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Video games => Other games => War and Combat => Topic started by: PZ on April 24, 2012, 09:31:23 AM

Title: Sniper Elite V2 release in May 2012...
Post by: PZ on April 24, 2012, 09:31:23 AM
... also called a "thinking man's shooter", it is reported to be a realistic sniper game with the emphasis on stealth.  You are still a WWII sniper using a Springfield M1903, and there is a new twist to the bullet action - you sometimes see what looks similar to an X-ray of the bullet passing through the body - interesting gruesome action footage that somehow brings home a bit of the harsh reality of war and death.

http://www.youtube.com/watch?v=UIywk89RBvU#ws (http://www.youtube.com/watch?v=UIywk89RBvU#ws)

http://www.youtube.com/watch?v=U-5UXa2q_Tg#ws (http://www.youtube.com/watch?v=U-5UXa2q_Tg#ws)

One of our members reviewed the original Sniper Elite about a year ago - read it here (http://www.openworldgames.org/owg/forums/index.php?topic=1442.0)
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on May 05, 2012, 01:08:04 PM
Installed the game last night but was too tired to play much but the first part of the prologue.  I wasn't too impressed initially, but this morning when I had a chance to play real missions, I had a great time.

Although linear like Sniper Ghost Warrior, for me it is much more fun largely because of the WWII setting.  You start out with a Springfield 1903, a silent pistol, Thompson machine gun, and a small assortment of explosives.  It was great using the silent pistol - unlike the 6P9 in FC2, you don't have to perform head shots to achieve a kill!

Also like in FC2, you can wound enemy, who will call for help.

One really nice feature is a powerful binocular set - you can zoom in on the smallest things.

A linear game I am also fond of is Brothers in Arms, Hells Highway, in which there are a couple of basic sniper missions.  This game is similar to BIAHH, but tons better in how the sniper works.

All in all, I would purchase the game again, even though I know I won't play through many times due to the linear nature.
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on May 06, 2012, 01:52:22 AM
thanks for the crisp first impressions, PZ :)
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on May 06, 2012, 09:44:36 AM
My pleasure  ^-^

The game is rapidly becoming more favored in my eyes - just finished a mission where I set explosives on bridge supports, and then made my way to a sniper vantage point.  My mission was to snipe the explosives while Russian tanks were crossing the bridge.  The sniper position was on top of a high building, and because the player is able to go prone, it was a perfect position.

Completed the mission and the tanks went into the river.  Then the icing on the cake was that there was a broad field of targets that were now trying to kill me, including another tank - the new objective was to destroy the tank which you do by shooting some kind of explosive canister on it's hull.  This was a real fun mission.

As to general game play, there are some periods of intense action where your machine gun is really handy, others where a silent head shot with your pistol allows you to advance through a building, and times I really appreciate - where you scope broad areas with your binoculars, tag your targets, and plan your course of action. 

The latter almost feels like playing chess - you have plenty of time to plan your activities because the enemy is completely unaware of your presence, and you are usually so far away they can't see you.

When you are sneaking through buildings or other areas and hear footsteps, the sound is proportionate to the distance from you - in other words, you can use the soldiers footsteps to predict their position.

Although linear, this is definitely the best sniper experience I have ever played in any game.
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on May 06, 2012, 05:10:34 PM
this sounds like a really nice sniper experience, as it should be: far away, enemies unaware of your presence, study the situation and make tactical decisions. Nice :)

How are the graphics, do you think an older rig (mine) could handle it?
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on May 06, 2012, 07:58:02 PM
Quote from: Art Blade on May 06, 2012, 05:10:34 PM
How are the graphics, do you think an older rig (mine) could handle it?

I don't know - I'm playing on the console.  The graphics are quite good, and detailed when you zoom in.  At a distant view the graphics seem to be on par with all other games I currently have, so I would guess that your (and my) PC could handle it.  As you already know, graphics are important in any game for me, and these are excellent, but not breath-taking.

As to tactical planning - yes indeed.  Although linear, you have the choice of several approaches (for instance ground level versus high point in a building).  I really like how in many situations, you are high in a sniper position, and you need to discover all of the enemy present (you can tag them) before you initiate your attack.  Quite often there will be ambient noises (like Church bells ringing) that you can use to mask the sound of your rifle - time it right, and hit the enemy in secluded spots first and no one will alert.

Another cool thing I experienced when traveling through the ruins of Berlin - as I passed some of the bombed-out buildings, bricks broke loose and fell down - what a great touch.  :-X

As to the sound effects - I really like the kill animations along with the sounds, but I suspect this will be an individual preference.  There are Russian and German soldiers who are speaking in their native languages - not too bad, and for the most part accurate.  However, when the German soldiers are hunting for me, they are taunting ineffectually.  Think of Elton John trying to sound tough while speaking German and you get the idea.  While some of the German soldiers speak as I would expect, not all of them do.  When I think "German soldier" I think loud, confident, arrogant, and speaking every word as if they are spitting it out.
Title: Re: Sniper Elite V2 release in May 2012...
Post by: fragger on May 07, 2012, 02:54:32 AM
Thanks for sharing your impressions thus far mate, SEV2 sounds pretty cool. I like games where you can plan a course of action, and I can live with linear in the right circumstances. I might even be able to play this game now that I've gotten some decent hardware together (please tell me it isn't a Steam title...)

Quote from: PZ on May 06, 2012, 07:58:02 PM
Think of Elton John trying to sound tough while speaking German

:laugh: Can't picture him in the Wehrmacht - they probably frowned on sequins...
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on May 07, 2012, 08:36:52 AM
 :laugh: good one, both yours and PZ's comments  ^-^

As to how the German soldiers, or anyone who thought was superior, of that time spoke.. it gives me the shivers and makes my hair stand on end. Just listen to old broadcasts such as the "Wochenschau" (newsreel) or political speeches.. omg  :o
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on May 07, 2012, 08:43:41 AM
I don't know if there is a Steam requirement because I just went into my local Gamestop and purchased it off the shelf.  I did not have to do any kind of online registration when I installed the game.  When I launch the game, a message pops up indicating that there is an update available, but just like FC2, it allows me to cancel and the game starts.

I am enjoying the game so much that I might get it in PC version.

This morning I was given a mission to clear the town of Russian snipers - loads of fun sneaking around popping heads with my Gewehr 43.  >:D

The only bad thing I see on the console is the autosave feature.  When I leave the game in the middle of a mission, it does not start at the last checkpoint as in all my other games.  Instead, you start at the very beginning of the mission.
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on May 07, 2012, 10:10:18 AM
My son is also playing Sniper Elite V2 and has set a custom difficulty level for his character.  While I have not tried that yet (I'm the casual player kind of guy), it sounds intriguing.

Also interesting (but not something I can do because of my slow Internet connection) is multi-player.  Evidently it is a co-op play with you and one partner playing as sniper and spotter against AI.  He said that the spotter gives wind speed, calculates distance, etc. just like a real life sniper.  Man that would be fun.
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on May 07, 2012, 11:23:55 AM
Update:  I just discovered that activation via Steam is required for the PC version.   :D
Title: Re: Sniper Elite V2 release in May 2012...
Post by: fragger on May 07, 2012, 01:43:19 PM
Aaaaargh :D
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on May 07, 2012, 01:56:41 PM
Well, I'm hoping that the activation part is just a simple one-time thing because I play any Steam games in offline mode.
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on May 07, 2012, 02:29:54 PM
a quick one-time thing with a few hooks attached, such as involving an 800+GB patch download and constant online time.  :-D ??? ???? 8-X
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on May 07, 2012, 02:34:24 PM
Are you serious about constant online?  ????
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on May 07, 2012, 02:35:31 PM
no, of course not! Sorry  :)
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on May 07, 2012, 02:38:12 PM
 ^-^
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on May 11, 2012, 04:22:05 PM
Well, I finished the game and like most linear titles, it left me wanting more.  I can also cay that this is the best linear game I have played, because it is one of the few in which you can plan your course of action; you need not always engage the enemy, if you can stealthily evade their notice, there are many instances where you can simply go around them to your destination.

There is also a challenge section which sets you up in areas you have already visited and your mission is to tally as many kills as you can.

I also enjoyed the long distance sniping on the "Casual" difficulty setting because it is simple shooting - get the cross hairs on the target and Bobs' your uncle.  Next I'm going to go through on a custom level in which you can fine tune how the sniper weapon operates as well as how "smart" your opponents are.
Title: Re: Sniper Elite V2 release in May 2012...
Post by: fragger on May 11, 2012, 04:53:30 PM
Cool, glad you're continuing to enjoy the game :-X Sounds like there is some replay value there.

Happy sniping to you - and to everybody's favourite uncle, Bob :-()
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on May 12, 2012, 07:56:59 AM
hehe :-D
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on May 12, 2012, 11:10:12 AM
Well, I started a new play through with "Realistic" bullet dynamics, in which you need to account for bullet drop as well as wind effects.  I still have the enemy set as "Rookie"  :-()

Playing through the second time is fun, especially having to account for what the bullet does with wind and distance.  A nice special effect that I did not notice on the Casual difficulty level is the sound the bullet makes in some instances.  For example, when one of the enemy is wearing a helmet, and the head shot animation plays, you can hear the clank of the bullet passing through the front of the helmet, then crunch of bone, then a second clank as the round passes out of the back of the helmet.

As to replay value, there was an area where I was set up in a sniper position and killed all of the enemy.  Then I was to go down to street level and fight my way through the rest of the troops - evidently a software trigger is activated that causes the second wave of enemy to spawn.  I did it the game's way the first time, but this time I climbed back to the sniper position and had a turkey shoot.  Even though linear, there is room for experimentation, and in this instance, I managed to make the longest shot I have ever done (264 yards) and the highest point reward (2950). 

Playing with different parameters, and thinking more about your moves adds another dimension to play through.   :-X
Title: Re: Sniper Elite V2 release in May 2012...
Post by: fragger on May 14, 2012, 03:24:21 AM
Realistic bullet dynamics sounds both interesting and challenging :-X
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on May 14, 2012, 09:15:11 AM
The one annoying thing about the game is how it is saved.  It initially appears that it will operate similarly to most games - you begin a mission, and then there are automatic saved check points.  If you are killed then you revert to the last checkpoint.  However, if it is not convenient to complete a mission and you want to defer to a later time, the game does not pick up where you left off - you have to start the entire mission again!   :D

Despite that annoyance, I still really like the game, and am doing a 70 mb update to see if that might fix the problem.   ::)
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on April 07, 2013, 02:08:27 AM
Quote from: PZ on May 14, 2012, 09:15:11 AMI ... am doing a 70 mb update to see if that might fix the problem.   ::)

I don't want to rush you, but I think the download should be about finished by now.  :) Just in case it really is finished, did it help? And, I read system requirements DX10/11 but is it playable at DX9?
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on April 07, 2013, 05:47:03 PM
 :laugh:

No, the update evidently did not do anything about the save points. Unfortunately I do not know about DX9 because I am playing the game on the console.  :-\\
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on April 07, 2013, 07:08:29 PM
 :) OK matey, thanks anyway :) I might get this game eventually. IF it works on dx9, that is.
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on April 07, 2013, 07:14:15 PM
If you liked Ghost Warrior, you'd likely like this game.  In my opinion, it is quite a bit better.
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on April 07, 2013, 07:16:54 PM
All I need is a bargain (just missed one, steam had it on special sale for 25%) and a non-German version. And it has to w@&k with dx9.
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on April 07, 2013, 08:36:56 PM
It still appears to be relatively expensive - $29.99 U.S.
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on April 08, 2013, 07:01:08 AM
49,99€ indeed, like a new game. The sale was for about 13.--€ and 0.99€ for those DLCs
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on April 08, 2013, 11:56:18 AM
That wasn't too bad!
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on June 21, 2013, 01:38:19 PM
Thanks to Binnatics (  :bow & +1  :-X ) I'm downloading the game now  :)
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on June 21, 2013, 05:47:24 PM
Excellent!  I think you will like it considering how you have enjoyed other sniper games.  :-X
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on June 21, 2013, 10:19:06 PM
I hope so :)

First impression during a first test coop with Binnatics was generally OK except the characters models look a bit s#!t - they move and look like something you'd get if you crossed Pinocchio with a centaur after chopping off its hind feet. But else, looks promising :)

I have to admit I might be a bit spoiled after playing FC3 and in particular after L.A. Noire.  :-D
Title: Re: Sniper Elite V2 release in May 2012...
Post by: fragger on June 22, 2013, 12:13:39 AM
Quote from: Art Blade on June 21, 2013, 10:19:06 PM
... they move and look like something you'd get if you crossed Pinocchio with a centaur after chopping off its hind feet.

:-D

Gonna have to grapple with that image for a bit...
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on June 22, 2013, 02:50:54 AM
 ^-^
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on June 22, 2013, 07:58:43 AM
The "X-RAY cam" which follows after a nice slow motion capture of the bullet travelling towards vital organs or the head is actually quite impressive. Reminds me a bit of the film Romeo Must Die.

[smg id=6033 type=preview align=center caption="boom headshot 01"]
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on June 22, 2013, 10:10:20 AM
That slo-mo cam was one of my favorite unique bits from the game.
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on June 22, 2013, 10:34:50 AM
heh heh heh  :-D

As it was for me in Sniper Ghost Warrior. Only this here is way better :)
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Binnatics on June 22, 2013, 11:33:39 AM
Well, I donwloaded the game as well, as for being a coop experience, and had the same impression Art described. Looking forward to some more for today ;) First had some distraction from another try to create a nice Tempeh Peteh, which actually turned out marvellous :)))

Trick in frying Tempeh is to fry it first, and after that give it flavour with whatever herbs you like. Someone ever heard of Peteh Beans? They are weird, but tasty :)
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on June 22, 2013, 11:40:11 AM
don't know those.. can we snipe 'em? :-()
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on June 22, 2013, 12:01:25 PM
 :laugh:
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on June 22, 2013, 08:25:48 PM
Binnatics and I had a couple of hours non-stop fun with coop. And we kept a very close eye on each other  :-D
[smg id=6034 type=preview align=center caption="I can see you too"]
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Binnatics on June 23, 2013, 06:07:57 AM
We had a very good time indeed! We've been playing campaign missions, but also a game called Overwatch. One guy is the sniper, the other is the spotter. The spotter goes in and retrieves the intel, while he gets cover from above by the sniper. Watch me on top of the roof scanning the area, spotting the 'spotter' close to the entrance of a building. You can see the location of Art Blade in the square, somewhere close to the centre where you see a little gray circle.

Overview of the square, with Art in the middle, hidden behind a small wall;

[smg id=6036]

Close look on Art coming out of a building where he had destroyed a radio;

[smg id=6035]
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on June 23, 2013, 03:37:18 PM
Great pics!  :-X
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on June 24, 2013, 06:21:39 PM
cheers :)

You don't want to know what I was aiming at but the result is still interesting.. ouch.  :-D
[smg id=6037 type=preview align=center caption="broken heart"]

Check the following pic.. what is special about it?
(No, it's not what I am doing although that is still funny: I snuck up behind an enemy sniper and this is moments before I put a silenced bullet into his head)

Spoiler
NO BLOODY HUD ELEMENTS! As opposed to FC3 and other recent games, this one is like FC2. Clean and tidy while you're walking around. Only while changing weapons or getting a score for a kill does some sort of HUD show up. NICE :) Also, you walk around in 3rd person view but sniping with a scope is FPS style. NICE again!  :) :-X

[smg id=6038 type=preview align=center caption="back door"]
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on June 24, 2013, 06:55:32 PM
I completely agree; that is an excellent feature of the game.  :-X
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on June 27, 2013, 04:22:25 PM
This game is exceeding all my expectations.  :-X

Both SP and coop are great. Binnatics and I got all DLC available which include four new SP missions/challenges and a truckload of new weapons, most notably a variety of WWII sniper rifles. We got a couple of new SMGs and pistols, too. Now we can pick a sniper that we like best (trying them all out is very entertaining) and do both the SP missions and coop with those new weapons or old weapons or any combination of both.

The kill-cam/bullet cam slomo plus X-ray cam never gets old for my taste, it is utmost satisfying to see organs burst and bones shatter. Oh, and the *Ding!* sound when you hit a soldier's helmet (the bullet goes right through) Ding! through one metal layer, Crunch! through skull and brains, and out through the other side of the helmet.

NICE  >:D
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on June 27, 2013, 09:30:29 PM
I did not know that DLC was available  :-X

I feel the same about your observation regarding the slo-mo cam plus the metalic "ding" as a bullet pierces a helmet - excellent attention to detail on the part of the developers.
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on June 29, 2013, 09:57:05 AM
Quote from: PZ on May 07, 2012, 08:43:41 AMThe only bad thing I see on the console is the autosave feature.  When I leave the game in the middle of a mission, it does not start at the last checkpoint as in all my other games.  Instead, you start at the very beginning of the mission.

Don't you have a "resume" function? We have, and it does continue from the last checkpoint.
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on June 29, 2013, 12:49:53 PM
No, there is not a resume feature, at least the last time I was in the game.  If you do not complete the mission in it's entirely, then you start over from the beginning.
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on June 29, 2013, 03:50:30 PM
the PC version saves occasionally, from where you'd pick up if you restarted and resumed the game, at checkpoints. Some of those are obvious, some are not.. but they're never too far apart from one another. So that's really an advantage compared to the console version.  :)

How stupid is that.. being unable to resume a mission on a console. :(
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on June 29, 2013, 03:53:23 PM
Indeed; that was the only real disappointment for me.  However, once I knew the "rules" of the game, it was not too difficult to get to a natural break point.
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on June 29, 2013, 03:59:29 PM
 :) I just stopped playing, Binnatics and I were playing coop again and tried several ways (restart from checkpoint) of taking out guards without getting spotted by them in the Tiergarten Flak tower. Well, grenades and trip wires and throwing rocks up to silenced pistol kills followed by carrying the bodies out of the way and out of sight.. it was a lot of fun.  :)
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on June 30, 2013, 11:52:40 AM
Nice  :-X
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Binnatics on June 30, 2013, 05:35:32 PM
Heheh, we did all this to obtain an achievement. Art got it this morning I guess, and I kept struggling longer than good for me with it. Turned out that 'distracting' and 'blowing up' wasn't considered to be 'undetected' or 'spotted' as the game refers to. I kept blowing up my targets with well placed grenades or tripwires and landmines, meanwhile throwing rocks to lure them into my traps. I made sure they didn't see ME, but that didn't count. I found it out the hard way, after numerous tries. Once I tried to use silent pistol only and a few silent takedowns, I managed.
This ends up in the opportunity to kill Müller, headshot at a distance of 293.5 meters, LMAO ^-^

The level that comes after this mission, you have to obtain documents explaining the whereabouts of Wolff's plan and what Thaben means. I was impressed by the disaster shown in those streets. Imagine what war can bring people to do against each other. The detail level is amazing. I've never experienced a game that takes so much effort in creating a realistic chaos. And it works, its so damn immersive. I completed this level on elite, and that was a true madness scene. Playing cat and mouse with a bunch of Russian snipers can be pretty tough and you need all your skills to make it there. First the infiltration, where you have to make your way through patrols and snipers, I found a great spot where you could literally dominate the area. First, I caught the Pantzerfaust in the basement to the far left of the map, and then I made my way to the one building that's not totally destroyed in the area, in the centre in fact. From there, I could take out almost all Russian troops that would normally storm out of the HQ when you take out the tank. I teared down the tank with the Pantzerfaust for some extra bang, and from there it was easy to get inside their HQ. After receiving the intel, the game recommenced when I had to escape the area. Now those snipers really made me go crazy, and the game wouldn't give you a checkpoint halfway through the killing. In the end, I knew almost all sniper positions and had worked out an ideal path to take them out one by one. The hardest were the moving guys, but luckily I saw them before they saw me, heheh. The last 2 snipers, including the one in the far away church, I took down from the central building again. Great hiding place.

Oh, and the graphics are getting better and better throughout the game:

Impressing skyline....
[smg id=6047]

Somewhere out there is a bunch of snipers trying to kill me...
[smg id=6048]

Did it!!!
[smg id=6049]

The intel on Tabun. Wanted to see if I could read what's written there ;)
[smg id=6050]

An example of the detail; those shutters are moving in the wind, and even their shadow does accordingly. Great!!
[smg id=6051]

And here's my shadow when I sneak around :-()
[smg id=6052]
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on July 01, 2013, 08:13:01 AM
by the way, it's "Tabun," a nerve agent (http://en.wikipedia.org/wiki/Tabun_%28nerve_agent%29) as you can read in the pic with the text.

Re: pics and all that: Nice, Binnatics :) :-X

I only wanted to get the game over with just that weekend (and I did) so I'd know what I'd be up against when played on elite difficulty. Elite difficulty basically means no help at all and really vicious enemies and that means a lot of time needed to make it. But it is worth it, I played and finished a mission on elite before. For me it's a matter of what mood I'm in. When I have plenty of time and feel like showing it to those byte soldiers, I do it. Else, I prefer a bit less grinding difficulty levels  ^-^
[smg id=6053 type=preview align=center caption="the end"]
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Binnatics on July 01, 2013, 04:23:04 PM
Changed that.  :)

Now my next mission was to approach Gruezberg Plätze and find info on Wolff's plans. It was great 'coming back' to that place in SP. Art and I had already played this game numerous times in both Kill Tally and Overwatch missions. I love the place, and the small harbour that gives access to the metro entrance, made it even better. Not a hard mission this time, had no problems completing it on Elite (I started with Elite the first time by accident but it wasn't too hard) only the escape, where you have to make your way over the rooftops, was hard. The Russian Elite sniper team was deadly, and it costed me a few tries.

I missed one gold bar and one bottle after my first playthrough, and a quick check on the net learned me that they were 'again' in locations that made me think; "How could I NOT have seen them??!!" So I rushed through the mission on cadet settings, which is cool too. Bed time now, tomorrow the launch site is about to get messed up >:D
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on July 02, 2013, 08:48:27 AM
 :-()

I'll be doing those missions on elite now except the one I already did.

Started with the "silly" tutorial/prologue and made it to the world ranking #230 (out of say approximately 200,000 players) with 25,995 points and when I checked the ranks above me I realised that a bloody awful lot of those players cheated.

There are usually 25 enemies you get to kill and one extra if you are damn quick (see pic below) making it 26. However, I saw stats of higher ranking players with 250 kills or total points a good tenfold of mine. Impossible without cheating. Like always when it comes to world rankings. However, I didn't do it to rank highest but to make the best out of a silly tutorial  :-D

The guy one tends to miss, literally. It's the Russian guy next to your designated target.
[smg id=6054 type=preview align=center caption="gotcha Mr 26"]
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on July 02, 2013, 01:12:23 PM
Very nice, guys!  :-X
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Binnatics on July 02, 2013, 01:44:33 PM
Nice score Art!! :-X And clever to catch that Russian 'salesman'  ^-^
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on July 02, 2013, 03:24:58 PM
cheers, guys :)

I already tried to kill that Russian before but for various reasons I couldn't even injure let alone kill him. Then, on elite, I decided to try hard until I'd get him. Took a couple of attempts until I got him. I think a headshot on elite difficulty can only be a fluke, you're already lucky if you hit him at all. A headshot, however, should add some 2 or 3 thousand points to the score I got.
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on July 03, 2013, 06:28:25 PM
Heh, I finished the first "real" mission, that convoy mission on Schöneberg street or something like that. I finished with 62,900 points ranking #174 in the world.  ^-^ I had a nice 86% accuracy. I even "killed" a moving vehicle shooting the lid of the gasoline tank. If you just blow up the bag with explosives to stop the convoy, you don't get any points for destroyed vehicles. Stopping the first vehicle as shown below will give you roughly 1,400 points and for every other vehicle you blow their tanks up, too. You can even shoot through the visor slot of a tank next to the cannon so you kill the guy behind it, counts as vehicle kill, and then you blow up the gasoline tanks for a second score on it  :)

[smg id=6055 type=preview align=center caption="moving vehicle kill"]
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on July 04, 2013, 11:07:30 AM
I was just thinking, those of you who don't know the game.. my first attempts on that mission with lower difficulty settings caused me a "nice" score of some 25,000+ points. Binnatics topped that and scored some remarkable 36,000+points, ranking somewhere #16,000. If you now compare that to impressive 62,900 points rank #174... should give you an idea of how much more effort I put into it in order to get a nice score  :) And I already thought I did well when I had those 25,000  :)
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on July 04, 2013, 11:36:02 AM
Excellent job!  :-X
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Binnatics on July 04, 2013, 01:25:47 PM
I just finished the entire campaign on Elite :wink

....and for the first time I thought that I was taking it easy and doing everything bent backwards and enjoying it to the most, lmao ;)
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Binnatics on July 04, 2013, 01:26:48 PM
forgot to mention; Excellent job on that convoy Art! :bow
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on July 04, 2013, 01:27:08 PM
LOL :laugh:

and thank you  :)
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on July 04, 2013, 04:14:29 PM
What I like about this game, particularly when played on sniper elite difficulty, is the fact that you can't do it gung-ho style with guns blazing. You'll be dead before you revved up. So you need to observe and think and try different tactics. And you'll need time. Basically it starts when you fired the first round.. they'll never calm down again until either they killed you or you killed them. And they actually try hard to find you. They'll enter houses and run up the stairs and search more or less every room.. intense. :) And they are great shots. You'll survive just one sniper round, maybe a second one in succession, but you will die with the next hit. So bloody hell, take cover! :) You recover slowly from hits on that difficulty level which means you just have to stay out of their line of sight and at all costs prevent them from putting another round in you. You can just forget about surviving any face to face encounter with them. A guy in the same room with you? You're almost certainly dead or at least you'll be nearly dead if you manage to finish him off before he does you in. But you may use "stealth" -- sneaking up on someone from behind always works. Until he turns around  :-()

Here an example of a delicate situation. At the end of the street away from me on a roof top was a sniper who had spotted me before I saw him. He took a few shots but missed (mostly) after I found cover behind a lamp pole and then I pierced him good :-D By the way, if you look closely, you'll notice pale pink spots scattered about in the pic which is my blood - it means "almost recovered". Else the landscape would fade to grey and the blood splatters be a lot more and red.

[smg id=6056 type=preview align=center caption="lamp pole cover"]
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Binnatics on July 04, 2013, 04:21:54 PM
The AI is remarkable. They indeed act very clever and won't easily give up. Even patrolling soldiers are acting completely unpredictable. There's no pattern or repeted situation after a restart, it's all seemingly unique.
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on July 04, 2013, 04:25:45 PM
yep, I saw that too. Key positions will of course be the same, like that sniper on the roof top, but even that may vary, they may be in a different position, different roof, or in the building behind a window.. so restarting after a checkpoint is not always the same :)
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on July 04, 2013, 05:39:33 PM
Great graphics in that pic. I must get back into the game one of these days.  :-X
Title: Re: Sniper Elite V2 release in May 2012...
Post by: fragger on July 06, 2013, 12:14:16 AM
I'm enjoying reading about your experiences, chaps :)
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on July 06, 2013, 03:03:40 AM
 ^-^

really, anyone who likes to snipe, should definitely get this game. Never had so much fun. Of course, additional sniper rifles that come with various DLC are adding to the fun. I very much prefer the Karabiner 98k but basically all rifles are interesting. They do "act" differently, as in different zoom levels and bullet drop (muzzle/bullet velocity).
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on July 07, 2013, 05:25:05 AM
Interesting:

I had reached a checkpoint (I knew it was one because it always is when you completed an objective, respectively when you get a new objective) and realised, by catching a bullet, that there was a sniper across the church square. I spotted him and he copped it, headshot, a nice 3,000+ score on that. Well, I thought I might have got an even better one if I had walked a bit backwards in order to increase the shot distance so I voluntarily restarted from checkpoint. Walked a bit back, headshot, 1,800+ points only. What the.. again, again, again, couldn't get much more but a lot less than 1,800.

Here is my then 3,000+ shot.. it went through his head all the way through his body and probably popped a toe, too.  :-()
[smg id=6070 type=preview align=center caption="head to toe"]

This was in accord with what I had realised before: The first shot always scores higher. Meaning, if you hit someone in the head at your first attempt, you'll get a nice score. If you miss him but get him with your second bullet, it's perhaps only half the score it would have been at the first attempt. The more often you miss, the worse the score although it doesn't keep halving the score after each miss.

What I didn't know was that a checkpoint restart "remembers" your failed attempt. Or it doesn't and I just didn't put a bullet all the way through the body again. Well, however. It is still interesting if you regard it as an encouragement to actually AIM PROPERLY before you shoot :-D To increase your score, reaction time also adds to the score. If you spot an enemy and kill him with a headshot, your score will be significantly higher than after a long period of aiming. Also, targets that are hard to see due to shadows or obstacles will result in a higher score. Or try a "moving headshot" for a really decent score :-()  In other words, the more difficult, the higher the score. The aforementioned is only true while aiming through your rifle's scope. Checking the area and enemies with your naked eye or binoculars doesn't have any negative effects, only the moment you scope an enemy, it counts.

On sniper elite difficulty "aiming properly" means that you need to really know your weapon, the bullet drop which means how many notches down the centre on your vertical crosshairs do you have to aim with to cover say, 200 metres, you need to be able to guess distance right in order to aim properly which is even harder if you have to shoot up- or downhill. Know how to hold your breath to steady your aim (at the time you keep zooming in perhaps one magnification level beyond your normal maximum zoom) The wind keeps changing direction and force even while you're aiming which means aim a bit left or right from the centre so you can't "just" aim, you need to keep checking the wind, too. All that and get your shot right in a single attempt and without losing time between acquiring your target and taking it out.

You know, when I play on sniper elite, the first thing that is on my mind, and stays on my mind, is one single thought: "How do I survive this?" And only then do I think about getting the best possible results. For me it means that I need time to check the area, spot enemies and kill them while maintaining a safe position. I often retreat after one or two kills so the enemy loses track of me while I try getting them from a different angle or position. It is fun to watch them from there how they are still looking and sometimes even shooting towards my old position. ^-^

So.. I just played some three hours for a single mission (St. Olibartus Church) and I got 66 kills, 49 of which were scoped headshots (the rest were explosive kills -- I chucked a frag grenade into a room with three soldiers in it.. heh heh -- various silenced pistol kills and 3 vehicle kills). My scoped accuracy was 94% -- I don't think that I ever had such a high accuracy in any game  :) I got rewarded with 79,010 points and world rank #85. Yay. :-D
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on July 07, 2013, 10:28:33 AM
I played some multiplayer to see what it's like.

It was exactly what I expected: I did manage to shoot three people during perhaps one hour, but I saw them move previously so I knew where they were. Generally speaking, you don't see anyone but get shot instead, even prone UNDER a barrack and someone managed to shoot me from a distance, through the barrack's roof and floor while I couldn't penetrate any material but players. The occasional "nice hack, <playername>" popped up, so I wasn't alone with that impression.

Enough of that s#!t. :)
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on July 07, 2013, 06:16:28 PM
People can't help but cheat; reminds me of the couple of times I tried FC2 multiplayer in which people would simply sit on spawn points and shoot you as soon as you arrived.  Seriously, where's the fun in that.

Good job on that body length shot; I've not accomplished that one!
Title: Re: Sniper Elite V2 release in May 2012...
Post by: fragger on July 08, 2013, 05:06:26 AM
Cheaters are pathetic, and what's even more pathetic is the fact that they don't realise just how pathetic they are >:(
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Binnatics on July 08, 2013, 03:22:58 PM
I also did a nice job, both on ranking up in a single mission leaderboard, and in discovering a bit of the mysteries around how to get descent points for your shots.
I kept playing "Assassinate The Führer", one of the DLC missions, or 'challenges' what they are called. It's a mission where you get a shot at Hitler himself. You are directed to a train station near a small village in the South of Germany. Hitler's personal train, with Flak cannons on both the head and the tail of the train, is just running in when you arrive. You have to make your way through the station and w@&k your way up to a near mountain where your sniping position is. I already found a way to get up to 5 or 6 "2 for 1 Kill" scores on my way up; line up two enemies and nail them to the same, worn out bullet. That adds the score. When I reached my sniping position I achieved 26000+ already. Then came the scene where you snipe down probably 30 of Hitler's soldiers while he tries to make his way from his stronghold to his train. The scene is devided into 2 checkpoints, and at the end a huge German Tank rolls in. I tried to get the best out of these kills and at the second checkpoint I kept disappointing myself. There's where my discovery finally happened. Art mentioned that I should not miss because of not getting the full points, which got me thinking. I thought if I keep adding headshots without missing in between, that must probably make up for some misses I did earlier. Then I found out that somehow the points keep adding as long as you don't miss a single bullet in between. That also explains why Art's score didn't ad higher than 1800 points after reloading the checkpoint. I've had a similar experience. The first, 3000 points, was so high because the score got somehow multiplied by the headshots before that particular shot. That was gone after reloading checkpoint.
Anyway, I found out that I got 2000+ kills on all guys instead of the lousy 900 I got before (I was wasting bullets on the running guys, which appear a lot in that second section.
Finally I got a total score of 73830 for the challenge, which gave me rank 10!!!! Out of probably over 20000 players ;)

Here's a nice screeny of Hitler getting head-penetrated:

[smg id=6081]

Almost shaved his moustache heheh ^-^
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on July 08, 2013, 03:26:37 PM
excellent shot (pun intended)  :-D

And +1 for your persistence and efforts achieving rank #10 and confirming consecutive hits increase your score (which explains my high rank and score with 94% accuracy mentioned in my previous post about the head-to-toe shot) :) Well done, mate. :-X Oh and well done again as you've just now got exactly 50 kudos. :)
Title: Re: Sniper Elite V2 release in May 2012...
Post by: PZ on July 08, 2013, 09:33:55 PM
 :-X

make that 51!
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Binnatics on July 09, 2013, 09:30:43 AM
Wow, thank you guys!!! ^-^ :-X

Hadn't looked at the kudo counter for a while, thought I was still close to 40 :-D
Title: Re: Sniper Elite V2 release in May 2012...
Post by: fragger on July 09, 2013, 06:53:47 PM
Great stuff, Art & Binn :-X I like the picture of Hitler getting his comeuppance. Pity someone didn't do that in 1924...

Binn, I bumped you up to 52. #10 out of around 20,000 has got to be worth a kudo :-D
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on July 10, 2013, 07:08:45 AM
he's #8 now.  ??? ^-^ :-X And #1 is obviously a cheater, so in reality Binnatics is #7 :)
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Binnatics on July 10, 2013, 08:41:49 AM
 ^-^ Thanx guys :-X
Title: Re: Sniper Elite V2 release in May 2012...
Post by: fragger on July 12, 2013, 05:12:12 AM
Quote from: Art Blade on July 10, 2013, 07:08:45 AM
...And #1 is obviously a cheater...

And no doubt the jumped-up twonk brags about it to his friends ::)
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Binnatics on July 20, 2013, 10:39:17 AM
The last days I've been busy with the last DLC that I've tried; St Pierre. A small village, probably near or in France, where a convoy will come by with a Nazi Badguy inside. Goal; Take out the bad guy. What makes this mission so special is mainly the village itself. We, Art and I, have played the map once before in a multiplayer setting, so I was already familiar with it. What makes this village so special is the fact that it consists of various small roads around a single square, and all these roads are full of hiding spots, due to most buildings being damaged by the war. Nevertheless, not many of these hiding spots will give you complete cover. You can move / sneak through the village carefully without being seen but, if you forget to check your immediate environment for a few seconds you might as well get caught by a patrolling soldier.

Of course there's some achievements involved; one is a bit odd, the other is rather difficult. The first one, called "shoot the Alps" is odd because it wants you to get a high total shooting distance. A bit hard to get in a small, close quarter environment. But nevertheless doable. The second one, called "Secret Service" requires you to do the first part of the mission, without being detected and meanwhile killing ALL the guards in the town. There are only 13 guards (yes, I've counted them :-D) but the way they patrol the area makes it pretty damn hard to kill them without being seen. Only using the Welrod and silent kills means you have to sneak up close to kill the foes and that will most likely alert others in close vicinity if you don't check all their walking patterns, which also change each time you meet them.
I did the mission on easy and probably started over more than 30 times before I finally got them all. And there's no checkpoint to help you along the way, so it was quite a challenge not to get too frustrated :angel:

It was mostly a case of trial and error. Take out the first guy, a sleeping sniper on the roof... move on to the left, and sneak up a patrolling guy in a sidestreet. Silent takedown from the back... hide body. Go to the other side... check that both patrolling guys have turned and move away from you... silent attack on the first... and the second. Hide the corpes. Move on in the same direction... kill a guy that has just turned around besides the church, hide the body.... wait for his fellow patroller and take him out the same way. Make sure no one sees you. Kill the guy that moves in a pattern around the next block of houses. Then... after the 8test kill the rest of the guards (3) start patrolling the entire village :o didn't expect that!! Hide and seek, make sure all the bodies I had hidden before are not close to their very unpredictable rounds through the village. Finally, the last two guys, leaning against a wall on the cetral square, were probably the hardest.... I had to distract them with a rock to make sure one would not see me when I killed the other; they were looking at eachother. That was close, I managed to take the last guy whe he just mentioned something about his falling friend; "Man am boden". Then I got the blody achievement :-() :-()
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Art Blade on July 20, 2013, 10:47:03 AM
Nice. :)

I haven't yet played it but came across a vid on YouTube which I watched for a bit so I basically know what to expect. The two last guys, if they're facing each other.. I think a sniper two-for-one headshot might do the trick, too, because you'd stay undetected  >:D
Title: Re: Sniper Elite V2 release in May 2012...
Post by: Binnatics on July 20, 2013, 12:03:18 PM
I had been wandering around those guys for quite a wile, calculating my odds with different solutions, and had indeed thought the same. At least I wanted to take the risk. Problem was, the straight line was blocked on both side by either a building or a wall. So it was nearly impossible.

One other solution seemed promising too; throw the rock and hope for them starting to patrol the area instead of smoking and relaxing. But I was scared it would make them hasty and bring me in a difficult position.

My solution was also hard and tricky; usually when I have to headshot two alerted guards in quick succession I miss. I guess I got lucky in the end :-D

Btw, I also tried the sniping strategy from the start, without them seeing me. But others hearing the shot was equal to being detected, so that didn't help :-\\
Title: Re: Sniper Elite V2 release in May 2012...
Post by: fragger on July 22, 2013, 04:25:03 PM
Sounds like a pretty tough challenge.