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Video games => Other games => War and Combat => Topic started by: JRD on August 19, 2010, 03:23:00 PM

Title: Brink
Post by: JRD on August 19, 2010, 03:23:00 PM
Quite Sci-Fi, quite War and Combat... half muzzarela, half pepperoni!  :-()

I thought I'd put this one here so anyone interested in or familiar with can have a word about it!

This game looks wicked!  >:D >:D >:D

FPS, team mates and cool graphics... doesn't look open world, but can have great replay value!

Aparently you can engage in multiple objectives depending on how you play it. In these svideo the guy is advancing with his team mates and brings up a radial display. For what I understand, if you choose to play as soldier, your objective is to blast your way through the area and make sure your team reaches another area. Since the guy is playing as an Spec Operative or whatever, his mission is to find and interrogate a fallen enemy nearby. On the second video, something similar, but he changes to Engineer class. Also, I understand you can choose how to tackle the game anytime, just get to a kind of terminal computer and choose some settings. If the game is well balanced in this aspect, you have a kind of organic gameplay sort of thing going on that can be great!

Brink Container City Gameplay Part 1 [HD] (http://www.youtube.com/watch?v=RmKZchM0AiE#ws)

Brink Container City Gameplay Part 2 [HD] (http://www.youtube.com/watch?v=T--G56pv-3U&feature=channel#ws)


About the Game

Brink is an immersive first-person shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character whether playing alone, with your friends, or against others online. You decide the combat role you want to assume in the world of Brink as you fight to save yourself and mankind's last refuge. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more.

Brink takes place on the Ark, a man-made floating city that is on the brink of all-out civil war. Originally built as an experimental, self-sufficient and 100% "green" habitat, the reported rapid rise of the Earth's oceans has forced the Ark to become home to not only the original founders and their descendants but also to thousands of refugees. With tensions between the two groups growing, Security and Resistance forces are locked in a heated battle for control of the Ark. Which side will you choose?
KEY FEATURES:

    * Not Just Another Hero – Brink's advanced player customization offers a near-endless combination of looks for your character – allowing for the appearance of your character to be truly unique. As you progress through the game and acquire more experience, you'll have even more opportunities for customization.
    * Two Sides to Every Story – Choose to fight through the single player campaign as either a member of the Resistance or the Security and then take your same character online to play cooperatively or competitively against other players.
    * Blurring the Lines – Take your unique character online at any time you choose! Brink allows you to seamlessly move between your single player campaign, co-op with friends, and intense multiplayer action. Multiplayer takes the story online where you can play with up to seven other people (or AI characters) cooperatively as you take on the opposing faction or with up to 16 players competitively.
    * Play SMART – Brink uses the familiar shooter controls that you're used to, without frustrating, artificial constraints and adds a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you're trying to get to, and makes it happen. Whether you're a seasoned FPS veteran or someone just getting started, you'll be able to make more intelligent decisions during the fast-paced action with SMART.
    * Context-Sensitive Goals and Rewards - Objectives, communications, missions, and inventory selection are all dynamically generated based on your role, your condition, your location, your squad-mates, and the overall status of the battle in all gameplay modes. You'll always know exactly where to go, what to do when you get there, and what your reward will be for success.

Title: Re: Brink
Post by: JRD on August 19, 2010, 03:39:43 PM
Hmmmm... it gets better... I see a lot of potential in here  8)

Brink Introductory Airport Walkthrough [HD] (http://www.youtube.com/watch?v=7z4QJoMVCPQ&feature=channel#ws)
Title: Re: Brink
Post by: Art Blade on August 19, 2010, 03:42:27 PM
just watched that container city previews 1 to 3. The mercs sound like FC2 mercs, even their lines :)

Kind of major league confusing to me at a first glance, but may be funny at the same time. Anyway, nice find, JRD  ;D :-X
Title: Re: Brink
Post by: JRD on August 19, 2010, 03:49:20 PM
I like the idea of an adaptative game style. I reckon you can play in so many different ways it will last for long. Don't know how your team mates behave in SP... might be great for co-op or MP and crap for SP with AI (or AD) getting in the way or depending too much on you. On the other hand, can be a breath of fresh air in the FPS universe if it brings adaptability and freedom of choice on the fly!

Wait and see!
Title: Re: Brink
Post by: PZ on August 19, 2010, 03:56:30 PM
Man that guy playing was fast - made me a bit dizzy to watch!  ???
Title: Re: Brink
Post by: mmosu on April 11, 2011, 08:19:04 PM
Is this one on anyone elses radar?  I just started reading about it today, looks kind of interesting - a MP FPS where you can free-run - reminds me of Killzone 3 and Borderlands mashed with Mirror's Edge.  Looks like character progression and customization will play a huge role.  The IGN link is:  http://ps3.ign.com/objects/143/14349123.html (http://ps3.ign.com/objects/143/14349123.html)

Brink - Upcoming Shooter - Extended Long Debut E3 Trailer + HowDoMake + NEW 2010 (http://www.youtube.com/watch?v=oFPA33RsV4U#ws)
Brink Demo - IGN Live E3 2010 (http://www.youtube.com/watch?v=3m2b-j1Yu8M#ws)
Title: Re: Brink
Post by: PZ on April 12, 2011, 08:48:15 AM
Looks intriguing  :-X
Title: Re: Brink
Post by: spaceboy on April 12, 2011, 09:18:44 AM
this does seem pretty neat.  I remember reading a bit about it.  I think I may have to take another look at it at some point.  The gaming landscape is pretty crowded for me this year.  It looks fun from the trailer though, that's for sure!
Title: Re: Brink
Post by: JRD on April 12, 2011, 11:38:38 AM
It`s on my radar all right...

I`ve posted something about it a couple months ago and am still waiting to see how it plays before trying!

You are right about customization playing a huge role in it... and also spot on when comparing it to Mirror`s Edge... at least the free running/climbing/LeParkour style it bears!

It seems to be very MP oriented but also designed to give SP experience good life

Looking forward to reviews!!  :-X
Title: Re: Brink
Post by: Art Blade on April 12, 2011, 11:46:47 AM
Quote from: mmosu on April 11, 2011, 08:19:04 PM
Is this one on anyone elses radar?  I just started reading about it today

Quote from: PZ on April 12, 2011, 08:48:15 AMLooks intriguing  :-X

Quote from: spaceboy on April 12, 2011, 09:18:44 AMI remember reading a bit about it.

Quote from: JRD on April 12, 2011, 11:38:38 AMI`ve posted something about it a couple months ago

you guys are killing me  ^+-+

[admin]Before starting a new topic about a game, please check the index of "other games" if the game you're about to post doesn't already exist. Thanks, peeps :)[/admin]

I'm just glad the MERGE function works again..  ^-^
Title: Re: Brink
Post by: JRD on April 12, 2011, 11:59:43 AM
You are spoiling us, Art... nobody actually tries too hard to find something around here.

If you can`t find it within 10 seconds, leave it to the Hammer  ;D

Seriously though... I tried to find this post before posting my reply but my search keeps taking me to spaceboy`s reply!  :D
Title: Re: Brink
Post by: Art Blade on April 12, 2011, 12:11:24 PM
 :)

Seriously, I wonder why on the front page this..

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..escapes everyone's attention. Click it! ^-^
Title: Re: Brink
Post by: PZ on April 12, 2011, 12:13:18 PM
Quote from: Art Blade on April 12, 2011, 11:46:47 AM
I'm just glad the MERGE function works again..  ^-^

^+-+ :-X .. another good phrase "if you can't find it, Blade it"  I do believe Art is our resident search engine  ????

Good to see you again, JRD!  ;)
Title: Re: Brink
Post by: Art Blade on April 12, 2011, 12:14:05 PM
yep :) :-X
Title: Re: Brink
Post by: mmosu on April 12, 2011, 02:12:41 PM
Yeah, you caught me, I apparently didn't look very hard  ^+-+  Funny thing was, right as I posted it I thought "Art's gonna kill me if I missed this topic somewhere . . .  \:/    :ideas
I guess at the end of the day, if the "search" function worked half as good as the "Art" function, we would be doing this dance a lot less  :-()

So, yeah . . . Brink . . . cool game  :-X :-X
Title: Re: Brink
Post by: JRD on April 12, 2011, 03:00:47 PM
I guess the treasure chest has another meaning to my mind... of course, the OTHER GAMES flashing in blue zoomed over my head completely!!!  ::)
Title: Re: Brink
Post by: PZ on April 12, 2011, 03:42:04 PM
Quote from: mmosu on April 12, 2011, 02:12:41 PM
... right as I posted it I thought "Art's gonna kill me if I missed this topic somewhere . . . 

^+-+ ^+-+ ^+-+
Title: Re: Brink
Post by: Art Blade on April 12, 2011, 05:04:29 PM
Quote from: mmosu on April 12, 2011, 02:12:41 PMFunny thing was, right as I posted it I thought "Art's gonna kill me if I missed this topic somewhere

that indeed is funny because I said, "you guys are killing me"  ^+-+

No one is killing no one here. :) I just happen to remember some things and somehow I usually also manage to find the source.

I was thinking about why that treasure chest escapes some  people's attention (topic as of now read 1856 times), maybe we should change the icon to something else, like a big fat yellow exclamation mark and "more games" to "click for more games" or so.
Title: Re: Brink
Post by: PZ on April 12, 2011, 06:45:30 PM
Quote from: Art Blade on April 12, 2011, 05:04:29 PM
... maybe we should change the icon to something else, like a big fat yellow exclamation mark and "more games" to "click for more games" or so.

Not a bad idea, but unfortunately for me, I usually keep the games block closed on my home, forget that it's there, and have to rely on your memory anyhow  :-()
Title: Re: Brink
Post by: Art Blade on April 13, 2011, 11:15:12 AM
that sparks an idea.. hehe.. going to make a few incentives. :)
Title: Re: Brink
Post by: Art Blade on April 13, 2011, 11:28:21 AM
done... now each board has got a "READ THIS FIRST (List of Games)" sticky topic:

QuoteTake a look at our increasing list of "other games" which is sorted by child boards and alphanumerically as well :)

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^ Click it! ^-^
Title: Re: Brink
Post by: PZ on April 13, 2011, 01:25:59 PM
Good one!  :-X
Title: Re: Brink
Post by: Art Blade on April 13, 2011, 03:40:25 PM
thank you :)
Title: Re: Brink
Post by: Art Blade on May 16, 2011, 10:36:51 AM
I'm currently installing "BRINK" (German "100% uncut" version) and the installation language choices given were German, Italian, French and Spanish. Sure, because no one in the world speaks English.  :D

Funny thing, the DVD box (yes, retail) reads "Games for Windows Live!" but I had to use STEAM for activation. What the..  ????
Title: Re: Brink
Post by: JRD on May 16, 2011, 10:45:09 AM
Looking forward to impressions and pics, mate!  8)
Title: Re: Brink
Post by: Art Blade on May 16, 2011, 11:35:37 AM
If there's one thing I like about steam, or two if I include the voice chat ability, or three if I include the screenshot ability, it's how I always end up with an English language version even if the game doesn't support it at the start. Must have to do with my entire system and STEAM setup which is all in English. However, it took another 303MB to download.  :-()

And the narratives are all in nice  British English, so I have a big grin on my face now  :-D

The characters are all in American English, you can choose between various voices to customise your character.

You can customise your character until kingdom come, which I did when I decided to alt-tab out of the game so I could post a little here. It doesn't like alt-tabbing out.  :-\\

This pic here is half the way through customising my character.

[smg id=3320  type=link align=center width=500 caption="BRINK SP 001"]

At the start of the game you have to make a choice: Defend the Arc or Escape from it, apparently it determines whether you are going to go IN to keeping 'em OUT or if you're going to get OUT while they're trying to keep you IN ;D No idea, really, but apparently it calls for at least two playthroughs.

:)
Title: Re: Brink
Post by: mmosu on May 16, 2011, 03:19:39 PM
Let us know Art, this one's getting mixed reviews out there  :-X
Title: Re: Brink
Post by: Art Blade on May 16, 2011, 04:38:47 PM
Indeed, so I decided to see for myself  :)

I haven't "played" it so yet, just only been playing around with customisation of my character and loadout. Man, there are a lot of weapons.. and customisable too (later in the game, though) hehe  :-()

Then I went through a load of tutorial vids and whatever vids to be found in the menu, both because they're so funny to watch and because I might learn a thing or three.

Looks a bit complicated, I have reason to believe that a player has to learn to play all four classes (engineer, medic, soldier and operative) because some goals can only be achieved by a specific class. I doubt that an AI mate of that class will achieve a goal for me. The presence of some sort of menu station where you can change your class during a mission also indicates that a player will have to use them just for that purpose, among others (reload weapons and so on).

The graphics so far look cool  :-()
Title: Re: Brink
Post by: JRD on May 17, 2011, 05:20:25 AM
For what I get about BRINK is that it`s meant to be a multiplayer experience but allow single players to have fun too by swapping characters during a mission.

The original Ghost Recon, one of my favorites shooters of all time, was a bit like that: you could assume the role of any member of your squad at any time. Actually, you HAD TO if you wanted to place the charges or fire the rockets for instance, AI wasn`t doing it for you. You had to place the other members in a position to protect you and do the objectives yourself.

Of course, at that time it was advertized that that was a game that puts the player into the action or whatever excuse they gave, but we all know it was weak AI scripts talking  ;)
Title: Re: Brink
Post by: Art Blade on May 17, 2011, 09:12:47 AM
I think you're right, the game is probably a blast for MP and not so much a blast for SP. During the tutorial vids there are indeed a lot of scenes that look exactly the way you described it: Protecting someone who hacks into a system or whatever job he's doing, and also stating that two or more characters of the same class dedicated to the same job (mission objective) will shorten the time needed for that job to be finished.

Still, it looks funny  :) It very much reminds me of the characters of Team Fortress.
Title: Re: Brink
Post by: Art Blade on May 17, 2011, 11:21:27 AM
Alright, the gameplay appears to be plainly chaotic if you jump in for the first time. You'll see a lot of team mates' names hover around and shine through walls as you're on a team of eight and start stumbling and prodding around wondering what the heck is going on and what you're supposed to do and if so, with what and by which means.. so you'd probably end up seeing this (incapacitated, waiting for a medic or to respawn)

[smg id=3321 type=link align=center width=500 caption="BRINK SP 002"]

I decided to play the same mission again to see if I can do any better and also chose to spawn as a different class (you can change your class during a mission, though) and it actually got better.

The AI isn't so stupid at all, medics came around and threw some stuff at me which allowed me to heal myself, soldiers replenished my ammo when they came past me, and the rest of my team actually took care of main and side mission goals. It does help, however, if you give them a little support and look how happy they are (I'm the leftmost guy) :-()

[smg id=3322 type=link align=center width=500 caption="BRINK SP 003"]
Title: Re: Brink
Post by: JRD on May 17, 2011, 11:38:25 AM
Hahahaha... you guys look like a punk rock band with assault rifles for guitars  >:D

Cool... keep it coming, mate... seems a funny game  :-X
Title: Re: Brink
Post by: Art Blade on May 17, 2011, 12:18:47 PM
OK. Hehe  :-()

I tried a "challenge" which is sort of a training camp with real enemies and your team hanging around, too, but you're the one who has to accomplish things. This requires you to change classes with each objective given and also to race against the clock (and enemies trying to stop you). The reason to do challenges is to get new weapons, abilities, outfits.. all kinds of stuff, and all those upgrades are only accessible after completing challenges successfully. Which obviously adds to the regular game  ;D

[smg id=3323 type=link align=center width=500 caption="BRINK SP 004"]

[smg id=3324 type=link align=center width=500 caption="BRINK SP 005"]

[smg id=3325 type=link align=center width=500 caption="BRINK SP 006"]
Title: Re: Brink
Post by: Art Blade on May 17, 2011, 12:41:44 PM
Oh, I wanted to tell you about that mysterious new movement system called SMART. It actually works  :-D You just keep running and whatever obstacles (crates, fences, not too high walls and so on) are in your way, you automatically will jump onto, climb over or slide underneath them. Unless you run up against a solid wall at the end of a hall, you will be moving on and around swiftly. Your team mates and your friendly enemies will also make use of that technique and it looks cool to see them do that with all their elegance and then, in one fell of a swoop, see 'em drop dead or incapacitated when stylishly gliding into your awaiting cooked-off hand grenade. :-()
Title: Re: Brink
Post by: mmosu on May 17, 2011, 04:06:17 PM
Nice  :-X
I didn't want to rush to judgement in the face of negative reviews because I had thought the game looked cool way back when.  Keep it coming Art, you have my attention!  8)
Title: Re: Brink
Post by: Art Blade on May 17, 2011, 04:41:26 PM
Alright  :-()

This game is starting to become addictive. I like it  :-D

Here is a scene where I've packed a big gun because those blokes in the back had been a little too mean for my taste, time for a good solid payback  >:D

[smg id=3326 type=link align=center width=500 caption="BRINK SP 007"]

This is one of the challenges, a parkour to be done with a light body type (the game lends it to you for that challenge) and that.. was fun.

[smg id=3327 type=link align=center width=500 caption="BRINK SP 008"]

I completed the two star parkour in 1:53 (max time allowed 2:00). Once you successfully complete a challenge, you cannot play it again on the same star level but will advance to the next level. Stars are difficulty levels, you can't choose them, the game will start with 1 star and upon completion you will advance until the highest difficulty which is 3 stars. If I'm not mistaken, the same principle applies to MP games.. as in you can't play with lower ranked players, but I'll have to check that out and validate it.

And after a successful challenge.. time for upgrades  :-()

[smg id=3328 type=link align=center width=500 caption="BRINK SP 009"]
Title: Re: Brink
Post by: mmosu on May 18, 2011, 02:20:17 PM
Now that's the part that interests me - I love customizing guns in games.  I guess you could say in real life too - I've never owned a paintball gun that I didn't modify in some way  8)

Art, how deep does the customization go, and how much of an effect does it actually have on performance in-game?
Title: Re: Brink
Post by: Art Blade on May 18, 2011, 03:23:00 PM
The customisation goes deep and it does have different effects, some minor, some major. Each weapon has four upgrade slots but they may have different meanings depending on the weapon or some just can't be used with some few weapons (with those you can only use three upgrades).

For example, you can't slap an under-barrel grenade launcher on a pistol or an SMG, you can only do that with an assault rifle. Or, you cannot use a high-capacity magazine with a rifle. But you can stick a silencer on every weapon (which reduces damage) or use different types of scopes on them which may change your overall sight when aiming down the barrel or through the scope as in no peripheral sight (sniper kind of scope) or zooming in a bit while losing some of the peripheral sight (red dot sights) or maintain full sight (adjusted ironsights). Adding heavy magazines will slow down toggling weapons (you have one primary and one secondary firearm), adding a grip to the barrel will increase stability but slows down weapon toggling while using a quick sling instead of a grip will speed up toggling..

You see, every advantage comes with a disadvantage. So there is no super duper maxed-out weapon, you'll have to find your preferred weapons first (out of a LOT of weapons) and then try to upgrade them in a way that suits your gaming style the most. Also, the body type of your character (light, medium, heavy) dictates which weapons you can or can't use. The light weight guy simply can't carry a gatling gun ;D The heavy guy can't run up a wall, though  :)

The upper pic shows the same weapon you already saw in the last post, only this time there is a different set of upgrades on it.
[smg id=3329 type=link align=center width=500 caption="BRINK SP 010"]
[smg id=3330 type=link align=center width=500 caption="BRINK SP 011"]
Title: Re: Brink
Post by: Art Blade on May 19, 2011, 05:00:03 PM
These are some of the "good" guys, while I'm currently playing one of the "bad" guys.

[smg id=3331 type=link align=center width=500 caption="BRINK SP 012"]

This game is massive. It has such a huge potential, I have played only two missions but those I played three or four times each.

Every time I tried a different thing like changing body types, using different weapon loadouts, different paths, classes or just the same character build to see if it can be done differently. As it turns out, no matter what you do, the same mission will almost certainly play differently because of the AI doing what you do: play it differently. Unpredictable the outcome, they assume different roles and try to achieve goals that you tried to achieve the last time and so forth. A well of fun and diversity. Of course the mission objectives are the same, but they are about as much fun and diverse as in FC2.

You can play the missions solo or with two, three or four players, apparently coop. That will add even more diversity. The two opposing teams consist of eight AI players each (minus you), so there is a lot of commotion and fighting going on, and they don't use the same loadouts all the time.

There are about say 10 missions for the good guys and another 10 for the bad guys. I don't know yet if they are the same missions just switching sides, but even if, that should be fun, too :)

I'm really starting to admire the entire concept of all this stuff  :-X
Title: Re: Brink
Post by: PZ on May 19, 2011, 10:01:41 PM
Graphics look nice  :-X
Title: Re: Brink
Post by: Art Blade on May 21, 2011, 02:59:03 AM
Today I wanted to see what the "other" missions were like, and I changed my outfit accordingly. You can use (and keep) your character with everything as it is being used for either the good or the bad guys missions, only the looks are different. If you take a close look at the top right corner you'll see a switch; there you can toggle your character's "side" and change the outfit. I opted for some stereotype bull of a cop  :-()
[smg id=3336 type=link align=center width=500]

This is in-game when you waltz off after mission start. In the lower right corner you can see the radar showing white dots in a line (my team) stretching around a corner.
[smg id=3337 type=link align=center width=500]

You may recognise the postures, I'm the leftmost guy, the finishing sequence of the first mission. So actually the missions for both bad and good guys are the same, only sides (and therefore objectives) are switched. That's why the game and achievements refer to attacker and defender roles.
[smg id=3338 type=link align=center width=500]

One example of funny details scattered all across the game: In the background on the wall you can see a huge picture of a hand grenade, "WAKE UP CALL" written all across it  ;D
[smg id=3339 type=link align=center width=500]

Title: Re: Brink
Post by: Art Blade on May 21, 2011, 06:08:46 AM
I love customising my gear.. weapons, looks.. hehehe  :-()

[smg id=3340 type=link align=center width=500 caption="BRINK SP 017"]
[smg id=3341 type=link align=center width=500 caption="BRINK SP 018"]
Title: Re: Brink
Post by: mmosu on May 21, 2011, 04:56:32 PM
Art, your ever-changing avatar keeps catching me by surprise!  If I don't keep logging in regularly I might miss something!  :-D
Title: Re: Brink
Post by: Art Blade on May 21, 2011, 06:54:13 PM
 ;D
Title: Re: Brink
Post by: fragger on May 21, 2011, 07:00:06 PM
Looks like a lot of fun all round :-X That character looks a bit like a happy version of Judge Dredd :-()

Forgive me if this is a redundant question, but does B.U.M.P. stand for anything?
Title: Re: Brink
Post by: Art Blade on May 21, 2011, 07:01:40 PM
Hehe, Judge Dredd!  ^+-+ :-X

Nope, BUMP and other funny words keep popping up everywhere.
Title: Re: Brink
Post by: mmosu on May 22, 2011, 06:51:16 AM
Big Ugly Multiplayer Party?

(;\
Title: Re: Brink
Post by: Art Blade on May 22, 2011, 08:57:19 AM
No idea, but one inscription on one of the T-shirts available reads "F that S"  ^+-+

I'm now about half through the first part (attackers) and played one mission of the defenders.

I play all missions a couple of times in a row, that's why I'm progressing slowly. I do that because there is always so much going on, several mission objectives being dealt with at the same time, followed by one or a few more in succession, that I never see the big picture. Playing those missions several times helps me get a better understanding of what's when where (but not why).  :-()

Nice is that even if you decide to quit playing right in the middle, you won't lose your XP points gained so far during that mission. You're being asked "are you sure? You'll only have <number> XP points." All other games would state something like "if you quit now, you'll lose everything." -- but not with BRINK.  :) :-X


By accident I found out you can form a fire team "alpha" by clicking on names of your team mates displayed on the ranking table (which is accessible after a mission). You can invite (add) and kick players (even AI). They'll display their names in a different colour during the game which makes it easy to see where they are. I'll take a look if they will be with me in the next game (AI mates that were scoring high and supportive). :)
Title: Re: Brink
Post by: Art Blade on May 22, 2011, 09:32:42 AM
Oh, I almost forgot:

Body types. Default is the medium type, later you get the heavy one and finally the light weight. The body is key to movement speed (and no, the heavy guy really isn't the fastest bloke :-() ) and weapon types (and yes, the heavy guy can kind of hide a pistol in his hand) as well as damage resistance (lead beans for breakfast? Heavy  :-D ) and ability to climb (ever seen a 500 lbs squirrel scale a tree at the speed of light?).

So despite the comparatively slow movement speed and inability to climb everywhere, I have grown fond of the heavy tank type. With a tuned MG you'd rather fit a battle ship with and a peaceful but steady step towards the enemy, I'm preferably using the engineer class which allows me to install turrets that take care of enemies on their own. Like that I'm some kind of a moving fortress  :-() My paperweight team mates keep buffing my supplies and health and throw ammo at me and so on, so we w@&k well together in a team :)
Title: Re: Brink
Post by: Art Blade on May 22, 2011, 11:51:14 AM
Alright, today I played my first MP game.

Two maps (missions), I chose "same rank" as opposed to "same or higher ranks" for human team players.

The game was somehow different. Everyone ran away and disappeared god knows where while I was still wondering which objective to care about.

Looks like human teams tend to stick together, that's why the maps appeared to be so empty.. the team players of both teams were all packed together and when killed, respawning just so they could run back to the pack.

Some of them actually buffed me (using their special class abilities to boost team mates) and I kept buffing whomever I had in easy reach. Only when it comes to medics and their ability to revive team mates.. that left something to desire. Most of the times I had to respawn because no one cared about me or anyone else lying on the floor, except twice when I got a syringe thrown at me so I could revive myself.

All in all, the "fake" MP experience (the SP or solo mode) is better because then your team mates both spread out to take care of various objectives and they care about their team mates. The AI was more supportive and decisive than the human teams I just witnessed.

Reminds me of fire teams. I think a game like this, 2 x 8 players, is difficult to handle if you want to be really good and economical/effective about it. Probably fire teams of two or three could take care of one mission goal at the time and then proceed. Probably three because one medic should be nice, protect him, he revives you, and the two remaining guys have to be one or both of the class needed for the current goal (can change the class at any time at a command post) or one of that class and a soldier for protection.

When I was playing MP, no one had been using a headset.. so I reckon that was just a random game of morons and inexperienced players, just like me, but I mean no one  used a headset...  ????
Title: Re: Brink
Post by: PZ on May 22, 2011, 12:32:44 PM
Sounds like a bunch of stupid kids  ????
Title: Re: Brink
Post by: JRD on May 22, 2011, 01:42:41 PM
So it was pretty much a lonesome multi player experience?  ????
Title: Re: Brink
Post by: Art Blade on May 22, 2011, 02:09:34 PM
I gave MP another try, this time I used filters to find a suitable server (there were more than 1,000 servers!). Low ping, few players and allowed same as well as higher ranking players.. and that was much better. Still no one used headsets but the human team mates were a lot more supportive. Funny, if there aren't enough humans, then bots will fill in the blanks. And they're, as always, very helpful which is remarkable.

The maps can be quite packed with details..
[smg id=3347 type=link align=center width=500 caption="BRINK MP 001"]

Did a couple of missions, one of which as a good guy. However, gaining XP points, I unlocked yet another couple of outfits. Still the same guy.. but hell, this game is fun regarding all those crazy looks and outfits, other players and the AI make good use of all that stuff, too :-()

[smg id=3346 type=link align=center width=500 caption="BRINK MP 002"]

Here I'm capturing a command post.
[smg id=3348 type=link align=center width=500 caption="BRINK MP 003"]
Title: Re: Brink
Post by: PZ on May 23, 2011, 08:38:59 AM
Impressive map - I like the dilapidated metal/wood appearance reminiscent of FC2 and the fallout games.

How does the server w%&k?  i.e., do you set up your own and then publish to some central directory?  You mentioned bots filling in the blanks.  If one were to set up a server and play alone, would bots populate the world?   ????
Title: Re: Brink
Post by: Art Blade on May 23, 2011, 10:37:28 AM
One thing I should mention: You don't have to create any account, you just connect with your game, done. :)

Servers seem to w%&k like they always do, i.e. you click "internet" and then a list will be shown with servers currently present or you can start your own public or private server. I haven't looked into the details of how to start a server of your own but judging from the list of servers available I'd say there are a number of possibilities. For instance, I saw players: 1/8, 2/4, 7/16 and so on and given the fact that there are always two teams of eight players I think there is no other way than filling in the blanks with bots. You can't really tell who's who unless you check the scoreboard to see if a "human" symbol is shown behind a player's name. :)
Title: Re: Brink
Post by: mmosu on May 23, 2011, 01:18:35 PM
Looks like your guy has some ink Art!  Someone said that clothes and such can freely be changed but things like scars and tattoos can't - is that the case?
Title: Re: Brink
Post by: Art Blade on May 23, 2011, 02:51:52 PM
True, but not true. I'll explain:

When you start off creating a new character (it depends on your very first choice, defend or escape from the Ark, whether you become that good or bad guy by default, then which archetype (face) you want to use and the skin tone, then which voice (actor) you prefer when you "talk" in game) you may add either scars or tattoos to the face and independently to the body, taken from a long list to choose from, or do nothing (pristine body and/or face). What a long sentence. Hehe  :-()

Here are a few pics that show the process of creating a character. You'll notice that there is a massive warning about tattoos and scars (and archetype) being permanent. All the rest can be modified at any time.

[smg id=3350 type=link align=center width=300]
[smg id=3351 type=link align=center width=300]
[smg id=3352 type=link align=center width=300]
[smg id=3353 type=link align=center width=300]
[smg id=3354 type=link align=center width=300]
[smg id=3355 type=link align=center width=300]
[smg id=3356 type=link align=center width=300]
Title: Re: Brink
Post by: Binnatics on May 23, 2011, 02:52:36 PM
Quote from: mmosu on May 22, 2011, 06:51:16 AM
Big Ugly Multiplayer Party?

^+-+

What about Bang Up My Parts?
Title: Re: Brink
Post by: Art Blade on May 23, 2011, 03:06:19 PM
Finished editing my previous post. Of course you still had to post despite the warning I left while I was editing  ;D
Title: Re: Brink
Post by: PZ on May 23, 2011, 08:42:15 PM
Any way to age your character by 50 years so that the kids playing will see how awful those tats are going to look when they're old and wrinkled?  :-()
Title: Re: Brink
Post by: mmosu on May 23, 2011, 09:11:54 PM
Maybe - one of those archetypes was called "The Geezer"  :-()
Title: Re: Brink
Post by: Binnatics on May 24, 2011, 12:55:39 AM
Google pictures, type: old man tattoo; first pic. I found it too awful to actually download the pic to my harddisk, let alone upload it hear  >:D
Title: Re: Brink
Post by: Art Blade on May 24, 2011, 11:23:18 AM
That's what games are good for: do what you'd (probably) never do in real life, look god-like and stay young forever. In case of (usually) sudden death, get reborn instantly while keeping your looks and memory. I don't care about real life tattoos. But in games, why not.. they're just a click away, perfectly done in an instant and won't even hurt.  :-()
Title: Re: Brink
Post by: Art Blade on May 24, 2011, 01:09:07 PM
Quote from: mmosu on May 23, 2011, 09:11:54 PM
Maybe - one of those archetypes was called "The Geezer"  :-()

Funny.. reminds me of Fiach's title. He's wearing it for quite some time now and no one seems to have noticed, not even him  ;)
Title: Re: Brink
Post by: mmosu on May 24, 2011, 03:29:21 PM
I noticed  ;D

I had just assumed you did it Art - did inspiration for that come from the jab-session after Binnatics was made a senior?
Title: Re: Brink
Post by: Art Blade on May 24, 2011, 03:32:34 PM
yes  :-()
Title: Re: Brink
Post by: mmosu on May 24, 2011, 06:41:55 PM
Thought so  :-() :-X

We'll see if he notices now . . . but he might just forget what he was talking about and shuffle off to the kitchen while muttering under his breath  :-D
Title: Re: Brink
Post by: Art Blade on May 26, 2011, 03:36:19 PM
Some people seem to be avoiding topics they're not interested in like the plague. I notice some people "marking topics as read" which they obviously haven't read, so comments like these pass unnoticed. I'm the complete opposite, I read all the stuff being posted in any board  :-()
Title: Re: Brink
Post by: fragger on May 27, 2011, 01:13:21 AM
Me too. I may not necessarily respond, but I like to read everything, mainly because given the way we weave around topics I don't want to miss any "gems" (much like my FC2 playing style) ;)
Title: Re: Brink
Post by: Art Blade on May 28, 2011, 01:50:55 AM
I've just realised that the image quality is much better if I use "sharpen after resampling" which I'm happy to have found out.

Here some new outfits in place..
[smg id=3357 type=link align=center width=500 caption="BRINK SP 019"]

..and here, to the left of the character, you can see the load of special abilities I've gathered so far. Each little icon stands for whatever kind of improvement such as being able to equip team mates with kevlar vests (armour) or upgrading command posts or installing turrets. :)
[smg id=3358 type=link align=center width=500 caption="BRINK SP 020"]
Title: Re: Brink
Post by: Binnatics on May 28, 2011, 12:49:38 PM
Indeed some variety... I've never seen a game with so many ways of customizing a character. GTA San Andreas came close to this; tattoos, heardress, beirds, muscles, clothes (lots) but certainly not in this graphic way. And not so creative, but that may b the hand of Art  :-X
Title: Re: Brink
Post by: Art Blade on May 28, 2011, 01:18:13 PM
cheers :-()

Here, one more funny word on the helmet.
[smg id=3361 type=link align=center width=500 caption="BRINK SP 021"]
Title: Re: Brink
Post by: fragger on May 28, 2011, 02:01:02 PM
Another new avatar!? Geez Art, you've changed your face more times than Doctor Who ;D
Title: Re: Brink
Post by: Art Blade on May 28, 2011, 03:15:51 PM
 ^+-+

Here more funny appearances  :-()

[smg id=3362 type=link align=center width=500 caption="BRINK SP 022"]
[smg id=3363 type=link align=center width=500 caption="BRINK SP 023"]
Title: Re: Brink
Post by: fragger on May 28, 2011, 03:38:31 PM
 ^+-+

Either that guy is about ten feet tall, or he has a head the size of a softball :-D
Title: Re: Brink
Post by: Art Blade on May 28, 2011, 05:07:53 PM
It's actually always the same guy (the main character build I keep using). Must be a nut the size of a nut, then  :-D

[smg id=3364 type=link align=center width=500 caption="BRINK SP 024"]
Title: Re: Brink
Post by: Art Blade on May 29, 2011, 07:43:41 AM
There was one mission in particular I was absolutely unable to finish successfully on my own (SP) so I decided to find a suitable server and play it with a human team. It was a defence team (the "good" guys who look like cops or security personnel) and the attackers had an advantage in that map, probably because their spawn area was almost next to the final target area so they didn't need to run across the world to get there, like me, but just die and pop, be right there again. However, I finally managed to accomplish the goals with a MP team. Because it already worked, I decided to play the last two missions (kind of alternative endings) on a MP campaign server, too, and it worked, too. Now I have finally finished all story missions on both sides. :)  :-X

This is what you get to see if you're one of the "good" guys when you successfully finish the game on their side. Ah, so they're not even on the Ark.. and the second pic is a model of the Ark in the war room of that ship. Hehe, some people.. ;) I actually preferred playing as the "bad" guys as they seem to have had more of a just cause than the security blokes.

[smg id=3366 type=link align=center width=500 caption="BRINK MP 004"]
[smg id=3367 type=link align=center width=500 caption="BRINK MP 005"]
Title: Re: Brink
Post by: Art Blade on May 29, 2011, 09:44:46 AM
Something about MP

Depending on which side you prefer to start your career (Escape from the Ark = attacking weirdos, Defend the Ark = defending security blokes) the game servers will put you in the corresponding team. That means if you start as an "Escapist" you cannot join the Security team unless you pick a campaign server with Defence missions on.

Which means you can very well start two different careers, one on each side, and choose your general side for your MP experience.

The game allows a lot of choices when it comes to MP games. You can participate in campaigns, in challenges and in free mode servers (apart from hosting those games which is also a way of doing it).

The list of servers can be sorted by a lot of different aspects, like ping, map, number of players and so on, and those filters can be combined. That is great. Like that, I found servers with a low ping and everything else I wanted.

Turns out that there are servers with mostly humans and those were very team-oriented. Probably because the game is now a few days old, people have learned what it takes to enjoy a team game.

The last couple of matches with humans were indeed fun, we used to stick together and support one another with our different abilities and supplies to share. A lot more fun, too, if you yourself know your way around the map which in my case is getting better and better ;)
Title: Re: Brink
Post by: Art Blade on May 29, 2011, 10:03:58 AM
Oh by the way, XP you gained during your first career that unlocked weapons and their upgrades as well as clothes and all that will unlock that stuff for your new career(s).

All there still is to do is gaining XP for different body types and the specialisation stuff for those different classes. For instance, you will still have to unlock points with which to buy class upgrades as that might indeed differ from your first playthrough. Mistakes can be avoided or other things tested in the new career. So it's not completely unlocked and still stuff to do :)
Title: Re: Brink
Post by: Art Blade on May 29, 2011, 05:39:38 PM
I've played a lot of MP online today, different types of games, all kinds of maps, and I am really fascinated by the huge levels. They're building complexes with different rooms and halls and floors, inside and outside areas and also they're usually several stories high and as well contain some basement bits. Massive and detailed :)

The more I play, the more I enjoy it :)

[smg id=3368 type=link align=center width=500 caption="BRINK MP 006"]
Title: Re: Brink
Post by: fragger on May 30, 2011, 01:00:37 AM
Cool screenies and info Art, cheers :-X

That last pic... in the top-right corner is a clock of sorts that looks like it may be counting down. Does that mean there's a time limit in effect?
Title: Re: Brink
Post by: JRD on May 30, 2011, 06:36:19 AM
Since we are all popping questions... how long does a SP playthrough takes? (considering all the fooling around and experimenting, which is part of the fun for me  ;) )
Title: Re: Brink
Post by: Art Blade on May 30, 2011, 09:55:51 AM
Cheers, fragger :)

Yes, every objective is timed and that keeps adding up in a way. The Attackers win if they can achieve the main mission goal(s) within the time limit(s) and the Defenders win if they can prevent them from achieving their goals within the time window. Funny thing, if one team is very close to achieving their main mission goal but about to run out of time, they're given extra time so there won't be any "ah, crap, we would have won if.." :)

JRD, the way I played it (spending 75% of the time on customising my looks  ^+-+ ) it took me about 40 hours and another 10 to add some achievements and experiences only available to me playing MP. So if you were about to run through the game and do only essential career upgrade customisations, you might be able to do all of that in perhaps 10 hours: 10 missions for the Attackers, 10 missions for the Defenders, each half an hour give or take, the difference used for customisations.

But.

The missions are somewhat as predictable as those of FC2: You know your goals but how you'll end up achieving victory.. 1,000 and 1 possibilities  :-()
Title: Re: Brink
Post by: Fiach on May 30, 2011, 10:56:23 AM
I was reading some SP impressions, the campaign is about 6 hours per side, then the challenges add a couple of hours to that.

The console version is supposed to have really dumb AI and "muddy" gfx, I dont know about the PC version, also apparently a patch has been released, but I dont know what it fixed apart from lag.
Title: Re: Brink
Post by: Art Blade on May 30, 2011, 03:56:15 PM
oh yes, I forgot about the challenges. There are four challenges and three difficulty levels each. That uses up some time, indeed  :)

The AI is excellent on a PC. In fact, I think it's the best AI I've seen so far. I could never tell if it was an AI or real player, I always had to check the scoreboard to find out  :-X

Patches fixed all kinds of things, and indeed, one of them was to remove the AI's intelligence inhibitor for some MP type (lol)

The graphics on the PC are excellent, too. Detailed down to the screws that hold the structure together  :-() :-X

This is me capturing a command post.
[smg id=3369 type=link align=center width=500 caption="BRINK MP 007"]
Title: Re: Brink
Post by: Fiach on May 31, 2011, 02:40:22 AM
After reading alot of the posts, this game reminds me of a game called Apocalyptica, it BOMBED on release, which I think was quite unfair.

When the game was released everyone thought it was a Single Player game and bitched about the AI (which in fairness was bloody annoying at times), but they didnt seem to grasp it was a MP game.

All the missions could be viewed as standard MP types. like Capture the Flag, Deathmatch etc.

There were different classes based on religous imagery, like nuns and templars, with melee, ranged and spell based combat mechanics. I remember one gun that fired pages from the bible LOL :).

Anyway, I think I bought one of the 2 copies that were ever sold, I still played it up to a year ago for a laugh, in SP, as the missions were pretty cool as a time killer, dunno if it would w@&k on WIN 7 as the game never sold, I dont think they ever even patched the game.

http://en.wikipedia.org/wiki/Apocalyptica_%28video_game%29 (http://en.wikipedia.org/wiki/Apocalyptica_%28video_game%29)
Title: Re: Brink
Post by: Art Blade on May 31, 2011, 05:12:44 PM
I enjoy playing MP coop (there is only coop) as long as human players care for their team mates. Most of the time there are a few who do and the rest who don't. Those who do tend to stick together  :)

Looks like human players have quickly found out that there is basically only one or two general rules for a successful game: Use the Light body because it is fast, agile and able to climb everywhere around the maps where climbing is allowed. Medium or Heavy are "too" slow and cannot climb everywhere. Due to the limited weapons available to the Light characters, there are more or less only three weapons: Either a sniper rifle or one particularly powerful SMG as well as one particularly accurate pistol. Of course there are human players with different loadouts, but those light builds are most common. The bots, however, will use every flavour there is  :)

It's a lot of fun, recently, after getting to know the (huge) maps and some shortcuts to find one's way around to those objectives it is really interesting to watch team mates and play together with them. :)
Title: Re: Brink
Post by: Binnatics on June 01, 2011, 01:24:30 AM
Isn't there a good loadout suited for the strong and slow guys? I mean, it should give some advantage in a way... A game like this should have really thought well about different loadouts... I can imagine a big boss-like huge guy with a bazooka shooting anything that moves or putting heavy motionsensitive explosives near the vafourite walkways of the light and fast guys...
There should be a way
Title: Re: Brink
Post by: Art Blade on June 01, 2011, 09:00:25 AM
Usually it's like this: In the middle of the battle, when everyone gets killed every so often and has to run back helping the pack where the mates keep dying, after respawning, the fast guys will dash away and arrive quickly (using shortcuts climbing over walls) while the slow guys are still leaving the spawn area and slowly start to walk around walls and, big as they are, are welcome and well-visible targets. Hard to run away from a tossed grenade and too slow to run with the pack they are kind of left behind. The massive weapons they can carry take some time to start firing and even more time to reload. If they use the smaller weapons.. they could as well use the lighter bodies.. and that's what everyone does  :)
Title: Re: Brink
Post by: Art Blade on June 01, 2011, 03:02:07 PM
Alright, Binnatics, just to prove it can be done, I played using the Heavy body and a portable Gatling gun. And later I used the sniper rifle (which looked like a toothpick). I used the big gun to mow down hordes of enemies while my team mates behind me were staying safe and sound  :-() But it just isn't as rewarding as a Light build. So I reverted to that :)

Then I played on a server without bots (well, both teams open for humans, the 8x2=16 slots were usually completely filled and only once in a while there was a bot on a team). Damn fast games, those Humans vs Humans :) I realised that it was better to put the silencers back on to my weapons because for some reason loud gunfire attracts enemy players just as irresistibly as s#!t attracts flies  :-()

I really like BRINK MP.  :) :-X
Title: Re: Brink
Post by: Binnatics on June 02, 2011, 05:46:05 AM
I think indeed the MP game is great, what I heared of it so far.
Like you described the fat guy should be supported by his teammates. Then I guess it would be an effort. A solid rock in the surf that keeps enemies at distance...

But what about a team of 8 fat guys all with major weaponry... If they stay colse to eachother they are unstoppable. Slow, but deadly ;)
I'd almost buy the game to give it a try B)
Title: Re: Brink
Post by: Art Blade on June 02, 2011, 07:48:29 AM
By all means, please get it. It is possible to create a sub-team (fire team) of two players and to go through all this together.

All in all I think this game is something you'll really start to appreciate after having completed all missions so you have unlocked all upgrades and can create a character specialised in what you like.

The longer I play, the better this game gets. Probably because the MP community is experiencing the same, more experienced players on a team make it quite enjoyable and if they support the fellow team members, it's even better.

This is the first shooter in a very  long time that I actually enjoy playing online (MP) and I mean it. :)
Title: Re: Brink
Post by: Art Blade on June 02, 2011, 11:32:04 AM
Just one more in-game screenshot so you can see how detailed the world really is.  :) If you click the caption and check the more detailed pic out in the gallery and then click on the pic to enlarge it, you might get an even better impression :)

[smg id=3370 type=link align=center width=500 caption="BRINK MP 008"]
Title: Re: Brink
Post by: fragger on June 03, 2011, 12:58:33 AM
Did that, nice :-X 8)
Title: Re: Brink
Post by: mmosu on June 03, 2011, 09:45:08 AM
That area kind of reminds me of the junkyards in Borderlands
Title: Re: Brink
Post by: Art Blade on June 03, 2011, 03:19:08 PM
:)

Each of the 10 missions takes place in its own (big) map. The problem with screenshots is that the maps are so big that a single screenshot just cannot do them justice while posting dozens of screenshots for every map would be rather cumbersome.

Each map is basically "open world" as you can go everywhere which includes climbing around a lot if you're using the Light body type. The maps are big enough to take you like half a minute to get from the spawning area to where the action is.. which is a lot of time  ;)
Title: Re: Brink
Post by: fragger on June 03, 2011, 03:46:07 PM
Quote from: mmosu on June 03, 2011, 09:45:08 AM
That area kind of reminds me of the junkyards in Borderlands

It also looks a bit like some areas in Half-Life 2.

Half a minute is indeed quite a while in gameplay terms!
Title: Re: Brink
Post by: Art Blade on June 03, 2011, 04:32:05 PM
I finally managed to create two  full-blown level 20 characters who have the exact same ability (class) upgrades; I prefer soldier (I never run out of ammo) and medic (if too many team mates keep dying) plus almost all general purpose upgrades that are available to all classes. The only difference is that one character is Attacker and the other one is Defender so I can choose which side to play before I join any non-mission server. Nice :)

The game allows you to sell and redistribute all your level points so you can correct mistakes or specialise in just one or two classes. At the cost of one level "and the change is permanent." Which means that as a level 20 player (rank 5) you lose one level (reset to 19) and that resets your rank to 4 and that locks the last upgrades available only to rank 5 / level 20 players. Which made me swallow.

The good news is that the game doesn't forbid you to level up again, but you need to regain some 40,000 points. I don't know exactly how many but that's a lot. The maximum points that make you level up to 20 is 300,000 points. But then you're back and can spend the last level point on the now again unlocked last upgrade  :) :-X
Title: Re: Brink
Post by: Art Blade on June 04, 2011, 11:55:45 AM
Quote from: Art Blade on June 03, 2011, 03:19:08 PMEach of the 10 missions takes place in its own (big) map.

Actually there are only 8 maps.

I found out that you can launch a game (server..) with customised settings and play solo so you don't even need to play online. The funny thing is if you set the minimum amount of players per team to "0" then no bot will join as they will only fill in the gaps until the minimum is reached. Now if you set the maximum amount of players who can replace the bots to 1.. then you're on your own and on top you can switch teams during the match.

Like that I found some time to explore but the mission goals are still on so I played that for some time and later I changed the teams basically to 1vs1 which is harder than you'd expect (try to repair something while the other guy comes running around the corner opening fire at you) so I tried 2vs2 which seems to be just as hard, a 3vs3 was fun but still not exactly easy.. I believe it is indeed best if you play either alone so you can check the maps a little or with a default team of 8vs8  :)
Title: Re: Brink
Post by: RedRaven on June 30, 2011, 01:42:48 AM
Finally got this game yesterday and boy is it hard, or maybe its a case of skill fade on my part. Can see you guys have had plenty to say on it already, will read through it all and try playing past the first mission without many many deaths!
Title: Re: Brink
Post by: RedRaven on July 12, 2011, 12:31:54 AM
After a few brief sessions I'm finally starting getting the hang of Brink, at least in single player mode!
Really like the caricature nature of the graphics and the slightly cheesy, tongue-in-cheek nature of the gun names.
Got to admit that my son is out-doing me in terms of progress so far but my excuse is having to tend the garden whilst we enjoy an actual summer with genuine sunshine here in the UK.
Title: Re: Brink
Post by: Art Blade on July 12, 2011, 05:57:36 AM
The game is quite some fun regarding customising your character and weapons but after a while the game is repetitive. Each map has always got the same objectives and the requirement of certain classes to be present (like, there has  to be a technician to do this and that, and so on) limits your choices. However, I had a lot of fun both in SP and in MP :)
Title: Re: Brink
Post by: deadman1 on August 01, 2011, 05:12:41 AM
Apparentely there´s a DLC package coming out on Wednesday this week. It´s going to be free for the first two weeks so if you´re interested you better get you´re greedy little hands asap  >:D.
This info came from my favorite gamingnews site FZ.se and I thought I´d give you a little heads up.  :)
Title: Re: Brink
Post by: Art Blade on August 01, 2011, 08:55:16 AM
coolio  :-D :-X
Title: Re: Brink
Post by: RedRaven on August 04, 2011, 01:45:39 AM
Found the article on Bethesda Blog. It is called the 'Agent of Change' and gives 2 new districts.


HERE (http://bethblog.com/index.php/2011/08/03/agents-of-change-dlc-now-available-on-steam-360-and-ps3/)




And booting up PS3 to get it now :)
Title: Re: Brink
Post by: RedRaven on August 06, 2011, 05:12:33 AM
Steam are offering Brink to play for free this weekend, offer ends 1PM PDT. You need to have a steam account to play too.


As for the DLC, have not tried it yet but my kid says its pretty good for nothing. Adds extra weapon add-ons,  new outfit for each faction, a new ability for each of the 4 classes and in the generic skills, 2 new maps.
Title: Re: Brink
Post by: Art Blade on August 06, 2011, 07:56:39 AM
New weapons? That's a practical joke, you get a bayonet (a combat knife) for small weapons and a shield the size of a saucer which is wrapped around the muzzle so it may prevent you from receiving a headshot.  :D Oh wow, they did a great job  ::)
Title: Re: Brink
Post by: RedRaven on August 06, 2011, 08:41:10 AM
Yeah its a bit lame in that respect, my kid got all excited and when I came to look was a little unimpressed!
At least its free. But more ACTUAL weapons would of been nicer.
Title: Re: Brink
Post by: Art Blade on August 06, 2011, 03:16:43 PM
Just weapons  rather than something to stick onto existing ones would have been nice. One of the new abilities is to see what the enemy has buffed so you can adjust your tactics. Meh.. not really a great idea. Haven't even bothered to test that. Maybe those two new maps are something..
Title: Re: Brink
Post by: Binnatics on November 18, 2011, 09:03:15 AM
I just got Brink for free, Present from Bethesda Benelux. I sent in my Rage coupon to get it. Thumps up for Bethesda, and glad I can finally flush the bad taste away Rage gave me ^-^ :-X
Title: Re: Brink
Post by: Art Blade on November 18, 2011, 12:13:44 PM
 :-() :-X Have fun, maybe we can do some co-op/teaming-up  :)
Title: Re: Brink
Post by: Binnatics on November 18, 2011, 01:53:50 PM
I think this co-op would be a good idea. But let me get comfortable with the stuff first ;)

I was kinda shocked seeing the id tech logo at the start. :-()
Title: Re: Brink
Post by: Art Blade on November 18, 2011, 03:45:14 PM
we came, saw, and failed.  :-D If one wants to play together it isn't exactly the easiest game to choose.
Title: Re: Brink
Post by: Fiach on November 18, 2011, 09:42:27 PM
I tried SP, I failed badly, I am now keeping the game as a monument to my failure.


Note to self..never ...I mean NEVER buy an iD game ...EVER again....

Title: Re: Brink
Post by: Art Blade on November 19, 2011, 01:47:00 AM
Maybe their next game is it, the game you have been waiting for, all your life.  :-D
Title: Re: Brink
Post by: Fiach on November 19, 2011, 03:26:48 AM
Well I spent 6 months waiting for Rage, not gonna waste any more time than that mate :)
Title: Re: Brink
Post by: Art Blade on November 19, 2011, 03:48:40 AM
heh, it isn't that waiting for a game would keep you from doing anything else.. it's just time that passes, no matter what you do :)
Title: Re: Brink
Post by: Fiach on November 19, 2011, 04:50:56 AM
Its the anticipation being totally destroyed by frustration that gets me mate, not the time :)
Title: Re: Brink
Post by: Art Blade on November 19, 2011, 04:55:17 AM
Oh I see.. better find stuff that makes and keeps you happy.  ^-^
Title: Re: Brink
Post by: Binnatics on November 20, 2011, 02:05:37 AM
Quote from: Fiach on November 18, 2011, 09:42:27 PM
Note to self..never ...I mean NEVER buy an iD game ...EVER again....

:-X :laugh:
Title: Re: Brink
Post by: Jim di Griz on June 16, 2012, 03:33:00 AM
Enjoyed reading through this thread - nice write ups Art - seems you enjoyed it for a good run. I played it last year too and took advantage of the free DLC offers too, adding the Doom and Fallout additions to gear and weapon skins. I think you've really gone to town on the customisation and created some very unique looks for your character.

I found the MP worked once the humans realised it's a co-op game and not just another solo glory-hunt. I think the Medic class is the hardest though, as you need to stay alive to be useful in the thick of it...and boy does it get intense at times. An upper level upgrade as Medic hopefully will make this easier, where you can use a regen aerosol to revive a group of downed team-mates  :-X

Mixing it up can be fun, like you mentioned the predominant favourite body type being the light class. I jumped into the 'Breakout' mission about two-thirds the way through as a Heavy Security soldier, complete with the mini-gun and a decent SMG for distance sniping. I managed to surprise the rebel team completely. It was definitely a 'None shall Pass!' moment from the pass-key being delivered onwards and that really gave my team the chance to rally and stop the breakout attempt.

I also started playing on hard level recently, which I think has friendly fire on as default - okay, you can die quite quickly but also the AI go down after two bursts too. I found that quite refreshing.

I'm not sure how many hours I've put into this game but it must be a lot over the past year. It even stays fun after not playing it for a while, which I appreciated. I have all ten character slots filled, though most are not much more advanced than level 2/7 - my main dude is at 5/23...so almost at the top of his game.

The most difficult map as Sec is stopping the missile launch - one of the 'what ifs' missions added with the DLC - that's a tough one. I think I did it in SP once but have not been able to recreate that success since. In MP that tends to be easier as you definitely need co-op teamwork to keep those defenders off your back on the last bit.

It's a real shame that the game didn't succeed, even post patch - those semi-cheerful voice clips really make me laugh every time, especially 'Mine planted :)!'
Title: Re: Brink
Post by: Art Blade on June 17, 2012, 04:03:49 PM
 :)

I did have a good time playing it and an even better time customising my gear but like many games, there is an end to it. Only few games keep me playing. The main reason why I stopped playing this one is that it is basically team MP only and those players you encounter are as random as their actions. Most of the time it was utter chaos and random win/lose moments. Same with Bulletstorm. MP team game with players that play on their own, ignoring the team aspect. All in all, it was too random and too chaotic to actually stay with it :)
Title: Re: Brink
Post by: fragger on June 18, 2012, 04:04:40 AM
Understandable, Art. There's a lot of nongs out there ::)
Title: Re: Brink
Post by: Art Blade on June 18, 2012, 06:31:58 AM
yeah but we gave those drongos a good ruffle and a teeth-rattling clap every now and then when they were flat out like a lizard drinking and then they'd just be off like a bride's nightie  :-D
Title: Re: Brink
Post by: fragger on June 18, 2012, 03:37:37 PM
 :laugh:
Title: Re: Brink
Post by: Jim di Griz on August 19, 2012, 05:06:46 AM
Just chanced upon an old news post from the Brink site. This is for anyone who has the time, cash and interest in self customising a Nerf gun into a Gerund.

http://www.splashdamage.com/content/913/creating-brink-nerf-gun (http://www.splashdamage.com/content/913/creating-brink-nerf-gun)

I imagine it'd be quite rewarding and the end result does look great - but like I say, not cheap or quick.

Nevertheless, a bit of fun.
Title: Re: Brink
Post by: Jim di Griz on August 21, 2012, 11:15:56 AM
Maybe due to finding the above, but I jumped onto Brink again yesterday and just can't stop now. Two days solid...

The numpty-factor online is still there but less disturbing as I'm having fun going through as a specific class. Currently Medic and Operative whilst building those up to their maximum potential.

The Medic class is a lot easier than the game forum users suggest (or I recall) but now that I'm older and wiser  :laugh: I'm finding better weapons combinations for each of these, plus having fun with new abilities previously ignored.

Had a few solid victories on Versus - notably stopping the Resistance from even blowing their way into the prison. I just went to the left hand MG position above the gate, then when the R-boys planted their charge, jumped down and disrmed it and held my ground until the timer ran out. It was close for a while there with only me there, ducking out and lobbing various grenades and letting off bursts of gunfire while peeking out from cover - stopped 'em though  :)

Still can't do that missile mission as Security on Versus though - I can set up a solid defense line but then I get no Operatives turning up to be defended... >:((

Ahh well, perseverence is probably a virtue.
Title: Re: Brink
Post by: Art Blade on August 21, 2012, 11:31:46 AM
MP is either a complete chaos or you have some cracks running about doing things so quickly you don't even know what's going on by the time the game is over. Quite a funny game, though  :)
Title: Re: Brink
Post by: Jim di Griz on August 21, 2012, 03:57:28 PM
Yeah, that's the downside to PC games I suppose  :) Still funny on consoles though when they run off and get lost because they only just bought the game - still, I was like that for the first week  :laugh:
Title: Re: Brink
Post by: Art Blade on August 21, 2012, 04:38:55 PM
same  ^-^
Title: Re: Brink
Post by: Jim di Griz on August 26, 2012, 10:09:33 AM
I don't suppose anyone here has played this on PS3...Fiach maybe?

I managed to get that stop the missile lauch mission a few days ago and have been clearing up on the remaining trophies. Not that I'm a trophy nut, I just hate loose ends.

I have just one trophy left to get now and that is proving durn difficult due to the idiot AI - spot and mark a mine as an operative, then have an engineer disarm it. There are various methods around, but maybe the patch has nixed these as I don't seem able to get it done.

So back to my question, anyone played this on PS3 fancy meeting up to 'assist'? No problems if not, though I'd kick myself if I didn't ask nd it was that simple.

MeanElf is the PSN ID.
Title: Re: Brink
Post by: Jim di Griz on August 31, 2012, 01:27:03 AM
All sorted now, finally got an engineer to do the deed instead of dashing off and building an MG-nest in some random spot  ^-^

It was frustrating though - I was even purposefully standing on the mines I'd spotted (they only blow when you step off them again), so that the engineer would get a side mission to come and rescue me...like hell he did.
Title: Re: Brink
Post by: fragger on August 31, 2012, 03:38:02 AM
You can't rely on anyone these days :-()
Title: Re: Brink
Post by: Jim di Griz on August 31, 2012, 04:28:41 AM
Quote from: fragger on August 31, 2012, 03:38:02 AM
You can't rely on anyone these days :-()
:-() I shot him after that  :)
Title: Re: Brink
Post by: Art Blade on August 31, 2012, 07:34:06 AM
 :-() :-X