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Video games => Far Cry 2 => Far Cry series => Missions => Topic started by: retiredgord on March 23, 2009, 05:29:21 AM

Title: Weapons choice
Post by: retiredgord on March 23, 2009, 05:29:21 AM
Ok everyone.  I'd like to see some feedback from y'all on this subject.  I carry the AS50 Sniper (for those distant gift deliveries), the Mac 10 pistol for fast close personal encounters and the M249 SAW for some punch.  I know this is noisy Rambo stuff but first time thru and I prefer some stopping power.  I just hope new releases provide the player to clean/oil the weapons in  safe house.
Anyway, folks, what are other choices you have made.
Thanks for the feedback.
Title: Re: Weapons choice
Post by: spaceboy on March 23, 2009, 05:47:54 AM
The loadout I gravitate towards is AS50, small grenade launcher (above IEDs), and the crossbow (this was a DLC weapon avail for PS3 and xbox360)  This is THE Rambo weapon - a crossbow with exploding arrow heads.  Wicked.

Other favorites are flamethrower (great for close combat), sawed off shotgun (also a DLC weapon), and the UZI.  I'm also a liberal user of grenades and molotovs obviously.
Title: Re: Weapons choice
Post by: PZ on March 23, 2009, 08:07:38 AM
Interesting how we all can differ in our weapons sets - most likely related to how we play the game.  Here's my history:
Title: Re: Weapons choice
Post by: JRD on March 23, 2009, 08:48:50 AM
My loadouts has been carefully tested through my first go on the game to fit my gaming style, maybe they don't fit yours.
My favourite is
1W - Dragunov, sometimes just wound... sweet
2W - M79 Grenade launcher - excellent against enemy jeeps and you always can blow other stuff up, or IEDs, excellent against convoys and funny to make car bombs!
SW - PKM - Never run out of ammo and has great reliability. It only jammed once with me after I pulled 3 or 4 missions on a row. In Bowa I get the SAW
Variations are:
1W - AS50 / AR16
2W - UZI / MAC 10
SW - Any rocket launcher
or, the stealth kit:
1W - MP5 SD
2W - IEDs
SW - Dart rifle
On my current game I was using the 6P9, pzrzao's favourite, and enjoyed it a lot. Just waiting to get the Eagle .50, the most powerful firearm in the game.
The flame thrower, Mortars and MGL are also funny to play with but I only pack those for a specific purpose, not as a standard loadout.
Hope it helps...
Title: Re: Weapons choice
Post by: spearhead_22 on March 23, 2009, 04:27:12 PM
Well, I've been using the following combo:

Dragunov, 6P9 and Dart Rifle
These three works great if you want stealth! And oh, the good old machete as well as a few grenades comes in handy too.
Title: Re: Weapons choice
Post by: Ricamundo on March 24, 2009, 03:56:32 AM
This time i've been using the Golden AK..untill the damn thing started jamming on me in the middle of a skirmish @ less than 23% into the game. :'( So i switched it out for one of my old faves, the MP-5. So atm its the MP-5, 6P9, and dart/IED/Rocket Launcher, depending on the mish, but usually the dart.

I've briefly tried the Dragunov, but it has a big recoil.
Title: Re: Weapons choice
Post by: PZ on March 24, 2009, 08:05:38 AM
That's interesting about the golden AK - I've used it twice now into the southern district.  However, I use it in short bursts (kind of like the AR-16) so not many rounds through the barrel - that might have something to do with longevity.
Title: Re: Weapons choice
Post by: Midway on March 24, 2009, 09:31:03 AM
On the Northern Map I mainly use G3KA4/Silenced MP5, Dart Gun, and 6P9.  On the Southern Map I mainly use FAL/Silenced MP5, Dart Gun, and 6P9/Eagle.  Exceptions is the Weapons Barge mission where I use Dragunov/PKM/M79 and Endgame where I use the AS50/SAW/M79 with fresh guns in my weapons crate to change to after the Landing Zone.
Title: Re: Weapons choice
Post by: PZ on March 24, 2009, 10:36:24 AM
Man that barge mission is brutal, especially if the mortar and RPG mercs are still alive...

That's still one place I use a sniper, Dragunov in my case because I enjoy the rapid rate of fire and low recoil.  I usually start by manning a grenade launcher to get the mercs on the banks of the lake and then use the sniper to find the mortar/RPG guys.
Title: Re: Weapons choice
Post by: Dweller_Benthos on March 24, 2009, 12:35:53 PM
Well, since I'm not all the way through it yet, this may change, but probably not much. Once I can afford the M79 Grenade Launcher, I get it, only to be swapped out with IEDs on rare occasions. Primary is always a sniper, starting with the 1903 and working up to the AS50. Special slot is usually the PKM, some rare times, a rocket launcher of whatever type I can afford at the moment, but that's pretty much the loadout. In the crates I keep a gold AK47, IEDs and a rocket launcher, and carry the M79, sniper and PKM 99% of the time.
Title: Re: Weapons choice
Post by: Midway on March 24, 2009, 04:19:33 PM
Quote from: pzrzao on March 24, 2009, 10:36:24 AM
Man that barge mission is brutal, especially if the mortar and RPG mercs are still alive...

That's still one place I use a sniper, Dragunov in my case because I enjoy the rapid rate of fire and low recoil.  I usually start by manning a grenade launcher to get the mercs on the banks of the lake and then use the sniper to find the mortar/RPG guys.

Exactly why I use the Dragunov in that mission.  At first I use the front grenade launcher to take the guys out on each side of the banks and sometimes the RPG guy on the front far side of the lake.  Then I use the Dragunov to take out the RPG and mortar guys.  I don't like having to run back and forth fixing the engine when the guys in swamp boats are firing .50's at me.  Besides all that bending over is bad for my back  ;D

I then use the Dragunov/PKM/M79 combo to take out the boats and later help the buddy at the marina.
Title: Re: Weapons choice
Post by: retiredgord on March 25, 2009, 06:06:27 AM
This is great.  I thought I would get one or two replies but all these ideas and choices have started me thinking of places to go and things to do. Thanks everyone who have posted so far.
Title: Re: Weapons choice
Post by: JRD on March 25, 2009, 07:25:25 AM
Quote from: Midway on March 24, 2009, 04:19:33 PM
Quote from: pzrzao on March 24, 2009, 10:36:24 AM
Man that barge mission is brutal, especially if the mortar and RPG mercs are still alive...

That's still one place I use a sniper, Dragunov in my case because I enjoy the rapid rate of fire and low recoil.  I usually start by manning a grenade launcher to get the mercs on the banks of the lake and then use the sniper to find the mortar/RPG guys.

Exactly why I use the Dragunov in that mission.  At first I use the front grenade launcher to take the guys out on each side of the banks and sometimes the RPG guy on the front far side of the lake.  Then I use the Dragunov to take out the RPG and mortar guys.  I don't like having to run back and forth fixing the engine when the guys in swamp boats are firing .50's at me.  Besides all that bending over is bad for my back  ;D

I then use the Dragunov/PKM/M79 combo to take out the boats and later help the buddy at the marina.

The Dragunov/PKM/M79 combo is specially usefull to help the guys in the marina. I just walk to a rock on the left side of the road that leads down the marina. From there you have an overview of the area and can take out the guys close to the barge with the sniper and blow up the guys close to the armory and Mike's. using the M79 After that, just walk down and finish the leftovers with the PKM.
Grenades and molotovs tossed from above also do the trick......
Title: Re: Weapons choice
Post by: RedRaven on April 11, 2009, 09:17:50 PM
Dragunov SVD as Primary, Silent Makarov or I.E.D`s as Secondary. and Grenades / Molotov`s. dont use that many special weapon really, when i do its either Flame Thrower,  rifle of RPG-7. but if you got it the crossbow from fortunes pack is good.
Title: Re: Weapons choice
Post by: PZ on April 11, 2009, 10:23:45 PM
One of these fine days I'll be able to get my PS3 online long enough to get the DLC - can't wait...
Title: Re: Weapons choice
Post by: Art Blade on April 12, 2009, 12:19:07 AM
Ricamundo uses my favourite loadout "MP-5, 6P9, and dart". Hello bro :)
Title: Re: Weapons choice
Post by: JRD on April 12, 2009, 08:25:06 AM
I'm using the dart / 6P9 a lot this time around.
But always have a loud primary in case I'm discovered and the MP-5 seems to be too weak for a serious gunfight.
The silencer makes it a less powerfull weapon and you have to use a full clip to put an enemy down!
Title: Re: Weapons choice
Post by: Art Blade on April 12, 2009, 09:27:36 AM
I can take down up to 5 guys with one mag of the mp5 - unless they wear that sort of protection your avatar shows. Their heads can stand only so many rounds ;) But you are right, I have once emptied an entire clip at some bloke and he still got the better of me... note to self: caaaalm, stay calm, concentrate and go for their heads...
Title: Re: Weapons choice
Post by: PZ on April 12, 2009, 09:28:58 AM
Definitely the 6P9 is my 99% of the time secondary, and the dart is with me 99.9% of the time.  My primary is usually the AK under ordinary circumstances.  However, some areas that have great sniper positions warrant either the Dragunov or the AS50 for long range hits on explosive items.  In those cases, I swap the 6P9 for a Mac-10 or Uzi.

The only other secondary I use are the famous IEDs - used whenever I want to be a bit creative.  Oh, for those of you without the DLC, you can load IEDs onto an ordinary coupe easily found near Port Selao and drive this car bomb past the concrete barriers into the center of town.  Be careful not to run over any of the town guys though - that will set off an alert!
Title: Re: Weapons choice
Post by: Zomby Woof on April 13, 2009, 03:46:49 PM
I love this question, always good to hear what the veterans are playing with.  As for me, it's usually the Dragonov, Uzi, and Dart Rifle.  In the north I usually switch between the 6P9 and Mac-10, but I have to say I favor the Mac as I always like to have one automatic weapon.  In the crates I keep an extra dart, Silenced Shotty, and IED's.  Of the bunch, the dart is deffinatly my favorite.  If only you could carry more than 10 rounds with it  >:( .  Oh well, it's still awesome!
Title: Re: Weapons choice
Post by: Ricamundo on April 18, 2009, 07:50:23 AM
Yep the MP-5 is an old friend, same with the dart. As for the other sniper rifles, i just can't warm to them. The 6P-9 is nice too, but you really need to be on top of the guy( i always attack crouched, even after i've been spotted).

Last time thru, I really got to love the USAS-12. Damn, you can blow the mercs right off a gun truck in one burst, and drive off with the spoils. Only thing is you don't get to buy the darned thing till quite late in the game, one of my peeves about FC2.
Title: Re: Weapons choice
Post by: PZ on April 18, 2009, 10:18:19 AM
I just did the mission where I needed to go to Sepoko to kill the two faction leaders and decided to take an AS50.  Shot up a couple of flammables starting fires which flushed out a few - did them away with the sniper.  Then one funny guy thought that he'd hide behind a rusty steel barrel - the .50 went right through the thing and the merc as well - had never tried shooting the mercs through objects before.
Title: Re: Weapons choice
Post by: retiredgord on April 18, 2009, 10:25:29 AM
This might be of interest to some who love to save ammo. If in a situation where you notice two mercs lined up with a flammable object (propane tank, acetylene, whatever) the shot usually goes thru both and hits the tank and WHOMP!!!  You wish them a late and forever last birthday.
My best spot is the gp to the East of the fort in the North just as the road narrows. There is a tall cylinder  halfway in which when hit (stay back by the intersection) does a rocket  trip lighting up a few spots.  I got really lucky once and took out the whole gp with one shot  and the resulting fire.  I wish I could have captured that on video.
Title: Re: Weapons choice
Post by: Art Blade on April 18, 2009, 10:33:53 AM
I noticed that too, have two mercs lined up and shoot right through them. I first thought it only worked with that monster AS50 (double body hit) but the Dragunov may as well (double headshot). I never thought of a third, flamable object though... you are just my kind of breed there hehehe
Title: Re: Weapons choice
Post by: JRD on April 18, 2009, 10:51:40 AM
I managed to do a double kill with the M1903 right at the beginning of my first playthrough. Beginner's luck... I never did it again!!!
Title: Re: Weapons choice
Post by: RedRaven on April 21, 2009, 03:02:13 PM
the double kill from one bullet is still iluding me ! not counting shooting barrels. have pretty much mastered the one shot-one kill sniper approach with all sniper rifles and most pistols too. will be much rejoicing when finally pull off the double, particulaly in my attempt at 100% accuracy. can shoot a barrel and kill 3 with explosion but still counts as a miss against accuracy score (my way round that is to use flare pistol or grenade launcher as they dont count toward accuracy)
Title: Re: Weapons choice
Post by: Art Blade on April 21, 2009, 03:14:42 PM
handgrens, molotov, and flamethrower don't either :)
Title: Re: Weapons choice
Post by: RedRaven on April 21, 2009, 06:13:51 PM
indeed, if it wasnt for flames and explosion, good old machette and a bit of hit-n-run reckon it would be impossible to keep 100% accuracy, so far have got 30% of main missions done and still 100% accuracy, nearly lost it doing the gold mission, ended up planting IEDs before going down, set them off as soon as got back out then used LPO-50 and machette on what was left,
Title: Re: Weapons choice
Post by: Art Blade on April 21, 2009, 06:25:06 PM
quite a bit of effort you're going through, nice w@&k. I managed to rise from 75 to 78% accuracy with 12,300+ shots total. And that wasn't easy :)
Title: Re: Weapons choice
Post by: PZ on April 21, 2009, 07:51:16 PM
Quote from: dke58 on April 21, 2009, 06:13:51 PM
indeed, if it wasnt for flames and explosion, good old machette and a bit of hit-n-run reckon it would be impossible to keep 100% accuracy, so far have got 30% of main missions done and still 100% accuracy, nearly lost it doing the gold mission, ended up planting IEDs before going down, set them off as soon as got back out then used LPO-50 and machette on what was left,

That's a great idea planting IEDs before you go down the hole.  I'm gaining new found respect for those improvised explosives.
Title: Re: Weapons choice
Post by: RedRaven on April 21, 2009, 11:51:58 PM
 with the accuracy thing its as much about discipline and patience as it is good shooting, at end of day got to resist the urge to spray&pray use of guns, and try to be still and calm in the middle of the madness that is 3rd world warzones.
Title: Re: Weapons choice
Post by: Art Blade on April 22, 2009, 10:43:44 AM
that's what savegames are good for. reload, go see the next weapons dealer and then... madness :) oh, and please don't save after that LOL
Title: Re: Weapons choice
Post by: DKM2 on April 23, 2009, 12:27:43 PM
I went into the Ranger station last night, first time in awhile without a trainer.
But by the time I got near the place, I was north of it across the river, and sitting in a grenade truck in broad daylight.

You can do quite the Artillery barrage thing on that place, without hardly a return shot.
SHOCK AND AWE!!!
What a mess, poor mercs never had a chance.
Title: Re: Weapons choice
Post by: Art Blade on April 23, 2009, 12:36:26 PM
reminds me of this... Weelegol... Weapon of choice 6P9 ;)

[smg id=154]
Title: Re: Weapons choice
Post by: JRD on April 23, 2009, 01:07:52 PM
Thats an excellent screenshot Art... looks like its been enhanced in some software.
Now I think maybe that one D_B once mentioned was enhanced (Pala skyline) maybe wasn't after all... the game can produce images like that depending on the light!!
I get amazed more and more with FC2
Title: Re: Weapons choice
Post by: Art Blade on April 23, 2009, 01:15:10 PM
thanks :) and no, it is simply FC2, nothing enhanced. I would tell you if I enhanced it. Please consider that I reduced quality to 75% when converting to jpg... it looks better at 100%

oh, if you aim, your peripheral vision blurrs in-game... maybe that's the effect you noticed?
Title: Re: Weapons choice
Post by: PZ on April 23, 2009, 01:18:10 PM
Wow, Art - that's a great image - what did you shoot to get that explosion?
Title: Re: Weapons choice
Post by: Art Blade on April 23, 2009, 01:20:04 PM
thanks :) I think I hit a merc in the head.
Title: Re: Weapons choice
Post by: PZ on April 23, 2009, 01:21:39 PM
Gives all new meaning to the phrase "man, my head is exploding..."
Title: Re: Weapons choice
Post by: Art Blade on April 23, 2009, 01:24:10 PM
hehehe true :) well, I can't tell what exactly set off there, because I blew all kinds of stuff. maybe the explosion was on the way already and I just captured it. The aiming is just a distraction ;)

[smg id=156]

I can go further... hehe. and yes, this one hurts! ;)
Title: Re: Weapons choice
Post by: grenada on April 25, 2009, 09:12:36 AM
I use either an AK, Mac-10, and dart rifle for close in fighting, or a dragonuv, 6P9 and PKM, or Mac-10 and dart rifle for longer missions which need sniping
Title: Re: Weapons choice
Post by: Smith Lords on April 25, 2009, 05:36:35 PM
I use the MGL-140( For fun, and vehicles) , My Sawn-off Shotgun( For infantry, close range), and my good old Dart Rifle( For stealth).
Title: Re: Weapons choice
Post by: Aeris on April 30, 2009, 02:38:00 AM
My favorite combo ever since I got the Fortune's Pack, and I started a New Game has been:

-- Silenced Shotgun.
-- MAC-10.
-- Crossbow.

Silenced Shotgun for Close Quarters Battle, MAC-10 for Medium-Long Range, and Crossbow for Vehicles and / or Sniping (I found it quite useful when blowing the Propane Tank in Petro Sahel (Buddy Mission) and the Natural Gas Tank in the Rail Yard (APR Mission)... and for Convoys, a little story coming next...)

Today, Flora told me to get rid of a convoy bringing in Furniture and Gold-Plated Dishes for that rich dirtbag Mbantawe, it was headed from the South East, I took a Bus to get there as quickly as possible, the Convoy was slightly ahead of me, luckily, someone was kind (or stupid...) enough to leave an Assault Truck parked right in front of the Bus Station.

I took off and gave pursuit, the Convoy was ahead of me by around 300 yards, and it was just about to turn on a curve, and disappear right behind a rock formation in the middle of the desert, it was quite a spontaneous and important decision that I took.

I went out from my Assault Truck, aimed through my Crossbow's scope, and shot ahead of the Transport Truck's path, the explosive arrow hit the Truck right in the middle part of it, bam, it was over, the other two Assault Trucks did not even bother to turn back, and disappeared in the path heading to Shantytown.

A quite big smirk on my face, it had worked, quite a fireworks show the Truck turned into, a brush fire destroyed whatever vegetation on its path, as for me, I went back to Mike's and saw the smile on Flora's face when I told her that the mission was a success.
Title: Re: Weapons choice
Post by: Ricamundo on April 30, 2009, 04:49:56 AM
Nice loadout Aeris. I love the silenced shotty and crossbow, although for sniping quietly, nothing beats the Dart. Oh, and welcome here BTW, I cant remember if you posted in the Intro thread, or not. My memory isn't as good as it never was. ;)
Title: Re: Weapons choice
Post by: PZ on April 30, 2009, 08:26:59 AM
Quote from: Aeris on April 30, 2009, 02:38:00 AM
... the other two Assault Trucks did not even bother to turn back, and disappeared in the path heading to Shantytown.


Yeah, those guys claim to be escort vehicles, but when the chips are down, they'll run away just like any unscrupulous bank robber.  ;D
Title: Re: Weapons choice
Post by: retiredgord on April 30, 2009, 03:00:05 PM
I wonder if the escort vehicles heard that somewhere there was beer..or "f**k the beer, we need women".
Title: Re: Weapons choice
Post by: Art Blade on April 30, 2009, 03:44:28 PM
Yeah, like when the truck blows up and makes their teeth rattle, they say "did you hear that?" - "Nah, it was nothing. Must've been the wind."  ;D
Title: Re: Weapons choice
Post by: PZ on April 30, 2009, 04:39:25 PM
HAHAHA, yeah, I love that one - those guys must be deaf!   ;D

I must say that one of the most entertaining things about the game is the small talk we hear from the mercs, sometimes quite "off the wall", for instance, you've just detonated IEDs strategically planted in an area and all but one are dead.  Then the lone remaining merc has the audacity to state in a condescending tone "Well, look what we got..."
Title: Re: Weapons choice
Post by: Art Blade on April 30, 2009, 05:13:34 PM
LOL yeah! Thats the time I do miss a lead pipe or a baseball bat...
Title: Re: Weapons choice
Post by: JRD on April 30, 2009, 05:22:13 PM
Or even... "What, is he dead? S#!t.. that F&#%*er owes me money"
Title: Re: Weapons choice
Post by: PZ on April 30, 2009, 05:35:08 PM
Or in the middle of a fire fight in Mokuba:

"Hey, did ya hear about Ned?  shot himself in the foot..."
"[chuckle] That f$%^#%$g guy..."
Title: Re: Weapons choice
Post by: Aeris on May 01, 2009, 01:00:34 AM
Quote from: Ricamundo on April 30, 2009, 04:49:56 AM
Nice loadout Aeris. I love the silenced shotty and crossbow, although for sniping quietly, nothing beats the Dart. Oh, and welcome here BTW, I cant remember if you posted in the Intro thread, or not. My memory isn't as good as it never was. ;)
Thanks. :P Yeah, I used to use the Silenced Shotgun a lot during Act 1 during my 3rd playthrough (with Fortune's Pack), but dropped it in favor of the Homeland 37, which has pretty much become my favorite Shotgun, it bests the Silenced Shotgun on Reliability; heh, yeah, the Dart Rifle is an awesome weapon, even though I do not use it too much, except for places that I know will be dangerous without using stealth... such as the Airstrip in Bowa-Seko during Reuben's Rescue; thanks for the welcome, I did not post in the Intro Thread, I did not even know that there was one... xP

Quote from: PZ on April 30, 2009, 08:26:59 AM
Yeah, those guys claim to be escort vehicles, but when the chips are down, they'll run away just like any unscrupulous bank robber.  ;D
Yeah, it was a funny sight, I recall a similar situation with a Weapons Convoy, but one of the Escort Vehicles got stuck on top of a rock... the Gunner just ran as if Forrest Gump and hid into the jungle, while the other just shot at me, and shivered a little when he noticed that his "buddy" was already gone.

Quote from: retiredgord on April 30, 2009, 03:00:05 PM
I wonder if the escort vehicles heard that somewhere there was beer..or "f**k the beer, we need women".
Maybe, that, or they went after the Cab Driver at the beginning of the game that promised them some Cold Beer at his return... or they were on a hurry to go take a leak due to drinking too much beer.

Quote from: Art Blade on April 30, 2009, 03:44:28 PM
Yeah, like when the truck blows up and makes their teeth rattle, they say "did you hear that?" - "Nah, it was nothing. Must've been the wind."  ;D
Lol, more like a sandstorm in that case, or they are just too scared from facing the Far Cry 2 Guy.

Quote from: PZ on April 30, 2009, 04:39:25 PM
HAHAHA, yeah, I love that one - those guys must be deaf!   ;D

I must say that one of the most entertaining things about the game is the small talk we hear from the mercs, sometimes quite "off the wall", for instance, you've just detonated IEDs strategically planted in an area and all but one are dead.  Then the lone remaining merc has the audacity to state in a condescending tone "Well, look what we got..."

Lol, yeah, so many grenades exploding nearby of them has made their hearing worse than an Old Woman's in the Superbowl Stadium.

Hehe, it is quite funny to listen to what they say, I agree, once, I was assaulting the Polytechnic, I had made quite a mess with the M79, the M249 and the AS50, I went into a room to take cover from 2 nearby mercenaries with SPAS-12's, one of them said, "I am scared, I do not know if we can make it.", and the other counsels him "Do not worry, it is just one man, it is just one man, we can do it, we can do it.", one of them ended up like Swiss Cheese and the other with a Knife Wound in his stomach, what a day, they should have called in sick.
Title: Re: Weapons choice
Post by: Art Blade on May 01, 2009, 01:51:26 AM
I just admire how much effort you made putting together that post with so many different quotes :) A nice read, then :)
Title: Re: Weapons choice
Post by: spaceboy on May 01, 2009, 05:08:21 AM
hey Aeris, which one is the Homeland 37?  I'm bad at remembering weapon names.  Is it the shotgun on the lower right hand side in the armory (I guess it's basically like a classic 12 Guage shotgun) or the one above it?  I've been using the "classic" one a lot lately, it's just a no frills shotgun that gets the job done.  It's a littel "old west"...maybe I've been inspired by PZ's Call of Juarez info.
Title: Re: Weapons choice
Post by: JRD on May 01, 2009, 06:21:56 AM
The Homeland 37 is the very first shotgun available, the classic pump action style  ;D
Title: Re: Weapons choice
Post by: PZ on May 01, 2009, 06:34:57 AM
I like your style Aeris!   :-X ;)
Title: Re: Weapons choice
Post by: DKM2 on May 01, 2009, 10:34:53 AM
AK47 or AR-16 (poor mans sniper)
PKM or M249 SAW
Uzi or Flare Pistol

very little of anything else, I like to throw around alot of lead.

Title: Re: Weapons choice
Post by: Aeris on May 01, 2009, 01:24:33 PM
Quote from: Art Blade on May 01, 2009, 01:51:26 AM
I just admire how much effort you made putting together that post with so many different quotes :) A nice read, then :)
Thanks. :P I just copy the quote from every post, and then paste it on top of the next's post's quote, then copy everything again, rinse and repeat. xP

Quote from: spaceboy on May 01, 2009, 05:08:21 AM
hey Aeris, which one is the Homeland 37?  I'm bad at remembering weapon names.  Is it the shotgun on the lower right hand side in the armory (I guess it's basically like a classic 12 Guage shotgun) or the one above it?  I've been using the "classic" one a lot lately, it's just a no frills shotgun that gets the job done.  It's a littel "old west"...maybe I've been inspired by PZ's Call of Juarez info.
Yeah, that is the Homeland 37, I prefer it over the SPAS-12 because of its longer reach, the SPAS-12 cannot kill some baddies point-blank from 2 meters away sometimes... it is a shame, and I use the USAS-12 every once in a while, but it eats through ammo rather quickly.

Quote from: JRD on May 01, 2009, 06:21:56 AM
The Homeland 37 is the very first shotgun available, the classic pump action style  ;D
Yeah, it is one top bad-a$$ Shotgun.

Quote from: PZ on May 01, 2009, 06:34:57 AM
I like your style Aeris!   :-X ;)
Thanks. :D

Quote from: DKM2 on May 01, 2009, 10:34:53 AM
AK47 or AR-16 (poor mans sniper)
PKM or M249 SAW
Uzi or Flare Pistol

very little of anything else, I like to throw around alot of lead.
Hehe, the AR-16 is good at sniping sometimes. :P
Title: Re: Weapons choice
Post by: Ricamundo on May 02, 2009, 03:41:29 AM
The USAS 12 is an awesome thing. Shame you can't buy it till well into the game. I am enjoying the DLC toys tho. I have just unlocked my beloved Dart, so i grabbed one, but i only have 3 shots, just like the crossbow, and the sniper upgrade is still locked. Doh!
Title: Re: Weapons choice
Post by: Fiach on May 02, 2009, 06:10:34 AM
I remember one conversation in a ceasefire zone, it was between two mercs, one of them was convinced the other guy fought against him in a different campaign and the other guy was doing his best to convince the first guy that he wasnt there and started getting really scared in case the other guy was going to kill him!  8)

My weapons of choice are a sniper rifle and .... well thats it really. Love the AS50, I may upgrade the reliability and ammo on it later though. AR16 is fun too.

The Mac and Uzi while iconic are rubbish in my hands, I dont bother with  the specials, I equip the SAW if I want lots of noise for a change, dont use RPG's or IDE's, just grenades mostly, but not with the launcher.
Title: Re: Weapons choice
Post by: grenada on May 02, 2009, 07:43:42 AM
Now that I'm in Bowa, I have ended up with 2 weapons for each slot, shame I can't carry them all at the same time :(

For primary, I go between the AR-16 and the MGL. Love both of them.
As a secondary, I will carry either the Uzi or the M-79 for some punch
For a special, I like the dart(I'm on easy), but I go a friend bugging me to use the SAW, and he says the dart is awful. I disagree, but I use the SAW to get him to shut up. ::)
Title: Re: Weapons choice
Post by: Ricamundo on May 02, 2009, 08:50:34 AM
The dart is the perfect weapon for silent long distance kills. You already have some loud stuff there, especially the awesome MGL.
Title: Re: Weapons choice
Post by: grenada on May 02, 2009, 12:05:36 PM
My first use of the MGL was attacking the Polytechnic. I was carrying, if memory serves, the MGL, uzi, and dart. I went in by river, and landed on the river side to the southwest. I tried sniping with the dart, but was spotted. I figured to TRY the MGL. Well, probably got 1-2 dozen kills, only damage I took was from the teacher(I thought he was gonna go peacefully, I had to Uzi him into oblivion.

  Any way, my friend thinks the dart rifle sucks for some reason. I think because of the ammo capacity. He is partial to the bigger sniper rifles
Title: Re: Weapons choice
Post by: JRD on May 02, 2009, 12:32:27 PM
Thats a nice loadout... dart for silence sniping from a distance, UZI for close quarters combat and a lot of grenades with the MGL... enough to put down any army of mercs... will give it a try soon, I just unlocked the MGL today  ;)
Title: Re: Weapons choice
Post by: Art Blade on May 02, 2009, 12:35:36 PM
nice loadout and story, grenada :)
Title: Re: Weapons choice
Post by: Fiach on May 02, 2009, 02:54:21 PM
Never really thought about the MGL..... until now, ..... will try it tomorrow cheers :)
Title: Re: Weapons choice
Post by: PZ on May 02, 2009, 06:14:43 PM
The interesting thing about the sniper rifles is that if you are far enough away, the mercs don't seem to hear it, i.e., they don't go on alert unless they see their friend killed.  I've been playing with the AS50 at extreme ranges lately and it almost "feels" like a silent sniper.
Title: Re: Weapons choice
Post by: Art Blade on May 03, 2009, 12:24:38 AM
the AS50 is awesome: Power (easily goes through 2 mercs at once), Scope (can see really far with it), and Sound... as in Mind-Ripping loud (I really should turn those speakers down). Not only is it loud, it also has this long reverb hehe
Title: Re: Weapons choice
Post by: Ricamundo on May 03, 2009, 03:14:32 AM
The MGL is an awesome beast. You can use it like a rocket launcher by using the sight. it has surprising distance. I'm early on in my current playthru, but after meeting my bud at a safehouse, i noticed a used MGL leaning up against the wall, so after a bit of "should I, or shouldn't I?" I grabbed it and left my silenced shotty behind.

I had to find a radio guy upsatairs at Private Property, and let me tell ya, the MGL, after picking off a few(only 3 shots) mercs with my dart, did a lot of clearing out around the perimeter. I basically just walked in and completed the mish.

Ok, it did jam on me a couple of times, but i'll dispose of it once i get back to Mike's for debrief.
Title: Re: Weapons choice
Post by: Art Blade on May 03, 2009, 03:21:44 AM
especially if you travel a lot with poorly armed vehicles, especially boats, the MGL is a choice patrol stopper  ;D
Title: Re: Weapons choice
Post by: Fiach on May 03, 2009, 10:10:07 AM
Just bought an Eagle .50 ...... WOW! Much better than Uzi or Mac 10 IMO.

So my loadout is now AS50, SAW, Eagle 50, I'm lovin it :)

Title: Re: Weapons choice
Post by: PZ on May 03, 2009, 06:09:02 PM
hmmm... I might have to try that Deagle... have not done so before...
Title: Re: Weapons choice
Post by: Fiach on May 03, 2009, 07:49:32 PM
Quote from: PZ on May 03, 2009, 06:09:02 PM
hmmm... I might have to try that Deagle... have not done so before...

I think it gives me more freedom in how I approach things, for example, I would never consider hitting a checkpoint, using only the Uzi or Mac 10, they just plough through bullets (well maybe I just suck with them :)), so it gives me a bit more variety.

On saying that, in alot of FPS games, I tend to use a pistol as much as possible, so maybe its just a preferance I have, then again, I guess it depends on the pistol, I hated the makarov.
Title: Re: Weapons choice
Post by: PZ on May 03, 2009, 07:54:09 PM
As far as pistols, I love the silent Makarov - on the PS3 there is a setting called "Aim assist" in the game options.  I guess it is an option because aiming is kind of tough on the console.  In any case, all you need is aim slightly above the head of a victim and press the iron sights button and a head shot is amazingly simple.  The silent Makarov (6P9) is actually the only pistol I've used with any regularity so far.
Title: Re: Weapons choice
Post by: Fiach on May 04, 2009, 12:53:50 AM
I tried the Silent Makarov, tbh, I felt I was just annoying the mercs with it, I remember doing an assassination with it, the aiming seemed off (well it was dark too, so could have been me, but it was like, you know when the cross hairs turn red, I used that as mi aim guide, then pressed left trigger and shot a few times, I think I only wounded him a little, if anything, but I had to start the mission over again :(

As regards the aim assist. I dont know If there is one on the 360, but I do notice, that, with the AS50 if you aim in the general direction of an enemy, even if the cross hairs are white, when you pull the left trigger, your aim will spring to the merc and pe perfectly centered on the target.

Dont know if this is true for the other weapons, I cant check it just now, but its quite noticable on the AS50.
Title: Re: Weapons choice
Post by: Foghorn Leghorn on May 04, 2009, 03:34:49 AM
I absolutely love the silent head kill at a Guard Post, and then 10-15 seconds later another guard walks by with the "Oh Christ, he's dead!".   8)
Title: Re: Weapons choice
Post by: Ricamundo on May 04, 2009, 04:16:45 AM
Yes Art, the MGL is great on the boats, it makes quick w@&k of those annoying merc swamp boats or river side machine gun posts.

I am anxious to try the deagle, but it's not unlocked yet. I like the MAC 10, but i like to have a powerful handgun available too. I've given up on the 6P9. in Infamous, i have no crosshair, so aiming for the head has been a problem. I use the silenced shotty for asassinations now. I'm down to 14% accuracy. Ouch!
Title: Re: Weapons choice
Post by: PZ on May 04, 2009, 06:59:31 AM
On the PC, I set the difficulty level on infamous and then tried the 6P9 - because the aiming using the mouse is so precise, it was not too difficult to get the head shots.  On the other hand, I can't stay alive long enough to get more than one or two!   ;)
Title: Re: Weapons choice
Post by: Foghorn Leghorn on May 04, 2009, 08:04:15 AM
Quote from: Ricamundo on May 04, 2009, 04:16:45 AM
Yes Art, the MGL is great on the boats, it makes quick w@&k of those annoying merc swamp boats or river side machine gun posts.

I am anxious to try the deagle, but it's not unlocked yet. I like the MAC 10, but i like to have a powerful handgun available too. I've given up on the 6P9. in Infamous, i have no crosshair, so aiming for the head has been a problem. I use the silenced shotty for asassinations now. I'm down to 14% accuracy. Ouch!

I find that if I use the Iron Sights on the PS3, it gets me close and then I fine tune upwards a hair.  Since I'm already in hiding anyway, the extra second or so isn't so bad - it's a bit of an adrenaline rush, actually....  :-[

The Iron Sights actually works out well as a "stealth detector" as well, as it will home in on someone hiding in bushes, behind trees, etc.
Title: Re: Weapons choice
Post by: Art Blade on May 04, 2009, 08:34:53 AM
Using a PC, I am deprived of aim assistance. Then again, there is a crosshair available, which I don't use either. The aiming with a proper mouse and mousemat is so bloody precise I can perform head shots with a 6P9 at targets so far away that they are hard to see at all :) That means, that gun has an amazing range too.
Title: Re: Weapons choice
Post by: PZ on May 04, 2009, 12:00:58 PM
That's my experience too, the accuracy at distance is far better than what the manuals claim.
Title: Re: Weapons choice
Post by: deadman1 on May 04, 2009, 12:46:19 PM
I´m using almost the same loadout as PZ :D
1W AK47/FN FAL/AR-16
2W 6P9/IED/COLT45/DEAGLE (when it´s unlocked and depending on the mission)
SW DART exclusively

The silent Makarov is a great stealth weapon when you need to sneak in past guards and such. I´ve actually done the mission where you kill the teacher using only the Makarov, getting in and out undetected  :). I´ll try to write an article about it when I do the mission on this playtrough.
Title: Re: Weapons choice
Post by: PZ on May 04, 2009, 12:48:56 PM
Great deadman! - Looking forward to your story - if you haven't already done so, try using the 6P9 on the small propane cans - they explode after 3 rounds and start great fires - best part, the mercs don't even know you started them unless they see you.

Welcome to the forum!
Title: Re: Weapons choice
Post by: Art Blade on May 04, 2009, 12:55:50 PM
I think "unless they get burned by your fire" - I did so many pyromaniac stunts over at Sefapane... I remember I shot a propane can, it went off like a crazy dog setting everything on fire. I hid on the roof. Then, all of a sudden, I heard "Whuaa...AAAaaaaaargh!" and the leave cease fire zone sign popped up... I didn't even know where he who died was at that time :) And of course, "we under attack?!" lol
Title: Re: Weapons choice
Post by: PZ on May 04, 2009, 01:21:31 PM
huh?  Where who died...  ;D
Title: Re: Weapons choice
Post by: Art Blade on May 04, 2009, 01:28:16 PM
<chuckle> yeah yeah yeah :) I think the game is nothing, a whole lot less than nothing, without those merc lines :)
Title: Re: Weapons choice
Post by: PZ on May 04, 2009, 09:57:53 PM
[snicker]  I have come to find the merc dialog exceedingly amusing for some reason, probably due to the conversations we've had in the forum.  I'd like to make mp3 recordings of their lines one of these days and post them for everyone's amusement.
Title: Re: Weapons choice
Post by: RedRaven on May 04, 2009, 11:32:34 PM
amusing merc lines aside is it just me or does anyone else feel like putting a few rounds in the mercs with bad attitude, mainly in pala, can be walking down the street, minding my own and then one pipes up "you better keep on walking", or "yeah, what do you want" or even more annoyingly when they get in your way then say "hey, keep out of my space" or some such. they can be pretty cheeky for cannon fodder really.
Title: Re: Weapons choice
Post by: spaceboy on May 05, 2009, 04:34:49 AM
Quote from: dke58 on May 04, 2009, 11:32:34 PM
they can be pretty cheeky for cannon fodder really.

I agree, one time I killed a merc in Pala, just to watch him die.
Title: Re: Weapons choice
Post by: DKM2 on May 05, 2009, 05:19:43 AM
Quote from: spaceboy on May 05, 2009, 04:34:49 AM
Quote from: dke58 on May 04, 2009, 11:32:34 PM
they can be pretty cheeky for cannon fodder really.

I agree, one time I killed a merc in Pala, just to watch him die.
I've seen your videos, you're a scary guy.
Title: Re: Weapons choice
Post by: Fiach on May 05, 2009, 05:46:42 AM
Quote from: spaceboy on May 05, 2009, 04:34:49 AM

I agree, one time I killed a merc in Pala, just to watch him die.

You sure that wasn't Reno?  ;D ;)
Title: Re: Weapons choice
Post by: spaceboy on May 05, 2009, 06:00:48 AM
Quote from: DKM2 on May 05, 2009, 05:19:43 AM
I've seen your videos, you're a scary guy.

Thanks, but if I'm so scary how come my heart is always pumping when the mercs come shooting?


Quote from: Fiach on May 05, 2009, 05:46:42 AM
Quote from: spaceboy on May 05, 2009, 04:34:49 AM

I agree, one time I killed a merc in Pala, just to watch him die.

You sure that wasn't Reno?  ;D ;)

nice catch, I wondered who'd notice the reference  :-X
Title: Re: Weapons choice
Post by: DKM2 on May 05, 2009, 06:36:38 AM
I'm sure thats just recoil spaceboy.      ;)
Title: Re: Weapons choice
Post by: Art Blade on May 05, 2009, 08:03:04 AM
Quote from: dke58 on May 04, 2009, 11:32:34 PMdoes anyone else feel like putting a few rounds in the mercs with bad attitude

Really, I can't say I don't  ;D Especially if they tell me on leaving town not to bother coming back. I once turned around and saw a merc with a face that looked like a blind cobbler's thumb, and shot him where it hurts most. A couple of times, I admit  ;D
Title: Re: Weapons choice
Post by: PZ on May 05, 2009, 11:01:03 AM
I've made it a habit lately to leave a few town guys dead as I run to the bus stop in Pala, or escape through the hole in the wooden fence in Port Selao.  This is especially easy early in either map when the mercs have bad attitude.  I must admit that I am more tolerant when they say "Sorry... my fault..." or "I don't want any trouble here brutha..."

A few methods I've used:One of the most enjoyable town visits is in Sefapane - they don't respawn endlessly.  Oh, almost forgot - drive a GL truck to Pala and shell the town from the road to Mike's - you can do so safely for as long as you want.
Title: Re: Weapons choice
Post by: TheFishlord on May 05, 2009, 11:58:14 AM
Quote from: Art Blade on May 05, 2009, 08:03:04 AM
Quote from: dke58 on May 04, 2009, 11:32:34 PMdoes anyone else feel like putting a few rounds in the mercs with bad attitude

Really, I can't say I don't  ;D Especially if they tell me on leaving town not to bother coming back. I once turned around and saw a merc with a face that looked like a blind cobbler's thumb, and shot him where it hurts most. A couple of times, I admit  ;D

Heh. Once I got into a staring/aiming contest with a group of them, and when they got too serious I backed down. As I walked away though one of those cheeky ones yelled, "Bye bye! Tell your mum I'll see her tonight!"

BRRRP
:D

Promptly broke a bottle over that guy's head...a molotov cockatail bottle, that is  :P
Title: Re: Weapons choice
Post by: Foghorn Leghorn on May 06, 2009, 03:31:18 AM
Quote from: TheFishlord on May 05, 2009, 11:58:14 AM
Quote from: Art Blade on May 05, 2009, 08:03:04 AM
Quote from: dke58 on May 04, 2009, 11:32:34 PMdoes anyone else feel like putting a few rounds in the mercs with bad attitude

Really, I can't say I don't  ;D Especially if they tell me on leaving town not to bother coming back. I once turned around and saw a merc with a face that looked like a blind cobbler's thumb, and shot him where it hurts most. A couple of times, I admit  ;D

Heh. Once I got into a staring/aiming contest with a group of them, and when they got too serious I backed down. As I walked away though one of those cheeky ones yelled, "Bye bye! Tell your mum I'll see her tonight!"

BRRRP
:D

Promptly broke a bottle over that guy's head...a molotov cockatail bottle, that is  :P

I just had the same thing happen to me!  Except that I went ahead and plowed into the guy, driving him into the other guy, and the "Escape cease-fire zone" message popped up.

I popped a bullet into each of their skulls, and I hopped in my Jeep and drove away.   >:(
Title: Re: Weapons choice
Post by: JRD on May 06, 2009, 06:52:45 AM
Quote from: TheFishlord on May 05, 2009, 11:58:14 AM
Tell your mum I'll see her tonight!"

BRRRP
:D

Promptly broke a bottle over that guy's head...a molotov cockatail bottle, that is  :P

That's just great... I love your prompt reaction... quite proportional to his attitude.... good one TheFishlord
Title: Re: Weapons choice
Post by: KingRat on May 24, 2009, 12:46:39 PM
Normal loadouts after I bought all the crates went something like this>
1w:AK or sniper
2w:M-79 or Uzi
1s:SAW or Dart

Then there are my alter ego loadouts>
Dr.Boom:MGL-140/Carl-G or RPG/M-79 and MK-19 assult truck if handy...
Mr.Snipe:AS50 or Dragunov/Dart/Uzi
Mr.Sneak:MP5/Dart/6P9

:)
Title: Re: Weapons choice
Post by: deonnemiah on May 28, 2009, 06:05:04 PM
I always go stealth:

Camo
Silenced Makarov
Silenced MP5
Dart Rifle

Purchased all Bandoliers, Repair Upgrades And Accuracy Upgrades of course, STEALTH RULES, theres nothing like sniping the 2 snipes at the fort and then running up and headshotting everyone without a single shot getting fired at you, and then walking away as the sun rises.
Title: Re: Weapons choice
Post by: Art Blade on May 28, 2009, 06:12:51 PM
so true :) I love stealth (most of the times) and that fort is a very nice place... I liked it so much, I raided it a couple of times without mission goals there, and to admire the nice architecture I went up at noon on a sunny day :) Actually, I think I've been there at any time, dusk, dawn, night, day, sunny and rainy weather. Once I managed to stealth kill everyone there (Dart Rifle) without ever setting off an alarm, and it was a sunny day :)
Title: Re: Weapons choice
Post by: JRD on May 28, 2009, 07:17:23 PM
Quote from: deonnemiah on May 28, 2009, 06:05:04 PM
theres nothing like sniping the 2 snipes at the fort and then running up and headshotting everyone without a single shot getting fired at you, and then walking away as the sun rises.

If you can really do this, then you re my hero... usually, I shoot the two snipes, throw my grenades over the wall so they know who they'rre dealing with, use my molotovs to cook some of them and, finally, walk in Chuck Norris style  ;D ;D
The fort is one place I really dislike... but once cleared, is a beautyful place to watch the view  8)

And, by the way... welcome to the forums deonnemiah

Quote from: KingRat on May 24, 2009, 12:46:39 PM
Normal loadouts after I bought all the crates went something like this>
1w:AK or sniper
2w:M-79 or Uzi
1s:SAW or Dart

Thats just my favourite loadout KingRat...... I know what you are up to  ;)
Title: Re: Weapons choice
Post by: PZ on May 28, 2009, 08:24:03 PM
Although a challenge, clearing out the fort with silent weapons is achievable with a little luck.  My approach is always via the eastern foot path - snipe the two tower guards first, then kill the sentry wandering outside the southern wall, and then enter via the small southern door to start on the rest of the garrison.

Welcome to the forum deonnemiah - we hope you enjoy the courteous camaraderie you will find through our membership.
Title: Re: Weapons choice
Post by: spaceboy on May 29, 2009, 10:04:02 AM
stealth on the fort IS an impressive feat.  I tend to be more like JRD's approach.  Although I've also taken an assault truck and just drove straight in through the entrance.  come to think of it, that's be a great car bomb place because the whole place should light up with the grassy floor and flamables everywhere.... hmmmm
Title: Re: Weapons choice
Post by: Art Blade on May 29, 2009, 10:07:22 AM
haha, good idea, spaceboy :) there are a couple of assault trucks down the fort. As if asking for it  ;D
Title: Re: Weapons choice
Post by: RedRaven on May 29, 2009, 10:14:25 AM
one of the most satisfying sessions i've played was taking the fort, started with the snipers in the towers from as far away as possible with dart rifle, then stealth-crept round the back for the tape, out came the good old 6p9 to deal with most the rest, machette and molotovs played a good part too. :-X
Title: Re: Weapons choice
Post by: KingRat on May 29, 2009, 02:34:22 PM
Quote from: JRD on May 28, 2009, 07:17:23 PM
Quote from: deonnemiah on May 28, 2009, 06:05:04 PM
theres nothing like sniping the 2 snipes at the fort and then running up and headshotting everyone without a single shot getting fired at you, and then walking away as the sun rises.

I like your stlye JRD  :-X

To bad there isn't some co-op that would allow a partner to man the gun while I drove around like a maniac  ;D

If you can really do this, then you re my hero... usually, I shoot the two snipes, throw my grenades over the wall so they know who they'rre dealing with, use my molotovs to cook some of them and, finally, walk in Chuck Norris style  ;D ;D
The fort is one place I really dislike... but once cleared, is a beautyful place to watch the view  8)

And, by the way... welcome to the forums deonnemiah

Quote from: KingRat on May 24, 2009, 12:46:39 PM
Normal loadouts after I bought all the crates went something like this>
1w:AK or sniper
2w:M-79 or Uzi
1s:SAW or Dart

Thats just my favourite loadout KingRat...... I know what you are up to  ;)
Title: Re: Weapons choice
Post by: Art Blade on May 29, 2009, 02:37:15 PM
KingRat, I can't tell if you actually wanted to say something or simply quote everything  ;D
Title: Re: Weapons choice
Post by: KingRat on May 31, 2009, 08:27:17 PM
Quote from: Art Blade on May 29, 2009, 02:37:15 PM
KingRat, I can't tell if you actually wanted to say something or simply quote everything  ;D

oops  :-[  Didn't notice I'd stuck my comment between quotes....here tiz>

I like your stlye JRD 

To bad there isn't some co-op that would allow a partner to man the gun while I drove around like a maniac 
Title: Re: Weapons choice
Post by: Art Blade on May 31, 2009, 08:38:21 PM
Quote from: KingRat on May 31, 2009, 08:27:17 PMDidn't notice I'd stuck my comment between quotes

There is a way to automatically see what you posted (apart from the button "preview" next to the "post" button).

Go to "modify profile" (yours...) "look and layout" and in the list of options check the box that reads "Return to topics after posting by default."

Then you will be sent back to your own post and see it like any other guy reading here. :)
Title: Re: Weapons choice
Post by: PZ on June 06, 2009, 12:10:56 PM
On of our members, Bravo posted a movie about using a flare pistol some time ago.  Since then, others have also posted interesting comments about the flare pistol.  I've been meaning to try the flare gun for some time, and this morning was the day.  I purchased one (4 diamonds) and then bought a silent MP5 (20 diamonds) for quick but silent fire power.  (I always have the dart as my tertiary weapon.)

So here I go, bouncing through Bowa-Seko in my hood-less, dirty, worn, but familiar Unimog looking for trouble.  Concentrated in areas that had plenty of grass (like the Outpost) and started playing with the new weapons that I normally don't use.  Here are my experiences (many of you have probably already experienced these...)
I had resisted the flare pistol for a long time because I wasn't that impressed with the weapon, but now that I'm a pyromaniac, I just love it and will continue to use it for a while.
Title: Re: Weapons choice
Post by: Art Blade on June 06, 2009, 01:26:00 PM
that is an inspiring post there, PZ, nice one  :-X You're making my mouth water (with gasoline, perhaps)  ;D Going to give it a go myself.
Title: Re: Weapons choice
Post by: KingRat on June 06, 2009, 02:29:05 PM
Great post PZ :-X

I didn't pick up the flare pistol till late in my second play through. I had some unfinished business up north so I grabbed the AS50, SAW and FP and started torching GP's  ;D
Title: Re: Weapons choice
Post by: PZ on June 06, 2009, 03:23:49 PM
Thanks for the comments guys, and I'm glad that my adventure could inspire, Art - even though this was primarily a weapons post, it could easily belong to the another post titled "It just keeps getting better (http://openworldgames.org/owg/forums/index.php?topic=322.30)" by dke58.
Title: Re: Weapons choice
Post by: Art Blade on June 06, 2009, 06:07:12 PM
The flare indeed seems to be a stealth weapon. Thanks to its about soundless shots and nearly invisible tracers and dim overall appearance of the flares, mercs are blind(ed) regarding your position from where you fire it...

Great weapon unless you shoot across a bush or tree straight ahead of you and start a wildfire around yourself (just so happened to me LOL)  ;D
Title: Re: Weapons choice
Post by: RedRaven on June 06, 2009, 06:13:22 PM
can also be used to "trap" mercs, shoot just in front of them and they will slowly back away from the fire, then drop one in behind them and they tend to stand around looking silly until the flames consume them. ;D
Title: Re: Weapons choice
Post by: Art Blade on June 06, 2009, 06:48:57 PM
:) I noticed they sort of panic if you shoot their trucks - they either hop out and try to get out of the fire (into the frying pan), or jump into a truck trying to drive it out of the fire... bad idea  ;D
Title: Re: Weapons choice
Post by: JRD on June 07, 2009, 11:03:34 AM
I made a quite successful raid in Wheelegol using the flare gun as a first attack weapon.
They get crazy and you can shoot some 12 rounds and virtually set the whole place on fire.
After that, while they are in panic, snipe as many as possible, shoot flammables and walk in holding a SAW  ;)
Title: Re: Weapons choice
Post by: PZ on June 07, 2009, 12:51:22 PM
Yeah, I just did one of the Weelegol missions this morning with the flare gun to start fires and the silent MP5 as backup - worked extremely well and am becoming accustomed to the arc needed to correctly place the flare for maximum impact.  Kind of reminds me of using the mortar - needs a bit of getting used to the weapon.
Title: Re: Weapons choice
Post by: RedRaven on June 07, 2009, 01:14:16 PM
full-on Pyro attack can be fun, just need to keep moving out of the flames as they spread, using these (until out of fuel)
Molotovs + Flare gun + LPO-50. IF anyone is still alive then as PZ says MP5 as back up, or my choice would be Machete or USAS-12.

does any find flares seem to travel futher if you do not aim the gun ? ?

could just be me ! :-\
Title: Re: Weapons choice
Post by: PZ on June 07, 2009, 01:21:06 PM
Quote from: dke58 on June 07, 2009, 01:14:16 PM
does any find flares seem to travel futher if you do not aim the gun ? ?

could just be me ! :-\
Not sure - I usually don't aim unless I'm targeting a merc, but it will be interesting to find out! 
Title: Re: Weapons choice
Post by: JRD on June 07, 2009, 04:40:48 PM
Try hitting a merc with a flare shot square in his chest... oh man.... the screaming... music to my ears  ;D ;D

Good loadout dke58: molotovs + Flare gun + LPO-50 + USAS12... a walking nightmare  :-X
Title: Re: Weapons choice
Post by: Art Blade on June 09, 2009, 12:38:11 PM
Quote from: dke58 on June 07, 2009, 01:14:16 PMdoes any find flares seem to travel futher if you do not aim the gun ? ?

I think it's the point of view. If you use the sights, you see the flare go up and down (can't judge distance well like that) but if you don't aim, you see the flare go from down right doing a nice arc and go down left side... looks like it goes farther.

You can always go to an airfield (Bowa has a nice lonely barrel at the end of the runway) and try how far or at what angle you can shoot to hit it.
Title: Re: Weapons choice
Post by: JRD on June 09, 2009, 03:37:54 PM
I've been trying the Maniac Loadout
MGL-140 + Flare Gun + Dart Rifle.
If you have to face mercs one on one, go for the machete or set them on fire with the FG / Molotovs  ;D ;D ;D
Title: Re: Weapons choice
Post by: PZ on June 09, 2009, 03:48:58 PM
I like it...  :-X
Title: Re: Weapons choice
Post by: Art Blade on June 09, 2009, 05:03:29 PM
great loadout! when you need a change, try IEDs,MGL+Dart or instead of dart, flamethrower  ;D
Title: Re: Weapons choice
Post by: JRD on June 09, 2009, 05:24:06 PM
MGL-140 + Flare Gun + Flamethrowers is insane... I'll do it tonight  ;D ;D ;D ;D ;D
Title: Re: Weapons choice
Post by: Foghorn Leghorn on June 10, 2009, 04:44:49 AM
I was actually mulling over going with the Arsonist loadout as well.  Let us know how it works out, JRD!  :-X
Title: Re: Weapons choice
Post by: Art Blade on June 10, 2009, 08:04:03 AM
one thing I can tell you about it is... you wish you had an automatic gun with you when you get into a situation with mercs surrounding you. Even a Pistol sounds like heaven then. The true arsonist loadout works best with stealth and distance. that's when you replace the MGL with MP5  ;)
Title: Re: Weapons choice
Post by: JRD on June 10, 2009, 08:09:53 AM
Quote from: Foghorn Leghorn on June 10, 2009, 04:44:49 AM
I was actually mulling over going with the Arsonist loadout as well.  Let us know how it works out, JRD!  :-X

Actually, I was just fooling around with MGL-140 + Flare Gun + Flamethrowers. Couldn't do any missions with that loadout, the self inflicted damage is nasty, and as Art just said, when you find yourself surrounded, even a Makarov is heaven... I had to pick one from a gentle dead merc to escape a GP... barely did it and lost my flare gun  :(
Title: Re: Weapons choice
Post by: Art Blade on June 10, 2009, 08:14:57 AM
When I read the first previews and saw the first pics of FC2, I thought OMG, a flamethrower! But that thing is actually one of two weapons I almost never use... the other one being the mortar.
Title: Re: Weapons choice
Post by: JRD on June 10, 2009, 08:25:09 AM
If it only had a better range... but you have to be on top of someone or an ATP to torch him / it and before you know you got yourself surrounded by your own flames  :P
Title: Re: Weapons choice
Post by: Art Blade on June 10, 2009, 01:51:53 PM
I run out of whatever it is that is in the tank of it, really, when I get started I run dry too fast  ;) So I have fun for a couple of seconds and then... hard to get, those fuel insta-packs to reload it.
Title: Re: Weapons choice
Post by: JRD on June 12, 2009, 11:44:37 AM
Beginning my 3rd playthrough and decided to use a loadout I never used before: shotguns.
Usually, shotguns are very effective within closed environments, which FC2 lacks ;D so I never used one more than a trial shooting outside Mike's.
So I got the Homeland 37.... man, I gotta tell you one thing A HELL OF A HORSEKICK   that gun is  ;D ;D
I did one thing I never did before... put a merc down with one square shot in the chest... one single shot in close range kills a merc.... I always wanted a gun that powerful in FC2  :) .... and its a pump action gun, which is great, I love the sound it makes  ;D ;D
At mid range its very powerful too but might take a couple shots to down a merc... at long range it sucks, obviously... that's when the dart rifle wispers  ;)
Also, since I always used a PKM/SAW... never worried about ammo, now things have changed and it got more challenging  ;)
Just bought the SPAS now and was using the USAS12 found on a safehouse, but I think I'll be back on the pump action for fun  ;D

So, my new loadout is

Shotgun + star.45/6P9/Flare + Dart rifle

Title: Re: Weapons choice
Post by: deadman1 on June 12, 2009, 01:15:25 PM
I have just started to use the silenced MP5 and I like it! It´s so much easier to get the silent headshot with it than the 6p9, so my current load out is:
Colt 45/deagle, AR-16/silent MP5 and Dart. I´ll think I´ll try the shotguns the next time  ;)
Title: Re: Weapons choice
Post by: Art Blade on June 12, 2009, 01:29:47 PM
 :) I used the Homeland once for a war I started in Pala. Loud and ugly = fun  ;D The SPAS is also mind-blowing (for those mercs, that is).

The most fun I had was using the USAS with UnlimitedAammo + Reliability cheats. Otherwise it eats through your ammo stock like a piranha through a steak and falls apart as quickly as a Chinese Rolex  ;D
Title: Re: Weapons choice
Post by: PZ on June 16, 2009, 09:15:14 PM
I'm like deadman, using the MP5 for a while now, with the flare gun as secondary and the dart, of course.  It's fun to start fires silently with the MP5 and/or the flare gun.  In fact, my favorite method now is to start some kind of fire that spreads via the local flammables so that I get as many mercs as possible before I use the lead.  The challenge of course, is to get everyone with just the fires.
Title: Re: Weapons choice
Post by: JRD on June 17, 2009, 08:02:21 AM
Quote from: PZ on June 16, 2009, 09:15:14 PM
The challenge of course, is to get everyone with just the fires.
Which is something you can do at PetroSahel without much effort  ;D ;D

Same goes to a Josip's buddy mission where you have to blow a large propane tank there. just ingnite some barrels and let the fire spread... in no time you get a "Mission Complete" message  ;)
Title: Re: Weapons choice
Post by: Art Blade on June 17, 2009, 08:19:28 AM
this springs to mind:
;D
[smg id=698]
Title: Re: Weapons choice
Post by: PZ on June 17, 2009, 12:55:42 PM
That's a great photo - PetroSahel is one of my favorite places to visit, and in fact, I just did the Josip mission this morning - hit the large tank with one round to start a flame spurting from the side - a merc ran right into it... quite a sight!
Title: Re: Weapons choice
Post by: RedRaven on June 18, 2009, 11:20:52 AM
after playing alot with the Dragunov decided to take the oppsite approach now, running them down in what ever vehicle i'm in, then jump out and stick it to them with the Machete or pistols , and grenades / molotovs against any cars or structures they try to use. good to be brutal sometimes ;D ;D ;D
Title: Re: Weapons choice
Post by: Art Blade on June 18, 2009, 12:28:34 PM
heh, I keep carrying IEDs lately, since I try hard to start merc wars with it. The rest is as usual... MP5+Dart
Title: Re: Weapons choice
Post by: retiredgord on June 18, 2009, 03:32:57 PM
Gee what a cruel bunch of people.  I'D NEVER DO ANYTHING THAT MEAN.   (snicker snicker) ;D ;D
Title: Re: Weapons choice
Post by: KingRat on June 30, 2009, 03:37:43 PM
UZI 4U

Need that license plate on my AT.... :)

Do you need a hint what movie that's from?
Title: Re: Weapons choice
Post by: Art Blade on June 30, 2009, 03:42:19 PM
yes, please... my first guess was "Shottas" but that's probably a far cry  ;)
Title: Re: Weapons choice
Post by: KingRat on June 30, 2009, 07:04:01 PM
Burt & Heather  ;)
Title: Re: Weapons choice
Post by: PZ on June 30, 2009, 07:25:05 PM
lol, I nearly forgot about that movie - Tremors series - I kind of feel like Bert many times when I play FC2!   :-X.
Title: Re: Weapons choice
Post by: KingRat on June 30, 2009, 07:48:10 PM
Quote from: PZ on June 30, 2009, 07:25:05 PM
lol, I nearly forgot about that movie - Tremors series - I kind of feel like Bert many times when I play FC2!   :-X.

Exactly! I watched the first one again last night. The scene with Burt & Heather in the armory grabbing guns off the wall and shooting like crazy as the 'graboid' sp? was breaking in.... ;D
Title: Re: Weapons choice
Post by: PZ on June 30, 2009, 07:56:27 PM
You remember the one where Bert has that .50 sniper rifle?  I wonder if that was an AS50.  I recall that he shot one of the little graboids - the bullet went through it's body (disintegrated it actually), then through a concrete block wall, and then through the engine block of the car that they wanted to escape in.
Title: Re: Weapons choice
Post by: KingRat on June 30, 2009, 08:26:08 PM
Quote from: PZ on June 30, 2009, 07:56:27 PM
You remember the one where Bert has that .50 sniper rifle?  I wonder if that was an AS50.  I recall that he shot one of the little graboids - the bullet went through it's body (disintegrated it actually), then through a concrete block wall, and then through the engine block of the car that they wanted to escape in.

Tremors II, yeah I remember that. It was probably a Barrett M82A1....The movie is older than the AS50  :)

Good resource if you want to check your weapons >> http://world.guns.ru/sniper/sn02-e.htm
Title: Re: Weapons choice
Post by: PZ on June 30, 2009, 08:57:38 PM
Great resource KingRat - thanks for posting.  I had no idea that the .50 cal snipers had been around for a while.  ;)
Title: Re: Weapons choice
Post by: JRD on July 01, 2009, 07:35:27 AM
Quote from: KingRat on June 30, 2009, 08:26:08 PM
Good resource if you want to check your weapons >> http://world.guns.ru/sniper/sn02-e.htm

Thanks for the link KingRat... nice (yet scary) stuff there  ;)

Hey PZ, I found some weapons used in CoJ2 there, you may want to check the site for them when you have time and want to make a weapons gallery on CoJ2 board  ;D

http://world.guns.ru/handguns/hg32-e.htm

http://world.guns.ru/machine/mg56-e.htm (Russian, but who cares?)
Title: Re: Weapons choice
Post by: PZ on July 01, 2009, 08:00:53 AM
Thanks JRD!  A weapons gallery would be cool - the way that they operate in COJ2 is interesting - you can tell that they are primitive compared to the weapons of today.  I recall several times shooting a soldier and they got up afterwards to fight again.
Title: Re: Weapons choice
Post by: JRD on July 01, 2009, 08:30:52 AM
Quote from: PZ on July 01, 2009, 08:00:53 AM
I recall several times shooting a soldier and they got up afterwards to fight again.

Damn zombies  ;D
Title: Re: Weapons choice
Post by: PZ on July 01, 2009, 08:49:57 AM
lol, they do spring up like cockroaches sometimes...  ;D
Title: Re: Weapons choice
Post by: Art Blade on July 01, 2009, 09:58:58 AM
Perhaps time to drop a SBD for the final touch  ;) ;D
Title: Re: Weapons choice
Post by: PZ on July 01, 2009, 10:40:10 AM
lol, I'm afraid that we'll need Gord's advice on that one.... ;D
Title: Re: Weapons choice
Post by: JRD on July 01, 2009, 10:50:50 AM
Excuse me, but what SBD stands for?
- Sorry But Dead?
- So Bad Dude?
- Set Beyond Duty?
- Single But Double?
- Son Beats Dad?
- Same Beaten Dress?
- Singing Bribing and Dancing?
:P
Title: Re: Weapons choice
Post by: Art Blade on July 01, 2009, 12:06:49 PM
lol JRD, it's Silent But Deadly, and refers to a noiseless and foul stinking fart  ;D
Title: Re: Weapons choice
Post by: JRD on July 01, 2009, 01:17:08 PM
Ugh... I was going for this one next...  ;D  :P
Title: Re: Weapons choice
Post by: PZ on July 01, 2009, 02:03:15 PM
My goodness, I had no idea.  You mean our own Gord is associated with that sort of gaseous emission?  :-\
Title: Re: Weapons choice
Post by: Art Blade on July 01, 2009, 05:13:06 PM
I thought you meant that when you said your wife had a different explanation for SBD (other than a silenced weapon) LOL sorry, yes, I think so (at least everything he was on about did match... "fly repellant" etc... ) ;D
Title: Re: Weapons choice
Post by: PZ on July 01, 2009, 05:41:24 PM
hahahaha.... had you going for a minute there, Art!   ;)

Although it is funny that I didn't know what it meant until I was approximately 45 - in fact, I had SBD as a nick name for my youngest son (completely different meaning for the acronym though), and when my wife (then girl friend) heard me call him that, she nearly fainted and I said... What???  in a FC2 kind of voice.
Title: Re: Weapons choice
Post by: Art Blade on July 02, 2009, 12:38:42 AM
hahaha, you really got me, then   ;D :-X

and that other story, LOL!! I can imagine her face lololol
Title: Re: Weapons choice
Post by: Yxklyx on June 28, 2010, 09:12:19 AM
In my last game, I started with:

M1903 or Dragunov
PKM or SAW
Rarely used a secondary

and ended with something like:

FNFAL
Dart Gun
Eagle

---

Since you're outnumbered it behooves you to attack from afar and the silent Dart Gun is great for the extra time if gives you to take out the enemy. I'm liking the Eagle more and more and may also switch my primary from AR to Dragunov in my next game - so two sniper weapons. The Eagle will take out an opponent with 3 bullets and casual shooting. It also allows great visibility while shooting - every bullet should hit unlike an AR. With the AR I nearly always use the iron sight - do other people here shoot from the hip or use the sight? That's one reason I don't like the AR16 at all - no iron sight - it takes more time to switch back and forth to the scope and the scope cuts down your visibility.
Title: Re: Weapons choice
Post by: PZ on June 28, 2010, 11:17:17 AM
I personally am very fond of the stealthy approach most of the time, so when approaching an area, I soften it up with the dart, and then sneak in to do as much damage as I can with the 6P9.  I don't think that I've ever survived an attempt to shoot from the hip.  ;D
Title: Re: Weapons choice
Post by: Dweller_Benthos on June 28, 2010, 11:48:06 AM
LOL, I'm the opposite - I usually soften them up with the grenade launcher M79 I think it is (why carry a handgun when you can have a grenade launcher in that slot?) - then get the runners with the Dragunov or AS50, or early in the game, the single shot sniper, forget the name. Sometimes I start with the sniper and mop up with the grenades, then walk in with the PKM or 30 cal and clean up the rest. Once I'm done, usually everything is dead and everything else is on fire. It's anything but stealthy.

Unless of course, I'm driving a truck, which I usually am, and that uses no ammo that I have to carry, so I'll plug away at them with the mounted gun. Later in the game with the grenade launcher truck or boat, it's just not fair.... to them. I'll carpet bomb an area for a few minutes first, though there's always a couple stragglers that seem to be able to hide somewhere and not get plastered that I have to mop up.

Though sometimes for the assassination missions, I'll try for the stealthy approach and only kill the target if possible, just for a change in pace.

Now that I'm doing fast run with all cheats, I'm death from above as I high jump into an area and shoot them in the head from the top with thousands of rounds, usually using the gold ak47. If I just want to run through and give them something to think about, a couple shots form the M79 or crossbow will teach them a lesson as I run past as 90 MPH.
Title: Re: Weapons choice
Post by: PZ on June 28, 2010, 12:18:11 PM
hahaha, you've kind of turned FC2 into JC2 with that high speed, non-stop action!  ;D
Title: Re: Weapons choice
Post by: Yxklyx on June 28, 2010, 12:43:37 PM
I can never hit with that M79 and the blast radius seems smaller than expected PLUS it uses up your grenades. If I just throw the grenades and have something else as my secondary weapon I have more ammo/firepower on me.
Title: Re: Weapons choice
Post by: JRD on June 28, 2010, 01:47:22 PM
Quote from: Yxklyx on June 28, 2010, 12:43:37 PM
I can never hit with that M79 and the blast radius seems smaller than expected PLUS it uses up your grenades. If I just throw the grenades and have something else as my secondary weapon I have more ammo/firepower on me.

Aim for their feet or at something near the target as a tree or something... preferably go for things that will blow up too as barrels and vehicles  ;)

And as far as I know you have your hand grenades AND ammo for the M79 as two different kinds of ammo. If you run out of one you can't replace it for the other!

You replenish both items when you get an explosive kit at safe houses and some GPs though, same goes to rockets and IEDs!
Title: Re: Weapons choice
Post by: Art Blade on June 28, 2010, 03:01:42 PM
yep. Pretty sure here, too. And again, yes to what JRD said about the M-79: Use its massive blast radius. Once you found out how its grenades fly, you can aim rather well with it. Maybe the first one misses, but the second and at least the third will hit. Don't use it on moving vehicles unless you are experienced with that weapon :)
Title: Re: Weapons choice
Post by: fragger on June 28, 2010, 06:37:35 PM
I love the M-79. My fave places to use that on are the Post Office (lots of secondaries), Petro Sahel (ditto) and that GP immediately east of the Occidental Growers Company, near the entrance (two propane tanks, an AT or two, an explosive store and various barrels make for a really cool fireworks display).

I also quite like the MGL140, except that it takes up your primary spot - it would have been better as a special weapon, IMO - and it takes so flipping long to reload. And it only fires four grenades, whereas a real one fires six. But I like its rapid-fire blastery :-X
Title: Re: Weapons choice
Post by: Art Blade on June 28, 2010, 08:27:40 PM
When I got that MGL for the first time I thought it was a real blast. It was the first thing I wanted to acquire during my next playthrough :) It has got a massive range and the projectiles fly away at an insane speed. If shot horizontally at relatively close range, almost hit at the centre of the scope. That thing is great for taking out moving targets, as opposed to the M-79.
Title: Re: Weapons choice
Post by: JRD on June 29, 2010, 03:25:26 AM
After a little practice the M79 can become your best friend in the game, and that`s for a simple reason: it is available right at the beginning!  ;)

I find it pretty useful against moving vehicles, you only need to get the timing right. I guess I never actually managed to steal a convoy truck because of that sweetie!  ::)

Since I walk a lot in FC2, I usually clean my way with the M79 and move pretty much easily in the maps.

As D_B mentioned, I usually clear an area from far using either the SVD or M79, in which I usually have a last round for any AT, then move in with PKM or SAW and when I leave, everything is on fire, wrecked and bodies are all around!  ;D ;D

Stealth is for when I really want a change!
Title: Re: Weapons choice
Post by: Ricamundo on June 29, 2010, 03:57:56 AM
As JRD mentioned, the M79 is invaluable as a Jeep patrol killer when you're on foot. I too, have been doing a lot of walking as i was in the mood for a more stealthy playthru this time.

My primary loadout, as soon as the weapons became available, was the silenced MP5, a fantastic weapon, the dart gun, and M79. I did buy the PKM and Dragonov to get thru the Barge mish as well as getting out of Selao after talking with the Doctor.

Im in the second map now, and back with my first loadout. I've found that at night with the camo, i can sneak up behind safehouse guards while crouchwalking, and pop as little as 2 or 3 bullets to the head for a quick silent kill, without alerting the other guard(s) many times.
Title: Re: Weapons choice
Post by: Art Blade on June 29, 2010, 04:21:00 AM
The SMP5 is a great weapon indeed, if you fire it in short bursts rather than emptying a whole clip in a single go  ;D "She" is part of one of my favourite loadouts: 6P9, SMP5, Dart.
Title: Re: Weapons choice
Post by: JRD on June 29, 2010, 05:36:40 AM
After trying a few times that loadout Art just mentioned - and ending up caught in a firefight due to my impatience and the not really silent nature of the MP5 - I swaped the MP5 for something , say, louder  ;D

AK, Golden AK or a shotgun will seat on my primary slot for when I can`t go stealth any more. ;)
Title: Re: Weapons choice
Post by: Art Blade on June 29, 2010, 05:43:44 AM
I almost always play on the easiest difficulty level any game offers (very few exceptions to that "rule"). It really doesn't matter which weapon to choose, then. I know a lot of you guys play way harder difficulty levels, so that will make a difference  :)
Title: Re: Weapons choice
Post by: mandru on June 29, 2010, 11:11:36 AM
My favorite kit is Primary best snipe I can get, Secondary GL and Dart rifle.

Part of the reason I like the AS50 is that it's loud and is like a magnet for mercs.

I will find a good over look at long range and select the first few key targets, usually a sniper or RPG and then as quickly as possible pick off any of the mercs that are standing around trying to figure out where I am.  After the initial flurry of activity I watch for out runners trying to flank my position or even foolishly enough to come straight at me. I can keep hidden and almost empty most site objectives by waiting for the mercs to drop cover come to me.

I've had totally unrelated mercs from neighboring GPs that are surprisingly far away come looking for me lured by the sound my AS50 puts out wanting to join the party.
Title: Re: Weapons choice
Post by: Art Blade on June 29, 2010, 11:18:16 AM
Almost always around Private Property I keep attracting mercs from a nearby GP who start ploughing through that kind of forrest to get to the entrance of PP once I made some noise. Doesn't have to be an AS50, blowing up an AT does attract them, too  ;D
Title: Re: Weapons choice
Post by: Dweller_Benthos on June 29, 2010, 12:28:08 PM
I've gotten pretty good with the M79, I can usually hit a moving truck if I'm standing still. I've also got the long range handled and on the missions where you have to blow something up like the propane tanker at the railyard or the fuel dump at the fishing village, I can hit the target from the upper sniper spots on both areas, usually with one shot. And since you're so far away, there's no real danger of them catching on to you if you need more than one shot.

I've tried the silenced pistol, I have no patience for it, lol. I think I used it once on an assassination mission in Pala, snuck up behind the guy, thinking I could take him out and leave town without anyone being the wiser. Popped him in the back of the head and he dropped without a sound, but of course, the psychic mercs in town instantly knew something was up, that I did it, and started gunning for me. Next time I did that mission, I planted all the IED's I could carry around the area the guy wandered and detonated from the safety of the bus stop and immediately took a bus out of there.
Title: Re: Weapons choice
Post by: mandru on June 29, 2010, 05:59:08 PM
Don't overlook your vehicles as favorite weapons.  I'm so keyed in on running over foot soldiers that I get a little nervous of the quick twitch reflex I've developed in game when I'm out on the highway.  ;)

I still enjoy an early tip (one of my first posts here at OWG) I put forward about baiting Datsun Dummies.  When you meet a DD nose to nose on a road way stop and he will stop and get out to shoot at you.  Look at the angle he has pulled up and stopped at.  If his front bumper shields him back up a little bit.  He will jump back into his car and close the distance and jump out again ready to shoot.

Just keep backing up in small increments and he will quickly leave his driver's door exposed to a forwards rush with your vehicle.  When a merc realizes he's being run down he always forgets about trying to shoot at you and at times seems to be more intent on coming up with good final curse words fitting the moment than actually trying to get out of the way.



Hakim had sent me to Sephapane to retrieve the documents on Greave's bunk so I came flying into town in my GLAT, screeched to a halt and stepped out. Across the street from me a merc upon noting my quick arrival and in no danger what so ever cursed and dove out of the way of a AT that was already parked.  He did look a bit sheepish as he collected himself, then sauntered away around a corner and out of view.
Title: Re: Weapons choice
Post by: Art Blade on June 29, 2010, 06:15:22 PM
Very nice story and observation, mandru :)

I remember a couple of silly encounters when a DD got close, out, and back into his car. If he has to repeat that routine, he'll sometimes overdo it a little and end up careening into a lake, river, off a bridge or flipping his car on one side  ;D
Title: Re: Weapons choice
Post by: Ricamundo on June 30, 2010, 04:30:33 AM
I have to say, i never thought the 6P9 was of much use. You need multiple shots in close to get a kill, and a quick burst of 2-3 shots from the MP5 takes less time and is more effective, imho. I find the MP5 is also more accurate than an AK when at a distance, say several yards. BTW, I always shoot while aiming with the right click, and from a crouch, as i like to think it makes me a smaller target. ;)

The other bad thing about the 6P9 is that it takes up the M79 slot, which as you all know is the best weapon to quickly deal with any car patrols which may try to run you down in the open, something that has happened to me numerous times!

TBH, i never liked the AS50 much either, and i know ive bought it fairly late in a playthru more than once, if for no other reason than i had lots of unused diamonds, but i quickly discarded it it for my beloved Dragonov. Was it the size of the shot clip? I can't remember, but it was something i didnt care for.
Title: Re: Weapons choice
Post by: JRD on June 30, 2010, 05:43:35 AM
The AS50 has a 5 rounds mag versus a 10 round mag used by the Dragunov, plus a hell of a recoil that usually makes me loose sight of the other targets  :(

Some people claim it is good because it is a one shot kill, but actually, for me, the fact that the Dragunov will injure a merc instead of killing him is an advantage - you lure more mercs into helping him  ;D

I remember a raid I pulled at the northern airfield when I finished the sniper at the tower, went up there and picked all mercs in the ground... most of them injured in a pile of screaming and moaning... I slowly walked there and finished them all, one by one, with the rusty machete!!  :-*

One nice thing I did with the AS50 was a convoy mission in southwest Bowa. I was at the safe house uphill, the one you can see the GP near the bridge at the entrance of TaeMoCo mine and they can`t spot you. The convoy passes through that bridge and from the safehouse I used the AS50 to hit the truck till it was black smoking and finally exploded with the last shot.

It took 5 shots if I`m not mistaken!  ;)

The escort ATs are still trying to find out what hit them!  ;D ;D ;D
Title: Re: Weapons choice
Post by: Art Blade on June 30, 2010, 06:04:52 AM
The first time I had my hands on an AS50 was during my first playthrough when I found that weapon in some safehouse. I remember that the first shot with it took out two mercs simultaneously with one shot to the chest (the second merc behind him dropped just as well) which impressed me a lot.

There is one thing about the AS50 no other weapon has to offer: with its scope you can see a lot farther than with any other scope in the game. This is the reason I sometimes pick that weapon, when I know I'll have to deal with distant targets.
Title: Re: Weapons choice
Post by: Ricamundo on July 01, 2010, 03:57:17 AM
That was it then, the clip size. I wasnt aware of the extra distance on the AS50 scope, but since i w@&k pretty much exclusively at night, i dont know if that feature would be of any use, tbh.
Title: Re: Weapons choice
Post by: Art Blade on July 01, 2010, 04:27:20 AM
you surely don't see better at night with it but if you can see something with your bare eyes you should be able to see that through the scope as well  ;)
Title: Re: Weapons choice
Post by: Ricamundo on July 02, 2010, 04:16:09 AM
I thought what you meant was that the scope on the AS50 would allow you to see farther than the scope on say, the dart rifle, which is what ive been using mostly this playthru. ;)
Title: Re: Weapons choice
Post by: JRD on July 02, 2010, 04:19:09 AM
I thought Art meant that too... never actually noticed any difference regarding how far one can see with the scopes in the game!
Title: Re: Weapons choice
Post by: Art Blade on July 02, 2010, 04:27:36 AM
I did mean that.

The post that caused your confusion was the info about not seeing better at night as in it's not a thermal scope  ;D
Title: Re: Weapons choice
Post by: Yxklyx on July 20, 2010, 08:21:37 PM
I've started using the USAS-12 and I find it has two nice features:

1. barely if any recoil
2. barely if any muzzle flash

You just got to be easy on the trigger or you'll waste your ammo.
Title: Re: Weapons choice
Post by: PZ on July 20, 2010, 09:19:22 PM
I didn't know that about that weapon - I've not used it much before, but it sounds like it has potential.  :-X
Title: Re: Weapons choice
Post by: mandru on July 21, 2010, 05:40:06 AM
For close range mayhem the USAS-12 is indeed a good choice unless you are trying to keep your shot accuracy averages high in you stats.  I don't remember the exact ratio but the first 3 pellets kill your target and the extra 9 pellets from each round arrive after he's dead so they count against you.
Title: Re: Weapons choice
Post by: JRD on July 21, 2010, 08:50:03 AM
The USAS-12 is great... a jackhammer to the chest couldn't do more damage on short range to a merc that that!

As any other shotgun, its quite useless if you are mid to far from your target, so always have something extra with you like an UZI or MAC-10
Title: Re: Weapons choice
Post by: fragger on July 22, 2010, 03:23:59 AM
I like to pack the USAS-12 from time to time. It's a great stress-reliever, provided you can get up close and personal with it as mandru and JRD have commented. There's something about those rapid-fire blasts delivered to a reeling and staggering merc that makes the day just that much brighter ;D

I also like using it to sort out those pesky DDs on the south-eastern lake road in Bowa. That eastern-patrolling devil has a propensity for front-ending me right where the road narrows between the rock cutting and the bush, just west of the underground house, invariably blocking the road. A quick "blam-blam-blam" soon establishes who has the right-of-way ;D
Title: Re: Weapons choice
Post by: wexer9 on October 24, 2010, 03:10:23 PM
I've always loved the sound and feel of the Mac10.  :-() :-X
Title: Re: Weapons choice
Post by: PZ on January 16, 2011, 07:07:54 PM
Before I did any of the main missions, I completed all of the weapons dealer missions to unlock my favorite weapons.  As soon as I stepped out of the Church in Pala and the prompt appeared that I was now free to do whatever I wanted, I headed to the armory to pick up a silent shotgun,  crossbow, and double barrel shotgun - all of the DLC weapons - these I used to do the dealer missions  >:D

After doing all of the arms dealer missions, I had all of my favorites - the 6P9 or silent Makarov for general purpose shooting, the dart rifle as my sniper, and the silent shotgun for devastating close range fire.

Because I'm playing on the console, I have an auto-aim feature that allows me to put the crosshair just above the head of a merc, hit the iron sights key, and the pistol snaps in for a perfect head shot - I can shoot mercs so far away I can barely see them.
Title: Re: Weapons choice
Post by: ninzza on January 27, 2011, 01:16:09 PM
Quote from: retiredgord on March 23, 2009, 05:29:21 AM
Ok everyone.  I'd like to see some feedback from y'all on this subject.  I carry the AS50 Sniper (for those distant gift deliveries), the Mac 10 pistol for fast close personal encounters and the M249 SAW for some punch.  I know this is noisy Rambo stuff but first time thru and I prefer some stopping power.  I just hope new releases provide the player to clean/oil the weapons in  safe house.
Anyway, folks, what are other choices you have made.
Thanks for the feedback.

One of my favorite weapon load outs:

A sniper rifle (AS50, Dragunov), SAW249 , M79.

Alternate loadouts:

-- AK, DR, M79
Title: Re: Weapons choice
Post by: PZ on January 27, 2011, 01:46:33 PM
I'm changing strategies as needed:
If there are lots of mercs in close proximity to each other, I'll use the MP5.  If the mercs are scattered about, I'll hunt them down with the 6P9.  Then, as far as special weapons, if I find something cool to play with for a while, I'll pick it up and use it until I can get back to an armory or safe house with special weapons crate to pick up another dart.
Title: Re: Weapons choice
Post by: Art Blade on January 28, 2011, 02:23:12 PM
I'm currently using a sick combo:

Carl-G
MGL-140
either M-79 or 6P9.

:-D
Title: Re: Weapons choice
Post by: PZ on January 28, 2011, 02:44:15 PM
We're going to have to call you the 'nade man  :-()
Title: Re: Weapons choice
Post by: Art Blade on January 28, 2011, 03:00:16 PM
Hehe, that's how I started out here.. remember after the Bruce Willis avatar I used to use a hand grenade as my avatar?  :)
Title: Re: Weapons choice
Post by: PZ on January 28, 2011, 08:15:15 PM
lol, I remember - that's one reason why we have the 'nade post count level indicator  :-X
Title: Re: Weapons choice
Post by: fragger on January 29, 2011, 04:55:47 PM
Looks like we all have a soft spot for the old hurl-n-bang :-()

The MGL-140 is a hoot! Pity it only holds four rounds - the real ones hold six. And it takes ages to reload. But it is great fun for rapidly dealt mayhem :-X A character in the movie Inception uses one at one point to take out a bad guy on a rooftop, after one of his fellow dream-trippers fails to nail said bad guy with a conventional assault rifle. The MGL-140 user tells his mate, "You have to dream a little bigger" :-()
Title: Re: Weapons choice
Post by: deadman1 on January 30, 2011, 02:44:20 AM
Since you guys resurrected FC2, I just had to start a new game. My current load is Star 45, G3 and RPG 7. I´m in the middle of doing the armsdealer missions so I´ll get some new toys very soon.  >:D
Title: Re: Weapons choice
Post by: PZ on January 30, 2011, 09:19:26 AM
kill 'em, deadman.... kill 'em all....
Title: Re: Weapons choice
Post by: Art Blade on January 30, 2011, 10:33:10 AM
Hehe, I'm going to fire up my savegame right away :) I'm already using my XP partition because of good old FC2, hehe :) Maybe I'll do a proper new playthrough myself..
Title: Re: Weapons choice
Post by: PZ on January 30, 2011, 12:14:36 PM
Go for it, my friend - I'm getting more and more into playing as I enjoy running about Africa.

I just started using the trainer to do the fast run/high jump method of travel, which allows me to quickly explore lots of the off-the-beaten-path places.  Then once I arrive, turn off the cheats to play normally - this method is kind of fun, and has already caused me to find diamonds that I'd never collected before.
Title: Re: Weapons choice
Post by: Art Blade on January 30, 2011, 12:56:00 PM
It is so strange, the feeling, due to FC2 I'm sitting in front of my old XP system again (dual boot). Usually I'm on Win7, and XP looks kind of Pinocchio by way of comparison.

I have still got all my shortcuts to the genuine cheats, prepared command lines in various shortcuts, so I can use those. I don't like trainers <shudder>  :) And I managed to collect all diamonds (only did it once, though) the hard way  :-()

Title: Re: Weapons choice
Post by: PZ on January 30, 2011, 02:09:07 PM
lol, I don't typicaly do it the hard way in a game - I'm just lazy that way  :-()
Title: Re: Weapons choice
Post by: deadman1 on January 30, 2011, 02:49:06 PM
Ok so armsdealer missions done, I am now into the celltower missions. I have bought a 6p9, I picked up a PKM from the safehouse downriver from Mike´s and I just relieved the sniper at the CP to north of that safehouse of his Springfield. I do like it when I can get my toys for free  >:D. Next stop Shawasana.  :-()
Title: Re: Weapons choice
Post by: Art Blade on January 30, 2011, 03:24:44 PM
Hehe, Shwasana.. oh boy. During my very first playthrough I saw that town on my map and thought it would be a town like Pala (I thought all locations there worked like Pala) so I used a boat and was looking forward to checking out shops and so on when I got hit by a sniper. And all other mercs there. However, it was my first sniper rifle I got (for free, too)  :)
Title: Re: Weapons choice
Post by: PZ on January 30, 2011, 07:47:49 PM
I kind of like Schwasana, although it is not one of my favorite places.  My first time through I found a sniper position on the west side, which I used to great advantage to take out most of the mercs - they could not get to me, so it was just a matter of time.  My most common method is to come in by boat, and beach it by the bridge, then go in on foot wit the first task to take out the sniper on the second floor of the big building.  Then, while still mostly stealthy (the mercs know someone is there, but not where), I make my way to the southern-most buildings, so I can make my way up the boardwalk toward the main building.  A combination of weapons is the usual ticket for me.
Title: Re: Weapons choice
Post by: fragger on January 30, 2011, 10:39:05 PM
I took my first real drubbing at Shwasana, and had my first buddy rescue there. Went in all wrong, didn't scout first so the sniper was a rude surprise, and totally underestimated the number of mercs in the village. I bought it on the boardwalk... I didn't know about buddy rescues either at that very early stage, so when everything went black and I was all set to reload, suddenly my vision cleared and there was Paul helping me back up. Watching myself pull a bullet out of my leg with a pair of pliers soon after and being able to get back in and exact my revenge was one of the coolest gaming gimmicks I'd ever come across :-X
Title: Re: Weapons choice
Post by: fragger on January 30, 2011, 10:43:34 PM
Funny too, about different gaming styles re: the diamond cases. I've always gone for all the diamonds every playthrough. Plus I like to unlock every safehouse, scout every GP and do every side mission. I guess I just like to squeeze as much out of a game as I can :-()
Title: Re: Weapons choice
Post by: PZ on January 31, 2011, 10:47:45 AM
Although I doubt that I'll go for every diamond (too early to tell though), I must say that my current technique of strolling through the countryside encourages me to pick up more of the jewels than I ever did.  The benefit of seeing so much of the FC2 world that I've never seen before is strong motivation.
Title: Re: Weapons choice
Post by: Art Blade on January 31, 2011, 11:26:11 AM
that is an excellent point, PZ. Going (not driving, teleporting, super-jumping and so on, hehe) after all those gems will add to your game experience. :)

Fragger, I can't stand it either to leave GPs or safehouses unlocked, so I always do that wherever I'm going and for whatever reasons I'm passing by one of those. :) Diamonds.. nah.. only one time, probably my last playthrough, because JRD convinced me to do it at least once.
Title: Re: Weapons choice
Post by: PZ on January 31, 2011, 11:37:48 AM
I recall (at least) JRD and retiredgord to be strong advocates of collecting all of the diamonds.
Title: Re: Weapons choice
Post by: Binnatics on October 04, 2011, 02:22:22 PM
My favorite load out:

Primary:        Silent MP5.
Secondary:    M-79 G-Launcher.
Special:         Dart Rifle.

My first load out was:

Primary:        AK47.
Secondary:    M-79 G-Launcher.
Special:         Dart Rifle.

I do have desires, but they all fit on the primary slot:
USAS 12; Great power and good handling. Love the weapon but it won't last long. That's a minus.
MGL 140; Super to combine with the Dart Rifle. From a distance you can take care of anything.
Dragunov; Best sniper available imho. Doesn't matter that it doesn't kill all instantly, it decapacitates all. And it's stable. With the 10 round clip it's simply the best.

The problem with these weapons is that they all occupy the primary slot. I like to have some machine-gun power and somehow the Mac-10/Uzi doesn't give me satisfaction. The MGL and SAW are too massive imo. They don't feel right. I've been carrying the SAW for quite a while, but it makes the gameplay feel unreal to me. Can't explain exactly why, but that's what it is.
Possible solutions are getting comfortable with the Eagle .50 but I'll need a steady hand for that. Only 8 rounds in a massive firefight (inevitable sometimes) is not much.
I have the desire of getting used to both the flamethrower and the Mortar. I've no experience with the flamethrower, but that one can come in handy as a machine-gun replacement.
The Mortar is still a mystery to me. Can't control it, and whenever I somehow seem to cause a real explosion, it doesn't really destroy a lot ????
Anyway, the weapon intrigues me. It's a real 'guerrilla weapon' so to speak.

I'm training to get used to shotguns now. In my third play through I want to skip the machine-guns entirely and I started with the Homeland.

Oh, speaking of diamonds: During my second play through, I found them all. Wanted to do the game 100% and I found out that when you get them all, you can buy everything at the arms dealer and there's no diamond left  ^-^
My next play through I won't bother and just grab what's close. I'll need some cash to buy the equipment I want, but I don't' have to have all. Btw, having a save game with all guns available is easy for practicing purposes :-D
Title: Re: Weapons choice
Post by: sourav190994 on April 17, 2012, 07:22:04 AM
 8) 8) 8)after 2 yrs...opening the old topic... well I had like to share a small experience I gathered from an experiment about the m1903 sniper.... here it goes........... near the south of pala from where the road to next district goes... over there u all find a safe house by some rusted train... there u can unlock it by taking down the scouts. well this time I did this usin the m1903 fro a distance of abou i guess 450 yards or may be more from near a tin shelter housing 2 or 3 diamonds.. hope you know the place.
The surprising result...
1.the scouts are dead.. 1shot 1 kill
2.***that far they cant probably cant hear your shots because if others scouts werent alerted when u kill one if they werent looking or talking to the one u shot.
*****try this only under broad sunlight because at night u wont see that far
*****CONCLUSION- if found the idealspot.. the old sniper can do a lot without being a pain in a$$ and burning holes  in pocket.... kill like as50 without alerting the militia....
Title: Re: Weapons choice
Post by: sourav190994 on April 17, 2012, 07:44:11 AM
Quote from: sourav190994 on April 17, 2012, 07:22:04 AM
8) 8) 8)after 2 yrs...opening the old topic... well I had like to share a small experience I gathered from an experiment about the m1903 sniper.... here it goes........... near the south of pala from where the road to next district goes... over there u all find a safe house by some rusted train... there u can unlock it by taking down the scouts. well this time I did this usin the m1903 from a distance of abou i guess 450 yards or may be more from near a tin shelter housing 2 or 3 diamonds.. hope you know the place.
The surprising result...
1.the scouts are dead.. 1shot 1 kill
2.***that far they cant probably cant hear your shots because  others scouts werent alerted when u kill one if they werent looking or talking to the one u shot.
*****try this only under broad sunlight because at night u wont see that far
*****CONCLUSION- if found the idealspot.. the old sniper can do a lot without being a pain in a$$ and burning holes  in pocket.... kill like as50 without alerting the militia....
Title: Re: Weapons choice
Post by: mandru on April 17, 2012, 09:23:26 AM
Good to see you around sourav190994.  :)  :-X   The M1903 is an old favorite of mine.  8)

During the first 10 or 15 times I went through the game I settled into the M1903 as my main carry not even bothering with the Dragonov because it only had a 1 shot kill if it was a head shot but then I eventually figured out that a wounded merc was sometimes an opportunity to set up a chain of bagging rescuers as they came to retrieve their fallen companions.  >:D

Yeah the noise from that AS50 does catch the attention and drag the mercs in from a long ways off sometimes but as long as I can see them coming it's all good.  ;)   The accuracy, range and kill power of the M1903 is right up there next to the AS50 and only suffers in the speed of reload but that can make some of the up close and personal run and gun events pretty interesting too.  :-D
Title: Re: Weapons choice
Post by: nexor on April 17, 2012, 09:44:04 AM
Welcome sourav, I experience the same thing with the M16, but yes only in broad daylight, although the M16's scope is not that good, the green dot helps a lot, a few times I was so far that the dot completely covered the mercs head, just a touch on the trigger and the merc is down with his mates none the wiser
Title: Re: Weapons choice
Post by: Art Blade on April 17, 2012, 10:45:20 AM
never mind posting in old topics, sourav :) Good to see you're enjoying the game :)
Title: Re: Weapons choice
Post by: PZ on April 17, 2012, 03:10:55 PM
Quote from: sourav190994 on April 17, 2012, 07:22:04 AM
*****CONCLUSION- if found the idealspot.. the old sniper can do a lot without being a pain in a$$ and burning holes  in pocket.... kill like as50 without alerting the militia....

Good find - while I've been able to do something similar with the dart, I always assumed that it was because the weapon is silent (even though on other occasions a single dart alerts everyone in sight)
Title: Re: Weapons choice
Post by: fragger on April 17, 2012, 04:05:56 PM
Nice info sourav190994, thanks for posting it :) :-X

I have noticed that when you're more than a certain distance away from the mercs, they don't seem to hear the sound from the M1903. But I have noticed this at Petro Sahel: if I approach from the NE and take out the sniper on top of the oil tank from the rocks where the railway line makes an inverted "U" shape, the other mercs generally don't seem to notice (no mercs between me and target). But if I take down the sniper from the south (you can target him from way up near where the hang glider is and which is a farther distance to shoot than from the NE rocks), when I get down closer the mercs are alerted. It seems that if they're between you and your target they somehow know you've fired, as though they don't hear the shot but do hear the round whizzing over their heads or something.
Title: Re: Weapons choice
Post by: Art Blade on April 18, 2012, 01:04:25 PM
the flare gun should alert everyone seeing it, yet they seem to ignore that..
Title: Re: Weapons choice
Post by: mandru on April 18, 2012, 06:41:36 PM
The flare gun was a bit of a disappointment when I realized I couldn't use it to summon a random AT when I was stranded out in the middle of nowhere so I could steal their ride.  :(
Title: Re: Weapons choice
Post by: fragger on April 19, 2012, 05:14:40 AM
I remember reading somewhere (I thought it was in the original game manual but I can't seem to find it there) that you could fire a flare near, say, a GP, and attract mercs from the opposite faction and thus start a merc war, but I've never been able to get that to w@&k. You guys are right, they don't seem to notice or respond to flares, except when they get set alight by one >:D

But having said that, a curious thing happened while I was playing earlier. I was trying stuff out at that newly-found high vantage point near Cock Fights when one of the CF mercs ran out into the middle of the road and fired a flare into the air. Just a few seconds later an AT came barrelling down the road from the west as though responding to the flare, and in fact stopped right in front of the guy who'd fired it. The AT crew then got out of the truck, drew their weapons and started looking around for something to shoot at - a plan which was as short-lived as they were when a couple of seconds later an M-79 round sent them all aloft.

So where did that AT come from, and how did it respond so quickly? The nearest patrolling AT west of CF is the one that goes up and down the north/south road that links the middle-western and south-western sections of the map, and that's actually quite a distance away. I don't see how they could possibly have driven that distance in that amount of time, only about seven or eight seconds after the flare was fired (afterwards I drove over there and it took me at least twice that time, and I saw the patrol in the distance, although they could theoretically have respawned by then). I doubt they could have seen the flare from way over there anyway as there's quite a bit of high rock in between. My first thought was that maybe a couple of mercs from CF had slipped past me undetected and commandeered the AT I'd driven up in (I pinched it from the Scrapyard) but when I checked the AT was still where I'd left it, near the start of the path. There is a safehouse not far west of CF and at that stage of the game came equipped with an AT, but I'd already unlocked that SH so there were no mercs there and anyway that AT was still in place. So I don't know where the AT at CF came from, it was like it appeared out of nowhere ????
Title: Re: Weapons choice
Post by: mandru on April 19, 2012, 09:33:05 AM
I'm pretty sure that when a merc fires a flare a (as I referred to it) random AT  is generated to rush in.  It's an otherwise unexplainable behavior I've seen many times even when a merc launched flare gets lofted at the furthest out of the way locations.  In fact it was seeing ATs called in like that which caused me to experiment to see if I could summon a AT to hijack after high centering my ride on a boulder or tree stump while running cross country.  :)
Title: Re: Weapons choice
Post by: PZ on April 19, 2012, 11:54:58 AM
Sounds logical, mandru - I've never seen an AT actually stop when there was a merc in the road - the AT guys will run down one of their comrades as quickly as they will  a bug on the road.
Title: Re: Weapons choice
Post by: Art Blade on April 19, 2012, 04:25:53 PM
I played around with flares and observed mercs firing flares upon which an AT comes flying by. Especially at Cock Fights I saw that happen several times and I too was wondering where that patrol might have come from. I came to the same conclusion as mandru: randomly generated.

Funny thing with modded weapons that are tuned to instantly kill, flares go up much higher and the response is almost certainly causing an AT to rush in. :)
Title: Re: Weapons choice
Post by: fragger on April 20, 2012, 02:03:48 AM
Quote from: PZ on April 19, 2012, 11:54:58 AM
... the AT guys will run down one of their comrades as quickly as they will  a bug on the road.

True. I think the merc I saw was just lucky and the AT just happened to stop in front of him :-D

Art & mandru, cheers for the input. Now that I think of it, there have been times in the past when I've thought, "where did that AT come from" but never connected the dots to the flares. It does sound logical. I'll keep an eye out for that in future :)
Title: Re: Weapons choice
Post by: mandru on April 20, 2012, 07:00:21 AM
When I'm engaging an area I will often hear a merc call out "I'm launching a flare!" or "Quick, launch a flare" (something like that) which always causes me to scan for the merc that setting up to call in assistance.  If I can find and shoot him before he can fire that will thwart the attempted launch blocking any intervention from an incoming AT.

(Here's some comments on Flare Guns I recently posted over in the Details Gallery.  http://www.openworldgames.org/owg/forums/index.php?topic=482.msg51462#msg51462 (http://www.openworldgames.org/owg/forums/index.php?topic=482.msg51462#msg51462)  )
Title: Re: Weapons choice
Post by: PZ on April 20, 2012, 10:22:50 AM
On an aside, the flare animation looks really cool on a proper dark night
Title: Re: Weapons choice
Post by: fragger on April 20, 2012, 04:49:52 PM
Yes, it does :-X

Petro Sahel is a fun place to fire flares into. There's something flammable every few feet in that place! Great fun from a distance, watching the mercs running around in a panic while stuff is blowing up all around them 8)
Title: Re: Weapons choice
Post by: Art Blade on April 20, 2012, 08:28:00 PM
Petro Sahel incident.. staged, arranged, composed and particularly well executed by the Blade his self. :-D
[smg id=698 type=link align=center width=500]
Title: Re: Weapons choice
Post by: PZ on April 20, 2012, 08:53:08 PM
I remember that photo - most excellent execution.  :-X
Title: Re: Weapons choice
Post by: TheStranger on April 21, 2012, 12:52:07 AM
HOLY mother of explosion!  ???
Title: Re: Weapons choice
Post by: fragger on April 22, 2012, 04:01:27 AM
I remember that photo too, classic :-X Has to be about the best FC2 explosive scene anyone's sent in, perfect timing and composition. Nice one, Mr. Blade :) 8)
Title: Re: Weapons choice
Post by: nexor on April 22, 2012, 05:54:12 AM
Yep nice one Art, had a few myself but not as spectacular is this one   :-X
Title: Re: Weapons choice
Post by: Art Blade on April 23, 2012, 05:09:20 PM
cheers, guys :)

Although I did that, it still makes me burst out with laughter every now and then when I get to see it. What a spectacle :)

I had carefully placed a couple of IEDs "where it hurts the most" and blew them up with my remote control. I was lucky it turned out this way and the light of the sky merges with the flames.. one of my best shots, ever. :)
Title: Re: Weapons choice
Post by: mandru on April 23, 2012, 06:10:28 PM
A thing of beauty to behold.  :-X
Title: Re: Weapons choice
Post by: retiredgord on May 24, 2012, 02:56:55 PM
What a fantastic shot.  You should print it and frame it to hang on the wall...I would.