The guys at nexusforums have already began to mod Far Cry 4. It is still difficult to do mods yourself right now due to the Dunia 2 unpacker tool isn't optimized for Far Cry 4 yet. So I wonder, what would you guys like to mod in Far Cry 4?
I'd like to increase wallet size, all ammo bags, weapon FOV and more things.
List:
Player
- Increased jump height, 45-50 meters
- Increased walking, running, crouch speed
- Faster climbing speed
- All skills unlocked from start
Weapons
- All weapons unlocked from start
- Weapon FOV set between "120" and "139"
- 3 attachments slots for all weapons
- All attachments available (silencers for the shotguns/LMGs >:D)
- Gold paint for all weapons (I love gold guns :-())
- Increased/Decreased firerates and magazine capacity based on the in-game weapons IRL stats
- SILENCED AMR
Crafting upgrades
- Max loot items increased to 1000+ items total
- More ammo for all weapons
- More syringes in total
- Have an insane amouth of throwables (You can NEVER have to much explosives right? >:D :-D)
- Carry lots of C4 + Mines
- All wallet sizes increased
- Increase/decrease skins required to craft stuff (You may want to buy the autocross from start :-() )
World
- North Kyrat unlocked from start
- All prices increased on everything, ammo sold on a per-bullet basis (need extreme amouths of cash to buy ammo >:D)
- Re-arm the bad guys
This is essentially what I want to mod in the game :-() :-() :-() :-() :-()
http://forums.nexusmods.com/index.php?/topic/2347149-far-cry-4-mods/ (http://forums.nexusmods.com/index.php?/topic/2347149-far-cry-4-mods/)
Just off the top of my head:
Fewer aggressive animals, or at least fewer numbers of them, i.e. longer respawn time.
No "Sidearm only" slot - be able to put any weapon in any slot, as in FC3. I assume they created the Sidearm-only slot to accommodate the drive-and-shoot feature, so I don't know how tricky it might be to get around that.
And it might be a big ask, but I'd like to be able to grapple anywhere, not just where the designated points are. But then again, it should theoretically be doable. It was in modded Quake II MP like about 14 years ago.
The Sidearm thingy can probably be changed by editing the coding for the weapons.
I would like to increase the ability to climb slopes, to be able to climb steeper hills and rock walls.
All what has been mentioned plus unlocking all maps and/or areas from the start. Unlocked all weapons either for free or for minimal cost. In fact, unlock anything that is something you need to achieve by "accomplishing" mindless foolishness just to advance in the game.
There are two reasons for my wants. First, I am a rather casual gamer that easily becomes bored if the challenges are too high for my abilities, so having everything available from the beginning allows me to enjoy the game my way. Second, I cannot imagine a real-life open world scenario where one would be using a boat or whatever, being denied access to an area with a warning: "You are leaving the area, desynchronizing in 30 seconds..." How ridiculous is that! The only time I really enjoyed FC3 is when the cheats and mods became available.
Also having cheats for jumping higher, unlimited ammo, God mode, etc. like in prior games would definitely be a plus.
Excellent topic, by the way :-X
Thanks! :-() I'm agree with you, I'd like to have North Kyrat accessed immediately from the start and all weapons available. Can't wait for the tools getting updated :-()
Forgot that :D produced the headbanging face :P :P
:-()
I'd like a mod that makes it possible to add the new guns FC4 brings to the FC3 game environment ^-^
That would be AWESOME :-() :-() :-() :-() :-() :-() :-()
:)
Quote from: Binnatics on December 31, 2014, 05:01:54 AM
I'd like a mod that makes it possible to add the new guns FC4 brings to the FC3 game environment ^-^
Oh yeah, that and the gyrocopter, however because graphics are involved it will take much more w@&k than the simple patch compilations we amateurs do
Yeah, I wonder if FC3 will glitch if I add the FC2 patch.fat/dat into the FC3 Win_32 folder >:D
hehe :-D
Far Cry 3 worked fine EVEN with the FC2 patch.fat/dat :o :o :o :o
crazy. :) Just don't mess it up too much :-()
I have the original files so it shouldn't be a problem ;)
If jump height is increased 35-40 then it would be important to be able to land safely from a jump that high. ;)
Or even be able to make a jump down to a lower position from a starting position of that height.
Yeah, in FC3, I had to tweak the fall damage distance parameter. If set to "0" you would die from jumping :D :laugh: I sat it on 100, 200, 400 and 1000. I think I need to do the same in FC4, I'll die in-game if I don't ;) :D
:-D
I remember modding that in FC2, pulled off a massive jump height, and was utterly surprised when I didn't land but cratered, resulting in my own death. ??? :-D
:laugh:
So you like to leave an "impression", eh? :-()
I've played far too many magic lamp with three wishes scenarios in my head to be tripped up by overlooking simple factors. :-D
:-D
:-D
Quote from: Art Blade on January 01, 2015, 04:24:51 AM
I remember modding that in FC2, pulled off a massive jump height, and was utterly surprised when I didn't land but cratered, resulting in my own death. ??? :-D
Ha ha xD In FC3, it was very practical with a high jump height. Towers were easily disabled :-() :-() :-()
:laugh:
I too remember modding the high jump value that resulted in my death - had to experiment a bit so I didn't inadvertently cause death when jumping over small obstacles
If the vehicles in FC4 have radios the way they did in FC3 it would be nice to be able to load a personally selected MP3 music set for the radio when driving. In missions that involve a driving sequence then of course the game music would need to have priority.
Sometimes I just like to jump in and drive.
When I'm in that zone... Well, no one but me can select my driving music.
But I suspect this wish is something that would need to be coded from UBI's end of the process. :-\\
no. :)
1) Fire up your mp3-player with music that you like and start playing it
2) Start the game
3) Switch off the in-game music.
4) Get a ride, switch of the radio
5) Drive with your music.
:-D
I recall installing a Fallout 3 mod in which you could populate your radio station with your mp3 list. I found online, and loaded into my radio lots of old radio commercials - ones I remember from a kid. That made the FO3 experience much more fun as you roam the world listening to period radio - gloomy background game music while listening to a 20-mule team borax commercial, or one about Brylcreem (a little dab'll do ya).
I agree - would be great to have a mod that would w@&k that way in FC4 - should be possible.
Quote from: PZ on January 03, 2015, 10:30:12 AM
I recall installing a Fallout 3 mod in which you could populate your radio station with your mp3 list... gloomy background game music while listening to a 20-mule team borax commercial, or one about Brylcreem (a little dab'll do ya).
I agree - would be great to have a mod that would w@&k that way in FC4 - should be possible.
lol Brylcreem ads :laugh:
I hope so. That blabbermouth DJ on the radio gives me the right-royals. I don't know what he keeps in that box on his desk, but whatever it is, I hope it's poisonous and it gets out and bites him. I have to turn off the radio to shut the twit up every time I get in a vehicle.
I'm not crazy about Hindu Pop either...
I'm looking forward to the mod tools coming out for this one - maybe that will happen once I actually find a reasonable gaming PC :-X
I looked up the home site for the program Notepad++. Elsewhere it was named as being one of the best tools for copying, pasting and editing the lines of code to be edited for applying cheats in FC4.
From what I can make out of the usage details and screenshots of the program in use I determined that the only functions I was technically capable of performing after downloading and installing was to open Notepad++ and close it again right away. :laugh:
I use Notepad ++ all the time for a wide variety of purposes. One thing to try is to open the file (like the xml) and then choose the language from the menu called "xml". Then you can expand or collapse all of the items in the file - quite powerful actually, and tons better than Windows Notepad
Art put me onto to Notepad++ when we went co-op, to show me how to apply cheats. Despite studying programming back in the early 90s and working as a programmer for a few years (COBOL and BASIC mostly), I've been out of the biz for about 15 years and haven't kept up with it, so I'm not fluent in the more recent languages (from about C++ onwards). I'll have a bit of a learn ahead of me if I ever want to get back into it, but since basic programming concepts remain the same I'm sure I could pick any language up fairly quickly once I get to grips with the structure, commands and syntax. I just haven't bothered.
I've had a bit of a play with Notepad++ and it is a pretty cool editor.