[smg id=5819 type=preview align=center caption="100 percent"]
I keep hearing from other people that on one hand they finished the game and didn't want to play through the main mission again (heh, like me) and on the other hand that the game was boring once they finished all side missions and collected everything and so forth. I believe that the game has a lot more to offer than just the stories and collectibles.
First of all, I recommend installing the (so far) latest patch 1.05 because that patch allows you to reset all outposts if you did play through (completed) the main mission and liberated all outposts. By the way, I tried it, once you liberated all outposts again you can reset them again. :)
For those who wish to play hardcore, the new patch 1.05 Master (very hard) difficulty level might be what they were looking for, now bullets and animal teeth don't just sting, they kill you. So be careful out there :)
Too few enemies, still? Well, it is always nice to stir up a few Rakyat friends with a few bullets or a mine.. they'll love you for it. >:D
Visit favourite places. Mine are the Pacific Airfield and the Compound. Both in the Southern part. They are big and keep spawning enemies and even more so if the surrounding area is not liberated. Then you'll have road blocks and foot patrols and patrol Jeeps and the likes coming by every now and then, too :)
Overpowered and boring weapon choice? I'm quite sure most of you have never tried to empty the weapons dial. You can get rid of three weapons and will have one slot only which you can fill with whatever you like. Maybe a repair tool? :) Then go for a stroll and only if you like or need, pick up weapons you find or pry one out of the stiffening hands of a recently deceased pirate..
Here is how to: Go to an arms dealer or inside a safehouse use the magic weapons locker (vending machine). Select one weapon and apply it to every slot (which means you need to select and apply it three or four times). The trick is, once that weapon resides in a slot already, selecting and assigning it again to a different slot will remove it from its prior slot which renders that one empty. :)
Here I pick a signature weapon, a silenced pistol. I like that pistol. Usually looting an enemy whom you killed with your pistol leaves a few handgun rounds for you to replenish it. I hardly ever ran out of bullets like that.
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If you need it a bit more extreme, go select one weapon of one type and fire all rounds you have into the air or anywhere. Main thing is to get rid of any ammunition. Run completely dry. Now you'll have to find ammo, too..
Once you killed an enemy, you may pick up his weapon and fill an empty slot with it. Or just leave it behind.
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Walk a lot. Try to travel across both islands, like start somewhere in the NW of the Northern island and pick a destination in the SE of the Southern island. Survive with a pistol or whatever you come across.
Have fun :)
Great tips! +1 :-X
cheers :)
Cool ideas there Art :-X
thank you :)
That's the kind of thing I do when I fire up the game in singleplayer. It is particularly nice and challenging right after resetting all outposts when you start a journey on foot across the entire game world. It takes some guts to walk around with nothing but a simple weapon.
You'll very likely enjoy avoiding those blasted carnivores because any encounter the likes of rubbing each other's noses by way of greeting will quite probably leave a dent.. in your mauled neck :-() Also, foot patrols in the South are prone to give you a proper start.. like, when you happen to bump into Hoyt's mercs in the middle of a lush green valley. :-D
So you might want to play some games with those pesky pirates or marauding mercs, involving mines and C4.. anything to liven up their boring lives even if those game rules require them to die. >:D
And I like to liberate all outposts in one massive campaign. Lasts perhaps a few hours and is great fun. Then.. reset them again :)
Great tips Art....now I just need to unlock the South island....haven't done that yet, but it is going to happen soon...I'm almost to that point in the main missions....Have I told you guys how much I hate the main missions :)
thanks, Hacko :) And I believe no one was really crazy about those main story missions (except perhaps for a few select and singled-out events) :-D
Some of the main missions are ok...but some of them are just down right stupid and frustrating...you just can't wait till they are over :-D
that's spot on and the sole purpose of this topic, mate :-D Giving a few tips on how to sustain the sweet feeling of not having to go back to suffering through those blasted main story missions :-D
The one part of the main mission where you have to do the button mashing to crawl out of the dead body pile is creepy and stupid....did they really have to include that part in this game. Sometimes I think the programmers of games get a little too cute....keep it simple stupid :-D
Heh, across the FC3 board we already have several massive rant topics and extensive passages of posts inside other topics about the disliked things in the game and the story and how we despise button mashing. Here I was hoping to collect tips what to do about the situation people reach the moment they finish the main story..
Perhaps we could continue a bit more into that direction without tempting me to split this topic :)
Sorry....I need to stay on topic :-D
Indeed; not too many. I did like the drug fields mission because I could do it as I pleased. I also liked one of the last missions where the developers want you to run like a bat out of hell between oil areas, but I managed to do it in a relatively open world way.
Don't worry, Hacko :)
PZ, what you can do to re-create a similarly tense and open world situation is to voluntarily force outposts to call in reinforcements. You don't have to liberate them right away, you may as well trigger such an event at a nearby outpost and then return to the first one. You wouldn't believe the amount of enemies searching the area and chase you :-D
Yeah, I've tried that once in a while, and it is a harrowing experience! ^-^
Haha, that sounds cool! Triggering multiple reinforcements :-X :laugh:
I also have a challenging and 'nice to do' idea. Try to do everything with just a recurve bow. Takes some practice but I liberated almost all outposts with it and became quite a good shooter with the bow. Even in quick close range fighting situations you can use it, but make sure to play on easy then, or they will turn you into a sieve ^-^
Something else; focus on takedowns. Try to do a double from above or below. Quite hard. Or a zipline takedown. Check the stats for a list of possible takedowns and how many you already performed.
I wanted to see if it's possible to do an entire playthrough without firing a single bullet. Just arrows and knife cuts ;) I started on easy, and did quite some stuff. Even most (if not all) path of the hunter challenges are doable, since you can always use the knife to end the quest ;)
I paused the playthrough though, since I'm now busy with a "Master difficulty playthrough". 8)
I'm having both fun and a hard time with nothing but a pistol (well, and a knife). The silenced 6P9 is quite nice, too, for that matter :) I once had all slots filled with different pistols from my vending machine :laugh:
Something else you might want to try:
Beating my Rakyat Trial scores:
Dashing Assault:* Hide And Seek: Bone Crusher: Lord Of Firepower: Frag Me Up: Bull's Eye: Overheat: Furious Gun: Point Blank: Transport Destruction:** Hostile Swamp: Decimation Barrage:
|
2055 785 380 1105 655 590 750 1175 1160 355 1030 740
|
*This score is bugged.
**Art Blade has the highest score here: 835. Also a bit bugged.
Good luck!!! ;)
:)
On those red rocks that represent Rakyat Trials in my game I tried on various occasions to use a steel brush and a massive chisel, even explosives, to get rid of that gruesome inscription "Binnatics" but it would keep returning right away.
>:D
I love Ubisoft for putting such a remarkable interactive feature into their SP game :-() :-()
I'm just about to start to prepare to getting used to it. :-D
Another tip:
Try to make carnivores follow (chase) you and steer towards any group of hostiles. It is so much fun to run past them with something like a komodo dragon or a bear in your wake causing the bad guys to freak out and attack it while you hide in a nearby bush and enjoy the spectacle. :-D
Quote from: Art Blade on March 27, 2013, 03:08:14 PM
:)
On those red rocks that represent Rakyat Trials in my game I tried on various occasions to use a steel brush and a massive chisel, even explosives, to get rid of that gruesome inscription "Binnatics" but it would keep returning right away.
LOL :laugh:
I finally unlocked the south island this weekend after many hours of lame main missions......let the southern island fun begin :)
Have fun Hacko! I have just unlocked the Southern Island myself in my third playthrough. Master difficulty was the reason for me to do a third, and now I dedicated myself to loot ALL treasure chests :D :-D
The South is where the fun begins >:D
Thanks guys....can't wait to get off w@&k and do some exploring...hehe :-()
finally got 100% on the SP game (click here to jump to the starting post with the new screenshot (http://www.openworldgames.org/owg/forums/index.php?topic=3198.msg60661#msg60661)) :-D
What you can do, additionally to those tips posted, is to consider playing with game mods. I recommend regular "patch" mods rather than DLL-hacks because patch mods can be undone easily and the savegame turned into a vanilla savegame thereafter. DLL-hacks may cause your game to crash after loading a savegame once you replace the modded dll with the vanilla dll.
Congratulations! ...and thanks for the .dll warning
thanks, and welcome :)
I've finally got to the point where I have to fight Hoyt with a knife. All those cool weapons, and the finale (I'm assuming this is pretty much the finale) is a stupid knife fight?? Sigh, this game has sadly almost killed the joy of a good PC FPS game for me. Too many peeves for me to list. I can almost certainly say that I'll never play this game all the way through, thanks to the main missions being mostly awful.
Sorry to be such a killjoy, as everyone else here seems almost giddy as to the coolness of FC3, but I just can't feel it. I'll give FC3 a 6/10 and I think i'm being generous. It's back to the older shooters for this old grouch. :)
you've not exactly reached the end yet, Ric :-D Go on before you rant :-()
I think the high expectation and anticipation of FC2 is what caused the great disappointment for me when I first played through. I fully agree about many of the main missions, especially that stupid Hoyt fight at the end. I did another play through mostly avoiding the main missions (never did finish all the way though) and focused mainly on the side activities, but even those were not enough to keep me going for long.
However, once I applied several different mods, one of which allowed much more flexibility in weapon accessories I became more interested. The weapons were also better balanced. That kept me going for a while. Just a couple of days ago I installed Ziggy's mod, which essentially re-balances almost everything in the game, including that awfully cluttered HUD, the goofy icons above animals and enemy, and a large number of other annoyances. Makes me feel much more like I'm fighting mercs in FC2, only better.
Quote from: PZ on April 12, 2013, 11:27:09 AMI think the high expectation and anticipation of FC2 is what caused the great disappointment for me when I first played through.
I can tell you're thinking of FC2 when posting about FC3 :-D
I wasn't expecting anything good from FC3 and didn't even want to buy it at all until the day it was released a friend of mine convinced me to get it as he had already started to play. I dislike the linearity of the main story and the return of a HUD (and hate the effin bugs) but admire all the rest of it. It is the first game ever I completed without a single cheat and the first time ever I played on a harder difficulty level than "easy." Hell, I even played on the maximum hardcore modes there are, both SP and co-op which is a first time, too. The latest patch 1.05 introduced the best feature I can think of: reset all outposts so you can do them all over again and again and again.. :) And indeed, there are mods which is adding to the fun. Overall, a great game :) But a really shabby linear story :-D
Quote from: Art Blade on April 12, 2013, 03:02:16 PM
I can tell you're thinking of FC2 when posting about FC3 :-D
:laugh: yes indeed; virtually all games I play are in one way or another compared to FC2, which in my opinion is still the best game I have ever played.
One good thing about becoming old is that one tends to forget more. One of these days I'll look at my game collection, see the FC2 disc and ask myself "hmmm... I wonder what that game is all about" then the fun will start all over again :-()
As long as you don't start a new topic every time, the likes of "hey, I found a new game!" :-D
:laugh: I probably will!
Of course, think of all the fun I'll have with that brand new game >:D
OK. Just remember: don't buy it over and over again, then :-()
:laugh: You guys!
Rica, I totally get what you're saying. I was ready to give up on FC3 even before I reached the point where you're at now. I since learned to tolerate the linearity of the main missions and concentrate on the fun open-world aspects and have enjoyed the game a lot more as a result. Once you've done the main missions a couple of times you'll find it a lot easier to blat through them quickly in order to get at the fun stuff. But I know just where you're coming from, I dissed the game in this thread (http://www.openworldgames.org/owg/forums/index.php?topic=3097.msg56230#msg56230) not long after I started playing.
Outside of the main missions the game has a lot to offer, but I so agree with you about those sucky linear affairs and scripted button-mashing fights :-(
Here's a new idea for you guys, something I keep doing a lot. It requires you to have finished the game so the Compound (around Hoyt's mansion) won't be a cease fire zone any more. It is also essential that you have not liberated surrounding outposts so there will be constant merc patrols that keep stopping outside the Compound's gates and keep guarding them. This is also a great exercise if you have too much money. You'll be able to get rid of it rather quickly by replenishing your ammo and armoured vest every now and then -- given you can abstain from looting enemies :-() (takedowns are not recommendable either as you'd keep getting money and loot from takedowns) :)
DEFEND THE COMPOUND!
There are three gates, two of them are usually guarded from the outside, one (close to the bridge) usually isn't. Place one mine and perhaps one pack of C4 about a yard or two away from the mine right in the opening so no one may enter without blowing up. Once you hear an explosion, run and fight off the intruding mercs, then rig the gate again. Replenish your mines and whatever you need using the "safehouse" inside the Compound.
You'll notice that it will be quite a fight, there are mercs inside the Compound when you start, and once the fighting started it will attract nearby merc patrols and they will keep respawning, sometimes they'll add dogs or heavies. Of course you can walk outside to catch them even before they reach the gates >:D
Can you manage to keep the inside of the compound clear of mercs, heavies and dogs? :)
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Cool idea!! :-X
I'll try that out tomorrow ;)
Hope I find out how to reset the outposts ^-^
Thanks :)
You need to have finished the story and you need to have liberated ALL outposts. Then go to the game options menu where you'll see the entry at the end of the list, "reset all outposts" :)
Careful, resetting them will cause a double savegame. It will override the autosave AND the manual save. It will put you inside your safehouse in Amanaki Town.
You definitely know how to throw a new twist into a game, AB! :-X +1
thanks, PZ :) :)
Try it.. it's open world style, an area you'll know well after a short while and those mercs are funny. Plus, you'll always be close to your safehouse and may quickly test all kinds of loadouts :-()
There also seem to be new side missions that are activated either by resetting all the outposts or playing in the after game.
I had a local native searching the ground in one area saying "I can't find it. Where is it!" Nearby on the ground was a glowing book that I picked up and gave back to him. Mission complete.
that is interesting, the glowing book thingy hasn't happened to me yet ??? :)
I came across that event on a hill just above the shoreline either N or S (but nearby) the small port where Vass has the TV studio where you try to recover Liza(?).
Ah, I know where, I'll try find that local and his book :)
A good discovery and a bad discovery. :D
In trying to seek out more of these additional post game missions I tried playing around with the camera to help me locate them. I'd noticed that there were still scores of twinkles when I looked through the camera viewfinder but that has turned out less than helpful. Picking a nearby objective on a mountain top I spent almost 45 minutes working my way up to a highly inaccessible ledge to discover that the twinkle I was chasing was more of a Will-o'-the-Wisp. ???
Leading off with the good discovery. Centering the camera viewfinder on a sparkle and taking a picture of it will create a Way Point that can be seen on the pop-up map which will allow you to determine your best route to approach to the target. The way point on the pop-up map appears as the typical " [ ] " brackets but there is a tiny solid white square centered in it to signify that it represents one of the sparkles in the camera. There is also the additional function of the usual HUD indicators that will allow you to find the correct direction and relative elevation from your position which is helpful in determining if a target is on a high surface position or deep in a cave. Good news so far right? ???
Now the bad news. The twinkling objective markers don't go away when you've gathered the associated item (relic) or completed the task.
So something like 99% of the sparkles in the viewfinder (if you've diligently collected the 120 relics before completing the game as I have ::) ), the ghosts of all that clutter makes this method of seeking currently relevant leads almost pointless.
:lamp: In typing this I realized that there is one more thing to try in investigating this functionality of the camera. I'm going to try going into the map legend where it allows removal of the various types of icons on the pop-up map to see if it's possible to get clearer results by eliminating unnecessary objects but I'll have to get around to that a little later.
Good investigation, mandru :-X +1
Thanks PZ. :)
And the verdict is no dice. :(
I shut off all the appropriate toggles in the pop-up map legend and previously gathered relics and lost letters still twinkle in the viewfinder. ???
Very nice observation about actually having to take a pic with the camera in order to get a result on the map, :-X +1 from me, too :)
And let's slap UBI around a bit for not removing those obsolete sparkling blips.
Quote from: Art Blade on April 25, 2013, 02:08:38 PM
And let's slap UBI around a bit for not removing those obsolete sparkling blips.
Sounds like a bug to me
er.. so we don't slap UBI around, then? ????
Of course we do because they deliberately never fix their bugs, and like many of the other companies, any fixes they institute often introduces new bugs. Essentially, what we can expect is a switch from one bug to another.
I would venture to say that the only bugs they successfully "fix" are the ones that we like to exploit for gaming purposes, like the mortar trick in FC2.
I vote we slap UBI around just for old time's sake. ;)
Thanks for the slap on the back Art. :)
Nice bit of investigation mandru, +1 from me too :-X
Quote from: mandru on April 25, 2013, 05:07:39 PM
I vote we slap UBI around just for old time's sake.
I agree - but why stop at a mere slap?
Spoiler
*BIFF*
:knockout
:-D Thanks fragger.
fragger, :-D
Your spoiler just about sums up how many gamers feel about developers, fragger! It is quite a love/hate relationship we have; we love the games, but hate how they choose to implement them. :-()
After the game in an effort to make the outposts livelier I've found that I can openly assault an outpost and force them to call for reinforcements. By killing everyone except one last defender I can leave the area uncaptured and later when I come back the outpost will be repopulated, on high alert and the reinforcements will announce that they are on the way before I can even engage them again.
Stubborn Kid Farm the outpost immediately to the North of Hoyt's compound (it's just up the hill, drop on in ;) ) is perfect for this sort of serial harassment. >:D
There are five or six BMG packing Heavies (3 stationed + 3 reinforcement arrivals I believe but as a personal favorite they are bloody fun to practice death from above take downs on) and enough stray bodies for some real merriment. Once I've reduced them to one sole survivor I dash to the cliff edge to the South of that outpost and use the flying suit to zip back down to Hoyt's compound to stir things up there for a bit or maybe swap up my weapons load out for variety before starting the whole cycle over again. :-X
heh heh heh :-D
Good idea to commute between the Compound and the Stubborn Kid farm. :-X
About the last man standing, careful with that. I once did that with a rather unexpected outcome. Leaving the area I heard dingos or rabid dogs going in after me and the poor sod got killed. Outpost liberated. :D :-D
Hmm.. let's see, local dangers for Stubborn Kid Farm? Lots of buffalo and at least one roving bear. :-\\
You're right Art I'd better be leaving two of them undeaded before gliding back down to the compound. That still leaves all those heavies to play with and at least ten or so other potential victims before forcing a reset. :-D
nice. :-D
Here's something else to do; solve the rebus!!
1: X:319.5, Y:750.6 Kneel and look North; 'V' = 'P'
2: X:771.6, Y:752.2 Look East, North-East
3: X:370.1, Y:380.4 Look south; 'FL' = 'G'
3: X:363.5 Y:698.2 with the exact same word hints (Look south; 'FL' = 'G') Thanx Mandru for the better location ;)
4: X:488.4, Y:476.1 Look west; Pump Station 3rd digit
5: X:482.3, Y:808.7 On deck, look west; What can you grab here? -L, +!!!
Have fun ^-^
I agree completely Binn. ;) :-X
Here's +1 for the amusing diversion. :-D
:)
Thanks Mandru!! The idea came to mind when I was thinking about the coordinates in the map and what they can be good for ;) It was nice to do, but a bit hard to find the right attributes, heheh :-D
Must do, must do... but I get into the game and keep forgetting to :-[
Next time. I'll stick a Post-It on my monitor screen to remind me :lamp:
Binn, your third clue may not always be there as it is dependent on the whims of a respawn. I remembered what I had seen there on a previous visit or it might have given me trouble.
Quote from: Binnatics on May 13, 2013, 03:28:25 PM
3: X:370.1, Y:380.4 Look south; 'FL' = 'G'
The somewhat more dangerous coordinates X:363.5 Y:698.2 with the exact same word hints (Look south; 'FL' = 'G') is always there though you'll have to really want it to go to the trouble to find it. ;)
I too still have to try that, fragger :)
I will try to reach your alternative, Mandru, thanx for the tip!
Oh interesting coordinates. I'have to check them out.
Can you only reset outposts after you have liberated them all or, let's say, reset them after you have liberated just 5 of them?
edit: And I have to say that the main missions are ok. I have seen far worser stories and it's always hard to create a common thread for open world games.
to reset all outposts, you need to have liberated them all AND to have finished the main story missions.
Ok thank you :)
Can someone tell me how do I go to a particular grid reference, I would have thought that the location of the cursor on the map would indicate the grid reference, obviously not, when I position the cursor in the left bottom corner of my screen it shows x and y as zero, and my map has disappeared off my screen in the top right hand corner :D
The player is the grid reference. There is a button that centers the map around the player.
The latitude X longitude scale is a little confusing which is part of why I try to reference a landmark when I give that type of description for a location.
If you open your map and look at the X,Y for your current location and then grab the map and shift it a slight bit to the North/South and East/West of your position the X,Y read out will change accordingly and give you a feel for which way to go when trying to reach a spot one of us has posted.
Quote from: Binnatics on May 13, 2013, 03:28:25 PM
Here's something else to do; solve the rebus!!
1: X:319.5, Y:750.6 Kneel and look North; 'V' = 'P'
The stove in Dr Earnhardt's Mansion ?
"V" ="P" ???
Quote from: mandru on May 18, 2013, 08:03:58 AM
The somewhat more dangerous coordinates X:363.5 Y:698.2 with the exact same word hints (Look south; 'FL' = 'G') is always there though you'll have to really want it to go to the trouble to find it. ;)
I found myself in the middle of a camp of some sort near a fire, right in front of me looking in the indicated direction is some crates containing bananas
I'm a dim on recalling all the correct answers to Binn's rebus but I'm pretty sure the fire is the correct object you are looking for. Consider that there are other components or words relating to fire that start with the letters "FL" that will be switched to "G". ;)
Just got around to solving the rebus. Very clever, Binn :-X +1
I still remember that cool thing you did on the forum with Portal 2 while trying to convince Art to play it. You're an inventive individual, my friend :)
Quote from: nexor on November 23, 2013, 01:23:23 PM
The stove in Dr Earnhardt's Mansion ?
"V" ="P" ???
Spoiler
You need to look at what's below the stove (hint: what would you cook a roast in?). That's why Binn said to crouch and look :)
Quote from: Binnatics on May 13, 2013, 03:28:25 PM
2: X:771.6, Y:752.2 Look East, North-East
Spoiler
That would be the world map, I think?
Quote from: Binnatics on May 13, 2013, 03:28:25 PM
3: X:370.1, Y:380.4 Look south; 'FL' = 'G'
Spoiler
'FL' = 'G' ?? I know I have to look south, in front of me are crates with numbers on, in the background the building
First of all, sorry Nexor for not helping out. I've been too busy in private life plus online in Saints Row forgetting that, that I did not focus on the FC3 board for a while.
Second of all, thanx for the kudo. The idea was born quickly, but trying the right items in the game was a bit trickier. I tried to find items that are simple, can only be understood one way. Now I found out that isn't too easy at all. Mandru's tip may help you out with that third word; the fact is it only occurs during night time. Where he indicates you to go, day or night time doesn't matter.
But if this is particularly the one where you got stuck on, here's the answer to that part of the rebus:
Spoiler
What you should see are "flames", so you'll get the word games ;)
By the way, I have a strong feeling going back into those damn islands again. I think it is about a year ago we started with FC3 isn't it? Usually the time of the year reminds me of stuff I did the year before. I think I'll try to make another rebus. And will go to the location Mandru pointed out 8)
+1 for you Mandru, double solving my rebus ^-^
I had trouble today finding my own clue on the third word, so you were definitely right about the other location. Not too hard to get to though 8)
Hope this one saves you the trouble Nexor. I changed the coordinates now: Fixed rebus (http://www.openworldgames.org/owg/forums/index.php?topic=3198.msg62122#msg62122)
Thanks for the pat on the back Binn. ^-^
Thanks Binn, was quite interesting looking and finding the spots :-X :-D