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Video games => Fallout series => Fallout3 => Topic started by: PZ on October 26, 2009, 01:58:13 PM

Title: Dogmeat
Post by: PZ on October 26, 2009, 01:58:13 PM
I just watched a FO3 trailer in which it appeared that the main character (you) is walking with a dog - can you befriend man's best friend in the game?
Title: Dogmeat
Post by: Art Blade on October 26, 2009, 02:03:42 PM
yes, he can be found at a scrapyard. But beware: He is very mortal. And will be gone for good if he gets killed. That's why you should not send him out to find any stuff...

I had laughed so hard many times when I had modded him immortal and fitted him with a new definition of brute strength.. he always managed to run into hostiles before returning goods he garnered somewhere, and I enjoyed the combat sounds from a safe distance  ;D
Title: Dogmeat
Post by: deadman1 on October 26, 2009, 02:07:24 PM
Darn it Art beat me to it again ( must type faster)  ;D
Title: Dogmeat
Post by: Fiach on October 26, 2009, 02:16:31 PM
In the 360 version, if he gets killed, he will resurrect back a the the first vault after a period of time.

I think he is a great help, but you have to realise that he is just a dog, he makes a great tank to keep monsters busy, while you w@&k your way through them. He can also be healed with the stimpaks.

If the odds are too huge or if you need to use a particular strategy, you can bring him somewhere safe and tell him to "Stay", he will also collect ammo for you, from hard to reach places, as well as scavenging around your local area.
Title: Dogmeat
Post by: Art Blade on October 26, 2009, 02:20:49 PM
you can download my mod here and test it ;) By the way, telling Dogmeat he's a good dog is a charm, that makes him essential (immortal). And I loved Charon, but his looks... I changed him into an immortal DukeNukem guy  ;D Fawkes is immortal, too, but kept his looks. Two new weapons (gun, SMG) that use themselves up, especially the smg, fires so fast it melts in your hands. And careful, both weapons will kill anything with one shot.

ArtMod, read about it here (http://openworldgames.org/owg/forums/index.php?topic=1150.msg17233#msg17233)
Title: Dogmeat
Post by: Art Blade on October 26, 2009, 02:32:17 PM
Quote from: deadman on October 26, 2009, 02:07:24 PM
Darn it Art beat me to it again ( must type faster)  ;D

didn't even see that post, lol  ;D
Title: Dogmeat
Post by: deadman1 on October 26, 2009, 02:54:24 PM
Quote from: Art Blade on October 26, 2009, 02:32:17 PM
Quote from: deadman on October 26, 2009, 02:07:24 PM
Darn it Art beat me to it again ( must type faster)  ;D

didn't even see that post, lol  ;D

I had just finished when I saw that someone had already replied, checked it out and you had told PZ the same thing was going to  :)

Btw I´m thinking of buying the GOTY edition of FO3 although I already have the game, it´s only 35€ and the want 45€ on STEAM for the vanilla version. I ´m trying to figure out what 4000 GFW points would cost me (that´s for all the 5 add-ons) but I can´t find that info on their website for some reason  :D
Title: Dogmeat
Post by: Art Blade on October 26, 2009, 03:09:09 PM
I think you find the info if you use the Live! prog we used for FUEL, there is some buy points info and how much they cost, if it's that what you mean
Title: Dogmeat
Post by: PZ on October 26, 2009, 03:35:54 PM
Wow, the replies are much appreciated, and I love the idea of wandering the waste lands with my dog (especially a modded one).  :-X
Title: Dogmeat
Post by: Art Blade on October 26, 2009, 03:50:38 PM
hehehe :) An "essential" character usually is part of the story line that must not die before that thread of the story is over. I abused that feature to make the dog "essential" - if he catches a lethal blow, he'll drop unconscious, and will wake up just as fresh as a morning orange juice  ;D
Title: Dogmeat
Post by: PZ on October 26, 2009, 04:45:19 PM
Excellent - I'll anticipate trying out the modified dog  :-X
Title: Dogmeat
Post by: PZ on October 26, 2009, 04:48:38 PM
What do you do with the esp file Art?
Title: Dogmeat
Post by: Art Blade on October 26, 2009, 05:10:54 PM
just put it into the folder:

HD:\games\fo3\data\*.esp

there will be one already. When you start the game, there is a checkbox somewhere like enable mods or the likes, check it, and load your game. I haven't played for some time so I don't recall exactly where, but you'll find it, maybe if there is a launcher program you should find it there. It cannot be hard to find though. Just make sure you always load the artmod, like check if the mod is enabled. Should you forget it, any content of any mod will just be ignored, that may cause you to lose modded items (as long as you had them in your posession) and of course the modded characters return to vanilla. So it is possible to "undo" a mod at any time. But if you want the dog (along with Charon and Fawkes), you should keep it enabled.

I can't wait to read your post once you've seen Charon LOL

The doggie, you can enable the immortality by simply using "you're a good boy" from the dialogue option, and I made it so you can disable it too (I think I even changed the displayed message of the dialogue), I think sending him away makes him mortal again.

If you need more info, please ask :)
Title: Dogmeat
Post by: Art Blade on October 26, 2009, 05:17:30 PM
A tip for the non-cheaters and non-modders:

If you have a buddy, like charon, you can give him stuff from your inventory so he carries it with him, in case you got too heavy with loot. And, even better, if you find armour, especially power armour you can't use due to not having received a lesson yet how to wear it, you can give it to your mate. He wears it if he fits in, so you protect him with better armour. Despite of using it, it won't rot away on him (other than your stuff you use).
Title: Dogmeat
Post by: Fiach on October 26, 2009, 05:27:36 PM
I think 1000 points is €12
Title: Dogmeat
Post by: PZ on October 26, 2009, 06:05:02 PM
I just enabled a cheat on a saved game to see how the sniper rifle feels - it is a .308 with great stopping power.  I'm in the tricycle factory and the ghouls abound - easy w@&k with the .308.  I've not added the dogs yet - am waiting to savor that for when I become a bit more accustomed to the game.  For instance, I had to invoke God mode to figure out how to use VATS which is a great way to fight your foes  :-X
Title: Dogmeat
Post by: PZ on October 26, 2009, 06:32:31 PM
One interesting thing is that I don't know how what I am doing will impact the play of the game.  For instance, I just encountered 3 slavers who were marked as green in my threat indicator.  As I conversed with them, I was outraged at the callous way they treated people that they had enslaved so I killed them.  I guess it remains to be seen what happens to me as a consequence.
Title: Dogmeat
Post by: Art Blade on October 26, 2009, 07:53:29 PM
FO3 indeed offers oportunities to meet with people that might be part of a side story (mission givers) so if you kill people you can talk to, you might end up missing out on a quest. But hell, if you don't like slavers, why bother with a possible mission (aka quest) that would only involve more ugliness... do what you like, but it most certainly has consequences (like, you'll never know if you had killed someone that he would have been useful later on... hehehe)

Just do what you have to, in the end you can only screw side missions up, not the main mission (well, I think not... see "essential characters")
Title: Dogmeat
Post by: PZ on October 26, 2009, 09:34:10 PM
Very interesting - lends itself well to replay value - I'll not kill the slavers next time  :-X
Title: Dogmeat
Post by: Fiach on October 27, 2009, 12:16:19 AM
There are many encounters like that in the wasteland, some with moral consequences, others, just weird, cannibals, vampires, aliens etc.

Those guys were from Paradise Flats (I think is the name or Falls?), they will give you an opportinity to w@&k as slavers for the camp, this can be handy, as you get a slave collar that you can use, it hypnotises people for you. Its a mezotron or something.

There will come a point in the main story later, where you will have to go to Paradie Flats to rescue some NPC's, so you havent missed anything really on that occasion.
Title: Dogmeat
Post by: Ricamundo on October 27, 2009, 03:58:37 AM
Oh i guess ive buggered that up then. Ive been to Paradise falls, killed the slavers, since they started shooting at me anyway, and freed the captives. I wasnt on a quest there, i just happened to find it.

I didnt know how to open the electried fence around the giant freak thingy, so he's still in there, and at least one of the freed slaves won't run away, as he's too busy cowering nearby. ::)

Ive been unimpressed with the sniper rifle so far, its in good nick, but at any longish range i rarely hit anything. Even VATS misses 1/2 the time. Is there a perk/skill i need to add points to?

POSSIBLE SPOILERS>>>>

I just went back to Megaton and sold off a bunch of assault rifles i'd picked up off of dead enemies, and i bought a decor pack from Moira. I chose the Shag pad and added my own Nuka Cola machine. 8) I also got my own suite @ Tenpenny Towers, but for some reason, i dont have a key for the front door, i have to go thru Tenpenny's suite and out onto the balcony, and around and in the back door of my place. Unfortunately, i  was seen stealing something from a room by one of the residents. She went off screaming Thief! and the security guys started shootin, so i offed everyone. ???  Funny, i lost karma each time, but when i killed Tenpenny himself, i gained karma. :-\
Title: Dogmeat
Post by: Fiach on October 27, 2009, 04:13:50 AM
Quote from: Ricamundo on October 27, 2009, 03:58:37 AM
Oh i guess ive buggered that up then. Ive been to Paradise falls, killed the slavers, since they started shooting at me anyway, and freed the captives. I wasnt on a quest there, i just happened to find it.

I didnt know how to open the electried fence around the giant freak thingy, so he's still in there, and at least one of the freed slaves won't run away, as he's too busy cowering nearby. ::)

Ive been unimpressed with the sniper rifle so far, its in good nick, but at any longish range i rarely hit anything. Even VATS misses 1/2 the time. Is there a perk/skill i need to add points to?

POSSIBLE SPOILERS>>>>

I just went back to Megaton and sold off a bunch of assault rifles i'd picked up off of dead enemies, and i bought a decor pack from Moira. I chose the Shag pad and added my own Nuka Cola machine. 8) I also got my own suite @ Tenpenny Towers, but for some reason, i dont have a key for the front door, i have to go thru Tenpenny's suite and out onto the balcony, and around and in the back door of my place. Unfortunately, i  was seen stealing something from a room by one of the residents. She went off screaming Thief! and the security guys started shootin, so i offed everyone. ???  Funny, i lost karma each time, but when i killed Tenpenny himself, i gained karma. :-\

Shame about the cola machine, but I did say not to buy it lol :)

I dont remember the freak thingy, but the cowering guy wont leave. You have saved yourself a fair bit of hassle, when you get to Little Lamplight, you will know what I mean.

Nothing wrong with the rifles, maybe your shoot skill isnt high enough.

I saved megaton, so I dont know much about the tenpenny suite sorry mate.
Title: Dogmeat
Post by: Art Blade on October 27, 2009, 07:04:30 AM
I know about TenPennySuite. I did exactly what Rica did, offed the building, starting with some security who, for some reason, didn't like my doings. I was as surprised about the good karma boost on killing TP. Later I learned that I committed a bad mistake, regarding TPS - about the first real good thing I did was disarm the nuke in Megaton. Now, if you don't take on the quest about the nuke, one of the goons of TP asks you to do something else with it... and as a reward, TP will give you the TPS. You know, "there can only be one" home, either the dump in Megaton or the suit in the TPTower. Depending on which style you prefer (good, neutral, bad), the decision should be made which home to choose.
Title: Dogmeat
Post by: PZ on October 27, 2009, 08:23:16 AM
This is going to be fun - am looking forward to finding my dog.  I loaded Art's mod via the launcher, but my assumption is that I need to find the dog in order to make it my friend.
Title: Dogmeat
Post by: Fiach on October 27, 2009, 08:35:15 AM
Well you have to rescue him, he is being attacked by bandits in the Scrapyard.
Title: Dogmeat
Post by: Art Blade on October 27, 2009, 08:50:50 AM
both true :) I remember the time when I learned about dogmeat (his name), I bloody didn't know where to find him or how to. He's in some kind of scrapyard, loads of cars there... big fun to blow everything up there  ;D
Title: Dogmeat
Post by: PZ on October 27, 2009, 10:02:48 AM
I haven't encountered the scrapyard yet, but I know that I'll eventually encounter it - it is quite fun roaming the wilderness in an exploratory sense - lots to see, and many mutants to combat  :-X
Title: Dogmeat
Post by: deadman1 on October 27, 2009, 11:12:40 AM
Quote from: Art Blade on October 26, 2009, 03:09:09 PM
I think you find the info if you use the Live! prog we used for FUEL, there is some buy points info and how much they cost, if it's that what you mean

That´s the place I looked but but I still couldn´t find it.
Title: Dogmeat
Post by: deadman1 on October 27, 2009, 11:15:17 AM
Quote from: Fiach on October 26, 2009, 05:27:36 PM
I think 1000 points is €12

Hmm that´s 48 € I´ll be buying the Goty in the store then. Thank´s for the info mate  :-X
Title: Dogmeat
Post by: Ricamundo on October 27, 2009, 12:03:46 PM
Ok dumb question. I've encountered many computer terminals that are locked, some it says easy, but hth are you supposed to know which one out of 2 full columns of passwords, is the right one??
Title: Dogmeat
Post by: Art Blade on October 27, 2009, 01:22:37 PM
it is not to know but to find a logical pattern.

I haven't played for a good while, so I don't remember exactly what it looked like, but I do remember how it worked. I remember you could see if any letters of your pw matched with the actual one.

Update, you actually made me load FO3 only to see how the bloody computer hacking worked :)

first, pick any pw you like, then you'll see if any of the letters of your pw matches with the actual pw. If none matches, choose a pw that does not contain any letter of your first chosen pw so you increase your chance of a hit.

Example

actual pw (you don't know that) is "dartisok" (8 letters)

random list to choose from contains "darned, astrokid, anthive, fartlock, silly, dartisok"

now you pick a random one, say   "astrokid" (it has every letter that is in the actual pw, yet the positons don't match):

Attempt 1/4

dartisok (hidden)
xxxxxxx (correct positions)
astrokid (your choice)

Result: 0/8

now don't use "anthive" out of the list, because "anthive" already has "a" and "t" in the same position as "astrokid", you would waste one try. But, you'd get "i" as 1/8

Just so you see:

dartisok
----i---
anthive

2/4 - 1/8 (the problem is, you don't know where and which of the letters were correct, all you know is 1/8 was correct) - by the way, anthive is one letter short.

now use "fartlock"

dartisok
-art---k
fartlock

3/4 - 4/8

now, you won't use "silly" because it does not consist of 8 letters. So you have to count the letters in your chosen word and see if they equal the amount in the actual pw ( 8 ) Same with "darned", although there are identical letters in it (identical to a pw that resulted in a 4/8 hit)

Well, now we have "dartisok". You compare it with "fartlock" and check, if there are 4 equal letters in both words, because you know "fartlock" had 4 correct letters.

remember how it looked:

dartisok
-art---k
fartlock

so, in "dartisok" are "a," "r," "t" and "k" identical.

looks promising, use it:

dartisok
dartisok
dartisok

4/4 8/8 success!


That's how it works. :)
Title: Dogmeat
Post by: deadman1 on October 27, 2009, 01:37:17 PM
Additional tip for hacking:
Let your mouse hover over any of the brackets (), [], <> and so on. Sometimes the will light up and a a sequence like this will show (¤%&/##"%%), if you chose that as your attempt it will say "dud removed" or even "allounce *spelling!!!!* replenished". That way you can remove some of the fake passwords.

NOTE: this sequence (¤%&/##"%%) is just an example, it can be any combination sometimes just the brackets and there can be a set of brackets inside another set of brackets like this (<>) and both of these will w@&k. I can´t explain this half as good as Art but it´ll become clear when you try it, just make a save before you start hacking to be on the safe side.  ;)
Title: Dogmeat
Post by: Art Blade on October 27, 2009, 01:39:25 PM
thanks, deadman :)

In simple words: Passwords are always "words" and not a random string of symbols and letters. By the way, "fartlock" is not an actual word, but I had to come up with something halfways believable  ;D
Title: Dogmeat
Post by: Ricamundo on October 27, 2009, 02:16:44 PM
Thx for the tips guys, but holy moly, that's a bit complicated for a logic free brain like mine. :D ;) oh and btw, the tip about pressing and holding the Pipboy key(tab for a PC) worked! so there's one less hassle next time im in a dark scary subway tunnel, or building. :-X
Title: Dogmeat
Post by: Art Blade on October 27, 2009, 02:44:18 PM
hehe, sometimes the first guess is the actual password, happened a couple of times :) No logic needed for pure luck  ;D
Title: Dogmeat
Post by: PZ on October 27, 2009, 03:54:16 PM
Yeah, It's fairly easy Ric - when you are in the hacked-in screen and you see what looks like gibberish on the screen, click on what looks like it might be a password.  On the right you'll something like 2/5 which means that 2 letters out of the 5 letter word (this number changes depending on how long the word is) that you clicked has letters in common with the actual password - look at the other embedded words and you might notice a pattern.  You get 4 tries, and if you write down the first word you clicked (or just keep track of it mentally) it is kind of easy to figure out the real password.
Title: Dogmeat
Post by: Art Blade on October 27, 2009, 04:34:54 PM
OK, I could have saved me the trouble of explaining it in detail  ;D
Title: Dogmeat
Post by: PZ on October 27, 2009, 04:48:11 PM
You're definitely our detail guy Art, and wouldn't have it any other way - keeps the rest of us in line!  ;)
Title: Dogmeat
Post by: Fiach on October 27, 2009, 05:41:09 PM
It also helps to save before hand :)

By the way, if for example you have 2 letters that are correct, they are not random letters, they are in the exact place, where they would be in the password.

Also as mentioned before, flick through each line and see if you can find bracketed symbols, like, {^&*},
<*(%>, ["£$], (@:%$) etc. where the brackets are the same on each side and facing correctly, eg. not like this (:@~&(.

These will help you clear dud words or give you extra attempts.

It seems intricate, but once you do a few yourself, it will come alot easier to you :)
Title: Dogmeat
Post by: Ricamundo on October 28, 2009, 03:48:53 AM
Thx again for the help. I'll try the suggestions next time i see a terminal. Is there a perk i should pick up that would help hacking?
Title: Dogmeat
Post by: Fiach on October 28, 2009, 04:56:59 AM
Yeah, probably Science, not sure maybe Intelligence, but if you hover of a skill it will tell you what it affects.

You can also get books while you explore that can give points in skills, eg. The barbarian comic (Grok?) gives either strength or melee I forget which.
Title: Dogmeat
Post by: Ricamundo on October 28, 2009, 09:35:25 AM
OK, i've run into a real glitch here. I've been working on the Waters of Life quest. I met Dad, Dr Li, and the team at the Round building near rivet city. He asked me to clear out any remaining baddies inside, which i did. I also turned on the pumps, and re started the mainframe.

upon returning to the rotunda, i watched the cutscene where Enclave baddies try to take over, but Dad causes a radiation overload and all inside die.

Dr Li says to follow her to some tunnels to escape outside, but when i follow her back to the giftshop level, she turns a corner, and disappears thru a wall. :D I did find a grate leading to a metal tunnel and a locked gate to the wasteland, but it requires a key, which i dont have, and Dr Li is nowhere to be found.  Argh!!

Any ideas??
Title: Dogmeat
Post by: Art Blade on October 28, 2009, 10:49:53 AM
sounds like there is a hatch around that corner. Try to keep up with her until she disappears, I think you find a hatch in the floor. I know you have to walk through tunnels then, to the enclave I think.
Title: Dogmeat
Post by: Ricamundo on October 28, 2009, 11:09:49 AM
Hi Art. yes i know about the big hatch in the floor in a ruined roon at the top of a long uphill hallway, in the opposite direction to the hallway to the front door. i went in that tunnel, and its locked at the other end, i dont have the key and Dr Li is nowhere to be found.
:-\
Title: Dogmeat
Post by: Art Blade on October 28, 2009, 12:04:16 PM
I've just loaded the savegame, Ricamundo :) When Li starts to chat, ask something like "how do we get out of here" and she will leave the fishtank (hehe) and disappear through a door, follow her, she'll then indeed turn around a corner and right there in the floor is something like a sewer hatch. That's were you go down. No keys needed for that. You can be fast enough to see her after you left the rotunda, so you know where she disappears, thats exactly there where you disappear through that hatch too ;)
Title: Dogmeat
Post by: Art Blade on October 28, 2009, 12:21:47 PM
once you're down there, go find the terminal for the overflow door, and as you like hacking into computers so much...  ;D

By the way get three buffouts for a certain heart condition issue coming up... ;) ah, that might depend on medical skills or speech skills.

Title: Dogmeat
Post by: Ricamundo on October 28, 2009, 01:02:10 PM
Thx for all your help Art. :) i figured out why i couldnt see the sewer grate thingy; there was a dead Super Mutant lying on top of it! ;D I had some issues getting the gaggle of scientists to follow me thru the tunnels to the Citadel, but its all good now.

They're safe and sound and ive been wandering the halls of the Citadel talking to everyone. I got permission to trade, and permission to learn how to use power armour, and ive taken the training.

but now ive come across another problem. Ive accessed a vault tec terminal to find a GECK, but none of the 6 or so vaults mention it. Most say access restricted or whatever, when i click on each vault's purpose.

Am i missing something there?

Again, thx for the tips!
Title: Dogmeat
Post by: Art Blade on October 28, 2009, 01:07:57 PM
maybe this helps?

http://www.gamebanshee.com/fallout3/walkthrough/findingthegardenofeden.php

:)
Title: Dogmeat
Post by: Ricamundo on October 28, 2009, 01:58:52 PM
Ah ok, thx Art.
Title: Dogmeat
Post by: Art Blade on October 28, 2009, 03:01:50 PM
The game is so big, they made a 450 pages paper guide for question like those, and it is hard to remember every detail, and it is difficult to help especially because of gazillions of possible factors influencing what you do or are able to do. Some answers will produce even more answers, so it is quite useful to have a walkthrough at hand. I hope the link above is useful, at least a first glance made me believe it had many informations and it comes with pics/maps for those levels (vaults, in this case).

It's been like 6 months I haven't played FO3, so I'm not exactly in it. But I admit, the questions that came up here made me want to go back into FO3 a little, and I was just walking around with my modded dog and Charon. The dog seems to stay immortal, once you told him he was a good boy.

I had changed the Artmod a couple of times until it was what you have got now, that is what I thought was best suited for fun play. The two weapons in it are massive, yet not completely devastating (I used to have single shots from the scoped magnum the power of 500 hitpoints, that means you could take out a tank with one shot. I reduced that amount of firepower so it was still a heavy threat for any enemy, but not the kind of planet killer it had been. If you want the weapons, best read about the eden kit, maybe get it. Depending on how many other mods or .esp files you have got, the command to add a weapon to your inventory may need a tweak. Right now I am too lazy to check it out, so if you open the EDEN kit and check the content of the mod, you'll find a couple of "ART weapons" so go for items with a little "*" next to their names (changed or new items) or search by name, mostly "art" as a prefix I believe. Then it works just as adding any other item to your inventory, like bottle caps. Only the new items have a different offset because they are not in the same .esp as the regular stuff. If you need more help, I will check it out again and tell you how. By the way, at least Charon has his own modded weapon, you'll notice soon... hehehe. Fun thing, if you tell dogmeat to go back to vault 101, he'll be angry with you if you shoot at him. That makes Charon go alert, and he'll shoot dogmeat, that will go on as long as they stick together because dogmeat only drops inconscious for a short while (same with Charon, if he actually manages to go down). As long as they're your companions, they won't be mad at you, but once you release them... don't tease them  ;D

Anyway, the gfx did surprise me, after all the good stuff we've been playing lately, it still looks quite good. And the landscape, I nearly forgot how bloody big the world was, and how far you can see... :)
Title: Dogmeat
Post by: Art Blade on October 28, 2009, 04:47:07 PM
--== this message about ArtMod has been moved to ==--

ArtMod002 (current version) (http://openworldgames.org/owg/forums/index.php?topic=1150.msg17233#msg17233)
Title: Dogmeat
Post by: Ricamundo on October 29, 2009, 04:01:43 AM
Wow, Art, this is more than i can understand. Who is Charon? I met the dog at the scrapyard but told him to stay there, as im not interested in buddies. I haven't bothered to make my own weapons either, as there's plenty in the game already, imho. I play a simple FPS style of gameplay, as that's all i can get my head around, so far at least. ;) I know there's tons of mods and RPG elements that are available, but tbh its a little overwhelming to my old brain. :-[
Title: Dogmeat
Post by: Art Blade on October 29, 2009, 06:21:15 AM
Charon is one of the buddies you can have. He used to be a ghoul, but I changed his looks and made him immortal. My guns are for people who want to be in control of a fight and make a fight a matter of a few seconds. If Charon uses those guns, he will be your ultimate bodyguard. The dog can't die either, and, modded or not, he can always be with you, with or without a buddy. But you may only have one buddy at the time. The mod is only for people like PZ and me, who have fun with cheats, or for people who can't fight well :)

You don't need the mod. It is just to change the game a little, in a funny and exaggerated way, like superheroes style ;)

Title: Dogmeat
Post by: Art Blade on October 29, 2009, 06:52:56 AM
A word about buddies

There are quite a number of possible buddies with a certain attitude you may meet through the game. Whether or not you can actually make them your buddy depends on your karma: Good, neutral, bad. If you are good, you can befriend Fawkes and Charon, if you are bad, you can befriend the merc guy in Megaton (forgot his name) and the woman in Paradise Falls. If you are neutral, you can, later in the game (after the Vault 101 quest), befriend the tunnel snakes guy. Those are examples, there are 3 buddies per karma category. Since I played "good" I used Charon and Fawkes. Imagine you played good and had a bad buddy (which you can't have) -- he'd probably kill people you wanted to talk to before you had a chance... hehe. So it makes sense to stick to a certain playstyle and if you want a buddy, he'll stay with you. If you were good and had Fawkes at your side, he would leave you once you turned too much towards bad, karma-wise.
Title: Dogmeat
Post by: Fiach on October 29, 2009, 10:45:13 AM
Are you sure about Fawkes and Charon, I had Charon and I was good, but Fawkes wouldnt join me until I became really good, I had Paladin Cross too, so I couldnt have been that bad.

I think Fawkes can be a problem in towns due to peoples mistrust of his race.

I liked Charon the best though, his attitude and voice were cool :)
Title: Dogmeat
Post by: Art Blade on October 29, 2009, 12:51:43 PM
Well, Fawkes loves angels around him, true, and Charon probably doesn't care... I love his voice and the lines, hahaha, that's why he still sounds like Charon in my mod  ;D

Two of his combat lines, hehehe

"Hah, can't stand the sight of your own blood?"
"Want some more?"


and sometimes he grumbles something completely unintelligible, makes me laugh, too  ;D
Title: Dogmeat
Post by: Fiach on October 29, 2009, 01:12:03 PM
I remember in one building with him, he sounded really scary. he was trying to get the enemies to show themselves, but sounded like an adult trying to coax a kid out of hiding with sweets, but with Charons voice, it sounded soooooo sinister LOL :)
Title: Dogmeat
Post by: Art Blade on October 29, 2009, 02:10:07 PM
yeah, lol  ;D ;D ;D I love it when he goes off the rails and chases enemies, like completely psyching out style, and then you hear his great voice and some shooting... I think he's the best buddy to have some fun with  ;D

Now imagine him like in the pic above with that sort of armour, a guy like 7 or 8 ft tall, with that voice and a real badass gun...  ;D ;D ;D
Title: Dogmeat
Post by: Ricamundo on October 30, 2009, 03:36:32 PM
OK, im kinda stuck again. :-[  SPOILERS>>>I went thru Little lamplight, into vault 87, and let the tame Mutant out. I got him to get me the GECK, and on my way out, i was captured by the Enclave. For some reason, i was let out of my cell, and told to meet the Prez, but while i was wandering around , the message went out to kill me on sight. >:(

OK, i started flaming everything that moved( i love the smell of fried enclave soldiers in the morning!). My problem is that i cannot find the Prez's office, where i presume ill get my GECK back. I also noticed that i need a key to go thru a door in the first level(1a i think it was).

I've pretty much killed everyone ive seen, even Anna Holt the traitorous bitch. >:( I looked at the walkthrough on the link Art kindly posted, but it the Garden Of Eden quest seems to end when i get captured. The only thing my pipbot says is "Meet Pres. Eded in his office... which is where????
Title: Dogmeat
Post by: Art Blade on October 30, 2009, 03:41:14 PM
It is simply a maze. You need to check very carefully where you have been and where you haven't. Fortunately, across all the floors are big map displays, so you can orientate yourself quite well. Some staircases and halls can be reached through very small doorways, they are somewhat hidden. I believe you missed a path there :)
Title: Dogmeat
Post by: Ricamundo on October 31, 2009, 03:21:28 AM
But where is the office? Its not marked on the map. I went up to level 1 and when you go thru the war room, which is empty, and into another chamber where there are 2 sentry bots(level change) the door locks behind you and you cant go back without a key. :D
Title: Dogmeat
Post by: Fiach on October 31, 2009, 03:44:33 AM
Do you need to interact with a computer or something, I seem to remember a flower beside a cmputer or something, to gain access to the office.
Title: Dogmeat
Post by: Art Blade on October 31, 2009, 04:22:07 AM
hehe, I remember that flower too  :) Computer is a little understatement. It's the size of a bell tower  ;D
Title: Dogmeat
Post by: Ricamundo on October 31, 2009, 07:52:21 AM
OK, i got out. :) I hadnt realized the giant computer was the president, and i had been up to the top, but when i found the exit door locked, i hadnt realized that i could talk to the Prez right behind where i was standing. :PI have to say, im not a fan of maze like interiors! >:(
Title: Dogmeat
Post by: Ricamundo on October 31, 2009, 01:13:52 PM
Well, i finished the game. Rather than explore every nook and cranny of the map, i decided to just let the last quest play itself out.

Now i need your help again. ;) I had installed the 2nd disk with all the DLC already. I saw the window with all the games named beside little boxes when you click on "Data Files" I've tried ticking them all, and then only the one at the top, along with Fallout 3 which cannot be un checked, and no matter what i do when i click on the new game button, the Fallout 3 main game starts.

How do i start one of the DLC games??? :-\
Title: Dogmeat
Post by: Art Blade on October 31, 2009, 01:47:21 PM
Although I have none of those DLC, it is probably the same as Oblivion addons as both games use the same engine. I have addons for Oblivion, they needed to be activated from inside of Oblivion. Like you did it, fire up the main game with the data file(s) checked (maybe you should check if they can run all at once or seperately) and walk around in FO3 a bit. If it works like in Oblivion, then a message will show up eventually, telling you to go somewhere which will initialise the addon.
Title: Dogmeat
Post by: Fiach on October 31, 2009, 02:08:19 PM
Firstly The Broken Steel raises the level cap, and continues the main game so make sure you activate that, as it raises the level cap also.

BTW all the DLC as far as I know add new perks, one of the best is the one that makes Quantum grenades and another that converts evey 10 standard nukas into a quantum.

As said before, Load up an old game or start a new one, shortly afterwards you should see some sort of "content added" message.

I have only bothered with two DLC's Broken Steel and Point Lookout, as BS is a continuation, you start it after the end of the main game, in hospital. PL begins as a new quest in your journal, adding a way point on your map to a boat that brings you to PL, I'm guessing the others are added in a similar way.

Hope thats of some help :)
Title: Dogmeat
Post by: Ricamundo on November 01, 2009, 02:22:23 AM
Ah ok, i get it. :-[ I was thinking of starting a fresh game, but perhaps ill just go back to a save prior to the final battle against the Enclave. So if i activate all the DLC games, they will all kick in eventually no matter whether i continue the game or start a new one?
Title: Dogmeat
Post by: Fiach on November 01, 2009, 02:34:33 AM
I reckon that they will all be running and available no matter what you do, but why use a save prior to the end of the last game?

You do know that Broken Steel continues after the end of FO3 and
SPOILER (for anyone that cares  :P

;
;
;
;
;
;
;
;
;
;
;

regardless of the choice you made, you and Lyons survive and wake up in hospital.

So you can just continue with your character to explore the wasteand or do the DLC in any order that you wish.
Title: Dogmeat
Post by: Ricamundo on November 01, 2009, 06:44:24 AM
I've picked it up just after leaving the Enclave HQ but before i report to Lyons, and finish off with that big battle. I didnt get 50ft up the road when i started getting messages with new quests for the DLC, so im well stocked with new missions. 8)
Title: Dogmeat
Post by: Art Blade on November 01, 2009, 07:23:18 AM
hehe, just like Oblivion, then  :) Glad it works, mate, have fun  ;D :-X
Title: Dogmeat
Post by: Fiach on November 01, 2009, 09:40:14 AM
Bring plenty of stimpaks to Point Lookout, you will find plenty there, but you will need them at the start.

On the DLC missions, if you plan to make Quantum grenades, hoover up any Turpentine you find.
Title: Dogmeat
Post by: PZ on November 01, 2009, 10:18:57 PM
I encountered a robot called a Protectron who is almost the spitting image of a robot I saw on an old Twilight Zone episode called "Uncle Simon", in which an old man created a robot to torment his niece that he despised (Barbara).  This same robot was also used on the old series: "Voyage to the Bottom of the Sea" with Richard Basehart.
Title: Dogmeat
Post by: Fiach on November 02, 2009, 02:54:55 AM
I loved VttBotS, a great show :)
Title: Dogmeat
Post by: Ricamundo on November 02, 2009, 02:59:31 AM
I watched Voyage to the bottom of the sea when i was a kid, but i dont remember any robots. I DO remember a robot like FO3's Protectrons in "Lost In Space".
Title: Dogmeat
Post by: fragger on November 02, 2009, 03:18:33 AM
I remember the robot episode of Voyage to the Bottom of the Sea, but I don't remember the Twilight Zone one.

@Fiach: Yeah, VttBotS was a fun show, I too loved that as a kid!

@Ricamundo: The robot was only in one episode of VttBots. Btw, re: Lost in Space, do you mean the Robinson's robot, that was in every episode, or another one? Because I remember an episode of LiS where "the" robot had a fight with "Robby" the robot, of Forbidden Planet fame. That is, one guy in a robot suit fighting with another guy in a robot suit ;D
Title: Dogmeat
Post by: PZ on November 02, 2009, 05:16:15 AM
Yes, the robot was in only one episode of Voyage to the Bottom of the Sea - don't remember the exact details, but the crew found the robot somehow and it turned out to be a diabolical machine that tried to sink the sub or something like that.  I believe it was also used in a single episode of Lost in Space as well - one of the black/white ones if I recall correctly.

The Twilight Zone episode is a funny one - Barbara (the niece) takes care of the old man (Simon) only because she is expecting to get an inheritance.  She hates him and can't wait for him to die.  She was not aware that Simon was creating a robot that contained his abrasive personality, and the stipulation in his will was that she take care of the robot forever.  Naturally she was horrified to learn that in order for the inheritance to come through, her life of slavery would continue forever.
Title: Dogmeat
Post by: Fiach on November 03, 2009, 06:36:35 AM
Yes its DLC called Mothership Zeta I think, I havent played it or OA.
Title: Dogmeat
Post by: PZ on November 03, 2009, 11:08:21 AM
I'm still toiling my way through the wasteland and am just beginning to get into DC.  Just prior to walking toward DC, I was in a small town full of very friendly people - the most friendly I have seen yet.  Evidently they were cannibals that gave themselves away when one of the women said in closing after inane chit-chat: "...so nice to met you and I can wait to prepare you for dinner!".  Naturally I pulled out the power fist and dismembered her and her husband with Rocky Balboa knocks to the head.  Afterward, I searched the husband and found a key to his basement door - went in and found a Texas Chainsaw style butcher shop - many dead bodies of wastelanders and "unknown meat" in the refrigerators.

Met the leader of the brotherhood at the Citadel, and he basically told me to get lost when I asked him to teach me how to use the brotherhood armor.

Still have not found the junk yard to get my dog  :'(
Title: Dogmeat
Post by: Ricamundo on November 03, 2009, 11:47:39 AM
Has anyone played Mothership Zeta? Man i am so lost, i have NO clue here... :D Im in the engineering area, which has the doors to the Robot assembly, Hanger, and cryo areas off of it. All my compatriates have disappeared somewhere. ive blown up the generators in the 3 areas already, and done the spacewalk, and now im supposed to defeat the Alien Captain, but i have no idea where he is. Im guessing he's on the bridge, but i havent found that level either. TBH, the walkie ive been reading isnt much help to my addled brain. Oh, i miss the wide open wasteland! :-\
Title: Dogmeat
Post by: PZ on November 03, 2009, 11:50:01 AM
Not me, and I probably won't based on your description - don't like feeling like a rat in a maze - give me the open world any time  :-X
Title: Dogmeat
Post by: Fiach on November 03, 2009, 11:57:15 AM
yeah MZ was a fail for me. may as well play pacman as run around in a maze there.
Title: Dogmeat
Post by: Ricamundo on November 03, 2009, 03:41:37 PM
OK, after scanning several different walkies, and some more exploration, i found the Death Ray chamber, destroyed it, and found my way to the bridge, where i had to kill a multitude of lil greenies, and finally the gang i'd released from the cells re-joined me. Now all i have to do is figure out how to get off that damned ship, and back to the wastes where i feel more comfy ;D One good thing about this mod is all the cool alien weapons and artifacts that i can sell back at Megaton. 8)

Interestingly, i was reading about the various DLC games at the bethesda forums, and the Mothership Zeta mod was overwhelmingly mentioned as the worst of the 5.
Title: Dogmeat
Post by: PZ on November 03, 2009, 03:47:51 PM
Good to know - thanks for posting about this part of the DLC, Ric
Title: Dogmeat
Post by: Fiach on November 04, 2009, 12:41:47 AM
Totally deserved IMO, it's really a game that has to be savoured, instead of rushed through, there is just so much content in there.
Title: Dogmeat
Post by: Ricamundo on November 04, 2009, 04:15:55 AM
Quote from: Fiach on November 04, 2009, 12:41:47 AM
Totally deserved IMO, it's really a game that has to be savoured, instead of rushed through, there is just so much content in there.

I absolutly agree. The detail is massive. There's just so much you can do, if you linger in an area, and talk with all the NPC's. I haven't even scratched the surface of different characters and all that, and i may not bother with that RPG aspect.

This is kinda like FC2 with benefits. Same gi-normous open world, but more missions, more variety, more weapons, more loot, more things to do and places to explore. Thank jeebus someone @ Bethesda decided to make first person perspective available in FO3, otherwise i'd have never played it.

One last thing about Mothership Zeta.. I would say to play it once, if for no other reason than to get the loot in there that you can sell on the outside. I picked up all kinds of goodies in there, as well as a couple of unique weapons that apparently are not found anywhere else. Rivet City, and the Enclave Base have direction signs, but MZ has no signage, so you're kinda left to find your own way around.

One question about the DLC stuff in general. I've only played 2 of the 5, but they are both so different than the FO3 vanilla game, which is open and very non linear. MZ is a maze, and Ankorage is basically a linear style corridor shooter. Nowt wrong with that, but it's almost as if the peeps that did the DLC never had anything to do with the vanilla game. Are the other 3 like these?
Title: Dogmeat
Post by: Fiach on November 04, 2009, 05:18:11 AM
Point Lookout is different, the first guy you meet in the mansion is just awesome, not saying anything else, its just great DLC.

Broken Steel is very good, some great battles at the base, its more plot driven I guess than other stuff.
Title: Dogmeat
Post by: PZ on November 04, 2009, 07:19:36 AM
Quote from: Ricamundo on November 04, 2009, 04:15:55 AM
... This is kinda like FC2 with benefits...

This was exactly my thought as I was working my way through the waste land.  For those of you that have not played FO3, imagine being able to have two-way conversations with the FarCry 2 characters, accepting a multitude of missions all at the same time, and doing everything in the order in which you like to do them, just like in FC2.  What is missing is the beauty of the FC2 world, and the fast-paced action you receive at every GP.  The pace in FO3 is slow, and you have the option of talking with people (or not) which changes how you play the game.  For instance, the interaction I had with the cannibals I mentioned in an earlier post - would never have known what they were up to if I had not visited them and had the conversation that led me to realize that I should kill these seemingly harmless folks.

I've also been checking around the 'net a bit and realize that there are many mods available, some that change the game mechanics quite a bit.  I only wish that you could find a vehicle to hop into rather than need to walk to each location.  ;D
Title: Dogmeat
Post by: Fiach on November 04, 2009, 08:44:18 AM
But if you had a car, would you interact with the locals that you meet between destinations?

In Borderlands (kinda like FO3), I use the buggy for squishing or nuking stuff, if there was one in FO3, I would probably use it fr the same thing. :)

Useless fact : The cars in FO3 are actually based on real life concept cars that were designed in the 50's.
Title: Dogmeat
Post by: Ricamundo on November 04, 2009, 10:29:30 AM
Speaking of the cars, do not hide behind a car in a firefight. if its hit a few times, it'll blow up and take you with it. As i was walking towards Vault 92, i was thinking a dirt bike would w@&k well on the terrain in the wasteland, odd that it wasnt included, although, the more you stop and talk to NPC's the morew missons you can get.

Right now i've retrieved a valuable Stradavarius violin, and also picking up a stash of Nuka Quantums for another mish.

There definately are firefights to be had, PZ, just look for the Enclave posts here and there; 3 or 4 heavily armed grunts and an Officer at each mini outpost, usually set up on a road.
Title: Dogmeat
Post by: Fiach on November 04, 2009, 11:26:07 AM
My advice, keep the quantums, also take her stash too of the std nukas, that girls boyfriend has a nice shotgun too ;)
Title: Dogmeat
Post by: PZ on November 04, 2009, 11:34:00 AM
Quote from: Fiach on November 04, 2009, 08:44:18 AM
But if you had a car, would you interact with the locals that you meet between destinations?

In Borderlands (kinda like FO3), I use the buggy for squishing or nuking stuff, if there was one in FO3, I would probably use it fr the same thing. :)

Useless fact : The cars in FO3 are actually based on real life concept cars that were designed in the 50's.

You're correct - I'd probably not interact nearly as much, but I'm too lazy to walk!  ;D

I'd actually like to be able to travel faster than I do now, so even a slow vehicle would be nice due to the sometimes long walks between areas.  It would be really cool to have some kind of personal aircraft  ;)

I noticed a field of Edsels in one place, but that is an interesting factoid that those are concept cars  :-X
Title: Dogmeat
Post by: Art Blade on November 04, 2009, 11:44:43 AM
Quote from: PZ on November 04, 2009, 11:34:00 AM
I'd actually like to be able to travel faster than I do now

if you are small with small legs, you make small steps. hence travel slowly. If you were tall, I mean really tall... check the cheats... change your size for the time walking :) Careful, your feet might get stuck in dead-end streets  ;D
Title: Dogmeat
Post by: PZ on November 04, 2009, 11:47:50 AM
Cool - never thought of that one  :-X

EDIT: would I have to stoop down to fit through doors or inside tunnels/buildings?  ;D
Title: Dogmeat
Post by: Art Blade on November 04, 2009, 01:04:45 PM
yeah, you've got to make yourself fit in :)
Title: Dogmeat
Post by: Ricamundo on November 04, 2009, 01:27:06 PM
I need one more Quantum to complete the challenge. BTW i have the ability to convert regular nukas into Quantums when i collect 10 bottles, but i thought i could be clever and use the ice cold ones out of my personal vending machine, but for some reason, those seem to be in a different catagory that regular ones as they stash seperately in my pipboy list. ::)

BTW has there been any thought to giving FO3 it's own forum? I know its not strictly a shooter, but thats the way im playing it, as well, ill prolly be playing this for a while yet, PZ too, so this thread's going to get stretched out a bit. ;)
Title: Dogmeat
Post by: Fiach on November 04, 2009, 01:35:49 PM
Quote from: Ricamundo on November 04, 2009, 01:27:06 PM
I need one more Quantum to complete the challenge. BTW i have the ability to convert regular nukas into Quantums when i collect 10 bottles, but i thought i could be clever and use the ice cold ones out of my personal vending machine, but for some reason, those seem to be in a different catagory that regular ones as they stash seperately in my pipboy list. ::)



*sigh, nobody ever reads my posts :(  :'(  :P
Title: Dogmeat
Post by: PZ on November 04, 2009, 01:45:24 PM
I do, Fiach!   ;D... but I'm becoming forgetful in my old age at times!  :-X
Title: Dogmeat
Post by: Art Blade on November 04, 2009, 02:13:31 PM
Fiach, I do read them, and I know that feeling...  :)
Title: Dogmeat
Post by: deadman1 on November 04, 2009, 03:25:40 PM
Quote from: Ricamundo on November 04, 2009, 10:29:30 AM
Speaking of the cars, do not hide behind a car in a firefight. if its hit a few times, it'll blow up and take you with it. As i was walking towards Vault 92, i was thinking a dirt bike would w@&k well on the terrain in the wasteland, odd that it wasnt included, although, the more you stop and talk to NPC's the morew missons you can get.

Right now i've retrieved a valuable Stradavarius violin, and also picking up a stash of Nuka Quantums for another mish.

There definately are firefights to be had, PZ, just look for the Enclave posts here and there; 3 or 4 heavily armed grunts and an Officer at each mini outpost, usually set up on a road.

Don´t forget those little pets the Enclave keeps at some of their outposts (forgot the name again)  ;)
Title: Dogmeat
Post by: Art Blade on November 04, 2009, 04:25:14 PM
Do you mean those little pets locked up in cages you could swing an elephant in without hitting the bars?  ;D
Title: Dogmeat
Post by: Fiach on November 04, 2009, 05:07:02 PM
Deathclaws?

Oh, BTW

SPOILER :
;;
;
;
;
;
;
;
;
;
;A guy (mybe in the citadel, I think), will ask you to do a quest, to test Deathclaws, he will give you a mind control unit. this wil make the deathclaws fight on your side against Enclave troops.
Title: Dogmeat
Post by: deadman1 on November 04, 2009, 05:18:21 PM
What!! Damn I missed that quest  :D I really could have used that when I went to Old Olney. Btw does anyone know how to add a game to games for windows Live? I´ve been looking all over there forum but I can´t find out if there´s anyway of doing that when you´re on the PC.
Title: Dogmeat
Post by: Art Blade on November 04, 2009, 07:41:19 PM
nope, maybe ask that in a seperate topic? Like "Help needed: 'Games For Windows Live!' how to add a game?"

And I missed that quest too. Darn :)
Title: Dogmeat
Post by: PZ on November 04, 2009, 08:04:58 PM
Well, I found dogmeat but the mutt keeps attacking me - have tried earlier saved games to no avail - any ideas?
Title: Dogmeat
Post by: Fiach on November 05, 2009, 12:38:10 AM
Was he being attacked and did you rescue him?

Maybe a "mod" conflict?

No idea mate sorry :(
Title: Dogmeat
Post by: Ricamundo on November 05, 2009, 03:38:27 AM
Quote from: Fiach on November 04, 2009, 11:26:07 AM
My advice, keep the quantums, also take her stash too of the std nukas, that girls boyfriend has a nice shotgun too ;)

I do read your post m8. ;) Why keep em? they clutter up my pipboy and weigh me down and i definately dont need the caps.
Title: Dogmeat
Post by: Fiach on November 05, 2009, 03:58:01 AM
As I said in an earlier post :P, they are used to make Quantum grenades, you can also get a skill that converts ordinary Nukas into Quantums (but not Ice Cold Nukas).

Quantm grenades are 4x stronger that std grenades (even without explosives skills), There are some very hard monsters later, Quantums are a big help vs them.

Steal hers, she ill attack you, kill her and take her stuff (you know you want to :P). You take a small karma hit that you can recover easily. BTW there is no key for the locked machine in her house.

Dunno if you spoke to her boyfriend, but if you have the Black Widow skill/perk, you can convince him that if he gets some for you, he can sleep with you and the girl, he will run off to get them, if you just follow him, eventually bandits or monsters will kill him (he sucks at fighting), if you search him, you can take a great shotgun (Kneecapper), but you take no karma hit, because you dont kill him.
Title: Dogmeat
Post by: Ricamundo on November 05, 2009, 10:07:16 AM
Ah, i see. Well i handed over all my Quantums, and got a schematic for a Quantum grenade or somthing. ::) however i have no real interest in any of the grenades in FO3 because there doesn't seem to be a grenade launcher afaik.

As for the guy next door, he's always givin me attitude, so i offed him and took his kneecapper. I havent tried it yet, but i was unimpressed with the similar, if not identical sawed off shotgun, so i don't know wheter ill keep it or sell it.

I've found that the Gatling Laser is quite a cool weapon, so im keeping that one. 8) I havent bothered to make any of my own weapons as of yet, i already have too many weapons. You should see the floor of my Megaton house, it's covered with extra weapons! ;D
Title: Dogmeat
Post by: Fiach on November 05, 2009, 10:46:31 AM
You throw the grenades mate :)

Up to you, but they were very handy with some of the monsters I met.
Title: Dogmeat
Post by: Ricamundo on November 05, 2009, 12:45:53 PM
I throw like a girl.. ;D seriously tho, 6 bazillion weapons so why on earth dont they have a grenade launcher of some kind?? I mean FC2 has 2 of em. I do use a fair no. of frag grenades, but lobbing them 2o ft with an onrushing Deathclaw, or those damned albino crab thingies just means lots of damage to my health. :o

Funny, i spend tons of time every play trying to decide what loadout to take with. I prefer to travel a bit light so i can scavenge for profit. ;) its like an embarassment of riches in the gun dept, and as i said i havent even bothered to build a weapon yet. 8)
Title: Dogmeat
Post by: Art Blade on November 05, 2009, 12:59:41 PM
Quote from: PZ on November 04, 2009, 08:04:58 PM
Well, I found dogmeat but the mutt keeps attacking me - have tried earlier saved games to no avail - any ideas?
I think Fiach is correct in assuming this:
Quote from: Fiach on November 05, 2009, 12:38:10 AM
Was he being attacked and did you rescue him?

Because dogmeat only reacts like that to a threat, someone who is evil or attacked him that is.

Quote from: Fiach on November 05, 2009, 12:38:10 AM
Maybe a "mod" conflict?

I doubt a mod conflict (unless a certain mod modified dogmeat to become a beast).

How to find out:

1) Fire up FO3 without any data (mods)
2) reload your savegame
3) check on dogmeat.

4-A) If he still attacks, there had been something going wrong. Either come back later or load an even older savegame.

4-B) if he doesn't attack, go back to 1) and add any ONE mod, and go on until 4-B).

4-C) If he does attack, that was the bad mod, then.

Now it is interesting to know how mods w@&k. The newest (latest file date) will be loaded last, the oldest first. Each newer mod will override any previous mods. Just check (sort by date) the order of the mods to find out in which order they are loaded (and by that, which overrides which). If you have more than one mod, and if you want to keep them all, you can alter the filedate by using EDEN, just open and save... that file will be loaded last and override older mod files. That makes sense if you don't want an older mod to be overridden.
Title: Dogmeat
Post by: PZ on November 05, 2009, 04:30:18 PM
Thanks for the replies guys - no mods installed, even started a new game from scratch and the same thing happened.  I did rescue him in two attempts, and was too late in a couple more, but his name was indicated in red straight away as was the enemy red hash mark.  I tried to turn my back, drop my weapon, even get rid of any Raider items I had in my possession.  I finally just left the area and will return to see if anything has changed - really strange situation that I have not seen reported elsewhere on the 'net.
Title: Dogmeat
Post by: Fiach on November 06, 2009, 12:34:15 AM
OK couple of suggestions, there is no chance that you hit him with a stray bullet? OK, OWG members dont fire stray bullets :)

Here's an idea, sleep for a week and return, that should negate any bad history with NPC's.

Its no big deal if you dont get him, I found him useful, but only in a peripheral sense, like he could smell when enemies were around, he would get ammo for you and tanked pretty well too, but he was no real use when I got Charon as a companion.
Title: Dogmeat
Post by: Ricamundo on November 06, 2009, 03:42:02 AM
I found Dogmeat a while back but left him there, as im not fond of buddies. BTW who is Charon?

Funny story.. I found Fort Bannister(?) the base of the Brotherhood Outcasts, and accidiently killed the guard up on the overpass before i realized the HUD was green, not red. Anywho, after waiting a few minutes i ventured into the front yard of the base and talked to the guy in charge, and accepted an ongoing mish to retrieve hi tech items like laser weapons and power armour for caps.

I then went back and scavanged the power armour off of the Outcast i had just killed and tried to sell it, and got an annoyed sounding reply like " You thionk im going to pay you for our own power armour"??  ;D

It may cost me tho, as i came back later with some goodies, including Tesla power armour off of an Enclave dude who was heloed in in front of the Library. The Outcast guy took the laser rifles, but ignored the tesla armour. :o Dang, i guess thats what i get for being cheeky. ;)
Title: Dogmeat
Post by: PZ on November 06, 2009, 08:14:23 AM
lol, it's easy to become "cheeky" in the games, Ric!  (we might need to add a forum for this game after all - even if for just a while just to get the large number of posts a bit more manageable)

Thanks for the tip about sleeping for a while - had not tried that one.  I thought about the stray bullets too, but used old saves and without firing at all, or ensuring that the bullets came nowhere close to dogmeat had no effect on his bad attitude.  Eventually I placed myself into God mode and used the minigun on him - he never died, but it felt good to teach him a lesson  ;D
Title: Re: Dogmeat
Post by: PZ on November 06, 2009, 08:11:55 PM
Well, I finally managed to get Dogmeat on my side - it took installation of the v.1.7 patch.  Of course, that was not all that easy - evidently Games for Windows version on the DVD was too low so the installation would fail when an ordinal in the xlive.dll was not found.  Did a search on the net and all it took was an update of the GFWL.  Once the patch was installed, I could get Dogmeat on my side in all of my saved games.

I really like the dog - used Art's mod to make him invincible, and he sure is nice to have around.  He spots the foes much more quickly than I can, and always has my back.  After killing a foe (or more), he comes running to me as if he expects a pet - I tell him that he is a good boy and he is happy.  He also managed to come along for the ride when I teleport throughout the map.

Having the dog along has made a huge difference in the fun of the game.  :-X
Title: Re: Dogmeat
Post by: Fiach on November 07, 2009, 02:20:34 AM
Wait 'til ya get a load of Charon :)
Title: Re: Dogmeat
Post by: Art Blade on November 07, 2009, 09:11:21 AM
Ricamundo, Charon is someone you can meet and make your buddy. He is a ghoul, but I gave him back his skin with my mod ;)

---

thanks for the new board, PZ  :-X :)

This post has been prepared before you wrote that the patch solved the problem for you, but I'll post it anyway because it contains info you might find useful under different circumstances. More about why "prepared before..." at the end of this post.

---

I am not sure if that dog doesn't like bad karma. Are you evil and a bad person in the game, PZ?
if so, you can change that.

rewardKarma <type any positive or negative numbers, like +100


Well there is a solution. This works with any character in FO3, so I show you how to use it with dogmeat. Go back to dogmeat so he is well visible to you and open the console - he will freeze that very moment. Now point your mouse at him and click once. That should bring up is ID on top of the screen like

(dogmeat) "0006a775"

Write down "0006a775" for "dogmeat" somewhere.

That ID has to be on top of the screen when you want to use any command with that object. Type

kill

You'll notice that after "kill" the ID disappears, so you either click on dogmeat again OR you type

prid 0006a775

both will bring dogmeat's ID back on screen.

When you see dogmeat's ID on the screen, type

resurrect

That will bring him back... usually in a better mood :)

PS: This post has been in the memory/cache of firefox, unsent, and I had FO3 running in the background. I did some alt-tabbing to get the codes for dogmeat, when my PC froze. Hardcore. The clock in my keyboard's display had stopped... cold reset and reboot. Now what... I couldn't access the internet any more, got an error that meant either my system had lost some drivers for the ethernet card or, unfortunately more likely, my ethernet card had given in for good. I tried those system restore points to a previous version, to no avail, so I undid that system restore and got back to where I have been already. Well, today I bought a new ethernet card, started my computer, connected to the net, and firefox actually had this unsent message still "in mind" :)

With my connection down, I felt like locked out from OWG, a not so pleasant experience. Good to be back, folks :)
Title: Re: Dogmeat
Post by: PZ on November 07, 2009, 09:26:28 AM
I'm glad that you made it back, Art - without too long a delay.

Your information regarding how to identify characters is quite opportune for me - am planning most of the day gaming (my wife is out shopping: "yes dear... take your time... I'm not planning to do much but putter about the house  ;D)

The step-by-step instructions are just the ticket.  :-X

By the way, I'm playing as the "good guy" but am looking forward to playing as a bad boy to see how it goes.
Title: Re: Dogmeat
Post by: PZ on November 07, 2009, 09:27:23 AM
Quote from: Fiach on November 07, 2009, 02:20:34 AM
Wait 'til ya get a load of Charon :)

I'm looking forward to meeting this one - I hope I don't accidentally kill him before I realize who he is!  ;D
Title: Re: Dogmeat
Post by: Art Blade on November 07, 2009, 09:29:17 AM
you can't  (if you use my mod, that is)  ;)
Title: Re: Dogmeat
Post by: PZ on November 07, 2009, 09:46:19 AM
Dang it - can I select Dogmeat and use the console to make him indispensable so that at least he does not die?
Title: Re: Dogmeat
Post by: Art Blade on November 07, 2009, 09:49:49 AM
the ArtMod already took care that neither dogmeat nor Charon nor Fawkes can die. Dogmeat needs an activation though ("good boy" makes him permanently immortal) whereas Charon and Fawkes start as immortal. They can drop unconscious but will wake up shortly after.
Title: Re: Dogmeat
Post by: PZ on November 07, 2009, 09:54:34 AM
Perfect - thanks Art!
Title: Re: Dogmeat
Post by: Art Blade on November 07, 2009, 10:01:51 AM
my pleasure :)