Category | Rating | Comments |
Story line | 10 | The game has an excellent story line - a team of four SEALs sent out on covert missions. You play one of the group, but at times, your character switches to one of the supporting Ranger groups. Being a SEAL, the main object is stealth - on the other hand, when you're a Ranger, you get to be the gunner on an Apache, and several other jobs that the SEALs typically don't do. During the game you play as an M4 assault guy, a .50 sniper, a mini-gunner in a Predator helicopter, and the gunner in an Apache. The honor and loyalty that I've read about regarding the SEAL community is very well portrayed in the game - two of their group were left behind during an extraction, and the two that got out were ordered to report for debriefing - instead they ordered the copter back to the action and just jumped out of the back while a ranger said "Man those SEALs are crazy mother f$%^#rs..." At another point in the game, a pair of SEALs jumped off a cliff muttering "bones break, but they heal..." Unfortunately one of the two was seriously wounded - a fact that lead to a truly emotional ending of the game. Story line - one of the best I've played. |
Graphics | 10 | Based on comparing the graphics with contemporary games, this is without a doubt the best I've ever played. I'm also playing Fallout New Vegas, and due to it's open world nature, it's graphics don't even begin to compare. When you use a scope (or even just viewing one of your comrades up close, you can actually count the hairs on a person's face. When I played a Ranger on a mini-gun, it was amazing to see the barrel of the gun glow red as I fired it too long - it really looked like glowing steel - simply amazing detail. Often in other games I can be sighting directly down the barrel of my weapon at an enemy, with no evident obstruction and when I fire, I hit the rock in front of me instead - nothing like this in MoH - you hit wherever you are aiming. The animation as someone is hit is excellent - you can see them stumble back, or if head shot, they go down immediately - the stumbling animations look life like. When in the helicopter, the desert passes beneath you, and I dare say that it would be difficult for anyone to tell that this is only a game. |
Sound | 9 | The voice of each of the characters was recorded by a different human - as is evidenced by the large list in the credits - each in-game character had a person's name next to it. The music was excellent, and not too invasive into the game (I normally need to turn the music way down in a game) |
Game play | 10 | I'm playing on the console (PS3) which usually does not do it for me when shooting. I typically find the controller to be clunky in operation, and nothing like the precision of a mouse. However, MoH has a crisp feel, and the controller is almost as good as a mouse. The controls are well-placed, easy to use, and behave exactly as you think they should - none of the weird aiming acceleration I've experienced in other games - only crisp, smooth joystick action. |
Replay value | 3 | The only reason the game is not a "10" in my book is the replay value. I'll probably play through a couple more times, and try something called "Tier 1 mode", but as all aficionados of open world games know, it becomes boring when you know exactly what is going to happen next. |