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Video games => Other games => War and Combat => Topic started by: mmosu on February 21, 2011, 05:45:07 PM

Title: Dead Island
Post by: mmosu on February 21, 2011, 05:45:07 PM
This is probably one of the most dramatic and disturbing game trailers I'ver ever seen:

YouTube - خودتان را نمایش دهید. (http://www.youtube.com/watch?v=lZqrG1bdGtg&oref=http%3A%2F%2Fwww.youtube.com%2Fresults%3Fsearch_query%3Ddead%2Bisland%26aq%3D0&has_verified=1#)

If the final game is anywhere this intense this may be the next big survival-horror game to watch for.

PS - Art, when this video comes up banned, here is the IGN link:  http://www.ign.com/videos/2011/02/16/dead-island-announcement-trailer?objectid=955540 (http://www.ign.com/videos/2011/02/16/dead-island-announcement-trailer?objectid=955540)  :-()
Title: Re: Dead Island
Post by: PZ on February 21, 2011, 06:12:08 PM
Indeed - looks like the latest generation animation technology  :-X

Reminds me of the Night of the Living Dead style movies.
Title: Re: Dead Island
Post by: Fiach on February 21, 2011, 11:57:00 PM
beat ya to it :P

http://openworldgames.org/owg/forums/index.php?topic=2122.msg36807#msg36807 (http://openworldgames.org/owg/forums/index.php?topic=2122.msg36807#msg36807)
Title: Re: Dead Island
Post by: mmosu on February 22, 2011, 04:30:51 AM
Well there ya go  :-D
It was on the front page of IGN yesterday, so it caught my attention.  I read the write up, apparently develpment started back in 2008 but it got shelved for a bit because they didn't have a production company on board to do the marketing.  The author said this was the first time he ever saw the entire office watch a trailer in hushed silence.  The animation is spectacular, there were a few times (especially in the "home movie" clips toward the end) that it becomes hard to tell you aren't looking at real people.  Some of the screenies posted look incredible too.  Obviously the game takes place on a lush, tropical resort island, so some of the shots look like Resident Evil meets FC1, but better!  I'll be watching for this one  :-X  I couldn't find a release date - Fiach?
Title: Re: Dead Island
Post by: Fiach on February 22, 2011, 06:05:24 AM
No mate, all I can find is TBA.

On saying that, Deep Silver aren't noted for AAA titles, but yeah the animation is awesome, hopefully this will be a good 'un.

It reminded me a little of Heavy Rain for some reason, dunno why, maybe the gfx quality, but it looks like a game to look forward to.
Title: Re: Dead Island
Post by: Art Blade on March 01, 2011, 11:22:04 AM
The vid played, not censored -- nice of you to think of an alternative for me :)

Cool vid, the idea of playing it backwards is simple but very effective :) :-X
Title: Re: Dead Island
Post by: fragger on March 01, 2011, 03:05:22 PM
Superb albeit nasty bit of CG animation :-X
Title: Re: Dead Island
Post by: Fiach on May 01, 2011, 03:59:39 AM
I just read an article about this in 360 Gamer, here are the more important points.

The trailer has nothing to do with the storyline, its just a very well made CGI movie :(

The game will be a FPS action game, where you will mostly use blunt melee weapons (FPS melee has never really tickled my fancy, so kinda disappointed by this).

The game will have 4 (I think) characters that you can play as, each has different styles and background eg. One is a faded rapper star, another a surfer dude etc. Sounds kinda like Left4Dead, I dont know if thats good or bad as I havent played it.

The Island is pretty huge, if you see a building in the distance, you can more than likely travel to it and enter it, The island will mostly be locked off initially, but will open up further as the game progresses.

The zombies wont be all shufflers and shamblers, there will be slow ones, fast ones and inbetweeney ones, plus suicide ones that explode when they come into proximity with your character.

Fiach : Reading about games, so you dont have to can too :)
Title: Re: Dead Island
Post by: mmosu on May 01, 2011, 06:18:46 AM
FPS melee can be cool if it's done like it was in Killzone 3 - brutal with a side of shock value.  The horror theme definitely opens the door for lots of red stuff all over the screen, so I'll be expecting that.  It would be cool if the attacks were all context sensitive, happening differently based on not only your orientation to an enemy, but also what's in your hands, etc.  I had also read before something about skill trees for the different characters that can be developed - anything about that on your end Fiach?
Title: Re: Dead Island
Post by: Art Blade on May 01, 2011, 07:37:49 AM
Quote from: Fiach on May 01, 2011, 03:59:39 AMones that explode when they come into proximity with your character.

That could pretty much be a description of an ex-boss of a friend of mine :-()
Title: Re: Dead Island
Post by: fragger on May 01, 2011, 08:16:44 AM
 ^+-+

Sounds like an ex-boss of mine too, only it was more of a toxic reaction than an explosion ;D
Title: Re: Dead Island
Post by: Art Blade on May 01, 2011, 08:51:46 AM
 :-D
Title: Re: Dead Island
Post by: Fiach on July 11, 2011, 02:13:48 AM
This is a weird one, the Collectors Edition of this game includes a graphic novel (comic), that is written in german only.

I find this a bit weird, when you consider the difficulty Art has with censorship in games, I'm wondering if DI will even be released in germany, what do you think Art?

Dead Island: Treasure, Red and Limited Collector's Edition [Game Editions] (http://www.youtube.com/watch?v=69Lt6Fu7pn8#)
Title: Re: Dead Island
Post by: Art Blade on July 11, 2011, 09:49:44 AM
I don't know about the game. Judging from "PEGI 18" and "Bloodbath" and the gore which seems to be key to the gaming experience, it might very well be censored. However, there are "German" (dubbed) games without any censorship involved, those are produced for our neighbours in Austria who do speak the same language. We may import games from them  ;)
Title: Re: Dead Island
Post by: Fiach on July 11, 2011, 10:50:46 AM
Yeah, I was just thinking that such a blood themed game may not be the biggest seller in germany, yet they only released the zombie comic included with the game, in the german language, doesnt seem like the most wise business decision ever made :)
Title: Re: Dead Island
Post by: Art Blade on July 12, 2011, 06:15:07 AM
indeed  :-()
Title: Re: Dead Island
Post by: fragger on July 15, 2011, 01:26:44 AM
Quote from: Art Blade on July 11, 2011, 09:49:44 AM
I don't know about the game. Judging from "PEGI 18" and "Bloodbath" and the gore which seems to be key to the gaming experience, it might very well be censored. However, there are "German" (dubbed) games without any censorship involved, those are produced for our neighbours in Austria who do speak the same language. We may import games from them  ;)

That's ironic, considering where you-know-who came from :-()
Title: Re: Dead Island
Post by: Binnatics on July 15, 2011, 04:34:04 AM
Just finished reading the topic. It kind of seems weird to me that the trailer is so brutal, hoorifying, while according tho Fiach's discoveries the gameplay should be more L4D-like. I think the major and key-experience in zombiegames like these is humor. The gore and blood is so intense that it can only be ment to trigger the laughing muscles. But the trailer gives you the idea of intence fear and drama.
Wonder what this game would be like in the end...
Title: Re: Dead Island
Post by: mmosu on July 15, 2011, 10:37:23 AM
Indeed, the first trailer was gripping and had me very interested, but the more I hear, the more I'm afraid this one is just going to end up lost in the pack of the genre rather than be the iconically tense and disturbing experience that trailer seemed to promise.
Title: Re: Dead Island
Post by: Fiach on September 12, 2011, 03:10:24 AM
I have this for a week, due to a mate going on holidays, he insists I'll like it..... I do!

I was pretty dubious about this game, Deep Silver and Techland are not exactly notorious for quality control :)

Anyway, I have played as far as chapter two and I'm quite enjoying it.

You can choose between 4(?) characters, all with mildly different stats. You wake up on an island and you know the rest of the background. You hear a guy advise you on where to go, to escape your first zombie encounter, this leads to a shack with a bunch of other survivors. These survivors give you quests to progress the game, also as you travel about the island you will meet other people that need your help, eg. You check out a shack, the lady asks you to check her husband as he is beleeding, he tells you he got bitten and wants you to drive his wife to a safe place where his brother is waiting.

Combat is pretty much fun, weapons break pretty easily, but you can carry a bunch in your INV. You can also mod these weapons at crafting benches like in Fallout 3. Weapons so far consist of lead pipes, wrenches, oars etc. A nice feature is that you can pick up a gas cylinder, throw it at a zombie, then throw your weapon at the gas cylinder to detonate it.

Graphics are nice, its nice, bright and sunny, its kinda like the TV series Lost.

There are a variety of enemies so far, normal shambling zombies, fast running zombies, very powerful thug zombies.



Save is checkpoint, if you die you will rez either where you died or nearby, it will cost you 10% of your current cash.

You drink cans of cola etc to replenish health.

As you level up, you gain skillpoints that you can assign to 3 different skill trees.

All in all, its like a more fun version of Resident Evil, its pretty open world and looks good :)
Title: Re: Dead Island
Post by: spaceboy on September 12, 2011, 07:21:07 AM
good to hear, I'm still quite interested in this, but unsure if I'll get it, rent it, or put it off for awhile.
Title: Re: Dead Island
Post by: Binnatics on September 12, 2011, 07:46:49 AM
Sounds much like Dead Rising 2.. modding weapons at crafting benches, combining things you find, helping people along the way... I wonder what happened to the scary introduction movie ????
Title: Re: Dead Island
Post by: Fiach on September 12, 2011, 08:20:59 AM
The devs always said the movie had nothing to do with the game, which begs the question why bother? When I heard this, I was really dubious about the game, On saying that, I havent played DR2, so I cant compare them, but I do like the sunny open world of DI, horses for courses I guess :)
Title: Re: Dead Island
Post by: Fiach on September 12, 2011, 08:23:15 AM
Quote from: spaceboy on September 12, 2011, 07:21:07 AM
good to hear, I'm still quite interested in this, but unsure if I'll get it, rent it, or put it off for awhile.

I got it free-ish mate, so maybe I'm a bit more forgiving, on saying that, I reckon I will wind up buying it after my mate comes back from his break.

BTW, it is very stronly built for Co-Op if thats of interest to anyone, I dont play it myself, so I cant really comment on it personally.
Title: Re: Dead Island
Post by: spaceboy on September 12, 2011, 08:54:06 AM
yeah, the co-op and open world is what interests me.  I never looked twice at other zombie games, so that's why I'm tentative.  I hear it later gets into sewer sections in the 2nd act, which interests me much less than sunny open world killin'  ;D
Title: Re: Dead Island
Post by: Fiach on September 12, 2011, 09:05:52 AM
Yes, there is a city area too, I'm not a big fan of zombie games, although I have played the resi series, it was more for atmosphere than gameplay, DI is a definately more enjoyable experience for me.

I have DS1 and DS2, but never got the courage up to play them LOL :)
Title: Re: Dead Island
Post by: Binnatics on September 12, 2011, 09:18:47 AM
I played RE5. It was more like a surrealistic shooter than a zombiegame. The only zombiegame I really enjoyed so far was the online zombie massacre CoD: Black Ops offered. Damn I've had some fun in these mansions. And it were just mansions, small areas where you start in a single room, zombies just coming in through different gates / doors.
I think it was the coop + massive adrenaline that made it that great to me. And of course the scaryness of the mansion, sounds and zombie noises all around.

I didn't really like RE2. It had the abillity to play the entire campaign in coop mode. But still it lost it's shine after the first playthrough. And far too many collectables :D
Title: Re: Dead Island
Post by: Fiach on September 12, 2011, 10:11:30 AM
I think I preferred 5 to the others, I dont know why, maybe it was the marriage of zombies and shooter and not a total survival game, I think nearly everyone else hated it though. I even went for the collectibles in it, which I normally never bother with, but I thought the unlockables were worth it, I even bought the DLC, but it was pretty disappointing, due to the fact that you couldnt save your game while playing it  :D
Title: Re: Dead Island
Post by: Binnatics on September 12, 2011, 12:09:18 PM
I did enjoy RE5, to be honest. It was a great playthrough, and indeed the unlockables were worth it! That made it possible to even survive in the hardest settings. I liked the game because of the shooting, and the graphics. Sheila is, just like all other gems, too shiny to be true 8)
The biggest downside of the game imho is the fact that you had to get through these cutscene-like action moments in which you had to press certain buttons to pass an area, dodge something or make a jump etc. I was completely fingertwisted after performing one, which I hated. Maybe it turned out to be doable on console, but on a keyboard it was really annoying. >:((

By the way, you could play the entire game in coop, which could have been great if it wasn't that I allready had completed 3 playthroughs when I first tried it.
Title: Re: Dead Island
Post by: Fiach on September 12, 2011, 12:27:44 PM
I played it on the 360, so I guess because of that, I had no problems with those events.

I bought a 360 controller for my PC and I have to say it has made some games (which I found unplayable) much more accessible to me. I think DI would be awkward to control with a keyboard as I dont think you can customise the controls (I could be wrong) to your liking, eg. I use the arrows instead of WASD in other games, I couldnt do that with DI.
Title: Re: Dead Island
Post by: Binnatics on September 12, 2011, 02:30:01 PM
Not being able to customize controls can be a pain in the a$$ indeed. I use the WSAD config, so no worries for that, but it can be hard when they choose keys like the 'h', 'j', 'b' or even '[' or something to do certain moves. Some game developers really have weird ideas about the shape of a left hand :-D

I'll have to check out some vids for the game I guess. See what the overall mood is in the game. In fact, I'm longing for a doom3 kind of game. With fear and shiver around any corner. Or maybe more like Manhunt. Don't know what game to pick for that. Maybe F3ar? Heared it can get pretty intense...
Title: Re: Dead Island
Post by: Fiach on September 12, 2011, 03:43:31 PM
I liked F3ar, it has a very interesting mechanic, it has co-op based on the two characters that have different playstyles, but in SP, when you complete a level as standard FPS, you can replay it as the other character, with his special powers.

It was pretty short as just FPS, but of course that doubled when replaying as the other character. It didnt get great reviews, mostly 7/8 out of 10 here.
Title: Re: Dead Island
Post by: Fiach on September 13, 2011, 05:56:18 AM
Cool video showing a more combat focused side of play.

Dead Island: Got to love Molotov's (http://www.youtube.com/watch?v=91w84xpwPr4#ws)
Title: Re: Dead Island
Post by: Binnatics on September 13, 2011, 08:20:12 AM
Great, desolate landscape. Which just made me think: Hundreds, if not thousands of people are working every day on designing landscapes for games. The current trend seems to be: "Make a realistic looking disaster-environment." Games are filled up with dust, dirt, rubbish and broken things. Not that I don't like it, and it sure hasn't anything to do with the way I look at this game: It just suddenly got my attention.  ;)

Another trend seems to use pop-up menues for collectables and weaponry. This circle used to show which weapon to choose out of your inventory looks familiar.

Enough off-topic musing; The game looks interesting. It's great that these zombies are able to shoot at you, and that you can shoot back. That makes the game more diverse then DR2. There, the main way of killing zombies was close combat.
I saw the player aim at the zombies in the streets and a MP-playername-like avatar popped up, indicating a lvl as well. The lvl of the zombies involved was 23. What does that mean?
Title: Re: Dead Island
Post by: Fiach on September 13, 2011, 08:44:58 AM
Well as you gain levels, its handy to see the level of the zombie enemies, so you know if you stand a chance against them, no point wasting bullets molotovs on an enemy that will not be harmed by them.

The circular inv wheel, yes I remember it as far back as Turok on the N64, its been around awhile, Deus Ex uses it too.

My comparison with DS would be that both games have their "OH s#!t!!!!" moments, like DS is... "OH s#!t what was that noise"... As the game plays on tension and ramping up the atmosphere. DI isnt quite like that, you can usually hear zombies before you see them, but there are times that you will hear a couple and see them, so you are not too concerned, but then bodies on the ground start to rise and focus on  you too, then you have the DI moment .... "OH s#!t, I AM FUCKED!" :)

Anyway, one thing about DI is that death is no great inconvenience, you lose 10% of your cash, which is immaterial if you keep spending it on upgrades, gear and medikits, so you havent much left to lose :) You respawn in 5 seconds nearby to where you died, I dont know what happens in DS, I think you have to reload a save.

I had a good quest today, a guy asked me to get gasoline for him so he could burn dead bodies, the quest itself was good, very immersive etc. But now that he has gasoline, he will make me molotov cocktails whenever I bring him 5 bottles of alcohol, which is nice as I had a bunch of them, because I found "rags" as well, so I thought I would have to make my own, guess the rags are for something else, or maybe I will get a blueprint for molotovs later. :)
Title: Re: Dead Island
Post by: Fiach on September 14, 2011, 02:43:33 AM
Well I did get that Molotov Blueprint in the end :)

Firstly I want to say I will definately buy this game, its a keeper, on saying that, I dont think everyone will like it .

My biggest gripe would be the save system, It is a fault I find with all open world games, you are never truely sure what has been saved, I'll give an example.

Last night I was playing a mission that seemed pretty straightforward, go to a hotel and get a truck from the underground parking lot, I did NOT think I would have to fight my way through a whole hotel, Bar, Kitchens, Swimming Pool, Outdoor parking lot, indoor parking lot, toilets etc.!

Anyway, I got to the hotel and when I got in, the game "saved" after the hotel loaded. I played until 3 AfeckinM and still no end in sight, so I left the game paused all night, started again and had a brain fart, I clicked on Load Last Checkpoint in error, no problem, I will still be in the hotel, so its not too bad ....WRONG! I was about 5 miles away.

Now normally I would have a hissy fit and say the hell with the game, but tbh, I am really enjoying it, so I went back to base, got tooled up with medikits and repaired all weapons and got some extra in case of degrades. Went back to the hotel, I kicked a$$ in there ! I had got well in tune with the game and had the advantage of knowing where to go, I had recovered my lost time in maybe a half hour or so, it probably initially took me an hour and a half the night before, I also didnt have to use any medikits and had very few degrades.

In the end, I finished a pretty awesome mission in a very competent and satisfying way, this mission was a kind of bridge to a little siege mission, which led me to the next area, the city, in the video above.

Title: Re: Dead Island
Post by: Fiach on September 14, 2011, 02:54:44 AM
Sorry for a second post, but this site does somethng to my PC, when I write a certain amount, the reply box goes a bit bonkers on me.

So, the game is open world, it also opens in a similar way to Borderlands, you clear an area of quests and then you gain access to the next area, I dont think its going to be as big as Borderlands or Just Cause, probably about The Saboteur size.

I like bombing around in the pickup playing bowling with any zombies on the road, Ive grown accustomed to constant melee combat, it does keep the game on an edgy feel, I had access to two guys that made Molotovs, dunno what will happen in the new area, but I can make my own if I can get the ingredients, alcohol is easy, rags are more difficult to find as loot is random, But they are a handy "Get out of Jail Free card"also, Traders Stock is random, I have seen orange, Blue and Purple weapons at times, but I tend to spend what I have to save paying on death penalties, but now I have access to storage, I will have plenty of spare weapons available and stuff to sell, if I see any more stuff like that and tbh, money is VERY easy to accumulate..... if you dont die :), but I think I'm getting better at the game now.

But anyway, I am really having a blast, but I wouldnt recommend the game to everybody.

Fiach : Enjoying games that you may or may not like.
Title: Re: Dead Island
Post by: Binnatics on September 14, 2011, 09:50:42 AM
Quote from: Fiach on September 14, 2011, 02:54:44 AM
But anyway, I am really having a blast, but I wouldnt recommend the game to everybody.

Fiach : Enjoying games that you may or may not like.

>:D Just tell me: Who wouldn't like the game?

I'm still in doubt. I guess I could have fun in it. It sounds half way like Fallout 3, halfway like DR2. And it looks like any wasteland shooter, which is good. The instant respawning sounds good. The fact that you pay 10% for that is indeed not such a problem. I can feel your enthousiasm when you talk about it.
Will it be a game where you spend months, including MP fun?

I got myself pretty convinced of buying Rage as the next game, together with Batman AC of course. I saw some vids and screenshots that made that game a must-have. Can't wait to start in that 'other wasteland'. ^-^
Title: Re: Dead Island
Post by: Fiach on September 14, 2011, 10:45:52 AM
Well, I dont play MP, so I cant comment on that, other than some people dont like the game, because they think its too difficult and feel that its difficulty is weighted towards Co-Op play.

There are a couple of reasons I dont mind this, due to tips I have read, people get swamped by enemies, fair comment I suppose, but, I would argue that they are not careful enough and blunder into a swamping situation, rather than pulling single enemies towards them at a time. Also, you can climb on a car bonnet, crouch and melee the enemies, with a certain degree of protection. So, the game does give you some tactics to use, anyway, even if you die, its no big deal, you respawn and kill the rest of the enemies, I have only had to respawn due to my stupidity, but thats not to say the game is easy.

People hate the weapons degrading, yup, its annoying in a HUGE way, what I used to do is carry a bunch of good weapons and as they degraded, I would switch to fresher weapons and then repair them at a workbench (one in most buildings).

I hated the lack of storage, but you get a storage after the starter area, so you can accumulate weapons and then sell them if you see something nice at a trader, so you can have nice gear.

The crafting isnt really liked as you are picking up stuff like phones, magnets, scrap metal, electronic parts, fuel....etc. But they never explain what they are for, you dont know until you get blue prints, as to what is useful, but on saying that, they dont take up unv space, so its no big deal.

Some people dont like having to constantly melee, not alot I can say about that, I dont really like melee alot either, but I like it fine in DI, it can be very satisfying when a zombie runner come running straight at you and you wait..and wait...and wait and BOSH!!!.... awesome Babe Ruth moment, when the bat collides perfectly with the head :)

Some quests can be a little vague, a giver can say, go and check out the plane at the nort of the island near the light house, you may do a ton of quests after that, then see that you have a quest in your log that just says "Find the Aeroplane" with no idea where to look unless you happen to remember what the quest giver said, I use Google if I encounter something like that :)

Bugs.... Well, I dunno, I havent had any problems, but I do always copy my savegame when I quit out, just in case, (I dont know what the other bugs are supposed to be, but there is a patch), The save bug was something that happened to people, after a patch, they couldnt load their old save game, a message said it was corrupted, the w@&k around was to start the game and instead of choosing Continue, instead choose chapter select and load your save from there.... not a particularly earth shattering bug :)

The game seems to be incredibly popular, but some people just really hate it for those reasons
Title: Re: Dead Island
Post by: Binnatics on September 14, 2011, 12:21:33 PM
Wow, thanx for the expanded answer :-X

Degrading weapons; that's something that could annoy me indeed. That happened to me in both FO and DR. If a game is tough that's usually an extra spirit :-()
I think I'll wait a little more and maybe later on I will buy it.  ;)
Title: Re: Dead Island
Post by: Fiach on September 14, 2011, 01:10:50 PM
Well, tbh if I hadnt had a chance to try it first, I wouldnt be rushing to buy it either mate :)
Title: Re: Dead Island
Post by: spaceboy on September 14, 2011, 01:42:42 PM
yeah, really helpful info Fiach.  I'm still interested, it's gnawing at me like a parasitic zombie I guess.  But I just downloaded From Dust last night and also picked up the God of War Origins collection...so I have new stuff.....but will I be able to resist the temptation...???
Title: Re: Dead Island
Post by: Fiach on September 14, 2011, 03:52:06 PM
Looking forward to your thoughts on From Dust, it reminds me of a game, Black and White, so I was kinda ambivalent about it, but it does look interesting. Not having the Molyneaux magic could be an advantage :)
Title: Re: Dead Island
Post by: Fiach on September 14, 2011, 05:41:36 PM
Heres something you may find annoying.

I thought it was a melee game and...well it is... But I picked a character because she had the most stamina, so, if I had to haul a$$ out of a situation, she would be able to do it. But she is a melee specialist with sharp weapons (swords machetes cleavers etc).

But, there is another character and she is apparently a gun character, now, that would be OK, but you dont get any guns (well you get one with one bullet) before chapter 5 and even then, initially they are hard to get.

So if you were thinking of playing as a shooter, I dont think it will w%&k very well at the start, you will have to melee (not a problem really, just a change of expectations at the start). You can buy ammo but not for a good while later apparently, but you can craft it once you get blueprints, but again, they dont appear until late in chapter 5, although you can farm some mercs for pistol ammo at the start of chapter 5.

There are two very tough enemies a Thug and a Ram, Pistols can shoot the legs off Thugs, so they cannot stand up to attack (shooting/cutting their arms off also stops them attacking), With Rams, they have a weak spot on their backs that you can shoot or stab , but ideally shoot it, as you do NOT want to get near those guys :).
Title: Re: Dead Island
Post by: Fiach on September 15, 2011, 06:57:38 AM
Well the MOD scene is starting up, had a LOL at this one :

Fist Of The Dead Star (http://www.youtube.com/watch?v=hoLadZotBuE#ws)
Title: Re: Dead Island
Post by: spaceboy on September 15, 2011, 10:00:01 AM
what, I've punched someone so hard they start on fire... lol

nice vid. :)
Title: Re: Dead Island
Post by: Binnatics on September 15, 2011, 10:15:14 AM
Indeed, LOL! :-X

I guess jumping, running, punching and special punching is adjusted in the mod? Damn fast to come up with modding after only, what is it, 2 weeks after release?
Title: Re: Dead Island
Post by: Fiach on September 15, 2011, 10:58:35 AM
Yes, theres actually quite a few mods available. I dont want to go near them until I finish the vanilla version a couple of times, still kinda worried in case a save gets corrupted.

Some more inane ramblings on my soujourn in the city of the undead :)

I've been in the city a few hours now, it is noticibly more difficult than the sea side area, the zombies hit alot harder, one hit from a standard  zombie could take away a third of your HP, so if you get a couple on you, it could make for a nasty demise.

On saying that, if you play smart, you should be able to negotiate the city with very few problems.

I have a good few quests here and some back in the old place too, but what I'm currently doing is clearing the "fog of war" off the city map and getting familliar with the spawn points, as I go through the city it really reminds me of two movies, I am Legend and Omega Man, the atmosphere is fabulous.

I have a purple weapon, a Military Machete with a Shock Mod, so it does additional damage and when it crits it electrocutes the zombies in a very pleasing graphic animation. Its great that when you reload an area, all the gear comes back (respawns), so you can farm stuff really easily, I have about 50 Molotovs, about 50 of each type of medikit and a ton of weapons, so I can just potter around and explore and loot with out many problems, Theres lots of HP items kicking around to eat/drink anyway, so I dont have to rely on medikits, its kinda eerie, walking around amid all the desolation, drinking a cola or eating a snack bar, it does give afeeling of immersion :)

There are lots of ladders around, so you can circumvent some zombie packs, also there are huge breeze blocks on some scaffolding, so if some unfortunate zombie walks underneath, you can drop one on his head, doesnt do much damage, but its good for shits n giggles. :) Its nice to walk along a rooftop, see some mercs below, drop a couple of gas cylinders into their midst and shoot one, KABOOM!, then go and collect their guns n ammo. :)

I killed two rammers today, initially they are quite scary and virtually indestructible, I put 5 magnum bullets into their back to very little effect, so I tried it with my machete and about 4 strikes to the back and they were toast .... literally :) I guess because I'm not a gun specialist the magnum wasnt much use, its handy for throwing a gas cylinder at an enemy and shooting it as it approaches the target though, you can also throw a melee weapon at them to detonate them, which is nice.

I can only carry 50 ammo, apparently its because I'm not a gun specialist, but I like the melee fine anyway so its no great hardship :)

Title: Re: Dead Island
Post by: Binnatics on September 15, 2011, 11:54:22 AM
Great story, again!! :-X

You really give a lively look at the game. I can almost feel the atmosphere ;)
Title: Re: Dead Island
Post by: mmosu on September 15, 2011, 08:13:44 PM
The Bruce Lee punching in the video made me laugh!  ^+-+ :-X

You had to pay to respawn in Borderlands as well (actually, it was like Hyperion would "charge" your account for the service of reassembling your destroyed body from your stored DNA at the New-U stations).    It was a real bummer to have to do this early on in the game as money was tight, but later on I had become so obscenely wealthy that I didn't even miss the money anymore, even though the more you had, the more it cost to come back to life.  It ultimately wasn't that big of a deal. 
Title: Re: Dead Island
Post by: Art Blade on September 16, 2011, 04:49:46 AM
That vid had me chortle quite a bit, too  :-() :-X
Title: Re: Dead Island
Post by: spaceboy on September 20, 2011, 08:23:36 AM
Two of the things aboud DI that actually puts me off a bit is the info/health bar over the zombies heads, and the floating XP amounts.  Perhaps it makes it a bit less scary when it becomes a true "game", but I guess that isn't what I'm looking for.

Anyways, between that and the apparent PS3 save game glitch I'm holding off, instead I've decided to get a zombie fix by finally getting the RDR Undead Nightmare along with a 2nd copy of RDR so my son and I can roam RDR together  - definitely fun and worth it! 

Oh, and as for From Dust.  I can't speak about other games in this genre, but I'm amazed at how intense the gameplay is.  It's fun, I guess, but more from the end of each level, the feeling of accomplishment, rather than the gameplay being "fun".  I never played sim city or civilization games, I suppose it's like those.  Just when you think you have one thing taken care of and you move to another village, erosion, time, fire, or water wreak havoc where you were.  I am enjoying it for sure, but after each level I realize how tensed up I am lol.
Title: Re: Dead Island
Post by: Fiach on September 20, 2011, 08:47:20 AM
Quote from: spaceboy on September 20, 2011, 08:23:36 AM
Two of the things aboud DI that actually puts me off a bit is the info/health bar over the zombies heads, and the floating XP amounts.  Perhaps it makes it a bit less scary when it becomes a true "game", but I guess that isn't what I'm looking for.



Oh, and as for From Dust.  I can't speak about other games in this genre, but I'm amazed at how intense the gameplay is.  It's fun, I guess, but more from the end of each level, the feeling of accomplishment, rather than the gameplay being "fun".  I never played sim city or civilization games, I suppose it's like those.  Just when you think you have one thing taken care of and you move to another village, erosion, time, fire, or water wreak havoc where you were.  I am enjoying it for sure, but after each level I realize how tensed up I am lol.

Well, the Health bar you dont really notice on ordinary zombies as the combat is pretty frantic at times and you kill them so fast, you dont really notice it, also, you dont see that bar until they are quite close. But, on the bigger zombies, they have so much health and you need strategies to defeat them, you really need to see how much damage you are doing. I'm guessing you havent played Borderlands, which is similar.

Undead is great, I actually preferred it to the original game, so you should have a blast :)

Are you playing FD on console or PC, how are the controls are they comfortable?
Title: Re: Dead Island
Post by: spaceboy on September 20, 2011, 08:57:55 AM
oh - good to know on the health bar,  thanks  :)

I'm playing FD on PS3, clearly a Mouse/keyboard would be the best control scheme.  The controller works ok, but it's hard to be precise at times.  Not that you always need to be overly precise, but it would help to dump earth where I want it with more finesse than I can do now.  You use the L2/R2 to pick up and drop earth/water/lava etc.  And just move the left stick around.  You can zoom in/out with R1, and watch a villager with L1.  The camera is ok, but could be better.  This is a game that would have worked well with Move controls I think, but the DS3 is sufficient enough.
Title: Re: Dead Island
Post by: Fiach on September 20, 2011, 09:29:04 AM
Cool, I'll get the PC version, cheers :)
Title: Re: Dead Island
Post by: Fiach on September 24, 2011, 03:33:36 AM
84% through the game at this stage, was supposed to give the game back to my mate, but he got Gears 3, so I have a slight reprieve :)

Thoughts at this stage, well, this is one of the best and one of the worst games I have ever played, I still recommend it highly though, The story narrative is pretty good, you get to kill zombies and there are nice weapon progressions as you get to higher levels, with cool mods, like fire, electricity, poison etc.

The problems with the game are the following:

I am always scared my save will corrupt, consequently I have to keep backing up my save, easy enough on a PC, but if I was using a console it would be really annoying. The thing that causes the save corruption? If you pick up too much loot...WTF were they thinking with that one? The corruption occurs if your save file gets past a certain size.

The Quest tracker seldom works, meaning that you have to find alot of quests with trial and error, the map is pretty crap too and when you go into maze like places, eg. The Sewers, you may never find your goal. This only affects side quests and only a handful of them really, but its fecking annoying at times.

The game can be really cheap, you can get outrageously mobbed by zombies, but respawns are quick, so it kinda balances, but it seems like a badly crafted game, with regards to combat.

There are guns, but I have never felt comfortable using them in the game, maybe I have consolitis :)

Escort quests can be a bit annoying.

Normally I am not a forgiving creature, regarding poorly made games, but for some reason I really like this game and I do tend to forgive its annoyances, more readily than other games, I cant see myself replaying the game soon, but I probably will buy it when its selling for about a tenner and maybe revisit the tropical non paradise.

Fiach : Thinking of buying cheap games, so you dont have to.
Title: Re: Dead Island
Post by: Binnatics on September 24, 2011, 05:29:10 AM
Quote from: Fiach on September 24, 2011, 03:33:36 AM
There are guns, but I have never felt comfortable using them in the game, maybe I have consolitis :)

I certainly have Fiach, shooting with a controler is like walking with crutches to me ^-^

Quote from: Fiach on September 24, 2011, 03:33:36 AM
Fiach : Thinking of buying cheap games, so you dont have to.

You've made a great review on the game, and it was a pleasure reading it. I might buy the game as well when it's a 'tenner'.

Kudo for the great and entertaining read! :-X
Title: Re: Dead Island
Post by: Art Blade on September 24, 2011, 06:09:12 AM
Aye, well done, Fiach :) :-X
Title: Re: Dead Island
Post by: Fiach on September 25, 2011, 05:07:39 AM
Finished! It took 42 hrs and 36 mins, I did 99 quests, skipped about 15 or so. Now I get to do it all over again, yeah, broke down and bought the game this morning, when you finish, you get to replay the game with your current level (mine was 36) and all equipment. The enemies scale with you, so they will be lv 36 in the starting area too, so, yeah, a cool game for just kicking back and killing zombies.

There was a nice mix of levels, Seaside Resort, City, Jumgle and a Prison level. As regards the Jungle level, I'm sure anyone that has played Far Cry will wonder what I thought of the Jungle area, well.... its quite large, but you do seem to be confined to certain routes, graphically its nowhere near FC2 of course, but on saying that, the graphics suited the theme and were quite immersive.

All in all, I did enjoy the game, it is definately greater than the sum of its parts, the minor bugbears are (when you look back) really quite minor.

Evidently the game sold 2 million, so there will definately be a sequel, hopefully Techland will have learned some lessons and implement them in the next game.

This is Fiach, your roving reporter in Banoi, signing off :)
Title: Re: Dead Island
Post by: Art Blade on September 25, 2011, 07:01:22 AM
 ^+-+ :-X :-()
Title: Re: Dead Island
Post by: fragger on September 25, 2011, 05:00:35 PM
 ^+-+

Great reporting job and very entertaining reads, mate :-X

Glad you didn't end up as zombie food :)
Title: Re: Dead Island
Post by: mmosu on December 03, 2011, 05:15:15 PM
Well, I picked up Dead Island on an impulse buy this afternoon.  Haven't played yet, but I'm looking forward to splitting some zombie skulls, especially since new episodes of The Walking Dead won't start up again until February.  Fiach, you better not have steered me wrong mate!  :-D
Title: Re: Dead Island
Post by: Fiach on December 04, 2011, 01:50:01 AM
Well its been awhile since I played it mate, one thing I will say is that they did release a new patch, which makes the game more difficult, so do what you will with that bit of info.

Best tip I can give is stand on cars and crouch, then hit the zombies, dont go toe to toe with them if you can help it.

Dont sweat dying, enemies you killed/wounded stay that way when you respawn, so it saves on health packs.

Thugs give alot of XP, use molotovs to take them out.

To get molotovs, a guy will ask you to get gasoline to burn bodies, after that mission you can get molotovs.

You need 5 (i think) bottles of alcohol, you will find a bar in the hotel with about 12, I kept going into the hotel, getting the bottles, leaving, then re-entering and the bottles will have respawned, so I had a ton of them.

Carry plenty of weapons, they degrade like hell, especially modded ones. Dont make a shooter character until you get good at the game as there are no guns until the second act, pick the chinese girl, she has good stamina for running away and there are plenty of slashing weapons.

I really enjoyed the game alot, hope you do to :)

A guy will ask you to get two cartons of juice and show you two petrol stations, go to the furthest one, you can get both juices there (its the one with the electricity killing the zombies) and on the way there, you will see a woman at the side of the road looking for help, help her and a bit further on you will see zombies attacking a fence, kill them and do the quest for that guy you save. After you get the juice, drive past the station, you will see a tunnel, climb the ladder and turn the switch. Its just a handy way to do four quests in a very short time all on the same route. :)

If you target a gas cylinder and throw a weapon at it, it will explode, so if you see any gas cylinders, think strategically, pick them up, place them at a choke point, then draw zombies to you and detonate the cylinder :)

LOL I want to play it again! :)

Not sure what you mean about The Walking Dead, season two is on now, its at about episode six or seven currently. Is it season 3 starting in febuary?
Title: Re: Dead Island
Post by: mmosu on December 04, 2011, 05:50:01 AM
No, still season 2.  They might be airing them differently in your part of the world, but here the last new episode they showed was the "mid-season finale".  Looks like they are going to take a break in the middle of season 2 and re-show the 1st half of the season before showing any more new episodes.  It's just a big tease and a way of selling more advertising.  Overall though, I love the show  :-X  What was the last new episode you saw Fiach? 
Title: Re: Dead Island
Post by: Fiach on December 04, 2011, 10:46:16 AM
I havent been watching it, I just noticed it on TV, I saw the first series and thought it was great at the start, but just kept going downhill from there.

I've noticed a few series taking a break til the new year, its really annoying when they do that, a similar thing happened during the writers strike, with shows getting pushed back like that, by the time they started showing again, I kinda lost interest.

Hows the DI game going, have you started yet?
Title: Re: Dead Island
Post by: mmosu on December 06, 2011, 06:34:05 PM
Haven't had a chance to start actually, maybe tonight.  I will be letting you know how it goes though  >:D
Title: Re: Dead Island
Post by: Fiach on December 07, 2011, 01:21:19 AM
Hmmmm.... noticed a bug happened me the other night I started a new playthrough, After you get to the first beach hut (after you are rescued), you have to take an oar and go outside to help a friend.

The fight occured, but didnt end, after awhile and you kill the zombies, there is supposed to be a cutscene, but the zombies instead kept respawning. So, if this fight seems to be going on for too long, restart the checkpoint or reboot, never occured last couple of plays. :)
Title: Re: Dead Island
Post by: mmosu on December 08, 2011, 01:08:38 PM
I only had time to do the "tutorial" on basic movements and the like, and just got rescued from the corridor after the falling elevator.  It's hard to find time to play it with a 4 year old in the house  :angel:  Hopefully I'll get to continue tonight...
Title: Re: Dead Island
Post by: mmosu on December 10, 2011, 06:58:01 AM
Finally got rolling in Banoi last night!  Got all the survivors to the life guard station, and also managed to scrounge up some car parts to get the truck running again (what a sweet ride that is!  :D) and also to raid a derelict ambulance for some much needed medical supplies.  Next I'm heading up the road to search for more survivors and to also snag a more powerful radio transmitter so we can get our comms up and running again.  I overheard a mayday call on the radio a little while ago and then saw a jetliner pass overhead - poor bastards have no idea what they just landed in the middle of... and I'm already thinking that plane may be our ticket off of this island - if the pilot managed to set it down in one piece...

Overall I'm enjoying the game so far - I really like the intense atmosphere the game creates along with the fact that I feel like I have to scour every building and piece of luggage for supplies and makeshift weapons.  I would classify it as a survival horror RPG - and I'm already agonizing over how and where to spend my skill points as I level up.  There are some things that could be better visually, but I can look past most of these.  For example, some of you know my rule about water in video games - the lagoons of Banoi look more like rippling bath tubs than what they are meant to be.  There have also been a few weird shadows, torn textures, and so on, but as I said, it's all pretty minor.  Occasionally a modded weapon will also be a little slow to render when I first pull it out of the inventory, and will suddenly pop into view in my hands.  Speaking of weapons, I'm currently carrying a blood-soaked baseball bat that I drove nails through to increase its efficacy.  Very nasty - and very cool  >:D  As I said, so far it's shaping up to be a game that is good enough that I want to forgive it's little issues that pop up here and there, and so far I have been able to do just that.  Hopefully it continues.

Following Fiach's trail of destruction,
mmosu signing off  >:D
Title: Re: Dead Island
Post by: Fiach on December 10, 2011, 08:44:41 AM
I had no problems with modded weapons, I used electrical mostly, but no delay in gfx tbh mate, I played the PC version.

That plane, you will get a quest to look for it, you cant find it until late in the game Act 3 I think.

Glad you are having fun :)
Title: Re: Dead Island
Post by: Fiach on December 24, 2011, 03:42:25 AM
Started this up again to get rid of the pre christmas blues, I'm playing as Purna, who I initially avoided as her skill structure is based (mostly) around guns, but you dont get guns until Act 2. I just liberated the armoured truck from the hotel, which I initially thought was a rather long mission, but after doing it a couple of times, you can really rush through it quite quickly.

Anyway, after further examination of her skill trees, she also has melee skills that synergise well with her gun totin'.

Her Fury Mode (Rage mode?) is pretty awesome, especially in Act one where there are no guns, because in her Fury Mode, she takes out a handgun and decimates enemies, three shots will take out a Thug. She has skills that raise her rage meter more quickly, giving you more frequent access to this skill.

Its amazing how after a couple of playthroughs you become really "cool" under pressure, nothing really fazes (phases?) you, you use kick and stomp more to save weapon degrades and bullets, but in a more controlled way as opposed to a panic striken first playthrough. I even got better at driving lol! :)

Definately one of my favourite games at this stage.

I read an article where the game is banned in Germany, so they distribute it to Austria instead. Art, you gotta emigrate to Austria mate  >:D
Title: Re: Dead Island
Post by: mmosu on December 24, 2011, 06:46:52 AM
I could see that.  It would be pretty hard to censor this game, there wouldn't be anything left!
Title: Re: Dead Island
Post by: Art Blade on December 24, 2011, 11:52:18 AM
Fiach, exactly..

Quote from: Art Blade on July 11, 2011, 09:49:44 AM
I don't know about the game. Judging from "PEGI 18" and "Bloodbath" and the gore which seems to be key to the gaming experience, it might very well be censored. However, there are "German" (dubbed) games without any censorship involved, those are produced for our neighbours in Austria who do speak the same language. We may import games from them  ;)

Title: Re: Dead Island
Post by: PZ on December 29, 2011, 02:38:13 PM
My son visited for Christmas and managed to convince me to get the game - have started it, but still have to finish a couple of other games first.  Sure is tough to have to put games into a playing queue.  :-()
Title: Re: Dead Island
Post by: Art Blade on December 29, 2011, 02:51:09 PM
;D
Title: Re: Dead Island
Post by: Fiach on December 30, 2011, 12:32:18 AM
Hope you enjoy it mate, it can be a bit glitchy (I'm on third play, no patch and havent had anything serious yet).

I would suggest Xian for first play (or Purna), Xian has the most Stamina, so she can haul a$$ if she needs to get outta Dodge in a hurry. Purna uses guns that are not available 'til Act 2, but her Rage attack makes her pull out a special gun that will kill a Thug in a few shots (you will come to know and love Thugs  >:D). Purna is the ONLY character able to make guns viable, dont bother using them except on humans with any other character.

Dont forget to buy the Rage (could be called Fury) skill and dont forget to use it, its awesome, to use it (360 controller) Hold B for about 2 seconds, if you just hold it for a second, you will use a medikit.

Buy Medikits! They are only 200 and may stop you dying and pay 1000's of dollars in penalties.

Alot of things you will need to pick up, these are important.... Wire (for electrical mods), Batteries for same, Deoderant for Bombs, Duct Tape (because it holds the universe together :)), Alcohol and Rags (for Molotovs), Detergent(called Bleach by and NPC for some reason, for bullets and Incendry Bombs), Scrap Metal (Bullets), Oleander (for XP in Act 3).

Dont worry about dying, its effect is minimal especially if you have little money (penalty is a %age of your money), you will respawn in  couple of seconds near where you died, any enemies you killed/wounded will still be in that condition.

Molotovs :
Two people can make them early in the game one will ask you to get gas to burn bodies he is the most costly, the next is Harlan he is one alcohol bottle cheaper which is significant. You can make them yourself with less alcohol plus a rag, when you get the schematic, I dont bother because by then I have plenty.

The best place in the game is the Hotel, when you get the mission to go there, Dont Complete IT! Just go in there and go to the Bar (about 12 alcohol bottles), then go to the kitchens, raid all the fridges for Brand Champagne, leave the building and Re-enter and all the stuff (plus enemies) will have respawned, do this until you get fed up.

Bring the Champagane to Svettie a russian chick in the northernmost bungalows, she will give you diamonds in exchange worth 1500 each.

You will get a Shock Mod and a Machete around the time you rescue a guy from a helicopter, Shock Mod will w%&k on (my preference) Cane Knife or Machete. If you play on console there is a guy in Moresby who always sells Purple Machetes SE of the church opposite a Tool Bench with alcohol, (he is not in the PC Version).

DUPE WEAPONS :
If you are running low on weapons due to degradation, you can dupe a weapon, Throw the weapon, while its in flight, open your menu and drop the weapon, this will spawn a second weapon, rinse repeat. I didnt know this until second playthrough and I dont consider it a cheat because Inventory Space is severly limited for carrying extra weapons and Modded Weapons degrade even faster and the company patched the weapon degrades, so I think its valid to use it.

Enemies:
Thugs, chuck a molotov at them or drop a gas cylinder on the ground and entice them towards it and then shoot (or throw weapon) at the cylinder to detonate it.
Rams, let them run at you then jump to the side and let them run past, turn and shoot/stab their back.
Mob of Regular Zombies, find a car/dumpster, climb on to the bonnet/hood, crouch and slice and dice, your molotovs will burn you too, so be careful when you use them.
Suiciders kinda look like The thing in the Fantastic Four, they will blow up if you throw a weapon at them.

Rams and thugs give tons of XP, so seek them out for easy kills.

Inventory Space :
You will meet Jin late in Act 1, she will hold stuff for you, Be aware that she will leave you during a VERY tough mission, so make sure you always have essentials, eg always keep a stack of Molotovs and maybe 10 Deoderant Bombs, a stack of Medium and Large Medikits.

You are limited in the amount of ammo you can carry initially (50 pistol bullets), to carry more pick up enemy guns that are full they will hold 15 bullets each and keep them in your Inventory, when you need more bullets, drop the guns and they will add the bullets they contained to your Inventory. You wont need to do this unless you are Purna and just want to shoot stuff, you should find enough ammo wherever you need it most.

Good Luck :)
Title: Re: Dead Island
Post by: JRD on December 30, 2011, 04:19:46 AM
It sounds a bit like a Far Cry After Death game...  ;D

Hve fun killing your zombies, PZ!!
Title: Re: Dead Island
Post by: Art Blade on December 30, 2011, 07:37:50 AM
Thumbs-up, Fiach, for the aid. Nice post, useful for anyone new to the game  :) :-X
Title: Re: Dead Island
Post by: mmosu on December 30, 2011, 01:42:41 PM
I'll say! I don't really consider myself new to the game anymore, and I didn't know most of that stuff!!  :laugh:
Title: Re: Dead Island
Post by: PZ on December 30, 2011, 03:41:54 PM
Thanks guys!  ;)

Excellent advice, Fiach, and coincidentally, I did start as Xian even though I had no idea why!
Title: Re: Dead Island
Post by: Fiach on December 30, 2011, 07:07:10 PM
Watched this movie tonight, it reminded me alot of the game (no connection), but yeah, speaking of Xian, worth checking out :)

http://www.imdb.com/title/tt0471041/ (http://www.imdb.com/title/tt0471041/)
Title: Re: Dead Island
Post by: Art Blade on December 30, 2011, 11:44:05 PM
Hehe, I got that film, too.. not top notch but still worthwhile.  :)
Title: Re: Dead Island
Post by: Fiach on January 01, 2012, 02:07:25 AM
Somethings that occured to me while playing last night.

Quest Markers may not appear until you are in the area, so you need to uncover the whole map for some quests to appear, even then, some may not appear, so you will need to look them up on Youtube, some people will indicate on a map where the relevent quest is.

There are some "Escort" Missions that are mandatory and not difficult, but there is one, where you have to find Kwans cousin, this is (a) a pita to find and (b) a pita to do, due to the bugger aggroing every zombie in sight, so I would suggest dont bother with it, you get 1.5K xp, you get the same for killing a Ram or Thug in a couple of seconds.

There is a cool quest, where a guy asks you to find his daughter, you wont get it unless you look for it, the prize is a Lightning Mod for blunt weapons, so its kind of important if you use blunts. You need to go down to the docks, explore all down there until you find a warehouse, go past there a fair bit and a guy will call you to help him..... bit of a surprise in store here btw :)

There is a guy in the church will ask you for batteries, dont give them to him, you will need them for shock mods.

There is a skill that basically "stomps" downed zombies, its very handy and saves wear and tear on your weapons as its an instant kill (does about 30K damage), Jump Kick (instant knockdown) then hold cursor over the zombies head and a "stomp" icon should appear.

A couple of things about Purna.
As I said, she is the only really viable ranged character, she can hold more bullets and craft ammo with two skills that give extra ammo from crafting.
She also has the highest DPS with guns, because she has skills that increase her crit ratio, this is quite important when you consider using machine guns as each burst fires a number of bullets, each having a plus (+) critical chance, so this can be quite devestating. She also has a greater effective range with guns vs the other characters.
She also has a skill that enhances her damage vs "males", most zombies are males and all human enemies are males.
As you develop her rage skill activating it will kill a bunch of enemies and fully heal her (and team in co-op and rez dead team mates), this is a pretty awesome "Get Out of Jail free Card" :)

There are enemies called "Infected", they will come screaming at you very quickly, if they get near you, they will do alot of damage and are harder to kill (more HP), you need to stay calm and do one or two things, kick them when they are in range (they are very fast and its easy to misjudge), then aim at their head and melee them, or what I do usually (practice will make this easier) as they run at you, keep the cursor on their heads and when they are within kick distance, decapitate them Babe Ruth Style, this is quite satisfying and saves stamina (no kick) as sometimes they are not alone....again, dont sweat dying, it costs some money but money is so randomly picked up in large amounts its no big deal, I'm currently Lv 28/29 and I still die a fair bit, but it takes (I think) about 5 seconds to respawn quite near where you died.
Title: Re: Dead Island
Post by: Fiach on January 01, 2012, 02:33:22 PM
Before you go to city hall, remember that Jin will not be around for quite awhile, so take anything off her that you think you may need, bombs, health kits extra weapons etc. She will be missing for about 3 long and difficult missions.

A tip for the sewer sections, you quest tracker will always point the correct way, so explore every passage you can see and keep an eye out for ladders too as there are loot items like skulls and workbenches to repair your gear, you wont get lost because your tracker is active, but going down the sewers later with no tracker is just an excercise in frustration, so do it when the first time you are sent down (for the supermarket.)

When you go to City Hall through the sewers, its not immediately apparent what to do, so after you talk to the Mayor exit his office to the stairs and go UP a half flight and talk to a guy called Josh, he will then initiate the next sequence of events. he will say talk to the guard (down at the very bottom of the stairs), so, nip into the mayor office and take a bottle of alcohol (there are two there), talk to the guard, give him the alcohol and pass on through.  when you get to the supermarket, make sure you have a Gun!

Make sure you explore as mentioned above, while the quest is active.

Spoilers Shotgun and Pistol Mod.:

Spoiler
In the shop with all the shelf aisles and ice cream fridges, search the room thoroughly for a dead guard with a shotgun.

In the main combat area, do not leave until you find the STRIKER MOD, in the top left hand corner, you will see some boxes, the mod is there laying behind the boxes, easily missable.
Title: Re: Dead Island
Post by: Fiach on January 02, 2012, 06:13:42 AM
After you return to City Hall from the Supermarket, again it may not initially be clear what to do, go up stairs and you will come to a balcony that surrounds a lobby, there should be a Ram down in the lobby, blow it up ideally.

w@&k your way around the balcony to a large window overlooking the street, with a mounted machine gun, use the gun on the zombies below, you will be attacked by zombies, this can be annoying if you have a gun assigned to your weapon ring as the game seems to default to a gun when you quit the mounted gun, so it may be best to not have a gun equipped as you really need melee for this I think.

Anyway after you have dealt with the zombies, a door will have opened adjacent to the machine gun area. Go through here and kill Todd the Mayor (he did not spawn for me on one playthrough, so if he's not in the office, reload, otherwise you cannot leave this level). You have to loot his Universal key, use it to open the floor safe at his desk for diamonds.

Go downstairs to the room that had the Ram, there should be a PRIDE Shotgun mod in the centre. Then head down the stairs to a door that couldnt be previously opened without the Universal Key. There may be a Thug here.
Title: Re: Dead Island
Post by: Fiach on January 02, 2012, 08:48:22 AM
When you are sent to the police station for jin, the quest trail is quite long and dangerous, instead, teleport to The Warehouse and its entrance (manhole cover) is about 50 feet from there. You will see a Portal Map in the police station, if you use it, so unless you are really stuck, dont use it, you will have to return again though the sewers. There is nothing in these sewers not even health drinks, so I would suggest to just follow the trail.

SPOILER PISTOL AMMO RECIPE

Spoiler
In the office where the red switch is, to open the cell doors, there is a pistol ammo crafting recepie.

After you return from the Police Station, a quest will open that you may not notice, a guy in the church will ask you to go there again to get evidence. This is an important quest as, he gives two great mods, plus this mission opens an area with the recipe for shotgun ammo.

SPOILER SG AMMO RECIPE:

Spoiler
At the end of this mission you will come to an office and see on a desk something like Toms Data or words to that effect, when you pick it up, this opens a door at the other end of the room that you wont see unless you look for it, in here on the desk is the ammo recipe.
Title: Re: Dead Island
Post by: Fiach on January 03, 2012, 10:38:24 AM
Dead Island on Green Man Gaming €19.49.

http://www.greenmangaming.co.uk/games/action/dead-island/ (http://www.greenmangaming.co.uk/games/action/dead-island/)
Title: Re: Dead Island
Post by: PZ on January 03, 2012, 12:50:14 PM
Excellent advice, thanks, Fiach - love the spoilers by the way - just the kind of thing that I like to have advanced knowledge of - makes it a treasure hunt for me in a way.

I'm still playing ACR right now though - have not done any zombies for a while!   :-()
Title: Re: Dead Island
Post by: Fiach on January 03, 2012, 01:21:01 PM
Cool mate, I stuck them in because you cannot revisit those areas and if playing as Purna, you really need those items.
Title: Re: Dead Island
Post by: Fiach on January 04, 2012, 02:30:55 AM
I know some of you love to tweak your games, well there are ton of mods for DI, from changing the weather to making the game more difficult, each with varying degrees of difficulty in applying them. Some are available as a mod pack, incorporating a number of different mods in a way that allows them to w%&k together, opposed to applying them singly and inadvertently writing over previous scripts.

All mods come with the caveat....back up your save file before use.

I chose this one as what it does is good, but it has only a minor impact on being game breaking. It is also simple to install. Just download the zip file, open it and put the Data folder in your My Document\Dead Island\out folder.

http://www.fileplanet.com/223068/220000/fileinfo/Dead-Island-Balance-out-with-Weapons-Mod (http://www.fileplanet.com/223068/220000/fileinfo/Dead-Island-Balance-out-with-Weapons-Mod)

What this file does mainly is :

Increase ammo carrying capacity, shops also sell ammo and guns from the start. They also sell katanas and wakizashi. So this is a pretty ideal mod for Purna and Xian, also you can carry more weapons 62 (I think) vs the original 12-18 (with Deep Pockets skill). The cash loot drops have been tweaked upwards.

One other caveat, DO NOT USE with Purnas extra XP skill, that will break your game totally as you will over level.
Title: Re: Dead Island
Post by: PZ on January 04, 2012, 10:10:42 AM
Nice one Fiach!  Wish I could use it, but I'm on console with this game - don't suppose that the mods w@&k with the console versions?
Title: Re: Dead Island
Post by: Fiach on January 04, 2012, 10:30:25 AM
As far as I know mate, thats not possible and btw, the current patch 1.03 kills the dupe glitch, I played three times with no patch, for what its worth. :)

That mod I mentioned,  I'm lv 19 with it now and its a pretty awesome way to play, but it does still make the game too easy, its really a "for shitz n giggles" mode :)

Lots of purple and orange weapons and lots of money to buy them with and weapons only degrade slightly.
Title: Re: Dead Island
Post by: Fiach on January 04, 2012, 11:46:46 AM
Pretty cool video of a mod for day/night/storm. Relly looking forward to that!

dead island DAY AND NIGHT version 1.2( new version tweaked) (http://www.youtube.com/watch?v=fvyPzsCkMCY#ws)
Title: Re: Dead Island
Post by: PZ on January 04, 2012, 01:26:38 PM
That looks great!  :-X
Title: Re: Dead Island
Post by: Fiach on January 05, 2012, 09:49:43 AM
Well, I have been playing this game unpatched with no glitches for quite awhile. I upgraded to 1.3 to use a mod (great mod), this morning I launched the game and my save was gone! I was cursing Steam, like a sailor with the pox >:((

After a few hours I eventually found a solution on a Team Fortress board ffs!

It was caused by Steams Syncing being buggered up today, anyway the solution was simple in the end, Disable Syncing, also you can stop Steam Updating a game, right click on the game, choose properties, there are a few useful tabs there.

Never EVER buying a PC game again, I'm just too dumb to use them, it would appear.  :D >:D
Title: Re: Dead Island
Post by: Fiach on January 06, 2012, 03:46:58 AM
Added the day/night/storm mod, it looks great, it can be quite creepy watching Infected charge headlong at you in the cone of the flashlight. It only works in the Resort area, so remove it if going to Moresby or Jungle etc.
Title: Re: Dead Island
Post by: Fiach on January 06, 2012, 06:41:23 AM
Interesting cutscene in Moresby, a guy glitched through a wall in the church, found and activation point and clicked on it and it triggered a hidden cutscene, its a fly by/through of the city of Moresby :

Dead Island Hidden Cutscene (http://www.youtube.com/watch?v=HWCWSTrFjNo#ws)
Title: Re: Dead Island
Post by: PZ on January 06, 2012, 09:06:18 AM
Quote from: Fiach on January 06, 2012, 03:46:58 AM
Added the day/night/storm mod, it looks great, it can be quite creepy watching Infected charge headlong at you in the cone of the flashlight...

In general, when those zombies get up and start at you, it is creepy - quite reminiscent of the zombie movies.  :-X
Title: Re: Dead Island
Post by: Fiach on January 06, 2012, 11:02:59 AM
Actually there is a Romero mod that makes them behave like the ones in the movies, where they have a vestige of memories of their past lives and they attempt to do things like get into cars etc.
Title: Re: Dead Island
Post by: PZ on January 06, 2012, 12:04:53 PM
That one sounds cool!  I just love the ability to mod a game - lets you tailor it specifically to your likes.  :-X
Title: Re: Dead Island
Post by: Fiach on January 07, 2012, 11:30:27 AM
Got talking to the modder who did the day/night for the resort and he gave me a mod for the city of Moresby with a day/night cycle, its really good, the neon signs, the electric effects on weapons, the shock effects on enemies, burning zombies, they are all so vivid when see in a night time environment, Its a shame the devs never included this stuff (its all in the files) on release, the game would be a classic by now, there is literally no game like it.

I have no vids unfortunately as the mod isnt available any more and the only link I found actually went to the CGI advert for the game.
Title: Re: Dead Island
Post by: PZ on January 07, 2012, 05:39:23 PM
Fascinating how the developers and game publishers can squash a good thing and call it good.  :D
Title: Re: Dead Island
Post by: Fiach on January 07, 2012, 06:44:05 PM
Well, what I think (my opinion) is when they made Call of Juarez Cartel and it tanked, they had to get something out fast for financial reasons (nothing new there), I would honestly say it broke their hearts to let it out early, because the moddling/animations and maps/environments are very very good, add that to what the mods are extracting from the current game and you have a truely ambitious initial project vision.

Theres a DLC (Ryder Whyte), dont look it up as its a major spoiler to the games ending...seriously, it will ruin it... and they are taking their sweet time on it, so I'm kinda hoping they are going to use it to save face with something spectacular, apparently the game sold 3 million in the first three weeks (out of stock in many outlets worldwide), even now its still not in the bargain bin or anywhere near it, so I reckon it will help cover what they lost on (the admittedly very bad) CoJ Cartel, and allow them to plough more resources into this new IP.
Title: Re: Dead Island
Post by: PZ on January 07, 2012, 07:11:19 PM
Funny coincidence - I was looking at COJ Cartel a few hours ago.  Although I enjoyed the last iteration of the game (BIB), it was a bit linear for me.  I guess I'm just a bit too fussy ;)
Title: Re: Dead Island
Post by: Fiach on January 08, 2012, 12:52:37 AM
Aw dont get it, its a pile of bugs, I was never over fond of the franchise, but they put it in a coffin and buried it deep with that game apparently.
Title: Re: Dead Island
Post by: spaceboy on January 08, 2012, 12:24:57 PM
It is too bad that stuff didn't make it in the game, like I said this one has always been one I've kept an eye on and would like to play someday, perhaps having more of that available would have tipped my hand by now.
Title: Re: Dead Island
Post by: Fiach on January 08, 2012, 01:17:37 PM
@spaceboy, if you do decide to try it, I would really suggest the PC version, its like a totally different game with just the day/night cycle, never mind all the other mods. Its on Green Man Gaming for 19.50€. Which is less than half the price of any other outlets. They give you a code that you use on Steam.
Title: Re: Dead Island
Post by: spaceboy on January 08, 2012, 01:22:33 PM
I appreciate that - I've seen PC pricing like on the Steam sale that look quite nice, and some of these mods look great, but my PC is not gaming ready.  Despite it being newish (about a year old) I went cheaper when I bought it and did not get one with a graphics card and all.  I kind of figured I spend enough dough on gaming as it is without another outlet (PC) plus the initial cost of the upgraded system.   :-\\
Title: Re: Dead Island
Post by: Fiach on January 08, 2012, 02:08:07 PM
Good point, a gfx card is more expensive than a console tbh. I got a really cheap one my self, so it has its limits, but it does what I need it to do, I mostly play old RPG's so it doesnt sweat too much :)
Title: Re: Dead Island
Post by: Fiach on January 12, 2012, 01:13:42 PM
So far, I have played three characters twice or more, I havent played Sam as he is a pure melee tank from what I can see and getting that up close and personal, with something that wants to eat my brains and wobbly bits, is a path I tend to avoid :)

This is mostly about Logan and why he is shite.

OK, so Melee, Xian has all the skills needed for this and she needs to concentrate on sharp weapons, ideally Katanas, the 2 hand length, gives here some nice breathing space.

Ranged, you have Purna, she has decent melee skills to get her through the resort, where there are no guns, but these skills will be used for the whole game, so they are never wasted, even when you have weapons, but need to conserve ammo. Once she gets guns, she is probably the easiest character to play.

This leaves Logan, the redneck alcoholic ex quarterback who's forte is throwing stuff. I can only assume that when they designed this character they were either drunk, or just ran out of ideas and took all they crap skills they didnt use for anyone else, stuck them haphazardly into skill trees and released the game.

His main trick is throwing weapons, they based a characters whos best skill is based on a broken part of the game....sometimes, when you throw a weapon, it disappears.... Now, even if it doesnt disappear, sometimes it can be annoying trying to retrieve it out of a zombies body, trying to get the weapon to highlight, so you can pick it up. Now, to counter that, they gave him 3 Boomerang skills, so that sometimes the weapons will come back, the Boomerang skills give the following % rate of "possible" returned weapon, 15% never worked for me, I never got a weapon back, 30% and 50%, now I have the 50% skill and that feckin 'rang does not return every second time, maybe every third or fourth, but I guess its better than nothing, but sometimes when you are assailed by 15 zombies, trying to retrieve the failed returnee's from 15 stacked corpses is just too trying.

On top of this, there are a serious number of useless skills you have to buy, just to get each of these three boomerang as one is the first skill, the next is in the middle of the tree and the last is at the very bottom.

Now, there is no point in just chucking any old weapons at zombies, they need to be upgraded and modded, otherwise they just still keep coming at you, so you need to drop a zombie in one hit, otherwise you need to throw another weapon at it, now you are possibly down two weapons, so you need to use whatever is left in your inventory to dispatch whatever enemies are left, this can leave you suddenly using your fists and fumbling in your INV to equip some more weapons.

So the problem with this guy is he is an expensive date, you need to spend alot of money on spare weapons, upgrades and modification parts, especially in the first third of the game, he doesnt really come into his own until late in the game.

I was discussing the character with a guy that was telling me how great Logan is, in the end, I elicited the information that yeah, his character was modded and glitched....why? To make him worth playing.

Logan also has some decent shooting skills, but they come late in the game, his best weapons are Katanas and Wakizashi (kinda long japanese dagger), both sharp weaons, but what do the devs make him buy first....feckin Blunt weapon skills! They really pushed the boat out in fucking this character up!

I played a vanilla Logan up to lv 25 and it was a pain in the arse, My next, I played up to Lv. 27. I got a mod (Liberty Tree Mod) which allowed you to cherry pick skills from the skill tree so, if you had eg. Three points, you could buy the three Boomerang skills without wading through the shite skills. But still I had to contend with the expense and difficulty of accumulating a range of decent weapons every couple of levels, until I learned that you can still dupe after patch 1.3 (look for Dead Island Checkpoint dupe), so now I had the ability that, if I found a decent weapon, I could "clone" it into eg. six, 3 for throwing and three for spares.

So, my thoughts on Logan are coloured in two ways, he is either shite vanilla or actually a pretty awesome character if you mod his skills and dupe. He has good skills but they are seperated by so much crap and useless filler, it kills the enjoyment of playing him. But modded he really is fun to play.

Why this post....well, if you hadnt played DI, you would look at his skill tree and think he is a good all 'round character, he can melee, throw and shoot, but in reality he will only do them well very late in the game. So this is just a heads up to anyone considering him :)
Title: Re: Dead Island
Post by: Art Blade on January 12, 2012, 04:05:23 PM
"just" a heads-up  ^-^ :-X
Title: Re: Dead Island
Post by: Fiach on January 12, 2012, 04:34:22 PM
Quote from: Art Blade on January 12, 2012, 04:05:23 PM
"just" a heads-up  ^-^ :-X

:laugh:
Title: Re: Dead Island
Post by: Fiach on January 18, 2012, 06:21:29 AM
Ryder White DLC is supposed to be released on Feb 1st, where you playe Ryders story as to how he came to be where he was. You will have a different skill tree which is limited compared to the others.

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Title: Re: Dead Island
Post by: PZ on January 18, 2012, 09:10:50 AM
I'm still looking forward to getting back into the game, but can't seem to drag myself away from the AC series.  :-()
Title: Re: Dead Island
Post by: Fiach on January 18, 2012, 09:29:05 AM
Yeah, I totally get that mate, same here for DI, I deleted a character by mistake (Purna), a couple of days ago, so made a new one and now I'm 75% through the campaign again lol :)
Title: Re: Dead Island
Post by: spaceboy on January 18, 2012, 10:36:31 AM
Quote from: PZ on January 18, 2012, 09:10:50 AM
I'm still looking forward to getting back into the game, but can't seem to drag myself away from the AC series.  :-()
If I recall correctly, PZ, you weren't sure about ACII and a couple of us convinced you to try it.  You preferred more modern weapons etc.  So glad to see how much fun you've had with the AC series the past couple years!  On that note, I still think you'd enjoy Skyrim immensely.  The interactions with the NPCs make AC NPCs seem like cardboard cutouts.  Nearly everyone has something to say to you and many of them will give you a task to do if you choose.  I've been playing organically, just letting things unfold, taking my time and having a blast.

I don't want to hijack the DI thread, but just sayin'....you ought to check it out!!!  :)
Title: Re: Dead Island
Post by: PZ on January 18, 2012, 10:38:15 AM
Quote from: spaceboy on January 18, 2012, 10:36:31 AM
   If I recall correctly, PZ, you weren't sure about ACII and a couple of us convinced you to try it.  You preferred more modern weapons etc.  So glad to see how much fun you've had with the AC series the past couple years!  On that note, I still think you'd enjoy Skyrim immensely...

You remember correctly, space, and you guys were absolutely correct.  The AC series has been one of my favorites since then.  I guess that I'd better check out Skyrim!  ;)
Title: Re: Dead Island
Post by: spaceboy on January 18, 2012, 11:30:03 AM
my cardboard cutout comment seems a bit unfair after reading it.  Don't get me wrong, I love me my AC and in AC the enemies are quite lively as are your interactions with friendly AI, I was just thinking about all the civilians.  In Skyrim most of the people walking around have something to say or can give a mission, whereas the AC citizens are background noise more or less.  You can actually "get to know" the citizens of Skyrim.

Sorry - now back to Dead Island..  :)
Title: Re: Dead Island
Post by: PZ on January 18, 2012, 11:39:09 AM
 :-X ;)
Title: Re: Dead Island
Post by: fragger on January 18, 2012, 03:39:21 PM
Quote from: PZ on January 18, 2012, 09:10:50 AM
...can't seem to drag myself away from the AC series.  :-()

I think we can all relate to that sentiment :-()
Title: Re: Dead Island
Post by: PZ on January 21, 2012, 03:18:29 PM
Indeed, even though there are other wonderful titles to play - just not enough time in the day  ;)
Title: Re: Dead Island
Post by: fragger on January 21, 2012, 09:37:08 PM
All too true...
Title: Re: Dead Island
Post by: Jim di Griz on June 15, 2012, 12:52:15 PM
It's a real shame about there being no day/night cycle for the consoles, though the DLC campaign Ryder White does start off in Moresby just before dawn, so you get a brief bit of night to contend with, which is tough going considering how much more difficult the Moresby map is and you are starting with essentially a level 15 character.

I might well get this again for the PC when that time comes.

Anyway, I thoroughly enjoyed this game and even went through to platinum with it - still plenty of replayability left in it (if only certain other games would let me do so...) My main chartacter is Sam B and he's been through 1.5 times - I have the other three on  the go too and Ryder White...but that's a different story.
Title: Re: Dead Island
Post by: Fiach on June 15, 2012, 01:57:49 PM
I got the Ryder dlc on sale a few weeks back, I thought it was a bit ...meh, never finished it.
Title: Re: Dead Island
Post by: PZ on June 15, 2012, 04:34:59 PM
I still have not finished my first play through - need to get back on it one of these days, but I've been mostly on my PC