Features:
Player
- Jump heigt set to "25" :-()
- Gravity is set to "-1" (Moon gravity) You can fly through the air now :-D >:D >:D
- Walking speed= "32", swimming speed="32", crouch speed="8" and climb speed ="4" No need for vehicles :-() :-()
Weapons
- All semi-auto weapons (pistols, SPAS12, the Dart Rifle, SVD and AS50) have a 1200 rpm fire-cap (operation manual bonuses HIGHLY recommended) :o :-D
- Desert Eagle and SPAS12 have a correct 7-round and 8-round mag. USAS12 now have a realistic 20-round capacity. Gold AK47 have a 45 round mag
- Dart Rifle moved to "Primary" slot, MGL moved to the "Special" slot. Dart rifle is now semi-automatic with 5-round mag.
- the RPG-7 and Carl G have 3 rounds in their "clips" (The Carl G's rockets will still DETONATE if the "fire" button is pressed when the rocket is mid flight, so be careful!)
- M1903, SVD, MGL140 and the Dart Rifle have max scope zoom (same number as the AS50) "CDCC4C3E". Going FURTHER BELOW this value GLITCHES the game (white screen when ADS)
- Golden AK-47 can spawn forever :-D
- Weapon reload/unjam time reduced
World
- The features from 2.0 (faction payouts, mercs weapons, weapon unlocks, weapon mods and prices) are included, but with some small modifications
- Diamondbriefcases have 10 diamonds in them ( Now there is a good reason to find them :-D)
- Mercs are now living loot sacks, they are carrying three weapons at once NOTE: the third weapon may not drop sometimes
https://www.dropbox.com/s/wd42t33nlb8jsi8/Far%20Cry%202.1%20GKID%27s%20mod.zip?dl=0 (https://www.dropbox.com/s/wd42t33nlb8jsi8/Far%20Cry%202.1%20GKID%27s%20mod.zip?dl=0)
Sounds interesting GKID - do you have any video?
Not yet ;) But I will do it when I have time :-()