so you may get your itching mitts on DNF a little sooner :-D

I've finished the game now, on Easy, just to find out that the goodies (unlock cheat codes, then visible and available in the Options) require a playthrough on Normal difficulty. Gaaah.  :D

However, the game is so much fun that I'll be right back into it, on normal, this time  ;D
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 24, 2011, 12:31:56 PM
OK, as you can see, the time the clock on the wall displays is accurate (just taken the screenshot).
[smg id=3456 type=link align=center width=500 caption="DNF 024"]

Oh, and then I hit "E" as in "Even better than microwaving that rat." :-D
[smg id=3457 type=link align=center width=500 caption="DNF 025"]
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 24, 2011, 12:39:23 PM
Hello Binnatics, by the way. I was just editing the second line for the second pic, better check it again  ;)
Title: Re: Duke Nukem Forever
Post by: Binnatics on June 24, 2011, 12:43:58 PM
Hahaha, you damn allseeer!!  :-X
Indeed, I was just up to commenting the amount of blood slanging around by, I allready got the picture, the exploding rat ;)

It more and more seems to me as a must-have, this DNF. Really cool stuff there.

Question: Did anybody ever shrink YOU? And what's the world like when you are small?

Maybe you can even enter small holes or something, where extra-super-mega-extremely dangerous weapons may be hidden  :-()
Title: Re: Duke Nukem Forever
Post by: Dweller_Benthos on June 24, 2011, 12:55:06 PM
Yeah, I'll probably pick it up this weekend, if there's still a copy at best buy, sometimes they run out (I got the last copy of Portal 2 on the shelf) though I'm still playing Crysis 2, and trying to get back to Minecraft a bit. I finally did finish all the single player achievements in Portal 2 as well. Just need to see if coop can w@&k on my connection. Was it you, Art, that volunteered to help me through that? I guess I need a steam "friend" to hook up with, I don't want to try to hook up to someone random when I don't know how my connection will w@&k. I think we may have a time zone problem in getting together, unless you don't mind staying up to 4AM (or getting up early) to play.
Title: Re: Duke Nukem Forever
Post by: Binnatics on June 24, 2011, 01:03:54 PM
Did you check Art's Signature? The timezone shouldn't be a problem  :-D
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 24, 2011, 01:13:28 PM
Binnatics :-()

You never get shrunk by anybody. There are "devices," however, that look a little like small green volcanos you are required to step on at certain waypoints and they will shrink you. That indeed is needed to reach areas you couldn't otherwise. Later there will be other devices that revert the effect. I'll post a few screenies when I'm shrunk again :)

D_B, come get some  :-D I'm usually up until the wee hours on most of the weekends  ;) Regarding steam friends: there is a post here on this forum about our OWG steam group (http://openworldgames.org/owg/forums/index.php?topic=1577.0) which you might want to check out :)

And now another head-banger that rewards you with an achievement called "Nobody Likes a Whiner"  ;D

[smg id=3458 type=link align=center width=500 caption="DNF 026"]
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 24, 2011, 03:46:24 PM
Being shrunk is like this:

[smg id=3459 type=link align=center width=500 caption="DNF 027"]
Title: Re: Duke Nukem Forever
Post by: Binnatics on June 24, 2011, 04:00:05 PM
What a view :)  :-X
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 24, 2011, 04:21:52 PM
That's probably what she thought, too :-()

[smg id=3460 type=link align=center width=500 caption="DNF 028"]
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 24, 2011, 04:29:39 PM
Quote from: fragger on June 24, 2011, 12:49:31 AM
Two questions, Duke - er, Art :-() [...]

LOL that actually sparked an idea.. at least temporarily, I changed my name  :-()
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 24, 2011, 04:39:32 PM
By the way, finishing the game on any difficulty level does unlock a couple of extras. These contain concept art, screenshots that had been leaked, trailers that had been published once in a while, duke's voice: one-liners and, very interesting, a time line of the events between the release of D3D and DNF.

What you can read there is very interesting. For example, what I didn't know, Gearbox was founded by former employees of 3D Realms who created D3D and started to create DNF.
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 24, 2011, 06:18:42 PM
I posted a full review (http://openworldgames.org/owg/forums/index.php?topic=2281.msg41788#msg41788)  :)
Title: Re: Duke Nukem Forever
Post by: fragger on June 24, 2011, 07:50:35 PM
I was in town this morning and decided to pick up DNF was I in was there - unfortunately, they'd all sold out already. But I've got my order in, should get it during the week :-X Looking forward to hanging out with my old mate Duke again :-()

The guy in the shop gave me a piece of advice. He told me that once I'm on Steam and the install begins, I should immediately cancel the install there and then begin installing it from the disk - otherwise Steam will begin downloading eight gigabites of stuff. That would use up about four months of my DL allocation in one go and would probably take a couple of days through my sluggish connection, provided it doesn't drop out (yeah right). :o ::)

Steam has its pros and cons, but when it does this sort of stuff I absolutely despise it >:((
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 24, 2011, 08:01:19 PM
First: yay, you're in!  :-()

Second: Wow. Eight gigs sounds like a lot.  I always check what steam is doing when it does anything during installations, which it always does, and I shrug it off because I've got a flat rate and a fast connection. To me it was nothing but a very small nuisance that took around five minutes. You're right, with a slow bandwidth and  limited data transfer volumes you're proper screwed.

I think D_B will take the same line, you're not alone..
Title: Re: Duke Nukem Forever
Post by: Binnatics on June 25, 2011, 03:32:17 AM
Yeeeeehah, good choice Fragger!!!!

I had the same idea and.... bought the game!!!!

         BIG'    'GRIN

      B                   N
       I                  I
         G            R
                G                                  >:D
Title: Re: Duke Nukem Forever
Post by: Binnatics on June 25, 2011, 03:44:32 AM
Suddenly had an idea. And the most funny thing of all: OWG engine must have completely onderstood.
This is the line I got when the damage was done:
"Successfully changed Duke's title to The Duke'inator "  ^+-+ ^+-+ ^+-+
Title: Re: Duke Nukem Forever
Post by: Binnatics on June 25, 2011, 03:45:44 AM
What the f..... I must have changed someone else's title... Doesn't w%&k  >:((

Edit: Well, did it again and this time it worked. Hade to leave the "duke" part in the name  ^-^
OWG engine has its peculiarities sometimes :)

Title: Re: Duke Nukem Forever
Post by: Art Blade on June 25, 2011, 03:51:28 AM
It worked :-X And, <in a Duke voice> "HEHEHE"  ^+-+
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 25, 2011, 03:54:16 AM
By the way, peeps.. the last lines in the game, when the Hoover Dam got blown up, a satellite image is shown with Duke's status "K.I.A." on it, is Duke's voice going, "what kind of s#!t ending is this, I'm coming back for more!"

So.. looks like we'll get a DN5  :) :) :)
Title: Re: Duke Nukem Forever
Post by: Binnatics on June 25, 2011, 04:16:48 AM
I think this message would fit perfactly in a brand-new toppic called Duke-o-rama ;)
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 25, 2011, 04:45:04 AM
just saw it  :) :-X
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 25, 2011, 04:50:57 AM
you've got a new title as well, mate  :-()
Title: Re: Duke Nukem Forever
Post by: Binnatics on June 25, 2011, 05:30:54 AM
Yeah, checked that! Cool!!
I found another title for Fragger as well :) We Duke's Brothers should all have some sort of Duke'anatic look  ^-^
Title: Re: Duke Nukem Forever
Post by: fragger on June 25, 2011, 06:16:40 AM
 8) :-D Binnatics!

Maybe we should all get crewcuts, buff up on steroids and form a rock band - we could call ourselves The Dukie Brothers :-D
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 25, 2011, 06:30:37 AM
fragger aka ThunDuke ^+-+ :-X and Dukeman and Duke'inator, we now need Duke_Benthos  :-()

The Nukie-Dukie Brothers  :-D
Title: Re: Duke Nukem Forever
Post by: Fiach on June 25, 2011, 09:11:16 AM
Art will probably be the only reviewer, that gets a copy of the next DUKE game, to review, judging by Dukes current PR company :

http://arstechnica.com/gaming/news/2011/06/duke-nukems-pr-threatens-to-punish-sites-that-run-negative-reviews.ars?comments=1#comments-bar (http://arstechnica.com/gaming/news/2011/06/duke-nukems-pr-threatens-to-punish-sites-that-run-negative-reviews.ars?comments=1#comments-bar)
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 25, 2011, 10:27:52 AM
Interesting read (from top) as it states what I have been observing in various industries and businesses. However, there are certain rules to play by, and acting on negative emotions is not professional (in that case, the industry telling publicly that there will be sanctions and embargoes if the reviews had been bad). And it doesn't help if you apologise later, the damage can't be undone. If it wasn't a display of hurt personal feelings then it was extremely aggressive politics. They did what had to be done in that case: Release the culprit (fired him, stopped working with that company).

There was one line I liked: "Duke Nukem Forever is the definition of a release that's critic-proof—but no one feels good when their game is beaten up so badly by the reviews." Agree, and agree.

At least here at OWG we are independent, and at least I am not a professional reviewer, so we all can afford to freely write what we like (or dislike) and I hope our visitors and members enjoy that fact.  :)
Title: Re: Duke Nukem Forever
Post by: Fiach on June 25, 2011, 11:38:07 AM
The Dukes of Nookie :)  :-[ >:D 8-X
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 25, 2011, 11:45:56 AM
The Duke-a-Nukes  :-D
Title: Re: Duke Nukem Forever
Post by: Binnatics on June 25, 2011, 01:17:54 PM
The Dukie Brothers!! That's great!!!  :-X  ^+-+

If I were the lead singer I would howl: " Ohhohoooooo, listen to the gunfire, Ohohoooooo, listen to the gunfire, Ohohoooooo, listen to the gunfire, praise the Duuuuuuuuuke, come on, let the bomb explode"

>:D
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 25, 2011, 04:46:59 PM
"Goulash!" :-()
[smg id=3461 type=link align=center width=500 caption="DNF 029"]
Title: Re: Duke Nukem Forever
Post by: Dweller_Benthos on June 26, 2011, 06:54:15 AM
Yeah, hopefully, I can grab it today at best buy if they haven't sold out. I just love it how you can buy a game on disk, install it, then steam says it needs to download several gigs of data, what the heck was on the disc I just bought?

Any online gaming may have to wait for winter when the leaves are off the trees and I get a better wireless signal... or I extend my antenna mast a few more feet, don't know if that will help of not....
Title: Re: Duke Nukem Forever
Post by: Binnatics on June 26, 2011, 08:25:08 AM
Hope you be able to purchase it D_B, and hope that steam won't spanner in the straw.
If it's only the leaves that cut you off the internet, let's cut some trees  >:D
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 26, 2011, 11:01:05 AM
 :) Good luck, D_B
Title: Re: Duke Nukem Forever
Post by: Binnatics on June 26, 2011, 12:28:27 PM
I just killed the "queen bitch", a huge creature with 3 titties and some nasty testicles. Art advised me on using the pipebombs through some oyster-trampoline-creatures, which would bounce the pipebombs into here face  >:D
That worked out nice but when I finally got her on her knees, I think that took me at least a dosen times, I forgot to finish her off. So the whole battle started over again. She regained half of her heath and I was forced to shoot some more RPG rockets at her face. Then, when she was on her knees again, I had the idea of finishing her off, like I did to the first boss. That was the ticket. What followed was an enormous explosion and Duke, falling behind, raising his middle finger to the monster.   :-X
I got an achievement called "not bad for a human" ;)
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 26, 2011, 01:08:17 PM
Hehe :) Yes, I wrote about level bosses earlier because I had the same problem: I didn't realise that you have to "manually" finish them off. The only exception to that rule (and to the rule that only turrets and explosives kill a boss) is on The Shrunk Machine level.

By the way, another hint in the game that there will be a sequel: One of the friendly soldiers dies and Duke goes, "guess he won't be in the sequel." :-() :-X
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 26, 2011, 04:40:44 PM
Finished my 2nd playthrough and got all achievements (but two, hard core and insane difficulty playthrough awards, I don't think I want to get those).

Finally the cheats are unlocked and now I enjoy unlimited ammo (and unlimited power-ups like Holoduke and steroids etc)  :) Even more fun  :-()
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 26, 2011, 04:50:30 PM
Duking it out  ;D (Holoduke vs shrunk alien)

[smg id=3466 type=link align=center width=500 caption="DNF 030"]
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 27, 2011, 09:59:57 AM
Funny Moments

When about to pick up a rat from the floor, mind your steps. I've stomped out a few of those little rodents by pure accident. Before I could microwave or squeeze them.  :-()

The freeze ray gun allows for three funny things (if you find time for that).

1) Freeze an unsuspecting enemy, then immediately drop a laser trip mine in front of him (or throw it at him, it will stick to his body). Observe from due distance.  :-D

2) Flying enemies will stop flying when hit. Instead, they'll drop and shatter.  >:D

3) Freeze moving enemies to achieve interesting stills for your studies. See pic.  :-D

[smg id=3467 type=link align=center width=500 caption="DNF 031"]
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 27, 2011, 10:21:42 AM
FUEL? No. Duke.  :)

[smg id=3468 type=link align=center width=500 caption="DNF 032"]
Title: Re: Duke Nukem Forever
Post by: Dweller_Benthos on June 27, 2011, 12:22:01 PM
Got it yesterday, as Art knows (nice chatting! hope you got some sleep) and it still downloaded ~350MB, but at least I didn't have to haul my computer to a friend's house with DSL to do it. Took some time, but it finished. Had fun fooling around in the hotel before going to the talk show, took forever to sink all the balls on the pool table, there's no way to vary the shot power, so the cue ball is constantly scratching. Got the ego boost eventually, though. Same goes for the weight room, but I didn't get the hang of the pinball machine enough I don't think, and I wanted to get on with it. Best thing was microwaving the popcorn, then the rat, hehe. Splat.

Oh yeah, the "Turd Burglar" achievement cracked me up, "Oh man, this is gross!" then I threw it at the guard in the other room, but he didn't react.
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 27, 2011, 01:07:13 PM
When Binnatics threw it at the guard (I know because we were chatting) I thought his mindset might be working differently somehow because I didn't think of it. Now that you did it too, I think that my  mindset might be working differently somehow.  :-() And yes, nice chat (if short) and yes, I did get some sleep. At w@&k.  8-X ;)

Alright, now we're getting quite a gang together playing DNF.. fragger about to join, and who knows who's next..

How about we start a DNF board, guys? :)
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 27, 2011, 05:12:02 PM
So today I thought well, let's give MP a shot. I played a few rounds of DM (death match, everyone kills everyone) and Team DM. There are more MP modes (capture the chick and king of the hill, I believe).

I liked particularly the custom TDM when we all spawned with rail guns and infinite ammo (one shot, one kill -- that mod was known as "instagib" in times of Quake2). Lag is an issue when playing that kind of game so servers with lower pings are better, I need at least something not higher than a ping of 90 to play halfway decent.

However, it was fun, I preferred the Duke Burger map which I already liked in the SP bit of the game. I saw people fly around with jetpacks and I had fun picking them out of the air  :-()

Playing MP online unlocks gazillions of achievements that have no influence on the actual gaming, it's things like changing your looks by adding a hat, different sunglasses and so on and stuff to decorate your apartment with (its already there but still boxed, gaining XP rids those items of their boxes). Fun :)

[smg id=3470 type=link align=center width=500 caption="DNF MP 001"]
[smg id=3471 type=link align=center width=500 caption="DNF MP 002"]
[smg id=3472 type=link align=center width=500 caption="DNF MP 003"]
Title: Re: Duke Nukem Forever
Post by: Binnatics on June 27, 2011, 11:59:57 PM
That MP looks brilliant. I was hoping for a cool MP mode on the game, it should be fantastic since the game is over the top and NOT taking itself serious. I don't like the MP shooters like Crysis 2 and CoD. To much real warfare for me. Think I'm going to enjoy thisone.

I had a hard time playing the pool as well, D_B. Had the same problem with the only option to shoot HARD, like you metioned. But it fits in the game perfectly; Duke-style  ^-^
I found out that you can hit the cueball allmost anytime, when it's in full action. So running around the table and preventing it from falling into any pocket, I managed to finally get the ego boost. I did the poolgame in the titty bar by the way. Had a ard time with airhockey as well, you'll find ou about that later ;)

@ Art: How can you think of crabbing a poopy without using it to smear a guard, or any other figure in the game? You won't get your hands dirty for nothing, ain't ya?  >:D
Title: Re: Duke Nukem Forever
Post by: Binnatics on June 28, 2011, 12:06:12 AM
Fragger, I tried to find you at Steam, but you didn't appear in the OWG group. Can you send me alink to your steam account so I can ad you to my friendlist? Btw, join OWG group ;)
Title: Re: Duke Nukem Forever
Post by: Binnatics on June 28, 2011, 12:44:15 AM
Every time I find some gas for that damn Big foot that seems to run out of it almost any moment, I think of the wise lines underneath JRD's messages: Artificial Intelligence is no match for natural stupidity.

Now "WHY THE HELL" doesn't he take ALL the damn fuel cans with? Didn't the game say Duke can press 600 pounds on the bench press?  >:((
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 28, 2011, 10:29:38 AM
What do you expect.. it's Duke. Big Balls and Baby Brains.  :-()
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 28, 2011, 03:06:36 PM
Today I decided to host a game just like the one I liked so much yesterday, a TeamDukeMatch with Rail Only (instagib) and the map "cycle" consisted of simply repeating the Duke Burger map over and over again. Great  :-() The Duke Burger map is played when players are in a shrunk condition. So there are eight mini-Dukes running and railing around, with their high-pitched voices commenting all the time, LOL  ^+-+ There are other options than rail only, there is a melee version (fists only) and shotguns only and heavy weapons only and so on. Sounds like a lot of fun  :)

The reason to host a Duke Burger TDM with rail guns only was that a) I couldn't find a server with these settings and b) I hate to play on servers with a very high ping. Hosting a game gives me a ping of like "1"  :-() (rather than joining and getting something between 60 and 160 or more). However, some strange lags happened once and then, even on my end, maybe some general net issues, but mostly it was smooth.

I chose to allow the maximum, 2x4=8 players, on my "server." Then Binnatics popped up on STEAM so I invited him. He reported lags, too, which indeed are annoying when playing a fast-paced instagib game. But we managed, and in general all players were having fun. I had the server up and running for perhaps 10 rounds of Duke Burger, 50 being the winning team score and else a 10-minutes-time limit in case no-one hit it.

This is a score board after one of those matches. Binnatics and I were just getting used to it.. Unfortunately he had to disconnect after a rather short time due to a thunder storm but I kept playing and eventually got really nice scores (like 25 kills with only 7 deaths). I need to do that again :)

[smg id=3474 type=link align=center width=500 caption="DNF MP 004"]
Title: Re: Duke Nukem Forever
Post by: fragger on June 29, 2011, 01:03:33 AM
Quote from: Binnatics on June 28, 2011, 12:06:12 AM
Fragger, I tried to find you at Steam, but you didn't appear in the OWG group. Can you send me alink to your steam account so I can ad you to my friendlist? Btw, join OWG group ;)

I haven't joined the OWG group as yet because every time I log onto Steam I seem to pay for it in some way - like having game updates begin which won't let me play those games until the updates complete, which in turn means that I have to wait hours for said updates to finish due to my crappy net connection :D But I'll have to deal with Steam soon when I get Duke so I'll take the plunge and join the group at that time. I might as well get all my aggravation delivered in one big hit :-() I'll keep you posted :)
Title: Re: Duke Nukem Forever
Post by: Binnatics on June 29, 2011, 11:31:39 AM
Good to hear you're about to join us soon Fragger, we had lots of fun yesterday in the burgershot like Art just described. The lagging was quite annoying though, but I think it's a serverproblem or mayybe a game-problem somehow. My ping was quite good when connecting to Art Blade, somewhere around 60. If I play other games a ping of 100 is far enough to join smoothly. I hope they get that issue fixed soon, because the game is worth playing online. I've seen gus flying with a jetpack as well, Guess they got it through XP bonuses or so. That should be great. Love the combi of weapons and backpacks or whatever extra functions. They allways seem to bind together in a massive killing combo. Hope to find out soon :)
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 29, 2011, 03:30:42 PM
Those jetpacks are part of the map just like other power-ups, everyone can use them. Usually they're located in areas that aren't easily accessible. :)

Today I hosted several games. One was lagging quite badly, so I quit the server and started a new one which was smooth. The next one had like one or two lags but else it was smooth. Same with servers I joined, sometimes they lag, sometimes they don't.

We had some fun again playing a few matches of "capture the babe" and when Binnatics hosted a public game for 4x2, we quickly had a full house. That is what I think is amazing, whenever we hosted public games, they actually were almost immediately joined by random players and quickly the teams were maxed out. I don't think I ever saw that in any other game.  :)
Title: Re: Duke Nukem Forever
Post by: Binnatics on June 29, 2011, 11:54:45 PM
I was surprised by the number of online players as well. I only experienced that in great titles like CoD, Crysis 2, GTA IV and Bioshock 2. Maybe this is a great title then, dispite of the bad reviews ;)

Anyhow, the game offers a lot of fun in MP. I can imagine the players love to join.
One of the things I really liked is when you play capter the babe you grab her Dukestyle over the shoulder, and the babe comments silly things like "oops, I think I lost some pee" and "are you two doing everything together?" (when you bring the babe back home where the other babe is waiting). She also tries to break free, that's when you have to spank her to get her quiet. "oooh, I like that"  :-()

There's a load of different weapons and power-ups available. Once you know where to find these in the map, you're one step ahead.
Title: Re: Duke Nukem Forever
Post by: Art Blade on June 30, 2011, 07:25:12 AM
Hehe, the comments of the Babe are funny indeed  :) After you grabbed her and while you are carrying her to the other base she tries to be as annoying as possible, particularly by waving her hand in your face (you really see about nothing but her hand blocking your view) which is when you are allowed to spank her so she stops doing that  :-D

The loading screen stated something along the line of "Capture The Babe is like capture the flag, only the flag has boobs." (And talks) ^+-+
Title: Re: Duke Nukem Forever
Post by: Binnatics on July 03, 2011, 04:02:04 AM
Just started an insane playthrough; now that's where the fun starts. Pig-cops are super-challenging enemies now. You need to shoot them twice with the shotgun, and they kill you in 2 good punches. Together with these aliencaptains with them jetpacks you'll find yourlesf in a rage of a fight; the first real confrontation with them you'll get in the level the ladykiller part 2. You'll need good skills to survive, and when you do, that's when these over the top "Duke-sayings" start to make sense.
I love the action. Stay tuned, I'll keep posting insanity :P

Oh, and the bosses are usually harder to kill because they just die half as easy as on hard. You'll need a truckload of explosives to get them under. But that's not too much of a challenge. It just takes more time :)

Edit: And I forgot to mention; there are more enemies. If first spawned only 2 waves of enemies, there will be 3 or 4 waves now. So if you finally think you're through, watch your back. There's another pig coming :)
Title: Re: Duke Nukem Forever
Post by: Art Blade on July 03, 2011, 04:55:19 AM
Whoa, that's insane  :-() I don't enjoy insanity in SP. However, keep us posted up, it is still interesting to read about your adventures :)

It's something else if you need good skills to survive when playing against high-ranking humans in a MP match, that's close to insane sometimes, too :)

Speaking of rankings, I had a bad experience with some kind of bug or glitch. Yesterday I realised that my global ranking wasn't right. I used to be level 25 with some 117,000+ XP points but the leader board stated that I was level 24 with exactly 110,000 XP. Just like that. No sync problems with STEAM that I was aware of, no prompt to have STEAM recover anything, nothing, just like that, out of the blue. My personal stats and achievements, however, are still correct. All that got screwed up is the leader board. I googled the issue and found other players reporting the same issues, some of them had it worse, like having lost everything, or the leader board ranking had been reset from 26 or 35 to 1 (!). It is annoying, given that you spend quite some time getting there, and it is different if you enter a game and see a newbie with level 1 on the score board while in reality it is a high-ranking player of 35. In my case I keep gaining XP and levelling up, but it is 7,000 XP short of what I actually have, so it's kind of understatement.  :(

Make backups of your STEAM data to be able to manually restore what you got:

HD:\Steam\userdata\<random number>\57900\*.*

There are 314 MP achievements, they include stuff that allow you to customise your character. The title for example is an achievement you get after 1,000 rail gun kills, the hat (a traffic cone) after winning 25 team games with the highest score of all players, the goggles after shooting an enemy with a rail gun while you're being launched from a jump pad. The shirt is for playing two hours of Duke Match. There are more gimmicks, like I have different shirts, goggles, hats and titles. The appearance tells you what kind of player you're looking at, at least you recognise the features and know how to get those. Here's me:

[smg id=3479 type=link align=center width=500 caption="DNF MP 005"]
Title: Re: Duke Nukem Forever
Post by: Art Blade on July 03, 2011, 03:45:28 PM
I just found a player who was level "0" and ranked almost 70,000 -- so there are actually a lot of people playing DNF MP :) and I'm now ranked #492. With that broken leader board, however. There must be a few more who think "I would have been higher in those rankings if that bug hadn't screwed it."
Title: Re: Duke Nukem Forever
Post by: Art Blade on July 04, 2011, 12:08:11 PM
Just found this, the DN oldsters may watch it for nostalgic, the DN youngsters for educational reasons. It is the original DN3D, the source for the revived Hollywood level available in DNF MP.

Duke Nukem 3D Walkthrough Episode 1: Hollywood Holocaust (http://www.youtube.com/watch?v=ekgW6ddkpTc#)
Title: Re: Duke Nukem Forever
Post by: Binnatics on July 05, 2011, 03:24:09 AM
Now that I've seen this movie, I'm sure no mouse-aiming was introduced there yet, am I right? The camera looks down or up only when you shoot an enemy that's on a different altitude. Does anyone remember: What was the first game where mouse-aiming was introduced? Was in counterstrike maybe?

hmm, just googled: There have been some experimental games using the mouse for a half-way free aiming device, but not very succesfull. The first major game that made mouse-aiming popular was Quake. Check it out if you're interested: http://en.wikipedia.org/wiki/Free_look (http://en.wikipedia.org/wiki/Free_look)

Nice to know, ain't it? So Duke must have been the last major title without free aiming. 1996 was the Quake introduction, so that's where keyboard-aiming stopped.
Title: Re: Duke Nukem Forever
Post by: fragger on July 06, 2011, 01:12:38 AM
Quake was the first game I can remember using the mouse to look up and down with. I believe you could still look up and down in Duke3D, but only with keyboard. So you may be right, Binn :)

I also believe that Quake was the first fully 3D shooter, i.e. not like earlier shooters such as Doom and Duke3D where 2D animated sprites were utilised for the bad guys, pickups and pieces of level dressing - like you see in that clip. Everything in Quake was three-dimensional.

I do remember that Duke3D came out just as the much anticipated and greatly-hyped Quake was nearing release. There was a level in Duke3D where right at the beginning the screen would shake as though there was an earth tremor, which would prompt Duke to remark, "I ain't afraid of no Quake" :-D

Incidentally, the "2½D" technique of incorporating 2D sprites within the three-dimensional environment is still alive and well - even in FC2, if you look closely at the glades of grass, the fires and the "billboard" trees on top of the hills that you can't climb. It's a great resource-saver and looks just fine in the right circumstances.
Title: Re: Duke Nukem Forever
Post by: Binnatics on July 06, 2011, 03:33:04 AM
You're right fragger, in the wiki article I read they mentioned indeed that quake was the first real-deal 3D designed game.
And I also dicovered those 2D images in Farcry. You can use them in the editor: they're called "fake mountain woulds" and you can plant them on a mountain that's far away. You wouldn't know when in-game. But when you use the editor, you can see very clear the 2D property's of the used trees.
I think I do remember the 2D aspects of Doom. I've played that game for years I guess, and sometimes when you got stuck in a place or when you were downed, they walked over you and you could see they were just moving 2D images.  ^-^
Title: Re: Duke Nukem Forever
Post by: fragger on July 07, 2011, 01:44:44 AM
Especially when the bad guys got up close to you and all the pixels they were composed of were greatly enlarged - it was like fighting swarms of moving coloured squares :)

I'm still waiting for my copy of Duke, which should have arrived by now according to the bloke in the shop. I'm going to have to go back there, kick a$$ and chew bubble gum - and I'm all out of gum >:D
Title: Re: Duke Nukem Forever
Post by: Binnatics on July 07, 2011, 01:47:52 AM
Haha, that line would open doors overthere :)
Hope you get the copy soon :)
Title: Re: Duke Nukem Forever
Post by: Art Blade on July 07, 2011, 09:06:09 AM
Good luck, fragger  :)
Title: Re: Duke Nukem Forever
Post by: JRD on July 07, 2011, 10:26:45 AM
Quote from: fragger on July 07, 2011, 01:44:44 AM
I'm still waiting for my copy of Duke, which should have arrived by now according to the bloke in the shop. I'm going to have to go back there, kick a$$ and chew bubble gum - and I'm all out of gum >:D

Quote from: Art Blade on July 07, 2011, 09:06:09 AM
Good luck, fragger  :)

Hah... you mean good luck bloke in the shop!  >:D
Title: Re: Duke Nukem Forever
Post by: Art Blade on July 07, 2011, 10:40:35 AM
No.. I already regarded that one as a goner, anyway.  :-()
Title: Re: Duke Nukem Forever
Post by: fragger on July 08, 2011, 12:43:47 AM
 :-D
Title: Re: Duke Nukem Forever
Post by: fragger on July 09, 2011, 02:56:15 PM
I had to go into town anyway yesterday so I dropped in to the game shop and asked if my copy of Duke had arrived. The guy in there said it had, and before I could ask "Well, why didn't you ring me and tell me?" he opened up a drawer, removed a copy of Duke and placed it on the counter in front of me - a console version. When I told him no, it was the PC version I wanted, he said words to the effect of "Oh, sorry about that" before informing me that the PC ones were still on order, and that he'd call me when it came in (gee, when did I hear that before?)

There is another gaming shop in town and a couple of the department store chain outlets sell games, but there wasn't a Duke to be had in any of them.

So... still waiting... >:((

When I do finally get the game, first thing I'm gonna do is use the shrink gun on that shop dude and feed him to the dog.
Title: Re: Duke Nukem Forever
Post by: Art Blade on July 09, 2011, 04:26:06 PM
Poor dog. You should serve it only tender stuff.. so stomp on that shrunk version of pedigree dog food for a good amount of time to soften it up  :-()
Title: Re: Duke Nukem Forever
Post by: Dweller_Benthos on July 11, 2011, 12:17:55 PM
I remember that Duke 3D level quite well. I'm pretty sure that vid was made on a console or something, I'm almost positive that you could mouse aim in D3D, but not entirely sure. It could have used the auto height aim that Doom used, as long as you were in line with the target, it would hit it, no matter if it was above or below you. Now that I think about it, maybe it was like that in Duke, not sure. The first game I remember using the mouse to aim was one of the first Jedi Knight games, where you pretty much had to. Took some getting used to, as I had only been using the keyboard for games like Wolf 3D and Doom up until then.
Title: Re: Duke Nukem Forever
Post by: Fiach on July 11, 2011, 03:03:38 PM
I dont remember about mouse aim, but iirc after the cinema there were the flying cops, so I'm guessing you could mouse aim at them, as they were up in the air, memory is gone these days I'm afraid, ... I do remember once when I was five, I found this frog ..... *wanders away mumbling to himself.....

>:D
Title: Re: Duke Nukem Forever
Post by: Art Blade on July 12, 2011, 06:09:36 AM
lol Fiach  ^+-+
Title: Re: Duke Nukem Forever
Post by: Binnatics on July 13, 2011, 07:58:31 AM
But you're right Fiach, I have that too. I clearly remember that I was sitting on my father's desk getting used to the free-mouseaiming, but somehow I can't remember what game it was.
I do remember having played another revolutionary game called Battlezone created by the "Activation" developers. It was a game where you had to scavench materials, metals or so, like in Red Faction. You were brought from one weird planet into the other, and the main goal was scavenching that material, and preventing other groups from taking over. So it was basically a battle just like Dune back in the days, complete with a base, some structures, flying tanks, harvesters and other transport-like vehicles.
I might have been the first crossover between a first-person battlefield and the command an conquer formula. When you was fighting the hordes of the others, you could also command your troops in a C&C kind of way, and build you base etc. etc.
I liked the way they set this construction up, It was good playable. You could choose which 'floating tank' you wanted to drive yourself, So you could have a great influence on the battlefield. Meanwhile you could manage your troops, turrets and other weaponry in a way that you allways had proper backup or defence.
I just googled it and found it, this genre should be called 'realtime strategy'. I'm sure this game had mouse-aiming, and it might have been my first experience with it. At least on my own PC. I did play a few rounds of quake back in the days on a friend's computer.
Lol, all that history ;)
Title: Re: Duke Nukem Forever
Post by: fragger on July 26, 2011, 06:04:07 PM
Quote from: fragger on July 09, 2011, 02:56:15 PM
There is another gaming shop in town and a couple of the department store chain outlets sell games, but there wasn't a Duke to be had in any of them.

So... still waiting... >:((

STILL waiting... >:(( >:(( >:(( >:(( >:((
Title: Re: Duke Nukem Forever
Post by: Binnatics on July 27, 2011, 03:12:44 AM
WoW!!!!! That's a digrace! You should nuke the damn place and order the game via internet or something. That extraordinary!
Title: Re: Duke Nukem Forever
Post by: Art Blade on July 27, 2011, 10:18:48 AM
Sometimes those who inhabit that large slab of land down under the rest of us forget that mail sent to convicts requires very close scrutiny. They have one inspector for that job. Constable Slomo Tion :-D
Title: Re: Duke Nukem Forever
Post by: Binnatics on July 27, 2011, 10:35:20 AM
Constable Slomo Tion....  ^+-+ now that's something.

My advice: Nuke'm both  >:D
Title: Re: Duke Nukem Forever
Post by: fragger on July 27, 2011, 06:46:54 PM
 ^+-+

The Governor informs me thus: In Light of the abnormally Long Delay in receipt of Said Goods, it is opined by the Those in Authority that Her Majesty's Frigate "Ne'er Do Well", whilst engaged in her Business of transporting the Game Shipment, has either been eliminated en route by a French Man o' War, or has foundered with all Hands in a Squall whilst attempting to round Cape Horn.
Title: Re: Duke Nukem Forever
Post by: Binnatics on July 27, 2011, 10:42:50 PM
 ^+-+ Lol

Once you finally have the game it will e worth ten times the usual  ^-^
Title: Re: Duke Nukem Forever
Post by: Art Blade on July 28, 2011, 08:44:54 AM
fragger, lol  ^+-+
Title: Re: Duke Nukem Forever
Post by: Art Blade on August 02, 2011, 04:53:03 PM
STEAM released a 547MB patch

Quote- 4-weapon inventory option in single player campaign
- MP Server favorites
- Dedicated server overhaul
- FOV can be modified
- Change VOIP to push-to-talk (bandwidth fix)
- VAC anti-cheat system enabled
- Support for Japanese Steam ID's for PC release in Japan
- Auto-aim fix
- Blood effects on surfaces behind enemies when shot
- Steam.exe no longer uses an unusually high amount of CPU
- Texture quality improvements
- Fixes to prevent single player and multiplayer save data corruption
- Leaderboard exploit fixed
- AMD Dual-Core Optimizer no longer automatically installed (fixes rare bugs with Intel processors)
- Crash/compatibility fixes and other minor bugs
Title: Re: Duke Nukem Forever
Post by: Binnatics on August 03, 2011, 06:08:13 AM
Now THAT is a fix! Thumps up for steam, or is it 2k Games?
Anyway, this game deserves another playthrough now, if only I hadn't done 3 playthroughs allready. Might focus on the MP again ;)

I read somewhere that, despite of the bad reviews the game got, it was bought in huge amounts all over the world by the 'old fans from backthen'  ^-^

Title: Re: Duke Nukem Forever
Post by: Art Blade on August 03, 2011, 08:23:15 AM
Yep.. the old DN3D had a huge fan base and I bet all of them who are still into gaming got DNF (like me)  :-()
Title: Re: Duke Nukem Forever
Post by: Binnatics on September 02, 2011, 07:28:09 AM
Gearbox Software has promissed that they will make a sequel: During the "Penny Arcade Expo" in Seattle, Randy Pitchford, director of the developmentstudios of Gearbox said that they didn't only buy the game of 3DRealms to finally make it available, but also to create "their own" Duke Nukem.
About the extremely bad c.q. good reviews the game has got during its release he said that this was just the goal of the makers.
There's also coming DLC's for DNF. As far as I could find out it's about online weapons and maps.
Title: Re: Duke Nukem Forever
Post by: Dweller_Benthos on September 02, 2011, 08:35:35 AM
huh I still haven't finished the game yet, too busy to play much of anything lately. Maybe crank it up this weekend, since it's supposed to be a bit rainy, as if Irene didn't give us enough rain already, sheesh.
Title: Re: Duke Nukem Forever
Post by: Fiach on September 02, 2011, 09:54:05 AM
Quote from: Binnatics on July 27, 2011, 10:42:50 PM
^+-+ Lol

Once you finally have the game it will e worth ten times the usual  ^-^

Doubt it, the 360 version is now selling at €19, pretty fast price drop, probably due to the negative reviews.

The CEO of gearbox (borderlands dev), said if people dont like DNF they "dont have to buy it" or words to that effect, a kind of astonishing remark on a few levels.

LOL at fragger :)
Title: Re: Duke Nukem Forever
Post by: Art Blade on September 03, 2011, 09:27:40 AM
Indeed, nice remark. I think he's right :-D
Title: Re: Duke Nukem Forever
Post by: fragger on September 04, 2011, 07:06:27 PM
 :-D

Quote from: Fiach on September 02, 2011, 09:54:05 AM
The CEO of gearbox (borderlands dev), said if people dont like DNF they "dont have to buy it" or words to that effect, a kind of astonishing remark on a few levels.

And you're right about that, Fiach ??? He must also own the shop which I've been trying to get DNF from, because it seems I was right too...

Apparently my copy of DNF has indeed gone to Davy Jones' Locker >:(( I went in to the shop to ask "WTF, it's been weeks", and was told by the tattoo-emblazoned muppet on the counter that as their warehouse didn't like, you know, have any copies on hand, they weren't able to like, you know, order me one. After taking a moment to assure myself that my ears had not in fact deceived me, I then asked: Can't the warehouse like, you know, order some more? No, apparently not, unless the demand is like, you know, there. In a barely controlled tone of voice I advised him that perhaps it may have been a good customer relations-building move to contact those customers who have ordered non-arriving products and keep them abreast of developments like these, so that said customers don't waste their time and end up taking their business elsewhere, as I was now going to do forthwith. The response was a shrug and an "I-really-don't-give-a-fugg" expression. So I thanked him profusely for wasting my time, told him I hoped that all his mean-looking tatts would migrate to his chest and morph into a picture of Winnie-The-Pooh, wished him a tracheotomy for Xmas and left.

However, since this young Rockefeller was kind enough to give me back my deposit, I thought it might be incumbent upon me to point out to him that simply giving customers back their deposits upon non-receipt of ordered goods does not in fact constitute "business" ::)

So I'll be looking elsewhere for Duke, after I sneak back to the shop later tonight and burn it to the like, you know, ground.
Title: Re: Duke Nukem Forever
Post by: Art Blade on September 04, 2011, 07:59:51 PM
Erm. Are ya like, ya know, pissed off beyond belief?  ^+-+

Nice story and well written in an entertaining way  :-() :-X However, the story behind it is really annoying and almost unbelievable in times of competition and online shops. I do hope that you find a way to get a proper copy soon  :)
Title: Re: Duke Nukem Forever
Post by: fragger on September 04, 2011, 08:09:36 PM
Just a tad >:((

Not to worry, I'll go out and find a real copy now that I'm no longer waiting on a hypothetical one ;D
Title: Re: Duke Nukem Forever
Post by: Art Blade on September 04, 2011, 08:12:49 PM
that's ripper :-()
Title: Re: Duke Nukem Forever
Post by: fragger on September 04, 2011, 08:36:31 PM
 ??? 8) :-D :-X

"Ripper"?  "Ripper"?

!
OK, where did you learn that one?
Title: Re: Duke Nukem Forever
Post by: Art Blade on September 04, 2011, 09:33:08 PM
I must have picked it up from an Australian tourist or found it on the web somewhere  :-()
Title: Re: Duke Nukem Forever
Post by: Binnatics on September 05, 2011, 02:46:26 AM
Quote from: fragger on September 04, 2011, 07:06:27 PM
all his mean-looking tatts would migrate to his chest and morph into a picture of Winnie-The-Pooh.....
....and burn it to the like, you know, ground.

^+-+ Great story Fragger :-X

I hope you'll find a real copy soon, if it was only to blow off some steam ;)
Title: Re: Duke Nukem Forever
Post by: fragger on September 05, 2011, 05:07:38 PM
Thanks Binn :) I should be properly motivated by the time I get into the game >:D
Title: Re: Duke Nukem Forever
Post by: Art Blade on September 06, 2011, 04:01:16 AM
Hehe, next time you go back to that tattooed jerk, yell "COME GET SOME" at him and punch his lights out.  :-()
Title: Re: Duke Nukem Forever
Post by: Binnatics on September 06, 2011, 05:49:49 AM
Haha  :-X
Don't forget to wear a Duke suit when you do that  ;)
Title: Re: Duke Nukem Forever
Post by: Art Blade on September 07, 2011, 09:40:03 AM
and smoke a big cigar you could spit at his feet  :-D
Title: Re: Duke Nukem Forever
Post by: Binnatics on September 07, 2011, 01:48:09 PM
It should be perfect if you make some kind of arangement with 2 beautiful blondes... perfect if they were twins, that would enter the shop first and warm the guy up a bit ;)
Then get in and Duke'inate him >:D
Title: Re: Duke Nukem Forever
Post by: Art Blade on September 07, 2011, 02:03:37 PM
Unfortunately I lost contact to beautiful blonde twins, Billy and Cathy (once they marry...) -- I'd have sent them right over  :-D
Title: Re: Duke Nukem Forever
Post by: Fiach on September 08, 2011, 05:10:50 PM
Got a call from a mate of mine in SMYTHS (Toys r Us in the US), one copy left of a collector edition for the PS3, it has a bust of Duke, plus and art book and cards and chips for €24.99, picking it up tomorrow.

Apparently the PS3 version is the best console version, I dont particularly like the controller for shooters, but I guess I'll get used to it :)

EDIT: Its called Balls of Steel edition, iirc another friend paid €80 for this on release :). :



Duke Nukem Forever Balls Of Steel Edition Unboxing (http://www.youtube.com/watch?v=3DBR67RGCY0#ws)
Title: Re: Duke Nukem Forever
Post by: Art Blade on September 08, 2011, 06:16:50 PM
Cool to look at all the stuff he's got in (or out of) that box :) I wouldn't know where to put all that and in any case it would collect a lot of dust. I always buy the simple game versions but once when all the simple ones were sold out already.
Title: Re: Duke Nukem Forever
Post by: Binnatics on September 08, 2011, 09:36:49 PM
Hahah, "Carpe Nukem"  ^-^
Cool that you got the game Fiach,  :-X
Title: Re: Duke Nukem Forever
Post by: Fiach on September 09, 2011, 01:35:09 AM
Well, I picked it up and tbh, I would have paid that price for just the items :)

I know what you mean Art, by collecting dust, but the Carpe bust is very well done, its high quality plastic with a bit of weight, looks like marble, the art book is 100 pages and is very well produced, covering Dukes history from PS1/PC up to DNF. The comic is cool if you are into that sort of thing (my sons are), the rest is just nice memorabilia of an icon :)
Title: Re: Duke Nukem Forever
Post by: Binnatics on September 09, 2011, 07:53:05 AM
Quote from: Fiach on September 09, 2011, 01:35:09 AM
high quality plastic with a bit of weight
^+-+ :-X

Looking forward to your first impressions Fiach! Cool that you picked the game. I might do another playthrough as company ^-^
Title: Re: Duke Nukem Forever
Post by: fragger on September 09, 2011, 05:28:14 PM
Nice acquisition Fiach :) :-X
Title: Re: Duke Nukem Forever
Post by: Dweller_Benthos on October 19, 2011, 11:02:35 AM
A little necro posting here, but in case no one noticed, there was a big (400MB+) update to DNF a little while ago, and unless you read the release notes, you might not know. Seems they added two more weapon slots for the single player campaign. Now, if you've already finished the SP game, you're probably not going to go back and replay just to be able to carry two more weapons. But if you haven't finished it (like me) or are thinking of getting it once the price drops, then it will be something to look for. You have to enable the extra weapons in the config, then you can carry the pistol & shotgun plus any bigger guns you find along the way. I remember a discussion about only being able to carry two weapons and that Duke always had tons of weird guns to use, so at least they upped the count a little.
Title: Re: Duke Nukem Forever
Post by: Binnatics on October 19, 2011, 04:08:44 PM
Yep, I knew about the new possibilities. But I've completed the campaign 3 times allready. I't should be great though. Having multiple guns to choose from. Wonder if they make that ability available in MP too.
Title: Re: Duke Nukem Forever
Post by: Dweller_Benthos on October 20, 2011, 09:15:52 AM
Three times? Honestly, I'm so bored with it I'm struggling to get through the first one. Having Crysis2 and Rage sitting there uncompleted doesn't help, much less Minecraft.....
Title: Re: Duke Nukem Forever
Post by: Binnatics on October 20, 2011, 01:39:41 PM
Don't know why the game caught me that bad, D_B, maybe the humor in it. It's no nonsense humor, and shooting was fun. I've had a good time playing it through 3 times, a bit tougher everytime. But I didn't have other games on the shelve except Crysis 2, which I still have btw. Can't get myself to playing it, somehow
Title: Re: Duke Nukem Forever
Post by: Art Blade on October 22, 2011, 02:51:18 AM
I noticed the download when I last fired up steam. Haven't checked it out, though.. any ideas of what to do exactly to enable the new weapon slots?
Title: Re: Duke Nukem Forever
Post by: Binnatics on October 22, 2011, 03:46:18 PM
I think they will be just there. Haven't checked it either.
Title: Re: Duke Nukem Forever
Post by: Art Blade on October 23, 2011, 05:42:29 AM
checked it. You need to enable them in the options menu.


"HEHEHE, WHAT A MESS!"  >:D
Title: Re: Duke Nukem Forever
Post by: Dweller_Benthos on December 18, 2011, 06:07:22 AM
I see there's a DLC for $10, "the doctor that cloned me" or something like that.... anyone going to bite?
Title: Re: Duke Nukem Forever
Post by: Art Blade on December 18, 2011, 07:37:35 AM
not as long as I have to pay.
Title: Re: Duke Nukem Forever
Post by: fragger on December 18, 2011, 02:17:58 PM
Not me. Thanks to the bungling dolts at one of my local game shops, I never did get the game. First they ordered me a console version instead of a PC one (easy mistake to make, seeing as how the words "computer" and "playstation" sound so much alike ::)), then they spun me some BS yarn about the demand for the game not justifying an order (in other words, they forgot - and besides, I provided a demand for it). At this point, I don't think I can be bothered anymore.
Title: Re: Duke Nukem Forever
Post by: Binnatics on December 29, 2011, 09:52:31 AM
I won't pay a dime either for the DLC. I'm completely against paying for DLC's whatsoever. There's gotta be a super gigantic massive great extra content to make it attractive enough to pay for it.  :-D

Title: Re: Duke Nukem Forever
Post by: fragger on January 05, 2012, 05:04:43 AM
I don't believe it... I was in my local gaming shop earlier today (not the aforementioned dolt-infested one) and there was Duke Nukem Forever for PC just sitting there on the shelf as bold as you please, on special for $20, so I grabbed him. I only went in there to kill a bit of time while I was waiting for a haircut appointment. Typical.

But Tomb Raider Legend arrived in the mail today as well and I'm into that at present. Nukem kept me waiting all that time, so now he can just flipping well wait for me - I don't care how big and tough he is. If he has a problem with that, I'll get Lara to sort him out >:D

I'm still not going to pay for that DLC though.
Title: Re: Duke Nukem Forever
Post by: Art Blade on January 05, 2012, 10:49:35 AM
 :-() :-() :-() :-X
Title: Re: Duke Nukem Forever
Post by: Binnatics on January 05, 2012, 03:58:42 PM
Good to hear that you finally got access to the world of Duke. You're gonna love it once you take some time for it.  :-X :)
Title: Re: Duke Nukem Forever
Post by: fragger on February 22, 2012, 10:25:55 PM
I finally got around to Duke, and it's quite fun :-X Nothing super fancy, pretty much a straight-up no-frills shooter like they used to make years ago but with better graphics. Duke's in fine form with his usual cracks, some of them are pretty funny. The game is as un-PC as all get out, of course :-()

I had to go through the usual Steam performance to get the game installed: a five-minute install from disk followed by a two-hour game update from Steam - @#$%& :angry-new:

I just got through a sequence where a miniaturized Duke has to drive a radio-controlled car through a partially destroyed casino. When he speaks it sounds like someone who's just inhaled a hit of helium. Imagine Alvin the chipmunk saying things like "Let God sort 'em out" and you'll have the idea :-() It's a hoot when you drive the car at speed into an alien's leg and he hops around clutching his foot - hysterical 8)

It would be nice if Duke could pack more than two weapons at a time though. It's a nonsense game - why not go all the way and let him have his traditional portable arsenal?

Good fun, if not exactly cerebral or original - or politically correct >:D
Title: Re: Duke Nukem Forever
Post by: PZ on February 22, 2012, 10:44:53 PM
I set Steam not to do automatic game updates, so I ma not be working with the latest patch, but at least I get to play immediately.

On the console, I notice that they message that comes up states that the game must be updated in order to continue.  Formerly I did as the message commanded, but one day I realized that I could simply cancel out of that operation and the game would w@&k fine.  This is just another example of someone trying to bluff the users into doing something.  Now, my SOP is to cancel out of any such updates because I am not willing to wait the long times for those to occur.  In fact, I have not known any update to fix anything in any of my games.  For instance, I never had any problem with the original vanilla version of FC2 - no problems of any kind.
Title: Re: Duke Nukem Forever
Post by: Binnatics on February 23, 2012, 01:15:09 AM
Fragger, this update should have fixed the amount of weapons you can carry from 2 to 4 ????
I never experienced it myself, I already had done 3 playthroughs by the time they launched the update, but it promised so at least..... weird

Hope you enjoy it mate, If I promised to kill you last... I LIED!! >:D
Title: Re: Duke Nukem Forever
Post by: Dweller_Benthos on February 23, 2012, 09:55:19 AM
Yeah, there's a setting buried in the options to allow 4 weapons, as long as you have the latest update.

I do remember that miniature drive through the casino, and running over that guy's foot.
Title: Re: Duke Nukem Forever
Post by: fragger on February 23, 2012, 10:34:55 PM
Thanks guys, I'll look for that 4-weapon setting.

@PZ, I had previously set all my Steam games to not update automatically, but I forgot to do it with Duke until after the update had already started. However, I wasn't aware that you can cancel out of an update or I would have done so :D Thanks for that tip, I'm going to look into that as I have updates paused for Portal 2, Modern Warfare 2 and Half-Life Episodes 1 & 2 and as I like to revisit those games from time to time I'd like to skip those updates.

Those updates can be a pain in the derrière and like you said, they generally don't seem to do much of anything - generally. The last Half-Life 2 and Civilization V ones actually did make some positive change - improved graphics in both games and quite a lot of rules changes to CivV which actually made it a more playable game. But they take so freaking long to come down - via my sluggy net connection they do, anyway...
Title: Re: Duke Nukem Forever
Post by: PZ on February 23, 2012, 11:13:21 PM
I hear you fragger - my Internet connection is not as slow as dialup, but almost as bad, and I pay a pretty penny for the luxury of not having to endure the dialup sequence when I want the Internet.
Title: Re: Duke Nukem Forever
Post by: Binnatics on February 24, 2012, 07:27:18 AM
Quote from: fragger on February 23, 2012, 10:34:55 PM
... a pain in the derrière ...

Is this twist given by the fact that you found out about the 5.5 female members around here?  :-D
By the way, I don't think they will visit this particular part of the site very often >:D
Title: Re: Duke Nukem Forever
Post by: Dweller_Benthos on February 24, 2012, 01:18:44 PM
Quote from: Binnatics on February 24, 2012, 07:27:18 AM
Is this twist given by the fact that you found out about the 5.5 female members around here?  :-D
By the way, I don't think they will visit this particular part of the site very often >:D

Rule #29 & 30, I'm afraid.
http://rulesoftheinternet.com/index.php?title=Main_Page (http://rulesoftheinternet.com/index.php?title=Main_Page)
Title: Re: Duke Nukem Forever
Post by: Binnatics on February 24, 2012, 04:17:30 PM
 :laugh: :-X :-X

I just happened to read rule 66 ^-^
Title: Re: Duke Nukem Forever
Post by: fragger on February 24, 2012, 06:20:12 PM
 :laugh:

Quote from: Binnatics on February 24, 2012, 07:27:18 AM
Is this twist given by the fact that you found out about the 5.5 female members around here?

Good point - Duke would never use a word like "derrière"...

"Nobody steals our chicks - and lives!"
Title: Re: Duke Nukem Forever
Post by: fragger on March 13, 2012, 03:35:51 PM
So far this is not a bad game, but it's a bit much of a muchness at times. Run, blast, run, blast, and so on. It does look great though, and it has its funny moments. It can be a tough game, even on easy mode.

At one point in the ruins of Vegas I was stuck in a big kind of shell crater with a pillar of rock in the middle playing Ring Around The Rosy with this enormous boss who was armed with some huge, nasty weapons. There was nowhere to hide, I had to try and keep the rock pillar between us as much as possible and just expose myself long enough to get a target lock on him with my rocket launcher and let fly before getting out of his line of sight again. Fortunately there was an ammo resupply crate in there with me, so I could keep topping up my rocket supply, apparently ad infinitum. This bugger was huge, and I had to keep peppering him with rockets until I wore him down (his health meter appears on the HUD as well as your own). Once his health was down and he was on his knees I had to run in close until I could interact with him, in this case climbing up onto his back and ripping out one of his horns to seal his fate. This appears to be the standard boss defeat - knock their health down until they're vulnerable, then run in close and rip out a body part to finish the job. But then there's the fun part - you get to inflict a final humiliation of some sort on them (an interact prompt appears when you get in close again which actually says "Humiliate"). In the case of this big thing who was already kneeling in pain I was able to use his enormous testicle sac like one of those hanging punching bags you see at the gym (thookada-thookada-thookada) until he died falling on his side clutching his balls. Hysterical :laugh:

The 4-weapon boost is a major help, and some of the weapons are cool. My fave so far is the Rail Gun. Duke's pistol is pretty effective if you can land a head shot on most of the standard bad guys, taking them down immediately, but as a lot of them move quickly it's not easy getting that headie in.

Fun game generally, though I can't see myself replaying it much as it's strictly a corridor affair and gets somewhat repetitive at times. I can't believe it took them all those years to produce it - there's not much indication of where all that time went. It's essentially the old Duke with flashier graphics and a little more interaction, entertaining as that interaction can be. For instance, there are a bunch of poker machines you can play in Duke's casino. Playing any one of them a few times initially will boost Duke's "Ego" (health capacity) but you can keep playing if you like just to see if you can win anything.

Right, time to kick some more a$$. Where's my bubble gum? Oh, right... I'm all out.
Title: Re: Duke Nukem Forever
Post by: Art Blade on March 13, 2012, 05:00:53 PM
I liked that hysterical bit, too -- lol @ thookada-thookada-thookada  :laugh:
Title: Re: Duke Nukem Forever
Post by: Binnatics on March 14, 2012, 08:57:35 AM
Nice to read about someone new running through the blast :)
I think you'll enter the caves soon, which is a hard part. Once you're through that part,the fun starts again ^-^ Oh no, first you enter the burger shot as a small Duke, isn't it, Art? Or was that just in multiplayer ????
I remember that the boss fights are indeed quite difficult compared to the rest of the game. Then the humiliation thing is quite... ahhhhhhhh... satisfying >:D
Title: Re: Duke Nukem Forever
Post by: Art Blade on March 14, 2012, 10:21:55 AM
it is both SP and MP that you get to play the mini Duke  :)
Title: Re: Duke Nukem Forever
Post by: Binnatics on March 14, 2012, 03:08:21 PM
I remember now... don't you have to rescue one of the burgerbabes when the whole shop is filled with electrified water? :-()
Title: Re: Duke Nukem Forever
Post by: fragger on March 14, 2012, 03:39:58 PM
I'm in those caves now, cool alien environment :-X A little reminiscent of the underground alien hive in Half-Life 2 Episode 2. There's some pretty yucky looking stuff in there...

I liked the part much earlier where you had use a turret on top of a skyscraper to shoot down a gigantic alien mothership while defending yourself against attacks by smaller fighter-type aircraft, that was tricky but fun :-X And quite spectacular when the mothership finally broke up and parts of it were falling on top of buildings and knocking them down - whoa 8)
Title: Re: Duke Nukem Forever
Post by: Binnatics on April 16, 2012, 04:29:01 PM
Hey, Fragger, what happened to your Duke Playthrough? You're not telling me you left the poor dude in these slimy caves with nothing but fake titties to enjoy ??? ??? ???
Title: Re: Duke Nukem Forever
Post by: fragger on April 17, 2012, 06:01:53 AM
 :laugh:

He'll survive, he's the Duke >:D

Well... After getting this new hardware together I've kind of discovered FC2 all over again. I can now have so many more graphic options enabled or increased, and the frame rate is now so much higher, that it's almost like playing a whole new game. Poor old Duke has had to go and sit on the backburner for a while (and that's really gotta hurt...) Also I lost my saved games when my old hard drive died so I'll have to start all over again (which means Duke is no longer actually trapped in that slimy cave anymore, he's back to getting blowies from those two skanks in his apartment, so don't worry about him ;)).

But what's making me reluctant to get back to DNF is having to deal with Steam again. It took me hours to get the game happening the last time thanks to my sluggy net access speed and I'm kind of apprehensive about going through all that again, at least for a while yet. I did get CivV reinstalled with Steam and that was about as painful an experience as I thought it would be, and that was relatively quick and easy compared to what was involved getting DNF up and running.

But DNF should be cool to play on this new rig so I will get back to him once I'm ready to bite the bullet and take on Steam again. Steam was more painful to take on than the "Battle Lord" boss in DNF was, and I don't even get the satisfaction of using Steam's scrotum as a punching bag afterwards :(
Title: Re: Duke Nukem Forever
Post by: Binnatics on April 17, 2012, 07:47:40 AM
Sh~*.. I misse on your rig upgrade. Gonna check out the goodies you installed ;) :-X
Title: Re: Duke Nukem Forever
Post by: fragger on April 17, 2012, 04:39:53 PM
I'll jot them down here: Intel Core i7-2600 3.4GHz CPU, NVidia GT545 w/4GB RAM, 16GB RAM, Gigabyte m/board (not sure what type). Started off just getting a new HDD after the old one went belly-up, but then got carried away :-() New goodies enough to make a serious performance boost :-D
Title: Re: Duke Nukem Forever
Post by: Binnatics on April 17, 2012, 05:13:41 PM
Sounds great! I think we have the same processor :-X

Not sure about the video card... what's the full name?
Title: Re: Duke Nukem Forever
Post by: fragger on April 18, 2012, 02:50:19 AM
Actually, NVidia GeForce GT 545. If there's any more to the name, I don't know it.
Title: Re: Duke Nukem Forever
Post by: Binnatics on April 18, 2012, 03:25:54 PM
 :-X Found it. Couldn't find it in the catalogue of my fav. hardware shop.  :)
Title: Re: Duke Nukem Forever
Post by: fragger on April 18, 2012, 03:30:53 PM
 :) It's not the latest and greatest, but it was still a big improvement over my old one and it was going fairly cheap, so I grabbed it. I'm happy with it :-X
Title: Re: Duke Nukem Forever
Post by: Binnatics on April 18, 2012, 03:45:44 PM
It looks like a pretty cool card. Not High end but still has some good specs. And indeed for a nice price :-X

I also want to do another playthrough in FC2 with my new vid card and rig/monitor. I've installed it, but got distracted by other games.  ^-^
Title: Re: Duke Nukem Forever
Post by: Art Blade on April 19, 2012, 04:51:16 PM
 :)