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Video games => Assassin's Creed => Unity => Topic started by: PZ on March 25, 2014, 05:22:24 PM

Title: AC5: Unity
Post by: PZ on March 25, 2014, 05:22:24 PM
At last, back in old Europe - Unity is set in the French revolution.  Due out as usual, in the holiday season of this year.  This should look spectacular on the new generation consoles and high end PCs

http://www.youtube.com/watch?v=eb38sShAjOU#ws (http://www.youtube.com/watch?v=eb38sShAjOU#ws)
Title: Re: AC5: Unity
Post by: Art Blade on March 25, 2014, 05:56:58 PM
nice  ???
Title: Re: AC5: Unity
Post by: durian on March 27, 2014, 02:35:52 PM
Looks great even at alpha stage  :-X

There's another AC game coming out later this year for PS3, Xbox360 and PC:

http://www.cinemablend.com/games/Assassin-Creed-Comet-Xbox-360-PS3-Takes-Place-America-63031.html (http://www.cinemablend.com/games/Assassin-Creed-Comet-Xbox-360-PS3-Takes-Place-America-63031.html)
Title: Re: AC5: Unity
Post by: PZ on March 27, 2014, 03:11:27 PM
Yes, I'm cautiously optimistic about Unity.  Not sure if I'll go with Comet because I was just not that enamored with AC4 - it was okay, but I have not returned to it after my last DLC download.

I'm easily bored with games since FC2.
Title: Re: AC5: Unity
Post by: fragger on March 28, 2014, 01:55:47 AM
I remember you were less than enthused with AC4 :-D

FC2 is a tough act to follow for we open-worlders.
Title: Re: AC5: Unity
Post by: durian on July 28, 2014, 01:55:28 PM
Gameplay with dev's commentary:

15 minutes of Assassin's Creed Unity - Full Walkthrough Part 1 Commentary Walkthrough (1080p) HD (http://www.youtube.com/watch?v=D7Yq44oCMME#ws)

Title: Re: AC5: Unity
Post by: Art Blade on July 29, 2014, 12:59:13 PM
that looks good. Looks as if they were going to add more freedom, as in open world, to that game, too.

and CO-OP with up to three friends?

COUNT ME IN!  >:D :-X
Title: Re: AC5: Unity
Post by: PZ on July 29, 2014, 10:31:44 PM
Very impressive  :-X
Title: Re: AC5: Unity
Post by: Art Blade on August 16, 2014, 07:34:03 PM
already pre-ordered the gold edition  :-()
Title: Re: AC5: Unity
Post by: PZ on August 17, 2014, 10:01:22 AM
This is the game I'm looking most forward to despite it being Ubi
Title: Re: AC5: Unity
Post by: Art Blade on August 17, 2014, 05:49:48 PM
yep, let's hope for the best :)




..and prepare for the worst.  :-()
Title: Re: AC5: Unity
Post by: fragger on August 17, 2014, 11:36:34 PM
 :-D
Title: Re: AC5: Unity
Post by: Art Blade on September 01, 2014, 09:10:00 PM
Assassin's Creed Unity Walkthrough Part 1 [1080p HD] Assassin's Creed Unity Gameplay Developer (http://www.youtube.com/watch?v=7eMoeet22kI#ws)
Title: Re: AC5: Unity
Post by: PZ on September 02, 2014, 06:57:09 AM
Quote from: Art Blade on September 01, 2014, 09:10:00 PM
Assassin's Creed Unity Walkthrough Part 1 [1080p HD] Assassin's Creed Unity Gameplay Developer (http://www.youtube.com/watch?v=7eMoeet22kI#ws)

Really looking forward to this game! 
Title: Re: AC5: Unity
Post by: Art Blade on September 06, 2014, 06:25:15 AM
Recently, they postponed ("delayed" -- doesn't that sound familiar?) the release date to November 11, 2014. The same date they release The Crew. A little later, they'll release FC4. UBI is quite busy pushing big games out, not to forget their recent Watch Dogs.
Title: Re: AC5: Unity
Post by: PZ on September 06, 2014, 09:06:19 AM
Sounds like standard Ubi speak to me
Title: Re: AC5: Unity
Post by: Stiku on September 06, 2014, 12:07:02 PM
Problem is that Watch_Dogs, AC5 and Far Cry 4 are made by Ubisoft Montreal.  :D
Big studio, atleast they have more than 2 employees at that complex.  :-\\

And The Crew is made by former Reflection and Ivory Tower.
Title: Re: AC5: Unity
Post by: Art Blade on October 23, 2014, 03:58:33 AM
the damn waiting is getting on my nerves.
Title: Re: AC5: Unity
Post by: PZ on October 23, 2014, 08:28:52 AM
I finished Watch Dogs, and it was quite fun despite my initial hesitation.  I don't know if I will ever play it again - maybe, but I'm not so inclined like I have been with other games.  I anticipate the same for FC4, but am quite excited for AC5
Title: Re: AC5: Unity
Post by: Art Blade on November 10, 2014, 12:48:37 PM
http://www.dsogaming.com/news/assassins-creed-unity-pc-update-1-2-0-changelog-revealed-addresses-multi-gpu-issues/ (http://www.dsogaming.com/news/assassins-creed-unity-pc-update-1-2-0-changelog-revealed-addresses-multi-gpu-issues/)

QuoteAssassin's Creed: Unity – PC Update 1.2.0 Changelog Revealed, Addresses Multi-GPU Issues
Quote################################################## ##############################
    Ubisoft Entertainment
    Assassin's Creed® Unity v1.2.0
    ################################################## ##############################
    Fixed crash when accepting invitation in specific cases
    Added NVIDIA technologies descriptions in advanced graphics page
    Improved performance in cinematic on low HW configurations
    Fixed various Graphic issues
    Fixed various Input issues
    Fixed various Multi-GPU issues
    Fixed various UI issues
    Fixed various Uplay Invitations issues

    ################################################## ##############################
    Ubisoft Entertainment
    Assassin's Creed® Unity v1.1.0
    ################################################## ##############################

    Fixed crash with MSAA enabled
    The "Reload" action is now available in the "Customize Controls" menu
    Fixed various Graphic issues
    Fixed various Multi-GPU issues
    Fixed various Multi-Monitor issues
    Fixed various UI issues
    Fixed various Uplay Actions issues
    Fixed various Uplay Progressive Download issues
    Fixed various Uplay Rewards issues
Title: Re: AC5: Unity
Post by: PZ on November 10, 2014, 01:18:43 PM
 ??? :o

Makes you wonder if they did any kind of testing at all!
Title: Re: AC5: Unity
Post by: Art Blade on November 10, 2014, 01:36:24 PM
haha, almost what I thought. :) I thought, "how about QA and damn it, it doesn't make sense to first set a deadline and only then start to code the game"
Title: Re: AC5: Unity
Post by: PZ on November 10, 2014, 01:54:52 PM
Well, releasing patches is a matter of routine these days, with just about everything coded on this planet.

It is a bit much though, to start releasing patches for software that hasn't even been sold yet  :knockout
Title: Re: AC5: Unity
Post by: Art Blade on November 10, 2014, 02:19:41 PM
at least the patched it before we got the game so we don't freak out right from start. But I suspect there will be more bugs so we might still freak out.  :-D
Title: Re: AC5: Unity
Post by: PZ on November 10, 2014, 02:27:50 PM
Of course we will - remember how a patch broke FC2 so we couldn't hear the tapes!  :D
Title: Re: AC5: Unity
Post by: Art Blade on November 10, 2014, 02:31:53 PM
or the truck engine sound..
Title: Re: AC5: Unity
Post by: PZ on December 08, 2014, 08:28:07 AM
A disappointment that did not occur to me until just now is the lack of the hidden areas like in prior games.  Ever since AC2 in which you had to go through a tomb, climb a tower, or w@&k your way through underground passages, I have looked forward to these areas with excited anticipation.

I also like the blend of modern with the past as we experienced in Rome, where you had to w@&k your way through the ruins as Desmond - dim lighting with w@&k lights, and various stages of reconstruction.

While I really like the return to old Europe in AC5, it is a bit one note.
Title: Re: AC5: Unity
Post by: Art Blade on December 08, 2014, 08:51:53 AM
you can walk around in those catacombs in ACU ;)
Title: Re: AC5: Unity
Post by: JRD on December 08, 2014, 11:06:10 AM
It is truly disappoiting. I love the Assassin's Tomb and Templair Lair levels in the AC series. It is fun because you can take your time (mostly) and figure out how to reach the areas or how to solve puzzles. Even when there is a time limit is is either to achieve 100% synch or to reach a given gate but you usually have enough time to do it or can simply forget the countdown.  :-X

In AC3 the Tombs were the Peg Leg trinkets. Same idea and pretty much same outcome: better armor  :-X  8)
Title: Re: AC5: Unity
Post by: Art Blade on December 09, 2014, 02:40:27 AM
ACU offers the Nostradamus puzzles. All across the city. Involves thinking and climbing and you get a nice outfit in the end.
Title: Re: AC5: Unity
Post by: PZ on December 09, 2014, 08:25:06 AM
Yes, I recall doing the puzzles, but never really liked them all that much.  My fun was in exploring the tombs and lairs - damp, creepy, and abandoned.  I've tried a few of the puzzles in most of the games, but for me they were not interesting enough to complete them.  However, as most of you know, I'm a very casual gamer that loses interest easily  :-()