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Video games => Fallout series => Fallout3 => Topic started by: PZ on November 08, 2009, 09:19:03 PM

Title: FO3 latest content
Post by: PZ on November 08, 2009, 09:19:03 PM
Here are a few screen captures of Fallout 3

At night - the moon is beautiful in the game - the screen capture does not do it justice.
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Me and my dog, Dogmeat in Washington DC.  He is a good mutt - always eager to protect me from the evils of the wasteland, and coming to me for a pet once he has finished clearing out the foes.  He is surprisingly gentle with me considering how vicious he is against all others.
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... a closer view of me and Dogmeat
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A nice view of the Potomac
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Title: Re: FO3 latest content
Post by: PZ on November 08, 2009, 10:03:46 PM
Interacting with my friend and companion

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Title: Re: FO3 latest content
Post by: PZ on November 08, 2009, 10:21:07 PM
You can search the dead bodies of your victims and take whatever you want.  These items may be sold to various scavengers or merchants

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Title: Re: FO3 latest content
Post by: PZ on November 08, 2009, 10:24:30 PM
Using the grenade mod - hold the "G" key down and you'll automatically equip a grenade - release the key and you'll throw it.

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Title: Re: FO3 latest content
Post by: PZ on November 08, 2009, 10:25:58 PM
My dog ran ahead of me to take on these two super mutants
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Using the .50 sniper to do away with the super mutants - one shot kills.

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Title: Re: FO3 latest content
Post by: PZ on November 08, 2009, 11:46:06 PM
Here are a few screen captures of the hideout mod (http://openworldgames.org/owg/forums/index.php?topic=1150.msg17147#msg17147) - this is one of the best mods I've installed to date - a real cozy home for me, my dig, and a couple of friends.

Here is where you can purify meat (called wonder meat)
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You can take a dip in this purified water coming straight out of the rocks into a beautiful pool
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Here is a view of the science lab equipment - you can decontaminate yourself as well as create chemical compounds
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... another view
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The computer terminal contains all the information you need to run the place
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... a view of the wall nest to the computer terminal
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You'll eat well with these hydroponically grown foods!
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My bedroom - quite cozy
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Another view of my room
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Creating a compound
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A hidden wall behind which are special weapons
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The main entrance to your lab
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Title: Re: FO3 latest content
Post by: fragger on November 09, 2009, 02:23:46 AM
Nice, PZ, cool collection of screenies, mate :-X :-X

This game does look intriguing, even though I'm not normally into RPGs. From what I can gather by reading all the posts here, it's doesn't seem to be like a typical RPG in that it has more FPS aspects to it. Would you agree?

Btw, that flag on the wall in the bedroom appears to be the 13-star flag that dates from the War of Independence, as first seen at the Battle of Cowpens, South Carolina, in 1781. The actual flag now hangs in the Maryland State House. I guess your guy must have swiped it on his way to DC ;D

Just a bit of historical trivia for you :)
Title: Re: FO3 latest content
Post by: Ricamundo on November 09, 2009, 04:16:57 AM
Nice screens PZ. 8) Where is this hideout located? Does it show up on the Pipboy?

@ Fragger, even without any mods, you can totally play this game like an FPS. Like FC2, you can slow it down a lot by simply exploring the huge envronment, and talking to the many NPC's that you encounter. it's from these conversations, that you get many quests. Finding a family member, collecting various objects for caps(cash) delivering messages, and yes killin...lots of killin. ;) Like FC2 you can also fast-travel from one destination to another, as long as you have previously visited that destination. Saves a lot of walking. Oh and speaking of saves, in the PC version, you can quicksave/load as well which is handy, believe me. :-X
Title: Re: FO3 latest content
Post by: PZ on November 09, 2009, 05:52:56 AM
@fragger - yes, I'd agree with Ricamundo - you can play the game according to your style.  While the plain vanilla game can be played like FC2 (kill everyone) it becomes a bit more immersive when you slow down to talk with people.  The bad thing for me was that once you killed the foes in an area, they would not re-spawn when you returned (i.e., you'd eventually kill everyone) - a mod took care of that and re-spawn is now part of my game.  You can also get mods to change the weapons physics to your liking (I downloaded a silent .308 sniper last night and the sound effects are great).  I'd say that for my gaming style, this is probably holds my interest the most.  I like all the other games that I've posted about, and return to just about all of them, but this one is becoming more interesting as I learn how to adjust it to my liking.  The hideout mod is just great.  As I mentioned in another post, the graphics are not nearly as good as FC2, but nice.

@Ricamundo - the opening is near Rivet City - in a lot with wrecked cars and planes - it shows up in PIP as the Underground (something).  You enter the portal and open the hatch leading down - there is a large locked vault door - the key is in a box behind you.  Once through the first door you enter a decontamination area and second door that opens smoothly.  I just found that there is a hidden switch just to the right as you enter the facility that leads to a long hall with mannequins that you can dress with the apparel you have collected - really cool to see your stuff on something else.  The coolest part is the armory - bars like a jail and a wall where you can store your weapons - there are dozens of shelves with any ammo, bomb, mini nuke, etc that you have at your disposal.  A workbench to create new things, and lots more that I'm just beginning to discover.  It sure was nice to teleport to the hideout and refresh myself.  Everything you need - food, water, sleep , medicine, weapons, ammo can be created/found/stored here.  When you leave you can close and lock the doors as well.

EDIT: to put some of the above into perspective for the FC2 fans that have not played Fallout 3 with this mod - here is a comparator list:
















Item in FarCry 2          Item in Fallout 3
Safe house          Underground hideout
Cot where you sleep          Queen-sized bed in your room, and two guest rooms - you decide how long to sleep like in FC2
One health pack on the wall          Collect as many as you want and store them in your medicine cabinet
Ammo, fuel, grenade piles          Floor to ceiling shelves with all imaginable ammo types
Primary, secondary, tertiary storage crates          A complete armory - collect your weapons and display them on the walls of your locked armory - looks better than the FC2 armory and it is in your own safe house!
Nothing available          Subterranean spring water to drink and bathe
Nothing available          Ability to create chemical compounds and food
Nothing available          Mannequins to display different uniforms and armor you can wear
Nothing available          The ability to order and pay for new items that are delivered to the crate outside your hideout door
Nothing available          A personal teleporter - have not figured out this one yet
Nothing available          Grow (and harvest) hydroponic vegetables in your underground chamber

Talk about immersion - I've never encountered this level in any game I've ever played, and there's lots more - the above is what I discovered in 20 minutes of wandering around in my hideout.  In summary, my ideal game would be to have the FC2 beautiful graphics in a game engine like the modded versions of Fallout 3 - very impressive game.  :-X

Here is a short video:
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Title: Re: FO3 latest content
Post by: PZ on November 09, 2009, 09:34:27 AM
Here are a couple more screen captures of the hideout:

The entrance to your place neat Rivet City
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You can harvest the fruit on these trees
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The shelves containing ammo, bombs, grenades, and everything else you need to kill people
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This is the wall where your weapons are displayed - much like FC2
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Title: Re: FO3 latest content
Post by: Ricamundo on November 09, 2009, 09:55:30 AM
Very cool PZ. 8) 8) I did install the Hideout mod, but it isnt showing up in the data list along with the other mods i put in(.50 cal sniper, and the weapons vault @ Holden Armory in Fairfax.) BTW im stumped with that weapons vault, i have to use locked(very hard) terminal next to the vault door, and im crap with PW. Anyone know it?? >:(
Title: Re: FO3 latest content
Post by: PZ on November 09, 2009, 10:15:26 AM
Quote from: Ricamundo on November 09, 2009, 09:55:30 AM
Very cool PZ. 8) 8) I did install the Hideout mod, but it isnt showing up in the data list along with the other mods i put in(.50 cal sniper, and the weapons vault @ Holden Armory in Fairfax.) BTW im stumped with that weapons vault, i have to use locked(very hard) terminal next to the vault door, and im crap with PW. Anyone know it?? >:(

It could be an installation directory issue - you might check to be sure that you find the hideout mod file in xx\Fallout 3\data.  Also, I use the Fallout Mod Manager (FOMM) to make it easier to control and manage the mods.  The last step is to do the archive invalidation step recommended below.

Add the contents of this file into the C:\Program Files\Bethesda Softworks\Fallout 3\Data folder and overwrite all previous files. Activate the "UndergroundHidout" plug-in in FOMM or Data Files in the Fallout 3 Launch Screen.

---WARNING- If you are upgrading from v2.4 DLC or older to v3.0 DLC or newer, please remove the weapons from the DLC weapons walls and the T51B power armor. They will be lost in the update if you do not.

I recommend the installation and use of ArchiveInvalidation Invalidated to avoid any problems with textures.
http://www.fallout3nexus.com/downloads/file.php?id=944


I don't know the password to the weapons vault - have not done that one yet.


Title: Re: FO3 latest content
Post by: Ricamundo on November 09, 2009, 11:20:06 AM
Its OK about the terminal pw, i fugured it out, so i now have some pretty impressive new toys. 8)

About the underground hideout, its located in the right folder, and it should w@&k, but its just not in the Data files window with all the other mods. ill have to look for that FOMM thingy.
Title: Re: FO3 latest content
Post by: Ricamundo on November 09, 2009, 11:55:20 AM
Ok i tried the FOMM thingy and the Underground hidout doesnt show there either, so ill try v3.0 the slightly older version.
Title: Re: FO3 latest content
Post by: fragger on November 10, 2009, 08:00:34 PM
 :-X Thanks for the responses guys. I was in a game shop today and saw FO3, but then I spotted Modern Warfare2 and ended up getting that. Big mistake (see my post on MW2 in Other Games)

If I'd read your responses here first, I might have been happily gaming now with FO3 instead of fuming :D
Title: Re: FO3 latest content
Post by: Art Blade on November 11, 2009, 02:29:46 PM
You know, fragger, you could have read our responses here first, and you might have been happily gaming now with FO3 instead of fuming.






Aaaaaaaaaahhhrg sorrrrry  ;D ;D ;D
Title: Re: FO3 latest content
Post by: fragger on November 12, 2009, 12:07:03 AM
Cool advice ;D
Title: Re: FO3 latest content
Post by: Ricamundo on November 12, 2009, 04:50:36 AM
Quote from: fragger on November 10, 2009, 08:00:34 PM
:-X Thanks for the responses guys. I was in a game shop today and saw FO3, but then I spotted Modern Warfare2 and ended up getting that. Big mistake (see my post on MW2 in Other Games)

If I'd read your responses here first, I might have been happily gaming now with FO3 instead of fuming :D

Well fragger, Chrissy's coming..just drop a hinty hinty to your better half. ;)
Title: Re: FO3 latest content
Post by: PZ on November 12, 2009, 08:27:28 AM
Yes, especially since the price is so good - purchased my copy of the Game of the Year edition for $26 at a local retailer.
Title: Re: FO3 latest content
Post by: fragger on November 13, 2009, 01:10:16 AM
Quote from: Ricamundo on November 12, 2009, 04:50:36 AM
Well fragger, Chrissy's coming..just drop a hinty hinty to your better half. ;)

Good thinking, mate! Time to buy some flowers and bung on a candle-lit dinner ;D
Title: Re: FO3 latest content
Post by: Ricamundo on November 13, 2009, 03:37:23 AM
Quote from: PZ on November 12, 2009, 08:27:28 AM
Yes, especially since the price is so good - purchased my copy of the Game of the Year edition for $26 at a local retailer.

ARGH! When i bought mine just after rel of the GOTY, i paid $60 Cdn. >:(  Good old Canadian prices.... :D
Title: Re: FO3 latest content
Post by: PZ on November 13, 2009, 11:02:49 PM
I'm having fun trying out different mods.  Here are a few screenies of my adventure so far - nothing spectaculat, just fun:

Me and dogmeat swimming in the hidden part of Vault 101
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This is what my map looks like using the satellite map image
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That weird guy in Arefu
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Title: Re: FO3 latest content
Post by: Ricamundo on November 14, 2009, 02:55:30 AM
I tried to re visit Vault 101 but its locked and i need a key??? BTW now that ive seen the new look of that pipboy screen i want it!
Title: Re: FO3 latest content
Post by: Art Blade on November 14, 2009, 04:31:50 AM
Rica, that is a mod (too) where you get to visit the hidden part of 101. It's another "player's home" mod.
Title: Re: FO3 latest content
Post by: Ricamundo on November 14, 2009, 05:35:05 AM
Quote from: Art Blade on November 14, 2009, 04:31:50 AM
Rica, that is a mod (too) where you get to visit the hidden part of 101. It's another "player's home" mod.

Ahh ok, ill have to check that 1 out. Thx Art. ;)
Title: Re: FO3 latest content
Post by: PZ on November 14, 2009, 09:17:26 AM
Check out the Tested mods (http://openworldgames.org/owg/forums/index.php?topic=1165.0) post which has the link to how the PIPboy look is achieved - it is basically two mods (No scan lines and Hi-detailed color map...) and a change in the setting (HUD to white and PIPBoy to amber).
Title: Re: FO3 latest content
Post by: Ricamundo on November 14, 2009, 11:37:09 AM
Quote from: PZ on November 14, 2009, 09:17:26 AM
Check out the Tested mods (http://openworldgames.org/owg/forums/index.php?topic=1165.0) post which has the link to how the PIPboy look is achieved - it is basically two mods (No scan lines and Hi-detailed color map...) and a change in the setting (HUD to white and PIPBoy to amber)

.


Ahhh, ok i misunderstood. i hadn't changed the HUD at all, and i changed the Pipboy to white., plus i didnt put in that no scan lines thingy either. :-[
Title: Re: FO3 latest content
Post by: Art Blade on November 15, 2009, 06:07:10 AM
Here are some cool wallpapers (http://fallout.bethsoft.com/eng/downloads/wallpapers.html) for your desktop  :)

Title: Re: FO3 latest content
Post by: PZ on November 23, 2009, 10:32:31 PM
Changing the environment with Fellout - eye candy

The moon and stars are actually nicer than in FC2!
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Using a mod that changes the ultra dark Fellout nights back into a more lighted version.  The sky is cloudy with anticipated rain (the extended weather mod is active)
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The extended weather mod works really well with Fellout.  I've set snow and rain.  This is an example of snow
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It started raining shortly after this - the mod comes complete with stormy sounds of rain and wind.  Greenworld is also loaded
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Title: Re: FO3 latest content
Post by: PZ on November 23, 2009, 10:38:08 PM
Harold, the talking tree

**Spoilers**

This talking tree reminds me of Treebeard in The Lord of the Rings.  Harold asks you to mercy kill him, but if you ignore his request and save him as Mother Laurel suggests, he will thank you in the end, and you will receive Brotherhood armor as a bonus.  He was such a nice guy, I just couldn't kill him.
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The scenery in the grove is rather nice.
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I've made my way into the caves and have found Harold's heart, and am about to apply the salve that Mother Laurel gave me.

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Title: Re: FO3 latest content
Post by: PZ on November 23, 2009, 10:39:11 PM
If you apply the Fellout, extended weather mod, and the Green world mod, FO3 can be quite stunning.
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Title: Re: FO3 latest content
Post by: PZ on November 26, 2009, 09:28:10 PM
This apocalyptic world can be a gory place to live - even a bit of sword play and a mini-nuke explosion in this one. (Not my video by the way)

**Warning** lots of head splats in this video

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Title: Re: FO3 latest content
Post by: PZ on November 26, 2009, 10:13:08 PM
This underwater hideout is actually in a submarine!  I don't have this mod yet, but it looks interesting, and is a testament on how creative people can become in the FO3 modding business

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Title: Re: FO3 latest content
Post by: PZ on November 26, 2009, 10:21:46 PM
I have this mini-hideout, which is located under the gas station in Springdale.  The video shows how you interact with the environment.

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Title: Re: FO3 latest content
Post by: PZ on November 26, 2009, 10:29:50 PM
This video represents the first 30 minutes of the Broken Steel DLC - looks good Ricamundo - hope you can fix your issues.

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Title: Re: FO3 latest content
Post by: Art Blade on November 27, 2009, 07:00:45 PM
here's part 2 of the previous vid:

http://www.youtube.com/watch?v=wBXm14K4wBc



Nice vids, PZ :) The sub hideout looks interesting, nice designs :) The mini HO reminds me of the UHO, some stuff works identically, probably the same mod author?
Title: Re: FO3 latest content
Post by: PZ on November 27, 2009, 08:22:24 PM
I'm not sure if it is the same author, but I noticed the same.

As to the sub design - the graphics are not the devastated, apocalyptic ruined materials, but fresh, new looking stuff.  Mothership Zeta is required so I was wondering if the textures are from that DLC.
Title: Re: FO3 latest content
Post by: Art Blade on November 27, 2009, 08:47:20 PM
That were my thoughts. Since I don't have any DLC, and because I've never seen the majority of the textures.
Title: Re: FO3 latest content
Post by: Ricamundo on November 28, 2009, 03:03:17 AM
Quote from: PZ on November 27, 2009, 08:22:24 PM
I'm not sure if it is the same author, but I noticed the same.

As to the sub design - the graphics are not the devastated, apocalyptic ruined materials, but fresh, new looking stuff.  Mothership Zeta is required so I was wondering if the textures are from that DLC.

They did use textures from MZ. The transporter pads you step on, as well i think, some of the bulkheads, etc are from that. The weapons storage area, was the MZ bridge, modified. I have no idea where all the columns and statuary came from. I like the idea that you can clone new copies of any weapon. My gatling laser is getting a real workout, and i cant find any Mutes carrying it so far, so i keep having to pay someone to repair it.
Title: Re: FO3 latest content
Post by: PZ on November 28, 2009, 05:37:26 PM
The Colt M4A silent assault rifle:
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Title: Re: FO3 latest content
Post by: Art Blade on November 28, 2009, 05:48:20 PM
in your pipboy it reads "Aimpoint" -- what is it referring to? Ah, I think the scope with a red dot?
Title: Re: FO3 latest content
Post by: PZ on November 28, 2009, 05:54:56 PM
Yes, it is the red dot version.  It is an excellent weapon - fires single shot if you press the fire button once, and full auto if you hold the fire button.  It also seems as if there is not so much "sway" when you sight through the scope.  I've tried it on the super mutants and it works very well - much better than the "vanilla" weapons.
Title: Re: FO3 latest content
Post by: Ricamundo on November 29, 2009, 02:32:18 AM
The Colt looks good. Any linkage?
Title: Re: FO3 latest content
Post by: PZ on November 29, 2009, 10:06:55 AM
Quote from: Ricamundo on November 29, 2009, 02:32:18 AM
The Colt looks good. Any linkage?

Yeah, I like the Colt even better than the AS50 that I've come to love.  It plays like the weapons in an FPS rather than the funky weapon style in the vanilla game. 

As to "linkage" do you mean mod link?  (If so, I'll need to look - I think it comes free from a cheats trailer mod (one of Art's posts), but am not positive)
Title: Re: FO3 latest content
Post by: PZ on December 16, 2009, 07:56:17 PM
Modern look for the Megaton player house:

This is how the outside of the Megaton house looks like - nothing special
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The inside however....
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Contained within is a healing station...
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... and some kind of alien stealth unit
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Title: Re: FO3 latest content
Post by: Art Blade on December 17, 2009, 01:54:04 PM
looks good, any chance of a link to that mod? :)
Title: Re: FO3 latest content
Post by: PZ on December 17, 2009, 02:27:42 PM
Sure thing - the nice part is that it does not reduce the frame rate as some of the other Megaton house mods do.
Title: Re: FO3 latest content
Post by: Art Blade on December 17, 2009, 02:36:12 PM
which mod is it?
Title: Re: FO3 latest content
Post by: PZ on December 17, 2009, 02:57:48 PM
I just added it to the index:

Alien House Theme conversion (http://openworldgames.org/owg/forums/index.php?topic=1150.msg19278#msg19278)
Title: Re: FO3 latest content
Post by: Art Blade on December 17, 2009, 03:34:51 PM
cheers, PZ :) Going to try that mod as soon as I get back to FO3
Title: Re: FO3 latest content
Post by: PZ on December 17, 2009, 08:29:11 PM
I like it, but I suspect that you need the DLC for the alien part of the game (forgot which one that is) because the graphics must come out of that content - the file size of the mod is too low to have that much graphic content.
Title: Re: FO3 latest content
Post by: Art Blade on December 18, 2009, 12:21:03 PM
you are right. I just edited that mod post: "=- REQUIRES ALL THE DLC PACKS! -="
Title: Re: FO3 latest content
Post by: PZ on February 04, 2010, 10:37:53 PM
Imagine my surprise when I came across this player home in the Fallout3 world (look at the in game caption) - evidently there are other FC2 fans that play FO3!
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The interior of the place is not much like a FC2 safe house, but does have elements of several FC2 places.
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