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Video games => Stalker series => Call of Pripyat => Topic started by: RedRaven on February 10, 2010, 12:12:35 PM

Title: Stashes, Tips and Secrets
Post by: RedRaven on February 10, 2010, 12:12:35 PM
If you discover something not on the map, come up with an interesting way to complete a mission or simply want to share you progress through the Zone this is the place to do it.

BEWARE: POSSIBLE SPOILERS AHEAD

 
You have been warned!



Good Hunting Stalker
Title: Re: Stashes, Tips and Secrets
Post by: RedRaven on February 10, 2010, 12:39:35 PM
Unlike the previous two games, the Stashes in Call of Pripyat can be discovered with or without having informed of the location. After 4 days game time exploring Zaton I have learned the location of 4 stashes, only one of these was given to me and marked on the map. And as before there are also some supplies hidden in odd places. It certainly provides enough incentive to explore as much of the area as you dare!
Best find so far was a Vintar BC rifle (VSS Vintorez in real life). Its a mix between a sniper rifle and an assault rifle. Comes with a scope and suppressor, capable of single shot or full auto, though I wouldn't recommend full auto in any but the direst of circumstance as it only has a 10 round clip. The video below shows where it is and how I claimed it without becoming a charred and crispy corpse.

[smg id=1974 type=av]
When I found it it was fully loaded, though much to my dismay have yet to find any more ammo. Make those 10 shots count!
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on February 10, 2010, 01:28:40 PM
cool  :-X what made you want to examine the top of that house in the first place?
Title: Re: Stashes, Tips and Secrets
Post by: RedRaven on February 10, 2010, 05:08:47 PM
Past experience, the developers seem to like hiding useful items in dangerous places. Was looking for artefacts to begin with. Just got my second Stash marked on the map, shows it in the path of a pipeline and after spending ages carefully searching the ground managed to get on top of the pipe thinking it would be up there! Was originally looking for artefacts after an emission, came across it purely by chance. Saved the game, reloaded the save from just before the emission started and recorded how to get it because its a really good weapon to use, if not going to be used it's worth a fair bit so good for trading and one of the first tasks you are given is to find a basket case of a Stalker called Noah, he leads you through that very area to get to one of the Helicopter crash sites. So its possible to get it almost from the get go.

Have since sold it in preference of using Martha & Viper (Beretta 92 and H&K MP5) as they both use 9x19mm rounds and they are easy to come by. Read that they don't always use a weapons real name because of licensing laws or some such legal mumbo jumbo.

Just started day 6 in Zaton. Survived 7 emissions, completed 15 missions, killed 39 mutants and 34 stalkers (mostly bandits), found 11 artefacts and 5 stashes. Have a feeling I'm coming to the end of my time in this area though as most of the missions now involve meeting some one in one of the other 2 areas. Best get tooled up ;D .
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on February 10, 2010, 06:26:16 PM
 ;D cheers, good info, kind of a little strategy guide.  :-X
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on February 19, 2010, 05:53:43 PM
Zaton: I found a locked metal box in a car which was down a chasm next to a gas/fuel station. you can enter the underground either next to the station or from the anomaly that looks like a dome with three bent columns. Please help me with the location names :) Maybe, if someone knows where to find a map with English location names, I could use it... ;)

The box can be forced open by the mech on the boat for 500 credits. It contains a couple of modified weapons and helmet etc... not bad, really :)
Title: Re: Stashes, Tips and Secrets
Post by: RedRaven on February 19, 2010, 06:14:43 PM
The anomaly is the "Claw Anomaly", and the case is part of the optional mission from SNAG to find the "Unreachable Stash". I got Cardan to break into it and got all the contents instead of taking it back to Snag and sharing the loot.

The tunnels in that area have a corpse or two to loot but watch out for the Snorks, there was 4-5 of them when I went looking around. Usually an artefact or two down there as well.

Will w@&k on a Map with English place names for you. ;D
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on February 19, 2010, 06:31:20 PM
cool :) Maybe just screenshots of your PDA with areas enabled.

I did what you did, not knowing there was a mission. Cardan cracked the box and I kept the content :) I killed those snorks, yet no artefacts in the tunnels. But I got two out of the anomaly (bottom) and one which was inside a hole in the wall (+2 rad, kind of a weird sponge.) That artefact allows to use other arefacts that emit -1 or -2 points of radiation, it absorbs it :)
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on February 19, 2010, 06:34:56 PM
Another tip: (useful at least at the beginning of the game)

Stalkers that walk around or even those on the boat pay a lot more for ammo and hand grenades than the local information broker (who also sells weapons and other gear). So when I return with loot, I sell ammo and grenades that I don't need to those stalkers, and other stuff to the broker.
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on February 19, 2010, 06:42:05 PM
I found a secret (stash) near the helo crash site (here it's called iron woods/forest) which basically used to be a power plant, with those poltergeist kind of spook that throws objects at you. First, you'll find a map there when you loot the bodies near the helo, one of them has a map which you can give to "Pilot" who is a guide on your boat. After he's got the map from you, he'll only charge 1,000 instead of 3,000 to take you to Janow-Station (if it's the same in English)

Then you can walk into the only building that you can enter (has a stair case leading down, but I didn't have an access card for that door down there). When you enter the building, there is a room with a wooden desk, and if you crouch, you'll see there is ammo and a Black Kite (Desert Eagle hand gun) :)
Title: Re: Stashes, Tips and Secrets
Post by: RedRaven on February 19, 2010, 06:45:57 PM
Zaton with place names in English. Will get the other 2 areas done and up in next few days ;D

[smg id=2009]



could not be done as PDA screen shot in one go as area names only show when mouse hovers over it
Title: Re: Stashes, Tips and Secrets
Post by: RedRaven on February 19, 2010, 07:31:13 PM
A collection of pics showing 8 stashes in Zaton, all reasonably or very easy to get.

1 - [smg id=2014]Vintar BC sniper rifle.

2 - [smg id=2010]
Assault rifle and Bandages in Izumrudnoye.

3 - [smg id=2015]
Food stuffs in Izumrudnoye.

4 - [smg id=2011]
Meds and Drinks on Pipeline column.

5 - [smg id=2017]
Ranger Station Attic.

6 - [smg id=2012]
Attic in Sawmill area.

7 - [smg id=2016]
West of Skadovsk, start of pipeline.


8 - [smg id=2013]
South west of Iron Forest area (the stash Art mentions 2 posts ago).
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on February 19, 2010, 08:59:16 PM
cool  :-X Thanks, Red  :)

I have no idea how to get up that pipeline column. Can you help me?
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on February 20, 2010, 07:07:16 AM
Where are the tool boxes for the mechanic? In the map above, I found one kit in the substation workshop outside the building to the right (from entrance of compound) on a crate, and another kit in the sawmill, in the attic on a workbench.

I can't find the last one...
Title: Re: Stashes, Tips and Secrets
Post by: RedRaven on February 20, 2010, 08:57:48 AM
Quote from: Art Blade on February 19, 2010, 08:59:16 PM
cool  :-X Thanks, Red  :)

I have no idea how to get up that pipeline column. Can you help me?

Take a running jump from the hillside next to it, it's tricky but not impossible.


Third set of tools is in a different map, not yet found them myself. :(
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on February 20, 2010, 09:12:33 AM
Alright. We'll find it :)

Found something useful (stash): south border of the swamp, there is a tunnel that leads to the Krug antenna complex. Follow until the dead end, there are some meds, best is: 2x "anti-emission" they allow you to survive an emission in the open  :)
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on February 20, 2010, 03:05:33 PM
I've found a useful post on a different forum (there are nice people out there...) ;)

Basically a detailed summary with linked pics.

http://forums.steampowered.com/forums/showthread.php?t=982613
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on February 21, 2010, 07:43:30 AM
found a full-blown walk-through :)

http://guides.gamepressure.com/stalkercallofpripyat/
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on February 21, 2010, 02:05:25 PM
Found out something that might be useful: When you enter the base in Zaton, there is that bandit Sultan. He'll offer you a job to take out Beard's stalkers on their way back to deliver some goods -- basically a raid or ambush against people that support me.

For fun, quicksave, I decided to take that offer and met with his guys at the nearby big ship, and I told them I was ready. We started walking in a row, me the guy in their backs... I killed them all before they could do any harm to good Mr Beards errand boys.

Well, now all stalkers around have turned green (friends, rather than neutral)  ;D

read on: Might have to do with the fact that I already had achieved something, "detective" it's called here, which was easy to obtain (increased the stalkers' respect and they put meds in my personal crate every night hehehe)

Detective Achievement:
There is one mission that leads you to take out those blood suckers (see Red's vid of them all sleeping while standing around). After that, you'll get the mission to take out that lair, findig poisonous gas to use on the air stream leading into that lair. I didn't buy the info where to look, it's on the big bridge with those anomalies and a rotting army convoy. In the truck bed is the box with the gas, yet it needs two keys. One key is in the jeep on the bridge, the second in a jeep at the base of the bridge (fell down). With both keys (some documents found along with the keys can be sold to Owl) you open the box, get the gas, and earn that achievement. :)
Title: Re: Stashes, Tips and Secrets
Post by: RedRaven on February 21, 2010, 02:33:18 PM
When I went through that mission I took the side of the Stalkers (bit of Stalker solidarity and all that), Got the same achievement and carried on feeling rather pleased with myself for sticking it to the Bandit scum. Though I wonder what the long term implications taking the side of the Bandits would be, if any?  Also took every opportunity to kill Bandits on my travels, specially when they were engaged in fire-fights against other Stalkers.

Think on my second proper journey through the game will go the other way, join the Bandits and take out any Stalkers encountered in the open. Be interesting to see the differences between the factions.

There are also one or two Bandit related missions in and around Yanov station in the Jupiter map and I'm now a little curious to see if decisions made in Zaton have any impact there?
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on February 21, 2010, 02:53:35 PM
Might be, later on in the game when you want to go to Pripyat, you're in a situation to deal with Freedom and Duty, where to put ex-Monoliths into either this or that faction; that's what I read. From CS I know both Freedom and Duty had issues with Bandits, so who knows  :)
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on February 21, 2010, 04:42:26 PM
special Armour tier3 upgrades

Alright, this is important if you want to get extra upgrades that can only be provided by the science lab in Jupiter. Once you start the scientists first mission (find out about a psi phenomenon) you will be escorted by four stalkers. Keep them alive at all costs! Once you got the artefact in the tunnel, a controller pops up from the tunnel entrance, coming through a waggon, who turns your four fellow stalkers into your enemies. Don't shoot them!

So prepare your weapon of choice, I opted for my good old yet simple AK with scope so I had a long range weapon. If you have night vision, turn it on, switch off your light, get your weapon ready and only then grab the artefact. Now quick save, you'll most certainly need it ;) Exit through the door (which is now unblocked) and exit towards the rails, but stick to a column so you can get out of sight of the controller. The trick is, you'll hear the psi wave start, just hide behind the column, it will stop, then shoot him, and repeat that until he's dead. Make sure you see four of your men on the radar when the controller is dead, then quicksave again. It's not over yet, I had some zombies or rats or whatever come at us on exiting the tunnel, keep your men safe! Quickly go to their leader and talk to him, "let's go together" to the science camp. This will be rewarded, and which is more important, give you the opportunity to do further jobs for the scientists.

Those jobs are to conduct some anomaly research, you being the stalkers' protector while they do the field research. Try to keep them alive, there are two locations. Near the village, there are waves of zombies, near the swamp there are waves of boars and pigs. It will not be easy, at least try to keep some of your men alive during the first job, so they will be able to conduct the next research, too.

Do all possible sidejobs for the scientists, so gathering data (that's what you'll read when checking tier3 upgrades for your suit: more data needed) will provide them with what they need to upgrade your suit :) For one of their missions, you'll need a...

level4 detector

There are three artefact detectors. cheap, alright, good. Hehe. But there is a fourth detector... it can not only show the artifacts, it also displays anomalies... good if you want to dodge the bastards :)

I think it's a game patch thing, I read you get it already from the scientists during one of the above mentioned missions, yet I didn't (1.06.01) -- I only received that Veles (level3) detector. But if you go to Zaton and do those jobs given by people on the ship, you'll eventually get Owl to offer you a job to give three Veles detectors to the scientists. That will lead to you getting the level4 detector. By the way, I got all three from Herman (one of the scientists, he's got a barter menu and sells them) one at a time, after each of three missions I did for the scientists.

Edit: If you have the prototype detector, you will see anomalies but... the artefacts are kind of ultra-tiny and they move quickly on the display. Therefore I decided to get (keep) a Veles detector which I can use once I have positioned myself somewhere safe yet close to the anomalies. Whip out your detector. Then open your inventory and put the respectively other detector into its slot and you'll see how you whip out the replacement, you can do that as often as you like in case you don't seem to find out if there are artefacts at all with the prototype.

Hope it helps :)
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on February 22, 2010, 12:54:27 PM

The prototype Swarog anomalies and artefacts detector
You see the white circles, those are the dangerous anomalies
Now you can out-manoeuvre them  ;D
[smg id=2028 align=center width=400]
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on February 23, 2010, 01:39:09 PM


Secret Weapon



Oh, do I have your undevided attention now? Well, good. ;D

With that weapon, I have killed almost everything I have encountered so far, from rats, pigs and dogs to bloodsuckers, burers and snorks, you name it. It doesn't degrade, it doesn't use ammo...

The secret is, you have it and you don't know it. It's your bloody knife. You have no idea, what in CoP you are capable of doing with it. The only trick is, be quick. Use LMB and RMB for two different attacks, left mouse button is very short ranged but quick, right mouse button is longer ranged but takes a bit longer to return to another slash.

I kid you not, it is massive. Get good armour -- I use an exoskeleton, I ordered it from the guy upstairs on the boat, as soon as I could(n't) afford it. ;)

Anything that wants to get close and personal with you, well, you know how to return the favour. And you won't be blunt at all  ;D
Title: Re: Stashes, Tips and Secrets
Post by: PZ on February 23, 2010, 02:52:13 PM
lol, the word "secret" is always an eye catcher  ;)

Blades are rapidly becoming one of my favorite weapons - can't do without them in AC2!
Title: Re: Stashes, Tips and Secrets
Post by: fragger on February 24, 2010, 04:58:22 AM
 ;D ;D

Sharp wits coupled with cutting-edge technology - unbeatable!

Imagine what you could do with a pen, seeing as how it's mightier. You could really write some havoc ;D
Title: Re: Stashes, Tips and Secrets
Post by: RedRaven on February 24, 2010, 07:44:07 AM
I found the knife more useful against snorks than shooting at them, its simply a case of getting the timing right from when they jump to attack then a quick combo attack with each mouse button does the trick.
Haven't had the balls to get close enough to a Burer to try it on them, very low crouch behind cover, peeking out with either the Q or E key to aim at the head for a qick shot or two does the trick well enough for me, the Hunting Shotgun with upgrades for recoil and rifled barrel works well, with the rifled barrel it cannot use buck-shot any more, only the solid slugs and you only get two shots before needing to reload but that doesn't take too long.

On the subject of Exoskeleton Armour suits- I never used them in the previous two games, too expensive and no running in them. But in CoP one of the Achievements you can get is "Weapon Systems Expert", you get it when you have found all 3 tool kits for Cardan, it enables him to make a Special modification to an Exo-suit which enables you to run again, Bonus :-X .


One last thing, in the "first Impressions" thread I mentioned collecting all 100 Zone Survival Tips, I now have screen shots of 96 of them. The 4 left to get are 7 , 73 , 82 , 88.  As soon as I have them I can put together a full list to post for every one to see. Also working on collecting all the Achievements to make a chart of them too.
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on February 24, 2010, 08:51:19 AM
The burer: my first encounter with already two of them was when cleaning out the tunnel in Jupiter (job given by the guy who stands guard in your quarters downstairs the railway station). I saved the game and did all kinds of stunts to take them down, involving 15 hand grenades and a lot of buckshot with my Eliminator (super duper shotgun with a scope on top lol) and so on, took a lot of time, too. For the fun of it, I reloaded and did it again, this time they threw massive objects at me, like gas tanks the size of a submarine and crates big enough to stash an elephant away in them, if cut into small enough pieces, though, and they managed to disarm me (I still killed them with other weapons I had on me). The third time, for the fun of it, I decided to just walk (can't run in my exo) up to one of them, only the knife in my hand which can't drop, and I stood there waiting for the ba$t@rd version of Yoda to blink and slashed his guts out. A matter of seconds, really. Never been so easy, the knife is my new favourite weapon when it is a matter of "close and personal" :)

[smg id=2030 align=center width=400]
Title: Re: Stashes, Tips and Secrets
Post by: RedRaven on February 24, 2010, 10:31:04 AM
Nicely done, it was those two in the tunnel I used solid slugs from Hunting shotgun on, not been keeping any grenades found, always forget to use them anyway!

Just had a very odd thing happen at Yanov station, found the Oasis and took it back to the scientists at the bunker then went to sell my loot and get more ammo form Yanov, soon as walked through the door people started shooting so legged it downstairs to where the personal locker & bed are and hid there until the sounds of gunfire ended. Was not able to pull out any of my weapons at all, after a short while an announcement said yanov was safe and open again. Went back upstairs to find 3 dead bandits and 3 dead stalkers on the floor but for some reason all the Stalkers had gone from green to yellow on my map - weird!
Have reloaded previous save to see if it is going to happen again and try to figure out what's going on.
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on February 24, 2010, 11:18:57 AM
crazy, indeed. No idea what might have caused that... or wait... you didn't have some of those Russian blinis and a bag full of garlic for supper, did you? You know they don't have those environmental suits protecting them from gaseous anomalies, don't you?  ;D

Re: knife. I was just walking around in Jupiter Station to get those papers when a handful of madmen with exos and G37 and that kind of gear ambushed me... I took down three of them, including the exo, with my knife alone! The rest ate compact lead birdseed from my Eliminator. Literally blew them away  :)

And then, looting those corpses (I already had the content of three secret stashes in my backpack) my weight was worth around 113 kg (I have that Goldfish artefact wich adds 12kg of packing space to those 90kg of my upgraded exo) I was stuck with massive overweight. I opened the inventory and it was either G or F key which I hit for some reason, and the game crashed... back to quicksave now.
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on February 24, 2010, 12:50:58 PM
Proof of concept: knifed Chimaera  :-*  ;D (by the way, the armour was already damaged because I had a fight against a group of well-equipped mercs before, and the chimaera got its claws across my front once or twice, which made the symbol pop up green)

[smg id=2031 align=center width=400]
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on February 25, 2010, 12:40:12 PM
Helo Crash Site @ Mine Field

That Helo in the very south of Jupiter (map 2) is apparently unreachable. You cannot find a way around it, you have to cross the mine field. I was unable to detect those mines, shooting the ground didn't set them off, neither did hand grenades. A single mine can turn your armour into scraps of armour. You don't want to know what it can do to you. So, here goes:

Enter the area and keep to the left wall (in the picture it is to the right) until you can squeeze through a gap between wall and fence, reaching the helo where there are no mines. I only set off one mine and survived it, well, I wear an exo.

Now the fun part: For some reason (maybe it won't happen to you) a big flock of fat pigs, boars and a few snorks desperately wanted to catch me where I was (I climbed the wreck of the helo just in case). The following display of "seek and destroy" was a cracker  ;D As I had hoped, they did a splendid job removing quite probably every mine there was.  ;D

[smg id=2032 align=center width=400]


edit: typo...
Title: Re: Stashes, Tips and Secrets
Post by: PZ on February 25, 2010, 01:33:10 PM
That is my favorite description yet!  :-X
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on February 25, 2010, 01:59:16 PM
cheers :) It was unexpected, and it happened after I had inspected the helo (part of the main mission). It is possibly a scripted event.

So even better if you didn't set off those mines, without your armour gone, without your flesh barely sticking to your bones, and without having cleared the path for that flock of monstruous carnivores that show up just the moment you least need it, already drooling in anticipation of chewing at your unprotected face. Now, instead, you can sit on the helo like a distinguished person on a balcony at the opera, enjoying a terrific view, yet trying very hard to prevent that silly smile to show on your face while watching those buggers, tempted to applaud at how very expertly they blow themselves to smithereens.  ;D
Title: Re: Stashes, Tips and Secrets
Post by: RedRaven on February 26, 2010, 09:23:48 AM
Found these earlier, decent quality maps with English translation of the Russian text. 5 maps in total, Zaton, Jupiter, Pripyat, X8 lab and Pripyat underground.


http://stalker.filefront.com/files/Stalker/Call_of_Pripyat/Maps;11173 (http://stalker.filefront.com/files/Stalker/Call_of_Pripyat/Maps;11173)
Title: Re: Stashes, Tips and Secrets
Post by: PZ on February 26, 2010, 09:35:21 AM
Nice find Red - the maps look great!  :-X
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on February 27, 2010, 09:52:42 AM
I can't download them (nothing happens) :(

***

Well, a tip for making good money:

DON'T sell anything but weapons and information to Owl. The guy in Jupiter usually doesn't give you as much for anything as Owl, so better take a trip to Zaton. This was how to save money. How to make money: Sell everything but weapons to stalkers. They pay a LOT of money for every kind of ammo and medical stuff. If you pick up weapons, unload them, collect the ammo, and sell it to stalkers. Like that even rotten weapons become interesting (mostly they are loaded). Repairing weapons for money and then selling them usually gives you very small profit, better leave weapons behind if they have more than two notches off their status bar.
Title: Re: Stashes, Tips and Secrets
Post by: PZ on February 27, 2010, 05:18:32 PM
Sorry to hear that you can't get the maps, Art - one thing I noticed is that there are 6-8 scripts that try to run when on the download site.  Some of them are probably necessary for the download to start.

On a related note, for anyone using Firefox and download sites like Rapidshare and Megaupload, this addon skips unnecessary pages for quicker downloads.

This is what the publisher says:

QuoteWherever you need to click through ads or wait for countdowns, SkipScreen will be there to make your life easier. SkipScreen automatically clicks through the hoops to get to the content you want.

https://addons.mozilla.org/en-US/firefox/addon/11243
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on February 27, 2010, 06:04:14 PM
thanks, PZ, sounds interesting. Did you try it?
Title: Re: Stashes, Tips and Secrets
Post by: PZ on February 27, 2010, 06:19:03 PM
Yes, I have it installed - was one of the Mozilla recommended addons.  However, when you read the reviews, some caution you to do the install through Firefox addon manager rather than through the executable available on the publishers web site.  The reason is that an Ask toolbar is automatically installed unless you check the box not to do so.

Installing from Mozilla was flawless, and I tried it at megaupload - worked perfectly.  While you still have to wait, Skipscreen automatically starts the download, allowing you to do other things without waiting (and forgetting) that you have a download click to attend to.  Over 3 million downloads and a 5-star rating, so it is probably safe, but no guarantees. 
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on February 27, 2010, 06:36:23 PM
thanks, mate :) Will check it out, but not right away.
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on February 27, 2010, 07:25:47 PM
Tip: way of the blade (killing any creature that chases you)

Those pesky mutants will try to flank and surround you. If you stay put, you'll most certainly suffer more or less brutal damage. If you run away, they will chase you until they get you. So there is one simple way of the blade... walk backwards and use the left mouse button (quick hacks with the knife) and keep changing directions respectively turn often. Try to face the creature and hit it with the knife. Like that, I don't waste ammo nor do I degrade my weapons on lower creatures. Like that, I kill rats, dogs, pigs, and boars.

Creatures that leap at you or use long range effects (controller, burer, ghosts, snorks, blood suckers, whatever) shy away if you run towards them, trying to put some distance between you and them, until they are up close and personal... and on the edge of your knife  ;D You can't even drop the knife, and it doesn't exhaust you if you keep slashing like a maniac.

Basically there is nothing that withstands the knife. Don't stand still, move, turn, go backwards, forward... if they chase you, go backwards. If they prefer distance, home in on them. If they jump, just do a sidestep... and watch them sail past you, then go after them.

Have fun, and godspeed  ;D

Dog fight. No more stray dogs in Pripyat!
[smg id=2040 align=center width=400]
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on February 27, 2010, 07:52:27 PM
End Game

Quote from: RedRaven on February 27, 2010, 04:46:15 AM
by the time I had got to the extraction point my weapon had degraded by around 40% and my exosuit by about 30%. So before you set off make sure you have more than enough ammo and medkits because you will need them!

I've amassed 200k+ RU so I bought another exo from Owl (40k) and upgraded it exactly the way I did my current one. Weighs only 15kg and has been upgraded to 90kg weight allowance. I'm carrying that around as a fresh backup exo  ;D

Then I have three G37 upgraded exactly identical with 100% accuracy. That leaves plenty of room for ammo and artefacts and perhaps a few different weapons. I hope it helps me  ;D
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on March 02, 2010, 02:23:57 PM
I found the UFO some stalkers were talking about. Examining it triggers a new mission. You find it in Jupiter, top left corner of the map. Just walk around the anomaly field and behind it at the same height level as the anomaly field you'll see it.
[smg id=2047 align=center width=400]
Title: Re: Stashes, Tips and Secrets
Post by: deadman1 on March 02, 2010, 03:01:42 PM
Does anyone know where I can find an "EYE" artifact? I´m still in Janow and have looked in all of the anomalies.
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on March 02, 2010, 04:32:52 PM
As far as I know it's a fire-related artefact. I'm pretty sure that I got it a couple of times when I was around very hot anomalies, like the one to the top left corner in Jupiter (the map where the Janow station is) or the burnt farmstead.
Title: Re: Stashes, Tips and Secrets
Post by: RedRaven on March 02, 2010, 05:13:46 PM
Its a tear drop shaped, thermal anomoly spawned artefact. As Art says try the burnt farmstead, or the Boiler anomoly.
I never managed to get Eye from the farmstead only fireballs. Did get a couple from the Boiler, but that could be just a case of timing as the other Stalkers also collect them.
Title: Re: Stashes, Tips and Secrets
Post by: deadman1 on March 03, 2010, 03:04:55 AM
Thanks guys  :-X
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on March 03, 2010, 09:41:00 AM
There might be a trick to check for artefacts. But first, this info here:

Somewhere in Jupiter is a stash at a Cement/Concrete Factory I believe it was  (haha, I have to guess the English name and I can't even look it up now). It is on your PDA, the very northern circle facing a road junction. if you climb one of those large silos, on top of the roof somewhere (have to jump up to climb on a little higher level) there you will find batteries for the Gauss rifle.

Now, there is a more important stash, I'll tell you why in a minute. Remember the crash site at the acid swamp? There is a tunnel opening in a slope, follow it to the very end. You will pass an opening in the ceiling shortly before you get there, so walk on, don't go upstairs (where that horrorshow moment of sleeping mutants RedRaven engraved on video is) but go to the dead end. On the floor are pharmaceuticals, among which you'll find two packs of an experimental drug that enables you to survive an emission in the open. (If it's not there, then I have no idea where I got it from. But later you can buy them from one of the scientists :) )

Now to the artefacts and the importance of those drugs.

Go to an anomaly field (boiler anomaly) immediately (use a guide) after an emission -or- go there any time and use quicksave a lot. Wait for an emission ;D try to spend your time close to the anomaly field and use quicksave! You want to be able to reload the start of an emission. When it comes (wait for the emission warning), do one of those drugs. You'll pass out (screen goes black) and moments later the black screen goes back to normal. You'll get a notification that the mission to find shelter during an emission is accomplished.

And right before you might have spawned random new artefacts. ;D Reload and reload and reload until the right artefact has spawned. ;)

Make sure you have LOADS of thermal protection (you may want to use artefacts here) so that your armour won't melt away.
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on March 05, 2010, 11:14:42 AM
When in free play,

for some reason the stalkers flee from the launderette when an emission is imminent. I found out that they usually try to hide in a staircase of a tall building just down the road (NE) and to the right (W) but they always die there (there is shelter on the fourth or so floor, need to run up the stairs all the way and enter into a hallway, but they never make it). Keep your eyes peeled for grey dots (mostly 2) on the ground floor, mostly one of the stalkers is outside on the street, the other guy is in the staircase. They usually have a lot to loot... quick and easy... fetch it before other stalkers do, and return it to the mechanic for repairs, then stash it away. Made a lot of money out of that  ;D
Title: Re: Stashes, Tips and Secrets
Post by: RedRaven on March 06, 2010, 05:58:03 AM
Goes to show that some Stalkers can be as dumb as Mercs in FC2!
Title: Re: Stashes, Tips and Secrets
Post by: deadman1 on March 06, 2010, 06:24:56 AM
Quote from: RedRaven on March 06, 2010, 05:58:03 AM
Goes to show that some Stalkers can be as dumb as Mercs in FC2!

Maybe we should start a "stalker stupidities" thread?  ;)
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on March 06, 2010, 07:10:53 AM
Heh, actually I haven't seen dumb stalkers but the ones I just mentioned. The AI is pretty cool, they usually don't get stuck, they move smart, seek cover, flank you... pretty darn good job, I'd say. But if you guys have seen something worth a topic, go ahead :)

***

I've finally found the "Heart of Oasis" and it was both funny and embarassing. I had always thought it was under the Ferris wheel because one of the stalkers I had asked pointed me to it. You can probably imagine what it was like trying to get there, because that Ferris wheel is on the other side of a fence (which marks the end of the map). Then I found a vid on youtube by accident and thought oh dear, that is the place? It wasn't in Pripyat but in Jupiter. Despite of some guide I had read somewhere long before I was ready to find it myself, where I had learned of concrete pillars and "starfall" (as in waterfall) effects indicating where to go etc, I did not recognise the place when I was there coincidentally.

It is in Jupiter, in the lower middle of the map next to railways, a small building with rats and zombies and a maze of huge pipes, and eventually you'll notice you're running around in circles and whenever you get set back to the starting point, you hear loud noise. It is a square room with "lanes" marked by probably a dozen concrete pillars (like 4x4 pillars) leading straight from one end to the opposite end of the room. Just use a different lane each time you run through, and avoid the starfall blocked lanes until there are four of those (you'll hear a crack for each starfall layer created upon rearriving there). If you got it right, there should be four "star gates" ;) one on each lane, through which you finally need to go to unlock the path to the Oasis. Remember the ladder in the middle of that room before you grab the artefact...
Title: Re: Stashes, Tips and Secrets
Post by: RedRaven on March 06, 2010, 07:38:10 AM
Quote from: Art Blade on March 06, 2010, 07:10:53 AM
I've finally found the "Heart of Oasis"

It took me quite a while to finally get through those "Star falls", good job that they stay lit up when you pass through the correct ones so it was a case of trial and error in the end. I did find a map that claimed to show the right way through, but no matter how you read the map it didn't w@&k :( .



As for "Silly Stalkers" there are not many cases, the only ones I've seen are to do with Emissions, they seem to not get the same info on their PDA's as we do as a player, several times in Zaton I've seen them start a few metres from a safe place and run away from it only to die half way between there and the next safe haven, seems to be more Bandits than Stalkers doing that so no great loss, saves the bullets would of used to kill them later anyway ;D .
Title: Re: Stashes, Tips and Secrets
Post by: deadman1 on March 06, 2010, 08:37:49 AM
Quote from: Art Blade on March 06, 2010, 07:10:53 AM
Heh, actually I haven't seen dumb stalkers but the ones I just mentioned. The AI is pretty cool, they usually don't get stuck, they move smart, seek cover, flank you... pretty darn good job, I'd say. But if you guys have seen something worth a topic, go ahead :)

***

I've finally found the "Heart of Oasis" and it was both funny and embarassing. I had always thought it was under the Ferris wheel because one of the stalkers I had asked pointed me to it. You can probably imagine what it was like trying to get there, because that Ferris wheel is on the other side of a fence (which marks the end of the map). Then I found a vid on youtube by accident and thought oh dear, that is the place? It wasn't in Pripyat but in Jupiter. Despite of some guide I had read somewhere long before I was ready to find it myself, where I had learned of concrete pillars and "starfall" (as in waterfall) effects indicating where to go etc, I did not recognise the place when I was there coincidentally.

It is in Jupiter, in the lower middle of the map next to railways, a small building with rats and zombies and a maze of huge pipes, and eventually you'll notice you're running around in circles and whenever you get set back to the starting point, you hear loud noise. It is a square room with "lanes" marked by probably a dozen concrete pillars (like 4x4 pillars) leading straight from one end to the opposite end of the room. Just use a different lane each time you run through, and avoid the starfall blocked lanes until there are four of those (you'll hear a crack for each starfall layer created upon rearriving there). If you got it right, there should be four "star gates" ;) one on each lane, through which you finally need to go to unlock the path to the Oasis. Remember the ladder in the middle of that room before you grab the artefact...

Oh that gave me such a hard time until I found a tip on net. The easiest way to light up the "starfalls" is to imagine the pillars as a 4X4 grid when seen from above. Now start at the left side of the room and go through the gap between the pillars in a straight line and out the exit. After you have been teleported back to the start, repeat that with all the gaps. Now all you have to do is walk trough them starting with the one closest to you and Bob´s your uncle  ;D
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on March 06, 2010, 08:58:41 AM
well done, deadman, the last part of the info you gave is what I forgot to mention :)

Red, yes... I've noticed the discrepancy between player and AI regarding emissions. But I don't mind Bandits, they leave me alone  :)

Title: Re: Stashes, Tips and Secrets
Post by: RedRaven on March 06, 2010, 09:13:40 AM
Quote from: Art Blade on March 06, 2010, 08:58:41 AM
But I don't mind Bandits, they leave me alone  :)

They make for good target practice, specially head-shots from a distance with weapons that don't have all the Flatness upgrades.

You can generally kill bandits with no detrimental effects to your standing with any of the other factions. I guess scum is still scum at the end of the day.

I more often than not see fire-fights between Bandits & Stalkers at the little camp fire on the road between Skadovsk and the Dredge (just to the north of the large cranes). Its easy to observe from a distance, using a good scope to take careful shots at the bandits. Tends to confuse them enough so that they loose to the Stalkers. Then its a case of getting to the corpses as quick as possible so that you get some loot before the surviving Stalkers grab it all. Another place in Zaton for such common clashes is the camp near the swamp, just down from the sawmill, and at the Claw anomoly too. Cant recall similar locations in Jupiter & Pripyat.

edit Just remembered there are often fire fights around the cement factory, usually Bandits and Zombies. :-X
Title: Re: Stashes, Tips and Secrets
Post by: deadman1 on March 06, 2010, 10:08:55 AM
I´m in freeplay now with one mission left, I need to help the Monolith squad into the stalker camp at Jupiter. Now I think I may have botched that mission during my playthrough as I never did get Duty or Freedom to really trust me. Is there any way to accomplish that now short of using some sort of cheat?
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on March 06, 2010, 11:09:19 AM
Probably not. I assume you got and sold the PDA with the story of the founder of Duty to someone? It's part of the optional scientists missions to do research on anomalies which requires the prototype detector. The bunch of guys trapped in that space-time anomaly drop out dead and one of them has that PDA on him. Sell it to Freedom and that should already do the trick :)
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on March 06, 2010, 11:18:09 AM
Quote from: RedRaven on March 06, 2010, 09:13:40 AM
good target practice

Try shooting those crows out of the sky. That is proper target practice and fun, too  ;D (They drop out of the sky when you hit them)
Title: Re: Stashes, Tips and Secrets
Post by: deadman1 on March 06, 2010, 11:23:16 AM
Quote from: Art Blade on March 06, 2010, 11:09:19 AM
Probably not. I assume you got and sold the PDA with the story of the founder of Duty to someone? It's part of the optional scientists missions to do research on anomalies which requires the prototype detector. The bunch of guys trapped in that space-time anomaly drop out dead and one of them has that PDA on him. Sell it to Freedom and that should already do the trick :)

Darn it!  :D I sold it to Duty thinking I could score some points with them and ofcourse I forgot to save just before in case it didn´t w@&k out. Oh well just another thing for the next playthrough.
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on March 06, 2010, 12:23:17 PM
I can't exactly recall what I did, but I befriended Freedom even before selling that PDA to anyone. If I had sold it to Freedom, it would have unlocked an achievement "friend of Freedom" which I wanted to avoid, so I sold it to Owl.
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on March 06, 2010, 04:32:28 PM
quick and successful attempt to get the Oasis artefact. Check out how this player moves through the columns. :)

http://www.youtube.com/watch?v=mfds66Gscn0
Title: Re: Stashes, Tips and Secrets
Post by: PZ on March 12, 2010, 01:24:11 PM
I still love my stupid FC2 mercs - they nearly always give me a laugh with their predictability, and their outrageous lines  ;D
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on March 12, 2010, 01:26:18 PM
That's what I like, and what makes me go back to FC2 every once and again. In Stalker, it's more serious and life-threatening and less fun (regarding comments, there are only a few Russian lines they keep repeating).
Title: Re: Stashes, Tips and Secrets
Post by: Ricamundo on March 10, 2011, 04:22:17 AM
Just finishing up my 2nd playthru of CoP. 8) I've been wondering what the Stalkers are saying in their Russian conversations. Is there a translation anywhere?
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on March 10, 2011, 11:14:14 AM
no idea, matey
Title: Re: Stashes, Tips and Secrets
Post by: fragger on March 11, 2011, 05:20:20 AM
We need a member from Russia :-D
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on March 11, 2011, 09:05:06 AM
thanks to glasnost and perestroika we should be able to welcome one or three of them  :)
Title: Re: Stashes, Tips and Secrets
Post by: RedRaven on April 18, 2011, 11:28:31 AM
@Ricamundo. A while back I did find a translation of some sorts (exactly where and how it was presented is lost in the dim fog that once was my memory). Will scout about and see what can dig up for you.


Also I'm not sure what dialect difference there is between Russian's and Ukrainian's in the Russian language but will find out if it makes a difference.
Title: Re: Stashes, Tips and Secrets
Post by: RedRaven on July 21, 2011, 05:11:04 PM
After it appeared to be down the ZSG (Zone Survival Guide) site is back for Shadow of Chernobyl, better yet there is also one for Call of Pripyat :)


ZSG (http://cop.zsg.dk/index.php)




There are basic maps  for each are in the game but not a complete map as of yet.


BASIC MAPS (http://cop.zsg.dk/Maps.php)


And some very well put together interactive maps, along with a guide on how to use them. Each shows areas of interest with a mouse-over pop feature telling about it.


INTERACTIVE MAPS (http://cop.zsg.dk/Map_Interactive.php)



Title: Re: Stashes, Tips and Secrets
Post by: JRD on July 21, 2011, 05:37:52 PM
Cool...  :-X
Title: Re: Stashes, Tips and Secrets
Post by: Art Blade on July 22, 2011, 08:48:04 AM
nice find  :-X