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Video games => Far Cry series => Far Cry 4 => Topic started by: PZ on January 05, 2015, 09:29:35 AM

Title: PZ's FC4 comments
Post by: PZ on January 05, 2015, 09:29:35 AM
I was going to wait to get the game until I got a new gaming rig, but my son wants to get together and play co-op and he is on the console - playing with him is about the only reason I have FC4 for the console.  I became intrigued when he told me about something entirely novel, and off to the store I went.  Naturally, Ubi screwed up a potentially good thing and again I was disappointed.  If not for the stunning graphics, and overall more positive than negative experiences I'd likely not purchase Ubishit again.

I don't like suffering through the long introductory cut scenes - this would be an especially noxious bore if playing through a second time, but then again, I doubt that Ubi wants you play a second time.

I'm playing on easy as I always do in any game, and so far not too much bad has happened to me.  I haven't been attacked by an eagle yet, and using the arrows on the wolves was relatively easy.

I love the driving in the game - it is so much easier to have a single stick control all forward, rearward, and left/right movements - leaves hands and fingers to focus on other things.

The other great option with driving is pressing the L3 button to drive hands free so you can fire at baddies - you can even drive hands free so you don't need to worry about the road.

Auto-aim appears to w@&k really well, and your weapon follows your target as long as you remain relatively on target - this is essential for me on the console with it's normally difficult control mechanism.

Throwing bait toward bad guys is funny, especially when you are on a ledge.  3 mercs were below when I threw the dead meat - soon a bear appeared and mauled them all - the animations were great.  After they were all dead, I shot the bear, and harvested his skin, and then looted all the mercs.

After a reasonable experience so far, I just can't wait for a main mission
Title: Re: PZ's FC4 comments
Post by: Art Blade on January 05, 2015, 12:27:35 PM
Quote from: PZ on January 05, 2015, 09:29:35 AMleaves hands and fingers to focus on other things

food?
Title: Re: PZ's FC4 comments
Post by: Binnatics on January 05, 2015, 01:08:58 PM
 :-()
Title: Re: PZ's FC4 comments
Post by: PZ on January 05, 2015, 01:32:30 PM
 :laugh: You know me quite well!
Title: Re: PZ's FC4 comments
Post by: Art Blade on January 06, 2015, 08:53:29 AM
 :-()
Title: Re: PZ's FC4 comments
Post by: PZ on January 06, 2015, 09:05:25 AM
I'm just doing free roam right now, opening up towers.  Used a gyro and landed right on the platform of one - hopped out and stopped the propaganda.

Cool - the next one I did not move the gyro in far enough and it fell to the ground after I hopped out - still not too bad because I didn't have to climb the thing

Now to the third one - imagine my surprise when a Dragunov merc was on top, and his friends below - nearly shot me out of the air.  Had to go in standard that time, but got a sniper rifle as a prize.

I also did the M79 mission that nex posted a video on not too long ago - was fun, but a bit linear.  Still good though.

I have not done much of the story line - I am now at the point where I need to choose between the guy and the gal for my story line.
Title: Re: PZ's FC4 comments
Post by: mandru on January 06, 2015, 12:04:08 PM
I'd noted the trick of using the mini-heli to avoid climbing towers.

But if this game's anything like FC3 aren't you missing possible treasure, ammo and (for this specific game) posters or other collectables by not making the exploratory climb?
Title: Re: PZ's FC4 comments
Post by: PZ on January 06, 2015, 12:30:51 PM
Quote from: mandru on January 06, 2015, 12:04:08 PM
I'd noted the trick of using the mini-heli to avoid climbing towers.

But if this game's anything like FC3 aren't you missing possible treasure, ammo and (for this specific game) posters or other collectables by not making the exploratory climb?

I don't think so, but am not positive it applies to all towers.  I've climbed a few, and did not find collectibles along the way, and the treasure chests are on the same floor as the device you inactivate so I collect them while I am there.

I'll tell you what though, there is plenty of money in the game - not infrequently my wallet is full.

I love the little gyro because I can easily and quickly explore the entire island - this for me is one of the best improvements in the game - to be able to quickly explore from high up so you can see very far.

Even if I didn't do a single main mission, this game has been worth it for me so far - I've purchased other dumb games that I have played far less, and with less satisfaction.
Title: Re: PZ's FC4 comments
Post by: mandru on January 06, 2015, 03:33:15 PM
Quote from: PZ on January 06, 2015, 12:30:51 PM

Even if I didn't do a single main mission, this game has been worth it for me so far - I've purchased other dumb games that I have played far less, and with less satisfaction.


Nice.  :-X
Title: Re: PZ's FC4 comments
Post by: PZ on January 06, 2015, 08:05:23 PM
Indeed; it is nice to see what is around the next bend in the game.  I don't like the pesky eagles however, but someone (nexor?) said that they regularly killed eagles using the knife, and it worked for me - swung wildly, and a cloud of feathers later, a black eagle lay dead at my feet.  You don't actually skin them, but you do collect their feathers.
Title: Re: PZ's FC4 comments
Post by: nexor on January 07, 2015, 09:50:05 AM
Yes, I found that works well PZ, but your timing must be right also, I keep the eagle in sight and as it's about to attack he pulls his wings in and then I either shoot him or swing the knife wildly as you say  :-D
Title: Re: PZ's FC4 comments
Post by: Art Blade on January 07, 2015, 10:44:51 AM
just toss a pack of C-4 in the air and detonate it.. takes out the fattest eagles. :-D
Title: Re: PZ's FC4 comments
Post by: nexor on January 07, 2015, 03:45:15 PM
Just one itsy bitsy teenie weenie problem with that, what goes up, must come down......  ::)
and if your timing is not perfect, you'll wear that c4 around your neck when it goes off   :o
Title: Re: PZ's FC4 comments
Post by: PZ on January 07, 2015, 06:18:43 PM
 :laugh:
Title: Re: PZ's FC4 comments
Post by: Dweller_Benthos on January 08, 2015, 07:54:27 AM
The thing I don't like about eagles (and devil fish) is you can't fend them off with your knife like you could the sharks in FC3 (at least I think you could? I seem to remember being able to use melee attack while swimming, which you can't in FC4) but when an eagle attacks you, you just have to stand there and take it, at least with the other animals you get a mash key prompt to fend off the attack.

I have found that they will squeal a bit, then you get another warning squeal, then they will hover a bit then attack. If you can get them in the hover, it's easy to take them out. Haven't tried with a knife yet but have done it with the bow.
Title: Re: PZ's FC4 comments
Post by: PZ on January 08, 2015, 09:20:57 AM
Interesting, D_B  ????

I managed to take out 3 devil fish with my knife while swimming under water last night - all 3 right in a row.  Used the knife, and the game did present me with the mash button which varied from square to triangle.

I've also taken out eagles with the knife, but the best time is when they are swooping down on you with talons extended.  I also took one out last night with an M4.  When you kill eagles, you harvest black feathers, although what you do with them is beyond me.

I'm playing on easy so maybe that makes a difference
Title: Re: PZ's FC4 comments
Post by: Art Blade on January 08, 2015, 01:45:14 PM
the buzzsaw is really nice against eagles.

Nexor, that comment about C-4 around one's neck made me chuckle :-D
Title: Re: PZ's FC4 comments
Post by: nexor on January 08, 2015, 04:46:04 PM
 :-D
Title: Re: PZ's FC4 comments
Post by: fragger on January 09, 2015, 03:20:04 AM
Sometimes you get the mash-key option when a wild animal attacks you. The wolf one is amusing - when you successfully mash, you fight him off, he backs away, comes back in and you punch him in the side of the head :-() Then you get a window of attack with a weapon.

I've had to mash off a honey badger, a couple of wolves and a tiger so far. Mashing off a badger is funny - you essentially hold him at arm's length and kind of slap him around before throwing him away :-() He'll come back at you but you get to shoot him then.
Title: Re: PZ's FC4 comments
Post by: nexor on January 09, 2015, 06:42:00 AM
Those honey badgers are cocky little buggers, I've seen a wolf backing off from one   :-D
Title: Re: PZ's FC4 comments
Post by: mandru on January 09, 2015, 08:06:31 AM
There's a vid on Youtube of a guy going on the mission to either eliminate and get the fur of a rampaging honey badger.

The guy had to go into the cave a couple times with different weaponry equipped.  On the first attempt that little sucker kicked the snot outta him in jig time.

Ah!

I found it. The honey badger segment of this starts at about the 6:00 minute mark and it's about 7:50 where he actually gets through dinking off and actually launches into the mission.  :D

I think I did this right this time
www.youtube.com/watch?v=NpN-rVbGqHE

The guy who made this while showing fair editing skills of his game capture footage is seriously twisted in what I found to be an amusing even if sometimes tedious way.  I have to admit I laughed my guts out at some of the boneheaded situations that arose from less than prudent decisions.  I found his play style to be an excellent primer for how to not play.  :-D

If I used facebook I still wouldn't like his vids because I really wouldn't want anyone who knows me (IRL) to know that something so stupid (even if planned to be so) could make me giggle.  8-X
Title: Re: PZ's FC4 comments
Post by: Dweller_Benthos on January 09, 2015, 08:38:20 AM
I actually thought the special honey badger hunt was one of the easiest. Maybe I was lucky, as I approached the area, he was just outside the old temple and I shot him. Fairly short burst too, since you get the heavy machine gun, and it was done.

As far as that goes, all the special fashion hunts were pretty easy, I mean the demon fish one they give you the grenade launcher, right? The only problem I had with that one was an army patrol boat messed me up the first time, and somehow killed the fish before I could get to it? Strange. But as I recall, the special hunts in FC3 were a bit more difficult, having to use bows or shotguns, not fully automatic weapons or explosives that are used in FC4.

That guy in the video is obviously playing the game for the entertainment value of his videos, not anything else. Amusing though.

Title: Re: PZ's FC4 comments
Post by: PZ on January 09, 2015, 09:29:19 AM
I was attacking an outpost last night and intended to go in completely silent, eliminate all mercs without sound, etc.  High on a ledge, I scoped everything out only to hear the growl of a honey badger coming my way - had to do him in with the knife!  Oh well, back to scouting the area when I heard another menacing growl - no, not another badger, a pack of 4 Tibetan wolves!  Managed to kill 3 of them before the last bugger got me.

Man, what bad luck.
Title: Re: PZ's FC4 comments
Post by: Art Blade on January 09, 2015, 10:14:08 AM
 :-D
Title: Re: PZ's FC4 comments
Post by: PZ on January 09, 2015, 01:23:07 PM
Played co-op with my son the other night and it was loads of fun!  He is far more experienced than I am - has most all skills maxed out, etc. so he was helping me along to more quickly advance my character.  I now carry a suppressed 700, compound bow, M79, and M4.  He was the pilot of the gyro and I was in the back seat working as a gunner of sorts.

It was really cool clearing out the outposts in co-op form - way better than those lame guns for hire that are crying and whining all the time, until the area is cleared of course.  :-()
Title: Re: PZ's FC4 comments
Post by: Art Blade on January 09, 2015, 03:45:21 PM
There is no back seat -- you're basically balancing on an axle. :) Looking at those pics makes me wonder whether or not the term buzz cut might come from flying shotgun (literally, in those pics) in (or on) a Buzzer (the gyroscopter is called Buzzer) :-D

[smg id=7675 type=preview align=center caption="coop buzzer front"]
[smg id=7676 type=preview align=center caption="coop buzzer back"]
Title: Re: PZ's FC4 comments
Post by: PZ on January 09, 2015, 08:24:33 PM
Yes, I know, but I'm using the term figuratively rather than literally - the "buzzer" is probably a better term (considering the sound it makes), but I kind of like the term "gyro" - reminds me of the kits that were available when I was a kid  :-()
Title: Re: PZ's FC4 comments
Post by: Art Blade on January 09, 2015, 09:45:38 PM
lol PZ  :) The emphasis was supposed to be on "there is no back seat" (which you cannot see unless you get out and take a look at your co-driver) rather than telling you it was called Buzzer. Maybe the pics were a tad too small. :-D
Title: Re: PZ's FC4 comments
Post by: fragger on January 09, 2015, 10:21:37 PM
I love the gyros, even though they don't behave like a proper gyrocopter (or autogyro, or gyroplane, or rotorplane...) A real one can't just take off and land vertically because the rotor is unpowered. It relies on the air pressure generated by forward movement to act upon it and make it turn, a bit like a windmill, so you still need horizontal movement as well as space to take off and land in - although they can get up pretty quickly. They also can't simply hover, or move backwards or sideways - they must move forwards at all times to maintain rotor lift. The propeller is what provides the primary motive power. Some have the propeller up front, and some have a "pusher" type at the rear, like the ones in FC4 (and the one in The Road Warrior movie).

But what the hell, it's a game and the gyros are cool 8)
Title: Re: PZ's FC4 comments
Post by: Art Blade on January 10, 2015, 01:25:50 AM
I like pita gyros with tzatziki. :-()
Title: Re: PZ's FC4 comments
Post by: fragger on January 10, 2015, 04:59:18 AM
 :laugh:

Do they make you blow as hard as a gyro rotor? >:D

On second thought don't tell me, I don't think I want to know... :-\\
Title: Re: PZ's FC4 comments
Post by: Art Blade on January 10, 2015, 07:51:46 AM
depends on the amount of chopped onions. :-()
Title: Re: PZ's FC4 comments
Post by: PZ on January 10, 2015, 09:29:33 AM
 :laugh:

Still free roaming the world sightseeing.  I can't believe the variety of things I see from magnificent waterfalls to giant statues and everything between.

I must say that this kind of variety I have only seen in more linear games like the Uncharted series

My 700 sniper is an excellent weapon as long as I get a head shot.  If I ever complete the main missions to get the more advanced snipers, I'll reset all the outposts and have another go - this is quite fun.
Title: Re: PZ's FC4 comments
Post by: Art Blade on January 10, 2015, 10:17:20 AM
if your son is that advanced in the game, let him equip the weapons that you haven't yet unlocked, find anyone with a weapon, kill him, and let you son pick up that weapon. He'll have to choose which weapon to drop (one of those you haven't yet unlocked) and you will then have to pick up his weapon. BING -- that weapon is now unlocked for you.  :-D
Title: Re: PZ's FC4 comments
Post by: PZ on January 10, 2015, 10:24:25 AM
Thanks for the tip, AB!  I'll try that the next time we do co-op  :-X
Title: Re: PZ's FC4 comments
Post by: fragger on January 10, 2015, 02:59:12 PM
Quote from: PZ on January 10, 2015, 09:29:33 AM
Still free roaming the world sightseeing.  I can't believe the variety of things I see from magnificent waterfalls to giant statues and everything between.

There is indeed. It's a much better-looking game than FC3, the detail is richer and more varied. The weather effects too are better, with varying winds like in FC2, a more realistic day/night cycle, and moving clouds in the sky. There is a near-continuous light snow falling in the Northern region. Never real heavily though, it's not like you have to wade through it or anything, and it doesn't distract. Doesn't rain much in the game, if ever, but then in reality I don't think it does in those climes - too high, cold and dry.
Title: Re: PZ's FC4 comments
Post by: nexor on January 11, 2015, 07:42:33 AM
PZ, he AMR is the most impressive weapon of the lot


https://www.youtube.com/watch?v=qzNdJnYXTdA (https://www.youtube.com/watch?v=qzNdJnYXTdA)
Title: Re: PZ's FC4 comments
Post by: PZ on January 11, 2015, 09:13:18 AM
Dang, nex, what do I need to do to get that weapon?

I'm looking forward to the northern map, fragger - the slight snowfall sounds like wonderful ambiance for the north

I guess I'll need to start doing main missions (see my signature)  :-\\
Title: Re: PZ's FC4 comments
Post by: nexor on January 11, 2015, 09:41:41 AM
Yep, you need to do some main missions PZ, after freeing Willis there are e few follow up Willis missions, I think the last mission for him is called "Don't look down", after this one the AMR becomes available, I found this mission one of the most enjoyable missions.
Title: Re: PZ's FC4 comments
Post by: PZ on January 11, 2015, 10:42:45 AM
That sounds great, nex - I'm looking forward to the availability of the AMR, and will do main missions until I get it - thanks for the info!
Title: Re: PZ's FC4 comments
Post by: Art Blade on January 11, 2015, 10:59:39 AM
quite a neighbourhood there, nexor  :-D
Title: Re: PZ's FC4 comments
Post by: nexor on January 11, 2015, 01:29:08 PM
This is right outside a liberated outpost ART, Some of the outposts have a lot of animals nearby and  some are very quiet with no animals around
Title: Re: PZ's FC4 comments
Post by: Art Blade on January 11, 2015, 04:20:44 PM
I see :)
Title: Re: PZ's FC4 comments
Post by: mandru on January 11, 2015, 04:33:23 PM
I think the AMR looks like a whole lot of fun.  >:D
Title: Re: PZ's FC4 comments
Post by: Art Blade on January 12, 2015, 07:48:23 AM
when I used that in coop, it must have been really loud because eventually I was asked, "damn that thing is loud, what gun is it you're using?" :-()
Title: Re: PZ's FC4 comments
Post by: nexor on January 12, 2015, 12:28:25 PM
It is loud ART, but that's one of the reasons I like it, it sounds powerful, makes me think back when I pulled a few shots with a friend's 458Magnum hunting rifle, man does that thing kick, managed to fire 3 rounds my shoulder was numb for 3 days  :-D
Title: Re: PZ's FC4 comments
Post by: Art Blade on January 13, 2015, 08:17:07 AM
 :-()
Title: Re: PZ's FC4 comments
Post by: mandru on January 13, 2015, 08:59:33 AM
AMR?  I like loud.  ^-^

When using the AMR have anyone noticed if any of the animals are drawn to or flee from weapon noises?

I know reaching back to my favorite AS-50 from FC2 that I loved it because it was remarkably loud and could be detected by mercs from further away than if I was using a lesser weapon.  I suspect it was even louder and carried further than the grenade launchers' subtle thump.  When I'd pick a snipers nest to demolish an encampment I could almost count on mercs from far flung patrols and neighboring areas to come nosing in to see what all the hubbub was about.

The more the merrier, right?  >:D

So it made me wonder if the elephants, rhinos or other more aggressive FC4 denizens become irritated by the AMR's noise and come looking for you.

Also is the AMR an explosive round as it was in FC3?
Title: Re: PZ's FC4 comments
Post by: Binnatics on January 13, 2015, 01:53:04 PM
I guess so. Otherwise the power it provokes would've pulverised your shoulder on the first hit ;D
Title: Re: PZ's FC4 comments
Post by: nexor on January 13, 2015, 03:12:32 PM
I wouldn't say the sound is drawing animals mandru, not more than any other weapon, and only nearby mercs are drawn, but any shooting will bring nearby mercs anyway.
It also doesn't have an explosive round, it is just very powerful and can take down anything with a single shot
Title: Re: PZ's FC4 comments
Post by: Art Blade on January 13, 2015, 04:17:09 PM
Quote from: nexor on January 13, 2015, 03:12:32 PMIt also doesn't have an explosive round, it is just very powerful

You're mistaken, it does have explosive rounds  :)

Far Cry 4 Signature Weapon Guide - "AMR" Sniper Rifle (http://www.youtube.com/watch?v=L7v524IR-kA#ws)
Title: Re: PZ's FC4 comments
Post by: PZ on January 13, 2015, 04:53:50 PM
Dang, that guy is not the best shot in the world - seems to spray and pray using a sniper  ????
Title: Re: PZ's FC4 comments
Post by: nexor on January 14, 2015, 03:14:40 AM
Although there are several tipes of ammo available for the AMR, I'm sure only standard rounds are used in FarCry 4
An explosive round would also kill others nearby the person you shooting   

http://en.wikipedia.org/wiki/Anti-materiel_rifle (http://en.wikipedia.org/wiki/Anti-materiel_rifle)

Title: Re: PZ's FC4 comments
Post by: mandru on January 14, 2015, 09:43:33 AM
I noticed that the Youtube channel that AMR video above comes from has a lot of useful videos in their lineup.  I got lost over there for a couple hours going from one video to the next.  :)

The Group behind this series of weapon evaluations seems pretty unified in adhering to an agreed upon format.  Their standardized formula for presentation of the weapons is very well organized.  Looking first at the detailed specs with helpful commentary towards comparing featured weapons against others of the same class, how and where to acquire and then moving on to showing the weapon's use in actual game play for each of the various weapons.

I found the information to be pretty top notch even if the game play captures were a bit frantic and caught up in "heat of the moment" scrambling.  :-X
Title: Re: PZ's FC4 comments
Post by: Art Blade on January 14, 2015, 10:10:09 AM
 :)

Nexor, if you check the description of the AMR either in the vid or in your game when selecting it, you'll notice that it is spelled out it is using explosive rounds and you don't have a choice which ammo to use. It was like that in FC3 already which is why mandru asked about it.
Title: Re: PZ's FC4 comments
Post by: Binnatics on January 14, 2015, 10:23:44 AM
It is a great weapon. But I noticed one little annoying thing. I don't remember if it were that way in FC3 already, but in this video I thought the kickback-view is a bit disturbing. It's logical that the view-angle is raised by the shot being fired, but here it looks like there's only a single frame between shot and the view the scope delivers after the kickback. You just don't see the movement, only the re-aiming. It would've been better if you could actually see the scope move up.  :-D
Title: Re: PZ's FC4 comments
Post by: nexor on January 14, 2015, 05:32:14 PM
I'm not disputing that Art, what I'm saying is that the rounds displayed in FC4 are not explosive rounds, my reason for saying so is the fact that an explosive round does more damage than what is shown in the game (you can read up what the experts say about the splash factor of explosive rounds), hence my response to mandru's question.
But if what they portray as explosive rounds in FarCry 4 then I'm happy for them and will accept that it is explosive rounds. Case closed
Title: Re: PZ's FC4 comments
Post by: PZ on January 17, 2015, 09:32:21 AM
I had a most wonderful co-op experience with my son last night.  He started the game, and I joined him, which put me into his northern map.  We first did outposts.  He would go to a high spot on one side of the outpost, and I to the other.  Soon we had all the alarms scoped, as well as 99.9% of the mercs.  In a coordinated effort, we simultaneously took out all alarms and then the most threatening mercs - the snipers, who have long lines of sight.  I would then cover his actions as he would go into the area, set mines, C4, and CQC with me sniping any threats.  He would do take-down on anyone I told him about. Man, that was one of the best experiences I have had in any game.

Once all the outposts were done, we started on the animal quests.  I forget the names, but these are the ones that max the crafting pouches.  Because it was his game, I simply assisted him, and he harvested the top predators.  That was just as much fun because we coordinated our attacks so the achievement was relatively easy.

Lastly, we did a propaganda mission, which was my first.  He told me what to expect, but still, the chaos and violence was unparalleled.

All in all, if you have a favorite person with which to do co-op in FC4, go for it - you will be most pleasantly surprised.
Title: Re: PZ's FC4 comments
Post by: Binnatics on January 17, 2015, 03:52:44 PM
Quote from: nexor on January 14, 2015, 05:32:14 PM
I'm not disputing that Art, what I'm saying is that the rounds displayed in FC4 are not explosive rounds, my reason for saying so is the fact that an explosive round does more damage than what is shown in the game (you can read up what the experts say about the splash factor of explosive rounds), hence my response to mandru's question.
But if what they portray as explosive rounds in FarCry 4 then I'm happy for them and will accept that it is explosive rounds. Case closed

On a side note; here's an example of proper in-game explosive rounds:

Explosive temper (http://www.youtube.com/watch?v=hTjVBYHSa2k#ws)
Title: Re: PZ's FC4 comments
Post by: PZ on January 20, 2015, 11:10:20 PM
Using the more advanced weaponry earlier in the game makes it a much more enjoyable experience for me.  Sure, I'm probably a more unusual gamer, but why the developers do not make more options available for people like me is beyond my comprehension - after all, why piss people off by forcing to play the way you want them to.  Reminds me of Apple and Microsoft - if you don't play by their rules, then you don't play at all.  No wonder there are so many hackers in internet land
Title: Re: PZ's FC4 comments
Post by: Art Blade on January 21, 2015, 02:35:41 AM
hehe :) It would be cool to always have an option in any game that goes by the description, "look, you're supposed to play the missions with the tools provided but if you want to play it differently, here you go: all tools (weapons, vehicles and so on) available, all locations accessible. You may pick what you want and still do the missions but with the tools of your choice."
Title: Re: PZ's FC4 comments
Post by: nexor on January 21, 2015, 02:47:54 AM
I get the impression some of these devs don't have much between the ears, it seems they think the more gamers get stomped on ingame,
the higher ratings the game will get  :D
Title: Re: PZ's FC4 comments
Post by: fragger on January 21, 2015, 03:46:50 AM
Too true. I don't get why there always has to be this set progression from low-end weaponry to high. In FC4, some of the best weapons aren't earned or made available until the flipping game is nearly over :D

I wish these people would stick their heads above the flaps of their comfy little boxes once in a while and dare to try something different. Same goes with this north-and-south rigmarole in the FC series - why not just make the whole gaming area accessible from the get-go, for effing once? Why always this restriction to half the map until you reach a certain point in the story? That's getting so freaking old. Rockstar and Eidos can make immediate access to an entire playing area w@&k, so why can't Ubi?

Maybe these things smack too much of innovation. Heaven forbid they should take a chance trying something inventive. Geez, who knows - they might actually attract more customers if they indulge in a bit of inventiveness other than simply sticking to the same routine but with substituted locations, stories and characters. But that entails risk, doesn't it? Can't afford to gamble the bottom line on being creative. It's safer to remain in the box.
Title: Re: PZ's FC4 comments
Post by: Art Blade on January 21, 2015, 06:37:18 AM
are you being serious? ( ;) ) Something innovative, something new with UBI? Man, they create a MESS with what they know, those games still have more bugs than my neighbour's dog, and you want them to step into uncharted territory? There will be more bugs than working parts. Hell no. Let them learn first where the bugs come from (even if it takes several lifetimes) in their known territory before they advance.
Title: Re: PZ's FC4 comments
Post by: PZ on January 21, 2015, 07:25:31 AM
Those people are just plain and simple morons.  They do the same thing with the AC series - you have to successively (unlock)many areas, which totally ruins the open world experience for me.  Why they think that restricting movements is a good idea is beyond me, but clearly they are so daft they keep on the same idiotic line of reasoning.  All it does for me is irritate me more with each game, and increasingly makes me salivate at the thought of modding to fix what those losers ruin.

They have two potentially great game series, but it seems that their pinnacle is with the second in each of the series.  FC2 and AC2 were my favorites - sure technology, graphics, and game play improved, but not on the open nature of things.  I can't now remember what they were called, but I recall having to stand on rooftops commanding assassins in some lame form of liberation - man what stupid game play, and I hated it.
Title: Re: PZ's FC4 comments
Post by: nexor on January 21, 2015, 07:33:30 AM
They must have brains the size of the Sahara dessert, mile upon mile of nothing......... >:((
Title: Re: PZ's FC4 comments
Post by: fragger on January 23, 2015, 04:13:29 AM
Quote from: Art Blade on January 21, 2015, 06:37:18 AM
Let them learn first where the bugs come from (even if it takes several lifetimes) in their known territory before they advance.

I don't want to wait that long...
Title: Re: PZ's FC4 comments
Post by: PZ on February 04, 2015, 08:18:46 AM
One thing I like in FC4 is the repair animation - lots better than twisting a bolt on a radiator.  Side benefit is using the torch to kill people.  >:D
Title: Re: PZ's FC4 comments
Post by: Art Blade on February 04, 2015, 08:31:46 AM
 :-D
Title: Re: PZ's FC4 comments
Post by: fragger on February 06, 2015, 01:11:23 AM
Quote from: PZ on February 04, 2015, 08:18:46 AM
Side benefit is using the torch to kill people.  >:D

Beats trying to dong a merc with a socket wrench, even if you could :-()
Title: Re: PZ's FC4 comments
Post by: PZ on February 06, 2015, 08:34:23 AM
 :laugh:

I did the "Y" mission where all you do is avoid animals while trying to retrieve your weapons.  Here's my beef about that:

The mission is easy enough to do, but just felt like a hoop to jump through to advance through the game rather than the satisfaction you might get from, say, liberating a fort.

To top it off, as I mentioned in another thread, the mission locked up after I have completed the stupid thing, which is only further annoying.

The only good part is that I can abandon it altogether and do other things.
Title: Re: PZ's FC4 comments
Post by: fragger on February 06, 2015, 10:09:41 PM
I agree, that's a dumbass mission.

I haven't yet tried any of those dopers' other missions. Maybe this time around I'll give them a go.
Title: Re: PZ's FC4 comments
Post by: mandru on February 09, 2015, 09:37:11 AM
Right from the start of FC4 I got the impression that Pagan Min while having a long fought vision to move Kyrat into the present day was really wanting to move on to either retirement or just stand down from his position as chief tyrant and overlord.  It's right there across a plate of Crab Rangoon he clearly states his dissatisfied feelings by saying something along the lines of "I'm not even sure who I am anymore".

I think he's overtly pleased with and almost beamingly proud of Ajay's decisive actions and over-time proven skills.  All that even though Ajay's tearing great holes out of Min and his troops stranglehold (via fear) over the Kyrati population not to mention the growing body count as we move through the game.  Min has Ajay's cellphone number and checks in on occasion and at least so far in my play through I've detected no rancor in his messages.

The fact that Min can identify that cellphone and hasn't turned it over to his IT people to Geo-Locate and handle the pest control, says a lot in itself.

I think he's definitely amused.  During the brief interview when Ajay's dumped into the prison the worst that Min comes up with is "You've been a naughty little sh!t..."  :laugh:


Speaking of things that have tickled my funny bone.  There is a huge game designer placed visual joke atop the suspension buttress at the South end of the King's Bridge as you proceed into N.E. Kyrat that's only observable with a buzzer.  Not quite an Easter Egg but only because it's the wrong time of year.  ;)

I'll provide only the punchline and let you w@&k out the riddle part of the gag.


Spoiler


"Because there's nowhere else for it to go."


Title: Re: PZ's FC4 comments
Post by: fragger on February 09, 2015, 09:21:06 PM
Cool, gotta check that out 8)

Nice observations about Min, mandru :-X I think you're right about him, he's not a psychotic hating machine like Vaas was. The way he gives Ajay that big hug when he first shows up somehow conveys a sense of relief - relief at finally having found a successor, and that he will at last be able to let go. Also what he says from the chopper at the end (if you don't kill him in the palace) is quite revealing.

I think he's pretty funny and cool despite being a pretty rotten character. Great job from whoever voice-acted him. Same with Longinus, I think he's actually my favourite in the game.
Title: Re: PZ's FC4 comments
Post by: fragger on February 18, 2015, 04:48:04 AM
OK, I landed a buzzer on the south pylon of King's Bridge, but I'm not sure if I've nailed the gist of he joke, mandru. Forgive me if I'm dense:

Spoiler
Is it the chicken running back and forth because he can't cross the road? Actually, I landed the buzzer right on him and killed him... :-()
Title: Re: PZ's FC4 comments
Post by: mandru on February 18, 2015, 11:15:56 AM
You got it fragger.  :)

Spoiler


The tired old riddle was "Why did the chicken cross the road?" and it looked like they were playing off of that.  I never encountered a mission to interact with that scene atop the bridge and yet some developer thought it was worth putting in to the game.


By the way fragger, nice landing.  :-D
Title: Re: PZ's FC4 comments
Post by: fragger on February 18, 2015, 06:27:26 PM
Thanks :-D
Title: Re: PZ's FC4 comments
Post by: Dweller_Benthos on February 19, 2015, 08:22:40 AM
I just went up on that bridge to see what was there,
Spoiler
aside from the chicken and road thing, I can't figure any other joke, unless it's an in-joke that the devs only know. I mean, who's the guy, and why was he gambling (I presume, from the money, cards and poker chips strewn about) up on top of a bridge tower?
Title: Re: PZ's FC4 comments
Post by: mandru on February 19, 2015, 09:19:04 AM
That's pretty much all there is to see.

Spoiler


I was merely commenting on the perpetual chicken crossing the road set up by the Devs because "There was nowhere else for it to go."  If the guy's presence ties into some deeper gag I haven't really encountered anything in the game to reveal that.

Maybe he was an unfortunate who's rooster didn't take the arranged dive during one of FC2's Cock-Fights (Escape from Pala via the N.W. - Pit Fighter Tutorial mission) costing the resident mercs a bundle and Anto Kankaras handed him over to Min's people to exact revenge.  ;)

Title: Re: PZ's FC4 comments
Post by: nexor on February 19, 2015, 09:34:11 AM
Or, maybe as you approach the bridge he was supposed to take you out with a rocket launcher, only the FC4 devs completely forgot about him in the rush to finish the game    :-D
Title: Re: PZ's FC4 comments
Post by: Art Blade on February 19, 2015, 03:14:22 PM
 :-D
Title: Re: PZ's FC4 comments
Post by: fragger on February 20, 2015, 04:21:34 AM
Spoiler


One of my thoughts was that the two particular cards lying next to the dead guy (a 2 and a Jack, if I remember correctly) may, if combined with a King, have constituted some kind of significant hand in a game of Bridge. I guess I tried too hard :-())
Title: Re: PZ's FC4 comments
Post by: mandru on February 20, 2015, 08:20:41 AM
Spoiler


Clearly a 2 and a Jack can't win against a King and his army.  ;)

Title: Re: PZ's FC4 comments
Post by: fragger on February 21, 2015, 02:32:08 PM
 :-D
Title: Re: PZ's FC4 comments
Post by: OWGKID on February 23, 2015, 12:53:54 AM
The game used a lot of recycled weapons from FC3. I enjoyed the game, but I'm a bit mixed about the plot. The game certainly could use some modding. Btw, have you guys heard about the FC5 poll? Ubisoft wanted fans to vote for the next Far Cry setting.

CHOICES

Link: http://www.pcgamer.com/ubisoft-poll-hints-at-future-far-cry-settings/ (http://www.pcgamer.com/ubisoft-poll-hints-at-future-far-cry-settings/)
Title: Re: PZ's FC4 comments
Post by: JRD on February 23, 2015, 06:48:07 AM
I like the Alaska and Peru options better. The Vietnam..... not so much but could be fun. All other options seems to break from the kind of game we like, which is men versus men (and some animals recently). Vampires? Dinossaurs? Please............ they are running out of ideas.
Title: Re: PZ's FC4 comments
Post by: Dweller_Benthos on February 23, 2015, 07:52:40 AM
My top choices in order:

1. Mad Max (as long as it's done right, lots of vehicle combat maybe? but no mutants or zombies, just whacko apocalypse survivors) [but then again, isn't there already a Mad Max game in the works by someone]
2. Peru (actually my first pick since I think Mad Max isn't going to happen)
3. Alaska (but no too thrilled with another snowy game)
4. Spaghetti Western (I liked the look of Red Dead Redemption but the 3rd person turned me off)
Title: Re: PZ's FC4 comments
Post by: mandru on February 23, 2015, 08:04:16 AM
Gee.  Where's the "none of the above" option?  Not one of those choices tickle my gotta get it  nerve endings.  ???

Even though I hate the idea they left out the equally bad choice of Medieval Europe before the invention of equestrian stirrups on saddles fighting against the incursion of the Huns to prevent the plague.  :D

The Vietnam and Peruvian Jungle choices are so damn cliché it made me grit my teeth.  How many Vietnam war and S. American fight against drug cartel movies (that I've completely ignored) are there already?  It's been done to death!

Alaska's cold has (from an early age) been established as my definition of "Hell on earth" after reading Jack London's novels White Fang and The Call of the Wild both set during the Klondike gold rush.  While I would love to at least once in my life see the Aurora Borealis (the Northern lights) even that nagging draw isn't enough to overcome my extreme dislike of the climate to actually go North to where it might be possible.



How about this scenario?  ;)

Modern day Moors (you know who they are) attempting to retake their previous Iberian Peninsula holdings (of Spain, Portugal et al) to recover massive hidden caches of treasure that had to be hastily abandoned on their final expulsion from Granada in 1492.  I think that would be better option than any of the offered choices even if it does mean recycling some of the weapons I've become familiar with in FC2, FC3 and FC4.  I really like the silenced AS-50.  >:D

But I'm sure that is too politically sensitive for culturally blind... Uh, I mean culturally balanced UBI to ever consider.  ::)
Title: Re: PZ's FC4 comments
Post by: Art Blade on February 23, 2015, 08:05:13 AM
Quote from: GKID7891 on February 23, 2015, 12:53:54 AM
  • A Far Cry game in a futuristic sci-fi setting on another planet  :o :o

Quote from: Art Blade on December 30, 2014, 10:41:41 AM
funny that you should mention "Mars," PZ. I was actually thinking about the same, the future of FC, and that it might as well be in space, a Sci-Fi tale. :)

:-D
Title: Re: PZ's FC4 comments
Post by: PZ on February 23, 2015, 08:25:22 AM
Looks like many of us appreciate the more realistic scenarios which are more reminiscent of the setting in FC2.  Definitely no futuristic, zombie, or other sci-fi types for me.  I might like a RDR-like experience.

Jungles are not my favorite as I prefer the open feel of the desert without the closed in feeling of the trees and other plants.

I still prefer the war torn areas mostly devoid of people where you can stand on a bluff and see for literally miles (like our old banner)

One I would not ever give a second glance is the one based on Shangri-la
Title: Re: PZ's FC4 comments
Post by: mandru on February 23, 2015, 08:58:07 AM
I liked the Shangri-la missions except for the last pain in the butt mindless battle with no stealth option and no indication that you were making headway.  That was bloody insane and seemingly pointless while engaged in it.

That said I would not want to see a complete game based in the Shangri-la setting being jammed into the FC franchise.  I need more than a foundational premise than the incomprehensible enemy is evil and they're going to kill you.  \:/

I wouldn't like that any more than a full game based on Noore's eternal gladiator "Pit Fighter" arena premise.
Title: Re: PZ's FC4 comments
Post by: Dweller_Benthos on February 23, 2015, 01:27:19 PM
Side tracking a bit on Mandru's comment on the pit fighter and Noore's arena, has anyone even bothered to go back there and do another fight aside from the obligatory ones you need to do in order to progress the story? I keep seeing the achievement to get level 10 in the arena, but just can't be bothered (yet). I may eventually just to see what the other fights are like.
Title: Re: PZ's FC4 comments
Post by: Art Blade on February 23, 2015, 03:19:46 PM
I used cheats and still it was a bloody chore (time-consuming) to get level 10 in order to unlock that Bushmaster (is it called Bushmaster?) -- the signature assault rifle.
Title: Re: PZ's FC4 comments
Post by: mandru on February 23, 2015, 04:31:09 PM
I've been going back from time to time (I just barely cleared level 5) taking on a few rounds until I get sick of it and set  it aside for another run at it later.

To be taken with a grain of salt:

I've heard that there is a downloadable Arena App for smartphones and tablets through either UPlay or UBI that uses a completely different combat approach other than the frantic mad scramble it is on the PC and I suspect the same for console.  I think I searched "Noore's Arena Tips" to find mention of it.  In one forum people were reporting clearing from scratch to level 10 in an hour.

I can't vouch for it and don't even own a cellphone so I would be very cautious about any apps out there as it might be a scammer's phishing attempt to score remote access to your phone.
Title: Re: PZ's FC4 comments
Post by: OWGKID on February 23, 2015, 10:37:12 PM
Quote from: Art Blade on February 23, 2015, 03:19:46 PM
I used cheats and still it was a bloody chore (time-consuming) to get level 10 in order to unlock that Bushmaster (is it called Bushmaster?) -- the signature assault rifle.

*Bushman ;)
Title: Re: PZ's FC4 comments
Post by: Art Blade on February 24, 2015, 08:01:50 AM
thanks  :)
Title: Re: PZ's FC4 comments
Post by: JRD on February 24, 2015, 08:21:35 AM
I guess the worst part is that Ubi is letting the masses choose the next installment by giving them all the commercial hits like zombies and such. It is definitely the end of the Far Cry franchise. But then again, if you think about the first even Far Cry, it was linear and full of monsters so FC2 departed from that style.

They might be just coming back to the original idea.  :(
Title: Re: PZ's FC4 comments
Post by: OWGKID on February 24, 2015, 09:00:57 AM
I hope Ubi can at least make FC5 different, rather than doing the copy-and-paste trick they did with FC4 (typical CoD   ::). Some features could be kept. Btw, I think OFFICIAL mod tools would be great for FC5 :-D CoD: WaW's zombie mode is still supported by the modding community. GTA IV and Skyrim are another good examples due to the mods keeping them alive  :-() ;)
Title: Re: PZ's FC4 comments
Post by: PZ on February 24, 2015, 10:54:43 AM
I would love to see official modding tools, but that would seem to be counterproductive to Ubi's financial model.  After all, they want us to purchase at least one, preferably several major titles each year, and all the DLC that goes with it so we each spend over $100 US.

Unfortunately modding would encroach on their profits, so I doubt we will see official tools any time soon.
Title: Re: PZ's FC4 comments
Post by: fragger on February 24, 2015, 06:09:47 PM
Getting back to the choices for future FC settings, none of them appeal to me.

The Mad Max one speaks to me a little for obvious reasons. But having been out to where MM2 (Road Warrior) was filmed, I can attest to the fact that there's nothing there but lots and lots of dusty ochre flatness with a very occasion pimple-shaped hill sticking up out of it, no trees and no rivers or any other bodies of water. Unless they relocated the story to a different part of Oz, it would be a pretty boring landscape for a shooter. And if they relocated it, it would have to be post-apocalyptic or something in nature. There's not much in the way of war, revolution or civil unrest that ever happens here - unless the local pub runs out of beer :-()

Somewhere like the more mountainous regions of China might be interesting. There are some incredible landforms there, and maybe some possible story scenarios, as long as they involve something down-to-earth and not concerned with some kind of esoteric mysticism.

No ancient demons, monsters of the id, zombies, vampires, mutants, aliens, dope fiends or hallucinogens, please.
Title: Re: PZ's FC4 comments
Post by: Dweller_Benthos on February 25, 2015, 08:21:09 AM
Now, if they did a true open world post-apoc game like Rage was supposed to be, that would be pretty cool. I had high hopes for Rage and never finished it.
Title: Re: PZ's FC4 comments
Post by: OWGKID on February 25, 2015, 09:55:40 AM
Quote from: PZ on February 24, 2015, 10:54:43 AM
I would love to see official modding tools, but that would seem to be counterproductive to Ubi's financial model.  After all, they want us to purchase at least one, preferably several major titles each year, and all the DLC that goes with it so we each spend over $100 US.

Unfortunately modding would encroach on their profits, so I doubt we will see official tools any time soon.

They could have a subscription service which allowed you to pay for the tools monthly or a single license purchase. I believe CryEngine uses a subscription-based option only, according to Steam. Unfortunately, if the subscription to CryEngine is cancelled, the mod tools will be unavailable.
Title: Re: PZ's FC4 comments
Post by: PZ on February 25, 2015, 03:23:14 PM
I hadn't thought of that - would be a good way for them to make more money.  I'd likely purchase the single license as long as they didn't throttle your ability to mod things.
Title: Re: PZ's FC4 comments
Post by: PZ on February 27, 2015, 08:02:39 AM
I did all the Yogi missions last might, and I agree fragger, they are not interesting (never have liked the drug thing they introduced in FC3), and feel more like filler missions to drag out the game play rather than adding extra value to the game.  I understand that they introduce some of the syringes, but it seems like a lame way to do it - just my personal impression. I'm sure there are gamers that like that kind of diversion.

I also did a couple of Shangri-la missions, which were not as bad as I though they were going to be, but again, it seems like a completely different game than the main part of FC4, and for me, takes me completely out of the immersion of the main game.  I personally prefer the side missions in FC2 where everything was based in reality rather than fantasy or drugs because I never left war torn Africa.

One question though, I do not see any main mission icons on the map - right now there is nothing but side missions.  What do I need do to trigger the appearance of a main mission?
Title: Re: PZ's FC4 comments
Post by: Art Blade on February 27, 2015, 08:10:07 AM
probably one "side" mission leads to the next main mission. I reckon it's the crazy arms dealer's missions you might have missed out on.
Title: Re: PZ's FC4 comments
Post by: mandru on February 27, 2015, 08:50:11 AM
There were times I had trouble locating the next mission.

So what I started resorting to was something I found I could do in the map screen.

1. I would select the filter option and turn off all of the Locations (the map's remaining Question Marks and Place Identifier marks).
2. Then I would shrink map until only the tower markers, fortresses and outposts remained.

At that view level of the map the next mission marker should still be visible if you scan around the map to find it.

Once you've located it, mark it as a destination, go back to the map filter and turn restore the original settings.

Happy hunting.  ;)
Title: Re: PZ's FC4 comments
Post by: PZ on February 27, 2015, 10:22:33 AM
I think Art might be correct, because I tried removing markers, but to no avail.  There must be something I need to do to get it to trigger.

I'll try an arms mission - see how that works  :-X
Title: Re: PZ's FC4 comments
Post by: Art Blade on February 27, 2015, 10:44:43 AM
if it's not the arms dealer missions, it might be the fashion week missions. I had the same problem but I don't know which mission it was that allowed me to go on, I just went on  :laugh:
Title: Re: PZ's FC4 comments
Post by: PZ on February 27, 2015, 10:47:22 AM
I can't recall if I did any of the arms dealer missions (I thought I tried at least one), but I know I have not done any of the fashion week missions - thanks for the tip - I'll give it a go  :-X
Title: Re: PZ's FC4 comments
Post by: Art Blade on February 27, 2015, 09:25:54 PM
good luck :) I remember that those fashion week missions go on in the North so it might very well be the "missing link"  :-()
Title: Re: PZ's FC4 comments
Post by: PZ on February 28, 2015, 08:12:35 AM
My first one will be the one in which you can use the LMG - buzzsaw comes immediately to mind  >:D
Title: Re: PZ's FC4 comments
Post by: Art Blade on February 28, 2015, 12:02:12 PM
only for the brave: use toothpicks instead.  :-()
Title: Re: PZ's FC4 comments
Post by: PZ on February 28, 2015, 05:25:14 PM
 :laugh: I think I'll go in with the odds stacked in my favor
Title: Re: PZ's FC4 comments
Post by: Art Blade on February 28, 2015, 06:27:24 PM
A spoon, then?  :-()
Title: Re: PZ's FC4 comments
Post by: PZ on February 28, 2015, 07:49:01 PM
spork  8-X
Title: Re: PZ's FC4 comments
Post by: fragger on February 28, 2015, 09:47:54 PM
PZ, before you can do any Fashion Week missions you'll need to liberate the Kyra Tea Weigh Station outpost (in South Kyrat, on the river just north of the City of Pain). Just west of this is "Mr. Chiffon's" hideout. The building is always there, but you can't get into it until you liberate said outpost. After liberating, Chiffon's hideout will be marked with an elephant's head icon - you can then enter that building and meet him. Once you've visited him (and suffered through an unnecessarily long cutscene) the Fashion Week missions will then appear at their corresponding outposts (http://www.openworldgames.org/owg/forums/index.php?topic=3643.msg73337#msg73337) - once you liberate them.
Title: Re: PZ's FC4 comments
Post by: Art Blade on March 01, 2015, 04:46:29 AM
cheeky bastards. So you have to liberate outposts or you won't see the end of it.
Title: Re: PZ's FC4 comments
Post by: PZ on March 01, 2015, 10:28:51 AM
Thanks fragger, I have liberated all outposts and forts - I must say those were the most fun, as were the propaganda centers or anything like them.  Those are my favorites of the open world missions.
Title: Re: PZ's FC4 comments
Post by: fragger on March 02, 2015, 03:55:13 AM
Me too, PZ. The side missions are the most fun for me :-X
Title: Re: PZ's FC4 comments
Post by: PZ on March 06, 2015, 07:43:04 AM
I managed top stumble into one of the main line Shangri-la missions - the one where you need to do three take-downs between being attacked by your former friendly ghost tiger. 

Although relatively easy to accomplish once you find a good hiding place from which to spring, I cannot say that it was loads of fun.  It was more like playing a different game altogether.  I was glad to be done with it.
Title: Re: PZ's FC4 comments
Post by: mandru on March 06, 2015, 12:06:08 PM
PZ, I don't believe the mission you described was a true Shangri-La experience.  There are five Shangri-La missions and that mission doesn't check off one of the Progress screen marks.

I do have some thoughts on what the mission you described really was.

Spoiler


There's five sections to the Thangka (the picture you add to with each Shangri-La visit) in the Ghale home.  The mission you described was your encounter and killing of Yuma and it does not provide a section of the Thangka which relates the telling of the story of Kalinag which he related to an artist on his return to the Kyrat.

Yuma as seen through her notes to her underlings is obsessed with becoming the reincarnated spirit warrior Kalinag as if that were something that could be stolen or ceased up through force.  It's her underlings that have been directed to scour Kyrat's ancient ruins for artifacts or texts relating to Shangri-La at some great expense much to Min's chagrin.

To some extent her nosing around had caught the attention of the evil behind the corruptive forces that were attempting to subjugate Shangri-La and in turn that evil had found a way (through Yuma's lust for power and greed) to force entry into modern day Kyrat both at the prison Ajay had to escape from and in places that Yuma held the most power.  That alien evil was anxious to feed Yuma's obsession and give the her the impression that she was holding the reigns when actually she was the one with the bit in her mouth.

The other worldly demons inspired by Yuma's desires were behind the vision of the false Shangri-La.

The false companion tiger was far too weak.  When I fought it it only required one knife strike to bring it down and a respawning Kalinag to kill again and again.  Both of these examples expose the deep contempt held for the two companions that drove them out of Shangri-La.  But if they could get an Earthly foot hold and ruin the homeland of Kalinag so no true warrior spirit could ever rise against them there was a good chance they could once again retake Shangri-La and erase their previous failure.

In the end Yuma was no Kalinag and another son of Kyrat had stepped into and fulfilled that role.


Either that or I'm way over due for my nap and rambling on while nodding off here at the keyboard.  :-D

Title: Re: PZ's FC4 comments
Post by: nexor on March 06, 2015, 01:12:40 PM
Have no idea what the hell you talking about mandru    :D

Spoiler
Only kidding  :lol
Maybe you hit it on the nail mandru, or you could be way off, either way it's a heck of a good story, and I will accept it    :-D
Title: Re: PZ's FC4 comments
Post by: PZ on March 06, 2015, 01:23:21 PM
Indeed - really good story mandru  :-X

I didn't really know what to call it, but it reminded me of the drug haze environment of Shangri-la
Title: Re: PZ's FC4 comments
Post by: mandru on March 07, 2015, 07:12:21 AM
Last night I hit the point in the game where I got to replay this mission again.  As my in-game skill has increased I found I quite enjoyed the free swinging grappling sequence in that mission.

As you are approaching to take Yuma you receive the cell call from Min where he expresses his annoyance at the expense Yuma is siphoning out of his treasury to pursue her exploration and research into ancient religions.  With Min's televised challenge revealing Yuma's location and the open dare to come and get her it sure seems to me that he is making every effort to tidy up his affairs, tie up all loose ends (or should I say loose cannons?) and pass the throne to a worthy predecessor.

Yuma hits you with a psychotropic powder based on one of the parasitic Cordyceps family fungi (as stated in the note located just outside the chamber where she ambushes you) and when you catch up to her again she morphs into a Kalinag who has little or no ability to defend them self against you.

Like I said.  She's no Kalinag.  ;)
Title: Re: PZ's FC4 comments
Post by: Art Blade on March 07, 2015, 03:38:00 PM
Quote from: mandru on March 07, 2015, 07:12:21 AMpass the throne to a worthy predecessor

I don't think so.

Spoiler
He wants to pass it to a predecessor? I much rather believe he wants to pass it to a successor  :-D
Title: Re: PZ's FC4 comments
Post by: mandru on March 07, 2015, 03:55:22 PM
 ???

Damn!  When you're right you're right.  :laugh:
Title: Re: PZ's FC4 comments
Post by: Art Blade on March 09, 2015, 09:14:58 AM
 :-() ;)