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Video games => Stalker series => Shadow of Chernobyl => Topic started by: RedRaven on September 29, 2009, 11:28:45 AM

Title: Stalker S.O.C & Clear Sky
Post by: RedRaven on September 29, 2009, 11:28:45 AM
surprised neither are mentioned here yet so Starting this thread.Both are really good games if you patch them and can get into the story and style. Shadow of Chernobyl also has a few excellent Total Conversion Mods and a fair few minor mods out there, Clear Sky has very similar minor mods and tweaks available. A good thing about both is you can modify various files yourself with just Notepad. Things like Character Stats (jump height, weight allowance, run speed etc) and its pretty simple to change the Traders and Weapons files too. If anybody is playing either game and would like advice feel free to ask away and will do my best to help you out. Also a 3rd instalment of the saga has been announced and looks like it should be very nice, it will also have more Open World aspects to it too apparently .
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on September 29, 2009, 01:16:12 PM
good idea to create a topic for them. We had a discussion about Stalker in "help me find a new game" here (http://openworldgames.org/owg/forums/index.php?topic=689.msg8777#msg8777), along with other games.

Now we can go into details :)
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on October 21, 2009, 03:20:25 AM
The release of the 3rd episode gets closer and closer, and a fantastic video is up to be viewed at http://cop.stalker-game.com/.

There is said to be 'Open-World' aspects in this one too. Release is said to be jan 2010. Although at the end of one vid i've seen it had a Fall 09 date for Germany ?

Personally it cant come out soon enough for me ;D
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on November 21, 2009, 04:32:27 AM
On November 5th the 3rd instalment- Call of Pripyat was released in Germany, Austria and Switzerland. Meanwhile USA, UK and rest of Europe will have to wait until 1st quarter of 2010 :(
If anyone has already got it would really like to know opinions etc, big fan of the previous two games, and from what i've seen of Pripyat looks awesome.
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on December 16, 2009, 04:28:43 AM
Here is the Wiki link for Call of Pripyat
http://en.wikipedia.org/wiki/Stalker_call_of_pripyat (http://en.wikipedia.org/wiki/Stalker_call_of_pripyat)
Cant wait till February ;D
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on December 16, 2009, 12:19:04 PM
so many good games at the moment and near future... :)
Title: Re: Stalker S.O.C & Clear Sky
Post by: PZ on December 16, 2009, 12:45:09 PM
I know what you mean - we can actually be a bit selective now and wait for someone to post their impressions on games that we're on the fence about.  I'm going to stick with the open world games because I simply love to play at my leisure, not following a predetermined path, nor being on a time schedule.
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on December 16, 2009, 02:06:43 PM
Its already available in Germany, keep being tempted to order the special edition from there, its got some nice goodies in it, even a Zippo lighter !
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on December 16, 2009, 02:15:52 PM
there will be one more thing you get here: " CENSORED  "
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on December 16, 2009, 02:17:53 PM
 :-\ ????? :-\

Did I say something wrong ?
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on December 16, 2009, 02:19:45 PM
LOL, nooo! Not you, I didn't censor myself commenting on you (don't you know me better? :) )

It simply meant: In Germany, the GAME will be censored. As in no blood, no shooting-off limbs etc
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on December 16, 2009, 02:24:38 PM
got ya, I figured you were being funny :P .
Never know it may kick start the long dormant region of my brain that spent 4+ years learning and speaking German.....
And speaking of censors, if my first plays of SOC are anything to go by they would of made a big mess in their pants ;D

Oh, before I forget again here is link to Amazon DE, it shows what you get in the special edition metal tin :-X .

http://www.amazon.de/S-T-L-K-E-R-Call-Pripyat-Special/dp/B002QE22DQ/ref=sr_1_1?ie=UTF8&s=software&qid=1257429929&sr=8-1-catcorr (http://www.amazon.de/S-T-L-K-E-R-Call-Pripyat-Special/dp/B002QE22DQ/ref=sr_1_1?ie=UTF8&s=software&qid=1257429929&sr=8-1-catcorr)
Title: Re: Stalker S.O.C & Clear Sky
Post by: PZ on December 17, 2009, 10:44:58 AM
Quote from: Art Blade on December 16, 2009, 02:19:45 PM
... In Germany, the GAME will be censored. As in no blood, no shooting-off limbs etc

That's too bad - that would take much of the fun out of AC2  :-\
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on December 17, 2009, 01:48:45 PM
Absolutely. And they did remove the blood (and probably some of the gut-churning moves) in AC2 already for PS3 here.
Title: Re: Stalker S.O.C & Clear Sky
Post by: PZ on December 17, 2009, 02:31:15 PM
I took a long spear from a dead foe yesterday, and used it for a while roaming through Florence.  It was quite fun using the weapon as it behaves much different that the knives and swords that I normally use - the animations are quite good.  However, I cannot even imagine how the reduced effects would make for a complete experience.
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on December 24, 2009, 04:40:58 AM
Here are some useful links for Stalker SOC & Clear Sky

Heroes Radio - this has to be THE BEST site for SOC, filled with useful info and detailed maps.

http://stalker.heroesradio.com/ (http://stalker.heroesradio.com/)
.
Tweak Guides - one for each game, some handy tips to get the most out of the graphics.
.
http://www.tweakguides.com/STALKER_1.html (http://www.tweakguides.com/STALKER_1.html)
.
http://www.tweakguides.com/ClearSky_1.html (http://www.tweakguides.com/ClearSky_1.html)
.
Mods - Best site for good mods, from simple little changes through to some amazing total conversion mods (Oblivion Lost & Priboi Story being the best 2).
.
http://stalker.filefront.com/files/Stalker;52index (http://stalker.filefront.com/files/Stalker;52index)
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on December 26, 2009, 07:04:41 AM
The following Link is for a Bench mark tool released by the makers of Call of Pripyat to see how it will run / look on your system, it runs through the same sequence 4 times, Day time, Night time, Raining and Sun shafts. And OMG it looks totally amazing ;D !
 
http://cop.stalker-game.com/?page=benchmark (http://cop.stalker-game.com/?page=benchmark)
Took a couple of screen shots too -
[smg id=1811]
.
[smg id=1812]
.
[smg id=1813]
.
[smg id=1814]
.
Will sort a video out and get that up too :-X
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on December 26, 2009, 07:32:39 AM
thanks mate, looks abandoned but good :)
Title: Re: Stalker S.O.C & Clear Sky
Post by: JRD on December 26, 2009, 09:43:52 AM
Leave him alone Art... its a w@&k in progress...  ;D

I'm not at home (with family for hollydays) with my PC or laptop, so I cannot install my recently purchased S.T.A.L.K.E.R. SoC (for $1,99 may I add  8) ) but for what I've seen so far the series sure fit in our site.
OK, there are some abnormal enemies and creatures, which may not please some of our members, but yet it is an openworld FPS and the landscape seems just huge. Some here has been playing FO3 and loving it, so I guess that a devastated Ukraine after a second blast in the Chernobyll nuclear core would seem rather familiar!!
Light effects are just beautyful and shadows are way more dreadfull than any other sci-fi / real world breed FPS can cope. Maybe if you stop to enjoy light effects or a cloudy full moon for too long you'll find yourself embraced in a bloody combat with some mutant creature, but who cares?
Reviews and vids I managed to check so far account for a vast world to scavenge with great interaction with NPCs, real weapons (or, at least, not fantastic laser rifles), great AI that can flank, cover and use convincing war tactics against you!
Also, multiple endings make for a huge replay value!!
In short... I foresee a great time playing STALKER (both titles released so far) and maybe a nice spot for the next installment - Call of Prypiat - at OWG
I know RedRaven is dying to put his hands on the next title and will flood us with reviews and pics and vids... looking forward Red...  :-X
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on December 26, 2009, 10:17:07 AM
Clear Sky was cool, I spent many hours travelling through the vast map. Day and night cycles were cool, too, and the fights also. And, you get the classic hunter&collector game, loads of stuff to collect (not as much as in FO3, though). Weapon upgrades, armour, and all of those upgrades had a tech tree that led to various (useful and stupid) combinations, depending on your choices. I remember I configured an exo-skelleton in various ways (thanks to save and reload), one version allowed you to carry stuff around worth like 150kg compared to 50kg with a different combination of upgrades. Maybe I fall again for STALKER :)
Title: Re: Stalker S.O.C & Clear Sky
Post by: fragger on December 26, 2009, 03:53:33 PM
Thanks for the info and links, Red :-X Does look very impressive!
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on December 27, 2009, 05:43:02 AM
Art is correct, the pics posted do look a little devoid of wildlife and other stalkers. The video I will get up asap does have some Stalkers and creatures, and it shows the size of just ONE area, the pics do not do real justice.
The weight allowance Art mentions is a pain, but things like that are very easily fixed with some of the many mods available for both Soc & Clear sky. Its where i cut my teeth, so to speak, in mods.
Character stats ( weight allowance, run speed, jump height etc) are very very easy to modify and all you need is Notepad!
Here is a link for the Official Trailer and a Game play Vid.
http://cop.stalker-game.com/?page=video (http://cop.stalker-game.com/?page=video)
Both available to download in 2 formats.
Enjoy ;D


  edit on 30th
In reference to Mods I have found the locations of the files through steam :) . So now I can get into it and make changes. If anybody wants to know how and where let me know.
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on December 30, 2009, 05:16:37 PM
Good idea :) I have Clear Sky and I would like to know what you can change (and where, as in which files) with a notepad. If that is "regular" cheating, it might be worth another post, if it isn't...

By the way, I do read my private messages  ;)
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on December 31, 2009, 03:29:33 AM
In the download section, under Other games and stuff is a simple fix for head bob in Shadow of Chernobyl, it includes instructions on where to put the file and how to make the game use that file.  Will sort one for Clear Sky at some point today.

Will also sort out a file that increases the amount you can carry for both SoC & Clear Sky. I will set it at 100kg instead of the default of 50kg.

This is just a quick fix for those playing either game whilst I put together a simple step-by-step guide on how to extract the game files and change them yourselves. The quick fixes will w@&k on both the Steam and Regular DVD installation of both games.

If any one has any questions & queries dont hesitate to ask, here or by private message.

Happy Stalking.
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on December 31, 2009, 03:33:39 AM
Excellent service, thanks, Red  :-X
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on January 02, 2010, 06:32:49 AM
 Just posted a 7z file in the downloads - other games and stuff, its a slight character improvement for Stalker S.O.C.
Will have the Clear Sky tweaks up asap (currently having problems unpacking the database files).
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on January 02, 2010, 07:03:25 AM
Here is the link for a sleeping bag mod, I find it essential as travelling around the zone at night gets VERY VERY scary!!!

http://stalker.filefront.com/file/ABC_Sleeping_Bag_Mod;82029 (http://stalker.filefront.com/file/ABC_Sleeping_Bag_Mod;82029)
  And here is the Clear sky version -
http://stalker.filefront.com/file/AMK_Sleeping_Bag_for_CS_1504;94080 (http://stalker.filefront.com/file/AMK_Sleeping_Bag_for_CS_1504;94080)
  Sleep tight, dont let the pseudodogs bite (hahahahahaha)
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on January 02, 2010, 07:05:50 AM
thanks, mate :)
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on January 03, 2010, 10:06:16 AM
Here is a couple of quick pics from my journeys into the zone. First off my Rifle of choice - the Storming Obokan (AN-94 Abakan in the real world). The 'storming' version comes equipped with the GP-23 grenade launcher  ;D . I also usually equip it with a PSO-1 scope for basic sniper shots.
[smg id=1843]

And as usual its Raining, may be the rain just likes me alot? seems to follow me from game to game.

Here is my hotel room in the Cordon, not much to look at and no room service. But its free and above ground level so no sneak attacks from evil dogs and roaming Bandits (Stalkers equivalent to Mercs)
[smg id=1842]

Well, time for a meal, stale bread and old sausage washed down with a bottle of cheap vodka tonight.Heading north into the Garbage at first light.
Title: Re: Stalker S.O.C & Clear Sky
Post by: JRD on January 03, 2010, 10:32:36 AM
Hey Red... can you sleep as in FC2?
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on January 03, 2010, 11:08:18 AM
Yes, but only with the sleeping bag mods ( links are a couple of posts before this).The dreams you get are pretty f***** up too. adds to the back ground story in little ways. But I recommend that you eat before sleeping, and to do it in 3 hour stints, hunger and 9 hours sleep can almost kill you!!!
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on January 03, 2010, 11:13:01 AM
in vanilla Stalker Clear Sky, you need to seek shelter every once and then when some sort of psy/radioactive thunderstorm breaks loose or you die. Else, you walk around day and night :) And nights are darn black, I might add  ;D
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on January 03, 2010, 11:14:54 AM
Quote from: RedRaven on January 03, 2010, 10:06:16 AMAnd as usual its Raining, may be the rain just likes me alot? seems to follow me from game to game.

LOL, I remember your rainy days from FC2!  ;D
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on January 03, 2010, 11:36:51 AM
Yes, but only with the sleeping bag mods ( links are a couple of posts before this). Its not like in FC2 where you find a safe house with a bed in it, the mod puts a sleeping bag in your inventory. Double click on it brings up mini menu with options to sleep for 1,3 and 9 hours. The 'Hotel' is just a random building with a mattress in it (and me trying to be funny  ). The dreams you get are pretty f***** up too. adds to the back ground story in little ways. But I recommend that you eat before sleeping, and to do it in 3 hour stints, hunger and 9 hours sleep can almost kill you!!!

Oh and never EVER sleep out in the open or ground floor of a building as you may never wake up.Once I cleared a large area of bandits and creatures, went to sleep and got woke up by 2 bandits with double-barrelled shotgun shaped alarm clocks!  The A-life AI system is devious and NPC's often move from one area to another just as you can. The way they and the creatures act is very impressive, and in some ways it surpasses that of FC2! Some mods will even get them looting bodies, dragging them away etc. Its very clever. Reckon a merging of FC2 and the Stalker series would make the best game ever.In Clear sky they introduced faction wars, where you can join the factions to further their goals, but you can also get this with the Oblivion lost mod for SOC. The Clear sky element may of even been influenced by it ?

Just like FC2 there are 2 main factions (Duty & Freedom), but there is also the Military, Monolith faction, Scientists, Bandits and other Stalkers like your Character.
Having not played Stalker for over a year I had almost forgot how good it really is. It has alot of the same level of realism as FC2, but then adds a very dark hint of science fiction. And I kid you not when I say that at several points of the game it has well and truely scared the hell out of me!

I recommend SOC to any one who likes games with almost endless re-playability. Even the basic 'vanilla' (un-modded) version has 7 possible endings that are determined by how you have played the game. I have finished it 4 times and only ever got 3 of them.

Thats enough rambling for now   ::)
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on January 03, 2010, 11:40:24 AM
Quote from: Art Blade on January 03, 2010, 11:13:01 AM
in vanilla Stalker Clear Sky, you need to seek shelter every once and then when some sort of psy/radioactive thunderstorm breaks loose or you die. Else, you walk around day and night :) And nights are darn black, I might add  ;D
Indeed its dark, thats why I use the sleep mod (too scary :-\ ).
Those psy/radioactive waves are mostly, if not totally removed from vanilla SOC, but some mods put them back in, and they are worse - ie they can spawn zombies & other nasties not to mention damage you alot.
Done again ( for now at least ;D )
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on January 03, 2010, 12:01:52 PM
It is indeed the game that made me jump for the first time (Clear Sky) when I was out at night, near Garbage, and it was raining. Pitch black, rain, the surrounding only lit up briefly by lightning, and then a set of glowing eyes stared at me, only like two yards away... Man what a start it gave me!  ;D
Title: Re: Stalker S.O.C & Clear Sky
Post by: deadman1 on January 03, 2010, 01:40:26 PM
Quote from: Art Blade on January 03, 2010, 12:01:52 PM
It is indeed the game that made me jump for the first time (Clear Sky) when I was out at night, near Garbage, and it was raining. Pitch black, rain, the surrounding only lit up briefly by lightning, and then a set of glowing eyes stared at me, only like two yards away... Man what a start it gave me!  ;D

That reminds me of Doom 3. I´m enter an abandoned restroom and check all the stalls, they´re empty, Whem I turn around I just happen to look in one of the mirrors and there´s a huge monster standing right behind me. I almost plastered myself on the roof above my desk at that moment, I jumped up so hard  :-[ ;D. I was ofcourse plying the game in a dark room with the only light coming fom the screen.
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on January 03, 2010, 02:59:58 PM
Nice ;D ;D Same here, PC room just has to be dark.  :)
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on January 03, 2010, 04:26:42 PM
Quote from: deadman on January 03, 2010, 01:40:26 PM
I almost plastered myself on the roof above my desk at that moment, I jumped up so hard  :-[ ;D . I was ofcourse plying the game in a dark room with the only light coming fom the screen.

I hear that, good way of describing it too deadman :-X
Title: Re: Stalker S.O.C & Clear Sky
Post by: JRD on January 03, 2010, 04:42:26 PM
You guys are right about SoC... the atmosphere is really creepy!
I only played a few missions at Cordon (early beginning) and to wander through the zone is really dreadfull... sound effects are great and the zone is anything but deserted... on the contrary, its boiling with creatures and humans, and none of them seems to like you apart a bunch of unfriendly faces at Cordon!
It is really a great addition to my games and Call of Pripyat will sure be awesome!
RedRaven is right... a merge between FC2, with all its freedom and open world-ness, and Stalker, with its scary plot, would make a blockbuster... wait and see what they do in the next installment!!

Oh, btw... where do I sleep then? Cordon? Or any building as long as not at ground level?  :-[
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on January 03, 2010, 05:28:44 PM
@JRD,
no sleep if you play vanilla.

@all,
I've just remembered a specific situation of Clear Sky. When you leave Cordon (by the way, loading screens, if I remember correctly) you are close to a military base. I once cleared the place and started looting the bodies, carrying loads of weapons and stuff with me until I was cumbered too heavily. Max carryweight 50kg limit reached... what should I do? Leave all the good stuff and, on my return, after storing those weapons collected, return and engage in yet another lethal fight, starting all over?

No. So I did what the Jackal described on one of the tapes, "smuggling" :) I stuffed one body with all remaining weapons and stuff, he had no problem with encumbrance. I bet his body wheighed like 250kg when I was finished stuffing it. Then I dragged the body backwards (easier to grab) towards my destination, quite a distance, and yes, I took all the loot home in one go, safely ;D
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on January 04, 2010, 01:33:52 AM
@JRD - If your going to use the sleeping bag mod then there are a few safe spots in each zone to use it.In the cordon there is inside the traders place or in either of the underground shelters to the left of where Wolf stands, or up the ladder behind Wolf and into the attic. They are the safest as there is always a group of fellow Stalkers around the camp fire. If you kill all the Military under the railway (they do not come back) then there are a couple of train cars / containers on the bridge that are safe. The pic I posted is from just a little further north of the bridge, where you meet Fox, you can get to the 1st floor of the bigger building.

Safe spots near Wolf (the blue icon & cursor)
[smg id=1847]
Safe spot near Fox (where the cursor is)
[smg id=1846]
Safe spots near Railway (where the purple stash icons are)
[smg id=1848]


@Art - Thats exactly what I used to do until was able to change it ( now i play with limit of 100 kg, could make it anything, even as silly as 10,000 kg but that would spoil it. 50 is too little but 100 is more sensible I think). Also because you can drag the bodies and they often stay in-game for a while I drag them all into a pile after dealing with that group. That way its easier to keep track of who has been searched and not.

[smg id=1849]

I may be a killer but at least I tidy up after myself ;D
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on January 04, 2010, 12:23:28 PM
that last pic is hilarious, Red  ;D :-X
Title: Re: Stalker S.O.C & Clear Sky
Post by: deadman1 on January 04, 2010, 12:39:19 PM
You know what they say Red "cleanliness (spelling!) is next to godliness"  ;D
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on January 04, 2010, 12:44:43 PM
what's the opposite of godliness, again?
Title: Re: Stalker S.O.C & Clear Sky
Post by: deadman1 on January 04, 2010, 12:53:09 PM
Quote from: Art Blade on January 04, 2010, 12:44:43 PM
what's the opposite of godliness, again?

Devilness?
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on January 04, 2010, 01:41:45 PM
 ;D .
God can keep the Devil, I've got enough problems with Bandits and Mercs!
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on January 04, 2010, 02:04:07 PM
 ;D
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on January 15, 2010, 11:40:41 AM
Finally got the bench mark fly through up on Youtube, so adding it here too.
Quality is not that good due to compression etc. But it gives a good idea as to the size and level of detail.
It is just one of the 3 main areas that will be in Stalker Call of Pripyat.


[smg id=1858 type=avi]
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on January 15, 2010, 02:04:40 PM
thanks for the vid, Red  :-X

At first I was reminded of CoD4, the Pripyat sniper mission... then I remembered Chernobyl and all that... Man, I still remember the warnings of the real Fallout caused by the reactor 4 explosion, radioactive plumes spreading across Europe after April 26, 1986... We were warned not to eat mushrooms etc, everything that could pick up and store radioactive materials (rainwater...) and I had to reconsider and finally cancel a trip to Prague, Czechoslovakia, because it was closer to the catastrophe... In a game it is totally different. I don't have a problem with that, but:

If you are interested in the story around Chernobyl, I think this vid here is "nice." Make sure you're in a mood to cope with harsh visual impacts if you click the following link.

http://www.youtube.com/watch?v=ZjUfhy1rQEY
Title: Re: Stalker S.O.C & Clear Sky
Post by: JRD on January 15, 2010, 03:05:47 PM
Excellent vids Red... looking forward to that game!  :-X

As I just purchased STALKER SoC and CS as my end-of-the-year gift I begun researching about the real disaster while preparing to enter the virtual place. Saw a lot of vids on youtube as well!

Tragedy apart, I must say that I am truly impressed with what devs (Ukranian devs, may I add) did with the game. Pripyat is a faithfull model of the real place. The Zone itself really exists, the vegetation and fauna... all of that was really affected by radiation and suffered real mutations scientifically reported!
Buildings, houses, squares, streets... all very, very real!
As soon as I get to the Chernobyl Nuclear Power Plant I'll see how it looks like (maybe RedRaven can share his thoughts about that  ;) )

In fact... The Zone, the real place, has suffered incursions of real scavengers seeking for anything they can loot, some people actually tried to go back to the place to resume living and died...

You play in a virtual world that is not so different of what it really looks like... scary as hell  :(
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on January 15, 2010, 03:18:17 PM
I can recall news from the time of Chernobyl saying the fall-out would affect all livestock in Northern Europe, and scare stories about Acid-rain and Radioactive milk. Although at that point in time was out on my bicycle all the time and not interested in World Affairs. When the 1st Stalker came out I did read a lot, and saw a few documentaries about the reality of the disaster.
Actually it kind of amazes me that in all the time MAN  has been messing about with nuclear power there have been so few such disasters.

And as JRD says below, its impressive what the devs have done. As for how it looks - from what i can recall its very good. not too sure about scale and such, when was last there was kind of running for my life as the Monolith & Military factions were not exactly welcoming :) .
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on January 15, 2010, 03:27:22 PM
hehe :)

Yes, I was impressed with the w@&k of those devs, too, in Clear Sky, albeit I didn't see all of it in that sequel. A buddy who played SOC told me that the map is identical, except some parts that are accessible in SOC are not in Clear Sky, and vice versa, but they share a great deal of the world. In CoD4, there was only one mission leading you there, I saw the funfair and the surrounding area with the indoor swimming pool, school, and those buildings made from prefabricated slabs. After sniping some VIP I had to get the hell out of there :)
Title: Re: Stalker S.O.C & Clear Sky
Post by: deadman1 on January 15, 2010, 03:34:04 PM
I just ordered both SOC and Clear sky. all your talk about it made me want to play them. :)
Title: Re: Stalker S.O.C & Clear Sky
Post by: JRD on January 15, 2010, 03:43:22 PM
@deadman... I did the same on Christmas... fire sale on STEAM... both games for US$ 7  8)

@Red an Art... Is there a ferris wheel on SoC or CS? Documentaries shows one at Pripyat which was obviously left behind... it adds a lot to the scary landscape!
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on January 15, 2010, 03:59:25 PM
Its in shadow of chernobyl, cant recall Clear sky.


The Pripyat in S.o.C. is not as big or detailed as in Call of Pripyat. Can only imagine at the time first game was done they made as much as they could and still keep it in the program size. Now a few years later and CPU / GPU in the average PC is way better so they can do more and give more to gamers.
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on January 15, 2010, 04:13:22 PM
deadman, you made me laugh  ;D :-X Have fun with the games, mate :)

JRD+Red, CS doesn't show it but CoD4 does very detailed. I think CoC does, too, if I remember right what my buddy told me and reading Red's last post.
Title: Re: Stalker S.O.C & Clear Sky
Post by: deadman1 on January 21, 2010, 01:37:53 PM
Just installed Stalker SOC today , and it´s looking good :). One question though, how in the name of everything holy do I get the game to use the thumbutton on my mouse? I always use it for crouching and it doesn´t w@&k even though I could change it in the options menu  :D.
Title: Re: Stalker S.O.C & Clear Sky
Post by: PZ on January 21, 2010, 02:05:09 PM
If your mouse came bundled with software, have you tried mapping the button using the mouse utility instead of the in-game options?  I've played a game or two in which I had to create a profile specifically for a game because the options menu did not function properly (Heroes Over Europe)  :D
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on January 21, 2010, 02:11:25 PM
I love HoE. NOT.  :D (most annoying game ever)

Good advice, PZ. I too use the mapper program / profiler if I can't get from the game what I want.
Title: Re: Stalker S.O.C & Clear Sky
Post by: JRD on January 21, 2010, 02:29:35 PM
Quote from: deadman on January 21, 2010, 01:37:53 PM
Just installed Stalker SOC today , and it´s looking good :).

Thats good... the more the merrier  :P

It sure look good for a not-so-new game. I've played a few missions only and find it a bit different to get used to. It is open world but with bottlenecks as you have to go through some specific passageways when moving from one area to another.
I am also getting used with some elements like artifacts and the items interface - you have to place guns and artifacts on your belt to make it effective/available
But it does look like a great shooter.
I spent quite some time just watching as pseudodgs, boars and anomalies interacted in the world unaware of my presence... very nice the way the world is there and (creepy) things are happening. I saw one soldier from Cordon wandering out of the safe area and dogs going around him. He realised they were around, drew his weapon and went alert. One dog got closer, but not too close as to attack him. It seemed like the dog new his prey was aware of his presence and, being one to one, gave up attacking. The other dogs got split up by an anomaly and fled, barking in pain  :-X

Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on January 22, 2010, 04:38:54 AM
Quote from: deadman on January 21, 2010, 01:37:53 PM
One question though, how in the name of everything holy do I get the game to use the thumbutton on my mouse? I always use it for crouching and it doesn´t w@&k even though I could change it in the options menu  :D .
Odd that it will not w@&k for you, just tried it with the Microsoft 5 button mouse that I use and all was ok. Are you changing it in the first column where all the controls are or in the 'Alternative' column ?
I usually make it so that CAPS LOCK is my 'Always Crouch' (that way the light on the keyboard corresponds to my stance.
It does actually create a file with all user keys etc on it. It is in the same location as save games

C:\Documents and Settings\All Users\Documents\stalker-shoc)

is the location path by default, you may want to look at that. It is an .ltx file, but right click and open with notepad will let you edit it with no problems. If you have further problems with it let me know and will try to help you get it fixed ;D .

Quote from: JRD on January 21, 2010, 02:29:35 PMI spent quite some time just watching as pseudodgs, boars and anomalies interacted in the world unaware of my presence... very nice the way the world is there and (creepy) things are happening. I saw one soldier from Cordon wandering out of the safe area and dogs going around him. He realised they were around, drew his weapon and went alert. One dog got closer, but not too close as to attack him. It seemed like the dog new his prey was aware of his presence and, being one to one, gave up attacking. The other dogs got split up by an anomaly and fled, barking in pain  :-X

The A.I. that controls animals and NPC's is really good for the most part, and not always predictable, for example I once used quick-save / quick-load 5 times in a row and on each re-load the enemies in view where all acting differently. Occasionally you do get to witness some 'Dumb Merc' type behaviour but I usually put that down to the vodka !!! When I remember which mod it is will post a link for it as it improves the A.I. in some ways such as npc's will drag bodies, sometimes loot them, also they will drag animal corpses away from camp fires and such.

Enjoy the zone  ;D
Title: Re: Stalker S.O.C & Clear Sky
Post by: deadman1 on January 23, 2010, 06:27:44 AM
How do I get from Garbage to the Dark Valley? The only direction I can see from my map gets me radiated enough to glow in the dark  :D
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on January 23, 2010, 07:36:57 AM
found one map for you (maybe it helps)

http://www.webalice.it/requena/game/stalker/stalker_Map_Zone.htm

Title: Re: Stalker S.O.C & Clear Sky
Post by: deadman1 on January 23, 2010, 09:30:04 AM
Thanks Art I figured it out  :-X and I also got the crouch working the way I want. I had to remap the button on the mouse to CTRL+SHIFT, it´s the first time I ever habe had to do that in any game I´ve played ::)
Title: Re: Stalker S.O.C & Clear Sky
Post by: wexer9 on January 25, 2010, 04:43:56 PM
STALKER: SoC, especially modded, is one of my favourite games of all time!
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on January 25, 2010, 05:20:42 PM
Are there any mods you would recommend? And if you happen to have a link would also be muchly appreciated :)
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on January 26, 2010, 06:22:07 AM
Quote from: wexer9 on January 25, 2010, 04:43:56 PM
STALKER: SoC, especially modded, is one of my favourite games of all time!
Same here, choosing between FC2 and SoC would be impossible. ;D
Quote from: Art Blade on January 25, 2010, 05:20:42 PM
Are there any mods you would recommend? And if you happen to have a link would also be muchly appreciated :)

Best place for mods is -
http://stalker.filefront.com/files/Stalker/Shadow_of_Chernobyl/Mods;10529 (http://stalker.filefront.com/files/Stalker/Shadow_of_Chernobyl/Mods;10529)

For Clear Sky mods its -
http://stalker.filefront.com/files/Stalker/Clear_Sky;10495 (http://stalker.filefront.com/files/Stalker/Clear_Sky;10495)


My personal favourites for SoC are OBLIVION LOST (total conversion mod)
http://stalker.filefront.com/file/Oblivion_Lost_22_for_1005;93039 (http://stalker.filefront.com/file/Oblivion_Lost_22_for_1005;93039)
It takes the game closer to the original Beta, it adds Total free play, modified A-life, improved AI, Faction wars, and the ability to use artefacts to perform Alchemy to create better artefacts :-X . And it can be merged with the Arsenal weapons mod too. It also adds creatures cut from the Released game.



Next is PRIBOI STORY (total conversion mod)
http://stalker.filefront.com/file/STALKER_Priboi_Story_11;93629 (http://stalker.filefront.com/file/STALKER_Priboi_Story_11;93629)
http://stalker.filefront.com/file/Priboi_Story_113_Patch_for_10005;102753 (http://stalker.filefront.com/file/Priboi_Story_113_Patch_for_10005;102753)
This one is set a full year after SoC, and you play a soldier. Even tho the maps and play area follow SoC it adds and changes enough to make it a very interesting game.


Another is by NEWSA SIMBION (total conversion mod)
http://www.gamerspedia.net/ (http://www.gamerspedia.net/)
This one adds a hell of alot more to the game. New weapons, ammo, armour and monsters. Oh yeah and the military helicopters WILL hunt you down and fire on you too :-\


All 3 of the mods listed above are "Total Conversion Mods" meaning that they make major changes to the vanilla version of the game, in effect each gives you a completely new gaming experience. And anything that gives you the ability to play the same game in such different and interesting ways has got to be good. Its like 4 games for the price of 1 :-X



Beyond the Total Conversion Mods there are literally hundreds of smaller mods that range from Weather overhauls, texture packs, audio files, extra weapons, trader improvements, character improvements (such as speed, weight allowance, belt slots for artefacts), sleeping bags, arena extensions, the list goes on. Will w@&k on a list with links of all the ones I have tried.


Really for me one the best things about Stalker and Mods is the ease with which any one can modify basic files in the game to their hearts desire, for example it is very easy to change a couple of files so when you speak to wolf for the first time he will give you better armour and / or weaponry. And you can also change the stats and abilities of weapons - removing condition degradation, accuracy, clip size, damage and even what ammo types it fires ( you can have a simple pistol that shoots 40mm grenades at the same kind of range as a sniper rifle with no recoil !)
If anyone playing SoC wants help in this I am more than happy to help out, just let me know what you want to change and will assist in making it so, before FC2 Stalker was all I played, and after completing the vanilla game I learned a lot about how to mod files and where in the game the files were, some times a simple change will require editing 3-4 files but its all easy enough.

I have also posted a quick character fix for SoC in the downloads section here at OWG. It removes the Head-bob and increase the max weight you can carry to 100 kg, and slightly increased the speed you can run at, and the height you can jump (nothing to silly, but enough to make a couple of hard to reach places more accessible)

For some reason Clear Sky did not receive the same level of modding as SoC, but what there is can be found with the link earlier in this post. Also there are some mods out for Call of Pripyat, but have not looked into them yet as it has only been released in Germany so far. It is due for a UK release on 5th February 2010 !
OMG thats only 10 days away now !!!!!

HAPPY STALKING
Title: Re: Stalker S.O.C & Clear Sky
Post by: JRD on January 26, 2010, 08:08:12 AM
Red... your are Da Man for STALKER affairs at OWG  ;)

I am just beginning SoC and so far didn't use any mod... my plans are to go on with this playthrough as vanilla as I can stand... will get the sleeping bag and the 100kg mods for sure, but don't want to fire grenades with my pistol if the game is not meant to be like that.

I`ve checked those links already and it is truly amazing how the STALKER community created lots of content to the game. Guess thats because the world is so well created and based on a sad (but almost true) reality!

Many thanks for bringing those links up Red  :-X
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on January 26, 2010, 03:21:01 PM
Excellent research, Red  :-X
Title: Re: Stalker S.O.C & Clear Sky
Post by: deadman1 on January 28, 2010, 03:59:30 PM
Ok I need some help. I´m on my way from Cordon to garbage and I´ve stopped by the house where you meet Wolf. In the cellar there´s supposed to be a stash (got that info from a bandit I killed) but how in the world do I get into that cellar? I have located a hatch in the ground but there doesn´t seem to be any way of opening it.  :D So Red, JRD or anyone who remembers how this is done please give me a hint before my hair gets any greyer than it already is :P
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on January 28, 2010, 04:26:16 PM
Quote from: deadman on January 28, 2010, 03:59:30 PM
before my hair gets any greyer than it already is :P
Lol
It is a mistake in translation, it is in the attic. Go up the ladder behind wolf, you have to crouch to get through the opening. To the right side of the attic is the chimney and it is on the floor behind that.

[smg id=1910]


As far as I can remember that is the only un-fixed translation error (but that's no guarantee ::) )
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on January 28, 2010, 04:41:32 PM
nice... nice knowing we do have an expert here :)  :-X
Title: Re: Stalker S.O.C & Clear Sky
Post by: JRD on January 28, 2010, 04:48:24 PM
Maybe this is what you are looking for

http://www.youtube.com/watch?v=hWy9qZEA56U&feature=related

I got this one at the very beginning following someone´s post on a great forum Red directed us...
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on January 28, 2010, 05:07:43 PM
It is starting to confuse me. Which post refers to which game? :) SOC or CS?
Title: Re: Stalker S.O.C & Clear Sky
Post by: JRD on January 28, 2010, 05:11:02 PM
I guess both refers to SoC since me and deadman are in the early beginning of that game......
And you are right... both SoC and CS have the same areas (Cordon, Garbage, NPP and so on), so it can get quite confusing!!  :(
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on January 28, 2010, 06:02:35 PM
Had almost forgot about that being there!
Though technically it is not a "Stash" in the sense that its location is never revealed when searching a corpse and marked on your pda with the little radiation symbol. Its more of an added bonus. Strongly suggest saving before smashing open the crate as sometimes the armour lands just out of reach(which is very frustrating!)

Other such items are -
1 > Medkit in crate, Vodka in chimney.
2 > Food in cellar.
3 > Anti-rad & bandages on roof.
4 > Stone Flower artefact in crate on roof.
5 > Food in bucket next to oven. Vodka & energy drinks in a crate in attic. Stone Blood artefact in crate in cellar.
6 > Shotgun rounds in bottom of fire place. Bandages in metal box on the crates.

[smg id=1911]

There is also an energy drink on the floor near the campfire. In the underground shelter next to the red house (or whats left of it) there is bread and an energy drink on the table, and food in the crate.

  And if you talk to Wolf for the "Destroy the Boar Lair" mission there is a Jellyfish artefact in one of the crates next to the fallen tree.

There are more things scattered about that are not regular stashes but dont want to list them all and spoil the fun of exploring the Zone.



Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on January 28, 2010, 06:09:28 PM
Quote from: Art Blade on January 28, 2010, 05:07:43 PM
It is starting to confuse me. Which post refers to which game? :) SOC or CS?
Sorry Art, it is for SoC. :-[ :-X
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on January 28, 2010, 06:21:11 PM
thanks Red :)

Don't worry about me, but I think it is getting problematic to keep two games in one topic. Yet I can't create a patchwork out of it and create two topics from them (too interwoven).

So maybe it's time we continued the conversation in two new topics, SOC and Clear Sky. So that the rest of the good people may follow your train of thoughts, guys  :)
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on January 29, 2010, 05:40:52 AM
If we start a new board for Call of Pripyat we could create a thread for each in that maybe ?Then it would be possible to lock this topic off.
Just a thought :)
Title: Re: Stalker S.O.C & Clear Sky
Post by: JRD on January 29, 2010, 05:44:06 AM
Quote from: RedRaven on January 29, 2010, 05:40:52 AM
If we start a new board for Call of Pripyat we could create a thread for each in that maybe ?Then it would be possible to lock this topic off.
Just a thought :)

That`s my idea too

Quote from: JRD on January 27, 2010, 04:40:23 PM
Thats why I mentioned the left navigation panel.
If we have, for instance:

Operation Flashpoint 2: Dragon RIsing
- OFP2: Single Player
- OFP2: Multiplayer


...maybe we can fit something like:

STALKER
- STALKER: Shadow of Chernobyl
- STALKER: Clear Sky
- STALKER: Call of Pripyat


The first too would be mainly tips by Red to anyone (me and deadman  ::) ) playing the game and should not be too full of content.
The last one, dedicated to the new title, would be a "complete" area!

We just have to see what PZ can do about that!!
No pressure mate...  ;D
Title: Re: Stalker S.O.C & Clear Sky
Post by: RedRaven on January 29, 2010, 06:51:16 AM
I knew I had seen your post JRD, just couldnt remember where ::) .
Title: Re: Stalker S.O.C & Clear Sky
Post by: Art Blade on January 29, 2010, 04:00:21 PM
The boards are open, and this topic closed. :)