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Video games => Assassin's Creed => AC: III => Topic started by: PZ on November 02, 2012, 08:42:10 PM

Title: More new changes to AC3
Post by: PZ on November 02, 2012, 08:42:10 PM
While browsing the web for more information, I came across a few gems.  Here are a few differences between AC3 and it's predecessors:
Title: Re: More new changes to AC3
Post by: JRD on November 03, 2012, 06:41:40 AM
I read the lock on target feature was to be abolished and in one of those videos I posted there is a mention of chainning kills which I think should be something like chainning combos in Batman Arkham series... it makes the player feels like he is mastering the art of combat as he get better in controlling the character and fighting/countering enemies!  :-X

That small dot on top of Connors head seemed a bit odd though... kind of break the immersion a bit but I guess it is necessary for you to know who to attack!
Title: Re: More new changes to AC3
Post by: PZ on November 03, 2012, 10:03:35 AM
I agree about the dot over his head, but it is only when he is hidden from what I can see.

Even though auto-lock is gone, you can target specific victims if you choose, and the camera will follow them  :-X
Title: Re: More new changes to AC3
Post by: JRD on November 03, 2012, 03:46:59 PM
Do you have throwing knives or any similar weapon? I wonder how this works if you don't lock on a target... that would require you to actually aim and throw not just lock and throw... kindda takes more from the player to hit the target this way!!  8)
Title: Re: More new changes to AC3
Post by: PZ on November 04, 2012, 09:50:11 PM
No throwing knives that I know of, but a really cool weapon that is a dart on the end of a line.  You throw it into a victim and you can reel him in like a fish.  Alternately, if you are in a tree standing on a limb, you can hit your target and then hump off the back of the limb effectively hanging the guy much like in JC2.

You do have poison darts though, but I have not used them yet.

Even though you need not lock on to target, the victim targeted is highlighted and all you need do is activate your weapon and the highlighted target is hit.  You need to be in line of sight the entire time.
Title: Re: More new changes to AC3
Post by: JRD on November 05, 2012, 02:10:51 PM
There's always your bow as ranged weapon.

On saying that, I find very funny that once FC3 is out we will be playing two games simultaniously where a bow is a weapon of choice!!  8)
Title: Re: More new changes to AC3
Post by: PZ on November 05, 2012, 02:38:24 PM
You also have a flintlock pistol, but it reloads slowly.  You can also pick up the redcoat's muskets and use them on the enemy.  I had a funny moment where a Major and a group of enlisted attacked me.  I killed one with hidden blade and tomahawk, then picked up his musket to kill the Major.

The combat animations are really good; much better than all prior AC versions.  :-X
Title: Re: More new changes to AC3
Post by: mandru on November 05, 2012, 03:15:56 PM
Combat animations really good?  Looking forward to it.  ;D
Title: Re: More new changes to AC3
Post by: PZ on November 05, 2012, 03:27:00 PM
Yes, and a variety of them too.  I probably have not mastered all the button presses needed to perform certain combat operations, but even when I am pressing the same attack sequence repeatedly, the kill animations vary.  Sometimes I stomp on a victim and at other times not.  Sometimes grab from behind and twist to break their neck.

It'll be fun figuring out exactly how combat moves are to be done.  Unfortunately this game does not have an Animus training center like in prior games. (Not one that I've found, I should say)
Title: Re: More new changes to AC3
Post by: mandru on November 05, 2012, 05:14:59 PM
Are there significant changes in the controls?  ????

I'd say if there's not obvious differences it would be worth seeing how applying some of the advanced dodge and grapple moves are played out in AC3.  :-X
Title: Re: More new changes to AC3
Post by: PZ on November 05, 2012, 07:15:08 PM
Not a huge change, but when I open the map I always seem to use the wrong stick to move the cursor on the map.  My thought is that they changed from left to right stick.  However, I've not been in the other games for a while.

There is still high and low profile available, but you do not need to go into defense position - that like enemy focus is automatic.  I do believe there are other moves that you can do in combat, but they do not give you a paper manual to read, and I have not found one online yet.  So far the only manual is the one available in game, and I'm too excited to play so I don't have the time to thoroughly explore the manual.

It is really ridiculous that they do not make a PDF available.  After all, what harm could it do to make a manual available.  If you don't have the game then the manual won't do you any good anyway, and if you have a pirated copy, there are always ways to get a pirated manual.