OpenWorldGames Server ONE

Video games => Far Cry 2 => Far Cry series => Questions => Topic started by: spaceboy on April 09, 2009, 12:37:25 PM

Title: Malaria
Post by: spaceboy on April 09, 2009, 12:37:25 PM
Anyone ever let your Malaria run rampant?  I've always taken the pill as soon as the screen goes blurry.  Last night I rode it out and got better, walked around etc.  I'm not sure if I asked this before, but is it possible to just keep getting sicker?  What would happen?
Title: Re: Malaria
Post by: JRD on April 09, 2009, 12:46:55 PM
I read a post of a guy saying he let the malaria kick till he passed out and woke up in the clinic.
I think you are prompted to do the underground mission immediatly and if you don't, you just keep coming back to the clinic.
Maybe the game "knows" if you are not going towards the underground place....
I gulp one pill as soon as the vision blurs too, never had the patience to let it roll.........
Title: Re: Malaria
Post by: PZ on April 09, 2009, 01:30:29 PM
I also read somewhere that your stamina is reduced when you are stricken with malaria and don't take your medicine.  The implication is that your sprint would be shorter in duration.  I'm not positive, but I have experienced reduced stamina at times.
Title: Re: Malaria
Post by: DKM2 on April 09, 2009, 04:18:47 PM
There are 5 different sickness levels I think, but ya, I always take it right away.
Seems to always happen just before a fight,
or while driving, like;
Damn blurry again... pop... TREE!!! CRASH..... ah crap.

This gives me an idea thou, if I let the malaria go, will it trigger a underground mission, hmmmm
Title: Re: Malaria
Post by: JRD on April 09, 2009, 04:22:43 PM
If you don't take the pill, a flask icon will appear at the bottm left corner of your screen.







As if it helps at all!!!!!! :P :P :P :P
Title: Re: Malaria
Post by: spaceboy on April 09, 2009, 04:25:20 PM
I see where you're going with that DKM2, but I bet the answer is no if you still have pills.  It may be hard not take the pills I tried walking around a bit after the attack to see if comes soon, but a) the little annoying pill box icon was in the corner of the screen and b) it's the same button as syrette, so although it triggers syrette first, it'd be easy to accidentally take a pill.

And yes, I'd say 60% of my attacks come while driving, 30% in a fire fight or just before, 10% walking around. 

I've been so stupid that I always take the pill while the truck is still moving, nothing like hitting the brakes and stopping to take your meds.  I didn't know the attack would pass...
Title: Re: Malaria
Post by: PZ on April 09, 2009, 05:12:13 PM
I remember once going into a malaria attack in the middle of the Dogon village right when a group of angry mercs were trying to hasten my demise...

... talk about feeling overwhelmed...
Title: Re: Malaria
Post by: JRD on April 09, 2009, 05:16:34 PM
Thats why I like those malaria strikes...
They're impredictable
Title: Re: Malaria
Post by: spaceboy on April 09, 2009, 05:33:43 PM
I agree JRD, I read others complaining about it (not here) that it adds nothing to the game, but I think it does.
Title: Re: Malaria
Post by: PZ on April 09, 2009, 05:38:02 PM
Yes indeed fellow FC2 aficionados, I can see the dev team brainstorming on how to create a truly diverse mission experience, and the malaria idea coming up.  Even though we've all read the complaints about almost everything from re-spawn to malarial, I feel that each of the characteristics of the game has it's merits, and I am beginning to enjoy them all, including the re-spawn and malaria.
Title: Re: Malaria
Post by: Dweller_Benthos on April 10, 2009, 09:31:43 AM
I usually take a pill ASAP, just because I don't like the blurry vision. What is strange, though, is when the blurriness doesn't go away. Not quite sure what the cause is, but it seems sometimes the blurry goes away as soon as you swallow the pill. But other times, it will hang around for some time. I found that taking a swim usually clears it up faster, though I haven't tested it enough to be sure.
Title: Re: Malaria
Post by: JRD on April 17, 2009, 09:01:31 PM
Well, did my research...
Two situations...
1) Had my pills but decided not to take any and see what malaria can do. Suddenly I fell to the ground, couldn't move at all... all I could see was my hands, breathing hard and that annoying flask icon flashng. The message was obvious - TAKE THE PILL. So I did, and the fun resumed :P
2) Had no pills and was wandering around, just waiting for the kick. Actually I had just cleared the TaeMoco mine. The malaria hit took me to the ground and I woke up in the clinic, the medic giving me the papers to be delivered to one of those underground guys.
In a few words.. DO IT NOW.
Maybe I could just pretend I didn't get the message and proceedto some other mission, but the result would be the same.
Anyway, now I've seen what malaria can do... no big deal, will keep taking my medicine!!!!
Title: Re: Malaria
Post by: PZ on April 17, 2009, 09:03:04 PM
Interesting experiment JRD,
I wonder why the people on other forums have so much trouble with malaria.
Title: Re: Malaria
Post by: JRD on April 17, 2009, 09:10:32 PM
Maybe because people wants to control everyting in a game. And malaria is unpredictable!

... kids... hah...
Title: Re: Malaria
Post by: Art Blade on April 18, 2009, 03:35:05 AM
*mumbling to myself, how could I have missed this thread?*

I've had my share of malaria myself, let me share my experiences with you.

There are two job streams.

One, an underground job is pending (triggered only by [and only after completing] some main missions). Upon completing such main missions, you'll find an entry in your book asking you to find someone who provides you with medicine, showing that underground mission symbol. Now you're on your second last pill, only one left in the flask, until you get resupplied. When stricken by malaria without having any pills left, you will have 3 more attacks coming, the last of which will take you to the church (during campaigns in the north) or the hospital (in the south).

Two, no underground job pending (obviously). During that time you will never run out of pills. If you refuse to take the pill, 3 more attacks will strike you, the last of which will put you to the ground forcing you to take the pill.

I have no idea if it affects your stamina, but the sickness level is irrelevant. You cannot change the current level by your actions regarding taking the pill or wait it out. The sickness level is plot dependant, meaning it is triggered by main missions only.

Hope this will help you :)
Title: Re: Malaria
Post by: retiredgord on April 18, 2009, 05:08:23 AM
Art..very interesting observations. I'm sure all of us will benefit in gameplay from your "medical experiments". Thanks for a job well done
Title: Re: Malaria
Post by: Art Blade on April 18, 2009, 05:17:55 AM
cheers, glad if I can help :)

I tested so much because in my first through I had run out of malaria pills and I was in fear that might happen again at any time.
Title: Re: Malaria
Post by: Art Blade on April 18, 2009, 05:31:29 AM
a few more things:

- When you should take a pill and if you are injured right then, you can cure the injury by drinking a bottle of water (full health restore). If I remember correctly, the guide tells us you first take the pill and then tend the wounds, but I think you first cure the wounds, then malaria.

-Drinking water always restores you to full health, at any time. edit: on difficulty level "easy"

- Malaria doesn't strike unpredictably. It has a timer to it, I think it takes about 1 hour real time (sickness level 0) until you need another pill. Sorry I don't remember the exact timings, but I remember when testing several things with malaria attacks, I realised it was always the same amount of time. You can easily find out if you take a pill, immediately check your book where you can see your time spent in game. put that down somewhere and check again when you have to take the next pill.
Title: Re: Malaria
Post by: JRD on April 18, 2009, 05:49:03 AM
Thanks for the info Art... I thought the game was programmed to give you an attack every once in a while, but never realized it was really timed!
Anyway, I'll keep it without timing the attacks just to maintain the unpredictability for myself. Think it adds to the immersion ;)
Title: Re: Malaria
Post by: spaceboy on April 18, 2009, 05:03:13 PM
Excellent info Art.  Thanks a lot for sharing this.  You da man with the information!
Title: Re: Malaria
Post by: Art Blade on January 16, 2010, 06:09:19 AM
long time no reply, but I thought a new member or guest who wants to look up "malaria" should find the following info here:

Malaria attacks stop once you're around 73% game progress, that is before you go to prison and after that to the end game. So if you want to explore or play freely, that would be the perfect time. All weapons unlocked by then, you can enjoy the open world of FC2. There is a download available at OWG at exactly that stage of game, check this (http://openworldgames.org/owg/forums/index.php?action=downloads;sa=view;down=117) link :)
Title: Re: Malaria
Post by: mandru on January 16, 2010, 08:25:53 AM
Once I figured out that it's actually doing the faction missions that determines when your pill bottle goes empty it changed the way I play the game. If I delay the faction missions until last then I've got a bottomless pill bottle that allows me to clean up all other missions and activities plus plenty of time to knock around and stir up trouble with out having to run the under ground missions until they are triggered by the faction mission count.

After doing the Tutorial at game start and getting the first bottle from the good father I've gotten in the habit of going out and grabbing one of the gold AKs and using the diamonds on that minor run to buy the IEDs to do all Arms Dealer missions and collecting all of the diamonds in and surrounding Pala and any near where the side missions take place. I will always take a different path heading out to a mission than when I'm returning so that I am expanding the area I cover to sweep up diamonds to pay for my preferred weapons as I unlock them.

I'm a sniper and prefer single shot kills so once I've got the Dragonuv the gold AK hits the trash bin.  :P

Secondly I run every buddy side mission for all of the buddies that I can collect without fouling up the faction headquarter doorman's mission to liberate a captive from one of the minor warlord's compounds (4 possible compounds North map / 2 south map). I wait to see where the doorman sends me and then I go release the indicated buddy to complete that mission. Then I go straight to the other captive buddy and turn them loose too and return to Mikes and wrap up those new buddy missions.

I use side missions as a chance to go into various new map areas to expand my diamond collection.

Once the game moves to the South, I follow the same routine there too (skipping the AK). The last refill on my pills from up North will last until I've finished the first couple Southern faction missions and this routine allows me to be outfitted with the best gear the game has to offer before getting into a really tough assignment.

This play style may not be for everyone. I know a lot of people prefer winging it.  ;)

I tend to be pretty obsessive about routines I get into. I like to eat all the veggies and any side dish on my plate first so that I have plenty of room to wrassle with my steak.  ;D
Title: Re: Malaria
Post by: Art Blade on January 16, 2010, 08:43:07 AM
 ;D

That's basically what I do during my current playthrough. I spared the main missions but did every possible side mission, and I have collected all diamonds and tapes in Leboa. Now I'm doing the faction missions and then I'll move to the south :)
Title: Re: Malaria
Post by: wexer9 on January 27, 2010, 12:09:25 PM
Quote from: PZ on April 09, 2009, 01:30:29 PM
I also read somewhere that your stamina is reduced when you are stricken with malaria and don't take your medicine.  The implication is that your sprint would be shorter in duration.  I'm not positive, but I have experienced reduced stamina at times.

I'm pretty sure this is correct.

For example, in the tutorial, your stamina is very low. I tried running to Mike's bar when directed to in the tutorial ("someone can help with your malaria") and found that my stamina was very low, and you are afflicted with malaria at the time, so the connection makes sense.

When the priest gave me my first set of pills - bam! - increased stamina. :)
Title: Re: Malaria
Post by: Art Blade on January 27, 2010, 12:29:39 PM
I've found that the stamina correlates with the sickness level(s), and sickness levels correlate with game progress (playing faction missions). Also, the sickness level determins how long it takes until the next malaria attack strikes you. The healthier you are, the longer the periods without needing to take malaria pills and the amount of stamina you have to your disposal.

You start pretty sick (5) and at some point (around 50% game progress) you are almost cured, with your sickness level down to 0. This is the turning point of the game, the next couple of main missions will bring your malaria back up. Hence, more frequent malaria attacks forcing you to take medicine, and the pejoration of your health state due to malaria cuts down on your stamina.

Stamina itself changes a little depending on how much you run or jump. Jumping a lot in a short period of time exhausts you just as much as a full sprint. If you have run until you nearly blacked out, you cannot sprint for the same amount of time immediately after regaining your breath. It takes maybe 10-15 seconds to recover to your current stamina level.

You can try it: Count your steps while running on a flat surface (road, rather than slopes) until you pant as a dog presented with a juicy steak. Then run again and count, 1-2-3-4- that's it... more time to breathe... then try again, take your time to recover and count again. With your health at maximum (sickness level 0) you should be able to count about 45 paces until you nearly faint. On lower health, it may be something like 15 or 25-30 paces.

The malaria pills shouldn't have more effect than to remind you that you are sick, and to surprise you in the middle of a fight, a drive, anything you don't need a malaria attack... so if you skip your medicine while you still have pills, you will suffer three breakdowns. If you still have pills, you cannot get up until you take one. If you haven't got any pills left (oh dear, you should have taken on and completed the underground mission by now) you will pass out and wake up in the church of Pala while in Leboa or in the hospital of Port Selao while in Bowa. (Time to quickly get the underground mission done).

Hope that helps :)

Edited, read on, two posts from here I did test it /Art
Title: Re: Malaria
Post by: RedRaven on January 27, 2010, 03:26:21 PM
One thing I noticed about malaria, and specially the pills is that you can do every possible side mission (buddy, convoy, cell tower etc) on the first bottle the priest gives you. Its only after doing the APR or UFLL missions that your tablets run out.
Title: Re: Malaria
Post by: Art Blade on January 27, 2010, 03:50:52 PM
I've just returned from FC2, exercising my character a bit there  ;D

Red, you're right, and there are only a few specific main missions (or, after a specific amount of main missions) that the underground missions get triggered, on completing that specific mission. (Depending on how you started, in which order you took on which mission, it is probably not always the same, but the principle still is). You'll notice after finishing some main missions, that, immediately thereafter, in your notebook the advice shows up "find someone to provide you with medicine."

As to exercising, I'm on sickness level 0 and did manage to run 45 paces flat out. It took about 10 to 15 seconds till I could repeat that. When tried too early, I managed only like around or less than half of that.

Funny thing, I had a save that was only a minute away from a malaria attack (lol, I had to repeat that attack after every reload) So I tried running before and after the attack. The attack itself cut down my stamina massively (you hear yourself pant after recovering from an attack, just as if you had run a long distance). Right after an attack, I was too exhausted, but after taking the pill, and a few seconds rest, I could run up to 45 paces. That is a lot :) But, as depicted above, "scripted" or "hard-wired" -- it simply is a matter of your game progress and sickness level.

edited my previous post
Title: Re: Malaria
Post by: RedRaven on January 28, 2010, 04:25:24 AM
Quote from: Art Blade on January 27, 2010, 03:50:52 PM
Funny thing, I had a save that was only a minute away from a malaria attack (lol, I had to repeat that attack after every reload)


Looks like you got a bad-a$$ case of De-Ja-Vu there Mr Art ;D
Title: Re: Malaria
Post by: Art Blade on January 28, 2010, 12:58:59 PM
heeheehee <chortle>  ;D sure did, mate, sure did  :)

Actually, it is strange to know that within the next couple of seconds or so there will be a malaria attack to suffer. I started running, wondering how many paces I could do until it hit me again... :)
Title: Re: Malaria
Post by: wexer9 on January 29, 2010, 08:37:48 AM
I just made a save that is only a few seconds before a malaria attack! :o
Title: Re: Malaria
Post by: mandru on January 29, 2010, 09:03:24 AM
Quote from: wexer9 on January 29, 2010, 08:37:48 AM
I just made a save that is only a few seconds before a malaria attack! :o

It's better to know when it's going to hit than finding yourself up to your a$$ in alligators and having an attack come on unexpected.  :P
Title: Re: Malaria
Post by: wexer9 on January 29, 2010, 09:20:50 AM
Indeed...

Speaking of alligators, it would be pretty cool if there were alligators in the game. Or crocodiles, whichever one of them lives in Africa. :P
Title: Re: Malaria
Post by: Art Blade on January 29, 2010, 09:48:58 AM
Go to the Ranger Station...

[smg id=637 align=center width=400]
Title: Re: Malaria
Post by: mandru on January 29, 2010, 11:01:51 AM
For a while I thought some of the African predators would liven up the game but over time I realized that I really didn't want my stalking of a GP to be interrupted by realizing I was being charged by something coming out of the night that had been stalking me!  :-\

In the end game while in Heart of Darkness there's a swamp that you have to wade through while dispatching a sizable group of mercs with a mounted GL (just before getting to the ravine with the plane wreck at the top). Over along the right side of that area, towards the merc base but still well out into the water, there's a crocodile growl in the localized audio track that seriously gives me shivers every time I hear it while moving through cautiously looking for mercs hiding in the bushes and waiting for a clear shot at me.

I can just see myself setting up to GL a GP and having a poisonous snake drop out of a tree limb on me. It would be a case of the GP being able to take me out with out having to fire a shot!

Merc 1: "What was that?"

Merc 2: "Nothing. just the wind and look it's starting to rain bloody meat chunks! Never seen that one before. Bloody Africa! I should have gone to Dental School!"